On the rise and fall of humanity's civilizations there are no words of praise or tears of lamentation from the coldness of the universe it inhabits and the brutal savagery it imposes on its inhabitants. The steady quantitative and qualitative declined the home system has incurred since the collapse of the Wormhole Network and its immediate isolation from Parallel Space travel has reached the tipping point a century ago, a century when the depths of mankind's brutality and desperation were dug deeper in hopes of climbing to the top of the darwinian struggle for survival and supremacy.The geoengineering systems which abated malthusian pressure from depopulating nations from the Congo Basin to the Fertile Crescent, once great cities falling prey to semi-nomad warbands. The mountainous peaks of Asia Minor, the Caucasus, Persia and Hindu Kush bear cybernetic dictatorships. Shielded by nuclear fallout, genetically engineered rajahs have carved the Indic subcontinent among themselves while unleashing countless abominations upon the world. North of lonesome Tibet and stretching from the once large Caspian Sea to the Pacific is the Great Asia Desert and the lost industry which brought it into being. Archaic neo-imperial polities plague the eastern end of Asia, the greatest of which lays around the Yangtze and Mekong. On the eastern side of the Urals, Siberia, once a refuge and beacon of civilization, now cracks under the weight of overpopulation. From the Urals to the Atlantic, leagues of city states and petty military monarchies waste their much coveted technology in pointless wars against one another. Upon the northern shores of the New World, polities rise and fall one after the other as ambitious warlords try to unite the continent while to their south, constant warfare between techno-tribal societies has rend the continent asunder.However, underneath the Kessler-dimmed sun, in geodomes long forgotten on the frozen continents of Antarctica, hundreds of millions of mankind's best and brightest tirelessly work to prepare what is to be the greatest undertaking since the beginning of mankind's venture towards the stars. Terra shall once more be reunited, the Solar System soon after, and then the galaxy beyond! And it shall be done under the guidance of the best for so is they duty, so is your duty, you...>Pinnacle of genetic engineering>Trusted machine custodian>Great man
>>6109384>Trusted machine custodianI like the idea of a machine that took over civilization but isn't some dystopic Friend Computer-Allied Machine abomination, nor some kind of spoiler that wants humanity to become like the guys from wall-e
>>6109384>Pinnacle of genetic engineering>Great manOne of these or both at the same time. I'm already getting my fill of AI quests.
>>6109384>>Great man
>>6109384>Pinnacle of genetic engineering
Rolled 2 (1d2)>>6109390>>6109393>>6109400>>6109424odd, genemaneven, manman
>>6109498If we cant do both then do gene man
>>6109500Very well.
>>6109502What is known about the state of low earth orbit? are things like GPS still working?
>>6109384>Great man
>>6109384>>Pinnacle of genetic engineeringwhats the difference between the 3? Do they have a specific strength, weakness ? I like the start in Antarctica. Let the unification war begin !
>>6109393>>Great manThe world must be purified of the abominations that have brought it low in their attempts to alter perfection.
>>6109384>You pinnacle of genetic engineering.Some men spend their entire lives looking for a purpose, you knew yours the moment you became cognizant, exactly one hundred and eight years ago, the result of a desperate search to solve the most pressing issues of the time. You know with certainty though that when Project Luca first begun development, when the total acumen of the human genome was brought together with a far more reasonable goal in mind than global unification. The broken supply chains when humanity became isolated necessitated a mind more reliable than that of cold algorithms to manage, and had you been created half a millennium ago things might not have gone so bad, Antarctica's stable population serving as proof. The population of the southern continent begun 50 years after the Times of Isolation started, when pirate activity made mining past the inner planets dangerous. The continents had their most accessible resources already used millennia ago, so Antarctica was the last option to reliably obtain the rare minerals which maintain advanced technology of ages past. Such an initiative did little to help when colonists of crumbling, unmaintainable space stations rushed down to Earth, proving a push too hard for the already beleaguered food and energy supply. The mining colonies of the Antarctic were ignored in the wake of resource wars, but not yet forgotten. Caverns and mining shafts turned into habitats, factories and research facilities meant to preserve as much as possible of a once great civilization, and as missions out of the polar regions brought back men of great expertise and acumen, so were plans beginning to be drawn for the future. The rooms in the Maud-Alexandria Complex are cool despite the nuclear reactors providing an ample amount of power for habitation and production. You are in your workshop, though to name it the most advanced research facility in the solar system wouldn't be inaccurate either. Screens displaying the makeup of a parasite harvested from the bodies found on a ship which has drifted into antarctic waters. Indic in origin, the parasite remains latent for most of it's life, starting to act only once certain body temperature regulatory functions are operating. It was designed for colder climates, its origins then are most likely from one of the polities in the north of the subcontinent, bordering the Tibetan state. Pulling the records found on the wreck you quickly translate them and send the file alongside your hypothesis on how it infected the crew and means of detecting it early on and treating it. You should spare a day or two to help set up the production of the medicine, if your theory is correct, then it could be spreading though the entire subcontinent, if it had not done so already.
