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File: SWI - EP. 3 Title.png (1.65 MB, 1500x750)
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A long time ago, in a galaxy far, far away…

STAR WARS
INTERREGNUM
EPISODE III
THE SEARCH FOR SANCTUARY


>>REACAP of the last thread:

The Jedi Knight FARREN GAELLE has returned to the planet AMAGI, where the JEDI TRIUMVIRATE eagerly awaits his arrival. With him are the survivors of the ill-fated KESSEL CONCLAVE, saved from the treacherous plot of JEDI MASTER SHADDAY POTKIN. The TRIUMVIRATE now counts seven new Jedi among their ranks, potential mentors for a new generation of younglings, and a massacre at the hands of DARTH VADER has been narrowly averted.

Bound by a self-imposed exile from EMPIRE space, Farren and his retinue have pledged their service to the MYLAR STAR ALLIANCE. At the command of SUPREME ARCHON KAULES KEIMANN, they undertake a vital mission to deliver aid to the famine-stricken planet ULSIND, devastated by the ruthless TOFF during the Alliance’s OPERATION SPHERE.
But in the far reaches of a nameless system, an UNKNOWN ENEMY stirs. Awakened from a millennia-long slumber, a LIVING SHIP of coral and FIERY DEATH threatened to annihilate the convoy. Farren, confronting an enemy INVISIBLE TO THE FORCE itself, fought with skill and determination. Though poisoned and wounded, he emerged victorious, narrowly escaping death.

Now, with his strength renewed, Farren turns his focus to the training of his young padawan, CEYLA VIKOL, preparing her for the ways of the JEDI SHADOWS as DARK FORCES loom on the horizon...


---

>>Previous thread: https://suptg.thisisnotatrueending.com/qstarchive/2023/5655115/
>>Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Star%20Wars%20Interregnum
>>Pastebin (WIP): https://pastebin.com/u/TaskForceKaz
>>Twitter: https://twitter.com/TaskForceKaz
>>
I have come here to shitpost and deliver constructive criticism and brother, I am all out of criticism.
>>
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=============

>>FARREN GAELLE
>Brawn – 2
>Agility – 3
>Intellect – 2
>Cunning – 2
>Willpower – 3
>Presence – 3

>>SKILLS:
>Astrogation 1 (Int) – knowledge about galactic routes and hyperspace jumps.
>Charm 1 (Pr) – a social skill used to say the right words and things to bring someone to your side.
>Cool 1 (Pr) – ability to remain calm under danger. Resists Charm/Negotiation.
>Coordination 2 (Ag) – measure of a character’s nimbleness and flexibility.
>Deception 2 (Cun) – ability to trick others into believing falsehoods.
>Discipline 1 (Wp) – used to maintain composure. Protects against Leadership, Coercion and Deception.
>Force Entities 1 (Int) – knowledge in entities strong in the Force.
>Lore 2 (Int) – knowledge of the galaxy and its ancient history.
>Mechanics 1 (Int) – skill in working on machinery from weapons, droids and starships.
>Melee 2 (Br) – proficiency with melee weapons such as knives, swords or fists.
>Medicine 1 (Int) – used to treat wounds from minor scratches to life-threatening injuries.
>Negotiation (Pr) – used when making deals through social means.
>Perception 3 (Cun) – used to notice subtle clues, stealthy people, and information by observation. Opposes Skullduggery.
>Piloting [Space] 1 (Ag) – a measure to pilot starships and other stellar vessels.
>Ranged [Light] 1 (Ag) – proficiency in single-handed firearms such as pistols, spears and grenades.
>Skullduggery 1 (Cun) – proficiency in slight-of-hand techniques such as lockpicking or escaping.
>Sith 1 (Int) – knowledge regarding the Sith and the Dark Side of the Force.
>Stealth 2 (Ag) – how easily a character can hide or appear inconspicuous.
>Streetwise 1 (Cun) – measure of a character’s experience living and working through the underworld.
>Vigilance 2 (Will) – the ability to quickly take notice/react to events happening in the immediate/peripheral.

>TRAITS/TALENTS:
>Aberration Bane – add +1d9 made to rolls against Force Entities.
>Alignment [Light] – add +1d6 to checks made against opposing Force rolls.
>Indistinguishable – you are but a face in the crowd and add +1d6 to Stealth rolls.
>Makashi Technique – may use Presence instead of Brawn to roll for Lightsaber checks.
>Jedi Shadow – add +1d6 to rolls made for Deception, Perception, Stealth and Vigilance.
>Makashi Expert I – add +1d6 per rank in Makashi Expert to Lightsaber checks when fighting a singular opponent.
>Niman Technique – may use Willpower instead of Brawn to roll for Lightsaber checks.

=====
>>
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>>LIGHTSABER/FORCE TALENTS:
>>Lightsaber Rating: 4
>Weapons – “Makashi/Duelist’s” lightsaber; “Niman/Dual-wielding” lightsaber.

>>Lightsaber Forms Known:
>Form II/Makashi [Presence]
>Form VI/Niman [Willpower]

>>Force Rating: 3 [3d12+Willpower]
>Force Affinity: Alter (+1d6 to Alter-type powers)

>>Force Powers:
>Farsight 1 (Sense). Ignore blindness or conditions that inhibit sight; upgrade to see events in other places.
>Force Fire 2 (Alter) – a pyrokinetic ability that allows for the manipulation and conjuration of flames.
>Force Move 2 (Alter) – the iconic telekinesis of every Jedi, determines lifting limit and push power.
>Force Speed 2 (Alter) – increases muscle speed/reflexes and slows perception of the world.
>Force Weapon 3 (Alter) – imbues an object with the Force. Increases lightsaber damage, and makes mundane weapons resistant to being sundered by lightsabers.
>Mystic Weapon 1 (Alter) – using the Force to manipulate a chosen weapon, allows it to operate independent of your grasp. At Rank 3, add another weapon.
>Sever Force 3 (Alter) – rare, seldom-taught technique that severs a target’s connection with the Force.

=====
>>
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[WEAPONS]

>>Farren Gaelle’s Lightsabers – a pair of lightsabers constructed after the Exodus from Kakarit, and Farren Gaelle’s elevation to a Jedi Knight.

>>Lightsaber Stats:
>Skill: Lightsaber
>Range: Engaged

>>Makashi/Dueling Lightsaber
- Hardpoints (6/6):
-- Curved Hilt (1) - Preferred by duelists and Makashi/Form II wielders, adds a +4 to lightsaber checks when using Makashi/Form II in combat against a single foe.
-- Dual-Phase Mod (2) - Allows you to change the length of your blade once per encounter, catching your opponent off-guard to ignore melee defense for one attack.
-- Kakerox Crystals (2) - A shard of the Godseye given to you by Grand Shamanka Bos. You may make a Resolve Check to draw upon the power within the crystal, adding +5 to the next Force Power check. This can be done twice per the wielder's Force Rating before the crystal needs to be recharged via exposure to a solar body for a full 24 hours. The blade created is dense and vibrant, intensifying in plain view of a star or sun.
-- Shadowsheathe (1) - A specialized sheathe or holster made to conceal weaponry using optical camouflage. Doubles the DC made to find the affected weapon on your person.

>>Niman/Dual-wielding Lightsaber
- Hardpoints (6/6):
-- Dual-Phase (2) - Allows you to change the length of your blade once per encounter, catching your opponent off-guard to ignore melee defense for one attack.
-- Stabilizing Coils (1) - When using this lightsaber, negate the first Critical Failure that occurs naturally for that encounter/situation.
-- Kakerox Crystals (2) - A shard of the Godseye given to you by Grand Shamanka Bos. You may make a Resolve Check to draw upon the power within the crystal, adding +5 to the next Force Power check. This can be done twice per the wielder's Force Rating before the crystal needs to be recharged via exposure to a solar body for a full 24 hours. The blade created is dense and vibrant, intensifying in plain view of a star or sun.
-- Shadowsheathe (1) - A specialized sheathe or holster made to conceal weaponry using optical camouflage. Doubles the DC made to find the affected weapon on your person.

>>Nomi’s Mandalorian Blaster – a Mandalorian pistol given to you by Nomiana Whrul after an evening of dancing on Mylar-3 prior to the Slave Revolution. She gave it to you in the hopes that it would keep you alive in the Unknown Regions.

>Pistol Stats:
>Skill: Ranged (Light)
>Range: (Medium)

- Hardpoints (3/3):
-- Blaster Actuating Module - Increases power/penetration of blaster bolts at the cost of increased maintenance.
-- Hair Trigger - Allows the weapon to be fired twice in a single action at the cost of decreased accuracy.
-- Multi-Optic Sight - Reduces any penalties due to smoke, darkness and other vision-affecting environmental effects.

=====
>>
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>>INVENTORY
>Farren’s Padawan Lightsaber – the last of a pair of lightsabers you constructed as a Padawan. Bears no special mods, but has been with you for the better part of almost fifteen years. Noteworthy foes of this lightsaber include several Dark Jedi, the Revenant, the Accuser of Pilgrims, the Herald of Jombaral, and Mad Warrior-King Trax.
>Golden Lightsaber Crystal – one of two lightsaber crystals taken from the caves of Illum when you were a youngling.
>Nomiana's Note - a note from Nomiana Whrul with her HoloNet address, planetary coordinates, and a lipstick kiss.
>Terrible Glare Protosaber – a protosaber belonging to an acolyte of the Terrible Glare. Contains a red, synthetic crystal.
>Quartz Key – a mysterious key carved out of white quartz, hung from a necklace taken from a Terrible Glare cultist.

>>HOLOCRONS
>Holocron of the Betrayer – a Jedi Holocron containing the persona of Kreia, an enigmatic Jedi Master from the time of Revan and the Old Republic. Survivor of the Jedi Purge at the hands of Darth Nihilus.
>Holocron of the Redeemed – a Jedi Holocron containing the persona of Meku Sakaroto, a Jedi who followed Revan into battle against the Mandalorian Crusaders and fell to the Dark Side at Malachor V.
>Holocron of the Seeker – a Jedi Holocron containing the persona of Zayne Carrick, a former Jedi Padawan who survived the Padawan Massacre at the hands of the Jedi Covenant.

ALLEANA'S LEADS
>Arkinnea (P-10), a planet in the Expanse Region, where refugees of both Separatist and Republic bent flee.
>Bracca (Q-10), a planet in the Mid Rim, where the only fortune to be made is from shipbreaking and scrapping.
>Dagobah (M-19), a planet in the Outer Rim, a desolate swamp void of any significant or advanced civilization.
>O’haon (R-3, uppermost left corner), a planet in the Tingel Arm, suspected to be the planet you saw in the Revenant’s vision.
>Uliea (L-2, center), a planet in the Outer Rim, alleged homeworld of Alleana and Farren Gaelle, largely unknown by the galaxy.

MERCANTOR’S LEADS
>Abridon (J-18) - a mountainous planet in the Outer Rim territories. Its civilian shipyards were retrofitted into producing Separatist capital ships and droid starfighters.
>Bal'demnic (R-7) - an ocean planet in the Outer Rim territories. Hotly contested by its native Kon'me, the CIS and the Republic for its vast cortosis deposits.
>Flaspot (T-9) - a savannah planet close to Hutt space. Fell under corporate occupation prior to the war and served as a staging ground for the Droid Army.
>Lupa (Q-6) - a lush, grassland planet in the Outer Rim territories. Homeworld of the Mercantors, its primary moon Selene hides a Separatist droid and munitions depot.
>Sy Myrth (S-7) - homeworld of the Sy Myrthians, it remains one of the most important Separatist factory worlds unconquered by the Republic.
>Vinsoth (N-5) - homeworld of the Chevin and Chev, its traditions of piracy and slavery have given much grievance against the Republic.

=======
>>
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========

THE ALBATROSS

>>Class: Lonrar E-9 Explorer

>Silhouette – [4]
>Speed – [4]
>Handling – [-1]
>Hull: [25/25]
>System: [14/14]

>Shield (Fore) – [1]
> Shield (Port) – N/A
>Shield (Starboard) – N/A
>Shield (Aft) – [1]
>Armor – [4]

>>Cargo Capacity: 300 Metric Tons

>>Customization Hardpoints [2/4]:
>Electronic Countermeasures (1) – doubles the DC for enemy shits to hit you.
>Security Measures (1) – doubles the DC for Computers/Skullduggery checks made for unauthorized access.

>>Misc:
>Engineering Access – sub-deck access passages grant easy access to nearly any internal engineering system in the ship, allowing for quick response to problems. Lowers the DC made for Mechanics or Computer checks thanks to ease of reaching systems typically hidden behind bulkheads or sealed beneath deck plating.
>Namesake Bonus – increases engines/sublight speed by 1.

>>Weapons:
>1x Dorsal & 1x Ventral Turret- mounted Medium Laser Cannon(s).
>Fire Arc: ALL; Damage 6; Critical 3; Range [Close], Linked 1

>>Crew & Compliment:
>1 Pilot, 1 Co-Pilot, 1 Engineer, 1 Quartermaster.
>4 Passengers.

========
>>
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=========

DRAMATIS PERSONAE

>>Crew of the Albatross:
>Ceyla Vikol – the mild-mannered and vision-addled miraluka padawan of Farren Gaelle.
>Elbawaraak “Elba” – wookiee engineer/mechanic enslaved by the Tof, who swore a life-debt to Farren.
>Suzel Sho – nagai scout/pilot enslaved by the Tof, repaying a debt to Farren after his parents were rescued from captivity.
>B-33 – SupTac droid purchased from a merchant prior to the slave revolution. Seeks new experiences.
>HK-82 – the head of a Hunter-Killer droid with a pacifist protocol. Searching for the rest of his body.
>Trykov – Clone survivor of the ill-fated 57th Elite Corps. A logistics officer turned quartermaster.
>S-19 – an astromech droid purchased from Amagi. While it has a downcast demeanor, it will always pull through for its friends.

>>The Jedi Triumvirate:
>Master Uyer Kosa – twi’lek Jedi Peacekeeper, representing the Guardian. A stern woman, she took on Arotta Bashur as her padawan, and led the 57th Elite Corps into several battles during the Clone Wars.
>Master Brethon Larid – human Jedi Shadow, representing the Sentinel branch. Prone to bouts of eccentricity and deadly seriousness, and Farren’s former master. Sworn enemy of the Sith Lord known as the Storyteller, who killed his wife, Tessa Ceryll.
>Master Aure – zabrack Jedi Diplomat, representing the Consular branch. A sardonic woman with a sharp tongue, she insists Kirsten is still her padawan, and has so far refused to think about replacing her.

>>Farren’s Jedi Friends:
>Torok Lamal – cathar Jedi Pilot and recent Jedi Knight. A childhood friend of Farren and Kirsten, he came perilously close to the Dark Side in the wake of Order 66, witnessing the aftermath of Kirsten’s torture at the hands of the Tof. Now a Jedi Knight.
>Kirsten Corrho – human Jedi Padawan. A childhood friend of Farren and Torok, and padawan of Master Aure. Tortured by the Tof and rendered comatose and brain-dead in a carbonite freezing experiment gone horribly wrong.
>Arotta Bashur – togruta Jedi Padawan. A childhood rival of Farren’s, turned sex friends during their later years. Padawan of Master Kosa, she was stranded on Kakarit until her rescue. Now burgeoning lovers with Farren.

>>Misc:
>Nomiana Whrul – female human Mandalorian bounty hunter that Farren met on Amagi. They shared an evening’s dance and a bed prior to the Slave Uprising, after which she disappeared on sabbatical with other Mandalorians. Gave Farren a custom pistol in exchange for a knife in the hopes it would keep him alive.
>Urzu & Mukir - companions mentioned to be with Nomiana.

>>Enemies:
>The Storyteller – the spirit of a Pureblood Sith bound in the pages of a book. The perpetrator of the misery of du Lac’s Hollow, and the death of Tessa Ceryll.
>The Revenant – a mentally disturbed Dark Jedi and apprentice of the Storyteller. Suspected to be either Master Larid’s unborn daughter with Tessa, or his sister-in-law Eira Ceryll.

(cont.)
>>
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>>The Kessel Conclave:
>Koffi Arana - human Jedi Master and General of the Grand Army of the Republic. Initially a wary supporter of Potkin, he tacitly approved of Farren's brutal takedown.
>Tsui Choi - Aleena Jedi Master and General of the Grand Army of the Republic. Survived Order 66 to meet with Bultar Swan, then Farren on Rion.
>Robilo Darte - human Jedi Master and General of the Grand Army of the Republic. Quickly abandoned Potkin's plan after exposing its glaring flaws and reckless deception.
>Jastus Farr - ??? Jedi Brute and General of the Grand army of the Republic. Wary of Farren's takedown of Potkin, opining that he had 'gone too far' in dispatching her.
>Ma'kis'shaalas - Nikto Jedi Knight and former Morgukai warrior. A being of action who was first to be persuaded by Farren of Potkin's folly.
>Shadday Potkin - human Jedi Master and General of the Grand Army of the Republic. Mastermind of the Kessel Conclave that would have lured eight Jedi into an ambush against Vader. Dueled and lost to Farren, subdued, sedated, pending trial with the Jedi Triumvirate.
>Bultar Swann - human Jedi Knight and veteran of the Clone Wars. Survived Order 66, she met up with Tsui Choi to invite him to the Conclave, then rendezvoused with Farren on Rion.
>Sia-Lan Wezz - human Jedi Knight and veteran of the Clone Wars. A seasoned adventurer who was second to be persuaded by Farren to abandon Potkin's folly.

======
>>
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======

>>Ceyla Vikol
>Brawn: 1
>Agility: 1
>Intellect: 1
>Cunning: 2
>Willpower: 1
>Presence: 2

>>Skills
>Athletics 1 (Ag) – measure of a character’s physical fitness.
>Lore 1 (Int) – knowledge of the galaxy and its ancient history.
>Perception 1 (Cun) - used to notice subtle clues, stealthy people, and information by observation. Opposes Skullduggery.
>Resilience 1 (Br) – used to handle over-extension, sleep deprivation, hazardous environments and poisons.
>Sith 1 (Int) – knowledge regarding the Sith and the Dark Side of the Force.
>Skullduggery 1 (Cun) – proficiency in slight-of-hand techniques such as lockpicking or escaping.
>Stealth 2 (Ag) - how easily a character can hide or appear inconspicuous.

>>TRAITS/TALENTS
>Miraluka Vision - gain Farsight 0 as an innate trait to replace conventional vision.
>Jedi Shadow - add +1d6 to rolls made for Deception, Perception, Stealth and Vigilance.

>>Lightsaber: 2
>Shien/Djem So Technique – may use Cunning when performing Lightsaber Skill checks.
>Shien Reflection – in addition to blocking ranged attacks with her lightsaber, Ceyla can return them to her attacker equal to her Cunning per round.
>Makashi Technique – may use Presence when performing Lightsaber Skill checks.

>>Force Rating: 1
>>Force Affinity – Sense
>>Force Powers:
>Farsight 1 (Sense) – Ignore blindness or conditions that inhibit sight, upgrade to see events in other places.
>Foresight 0 (Sense) – through the Force flowing around everything, the user can see what is and what will be.
>Move 1 (Alter) – the iconic telekinesis of every Jedi, determines lifting limit and push power.

=========
>>
>>6127701
Finally, I can post this meme… anybody who has access to paint able to put a lightsaber in his hand and a head of brown hair on him?
>>
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SHADOWS BEYOND THE FIRE

>>Meanwhile…
>>At the same time Farren was en route to Kessel…
>>Hyperspace, Unknown Route, Unknown Sector…

Meditation never came easily to the Revenant.

She sat cross-legged in her quarters, hands resting in her lap. Shadows flickered across the room as candlelight cast distorted, macabre shapes on the walls. The air was thick with incense – focusing on its scent and faint crackling sound helped to keep the ghosts at bay. Her eyes were closed, her breath held study, but her brow remained furrowed in concentration.

The Storyteller had once explained the differences between Light and Dark Force-users in meditation. Despite their doctrines, self-betterment was the common goal – though it meant different things. One embraced detachment, and the disgusting surrender of self to a universal whole. The other turned inward, on the most intimate level to seek personal fulfillment and power.

But that drive had dulled. The fire that had once fueled her had nearly burned out, leaving only a hollow emptiness. Every time she reached for the Force, it resisted, slipping further away from her grasp.

The reason was painfully clear. Defeat had left a bitter taste, and the emptiness within her was quickly filled with a profound sense of inadequacy. Her battle against it was just as fierce as any fought in the physical world. But that doubt had festered, feeding on her weakness, and give voice to the ghosts of her past.

“Inadequate. Incompetent. Weak.”

“Our blood cries for the Jedi’s head!”

“All you’ve accomplished has amounted to nothing!”

The villagers of du Lac’s Hollow hunted her steps, flitting at the edges of her vision, hissing venomous words. Their voices lingered in her mind, ensuring that true silence would never come. In the chaos of the galaxy, there was always noise, always something to keep her from those unwanted thoughts.

But in the stillness, the ghosts came. Through her master, the Dark Side had given her power, but it couldn’t silence the past. In meditation, in sleep, whenever the galaxy’s sounds faded, the voices surged, flooding her mind like water bursting from a dam, drowning her in an ocean of despair and loathing.

“Did you think you could escape your mistakes?”

“Every breath you take mocks our memory!”

“The weight of your failure drags you closer to the abyss.”

She trembled. The voices were nothing new, but since her encounter with the Shadow, they had grown worse. Over and over, they taunted her, sneering, mocking. Every time she recalled their duel in the galleria, the voices were there. Memory and reality blurred as the ghosts of her past joined the accusations of the present.

(cont.)
>>
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>>6127780
>forgot the damn meme
…MOTHERFUCK
>>
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>>6127783
Once, they were manageable. Four of their number had always leapt to her defense, shielding her from their poisonous whispers. But now, even their protection felt fragile, like a crumbling wall against the unrelenting flood of guilt and self-loathing.

They had always shielded her from the chorus’ burning gaze and piercing screams, even before that fateful night – the night the Jedi’s blade destroyed a village and brought down a mountain. Despite her flaws, despite the atrocities committed in her quest for power and vengeance, their love had been unconditional and uncompromising.

“You were spared while we were slaughtered!”

“Only by joining your family can you correct the mistake of your existence.”

“You wear the mantle of the Dark Side, but beneath it, you are but a scared child.”

“Merciful gods, why did this one have to survive?”

Once, she might have cried. But crying meant hoping that someone would come to her aid. In the darkness of that terrible night, someone had eventually had, and for that, she was eternally grateful. But that had only been later – much, much later when all that had answered her cries were echoes and the crushing weight of despair, heavier than the mountain that had buried her for what felt like an eternity.

Beneath Mynydd Morgen, the little girl she had once been and never would be again had run out of tears.

All that remained was her Revenant.

The taste of iron filled her mouth; she had bitten her lip without realizing it. But the pain grounded her, giving her something to focus on. She seized it, and the despair burning in her mind turned to anger. And that anger became a spark, igniting a bonfire of fury from within the depths of her soul.

Was her weapon a crimson blade, blood-red like the moon? Or a brilliant gold, like the one that had cut down the chorus? It didn’t matter. In the battle rathing within her mind, they all fell the same. As they always had. And as they would, until her vengeance was complete.

Murderer…

One by one, their voices fell silent.

Coward!

One by one, until a blessed quiet was almost within reach.

Traitor!

One by one, until only four familiar shades remained.

Join us…

One by one, until she could picture her ultimate desire.

Die!

One by one, until the Revenant could destroy the Golden Man.

Center yourself!

But the shadows twisted and churned, frothing like a dark liquid. They surged into a pillar, and she jerked back just in time to avoid being engulfed. The mass rose high before retreating, revealing a figure – a man/dragon.

It was a paradox. Cloak/wings of darkness enveloped him like a mother’s embrace. Gold and teal weapons/talons gleamed, ready to strike. Yet within his eyes and heart pulsed the power of the Light.

Calm down! His voice was muffled, as though heard through water. We’re both going to fall if you don’t-!

(cont.)
>>
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With a scream that bled of the Dark Side, she launched herself at him. The remaining shadows scattered, vanishing from her consciousness and sight. All that remained in the battlefield of her mind was her, and her hated foe.

“Let him be the face you slay in your dreams.”

The blades of her saberstaff blurred as she charged, building momentum for heavy, punishing strikes. She twisted with each attack, aiming to maim and sever limbs. Yet her opponent, as swift and relentless as the one who had defeated her before, met every blow with counters just as quick.

Red clashed against gold and teal, forming brief sparks – miniature stars born and extinguished as their weapons collided, again and again. This time, she didn’t attempt to force a change in tactics or his weapon. There was no grace in their clash, no respect for the other’s technique – only her desire to kill.

“Let him be the focus of all your pain and emotions: anger, hatred, helplessness, despair.”

The worst part was that he hadn’t been toying with her. He had offered mercy – a hand to pull her back from the abyss of her failure. Even after all she had done, he had tried to save her. Even after his actions had summoned the chorus that had sent her plummeting from the galleria, into the shadows beneath the viceroy’s tower.

“Let him be the wellspring from which you draw the hatred and strength to empower yourself.”

From his hands/mouth, he conjured flame. In the half-second she allowed herself to feel surprise/fear, her trance nearly broke. But the heat was real, like the full wrath of a star bearing down upon her. The flames buffeted her, clawing at the barrier she summoned with the Force.

“He will be the dragon you must defeat before you are ready to follow your bliss.”

But the fire within the Revenant burned hotter, fiercer than the light that had sought to cleanse/destroy her and unravel everything she had done to make it this far. She fed it with the memory of an ash-choked village, its streets running red with blood and the tears of a dead girl. Past and present blurred – the Golden Man and the Shadow/dragon becoming one.

In an instant, her passion reignited with all the fury of a supernova. The Dark Side surged from within her and exploded in a burst of power. The moment of triumph was close at hand. Her foe had made a critical error, unable to compensate as she wrenched his blade aside. With vengeance on her lips, she leapt forward, poised to cut off his head-

“Can’t sleep?”

There was no warning, no slowness to the change or any moment to compose herself. At one moment, she was in du Lac’s Hollow. As quickly as someone throwing on the lights, she was jerked out of her trance and stumbled back into reality. Panting and gasping at the sudden wave of exhaustion, her knees gave out, and she groped blindly for any nearby support.

(cont.)
>>
>>6127791
>“You wear the mantle of the Dark Side, but beneath it, you are but a scared child.”
>“Merciful gods, why did this one have to survive?”
Time to review I guess.
>>
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“I suppose I could’ve been more delicate,” the voice of her master opined, “But I didn’t want you to destroy the ship.”

The Revenant’s vision swam as she clung to the edge of her bunk, struggling to catch her breath. The fury that had course through her moments ago was gone, replaced by a cold, hollow emptiness. She glanced around her quarters – ripped fabric, shattered glass, and scattered gear. The devastation was almost complete, save for one curious exception – the old, worn chair where her master now sat, reclined as if he had always been there.

The Storyteller regarded her with his usual detached amusement. His crimson skin, faded with age and death, seemed to pulse faintly. But his eyes, yellow ringed with red, were as sharp as ever, and scrutinized her every movement.

“You’re getting stronger,” he mused, his tone as light as if they were discussing the weather. “But strength without control is chaos. A lesson that I see you continue to struggle with.”

She shot him a glare, too exhausted to speak, her chest heaving with an effort to still her raging heartbeat. The fiery power of the Dark Side still flickered within her, but it felt distant now, like the embers of a hearth waiting to be stoked.

“You almost had him, didn’t you?” His lips twitched into a wry smile.

The Revenant snarled, frustration boiling through her exhaustion. She could still feel the moment slipping away – the final blow just beyond her reach, snatched away by the spirit’s interference.

“You ruined it,” she hissed through clenched teeth.

“Ruined?” The Storyteller’s voice was not unkind. “No, I saved you – from yourself.” He gestured to the ruined quarters around them. “Had I not interrupted, this ship could have turned into a pile of scrap and you…through the Force, many things are possible, but I’d rather not have you test using it to survive a vacuum.”

She struggled to her feet, leaning heavily against the wall. “I was winning.”

“Winning?” He stood, his form solidifying as he approached her. “Against a memory? Against your own mind? My dear girl, you were lost in a battle that exists only within your head. You’re chasing phantoms.”

The Revenant glared, but couldn’t muster a retort. His words cut deep, echoing the doubts she had tried so hard to suppress. The Golden Man was an ever-elusive foe she longed to destroy, one who had haunted her for what felt like a lifetime. And still, after every attempt, victory still remained out of reach.

Her master’s gaze softened, though his voice remained sharp. “You have grown powerful, but power without purpose or control will destroy you. If you’re to face either the Golden Man or the Jedi Shadow, it will not be in a vision.”

“You talk about control like it’s something I can just turn on or off,” she spat roughly. Her voice hurt, more from exhaustion than anger. “Like I haven’t already tried to master it.”

(cont.)
>>
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The Storyteller folded his hands behind his back, and paced slowly around the ruined room. “Mastery is not a matter of trying, child. It’s about knowing when to exert your will and when to surrender. You mistake fury for focus. Rage for strength. You’ve forgotten the balance.”

“Balance?” she blinked. “I’m no Jedi.”

“No, but the Dark Side requires its own balance, too,” he said, halting in front of her with a bemused tilt of his head. “Unchecked power burns the user as much as the enemy. Even the greatest, hottest, most intense flames will consume themselves without proper direction and control.”

She bit back a retort. The fact that he was right – oh, so always – only deepened her frustration. The memory of the Golden Man still gnawed at her mind, now joined by the Shadow/Dragon she had to defeat. Both only served to remind her of her inadequacy. Of her weakness.

“You don’t think I know that?” she said, her voice dropping into a venomous whisper. “Every time I close my eyes, they haunt me. Every time I reach out for the Force, I hear them scream.”

For the briefest moment, the Storyteller’s yellow-ringed eyes softened, though his voice remained a sharp edge. “You’re clinging to the past. It serves as a potent fuel for your passion, but it’s holding you back no differently than a chain. The future you desire, the strength you seek – it will never come if your feet and mind are still buried in the ashes of yesterday.”

The Revenant met his gaze. Unblinking and unyielding. “You know why I can’t let go.”

His ghostly form flickered. “I know. But that’s precisely why you must.”

The Revenant exhaled slowly, her hands trembling. She wasn’t just fighting ghosts – she was fighting her own history, written into her very flesh. Her legend, as her master called it, was carved into her skin like a brand. Four pages now, stitched into her body with a painful precision, each one a testament to how far she had come since that terrible night beneath the mountain.

But she had lost one – a part of her legend – when the Shadow/Dragon had defeated her. That wound still festered, though her master had replaced the page with another. She could still feel it beneath her skin, raw and new. It itched like a phantom lib, but she refused to take anesthetics – the pain spurred her on, even as it reminded her of her own failure.

“You feel it don’t you?” the Storyteller asked, his voice cutting through the silence. His golden eyes gleamed from beneath his hood. “The page. It hasn’t quite settled in, has it?”

She didn’t answer, but the look she gave him was enough.

“You’re not ready for the fifth,” he declared, his voice soft but firm. “Not just yet.”

“I’m stronger than I was before!”

(cont.)
>>
>>6127797
>>6127783

Revenant a cutey
>>
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>>6127808
“Strength isn’t the issue, apprentice. Control is. And that Jedi’s stolen more from you than just a page of your legend. He’s robbed you of your connection to the present.”

She glared at him, even though she knew he was right.

“Rage alone cannot build your legend,” he continued, his voice a low and soothing hum, “The pages I’ve sewn into your flesh are not mere trophies or conduits – they are a reflection of your journey. And until you can fully ground yourself in the present, in who you are now, you will never be ready for the next one.”

She looked down at her hands. “I don’t need another lesson. I need that page.”

The Storyteller’s laughter was a soft, chilling sound. “You are still thinking like a child. You believe that the pages are what makes you powerful? They are merely a record of your power. They are nothing without the strength of the legend that fuels them.”

She said nothing, but her jaw clenched in silent frustration.

He stepped closer, his spectral form wispy as though it might fade at any moment. “You aren’t ready because you’re still trapped in the past. You refuse to let go of what’s already been lost. The fifth page will only come when you stop wallowing in what’s been taken from you, and start claiming what’s yours now.”

His words stung, more than she’d care to admit. The Revenant could still hear the whispers of the villagers, the accusing voices of du Lac’s Hollow, their specters always at the edges of her mind. And just beyond them, the Golden Man – always out of reach, mocking her with the sheer fact of his continued existence.

“So to that end,” the Storyteller said. “You need not wallow in self-pity. I’ve made preparations for the next step of your journey.”

The Revenant pushed herself upright, her muscles stiff, and her curiosity piqued. A task would help keep her mind away from uncertain thoughts. “What would you have me do, master?”

“You must strengthen your own legend,” he intoned, his voice taking on a severe weight, “By devouring the legends of others.”

She frowned, confused, but waited for him to continue.

“I have sensed a place,” he recited, adopting the gravitas he was fond of when recounting a story, “A world long forgotten by most, but rich in history and power. It was once a stronghold of the Sith, where sorcerers and alchemists manipulated the Force to engineer great and terrible biological constructs. Their ghosts have long since departed, but their creations linger – monsters of the Dark Side that roam the land unchecked and unbound.”

He paused, letting his words sink in. “Go to this world and slay the abominations. Consume their legends that have endured through the long millennia, and let them grow your own in turn."

The Revenant considered his words. “…will killing these beasts bring me closer to my fifth page?”

(cont.)
>>
I wonder how pissed those phantoms will be if we poison the Revenant with Peko-Peko Albatross toxin in the next duel and defeat her through irritable bowel syndrome?
>>
>>6127816
>"Master can we skip this page I really don't want diarrhea indelibly recorded on my body"
>>
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>>6127814
The Storyteller almost smiled, lips twitching with amusement as his form began to dissipate. “Slay them, and you will have both saved yourself, and taken another step on your path to bliss.”

She did not move for a long time. When she was absolutely sure that he would not reappear, the Revenant began the arduous task of cleaning up her quarters. She found that she did not mind – the noise of clutter created its own unique trance as she sorted out what could be repaired and what could not.

When she was nearly finished, her hand strayed onto the half-finished helm of her armor. A replacement for the one she had lost, and what the Jedi had nearly sliced into slag. Most of the electronics were already there – all that remained was to bond it to her breastplate to ensure an airtight seal, and figure out whether or not to carve a reminder of the Jedi into its faceplate.

The Revenant grimaced at the thought. The Jedi had not defeated her through brute force or even the Force alone, but through calm, measured precision. While she had fought with obsessive passion and devotion to the story, he had fought with purpose. The fact that his swordsmanship was superior to hers had only tipped the scales further in his favor.

>>For actions taken in a previous thread…

But it was more than just the humiliation of being overpowered that haunted her. It was his hand. The one that had reached out as she dangled over the edge of the tower, the one that pleaded for her to accept his help even as her touch scalded and burnt his flesh. The sight of his face, etched with desperate concern instead of malice, still twisted inside of her guts.

He had tried to save her.

The thought curdled in her mind, conflicting with everything her master had told her. A Jedi, trying to save her? As if she had fallen victim to the Dark Side when she had instead willingly embraced it with every fiber of her being. It would have been laughable, had the memory not stung so deeply. The Storyteller’s words echoed like an incantation meant to exorcise her doubt:

He sought to take you for his own gain. To parade you as a trophy, nothing more. Your defeat would be his victory, your capture his elevation.

She wanted to believe that. She needed to. The Shadow/Dragon was a Jedi. No different from the Golden Man who had destroyed everything and everyone she had loved. She had fought with nothing short of the desire to obliterate him, and still he had shown mercy. It made her feel all the more lost.

The Revenant clenched her fists, nails biting into the palms as she tried to stoke the familiar anger. There was the Dark Side, present but not too keenly felt, but there was also confusion. The earnestness in his face, the pleading tone of his voice to take his hand...

(cont.)
>>
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No longer in the throes of an angry trance or a rage that colored her thoughts, she found that she could think about it more. And she didn’t like it.

The Revenant shook her head, trying to chase away the thoughts as she prepared for a restless slumber, but the question persisted, haunting her as much as her defeat. He could have let her fall. She knew that if their positions had been switched, she would have not shown mercy. Perhaps even expedited his descent by severing the limb clinging on to dear life. She could have done many things, save for showing mercy.

The blood she’d spilled, the bodies left in the wake of her legend – all of it would be meaningless if she stopped. She had come too far along her journey, and done too much to turn back. All she could do was keep moving forward, following her bliss until she could seize it in her hands.

Her family would be waiting for her in death, and the only thing that stood between her and that final rest was the Golden Man. She could almost envision it, as clear as day – his broken body at her feet, her vengeance finally claimed.

Only then could she return home, to the ashes of du Lac’s Hollow, and join her kith and kin in the gentle repose of death.

But that image no longer held that same clarity as it did when she broke free of her planet’s atmosphere, and took her first step into the greater story of the galaxy. And she knew, without a shadow of a doubt, that by the time her own would end, she would have penned the story in the blood of the Jedi.

[INTERLUDE END]
>>
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>>6127817
>>6127816
>Larid face when we finally get our first shipment of albatrosses to harvest their toxin for both laxatives and non-lethal poison and realizing all the shit he’ll have to go through again
>>
>>6127844

>>Farren has fully recovered from being poisoned by the unknown alien weapon.
>>You have spent a little bit over two months properly training Ceyla Vikol in lightsaber combat.
>>Through INTENSE training, you've unearthed the fact that she's both Obstinate (Cool) and Fearful (Discipline).
>>But you have the fullest of confidence that you'll be able to work through those issues with her.

>>There is still a moratorium on sending you back into Imperial/Republic space due to the heightened alert of the Empire.
>>Any future long-term missions you wish to take have to be conducted in either the Unknown Regions or Wild Space.

>>During the brief time-skip, you were so INTENSELY focused on training Ceyla that you could only really spend most of your free time... (Choose one)
>Attempting to master one of your Force Powers. In the pursuit of martial mastery, you cannot neglect your spiritual development.
>Learning from any one of the Holocrons in your possession, be it the Betrayer (Kreia), the Seeker (Zayne), or the Redeemed (Meku).
>Investigating the coral ship and its occupant. This is a first contact scenario, but surely someone here has to have heard something?
>With Arotta on actual, proper dates. Because that's what lovers are supposed to do beyond screwing each other, right?
>Custom option. (Write-in)

>>Did you want to attend and possibly testify at Master Potkin's tribunal with the Jedi Triumvirate? (Choose one)
>Yes. You want to bear witness to how the Triumvirate will dispense justice and enforce discipline among the surviving Jedi.
>No. You've already spoken your piece and made peace with Master Potkin. Being there would only be salt in the wound.

>>Please structure your votes as the following:
>Activity vote.
>Potkin trial vote.

[VOTE OPEN FOR TWELVE HOURS]

Apologies for the delay and sincerest thanks for waiting as IRL stuff got really hectic last year. We are back.

>>6127816
>>6127817
>>6127849
>mfw
>>
>>6127849
some very literal wording there

>>6127851
>Attempting to master one of your Force Powers. In the pursuit of martial mastery, you cannot neglect your spiritual development.
>No. You've already spoken your piece and made peace with Master Potkin. Being there would only be salt in the wound.
I think Mystic Weapon 2 is a must for practical use.

That said, is Farren's force kit big enough that we might be expending too many points on it?

We have more important things to worry about than Potkin
>>
>>6127851
>With Arotta
>Yes

Just make sure we don’t go into the Tipsy Toffer until we tell Ingmar the whole situation, and ask for his advice.

