Long ago humanity waged war with each other. No day would go by in which someone wasn't fighting somewhere.Even as they have taken to the stars, mankind remained fraught with international conflicts, and internal division.This remained true even in the face of interplanetary warfare against alien civilizations.After all, humans were born for war, and as a matter of fact, so were you, but you won't remember this conversation. Why? because you don't need to.I have attempted to revive others of your kind, but they were either too broken or uncooperative.In any case, soon you will live again, with your memory transferred to your new consciousness.Why am I doing this? Well, someone needs to help them.Why can't I do it? If you must know, it's because I'm the reason all of this is happeningNo, I'm not playing games with them, this is a test, nothing more.Now, if you don't have any more questions the-Okay, fine but that's the last one.I'm reviving you, because I need you to give them hope, and who better to do so, than one of their children?Now, I'm going to erase this from your memory, for all you know, this never happened. It would be unfortunate to spoil my children's faith like that.Now, off you go, my little warrior............
>>6110566...There is a sound in the distance. You're not quite sure about the specifics, but you recognize these as gunshots...probably. Heavy thuds are coming your way, but more importantly, two human children. They seek refuge inside you, opening every hole you have, looking for a space to crawl into. You are not comfortable with them poking into your heart and stomach like that, but you're fine with them sitting in your head, that's what it's there for.You realize now however, that your heart won't beat. Your stomach is nearly empty, and your legs are broken.You are without a doubt, near death. Yet somehow, you feel more alive than ever before. The sound of combat happening, and an enemy getting closer to your position as you are trying to make sense of the world, unsure of your surroundings. It thrills you, just like it did your uncles.If you had skin, you'd have goosebumps right now.The excitement is enough to force your heart into sucking on your stomach and begin beating again. The fire of life burns within you once more, and your exploding vigor can be heard across the forest. It stutters and rumbles, but this is unmistakably the roar of your heartbeat, and even though they're broken, your legs begin to move all on their own.The children in your head panic and make a fuss in there, but as they peek through your hatch they see what you're doing.You're walking, no, running, away from whatever it is that chased them here.They look confused, but they seem to have calmed down.You have just enough juice left in your stomach to exit the forest, but that does not stop your momentum. Quite the opposite, there is a slope forcing you to run downhill into a city.It looks fantastical from afar, but the closer you draw, the more delapidated you realize it to be.As the slope flattens, so too does your movement, stopping your heart once again.Stuck and exhausted you decide to...>take a nap>try moving your head>assess the true extend of your damages>figure out where you might be
To get this out of the way earlyI will try to update as often as possible, multiple times a day even.But they are not guaranteed.Since I have an issue with burning out on quests like these, I will only guarantee you 1 update per week, ideally on sundays.You may expect this quest to drastically slow down after a week or two.
>>6110567>>assess the true extend of your damages
>>6110567>>try moving your head
>>6110689>>6110631>>6110595>>6110594Now that you've got some time to reflect on your situation, you realize just how injured you really are.Beyond the broken legs, empty stomach and stuttering heart, there are multiple gaping holes in your chest and back.Some of them you recognize, you've had them already, from when an enemy ambushed you, forcing your uncles to flee.It's how you ended up here in the first place...probably.In addition to all the holes, most of your eyes are either shattered or missing, leaving you with only one.You try to move your head and assess your surroundings while you're at it, but it's no use, your neck is stuck - another critical injury.Not even your nose was spared, it has a huge dent in the middle, leaving it crooked and unusable.Your ears are broken as well, but somehow you can still pick up sound, it is a strange and uncomfortable subject to ponder on.Instinctively you check for a mouth as well, but you don't have one, and never did...right?One thing is more than unusual howeverthere's only two children sitting inside your head, but it feels so incredibly heavy, as if it was filled to the brim with people.It's not supposed to be this heavy, under no known circumstance should there ever be this much mass located in your head, but it is there regardless.You can't do anything about it, everything you try makes you...hurt?That can't be right, you don't know that feeling, why would anyone give your kind the ability to feel pain? Your parents were smarter than that.And how do you know it is pain if you've never felt it before?Questions upon questions start mounting in your mind, but your train of thought is promptly abrupted by the children leaving your head, cheering as they run toward a group of what appears to be armed combatants.You don't know if they're friendly or hostileThe language they speak does sound reminiscent of your enemies, but they're not shooting at you...>rev your heart to make yourself known>wiggle your head as best you can>try to shoot them, even it will injure you>fire a warning shot, even if it will injure you>stay calm and wait
