Welcome to Nightmare Quest, a Halloween one-shot by yours truly. This will not be a heroic tale. Survival to the very end is a reward of its own, and not one that's guaranteed. If you have the heart to stomach it, then I have only one warning left for you:Readers beware...YOU choose the scare!You let out a weary sigh, briefly blinding yourself in favor of pinching your eyes to rub some of your exhaustion out of them. It's not really something you should be doing while driving, but you reason that it's fine - you haven't seen another soul on the road in the past three hours, and it's as straight as a road can be for the next five miles at least. A slight bump in the road causes you to curse as you poke yourself in the eye, and you're quick to throw both hands back on the wheel just in case.Blinking stars out of your vision, you see that you're still driving down the road, perfectly safe. The front end of the truck seems fine, and there's still absolutely nothing out there. It was probably just a pothole, one that'll never get fixed out here in the woods. If not, then you'd wager it being a particularly unlucky squirrel. You don't really want to stop and check, since you're only an hour away from your final destination and you're eager to get some rest for the night. You've been driving since dawn, after all, and it's probably close to midnight already.Seconds pass, and you find yourself chewing at your cheek. What if you damaged a tire? Or worse, an axle? You'd be shit out of luck if your truck crapped out on you out here. Some small part of you also worries that it wasn't a pothole, and that you hit something or someone that's now injured and needs help - you try not to think about that too much. Perhaps you should go back and check to see what it was you hit? Or at least stop here and check on the damages...though, you can't deny that a more selfish part of you says that you should keep going until you hit your destination - repairs can maybe wait until tomorrow, assuming there's even any that need done!>Pull over here and now, check for any potential damages.>Do a U-turn, head back a couple hundred feet to see what you hit.>Keep on trucking, you are NOT going to get out in some dark forest in the middle of nowhere at MIDNIGHT.As for your current destination...where was it, again?>A cabin that you inherited from your recently-deceased grandfather. You want to see if he left any memorabilia there.>A particularly cheap apartment building in a small town that you recently purchased. You need to check on the tenants and make sure the building is up to code!>A hotel. You heard about a circus being set up in the place you're heading to, and you plan to check it out tomorrow.>Somewhere else? (Write-in!)
>>6121216>Keep on trucking, you are NOT going to get out in some dark forest in the middle of nowhere at MIDNIGHT.>A particularly cheap apartment building in a small town that you recently purchased. You need to check on the tenants and make sure the building is up to code!
>>6121216>Keep on trucking, you are NOT going to get out in some dark forest in the middle of nowhere at MIDNIGHT.>A cabin that you inherited from your recently-deceased grandfather. You want to see if he left any memorabilia thereThe classic horror setup
>>6121216>Pull over here and now, check for any potential damages.>A cabin that you inherited from your recently-deceased grandfather. You want to see if he left any memorabilia there.
>>6121216>Keep on trucking, you are NOT going to get out in some dark forest in the middle of nowhere at MIDNIGHT.>A cabin that you inherited from your recently-deceased grandfather. You want to see if he left any memorabilia there.
>>6121216>>Keep on trucking, you are NOT going to get out in some dark forest in the middle of nowhere at MIDNIGHT.>A cabin that you inherited from your recently-deceased grandfather. You want to see if he left any memorabilia there.
>>6121216>Keep on trucking, you are NOT going to get out in some dark forest in the middle of nowhere at MIDNIGHT.Probably a big raccoon or something.>A hotel. You heard about a circus being set up in the place you're heading to, and you plan to check it out tomorrow.We fuckin love clowns
>>6121216>Keep on trucking, you are NOT going to get out in some dark forest in the middle of nowhere at MIDNIGHT.>A hotel. You heard about a circus being set up in the place you're heading to, and you plan to check it out tomorrow.WOO CIRCUS
>>6121219>>6121232>>6121237>>6121246>>6121256>>6121261>>6121265>>6121274Damages be damned, you're not going to pull over in the middle of nowhere over what MIGHT be. Especially not when the creeping darkness of the night seems to practically absorb your headlights - the atmosphere of the road alone is to put you on edge. Besides, anyone with half a brain knows that you could easily get mauled by a bear out here in the sticks. The risk simply isn't worth it.You're pretty close to your turning point, and you spot it about ten minutes down the road. It'd be easy to miss if you weren't paying attention, just a dirt path curving off into the woods with a wooden sign to point it out - cheap bastards didn't even give it a reflective background. Or a name, for that matter, as the sign itself simply says O'Niel Cabin. Did the county put it up, or did your Grandfather do it himself?You push those pointless thoughts aside for now, as your truck starts to rattle something fierce as your tires hit the dirt and gravel road. You have to lower your speed to a crawl at first, unused to driving on such roads to begin with, let alone in the dark. The branches of the trees around you almost look like they're reaching out to scrape at your truck, dark claws grasping and failing to touch you as you drive past them.Your nerves are getting to you. You press down onto the gas pedal a bit more, urging the truck to drive faster with a white-knuckle grip on the wheel. The next fourty-five minutes are spent in a state of tension, with nothing but you and the woods closing in around you, no music other than the uncomfortable rattling of your truck. You're certain that it would have been a much more pleasant trip in had you reached this point during daylight hours, but you just had to 'save time' and do the entire trip all in one day!When your headlights finally shine on the cabin itself, you release all of the tension in your muscles with a sigh of relief. Pulling in to park, you take a moment to grab your trusty flashlight out from the dashboard and click it on. It briefly illuminates the interior of the truck, before you swing it out towards the woods for a brief inspection to make sure there's nothing out there waiting to eat you.A few eyes, glowing with reflected light and likely belonging to racoons, seem to get startled and immediately scamper off. Nothing big, too low to the ground for that thankfully. You hop out of the truck and shine the light towards the cabin itself, stepping closer to get a better look.It's definitely seen better days. A tree seems to have partially collapsed, now held up by the cabin's badly-dented rooftop. Shrubbery around it is overgrown and untended-to, and a thick layer of leaves coat both the ground and the cabin itself. Thankfully, that seems to be the limit of the damage. Speaking of damage...
>>6121275You turn your flashlight onto the truck, beaming it down at the wheels. They're covered in mud, but other than that you think they look relatively fine so far. You stalk around the back of the truck to get a look at the other side and notice a dark trail of black fluid leading off in the direction you just came from. You can feel a swear forming in your chest as you lean down to dip your fingers in it, bringing it up for a smell. Yep...oil. Whatever you hit has royally FUCKED your shit up. And you just spent about the last hour driving on the worst possible road! It's definitely too late to slap a patch on it now, not with how much oil you've already lost. You'll need to find replacement motor oil if you want to have any way of driving your truck out of here.After a few creative curses and a slightly sore toe you earned by kicking one of your tires, you decide to pull out your cellphone and see about looking up a local repair place. Unfortunately, you see that you have ZERO bars, and no network coverage whatsoever out here. You thought this would happen, but you're no less disappointed by the results. If you want to make a call, it'll have to be through a landline.Your night is already ruined. God, you just want to go to sleep and get it over with already. You eye the run-down cabin warily, thinking for a moment about what to do. If you need to, you can always sleep in the truck - it'll be uncomfortable, but you doubt the roof will cave in on you randomly. Or that you'll wake up with bugs all over you.>Fuck it, sleep in the truck tonight. You're not exploring a run-down cabin at night.>Approach the cabin. You came here for a reason, damn it, and you're at LEAST going to sleep in a bed tonight for all the trouble you went through!>Drive back out to the main road. The truck's not fully dead YET, and you don't fancy hoofing it all the way back there. >Maybe there's other cabins out here. Maybe you should look for them, see if someone's around to help you with your problems.>Something else? (Write-in!)
>>6121276
>>6121277What did anon mean by this...?
>>6121283It was a ghost!>Fuck it, sleep in the truck tonight. You're not exploring a run-down cabin at night.
>Pull over here and now, check for any potential damages.>A cabin that you inherited from your recently-deceased grandfather. You want to see if he left any memorabilia there.Pull over or no balls
>>6121276>Approach the cabin. You came here for a reason, damn it, and you're at LEAST going to sleep in a bed tonight for all the trouble you went through!Damn straight, we're a force of nature.
>>6121216>Keep on trucking, you are NOT going to get out in some dark forest in the middle of nowhere at MIDNIGHT.>A hotel. You heard about a circus being set up in the place you're heading to, and you plan to check it out tomorrow.
>>6121292>>6121303A little late on that particular vote, fellas!
>>6121276>Drive back out to the main road. The truck's not fully dead YET, and you don't fancy hoofing it all the way back there.
>>6121276>>Drive back out to the main road. The truck's not fully dead YET, and you don't fancy hoofing it all the way back there.
>>6121276>Drive back out to the main road. The truck's not fully dead YET, and you don't fancy hoofing it all the way back there.Main road will hopefully have some passerby
>>6121276>Approach the cabin. You came here for a reason, damn it, and you're at LEAST going to sleep in a bed tonight for all the trouble you went through!
>>6121288>>6121298>>6121308>>6121315>>6121414>>6121422It looks like we're going to attempt to drive back out onto the main road! Better now than never, right anons...?Of course, this wouldn't be a proper quest without some luck involved. Three sacrifices, roll me 1d6 each! If a single one of you lands a six, you'll be granted a Partial Success. If two of you net a six, a full success! And for all three, well, you have the devil's own luck I would say.
Rolled 1 (1d6)>>6121457Watch THIS
Rolled 3 (1d6)>>6121457>>6121466Fuck fuck fuck please...
Rolled 6 (1d6)>>6121457Check this 2.
