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OH SHIT NIGGA. You are lady Firemane. Of the (formerly) noble house of Fireborn! You were once the greatest wagon racer this side of the kingdom. Sadly due to shenanigans, you lost everything and went into debt with the Adventurer's Guild in order to survive. But then you found the Inexperienced Hero, Ezekiel "Kid" Rutebega ! You took him under your wing to mold him into the hero he's always meant to be: your devoted apprentice (probably)

Unfortunately your party has run afoul of Ezekiel's evil older brother. Who wrecked his hometown and beat your ass. As evil brothers to the hero tend to do. Currently you're recovering from the ass beating you've received, amidst the ruins of Ezekiel's hometown.
>>
Rolled 30 (1d100)

>>6059162
What she dreaming about?
>>
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>>6059163
>>
Rolled 27 (1d100)

>>6059166
Drive FASTER
>>
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>>6059173
>>
Rolled 83 (1d100)

>>6059179
suddenly... prophetic dream with old sage figure
>>
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>>6059182
Oh shit what the fuck

"FIREEEEEMAAAANEEEEE. I'VE COME TO WARN YOU....OF THE FUUUTUREEEEE"
>>
Rolled 87 (1d100)

>>6059187
CRYPTIC METAPHOR!
>>
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>>6059189
"A FIRE THAT RAGES TWICE AS BRIGHT CANNOT SCRATCH ITS BACK, FIREMANE. THIS IS BECAUSE FIRE GENERALLY DO NO HAVE ARMS TO SCRATCH THEIR BACKS. NOR DO THEY HAVE BACKS"
>>
Rolled 93 (1d100)

>>6059199
So wise...
But what if you gave them a backscratcher to scratch non fire backs.
>>
Rolled 13 (1d100)

>>6059199
Okay enough dreams. Wake up now.
>>
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>>6059202
"WHEN GETTING A BACK SCRATCH FROM A FLAME, TAKE CARE NOT TO BE BURRRNEEEDDDDDD"
>>
Rolled 61 (1d100)

>>6059208
I don't think our family's fire visions are useful, Firemane, they either replace critical info with a word "fire" or just tell you to set the orphanage on fire
>>
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>>6059211
"THAT? THAT'S JUUUUUuuuUUUUUST JIM THE ORPHAN BURNERRRR. DON'T LISTEN TO HIiiIIMMMMmmMMM"

"THOSE ORPHANS DESERVE IT"
>>
Rolled 28 (1d100)

>>6059224
Can I just wake up to the manly tears shed by my party now?
And no great grandfather Jim, I am not burning down that orphanage opposite from the Guild!
>>
Rolled 79 (1d100)

>>6059224
>>6059232
Ms. Firemane is trying to wake up, but finds to her horror that a severe head injury has rendered her blind. She'll never be able to drive again unless she is blessed with a divine miracle.
>>
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>>6059232
"THOSE FUCKERS LOOKED AT YOU FUNNY! YOU KNOW THEY DESERVE IT! BURN DOWN THE OOoooorpphaaannsss....." Grandpa Jim's words drift away as you jolts up
>>
Rolled 38 (1d100)

>>6059237
How long were we out? We still in the ashes of Kid's hopes and dreams?
>>
Rolled 50 (1d100)

>>6059236
>>6059237
Tell Ezekial and the Double Wizard to turn the lights on because it's not a funny joke. There were no lights in the room to turn off and it's not a joke.

>>6059240
Also this.
>>
Rolled 6 (1d100)

>>6059237
Whu happen
>>
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>>6059241
BY THE GODS! IT'S TRUE! YOU ARE BLIND! THIS CANNOT BE! WHAT A TERRIBLE FATE THAT HAS BEFALLEN FIREMANE! NOW TH---

"actually I think it's just ash getting caked up in your helmet eye holes, just....uh....lemme dig em out.....I think this used to be the baker"
>>
Rolled 55 (1d100)

>>6059253
Wax in her ears is the candle stick maker.
>>
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>>6059255
"Oh and I think you still got some of the butcher left on you too"
>>
Rolled 1 (1d100)

>>6059257
She can see! And Hear! Can she ever love again!?
>>
Rolled 81 (1d100)

>>6059257
Well at least I'm not covered in orphan ash...how's our newly made orphan?
>>
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>>6059260
I mean yeah. Probably
>>
Rolled 83 (1d100)

>>6059262
Ok good, let's do a training montage to defeat the brother bad guy. Let's have the party help!
>>
Rolled 62 (1d100)