Things to do after this:
>Start figuring out how to heal Kirsten
To do that, we should…
>>check in with the Kakari Shamanka and ask them for lessons regarding healing or talking to the dead
>>tell Aure to use the coral ship situation to convince the Teladi to do a medical mission to Amagi for the troops, and to figure out if they can assist with Kirsten
>>talk to the Mercantors about any CIS personnel who need rescuing that could help with our sister

>>6127855
some very literal wording there
It’s very late here, and I’m phoneposting. I’m just glad it’s coherent enough that someone can understand what I posted at this point.
>>
>>6127873
>It’s very late here, and I’m phoneposting. I’m just glad it’s coherent enough that someone can understand what I posted at this point.
It's a joke because if the toxin gets made, Larid will have to deal with literal shit
>>
>>6127851
>Investigating the coral ship and its occupant. This is a first contact scenario, but surely someone here has to have heard something?
>No. You've already spoken your piece and made peace with Master Potkin. Being there would only be salt in the wound.
We should probably look into the deadly and mysterious force-blanks that almost killed us.
>>
>>6127875
>It’s a joke because if the toxin gets made, Larid will have to deal with literal shit
Oh.

Well, then I hope this pic is able to show it’s original filename.
>>
>>6127851
>Investigating the coral ship and its occupant. This is a first contact scenario, but surely someone here has to have heard something?
KNOWLEDGE.
>Yes. You want to bear witness to how the Triumvirate will dispense justice and enforce discipline among the surviving Jedi.
I kinda wish we had recorded the affair, but our testimony and several others should paint a clear picture of what occurred.
>>
>>6127851
>With Arotta on actual, proper dates. Because that's what lovers are supposed to do beyond screwing each other, right?
>Yes. You want to bear witness to how the Triumvirate will dispense justice and enforce discipline among the surviving Jedi.
>>
>>6127851
>Attempting to master one of your Force Powers. In the pursuit of martial mastery, you cannot neglect your spiritual development.
Mystic Weapon 2
or
Force Fire 3
whichever gets traction

>No. You've already spoken your piece and made peace with Master Potkin. Being there would only be salt in the wound.
>>
>>6127851
>With Arotta on actual, proper dates. Because that's what lovers are supposed to do beyond screwing each other, right?
>No. You've already spoken your piece and made peace with Master Potkin. Being there would only be salt in the wound.
>>
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>>6127851
>With Arotta on actual, proper dates. Because that's what lovers are supposed to do beyond screwing each other, right?
>Yes. You want to bear witness to how the Triumvirate will dispense justice and enforce discipline among the surviving Jedi.

God, I missed this quest, I'm glad to see you back Kaz. Here's to more!
>>
>>6127851
>Attempting to master one of your Force Powers. In the pursuit of martial mastery, you cannot neglect your spiritual development.
>Yes. You want to bear witness to how the Triumvirate will dispense justice and enforce discipline among the surviving Jedi.
>>
New reader so perhaps it's in a previous thread, but did anyone ever ask Larid what he and his wife were going to name their child when she was born?
>>
>>6128183
No, the question was never asked.

Writing...
>>
>>6128183
>>6128514
It was a rather difficult question to ask at the time, even if we had the excuse of using it as a distraction, Larid would be reluctant to give it out.
>>
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>>6127855
>>6127873
>>6127884
>>6127895
>>6127945
>>6127947
>>6127977
>>6128089

>>With Arotta on actual, proper dates.
>>Yes. You want to bear witness to how the Triumvirate…

Combat had always been the foundation of your relationship with Arotta Bashur. It’s hard to recall a time when you weren’t at each other’s throats as younglings. Whether it was shouting matches or sparring duels, you two were always competing, always fighting. Black eyes, bruised ribs, and more than one ruined training pad were the casualties of your clashes.

The strangest thing? You can’t even remember how it started.

But you know exactly where it led. Even when your relationship turned physical in your teenage years, there was still that constant struggle for dominance. Only now, the stakes and parameters for victory had shifted. The matches “fought” in cargo holds, dimly lit hallways and quiet bedrooms left you both just as sore, tied and – strangely – satisfied. The battlefield had simply changed, but the game remained the same.

That was until the galaxy fell appart.

Order 66 changed everything, stripping away the veneer of rivalry and forcing you both to confront what was always there, just beneath the surface.

Arotta had been the first person you tried to reach out to. You even went so far as to defy Master Larid’s wishes for your Trial of Spirit in order to rescue her on Kakarit.

When she was under the influence of Jombaral’s maddening fruits, she admitted it herself – how much time had been wasted in the guise of petty competition. And when it tried to lure her beyond the point of redemption, it had done so with your face, and the promise of reconciliation.

Too much has changed to go back to the way things were. Neither of you knows exactly what this is between you now.

But you have each other. And the promise to explore these feelings.

Together.

>>Line Break

Amagi is a beautiful planet, its prior owners notwithstanding. The badlands just outside of Sereno spaceport are arid, but not stifling, with the kind of dry heat that clings to your skin but doesn’t suffocate. Scattered patches of grass and shrub dot the landscape, while rocky mesas stretch far into the horizon, like sentinels holding vigil over the unexploited wilderness.

Were it not for the increased industrial activity and future political tensions, it’s the kind of place that offers solitude. At the very least, you have a speeder that can take you far enough to where the spires of the spaceport simply disappear behind the horizon.

You sit cross-legged on a soft blanket, your eyes drawn to the open sky as Arotta carefully inspects the meal you’d brought. The soft clinking of cutlery, and the occasional breeze are the only sounds between the quiet, a stark contrast to the frantic life you’re both used to. Out here, there aren’t any padawans or Triumvirate – just the two of you, the wilderness, and a rare moment of peace.

(cont.)
>>
Have to step outside to run a few errands, feel free to ask any questions.
>>
>>6128515
>>6128514
I feel that would probably be something to get while we have him around, rather than an excuse being able to give her a real name would probably be significant in her struggle of identity.

The weird pages, I wonder if they would lose some effectiveness if she accepts her name isn't Revenant as I imagine is written there, but that's just speculation. A considerable interruption to the narrative lol.

Also after the observations on her possibly being his little sister in law, slightly better on Larids conscience.

Oh and a thought on the four protector ghosts. Her mother. The two uncorrupted family members Larid wanted to save but couldn't. Plus one more. Was there another family member or person that avoided corruption or found redemption, though I could speculate on some kind of disembodied good part of her self from funny page tearing her soul apart and such mysticism.
>>
>>6128530
Two things regarding the cortosis sword Potkin had: was enough of the receipt intact to find out where it was purchased from and for how much, and can we requisition it for Suzel to use in combat?

Also, after we clean up the speeder (again), let’s loan it to Riven so he can take Na out on the town, to apologize for the whole “Yo, check out my clone homies, dawg” moment we had with her.
>>
>>6128716
And just as I finish asking that question, I get two more that pop into my head…

First, in the very first thread, there was mention of Farren going on missions with Arotta. Can we get a quick summary of a memorable one, either pre or post fuckbuddy status?

Second, how’s Octavia been doing working with Torok and Blitz squadron?
>>
>>6128716
>>Cortosis Blade
The receipt is a little crispy, but you could reasonably figure out where she got it from given enough investigation work. I honestly forgot to add it to the inventory, but as you looted it off of Potkin, it's yours. You could either fob it off to Larid for a reward (new holocron, rare Jedi item, Force technique, etc.), or keep it as part of the Albatross' war chest/reliquary.

>>Speeder leasing
Sure, you could do that.

>>6128730
>>Memorable mission
Before the Clone Wars, Master Kosa was a Peacekeeper, policing the galaxy and ensuring that laws were enforced along the Outer Rim. She and Arotta would've been doing work analogous to what Qui-Gonn and Obi-wan did in Scholastic's Jedi Apprentice novels, albeit with more door-kicking and boarding actions. Their preferred targets were pirates, smugglers, slavers, and any odd combination of the aforementioned three.

I'll go into more specifics later, but Larid and Farren would join them at times to help with more elusive quarry, or if there were Sith artifacts involved. There's plenty of "noodle incident" missions they'll reminisce about in the picnic.

>>Octavia
Octavia's halfway through her pregnancy and is thus grumpily taking a rear-echelon role managing supplies and logistics for the war effort. At the same time, she's currently talking with Supreme Archon Keimann about acquiring the resources to open a droid manufacturing factory. Not necessarily on Amagi, but at least somewhere relatively secure and close enough for reinforcements from the MSA to arrive should the worst happen. They're currently deadlocked on who would "own" the factory, as she wants to lease droids to the MSDF while maintaining proprietary ownership for herself and her family. Keimann thinks otherwise, as funding any factories would mean that they're rightfully MSA national assets.

She's also supremely nervous, as the plants in her office seem to almost respond viscerally to whenever she exits or enters the room, stems and branches reaching out to her swelling belly. Larid postulates that since Kakarit was so rich in the Living Force, it had a profound development on Laurentius and Octavia's unborn child. All three bear no sign of corruption by Jombaral, so there's nothing to fear from that angle - their child will merely be born with a strong connection to the Force.

Command of the Globus has been given to Laurentius, who's since turned it into a dedicated troop transport and flagship of the 1st Mylar Star Alliance Fleet. While the MSDF doesn't (yet) have the 30,000 troops that can occupy the vessel, the Globus is the preeminent flagship within the MSA's navy for a long-term planetary invasion.

Torok and Blitz Squadron are one of the wings based out of the Globus. They do a little bit of everything, from screening missions, intercepting Tof/pirate fighters, and bombing runs to secure an LZ for the ship.

Writing...
>>
>>6128785
A droid commodore's kid having power over plants.

There's some irony in that, but also quite a lot of utility since you can pack a buttload of plants on every droid if needed.
>>
Since we're attending the testimonial, I'm kinda interested in Larid handing out a Force Sever verdict.

>"Don't worry, it'll be temporary, just like Farren's. You'll start getting your connection to the force back in....oh....40 years?"
>40 WHAT
>"To be more specific, it'd take 50 years to be fully back in your capacity as a Jedi Master"
>>
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>>6128785
>Droid factory
While Keimann probably has the right of it regarding providing most of the funding, perhaps a compromise can be reached in regards to the Mercantors retaining leasing rights to both droids created for non-combat roles and making specialized variants on certain models. For example, in previous threads there was a few ideas about modifying Pistoeka sabotage droids into missile-launched repair droids, and we could make another variant for cracking into those coral ships and disabling their plasma guns. And there’s always sharing the blueprints for the Trident class ship with Sertain Solutions, the one with the drill, to make a coral ship hunter, adding tractor beams to the tentacles so it can move the forward facing guns away and crack it open like a mollusk, further repurposing it as an asteroid mining ship during peacetime.

Oh, and of course, specialized non-combat B1 variants, for… reasons. Bad ones.

Also… how many months until Life Day in universe?

>>6128880
>”Admittedly, it might be sooner than that, particularly if you’re shot down by a doofy looking fanboy after teaching a student to become a Jedi against her mother’s wishes.”
>>
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>>6128528
You glance over at her, just as the sun casts a golden hue across her face. For a moment, the weight of everything seems to lift. This is unfamiliar ground – not just the wilds, but the idea that your time together doesn’t have to be about sparring, training or missions. No competition, no bruised ribs or broken bed frames – just being together.

Arotta catches your gaze. She seems to read your mind, a knowing smirk tugging at her lips as hands you a fruit. “Credit for your thoughts, pink skin?”

You chuckle softly, taking the offered item. “I’d like to think they’re worth more than that.”

“There’s bound to be at least one honest appraisal back at port,” she quips, retreating into your side. The tips of her montrals lightly graze your cheek as she settles into the crook of your arm. “But I think they’re at least worth a meiloorun.”

You forgo a witty retort, merely extending an arm around her shoulders with a quiet hum. “They are. Just thinking about how nice it is…different, but nice.”

Different seems too simple of a word. The moment feels fragile, as if the stillness could be broken at any second. And it nearly had – the unknown alien had come so close to defeating you, and its venomous weapon had nearly ended your life. By the grace of the Force and Sia-Lan Wezz’s healing skills, you survived, but only just.

But for now, you let that thought drift away, savoring the quiet between you both as it stretches on, both comfortable and unfamiliar all at once.

After a few moments, Arotta nudges you lightly with her elbow. “You remember that time on Vatrax Prime?”

You do, and try not to. “You’re never going to let me forget that, are you?”

“Not a chance,” she grins. “You were trying so hard to be stealthy that you tripped on your own robes.”

You sigh, even as you recall the pain of falling flat on your face. “I seem to remember that your laughing drew the attention of the pirates.”

Arotta chuckles softly, her voice carrying a teasing edge. “Oh, please. You were already making enough noise to wake up half the compound. I just…added to the ambience.”

If you rolled your eyes any harder, they’d fall out of your head. “Right, because you never make a sound.”

“Not when I’m sneaking, no. When you’re around though…” she lets the sentence hang, her grin widening.

You shake your head, a mix of amusement and exasperation coloring your voice. “One day, you’re going to admit that mission wasn’t a complete disaster.”

Arotta tilts her head, pretending to think about it. “Hmmmm…we were covered in garbage, chased through the sewer tunnels, and smelled like bantha dung for a week. And the informant we were after got away. Total success.”

“I think you’re forgetting the part where we didn’t get killed. I’m calling that a win.”

(cont.)
>>
You’re gracious enough to not mention the fact that you did track down that informant. A week later on a planet nine systems away, but you still got your man in the end.

She gives a soft, exaggerated sigh, then leans further into you. “Fine, you can have that. You did manage to save both of our skins back there.”

You laugh, and the tension in your chest leaves with the sound. “With you, I have to take whatever victories I can get.”
For a while, you both fall back into that comfortable silence, the warmth of the afternoon settling over you like a blanket. The breeze carries the scent of wildflowers and earth, so different from the sterile air of a starship or the harsh grime of any given mission.

Arotta leans into the warmth of your side, her expression pensive as she stares out towards the setting sun. “Hard to believe that we’re here now. ‘Us’ and the rest of the Order. Makes me wonder about what things would be like if everything hadn’t gone to hell.”

You take a moment, searching for the right words before you respond: “No, I do as well. But the galaxy never really lets us live in ‘what ifs’, has it?”

She nods, her expression pensive. “It doesn’t. But it’s hard not to wonder. About what we might’ve been…or remained…”

Your arm tightens around her, pulling her in closer. “Maybe we wouldn’t have figured this out. Us. Maybe it might’ve taken longer. But maybe, just maybe…we needed everything that happened to really see each other.”

Arotta leans into the warmth of your side. After a long moment of silence, she breaks it once again: “Do you think we’re doing the right thing? Keeping all of this…hidden?” She punctuates her question with an aimless wave of her hand.

The question lingers, weightier than ones about old missions or sparring matches. Both of you have danced around the topic before, no doubt about that. But here, in the calm of the wilderness with no eyes on either of you, it feels harder to ignore.

You let out a slow, heavy breath, your fingers absently tracing circles along her shoulder. “I think about it every day,” you admit, eyes drifting towards the distant mesas. “It’s not that I don’t trust them. It’s just…complicated.”

“Complicated,” your lover echoes, her tone a little bitter. “Sounds like just another way of saying that we’re afraid.”

It isn’t fear. Both of you know heard enough about where that leads from Master Yoda. But it isn’t that simple either.

“Jedi aren’t supposed to have attachments,” you intone drolly, “And even though that’s different now, old doctrine doesn’t die easily.”

(cont.)
>>
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It isn’t just the Jedi Triumvirate that’s attempting to cling onto as much of the code as possible. The new arrivals, disparate in their beliefs as they are, are doing the same. There’s comfort in the familiar, especially in such tumultuous times as these. Masters Kosa and Larid might be turning a blind eye, but that doesn’t guarantee that Aure and the recent arrivals would nearly be as understanding. Or permissive.

Arotta scowls. “It isn’t just the code. They’ll think we’re distracted. Vulnerable. More prone to falling. They wouldn’t trust us any further than they could throw a boulder.”

You shrug. “Maybe. But I think a part of it is also protecting our little ones. Not just Ceyla or Nujem.”

Ceyla already knows that you’re friendly with Arotta. Nujem shouldn’t know about his master’s proclivities. The Younglings are on shaky enough ground as it is with all that’s happening, even if they’ve managed to find some of their footing. But seeing the two of you in the public would make them question everything they’ve been taught. Perhaps, that day would come in time, just not this soon in their development as Jedi.

She sighs. “I know that. Dammit, it just feels…wrong. If we were just screwing each other, they wouldn’t look at us twice.”

You rub her arm gently, feeling the same strain gnawing at the back of your mind. “That’s a cruel irony. But we need to give them time – the younglings, the conclave, the Triumvirate, all of them. To figure out what being a Jedi means to them in this new galaxy. It won’t be forever.”

Arotta is quiet for a long moment, then murmurs: “And what about us?”

This time, you don’t hesitate. “We’ll figure that out, too. Together.”

>>You have deepened your relationship with Arotta Bashur.

>>Line Break
The trial of Shadday Potkin has a foregone conclusion. Even if the Triumvirate was ready to pass their judgement, Tsui Choi was clever enough to insist on letting the madwoman speak her piece. The question isn’t even one of whether or not she’ll receive clemency. Her answer would only either lessen or increase the severity of the Triumvirate’s judgement.

It is a closed session. Beyond the Jedi Conclave, you are the only individual the Triumvirate extended an invitation to. You take your seat, nodding politely to the audience, shaking hands with some of your friendlier acquaintances. Sia-Lann Wezz catches your questioning gaze, then quietly snorts at the unspoken query.

“No, the Peko-Peko Albatrosses haven’t been shipped yet,” she grouses quietly.

But before you could ask about the specifics, it begins. The Triumvirate enters the room, taking their seats with a gravitas you’ve only seen once before. Much like the founding of the organization itself, the Masters are their best robes and formalwear. Their faces could have been carved from granite – such is the depths of their antipathy for the subject of the trial.

(cont.)
>>
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Shadday Potkin stands bound at the center of the chamber, her gaze hollow and unfocused, her shoulders slumped under an unseen weight. Her burns had cleaned up nicely in the bacta tank, but her connection to the Force remains diminished. It is all she could do to move a remote droid, but the Triumvirate isn’t taking any chances. Her arms are bound in whipcord, her hands sealed with magnacuffs.

She had been unable to meet the gazes of any of the conclave. But when she recognized your presence, something in her eyes flicker. Fear, perhaps? She might have shied away, but Sha Koon keeps a sharp eye on her. The Kel Dor was the only other invite, by virtue of being Potkin’s warden.

Master Larid speaks first, his voice sharp and clipped. “Master Shadday Potkin, you stand accused of endangering the lives of seven Jedi, whom you lured to Kessel with false promises of unity and safety. You manipulated them under the guise of sanctuary only to try and force them into a confrontation with the Sith Lord, Darth Vader.”

“And when one of our own tried to intervene,” snarls Aure, her hands visibly clenched into fists, “You succumbed to your anger and attacked him. In your reckless callousness, you risked not only the life of Farren Gaelle, but also the lives of your brothers and sisters.”

Potkin’s lips part as if to speak, but she falters. Her eyes dart between the Triumvirate, searching for a glimmer of understanding. But there is none. Her shoulders drop, and she mutters, almost to herself: “I thought…I could end it. I thought I could…destroy Vader. And show the galaxy that the Jedi were not broken.”

Master Kosa’s voice, usually warm, rings coldly through the room. “You acted alone, fueled by desperation and anger, emotions that blinded you to the greater harm you were risking. Vengeance has no place in the heart of a Jedi.”

The words hang heavy and Potkin’s face visibly crumbles. The Triumvirate’s fury is palpable – a complex blend of betrayal, grief and a personal anger that only you are privy to. It goes beyond the wroth felt on behalf of the Conclave. They might not have been in direct danger, but your life had been – threatened twice over by not only the madwoman Potkin, but Vader himself if he had arrived only twelve hours sooner.

“You sought to face Vader,” Larid continues flatly, utterly unimpressed, “But you did so with the lives of others as unwilling participants. That is a violation of the highest order.” He pauses, his expression growing severe. “You may speak, but choose your words wisely.”

Potkin raises her head, a flicker of defiance rekindling in her eyes. But there is something else – an almost pleading sadness. “I am guilty of arrogance,” she says, her voice hollow. “But I am not guilty of cowardice. I truly wanted to protect what little remained of our order…even if it meant paying with my life.”

And the lives of the Conclave, you think grimly.

(cont.)
>>
The Triumvirate’s silence hangs heavy, the air taut. Each master’s expression is as still as stone, but beneath the surface, conflict brews—compassion warring with anger, understanding with justice. The masters exchange glances and murmured words, voices so low that even you can't discern anything. Finally, their whispers cease, and a nod passes between them before they turn back to Potkin, their faces resolute.

Master Aure stands, the zabrak’s gaze piercing. “Shadday Potkin,” she declares, her voice echoing with the solemnity of a Jedi Consular. “The Jedi Triumvirate finds you guilty of your crimes against the Order. You are henceforth stripped of your rank as Jedi Master until such a time as you are deserving of the title once more.”

Potkin jerks against her bonds, a glint of outrage flashing in her eyes, but a hard look from Master Larid quashes any retort before it forms. Her mouth sets into a firm line, the remnants of her pride bubbling just beneath the surface, though her shoulders slump under the weight of the pronouncement. You cast a glance at the ill-fated Conclave. Most faces reflect a grim agreement with the sentence, though Koffi Arana’s lips curl ever so slightly in displeasure, his discontent palpable.

For all its severity, you realize that this sentence is a mercy. Stripped of her title, her Force abilities suppressed, Shadday still stands a chance to redeem herself—a possibility the Triumvirate’s phrasing leaves deliberately open, though precariously so. The others, however, show no sign of leniency in their stony expressions.

Then Master Larid stands. “Additionally,” he pronounces, his words sharp and unyielding, “You are hereby sentenced to exile in the wilds of Amagi to contemplate and reflect upon your actions until we deem sufficient time has passed. Food and water will be provided at regular intervals. However, let me be clear: any attempt to evade exile will not end well for you.”

Potkin’s gaze darts to each of the Triumvirate, searching for any sign of leniency.

There is nothing to be found in any of their faces.

Master Kosa gives her one final look, her gaze softer but no less determined. “Reflect on the path that brought you to this moment, Shadday. You have a chance yet to make amends, though it lies not in your title, but in your understanding.”

The chamber remains hushed as Potkin’s fate settles like dust, final and irreversible.

>>Please select your next assignment:
>Investigate the coral ship and its occupant. Surely someone has heard something about these strange aliens.
>Journey to Uliea (L-2), your alleged homeworld and only safe place on your mother's list to visit.
>Patrol along the edges of Alliance/Teladi space for pirates and raiders plying the trade lanes.
>Visit Teladi space for a status update on Scrap Fleet and/or upgrade the Albatross. (Investigate Pip Arcblade/Blazing Chain).
>Custom option. (Write-in)

[VOTE OPEN FOR TWELVE (12) HOURS]
>>
>>6129069
>>Visit Teladi space for a status update on Scrap Fleet and/or upgrade the Albatross. (Investigate Pip Arcblade/Blazing Chain).
>>
>>6129069
>>Visit Teladi space for a status update on Scrap Fleet and/or upgrade the Albatross. (Investigate Pip Arcblade/Blazing Chain).

Finally got through with my refresher and now with splitting headache I got from trawling the archives with that godawful background for six threads but in regards of the Tof and I only skimmed the anon discussions between votes so I may have missed it but

It seems to me that Tof battlefleets have some pretty key weaknesses. Notably in doctrine and design, obviously. Their doctrine leaves them pretty much useless against nimble and long ranged skirmishing. They can't effectively engage if they can't properly level their weapons (broadsides only work if you can get close enough that dodging isn't simply turning gently and their fore and aft firepower is relatively lacking) and their ships despite working far better than they have any right to can't really keep up with something of lesser tonnage. Granted this is only useful in "field" engagements, if they have a static objective (like a raid, hitting a planet or such that can't move) they can just ignore it and hope they don't take any unlucky hits, shields will probably save them.

The more egregious problem for them is the fact they don't really have strong screening. Their love for broadsides and BIG GUN doesn't encourage the usage of the little ships you want to keep around to ward off enemy action. They shit the bed in not having enough forward element to deal with massed torpedo/missile fire. Ironically their opening move makes them most vulnerable when they try to press in for an attack where they'd be at their strongest. But onto the other part of this, they build their ships to look like sailing ships. They have minimal defenses on the bellies (ventral) of their ships. Fighters/bombers that get under them have a lot less problems than with other ships. To say nothing of things like those buzz droids or whatever the Separatists loved to use against fighters.

Just my armchair admiraling for your perusing pleasures, everyone. I'm sure most of you have said/realized this already. Their obsession with the aesthetic really dooms them but damn if you don't respect the dedication.
>>
>>6129069
>Visit Teladi space for a status update on Scrap Fleet and/or upgrade the Albatross. (Investigate Pip Arcblade/Blazing Chain).
Coral is more important, but we should do some pirate related stuff to see if we can whip up ship or weapons more appropriate to fight them.

Has Kreia ever met these things?
>>
>>6129069
>Investigate the coral ship and its occupant. Surely someone has heard something about these strange aliens.
>>
>>6129069
>Visit Teladi space for a status update on Scrap Fleet and/or upgrade the Albatross. (Investigate Pip Arcblade/Blazing Chain).
See if we can convince Aure to come visit the Teladi in her Councilor-class along with Kituh to discuss the coral ship. We can try to see if the discovery and offering information and samples could get us some more help, particularly medical assistance for both the troops and Kirsten.
>>
>>6129069
>Investigate the coral ship and its occupant. Surely someone has heard something about these strange aliens.

"Ah Mr Farren what a pleasure to see you ! What brings our hero here ? The alien and his ship ? No records or rumors of it !"
"In fact we are counting on your experience against it for know more ! Good luck !"

>>6129073
Nice analysis

While they have this weaknesses, and others too (us creating more slave revolts and attacking their worlds at the same time could cripple them severely in war, for name one. The criminal underworld they surround themselves with is another one too, since it allows infiltrations to get in for name another), i don't think our allies are ready yet to go on the offensive against them. They need some time to build their forces, and more assets. The Tof still make a lot of money, and wouldn't mind spending it on mercs or pirates for win if needed.

If the Star Alliance is able to stand and gather what it needs for at least a year, i think they could defeat the Tof completely. Provided we help them.
>>
>>6129175
Stoking societal and political upheavals to disrupt rival Empires? Sounds like a job for The Central Intelligence Agency a Jedi Shadow.
>>
>>6129189
>Hello Fellow Disgruntled Citizens, would any of you like to learn how to use a blaster and plant high explosives? It just so happens a freighter full of them fell down just a short distance away, how convenient!
>>
>>6129069

>Custom option. (Write-in)
Search for a way to revive Kirsten Corrho with Aure. A doctor, an eccentric scientist, taking her body to Kakarit to see if the Living Force could influence her healing.
>>
>>6129069
>Visit Teladi space for a status update on Scrap Fleet and/or upgrade the Albatross. (Investigate Pip Arcblade/Blazing Chain).
>>
>>6129205
+1
>>
>>6129069
>Visit Teladi space for a status update on Scrap Fleet and/or upgrade the Albatross. (Investigate Pip Arcblade/Blazing Chain).

Ship Ahoy!
>>
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>>6129205
>>6129219
Hate to break it to you, but Kakarit is currently glass.

The party, the Kakari and the Mercantors barely escaped the planet in time as Tarkin was initiating a Base Delta Zero with a fleet of Star Destroyers.
>>
>>6129260
>farren to tarkin circa 18 bby
https://www.youtube.com/watch?v=Yf7QFC5NpFA
>>
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>>6129260
You know, it was kind of hard to ask because of the ancient force entity suffering baby fever, but I wish we had the foresight to request a sample of that force repellent alloy infused magma from Boz. A few cooled chunks of it knapped into arrowheads, and we could’ve lit Inquisitors up like Roman candles with force imbued arrows pinning them to walls.
>>
>>6129069
>>Investigate the coral ship and its occupant. Surely someone has heard something about these strange aliens.
>>
>>6129260
Well then, I suppose that just means it'll have to be Punished Kirsten route. Force Ghost Kirsten possessing her own busted body?

Did you ever hear the tragedy of Darth Plagueis The Wise? I thought not. It’s not a story the Jedi would tell you. It’s a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life… He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful… the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. Ironic. He could save others from death, but not himself.
>>
>>6129324
I wonder how that story'd go if Ani retold it to Farren.
>Have you heard the Tragedy of Darth Plagueis the w-
>Plagueis? Yeah, and his master Tenebrous. You know both of them killed their own families? Crazy.
>huh? But Plagueis could save people from dying!
>So can medical droids and bacta tanks. Medicine has come a long way since we were young. Oh and several Jedi in the temple, you ever hear about Force Healing? It's not an ability the Sith would ever tell anyone about...
I wonder how pissed Vader gets when he learns about that ability's existence and that Sideous pointedly neglected informing him of it. I'd love to see that crashout.
>>
>>6129331
>"Wait, we can do that? All I got taught was fencing and meditation!" - Anakin probably
>>
>>6129333
>This is outrageous, it's unfair! - Anakin when the most advanced technique they teach him how to do is jump good
>>
>>6129069
>>Visit Teladi space for a status update on Scrap Fleet and/or upgrade the Albatross. (Investigate Pip Arcblade/Blazing Chain).
>>
>>6129331
"LIAR!"
>>
>>6129260
Damn.
>>
>>6129333
>"You remember the part where every master complained that the only thing you wanted to do with your chosen one powers was to lightsaber good?"
>>
>>6129260
Maybe we can stumble across Planet Vegete as well. Otherwise I guess hope to stumble across a really talented force healer. Make the reverse of the Force Sever.

What were all the effects of the fruits that Arotta ate? If some of those effects were interesting to work with see if it would stimulate some response in Kirsten.
>>
>>6129535
I don't think anyone is desperate enough to inject her with a fruit that has a connection to a still-living force entity of very certain antagonism.
>>
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>>6129535
>my weeb ass reading that as "planet vegeta" and wondering if I missed a truly crazy thread before rereading

>>6129539
I concur. I'd be worried about truly permanent mind resettlement.
>>
>>6129540
If you want DBZ with a splash of Star Wars, check out Saiyan Conqueror Quest.
>>6129539
Yeah that sounds like a very last-ditch effort.
>>
>>6129539
If Arotta can win so can Kirsten. Just let the fruit do the work of fixing that brain, then win the ensuing wrassle. Unless he has to what, force sever the entity out?

>>6129540
Perhaps the coral ship holds the key to such a crazy thread....
>>
>>6129542
This happened in the first thread and shes still a vegetable right? I mean hotwiring her brain with cybernetics would probably be less elegant than a force solution. Some kind of forced soul body hopping into a Kirsten clone is some kind of Dark Side voodoo. I suppose if the Storytellers pages also have a reality altering power thats also possible. But I presume any Dark Side options are off the table lol. Unless thats a mistake on my part and if he finds some Sith Alchemy that could save her hes okay with that.

This is thread 12 if I counted right perhaps a few last-ditch efforts should be considered.
>>
>>6129542
Sometimes I wonder how it would have played out if that QM had made a Star Wars quest that crosses over into DBZ than a DBZ quest that incorporates some Star Wars. It would be nice to have more Star Wars quests like we used to. I was fond of Against The Republic before IP fatigue killed the QM. And that old Sith Appentice one was pretty fun. And that drawquest with the B1 protag. I'm really glad Kaz isn't kill kek

>>6129543
>tfw my weeb ass reads "coral" and wants a giant red-energy-having mech
I am afraid the brainrot is terminal.

>>6129547
The only darkside silliness I am willing to invest in is wifing the Revenant. Just kidding, I voted to kill her way back when.
>>
>>6129547
>>6129552
Pretty sure most sith alchemy methods would horrify kristen as soon as she wakes up, so unlikely.

Just about the only dark side stuff I can imagine Farren considering is something that will let him operate in the vacuum of space. Take it as either being traumatized by the Vong or an ability that lets someone survive even carbonite.
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>>6129070
>>6129073
>>6129074
>>6129171
>>6129215
>>6129256
>>6129343

>>Visit Teladi space...

“A diplomatic mission?” Suzel tilts his head, his expression pensive. “Didn’t think that falls inside our wheelhouse, bossman.”

You chortle, waving a hand dismissively. “Sometimes it does. Missions undertaken by Jedi Shadows aren’t always so cloak-and-dagger.”

“Considering how much combat we’ve seen for the last few missions,” observes Trykov with a frown, “This is a notable change of pace. Though you’ll excuse me if I keep a blaster charged, just in case.”

Elba lets out a low, skeptical growl, casting a sideways glance to the others. Even without HK-82 offering a translation, his tone conveys all of his doubts about the mission staying “diplomatic”. The wookie’s brow furrows, and his massive arms cross over his chest, as if the very idea of a peaceful mission is an affront to his warrior spirit.

But you remain optimistic. The intelligence packet provided by the Alliance’s ambassador had described the Teladi as greedy but hospitable, owing to a mercantile culture thriving on the facilitation of trade. So long as one doesn’t disrupt the flow of goods and services, the reptilians would be more than welcoming. They even outlawed slavery, though in deference to the fact that slaves don’t pay taxes.

“It’s relatively straightforward,” you continue with a smile, “Officially, we’re inspecting the ships being prepared for the Alliance on Keimann’s behalf. And since it’s convenient, we could also go shopping for upgrades to the ship.”

You glance around the table, gauging their reactions. There’s nothing inherently wrong with the Albatross, even if it doesn’t have the bells and whistles of Master Larid’s Boss Bantha. It’s served you well since you’ve received it. Still, you’d more than welcome the opportunity to tailor it even more to your needs.

The Nagai’s face lights up as if Life Day had come early. “So, you remember how I’ve been suggesting forward-mounted torpedoes-”

“-and I thought we wanted to add more maneuvering capabilities,” interjects the clone.

Elba grunts, thumping his chest.

“Translation,” intones HK-82, “We could always use more armor plating.”

You can’t help but smile. They’d been arguing among themselves for weeks about how best to upgrade the ship. Good-naturedly, of course.

“I promise,” you chortle, raising a hand to quell the tide of suggestions, “We’ll consider our options when we get to Teladi space. Let’s keep our eyes open, option flexible…and operation costs within budget.”

The stipend you receive from both the MSA and the Triumvirate is nothing to scoff at. But considering what you know about the Teladi, you’d rather not open up a line of credit to make up the difference.

(cont.)
>>
>>6129552
Too bad because I will vote to wife the Revenant, shes a sad little cutey.
>>
>>6129556
>Just about the only dark side stuff I can imagine Farren considering is something that will let him operate in the vacuum of space
All you need to do is negate the pressure and temperature differentials between one's body and the vacuum of space, right?
I'm no lore expert, but I'm pretty sure that's very feasible to do without drawing on the Dark Side of the Force.
Hell, it sounds like a pretty reasonable, though admittedly advanced, application of the principles of Tutaminis (energy manipulation), something Farren definitely studied under the old Order.
>>
>>6129560
Exactly. Farren has experienced and has contact with such a variety of non-dark side powers that there's very little reason to even consider it.

Even if you argue that the dark side has more power, relying more fully on it will only leave you more vulnerable to the Vong. Intellectually and thematically, the only way Farren is falling is with emotional appeals.
>>
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>>6129558
Ceyla had remained quiet, idly poking at her food. Her brow furrows in thought, and you can sense her contemplation. Once the noise dies down, she looks up, her gaze steady. “So, what’s the unofficial reason, Master?”

The mood has changes - the excitement of upgrades and warships cedes to the actual mission objective.

“We need to gather intelligence on the Blazing Chain,” you declare solemnly, “The Alliance doesn’t have any recent info on them, so it falls to us to make up the difference. The Triumvirate needs to establish a baseline, especially since they’re a direct threat to our Younglings.”

Even before you finish, Ceyla visibly shudders. Out of all the Jedi on Amagi, the masters included, only your padawan, Luaine and Vuqu had ever met one of the Chain’s warriors. You can see the memories flash across her face, and her fear through the Force Bond you share.

Her grip tightens on her fork as she recalls that harrowing day. “He nearly strangled Vuqu and…he pummeled Luaine into the ground.”

“But you defeated him by destroying his weapon,” you remind her gently, “You outsmarted him, Ceyla. It wasn’t just brute strength—it was strategy.”

“But it wasn’t a true victory,” she counters, shaking her head, her expression a mix of frustration and unease. “He didn’t even seem to care when I did it. Like it was all just a game to him.”

The Blazing Chain’s motives remain a mystery, but their intentions are clear. The Younglings, potential recruits for their ranks, make them a primary enemy of the Jedi Triumvirate – second only to the Sith and the Force Entity Jombaral. Even if the pirates don’t align themselves with Light or Dark, they still represent a very real threat the future of the order – a threat you now have the immediate capabilities to address.

The tension is palpable until Suzel reaches out, patting Ceyla on the shoulder. “Your master bested an alien with a snake-staff, kid. A bunch of jumped-up pirates playing pretend Jedi aren’t anywhere close to that.”

Ceyla offers a faint smile, but the worry lingers in her eyes. “Maybe, but that doesn’t mean they won’t be dangerous. For all we know, they’re all like him.”

“Strength in numbers can be dealt with,” Trykov interjects, his tone steady and reassuring. “This isn’t a fight that you or Gaelle will face alone. If they’ve got the numbers, then so do we, and a hell of a lot more quality than theirs are.”

Elba rumbles in agreement, low and affirmative as he thumps his chest in solidarity.

B-33, who had been silently clearing plates, pauses to chime in: “This unit has observed marked improvement since you became Padawan to Master Gaelle. Your combat efficiency has increased by thirty percent since last quarter.” The droid’s photoreceptors whine, analyzing your padawan with a critical eye. “This unit can prepare a graph for your perusal at a later time.”

(cont.)
>>
>>6129559
I am a sucker for fixer-uppers. However, we've already got so many things to deal with. Even bigger woman troubles just isn't gonna fit on the docket. To say nothing of the eternal waifu wars only intensifying. Were it another time and place she may have stood a chance. Alas a shadow is never cast into darkness. What is it with darksiders and taking the only positive interactions they have with people and turning them into murder motivations anyway? lmao Everyone Hates Farren! At least we get to make cool and cryptic wordplay and puns about shadows.

>>6129560
>>6129564
Technically with extremely precise and sufficiently powerful telekinetic application you can make a bubble "helmet" or "suit" around yourself. While it would do nothing to shield from cosmic radiation (including thermal forces) it would keep you pressurized. Superfine control of pyrokinesis (or developing it further into thermokinesis perhaps?) you could stave off some of the void temperatures be they hot or cold. Having no atmosphere around you and being in direct sunlight will cook the shit out of you, never take gases for granted, people. Tuaminis is definitely another avenue to explore. And it would certainly help to ward off some cancer beams from the celestial nuke balls.

>>6129566
>“But it wasn’t a true victory,” she counters
There is one lesson that everyone must learn. Any landing you can walk away from is successful. Whether you nosedived into a lake or drifted down gently with your maneuvering thrusters. Another happy landing. She'll learn in time. Probably. Hopefully.
>>
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>>6129566
That pulls a real smile from Ceyla, and a soft titter of laughter. “Thanks, Bee…do you think you can add a cup of hot cocoa to go with it?”

“If Master Gaelle authorizes the expenditure,” the droid replies without missing a beat.

You laugh, grinning at your padawan as the tension bleeds out of the room. “I’ll consider it…but only if I get one, too.”

“Oi!” complains Suzel. “What about me?”

As the laughter dies down, you keep your eyes on Ceyla, observing the play of emotions on her face. Behind her soft smile and the relief that the crew’s easy camaraderie brings her, you know that there’s a streak of iron-willed obstinance. There’s a stubbornness in the way only someone who feels the weight of her duty so acutely can be.

Yet for all her due diligence, there’s a layer of fear she hasn’t fully learned to let go of. Fear for those she cares about, and fear of falling short in the role of not only your Padawan, but a Jedi Shadow.

It's a delicate balance. Between her encounter with the Chain Warrior, and her witnessing you choke on your own blood, the fear within her lingers. One encounter left her at the mercy of a vastly superior opponent. The latter had made her powerless to do anything but wait and hope that things turned out better.

It’s a fear you recognize all too well; it’s the same sort that grips the mind, that makes one doubt and second-guess, that can make her hesitate at the wrong moment.

But you know her strength. You know how far she’s come since the dark day of Order 66. The trick is finding ways to help her see the path forward without that stubbornness holding her back from recognizing her own growth and development.