>>6121474
>>6121474HELL YEA ANON
PARTIAL SUCCESS...Your tenacity and dog-headedness already got you into this mess. As much as you want to call it a night and get some quality sleep in a real bed, you know that you only have so much time to salvage the situation with your truck. You're not even positive if it's in a good enough shape to make it back to the main roads, but damn if that'll stop you from trying - after all, a fourty five minute trip by truck is going to be a hell of a lot longer one on foot, and you might actually be able to get cell service after a certain point.With that in mind, you climb back into the driver's seat and throw your flashlight into the passenger's once you click it off. You slide the key into the ignition and give it a tight turn, your heart beating as you listen to the cranking of the car's engine...before it hums to life. Hot damn, she's not dead yet!"Thank you, sweet baby Jesus." You mutter a prayer, gently slapping the wheel victoriously.With that, you pop your second U-turn of the night and start driving back the way you came. You drive with a bit more urgency than before, unsure when the truck will die on you, and by the time you hit the 30-minute mark you're feeling mighty fine about your choice. Of course, such hubris is not without its consequences, it seems. The truck begins to sputter and stall mid-drive."No, god damn it! You gotta be shitting me!" You hit the wheel in anger this time. Fifteen minutes, you were that close to getting off this piece of shit dirt road! You're not even sure how long it'll take you to make the rest of the distance on foot. You're not even sure you want to try as much at night, that's something you'd qualify a man as insane for doing.Such thoughts are exactly why you're simultaneously startled and bewildered when you see a man's silhouette walking up the dirt-and-gravel path. His features become clear soon enough, revealing him to be a bushy-bearded geriatric with thick clothes well-suited to the night's chill. His complexion is tanned, his face wrinkled, and his skin showing more than a few sunspots and freckles. You would bet good money that he works the land for a living."It looks like you've got yourself into a right mess, son." The old man speaks up as he steps in front of your immobile truck.You roll down the window and lean out of it halfway to squint at him. "You're not wrong." You admit. "But if you don't mind me asking, why are you out here in the middle of nowhere at this god-forsaken hour?"He scoffs, waving the question off with derision clear on his face. "You're the one who came barreling through here not too long ago in your rustbucket. I know that it's a secluded area, but you shouldn't be causing such a ruckus so late at night, you know." He admonishes you.You feel your face heat up with a mixture of indignation and embarrassment. "I didn't realize there'd be neighbors so close. Sorry for waking you, Mr..." You lead.
"None a' that mister bullcrap. The name's Ishmael. Now, correct me if I'm wrong, but you're stranded out here for the night, ain't ya?""Yes, yes I am." You admit.He laughs, revealing a grin with several missing teeth and disgusting plaque buildup on the rest. "Then you better get walking to safety sometime soon, son. There's plenty of things out in these woods that'll eat you up. They'll peel open that rustbucket and fish you out like canned goods, they will. Assuming they don't feel like playing with you, first."Not one bit of what he said was reassuring to you. The woods didn't exactly feel safe before; now they're downright oppressive. The general ambiance makes it hard to tell if Ishmael is exaggerating to fuck with you or being genuine right now. There's no way a bear could just rip apart your truck so easily, right?>Ask to accompany Ishmael to his cabin. Safety in numbers, and he seems like he knows the area damn well to be wandering around at night.>Make your way to the safety of the main street on foot. You're not about to trust some random shifty old man you met in the woods...>You're not getting out of this truck until morning, no siree.>Something else...? (Write-in!)
>>6121502>Ask to accompany Ishmael to his cabin. Safety in numbers, and he seems like he knows the area damn well to be wandering around at night.He seems like a bro.
>>6121502>>Ask to accompany Ishmael to his cabin. Safety in numbers, and he seems like he knows the area damn well to be wandering around at night.If he kills us we will at least know the face of our killer.
>>6121502>Ask to accompany Ishmael to his cabin. Safety in numbers, and he seems like he knows the area damn well to be wandering around at night.
Rolled 50 (1d100)Odds we survive the night like a badass and or genius horror protag, analysis
>>6121536>50/50Seems about right.>>6121502Ask why he's out here on his lonesome if the woods are full of man-eating monsters.In a jokey tone. Not joking, though.Digging the vibe so far, OP!
>>6121502>Inquire more about these horrors in the woods. What can be done to evade them?
"I hate to be a bother, but since you're out here checking up on me anyways...would you mind if I stuck with you for tonight?" You present the obvious question while grabbing your flashlight in preparation for a trek on foot. "I feel like we'd both be safer if we stuck together. Especially if these woods have such nasty critters in them like you say."He looks at you with a twinkle of amusement in his eye, a raspy chuckle escaping from him that quickly turns into coughing. Quite the violent fit of coughing, even - specks of saliva coat his gloved fist in no time at all. Is that a hint of blood mixed in with it?"Shit, old man, are you okay? You're not going to keel over and die on me right after introducing yourself, are you?" You ask in alarm, hopping out of the truck and slamming the door in your hurry over to him. He waves you off with a look of irritation on his face."Fuck off with that, I've had this cough for twenty years. The autumn chill irritates the tar in my lungs, that's all. Nothing I can't fix with a full pipe and a warm fire." He says, before clearing his throat and hocking a loogie composed of an unholy mixture of snot, saliva, blood, and you're pretty sure at least half a year's worth of tobacco tar. "Now if you're gonna come with me, then step to it. I'm not going to go slowly for your sorry ass.""Don't worry about that, I don't think it'll be a problem." You say, rolling your eyes. You're certain you could run circles around the man if you wanted to. Part of you is tempted to do just that, but you refrain...for now. "So, while we walk...what exactly is out there in the woods that's so dangerous? And how do you go around avoiding them?""I reckon that shutting up is a good start." He scowls at you, rapping your left leg with his cane with a surprising amount of force. Damn thing stings. "Keep quiet as a mouse until we get to my cabin."You frown at the advice, rubbing your leg where he hit you, but decide not to question his directions. The two of you start to walk through the woods in relative silence, your own flashlight being the only thing lighting your way. He seems to be a slow and methodical man, sometimes stopping for a few minutes for seemingly no reason, usually in areas where the woods are on the quieter side. Of course, even then, the forest seems to be teeming with nightlife according to your ears and occasional glimpses of nocturnally-adapted eyes - the majority of your twenty-minute trek is a cacophony of insect sounds and rustling foliage. The keening wail of a distant elk startles you briefly, before Ishmael explains what it was under his breath and tells you to "Ignore it and stop being such a priss."When you finally arrive at Ishmael's cabin, you're glad to see that it's in considerably better shape than your Grandfather's. You don't get much time to look at the exterior, other than noting that it's a log-and-brick construction and that it has fairly weathered shingles.
Once the two of you are inside, the old man is quick to shut the door and lock it with two separate cast-iron deadbolts - one at the side and one that goes down into the damn floor for anchoring. Part of you wonders just what the hell he's expecting to try to break in here with a lock like that. Your gaze is quickly drawn away from the heavy door when Ishmael hurries over to the fireplace and immediately tosses a log onto the embers of a previous fire, poking at it vigoriously with an iron rod for a few moments to get the new wood to catch aflame. You notice that his living room is filled with recording equipment, of all things. You make notice of a typewriter, a projector, an old reel-to-reel audio recorder, and other such outdated devices that you don't even know the name of. He didn't really strike you as the type to have such gadgetry, and the fact that he has so much of it stokes your curiosity even more. But, of course, you have to ask about the most pressing thing on your mind before anything else..."Alright, Ish. We're home safe and sound. Now can you tell me what's supposedly lurking out there?" You ask.He turns and gives you a strange, unreadable expression. His eyes are hard, mouth taut. You're not sure if he disapproves of the question or if the topic itself makes him uncomfortable in some way. Maybe it's you that makes him uncomfortable. After a few tense seconds of silence where he sizes you up, he finally gives you an answer. Needless to say, it's not one you were expecting to hear in a million years...>The Coven. A cult of women that feast upon the hearts of animal and man alike, and wear the skins of their prey. They are a curse upon these lands.>A spirit. An ancient, powerful spirit stalks the woods at night. It draws in a host of other spiritual beings in its wake. It leaves horrific effigies of gore wherever it finds unlucky prey.>The Living Dead. Something deeper in the woods is turning man and animal alike into flesh-craving cannibals, and mutating meat and bone into disturbing forms. Some of them still bear intelligence...>The False Woods. The trees are alive. They're hungry, and they want your rotting corpse to feed their roots. Now that you're here, they're not going to let you leave if they can help it.>The Mist. It conjures...things, wherever it goes. Living nightmares tailored to your fears. Draws people into these woods however it can.>Something else? (Write-in!)That's right - it's time for YOU to choose the scare! This vote open until TOMORROW!
>>6121732>The Mist. It conjures...things, wherever it goes. Living nightmares tailored to your fears. Draws people into these woods however it can.Actually, all sound good to me except The False Woods.
>>6121732>The Mist. It conjures...things, wherever it goes. Living nightmares tailored to your fears. Draws people into these woods however it can.
>>6121732>>6121776You know, I just thought...Can we go hardmode and combine everything? The classic suicide/suffering option.
>>6121732>The Coven. A cult of women that feast upon the hearts of animal and man alike, and wear the skins of their prey. They are a curse upon these lands.
>>6121732>The MistWouldn't be horror without some gaslighting and paranoia, best way to spook through the medium of text is if we can't even trust the words we see on the pageImagine if Ishmael is just a thing conjured up by the mist to draw us deeper into the woods lol
>>6121788You cannot get a goth gf from the woods, anon. Don't fall for it.
>>6121784You are totally free to combine two or more options if you wish! That's what write-ins are for!
>>6121776The False Woods are totally friendly, guy! Trust me, my best friend is a tree.