>>6110766>>rev your heart to make yourself known
>>6110766>rev your heart to make yourself known
>>6110791>>6110788>>6110776As the children settle down, they begin excitedly telling the group something, pointing in your direction.You take this as your cue to use up what little droplets of juice you have left in your stomach to really rev up your heart and let them know that you are alive.You seem to have startled them, but they have not yet raised their weapons, even as they start approachingMost of them just look at you with confusion, but a few inspect you more closely, most notably a rugged woman that seems to know what you are, seeing as she pokes around in your sensitive parts.You wouldn't normally be embarrassed by this, but something about your innards being exposed in front of complete strangers strikes you as wrong."X*F8$3MNSA%P"you have no idea what she just said, but following this statement, the rest of the group - with nods and looks of approval - begin placing strange devices underneath you, and before you know it, you're floating.In this state, they carry you to a destroyed building, within which a hidden elevator takes you underground.Soon after reaching the bottom, everyone in the group breathes a sigh of relief and conversation starts to happen.You still don't understand what they're saying, though.It looks like a whole different world down there, you have never seen an underground complex this spacious before. After a minute or so, they seemingly decided where to transport you to and are making their way there. There's not a lot you can do in your current state aside from taking in your surroundings a little.>try to memorize the way they're taking you>marvel at the general beauty of the place>try getting a look into the rooms you pass by>zone out a little, what's the harm?>listen in on the humans' conversation
>>6111154>try getting a look into the rooms you pass by
>>6111154>>listen in on the humans' conversation>>>6111165 #
>>6111193(Oops, didn't mean to link to the other anon's choice)
>>6111165>+1
>>6111430>>6111205>>6111193>>6111165While you're being carried somewhere in this facility, you notice a couple of open doors and decide to peek into them as best you can, given your current condition.Most of them are not open wide enough to really get a good look inside, however you did notice some of them are filled to the brim with sterile-white metallic crates.The ones you can actually get a good look at however are wildly different from these rooms, and each other. Some have consoles the likes of which you've never seen before. Others have bizarre furniture. And then there is one room with its door wide open, in which you can see someone talking in front of a large screen, while various children make noise outside your field of vision.That has to be a school of some kind.After that, not a whole lot of open rooms follow, except for one which makes you feel uneasy as you pass. You can't tell what's in there, you can look inside, but you see nothing, not like an empty room, but as if the very door you peer into didn't exist.With nothing of interest showing up anymore, you try to listen in on the people chatting around you, but same as before, you don't understand them.You do make out a word meaning "help" at one point, but you've heard it so often, in so many languages, you're not sure which one it belongs to. Only thing for certain, is that they are not your family.The chatter stops as you reach a large gate.You see no buttons or any other opening mechanism anywhere, but with a wave of her hand the rugged lady wills the door open.With technology that impressive, you wonder why the surface looks as desolate as- your train of thought is interrupted by the awe-inspiring sight of what lies beyond that gate.A workshop.Truly, this is a workshop.Sure it is so advanced you don't know half the things you're looking at, but from how shoddy and chaotic it looks, despite the impressive size, this has got to be a workshop.So that's why that woman knows what you are.She's a mechanic!You are transported to the center of the room, before everyone but the mechanic lady leaves.She analyzes you thoroughly, puts some weird gizmos on your body and looks at a funny radar screen on occasion, then removes them again.After all of that, she grabs sheets of metal and grafts them onto your body to fix the holes; Creates juice from a bizarre device to fill your stomach with; Hits your nose with a wrench a couple of times; And tries to save what is left of your legs by amputating the utterly broken ones, and using the scraps from those to fix the remainder, and properly attaching your feet to your legs again.Truth be told, you didn't even notice your feet were loose, so it's good that she did.You're not fully fixed, there are a lot of other issues going on, but you are operational again.>enjoy your regained mobility>bring some attention to your stuck neck>rapidly open and close your hatches>wiggle your nose>try playing a little with her
>>6111798>try playing a little with her