>>6059262
Y8v8SAfv is lonely, you know how it is
>>
Rolled 95 (1d100)

>>6059265
You don't know how true that is
>>
Rolled 10 (1d100)

>>6059262
How is the cart looking? It's fine right????
>>
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>>6059264
YEAH! Let's get into a montage!.......riiiight after Kid works out his issues at the moment
>>
Rolled 39 (1d100)

>>6059277
give him a big ol hug
>>
Rolled 48 (1d100)

>>6059277
Oh yeah umm group hug
>>
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>>6059280
"That's right, compatriots! We must not let the village's sacrifices go in vain! We shall honor their memories and deaths by becoming stronger! And avenging them! Come! All of you! Leap into my sacred bosom so that we may commence the morale boosting group hug!"
>>
Rolled 13 (1d100)

>>6059282
Fist of God stands awkwardly while Kid bawls into Firemane's shoulder.
>>
Rolled 25 (1d100)

>>6059282
"Yes, you too OP."
>>
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>>6059284
>>
Rolled 44 (1d100)

>>6059285
OP's going to masturbate!
>>
>>6059285
Okay, enough hugging, it's time for Firemane and Ezekiel to go on a journey to the fucking fire mountains or something so they can have a training arc and turn Kid into a true fire knight.
>>
Rolled 17 (1d100)

>>6059292
forgot
>>
Rolled 43 (1d100)

>>6059285
The hugging commenses
>>
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>>6059290
Quiet, anon. The party's hugging it out. Don't ruin the moment
>>
Rolled 22 (1d100)

>>6059297
Nice hug, but now it's time for >>6059292
>>
Rolled 3 (1d100)

>>6059297
>>6059292
WHAT THAT ANON SAID
>>
Rolled 79 (1d100)

>>6059297
is the cart ok? he is a party member too
>>
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Rolled 1, 22 = 23 (2d100)

>>6059301


Roll 2d100. First roll is for picking, second roll is to contest my roll
>>
Rolled 7 (1d100)

>>6059304
Ah wait my b, wrong dice
>>
Rolled 34 (1d100)

>>6059304
The cart is okay, APPRENTICE-MASTER TRIP TIME. We can drop off DW and Fist on the way. This is a fire knight thing.
>>
Rolled 19 (1d100)

>>6059307
Here's the second roll because i forgot.
>>
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>>6059307
>>6059309
>>6059306
Ah good! It's fine! Kinda banged up in places but nothing too serious
>>
Rolled 89 (1d100)

>>6059310
...Can we get the trip now?
>>
Rolled 30 (1d100)

>>6059310
Since the hero is busy pouting, look through the rubble for a survivor or something
>>
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>>6059312
"Of course. But ah, can we trouble you to also help transport the survivors we managed to save last episode?"

And the survivors are:

A. Random NPC townsfolk that doesn't really do much
B. Possible new party members
>>
Rolled 20 (1d100)

>>6059321
No new party members. We've got enough. It's time for an solo Firemane and Ezekiel arc for training.
>>
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>>6059325
And so. After dropping off Double Wizard and Fist of God alongside the surviving villages back in the city. Firemane takes Ezekiel to....THE FIRE MOUNTAINS...OR SOMETHING
>>
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>>6059332
But it also 3 AM and I gotta sleep. Bread continues tomorrow

Updates n shit: https://twitter.com/notapaladin
>>
>>6059162
Damn, Fireman looking low-key (pepper emoji) (pepper emoji) (pepper emoji) all defeated like that no cap
>>
>>6059457
Whats that about a Fireman? This is Firemane.
>>
>>6059339
I hope we get some XP for beating Kid's brother
>>
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>>
Rolled 71 (1d100)

>>6061250
Boy! are we there yet?
>>
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Rolled 98 (1d100)

>>6061252
"Uhmmm...lemme check..."
>>
Rolled 49 (1d100)

>>6061254
we're gonna be travelling for a long time it seems
>>
Rolled 70 (1d100)

How are we feeling today anons?
>>
Rolled 8 (1d100)

>>6061254
Firemane is a Flame Knight. She already knows how close she is, but is simply making sure that Ezekiel is paying attention.
>>
>>6061256
Constipated
>>
Rolled 31 (1d100)

>>6061254
>>
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Rolled 58 (1d100)

>>6061255
"Well according to this map, judging by how far we've gotten from the city...not very close."