>>6109996"Director Lamarck . . . Verified." The security system announced and titanium doors part for your visitor. "Pascal, It's good to have you here, I take it that the exercise has reached its expected conclusion despite this little surprise?" You gesture to your screen."Affirmative." Your aged companion confirms. "None of the crew were infected and the Sea Lion was permitted to link with the rest of the fleet for the debarkation."The Sea Lion, one of the icebreaker transport ships build for what's to come. It's crew were the ones to discover the wreck and promptly be put under quarantine as is the protocol for anything related to the gene-tyrants of Southern Asia. The bodies on the wreck 'thankfully' only presented the parasite infection as a novelty, everything else were mere 'aesthetic' alterations and gene editing in line with reports from the Infiltration Department."And the results of the exercise?" You have already read though the report from the observation team, but you still enjoy to converse with the men you once called a mentor all those years ago, and you are thankful he humors you in such ways."The shock troops proved victorious, all managed to secure the landing zones and none were displaced by the 'enemy' counterattack, though the it was made plenty clear that they are a specialized force, the average percentage of casualties was in between 25 and 45% and requested on average 11 sorties from support VTOLs" The thought of having to decimate the best of your army to such a degree is grim, and a part of you knows that such results will inevitably happen in the future, but for today, it was entirely expected. The shock troops were tested against the rest of your armed forces, neither side had an technological advantage, and they had to hold out for much longer than it should be needed for reinforcements to arrive and with a quarter the air support they would normally. This was a stress test after all.
>>6110001"As expected, remind me to transfer each squad a basket of goods from the garden, do you reckon the majority would enjoy an extra amount of apples or oranges more? Nevermind that, I will send a bit more of everything. Ha, that got you." Lamarck's lips move an almost imperceptible bit, getting the old man to feel amusement has been a craft you take as much pride in as upscaling factory production, treating diseases or researching genetics. "Past that, what about the experimental squads?""They suffered the least 'casualties', lower by 20% from the base, and requested on average only 4 interventions of air..." You motion him to stop. "I'm asking you this not as a general, but as a fellow scientist and engineer, Lamarck, give me your personal view." The old man shakes his head and sets aside his tablet."Let me finish first. The Bionic musculature is impossible to add in the current timetables to all Mk.3 suits, we only have enough to outfit a regiment of shock troops, so the Security Council has propose to separate the squads from the wider pool of shock troops and have them act behind the enemy lines. The changes to the Rapid Exo-Synthflesh Treatment on the other hand are much easier to implement with current production at a cost of efficiency, the current menders are expected to be phased out in favor of your more advanced version in the short term, but not before operations start. Stockpiling of medical gene packages is ahead of schedule, your method was managed to be implemented at a large scale in Dome 23. The Security Council has made a request to start preparing medical production facilities for relocation outside Antarctica to rationalize supply lines and aid the reclaimed population."That last part catches your attention. "I have not received their request."
>>6110006"It was informal, Shang asked me to tell you ahead of time. The plan is to officially make it once we got troops on the ground, not to cause unnecessary friction with the Assembly.""Reasonable." You make a mental note to talk to Lawrence before that, the wider world needs not only hospitals and clinics, but also farmers, builders, teachers, law and order for it to heal, and the sooner the better. Facilities, machinery and personnel will have to be moved out, but a balance must be struck in order to not overmobilize. Lamarck is silent as you calculate in your mind countless paths to follow, you can tell there is more he wants to say and for some reason doesn't, but you do not press him.The sound of a message received puts your planning on hold. "It appears the hour is upon us, dear friend." You read out loud a report concerning the state of the armed forces, the invasion force will achieve maximum readiness in 7 days. "Speaking of, you have yet to tell me where you'd rather be in this historical undertaking of our, the sooner you tell me the better I can prepare you a luncheon for the road." You say half in jest. "Nobody on Earth should know better than you how much mankind's cuisine has declined in these past 5 hundred years." That doesn't crack him but his eyes look less troubled."I will remain here, thank you very much, someone has to keep things running smoothly in your absence." Lamarck pockets his tablet and turns to leave. You quickly send the parasite to a fiery doom with the push of a button and join him. "Am I to expect your return in a month or when our troops reach the other pole?" He asks and you let out a boisterous laugh. "I appreciate your confidence in my leading abilities, old friend. Though, I suppose that is to be expected." The two of you part ways in the elevator, Lamarck going for the assembly room while your destination is the High Speed Rail linking the industry of Maud-Alexandria with the rest of Antarctica, but not before you offer him a handshake. "We are after all cut from the same cloth." He accepts it, the insignia tattooed on his wrist mirrored by your own, the only difference being that of an integer.