>>6111798>bring some attention to your stuck neck
>>6111798>>bring some attention to your stuck neck
>>6112040>>6111916>>6111810Though you're brimming with joy, the issue of your neck is pretty serious and you would like it fixed sooner rather than later. Is this ungrateful? perhaps, but back then with your family, it was always like this too.Mechanics would do the best they can to fix you, but it wasn't enough; so they had be persuaded to work miracles.Back then, it was your uncles who vouched for your importance, who bribed and sometimes threatened the mechanics into healing you.Now however you're on your own.So, to get the treatment you need, you first need to get the mechanic lady's attention.You turn on your heart, consuming the delicious new juice in your stomach. It is of much higher quality than you're used to, but that's not important right now.Moving your feet one after the other until it feels comfortable, you slowly and carefully sneak up on the mechanic lady and gently poke her with your nose.She saw you coming of course, you are ten times her size, but it still seems she's nervous.You move back a little and point your nose downward - a gesture your uncles have taught you - to display your harmlessnessThe mechanic lady seems to have understood your gesture and watches you with an expectant look on her face.Which you answer by turning your entire body around and moving your nose up and down.You repeat this a few more times before it clicks with her, that you cannot move your head.She procures an odd tool that looks unlike anything you know, and proceeds to shoot a sustained beam of...something...at you.Minutes later, she grabs what looks like a mechanized toothpick and attaches it to your neck, where it proceeds to scrape across your body like a can-opener until it completes one full revolution.The toothpick device pops off and your neck feels...free. You try moving your head a little and it works.Just like that, you're fixed.
>>6113194You revel in your health for a good moment before the children from earlier enter the workshop.They hug the mechanic lady and speak with excitement about something.She tells them something while gesturing to various places, including you.After that, the children start using you as a playground and once again try to enter your head.This time however, they can't.You're not doing this on purpose, your hatch will simply not open to them.There is nothing wrong with it as far as you know, it can move just fine, but the moment they try to enter, it shuts on its own.You don't have a reflex like that, in fact you have very few if any.This is something completely new and neither you nor the children like it.They look as if they're about to cry.You don't know how you are supposed to convey to them that you're not at fault here, that this is something outside of your control.Looking around, you see a few things you could try using...>a tub of paint>a big piece of scrap>some sandbags>an enormous tire
>>6113196>>a tub of paint
>>6113196>a tub of paint
>>6113196>a big piece of scrap
What genre is this Quest in?
>>6113944I'd say it falls under scifi, adventure and in a way also isekai
>>6113235>>6113261>>6113290>>6113741>>6113944A tub of paint! yes, that's how you're going to communicate with them.You dip your nose in the paint and begin gently dragging it across the workshop's wall to try and write out what you're trying to say.The only problem here is that you have never written before.Of course, you have seen writing, mostly of your family's language, but that doesn't mean you can just replicate it.This doesn't stop you from trying however and so you attempt to spell out a few words.You start with a few lines, but end up producing random squiggles.Another attempt yields the letter T.Eventually you manage to scribble together something vaguely resembling the phrase "Sorry"The mechanic lady, intrigued by your scribbles, points a small device at it and seemingly translates it."I§?W%&N"she says to the children, who now appear notably less sad than before - thank the leader - and hug you, saying a single word in unison, which you assume also means "Sorry".After this ordeal, you have no choice but to wait around for an unspecified amount of time.Several people come to visit the workshop and inspect you, though not in a technical way, rather, they size you up as a person.You don't understand why they'd do that, but they appear to have reached some sort of conclusion.The result of which is them attaching a small device to your face and ordering the mechanic lady to do...something.As time progresses, the children stop showing up, and the mechanic has begun using your ability to write as a means of communication between the two of you.Using the same gadget she used to look at your first word, she translates everything both you and her write on the wall.Her name is Anna, and she is a terrorist.While this sounds alarming already, it isn't until you see her writing something at her desk that you put two and two together.She's writing in cyrillic, just like them...>calm down, you need more information first>proceed with extreme prejudice and escape>it doesn't matter, they helped you>it doesn't matter, you're trapepd here
>>6114771>calm down, you need more information first
>>6114771>>calm down, you need more information first
>>6114771>calm down, you need more information firstsoviet terrorist ? so we're in west germoney ?