What a shame. Sure hope you don't run into anything that'd slow your progress even more
>>
Rolled 42 (1d100)

>>6061262
Plot twist. Something speeds us up but in the wrong direction.
>>
Rolled 22 (1d100)

>>6061262
I mean, it'll be a roadtrip in the wagon
>>
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>>6061265
WHAT COULD IT BE THAT WOULD DIVERT YOUR COURSE?
- A RANDOM WIND ELEMENTAL?
- ROVING CENTAUR BANDITS?
- NIGHT KNIGHT YOUR MORTAL RACING NEMESIS?
- SOMETHING ELSE?
>>
Rolled 82 (1d100)

>>6061271
They're centaur bandits, and we are going to run them over.
>>
Rolled 45 (1d100)

>>6061271
>>6061272
yeah, just use our wagon to run em over
>>
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Rolled 84 (1d100)

>>6061272
"STEP OUT OF THE INCREASINGLY FAST SPEEDING WAGON AND NOBODY GETS HURT!"
>>
Rolled 46 (1d100)

>>6061278
RUN EM OVER
>>
Rolled 55 (1d100)

>>6061278
Punch it! Toss out banana peels
>>
Rolled 73 (1d100)

>>6061278
FLOOR IT
>>
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>>6061282
FIREMANE GOES STRAIGHT FOR THE CENTAURS! EVEN THROWING OUT BANANA PEELS! BUT THEY'RE TOO QUICK!
>>
Rolled 93 (1d100)

>>6061284
ACTIVATE THE NITRO
>>
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Rolled 78 (1d100)

>>6061285
CAN THE NITRO BE THE ANSWER?
>>
Rolled 38 (1d100)

>>6061287
SPECIAL FIREMANE TECHNIQUE!!!
>>
Rolled 36 (1d100)

>>6061287
GAS GAS GAS
>>
Rolled 24 (1d100)

>>6061287
Maybe
>>
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Rolled 17 (1d100)

>>6061288
"MISS FIREMANE! THEY'RE KEEPING UP WITH US!"

"PULL OVER!"
>>
Rolled 86 (1d100)

>>6061292
Firemane pulls over, and the Centaurs just straight up crash on the wagon and get brained.
>>
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>>6061293
You put the wagon into an abrupt stop. The second centaur bandit couldn't stop himself nor get out of the way in time
>>
Rolled 20 (1d100)

>>6061298
SUMMON FIRE SPEAR
>>
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>>6061300
>>
Rolled 7 (1d10)

>>6061309
THROW IT IN HIS ASS!
>>
Rolled 11 (1d100)

>>6061309
THROW IT WITH GREAT VIGOR
>>
Rolled 30 (1d100)

>>6061311
>1d10
Oops, missed a 0
>>
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Rolled 92 (1d100)

>>6061312
WILL IT HIT?
>>
Rolled 63 (1d100)

>>6061320
IS THIS THE FIREMANE SPECIAL???
>>
Rolled 77 (1d100)

>>6061320
Maybe
>>
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>>6061322
Damn

it missed
>>
Rolled 36 (1d100)

>>6061340
"THAT'S YOUR ONLY WARNING."
>>
Rolled 97 (1d100)

>>6061340
Well I suppose we should try to get a stain on the front of the wagon to match the back, run him over
>>
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Rolled 6 (1d100)

>>6061343
RUNNING HIM OVER
>>
Rolled 99 (1d100)

>>6061373
THIS IS IT!
WATCH AND LEARN, BOY
>>
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>>6061375
And so you turned the centaur into a fine mist
>>
Rolled 99 (1d100)

>>6061381
VEHICULAR CENTAURSLAUGHTER!
>>
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>>6061383
"I'm already learning so much"
>>
Rolled 91 (1d100)

>>6061384
Let's continue our journey.
>>
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Rolled 42 (1d100)

>>6061386
Alright. THose centaurs ate up your time and made you take a detour. Lessee if you can reach the Fire Mountain without more interruptions
>>
Rolled 62 (1d100)

>>6061391
We DRIVE
>>
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>>6061392
>>
Rolled 79 (1d100)

>>6061394
Time to do a rally up the mountain, Firemanes of old did this on foot, thankfully we have a wagon.
>>
Rolled 63 (1d100)

>>6061394
It's time to ride along a comically small road on the mountainside so we can get to the top, where the ancient fire knight training grounds are.
>>
Rolled 51 (1d100)