>>6121732>A spirit. An ancient, powerful spirit stalks the woods at night. It draws in a host of other spiritual beings in its wake. It leaves horrific effigies of gore wherever it finds unlucky prey.Getting hunted by a wendigo is worth a free cabin in the woods.
>>6121861Thank god we aren't out here with our family and a few friends. Doming a stranger ain't so bad. Sorry, Ishmael.
>>6121732>Something else? (Write-in!)>A possessed CAR! That KILLS!
>>6121908I would 100% back this, but if not,>>6121732>The Coven. A cult of women that feast upon the hearts of animal and man alike, and wear the skins of their prey. They are a curse upon these lands.
>>6121732>The MistBon brouillard...
>>6121732>>The Mist. It conjures...things, wherever it goes. Living nightmares tailored to your fears. Draws people into these woods however it can.Seems the most thematically appropriate.
>>6121732>The False Woods. The trees are alive. They're hungry, and they want your rotting corpse to feed their roots. Now that you're here, they're not going to let you leave if they can help it.
>>6121908Is it a classic car? Maybe red?
>>6121732>>The Mist. It conjures...things, wherever it goes. Living nightmares tailored to your fears. Draws people into these woods however it can.
>>6121794On second thought, I'll stick to the Mist.>>6121790>spoilerThat would be quite devious indeed.
"The Mist. It conjures...things, wherever it goes. Living nightmares tailored to your fears. Draws people into these woods however it can." Ishmael says with deadly seriousness. You feel uncomfortable, in the same way anyone would feel uncomfortable in the presence of what's clearly a crazy old man."Right, uh, Ishmael - I take it you've probably had some friends get lost in these woods when it gets foggy?" You ask, before pressing on. "That's natural. It's really easy to get lost when you can't see more than ten feet out. And things like bobcats and bears have a much easier time tracking us in those conditions than we have of avoiding them.""You think I'm off my rocker, don't you?" He scoffs, lifting up his cane and jabbing it towards a window. "Take a look for yourself if you don't believe me. Just don't get too close, now."You glance towards the window in question, seeing a thick fog start rolling in despite the relative clearness when you were outside minutes ago. You watch it for a few moments, and right when you're about to open your mouth to say that 'It's just misty', you spot something flitting around behind the trees.It looks like a mosquito, but given how it disappears behind distant trees, it's definitely not any mosquito you've ever seen. It must be massive, the size of a man! With a spearlike needle protruding from its face that could skewer a boar, let alone a person. "Holy shit. That's...that's gotta be an undocumented species or something." You say, getting the feeling of your skin wanting to squirm just by looking at it. You hate mosquitoes."Never seen it before in my life, son." Ishmael replies, tapping his cane on the floor as he walks a little closer to the window. Just close enough to reach out and tap the window lightly with the walking tool.Something shifts into view from where it was lingering beside the house, making a brief lunge at the cane and scraping claws along the smooth glass window before it realizes its mistake. It looks like a fucked up mix between a human and a spider, eight malice-filled eyes and a maw full of fangs adorning its head. It scurries out of view before you can get a better look at it."That's one of mine." Ishmael comments, while you're standing there frozen - both fearful and dumbfounded. "Still don't believe me?"The next thirty minutes are filled with you trying to come up with excuses for what you saw and Ishmael shooting you down. Eventually, he gets tired of your questions and orders you to sit on the couch, while he disappears into the kitchen and later comes back out with a cup of tea. You drink it, naturally, and find the minty flavor to be quite enjoyable. You didn't take Ishmael for a tea guy - he seems like a coffee man. Your thoughts are proven right when you glance at his own cup and see a black sludgelike brew of the good shit, which he sips at despite the steam rising off it.
"Alright, so there's monsters in the mist out there." You say, taking another sip of tea. "And you live out here doing what?""Living. What, you think I'm going to uproot my life just because of some supernatural fuckery?" He takes a nice long drink of his sludge. "I got memories here. They can take that from my cold dead hands.""Jesus, alright. I'll give you one thing, you're more stubborn than a mule apparently. Might even be a picture of you next to the word in the dictionary." You admit, your declining adrenaline now leaving you feeling a little tired as you enjoy your tea. "So, why don't they break through the windows?" You ask, now that you've had time to calm down and think a little clearer."The smoke." Ish says, gesturing to the fireplace. "They hate the smoke. Probably edges out that fog they come from. Maybe it just irritates their senses, maybe it makes 'em weaker. Fuck if I know, son. But they won't go anywhere there's lots of smoke. I have to keep this place stocked up on a hell of a lotta wood. The wet stuff smokes best.""I'll keep that in mind..." You say, feeling a little lightheaded now. "So what's the plan? How long does the mist usually stick around once it rolls in?""About a week, but it could be more or less depending on how much it wants you. It's safer out there during the day, but never completely safe. And you can forget about leaving the woods while it's around, you'll just end up turned around no matter what you try." Ishmael explains. "Worry about all that shit tomorrow though - it's about time for you to go to sleep.""I do feel pretty tired." You admit, your eyes starting to droop. "Huh?" You feel strange as you lean forward to place your cup on the coffee table. Like you're as light as air but can't move on your own will that easily. Ishmael reaches over to push you over so that you're laying on the couch, chuckling as he does so."Just a bit of sleeping medicine, lad. You were annoying the hell outta me with all your questions. Rest up, you'll need to be alert for our preparations tomorrow." Ishmael reveals, before he gets up and starts walking off to a separate part of the cabin all while sipping at his brew."You...dick..." You whisper out as you feel yourself beginning to pass out. Who the hell drugs a guest just because they're talking too much?!
DAWN OF THE FIRST DAY...You have some time during daylight hours to accomplish some tasks. Putting your full focus on a single task will earn bigger results, but you can split your time between multiple ones if you so wish. Make wise choices, as they will be tested during the night...>You decide to help Ishmael gather more wood. Smoke is paramount to survival.>You decide to help reinforce Ishmael's cabin. You never know if something might try to break through despite the smoke.>You decide to try to head out to the main road, despite Ishmael's advice otherwise.>You try to head deeper into the mist, hoping to learn more about the source of it. >You head to your Grandfather's cabin on foot. There could be any number of useful things there...>You head out to your truck, put her in Manual, and push her back to Ishmael's cabin. You never know if she'll have useful parts to use.>Something else? (Write-in!)
>>6122393>>You head out to your truck, put her in Manual, and push her back to Ishmael's cabin. You never know if she'll have useful parts to use.Ishmael can gather wood. I figure this is a chore that'll become harder to do the longer we stick around. Plus there's no telling what will fuck with our ride if we leave it outside
>>6122393>You head out to your truck, put her in Manual, and push her back to Ishmael's cabin. You never know if she'll have useful parts to use.
>>6122409>>6122413>>6122432Looks like you're wanting to retrieve your baby! During the day, it's less dangerous, as Ishmael said. That being said, it's not entirely without risk...Three sacrifices, roll 2d6 each! The rules are the same as before, save for the fact that only one 6 will be counted per roller. Think of it like each of you rolling having 'advantage'!
Rolled 4, 6 = 10 (2d6)>>6122490Allow me to disappoint you all.
Rolled 2, 2 = 4 (2d6)>>6122490Excuse me while I whip this out.
Rolled 6, 2 = 8 (2d6)>>6122498Maybe next time.>>6122490
When you wake up, Ishmael has seemingly left you behind. A note in chickenscratch, which takes a while for you to decipher, tells you that he's gone out to collect wood. He also tells you to help yourself to the jerky in the pantry if you want breakfast, but not to touch anything else. Not the most hospitable host, but at least he's willing to put up with a total stranger for a week - you can't ask for much more. Not with monsters outside, at least.After washing down a breakfast consisting of the hardest jerky known to man with some surprisingly refreshing water, you decide that you can't afford to be idle either. You're going to go out and get your truck, even if you have to push the damn thing the whole way here. You've got too much invested in it to just let it rust out there.Your trip back is thankfully made easy by following the two sets of footprints that belonged to you and Ishmael when you made your way here. The ground had been soft and slightly muddy, ideal for helping you track. It also affords you an unnerving look at a wide variety of tracks belonging to decidedly unnatural creatures, including at least a few that could almost past for bare-footed people. A large portion of these monstrous tracks are awfully close to yours, like they were trailing you specifically - you'll have to keep note of that.When you finally arrive back at the truck, you're relieved to see that despite an alarming number of tracks surrounding it, the truck itself seems to be unharmed past the damage you yourself did to it last night. You hop into the driver's seat long enough to flip the gear into Manual, pat it affectionately on the wheel, and hop back out to start on the LONG and DIFFICULT process of hauling it through the woods and back to Ishmael's cabin. Alone.You wish it didn't take half as long as it did, but it truly was an all-day event. The lack of help was the big kicker, as you had to struggle between pushing and steering. The muddy ground forced you to rock the truck back and forth to get it to keep going more than a few times, and the path to Ishmael's place is more of a footpath than one intended for vehicles; you had to maneuver it around a similar yet larger path often.By the time the sun is starting to go down, you're starving from the lack of lunch, but finally and victoriously back at Ishmael's place. You wipe hard-earned sweat from your brow, and pat your truck affectionately. You've got too many memories with her to leave her behind, your beloved 1947 Chevy TK. She's a classic, and you're pretty sure a collector's item, but its value to you is far more than that - it was your Grandfather's truck once, after all. He gave you more than just the Cabin when he passed away.Now that you think about it, you never really checked the truck all that thoroughly to see if he left anything behind in it. You take just a few minutes to search every inch, and locate a compartment hidden under the passenger's seat. What could be inside?
