Pick race and location.
In the ancient and mystical land of Kriskulta, a sprawling island continent filled with intrigue and danger, dark forces stir. The fanatical cultists of Amelya, the fearsome goddess of destruction, are scheming to bring their malevolent deity back to life. To accomplish this, they are abducting noblewomen from across the continent, believing that their sacrificial blood will awaken Amelya from her eternal slumber.Desperate to halt this apocalyptic plan, a valiant order of paladins, known as The Bigbros, have risen to challenge the cult. Their mission is to protect the innocent, rescue the kidnapped, and prevent the world from plunging into chaos. But their noble crusade is not without complications, for the continent of Kriskulta is home to six powerful factions, each with their own ambitions, grudges, and way of life:The Nobility of Ajurpanka, whose daughters are the primary targets of the kidnappings. These aristocrats are incredibly wealthy, controlling vast lands and resources, yet their armies are small and poorly prepared for the dark times looming ahead.The Hordes of Panzali, brutal barbarian orcs who roam the scorching deserts of the southeast. Fierce and untamed, they are known for their unpredictable raids into the more civilized lands, their loyalty earned only by strength and conquest.The Raptaurs, a nomadic clan of roving centaurs, infamous for their wild and sometimes unsettling customs. Their tribe thrives on freedom and indulgence, and while they are formidable warriors, their moral compass often points in strange directions.The Zarguz, a practical and hardy race of halflings who came to Kriskulta long ago on boats, seeking fertile land. Now expert farmers and traders, they settle wherever the soil is rich, bartering their crops for whatever they need, though they prefer to keep out of the continent’s escalating conflicts.The Servants of Zelfax, a secretive order of necromancers dedicated to unraveling the mysteries of life and death. They dwell in hidden fortresses, tirelessly researching ways to reawaken their long-dead lich master, who once terrorized Kriskulta in an age of shadows.The Lizards of Chakawaka, a reclusive and enigmatic race who make their home in the mist-shrouded swamps of the west. They care little for the affairs of the outside world, preferring to live in isolation, but their ancient wisdom and fearsome warriors are not to be underestimated.You may choose to belong to one of the major factions, or to have your own minor faction. The difference is that as a member of a major faction, you will receive objectives to accomplish and rewards or punishments according to your performance.
>>6126408Trolls near Ajurpanka territory.
>>6126408>Homunculus>Zarguz
Okay, if we don't get a tie-break soon I will roll for it.
>>6126421>>6126520Supporting
>>6126520>>6126530>>6126540>>6126552You are Maga, the mighty and revered Mother of Trolls, the source of all life among your brutish offspring. From your sacred Burrow, deep within the shadowed caverns, you spawn troll after troll, each one emerging as a feral infant, already possessing the strength of a grown human within mere hours. Their ferocity and hunger are boundless, but so too is their recklessness. Though they grow ever stronger with each passing day, most are doomed by their foolishness, falling to the dangers of the world before they reach adulthood. Few of your sons—and the rare daughters—ever survive to maturity, but those who do become terrifying forces of nature.Among your spawn, females are exceedingly rare, perhaps one in every hundred, though until they reach adulthood, there is no way to tell them apart from their brothers. All the young trolls look alike—ugly, hulking, ravenous. And every one of them worships you with blind devotion, for you are their goddess incarnate, the sacred Giver of Life. They bring you everything you need from the outside world, for you never leave the Burrow. Your trolls do all the hunting, raiding, and scavenging, while you reign supreme, deep in the earth.Recently, your trolls dragged back a human who spoke of a nearby noble, a man called Count Fragot. After much coaxing, and some necessary violence, you forced the human to teach your brood a smattering of human words before you devoured him. Now you know the Count’s name and a little about the lands beyond your domain. You are not entirely sure, but you estimate your current horde of babies numbers around four hundred strong. They are hungry, restless, and eager to prove themselves. Their wild eyes gleam with a dangerous energy as they await your command.What shall you do, mighty Maga?> Dispatch the trolls to raid Fragot's Manor: Your spawn could storm the Count's estate, tearing down his walls and seizing whatever treasures—or food—lie within.> Dispatch the trolls to raid the nearby villages: The smaller settlements surrounding your territory would be easy prey for your ravenous children, their supplies ripe for the taking.> Dispatch the trolls to seek potential allies: While your children lack subtlety, there may be others in the land who share your disdain for humans. Perhaps they could form alliances—if they don’t eat them first.> Tell the baby trolls to try to avoid humans, though you know they won't: You could attempt to rein in their destructive tendencies, but their hunger and stupidity make this a hopeless endeavor. Even with your command, they would surely disobey.> Write in
>>6126567>> Dispatch the trolls to raid the nearby villages: The smaller settlements surrounding your territory would be easy prey for your ravenous children, their supplies ripe for the taking.Four legged creatures make delicious white water. They turn grasses into meat.