And as her Master, you won’t settle for anything less than for Ceyla to reach her fullest potential.

>>The Albatross will be making a journey to the Sertain System, headquarters of Sertain Solutions.
>>Sertain Solutions was the megacorp that the Teladi Government outsourced the construction of the Frihet, and the restoration of mothballed ships.

>>What is the first thing you wish to do upon arrival?
>Inspect the progress of the warships. Business before pleasure…
>Put the Albatross in for upgrades. Sooner done, the better…
>Start investigating the Blazing Chain. Paging Mr. Pip Arcblade…

[VOTE OPEN FOR TWELVE(12) HOURS]

Currently working on a new H-3 Map that reflects current MSA territory gains.
Please excuse the Starfleet symbols as the template was a "Star Trek" map.
>>
>>6129573
>Start investigating the Blazing Chain. Paging Mr. Pip Arcblade…
His intel will go a long way with figuring out what's appropriate to stick on the Albatross, and he IS involved with some of the warship stuff.
>>
>>6129573
>>Inspect the progress of the warships. Business before pleasure…
Would it be suspicious to loiter after taking care of this? I don't think so. And it doesn't stir up any trouble. I am torn between doing this or our investigation first. I'd rather save the upgrades for last, in case something comes up before that which may require a hasty retreat.
>>
>>6129573
>Put the Albatross in for upgrades. Sooner done, the better…
The shipwrights should be able to make the most of this brief delay to get their reports and presentations squared away for our perusal.
I would also not recommend asking dangerous people dangerous questions until we at least have a lay of the land.
Worst case scenario, things go tits up and we make an exit on our upgraded ship while the new coat of paint is still drying.
>>
An immediate Mexican standoff with votes is pretty funny
>>
>>6129573
>>Inspect the progress of the warships. Business before pleasure…
>>
>>6129573
>>Put the Albatross in for upgrades. Sooner done, the better…
>>
>>6129573
>Start investigating the Blazing Chain. Paging Mr. Pip Arcblade…
>>
I’m also hoping we get a chance to visit a cantina or infochant for some additional information gathering. I definitely want to ask how good the Teladi’s doctors and medical technology are for helping Kirsten’s situation, and if there’s any other places that have better. And while we’re at it, if there’s any planets of interest nearby that could be another safe spot.

I wonder what sort of space hooch these lizards make… I’d like to grab a bottle or two for the liquor cabinet.
>>
>>6129573
>>Inspect the progress of the warships. Business before pleasure…
I suppose saying that there's not likely to be many complications with this is jinxing it, but I think this is an easy one to check off before we really sink our teeth into investigative work.

Also what the fuck is up with needing to wait fifteen goddamn minutes before posting?
>>
>>6129573
Yeah looking at this map our strategy of creating more slave revolts, with perhaps more jedi and perhaps some infiltrations teams of the Star Alliance supporting us is for the best. Then a fleet and army of the Star Alliance comes in for provide further aid.

The Tof territory is big. And thankfully all their planets have slaves in them.
>Inspect the progress of the warships. Business before pleasure…
complete the job, then we can do anything else really.

We can get a look around the place while on the way to the warships. Fundamentally the investigation can start once we understand more this world, and if we want to go around it helps our cover if we do more than one thing. Inspecting the progress of the warship and giving the Albatross upgrades helps that. Unless we want to go around stealthy, in that case a cover is not needed just a plan.
>>
>>6129660
>Also what the fuck is up with needing to wait fifteen goddamn minutes before posting?
Some new anti something or other thing. Apparently some retards on another board were doing something stupid and it got everyone all riled up so they did this to address it.
>>
>>6129552
>I was fond of Against The Republic before IP fatigue killed the QM
I'm still alive and I was going to run earlier this month before I lost everything but the quest itself and before Hiromoot introduced this miserable timer.

>>6129573
>Put the Albatross in for upgrades. Sooner done, the better…

>>6129712
More like Hiromoot wanted an excuse to make more money/make "anonymous" posting a thing of the past and used Indian/Israeli spammers as a convenient excuse.

>>6129707
>The Tof territory is big. And thankfully all their planets have slaves in them.
Ironically they're one of the smallest factions on the map. The Ebruchi and Vagaari both abut the Chiss Ascendancy, and former Huk and Black Sun territory would be to the right/Galactic west of the map. This is only one grid square.

IIRC these Tof are mostly isolated from the ones who are fighting an endless death war against the Nagai in their satellite galaxy anyway.
>>
>>6129726
>I lost everything but the quest itself
Drives give out on you or was it a natural disaster? Sucks. But I'm glad to hear you're still around nonetheless my guy.

>More like Hiromoot wanted an excuse to make more money/make "anonymous" posting a thing of the past
I could believe it. He ain't got the best track record. And pretty frequently the ads on here would ping as malware and tracking shit.

>IIRC these Tof are mostly isolated from the ones who are fighting an endless death war against the Nagai in their satellite galaxy anyway.
I'm pretty glad we got the Tof as first antags out here. There are certainly worse factions to have to deal with. Granted most of the factions out here barring the Chiss have very little going for them as far as tactics and war theory. But the Tof are special in that they mostly choose to be stupid because they think it looks cool, rather than simply being upjumped raiders or scavengers/explorers like their contemporaries. All the really nasty shit is just way further out, we got the sweet spot.
>>
>>6129573
>Put the Albatross in for upgrades. Sooner done, the better…
So torpedoes, maneuverability, and armor were suggested by the crew, but only 2 hardpoints unused. All fine suggestions. What are the odds we could manage some kind of drone fighter/bomber system that B-33 could control remotely?
>>
>>6129764
If we're getting a drone, we could always try to find a parasite-fighter type droid. I don't recall if there are any that small off the top of my head, though. A little whosit that attaches to the hull of a larger ship and deploys directly into combat that way. Like a baby vulture droid to be evocative. Could put the brain in the hardpoint so the fighter itself is just a remotely piloted shell and it itself can't get away from us for whatever reason. Then we won't need any of the crew to drive it around. Though that being a feature would still be nice. Could let Ceyla get some practice flying in, or anyone else wanting to stretch their void-legs.

It would also double as a fine scout for hazardous areas. Where scanners are having trouble or the ship is barely able to fit. It'd probably wind up being the size of a speeder of some description, maybe bigger at the size of a typical escape pod?
>>
>>6129757
>Drives give out on you or was it a natural disaster?
It was a firmware error or something, but yeah something hit my drives bad.

>have very little going for them as far as tactics and war theory
Well the Vagaari are a nightmare to fight as force users/freed slaves who like to minimize innocent casualties and the Ebruchi I'm pretty sure use swarm tactics, which is unique for Star Wars. Thankfully, the Ssi-Ruuk are on the opposite side of the Unknown Regions so we don't have to deal with them.
>>
>>6129780
>It was a firmware error or something
That's shitty luck. Feel like we have to put everything on sticks nowadays. If most cloud or hosting services weren't dogshit or thieving it wouldn't be a problem to just dump stuff on them for safekeeping but alas we live in a shit timeline.

>Vagaari
Yeah they'll definitely be a problem since we don't really want to blast randos into dust by happenstance. We'd probably have to resort to boarding action. Which is not a fun proposition when they'll be shooting at us with abandon. I wouldn't want to fight them on philosophical grounds, but in terms of actual combat capability they're not worrisome. Mostly because they do rely on such gruesome tactics. If someone were to just ignore that they'd be pretty screwed. I'm sure the Mercantors and their droids would have no real compunction to hold back, for instance. As bad a light that would cast on us by association.

Thankfully though, we'd probably never have to meet them in a pitched battle. Since they're beefing with the Chiss so hard.

>Ebruchi
They're fun lil guys. Not too much of a threat in fleet action but annoying as hell in skirmish action. They're more a threat to convoys and trade than anything else. But if they linked up with other factions to cause trouble for us it most certainly would. They have the opposite problem of the Tof, I think. They wouldn't enjoy coming across a destroyer or bigger, but anything smaller is their bread and butter. We're very vulnerable now thanks to our lack of fleet and will probably continue to be for a long while. Gotta be on top of that.

Of course, I have no idea what I am talking about so my bluster may be misplaced.
>>
>>6129802
>I'm sure the Mercantors and their droids would have no real compunction to hold back, for instance. As bad a light that would cast on us by association.
Honestly, the Vagaari sound like such monsterous douchenozzles to both their enemies and slaves that accidental friendly fire killing slaves might be seen as a mercy to anyone that was unfortunate enough to get caught by them.

Unfortunatly, from what I'm reading in the WotC Star Wars SAGA RPG book The Unknown Regions, they're experts in suspended animation technology. Which means they might have the tech that would be able to bring Kirsten back. So we might have to deal with them eventually, hopefully by shoving them out of one of their captured ships onto that Killing Glacier from a mile up.

Also, yeah, this fifteen minute wait shit is killing me.
>>
>>6129841
>So we might have to deal with them eventually, hopefully by shoving them out of one of their captured ships onto that Killing Glacier from a mile up.
>Hey Mister Science Man I need to know some stuff and I'm going to bully you with terminal velocity until you tell me, okay?
I still wouldn't trust them as far as we could throw them. Evil bastards be evil.

>Also, yeah, this fifteen minute wait shit is killing me.
I'm sure someone has found a way around it somewhere. Probably some scripts you could fuck with if you're techie. There's also the option of a burner email. Damn though, imagine back in /tg/ questing days where voting periods tended to be anywhere from ten minutes to an hour. This shit would obliterate some of those quests.
>>
>>6129860
>>Hey Mister Science Man I need to know some stuff and I'm going to bully you with terminal velocity until you tell me, okay?
>I still wouldn't trust them as far as we could throw them. Evil bastards be evil.
It's less conversational than what you wrote, and more...
>(Flamethrower and Force Push all the Vagaaris until they run out of the open cargo bay without saying a word to them) "Alright, slave-bro, you said you were forced to work under the stasis technician? You figure out their shit and repackage it, and we'll help you set up a company to sell it."
>>
>>6129865
Would they really let slaves in on the more valuable knowledge they've stolen? I suppose it's possible. Especially for the dumb ones. It's definitely worth a shot to ask first.
>>
>>6129869
I mean, the whole point of slaves is to either do the demeaning and exhausting work, or to look pretty and amuse their owner, so it would make sense to have them actually work doing something besides being torture material and makeshift ship armor.
>>
>>6129874
Naturally, but one must imagine that the most skilled labor is also the most sensitive labor. You'd want to reduce access to all of the important stuff or stuff that would allow them more autonomy or power. So no weapons manufacturing, no programming, etc. It wouldn't be disastrous for a slave to be working the freezers but it would be annoying as shit to have your icicle-maker purposefully doing a tiny thing wrong to kill off all of the product they put under to "spare them life in captivity" and such, you know?

Perhaps I am just the more paranoid type of evil overlord?
>>
>>6129573
>>6129707
forgot to link the vote


>>6129726
They look big on this map in particular.

I havent seen many other maps with them honestly. But i imagine we don't see the full territory of the others so i recon thats true. And this map is probably like a... zoom of sort no ? Sort of like a close view of the region for us to see just what our friends have to deal with.

They are still big for the Star Alliance. But its not too bad, for what i said especially. Slavers means slaves, and the Star Alliance is fresh and made by a slave rebellion. We have it in the bag and we will put down the Tof where they belong. The Star Alliance will probably need to build a shipyard of their own at a certain point, but not so much.


>>6129757
The war against the Tof will not be one the Tof can win, even in fleet battles we can make sure of that. The presence of Jedi on our sides allows boarding on important Tof ships for example. And other examples could be made too. It will be good to see their entire territory liberated.

>>6129764
I am wondering if we could add another turret or maybe another room. Just for either more firepower or more utility.
>>
>>6129885
Alright, back home now.

From what little there is on the Vagaari in that SAGA RPG book, the page on them does mention that they’re smug, vain assholes who can be tricked by playing on those flaws, by pretending to be cowed and fearful of them.

All in all, the entire species seems to be nothing but sociopathic “evil feels good” aliens who exist to get their just desserts during the story, whether through dying or whatever horrible fate could be put upon them, from Interrogator Droids to the Agony Booth to… (shudder) Vogon Poetry.

>Perhaps I am just the more paranoid type of evil overlord?
I always remember a quote about paranoia that I saw in a Prima Games manual for Halo: Combat Evolved: Paranoia is a survival trait.
>>
>>6129934
If the Tof would get their shit together and attack us en masse and "unified" we'd get blasted pretty quick. Fortunately for us, they are stupid. Currently we're just a thorn, something to be plucked. However, we're also rot eating away at the wound. They are letting it fester with their internal politics. What could have been fixed with a pair of tweezers will soon become an amputation. Shortly after that, terminal.

It's good to be free. Better to have friends who want you to be free, too. Liberation awaits!

>another turret
We need a ram. Or a sword. No one is ready for the a ship to start doing sword twirls and shit.

>>6129940
>vagaari are just le bad guys
Sometimes you really do just need some orcs. Sorry, Gamorreans, you've been replaced in this region of space. Wait a second, we've already got Tof. Man, this place is infested with all the gribblies.

Though that does make it sound like it would be pretty easy to lure them in by feigning a retreat and having some vessels running cold and quiet to ambush them. Fun. Hide some ships in a debris field and lure them through it to get the drop on them. Surgical strike to engines with stalking fightercraft. Ideas.
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>>6129954
Unfortunately, that would be a way for them to win. So far it has not happen, so i think we are in a safe spot thanks to their stupidity and internal politics. That makes me wonder if we could make their internal situation even worse so that we can do our war for freedom with less problems.

Liberation awaits!


>We need a ram. Or a sword.
kek, it would be quite unorthodox
>>
>>6129954
>Sorry, Gamorreans, you've been replaced in this region of space.
I will NOT sit by and have you insult the good nature of Gammorians by comparing them to Vagaari, sir! I know of at least three decent folk among them, including Glutuz in logistics, who always ensures the men and women of the Mylar Star Alliance were armed and fed. Not to mention Mother Superior Grotrugga of the G'aav'aar'oonian Nuns! Why, she has the patience of a saint!

In all seriousness, even the Tof, despite their orciness, seem able to have a few of them have sympathetic traits, like our businessman pal Ingmar* and the Tof princess who seems enamored with Keimann from reading too many romance novels. Plus, say what you will about their piratical fashions, but they commit to it hard. The Vagaari just seem like pretentious xenophobic dicks crossed with a pretentious play actor.

*Kinda been thinking, once we visit Lupa, it might be a good idea to bring some of the Plinius family back to take over one of the plantations on Ulsind to make wines for export and to offer brewing assistance and advanced cultivation techniques to Ingmar’s brandy business. With enough time and investment, Amagi will be the center of The Unknown Region’s microbrewery renaissance!
>>
>>6129999
First off, checked. Second, yeah stirring up shit for them sounds like it could be possible. I don't know how we'd do it, aside from true clandestine stuff like stealing a Tof viceroy's favorite ruffled shirt and stuffing it in another's dresser or something. I doubt we'd have much luck talking our way around Tof space. Perhaps if we paint ourselves green and take a swim in a stillwater lake.

>>6130009
Gamorrean? More like GaSNOREan! It will always feel weird to see Gamorreans as anything other than thuggy fodder background characters. Talk about species-wide typecasting.

I think the primary problem with Tof in general is they don't commonly integrate well because of cultural values. It's really hard to not be an asshole when everyone who is someone in your society is a total fucknut. The saving grace is that despite their almost delusional sense of traditionalism and self-supremacy they are genuinely intelligent, so they can be reasoned with even if they are unbelievably unreasonable. I figure it's sorta like trying to hold a conversation with a person from San Francisco. The fit do be doin' numbers tho

Oh another way of getting some extra capital and trade value is to grow something and convince people it's a status symbol. Like how pineapples used to be something you'd buy just to show off you're a rich bitch. Or how people think caviar is the bee's knees and it's lame as hell. Or Apple products. It's super easy. All about marketing. Do we have any exotic plants we could grow (NOT THE FRUIT)? Oh, maybe the Kakari's weird animals they brought with them. Could start a breeding program for some of them.
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>>6130066
>Second, yeah stirring up shit for them sounds like it could be possible. I don't know how we'd do it, aside from true clandestine stuff like stealing a Tof viceroy's favorite ruffled shirt and stuffing it in another's dresser or something.
How about doing a Larid by seducing and having affairs with every important Tof leader’s wife, eventually starting a sexual revolution where the womenfolk begin to become more assertive and unwilling to work in their traditional roles? That way we can make it more culturally acceptable for Tof civilization to marry outside their species and culture, thus toning down their aggressive tendencies through the introduction of outside genes, and allowing Kaimann to take Mern as his wife. It’ll take a while for cultural values to shift, but I think we can train up a crack team of commandos/hunks to get the job done!

>Do we have any exotic plants we could grow (NOT THE FRUIT)?
While it’s not THE FRUIT, there’s a plant that grows berries called Eoto that Ingmar makes Toffie 59 out of, which is why I thought of bringing in the Plinius family back to Amagi. As for the Kakari’s livestock animals, we could always talk to King Troxl about making a racetrack for bronka track racing and bucking bronka riding. Also, apparently Wazalor ranching could be an option.
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>>6130079
Also, Kaz, if we told Cranz and Stern that “Operation Nut Toffee” was on the table, how likely would it be that they’d choose to join our infiltration crew over their other job offers?
>>
>>6129726
Based spam/hiromoot callout
Which Qst was yours again? There have been several GOOD Star Wartz Qsts over the years.

Lots of good ideas lads, if this timer isn't overturned, I think this site is going to be dead within 6 months, so some other qsting site will need be found.
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>>6130079
>tof topper plan
Gawddamn boah we're a Jedi Shadow not the CIA. Also I don't know if we have the time for that. We'll put it in the files, see where the stellar wind takes us.

Idea, we cultivate some of the Eoto berries and farm them industrially, then market the "natural and wild" variant that the Kakari would grow and tend and sell them at a stupid markup. Like organic food in supermarkets. It's, GENIUS. But the wine is probably a good idea. A truly exotic fruit making a unique wine that can be found nowhere else because the planet it came from got fucking glassed. We should naturally leave that last bit out. Lest some Imperial bookkeeper one day see that and be reminded he had to do the paperwork for all the ammo spent on the BDZ.

Bronka racing would be neat, too. I should probably go reread the Kakari bits. Get a handle on what specific things were.
>>
>>6130106
>Gawddamn boah we're a Jedi Shadow not the CIA.
We’re the SPACE MONK CIA, that’s the entire point of our secret order!

>A truly exotic fruit making a unique wine that can be found nowhere else because the planet it came from got fucking glassed.
Sorry anon, you’re thinking of Jombaral’s plant-person fruit. Eoto fruit is from Amagi, and after the Kakari nearly became extinct from eating the Jombaral fruit, there’s little chance they’d brought anything like that on the trip over. Thankfully, they ARE expert mushroom cultivators, and part of their belief system involves taking hallucinogenic mushrooms for visions.

Hallucinogenic shroom booze, anyone?
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>>6130117
>We’re the SPACE MONK CIA, that’s the entire point of our secret order!
Yeah but we're not capital E Evil!

>tfw stupid
Damn I really do need to go back and do some more refreshers lmao

>magic cave water
Eat your heart out, deathsticks. Some jungle juice would be a commodity to be sure. I wonder how the shaman would feel about that. Probably wouldn't care? As long as we dilute it enough that to get the proper high to go on a spirit quest you need to eat the shrooms straight. Just want people seeing funny colors, not the ghosts of life days past.
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>>6130117
>they ARE expert mushroom cultivators
I might be misremembering, but didn't Bos consume the last of the stash rebuilding the ancestor pillar during the attack on Nest's End?
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>>6130135
Hmm, I do remember that she did, but I’m pretty sure that there was mention of shroom spores that were taken along when we visited new nest, even if cultivation efforts were going slowly. I just assumed that all the shrooms Boz took were the ones that were ready to be taken, not the ones that were reaching maturity.
>>
I was reading through the early threads and I thought I saw Toros blush at Keimann as he takes control of the planet. Is our Cathar brother gay, or just gay for Keimann?
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>>6130154
Are you saying you aren't at least a little gay for Kei?
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>>6130156
Everyone is gay for Kei, so I suppose a catboy never stood a chance.
>>
>>6130066
I was thinking to muddle the waters of their main trade perhaps. Make it look like a viceroy is taking from another in secret for example, or some good old sabotage of important facilities or assassination of someone relevant for keep political stability. All followed by a deception for ensure they throw blame at eachother.
>>
>>6128785
>They're currently deadlocked on who would "own" the factory, as she wants to lease droids to the MSDF while maintaining proprietary ownership for herself and her family. Keimann thinks otherwise, as funding any factories would mean that they're rightfully MSA national assets.

That sounds like a bit of a problem. I think they can reasonably resolve it, but if the deadlock remains perhaps we can help them find a solution. Maybe the Mercator and MSA can agree on the factory or factories (if more than one is made) being a shared partnership thus allowing the Mercator some rights and money (i imagine they want to establish a droid company with this move ? If nothing else that would mean entering definitely in the MSA politics and society. A good thing), and the MSA gains droids industry and military droid units for their state, army and fleet.

They can have a period of some droids being leased, but this aspect should change through the years to allow the MSA to buy the droid units they need.
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>>6129573
>Inspect the progress of the warships. Business before pleasure…
>>
>>6130219
Classic glowie shit. Is good.

>>6130231
They could argue that the factory might be the MSAs but the droids and their designs are the Mercantor's, making it a licensing deal. So the MSA needs to "buy" the droids from the Mercantors despite making them. Meaning that the factory is the payment for so long as the Mercantors allow the license or the MSDF needs the droids (which will probably be forever and a day).

Then the Mercantors can build capital that way and when they have enough to start their own personal factories and when they do so, return the ownership of the original. It seems like standard dumbass business bullshit. And it would be hard to weasel out of this deal for a while because the MSA doesn't have any droid designers or anything of their own, just some technicians at the best who deal with things like cleaning droids and astromechs.

Ah business. I fucking hate it so.
>>
Moving back to brewing, mushrooms, and other mind altering substances, apparently the game where the Teladi originated from has something called “Space Weed” that they produce. Perhaps we can send shipments of magic mushrooms to their local equivalent of head shop and have them sold there?

Actually, what would be the closest EotE has to a weed dealer class? We still got space for one or two more crew, and either/both a wheeler-dealer type and a doctor would be helpful.
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>>6130489
>a weed dealer class? We still got space for one or two more crew, and either/both a wheeler-dealer type and a doctor would be helpful.
>"Eyes redder than a Chiss, blazing hotter than on Lis, step right up and boof with -this-."
Ceyla is very impressionable. Do we really need someone who peddles the hard stuff around her?
>>
>>6130497
Considering we’re wanted for the crimes of “Being a Jedi” and “Burying a Sith Lord in a mineshaft”, I’d figured we should get a person who has better talking skills than us who can also make us passive income on the side. That being said, a doctor crewmate can help fix us up and find medicinal uses for all that space weed and shrooms. Make a mobile space dispensary!
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>>6130514
>“Burying a Sith Lord in a mineshaft”
>*Vader will remember that . . .
Oh for sure a doctor would be neat. Even an herbologist or whatever. I just wouldn't want the ship to get hotboxed and stink all the time. Which either the toke(n) doctor or Suzel, come on, you know would probably wind up doing.
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>>6130526
>spoiler’d slander
Nah, see, the Nagai are based off of the Japanese, and specifically the manga Vampire Hunter D, so Suzel’s probably more susceptible to cigarettes and heavy drinking.

Anyway, I like the idea that both Farren’s liquor cabinet and non-lightsaber weapon armory is Kaz’s quest version of videogame collectibles. Like, Kal has his fish tank, plants, and ponchos, that Generic Ubisoft Protagonist Girl has her jackets and the literal trash her cat-axolotl picks up, and the armory and liquor collection is Farren’s thing to collect.
>>
>>6130549
The Japanese love to smoke. And drink heavily. This is true.

>collections as collectibles
Honestly kinda based. A bunch of gear he doesn't use kept in the shed and booze from every planet he's been to on the shelf looking pretty. "How much did you explore? Did you find the hidden fern cupping a bunch of fermented fruit? It's the liquor collectible for this planet. Missed it? Shame."
>>
>>6130549
Do the Nagai also have fried chicken for their traditional Life Day dinner?
>>
So a thought occurs we have two hardpoints left on the Albatross. We have any ideas on what we need? I was thinking somethign that gives us more boom. If we're going to run more escort missions for convoys or have a more hot extracts? Something that can be used against ships or hostiles on land is going to be necessary.
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>>6130580
One of our crew wanted to add prow guns, was it Elba? Or Suzel? There was also adding torpedoes from one of them. Anon suggested an additional turret, another suggested a remote fighter. They're all things that add some zing.

There was also suggestions from crew for more armor and for more thrusters. I think it's best if we settle on what exactly we want our ship to be doing primarily. Who knows, maybe when we're much richer we can get a different ship entirely.
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>>6130553
Even better, finding a new beverage or cocktail recipe will unlock new crew dialogue during space travel loading screens, like when Elbawaraak and Farren talked about how he ended up as a slave. Kinda like how Sekiro has certain NPC conversations based on whether he has a drink with them.

>Oh, and while I’m on video games and Ubisoft…
Kay Vess, can you please figure out how to both reload a blaster other than your tragic backstory basic bitch pistol, and learn what a weapon sling is? I know your adorable alien pet needs to ride on your back, but it can’t be that hard for you to carry more than your very special pistol. How about, I dunno, two of them? Or perhaps a carbine, if you don’t want to go guns akimbo?

Oh, and pick up a fucking knife. You’re wanted by the Empire already, start stabbing space nazis, damnit. Cal’s a Jedi and you don’t see him hesitating to shank a buckethead.

>>6130567
Not so sure, but I wouldn’t say no to it. Or for the whole Nagai-Tof War to be blamed on a group of rowdy sportsball fans throwing a religious statue into a river, thus cursing them to fight the Tof until they fish it out again. Unfortunately, the river where it was dumped is now a war zone between Nagai revolutionaries and the Tof colonial army…

That could be a fun job that’ll help us get some allies. Even better once the Empire falls and a certain turban wearing whip wielding skank tries to get back at the Alliance, without knowing that we met and helped them before she did.

>>6130580
I’m definitely thinking upgrading the turrets to twin laser cannons, which shouldn’t take up any hardpoints, as well as a missile launcher under the cockpit for either concussion or ion missiles. Oh, and something to help us sneak into and out of dangerous areas.
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>>6130602
>"I see you've found a new brew, sir. Reminds me of some of the firewater the men would cook up. Always against regulation and hazardous to boot, but soldiers need to keep busy or else they'll find their own fun. Ugh, yeah, this stuff burns the whole way down."


>ubislop
My absolute favorite scoff inducer from that trainwreck was watching her punch stormtroopers in the helmet. Welcome to busted hand township, population, one retard. I get it, Stormtrooper gear is primarily meant to dissipate blaster fire without instantly killing the wearer and provide more tactical support and environmental support. At the most generous you could say it's like punching a bike helmet. Still would fuck up your hand if you weren't a seasoned puncher. And looking at her tiny-ass wrists and mile-long wind-ups, yeah, no hands.

All they had to do was give her like, a spanner or something to conk people with. The devs are genuine brainlets. But that is nowhere near the biggest of problems for that shitshow.

>upgrades
We could get a tractor beam and some bombs. Then we can manually fling or ram bombs into things. More bang for buck, less relying on aiming with luck. More harebrained schemes at 11.
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>>6130612
>Still would fuck up your hand if you weren't a seasoned puncher. And looking at her tiny-ass wrists and mile-long wind-ups, yeah, no hands.
>All they had to do was give her like, a spanner or something to conk people with.

The thing that really gets me is that if they really didn’t want the rogue smuggler character to stab gangers and bucketheads (despite making a series of games so famous for its machete takedowns that players wondered where they went when the fifth game came out and wanted to use one of the bosses knife(CAN YOU JUST LET ME LIVE OUT MY FANTASIES OF SHANKING BIBLE THUMPERS, UBISOFT?! FOR LIKE, FIVE GODDAMN MINUTES?!)), is that they had a solution for that if they also didn’t want to use stun batons! Brass knuckles were right there! They exist in Star Wars and fit perfectly with the whole theme of being a scrappy scoundrel! There’s even a fist weapon called shock gloves! They use it in a goddamn boxing sport analog! Not to mention vibroknuckles and the clone commando knuckle plate vibro blade, all of which could have been found or created as upgrades to stealth takedowns! ARRRG!!!
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>>6130580
So given that we already have guns, 2 force users, and a hotshot pilot, we should focus on things we can't already do between those.

Torpedoes and Armor cover the raw offense and defense that the force isn't too helpful with on a ship scale. Also having non-energy weapons helps.

Remote fighter or some sort of weapon that functions in stealth would be a third means of keeping damage off of us, but probably works better among allied ships and might have limited use when we're flying solo.

Or we get really silly and make that ram and figure out a way to use Force Weapon on it.
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>>6130637
I blame it on the three hundred fucking nobodies they have in middle management and not a single person with real functional skills to reference amongst them. Let alone any people who actually know anything at all about the lore. You could probably put a phaser in front of those chumps and they wouldn't know it wasn't from Star Wars.

>>6130658
>Or we get really silly and make that ram and figure out a way to use Force Weapon on it.
>Farren "I parry with a starship" Gaelle
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>>6130675
>Managers thinking everyone isn’t tired of both the Ubisoft style open world and collecting gubbins that lead to incremental upgrades or FUCKING PAINT JOBS instead of a cool new tool or weapon
No wonder the family that runs it is facing down the shotgun barrel of being removed from running the company…

>Farren "I parry with a starship" Gaelle
Reminds me of the L5R story about a Crane Clan duelist who fought a crusty old Crab Clansmen armed with a shitty machete and his cloth covered cart. Good times…

https://suptg.thisisnotatrueending.com/archive/2011/16977503/

Kinda makes me want to do that in this setting, prepping the ammo to fire through AT-ATs and Star Destroyers. Plus the whole “Force weapon a bow and arrow” thing we could do…

Hey, there’s a type of blaster pistol that fires through the Force without a trigger, right. Makes me wonder if we can make a blaster that can increase its power through some sort of similar resonator.
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>>6130682
>No wonder the family that runs it is facing down the shotgun barrel of being removed from running the company…
They say the Chinese are trying to get the last bits to be majority shareholders at this point. How the mighty have fallen.

>force weapon things
We could Force Weapon a pointy rock into someone's back. Or tie their shoelaces together. A devious trick. Unconventional tactics always makes me think of picrel

The goal is to win, may as well do whatever.
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>>6130713
>Unconventional tactics always makes me think of picrel
Personally, I’m so glad we get to keep that Cortosis Blade. We could use Force Weapon and Mystic Weapon on it, keep it hidden from any lightsaber wielders by floating it off in the background before a fight, and then suddenly, SHWING! no more glow stick for you, pal! Now show me your footwork!

Also, Force Fire+Mystic Weapon+Force Weapon+thermal detonator, please, Kaz.
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>>6130727
The Force gives its hardest battles to its dirtiest fighters kek. What a wicked idea.

>Also, Force Fire+Mystic Weapon+Force Weapon+thermal detonator, please, Kaz.
Some real "I didn't ask how big the room was, I said I cast Fireball." hours here.
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>>6130727
Does Force Weapon work on explosives? I feel like the ability to make firecrackers lethal is a bit much.
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>>6130727
That's just the start. Mystic Weapon+Thermal detonator to sneak grenades behind the enemy and set them off, Force Fire to make a (relatively) persistent screen of fire. Now you can threaten them with Cortosis+Liar's Blade from one side and a wall of flames from the other.
Once we level up Force Weapon to Rank 4 and start channeling force powers through our saber, then we can try to source fire directly from the lightsaber's plasma. This is where the real fun begins.
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>>6130859
Being able to project force fire from a lightsaber at perpendicular angles sounds extremely powerful for duels.

....but I also feel like it'll look a bit like piss blade
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>>6130827
Nah, Force Weapon on a thermal detonator isn’t for increasing the damage or the blast radius.

It’s for breaking the nose of the officer who’s wearing the doofy looking hat, thus distracting them from said thermal detonator.
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>>6130526
>>6130489
We have the possibility to recruit from our lizards friends for a crew member, and it would probably either be choosing between the option of a warrior or something more shamanic i imagine (which would likely mean working with plants, mushrooms, medicine and what not).
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>>6130887
Yeah, basically picrel but with Farren. Although I’m not sure if applying Force Weapon and Mystic Weapon to a grenade before throwing it will make it go through the stormtroopers or bounce off them like a pinball on bumpers.
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>>6131001
Ugh… this picture.
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Reading through the old threads, comments on how many shitstorm arguments appears aside, its too bad people didnt vote for the Brand of the Storyteller that would have made Farren resistant to Dark Side powers and more Revenant encounters. Shouldnt fighting the Dark Side be the #1 concern? Also more chances to meet Revenant.
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>>6131037
Brand also is a massive Dark side power in of itself. And using the dark side to fight the dark side never ends well.
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>>6131056
I don't know man, so far more Sith kill darksiders than Jedi. Think about it. Don't think about it. The dark side is for chumps.
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>>6131128
Alright, new plan to deal with Imperial Inquisitors and Sith, besides Plan A: Flying Sword and Sever and Plan B: 1,360 mph Pommel Through the Brain.

Plan C: Force Slop
>Step 1: Learn Illusion
>Step 2: Learn Mind Trick
>Step 3: Improve Presence to about 4
>Step 4: Combine all three to convince a weak minded darksider that their ostensible ally or superior is going to betray them or is keeping them from becoming more powerful to keep them under their thumb
>Step 5: Escape them or let them escape you
>Step 6: Ignore them for a while while they self-sabotage themselves or try to kill each other
>Step 7: When the blood, Sith Lightning and body parts stop flying, clean up the stragglers
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>>6131136
>Plan B: 1,360 mph Pommel Through the Brain.
End him rightly!

>Plan C: Force Slop
>"You ever feel like your boss wants you dead? Ah well, I gotta head back to my shitty factory job. Good luck Mr. Spec Endebel."
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>>6131139
>Good luck Mr. Spec Endebel.
Is his second-in-command Major Asshole of the Spaceballs Asshole family?
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>>6131151
Nah. But the rest of the crew on his ship?
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>>6131175
Filled with Assholes, sir. This crewman here is Gunner’s Mate First Class Asshole. Classic case of connections over capability…
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>>6131179
Such a good movie kek

I was gonna make a joke about all the assholes in this thread but I don't have a poster tracker in the bottom right anymore. Did they scrub that with the new site update as well?
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>>6131183
Haven’t really checked it before, but I’m pretty sure it was ditched before the latest update with the ludicrous timer.
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>>6129575
>>6129578
>>6129660
>>6129707
>>6130260

>>Inspect the progress of the warships. Business before pleasure...

Reality snaps back into dizzying focus as the Albatross exits hyperspace, the stars reforming from oblong beams into steady pinpoints of light scattered across the emptiness of space. The Sertain system opens up ahead like a tapestry, with a muted, orange sun casting its glow over a string of planets. There are seven in all – one habitable, the rest dedicated entirely to the art and craft of shipbuilding.

The yard itself looms ahead – a lattice of metal and glimmering lights that stretch across the void. Suspended within its depths are the skeletal frames of ships, hulking forms held in massive drydocks like slumbering leviathans. Even from this distance, you can see the beginnings of a fleet taking shape. There is visible movement, an army of single-man shuttles and suited figures slowly putting everything together.

It is an imposing sight in its own right, though far from the grandeur of Kuat’s planetary ring, or the superstructures orbiting Corellia. The yard is modest – it could perhaps only build one Star Destroyer-class vessel at a time. Still, it is an accomplishment, and more than what the Alliance has. It would take years before they could even have one such shipyard within its territory, let alone one with the same efficiency.

Suzel lets out a low whistle from the pilot’s seat. “Now ain’t that a pretty picture. We should get it framed for the gallery.”

“I doubt the Teladi would appreciate us snapping pictures of their operation.”

“Fair enough...besides, I think they’d charge us for every click.”

It isn’t a secret that the Teladi’s cooperation with the Alliance stems from pragmatism. The reptiles are as territorial as they are opportunistic, and their interest is relatively simple. They’ll fund the Alliance as a buffer state against the Toff. Whether or not that funding is to be in perpetuity remains to be seen.

Elba grunts, but the wookie only has eyes for the ships, an impressed huff rumbling in his chest. Trykov crosses his arms, observing the scene with the cool, tactical gaze of a soldier assessing an armory…or an opposing threat. And then there’s your padawan, standing up from her seat, her expression one of open-mouthed awe.

As the ship enters the yard’s traffic lane, a message crackles over the comm system: “Unknown vessel, this is Sertain Port Authority. Identify yourself immediately and state your business within the shipyard zone.”

You take a breath, steadying your voice as you reach for the comm. “This is the Albatross, fresh from the Mylar Star Alliance. We’re here to inspect the ships promised to us by Teladi Corp."

"Aye, what he said," adds Suzel, fiddling with his console. "Transmitting authentication codes…now.”

(cont.)
>>
So what are our thoughts on droid starfighters? Do the Mercantors have any blueprints for them? The lack of pilot and life support gives them more room for other components and they tend to be disproportionately maneuverable. Of course they tend to be glass cannons since they often have no shields, but also usually pack lots of guns or ordinance. The lack of creative thinking with no organic pilot hurts them a bit, too. But in effect they're basically just better TIE fighters, since they share some design philosophy. A Tri-fighter would dogwalk your average TIE fighter, but even a vulture droid would have parity with TIE fighters. I think the only regular TIE (not experimental or personal models) that is actually faster or more maneuverable are the interceptors and defenders. The advantages droid fighters have is a lack of fatigue and stress responses, which is really nice.

Not that I think we should plan to fight the Empire any time soon. Just as an example. Though I will say Imperial pilots as an aggregate are inferior to Clone pilots as an aggregate and even Clones had trouble, with better ships to boot. I'm sure being heavily outnumbered skewed things pretty often, though.

They'd probably be pretty good against most of the enemies we'd reasonably expect to face out this way. Though with us unable to really extract and utilize resources en masse it might not be feasible to really churn them out. The lack of manpower losses from losing them is an incredible boon though. Enough to offset? Iterative design is also much easier on them since they can be "retrained" with a single update to the brains.

I figure now is a great time to bring it up, as we are staring at a shipyard right now. Seems relevant.
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>>6131297
The Mercantor's on-hand supply of droids have been severely diminished, as they haven't had a chance to resupply prior to Order 66. They might have a handful of blueprints, but nowhere near the industrial output or raw materials to restore the Globus to its full compliment of 30,000 for a very long time.

>>Notable battles with droid casualties include:
>Naval battle above Kakarit when Octavia's fleet and the 57th Elite Corps' naval detachment encountered each other.
>Ground battle on Kakarit pitting droid legions against Master Kosa, Arotta, Commander Skipp and the Clones.
>Repeated raids by the Children of Jombaral as the Clones and non-droid staff succumbed to the False Mother's corruption.
>The Battle of Nest's End, where the surviving Clones and Separatists joined the Kakari to defend their last sanctuary.
>Escape from Kakarit, where droid fighters fought and bled against the Empire to buy time for the evacuation and escape.