>>6061394
Don't forget to adjust the suspension on the front and to deflate the tires so that the wagon is easier to drive on dirt roads.
>>
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>>6061398
"Right. So, uhmmm, miss Firemane...What are we doing here, exactly?...And why are the mountains on fire but also somehow not a volcano?"
>>
Rolled 18 (1d100)

>>6061403
It's time...for a LOREDUMP

A loredump about the fireknights!
>>
Rolled 33 (1d100)

>>6061403
"I'm gonna train you to become a Fire Knight. As for the for why the mountain is on fire, it's because
>>6061408
WHAT THAT ANON SAID
>>
Rolled 95 (1d100)

>>6061403
"This place is where fires meet the heavens, the physical manifestation of spiritual force as flame. Here, you will learn to harness and balance your being and soul to project your very will in such form."
>>
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>>6061413
"wwwoooooowwww"

Indeed. This mountain is where spiritual force itself manifests as flame.

Definitely not because one of your great ancestors fucked up a spell somehow
>>
Rolled 1 (1d100)

>>6061414
Time for the actual lore of this mountain and the fire knights.
>>
Rolled 61 (1d100)

>>6061414
The space deer is very upset with your reckless driving.
>>
Rolled 42 (1d100)

>>6061414
>>6061417
Supported.
>>
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>>6061417
Ah right.....what was it again? This place is indeed a sort of nexus for the fire elemental energies. But it's history....You try to recall...

Was it
A. When 2 knights had an epic duel at the top of the mountain. Unknowingly becoming channels for the fire elementals and unleashing their power onto the mountain, being touched by their flames and becoming the very first fire knights.
B. When a knight accidentally came into contact with the Fire God of the Mountain, establishing a connection between the god and the physical realm, allowing him to manifest a part of his domain on the mountain, covering it in eternal flames, and empowering said knight and turning him into the first Fire Knight
C. When a pyromancer played a little bit tooooo fast and loose with the rules
>>
Rolled 89 (1d100)

>>6061425
B. The VERY FIRST FIREMANE!
How could we forget?
>>
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>>6061428
FLAAAASHBACK

"MORTAL! YOU STAND BEFORE THE VERY MANIFESTATION OF FIRE ITSELF! WHO ARE YOU TO MAKE CONTACT WITH MY DOMAIN?"

"whaaat the fuuuuuck"
>>
Rolled 53 (1d100)

>>6061425
>A. When 2 knights had an epic duel at the top of the mountain. Unknowingly becoming channels for the fire elementals and unleashing their power onto the mountain, being touched by their flames and becoming the very first fire knights.
>>
Rolled 36 (1d100)

>>6061435
RIP BOZO
>>
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>>6061438
"BUT YOU HAVE DONE MY GOOD SERVICE. GIVING ME A BRIDGE TO EXPAND MY DOMAIN INTO THE MORTAL REALMS. FOR THIS. I BLESS YOU, AND YOUR BLOODLINE. RECEIVE THE SACRED FLAME AND BECOME. A FIRE KNIGHT"

"wait hold up whaa-----"
>>
Rolled 70 (1d100)

>>6061435
"Hey man, that's pretty cool. If you can manifest as a soul, do you think a soul could manifest as flame?"
>>
Rolled 46 (1d100)

>>6061443
HIS HEAD IS ON FIRE HIS HEAD IS ON FIRE!
>>
Rolled 19 (1d100)

>>6061443
>>6061444
>>6061445
These go really well together, actually.
>>
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>>6061446
>>6061445
>>6061444
"OH YEAH TOTALLY, ANd...uh....hmmmm....yeah, it takes a bit to get used to. Don't worry. You'll be fine...probably"
>>
Rolled 82 (1d100)

>>6061448
and so begins the story of the Fire Knights!
>>
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>>6061449
Blessed with fire immunity and thus, allowing the fire to always be raging atop his head but never actually burning his hair, that nameless knight was christened the First Firemane from that day on. He went on to form the noble house of Firemane and the first iteration of the Fire Knight order, sharing the gift of fire with worthy warriors.