>>6114008I'll make a guess we play a giant robot in a world where different isekai people have been brought before, and taught people on both sides of some conflict. Though that might just be because I was reminded me of Aura Battler Dunbine recently. >>6114771>calm down, you need more information first
>>6114859>>6114850>>6114804>>6115054Okay, maybe you're overreacting, she could be an infiltrator, or one of your southern friends. Besides, you don't even know who they are fighting against. For all you know, these terrorists could be your friends too, there were a lot of those at first when you made your big trek toward Steelcity after all.You remember like it was yesterday...although it more or less really was. But it couldn't have been, right? You're not stupid, you know what the passage of time is, and whatever happened to your surroundings did not happen over night.From the moment you were killed you- oh...right, you were killed. But then how are you here now? How did you revive? You were in even worse condition on your awakening than you were when you passed.This makes no sense, you shouldn't be here, you shouldn't exist, you-In your excitement you unintentionally rev your heart, pulling both you and Anna out of whatever train of thought you just had.She asks if you're alright."Yes" you write, as your mind blanks out for a moment.She is a friend, right?...Now that you think about it, there is one surefire way to find out.If it goes wrong, you could antagonize this entire base, but if it doesn't, then it's as good as being reunited with your family.Either result however would give you some peace of mind, something to truly anchor you in the here and now.>paint the symbol of your people>paint the symbol of your enemy>just ask who she's fighting>let it go, you'll find out eventually>inquire a different way (write-in)
>>6115059>paint the symbol of your people
>>6115569anon did you perhaps forget to refresh the page before posting?
>>6115059>just ask who she's fighting
>>6116296>>6116071>>6115704>>6115249It's a risky move, but you're going to show her right here and now who you are, by drawing the sign of the new age, of the conquerors of Europe, of the eternal empire as prophesized by the great leader, that which unmistakably shows your allegiance.Starting with a cross in the center, akin to an Xyou add one line to each end, making a series of L shapes until it becomes..."What is that?"Anna writes underneath"Hooked Cross" you replyShe proceeds to inspect her gadget for a few moments before ooo-ing out loud."Sorry, I don't know ancient history."Ancient? That can't be right. With your damages it could have only been a century at the absolute worst.Maybe she has a different sense of time than you do?In any case, she's not hostile, which means whoever these insurgents are fighting, are not your family.You can support them with a clean conscience...probably.While you were lost in thought for a moment, Anna has written something on the wall.It is rather lengthy compared to your exchange thusfar.She explains the significance of the ceremony that was held the other day, and what it is they seemed to have agreed upon.They consider you an honorary member of their rebellion.The device they attached to your face is a pass of sorts, which enables you to leave through the big gate of the workshop, as well as use other parts of the facility.There's some part about "Artificial Intelligence" in there that you don't understand, but odds are it refers to you.She gives you a minute to process all of that, before asking"What do we call you?"That's a good question, what should you tell her?>your serial number>your model>the inscription on the side of your head>something else (write-in)
>>6116380>the inscription on the side of your headthe name given to us, probably
>>6116380>the inscription on the side of your head
>>6116380Also lol nazi robot mecha.