>>6122656>An 8-inch Colt Python, one of the finest revolvers ever produced. Chambered for the .357 magnum, it hits like a truck and kicks like a mule. Currently loaded with six rounds, and it has a speedloader of 6 more right next to it. Can technically be fired one-handed.>A Winchester Model 12 Pump-Action Shotgun. Nicknamed the perfect repeater for a damn good reason. She fires 12-gauge shells, and currently holds 6 in her magazine. A small box of 10 more sits next to her. Two-handed.>A Colt 1911, one of the most popular handguns of all time. Semi-automatic, fires .45 ACP, and is magazine fed for quick reloading. Currently has a 12-round box magazine loaded in, with one extra sitting next to it.>The biggest bowie knife you've ever seen. You'd have a hard time breaking it, and you could use it on anything from chopping small amounts of wood to skinning a deer. And yes, it's quite deadly in a fight too.>Not just one, but TWO pineapple grenades. More formally known as the Mk 2 Grenade. Jesus Christ, Gramps, why would you keep these in your car?!>Something else? (Write in...but be reasonable!)
>>6122658>A classic twelve-gauge double-barreled shotgun, sawed-off.Groovy.
>>6122658>>The biggest bowie knife you've ever seen. You'd have a hard time breaking it, and you could use it on anything from chopping small amounts of wood to skinning a deer. And yes, it's quite deadly in a fight too.It's the "hard time breaking it" that sells me.
>>6122658>The biggest bowie knife you've ever seen. You'd have a hard time breaking it, and you could use it on anything from chopping small amounts of wood to skinning a deer. And yes, it's quite deadly in a fight too.If it ain’t just fending off creatures we gotta worry about, this is our best option.
A 1911 with a stendo? Shiiiiieeeet grandad what hood you from?
>>6122658>A Colt 1911, one of the most popular handguns of all time. Semi-automatic, fires .45 ACP, and is magazine fed for quick reloading. Currently has a 12-round box magazine loaded in, with one extra sitting next to it.
>>6122658>>The biggest bowie knife you've ever seen. You'd have a hard time breaking it, and you could use it on anything from chopping small amounts of wood to skinning a deer. And yes, it's quite deadly in a fight too.
>>6122658>>A Winchester Model 12 Pump-Action Shotgun. Nicknamed the perfect repeater for a damn good reason. She fires 12-gauge shells, and currently holds 6 in her magazine. A small box of 10 more sits next to her. Two-handed.
>>6122686>>6122712>>6122714>>6122740>>6122746>>6122762>>6122765It was the biggest goddamn Bowie Knife you'd ever laid eyes on. You're not sure if it could technically qualify as a machete or not - it definitely felt more like holding a shortsword more than a knife. It's a familiar thing, one that brings back a memory you'd long since forgotten...Your grandad is standing in front of you. You don't remember what his face looked like back then, but you remember that he was so much taller than you. You must have been pretty young when this happened - he's looking down at you and showing off his knife. Despite the clear age gap, he talks to you like he would anyone his own age, flipping the knife over and explaining what each part of it is for."Now, when you're looking for a good tool that'll get you through the shit-""Dad!" Your father's voice cuts him off. "Not in front of him, for god's sake."Your grandfather turns, pointing at the figure that you don't look at - you're too transfixed on the blade. "You can tell me what to do when you can put me on my ass, boy. Until then, I'll talk how I want to who I want. Hell, I said worse when I was raising you, and you turned out alright."Your father sighs with exasperation, walking off while muttering something about "Not being able to deal with this right now". He always tended to walk away from confrontation like that, you remember."Now, as I was saying, you're gonna wanna get yourself something sturdy above all else. If your shit breaks on you, you may as well have not had it at all. You don't gotta get fancy with it, but a good knife will do just about everything you need out in the wilderness. Don't need no axe unless you're cutting lumber to build a house, son. Notches? They'll just mess up what you're doing, and make the blade weaker. If you get a heavier knife, you can actually let it do most of the work for you. Don't let those 'lightweight survivalists' convince you of their bullshit, you end up saving yourself some pounds by not having to pack an axe or a dozen other tools. You just need the one."You turn the knife over in your hands, the memory fading once more into the background. Seeing that he left a sheathe for it as well, you take a moment to attach it properly to your belt, and put the treasured heirloom where it belongs. You wonder if he knew about what's going on out here in the woods or not - and if he did, why would he leave the cabin to you? Something to wonder about later, you suppose. It's getting too dark to stay out here any longer.You lock the truck up and head back inside, finding Ishmael in the kitchen, brewing a pot of something. Your nose tells you that it's some kind of stew. You'd never admit it to the old bastard, but it smells delicious."Wood collecting go fine?" You ask."Mmhm. Got yer truck back yet, or did you give up?" He replies, not looking back at you.
"...Yeah, I got it back. I never had the chance to tell you where I was going though. Did you see me struggling and just not offer to help?" You ask indignantly."Yup." He laughs. "I did my thing, you did your thing. Besides, it builds character."You bite your tongue and silently raise a fist at his back. 'Don't do it, Michael. Don't drown an old man in his own stew, no matter how satisfying it'd be.' You think to yourself, slowly lowering your fist. "Right. Should we be wary of anything in particular tonight?""Indeed we should, son. The first night's not so bad, the mist isn't so thick when it first rolls in. Now, though, we might be getting bolder visitors. It gets a little bit worse each night, until it finally goes away. In the worst case scenario, I've got a basement we can go down into and barricade for a while - but I'd rather not do that. They always trash the place when I do." Ishmael explains."And the firewood, do we have enough to keep it smoking all night?" You ask."We do, but I've got to make it last. There's no guarantee it'll be safe enough to go outside and collect more, so I'll be using it sparingly for tonight, just in case we end up unlucky for a few nights. I'd rather have a little bit than none at all!" He replies."Alright. So...what should I do, then?" You ask awkwardly, while Ishmael ladles some generous amounts of stew into two bowls. He grabs his own and heads over to the couch, sitting down unceremoniously."Get your fuckin' food, for one." He grumbles. "For two, that's up to you. If something breaks in, kill it or something. Otherwise, do what you want - watch 'em, take a nap, whittle something with that knife of yours - I don't really care."You grab your bowl of stew and go to sit next to him, mulling over your options for the night. You bring a spoonful up to your mouth, confirming your fears: The bastard really does make some good stew.Night Phase!The QM will roll an increasing number of d6s each night to determine how BOLD the creatures are that night. YOU must decide on what your primary activity for the night will be, which will determine where you are in the cabin and how ready you are for action if they should try to break in. It's inadvisable to stay awake all night, unless you plan on sleeping during the day instead - exhaustion is rough!How long will you stay awake for?>None of the night, sleep immediately.>Half the night.>All night.Your activity?>Watch the creatures. Observe their features and habits. (Upstairs, or Downstairs?)>Poke around the cabin, learn more about Ishmael.>Whittle something out of some spare firewood. (What?)>Reinforce a part of the house with what you can. (Windows and Doors currently available. Makes noise, and could attract more monsters.)>Something else? (Write-in!)
>>6122832>>All night.>Reinforce a part of the house with what you can.Windows
>>6122832>>Half the night.>>Reinforce a part of the house with what you can. (Windows and Doors currently available. Makes noise, and could attract more monsters.)Windows seem more vulnerable.
>>6122832>Half the night.>Whittle something out of some spare firewood. (A long pole for the bowie knife, with a fastening/unfastening slot. Make a glaive with a detachable blade, in other words.)If that's outside out range of expertise or materials are too irregular for a long handle, then>Reinforce a part of the house with what you can. (Windows)
>>6122832>None of the night, sleep immediately.>Watch the creatures. Observe their features and habits upstairs.Schizo mode.
>>6122920SupportAnd watch from downstairs
>>6122832>None of the night, sleep immediately.>Reinforce a part of the house with what you can. (Windows and Doors currently available. Makes noise, and could attract more monsters.)Windows.
>>6122832>Half the night.>Reinforce a part of the house with what you can.>>Windows
>>6122832>None of the night, sleep immediatelyNo way something happens on the first (second) night, right? I'm sure half sleeping will eventually hurt us in the long run too, better get our sleep in and be well rested while we canEither sleep or go full paranoid schizo and learn more about Ishmael by poking around, that's my vote (also it might be helpful to note stuff so if his cabin stuff looks different later we know we're in some fucked illusion)
>>6122832>Half the night>Watch the creatures. Observe their features and habits. Upstairs
Rolled 5, 2 = 7 (2d6)>>6122842>>6122846>>6122900>>6122920>>6122956>>6123119>>6123193>>6123265While staying awake for half of the night and none of the night are technically tied, I'll roll the one vote for all night into the half night folks. Because I can! And because the majority of people who voted for sleeping immediately also voted to reinforce part of the house. I wouldn't trust a sleepwalking contractor, personally!Anyways, you're going to do a half-night, and you're going to reinforce the windows! Because of the noise it makes, I'm adding an additional d6 to my roll for the night. If any of my dice land on a 6, there's an encounter! If more than one land on a 6...well, it may be more dangerous than you expected.First (dangerous) night: 1d6! Noise: +1d6. Total: 2d6!
>>6123320Man this forest is PEACEFUL. Sleeping like a baby tonight.
>>6123320It looks like you're not going to face any meaningful interruptions! It got pretty close, though.Now, three sacrifices, roll 1d6 for me! We're going to see just how effective the reinforcements you can make from materials already in the cabin are.
Rolled 4 (1d6)>>6123327We'd better really stock up on firewood if we're using it for reinforcements
Rolled 3 (1d6)>>6123327If no one else wants to roll poorly, I will.