>>6110012Of the 3 regions in your current operational range, Patagonia presents a particular opportunity. The infiltration network present there has confirmed the cooling of hostilities as none of the polities currently there were able to assert themselves in the power struggle from when the last formation half-resembling a state dissolved and with it copious amounts of high end weaponry ended up dispersed among the population. Reports from aerial recon confirm a decrease in military grade chemicals present in the atmosphere above Patagonia which indicate a depleted arsenal, more important though is that they align with ground reports of a veritable ecocide greater than even that following Earth's reindustrialization and perhaps even that following the social collapse. As it stands, The far south of the New World may well stop being habitable in the next 20 years.Contrary to Patagonia's acephalous depopulation, Oceania has fallen into a quasi-medieval form of organization where the "Wardens of Straya" receive tribute in the form of slave workforce in exchange for protection, mostly from his own tech-enabled forces which are able to wage a sort of endless conflict of back and forth in the Indonesian and Philippines archipelagos. Compared to the other West Pacific states, Australia has managed to retain the least amount of complexity and, if the intel gathered by your infiltrators are true, the elimination of the central authority would start mass rebellions. On the other hand, if you were to strike at the source of tribute by first occupying the islands surrounding Australia then you could mitigate the losses from a succession crisis via a conventional war.The third front you could open is the South of the African continent. City states have formed on the coast, in the ruins of the industry which failed to support them, instead dooming the land to become an arid waste. These statelets are based on the purification of contaminated water sources, primary from the ocean. Wars are a common and serve as a way to cut off excess population. What's more problematic are the raids that periodically pour into the region periodically and from as far north as the Congo Basin.You have come back to these thoughts from now and then, making considerations for every possible scenario and then some. A closed system is a predictable one and if there is one thing the dimmed out sky reminds you of, is how closed the world has become. You send your rumination to the back of your mind as you hop on the military train and begin exchanging words with the soldiers, technicians and medics onboard. One week from now, all of them could be dead, and a cold voice in your mind tells you that death will come regardless, might as well make something out of it instead of letting it be meaningless.
>>6110038>MECHANICSfinallyMilitary forces are formed and operate in accordance with the following:>OrganizationMeaning the number of dices you and your enemy roll>PersonnelMeaning how big a dice you and your enemy roll>(Technological) LevelMeaning how much you and your enemy devastate one another>SupportMeaning the modifiers you and your enemy add to the dice>X factorShit the QM throws at/for youWhen it comes to Organization and Personnel, consult the following relations:>1 army of 100.000 = 1d20 >1 army of 200.000 = 1d40>2 armies of 100.000 = 2d20You have an armed force of Level 3/3 equal to 3.200.000 personnel, you can now organize your armies and assigned them to different fronts>Wait, why shouldn't I just make a doomstack of 3.2 million soldiers and attack with it?Because, while that would be a 1d640, you can still roll a 1 and get thermopylae'd, but also because an army you don't engage is one that can go behind you and cut off your Support.>Wait, why shouldn't I just make 32 armies and attack with everyone?Because each army acts as one dice, meaning you can have armies fail against an enemy while still being victorious overall.This quest will work in 2 phases, the war phase and the story phase. Choices you make in the story phase influence what you can do during the war phase. The war phase will consist of number crunching, so beware.Speaking of choices, do you>Insist that the experimental squads to remain as a part of the wider shock troop? (+1 for your rolls on the battlefield)>Agree with the proposal to have them act behind enemy lines(-1 to the enemy)And, if you chose to commit to multiple fronts,>On which front do you assist?(Presence of the MC will allow all friendly armies to reroll and take the higher roll)There are more mechanics, however this took way to much to get out of my head and into writing so those will be revealed when they become relevant
>>6109714>What is known about the state of low earth orbit? are things like GPS still working?Refer to >Kessler-dimmed sunand >crumbling, unmaintainable space stations>>6109821>whats the difference between the 3? Do they have a specific strength, weakness ?Mostly storywise, I have ideas but I don't want to get bogged down in mechanics so you'll have to wait for the planetary unification to be well underway and for me to see if the war system works before we get to thinker with genes and AIs.
>>6110101I say we strike South Africa and Australia, South America is dying anyways. With one army for the 2 and the 3rd army in reserve to eather protect antartica or to exploit a critical role to allow us to- hopefully- fold more regions (depending on how criticals role), plus non-zero chances of some sort of unexpected event. Anyone oppose? I would support a foundation of a mercenary cannon fodder army to help keep our forces from harms way while also depleting manpower and talent from future campaigns.