....Waaayyy later down the line the Fire Knights discovered that they can use pyromancy to help make things go faster. That was pretty cool so the Fire God was okay with it.
>>
Rolled 54 (1d100)

>>6061452
Time to teach BOY the ways of the Fire Knight!
>>
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>>6061454
And since then, this mountain has been forever on fire. A sacred place where every fire knight goes to in order to partake in the flame's power. And now. You plan to share said power with Kid. Who is very impressed by what you told him so far
>>
Rolled 61 (1d100)

>>6061457
...Wait, if the Fireknights are literally descended from Firemane, doesn't that mean we'd technically have to make kid a "Firemane" too?
>>
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>>6061458
Well, only the mainline Firemanes are direct descendants. Fire Knights can be made by just training up on this mountain and getting that fire juice inside em
>>
Rolled 57 (1d100)

Now tell the story of the skellies vs vampires! >>6061470
>>
Rolled 16 (1d100)

>>6061470
Oh okay. For a minute i thought fireman was gonna have to like...marry him or something.

Yes, i am disappointed
>>
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>>6061472
Well, you see, sometimes a tomb aint big enuff for 2 types of undeads
>>
Rolled 26 (1d100)

>>6061480
Blah blah blah sure, anyway, have we arrived at the fire temple watchamcallit? So we can train?
>>
Rolled 5 (1d100)

>>6061480
Something to do with the Night Knight order history while I doing "research" on him. Anyway >>6061483
>>
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>>6061483
Yes. The Fire Knight Temple. The Flaming Training Grounds on the Fire Mountain. Where you will impart the power of fire to Kid.


aaaand where imma head off to bed. since it's 4:30 AM, fucking whoops.

Bread continues later, probs in a few days, cuz uh, I gotta leave town for the weekend

updates b here: https://twitter.com/notapaladin
>>
soon
>>
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>>
>>6065716
punch self in the face
>>
>>6065716
It's time for kid to burn his bread I mean dread
>>
Rolled 19 (1d100)

>>6065716
>>6065718
with dice roll
>>
Rolled 25 (1d100)

>>6065716
The training will be harsh Hero-kun!
First wear this heat insulating armor! To be fire you must burn like fire on the inside!
>>
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>>6065722
"Kinda stuffy in here"
>>
Rolled 52 (1d100)

>>6065722
WRONG! It's the opposite - you gotta be shirtless for Fireknight training, so your skin can become fire resistant.
>>
Rolled 89 (1d100)

>>6065724
either that or be on fire
you decide
>>
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>>6065727
"So this is how warriors without pyromancer blood joined the order"
>>
Rolled 94 (1d100)

>>6065728
unzip penis
>>
Rolled 23 (1d100)

>>6065727
>>6065724
This and if you choose the fire option you might be gay.
>>
Rolled 47 (1d100)

>>6065728
well after half of mountain became filled with grilled flesh, armor became a requirement
>>
Rolled 28 (1d100)

>>6065731
>>6065728
>>
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>>6065729
Anon don't do that, it's not healthy
>>
Rolled 18 (1d100)

>>6065734
It puts the lotion on its skin or else it gets the hose again
>>
Rolled 13 (1d100)

>>6065734
while anon burst into fire we proceed further
really some people have fetishes for fire mountains
>>
Rolled 18 (1d100)

>>6065734
Can't we just get some sort of ritual to make his skin fire resistant? I feel like that should be the first thing. His SKIN must become RESISTANT TO FIRE.
>>
Rolled 10 (1d100)

>>6065734
Hil anon down! He mustn't do the deed he doth try to doest!
>>
Rolled 84 (1d100)

>>6065734
"You must first focus on drawing fire toward yourself with your own will. Start with small amounts at a time. Once you have enough control and can safely handle larger amounts of flame, you can then practice without the armor."
>>
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>>6065742
"woaaah"

But just letting him stand in one place and try to harness the surrounding flames would be too easy for proper Fire Knight training, wouldn't it. He would have to practice while....
A. ...You're constantly trying to shoot fire at him, until he can grab one of your projectiles as his own, this will continue
B. ...he's being constantly attacked by fire elementals spawned from the magical flames.
C. ...a dragon attacks him. HOnestly it's probably not even part of the training and just happened to show up, but you think it'd be a good exercise
>>
Rolled 58 (1d100)

>>6065746
c.
>>
Rolled 56 (1d100)

>>6065746
Oh c please let's do c
>>
Rolled 81 (1d100)

>>6065746
all three
>>
Rolled 32 (1d100)

>>6065746
D. Eating ghost peppers
>>
Rolled 59 (1d100)

>>6065746
He has to do it while also lifting ridiculous amounts of weight.
>>
Rolled 91 (1d100)

>>6065746
>A. ...You're constantly trying to shoot fire at him, until he can grab one of your projectiles as his own, this will continue
Let's start with ones the size of baseballs.
>>
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>>6065751
All three?
>>
Rolled 13 (1d100)