Rolled 2 (1d6)>>6123327Watch THIS
While Ishmael gets the fire started, you take a loon around the interior of the living room for a few moments. You point to one of the windows for a moment, noting the scratches on the glass. "Won't they break through the windows pretty easily? They're already getting damaged.""They could, they could. They tend to go for the door more often, though. I think the lights might bother some of 'em. Not all of 'em, though." Ishmael replies, pulling up a stool and manning his spot at the fireplace now.You can already see a few creatures flitting around in the darkness out there. It's unnerving, and you feel vulnerable. Too vulnerable. "I'm going to see if I can block the windows off...make it a bit safer in here." You say. "Do you have any materials for that?""I put most of my resources into reinforcing the basement. I might have some left over down there, I'm not entirely sure. You definitely don't want to be using the firewood for the job, though - like I told you before, it's all wet so it smokes real good. Wet wood makes for poor carpentry. And dry wood doesn't smoke so good, so I don't keep much of a supply of it around.""Right. I'll take a look around, then. See what I can do." You reply. The main floor doesn't really have much you could directly block the windows off with, unless you wanted to dismantle some of the old man's shelving or stack cabinets on top of tables. Neither of which you think would do a particularly good job of blocking things. The couch isn't a viable tool to block things with unless you want to sleep on the floor for the next week.There's a bigger shelf in the back, and you're pretty sure some standard bedroom amenities upstairs. You trudge through the house to find the basement entrance, a simple set of stairs leading down to a particularly thick door with steel sheets bolted in place in front of it. Descending the stairs and opening the door, you see that the inside is that of an older wooden door with steel bars stretching along it for added support, thickened hinges, and a deadbolt twice as thick as the one on the front door. Funnily enough, it also has a dusty glass viewhole to peer out into the stairwell with.
Inside the basement itself, there...really doesn't seem to be much at all to use. Three large shelves sparsely decorated with random junk, which you could technically take apart to use for reinforcements, but you think that'd run the risk of pissing him off. A generator runs in the back, and there's an old refrigerator tucked away to the side that you'd wager is filled with game meat. A small trail of weeks-old dried blood leads back towards a butchering room, where you can see some bony remains of a stag that Ishmael must have hunted at some point.Seeing the stag's antlers is a relief, because if you're being honest, you were starting to wonder if you were going to find a human body down here. Thankfully, it seems like he's just a reasonably ordinary cranky old man, too stubborn to leave. At least, you hope that's actually the case - something about him is just plain strange, but you haven't been able to place what yet. 'Don't get distracted! You're trying to barricade the windows, dumbass. Now, how do we do that without destroying the old man's stuff...?' You think to yourself....After half a night's effort, you've managed to empty the three shelves in the basement and drag them, painstakingly, upstairs. You had to clear out spaces from the windows and then move the shelves in front of each window that you could, but now you're utterly exhausted. You can really only move so much weight in one day before your body starts screaming at you to stop and rest already, so you decide to oblige it.Taking a break on the couch, your eyes watch the windows warily. Something thumps briefly on the front door, but gives up after only a few tries, scraping something on the ground as it wanders off. Your eyes start to feel as heavy as your body, and before long, you manage to fall into a deep sleep.
DAWN OF THE SECOND DAY...You have some time during daylight hours to accomplish some tasks. Putting your full focus on a single task will earn bigger results, but you can split your time between multiple ones if you so wish. Make wise choices, as they will be tested during the night...>You decide to help Ishmael gather more wood. Smoke is paramount to survival.>You decide to continue your efforts to reinforce Ishmael's cabin. You never know if something might try to break through despite the smoke.>You decide to try to head out to the main road, despite Ishmael's advice otherwise.>You try to head deeper into the mist, hoping to learn more about the source of it. >You head to your Grandfather's cabin on foot. There could be any number of useful things there...>As much as it pains you, you decide to disassemble parts of your truck, so you have good resources to reinforce the cabin with. >Something else? (Write-in!)
>>6123430>You head to your Grandfather's cabin on foot. There could be any number of useful things there...What did grandpa know...?
>>6123430>As much as it pains you, you decide to disassemble parts of your truck, so you have good resources to reinforce the cabin with. This is why we pushed the truck here, right?And split with>You decide to continue your efforts to reinforce Ishmael's cabin. You never know if something might try to break through despite the smoke.
>>6123430>As much as it pains you, you decide to disassemble parts of your truck, so you have good resources to reinforce the cabin with.Ain't like we can find any gas anywhere close enough to be worth saving this thing. >You decide to continue your efforts to reinforce Ishmael's cabin. You never know if something might try to break through despite the smoke.
>>6123430>>You head to your Grandfather's cabin on foot. There could be any number of useful things there...
>>6123430>You head to your Grandfather's cabin on foot. There could be any number of useful things there...>As much as it pains you, you decide to disassemble parts of your truck, so you have good resources to reinforce the cabin with.
>>6123444>>6123454I think grandpa may have some materials or survival supplies in his cabin, or a way to counter the mist. It's a gamble compared to reinforcing the cabin, but I think we can afford to delay the fortification while the Mist isn't at the peak of its power.
>>6123542Mm…yeah, you make a good point. He wouldn’t have a cabin in these woods if he didn’t have something to help survive the mist.>>6123454Changing my vote to >You head to your Grandfather's cabin on foot. There could be any number of useful things there...
>>6123430>You head to your Grandfather's cabin on foot. There could be any number of useful things there...Probably aren't going to be able to get there later once the mist thickens...
>>6123430>You head to your Grandfather's cabin on foot. There could be any number of useful things there...
>>6123440>>6123444>>6123473>>6123541>>6123682>>6123755>>6123791You're making a long trek to your Grandfather's cabin. We'll see how wise that ends up being.Three sacrifices, roll 2d6 for the trip there!
>>6123812Forgot my trip, damn it!
>>6123812dice+2d6
>>6123815Close! It goes in the options field, exactly as you wrote it. Never make the mistake of capitalizing the D in dice, it just eats it because of reasons!
Rolled 2, 1 = 3 (2d6)>>6123812I curse you with double 1s.
Rolled 4, 2 = 6 (2d6)>>6123812
Rolled 3, 2 = 5 (2d6)>>6123812
>>6123827>>6123831>>6123835Good news! Well, not so good for you, actually.It looks like you've run into a bit of trouble on the way there. As for what you're running into, well...to answer that, I need to know something.What are you afraid of?All answers considered...
>>6123836Failure.
>>6123836Sexy witches
>>6123836https://www.youtube.com/watch?v=Lc_NrV6ZA2MHippos.
>>6123836Going insane
>>6123836Extremely attractive and scantily-clad women
>>6123836Sexy women. Purely because I wanna know what you’ll do.
Rolled 1 (1d6)>>6123839>>6123841>>6123845>>6123856>>6123866>>6123890You bastards. Let's see what we're going to get.
>>6123891kek, how apt. No hot bitches for anyone now. They'd bite your dick off anyway, dudes. Not cool.
>>6123836Orcas. Grey aliens.
>>6123891Great, now we're gonna get killed by some big, dumb FAILURE. I hope you're happy, anons
When you awake in the morning, all is well. You expected otherwise, so it's a pleasant surprise. A quick look around tells you that Ishmael isn't around right now, not that you search particularly hard for the man - he has his business, and you have yours. You indulge in another breakfast of water and jerky before you head outside, stopping briefly to grab a coat from your truck. You're not sure if it'll come in handy against monsters or not, but the morning air is too damn chilly for you either way. With your body still feeling the aches and pains of hauling heavy objects around all day yesterday, you decide to keep it relatively light and not fuss around with too much. No, you have a much more important objective in mind, one that might become a problem as the fog thickens over the coming days: visiting your Grandfather's cabin.It's a long, long trek on foot. The path out to the road that leads to it is thankfully clear, and from there you're free to make the rest of the journey, but...well, it's not the easiest one. The road is muddier than yesterday, and your boots squelch in the mud with each step you take. It takes a lot more effort than you'd like, but worse yet is that it's impossible to travel with any measure of stealth this way.Three hours into your trip, that unfortunate fact is both a blessing and a boon, as you hear something stumbling along the same path that you're on. Given how its gait suddenly changed and started rapidly coming in your direction, its likely that it heard you just as easily. When it rounds the bend, you almost drop your flashlight in shock.It looks like a person, absolutely covered in writhing leeches. Several of them fall off with each step the person takes towards you - if there even is a person under all of that. You're not sure if it's someone being attacked by them, or if they're all part of the same monster. Either way, the sight sickens you, bringing bile to the bottom of your throat. Your hand reaches down to the knife strapped to your hip on instinct.>Call out to them. Is there a real person under there? Someone needing help?>Slash wildly at the leeches covering them. Monster under there or not, you've got to deal with the obvious threat first!>Try to run past them, towards the cabin! You can't be too far away from it now, maybe twenty minutes at most if you run!>Attempt to lose the figure, and the leeches, in the woods! Like hell are you going to try to deal with a swarm of parasites!>Lay down and give up, just like your dad would. You can't fail if you never try to begin with. You'd rather ignore the problem than run the risk of fucking up while you deal with it.>Something else? (Write-in!)
>>6123910>Try to run past them, towards the cabin! You can't be too far away from it now, maybe twenty minutes at most if you run!He's a failure so surely he will fail at smacking/leeching us as we dash past!
>>6123910>Try to run past them, towards the cabin! You can't be too far away from it now, maybe twenty minutes at most if you run!
>>6123910https://youtu.be/bX3c5vulySY?t=49https://www.youtube.com/watch?v=8lVUwRBcgpEHere's a bit of ambiance for you lads!
>>6123910>Try to run past them, towards the cabin! You can't be too far away from it now, maybe twenty minutes at most if you run!Doesn’t sound or look like whatever’s underneath those leeches is resisting them. Even if there is someone underneath, they’re probably a goner.
>>6123836Being watched
>>6123910>Something else? (Write-in!)This thing doesn't seem that fast so lets just calm down. If these creatures hate smoke, how about trying to light up a cigarette and blowing some smoke, just to see if it works?