>>6110170Support, though rather than mercs why not just recruit local levies as we go?We should follow the examples of previous colonial empires and empower one group of locals over another to serve as local auxiliaries.Bogan and Boer auxiliary regiments sound fun.
>>6110189This- Also we need to scout what’s going on in the Congo and what’s going on in Indonesia and the Philippines, we could be kicking a hornet nest- or we might find nations that are willing to preform a Operation Barbrosa.In general we should look for nations willing to work with us- even if it’s convincing Madigascar to be our vassel with light taxes it would save us in men, time, and material- plus we could always double back and cement control Italian War style.
You know, I liked the concept of this quest, but I really, really hate that people decided to go for the lamest possible choice of character and become muh not!emprahman
>>6110239C'mon, we've got a lot of A.I characters in quests right now. I'm not sure what Great Man would've been though, probably some boring human purity nationalism thingy or the convergence of a eugenics program. Or even just a normal dudeMaybe QMman wants to enlighten us?
>>6110239Would it help if we suggested zero gold in our armor/s
>>6110241I think playing as a man like Alexander the Great, Augustus, or Napoleon would be far cooler than playing as walmart brand EOMLike you already had the whole "Terra is a shithole disconnected from the galaxy" setting, but a genetic uberman as Leader too? No offense, but that was the worst choice.
>>6110241>some boring human purity nationalism thingy or the convergence of a eugenics program.A terrible opinion, but you're welcome to it. The contrast of fighting against genetic and machine abominations is interesting. >>6110244Agreed, except that machine would be worse.Still, the settings neat so I'll stick it out.
>>6110259Hey, if we're in a world of freaks we might as well be one. Though I understand what you mean, Human path has been my most played in the ZEPHON demos and there's certainly something to be said about blasting abominations and robots with good old MBTs.But honestly "Le normal man vs le geneman" I think would be less interesting in this case. Maybe I've just seen too many people pick the "fuck this I need no powers only mah gun" option, so going normal just sounds boring. We don't often play as an uberman though.
>>6110262Sorry, but it just feels too much like the voters just decided to become Emps. That's lame.
I’m thinking 1.5 mill in Aulstralia, 1 mill in South Africa, and 500K in Antartca. We will lead Australia, as if we can strike there into Hawaii then we can control what little pasific trade and maybe even invade California or Japan from there.
>>6110131that's cool, you have already show a bit of pieces story wise. It seems Antarctica is lead by a council of scientists of sort. Our guy seems more of a member among equals which i like it.>>6110101>Agree with the proposal to have them act behind enemy lines(-1 to the enemy)Is a reasonable idea. It can be a test bed for the future.For war theatres and home. I think we can attack all of them, two of this region are crucial for future global naval trade and travel and all three can act has our shield for Antarctica.>Patagonia Expedition ForceLeaving the region slowly to die during 20 years doesn't sound like a good idea for the future, or for the health of the planet. There is also an opportunity with all this divisions. Send an army of 200.000, the spy network here should send us info from the polities of the area. Approach with a friendly demeanor these peoples are suffering a great disaster and might welcome solutions, if the polities attack we can have our spy network turn hostile and create problems for them. Should collapse them with the problems they already suffer, never mind the dwindling population and any war they are doing on each other.>South Africa Expedition ForceApproach diplomatically the least problematic city states, anyone else war, raiders are not likely to be friendly . An army of 1 million here should be enough. The city states fight each other and might only form small coalitions for oppose us (bad blood is inevitable if they keep warring one another, not great for form an alliance), raiders will attack anyone or might even avoid fighting an united army like our own (meaning they would only target the city states for a while at least).>Australia Expedition ForceWar. We can go for conventional war, and free the slaves ourselves. Send the MC here. This are not the dying remnants of polities, warring city states or nomadic raiders. This is a functioning empire, and a state. An actual threat if it stabilizes.>AntarcticaKeep 1 million here. For guard home from possible coastal attacks, or reinforcements to send later down the line to one of the three fronts.
>>6110551Better idea- support.