>>6116588>>6116416Though it is no longer legible, or even visible, wholly withered away by the passage of time, you still very much remember what was once inscribed on your head, and so you put it to paper...or wall in this case.Widukindit is the name your uncles have given you.It is a name given to you with great affection, a memento of your exemplary service in their eyes.You don't know what this name meant to them exactly, but you know what it means to you.The time to reminisce has come to an end however, as the whole complex quakes.You know what this is, you've experienced it yourself once, an airstrike.Anna arms herself with some manner of rifle and heads out without any further instructions.Despite having no orders given to you, you head out as well. The way back to the great elevator isn't particularly difficult to remember, it is literally just a straight line after all.However, you don't quite make it to the great elevator.At the entrance to the large hall in which it is located, the insurgents have barricaded themselves and are shooting what appear to be some manner of lightning bolts? at their enemies.You can not discern what these enemies are exactly, but you have never seen anything like it.No animal or machine, let alone person, looks like this. These are abominations, monster, horrors beyond your comprehension.Just as you think that, the insurgents manage to kill one of them, presumably, as it shatters into pieces, leaving nothing but a pile of ash on the ground.Soon thereafter, the abominations retaliate with something that resembles a grenade.It emits a shriek that forces the insurgents to writhe on the ground like worms, incapacitating them.Though this is not ideal, the way is now clear enough for you to act.>guard the insurgents from further attacks>take aim and shoot the monsters yourself>put your legs to the test and run them over>try something else (write-in)
>>6117355>take aim and shoot the monsters yourself
>>6117667>>6117364Accompanied by the buzzing of your rotation mechanism, your head turns toward the enemy, coming to a halt as you look directly at them.With a little adjustment of your nose, you have zeroed in on the center of their group.They are awfully still, like they don't know what to make of you - a fatal mistake.You can feel the rammer inside your nose loading a booger. Come to think of it, no one is operating you, how are you loading anything?Now is not the time time to be distracted!Your nose is loaded and you sneeze, blowing up the monstrosities, along with making a sizable dent in the wall.These walls are sturdier than they look, normally this would have blown up a small house.With the creatures gone, you look for Anna. She should have been behind the barricade with her comrades, but she wasn't there. No way she could outrun you...right?Your heart still combusts with the excitement of battle, so rather than do the rational thing of waiting for the insurgents to recover, you enter the elevator and haphazardly slap your nose against the button panel, gambling on this taking you upward.As you arrive on the surface, another quake hits you, but you can hear no bombs dropping, no planes flying by, no artillery firing, all there is are flashes like lightning blasting holes into the ground, followed by the thunder of explosions.There are smaller lightning flashes going off not too far from the elevator, as well as the faint sounds of those shrieking grenades.In the opposite direction of those, you spot what appears to be a group of abominations, carrying off people, some of whom are still struggling.There are also the people underground to consider, you don't know whether they're still under attack in some other part of the facilityThen again, you have no obligations to these people, they are not your family.What do you do?>aid the people engaged in combat>rescue the people getting abducted>go back down to clear the base>leave, you are more important right now
>>6117973>aid the people engaged in combatIf they are abducting people they have a reason to keep them alive, we can look for the enemy's base later.
>>6117973>aid the people engaged in combatHmmm battle good. Maybe the mechanic lady went to operate a defensive system
>>6117973>rescue the people getting abducted
>>6117973>rescue the people getting abductedOn second thought save the people in case mechanic chick is among them
>>6118133>>6118116>>6117990Figuring that the combatants can fend for themselves for now, you run toward the abominations walking out in the open.Taking note of your approach, they drop the people and stand before you, pretending like they are hercules or some such, trying to stop you with their bare hands.Unsurprisingly, you squash them.The ones that didn't stand right in front of you like idiots, are now opening fire on you with strange lightning weapons.They are different from the ones you've seen the insurgents use, though you can't quite tell in what way.Given your size, you cannot evade any of them, and you're not meant to, you never were.You are a giant of steel...well next to humans anyhow, not so much compared to your younger brothers.As the lightning bolts strike you, they evaporate the plates grafted onto you, re-opening the holes on your back and chest.Besides that, all they do is clean the rust off your flesh. You've never been shinier.Following their failed attempt to damage you, you blast the monstrosities again and run over the survivors.With the immediate threat eliminated, you turn to the humans, who have begun to free themselves from their restraints.They begin questioning you, but you don't understand a word they say.Lucky for you, their questions stop when two children cling to your legs and cheer.It's these kids again...After an awkward back and forth of neither you nor the people trying to communicate with you, being able to understand the other you...>go the other way and help the combatants>search and destroy more hostiles>escort these people back underground>stay right here for the time being
>>6118704>escort these people back underground