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File: Claymore_OP_2.jpg (170 KB, 1222x820)
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You are Noel Tiberius di Hazaran, and at this moment your objective is to root out a small force that has fortified a low hilltop deep within occupied Sakian territory. When you’ve done that, a group of rebels who have turned on your enemy from the distant Continent – but who aren’t quite what you’d call ‘reliable allies’ – will be able to take up residence here, fortify the position, and use it as a logistical strong point to support their growing operations in Sakia. Your hope is that the invading army, after having found its high water mark in trying and failing to cross the mountains to the south and assault your homeland in Hazaran, will start to eat itself from the inside and make it possible to start actually liberating Sakia.

With you now are Aurora, Valentina, and Serana – all accomplished warriors in their own right, two of which are able to partially awaken to enhance their abilities beyond even the monstrous ‘average’ set by your Silver-Eyed cohort. The fact that you can’t simply kill all of these people is something of a complicating factor, but it’s a standard of behavior you and your kind accepted and now maintain willingly.

You can definitely handle this situation, between your inhuman speed and regenerative abilities. But any offensive type warriors may be vulnerable to those cannon shells, or to bullet wounds to the head, since their regenerative abilities aren’t as strong.

That’s why you decide to wait until you have the cover of darkness to make your move, and bide your time by observing your enemy and discussing strategy among your assembled cohort.

“There are areas where their artillery can overlap,” Valentina observes, “but also some arcs where the carriers are in each other’s way.”

“And isn’t there a limit to how low their guns can angle?” Aurora asks.

You nod once – you remember that being the case. “Yes but the hill’s slope is pretty gentle, so that may not help.”

[There is not much cover,] Serana adds her own observation. [We should move quickly once we start to advance.]

“Agreed,” you nod. “Now remember we’re just softening this location up, so the goal is to deal with the artillery first, then either chase the infantry off, knock them down, or distract them.”

“Should we try to capture the guns?” Valentina wonders.

>No, let’s not expose ourselves to any greater risk than necessary – these AREN’T our allies we’re helping here after all.
>We can destroy the carriers without damaging the guns inside – that’s the best middle ground in this situation.
>Partially awakening should allow us to overturn the carriers, rendering the guns temporarily useless. I like it.
>Other?
>>
>>6046607
>>Partially awakening should allow us to overturn the carriers, rendering the guns temporarily useless. I like it.
>>
>>6046607
>Partially awakening should allow us to overturn the carriers, rendering the guns temporarily useless. I like it.
>>
>>6046607
>>Partially awakening should allow us to overturn the carriers, rendering the guns temporarily useless. I like it.
>>
>>6046607
>3d10 best of three
>>
Rolled 8, 2, 7 = 17 (3d10)

>>6047844
>>
Rolled 5, 10, 10 = 25 (3d10)

>>6047844
>>
Rolled 6, 10, 6 = 22 (3d10)

>>6047844
>>
>>6047844
“If we partially awakened, that would simplify matters,” you decide. “It would terrify the infantry and make it easier to flip the armored vehicles over. That puts their guns out of action but leaves them recoverable.”

“That sounds like the best option,” Aurora agrees.

[Should we split into pairs?] Serana asks with swift gestures.

“Not a bad idea,” you agree. “Valentina, use your claws to cover my advance. Aurora, use your technique to do the same for Serana.”

[We’ll move around the other side,] Serana decides.

“I’ll signal when we’re ready,” Aurora adds.



With the plan and all the relevant players in place, you spot Aurora raising her sword. You begin your charge over the short stretch of open ground just before Aurora releases her technique in a blinding flash, and gunfire erupts from the hilltop. On Aurora and Serana’s side it’s scattered and frantic, with many of the individual shots ending up totally off their marks. But on your side, the only real blessing is that Valentina’s repeated stabs with her claws at such long distances keeps many of the infantry hunkered down in their trenches.

That gives you the opportunity you need to bolt straight up the side of the hill, vault over their trenches, and slam into the side of one armored gun carrier. Letting the yōki flow through your body uninhibited, you briefly gain the strength to dig your feet in, grip the underside of the vehicle, and flip it off its tracks and onto its side with a loud crash. Not too far away you hear a telltale sign that Serana has done the same with the other vehicle.

Valentina and Aurora come in after you, knocking down the men who were supposed to be using the automatic weapons set up at the corners of the trench lines. Once the heavy weapons are silenced, the rebellious soldiers follow in your wake.

The fight doesn’t last but a few minutes, since the defenders quickly realize that they’ve lost every advantage they thought they had. But they do end up surrendering before too many get hurt, which is something you had hoped for.



“This place can now serve any role you need it to,” you tell the rebel soldiers once the fight is over, and the surrendered prisoners have been dealt with.

>This is about as much as you could hope for in terms of disruption. Time to withdraw back to Hazaran.
>There are other communities in Sakia where this rebellion could take hold. Let’s see about making that happen.
>It’s time that the Sakians started doing some of the difficult work to free themselves.
>Other?
>>
>>6049284
>It’s time that the Sakians started doing some of the difficult work to free themselves.
>>
>>6049284
>There are other communities in Sakia where this rebellion could take hold. Let’s see about making that happen.
>>
>>6049284
>>It’s time that the Sakians started doing some of the difficult work to free themselves.
>>Other?
I forget if we're taking the gun carriers or if we just tipped them over, if we're leaivng them, maybe flip them back over for the rebels to use?
>>
>>6049284
>3d10 best of three
>>
Rolled 5, 3, 5 = 13 (3d10)

>>6049923
>>
Rolled 9, 5, 10 = 24 (3d10)

>>6049923
>>
Rolled 1, 6, 7 = 14 (3d10)

>>6049923
>>
>>6049923
By your reckoning, the stage has truly been set as well as you and your cohort can. It’s well past time that the Sakians started doing some of the difficult work of freeing themselves.

You ask Aurora and Valentina to do the honors of flipping the vehicles back over onto their tracks, while you consider your next move. Serana looks at you quizzically.

[Are you okay?]

You nod. “Yes. I’m just considering what it will take to get the Sakians into this fight.”

[If they aren’t really, can we count on them?]

“Maybe not,” you admit. “But I think we do need to push for it.”

[How?]

>There must still be elements of the Sakian military left.
>We captured a lot of weapons today. We just need people to use them.
>They could be rallied around the rebel faction.
>Other?
>>
>>6051959
>>There must still be elements of the Sakian military left.
>>We captured a lot of weapons today. We just need people to use them.
>>
>>6051959
>There must still be elements of the Sakian military left.



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