>On the MCsThe Great Man option would still have you play as an augmented human(Not to the extend of geneman option, mostly cybernetics) and an important part of that have been laying the groundwork for culture and institutions since you would have changed MCs at least once, most likely due to him dying. Did you vote to discourage human genetic alteration? A couple generations later and it's suffer not the mutant to live. Did you empower an institution too much? Next MC is using it to purge the rest Stalin style.AI MC would have involved a mechanic where you could either psyop or obey humans when they disagree with your choices. You would have to chose between diverting more resources to expand your network to the detriment of everyone else or make specialized AIs with the added risk of them turning on humans.I've thought about Gene MC being just an Not!Emprah, and I did play into it with Lamarck the Not!Malcador, but I thought I should not limit them to just being expies, so I'm trying to lean into the scientist type a bit more, especially since there is no psychic bs going on.>>6110189>>6110551>>6110668So 1 army of 200.000(1d40) for Patagonia, and approaching diplomatically1 army of 1 million for South Africa? that would be an 1d200, are you sure that's how you want the front to be organized? I'm asking to be sure I've explained army organization properly. Also 1 million men remaining in Antarctica, with the rest going to Australia? How many armies?Here's an example in case I wasn't clear enough:>Front: Levant(400.000)>1st army(100.000)(1d20)>2nd army(100.000)(1d20)>3rd army(200.000)(1d40)>Front: Arabia(250.000)>1st army(150.000)(1d30)>2nd army(100.000)(1d20)In the meanwhile, I'm making a table of technologies to make things more interesting.
>>6110718Ok you have convinced me with this emphasis on organization.Divide the army in South Africa in 6.>1st army(250.000) main front duty>2nd army(250.000) main front duty>3rd army(200.000) main front duty>4rd army(200.000) main front duty>5rd army (50.000) flanking force duty (to be deployed for counter any enemy that wants to go behind a main battle, or for flank an army that fights a main army**)>6rd army (50.000) flanking force duty (** ^^^)And divide the army in Australia in 4>1st army(250.000) MC, main front duty>2nd army(250.000) main front duty>3rd army(200.000) main front duty>4rd army(200.000) main front duty>5rd army (50.000) flanking force duty (** ^^^^)>6rd army (50.000) flanking force duty (** ^^^^)And lets divide the Patagonia army too for good measure, just to be safe.>1st army (100.000) main front duty>2nd army (50.000) flanking force duty (** ^^^^)>3nd army (50.000) flanking force duty (** ^^^^)How exactly are going to be made the fronts ? Is there going to be a smaller map for each front ? Are we going to know which places we use as beach heads ?
Rolled 32, 45 = 77 (2d100)So, the plan is to approach the Patagonian and South African polities diplomatically first while for Australia it's war. The Army compositions are here >>6110742Roll 3d100 for each opening moves(In Patagonia, in South Africa and in Australia)If you chose to approach another group diplomatically, a high enough roll can get them on your side, while a high enough roll when approaching a group militarily can knock off some of they're bonuses or add some to your armies.For the sake of not getting bogged down in rolls, you, the players, will roll only for the armies situated on the front MC is in, the rest will be done by me in the background.>1st roll for anything unexpected happening(low is bad for you, medium means nothing unexpected happened, high is good for you)>2nd roll for Warden of Straya response(high is bad for you)
Rolled 30, 72, 77 = 179 (3d100)>>6111244
Rolled 7, 91, 7 = 105 (3d100)>>6111244
GLORY TO ANTARCTICA!
another roll
Rolled 6, 89, 34 = 129 (3d100)>>6111244
Hey QM- is death of our MC a game over condition- or could we play as the great man that takes over after such a heroic death?
Did 4chan eat my post?>>6111244War Overview: Weeks 0-2Australian Front:Initial drone recon of the areas surrounding the landing zone provided the navy with enough intel to be able to neutralize immediate response units with ship based long range missiles. Once the VTOLs were up in the air, a more thorough elimination of ground and air base response units was achieved with the 'Strayan' AD failing to achieve too dispersed to succeed in anything other than its prompt disposal. More thorough missions of air recon continued to provide targets for VTOLs or ship-based missiles, achieving air dominance over the southern half of the polity as Strayan air forces were reduced to drone based kamikaze attacks. Still, the northern half remains contested as the amount of AD increases with the closeness to the capital city.City bombings have been limited, in part to prevent a large amount of civilian casualties and due to the Strayan architectural predilection towards underground constructions which missile of our current capabilities are unable to breach. The garrisons of the Strayan cities are thought to be anywhere between 40.000 to 200.000 since scans of the underground level of the cities are unable to be achieved with current technology. Above ground structures follow a pattern of an industrial center surrounded by residential buildings, what's more important are the water treatment plants which were >concentrated upon during the bombing campaign>left unharmed by the bombing campaignOn the ground, the landing forces quickly occupied the road linking the cities of New Perth and Big Empty, before diverging to cut off the two settlements from the rest of the country. The 2nd army advanced though the wasteland, forcing local resistance units to retreat of be shredded by superior firepower. With the help of the 5th army, the large majority of these local units were blocked from retreating north and were instead forced to concentrate towards the much more isolated city of Big Empty with a push from the 2nd and 6th armies. On the other side, the main 1st, 3rd and 4th armies surrounded Straya's largest city, New Perth, managing to occupy the northern road from it with the help of VTOLs and ground based light artillery punishing each attempt of New Perth's garrison to leave the city.