>>6065761
yea
we are not raising a wuss here
not on a picnic too
>>
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>>6065763
And thus, Kid's grueling training commences
>>
Rolled 72 (1d100)

>>6065768
he seems doing fine
back in your days there were no armor
he has it easy
>>
Rolled 47 (1d100)

>>6065768
The dragon is the size of a dog because he is young. His mother expects him to be back home by dinner.
>>
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>>6065774
Of course. The days where the Firemanes would train in the scorching flames, shirtless. Covered in sweat, their bodies glistening as they move through training, grasping at the fire and eachother....
>>
Rolled 97 (1d100)

>>6065787
OP, stop with marketing ploy to sell anons official merch via horny tactics
>>
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>>6065789
>>
Rolled 63 (1d100)

>>6065792
Back to our training, remember what we DIDN'T tell Kid.

That we're actually adding weights to his armor every night so he becomes stronger.
>>
Rolled 14 (1d100)

>>6065792
OP gets hit by stray fireball and drops art of Firemane in tanktop
>>
Rolled 87 (1d100)

>>6065792
"It looks like one of the younger elementals is hitting on kid and the others are bullying the dragon," OP whispers into Firemane's ear before dashing away.
>>
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>>6065793
>>
Rolled 98 (1d100)

>>6065800
Okay, time for an TRAINING MONTAGE

ROLL OUT THE MUSIC

https://www.youtube.com/watch?v=p44G0U4sLCE
>>
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>>6065800
>>6065756
>>6065799
>>
Rolled 52 (1d100)

>>6065802
Supported.
>>
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>>6065802

>>6065804
Sorry anon, you were late on those
>>
Rolled 22 (1d100)

>>6065813
Now it is time for the FINAL TEST
>>
Rolled 65 (1d100)

>>6065813
Alright, now repeat that for like...a month or two. Not literally, just do a training arc timeskip so we can get to the cool part.
>>
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>>6065816
>>
Rolled 4 (1d100)

>>6065818
FINAL FINAL TEST???
>>
Rolled 59 (1d100)

>>6065818
Ezekial is ready to remove the protective plating on his armor and practice handling the flames without it. Soon, he will learn to exert his will and the force of his soul as flame itself. Fire within, fire without.
>>
Rolled 14 (1d100)

>>6065818
It's time...for the FINAL TEST

Also Kid can't take off his armor until he completes it because we're going to get a cool post-training redesign once he becomes a fire knight. He can't look like a rookie adventurer forever, after all, right? Every cool hero gets a makeover when they finish their training.
>>
>>6065823
>Ezekial
Ezekiel
>>
Rolled 11 (1d100)

>>6065823
Boo...no removing armor until the final test...i want a cool fireknight makeover...
>>
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>>6065823
>>
Rolled 41 (1d100)

>>6065828
Damn, it looks like we spent more than a couple months training before this milestone. Alright, let's have him try to wrap himself in fire, just above the surface of his skin. Slowly at first, until he knows it like the back of his hand.
>>
Rolled 52 (1d100)

>>6065828
It's time for the final ritual...the final test...and the test is...

A fistbump. Ezekiel and Firemane fistbump while she says "BECOME FIREKNIGHT". And then we set him on fire.
>>
Rolled 3 (1d100)

>>6065828
Now kid, you must fight me on top of the fire mountains to test the flame of our mighty Fire God of the Mountain also a makeover after that.
>>
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>>6065831
That's right. And thank you Ezekial, you can leave Ezekiel now
>>
Rolled 27 (1d100)

>>6065833
Okay, don't mind the smell of gasolin- I mean sacred ritual oils

BECOME FIREKNIGHT
>>
Rolled 80 (1d100)

>>6065833
Let's take his advice and try to do >>6065830 with a fistbump.

>>6065834
No 'roids. Natural gains.
>>
Rolled 41 (1d100)

>>6065833
FISTBUMP THAT DUDE!
>>
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>>6065837
BECOME....FIRE KNIGHT?
>>
Rolled 22 (1d100)

>>6065852
Make an fistbump so badass it literally sets Ezekiel on fire and blows all his armor right off of him.
>>
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>>6065855
>>
Rolled 84 (1d100)

>>6065852
Get up Kid, test out if you can muster up a fireball or light up your sword in flame.
>>
Rolled 83 (1d100)

>>6065852
My love my anger and all of my sorrow!
>>
Rolled 18 (1d100)