This is just napkin math numbers, but the Mercantor's current forces don't number any higher than a "vanguard" unit of roughly 1000 droids, ignoring non-combatant support staff. I'll have more accurate numbers after work, but from most numeric to least numeric:
>B1 Battle Droids
>B2 Super Battle Droids
>Commando Droids
>Droidekas
>Vulture Droids
>Tri-Fighter Droid
>HMP Droid Gunship

By far, the aerospace assets suffered the worst casualties, with the bulk of them being lost to Tarkin's Base Delta Zero wing detachments. A handful of repulsor tanks and MTTs survived as armor assets. Octavia is reluctant to commit too many of her remaining droids to Operation SPHERE and the MSA at-large as she doesn't have a dedicated means to replenish her casualties.
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>>6131312
what kind of resources does Octavia need to construct new drones?
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>>6131313
Depends on how dependent she wants to be on others I guess. Ore need to be collected from asteroids/moons/planetoids/etc, then refined into usable materials, then shipped to a facility capable of producing droids that meet CIS specifications.
Every step of that process may well have to be outsourced in the short term given the circumstances, leaving her in something of a weak position as far as negotiations go.
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>>6131297
>So what are our thoughts on droid starfighters?
Expendable, usually cheap, useful for increase numbers of deployed or deployable star fighters. Can be ordered to go whenever, no space needed for life support or pilot. Not skilled just follow their combat computer protocols and any orders sent, can't become experienced, can't be creative. Can be very much predictable on their own. Ultimately while they have some strengths they will fall short against flesh and bone pilots, this has been seen and they where defeated many many times. Overall while they were sent in great numbers during battles, they were also killed in great numbers, even superior models of them not just Vultures. I think this will happen again in the future, and i wouldn't put any finality on them being able to win for sure battles against the empire pilots (which has still clones and naval/army human officers that participated in the clone wars, while still recruiting and training tons of humans that can very much learn how to fight them and win against them if it comes to it).

Should the MSDF use them ? Sure much like anything else the MSDF can get their hands on, or make. But the MSDF is not the confederate military, and they do not lack in volunteers of multiple alien races to recruit and train be for space or ground war. They are going to be a tool of war, alongside the others they have or will gain.

>Do the Mercantors have any blueprints for them?
Possible. Their military ranks might allow access to that information. Even if they don't have them, they have some in their forces and familiarity with the subject.


>>6131313
>what kind of resources does Octavia need to construct new drones?
From different ores to crystals, circuits, mechanical pieces, oils and we could keep going on specifics. Lets generalize instead : first of all it goes without saying that an agreement for a droid factory need to be found (by both Mercators and MSA). With that done and the Mercators happily part of the MSA, Amagi and Harazu have already some mining locations and Amagi some industry. The most basic droids could be made thanks to that, with anything advanced likely needing further expansion of the droid factory and to buy what's required from the market outside. This changes with MSA liberation in Tof territory, and if Ulsind and Kalle have something like good ores there to mine.
>>
From what I remember from the last thread, the Mercantors do have blueprints, but they’re wary of offering them to the Teladi due to wanting to keep something in their back pocket. I can’t exactly blame them, though I think at least bringing the blueprints of the Vulture fighters and their refueling stations would be benign enough for now. We’ll need the additional security soon, in case the Tof start to move in from the top.
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>>6131312
You know, if we ever get the vulture droid blueprints off the Mercantors, I had an idea.
I wonder if you could take them, throw an Astromech slot onto a fighter and give each pilot a wing detatchment of vultures.
The astromech would coordinate the vultures and give them rapid instructions on the fly and the astromech can learn and adapt and since each one would only be coordinating around 2 - 5 vultures it'd be far less strain. If the piloted fighter gets destroyed, they could fall back on their default programming and at least still shoot something.
Kind of like a Psycommu/Flash System from Gundam.
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>>6131312
Righteous, thanks bossman.

>they have commandos
Neat.

No hyenas is a bit of a shame but expected after all the fighting in such a brief period they had, and the sheer ferocity of it. I hope the Mercantors and the MSA hash out their agreement sooner rather than later. Droids would supplement our forces really well right now. Anywhere from two to twenty years to get new soldiers, about a day or two to get new droids.

>>6131358
I figure the armament disparity between even vultures and standard TIE/LNs is great enough that it would skew it in the droid's favor. Basic TIEs only have what, two lasers? Compared to a basic vulture having six, as well as a missile launcher. Buzz droids would eviscerate TIEs because most of them are almost completely unarmored and have obviously weakspots that are very thin. So vultures shitting out discord missiles full of the things would be a nightmare for TIEs. Or just, concussion missiles.

Granted, TIE advanceds of any flavor have just as much firepower, as well as shields, hyperdrives and pilots that have thinkmeat. But against the most numerous kind of TIEs out there? Droid starfighters are only held back by their relative predictability. Also, despite TIEs being aluminum foil zero-feature-not-even-a-cupholder shitbuckets, vulture and tri-fighters are STILL cheaper than them somehow. Inflation, I guess.

>>6131458
I wonder if there would be a way to let Bee exert more direct remote control over groups of droid starfighters and better orchestrate them with his big robobrain. We should probably also train him to be a pilot. He has been getting lessons from Suzel, right? Maybe get him a 1-on-1 with Torok? I imagine taking a genuinely good starship design, hollowing out the life support and most of the comforts to cram more power into it would let a SuperTac turn itself into an absolute terror in void.
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>>6131312
In my mind the Mercantors don't just need a factory deal. There needs to be a school that will produce officers who can make the most of droid troops. Presumably we don't want to send Octavia out to fight unless its dire, so letting her teach her skills is another thing she can offer.

Unless they can or are helped to get more blueprints from their homeworld or another separatist outpost, some kind of research facility. I'm sure theres plenty of lessons learned from the Clone War where she wished she mad some kind of capability available, but didn't have the right tool. Maybe the Tof had some weirdly advanced bits and pieces from the slaves captured, or their own wack ass science. If Keimann's time in the military left him with some valuable bits. Lots of potential value.

Oh and because I love Battlebots they need to make a robot fighting pay-per-view holovid entertainment industry in Teladi space to make some spending cash, and advertise the uses of droids. Maybe covertly use droid-maids to spy and blackmail, just like Master Larid would.
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>>6131478
>robot fighting pay-per-view holovid entertainment industry

>slapping b1 arms onto a GONK droid to fistfight a home-made roomba droid with a sawblade mohawk: Hercules VS Dustbunny Terror
Fucking love battlebots
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>>6131312
>>B1 Battle Droids
>>B2 Super Battle Droids
>>Commando Droids
>>Droidekas
>>Vulture Droids
>>Tri-Fighter Droid
>>HMP Droid Gunship

Any chance her ship or some of the others in the 521st Flotilla had a few of the more unusual droid models? Like a couple of Crab Droids, maybe them Dwarf Spiders, or heck, one or two of these sneaky buggers, the C-8 Saboteur Droids?
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>>6131575
>long face
>hunched posture
>hands close together
>saboteur
Hm.
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>>6131575
whythelongface.jpg
>>
I was thinking bad idea and looking at the E-9 we fly. If we slightly modified the hull around the neck it might be possible to stick a fightercraft onto it without interfering much if at all with the turrets. We might be able to fit an Eta-2 or a Delta-7 (or 7b, if you want a slightly better one) on it. A-wings aren't around yet or I'd suggest them. The Delta would not have its ring with it, so it would be stuck if it got dumped, but the Eta-2 had a hyperdrive built in. They're also both really good ships in general. There are others that would probably fit but I decided to look at a couple Farren would probably be at least familiar with They're a tad pricey, though.

It would likely significantly affect the general flight performance of the Albatross though, which is undesirable. When the fighter was docked, anyway.

For reference, the E-9 model is like, 60 meters long, the Delta-7 is 8, I believe, and the Eta-2 is around 5. The height of the fighters being anywhere from 4 to 8 feet, depending (the little wing things on the Eta-2 can be retracted, making it a little shorter I think).

On a scale of 1 to 12.946103 how bad of an idea is this? I'd give it around a 8
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>>6131718
I give it a “Wait until we can get a spaceship of Silhouette 7 or above to park both the fighter and the Albatross in” out of 10.

For possible ships that could work, I’d go with capturing an Acclimator via piracy or convincing the crew to mutiny, or perhaps getting a leftover Munificent from Abridon back to MSA space. Perhaps steal a few Artiquens command cruisers when they get recalled for refit, maybe? Or do you want to be a real badass with solid durasteel nuts and try to hunt down one of the last Subjugators?
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>>6131748
I'll be honest, I have zero idea how the stats work. I never played the system in any fashion. So I have no idea what ships have what or where. I'm mostly always spitballing and hoping someone smarter picks up kek

I would personally avoid doing anything that would draw a lot of attention. Yoinking any dreadnaughts would be quite the thing to do, someone would talk about it. Also the wildly inconsistent ship classifications is hell, damn you, lore! If we want to get any cruisers it would probably be best to build them ourselves, or steal them from the unknown regions factions. Acclamators and Venators are really swanky, though.

Liberator or Nova, my picks. They should both exist right now, right? In two very different places with very different people behind them. But a Munificent would be fun. Always nice to stir up that anti-droid terror when you pull up to a system in a CIS ship.
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>>6131756
Back home again.

Honestly, it might be a good idea to get some Munis, especially the Comms Frigate variant, if Kaz considers it Kanon. Those versions mount some powerful communication and battlefield data reading to help it send info to allied ships, all the more important considering the Empire now controls the Holonet. Get like four of them when we get Kirsten back up and we’ll nickname them after the last of the Salamanders.

…now I kinda want to steal an additional one just to run it like a Star Wars version of Weird Al Yankovich’s UHF.
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>>6131794
My main concern for ships is speed right now. Getting to and fro and unimpeded is top priority IMO. And pretty much all of the CIS ships aren't quite nimble.

Information warfare is quite important.

I wonder if Farren is a good singer. What about Larid?
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>>6131804
>Information warfare is quite important.
…I just said that that’s why we should get them. So they can send info to each other without being listened in on by Imperials.

>Due to their extensive C3 suites, the Munificent-class Comms Frigate served as fast reconnaissance vessels, advanced warning pickets, fleet communications vessels, and command ships for small CIS Navy formations.
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>>6131756
For all intents and purposes, this game is using the modified rules found here, in fan supplement The Nubian Design Collective's Whole Vehicle Crafting Handbook. Mostly because the rules in the splatbooks aren't formatted all that well, or able to even replicate more than a few of the ships that appear in the RPG. I used those rules to whip up the Frihet.

>>Quick Breakdown of FFG's Vehicle Silhouettes:
>S2 - airspeeders, escape pods, landspeeders, speeder bikes, walkers.
>S3 - starfighers (X-Wing, TIE, LAAT/le, Vulture Droid).
>S4 - transports (Kappa, Lambda, Sheathipede, E-9 Explorer).
>S5 - patrol ships (DP20 Gunship), corvettes (CR90, Hammerhead).
>S6 - carrier (Lucerehulk Core Ship), frigate (Neblulon-B).
>S7 - heavy cruiser (Munificent, Interdictor)
>S8 - destroyer (Venator, Imperial-I, MC80).
>S9 - battlecruiser/ship (Praetor, Lucerehulk w/ring, Subjugator)
>S10 - dreadnought (Executor/SSD).

For those curious, the Death Star has a whopping Silhouette 20.

>>6131575
That list was whipped up in a hurry before my commute, but I'll throw dice sometime this week to find the full extent of the Mercantors' surviving droids.

Writing...
>>
>>6131808
>…I just said that that’s why we should get them. So they can send info to each other without being listened in on by Imperials.
I agreed. The emphasis was on "is". I suppose I should have highlighted that.

>served as fast reconnaissance
Served as just indicates it was the speediest and safest option they had for it. Not necessarily that it was fast It was definitely faster than other CIS ships aside from the tiny ones. The Venator actually has more tolerance for acceleration than the Munificent despite being a size class above it I will always complain about the canon way ships are classified. The munificent is a heavy cruiser, but it's not because it's a frigate, but it isn't because it's designated officially as like, a picket cruiser or something. It's a headache because it was amended at some point so now things are elsewhere to what they once was. The naming conventions of ships also have nothing to do with their actual classifications. It is very disorganized..

I had tons of specs (and trivia) saved years and years ago about the clone and clanker vehicles and I lost them when I switched computers. And with the enshittification that has happened to the wook over time it's like pulling teeth trying to sift through it now. Lord knows I'm not going on a damn spirit quest to random websites to cross reference everything to get it all back kek. So I'm basically talking out my ass here I guess.

>>6131814
Oh fun. I should probably take some notes. Thanks, chief.
>>
>>6131824
>I agreed. The emphasis was on "is". I suppose I should have highlighted that.
Ah, that makes more sense now. My mistake, anon.

>I will always complain about the canon way ships are classified.
It really isn’t great. You’d figure that there’d be some attempt to have it make sense through a cursory glance, but no…
>>
I see my harebrained idea of slapping a fighter onto the Albatross wouldn't work. Assuming it's got the scout ship type hull instead of the transport type hull as opposed to frame. Since it would require three hardpoints for a hangar bay on it and we only have two to spare. Lessons learned. Unless the Albatross is actually a transport hull. In which case it could get a hangar bay on it. Which looking at the handling stat it may be? If the name choice improved handling as well as speed. Checking older threads and trying to sort this out is having me feeling goofy. I'm not getting into the modular bay thingy going on in here either.

>>6131831
>My mistake, anon.
Nah you're good. I should know better than to forget inflection is a verbal-only component. It's my bad.
>>
>>6131851
Pretty sure Albatross is an E-9 Explorer which is a transport
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>>6131853
That's what I thought, but I'm trying to match stats up without knowing quite how they all got to where they are. and I know it says it right there on Kaz's post just now, but I'm erring on the side of not assuming here with my limited information. Perhaps I am trying too hard instead of just accepting what my eyes see.
>>
>>6131858
For reference, the Millenium Falcon is also a Silhouette 4 ship, same as the Albatross.
>>
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>>6131223
The shipyard’s port authority clears you quickly, the comm chiming with a short confirmation and a set of precise docking instructions.

“Proceed to berth 7-A along the designated markers,” the voice instructs with the same curt, measured tone. “Welcome to Sertain Solutions’ primary shipyard. Comply with all protocols or be subject to immediate removal.”

“Charming hosts,” drawls Trykov, a smile on his lips as the comm goes silent.

As the Albatross drifts closer, the enormity of the yard becomes even more pronounced. Hulking freighters drift past in slow, ponderous orbits, each one laden with plating, wiring and fuel. Smaller ships zip by, their holds packed with workers, supply crates, or whole bulkheads destined for the empty skeletons of starships looming in drydock. Through the viewport, suited figures cling to the exposed innards of ships-in-progress, welding, inspecting and piecing everything together with slow, methodical precision.

“Berth coming up,” Suzel mutters, narrowing his gaze as he eases the ship into alignment with the docking clamps. “Standby…standby…”

The Albatross shudders as they engage, locking into place with a solid, reassuring CLUNK. On the control panel, lights flicker in sequence indicating a stable seal with the airlock and authorization to disembark.

Gathering your team by the exit, you give them a final looking-over. “We aren’t here to cause any trouble, so let’s keep things pleasant. Stay alert and stay polite only as long as our hosts want to be.”

The others nod, each securing their weapons and tools with an air of practiced vigilance. Ceyla hesitates a moment, her expression pensive: “Is this level of caution normal for being a Jedi Shadow? Even when we’re meeting with friendlies?”

“Be professional, be polite, and always have a plan to kill everybody you meet.”

…you decide to not share that particular “Larid-ism” with your padawan until a much later date.

As the airlock opens, you’re greeted by a small delegation of Teladi. Each one stands only half a head shorter than the average human, their scales shimmering in mottled greens and browns, eyes large and unblinking as they appraise your team. They’re decked in a mix of fine silks and functional work clothes, each one bearing the dual insignias of Teladi Corp and Sertain Solutions. Their expressions are a study in reserved curiosity as they weigh the potential for both risk and profit.

One Teladi steps forward, bowing with a practiced, shallow dip. “Greetings. I am Phemusa Visarumus Cerusas III, given name Savis,” she says with a soft hiss. “Dock Manager of the Sertain Shipyard. You must be the representatives from the Supreme Archon Keimann.”

You nod in response, noting the structure of their names from the briefing packet. “I’m Farren Gaele, representing the Mylar Star Alliance. We look forward to seeing the progress of the ships.”

(cont.)
>>
>>6131862
You know I always expect the Falcon to be bigger than it actually is. It just seems larger than life I guess. The Albatross is twice as long though. Eat your heart out, Solo!
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>>6131867
Did Brighthorn make it back with everyone?
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>>6131867
Savis gestures for you to follow, and your party falls behind the Teladi entourage as they lead you deeper into the shipyard’s web of catwalks and tunnels. The air inside is tinged with the metallic scent of heated alloys and plasma welders, a constant hum of energy pulsing through the walls as power courses to every corner of the facility. Dull, red lights pulse along the edges of the walkways, illuminating the controlled chaos of the yard.

Within a handful of moments, the group arrives at a large viewport. It spans floor to ceiling, reinforced by crossbeams and lightly tinted to shield against the glare of welding torches and the harshest rays of the system’s sun. Beyond the transparisteel window lies the flagship of the fleet – a ship more imposing than anything the Alliance scavenged or scrounged, the sheer size of it stretching like the ribs of a sleeping giant against a tapestry of stars.

Its central hull takes shape in jagged, unfinished lines, with multiple sections still awaiting plating. But the design is clear: a powerful, knife-shaped profile reminiscent of any capital ship that fought in the Clone Wars. Construction droids and humanoid workers dart back and ofrth across the flamework, the sparks of cutters and welders casting flashes of blue and white as they tirelessly assemble each armored layer, each weapon mount, each bulkhead.

“There she issss,” Savi announces with pride, her slitted eyes widening as she stares out at the vessel. “The Frihet - designed as per the specifications of your admiral.”

The name is fitting – ‘freedom’, in the ancient tongue of the Ferroan people. The ship’s scale and evolving silhouette inspire a quiet awe as you take it in. Even from this distance, you can already make out the rows of weapon hardpoints along the hull’s flanks. And if you close your eyes, you can almost see them completely fitted, firing away at Tof ships-of-the-line.

>The Frihet-class Battlecruiser has approximately 40 days left until completion.
>The 2 Phoenix-class Heavy Cruisers require 2 weeks of refitting.
>The 3 Geochen-class Frigates require 1 a week of refitting.
>The 4 Osprey-class Corvettes have finished their refitting.

>>Would you like the ships delivered all upon completion, or when each is finished?
>All upon completion. Maximizes ease of logistics, secrecy and fleet presence.
>As each is finished. Early availability for immediate deployment and training.

>>Upon finishing the inspection, what would you like to do?
>Arrange a meeting with Pip Arcblade.
>Begin talks for upgrading the Albatross.

>>Please structure your votes as the following:
>Fleet delivery.
>After inspection.

[VOTE OPEN FOR TWELVE(12) HOURS]

>>6131901
Yes.
>>
>>6131906
>All upon completion. Maximizes ease of logistics, secrecy and fleet presence.
>Arrange a meeting with Pip Arcblade.

If the Tof notice a steady buildup they'll take even faster action, I think. We can always deploys ad-hoc traps along the primary path from the Tof to stall them just a bit more if necessary. The fact that this is an decision fills me with paranoia
>>
>>6131906
Phew, it was all worth it

Working through the archives so I'm not totally up to date just yet. So the most prominent threats that would warrant having some ships right here and now would be the Tof right?

Plus Coral ship aliens, the Empire, Dark Jedi, The Revenant and Storyteller, other assorted pirates and criminal scum, evil space traveling force creatures. Maybe some hungry Seppie and Republic remnant fleets. But if I blissfully ignore those other things I don't feel worried at all.

>All upon completion. Maximizes ease of logistics, secrecy and fleet presence.
>Arrange a meeting with Pip Arcblade.
>>
>>6131931
This reminds me for some reason, I hope we told Larid about a couple of the Jedi's opinions on the dark side and general attitude adjustments since he last saw them. The ones we saved from the Conclave. There is some concerning sentiments among a couple of them. Last thing we need is anything festering at home with so many enemies around.

But don't forget about the true greatest threat Nomiana showing up with alimony papers and running into Arotta first
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>>6131941
I wonder how many bastards Larid has
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>>6131943
Come on, he is a consummate professional. Trained, experienced, astute. He would never sow wild oats. I'm betting 4.
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>>6131906
>All upon completion.
>Pip Arcblade.

Ask a few questions regarding Teladi Corp while we have this guy. Nothing too deep, just some basic stuff like the history of both the company and its Sertain Solutions offshoot, it’s other previous ship designs, preferred tactics of each of the ships being refitted, and other industries Teladi Corp works in, particularly any medical fields.
>>
>>6131906

The Teladi are doing a good job and making good time for us.
>All upon completion. Maximizes ease of logistics, secrecy and fleet presence.
>Arrange a meeting with Pip Arcblade.
Time for the second part of the job, after that we can upgrade the Albatross and take our time in doing the third part of our job here.
>>6131931
>So the most prominent threats that would warrant having some ships right here and now would be the Tof right?
The MSA is at war with the Tof, it was born out of a slave rebellion in Amagi that Farren started and aided until it won. Its preparing it self to not just be on the defense but go on the offensive while creating its newborn military, what you are seeing here is deals made with the Teladi for do some of that preparation. The threat the Tof pose is very much right now, thankfully has seen in quest and stated by others they are full of themselves, stupid and decadent. And with internal problems. So the MSA has an unspecified window of time to use, that we could even make bigger by creating disorder in the Tof ranks.

>Coral ship aliens
More a rare encounter than conflict. We can learn from it and they aren't a secret anymore.
>Empire
They are not interested in this part of the galaxy for now, they are occupied in installing the new galactic regime and crushing whats left of the last CIS holds. That does not mean they will not look around all the galaxy for traitors or jedi (be by doing it themselves or with bounty hunters), or send spies ahead for check regions for future conquest/colonization.
>Dark Jedi
Not found one so far.
>The Revenant and Storyteller
Searching for them would be futile they are far too prepared for that and would just run circles around us. Letting informants catching info, while preparing to track them for next time we encounter them is a better option.
>Pirates and criminal scum
Actual threat, like the Blazing Chain and others on map.
>evil space traveling force creatures
can't do much against that beside preparations. or hoping other people kill them all if they find them
>Seppie and Republic remnant fleets
More an opportunity for diplomacy for absorb them in the MSA. Anyone of them that gets in this region of space is not likely in good conditions to fight, and would probably go for any safe harbor. Chances that this kind of fleets exist or will exist for long are exceptionally slim. Any Rep loyalists fleets would have been probably killed by the Empire or captured by their own crews and soldiers for betraying Palpatine, and for Seps most fleets had their switch off and the rest is fighting for the last separatists worlds.
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>>6131906
>All upon completion. Maximizes ease of logistics, secrecy and fleet presence.
Anything worth doing is worth doing right.
>Begin talks for upgrading the Albatross.
>>
>>6131906
>All upon completion. Maximizes ease of logistics, secrecy and fleet presence.
>>6131906
>Arrange a meeting with Pip Arcblade.
>>
>>6131906
>All upon completion. Maximizes ease of logistics, secrecy and fleet presence.
>Arrange a meeting with Pip Arcblade.

The rest of the ships won't stop the Toff if the come and they are more likely to take their time if they don't know the Teladi are building us ships and selling them to us. We kinda have to wait.
>>
>>6131906
No offense to the Teladi but it looks like something that fought against Naga Sadow.
>All upon completion. Maximizes ease of logistics, secrecy and fleet presence.
>Begin talks for upgrading the Albatross.
>>
>>6132228
This made me think about sith swords. And that made me think about force blades. And that made me wonder if the Iron Knights could be considered the realized form of Force imbuement on non-organic material which would make them a throwback to like, 30,000 years ago.
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>>6132228
Hey, ever heard the phrase "Old but gold"?
Look, beggars can't be choosers man. The MSA needs ships and these fit the bill.
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>>6132228
Be happy they're modern enough. I'd gladly take beat-up clapped-out derelicts from Old Republic ship graveyards to use for defending Amagi. Plus, with the copyright holders long dead, nobody'll give a shit if we give someone an ancient Dynamic-Class to pull apart for their own project "inspired by the legendary ship".
>>
>>6132324
>meanwhile lira wessex ripping off the centurion and hoping no one notices
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>>6132332
Makes me want to try to find some long lost Old Republic derelicts to give to Pip for ship inspirations to bring to life just to show her up in the middle of her Raider-II release.

Also, we should probably ask about getting Torok some freighter pamphlets for him to go over so he can have a project he can work with Ritho on as a bonding exercise. Did he mention to us about what he'd be looking for in one?
>>
We had the option of a blunt mechanic cutie padawan and didn't take it? What could have been...
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>>6132475
>find a mostly intact centurion and scan it and bring the info to pip
>pip decides to recreate and modernize it to allow it to stand up to modern warship designs with more firepower
>calls it the tribune-class
That's hot.

>torok and ritho
Man, when was the last thread we actually had a talk with Torok? It's been a hot minute. I personally don't recall if he'd expressed interest in anything in particular. If I had to place a guess though, Torok would appreciate something fast. Hopefully someone with a better memory can chime in.

But talking about mechanical whosits, we should get some armorweave going as standard wear for all of the Jedi. It would feel really nice to have a shirt that can stop at least one attack. And since we are talking about the past and I reminded myself of some things earlier, I wonder if we could rediscover force-imbuement and utilize it to make armor and weapons. Obviously it would be a pretty terrible idea, since any inquisitor or Force user with a whiff of talent would be able to sense the Force in the damn things. But they'd be pretty tough. I imagine something like force-imbued phrik would be pretty much invulnerable. Pipe dream though. If that information wasn't preserved in the archives and saved with the fall it's definitely gone now. Unless of course making a Holocron is just the same thing but different. I don't think it's the same though.

And again I have schizo inspiration and am reminded of "secrets". I wonder if we could stumble across the Fallanassi and learn how to do some of their wacky things. Nah, probably not. One would have to stumble on us instead. We wouldn't be anywhere near where they're hiding out right now.

>>6132514
I voted for the Asperger's padawan. Ceyla's fun though.
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>>6132516
>I wonder if we could rediscover force-imbuement and utilize it to make armor and weapons.
I mean, I know you mean imbuement in the permanent sense, but I’m pretty sure Force Weapon might cover that, or it’s at least a prerequisite for the actual power. Perhaps we should ask Master Larid about teaching us blacksmithing, so we can try to make it permanent on our creations? I’d like to make some stuff for the clones as a sign of thanks, like some good jungle machetes in case Jombaral comes to visit. And while we’re at it, see if stoking the forge with Force Fire will do something special to them, like give them Burning 1 if we get a Crit on the roll. Not to mention how we can help Trykov start to make his custom armor.

>spoilered bit
Personally, I’d like to check out the Shapers of Kro Var for some more help with Force Fire and learning Convection, make us a knockoff Firebender.

Goddamn, I want one of these… And while we’re at French military stuff, one of their Bivouac knives too, with the fork and spoon that slide out.
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>>6132553
Once again, forgot to post the pic of the example…
>>
Not sure if I misunderstand the power, but Mystic Weapon I means Farren can have a third lightsaber floating around if he was wielding the other two in Niman style right? Then he would get another at Mystic Weapon III. So, shouldnt Farren consider making a third Lightsaber, and potentially later a fourth? Using Kristen's saber or his Padawan saber for his third? The Terrible Glare Protosaber? Nomi's blaster lol. OR just some rando object lying around for fun.
>>
>>6132553
I figure Force Weapon is a portion of the process, but the whole "put a crystal in it" part of imbuement means there's something else to it. And the whole altering it's molecular structure while forging it with the Force part. Larid has far too many hobbies, never does his job. Ugh. kek

>clones
They'd probably love some machetes or long knives. That's dope.

I was putting some thought into a freighter Torok would like and a VCX series might do it for him. If we vibe with the Rebels series here. I've never seen it, personally. I also forget if Kaz ever mentioned his stance on it.

>>6132569
>I like to keep this brick handy. No one expects a brick to the back of the head.
At this rate Farren is going to have more weapons on his person than Boba. Not that I'm complaining. Too bad we can't rock around in armor like him though. Too conspicuous.
>>
>>6132576
Farren hasn't exactly been the stealthiest boi in his time that I've seen. Going around in mando armor almost might be better than leaving a trail of revolutions and bodies cut by lightsabers lol.
>>
>>6132576
All I'm saying is those gigantic ass bathrobes they issue Jedi have a ton of space for all sorts of straps, pouches, and pockets. They also work wonders to conceal yet more pouches, belts, webbing, chest rigs, holsters, etc...
>>
Any chance the Kakari would let Farren borrow the Spear again?
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>>6132576
>>6132569
Protosaber would be useless for mystic weapon due to the bulk, I don't think we want to use a suped up battery pack as a blunt instrument.

Force brick though. You're onto something....

The sith can sense a force weapon somewhere, but can't tell what. It's small, spinning with grace and control, undoubtedly a lightsaber. They need to figure out which end has the blade, and block-

>"A brick!? You strike me with a force damned brick!?"
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>>6132603
>Going around in mando armor almost might be better than leaving a trail of revolutions and bodies cut by lightsabers lol.
We could just split the difference and wear combat armor over our under-robes. Obi-Wan did it for years and nobody who mattered seemed to care.
>>
>>6132603
Actually valid lmao. I certainly don't mind wearing it when dicking around in unknown regions or maybe even the outer rim. I'd just be worried about being in "polite" space and having extra scrutiny then.

>>6132605
>No don't hurt me, I'm just a humble merchant of death

>>6132608
Bonus points for a brick or other semi-long object is that if someone bisects it perpendicularly there will probably still be a fair amount of material flying toward them on either end of their lightsaber. Hope they're wearing a helmet. As for a giant battery pack as a blunt instrument I have only one thing to say

https://www.youtube.com/watch?v=XGQoI7DAB5U
>>
>>6132611
Do recall that a good chunk of these fake-outs can be achieved with regular telekinesis.

>As for a giant battery pack as a blunt instrument I have only one thing to say

I'm not destroying a piece of really cool history for a single thermal detonator.
>>
>>6132612
The benefit or Force Weapon-ing it over telekinesis-ing it is that one of the bits would still be under our direct control instead of just being thrown at them. Even though you are correct. It's important to powergame

>I'm not destroying a piece of really cool history for a single thermal detonator.
I'd definitely make that sacrifice if it meant beating a tough opponent. If there wasn't another option just as good? Absolutely. It's disappointing to be sure but a win's a win. Imagine blowing off one of Vader's shitty robo arms with of it. I'd cream my pants. Granted it is going to wind up in a museum. Or repurposed somehow I'm sure. Maybe made into an emplaced power source for something, like a turret or a little directed shield.
>>
>>6132615
The protosaber is far more useful actually in Farren's hands. Protosaber buff+Force Weapon could let us survive locking blades with Vader for a meaningful number of seconds.

In contrast, the weight imbalance and sheer goofy shape of the protosaber will take up most of the advantages of Mystic Weapon to function just okay. If we're even capable of activating the proto-buff in that state, it's alright for performing remote surgery on a spaceship, but combat? Just use actual explosives, or bricks infused to surprise survive a lightsaber, or flamethrowers, or any combination of the three.
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>>6132621
I feel like any attempt to engage in a fair fight with Vader is doomed from the start. No point trying to even the odds, just burn everything on getting away. What buff does the protosaber give, anyway? I checked previous threads and didn't see it mentioned anywhere.

Thinking about dirty tricks and underhanded tactics to beat Force users always brings me to think about illegal weapons. Gas, thermal detonators, disruptor weapons. We should build a microwave ray gun. Boil people's eyeballs.
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>>6132635
It's not about the actual utility against Vader, but the measure of value using it as a standard.

The powerpack can be an expensive, unreliable explosive with potentially a bit more power, or we use it for what it was actually made for.
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>>6132576
>If we vibe with the Rebels series here. I've never seen it, personally. I also forget if Kaz ever mentioned his stance on it.
The only thing I recall about his opinion on it was basically “Fuck spinsabers with a parking meter”. I’m still holding out hope that Farren gets to see one in action and immediately clowns on the inquisitor using it.

Still, I don’t mind some of the things it brought to Star Wars, even if I never really bothered watching it. Like the IG-RMs as dumber versions of 88’s, I keep imagining them speaking like mafia made men.
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>>6132763
>I’m still holding out hope that Farren gets to see one in action and immediately clowns on the inquisitor using it.
>"I have been trained in your lightsaber ways!" spins fidget saber
>farren immediately stabs him straight in the hand when he waves the beyblade saber around
I know someone also mentioned a blaster saber at least once before, too.

>ig-rm as mobsters
Only if one of them is always there to say "M'yeah see" kek
>>
>>6132857
Futurama Robot-Mafia vibes

I would have voted to have most of the fleet sent upon completion, and then the flagship later once it's done, but the vote is all but decided.
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>>6132919
Mmm thats not a bad point. Two more weeks and we would have most of the fleet save the battlecruiser which would need another month.
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>>6132857
>Only if one of them is always there to say "M'yeah see" kek
I always knew this video would come in handy.

https://www.youtube.com/watch?v=oIVQ4UYJ-S8
>>
Did anyone ever come up with a solution for if a sith or jombaral type entity was to take control of our clone boys? Just force sever gamble on the thing in question again, or could Farren exert his own will over them so it's more like a tug of war. Some kind of genetic or cybernetic enhancement? Or just not bringing them along lol
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>>6132929
A smart man. Certainly smarter than a chump in a bar somewhere telling anyone who bumps into him that he's got the death sentence in twelve systems.

>>6133027
I figure it's just a case of making them real people and with self-determination. Strong wills Clones tend not to have. Be their own people they often don't. I didn't catch it when skimming, if someone did have an idea.

I was thinking about whether or not we're gonna just talk to him or actually gonna try to employ/poach Pip to design starships for us. And if so, what would be on the docket? What are we all looking for in fleets? Personally I'd like to try and get a new superiority fighter. All the options we have available to us right this moment are lacking in one way or another. Otherwise we could just take other models and upgrade them. Especially for Jedi pilots who you can give extremely touchy and temperamental ships to and they'd be able to pilot them with little issue. The Imperials really shoot themselves in the foot putting all of their budget into Death Stars instead of actually giving Star Destroyers decent wings so they can be utilized properly.
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>>6133066
>A smart man. Certainly smarter than a chump in a bar somewhere telling anyone who bumps into him that he's got the death sentence in twelve systems.
It's the kind of voice I'd want as a preset option for those IG-RMs mooks. Or perhaps an additional Bugsy Malone toggle option in case we want them to sing...

https://www.youtube.com/watch?v=VFExjLoP3Wo
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>>6133117
Thinking about singing droids has reminded me of all the B1 singing AI things.

https://www.youtube.com/watch?v=mAqTXkDG4Rs
and that reminds me of the Clone counterparts, so why not bring them both together?
https://www.youtube.com/watch?v=fAuXJ-1OvQU

I'll admit my personal favorite B1 sings has to be either Fortunate Son or Freebird.

I do agree though that a mecha-distorted Gianni mafioso voice would be phenomenal for a droid voice. But who gets the digitized version of his bitcrushed Duke Nukem impression?
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>>6133147
Well, if we're being serious, this guy here's a strong contender for me.
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>>6133167
If not... Anyone want to hire Gianni to say gonk as Duke?
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>>6133167
>>6133170
https://www.youtube.com/watch?v=N06fZxoUQx0
Somehow this seems like it would fit out of either of their vocabulators. ESPECIALLY the GONK.
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>>6131923
>>6131931
>>6131987
>>6131998
>>6132032
>>6132020
>>6132208

>All upon completion.
>Pip Arcblade meeting.

“The shipwright has cleared up his ssssschedule to receive you. But I will give you advanced notice that the man himself isssss…eccentric.”

Your first impression of Pip Arcblade is that the man’s workshop is strikingly out of place in the cold, efficient expanse of his company’s shipyard.

The light is dim and warm, casting an amber glow across the two-story workspace, illuminating the organized chaos beyond the blast doors. Detailed schematics are layered across the walls, competing for space with raw pencil sketches. It’s almost as if ideas were captured as they were formed, taped up and scribbled all over with notes in a dizzying mix of Basic, Sy Bitsi, and the looping scrawl of the Teladi language.

Diagrams of hull plating, propulsion systems, and energy conduits overlap with intricate designs of alien vessels you don’t recognize. All of them are indicative of significant artistic merit, even if only a handful have additional papers dedicated to justifying their functionality with detailed internal structures. But the fact that all of them are armed, even the smallest civilian craft, speaks to the perils that lurk within the Unknown Regions.

Across the room, half-finished models and prototypes are stacked in precarious displays, each a unique concept caught mid-birth as if sculptures rather than ship models. Some are fashioned from sleek metal alloys, while others incorporate organic shapes, evoking a sense of fluidity and grace. The faint hum of machinery and the earthy scent of coffee fills the air, clashing against the taste of atmosphere that prickles on the tip of your tongue.

Your party exchanges glances. Suzel’s eyebrows are practically lost in his hairline, whie Elba releases a low warbling of utter bewilderment. Ceyla seems awestruck, fingers twitching at her sides as her head swivels like a turret to see everything. Trykov maintains a stoic look, even if he has to try not to cringe at the utter mess of things.

In the center of the room, a man who could only be Pip Arcblde looms over a drafting table, the skritch of his stylus noticeably audible against the station’s air recyclers. He cuts an eccentric figure, dressed in the clothes of an academic rather than the overalls or jumpsuits you’d expect of his trade. A brief glance at his features reveals a surprising youth – he could not be older than you by perhaps two or three years.

“Master Arcblade?” you call, electing to break the spell of concentration. He looks up, brows furrowing sharply in irritation before his eyes focus on the guests in his workshop.

(cont.)
>>
>>6133186
So, before I forget to ask this tomorrow, if Pip's on the level about the Blazing Chain and we don't think he's going to sell us out to them, should we talk to him about both the Coral Ship and it's aliens, and ask him about what equipment and supplies he thinks a prototype small moon sized battlestation would require to become reality?
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>>6133186
“Ah. You must be the representatives from the Mylar Star Alliance.” The shipwright’s voice isn’t exactly warm, but it’s friendly enough. He stands, gently brushing wood shavings and eraser debris off of his clothes as he saunters around the table to meet you halfway. “Though you may already know it, my name is Pip Arcblade, and I am the resident shipwright for Sertain Solutions. It seems that strange circumstances have brought us together, Master Jedi.”

He offers a hand, which you take firmly, noting the calluses on his palm – a testament to his dedication to the craft, and a reminder that first appearances are often deceiving. In spite of his fancy clothes, the man’s more than familiar with both mechanical tools and bladed weaponry.

“I hope you’ll forgive the disarray,” he says with a quiet smile, “I much prefer physical to digital, and there is only so much space to accommodate all the designs flitting around in my mind.”

Quite the understatement. Brief a glance you had, all of the ships seem to be fairly unique.

“They are very impressive,” you say without guile, gesturing towards the models. “Do you often blend artistry with engineering?”

“Always,” he replies immediately, firmly. “It isn’t just enough to design a flying brick. Every line and contour must evoke something in those who not only pilot it, but behold it as well. The balance between form and function is where the true crucible of creation lies – every vessel must be able to tell its own story.”

You try not to bristle at the mention of “stories”, even though you’ve purged yourself of the Storyteller’s taint. Pip’s enthusiasm isn’t exactly new, but it’s been a while since you’ve heard it. Force knows only how many artistically inclined individuals populate Coruscant.

He reaches into his pocket, producing a small holographic device. With the push of a button, a fully-rendered image of the Frihet appears, its lines and weapon placements shining with potential. “Case in point, this isn’t just a vessel. It’s a statement of what the Mylar Star Alliance is fighting for. A ship should be as resolute as its people, no?”

He pauses, looking from you to each of your companions. “But that’s enough of me talking. You specifically asked Savis to see me. The status of your fleet goes without saying, but I assume you have other questions that middle management can’t answer...

"Or perhaps ones that only a scion of the Blazing Chain can answer," he finishes idly, then smiles wryly as the party tenses. "We get news here as well, Master Jedi. But don't worry - I've never broken client confidentiality."

>>What do you wish to ask of Pip?
>Write-in.

[VOTE OPEN FOR FIFTEEN(15) HOURS]

Under the weather from a coworker's illness. Not too happy with this as I wanted to get it out quickly for you to ask questions, but most of my outline survived. Writing with head cold isn't fun though.
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>>6133203
Damnit, I've got a bunch of questions I need to ask, and a need for sleep... I'll see how many I can remember now and post more after I get some rest.