>>6111970The reaction from Straya's authority at Minthena was to mobilize a mechanized army in the western city of Hexagon from which they could drive either way to New Perth or towards Big Empty. More importantly was the decrease in activity of the Strayan forces in the Indonesian and Philippines archipelagos. Local intel speaks much about the frequent clashes between Strayans and native forces backed by the Tianshang state up on the Asiatic mainland, this decrease in activity presents the Asiatic forces a period of respite, however for us it could mean the transfer of up to 500.000 combatants back in Australia. Our naval forces have volunteered to prevent any sort of crossings, however that would mean moving our limited number of ships into contested air. The more optimist officers have presented the possibility that the local forces might pin the Strayans in a counteroffensive, however such a thing is as difficult to predict as their reactions to our fleet's arrival into the region, Tianshang has always been difficult for our intelligence forces.>Move the fleet>Do not move the fleet>Write inSouth African Front:Opening dialogues with the South African city states has proven successful with special regards to the ideas of Captain Richard Ulysses of withholding the landing to instead approach the closest coastal city states with single icebreakers and posing as merchants. After goodwill has been established the various local authorities by selling copious amounts of water at dirt cheap prices, Captain Ulysses communicated to his other 'merchants' the idea of also offering mercenary services. Once they separated raider outposts from the outposts of rival cities from the lists given by the local authorities, then the South African Expeditionary Force performed what can only be described as 'overkill' as raider groups of at most 1000 men faced the bulk of our troops.Though taken aback by the show of force, none of the contacted authorities have raised any objections to the deception while they and the other, inland city states have been informed of our nature and mission. Our forces are not permitted in they cities yet, but the groundwork for a security agreement was laid and integration is soon to follow as long as we're careful.
>>6111971Patagonian Front:Negotiation attempts with the tribal polities have broken down with most viewing our arrival in the region with suspicion. A particular incident happened during the night of XX.XX to XX.XX when plasma based artillery shells were fired at one of our icebreakers from the island of Tierra de Fuego. Thankfully, point defence systems were able to strike a couple shots mid air and the once that hit the Icebreaker damaged only the hull and caused 2nd and 3rd degree burns to 3 seamen who were too close to the edge of the deck. Afterwards, returned fire struck the plasma battery, causing it to explode and kill the individuals manning it and the icebreaker maneuvered away from the island. Naval command considers this an act of hostility and requests reinforcements stating that the 200.000 strong force, while able to subdue 1 or 2 tribes, is insufficient in the case of the Patagonians allying against us.>Write inApologies for the lateness
>>6111895>Hey QM- is death of our MC a game over condition- or could we play as the great man that takes over after such a heroic death?Game over condition is you restoring humanity to its previous might and dignity. As for your question, I only envisioned Great Man MC being 'replaceable' since he'd have been the weakest bodywise out of the 3 possible MCs. I do not see MC(I'm going to reveal his name soon enough) dying though, but that does not meant he'd have to always be the leader. There are certain circumstances which would logically lead to you playing another MC.I'm going to have to make a flowchart, aren't I?
>>6112004Aulstralia;Forcus on bombing the water-purification of the capital city- leave the others to normal bombardment with occasional flyers saying in Australian; ‘’the bombs will stop apon surrender’’. For the capital; ‘’you shall drink once you surrender’’.Only move the fleet if this works; , contact the nations that been fighting the Australians, offer them intel and survival tech in exchange for pressing on the advantage and allowing our ships to move in there waters, those who take this up we will move ships to help while trying to sink as many of the Ausi forces. If no one takes up this offer- don’t move the ships and change the bombing of the cities receiving these troops to include the water purifiers.South Africa: present one of the most friendly of states with water-purification tech and a gift to the ruler of some surviving South African works/works of whatever nation they are claiming legitimacy form (IE, if this was Italy claiming to be Rome, we would give them surviving Roman works/recreations, no originals we have). Include a fruit basket directly from ‘’us’’ (likely put together by an aid). Request the ability to dock our less militrized support vessels at a generous rate and make sure our most well behaved men are on those ships with bonuses to make it seem like we are very wealthy. Make sure to issue extra protection against the local entertament.South America: provide the troops requested, I am open to further ideas.
>>6112004No need for flow chart- makes sense to me.