>>6123910>write in>DONT. RUN.>YOU MAKE NOISE AND RISK FOOTING AND USE UP STAMINA>THERES WORSE IN THESE WOODS>Get out Big Bowie, lash it to wrist>Briskbriskbrisk away from Larry and his Leech Collection
>>6123836For future situations like these: vast spaces, like ocean/sea or cosmos-tier. Also centipedes.>>6123910>Try to run past them, towards the cabin! You can't be too far away from it now, maybe twenty minutes at most if you run!
>>6123972Do we even have a cig & lighter on hand? If we do, I’m down to give this a try.
>>6124122If a guy who drives a 1947 Chevy TK doesn't smoke then who would?
Rolled 13 (1d20)>>6123911>>6123931>>6123941>>6123972>>6124003>>6124077It looks like, ultimately, you're going to try to run past them and keep on running towards the Cabin!A poor choice indeed. -1 dice!You do get a thought to light up a cigarette though. The smoke should help at least a little, and it'll definitely calm your nerves. Dice negation nullified! The above roll determines how many cigarettes are left in your pack.Three sacrifices, roll 2d6 for me!
Rolled 1, 2 = 3 (2d6)>>6124330Puff puff pass, suck-slug-man
Rolled 5, 2 = 7 (2d6)>>6124330Smoking saves lives?
Rolled 2, 4 = 6 (2d6)>>6124330Check this 12.
Rolled 2, 3 = 5 (2d6)>>6124330tskwhat did I just saydon't. run.
Rolled 12 (1d100)>>6124334>>6124338>>6124350Posting for transparency, and rolling!
>>6124363Our neck! Our back!
>>6124363damn we done, our fear of failure was what caused us to fail in the end
>>6124372How ironic.
>>6124363That is one lucky leech. Any chance we can use our cigarette to burn it and get it to let go lol.
You two thoughts, all in the span of a second. First is that you want to run as far away from this fucking thing as quickly and as far as possible. The second is a more rational one, recalling Ishmael's advice about smoke. Your hand reaches up towards a box of cigarettes kept in your coat pocket, and with urgency you pop it open and slide one of the cancer sticks out. Thirteen left in the box - it wasn't full, you'd had a few on the trip here. It's about time for another anyways, you've been getting antsy.You pull out your zippo next and light it up with the efficiency only a practiced smoker can have. A few quick puffs show you that the walking parasite swarm seems to be hesitant to approach you, standing in place. Good, exactly as you intended. You break out into a sprint, aiming to swing wide around it and run all the way to the goddamn finish line if you have to. As soon as you start running, the entity twitches into action, homing in on where you are immediately and lunging towards you. Leech-covered arms immediately reach out and grab you by the neck, forcing you to a dead stop as the hostile entity beneath all those leeches uses a shocking amount of force to stop you before you could even get going. You can feel countless parasites shifting from their previous host, crawling over your neck, onto your back, slimy bodies violating your personal space.You freak out and thrash against the creature, kneeing it in the gut first and then prying its hands apart with your own in a burst of panic-induced strength. You shove it away all while your imagination gets the best of you, images of yourself covered in those same leeches, succumbing to them, flash in your minds eye. How many are on you? God, you can feel them!You pull the cigarette out and burn a few of them on your neck immediately, trying to reach around to pull as many of them off as you can. They practically feel fused to the flesh when you do, though, sucking away at your lifeblood. You'll need to take care of them, but the recovering swarmhost in front of you is a more pressing matter at the moment, no matter how much you're currently bothered by your hanger-ons.Leech Infection - Neck and Back! Your stamina and nutrients are slowly being drained. You will need time and effort to remove the stubborn parasites. Your cigarette has been used to help mitigate some of the Leech Infection, but some still remain.>Kill the host, and the leeches might run. Pull out your knife, stab the thing to death.>Dash into the woods, lose the figure in the labyrinthine maze of trees.>Climb a tree, where it hopefully cannot reach you.>Move slowly, carefully, and quietly away from the host.>What makes you think you can get away from this? You'll just fail again, and again, and again. Give up. Feed the leeches. At least then you'll be good for something.>Something else? (Write in!)
>>6124388>Move slowly, carefully, and quietly away from the host.
>>6124393Support
>>6124388>Kill the host, and the leeches might run. Pull out your knife, stab the thing to death.Running from our problems didnt work so well a second ago ya know.
Ain't no one had the idea to throw a rock or tree branch in the opposite direction and see if it'll go after it. Leeches don't have eyes. Whatever is under the leeches can't possibly see with all them wiggly bastards all over it. Next we will have to cover ourselves in mud and get some explosive tipped arrows.
>>6124413We could do that while getting away. Perhaps it’s vibrations in the ground or something.
>>6124388>>Move slowly, carefully, and quietly away from the host.
>>6124388>Move slowly, carefully, and quietly away from the host.It didn't strike until we started running.
>>6124477We need some homemade napalm. How does that go again? Styrofoam and kerosene? I dunno. Goddamn gribblies out in these woods, man.
>>6124413Damn, that I good idea. I support this
>>6124388>Move slowly, carefully, and quietly away from the host. +>write>Lighter. C'mon Zippo, toast the mfs of your neck.Maybe Grampap got those old CFC based bugsprays that kills the (YOU)ser as much as the bugs.It's a bugspray, bearspray, and Appalachian flamer in one eco-hostile package.
>>6124388>Kill the host, and the leeches might run. Pull out your knife, stab the thing to death.
>>6124393>>6124395>>6124398>>6124407>>6124413>>6124479>>6124486>>6124513>>6124652You have chosen...wisely! +1 Dice for main choice; +1 Dice for write-in idea. You can't be hasty if you want to avoid failure. You have to be slow, cautious. Really think things through.Three sacrifices, roll 4d6 for me!
Rolled 3, 4, 3, 6 = 16 (4d6)>>6125013No! I don't want good choices! I want to fail for half the thread at least!
Rolled 4 (1d6)>>6125013Watch... THIS
Rolled 2, 5, 2, 2 = 11 (4d6)>>6125013
Rolled 4, 1, 4 = 9 (3d6)>>6125031Oh wait watch the other 3 too
Rolled 2, 4, 2, 2 = 10 (4d6)>>6125013
>>6125017>>6125032>>6125034>>6125040Well, uh, partial success?
You force yourself to slow down and think. It's covered in leeches, so whatever's under them can't possibly see right now. The leeches themselves don't have eyes, so they can't see either. It's entirely possible that it's only reacting to the sounds you make, or possibly the vibrations you make when moving through the mud.Holding still proves your hypothesis right. Once it recovers from being pushed over, it seems to be standing there tensely, waiting for any sign of movement around it. With agonizingly slow movements, you start to shift in the mud, deathly aware of every sound you make. It twitches with each tiny squelch the mud releases as you free your shoe from it, but it's not enough to provoke it to attack.You move over and pick up a rock on the side of the road, before aiming it over at a tree and chucking it. It cracks against the wood with a sharp sound, and the swarmhost bursts into action once more, sprinting towards the tree and practically lunging at it. It goes feral on the tree trunk for a few seconds, before it seems to realize that it's not the prey that it's looking for and waiting alertly for any more noises. You try the same trick again, to lure it further away...but it ignores it, seeming to have caught on to your ploy now.Over the next fifteen painfully sluggish minutes you work your way a couple hundred feet away from the thing, just to be on the safe side, since you can't throw things to attract it elsewhere anymore. You would curse the surprisingly intelligent son of a bitch if it wouldn't get you mauled to death or worse. As it is, each minute spent is a minute too long with those bloodsuckers feeding away on your neck and back.When you finally feel that you're in the clear, you click your zippo open and move the flame under what leeches you can actually reach with the flame. They writhe around in pain, some of them even regurgitating their meal all over your fresh and open bitewounds, but it's better than letting them suck you dry. You're definitely going to want to wash that up later, though. Something tells you that getting an infection out here would be a death sentence...it'd be quite the ironic way to go, dying to an infection when you're surrounded by monsters. You trudge along for the next few minutes until you finally, at long last, see your grandfather's Cabin once more. Stepping around it, you notice that there's a line of caution tape wrapped around one end of the house - put up by the authorities, or by your Grandfather himself? You don't know, but you slip past the tape while heeding the warning, making sure you don't step on or touch anything that looks particularly unstable.
Stepping inside of the house itself, you're greeted by a modest entryway decorated with some of your grandfather's prized kills. One of said kills is displayed as a snarling wolf's head, which almost gives you a heart attack when you first see it - although in retrospect, the encounter you just had is far scarier than any wolf would be. You note that the cabin bears a hall that stretches on further than you thought it would, and it has a decent amount of rooms for you to pick through. The interior doesn't really seem to be all that affected by the damage done to the outside, luckily.Time to crack your knuckles and get to searching this place.Three more sacrifices, roll 2d6! If you have something specific you're looking for, suggest it now - it may help your search.
Rolled 2, 5 = 7 (2d6)>>6125107
Rolled 5, 3 = 8 (2d6)>>6125107I desire a canteen. Or a swag ass flask. Everyone deserves a sippy every now and again. Despair as I invite bad luck and bad ideas.
Rolled 2, 2 = 4 (2d6)>>6125107>WRITE>Seek SPOOKY SHITGramps can't have survived this long with just the Dundee Noiff. If he has any kind of mojo or hick heavy weapons set up in a prominent, easy-access place for emergencies, get it. Start where he spends the most time: mantle piece in front of the fire, or a work/study table.If he has a journal or planner, anything that might have his yearly routine, bag it.>WolfkillerIf Grampap has a Marlin lever action loaded with one gauge and his own recipe powder, he might actually have four testicles.>Seek CHEMICALSLook in elevated dry places for medicine, out of the way ground level places for chemicals. If he has an outdoor shed, look there and smell for soapy almonds. Grampap might have some past-due TNT.