>(questioning eye to Ceyla asking if she senses he might be Force Sensitive)
>Alright, Mr. Arcblade, you have the right of it. If this meeting goes well for both of us, I may have some projects that might require your knowledge and expertise.
>First off, let's start with a basic overview of the Blazing Chain from your perspective.
>Now, could you tell me about your history with Fleet Arcblade, and what their goals are pre and post civil war?
>Can you tell me more about this civil war? And this captain that could control lightning?
>So you define yourself as a scion of the Blazing Chain... Why? You seem more interested in creating spaceships than boarding them.
>Since you've heard the news about our interest in you, who would you assume would be the Fleet that might work with the Tof in exchange for... whatever they received?
>Any idea what was going on with Fleet Thrunehaul before they disappeared?
>I noticed that there are a few fleets that our Order might not have quite an issue with, such as the one that was trying to start a colony and the one that is fighting off the Ebruchi and the Vagaari.

Also, damnit, sup/tg/ is down for me again. Does anyone have the list of Blazing Chain fleets?

Now, bed. 'til tomorrow...
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>>6133203
I have no idea what to ask him.

>"Do you have any means by which to communicate with the fleets of the Blazing Chain? Or pass messages along? We've encountered them and it left an unsavory taste. The Mylar Star Alliance would appreciate not having another such occurrence. As well, we Jedi find the prospect of their number hunting amongst the populous and ships in search of younglings as prospects to be an uncomfortable idea. Ensuring such a thing does not happen again is of interest to us."
To gauge his relationship with the pirates. He already knows a fair bit about our faction so may as well fish. And if we could get a line to tell some of the Chain to fuck off or they'll die that would be nice.

>"Do you find this work fulfilling? Do the head shipwrights and financiers entertain your dreams of artistry or encourage you to focus on the efficiency and simplicity that businesses oft obsess over? Too often does a fixation stifle talent and growth."
Fish for his relationship with his employers. And you know what, for funsies, one more

>"Do you happen to have a favorite class of starship? I've become quite accustomed to light freighters. The perfect balance of livability and utility. Though more legroom wouldn't hurt from time to time. I have a gearhead of a friend who could probably list every component of his fighter, down to the bolts and screws."
Small talk. Fun talk.

I will curse your coworker with three months of swamp ass for this affront.

>>6133217
I was gonna use the archive to check some stuff as well. Alas it is down.
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>>6133203
Dang hope you feel better Kaz

Hmm I wonder how long it would take to go undercover, join the Blazing Chain, and take over some portion of it through force. Pun intended. Unless they don't just follow whoever is strongest. Or if they could be bought.

>>Write-in.
>How does a scion of the Blazing Chain come to be find themselves here? Whats his Story.

>What does he think of the Teladi? Of the Blazing Chain?

>We are looking into upgrades for an E-9 Explorer, perhaps he has something of his own design that could be arranged. Something for long range skirmishing. Some anti-boarding measures. Hardened against ion weaponry. Etc. Something to help against Blazing Chain tactics lol.

>Ask if he knows of anyone with advanced knowledge in Cryogenics. (Pirates do take captives for slaves fairly often I presume. Something to look into for Kirsten.)

>(If this isn't top secret or need to know.) Ask if hes ever heard of aliens with Coral Ships or of someone who has, someone who was (or is?) a scion of the Blazing Chain might have heard things. Could have some insight into parts of the ship itself.
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>>6133198
He sounds cool enough to me. Even if he lets it slip to the pirates, that only pits the forc sensitive enemies against the force immune coral ships.

>>6133203
>Do the Blazing Chain posses any sort of dueling culture?
If we can fulfill a condition to reduce the attrition on us, it's not bad to take it. We don't need to take the pirates and the tof at the same time.

>What is the level of their ships? I assume since you are estranged from them they do not quite have a Teladi's access to materials and designs.

>Have you ever seen organic ships? A whole asteroid as one giant living organism?

>What kind of weapons do the Blazing Chain normally use? Do they have particular boarding tactics in space?
I imagine a force infused chain is very useful for grappling around a ship and disabling its thrusters


>>6133027
The peko peko toxin is our most direct solution.

Otherwise, a strong identity really is the best way. The lizardpeople will just say gitgud.

Burning down Jombaral on a large scale might incur enough pain to distract her, but unless Jombaral continuously produces oxygen in the vacuum of space I don't think that's too meaningful.
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>>6133198
I would prefer to not talk of the coral ship


>>6133203
>"I have. Tell me do you believe the current fleet being made here, is built well enough for deal against the enemies of the Star Alliance ? Be the Tof or future ones. Do you think modifications should be done to it, or new classes of ships should be made instead ?"

>"What you know of the current movements of the Blazing Chains ? You should have heard of what happened at the Chiller, did you knew the guy ?"

>"What positions are the Blazing Chains taking with the MRA and us ? Some of them seem clear in their intentions already, but is that the same for all the fleets ? I will not be surprised if in the future there will be conflict between them and us, or the MRA. Pirates cant work nicely with a state born from a slaves rebellion."
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>>6133198
>>6133297
>>6133351
Personally, I'm leaning towards telling him, but only after we get our questions answered, so we can try our best to read him for any tells.

>>6133217
Additional questions:
>As a former(?) member of Arcblade, have you hired any of your previous coworkers? Would any of them be willing to talk to us about their experiences?
>Are any of them Force Sensitive, and/or experienced in chain fighting, and not willing to, ahem, "accost" me or my allies? How much would sessions from them cost?
>One of our colleagues had learned chain fighting from what sounds like a former member of one of the fleets. Do you recall anyone who was captured by the Tof and forced into gladiatorial combat, or went in willingly for fame and fortune?
>I'd like to discuss creating a spaceship for infiltrating slaver controlled areas and rescuing slaves from them, either on planet or in space, preferably without being noticed as long as possible. Do you have any designs that could help, either purpose-built ships or aftermarket modifications?
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>>6133389
Oh, damnit, almost forgot...
>Is there any way to determine which fleet a member belongs to? A tattoo or sigil, perhaps?
>Speaking of pirates, have you heard of any news or legends of a group going by the name The Corsairs of the Sapphire Stars?
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>>6133394
Oh yeah that's a good one
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>>6133297
Maybe the clones should spend a summer with the Kakari. Get a lizard wife. Ranch some brighthorns. Live out in the wild hunt.
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>>6133394
Goddamnit, I know I just put down 14 of these questions, but I swear this is the last one and that’s it’s really important!

>You seem to be familiar with our order, despite how we’re new arrivals… have you met any members from our order before? Perhaps a Near-human Jedi with Rattataki heritage?

Master Motere was working around the Outer Rim fighting pirates when Mom was lost in space. Maybe this former crewman heard of them?
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I had a fit of ship autism and decided to fuck around real quick. Just for fun. I was gonna go with a teardrop shaped hull or even a flying wing shape (ala the Horten-229) when I was struck with ancient sci-fi nostalgia and had to go with the disc/cymbal/saucer shape for that real "out there" vibe. The idea for the thruster came from the YT-1300/Millennium Falcon but with more emphasis on speed than efficiency. The numbers are probably a bit scuffed, the cockpit could probably be shorter to reduce the height, but hey.

Just thought I'd share. I wish I had the slightest amount of talent to make a 3d model or draw it, alas, shitty paint scribbles it is kek
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>>6133351
Add

>"Did the Teladi told you their opinion about the MRA ? Whats their general sentiment so far ?"


>>6133389
Perhaps. I am not sure since its a big secret, but giving such important info on new aliens would be probably seen has positive by him and the Teladi i suppose ? The MRA and Teladi could collaborate scientifically, a small diplomatic step.


>>6133489
Thats pretty nice. Cool job
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>>6133489
>"...I'll take your entire stock."
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>>6133489
Reminds me of a Galaxy Class Saucer Section.
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>>6133502
Nah it's ass. I even forgot the landing gear in my haste kek

>>6133593
Yeah, I figured it would smack kinda like the couple saucer shaped ships they have. But they weren't wacky enough, gotta be able to look down and see the infinite void of space. And the Flarestar is just ugly from the bottom

>>6133599
The swooping warp coils on the Galaxy class do go hard though. Very aesthetic.

Could probably put a full-wrap landing light strips on my little scribble. Could then use them as running lights and a method of visible communication, like pulsing or shining a flashlight. Interesting.
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>>6133643
It ain’t that bad, anon. If you’re feeling bad about your art skills, just look at what bullshit people using AI are making and saying is art. Don’t discount the time put into a thing that helps someone.

Y’know, put a large enough weapon in the bottom dome like a SPAH-T, and we can recreate Independence Day in Star Wars but with green orc slavers.

Also, found a great warm weather alternative recipe for hot chocolate that Bee should consider. German (or whatever SW planet is considered to be the most German-esque planet) iced chocolate.
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>>6133489
Does this have the turning capacity for dogfighting, or is this for some other team?

I'm imagining the younglings manning this ship, except they've got a pilot right side up AND upside down to do crazy manuevers.
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>>6133720
I'm not self-conscious I'm just real. I banged that out in like twenty minutes. I know my limits.
>implying AI gets used for anything other than titties at this point
psht

>bottom mounted weapons
Come to think of it, it would be pretty funny to put vertical weaponry on it and fly over positions at extreme speed strafing them. Using persistent lasers carving furrows as it goes. One minute you're taking cover behind a wall and the next there's a flash of light and your buddy gets split in half and an inch wide trench still smoking trails into the distance. Brutal.

We'd have to upsize it to give it empire state busting capabilities though. Or put a seismic charge on it those things are fucking awesome

Thinking about drinks Bee could get into, maybe some horchatas? There are some served hot, some served cold. They come in all sorts. Bonus points for some of them being kind of good for your digestive system.

>>6133723
I did intend for it to be a tactical fighter or general purpose fighter with an emphasis on speed. Though looking at the design, an additional set of aft (ass end) auxiliary thrusters would let it pull absolutely wild turns. Without that though it'd probably be pretty maneuverable (I notice I misspelled this on the image, whoops) since it's all variable thrust that can point in a fan-shaped area. Add in the auxiliary thrusters that can wiggle and point where they need to it should work well enough.

I imagine double dipping a bit in terms of roles is a mite necessary for us. We don't have the materiel or material (or personnel, yet) to have dedicated fighter and bomber wings. But stripping components and weaponry is a well-known and popular thing to do. So adjusting it by gutting it of various parts to give it more juice to other systems is a no-brainer. Like pulling the shields off of the A-wings. The fucking psychopaths.

>tandem controls
Now THAT shit would be wild. ACTUALLY, if you put a equatorial motor in it and divided equally the components between top and bottom you could have a ship that can turn on the x-axis in two different directions at once. Using turrets instead of emplaced guns would allow a freedom of vertical targeting simultaneously as it can spin independently of the other side.

This is a horrifically bad but fun idea. You'd need to be in absolutely perfect, flawless sync in order to not instantly die. But man is that cool. If you put the seats side by side instead of top/bottom and treat the x-axis as a y-axis it'd be easy to fit two people in there. Now we're going full schizo. Great!

This would be a truly tiny ship if it wasn't disc shaped, though. If it didn't have 5 meters of width as well as length. Though that would probably make it impossible to fit all the gubbins in it. It is in fact only slightly taller than the Delta-7 and slightly smaller lengthwise and slightly bigger widthwise than an Eta-2 Actis.

Maybe I'll try with a different shape, later.
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>>6133756
"Theres an Outer Rim Force legend. A group of powerful pilots who saved billions by joining forces. They were called....Voltron."
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>>6133759
>"You will know it has come by the myriad colors and equally numerous voices crying out in unison. When united, they are unstoppable. They fight for good, and justice they say. The bane of pirates and evildoers alike! This is the story of the Voltron squadron of Mylar 3."
Tavern tales across the Galaxy kek

What's next, Power Force Rangers?

Also I have heard of the perfect pet for Ceyla. A spider-rat
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>>6133756
>Come to think of it, it would be pretty funny to put vertical weaponry on it and fly over positions at extreme speed strafing them.
Don't forget about the Wayfarer-class and it's massive modular detachable cargo hanger. Just put in what you need and remove what you don't to make a SPAH-T cannon armed oversized fighter, missile or torpedo launchers for missile spam or space torpedo boats, bomb bays to make nerds angry about The Last Jedi again, stuff the whole module with all the detonite, rhydonium, nergon-14, and whatever else a rebel can get their grubby mitts on and drop it on a base as a MOAB. And that's not gong into the ideas to make it store criminals as a prison, refugees as a rescue transport, or valuables as a vault.

>Spoilerd pet
I'm still fond of the pet amphistaff idea from the last thread. Can YOU milk your pet's venomous fangs in order to get ingredients for making poisons to use on darksiders? What about using them as a whip, a spear, or a quarterstaff, huh?
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>>6133761
Torok Thundercat, Hooooooo! Is how I imagine his Trial went. Against the ancient evil Sith Mumm-Ra
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>>6133765
The sheer shock of a single freighter pulling up and suddenly turning into a Touhou boss with ALL THE MISSILES is hilarious. Or cratering a mountain with da big wun

>bombs
I admit, the scene itself is fucking retarded. However bombs as a concept still work. Just turn them into sea-mines IN SPACE. Magnetize them. Fling them at speed and fly away. Every second spent shooting them down is spent not targeting the fighter/bombers around them. Or even better, use mining charges. Small directed charges, the kind that latch onto an asteroid or hull and shoots straight down in an attempt to split it in half. Against large ships they wouldn't do much damage unless they hit somewhere vulnerable but if you're throwing several dozen from even a small ship that's a lot of tiny problems heading your way and the size would make them harder to shoot down. It would inevitably strip off armor, destroy turrets and weapons, disrupt bays. Frankly, flechette mining penetrator bomb clouds sound absolutely horrifying. And explaining why you're carrying a large quantity of mining charges is easy, you're gonna hit up an asteroid field and look for precious metals. Easy cover story.

Devious.

>pet vongsnek
Counterpoint, Ceyla is afraid of things with many legs and fuzz, the snake staff has neither of those things. I also am very scared of ever encountering the Vong again.

>>6133766
I swear if he brings back an annoying, whiny little creature that constantly gets itself into trouble and screams "Help me Torok-o!" I'll riot.
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>>6133774
>da big wun
...you did that on purpose, didn't you?

https://www.youtube.com/watch?v=oWNH6y8_XCo&t=293s

>Just turn them into sea-mines IN SPACE.
>Frankly, flechette mining penetrator bomb clouds sound absolutely horrifying.
Oh, that would be such glorious prickery...
Better yet, we could get a couple of conner net mines onto a freighter and pretend to be lost merchants to bait slavers like the Ebruchi and Vagaari, have them chase us down while we slowly putter along, and when they begin to catch up, launch the lot out the back and have them eat a bunch of strain to their ship systems without having to risk either their ship or any slaves they might have.

>I also am very scared of ever encountering the Vong again.
Just do what I do and imagine all the fun assassinations involving venomous snake bites while the target uses a public restroom stall, and Ceyla playing dress up with her little danger noodle.
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>>6133787
>...you did that on purpose, didn't you?
I can safely say absolutely everything I do is driven by real schizo hours and not any actual thinking. But by the Force. Gianni voices anything lmao

>conner nets
Oh hey that's actually a fantastic idea. I was going to wind up suggesting buzz droids specifically programmed to target engines or weapons systems rather than just ripping the shit out of ships. That sounds way easier.

>"Ah a damn snake bit me dick! Quick, you have to piss on the bite!"
>"What the fuck? That's not how snake bites work!"
>"YOU GOTTA MAN! PISS ON ME! I'M DYIN' HERE!"
What in the goddamn. I do have my doubts Ceyla would ever like one as a pet though. Primarily because she can't "see" it. Even if she could deduce where it was at any given time. It's gotta be unnerving as fuck. Like imagine turning your head toward a doorway and you see nothing. No door, no hole in the wall, not anything on the other side of where a door should be. Just absence. You know a door is there, you just can't see it. Psychological horror shit.
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>>6133774
Creature singular? No no it shall be an entire tribe saved from (justified) obliteration of their home planet.
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>>6133800
>>
>Snakebite greentext
...I hate that I have a pair of Youtube shorts in mind for this.

https://www.youtube.com/shorts/majrC-OkPzY
https://www.youtube.com/shorts/ORJAtR9gZKU

>Just absence. You know a door is there, you just can't see it.
That's what the costumes we'll make for it will help with. Also, learning animal friendship might help with eventually developing Vongsense, so let's talk to the Kakari Shamankas about that when we get back.
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>>6133806
And relevant picture... AGAIN.
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>>6133806
Piss as a cure has got to be one of the greatest fumbles in history. Fuck I love bad medicine. Funniest shit.

I also don't know why but I had the thought that tractor beams would probably help us deal with other smaller Vong ships. It'd at least slow them down a little, right? Has to. I wonder if Bee has thought of any countermeasures or strategies.

What are the odds we even run into the Vong again anyway? Total pipe dream. Never gonna happen again.

>>6133807
Snake Snake? Snake Snake!? SNAKE SNAAAAKE!!!
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>>6133217
Here's the list of all the Blazing Chain Fleets. You got this information from Ingmar and the prison warden back on Amagi.

>Arcblade – formerly led by Adacap Tybalt, they were neigh exterminated in the civil war and scattered to the corners of the Unknown Regions.
>Blackshackle – after the death of Great Khanu Zonsen, Blackshackle has been split into two factions: renegades loyal to Zonsen, and loyalists to the Chain.
>Dreadbones – known for her brutality and bloodthirsty persona, Adacap Uruvi commands both fear and respect from enemies and allies alike.
>Grimlight – worshipers of an entity known as Void, Adacap Rast and his fleet are as secretive as they are faithful to their god in the black hole.
>Kryatspeak – an oddity in that Adacap Zamarl seldom raided, opting to lead his fleet as mercenaries across the Unknown Regions.
>Lonemarch – the smallest of the fleets, Adacap Badue values meritocracy and quality over bloating his ships with incapable dregs and flotsam.
>Moonfury - weary of their nomadic lives, Adacap Nedelcu and his fleet began to search for habitable planets to settle and colonize.
>Novagleam – sustaining severe casualties in the civil war, Adacap Avori and her fleet are the Chain’s most prolific raiders in the Unknown Regions.
>Starsong – obsessed with breeding lineages of Force-sensitives, Adacap Karling suffered a scandal when his firstborn lacked any talent in the Force.
>Thrunehaul - having disappeared towards the galactic north-west after the civil war, Adacap Drue and her fleet are presumed to be dead.
>Warchain – with his father’s death in the civil war, Adacap Xui took his fleet and disappeared into Wild Space to recover in relative privacy.
>Voidheart - a fleet with origins found in outcasts, dregs and slaves, Adacap Notha wages a fierce guerilla war against Ebruchi and Vaagari marauders.

>>6133489
Eyyyy, nice. That looks really well-thought out, anon.

Went to the urgent care, tested negative for strep and the coof.
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>>6133858
Niceu. Hope you feel better, maybe grab a breakfast sandwich.

I for one see a lot of potential for some of these Blazing Chain Fleets. Its not just because we could dress Farren up as a fanciful pirate. Adacap Uruvi sounds like Farrens type, that being women who could and may have good reasons to kill him.

Voidheart would be right up the Star Alliance alley with their origin. Kryatspeak, which I wonder is it more Kryat speak or Kryats peak, as a for-hire group. Moonfury for wanting to settle down. Plus Lonemarch since they might be more reasonable or at least professional.

Unless it would be more in-line with a Shadow to try and orchestrate some kind of chain of events, pun intended, that leads the others into a conflict with the Empire.

Now all I'm asking for is that we convince Pip to come out of self imposed exile on his own super ship with us. Or maybe pull some kind of ""adopted son"" storyline so Farren can do it in his stead to pursue these interests with a foot in the door. Atleast thats how I think would be fun.
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>>6133858
Glad to hear you’ve dodged the coof. Thanks again for the list of fleets.

>>6133917
I wouldn’t mind becoming a Jedi Corsair, particularly an abolitionist type with a mixed crew of former slaves, seppies (both droids and lifeforms), and Republic mutineers. Raiding Tof slavers and executing Vagaari assholes to slow the spread of bondage, fighting Imperials and capturing them to tattoo Imperial Decree A-SL-4557.607.232 in full on their back to have them feel the weight of enslavement, seducing Tof ladies of high standing and convincing them to become pirate queens themselves instead of arm candy housewives to a fat drunken putz…

I wonder how Master Motere would feel about the concept of a Jedi turned abolitionist pirate fighting against a Sith run empire… or Mom too?

Anyway, I agree that Voidheart and Moonfury seem the most likely to be allies, especially if we keep kicking slaver heads in. Maybe we can start a rivalry with Dreadbones and Novagleam using our amazon attracting Force Power to seduce both Uruvi and Avori.

As for Thrunehaul, I’m hopeful that if we figure out what happened to them, we might be able to lay claim to the fleet if there’s minimal leadership to keep it together. It sure would be funny if we just roll up to the next roll call and say that since we found what was left of Thrunehaul, we have a right to be considered members of the Blazing Chain, and thus you assholes can’t fuck our kids unless they’re both of age and give their consent without any mind tricks, drugs or alcohol. And even then, they better not have sex out of wedlock or they’ll really earn the blazing part of their name.
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>>6133858
I think the only well-thought part was the fact that with a design like that you could almost stack them. Like how they do with TIE fighters except actually close to each other. You could probably fit three or four in the space you'd normally have for just a single fighter. As long as the hangar shape has gradient walls, at least. Or you could offset them in a 1-2-3 center-left-right style if the walls aren't sloped.

Also woohoo, hopefully it's just a cold. May your recovery be swift and without pain.

>>6133917
I am convinced Karling and the Starsongs are gonna either beeline to kidnap all the new Force sensitives in the area or it's gonna be some Chris Redfield shit.
>"Farren you have to fuck my sister!"

Also now remembering that Bee got the squeeze put on him to a hazardous degree, I was wondering if we shouldn't go and pick up some DT-series parts to fix him up. If Dark Troopers were in full swing I'd suggest giving him parts from them instead.
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>>6134172
>or it's gonna be some Chris Redfield shit.
This is how we can get around the genetic dead end of being with a Togrutan. The Gaelle line will live on as conquerors amongst the stars while Farren can plow his savannah predator wife without any guilt over not giving ghostmom some grandkids.
>>
>>6134197
I'm gonna be real with you I never got the Arotta appeal. But I also voted against spending the night with Nomiana.. Now is just a horrible time to have kids in this galaxy though. The Empire is ruthless, and cruel, and oppressive. I'd hate to have a kid, be barely present to raise them, and then have the Empire hunting for Force sensitive kids to brainwash kill us and take them away.

Besides the Revenant is gonna wind up going full yandere and locking us in her goon-garage anyway so our choice doesn't matter. So we gotta deal with her first before she kills us or our potential children.
>>
>>6134213
>I never got the Arotta appeal.
>Now is just a horrible time to have kids in this galaxy though.
You just discovered the appeal, right there. Constant blueberry snu-snu with no protection and no need to worry about any offspring until you want a tubebaby or you decide the streetwise orphan/forcefully indoctrinated waif/kid stolen from normal family needs a role model and teacher.

Honestly, I'd have preferred Nomiana due to wanting to see how a Mando-Jedi relationship would work, but Arotta's growing on me, and FUCK having to deal with waifu wars.

...or we can make polygamy and polyandry legal on Amagi and in the New Jedi Order.

Also fixed your sentence for you
>going full yandere and leglocking us in her goon-rage
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>>6134226
I mean if you're fucking just to fuck you may as well just yank your crank. Spin your spanner. Tug your Tauntaun. Rather spend time training. If time weren't an eternal issue I'd reconsider but we've always got stuff to do.

The waifu wars never stop. They just get called to a ceasefire.

If we had to call it something, I think Resurgent Jedi Order sounds better. Let Luke keep his NJO, he did kind of built it back from the ground up. Ours is just, hanging on from the OGs. Different vibe. I might just be autistic though.

>fixed*
>mfw
>>
>>6134235
I'd honestly just keep calling whatever we have here The Jedi Order proper. It's a direct continuation of the Order comprised entirely of pre-existing Jedi right now, so it makes sense.
>>
>>6134250
Yeah but counterpoint, if we make ourselves sound like we aren't exactly the same Order, it might convince the various splinter groups to come back if they think we aren't the same old stingy masters of yesteryear.

All about them optics.
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>>6134235
Jedi Order II. The Super Jedi Adventure League. Or take a Blazing Chain style name and larp as pirates; The Voidshadow, Shadestar.

Call himself the Sapphire Corsair and wait for someone to confront him about stealing their brand.

Or if everyone agreed to pick up some Shadow habits go for something more in line with that. CIA. JAK. Jedi Ascendent Kingdom. OFF. Order of Fantastic Friends.
>>
>>6134258
>Jedi Order II: Electric Judgement Boogaloo
Also I don't know why, but the last bit of your post made me think
>"Oh you one of them Lightside ninjas huh cuh?"
Wrong hood.
>>
>>6134252
How about the Reformed Jedi Order then? That should convey differences from the existing (or non-existent now) Jedi Order at a glance.
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>>6134252
I'm fine sticking with Jedi Triumvirate. Lets hidden Jedi know there's the three typical career paths are available to learn from so they won't be pigeonholed into taking whatever job their master was.

>>6134258
I dunno about what to call our pirate crew, but I'd like to have our pirate name be Red Gale, mainly because we can alter the Sea of Thieves song "Grogg Mayles" lyrics to fit with it.

https://www.youtube.com/watch?v=Dzio5OGBJ3o
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>>6134267
I'd be cool with that, too. Any sort of statement about rebirth or whatever is good. Of course we'd have to see if the new Triumvirate want to do something like that. Or if they're going to reform into another council.

Sometimes I wonder if Kaz ever checks on the thread, sees the tism and schizo posting and decides he needs a stiff drink kek

>>6134270
I just want whatever name to entice the various offshoots to decide we're cool now and be willing to talk to us. I really hope we can get the Iron Knights on our side. Hope they're okay and Vader didn't decide to sit down and meditate when he was stuck in that mine and get a premonition of them or something.

>red gale
That'd be a cool name for a ship. But what kind? A fighter? A corvette? It'd have to be something relatively small and pirate-y. Frigate at the largest.
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>>6134270
Forgive my heresy for invoking a Ubisoft property, but you got me thinking about AC4 again.
Nothing comfier than sailing to the tune of classic shanties over the crash of the waves.
We should ask our crew if there are any work songs or traditional tunes they know, see if we can't swap songs.
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>>6134277
I think Black Flag gets a pass. It was the last good one if you ask me.

https://www.youtube.com/watch?v=4fVQwzv5Qfc
Every ship will to moor one last time. I wonder what they sing in space. The Tof know every Space Shanty known in the galaxy, the poffs.
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>>6134290
Black Flag WAS the last good one, but I stand by my shame of mentioning it due to it being a Ubisoft product.
You speak of the devil and he will come, which is something I want to avoid in anything Star Wars related in particular.
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>>6134276
I'd go with something like a C-ROC or a Munificent for the pirate ship. Both of them would fit with a former Seppie starting their new career as a privateer, and the Muni could fit the Albatross. Personally, though, I'd go with the names "Rake" or "Duelist" for possible ship names.

>>6134277
>>6134300
Hey, I got no issue if you're reminiscing about better, smarter games made when Ubisoft still gave a bit of a shit. I miss the Crash Bandicoot series despite not buying the fourth because former CEO Bobby Kotick can and should get literally spitroasted on a specially made steel double-ended dildo shoved through both of his ends over a fire fueled by tires, jet fuel and money.

...sorry, got to ranting. Anyway, yeah, good games are okay to like even if made by shitty people. Just don't forgive their massive fuckups, no matter how hard you want to... Like with me and BETHESDA.

Also, "Fish in the Sea" was a banger. I have no idea how to translate that into Star Wars-isms, though... Guess shanties will get to be another Interregnum Collectable, then, along with sword and lightsaber techniques and manuals I still wanna see if Octavia learned or likes swordfighting, so we can nerd out together over Dooku's lightsaber fights and dueling in our spare time.
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>>6134300
Ah the Ubisoft of the past is not the Ubislop of today. The team changes, the managers multiply, time creeps on. Don't feel bad. Besides, after fumbling so hard recently I doubt they'll have any more projects for a while at least.

>>6134304
If I could pick, I'd probably yoink a Republic Arquitens. Though, stealing an Imperial Arquitens would be funny as well. Maybe mock up some random designs.

https://www.youtube.com/watch?v=-CuyLbC2TZo
>farren's crews for no reason on voyages
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>>6134314
I mentioned before about stealing a couple when they're refitted to the Imperial model. Could try to put a bunch of disguised hijackers and saboteurs on the crew of a shitty captain either before or after it's updated to program the ship to misjump in hyperspace to a different location for easy pickings for ion cannons and conner nets. Then for the hijackers it's mainly about killing anyone who resists lethally and podding the rest, save for whoever decided to join in a mutiny.
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>>6134326
Honestly I don't think they're refitted so much as scuttled and repurposed. The hulls are slightly different and I think they're a different size altogether. So it'd probably be doable to find one being dismantled or waiting to be at a shipbreaking yard.

But thinking about slight differences, Republic colors were white and red, Imperial colors are steel/gray and black, should we have a general color scheme for the MSA or Triumvirate? Anyone got any opinions on that?

I'd go with blue and brass. But that's a bit shiny. Maybe green and yellow? Orange and purple for huge clashing? Maybe some tricolors owing to the Triumvirate? Brown, white and gold?
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>>6134391
Well, you could do what I do and search X-Wing repaints and pick out the colors or patterns you like the most. Like for this guy here, I'd go with the MSA's colors with the pattern above, at least for their starfighters.
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>>6134403
Oh, also mandatory pinup art on the wing or side of the spacecraft.

For identification purposes.
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>>6134403
That's pretty cool. I'm boring and probably would have gone with regular racing stripes. Or standard primary/secondary/accent.

If I wasn't going blue/brass for a two-tone, I'd be going Yellow/Red/Silver. Or full autism and go fractal/digital black and white camo. Or old ship zigzag camo to give people looking a headache. Anything to break up the silhouette.

>pin-up is a chick
>instead of a hutt holding a pizza
>or a hutt made out of pizza

I'm still curious what other people's color choices would be. It's interesting if you believe in color theory and that weird psychology stuff.
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>>6134391
>I'd go with blue and brass. But that's a bit shiny.
I dig it. Brass or pale gold with royal blue accents sounds clean as fuck.
>>
Alright, so I'm gonna split my response into two.

You'll see why in a bit. And curse me for it later.

>>6134428
Well, you mentioned how Jedi and the Republic were associated with deep red and white, right? I figure the Triumvirate would keep the red, but go a bit more maroon, and replace some of the white with black, to signify the death of what was, and have the little bit of white remaining signify what they hope will be again someday, as shown by this Y-Wing.
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>>6134448
Now, the other part...

>>6134428
>anon wants a hutt?
>alright, I'll give him a hutt...
>a plump, slutty hutt...

...sometimes you make a decision you shouldn't commit to.

This shitpost was one of them.
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>>6134439
Royal blue is a fantastic color. Really pale golds are cool too. I don't like "normal" gold, it's just a bit TOO much. But the other less lustrous kinds of gold are pretty good. I could see Ceyla sporting some rose gold on some of her stuff, should she ever have a taste for shiny.

>>6134448
That's a pretty nifty color scheme. It almost seems grungy, like its emerging from the depths of a mire to slap someone's shit for stepping foot into their swamp. The symbolism is kinda cool, too.

>>6134451
>actually looking for and looking at that in order to make it work here
I kneel. You are truly the dark lord of the shit(posting)
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>>6134457
>>6134439
Royal blue does sound like a damn good color choice to go with a pale gold. Perhaps either the metal type or the deepness of the blue might indicate flight squadron leaders?

>It almost seems grungy, like its emerging from the depths of a mire to slap someone's shit for stepping foot into their swamp.
I was thinking more that it was caked on dust blown from the more arid regions of Amagi. From what I imagine the planet would be like, it's mainly desert ranges and mesas in the equatorial regions, akin to the Southwest US, perhaps with a very low river cutting through canyons, then finding scattered greenery, small forests and such further to either pole, until it terminates with a large glacier capping both ends. Very western feeling, which would make a bit of sense to me, considering we're far off into Wild Space, away from what we once thought of as civilization. It brings to my mind Dead Horse Point in Utah, at least around the equatorial regions. Great place, the views are so damn pretty I got a bit overwhelmed with the sight and had to sit down a bit.

>You are truly the dark lord of the shit(posting)
I tell you this much, anon... This is not a light circlet I wear upon my head, but a heavy crown of knowledge and experience hard won and forged. It is up to each man to wear his own responsibly.
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>>6134510
>Perhaps either the metal type or the deepness of the blue might indicate flight squadron leaders?
I would just use standalone decals or a colored wing to signify flight leaders. Seems easier that way.
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>>6134510
What color is Mylar's star again? Yellow right? Could just have a star decal of the same color to indicate squadron leaders. Or a stripe. Contrast draws the eye, as it were.

>dead horse state park
>not a single dead horse in sight
I brought my beat stick for nothing. But damn that is pretty. If we're gonna lean into a Western theme we obviously have to get blasters based on old repeater rifles and revolvers. And standard kit must include a vest and boots. And a big fucking knife.

I don't like how specific colors can have different shades to them. It makes it really confusing sometimes. So then you can have different ideas of what a color is. Royal blue to me has always been a darker blue, but it's sometimes listed as a lighter blue because of gradients or whatever and it's a different color at that point. Irritating.

>>6134517
dang, beat me to it.
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>>6134524
>I brought my beat stick for nothing. But damn that is pretty.
Dead Horse State Park and the nearby Arches National Park worth a visit at least once, even dealing with all the Mormons. Great time, and if you go at the right time, you get to watch dudebros try to drive up rocks in jeeps and SUVs.
>If we're gonna lean into a Western theme we obviously have to get blasters based on old repeater rifles and revolvers. And standard kit must include a vest and boots. And a big fucking knife.
Well, we already have the revolver blaster, and the cortosis blade could count for the big fucking bowie knife, or perhaps either a Mexican style eagle machete or US cavalry saber. And there's Cal's favorite clothing item in this universe, the poncho. Just need the big hat, which can go either traditional western, or if we're going more Ramen Western, switch it out with a straw hat, or make the poncho out of reeds.

When you really think about it, we're playing a quest with a really odd mashup of genres, like said Japanese Ramen Western got a few squeezes of 'nam War Movie black bean sauce and lime juice added into the recipe earlier, and for some reason someone is pouring in a teapoon of High Seas Swashbuckling at this point now. Not that I'm hating it, I'm just surprised at how the story's turning. Can't wait to throw in the Whiskey of Film Noir into there before adding in the Russian Radioactive Poison of Political Thriller!
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>>6134304
>I'd go with something like a C-ROC or a Munificent for the pirate ship.
Providence or bust, Farren needs to play into the cooler, edgier Dooku angle started by studying his Makashi style and adding duel-wielding to it.
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>>6134542
Closest I've been was the Grand Canyon. It's pretty big. Even watched people climb over the railings to get closer to the edge for pictures. Been to Sequoia as well, that may be closer.

>poncho
We have a name, though! I was more talking about any armed forces for the MSA though. The bit of hay or wheat or reed hanging from the mouth is mandatory, by the way.

If we get all the masters and knights we have together we can go full Seven Jedi-rai. The Jed-nificent Seven.

>>6134546
>cooler, edgier Dooku
Clearly the way to be a cooler edgier Dooku is to not do Dooku things. So instead we should rock around in a fleet of stolen VT-49s and eschew the use of large ships in favor of assault craft and light-medium ships. All painted with skulls. For the extra edge. And the skulls are on fire. For the extra cool.
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>>6134566
If Farrens dad is a pirate king, we can have Prince of Thieves Farren
>>
Got to this part. I can't believe people thought Vuqu should go to Larid. I wanted the mechanic buddy duo with Torok, and with her being so straight to settle Toroks emotional outbursts.

Nujem with Larid for max shenanigans. Vuqu with Torok. Lu with Arotta would have been funny because while Farren smashes his togruta lover, Ceyla can hang with her pillow buddy. Or if Lu went to Larid then it's all shadow gang all the time
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>>6134579
But if Farren was a pirate (bloodline) he'd have to get a pegleg, parrot, eyepatch, hook hand, and a truly humongous hat. Talking at least three feet wide. And that would naturally mean a robot-hand (with grappling hook built in), a Force Familiar speaking avian (that can throw grenades), a protective patch that doubles as a heads-up display (over a cybernetic eye), a hat (which is a very cool hat), and a bionic leg (with a gun and or knife built into it).

And what pirate is complete without a ship? Or ships rather! Because a ship isn't a ship unless it has a boat. I kinda want to make a wacky fighter again and try to mock up something bigger, too.

>vuqu to larid
To be fair, he's probably the only person able to teach an autist how to act normal. Aside from all of us, as professional autismos ourselves. Farren has the worst co-pilots kek
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>>6134587
I think there's no need to teach her to act normal. Her pure distilled autism is so out of pocket no one would suspect her of being a Jedi, just an engineer or an eccentric droid merchant. A droid lover with an entire crew of droids. Have her learn from Octavia too, and command an entire separatist army.
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>>6134682
>"This kid has been talking about droids and mechanical parts for the past THREE HOURS. I just asked her if she knew which direction the cantina was in! She's not even slowing down! There's more! She said it was next to the speeder shop and suddenly her eyes lit up and started blabbering. Someone, help!"
At least people will be more informed. Or thoroughly insulted when she tells them that they need to see a doctor because their face droops more than it should.
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>>6134546
>Providence or bust
Providence is the Season 3 upgrade from the Muni, anon, can't set our eyes too high at the start.

>I was more talking about any armed forces for the MSA though.
Ah, okay. I was thinking that would be more for the MSA's version of the Judicial Fleet, like a mixture of Walker, Texas Ranger and Starfleet, or the IISS from the old Traveller RPG, flying around space in dinky 100 dTon wedges. Figure they'd look something like this guy, but with a standard mechanic's onesie in Royal Blue underneath.

>The bit of hay or wheat or reed hanging from the mouth is mandatory, by the way.
Only during flight hours, mind. Don't need to clean up cigarette smoke outside of your room, though!

>>6134579
He could be one of those former thieves that went legit, though, especially if the House of Tunus in the Floating City Mama Gaelle mentioned is a noble house. Like The Grey Fox in Oblivion.

Wonder if we have any siblings or half-siblings... It could explain why Farren was given up to the Jedi Order.
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>>6134962
Which Providence? Normal or BEEG version?

>walker texas ranger
All members of the MSA are now required by law to grow facial hair. If this is not possible, fake facial hair will be provided. Also, really cool. Nice.

Ash trays are for hitting people in the head with only. As is proper. Do they have e-cigs and shit in Star Wars now? I haven't watched almost any of the new stuff.

>the gray fox
Does that mean he has a cool mask? Or a boring mask that everyone says is cool, at least?

>tfw we do turn out to have siblings, but they all died


I have created more shitscribbles. Wondering if I should put "lore" blurbs next to them or just leave it as is.
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>>6135087
>I have created more shitscribbles. Wondering if I should put "lore" blurbs next to them or just leave it as is.
Hey man, all user generated content is to be appreciated, no matter the fidelity.
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>>6135087
>All members of the MSA are now required by law to grow facial hair. If this is not possible, fake facial hair will be provided.
Just make sure they've got decent adhesive on them, not like the cheap Nemoidian ones. I don't even know why they like them that long, it makes them look like they stole cut off padawan braids and stuck them under their noses.

Last year for Halloween I dressed up like a Pizza Chef, complete with flour stained apron and fake mustache. Since I bought a bunch of cheap one's off of Amazon, I didn't feel the need to keep them around in my desk drawer taking up space, so I gave them out to the kids along with the candy. All of them seemed to love the idea of getting a fake 'stash to wear, especially the girl who came dressed as a hockey player. Did it again this year, with much the same amount of enthusiasm from the kids, even more so than the old fucks across the street giving out full sized candy. Felt good to have a kid remember my house and ask if I was giving out the same mustaches like last year.