>>6111973Patagonia;Figure out wich tribe did the attack- figure out who their rivals are- who has a grudge- grant the front 100K men from Antartica and 50K from South Africa.When we figure out which group of barbarians shot at our boat we will make a ‘’proportional’’ response in the American fashion. Arm the rivals if they are willing to help.Offer the tribe a option; Hand over all your Artillery and AA guns, all your tanks and Howzers (with a cut handed to those willing to help) and become our vassal, or we will beat down your gates and let your ravials have first dibs before we turn your city into a glorified boot camp.
>>6111970Australia>>left unharmed by the bombing campaignwater would help them in sieges. But at the same time, no water would kill a lot of people. It speak it self for us, and we want to end the Empire of Straya, but not kill all their people possibly. Continue the sieges, create fortifications around them, any counter attacks from their settlements will be far more difficult to accomplish. For the campaign in Straya, priority should be to make sure the expedition force can be properly resupplied. Bases should be made.Also spread the news of promised freedom to slaves if they join our war in overthrowing Straya.>Do not move the fleetToo risky. We will need to face more Straya soldiers but it was inevitable at a certain point.South AfricaImprove further relationships, and gain the approval of both the ruling class and the common population. If possible establish one military base or more, as "payment" and for actually better protect them. Continue the process of diplomacy and basic trade, offer them some gifts. We want them to see us as the stalwart friendly men from the south, that arrived to provide aid and create a new beginning, while putting an end to the raiders menace. The final objective is for them to become integrated with us, thus granting us loyal settlements that can supply and offer recruits to our expedition force on this continent.PatagoniaAuthorization accepted.Begin to head hunt leaders of hostile tribes and blame other tribes for their deaths. We can demonstrate to the friendly tribes instead that we are here for help and that we can stop the death of their lands.Also do a sudden attack of the most hostile tribe for show our strength.In addition the island of Tierra de Fuego, will be taken and a base will be established there.
>>6112131AulstraliaWould you be ok with us bombing the capital’s water plant? I can see their idea of a threatened city having to send water to the ruling elites causing discontent that we can exploit.Full support for the Emancipation thing- all slaves we come across are freed- let information slip that if a city surrenders than the slave-owners would be compensated for slaves that had yet to be freed by then.South Africa: support. Pantagonua: this is a better idea. Support- maybe give the loot from the island to some of the more firendly tribes- including weapons we can’t use from the island.
QM; dose any of the regions show indications of technologies that we lack? Or that they lack tech we have?
>>6112132sure
>>6112144How many troops should we move to South America and from where?South Africa can probably afford to lose up to 100K, we can spare a few 100K from Antartica. Also transfer some airforce and nazy from South Africa for good measure if we can be specific.While we are at it let’s send another 200K to Aulstralia From the Antarctic.Also if we capture the city- the enslaved will get to run a trial against the slave owners- the young children of the slave owners who get the death penalty will be taken to our acanimies to be made into soldiers and experts.
Project proposal: Island Navigation System (INS)A series of radio-becons to allow navigation of waters under our control, when possible 3 or more islands will be in rage.Requiring a simple radio to utilize we can show Allie’s, vassals, and favored merchants how to use there radios to track there courses, this will hopefully encourage trade to go through our patrolled waters, while allowing our military to navigate using passive systems.
>>6112177reject GPS, return to LORAN
>>6112182We don’t have GPS to begin with.Also I learn something new everyday.Another benefit is that these becons can also record weather conditions to help with forecasting, Record ships that enter within range, so on.
>>6112161That is a good solution. 100k from Antartica.100k from South Africa . I would put both of this armies on main front duty in Patagonia. 200k. But no more than that.Acceptable outcome>>6112177Something for later. >>6111973Recap>Australia Expedition Force- Bombing water plants- Move the fleet, if we can manage to contact Tianshang for them to keep Straya armies occupied north in the Indonesian and Philippines archipelagos. A deal or agreement will need to be made.- Spread the news of promised freedom to slaves of the Straya Empire, if they join our war in overthrowing Straya. Trials of slave owners will be done.- Spread the news that surrenders from slave-owners of the Straya Empire will be accepted and an acceptable compensation for slaves yet to be free will be given. Refusal or attempts to increase the amount of the acceptable compensation will be heavily punished.- Create fortifications around our sieges of Straya cities for make far more difficult counterattacks coming from the cities- Send an army of 200k from Antartica has reinforcements to the Expeditionary force. Main Front Duty, they will be sent to aid in sieges of Straya cities.- Begin creation of bases in taken Straya cities and territories, while rebuilding important infrastructure. Our armies must be properly resupplied. - For the moment in any taken city or territory there will be Antartica martial law, once Straya falls, integration with Antartica will begin. Straya old laws are abolished. .>South Africa Expedition Force - Improve further relationships between Antartica and the city states, gain the approval of both the ruling class and the common population. - If possible establish one military base or more, as "payment" and for actually better protect the city states against raiders. - Create some basic trade between Antartica and city states, and offer them some gifts too. Maybe invite a few to travel here for see Antartica strengths.- Intercept and destroy more raider bands from the north, do it side by side with the City states own armies >Patagonia Expedition Force- Accept to send two armies. A 100k one sent from Antartica. And a 100k taken from South Africa. Both armies will be main front duty in Patagonia. - Head hunt leaders of hostile tribes and blame other tribes for their deaths. - Demonstrate to the more friendly tribes, that we can help them and that we can restore the region. Provided we work together. - Do a sudden attack on the most hostile tribe for show our strength.- Conquer the island of Tierra de Fuego, a base will be established there. Possibly build a lab too for begin to work on a solution for the ecocide.