>>6065859
>>6065856
Whoops
>>
Rolled 53 (1d100)

>>6065856
He's just a bit toasted he's fine
>>
Rolled 55 (1d100)

>>6065856
RISE, MY DISCIPLE
RISE AND SHOW US YOUR SICK NEW DESIGN

Well I guess we'll have to make it but you get the point
>>
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>>6065864
>>6065861
Yeah! This is all part of the usual process! The new fire knight should suck all the flames back into their body and then there should be a big burst of energy a----oh hey there it is
>>
Rolled 10 (1d100)

>>6065865
Hellfire knight is born
The power of hellfire shall burn the undead back to hell!
>>
Rolled 80 (1d100)

>>6065865
Okay, time to bring up the character designer...I got some cool ideas.
>>
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>>6065871
orly
>>
Rolled 32 (1d100)

>>6065878
Reah reary
>>
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>>6065882
Surely anon will provide us with some cool ideas
>>
Rolled 5 (1d100)

>>6065878
Yes, actually. Here's my ideas
1. Ezekiel gets a growth spurt so he's only like 1 forehead shorter than Firemane. This is because he's too small.
2. Ezekiel gets yoked. Not full on Ezekial level, but like, greek hero level.
3. Ezekiel gets an absolutely badass firemane. Obviously

I guess there's more stuff I could say, but these are the best.
>>
Rolled 84 (1d100)

>>6065887
>>6065888
Oops, slightly late.
>>
Rolled 61 (1d100)

>>6065887
Gurren Lagann and fire pompadour
>>
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>>6065891
>>
Rolled 56 (1d100)

>>6065900
You call that a glorious firemane? Make it BIGGER
>>
Rolled 6 (1d100)

>>6065900
Eh kinda generic
Try more hell fire knight mentioned earlier? Give it that OP spice.
>>
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>>6065901
>>
Rolled 59 (1d100)

>>6065907
Now that's more like it. As for his armor...something more hellish? I'd post an image but I can't do it on incognito. Have you ever seen Sir Alonne?
>>
Rolled 78 (1d100)

>>6065907
Too big
>>
>>6065910
>too big
That's what she said
It's never too big. Big hair is cool.
>>
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>>6065910
>>
Rolled 56 (1d100)

>>6065900
Give him a hood to go with the outfit. He does not have it over his head at the moment, but it will help keep a low profile. A plate of some kind to go over his chest would be helpful.

>>6065901
It's a good enough size.
>>
Rolled 52 (1d100)

>>6065913
Ewwww that's even shorter than the first. Can't we have a mid ground at least?
>>
>>6065913
>>6065914
Give his vambraces grill slits so they don't overheat.
>>
Rolled 28 (1d100)

>>6065914
How can you call that good enough? It's even shorter than the first. It's FireMANE, not FireBALD
>>
Rolled 16 (1d100)

>>6065914
>>6065918
Fuck, forgot to roll this time around.
>>
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>>6065916
Of course
>>
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Rolled 58 (1d100)

>>6065930
Now THATS more like it

The skull on the chestpiece is a bit too much though. Seems like a hassle to draw. The rest is cool, but just for the chestpiece, How about something inspired by the Burnt Ivory King? Ignore the weird corruption on the upper right.
>>
>>6065933
(By corruption I mean the weird fur-like thing sticking out from his armor, that's just the hell energy)
>>
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>>6065933
Yeah sur---oh shit I misclicked oh damn
>>
Rolled 49 (1d100)

>>6065938
Quick! Cover the lady folks' eyes!
>>
>>6065938
Uhh... redo.
>>
Rolled 18 (1d100)

>>6065938
Firemane:
https://m.youtube.com/watch?v=5Ba9_jaN7EA
>>
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>>6065940
>>
Rolled 36 (1d100)

>>6065949
I'm sure he'll wear it for you later if you ask nicely, Firemane.