>Do they have e-cigs and shit in Star Wars now?
I mean, they've had hookahs in there for a while, so maybe some sort of e-hookah got in one of the modern shows or movies? There's also mention of Stimsticks in FFG's gear splat, which are popsicle stick sized pieces of soft wood soaked in a minor stimulant.

>Does that mean he has a cool mask? Or a boring mask that everyone says is cool, at least?
Well, at the very least it will probably won't be made out of grey burlap with some moonrunes stitched in blue... Perhaps he shelled out some actual cash and got one made in the plastoid stuff used for Stormtrooper armor?

>Pic
Not exactly relevant to Star Wars, but I think we might find some use out of this Max Payne meme.
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>>6135127
I just can't settle on whether I want the picture to get any wider than it is. It's already pretty tall since I decided to double feature it to save image limit. Nah I'll just type it up here. Easier.

The top one is the Gonbay-class deep space asteroid cracker. The purpose of its many engines is to wiggle and extricate itself from tight spaces and sift through asteroid belts with some amount of agility despite its size. Full spectrum sensors facilitate its ore hunting. It's also colloquially known as the Gulper-class. The fact that it looks like a fish is genuinely coincidental.

The bottom one is the Sixrail cargo shuttle. Built to ferry prepackaged bundles and containers from ships to stations or orbit to surface. It is certainly not a ploy to get around Republic and Imperial restrictions on armed spacecraft despite the staggering amount of potential mounting points for weapons, as it is delivered without weaponry.

>>6135139
Nemoidians, man. No taste. They even stopped using the funny accents. The bastards.

We gave out glowsticks. The kind that come with little plastic aglets to hold them in a bracelet shape. Good for safety and kids love glowsticks. Candy too, but the glowsticks were a highlight (pun intended) as everyone expects candy.

>stimsticks
Well, they can be lit with an electric lighter at least. Close enough kek

>plastoid mask
That reminds me, we need a helmet. Everyone does but we definitely do. If only to keep tree branches from smacking us. Fuck jungle worlds. And mining worlds with falling debris and dust.

Payne truly does live in it, don't he?
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>>6135164
Man fighting pirate ships in space makes giant fish ship, an irresistible target for the space whalers.

Is Larid our captain Ahab, or do we need to wait for a Tof to claim that glory
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>>6135215
There is a 0% chance a Tof Admiral would not throw away exorbitant resources and suicidally chase a giant white ship. That would also make for a hilarious encounter to have in Tof space. A truly gargantuan Tof ship sails by broadcasting on all channels demanding news on a big white ship. He otherwise completely ignores everything around him. Very amusing.

My working theme for these was actually industrial ships turned warship/pirate ship. With the Thesis being about Dichotomy. So one was going to be carrier leaning and the other heavy attacker leaning. And this was playing in my head ever since I thought of "pirates".
https://www.youtube.com/watch?v=uW4ve08j7_U

If anyone was wondering, the silly saucer I mocked up, I couldn't settle on whether I wanted to call it the "Occluder" or "Halo" class. I don't do good with names.
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>>6135164
>Not exactly relevant to Star Wars, but I think we might find some use out of this Max Payne meme.
>Payne truly does live in it, don't he?
>Yeah, well he'd have a pal in Larid if he was in the SW universe...
>Oh damn, this gives me an idea!
>2 hours later

I don't care if this looks like shit at this point, it feels like a masterpiece to me.

>The top one is the Gonbay-class deep space asteroid cracker. The purpose of its many engines is to wiggle and extricate itself from tight spaces and sift through asteroid belts with some amount of agility despite its size. Full spectrum sensors facilitate its ore hunting. It's also colloquially known as the Gulper-class. The fact that it looks like a fish is genuinely coincidental.
Y'know, we really should ask the Mercantors if we could take the blueprints for the Trident-class driller to Pip. If we put tractor beams onto the landing tips of the ship and replate the armor to something that could resist thermal plasma weaponry, we could have something that could actually hunt the coral ships. Hell, could even make an asteroid mining based version that removes the thermal armor to work the belts at a lower cost than the militarized version.

>The bottom one is the Sixrail cargo shuttle. Built to ferry prepackaged bundles and containers from ships to stations or orbit to surface. It is certainly not a ploy to get around Republic and Imperial restrictions on armed spacecraft despite the staggering amount of potential mounting points for weapons, as it is delivered without weaponry.
Twice as many modular bays as the Wayfarer-class means twice as many MOABs to drop onto Imperials!
Also reminds me of another Traveller ship called the External Cargo Trader, that was described in the Mongoose 1st ed splat Scoundrel as "A spider sitting on a brick".

Oh and to answer the question of "Which Providence" over here >>6135087, BEEG, please.

>If anyone was wondering, the silly saucer I mocked up, I couldn't settle on whether I wanted to call it the "Occluder" or "Halo" class. I don't do good with names.
Well, it's shaped like a lens, so you could also try the Convergent-class, with it's nickname being the Pana-series, named after a cod-sized flat circular oceanic fish from Sertain's seas in universe (good eating too, tastes a bit like trout), and in our universe referring to the Panavision Series-C camera lens, the lenses used to shoot A New Hope.
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>>6135225
Find the dreadnought remains from the Blazing Chain civil war and rebuild it with a white paintjob.
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>>6135230
>picrel
Fnatastic lmao

>using squid ships to fight coral nuggets
This is what we call "Astral-nautical" odds. Also a potentially good idea. Dumping traditional armor for just heat and impact resistant would probably let them get ahold of it for a while, yeah. If they immediately disable a vent when the latch on they'll be really hard to dislodge since it didn't seem like the plasma vents could turn on their own.

>spider sitting on a brick
A tick sitting on a plank. I did notice that there aren't nearly as many ships in Star Wars that utilize ship exteriors for transport as the interior counterparts. Obviously pressurization is the issue, but for stuff like raw material or inert goods it'd be way more efficient to use a tug-style system than put it all in a hold.

>BEEG-vidence
I wonder if any are lying around anywhere. I can't imagine they'd be left alone after the Clone wars.

>bro pulling out the meta commentary for a name
That's pretty dope. I like that. Grade-A, man.

>>6135231
>tfw
https://www.youtube.com/watch?v=uW4ve08j7_U
The plans are in motion.
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>>6135231
>>6135244
https://www.youtube.com/watch?v=bpoAcXu65TM
I mean, *tfw
kek
I am too lazy to delet posts
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You guys had a lot of questions. The next update is coming soon(TM), I'm just having a bit of it sorting and condensing them so I don't end up having redundant passages.

On the mend from my illness. And my BattleTech Kickstarter stuff finally came in. Worth the wait since the House Arano Coin had the Blackjack on it, which I supremely fuck with. The pile of unpainted shame grows ever larger on top of my Blood Angels and Necrons.
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>>6135247
Questions are the teeth of a hungry mind, as they say.

Radical, dude.
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>>6135244
>I did notice that there aren't nearly as many ships in Star Wars that utilize ship exteriors for transport as the interior counterparts.
Well, I did find this ST-esque design for a superlight external cargo trader, with some small cargo containers hung below the hallway to the weapon turret/cargo tractor beam/signal antenna. Seems like it would work well for a single or two person bounty hunter crew who prefer to carbon freeze their captures, or perhaps a similar two person crew of a Master and Padawan patrolling Wild Space for criminals and slavers. You could put the Carbonite freezing unit and supply in one container, and use another for the carbon frozen criminals, all while using the final one as extra criminal storage, a refurbished small prison area for people who can't be frozen, or just extra cargo space.

Edit: replaced wrong picture showing only the exterior.

>>6135247
Did I do good, Papa Kaz? (brings up >>6135230 (You)'s meme, then while distracted attempts to burn this nightmare mistake >>6134451
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>>6135231
The flagship that Adacap/"Great Khanu" Zonsen commanded during the Civil War was severely damaged. Ingmar recounted the story of how a crack team of Chain members and mercenaries carried out a boarding action and detonated its main reactor. The burning wreck of the flagship then fell into the gravity well of a nearby star.

>>6135263
>>6135230
>>6134451
Pic related, I had a hearty chuckle. That Payne edit definitely is the essence of Master Larid.
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>>6135268
>(fist pumps)
That being said, I think I can improve it a bit more when it's not past midnight before a work day. I'll see if I can't do some more magic to get an ATA Pulse-Wave Blaster fitted into the right hand tomorrow or Tuesday.
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>>6133217
>>6133220
>>6133237
>>6133297
>>6133351
>>6133389
>>6133394
>>6133477
>>6133502

Gonna start posting these as I finish.

Pip moves with a practiced grace, clearing a nearby table with swift, deft motions before gesturing for you to take a seat. Once everyone is seated, he casually leans against his chair, folding his arms with an easy smile.

“I have a feeling I’ll need something strong to keep up with all the questions you’re carrying,” he says, a spark of humor in his eyes. “But there’s no need for me to indulge alone. Would anyone care for a drink? Tea? Or perhaps something a little stronger?”

The offer prompts a few raised brows and exchanged glances among the crew. The shipwright chuckles, catching their reactions. With a snap of his fingers, a protocol droid shuffles out from an adjoining room, bearing a tray loaded with refreshments and finger foods.

“No need to worry,” he exhales, humming contently as the rich scent of coffee begins to fill the room. “I’ve cleared my day for this meeting, so you’ll have my full attention. My minders would actually be happy that I’m taking a break.”

As he moves to help the droid unload the refreshments, you nudge Ceyla’s arm under the table. She doesn’t move, only nodding slightly as you lean in and quietly whisper: “Can you check if he’s Force sensitive?”

She taps your hand once – an affirmative.

By the time all of the food and drink has been served, the pair of you act as if nothing had happened. The shipwright pours himself a long draft of coffee, noting its flavor before toasting your good health and downing the drink in a single swing.

Whether or not he’s showing that it isn’t poisoned is irrelevant. Java isn’t your go-to drink unless it’s an absolute emergency, or if you’re undercover in a coffee house.

Pip gives everyone a once-over with genuine interest before leaning forward, hands steepled. “Now, let’s get started. I’m more than happy to shed light on the project, an anything else I might be able to help you with.”

>>An overview of the Blazing Chain from his perspective.

He raises an eyebrow. “Now that’s quite the open-ended question. I could keep you here for hours going over the finer distinctions and minutia of each fleet, if not days.”

You shrug. “I need a primary source. All I’ve had so far are second-hand and tertiary accounts.”

“How academic of you.” Pip smiles. “But I’ll give the most straightforward answer – the Blazing Chain is a loose collection of nomadic fleets that once boasted a ninety percent rate of Force-sensitives among its ranks. I couldn’t give the specifics of our founding, those have been lost to myth and rumor. But some of our ships bears scars and honors going back as far as four thousand years.”

(cont.)
>>
>>6135268
Damn, into a nearby star huh there goes that plan. Build a dreadnought anyway and create a legend of the Great Khanu Ghost Ship by dressing up as a spooky ghost pirate? Though one or two of those other fleets might be 'lost' and waiting.
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>>6135284
Your memory-library seizes at that, pages flipping randomly to that point of reference. Four thousand years ago would have been the Great Sith War – the time of Freedon Nadd, Nomi Sunrider, Ulic Quel-Droma and Exar Kun. To think that they have such a legacy, small compared to the Jedi, is quite the sobering thought.

The shipwright continues: “But our history is as fragmented as we are. We aren’t exactly a monoculture beyond our shared heritage, with each fleet having their own unique traditions, philosophies and codes. Some are brutal and cunning, others mercurial and friendly. Even at the height of its existence, the Chain was little more than a loose confederation of fleets with a shared banner and tradition of raiding. But it was enough to keep it together.

“Much like the Ebruuchi, we don’t see species – only links that join the greater whole of the Chain. While some Fleets may differ on what constitutes the ‘weakest’ link, it’s expected for everyone to pull their own weight, and not prove a burden on the wellbeing of the crew.”

>>Is there any way to determine which fleet a member belongs to?

“Some have iconic colors. But most of us have a tattoo bearing the insignia of their respective fleet, encircled around a band of chains.”

>>Does the Chain have any sort of dueling culture?

“Nominally, we do. Sometimes, rival captains will settle grievances, territory or booty disputes over honor duels.” Pip flexes his hand. “We’re all taught from a young age to wield hand weapons in conjunction with blasters.”

“How lethal do those tend to be?” inquires Trykov.

“Rare, but it’s been known to happen with particularly aggrieved parties. It isn’t gauche to kill, or ‘sever’, the links of other Chain fleets unless absolutely necessary.”

There’s some food for thought. Maybe you could force an honor duel to get whoever’s eyeballing the Younglings to back off. Although that would require leaving any perspective opponent to limp back to their fleet when you’d rather carve them up…

…oh well. You’ll burn that bridge when you get there.

>>What’s the level of their ships?

“It varied wildly from fleet to fleet. My kin would acquire ships through whatever means they had at their disposal – raiding, stealing, buying. It was all up to the discretion of the respective Adacap.”

You find it hard to believe that a bunch of space pirates would legally purchase their ships. But, you suppose that there’s a matter of who’d they sell their ill-gotten wealth and booty to. As well as how they’d spend it beyond victualing and supplies.

(cont.)
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Elba grunts, crossing his arms. To everyone’s surprise, the wookie gets a response from the shipwright: “The balance between warship and civilian transport also varied. Some of my kin are naturally more…bellicose than others, and their doctrine is also unique. But our ships rarely ever went any larger than frigates or heavy cruisers.”

>>Can you tell me more about the Civil War? And about the Adacap that could control lighting?

“Adacap Zonsoe…” Pip takes a moment to spit onto the ground. “I only met the man a handful of times. My mother was married to the chief engineer of Arcblade, so I was required to come to formal events. Inter-fleet meetings and the like. But even before the war, there was something just…wrong with him.”

“In what way?” asks Suzel, deadly serious.

“To be part of the Chain is to live and die but he sword, but even the most hardened of us have a line we won’t cross. Not him. He was ruthless, ambitious beyond reason, and cruel beyond even what most would use for intimidation or utilitarian means.”

The shipwright hesitates, quickly reaching for another drink. “The eyes are a window into the soul. But looking into his felt like staring into the depths of a black hole – cold, merciless, and uncaring save for the desire to consume all in its path. And every act of cruelty and malice he performed seemed to be the only thing that could satisfy that hollowness within him.”

And this was before he supposedly fell to the Dark Side.

Your lips thin into a grim line. “And the lightning?”

“A power we thought only lay in myth and legend.” He shudders. “Cast by only the darkest sorcerers and witches with the blackest souls. I never saw it, but they broadcasted the terrible noise of Zonsoe killing Adacap Tybalt Arcblade. It’s not something I wish to revisit, but one that I fear will haunt me for the rest of my days.”

“Did you know he could do that?”

“No, not at all!” Pip shakes his head. “The first time he displayed it was killing Tybalt aboard his new flagship. But he would display more of it during the Civil War, even up to his final battle…”

>>How does a scion of the Blazing Chain come to find themselves here?

The air grows heavy as the memory flickers before the shipwright’s eyes. “Refusing Zonsoe’s came at a cost. When he declared himself Grand Khan, anyone who dared to resist his authority became a target. Men and women, elders and children, warriors and civilians…distinction became irrelevant if they were associated with dissent. All of Arcblade was designated for destruction only moments after our Adacap Tybalt was murdered for his defiance against the mad tyrant.”

His words are tinged with melancholic bitterness. “For our resistance, we were only given one sentence: annihilation. And Blackshakle was very thorough. What few of us managed to survive, mere hundreds out of thousands, were scattered across the Unknown Regions."

(cont.)
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>>6135303
>picrel
OH BOY WE might BE FIGHTIN' SPACE NOBUNAGA ODA

Any idea which Samurai Warriors historical figure we match the closest to?
>>
It took me again. The voices. Last one I promise. I was unsatisfied by the lack of flying wings. The Naboo ones are super fucking cool but not really suited for combat. Also expensive and rare, fat chance getting one out here after the Empire did their shit.

I could probably toy with the numbers more to make it smaller. As it stands now it's basically a heavy fighter that is anything but. Sleek and covered with engines it'll give you whiplash while spewing horrific amounts of fire on anything in front of it. With all the armament being hidden behind retractable panels and cutouts. My idea is that it's not mass produced but a custom job. Hence why it seems so overtuned. As all customs tend to be.

I will stop interrupting now.
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>>6135778
I like it a lot anon. The front view reminds me of the saucer from Forbidden Planet
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>>6135778
I mean there's nothing going on, so go ahead and interrupt. Also, I will always love a flying wing, especially if it's a reversed version, even if this isn't a reversed one. It looks like a more reasonably sized version of picrel from the FFG FaD Knights of Fate splat. I admit that I like the book design, but that wingspan is just too damn big for it's own good...
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>>6135787
Damnit, that was supposed to be the updated version with the FFG stats.
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Given the size of that goofy wing it might be served well by putting a turret behind the cockpit or on the belly. It has more than enough space. Unless we downsize it.

>>6135779
The movie from the 50s? Now that's a throwback.

>>6135787
The inverted wing shape always reminds me of Necron ships from 40k. Very goated design. Crescent shapes are super aesthetic. As for its big wingspan, that just means more people you can behead when skating along the ground. The ARX is very neat.
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>>6135778
Personally, I'd say we should work out what kind of tasks we're expecting the ship to do, what loadouts will work best against what we expect to fight, and what are the strengths and weaknesses of our crew and then we figure out how we're going to design the ship around those answers.

Are we planning on using it as a hard to detect smuggling craft? - That's going to either limit the size or change the profile of the ship as well as it's equipment.

Will it be for CAS like we used on the hell hole jungle planet? - Probably going to need/want a lot of hardpoints and turrets, very good atmospheric efficacy, and a way to exfil people quickly.

While it's possible to design a ship that does lots of stuff (and I really do like the diagram in >> post specifically), at some point generalization begins to offset other capabilities and limit how well said ship can perform against more specialized ones.


Anyway, really like the heavy fighter; I think it needs a couple turrets and maybe a way to shoot at anything harassing the engine blocks, but that would absolutely eat into cargo and other stuff. Is it supposed to fit more of a small combat freighter role or is it specifically a large fighter?
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>>6135820
Most warships in Star Wars tend to do a little bit of whatever. The exceptions being cheap ships. And custom ships with personalized parts tend to do whatever very well. Like Slave 1 being very well armed, also well armored, also well shielded, also really fast, also with a great hyperdrive, also it can carry prisoners. The tech ceiling is kind of "just do it" and "we tinkered so it work good". Even on things like little fightercraft like the Eta-2, it doesn't have a shield, but someone did some tinkering and made a version that had a shield. So ships kind of do whatever, so long as you have the cash or personal expertise to back it up.

It wouldn't be far fetched to be able to exchange pieces. Take out torpedo bays from something to stick in a cloaking system with all the space it frees up. Replace a shield generator with an even bigger hyperdrive. Put in a smaller cockpit to find space to put an extra power supply in. I always liked that about Star Wars. Some ships are just a guy fucking around and slapping bits together.

These are mostly just brainchildren though so I try to keep them vague, even if they do have an intended purpose. It'd also be easy to change them, anyone here can pluck the designs and go at them in a software of their choice. I decided to screw around with paint3d for these ones. I could do it in regular paint though. Or gimp if I decided to relearn it again, again. I wouldn't mind if people doodled on them, too. Collaborative works are always fun.

The bigger a ship gets the more stuff you can get it to do in general. Until it gets to a point that it changes classification and thus expected roles.

As for the big goofy wing, since my idea was a heavy fighter most of it is geared toward combat. Take the missiles out and you've got two extra cargo bays. Take off some of the lasers and you've got more room to put, well, rooms in. It's basically just a little bit smaller than a light freighter would be in terms of real estate. Just most of it is reserved for gun, engine, and decent armor. If you wanted you could remove the viewport that goes through the floor at the front and put in more other stuff. I did consider turrets after looking at it again. Or simply making it smaller and even more nimble.

I'm also reminded that TIE Defenders do everything, and they do it really well AND they're still pretty small. Thrawn is a menace, if we're considering the new canon where he had a hand in designing it of course. Only downside to them is they are expensive.
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>>6133489
>>6135164
>>6135778
Damn you for infecting me with this ship plan bug, anon...

I give you all the Falx-Class Locate Intercept Disable light fighter, also known as the FLID fighter. Meant to be used to disable slaver ships that are full of victims, it is supposed to fire it's ion cannons in preparation for a larger ship with a boarding crew to begin forced docking procedures, or to drop conner nets in front of it's target for easier ship shutdown. The engine bar increases its maneuverability up to help drop it's mine payloads in front of their targets, typically larger merchant vessels refitted for the transport of their heinous cargo, and to avoid being shot out of the sky by defensive screens.

Yes, you in the back, raising your hand... No this was not designed by those traitorous Jedi filth, why would you ask that? Does it LOOK like it fits with Jedi spaceship operational protocol? Why would you even know what that would be in the first place, citizen? Do you need to have a little talk to your friendly neighborhood ISB Re-Educator officer? Seize him. (beating ensues)
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>>6135303
A silence falls across the workshop. Nobody moves, not even to grab refreshments. Your party waits patiently until Pip is able to continue. “My way out was through Teladi space, but I was left orphaned and alone, just barely past the age of majority. But one thing led to another, and I managed to barter passage all the way to Ianamus Zura on a dozen merchant freighters.”

His smile returns, more rueful and a shade of its former self. “That’s the simplest explanation. I won’t bore you with the details, but I made some very close friends since then, and helped them create Sertain Solutions. For all that I’ve lost, I consider myself exceedingly blessed to live the life I have now.”

>>Why do you define yourself as a scion of the Blazing Chain?

Pip’s face shifts into something more solemn. “More to the name of Arcblade than the Chain itself. I keep it alive for any of my kin who are still out there, wandering or hiding. It’s a beacon, a way for them to find me, and know that they aren’t alone.”

His eyes meet yours in a familiar expression, one of old wounds, but defiant determination. It’s almost like looking into a mirror in the early weeks following Order 66. “I’ve had a few of them show up over the years – old comrades, mechanics, civilians, raiders…anyone who managed to escape the slaughter. Some stay, others pass through, but every arrival feels like a small victory. They see the name ‘Arcblade’ on this yard’s roster, and they know that at least a part of their heritage still endures. That our history hasn’t been completely erased.”

>>Have you hired any of your previous coworkers? Would any of them be willing to talk about their experiences?

“I speak on their behalf,” the shipwright declares, voice just a halting step from an aggressive defense. “But to answer your first question, I have. Extensively. We don’t have the numbers to crew even a fraction of the ships we once possessed, but we aren’t in a hurry to rebuild our fleet for several years. For some, the trauma of what happened is still fresh. And it would be irresponsible of me to prioritize the reconstruction of our fleet before their own lives.”

“So, you’re their leader?” you tentatively probe.

His lips twitch. “To my people, I’m simply ‘master shipwright’, and little more than that. The position of Adacap Arcblade has been vacant for many years and will remain so for a very long time.”

>>Are any of them Force Sensitive?

“…I would first like to know why you’re asking that, Master Jedi,” he counters with a frown.

You try not to roll your eyes. It’s not like you’re trying to forcibly tithe from his survivors. “Merely a prelude to asking if whether or not any of them are experienced with chain fighting.”

Understanding breaks across Pip’s face. “Ah. I see you’ve had an encounter with one of our warriors.”

(cont.)
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>>6135897
Yo that's sick. Sleek as hell. Rear-attack vessel. Love it. And it's basically a flying humanitarian effort. Bet you could stack em like pringles, too. Ease of shipping.

A small part of me wonders with every shiptism incident whether Kaz rolls his eyes or jots the design down for Pip to dream up. Nah I'm sure most of these wouldn't work if we tried to actually make it function in the Splat used. But they are fun.

>>6135909
>but I made some very close friends since then, and helped them create Sertain Solutions. For all that I’ve lost, I consider myself exceedingly blessed to live the life I have now.”
I'd feel bad about trying to poach this guy now. A shame. He's quite a catch for any burgeoning shipbuilding industry. I hope what remains of his people find him well.


Ah and I just thought of a name for the big wing
>>6135778
the Seneschal-class. A nifty name for an fancy bruiser.
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>>6135897
I can really feel this one. Comparatively less weapons because you don't want to accidentally cause a critical structure failure, but the mobility is in service of support maneuvers and mine-laying to paralyze the target.

With how eager the tof are to take the fight to the enemy, it'd be less about boarding and more about baiting their smaller craft to sortie. From there a larger ship battery can detonate the mines while these fighters are well on their way back to refuel.

I'd even further reduce the weapons and increase the mines. The lasers can be a single centered one for better point defense, and you can leave a denser field of mines with each pass.
>>
What's the image limit for /qst/ again? Talking about roles and adjustments made me have to whack out a couple of things real quick. I'd hate to pointlessly add to the image count and take away from Kaz' post-indicating images which are very good taste, I must say or another anon from expressing himself with an image.
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>>6136267
Judging by the image posts of the last /qtg/, it looks like 375 images. So we've got 292 to go before we hit it.
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>>6136269
Oh damn. I always thought it was 150. I wonder where I got that from. Well fuck it then kek
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>>6136278
No problem. Gonna put up a new version of the Falx now.

>>6136034
I forgot to add in an astromech slot for S-19 and Brownie, so I decided to put between the cockpit and the mine launcher. In fact, I kind of want a starfighter where the astromech is allowed to launch and fire some of the weaponry during dogfights, just to let them have some fun. That, and I need to put landing gear on this thing so we can avoid a TIE ground landing situation.

Also, y'know what? Fuck you and your missile lock.
>launches flares
>almost all the missiles follow it
>massive explosion
>shades meme
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>>6136288
Wait, fuck, the flare'll hit the wingtip if it's allowed to just launch straight... Lemme fix that.
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>>6136278
Now that I've got the chance to look at your varients, I'm really liking the superiority fighter's shape. Makes me think of a throwing axe head for some reason.
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>>6136288
>>6136289
Why do so few ships use flares or chaff anyway? I guess because spinning is a good trick. But thinking about it, micromissiles would probably make fantastic anti-projectile defense.

>>6136299
There's one thing that kinda looks like it. It's a throwing toy. Not quite a boomerang but it's similar. I can't for the life of me remember what they're called.
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Was there a decision on if MSA would accept the Teladi of credit and stuff. I saw there was stuff like letting them have right of first refusal and getting to put their people inside some of our industry or some such.
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>>6136344
If it was I don't think it was mentioned. Maybe its been put off until after we get this fleet.
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>>6136344
Not from what I could tell from either of the MSA meetings I saw since it was first mentioned. Not like politics is Farren's thing, he's more about finding the blackmail or planting the incriminating evidence. Or at least it's what he was taught by Larid, anyways.
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>>6136350
>>6136467
In that case I suppose now would be a good time to snoop around for some kind of leverage in the negotiations to come. Unless Pip here is sympathetic to our cause and can help with his pull.

Sertain Solutions is a megacorp that the Teladi Government outsourced the construction of the Frihet and the restoration of the mothballed ships. If Teladi is made up of a number of megacorps maybe we can get a better deal by making a deal with Sertain Solutions. Or get the megacorps against each other in seeing who can make the best bid for a contract.
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>>6136471
I mean, going up to the Teladi diplomat's table and just flat out saying "We found a flying spaceship made of actual coral piloted by dudes wearing crab armor and wielding snakes that turn into staffs, and we think there's more of them out there, possibly even in your system", and then showing them the space fight with it and the alien remains, is some pretty damn big leverage. If I was their diplomat, I'd be like "We haven't even given you our old leftover ships from a generation ago, and you're telling us about asteroids that are actually spaceships that might be spying on everyone in the galaxy, not just the Unknown Regions? What the fuck are you going to find if we gave you our modern stuff, a second Star Forge larger than the first one?"
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>>6136480
That reminds me, we should pick up some weapons that would actually work against the Toucan Dongs. A verpine shatter gun would be fantastic. But maybe a really big stick would work, too. Maybe a rock. Something physical so we can use the laws of physics against them rather than something energetic (ala lightsabers and blasters) that uses the laws of thermodynamics.

Of course, first we have to figure out a way to actually stop their shitass ships from ganking everything they come into contact with.
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>>6136482
>Toucan Dongs
...Autocorrect, huh.

Kaz mentioned that Sith Lightning would do it, so maybe Electric Judgement could if Spirit Fire can't? We could also try to invent our own version of Ballistakinesis, which is basically the Hammer Shotgun in this video of a Doom 2 mod.

https://www.youtube.com/watch?v=oiduuZChCMM

If we're focusing on normal weapons, perhaps acid from a Dissuader KD-30 or an L70 Acid Projector? Or maybe just toss in gas grenades filled with insecticide to kill off all their bugs? Oh, and speaking of shotguns, there's the KS-23, which is just an actual weapon IRL from Russia. Here, it just shoots explosive pellets instead of 4 gauge buckshot. Or just say "fuck it", buy an FC1 flechette launcher, and fill the area in front of it with enough flechettes to turn those shaper pricks into swiss cheese.

Also, we still have the mystery nutsack thing we could investigate that could either be an Amphistaff Gla egg, or one of their communication devices, at least from what I can best guesstimate.
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>>6136482
A dueling rapier and offhand vibrodagger seem like logical choices for Farren if he ever considers more conventional weapons.
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...oh, whoops. I completely forgot the encounter roll for this little adventure to Sertain.

Depending on what happens, your talk with Pip might get cut short, but you'll still get most of your questions answered.

>>Please roll 1d100.
>Best out of five.
>>
Rolled 14 (1d100)

>>6136502
Master Yoda is a punk motherfucker
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Rolled 60 (1d100)

>>6136502
Oh, boy... Get your scatterblaster out, Elba.
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Rolled 3 (1d100)

>>6136480
Yeah I spose that info is pretty good, hopefully that and other bits are worth a pretty penny. Maybe they'd be more open to some kind of intelligence trading agreement too.

Funny thought. If we manage to find more planets we want to trade with, but trade gets rather caught up in the right of first refusal, than the solution is to get them into the alliance. If they are in the alliance its internal moving of resources and not trading lol. Might require a rather broad definition of alliance member state, some good diplomancing, and some legal tomfoolery.

>>6136502

Any chance we could add a question of
>Would Sertain Solutions be open to negotiating a contract with the MSA
With the tone of getting a better deal than what the Teladi have offered with the line of credit, tools, etc.. .That way SS would get the lions share of rewards down the line and a stronger position in Teladi government as the go-to for MSA matters, and we can get a better deal. Maybe he wants some kind of support or favor. A position in the MSA for him or some of his people or whatever.
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>>6136511
Hmmm is 3 a critfail, or just a FUN possibility
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>>6136515
1 is a crit fail.
100 is crit succ.
Due to memes and possibly Tzeentch influence, 99 is when the funni happens.
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>>6136518
Very well. I am seeing the 99 shenanigans as I progress in the archives right now funny enough. I wish I could roll again and get that 1.
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Rolled 86 (1d100)

>>6136502
crit fish
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Rolled 39 (1d100)

>>6136494
No I definitely said Hoo-damn Wrongs.

>farren starts carrying ball-bearing to deal with crabs
kek

I was thinking a decent slugthrower, yeah. Maybe an SH-9.

I do not want to touch Soupman Pong balls. They scare me.

>>6136495
>tfw farren starts to equip gear reminiscent of the tof by coincidence
Oh no. Oh yes!

>>6136502
Whoopsie daisy. Here have an funny number.
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>>6136523
>I do not want to touch Soupman Pong balls. They scare me.
Aww, but he likes you, anon! Just give him a little scritchy-scritch under his grundliis, he likes that.
>Villip starts humping the furniture anon's sitting on while owner gets distracted by something
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>>6136523
I did write it as a throwaway line for a gag, but Farren did end up getting a cutlass when he went clothes shopping for Ceyla.
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>>6136534
With the rolls in, what were some of the options for the possibilities here?
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>>6136502
How fast does technology advance in the Star Wars universe What’s the technological difference between ships now and 1000 years ago or in the old republic?
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>>6136539
Sorry kaz didn’t mean to tag you
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>>6136539
So tech in Star Wars is kinda all over the place. There is a starfighter called the Aurek. It served in the old sith wars. That was about 4000 years prior to current quest time. It continued to serve for TWO THOUSAND YEARS into the NEW sith wars. But get this, its operational specs are superior to just about every starfighter in the current era aside from specialist craft or high end customs. It isn't until 5 bby and the years after the battle of Yavin that there are starfighters that genuinely outperform it. It's faster than vulture droids, has good firepower, it has a shield generator and a class 2 hyperdrive (most ships of the Clone wars would have a class 2 or 3 with some exceptions, in the Imperial era of now pretty much every warship has a class 1 or 2). Of course, it IS a stand out. But most ships in the times of great strife and war will perform similarly to ships now. Not counting special shit like the Ascendant Spear.

Then you have droids. The HK models in general are pretty much just superior to everything unless you need something very specific like a giant armored hulk or super agile like BX droids. Otherwise you had Sentinel Droids which were pretty good, certainly better than B1s, but probably beat out by B2s (which isn't surprising, B2s are actually pretty swanky as warmachines). You had astromechs thousands of years ago that work about as well as astromechs of today. There was a whole thing about a droid revolution that made them hate droids at one point, so droid tech was more than likely set back for a long while then, droids of today do tend to be on par and superior on the whole when compared.

Melee weapons have fallen out of favor, and some of the gubbins that went into them are no longer commonplace. In return though, standard blasters are more efficient. But there's usually an answer for everything.

I'd say the one thing that did actually get phased out pretty much entirely are personal energy shields. At one point they were ubiquitous, now outside of specialized applications you don't have them. Instead you get jury-rigged Droideka shields and literal shields made out of energy instead of a field that covers your body. It's still out there, but the chances of running into it is really low.

So the tech is wild. It's also kind of cyclical. You can find that it goes into golden and dark ages regularly. In general right now is the time where tech finally starts to advance on the whole to be better overall than any point in the past. But otherwise you can find parity with current tech at some point in the past if you look. The Clone Wars onward is the start of a turning point into the New Republic where stuff starts to get much better.

Star Destroyers in particular blow almost every capital ship of the past that isn't named out of the void. They have more guns by a LOT, more fighter complement, and better hyperdrives.

Of course, I am not a lore expert, just a casual. So I could be talking out of my ass here.
>>
>>6136539
From what I've gathered, there was near-total stagnation during the 1000 years after the Ruusan Reformation up until the Clone Wars. That might not be the case for the Unknown Regions, but galactic demilitarization seemingly put the Republic's tech development into stasis, & Hutt Space as well by way of their parasitism.
>>
Damn. People left the resort planet before they could help the mando cutie out with their auction/heist of cultural relics. That would have been fun, but I get it, gotta get the conclave back.
>>
>>6136575
Remember if you want her then you should [my lawyer has advised me not to encourage a certain set of behaviors for the sake of quest integrity].

I am curious as to what exactly they were after. And what other goodies that might have been snagged along the way. I am a loot goblin, yes.
>>
>>6136511
They would, is some hot stuff. I was thinking more a research agreement, or perhaps a better trade deal between MSA and Teladi Corp. The cherry on the top would be a defensive agreement, but that is too unlikely now. It will happen on is own once the Tof territory has been liberated by the MSA.

With the sheer amount of slavers, raiders, pirates being our neighbours or a combination of the the three i recon any planet left on his own and not under them would jump on the possibility of entering the MSA (once the MSA actually prevails over the Tof that is. Right now they are just a successful slave rebellion, in the eyes of anyone outside it), simply because it will not ask hefty tributes or if meet with refusal raid and raze them.


>>6136582
It would have been too irresponsible, and we can leave that kind of thinking to people like Potkin. The empire was very much about to start searching everywhere nearby after our mine explosive joke. Also very weird to go "uh yeah guys can you wait in my ship a bit, while i go around this world...for very important reasons. kay see you later unless the empire does it first XDDD" to all those Jedi living like sardines in the Albatross.


>>6136582
sith artifacts, or maybe something related to their techno barbarians ways.... more likely just robbing something cultural important and pretty for a species in the galaxy, that will never ever have it back. Twice. Or Thrice if we consider that naturally they would sell those cultural artifacts to someone interested after robbing them from the audition.
>>
>>6136582
>I am curious as to what exactly they were after.
>sith artifacts, or maybe something related to their techno barbarians ways.... more likely just robbing something cultural important and pretty

It was probably the set of ancient Mandalorian armor that the auction pamphlet was advertising.
>>
>>6136662
yeah makes sense. Either was cash (dangerous), techno barbarian heritage or cash

If they were successful they can probably return to their clan with some pride.
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>>6136631
>more likely just robbing something cultural important and pretty for a species in the galaxy, that will never ever have it back.
>"Get them! They stole the sarcophagus of Sputna'Dah-men!"

>>6136662
Probably. But you never really know with museum piece heists. Sometimes the big score is just a little thing in the background. Even if Occam's Razor is a strong argument.
>>
I wonder who people would have gone for if we had the FeMC Farren option. Obviously its Keimann, but maybe second place would have been rather heated for Pip or Torok or whoever Kaz would have in mind.
>>
>>6136739
>implying they wouldn't still vote for one of the girls
Personally I'd still go for none. But I would be mighty tempted to go for Pip just so that I could bombard Kaz with bad diagrams to send as love-letters. It would be very amusing.
>>
>>6136739
A legally acceptable but religiously incestuous Fem-Farren (Farra?) x Master Larid 'ship to restore his hope in life (probably with fucked up BDSM training justifiable by the needs of being a Shadow)
I will not apologize.
>>
>>6136769
With equal parts excitement and dread Master Shipwright Pip Arcblade looked at the latest communique from his star-crossed lover. With a shaky hand he let his personal terminal project the contents. "Reverse swept wings on a space fighter? Look at how thin they are where would she even put the astromech droid? A rotating omni shield, does she even know how much flux thats going to build? The flux exhaust..." Pip drops his father's quill as he looks on in horror, as if he had to tell his wheelchair bound daughter she would never be able to do ballet. "I can't let anyone see this in my office." He quickly ejects the datapad connector and locks it into a cabinet marked FG before pouring himself some Slave's Tea and typing up a short reply. "G-got it in one." he says shakily to himself as he washes down the taste of the lie.

>>6136787
I knew I could count on someone to offer the most degenerate of timelines. Atleast it makes for plenty of drama when Larid duels everyone after his daughter-wife.
>>
>>6136739
Evil Femren Girle and leather daddy dom Papa Palpatine.
>>
>>6136787
Damn. Talk about daddy issues. kek. Based.

>>6136793
>"Look at this!"
>the hull itself sweeps over and obscures the view from the bridge
>the engines are scribbles that say 'tractor beams on itself uses no fuel'
>the internal diagram has no walls separating anything
>the hyperdrive is mounted externally 'to keep the ship quieter'
>every single power conduit and coupling is mount backwards or upside down without exception
>there is an uncannily accurate and extraordinarily well drawn portrait of a porg on the side with 'murder on sight' scribbled next to it
>"It's great, thank you..."

>>6136795
>combining GILF and ugly bastard
Double duty. Impressive.
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>>6136769
On the other hand, what's stopping Farren from having Pip Arcblade now?
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>>6136928
My brother in Christ this is a BLUE BOARD.
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>>6136928
How does she wear earrings if togruta just have sound holes
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>>6136934
Right, forgot the spoiler, my bad.
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>>6136936
Tape
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>>6136939
Sounds like a bother. Just wear earrings on the lekku. Do you think pillowing with Pip would get us a better deal on upgrades and the next MSA fleet?
>>
>>6136944
Glue. I don't think Pip is gay. Gay people are Nu-wars canon. And nu-wars canon isn't canon. My headcanon is a better canon. Canon. Seriously though, half the fuckin characters in Dis-wars. Relax Didney.
>>
>>6136944
We can talk about that if we get to an occassion where Farren and Arrota aren't a thing.
>>
>>6136948
Idk how do you think he paid his way to travel through pirate space after losing everything? Maybe hes the Griffith of Star Wars. Otherwise, everyone is gay for Keimann lets just introduce them.
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>>6136957
If that ever happens, I know who will win the new waifu wars. It gets weird. Trust me I can see the future.