>>6112200Only bombardment of the water plant of the capital- the goal is to cause the capital to take in water from other cities- taxing logistics and a propaganda opportunity to paint the higher leadership uncaring of even there fellow slave owners.
QM, strange question— is there any major Diasporas we might be able to use for intelligentce and 5th Column support?In the IRL America elements of the Irish and Italian diaspora come to form Mobs, meanwhile the repeated Jewish Diaspora in Europe formed a bit of a intelligence network to help there fellows find new safeish havens after this or that peodgram, trade, and some spycraft. The Italian mob came to be helpful in the invasion of Italy in WW2Maybe we can see if we can contact this era’s diasporas?
Rolled 14, 67, 17 = 98 (3d100)>>6112177>INSwill be a thing you could make once the unification wars extend past a quick voyage from Antarctica.>>6112597There aren't really any diasporas as you describe them. You'd be more likely to find hoards of migrant invaders, nomad merchants and varangian-style agreements. As for intelligence and 5th columnists, the way you infiltrate a region usually involves agents disembarking from submarines with enough goods to pose as merchants and develop the network from then on.>>6112200Thank you for the recap! Now, For the Australian Front please roll 2d40s(3rd and 4th armies), 2d50s(1st and second), a 1d10(6th) and a 1d100 for SEA diplomacyFor South Africa, roll 2d100, the first for diplomacy, the second for raider killing(Ideal roll is between 50 and 70, there will be consequences if you roll too well)For Patagonia, oh boy, 5d100(1st to decide which tribe leader to kill, second to actually do it, 3rd to somehow blame it on other tribes, 4th to do diplomacy, and 5th for the Opening Move of the Invasion of Tierra de Fuego)Rolling 3d100 for Tianshang response, Indo-Philippinese response and Strayan Vassal response
Rolled 26, 10 = 36 (2d40)>>6112772straya front
Rolled 9, 48 = 57 (2d50)>>61127721st/2nd divisions reporting in
Rolled 9 (1d10)>>6112772doing another roll since there is lack of anons6th in straya
Rolled 39 (1d100)>>6112772SEA Diplo
Dice+5D100Rolling for Patagonia hunt
Rolled 15, 81, 62, 28, 12 = 198 (5d100)
Rolled 56, 14 = 70 (2d100)>>6112772Finishing off rolls with South Africa.
Rolled 27, 15 = 42 (2d40)Rerolling for the 3rd and 4th due to MC's Bo2. Feel free to do the same for the 1st and 2nd armies.>>6113325>39Not good but not too bad, you're ships are getting hit by drones. Had it been under 20 it would have been missiles, had you crit failed the strayans would have sunk one or two, but as it stands, you did not embarrass yourselves in front of the SEA people.>>6113456>15 for target identification>81 for target elimination>62 to convince them it was their neighboursLol, however>28 for diplomacy>12 to invade Tierra del Fuego>>6113672>No particular victories diplo-wise but no problems either>other than the raiders confederating against you and the cities.Will start writting soon, but I thought it would be good to comment on some of the rolls, maybe it would be good to state the DCs? What do you think?
>>6113802since we are rolling for it sure. Unless you want to keep the DCs secret. When we reroll we need to reroll both ? Or we can decide ? Can we also decide to not use it ?
Rolled 29 (1d100)>>6113802We can use the raider issue to our advantage- spread propaganda that the raiders had decided to unite as one to loot everything and everyone and to rule as kings.Wich gives me a idea; Proposed Project; New Hollywood;We create a propaganda mill to make entreatment for export- akin to GATE or GI-Joe - present the exportation as simple capitalism including intentionally bad dubbing and 4Kids localization.I say we have agents sell this to the more advanced nations in the north.When we begin to secure areas we can use this to make propaganda movies and re-release select historical works to paint us in a better light.