>>6125108>>6125114>>6125145Well, a little less than ideal. Let's see...
Rolled 8 (1d9)>>6125224Dropped my trip AND my dice.
>>6125145>past due TNTAnon who are we trying to kill here, the monsters or ourselves?
>>6125321>of **Course** I'm not trying to get us killed Morty>It's the monsters Morty, it's always the monsters>i-i-i-it's this whole MOUNTAIN Morty>this whole WOODS is monsters.>I'm gonna, gonna *uerrp* gonna KILL THE MOUNTAIN Morty>we're gonna gonna fucking KILL THESE WOODS MORTYYY
I'd update tonight, even have the image for it done and everything, but I'm both sleep deprived and had a hell of a busy day! I don't trust me writing at the moment. I'll try to update you lads twice tomorrow as compensation.
>>6125489I get it, QM. No worries. Rest well, and see you soon.
>>6125489don't rush, you're doing fine QM
>>6125489Take care of yourself man
There's a few things on your list that you want to find. A reliable container for water is a must, as you can't be certain that fresh water will always be available when you're out and about. Weapons are second on your list, and given the type of man your Grandfather was you wouldn't doubt it if he had a plethora of them hidden around his place. Medicine, while possibly expired, would also be great to find...or at least chemicals in general, which you could use to sterilize wounds or rig up for more destructive purposes should the need arise. With all of these items in mind, you decide to start looking through the Cabin. This front area mostly has trophies and knickknacks, nothing particularly useful unless you wanted to throw down with something using a pair of antlers. Stepping into the hallway, you decide you'll check every room in a clockwise rotation so you don't miss anything. You open the first door on the left with that in mind.You're greeted by the sight of wooden stairs heading down into the darkness. A basement level? You didn't really expect it from here, but you pull out your flashlight and begin your descent anyways. Half a minute of walking down the unexpectedly long stairway sees the walls and stairs turning into grimy concrete, a stuffy moldy smell irritating your nose. Your pace is more tentative from there on, and a growing sense of dread and unease takes you as two entire minutes of just walking down the stairs pass. Why is it so long? How deep does it go? What the hell is something like this doing in Gramp's cabin? It's getting hotter with each step you take, and there's a bit of a haze this deep down. Is it even safe to proceed further?Your thoughts are interrupted when you hear a faint squelching noise. You pause where you are, holding your breath unintentionally. It happens again, and again. Something is shuffling down there, getting closer. Your flashlight finally illuminates something you can only describe as a wall of flesh with limbs, pushing itself against its surroundings as it walks up the stairs. The middle of its body is nothing more than a gaping hole, but not one that goes entirely through it if the darkness in there is anything to go by. You need to act fast, and your head whips around briefly to check upstairs. Damn it, you spent minutes just getting down here! You're starting to think that this thing might be responsible for why the dimensions of this place are fucked to begin with.>Book it all the way up the stairs, a small marathon is nothing compared to what that thing will do if it catches you!>Stand your ground, if it's made of flesh then it can bleed. Stab it to death!>Dive into that inky darkness. Immerse yourself in the unknown. Anywhere is better than here.>You have a clever idea...(Write-in!)
>>6125871>Stand your ground, if it's made of flesh then it can bleed. Stab it to death!Fuck it.
>>6125871ah shit some of those grenades would be really great right about nowif we'd searched the rest of the cabin first and gotten a bottle of alcohol, a molotov would also be really great right nowalasusually the spoiler options are the cucked dad ones, but between stabbing a fucking giant wall of flesh to death in a final stand and running up an almost never ending staircase, it's almost a viable option just to see what would happensince it's a wall of flesh without eyes (i assume), maybe we should just walk calmly up the stairs so as to not provoke it? depends on how fast it's moving, but given it's a wall of flesh it's probably not that fast, and we can always start running later anyway if we hear it catching up>Calmly walk back up the stairs, you won't make the same mistake you did earlier and do things rashly. If it sounds as if it's gaining on you, you can always run later.
>>6125989+1>>6125871Welcome back, QM!
>>6125989Support
>>6125898>>6125989>>6126003>>6126035You're momentarily split between stabbing it to death and running away, before you seize control of your nerves once more. The last thing you encountered pounced on you only when you moved quickly. This thing, much like the leech-host, doesn't seem to have eyes. You don't want to alert it to your presence, cause it to suddenly speed up or maul you to death in some grizzly fashion.With care, you decide to turn completely around and start your ascent up the stairs. Slowly, measured, pacing yourself so you don't get tired. It really shouldn't take too long, you're not that far down after all - only a few minutes....No matter how many times you keep telling yourself that you shouldn't be too far from the top now, further doubt seeps into your mind. It's been fifteen minutes of careful, measured climbing. You definitely should have gotten to the wooden portion by now, but it's still that disgusting grime-coated concrete. The massive creature has been shuffling behind you slowly but surely the entire time.You spare a glance back at it, only to see that it's about half the distance from you than it was when you first spotted it. It's getting closer to you, slowly but surely. A spike of fear runs through your heart, adrenaline surging through your veins. You don't think walking away slowly is going to help you here. Why are there so many stairs?!>Smoke some cigarettes as you climb. If the fog is making the stairs, you'll just have to edge out the smoke. Might get you some distance from the big guy, too.>Turn and fight. You won't get trapped here, and you won't run like a coward! You know it's what your grandad would do.>There could be anything in there. An infinite number of possibilities, both wonderful and horrible. See it for yourself. Enter the darkness, get away from all of this. Aren't you tired of being afraid?>Something else? (write-in!)
>>6126037I can't believe I messed up the formatting. It's so unbelievably joever.
>>6126037fuckin hell, fuck you fogthe good thing is, we know running wouldn't have worked now, since the stairs are actually never ending, and we didn't disadvantage ourselves in a fight, so no harm, no foulif we want to fight, we definitely want a smoke while we do it, but a knife against all that bullshit mass still seems like suicide, and it's not like fighting immediately gives us an advantage or anything, perhaps one extra stab at best before it goes batshit insane>Smoke some cigarettes as you climb. If the fog is making the stairs, you'll just have to edge out the smoke. Might get you some distance from the big guy, too.
I guess one good thing about choosing the knife is that we don't have to kick ourselves for losing combat opportunities, if we had a gun, there would've been an argument to be made for keeping as much distance as possible and firing as soon as we saw it to get off as many shots as we can, but since our knife requires us to be in melee anyway, distance really doesn't matter much at all
>>6126037>Smoke some cigarettes as you climb. If the fog is making the stairs, you'll just have to edge out the smoke. Might get you some distance from the big guy, too.I suspect that the spoiler options won’t actually kill us, but I ain’t gonna vote for them just yet.
>>6126037>Smoke some cigarettes as you climb. If the fog is making the stairs, you'll just have to edge out the smoke. Might get you some distance from the big guy, too.
>>6126037>>Smoke some cigarettes as you climb. If the fog is making the stairs, you'll just have to edge out the smoke. Might get you some distance from the big guy, too.I'm glad the cigarette smoking has come in handy again. What we need now is a fat cigar and a shotgun.
>>6126114Snoop Dogg would body this entire scenario instantly. Where's a bong when you need it?
>>6126037>Kick it down the stairsWe're above it, the stairs obviously go on awhile. Let's break its neck.
>>6126167Does it even have a neck? It's got arms and legs sure but other than that it seems like a giant butthole. Sphincteriffic.
>>6126037>WRITE>Cellar stairs are not enclosed: climb over the rails and hang off it, maybe hang on the underside of the stairs using Big Bowie and our belt wedged in the gap between the stairs Let's McGyver this shit the way God and Grampap intended.
>>6126044>>6126105>>6126110>>6126114>>6126167>>6126191Cool guys smoke their way past problems!Three sacrifices, roll 3d6 for me!
Rolled 5, 3, 4 = 12 (3d6)>>6126345SMOKING POWER ACTIVATE
>>6126347Can't roll a 6 for my life. Maybe we should have smoked several cigarettes at once
Rolled 5, 3, 3 = 11 (3d6)>>6126345Surely we can't keep jobbing forever
Rolled 1, 3, 6 = 10 (3d6)>>61263453x6 Cmoun GIVITUHMEHNAH
>>6126349One for each nostril like the lord intended.
>>6126345Ya know maybe we should make some actual torches with some of the gasoline from the truck and some scarps of clothing.
>>6126351Well, that's one, at least...
You want to push the damn thing over and watch it fall down the infinite stairway of its own creation, but you know that wouldn't be possible with it being so large that it presses up against the walls and ceiling. You really wish you at least had a bottle of alcohol with you right now, to fashion a Molotov cocktail out of, but unfortunately the only thing you have is your Grandfather's own bowie knife. Wait...that's not true.You pull out your carton of cigarettes, still ascending the stairs to keep ahead of the creature while you slip a cancer stick out and light it up. You take a deep drag and turn around just to blow it at the creature, which seems to hesitate for a moment when the smoke drifts towards it. You grin at the effective showing, and keep toking away at it as you climb.Exactly as you suspected, soon enough you're at the wooden stairs, which at this point you believe to be real. You reach the doorway to the ground floor and rush through it, slamming the door behind you and breathing a sigh of relief now that you're back at the entryway."Fuck you! Fuck you so much! You piece of shit. I'm taking the elevator whenever I get the chance from now on." You trash-talk it while it's trapped down in the stairs, flipping off the empty corridor. Your celebratory jabs are cut short, unfortunately, when you see the door start to splinter when something heavy and meaty slams against it. A second one sees the fist of the creature halfway through it, and the third strike destroys the door entirely as it squeezes through the doorway. It moves over to stand in front of the entrance to the hallway......Where it pauses, moving no further. A steady sound similar to a rush of wind emanates from it, sounding a lot like a breeze in an open field, as it just stands there watching you. Blocking the rest of the cabin with its bulk. Can it move no further, or does it know your goal and is seeking to intentionally obstruct your progress? You flick your spent cigarette butt at its 'face', and it doesn't so much as flinch.>If it's going to block you, then you're going to stab it until it moves. It'll probably attack back, but if it can't move past the doorway, then maybe you'll be safe from retaliation?>You've got more flammable objects here to work with, maybe you can get some real smoke going if you light some of them on fire. Just have to make sure the rest of the cabin doesn't light up.>Verbally berate the fat fuck until you feel better. It probably won't accomplish much other than that, but hey...everybody needs an outlet.>You just need to climb through it. Stop being so scared! What you need is right on the other side. Come on, now...>You've got an idea...(Write-in!)