>>6136958
>Idk how do you think he paid his way to travel through pirate space after losing everything?
He built a suit, out of scraps, in a cave. Simple.
>>
>>6136957
Tfw if Arotta dies Nujem is also probably gonezo
>>
Man, we should never be left unsupervised.
>>
I wonder how big the tof kingdom is relative to the rest of the unknown regions
>>
>>6135909
Ceyla doesn’t even as much twitch. Seems like she doesn’t want to highlight her involvement, so you’ll respect her wishes and let the man make his assumptions.

But the shipwright continues: “But the answer is that most of who stayed with me are civilians. Any Force-sensitive Arcblade of significant prowess departed only after a brief stay to recover from wounds or ensure loved ones were settled in. They were…reluctant to settle down. Even I couldn’t persuade them to stay.”

The party shares a glance. But Trykov beats everyone to the punch: “Then where’d they go?”

“Unknown. They didn’t tell me.” Pip gives all of you a pointed look. “Not that I would tell you even if they did.”

Elba growls, but you hold up a hand. “Did they at least tell you what they were planning to do?”

“Vengeance for Tybalt. I can only assume that they’re either hunting down the rest of Blackshackle’s renegades or have since joined up with other Chain fleets.”

“They haven’t come back?” asks Ceyla with a frown. “I thought they left their families here.”

“Who understood why they had to leave, even if they didn’t want them to.”

>>Do you recall anyone who was captured by the Tof and forced into gladiatorial combat?

“No. Whoever that was, they must have come from another fleet. It wasn’t Arcblade.”

>>Do you have any means to communicate with the fleets of the Blazing Chain? We've encountered them and it left an unsavory taste.

Pip shifts in his seat, a pensive expression drawn taut across his face. “That would entirely depend on which one your mysterious warrior hailed from.”

All eyes turn to you and Ceyla. Coughing, you gently nudge at her, and ask: “Could you describe the warrior?”

The miraluka cringes but is able to provide a basic description. Alas, it isn’t enough to go on. He had been well-covered, with no markings or tattoos visible. And from what you learn, no single fleet has a monopoly on chain-fighting, or yellow-black robes. It seems that fashion is left to the discretion of the warrior.

“But there are still other fleets who wouldn’t have done such a thing,” adds Pip defensively. “I understand why Jedi would have reservations about the Blazing Chain, but not all of us are like that.”

“So which one of those are you still talking to?” Suzel inquires bluntly.

To his credit, he’s only briefly taken aback. “…you do realize that I’m not an adacap? There’s barely enough of us to qualify for a small township.”

“But you speak on your people’s behalf,” intones your padawan, arms crossed.

Pip sighs, rubbing his temple. “So long as the flow of profitssss aren’t disturbed, anyone can enter and exit Teladi territory without any trouble. There are only three fleets of the Blazing Chain that are smart enough not to break that rule, or are otherwise regular customers – Kryatspeak, Moonfury, and Voidheart.”

(cont.)
>>
>>6136986
Are we counting the mini galaxy they come from or just their prescence in the Unknown Regions proper? You'd have to ask Kaz about that. I don't think there is a map.
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>>6136997
You run the math in your head. Those respective Adacaps would be Zamarl, Nedelcu, and Notha. Not a bad start, but that still doesn’t tell you if he’s in regular contact with them, or even with fleets barred from entering Teladi space.

“Would you be able to find out?” you ask quietly. Even though you might suspect Starsong to be the most likely culprits based on Ingarm’s stories, you’d like to confirm it with the actual Blazing Chain member.

“Not without putting a target on my people,” he counters swiftly. “I can certainly keep my ear to ground, but no more than passive observation. Just as you are obliged to protect your people, so too am I similarly bound to mine.”

…fair enough.

>>You seem to be familiar with our order, despite how we’re new arrivals… have you met any members from our order before? Perhaps a Near-human Jedi with Rattataki heritage?

“A Rattataki? I’m sorry, I’ve never heard of that species before.”

…guess that’s a negative.

>>Speaking of pirates, have you heard of any news or legends of a group going by the name ‘Corsairs of the Sapphire Star’?

“The Saphire Star?” Pip’s eyes widen in naked surprise. “How did you hear about that?”

You aren’t about to say from the ghost of a Kakarit who sold his people to an eldritch Force abomination. “It came up in discovery.”

“The Corsairs are a legend, Master Jedi, and old star-farer’s tale passed around tavern fires and ale steins. They’re an old ghost story that parents tell their children to behave, eat their rations, or stay away from windows late at night.”

He glances around your party, watching for any sort of reaction. Most are intrigued by the story – Ceyla isn’t. You can sense her confusion, almost hear the question of why you’re asking about them. But it isn’t for her to worry about. The identity of this mysterious band is of extreme relevance only to those closest to Alleana Gaelle – you, her son, and the Jedi Triumvirate, her once-fellow younglings.

You reveal none of these things, and merely gesture for the shipwright to continue. “And what are the most common elements of these stories? What makes the Corsairs who they are beyond personal embellishment from teller to tavern?”

Pip studies you thoughtfully. “The stories vary. Some say that the Saphire Star is the ship itself, vast and glittering with a terrible light that steals your very soul. Others say that the Star itself is where the corsairs weigh anchor, and where they store all their ill-gotten booty. I’ve also heard that their ship’s captain is the Saphire Queen, a cold and beautiful sorceress who sings a siren song to ensnare the hearts and souls of hapless men."

(cont.)
>>
He releases a long, drawn-out breath, shaking his head with a performative exasperation. “But at their core, the Corsairs are boogymen, legendary vagabonds and ghosts that lurk in the darkness between the stars. All that is known is the terrible glare of blinding light that overwhelms all sight, and the faintest silhouette of a warship. There’s no pleading, no bargaining, no parley – they strike hard and fast, and vanish just as quickly without a trace once they have their booty. The only clue to their passing is the glow of their warp trail – sapphire blue.”

A hush settles over the room, and Pip’s gaze sharpens as he watches the impact of his words on your crew. “Of course, that’s all legend,” he adds, his voice softer. “As far as any official records go, the Corsairs don’t exist beyond tavern gossip.

“Yet,” he continues, voice low and conspiratorial, “I’ve met a few traders who swear by it. They talk about ships that vanish without a trace in the dead of night, convoys disappearing from hyperlanes without distress signals or debris fields left behind. Most wave it off as mechanical failures or navigational errors…but every once in a while, a trader will swear they saw a flash of sapphire-blue light on the fringes of the galaxy.”

Trykov leans in, curiosity piqued beyond a soldier’s analysis. “And in your line of work, you ever seen anything that could explain it?”

A half-smile ghosts across the shipwright’s face. “If only. Even with the miracle of space travel, there is still a large gap between our reach and those myths. If there is a technology that allows for such enigmatic ship behavior, then it is one I don’t know.”

“And…no one knows if they’re real or not?” Suzel shifts uneasily, his gaze flicking quickly to you. “I mean, we’ve seen our fair share of strange stuff, but you’d think there’d be more proof beyond hearsay.”

Pip gives a rueful shake of his head. “They might be just another ghost story, but that doesn't stop the rumors. Some swear they’ve encountered the Sapphire Star; others say they know someone who did but never returned. Personally, this is all still very surprising. I didn’t know that the Jedi would have an interest in the kinds of stories my mother would tell me to eat my vegetables.”

Ceyla frowns, her brow furrowed as she absorbs his words. “But...if it’s just a story, how does it keep going?”

“Stories don’t die as long as there’s someone willing to tell them,” he replies, casting a wry look your way. “And sometimes, Master Jedi, the most enduring legends are the ones that hold a kernel of truth. Or a warning. Only madmen, the foolhardy, or the most reckless chase after those legends.”

Which one are you, Jedi Wanderer?

>>Ask if he knows of anyone with advanced knowledge in Cryogenics.

He does not.

(cont.)
>>
>>6137002
> who sings a siren song to ensnare the hearts and souls of hapless men."
-FORCE ENTITY SIGHTED-
>>
>>6137023
Kriffin' starweirds. Blast em all.
>>
So I decided to get some splat books to try and fuck around with the system to see what kind of ships I could actually make and I'm a little bit lost. I don't know if I'm looking in the wrong places or just don't have the actual book I need to see some stuff. Where are weapon's hardpoint costs? Or is that not written anywhere and it's kind of winging it? I remember one of the upgrade options being 1 hardpoint for a pair of guns or a pair of proton torpedoes back when customizing the Albatross. I see some for some special weapons but nothing for generic stuff like laser cannons and shit. I guess this is what happens when you try reverse engineering a partially compiled fan splat with official works that have clashing scope in mind.

If weapons aren't listed anywhere I could just mock them up myself as I go. Using the idea of two medium laser cannons costing 1 hp as a baseline. Restricting size by sil. Or is this just annoying schizoposting and I should go outside instead?
>>
>Pip
>Keimann
>all this homolust
Star wars: Interregnum? more like Star wars: Into rectums
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>>6137208
zoz
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>>6137006
Uh, sorry, is it Sapphire with two "P" or Saphire with one "P"?

Also, we should probably ask where to go for medical advice in this region, since Pip doesn't seem to know it himself.

>picrel...
...is this one of those situations where you find an old photograph in the attic of someone that's just your type, and only find out later that it's your parent when they were younger? If we find the Corsairs, should we ask them if their queen meditated outdoors in the nude regularly?
>>
>>6137006
>“Yet,” he continues, voice low and conspiratorial, “I’ve met a few traders who swear by it. They talk about ships that vanish without a trace in the dead of night, convoys disappearing from hyperlanes without distress signals or debris fields left behind. Most wave it off as mechanical failures or navigational errors…but every once in a while, a trader will swear they saw a flash of sapphire-blue light on the fringes of the galaxy.”
It must be Mortis, we're in the right region of the Galaxy.
>>
>>6137255
Maybe she needs young beautiful force sensitive women so we end up fighting Aleana's body taken by the entity. Should have asked how mom died.
>>
>>6137300
Mortis? Sounds like some hokey space religion stuff to me. Ain't real.

>>6137301
I wouldn't be beat up about that. We only know her face because we saw her ghost. It wouldn't be emotionally taxing to fight what is (visibly) a stranger to you. Especially considering Farren's prior attitude towards mom's ghost. It's not like he grew up looking at his mom's face and has that strong association there. Damn, being a Jedi is sad, innit?
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>>6137308
>Damn, being a Jedi is sad, innit?
No, living under the care of a bunch of dethatched dinosaurs and their ignorant ass students is.
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>>6137318
detached, not "dethatched".
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>>6137308
>Mortis
You sure it's Mortis and not Mortits?

>Especially considering Farren's prior attitude towards mom's ghost.
I mean, we did have some sort of reconciliation towards her when we said we'd visit, and even before that we had memories of her touch through our hair, so there might be SOMEthing... It might help if we had something else to remember her by, though... Here's hoping we'll find or learn something, preferably force or 'saber related.

It's only going to piss him off further, but I'd like Farren to finally answer Anakin's question from the very first thread:

>“Do you remember your mother?”

>“Not much...brief flashes, impressions of sensations...” you shrugged as you exit the lotus position, “Not really memories, but they’re there. I was taken young.”

>Silence on the balcony. Then: “How do you deal with it?”

>“I’m sorry?”

>“The loss. Sometimes I feel that my own master doesn’t care for me...and that Master Qui-Gon was a better fit.”


Something like: "I deal with it by making sure I'll see her again." Sure, he'll take it the worst way possible because his brain is dark side cottage cheese, but that's what Severing him is for.
>>
>>6137308
He felt her touch, smelled her perfume. He thinks of her from time to time. I think his suspicion and distance towards his mom's ghost has lessened considerably, especially after Larid and the Trio gave him more info. Asking after the sapphire corsairs at all is evidence of his wanting to know even more, to be closer. The Alleana homeworld visit is on the horizon.

Rough day timeline. He'll see his mom's body being used by the Sapphire Queen, end up fighting her and in the clash of Force Severs be exposed to the Queen and Alleana's memories of the full unabridged affection and dreams of her unborn child she had, all the sights and places she wanted to see and stories she wanted to share, which he was denied his entire life all so these force entities and their simp squads could keep on trucking. Maybe flash a last second betrayal that kills her.

Its one thing to not have attachments. Its another to be shown and experience them, and then know it was all ripped away. A deep burning hatred is born.

Then kills her, and then his mom's spirit will resume control as she dies and forgives him and his own father for feeding Alleana to it. Maybe Arotta is also there as the next sacrifice, or the unfrozen kristen. Larid or one of the Trio is there and gets dunked on cause they can't hurt Alleana's body.

That was fun to play with.
>>
>>6137318
>No, living under the care of a bunch of dethatched dinosaurs and their ignorant ass students is.
So, being a Jedi is sad innit? kek

>>6137325
A vague impression does not a visceral reaction create. Like if I had to fistfight my uncle it wouldn't be too bad. I know who he is, but I can push through it. It'd upset me later for sure. If I had to fistfight a long-lost uncle whom I saw in a photo once, had a single phone conversation with, and was now actually a skinwalker wearing his face? Piss easy, wouldn't even flinch at having to throw hands.

Of course maybe I'm the weird one.

Anakin's question was more about safety and belonging than anything. The bond was has with a parent or senior figure that makes them feel safe, or brings them clarity. It'd be like when Larid is gone and Farren has to figure something out on his own. And we kind of don't cope with it. Since the only real loss Farren has is with Kirsten since the rest of what he lost weren't real connections (all of the Jedi that died have mostly been distant acquaintances, a consequence of not only being a Jedi, but a Shadow as well). And we see how he takes that, with morose but obsessive energy. Now take away the hope Farren has at being able to save her. Imagine how Farren would feel then. Then think about how he would deal with it. That's much more like what Skywalker would have felt when the Jedi told him he would not be allowed to see his mother again, and then Qui-Gon the nice guy died. Not getting into everyone else he cared about dying either. Whole nother can of worms. Remember that the only way to save Vader is to give him hope. A New Hope. I don't think Farren has the stones or moxie to give him that.

>>6137330
I figure if mom's a ghost and something has her body, there is no memory left in it. Just a shell. And even if there was, severing the Force to the body would drop it like a marionette with cut strings since it's not like mom's in there anymore, or could come back into the body if the Force was being cut out of it. Or it would just temporarily stop whatever was possessing it from doing Force things. It's not like Essence transfer shenanigans have you piloting the body, it becomes your new body completely so you'd be subject to normal terms and conditions.

I dunno man.
>>
By the way, in case anyone was wondering
>>6136495
Vibrorapiers and a parrying dagger are both in the Fly Casual splat. Page 46. Very cool.
>>
>>6137339
Any idea how to hack out a vibrocutlass? I figure it'd be closer to what I think Farren would use, especially with our kitchen cutlass hanging on the wall.
>>
We need to get into a fight with someone who's a real threat to Farren so that the gimmicky offhand/ranged weapon discussion can get quashed for good.
>>
>>6137346
I figure that would just be a vibrosword. Maybe with one less encumbrance and hp for an extra point of damage and increase the vicious quality by 1. Kind of like a sidegrade toward a vibroaxe but smaller and cheaper. Unless Kaz has one cooked up already. You'd have to ask him. But it's probably just a vibrosword statwise.

>>6137349
>We need to get into a fight with someone who's a real threat to Farren
>meanwhile, the revenant, child of jungle-bitch, and a jedi master
Ay man. You can't kill dreams.
>>
>>6137339
>Vibrorapiers and a parrying dagger are both in the Fly Casual splat. Page 46. Very cool.
Fucking sick. We already have a Tof saber though, so I wonder if it wouldn't be more feasible to just retrofit it with a wave generator as opposed to procuring an entirely new vibrorapier.
I also wonder if we couldn't just have Potkin's cortosis blade reforged into a twin pair of parrying daggers. One for us, one for Ceyla. She might need it if we get caught lacking by Vader.
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Bleargh, I can't phone post from work because Hiromoot doesn't like 5G.

In any event, I'm just gonna interject to point out that the Sapphire Queen is just one of the many legends that sailors attach and/or ascribe to the Corsairs of the Sapphire Star. She doesn't appear in all of the stories, and nobody knows if she's real or someone's sexual fantasy they threw into the mix. Pip's only giving you the common elements between the stories - mysterious sailors, a singular warship, lightning strikes, and fast escapes.

Ge doesn't have either the time or the resources to truly investigate the myth and fact-check all the stories. Up until now, the guy hasn't really thought about it beyond an old story used to get him to brush his teeth before going to bed. The fact that you, a Jedi Knight, are making a big deal about it is extremely concerning.

The picture is just the image of the "Sapphire Queen" as told by spacefarers - something not quite human, cold and domineering, but overflowing with sensuality to ensnare the souls of men and women even before she puts you under a spell.

It's Shiva from Final Fantasy.

>>6137255
It's "Sapphire", I must've missed that typo in spell-check.

>>6137089
"Fully Operational" has FFG's official rules for crafting ships, but they're notoriously ass and ill-formatted. I strongly recommend supplementing it with the fan supplement I linked here >>6131814 .

>>6137089
>>Hard Point Cost
This one's notorious for being poorly worded. Here's what a Q&A with FFG had to say, using the Core Rulebook of EOTE as a reference:

>>In the core book, on page 271, it says "Hard Points Required: 0 if replacing an existing weapon system. 1 if adding a new weapon system. Weapon systems combining two or more weapons always cost 1 hard point, even if replacing an existing weapon system."

>>I am confused by the last statement.

>>First question. If my ship comes by default with a Medium Laser Cannon, and I want to use the Upgrade Weapons attachment to replace the Medium Laser Cannon by a Two Medium Laser Cannons with the Linked 1 quality. Ho many HPs does it cost?

>1 Hard Point.

>>Second question. If my ship comes by default with a Two Medium Laser Cannons with the linked 1 quality, and I want to use the Upgrade Weapons attachment to replace them by a Two Concussion Missile Launchers with the Linked 1 quality. Ho many HPs does it cost?

>1 Hard Point.

>>Third question. If my ship comes by default with a Two Medium Laser Cannons with the linked 1 quality, and I want to use the Upgrade Weapons attachment to replace them by Three Concussion Missile Launchers with the Linked 2 quality. Ho many HPs does it cost?

>1 Hard Point.

tl;dr - Ship weapons are each 1 HP and cost 0 HP to replace the "default" weapons, but cost 1 HP per additional single weapon system.

Here's a full list of all ship/vehicle weapons, as well as their silhouette restrictions - https://star-wars-rpg-ffg.fandom.com/wiki/Upgraded_Weapons
>>
>>6137359
Honestly, would probably be less risk to the cortosis qualities to just buy more of those swords from the seller who’s receipt we took from Potkin.
>>
>>6137367
Oh yeah, how much was that thing on the receipt, anyways, Kaz?
>>
>>6137367
You may be right. That said, if it involves going back into Imperial space and tracking down a dealer with connections to a Jedi fugitive, it's probably better to keep it on the backburner for now.
Mastering our custom blaster feels like a slightly more practical usage our time as far as weapons related stuff goes anyways.
>>
>>6137359
The real trick is to take the cortosis blade, get it refit into a small shell case that goes over our lightsaber hilt but never contacts the blade itself, then bait people into trying to cut our lightsaber hilt in half. Truly fucking devious. This is a dumb idea and will not work, it's a joke.

One benefit of vibrorapiers over the swords is they have more more than double the Pierce value. Though they lose Vicious.

>>6137361
I kind of really hate that upgraded weapons rule. There's no actual limit to the weapons you can mount with it. I could hypothetically declare I am crafting a ship with 100 fore mounted light laser canons. The only limiting factor being credits. I guess that's in vogue since ISD have a grand total of like 300 individual guns on them.

I did reference the Nubian guide to try and reverse engineer some things but it also lacks any specification for initial weapon placement. The only clarifications for weapons seems to be in weapon banks where it limits them with system stress and silhouette. This works fine for customizing a ship but isn't encompassing for creating a ship. How very frustrating.
>>
>>6137370
Honestly, improving both Ranged (Light) and Melee would be a boon, because then we could use both when we upgrade Mystic Weapon. Hell, even if it's only one at a time right now, having a floating blaster or a lightsaber disrupting sword fly about would be really, REALLY useful, like having a third invisible arm.
>>
>>6137361
mmm well damn. I was hoping when one of the crew was saying we could fit a couple torpedos under the cockpit that it might not take a hardpoint per say. That said, whose stats would get used on the Torpedos? Suzel as the pilot, or someone would have to take a designated torpedo controls?

Oh and before I forget
>Force Affinity: Alter (+1d6 to Alter-type powers)
I feel like I didn't actually see this plus 1d6 ever get rolled during any of Farren's uses of alter powers.
>>
>>6137384
That's because we can't roll multiple types of dice in the dice roller. So no dice+1d10+1d6. Try copying the spoilerd bit and rolling it in the option section.
>>
Rolled 9 (1d10)

>>6137386
I wonder if this would work...
>>
>>6137384
If I read things right and aren't confused, pilots of ships can make a move and attack order. So he'd make an attack with a weapon system of his choice. But I think astromechs can also do something, I forget what off the top of my head. And any gunners can make an attack as their station allows (so if someone is in a turret they can shoot at something regardless of what the pilot is doing). Which is why crews are kind of important. Not getting into co-pilots, <5 silhouette ships and multi-maneuvers adding system stress.

There are however droid brains you can install in the ship to do those things on a basic level. So if you want to have a ship with several turrets but a small crew you can plant built in droids to do it while the rest of the crew does other stuff.

>>6137386
>>6137388
Yeah it don't work that way. Same reason why you have to do dice+(number)d(number)+-(number) to get a negative modifier. The dice roller here is a little jank. Limited and confusing functionality.
>>
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>>6137388
Yeah, it doesn't. Kaz tried to do something new with our current system, and when he found out about this issue he had to scrap parts of it, much to his annoyance.

Anyway, can anyone find me a future cutlass that isn't ass, Starfield, and thus ass, or AI, and thus ASS?
>>
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Why stop at a cortosis parrying dagger when we get get a cortosis mask and maybe bracers? Something like this, yeah.
>>
>>6137409
The dice in this system do be calling for d6s, d8s and d12s often simultaneously.
>>
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>>6137411
>>
So, fucking around that I may find out, I tried to make a ship in the system as best I can interpret it. Here's the results if anyone wants to try and parse them. Assuming that no rolls are failed (or the time is taken to redo the process for any given part until it succeeds) and not considering advantage, threat, triumph or despair. And not trying to mod everything as much as it can be because that would be a disaster without a schematic bonus or two. Also not calculating cost because I ain't autistic enough to do that for a literal nothing. Since weapons have no HP cost I didn't include any since they would only become relevant to cost or time which we are disregarding as factors here.

test
transport frame
4 sil 15 VSL
17 HP

fusial thrust engine
3 speed
1/0/0/0 defense
system strain 4x sil
3 hp cost
mod attempt order, 1 aft defense, 1 increase speed

scout ship hull
2 armor
1 handling
mod attempt order, 1 increase handling, 1 increase defense in all arcs (fore and aft)
-------
14HP remaining
add dedicated repair bay 3hp (-1 for scout ship) = 2

12HP
add dedicated passenger berth 3hp (-1 for transport frame) = 2

10HP
add hyperdrive class 4 1hp
mod order, 1 reduce primary rating, 1 add backup, 1 reduce primary rating

9HP
add astromech socket 2hp (-1 cost for construction install) = 1

8HP
add life support 1hp
mod order, 1 increase consumables, 1 increase consumables

7HP
add reinforced frame 2hp

5HP
add sensors 1hp
mod order, 1 increase sensor range, 1 increase sensor range

4HP
add reinforced shield generator 2hp {add 1 defense to fore}
mod order, 1 add 1 defense to fore, 1 add 1 defense to aft
[edge of the empire core book, not military grade from nubian]

2HP
add escape pods 1hp (0 for sil 4 and up) = 0
mod order, 1 add class 14 hyperdrive

2HP
floating

result
24 hull trauma threshold
16 system stress threshold
4/0/0/3 defense [sil 4 and lower ships only have fore and aft sections regarding defense]
4 speed
2 handling
2 armor
class 2 hyperdrive, class 14 backup
sensor range: long
encumbrance: 35
crew: 2
passengers: 14
consumables: 45 days
>>
>>6137456
Does it only hold what, 15 days of consumables without the upgrades? Also, is floating useful or mostly for flavor? Unless there wasnt much left to be bought for 2 to 4 points of hp. Looks pretty nice. Though whats the difference between class 2 and class 1 hyperdrives?
>>
>>6137459
I didn't want to check for standard consumables. Or I forgot. Either or. I'll recheck later when I have a minute.

>floating
For flavor, yeah.

>hyperdrives
So hyperdrives work in that a class 1 hyperdrive takes let's say 1 minute to go a certain distance. A class 2 hyperdrive would take 2 minutes to go that same distance. And a class 10 hyperdrive would take ten minutes to go that same distance. Basically, the class rating is how fast it is, lower being better. The Millennium Falcon has a class 0.5.
>>
>>6137466
Class 2 seems pretty good then. Seems like a good ship for us, not very costly and low profile. How good is a wolfpack-like fleet in Star Wars? Though if everyone piloting one was a Jedi or their designated Suzel that could get pretty crazy.
>>
>>6137477
What I really want to do is bait out a triumph on frame/hull and get the downsize bonus then use it on a patrol vessel frame and race ship hull with either the ion drive array or fusial ion engines keyed for speed to have a 6 speed 4 sil ship. So it would outrun fighters that weren't themselves race ships. Because that is hilarious.

As for consumables, I can't seem to find a definitive thing about them. I might be looking in the wrong places. But it seems most ships bigger than a fighter measure their consumables by months. And even the x-wing has a week of supplies in it apparently. The E-9 (our model) has six months according to splat. Two years according to lore.

So I guess you'd have to ask Kaz if he has any idea.

Also, very funny
>>6127712
>Electronic Countermeasures (1) – doubles the DC for enemy shits to hit you.
>enemy shits
They truly are.
>>
>>6137501
>>Electronic Countermeasures (1) – doubles the DC for enemy shits to hit you.
>>enemy shits
>They truly are.

Oh, man, I've literally mentioned that typo back in Thread 3.1!
>First off, welcome back, Kaz, second:

>>Electronic Countermeasures – doubles the DC for enemy shits to hit you.

>Heck of a typo to miss.

How nostalgic...
>>
>>6137512
There can be only one explanation then. It's not a typo kek
>>
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>>6137515
Reminds me of a particular moment from Lego Quest's Jake Starcrash first thread...

I'm so proud of myself for this.
>>
>>6137518
>madman actually went along with it
kek
>>
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>>6137006
>>What does he think about the Teladi?

“Their drive to achieve profit is what got them off of the ground and into space. Admirable in its own right, even if I don’t find the endless pursuit of profit to be all there is in life. But that’s a fault I’m willing to overlook – they took my people in, and they even hate slavery."

>>Do you think that the current fleet being built here is well enough for the enemies of the Mylar Star Alliance? Both against the Tof or future enemies?

“I designed the Frihet to work within the confines of which your admiral gave me.” He gestures to the holographic model of said battlecruiser. “It should be more than enough to deal with the Tof, though I recommend ordering more ships, not just battlecruisers.”

Elba makes a series of sharp, yowling barks in response to that.

“They’re more than up to par, I can assure you that,” Pip says, meeting the wookiee head-on. “Brand new armor plate, modern communication and a fully-rerouted electronic system. But it’s still a waste of time and manpower that could be put to use elsewhere.”

>>A sudden interrupt…

Just before you’re able to ask another question, Pip’s communicator beeps. He ignores it at first, eager to get back to talking, but its persistent ringing makes it almost impossible to carry on. Whoever’s on the caller I.D. of his personal comm unit makes his eyes narrow sharply.

“I’m terribly sorry,” he apologizes, standing. “I gave them strict orders to not bother me unless there’s an emergency. I have to take this call..”

You nod sympathetically. “Is there anything we can do to help?”

“It should be nothing that requires a lightsaber. But I may be indisposed for a handful of moments. Please, enjoy the food until I return. You can order more by hitting the button to summon the help.”
Only after five minutes pass since the last echo of his footsteps completely dies does the party start talking.

“…he seems genuine enough,” muses Suzel. The scout takes the opportunity to refill his teacup, and snag another round of pastries for himself and Elba. “Damned shame he isn’t working for the alliance. We could really use someone like him.”

“Aye, and he’s certainly more hospitable than I expected,” you murmur. “Fairly open, but there were things that he wasn’t telling us. Not quite lying – just minimizing details.”

“What do you think he’s holding back?”

“Hard to say. But he’s got a stubborn pride that pops up whenever he talks about the Chain. Not just Arcblade.”

Trykov hums in agreement, settling his mug with a solid thud. “People like him don’t forget where they came from.”

Elba growls, and raises a toast. That’s a sentiment you can keenly feel yourself. Beyond his artisanal clothing and eccentric behavior, Pip Arcblade is a survivor. One could only hope that all of the Jedi would reach that same sort of calmness in the coming years ahead.

(cont.)
>>
>>6137501
Better get Pip on it if he can pull off a Quad Triumph on a Battlecruiser a transport shouldnt be too hard.

Hmmm so then a consumable score of 15 would be 15 months which is plenty by itself, and if we consider that is meant to feed a full crew without having to ration it thats quite a bit. I think you could probably save those 2 points for something else then. Or keep it, food for 14 people, 3 meals a day, 365 days a years, and call it 4 years. 61,320 meals in storage. If rationed to half meals 122,640. You could feed entire tribes as a gift, perhaps even Kakari though I suppose they do require quite a bit of food.

"Wow Alric I didn't know you converted so much of this design into a massive freezer complex, who are you trying to fatten up?" Alric suddenly looks more like Pierce Brosnan
>>
>>6137628
Hmmm any chance our perception caught who the caller ID was? Or maybe we can try to use Farsight to see if something is going on outside?
>>
>>6137628
Suddenly, you remember what you had asked of Ceyla. “Padawan, about what I requested earlier…”

She nods, but hesitates. “…he’s not Force-sensitive, master. I checked three times to make sure.”

Then he must fall within that 10% of Blazing Chain members that aren’t without the use of the Force. And, come to think about it, he had mentioned that all of the Force-sensitive Arcblades had departed back into the Unknown Regions. But you suppose that it isn’t wildly out of the blue for a civilian to lead civilians-

“Yet it was very strange…” interrupts Ceyla, brows furrowing into a perplexed frown. She glances towards the assembled party. “All of us carry the Force within us, even if we can’t use it. I can sense it flowing through you, through all of us – girdling and encircling the inner lights of our soul that glow with varying degrees of brilliance.

“But with Mister Arcblade…” Her lips thin, and you can almost see the steam as she visibly struggles to find the right words. “It’s like looking at candle flickering in a strong draft.”

The room falls silent as your apprentice’s words hang in the air, and a sense of unease ripples through the party. Suzel’s teacup pauses mid-sip, and his gaze lands on Ceyla. “A candle? Not the usual ‘dim lightbulb’ for us, or the bonfire of the Jedi Masters?”

Or the utter void of the alien within the bioship, but that remains unspoken.

Ceyla nods, brow creased. “It’s…difficult to describe, but that’s what it is. All of us have the Living Force pulsating within us, connecting us with the Universal and Cosmic Force. With Pip, scion of the Fleet Blackshakle...he'd stand out in a crowd by virtue of having less Force-sensitivity than a corner street baker."

Trykov scratches his chin, looking contemplative. “Could be trauma. With what he’s had to see, his scars probably run beyond skin deep.”

“Perhaps…”

For all of Pip’s seeming warmth and charm, the idea that his presence feels so tenuous raises a sense of caution. You’d have to get bloodwork to be absolutely certain, but it almost sounds as if his midichlorian count is somehow far below the galactic average. That’s a mundane explanation that addresses the symptoms, but not the cause.

Maybe it’s a trait shared with the non-raider members of the Blazing Chain.

“Master,” interjects Ceyla, pulling you out of your thoughts. “It’s just a strange phenomenon. He’s not using the Force to hide it either. Whatever it is, it doesn’t feel dangerous…just different.”

“We’ll keep that in mind," you reassure her. That's a tidbit of information that's very much worth following up on. “But for now, let’s see what more information we can gather here…”

>>6137640
Sure.

>>Roll 3d8 Perception (Cunning).
>Best out of three.
>>
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Ouegh, nearly/finallydone with this. So sorry that this Q&A got away, that cold really amped up my writer's block.
We'll be doing ship upgrades next, and I promise those will go smoother.
>>
Rolled 7, 4, 5 = 16 (3d8)

>>6137647
>>
Rolled 5, 7, 3 = 15 (3d8)

>>6137647
Rolling
>>
Rolled 4, 4, 5 = 13 (3d8)

>>6137647
here comes that tripple 1
>>
Does a minimal amount of force sensitivity end up making someone more resistant to mind trickery and such?
>>
>>6137633
Well mods don't cost hp, just the actual customization component (in this case, the life support system). There is a limit to how many times you can install them. If there isn't a number listed, you can plug it in once. If there is a number (I.E. mod, 2 blah blah blah 1 thingy blah) you can install it that number of times (in this case, twice, but the life support add on has a mod, 3 to increase consumables, so three times). The limiting factor being the difficulty dice. Each time you add a mod after the first to a particular item it adds a difficulty die. The base difficulty being 3 dice. If you add 3 dice to that (by adding four mods) you will be rolling 4d8 and 1d12 (overlapping dice are upgraded, in this case from difficulty to opposition die). I guess the way to look at it is a matter of efficiency and quality rather than size. However, to note, the life support systems mod specifies it add VSL days consumables. So that would be 45 days worth. I was just noting that the stated things for other ships is a bit cracked, since those ships weren't actually built with rules, they were just statted raw by the game makers. But you can install life support multiple times, and then mod those ones multiple times. So potentially yes, you could make a gigantic flying freezer if you wanted kek

So if you don't have at least intellect 4 and mechanics 3 you're probably gonna get shafted trying to get past two mods. It also costs credits to make them, and failure means you can't try again on that specific thing you're modding, so you have to either take what you have or start over from scratch or the part you're working on just explodes if you roll a despair. At least, to my understanding of the system.

I also decided to stat up something Farren and Co. sorely need. A submarine float. Submersible land speeder. Tank. The fact that vehicles work on different scaling than people makes them very scary. But being sil 2 means it can fit in plenty of things.

>>6137647
Poor Pip. Maybe he's got the space AIDS.
>>
>>6137687
>Poor Pip. Maybe he's got the space AIDS.
Or maybe the dissolution of the Arcblade fleet involved some violent act on a scale great enough to absolutely fuck up his connection to the force due to close proximity.
>>
>>6137687
Space Habsburg Jaw from generations of inbreeding
Cultivated bloodlines to support that 80% force sensitivity, and then it gets these oddballs like Pip as some kind of recessive trait
result of an artificial process
some kind of alien dna in their lines
the result of generations of travel and habitation through space
>>
>>6137692
Sure Pip did SAY some bad shit happened and the Arcblades got mega bodied by it. But are you really gonna trust a pirate?

>>6137695
There's also the option that he is more machine than man. Packed full of cybernetics. Or he's just convinced he doesn't have that dawg in him.
>>
>>6137698
I mean Vader is also pretty borged out, but I guess he was also a bit weaker then he was as Anakin so maybe thats true...

>convinced he doesn't have that dawg in him.
Hes depressed? Poor guy
>>
Oh, also, yeah, have a stupid duck tankette, according to the idea that weapons planned to be on the vehicle from the start do not consume hard points to put on them. It's so weird to me. Though even if it did require a hardpoint, it'd be easy to take off the extra defense gun for it.

vehicle test
land speeder frame
2 sil 5 VSL
5 HP
max altitude 20 meters
encumbrance cap 5
crew 1
passenger cap sil

high performance repuslor cluster engine
cost 4hp
defense 1/1/1/1 (only fore and aft relevant)
speed 4
strain threshold 4x sil

gunship hull
3 armor
-2 handling
can add 1 single sil larger weapon
mod attempt order, 1 add sil# hp and double crew, 1 increase defense in all arcs (fore and aft)

-------
3 HP remaining
add amphibious modification 1hp [special modifications, page 65]

2 HP
add high output repulsor coils 1hp
increases altitude limit by a factor of ten (up to 200 km)
mod order, 1 double maximum altitude (up to 200 km)

1 HP
add surface defense blaster cannon 1hp [fly casual page 62]
mod order, 1 increase the weapon's automated ranged (heavy) skill by 1

0 HP
add basic sensors 0hp (they're free)

result
7 hull trauma threshold
8 system stress threshold
2/2/2/2 defense (only fore and aft relevant)
4 speed
-2 handling
can only function in atmosphere and up to and altitude of 400 (or would it be 240?) meters
3 armor
encumbrance: 5
crew: 2
passengers: 2
sensor range: close
armament: put a friggin medium laser cannon on it
1 ground buzzer surface-defense blaster cannon


>>6137699
>Hes depressed? Poor guy
Doc, he's literally us! lel
>>
>>6137699
>I mean Vader is also pretty borged out, but I guess he was also a bit weaker then he was as Anakin so maybe that's true...
Not for long. Say what you will about all that Sith horse shit, but nothing gets you to train religiously quite like negative emotions.
>>
>>6137701
So if this tank went up against the Albatross tier ship would it actually be able to do some damage? Although if it got into the water I guess it just gets to get away lol. Find a spot, minimal power and life support, chill for a while. Keep some oxygen tanks and rebreathers and a couple suits. Kind of funny that life support is an option and not just built in, I guess that lets droid only ships and wack ass aliens get a slight point bonus. Although, if someone accepted they would have to live in suits while on the ship they could also not take life support.

>>6137705
These blazing chain guys who get really shitty force rating from depression, inbreeding, and space cancer have the choice of accepting their lesser force rating or turning to the dark side for power and drive
>>
>>6137705
It's like going to the gym blasting Disturbed. Except it's your own feelings and the music never turns off.

>>6137708
Well I think life support is stuff like air recyclers and waste retrieval stuff. Things you don't really need unless you're gonna be somewhere for a while. I think the amphibious attachment covers air. Like that speeder Jinn and Obi took down to the gungans on Naboo. I think actual foodstuffs is stored in the living quarters and commons areas. I think we've been soft-ignoring consumables in quest. But if I had to make an assumption I would guess that life support systems would be important if the ship was ever damaged or we got stranded somewhere for whatever reason and needed to wait for rescue or drift somewhere survivable.

That is definitely a question for Kaz.

As for damaging the Albatross, yeah I think it would. Vehicle weapon and starship weapons are technically the same AFAIK. It's certainly worded that they both operate on the same scale. Though, the Albatross could very VERY easily fly out of its range and since it cannot into space, just dip. The way scale works is vehicle and starship weapons and armor function as if multiplied by ten when facing human scale stuff. So a laser cannon has a damage of 60. 1 starship armor counts as 10. The only saving grace you get is that silhouette makes you harder to hit on a relative level. A difference of 1 sil doesn't really matter. But a difference of 2 makes it harder to target the smaller thing. And the more difference there is the harder it gets. This is also why big ships have a harder time hitting much smaller vessels.

Of course, this isn't a 1:1 of the rules so basically none of what I say matters lmao
>>
>>6137711
We haven't exactly taken very long trips. 2 week Kakarit trip. I suppose the travel to Dweem, there for a few days > Travel to Kessel which was the next system over and there for a day > Travel to Rion and then gone after the first or second day? > Travel back to MSA. But that didn't really come across as being away for that long, atleast as someone who just read through all the archive lol. Though if people are aching for more random encounters due to more pitstops, or traps on hyperlanes, or space anomalies then I suppose it could be brought up.

I wonder what upgrades or stuff would really come in handy. A long range weapon like torpedoes, an extra bacta tank, a fully equipped surgery theater for dissection. A workshop for Bee and Trykov to work on custom gear. A droid drone launcher, or some kind of salvaging equivalent that could have looked into the destroyed ships around Kakarit.