>>6126567> Dispatch the trolls to raid the nearby villages: The smaller settlements surrounding your territory would be easy prey for your ravenous children, their supplies ripe for the taking.Start small.
>>6126567> Dispatch the trolls to raid Fragot's Manor: Your spawn could storm the Count's estate, tearing down his walls and seizing whatever treasures—or food—lie within.
shit I got drunk and forgot about this questmy badI will continue now>>6126606>>6126933>>6126949Your baby trolls return from the nearby villages triumphant, hauling with them not just food—piles of meat and even some plump, lowing cows—but also something unexpected: small humans, possibly children. You’re not exactly sure, but from the panicked wails and helpless flailing, you can tell these creatures are prized by their own kind. Strangely enough, humans seem to be particularly protective of their young. Whenever your trolls snatch one of these small ones, the humans get very angry.As you eye the captured humans, a few thoughts cross your mind. You could devour them right here and now—human flesh has never been your favorite, but a meal’s a meal, and it’s far less complicated. However, you know well enough that doing so would almost certainly summon an enraged mob to your Burrow, and while you don’t fear them, the hassle is a bit tedious.Then again, there’s always the option to sacrifice these little ones to the dark gods. You’ve heard tales of such rites granting powerful, temporary boons—strength for your trolls, maybe, or a mystical advantage in future raids. The dark gods are fickle, but they do appreciate offerings.Of course, you could also take a more strategic approach. Keeping the children alive in your lair might offer long-term possibilities. Perhaps you could breed them, creating a steady supply of human offspring—though your trolls are not known for their gentleness, and this plan may have... complications.What shall you do with the young humans, O Great Troll Mother?> Eat the human children: A quick and easy meal, though it may enrage the nearby villagers.> Sacrifice the human children to the dark gods: Offer them up in a ritual for a temporary boon, though the gods’ favors are unpredictable.> Give the children back to the humans: Avoid the wrath of an angry mob by returning the little ones. Perhaps it could earn you some strange form of goodwill—though it’s doubtful.> Keep the human children for breeding purposes: A more long-term plan. You could establish a human breeding stock in your Burrow, though managing them may prove challenging.> Write in
>>6127609>> Keep the human children for breeding purposes: A more long-term plan. You could establish a human breeding stock in your Burrow, though managing them may prove challenging.
>>6127622You decide to keep the captured human children for breeding purposes, thinking of the long-term benefits this could bring. As your trolls begin to secure the children deeper in the Burrow, a disturbance ripples through your domain. A group of adventurers has entered—two warriors, clad in armor and bristling with weapons, and a third figure who seems to be some kind of caster, likely wielding dangerous magic.Their presence is an affront to your sacred territory, a clear challenge to your sovereignty. These humans have come to slay you, no doubt, seeking to disrupt your brood. The air grows tense as your baby trolls, though strong and many in number, await your command.What will you do?> Confront them head-on: You could lead a direct assault, trusting in your sheer strength and numbers to overpower the intruders in a brutal clash of steel and claws.> Use the children to lure them into a trap: The human children, so precious to their kind, could be the perfect bait. You could use them to lure the adventurers deeper into your Burrow, where you and your trolls could ambush them.> Try to scare the adventurers away from the Burrow: While these humans are brave, they may not realize the true danger they’re in. You could attempt to frighten them off with displays of raw power—let them know they are not welcome here, and force them to flee before it comes to bloodshed.> Weaken the adventurers by sacrificing many of your children: A dark and desperate choice. You could send wave after wave of your baby trolls to wear down the adventurers, even knowing that many of your children will perish. But the survivors will grow stronger, and the intruders may fall before they can reach you.> Write in
>>6127690>> Use the children to lure them into a trap: The human children, so precious to their kind, could be the perfect bait. You could use them to lure the adventurers deeper into your Burrow, where you and your trolls could ambush them.
>>6127690>Weaken the adventurers by sacrificing many of your children: A dark and desperate choice. You could send wave after wave of your baby trolls to wear down the adventurers, even knowing that many of your children will perish. But the survivors will grow stronger, and the intruders may fall before they can reach you.
>>6127690Use the children to lure them into a trap. I bet the mage is specifically prepared to deal with your kind.