>>6126905>You've got more flammable objects here to work with, maybe you can get some real smoke going if you light some of them on fire. Just have to make sure the rest of the cabin doesn't light up.While we do that…>Verbally berate the fat fuck until you feel better. It probably won't accomplish much other than that, but hey...everybody needs an outlet.
>>6126909+1>>6126905
>>6126909Support
Also, it goes without saying, but any clever ideas going with your votes could potentially give bonus dice to your attempts!
>>6126968The only think i can think of is to throw a hunting trophy on the fire and to wave the hopefully more-acrid smoke towards the bastard with something wide and flat.
>>6126905>Kick it down the stairsIt's at the top now, time for a tumble methinks.
>>6126909>>6126937>>6126938>>6126969An interesting choice. Let's see if you can control those flames, or if they'll run wild...Three sacrifices, roll 4d6 for me!
Rolled 4, 1, 5, 2 = 12 (4d6)>>6127087
Rolled 3, 4, 1, 1 = 9 (4d6)>>6127087
Rolled 2, 3, 5, 3 = 13 (4d6)>>6127087>>6127095>>6127099Brutal. But watch this nat 4
Not a SINGLE six. So long cabin, we hardly knew ye.
>>6127164>Fuck you, meatwall, I am a genius>AH FUCK THE CABIN
Rolled 4 (1d6)>>6127095>>6127099>>6127129Well, that was unexpected! It's a shame nobody suggested anything for controlling the fire, I'd have given another dice for it.Anyways, let's see if things get even more out of control than they already are...
>>6127261
>>6127261Hmmm thats a good point. Well, the most metal way would be to cut off a meatwall limb or chunk so it sprays blood to put the fire out. The funny man decides to piss on it.The sensible man tries to remember if Grandpa had an old asbestos blanket he was proud about. Maybe even asbestos curtains.
Sorry about the delay, hiroshimoot's shit kind of FUCKED with me.You continue to verbally abuse the expressionless monster while it idly blocks your way. You throw out every insult that you can think of, and get rather creative with a few more all while you begin to gather up materials. Materials of a very, very flammable sort. You create wood shavings from a nearby shelf for easy-to-light tinder, thanks to your bowie knife. You dismantle said shelf into harshly varnished firewood that'll likely give off toxic fumes. You even toss the wolf head on top of it, and tear down a nearby curtain to toss on it all."Alright, you stupid fuck, let's see how much you like the kind of smoke that'll make the dead cough up a lung." You say, pulling out your zippo and striking the flint roller to light it up. You put the flame to the wood shavings and watch them light up, stepping back afterwards to watch it slowly but surely spread to the rest of the pile.It's smoking alright. The creature seems to stand there, staring at it for a while as the smoke builds up, the fire rising to engulf the whole pile...before it finally gives in and retreats back down the stairs it came from. You grin with satisfaction, wiping some dirt and dust from your hands."That should do it. Now to put it out before it goes too far." You say, glancing around. "Uh..." You mumble to yourself, trying to consider what exactly you should do TO put it out. You don't have access to a lot of water right now. Is there a fire extinguisher here?You rush around what parts of the cabin you have access to, looking for a familiar red canister to put out the flames with and coming up empty. Fuck! Maybe you can smother it with dirt? You slip back out the front door as the fire starts to spread to the flooring, and licks at the ceiling above it. You grab handfuls of moist dirt from outside and stuff it into a makeshift basket you make by holding out your shirt, bringing it back in to throw onto the flames.It doesn't seem to do much, even with an entire shirtload. The ceiling is now on fire. It's spreading, far quicker than you expected. The smoke is burning your lungs and stinging your eyes. You step back outside, coughing, and turn to look at your Grandfather's Cabin. Which is currently in the process of being consumed by a fire that you started. All of those heirlooms, memories, and resources...doomed to be lost thanks to your mistake.>Don't give up, keep trying to put the fire out. It'll be hard, but damn it, you can't have let this trip be for nothing!>It's a lost cause, champ. Go back to Ishmael's. At least the extra smoke will make it a safer trip.>Something else...? (Write in!)Clever ideas always welcome, and could provide bonus dice to things you try. Never forget it! Of course, bad ideas could always do the opposite...
>>6128501>Don't give up, keep trying to put the fire out. It'll be hard, but damn it, you can't have let this trip be for nothing!
The ceiling is on fire? Nah shit's cooked. Unless this place has a fat fucking water reservoir and huge amounts of pressure built up in it there's no way to stop that. It'd be hard to save even with an actual fresh extinguisher even.
>>6128616Realistically, this anon is right. Really hard to extinguish a ceiling
>>6128609Changing my vote to…>Something else...? (Write in!)Save what we can from inside before the cabin collapses.
>>6128676That's a good idea, I agree
>>6128501>Don't give up, keep trying to put the fire out. It'll be hard, but damn it, you can't have let this trip be for nothing!>Something else...? (Write in!)Twelve rolls and not a single six. For being in a wet misty forest with the mist things even creeping inside this thing lit up like a dry christmas tree soaked in kerosene. Clever ideas? How about we pray for a miracle like some rain. If we had a big ol rain collector setup outside, a fire extinguisher, a big fireplace inside thats still got 30+ years of wood ash we could throw some on the fire by the bucket and a dozen firefighters conjured out of the mist to put the fire out maybe we could save it. Then if we can out of rainwater we complete the scene by pumping up the wastewater from the septic tank so we can make it a literal shitshow and not purely a figurative one.Oh and the best and worst idea, see if we can spread the fire to the forest to FORCE the mist beings to help put out the fire before it can burn it all away. Why contain it?
>>6128501>Don't give up, keep trying to put the fire out. It'll be hard, but damn it, you can't have let this trip be for nothing!We gotta try for gramps.
>>6128501>Something else...? (Write in!)Save what we can from inside before the cabin collapses.
>>6128501>Save what we can from inside before the cabin collapses.
>>6128616>>6128630>>6128676>>6128714>>6128725>>6128769>>6128774>>6128872>>6128891I can't blame you for trying. Who knows what important stuff could be in there, needing saved from the flames?Three sacrifices, give it your best shot. 3d6. Failure will have deadly consequences...
Rolled 3, 6, 2 = 11 (3d6)>>6128932inb4 quest ends
Rolled 4, 1, 1 = 6 (3d6)>>6128932
Rolled 3, 2, 1 = 6 (3d6)>>6128932
>>6128933>>6128939>>6128948Well, at least a partial success is there!Although, if you want to make a devil's deal with me, I'll allow 6's in the Total to count towards your successes in addition to the 6s on individual dice...if you'll allow me the same courtesy.>Yes, what could possibly go wrong?>No, I fear what the dice gods will do to us!
Rolled 6, 1, 1 = 8 (3d6)>>6128932I will roll for fun. To see a world of what could have been. Now, number of the beast, WASTED
>>6128950>Yes, what could possibly go wrong?Ill take that deal, could be fun.
>>6128950>Yes, what could possibly go wrong?We've already bungled it.
>>6128950>Yes, what could possibly go wrong?Considering how badly this thread’s been rolling, I don’t see why not.
>>6128950>Yes, what could possibly go wrong?Yeah, more things is more fun, let's do it
Rolled 4, 2, 6, 3, 3, 4 = 22 (6d6)>>6128950>Yes, what could possibly go wrong?Dice gods don't fail us now!
>>6128950>>Yes, what could possibly go wrong?It was always burning since the dice were rolling.
OP?
>>6131096I'm here, even had the next big chunky fatboy update all ready and written.Unfortunately, Hiroshimoot is a gigantic hemorrhoid for me right now, and every single post I make has to wait an agonizing time to make. Even this post took an age and a half to submit.Because of this, I'm going to call it here. This one-shot is officially dead, to my own nightmare and maybe some of your own. I shouldn't have planned to do this during election season, I suppose. I can only hope this bullshit goes away and that the 'spam solution' isn't permanent, because it's massively draining all of my desire to participate in quests in any manner.Sorry about this, lads. But at least you have it here in writing! I'll see you next time, hopefully. Maybe try running it next year if the site isn't still an unusable shitheap by then.
>>6131184Fuckin hiroshimootSee you around, mang
>>6131184Understandable, thanks for running it. It was a fun quest. And Happy Halloween!
>>6131184Better sleep with one eye open from now on, bud.Nah really though thanks for running, OP. Was honestly a treat
>>6131184Thanks for running my dude, I'll keep an eye out for you. Also, tell Loom I want my mfing Jet back.
>>6131184Aww, bugger. Really liked the quality of your writing - hope you're not discouraged from making more quests in the future.
>>6131184Dang, thanks for running. See you next time!
>>6131184Damnit. Sorry to see you go, QM.I bought a 4chan pass, myself