Now, back to the design for the final version.
>>
Rolled 80 (1d100)

>>6065949
She knows that buldge
>>
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>>6065951
Down, girl, down
>>
Rolled 75 (1d100)

>>6065954
Alright let's just keep the design simple like >>6065900
He'll get his skelly armor after he kills his brother and takes his gear
>>
Rolled 70 (1d100)

>>6065955
>>6065954
Oh come on, now full on simple. Make it like suggested in >>6065933, just removing the skull in the center.
>>
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>>6065958
>>6065955
Perhaps something in the middle
>>
Rolled 4 (1d100)

>>6065964
Aye that'll do
>>
Rolled 41 (1d100)

>>6065964
Nice. Looks good to me. Lock in.
>>
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There's also this exclusive pre-order skin
>>
Rolled 92 (1d100)

>>6065972
Na. Now you officially become part of the order. Muster up a fireball to test your power.
>>
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>>6065968
Anyway, as the smoke clears. You see Ezekiel in his new form.....Damn the training not only added a few pounds but also some inches too
>>
Rolled 56 (1d100)

>>6065980
Ok, so he's definitely, 100% an adult now. Ther's no arguing about it. You know what that means, right Firemane?
>>
Rolled 19 (1d100)

>>6065980
I liked Ezekiel better when he wasn't just our character but male.
>>
>>6065983
Everybody knows he's not actually going to wear the mask, anon, he's a hero. Heroes don't wear masks. It's not marketable.
>>
Rolled 47 (1d100)

>>6065980
>>6065981
He'll become different when he discovers that the position of hero allows him to MULTICLASS
>>
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>>6065981
>>
>>6065991
It means HE CAN DRINK

Let's bust down the Firemane Cellar, take all their cool ancient drinks, and DRINK COPIOUS AMOUNTS OF ALCOHOL
>>
Rolled 94 (1d100)

>>6065991
Tylko jedno w głowie mam. Koksu pięc gram. Odlecieć sam. W krainę zapomnienia.
>>
Rolled 93 (1d100)

>>6065993
oops, forgot to roll

But still, BOOZE!

>>6065994
totally wasted roll
>>
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>>6065994
>>
Rolled 100 (1d100)

>>6065996
Take his helmet off.
>>
>>6065997
Damn, bro is on a roll. Not even gonna bother trying. I'll save my booze roll for later.
>>
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>>6065997
Ah, then you prefer to still see his boyish looks, then
>>
Rolled 32 (1d100)

>>6066003
Firemane has a type.

It's Ezekiel. Ezekiel is the type.
>>
Rolled 9 (1d100)

>>6066003
>>6065977
>>
Rolled 96 (1d100)

>>6066003
Yeah he has to form his own identity. We taught him firepower, but he can't just look exactly like us. Give him back his old armor.
>>
>>6066007
Uuuurgh we already finished designing him, man. His old armor doesn't fit his new size.
>>
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>>6066007
Of course! His old armor!...That you also bought for him. To match your own jacket.
>>
Rolled 54 (1d100)

>>6066010
We've been training for too long, lets do some fucking questing to put those new powers to the test.
>>
Rolled 66 (1d100)

>>6066010
Okay, can we not completely remove his new looks? We didn't have a whole training arc and spend several hours discussing a new look just so we can go "actually nah, make him look the exact same"
>>
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>>6066013
The secret is without the mask, his "new" armor is actually just his actual original look with extra bits.

The true secret of OP: extreme asset reuse
>>
Rolled 67 (1d100)

>>6066015
His new armor looks cooler and he's taller and stronger too. Let's not fall into the nostalgia pit.

Anyway, booze time?
>>
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>>6066019
Of course! He's gotta old enough to drink now! That means to congratulate him for completing his training, you can treat him to...
A. The secret Fire Knight wine stash under the temple
B. A shot of...Fireball, hur hur hur
C. Orange Juice, growing boy needs his vitamins
D. [This space for rent]
>>
Rolled 99 (1d100)

>>6066022
D. The secretest stash of fire knight alcohol...The FIREMANE VODKA, Made of 102% pure alcohol, so strong that only a fireknight can drink it without literally dying.
>>
>>6066025
Russians and their vodka.
>>
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>>6066025
What the Fire Knights don't tell you about is the massive gravesite behind Fire Mountain. Comprised entirely of people who tried to drink it without becoming a Fire Knight.
>>
Rolled 25 (1d100)

>>6066028
Truly, it is the drink of all drinks. Made with magic so it doesn't just taste like rubbing alcohol.

It's time for Ezekiel and Firemane to drink a whole ass bottle off it. This is the TRUE test of a fireknight.
>>
Rolled 23 (1d100)

>>6066028
But he is a fire knight now... So like ... He can drink it ... Right?
>>
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>>6066031
Yeah! LEt's party a---Oh shit it's 5 AM. I uh, got work in the morning so I gotta sleep now. Thread continues when it continues.

Update be here n shit, as always: https://twitter.com/notapaladin
>>
>>6066033
Good sleep, man.

Everything is going exactly according to plan.



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