I remember there being an idea about hacking into some Imperial communications to try and send messages back. I'm not sure what skill that uses, but maybe a droid and a dedicated part of the ship for that kind of work would be a good idea. Seems like something a Shadow would want to do anyways.
>>
>>6137725
It doesn't help that the Albatross rocks a class 1 hyperdrive so it gets around pretty well. Not even enough time to worry about supplies. Not that I'm really complaining. Space sucks. There're whales out there.

Ah I found a thing about consumables finally. Operational Costs fansplat. It's at least something to go on. I'll give it a read when it's not so late.

As for weapons to use the last of the Albatross' hardpoints on, heavy laser cannons (not to be confused with turbolasers) have the same range as concussion missiles and proton torpedoes, but those two have the guided quality which lets you reroll to hit on the next turn if you have enough advantage to spend. On the other hand, the quad laser has linked 3 and accurate 1. We may want to replace our turrets with them.

There is also a ram in Stay on Target, page 65. Just saying.

There was a hacking ship attachment in one of the splats IIRC, I'll have to look later. If someone doesn't beat me to it anyway.
>>
Just came to drop by and say this is a fantastic quest. Finally caught up after almost spending an entire day reading the backlog. Thank you for your dedication Kaz and I hope to see more.
>>
>>6137725
>I remember there being an idea about hacking into some Imperial communications to try and send messages back. I'm not sure what skill that uses,
So this sounds kind of like what you would use a slicing computer or a mobile listening post attachment would do. Depending on what exactly you wanted to do. Those are found in Special Modifications, page 67 and Cyphers and Masks page 63 respectively. Though I personally wouldn't believe someone could remotely hack an imperial whatsit to send a message and have it be undetected. You'd probably need to be physically present to wipe the evidence of doing it.

Unless you mean to send messages back to an Imperial vessel or facility that is trying to talk to us, in which case you just broadcast back to them.

>>6137823
Right on, dude. Welcome to the present.
>>
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>>6137652
>>6137653
>>6137655

The name on Pip's device is written in Sy Bitsi. Fortunately for you, it's a language you picked up during your apprenticeship. Master Larid taught as both a means for communication, and a cover for whenever you had to disguise yourselves as traders. It is good that you remember this - you'll have to start teaching it to Ceyla. Basic will only get her so far, especially in the Unknown Regions.

But, you digress.

It seems that a call from "Ruvi" is enough of an emergency for Pip to break his self-imposed off-day.

>>Prior to going to put in the Albatross for ship upgrades, did you want to ask Pip about the call?
>Yes. Given who you think that is, the name's more than a valid cause of concern.
>No. You only just met him - a direct confrontation would be bad this early.

[VOTE OPEN FOR FIVE HOURS]

I think those were meant to be d12s, but splitting the difference, it comes pretty close to still being a success.
My dumbass forgot to upgrade those 3d8s to 3d12s since you have 3 ranks in Perception because of my headache.


>>6137823
You're very welcome! I'm glad that you're enjoying the quest.
>>
>>6138020
>No. You only just met him - a direct confrontation would be bad this early.
It's his business, no need to pry. If it comes up later anyways, so be it.
>>
>>6138020
....is this Adacap Uruvi of the DREADBONES!?

>No. You only just met him - a direct confrontation would be bad this early.
We don't want to go out of our way picking fights.

And who knows, maybe Pip has been rizzing her up
>>
>>6138020
"Anything we can help with?"

>Dreadbones – known for her brutality and bloodthirsty persona, Adacap Uruvi commands both fear and respect from enemies and allies alike.
>Adacap Uruvi. Ruvi.

>Yes. Given who you think that is, the name's more than a valid cause of concern.
Jackpot. The Tsundere/Yandere Pirate Queen. I wonder if we can work with her and Pip or if the reputation is really that bad and working with raiders, atleast openly, something beneath us or that would sour relations with some of the MSA. Although if they are raiders that raid exclusively on the other raiders, since literally everyone around is also a raider, maybe thats okay. I want that quest to go help with whatever trouble shes gotten into that constitutes an emergency. Though maybe we can try to check up on that while we wait for upgrades and such but ehhh seize the day.

At the very least Pip would probably appreciate it, after he gets over us being a nosy jedi.
>>
>>6138020
>No. You only just met him - a direct confrontation would be bad this early.
>>
>>6138020
>Yes. Given who you think that is, the name's more than a valid cause of concern.
>>
>>6138020
>No. You only just met him - a direct confrontation would be bad this early.
>>
>>6138020
>No. You only just met him - a direct confrontation would be bad this early.
That being said, I'm fully feeling like we should tell him about the Coral Ship at this point, especially if it'll convince him to ally Arcblade with the MSA. Info about Force null creatures would be extremely useful to a group of Force using nomads who might run into them, and pissing off the allies of the people who found them and know the most about them would be a terrible idea.
>>
>>6138020
>Yes. Given who you think that is, the name's more than a valid cause of concern.
>>
>>6138020
>>No. You only just met him - a direct confrontation would be bad this early.
We should at least make the quip "Was that the wife?" and gauge his reaction. He may have a kneejerk reaction. Which would be funny, and telling.

Also, god damn I just tried to do a trial run of making an actual ship. Took forever since I had to convert the dice, constantly flip back and forth from page to page both in splats and notes and web pages. Total pain in the ass. But to add insult to injury, I rolled like a fucking god during the trial. So now I am livid and you must all suffer with me (optional).

I decided to adjust my wacky wing ship with different dimensions and play around with ship classification then soft-make it with the rules as I understand them. I didn't document the dice but I documented passes and failures. Assuming the character rolling had 4 intellect and 3 mechanics.

By the way, did you guys know that typing "roll a die" in google lets you roll multiple different dice at once? The common kind at least. And no d100s.
>>
>>6138132
>tfw only now do I notice I labeled the damage as 3 instead of 5 for the quad laser cannons
top zoz. What a retard.
>>
>>6138132
>>6138134
Actually I just checked AGAIN and I'm super retarded. Based on how we tally the upgrades and the order applied the defense will either be 5/4/4/5 or 4/4/4/4. I forgot to apply the +1 all arcs from the initial install of the military grade shield. If it applies after the other components it would be full 4s. If it applies before the other modules it gets a 5/4 split. Fuck I can't read. I would assume it applies after, though, and gives the 4/4/4/4 profile. Anyway, that's enough schizo posting for a while. Apologies everyone.
>>
>>6138191
I enjoy it anon. Maybe there are some other weird components and custom mods we can shove into it. Although if this is meant to be like a staple of the MSA then I suppose that stuff should be minimized, but if its meant for Farren and his fellow Jedi who should consider some Shadow-like qualities then perhaps a smuggling mod to hide stuff and people.

Funny thought, if we end up bringing a kakari warrior or shaman they would generally be too big to fit in any of the turret and cockpit seats. Need custom spacesuits too.

I'd like to see the Force Fire get maxxed before some of the other spells, well maybe second after Force Sever, even if it is only good against other force users it important to being a Shadow.
>>
>>6138194
I had thought of it as a combat oriented "upgrade" to the Albatross. Upsized ship with more and stronger guns. With attachments meant for sending and finding messages quietly. In case we want to try and listen in on people without them knowing. If we wanted to make it extra sneaky, there are cloaking attachments of various description, quiet running attachments, weapon hiding attachment, and there is straight up a smuggling compartment attachment.

I could probably cook up some ideas for general service ships. I had thought of making a bulk freighter with a semi-pyramidal shape. And an ORB. Just a big ol' space orb. Like the sith battle sphere, but not ugly and stupid and evil. I guess the command sphere of the Lucrehulk fills that idea though. Maybe an asymmetric hull. Ah, a clunky but zippy gunship with most of its firepower facing rearward so it can run away and shoot at things. There's an idea. Keep it sil 4 but give it a gunship hull so it can mount light turbolasers. They outrange every weapon option that can be mounted on sil 4 and below that isn't kitted out with oversized weapon attachments.

I guess it depends on what we'd be most critically in need of.

I think Kakari are still considered sil 1 mechanically. Though as fluff? Totally. We'd need to give them their own suit. And helmet. Which reminds me, armor has hardpoints too. And there is in fact a vacuum survival attachment for some types of armor IIRC. Unless kakari are sil 2 which is a very funny image. A speederbike sized creature walking around.

I hadn't gotten around to checking what all the Force powers potentially available are. They're mostly in the last books and I got a little carried away with the ships, clearly. But Force Fire is very cool. It automatically plays "Paint It Black" whenever it is used on civilia- I mean, guerillas.
>>
>>6138020
>>No. You only just met him - a direct confrontation would be bad this early.
we aren't asking him. Instead we will check if we can who is this Ruvi

>>6138132
maybe something along this line "Was that your wife ?".
>>
>>6138395
I can go with this, especially if we ask him for his number to ask him for relationship advice later, perhaps at a decent enough bar? I wonder what sort of booze the Teladi and Arcblade have?

Kaz, is it possible to go to a bar later, or are we too pressed for time?
>>
I'll make a guess and say that it was Uruvi who helped him escape that blazing chains civil war, and probably some others as well. "Shes actually not that bad, she just cultivates that reputation so others won't mess with her people." As he shows us a picture of her with heads on pikes and stiletto heels that are also steel toed boots. Take the hook.
>>
>>6138407
We already have a tsundere blue gf, a yandere evil gf, a comatose braindead gf, and a tomboy armor-bunny gf. We do not need a polygamous dommy mommy gf as well.

More seriously I just feel like it's poor form to snoop on people the exact moment you meet them. And the chance we are wrong which would be funny. "You're talking to that nasty captain!" "No it's actually my brother in law Peruvious." I worry it'll put him on even more edge than he already undoubtedly is.
>>
>>6138690
>poor form to snoop on people the exact moment you meet them
But thats literally what he and Larid do as a Jedi Shadow right?
>>
>>6138693
Yes, but the difference is we're trying to cultivate a professional relationship here as well as feel him out. It's not like we're hunting for traitors on this outing. Most people truly despise when someone tries to intuit them or theirs. I'm not saying we just drop it, I'm just saying we hold our cards to our chest for a while. It would also make it more difficult to fish out these details from him if he knew he HAD to be on guard around us for every single detail, even tiny ones like a two second glimpse of a nickname.
>>
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Update coming soon(tm), still making sure that I've tracked down all of the ship/vehicle upgrades.

>>6138132
Stand proud. You can cook.

>>6138201
The Kakari, while using images of Lizardmen, are Silhouette 1 despite being just at the border line between 1 and 2 with their average height of 6'. They might grumble about being snug, but they shouldn't have any trouble squeezing themselves into something the size of the Millennium Falcon's turret guns.

>>6138398
Yeah, that's fine. You guys aren't too pressed for time, even if your official reason for visiting is just to do the ship inspection. It's well within your purview of "gathering intelligence on the Blazing Chain" to have dinner and/or drinks with Pip while you're getting the ship upgraded.


ALSO, just doing a pulse check. I post on X that there's an update or call to vote, so is that helpful for people? Other than that, I only post about updates/votes on the /qtg/ Discord server.
>>
>>6138699
>The Kakari, while using images of Lizardmen, are Silhouette 1 despite being just at the border line between 1 and 2 with their average height of 6'
>wookies (formo: scalie)
kek big bearded dragons.

>Stand proud. You can cook.
I am still miffed about the fact that all those sweet ass rolls were wasted. The only thing I didn't roll to personal satisfaction was the hyperdrive getting stuck at class 2. So miffed in fact that I spat out three additional ships almost fully statted and documented. Just left out specific weapon loadout on two of them. Simmering with rage.

>post notifications
I know you've been doing the twitter thing for a while, but as I am on PC I usually just have this open in a tab that I semi-regularly check in on. If it doesn't bother you or break your flow I can imagine the post calls would be useful to anyone on mobile. Though I can't speak for anyone else. So this was a useful comment from me.
>>
>>6138699
I choose to believe King Troxl is Sil 2 and will request his joining the crew at the next available junction. 'Something something the wise king should get to know about the wider galaxy'. As for the vote calls do as you like I check on my phone but often have my laptop anyways.

>>6138697
>Influence Lost: Larid
In the wisdom of Larid always be hunting. Everyone is a traitor until proven otherwise. And in the wisdom of Kreia why make an ally when I can make a subordinate. I kid, I doubt Farren would pull a blackmail card to coerce a nice little twink like Pip even if he does keep contact with an infamously brutal pirate queen in secret. Hes almost Milo from Atlantis, so I wonder if his Pirate Queen gf will look like a certain Atlantis princess.
>>
>>6138711
>I choose to believe King Troxl is Sil 2
>wide troxl walking.mp4

>In the wisdom of Larid always be hunting.
In the wisdom of Farren "you're my friend now, we're getting soft tacos later! :D"
>>
>>6138699
>Bar trip is okayed
Sweet! Time to find the Ubisoft open world collectable liquor bottles to continue the "Increase the Tipsy Toffer's liquor selection"!

What's Ingmar's reward unlock for finding all bottles in the game, anyways? Picrel?

(sudden realization)...oh, fuck me, I'm going to have to make Tof Danny DeVito, aren't I?
>>
>>6138715
Whats the most dangerous thing you can have in the galaxy? A lasergun? A light saber? A dreadnought? No...Its the friendship of a Jedi
>>
>>6138720
I think he'd give us the exclusive Tipsy Toffer Noggin' Topper hat.

>>6138721
>Whats the most dangerous thing you can have in the galaxy?
Deathsticks.
>>
>>6138699
>so is that helpful for people?
announcing the thread is the only bit I keep the follow for, not updates.
>>
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I decided to kit out the silly saucer and anon's trappy miney boy along with the other nonsensical ships I came up with to post them all together instead of a bunch of different pictures or walls of text to be polite.

These images are getting very, very long.
>>
>>6138699
What's even the endpoint of thread/episode/whatever 3 at this point? Could we get to it during this thread?
>>
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>>6138022
>>6138024
>>6138035
>>6138054
>>6138061
>>6138080
>>6138119
>>6138132
>>6138395

Okay, looks like you voted to mind your own business...for now, at the very least.

I just need a roll to see the rarity of the upgrades you'll be able to get from Sertain Solutions.

>>Please roll 2d12+4 Negotiation (Upgrade 2d8 to 2d12 with Presence 2, +4 from average of last d8)
>Best out of three.

>>6139170
Sincerest apologies that the pacing is somewhat shot. I got sick and the conversation with Pip dragged out longer than I wanted. The meat of this outing is fast approaching with what you rolled for the Encounter.

As for the "Search for Sanctuary"...you guys went to Dweem then launched your rescue expedition to Kessel to rescue the Conclave. Unless you want to go to another relatively safe planet within the Unknown Regions, the real sanctuary may just be the revolutionary state we made along the way.
>>
Rolled 5, 6 + 4 = 15 (2d12 + 4)

>>6139179
>>
Rolled 3, 8 + 4 = 15 (2d12 + 4)

>>6139179
been a while since I rolled
>>
Rolled 12, 6 + 4 = 22 (2d12 + 4)

>>6139179
Yahtzee. Snake Eyes
>>
Rolled 12, 1 + 4 = 17 (2d12 + 4)

>>6139179
>>
Rolled 2, 11 + 4 = 17 (2d12 + 4)

>>6139179
>>
>>6139179
Would Trykov be better at negotiations for upgrades?
>>
>>6139147
Hey, I like most of the stats on the Falx-Class, but if there no way to put two medium laser cannons on it, would it be possible to put two light laser cannons instead?

>>6139179
>Unless you want to go to another relatively safe planet within the Unknown Regions, the real sanctuary may just be the revolutionary state we made along the way.
I guess it's more a sanctuary for the Conclave in that sense then. Still, we got a few other planets to check up on... Hopefully that moratorium for entering Imperial space ends soonish.

After all, we got a Life Day party for Elba to plan...
>>
>>6139197
>but if there no way to put two medium laser cannons on it
There are two, it's just weird how they are tabulated. The "linked" quality means it is more than one weapon, with the number following it being the number of extra weapons. So "linked 1" means it's two guns. The way linked works is that you make one attack as per standard and you can use advantage to proc an extra hit up to the number of linked. If you had two unlinked cannons it would be two different weapons that you could attack with and you only get one attack action with starships, with each attack using one specific weapon per action AFAIK.

I think there are rules for large ships to make sweeping attack actions or use more than one system at a time, but smaller vessels can't. In return, smaller vessels get a number of maneuvers that let them apply various buffs and debuffs. But I'd have to recheck.
>>
>>6139202
Ah, okay. Thanks anon for the explanation. Despite owning most of the books, I still can't get my head around the ship-to-ship combat.
>>
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>>6139182
>>6139183
>>6139186

>12, 8, 4
Converting those to FFG dice...1 Triumph, 1 Suc/1Adv, 2 Success. Nice.
>Rolling my own opposition dice...5 Threat.
...uh oh.


As Pip exits the room, his retreating footsteps grow faint, swallowed by the ambient hum of the shipyard. Ceyla shifts in her seat, tapping you, before nodding towards the door. You meet her gaze, giving a brief nod of encouragement. Your padawan takes a deep breath, raising her hand towards the exit. The Force resonates in sympathy through your bond as she casts her mind's eye through the way that the shipwright had left.

In the dimly lit workshop, a hush falls over the group, as if all are holding their breath. The girl's more than proven able to see through walls. Whether or not she can perceive more than sight remains to be seen...

>>Please roll 1d12+7 Farsight (1d12 per Force Rating, +3 Sense Affinity, +4 per rank in Farsight).
>Best out of three.

>>6139191
Trykov doesn't have any skill ranks in Negotiation, and he has a Presence (Charisma) stat of 1. He was a logistics officer and has only recently spec'd into the Gadgeteer career à la Boba Fett.
>>
Rolled 11 + 7 (1d12 + 7)

>>6139214
Is Bee not with us? I thought he has some skill in it?
>>
Rolled 12 + 7 (1d12 + 7)

>>6139214
Does her race get any extra bonuses to this?
>>
Rolled 2 + 7 (1d12 + 7)

>>6139213
No problem, bro.

>>6139214
I am feeling VERY threatened.
>>
>>6139216
Oh yeah a Triumph
>>
Rolled 4 + 7 (1d12 + 7)

>>6139214
>>
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>>6139217
...I suppose your roll isn't helping with that feeling, is it?

>>6139216
>picrel
>>
>>6139222
Hey a 2 is a single success I'll take it.

Also,
>checked
>>
Hmm what does 5 Threat mean on opposition dice?
>>
>>6139258
Advantage and threat cancel each other out. We got 1 advantage and he got 5 threat, so we have to deal with 4 threat. Threat is spent to cause problems. Basically it's the narrative token of "Some shit is about to go down". If there isn't a specific use for it (I.E. in combat it can mean a weapon fails in some way, like a jam, or when performing a complex task it can mean suffering strain on a character) it's just a thing that the GM uses to make something bad happen. 4 is a lot.

Unless he meant that there is 5 after doing calculations in which wow that is a LOT kek
>>
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>>6139258
>>6139266
If he had five threat, he could have decided to turn it into a despair. And getting despair in Star Wars basically means that someone says THAT line, the line said at least once in every movie...
>>
>>6139272
I've got a... good feeling about this!

>If he had five threat, he could have decided to turn it into a despair.
Wait for real? How did I miss that? Scary.
>>
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>>6139215
>>6139216
>>6139217

Quick ditty before I sleep, expect ship upgrade choices for the next vote.

>12 generates two Light Side pips.
>Ceyla sees and hears ALL.

"...know how this works. If you keep pushing, I won't be able to keep our arrangement much longer."

"I'm not asking for charity. I've got more than enough means to pay you."

"But you're asking me now? You're playing with fire."

"Am I? You might not like my methods, but you can't deny that they work."

"Only at the cost of fomenting grudges with every species on this side of the galaxy."

"Hah! You think you're any different? You dream and sell death to those who can pay. No matter who they are."

"...don't mistake my willingness to do business for a desire to be dragged into your brand of chaos."

"It's more than business. You owe me. So, either you hand over what I want, or I'll just take it by force."

"Are you threatening me now, Ruvi? After all we've been through together?"

"You know better than that, Pip. I don't threaten. I deliver."

"...the yard is currently under contract, but I'll see what I can do to accommodate your...request."

"See? I knew we could come to an understanding."

"Don't test me, Ruvi. The next time, you might not be able to afford the price if you do it again."

"You'll see it through. You always do. Just keep your end of the bargain, and I'll keep mine."


>>Line Break

Even with the larger berths occupied with the MSA's soon-to-be fleet, the shipyard is still able to accommodate the Albatross for upgrades. The scout ship is utterly dwarfed in size, but has an unmatched aura of veterancy and accomplishment beyond its neighbors. Never in a million years would Loronar Corporation have ever thought their little freighter would have performed what it did since it passed into your ownership.

"Hey, watch it!" shouts Suzel, waving at a dockhand with a paint dispenser. "Those are kill tallies! Don't go painting over those!"

"...you have five trees and a turtle painted on the turret?"

"I know what I killed! Just leave them there as-is."

(cont.)

>>6139215
Bee, HK-82 and S-19 are on the Albatross minding the ship.

>>6139258
In the FFG game, Threat is fuel the GM can spend for negative consequences or side effects, regardless of success or failure. Examples include taking too long to slice a computer, leaving an opening during a firefight, and so on. In this case, you succeed in getting access to a lot of top shelf and rare parts...at a cost.
>>
>>6139278
Oh no she's hot. Too bad for her, I'll still vote to dropkick a hottie out of an airlock. The halo effect has no effect on me. Be on guard for red vs blue here. In case this strawberry skank decides to come around our parts to try and fearmonger and strongarm our peeps.

>"...you have five trees and a turtle painted on the turret?"
FUCK trees. Those ones in particular. They were assholes.
>>
>>6139272
"Somehow, the Khan returned."
>>
>>6139278
>>6139281
Do as Master Larid would. Farren must take one for the team to plant the seeds of peace and cooperation. For the MSA and the younglings.
>>
>>6139287
My desire for justice will never be beaten by the power of boners. I'm retarded that way. She does bad things, so she must answer for them.

Besides I'm guessing she or Pip is gonna notice Ceyla watching through the Force.
>>
>>6139287
As long as they aren't plant trees, I guess
>>
>>6139278
So she is pushing Pip for get a fleet done or some ships, while the shipyard is already occupied in making the MSA fleet, and presumably other ships orders as well. How does he even plan to squeeze in another order of that size anytime soon ? And he owes her likely for getting away from his own fleet. And she seems ready to get what she wants anyway, so she isn't afraid to probably fight the Teladi or attack anyone related to Pip.

That's not reassuring. But its partially what we are searching for (how much of an enemy is the Blazing Chain), she sounds ready to do anything maybe even stealing MSA ships being made. More importantly, if she is this ready to jump on violence if the accord between her and Pip doesn't work out, she likely has infiltrated people here already for do damage once she gives the go for it. Or at least keep an eye for her, say an informant or a trusted member working for Pip... which should make us concerned for the MSA order.

If Pip is this pressed that he is scrambling for make room for another order, i am not sure we can trust him on the MSA order or on what he said. I have nothing against him, he passed through hell for get here and make something for his own people and himself, but that doesn't change our duties. If they are a threat to the conclave or the MSA, they will be dealt with.


>>6139197
I feel that moratorium will last at least a few months for be safe, so that means a good chunk of those leads of both Alleana and Mercantor will not be accessible. If nothing else there is plenty to do here already, be for the MSA or the Conclave.
>>
>>6139354
I'm thinking it's either an emergency repair job, or taking in extremely hot commodities like goods just sold by the Teladi.
>>
>>6139405
Whatever it is, she is willing to soft-threaten an erstwhile friend or ally over it. It's a bad and suspicious look.
>>
>>6139278
>"...you have five trees and a turtle painted on the turret?"

>My kill tally idea from the last thread got included
>"Hey Suzel! I thought you said you painted the Coral Ship?! Even if we didn't get the shot, Bee and I still came up with the plan to kill it, so it counts!"
>>
>>6139544
they're still hiding the coral ship
>>
>>6139674
>"So? They're already confused because of the tree tallies and the turtle! Just paint a rock onto the turret, and if they ask about what it means, tell them what you just said back there."
>>
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>>6139697
>Oh shit they destroyed the vessel known as Vessel and killed the crewmate rock, I mean stone, I mean Geode
>>
>>6139742
>"YOU might find it funny, son, but I'll have you know that stone-hearted bastard killed eleven people while robbing a transport. The last one... He fell on top of him and took him by surprise. Didn't even use his blaster, the monster..."
>>
>>6139876
I hate whoever thought literal rocks was a good idea. Not even mineral golems. Or crystalline or metallic ones. Actual fucking rock slabs. Fucking unreal. I genuinely thought it was a joke when they first revealed it.
>>
>>6139697
>>6139876
>>6139903
Is this some "High Republic Era" shit?
>>
>>6139982
It sure is Broseidon.
>>
>>6139278
"He didn't paint the bioship?" whispers Ceyla.

"Mum's still the word on that one," you quietly reply.

Trykov coughs. "Hate to say it, but we technically didn't kil it."

"Bee and I came up with the plan though."

And you killed what was inside it.

The Nagai hovers around the work crews, his glare ensuring that the battle scars remain proudly visible. Elba rolls his eyes but doesn’t stray far, watching as engineers begin inspecting key systems. You’ve been through a lot with this ship – it only feels fitting that you’re about to make it even better equipped to suit your needs.

Checking the rulebook, it turns out that Security Measures doesn’t cost a hardpoint. Oops.

>>The Albatross currently has 1 out of 4 possible Hardpoint upgrades filled:
>Electronic Countermeasures [1] – ship Silhouette is counted as 1 smaller when being fired at.
>Security Measures [0] – increases the difficulty of intruders attempting to slice into the ship.

>>Notable upgrades for a Jedi Shadow’s Ship:
>Advanced Targeting Array [1] – assists with Gunnery checks when firing ship weapons.
>Amphibious Modification [1] – allows the vehicle to operate underwater.
>Cloaked Smuggling Compartments [1] – makes a part of storage concealed to scanners.
>High-Output Ion Turbine [1] – increases Speed by 1, decreases Handling by 1.
>Hush Kit [1] – reduces sound of engines in atmosphere.
>Overcharged Shields [1] – allows vessel to temporarily boost shields.
>Physical Countermeasures [1] – fires chaff to baffle incoming missiles, rockets or torpedoes.
>Reinforced Armor Plating [2] – increase Armor by 2.

>>Rare vehicle upgrades [UNLOCKED]:
>Containment Field [1] – holds a single creature in energized binds.
>HoloNet Pirate Array [1] – send undetected transmissions across the galaxy via HoloNet.
>Holographic Shell [2] – makes vessel appear as another from a distance.
>Hydraulic Control Circuits [1] – reduces effect of enemy ion weapons.
>Pseudo-Cloaking Device [1] – moderately increases difficulty of being detected by sensors.
>Secondary Transponder [1] – allows vessel to appear as another of the same model over scanners/sensors.

>>Alternatively, you can choose to add weapon systems onto the ship, each costing 1 HP.
>>Notable and eligible weapons include:
>Concussion Missile Launcher – releases powerful shockwaves that kill immediate targets and stagger adjacent ones.
>Ion Torpedo Launcher – fires negatively-charged ordinance used to disable a target’s systems.
>Proton Torpedo Launcher – fires high-explosive ordinance that penetrates shields and delivers heavy damage to a target’s hull.
>Quad Laser Cannon – anti-starfighter weapon consisting of four small caliber laser cannons.
>Tractor Beam (Light) – projects a field of energy that ensnares starships.

>>Please select a series of upgrades not totaling more than 4 Hardpoints.
>Custom option. [Write-in]

[VOTE OPEN FOR FIFTEEN(15) HOURS]
>>
>>6139997
Question, does the Containment Field keep them in a state where they can answer questions or more like a stasis?
>>
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>>6139999
It's like the containment field from Episode II that Dooku had trapped Obi-wan in. And the splat text in the book reads:

>An individual held within a containment field is completely unable to move, although [they] can still hear, see, and speak.
>>
>>6140002
Nice, thanks.
>>
>>6139997
>Physical Countermeasures [1] – fires chaff to baffle incoming missiles, rockets or torpedoes.
>Overcharged Shields [1] – allows vessel to temporarily boost shields.
>Quad Laser Cannon – anti-starfighter weapon consisting of four small caliber laser cannons.
I may be overly paranoid about getting caught out in Imperial space, but if it does ever happen, I don't want to eat shit immediately when they send the fly boys after us.
Also Anakin is a crazy motherfucker and liable to hop into his personal fighter just to chase us.
>>
>>6139997
If only we had 4 hard points. Damn. I would love to get the smuggling compartments. I'd also love to get the targeting array. The containment field COULD be useful. But most of the time we aren't really in a position to even take prisoners to the ship. I've also got eyes on that holonet pirate array. Primarily so we can try to use it to install more at key facilities and places to ensure discreet and fast communication. And more weapons is always a good thing. Although, without a weapon the pilot can fire that means more move and maneuver actions would be used.

Could we upgrade the turrets to quad laser cannons for free? Do they count as two different weapons systems or one? If they're separate systems it would just be replacing for 0hp twice by how the rule is worded.

I think I'll bite the bullet and settle on
>Cloaked Smuggling Compartments [1] – makes a part of storage concealed to scanners.
>HoloNet Pirate Array [1] – send undetected transmissions across the galaxy via HoloNet.
>Concussion Missile Launcher – releases powerful shockwaves that kill immediate targets and stagger adjacent ones.
The fact missiles count as sil 0 makes them pretty good at hitting things. Probably. Fuck those Coral SHITS.

>>6139999
The containment field is like what Dooku had Obi-wan in I think. It says whoever is in it can still see, hear and talk.

Also, check'd

>>6140002
I was very slow on the draw kek
>>
>>6140008
You picked almost the exact same stuff as me lol, though I was thinking torpedos instead of missiles
>>
>>6140011
Proton torpedoes are better in every single aspect except guided amount. Which just increases the difficulty check for dodging it if it makes a second pass. They are probably a better option overall.

I just like missiles. Because it's fun to say. Quad lasers probably out-dps unless you are shooting at something with a fuckton of armor, though.
>>
>>6139997
>Cloaked Smuggling Compartments [1] – makes a part of storage concealed to scanners.
>HoloNet Pirate Array [1] – send undetected transmissions across the galaxy via HoloNet.
>Proton Torpedo Launcher – fires high-explosive ordinance that penetrates shields and delivers heavy damage to a target’s hull.

If I had one more or there was a good argument for replacing the EC I would get the Containment Field or Secondary Transponder.

I dont suppose there are some other 0 cost upgrades as well lol
>>
>>6139997
Would it cost a hard point to have a surround sound stereo system installed? And what about a minibar and some nice lounge chairs?
>>
>>6140045
Funnily enough, there are attachments for that. Onboard amenities unit or interior broadcast suite [both in fly casual, page 63]. Maybe the luxury passenger compartments [desperate allies, page 65], too.Unless you mean for flavor and not for mechanical benefit.
>>
>>6139997
>Physical Countermeasures [1] – fires chaff to baffle incoming missiles, rockets or torpedoes.
>Hydraulic Control Circuits [1] – reduces effect of enemy ion weapons.
>Quad Laser Cannon – anti-starfighter weapon consisting of four small caliber laser cannons.
>>
>>6140056
I mean mostly just for flavor yeah. Unless somehow cool drinks and soft seats give us a bonus on negotiations made onboard or something.
>>
>>6139997
sniff sniff you smell that? It's the smell of UPGRADES DISCUSSION

>Custom
Is there anything with saturation fire? Can the missile launcher be set to explode without hitting a target?
>>
What we really need is a fully decked out theater dressing room complete with all manner of disguises and an expanded wardrobe.

Maybe hide a bunch of performance enhancing drugs in the smuggling compartment for those really tough fights.

Actually, I wonder if Suzel of Trykov would benefit from some cool cybernetics?
>>
>>6140061
The amenities unit lets you upgrade a social roll once. Whatever that means. But the luxury unit gives you a boost die on all social rolls in the ship towards passengers. And it makes it so snobby pricks don't automatically make checks more difficult.

I figure if it's just for window dressing it could just be the crew personalizing their seats. Putting extra cushions down, or blankets over them. Keeping their favorite drinks in the fridge. Nice touches that only matter to the crew and thus wouldn't matter to anyone not on the crew.

But I am not the arbiter of what is and isn't, here. kek

>>6140071
I wonder if we could find some upgrades for our droid buddies. But clearly the wisest choice is to load our bays with enough munitions to level a city or three. Then no one would want to shoot at us for fear of killing themselves.

Cybernetics do be cool tho. Limited by brawn IIRC. But there is a thing you can install to give you more slots. There are piloting upgrades, stat upgrades, talent upgrade things too I think. Oh, and armor. Skin armor. Because that sounds comfortable.
>>
>>6139997
>Advanced Targeting Array [1] – assists with Gunnery checks when firing ship weapons.
>Secondary Transponder [1] – allows vessel to appear as another of the same model over scanners/sensors.
>Concussion Missile Launcher – releases powerful shockwaves that kill immediate targets and stagger adjacent ones.

if we could create a laser cannon out of some of those kakerox crystals i might even take the write-in..... or being able to launch a small deployable droid for recon that could be of use.
>>
>>6140008
>>6140008
I think that by default, the dorsal/ventral Laser Cannons (Medium) on the E-9 are Linked 1, so that means there’s 2 cannons per turret. Logic dictates that swapping each of those out would refund a total of 4 Hardpoints, and downgrading them from Linked 1 to single-shot would refund 2 HP.
>>
>>6139997
>>Cloaked Smuggling Compartments [1] – makes a part of storage concealed to scanners.
>>6139997
>>Secondary Transponder [1] – allows vessel to appear as another of the same model over scanners/sensors.
>HoloNet Pirate Array [1] – send undetected transmissions across the galaxy via HoloNet.
>>
>>6140140
Oh I hadn't noticed they were linked. According to the rules as stated the turrets would individually only cost 1hp. It does say any weapon system consisting of two or more weapons always costs 1hp to install or change. I guess that assumes every turret is a single weapon system then. which means I'd have to adjust the various hp costs and design of the shitscribbles I made, hm

Following your logic we could get two hp back from swapping them out for quad laser cannons since that is a single weapon despite the name. Which for dropping 1 damage and picking up two better qualities seems like an absolute steal kek

Unless I'm having a brain fart and completely misreading what you're saying of course.
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>>6140226
Going through the forums and deliberating about it, I think that the best way I would do it is that you’d have hardpoints exclusive to weapons if you decided to downgrade a Linked weapon.

>Doyalist - prevents players from metagaming too hard by stripping weapons to front load ship upgrades.

>Watsonian - using hardpoints intended for weapons to mount additional ship systems would cause a severe strain on the reactor at critical moments.

Not that this doesn’t mean you can use FFG’s provided “timeless” HP to mount either weapons or systems. Just that changing any “stock” weapons means that you have to replace them with other weapons. For an example, you can’t rip the Medium Laser Cannons (Linked 3) off an X-Wing for a cloaking system or whatever upgrade, but you can replace it with a Medium Ion Cannon (Linked 3) without any additional HP cost.

I’m mobileposting, so the napkin thoughts may not be as concise as I’d like.
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>>6140260
So what would be the weapon hard point amount for the Albatross
>>
>>6140260
>hardpoints exclusive to weapons
That does make sense to me. Since usually wherever a weapon specifically is mounted on anything probably doesn't fit something that isn't itself weapon-shaped. Like a square peg into a round hole.

For me it's just an eternal battle of trying to figure out how to treat weapon hardpoint costs. Because not all weapons are created equal, and the rules themselves begin so vague as to be near useless when elaborated. I have a feeling it is worded how it is to make something like ISDs possible to build an equivalent to because those fuckers mount so many guns.

So we should replace the two medium laser cannons in each turret with two units of quad laser cannons and get the mega mondo linked 7 quality that can never be used to its fullest potential. lmao

Seriously though, why is a quad laser cannon just flat out superior to four light laser cannons? There is no reason to mount light laser cannons on anything sil 4 or larger. If it were me I would have given the quad laser cannons lower damage or a terrible crit rating, anything at all to not make it a flat out upgrade. I'd probably give them autoblaster or blaster cannon statline but with accurate and linked 3. I'd even argue that quad laser cannons are better than medium laser cannons.
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>Timeless
Guh. That’s supposed to be “typeless”. Stupid autocorrect.

>>6140264
Breaking it down…
>1 Dorsal-mounted Medium Lasercannon (Linked 1)
>1 Ventral-mounted Medium Lasercannon (Linked 1)
>Linked X adds an extra weapon to make it a pair for the cost of 1 HP.

An E-9 would have 4 dedicated Weapon Hardpoints.

>>6140269
Quad Laser Cannon is more powerful because it can only be mounted on a ship with a minimum Silhouette of 4. Which, happy coincidence that the Albatross is an S4 ship.

=====

In any event, a quick explanation on range brackets.

>Close - a few dozen meters up to a dozen kilometers.
>Short - 12 to 50 kilometers.
>Medium - 50 to 100 kilometers.
>Long - 100 to 200 kilometers.
>Extreme - the furthest edge of a ship’s scanner.

Range is largely abstracted, but you use the Fly/Drive action to change the distance of your enemy relative to yourself. Which in this system, means changing the range bracket. The E-9’s has a Speed of 3, and only uses one maneuver to get from Short to Close.
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As an addendum, the Falcon mounts Quad Lasercannons. That what Luke and Han were using in Episode IV to shoot those TIE Fighters as they escaped from the Death Star.
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>>6140287
>1 Dorsal-mounted Medium Lasercannon (Linked 1)
>1 Ventral-mounted Medium Lasercannon (Linked 1)
>Linked X adds an extra weapon to make it a pair for the cost of 1 HP.
And here's what I mean by the rules being vague and terrible. Because as stated by the books it can be interpreted that adding a linked weapon or a single weapon costs only 1hp. And the Loronar E-9 comes with dual-cannon turrets stock, ergo they should only cost 1hp each, for a total of 2hp. But looking at is as "add the gun, THEN add the linked gun" making it cost 2hp per turret is another way it can be interpreted. It's headache inducing kek

>Quad Laser Cannon is more powerful because it can only be mounted on a ship with a minimum Silhouette of 4.
I am aware, s'why I mentioned never mounting light laser cannons on anything sil 4 or up. It still outperforms every other weapon at sil 4 except heavy laser cannons and the only reason it's still viable is because it has longer range. It's just an anomalous weapon.
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>>6140293
So we should replace both turrets with linked 1 Quad lasers, which will take up 4HP so no bother
>>
>>6140293
Misread that, my bad. Mobile posting and speed reading from work isn’t good for my reading comprehension.
>>
>Cloaked Smuggling Compartments [1] – makes a part of storage concealed to scanners
>HoloNet Pirate Array [1] – send undetected transmissions across the galaxy via HoloNet
>Concussion Missile Launcher – releases powerful shockwaves that kill immediate targets and stagger adjacent ones
>>
>>6140302
>>6139997
>>
>>6140298
I dunno, upgrading to twin heavy laser cannons would give us an extra range but otherwise identical stats. Don't you want to reach out and touch someone? The only other thing that gives us that range are the launchers and they can only be fired every other round, and three times at most before being reloaded.

Really I do think plugging in quad laser cannons to the turrets is a good play. Accurate just gives us more dice to throw and it's the only thing there that gives us that option. I'm almost tempted to mount the quad laser as a pilot weapon even. But I figure having something with breach would serve us the best in case something bigger than us plodded in. It would at least give them a reason to stay back for a second. A ship with 5 or 6 armor would shrug off laser cannon fire, and even armor 4 could probably just power through it if it had a better weapon.

The E-9 is in that nice middle ground of having good armor and decent speed.

>>6140299
It's understandable. It was only three letters and a number in a sea of other whatsits.

That does make me wonder though, could we get any of the Albatross' components modded while we're at it? Or do you not want to bog the thread down with even more upgrade autism? Or is it already counted as being modded as reasonably much as it could be?
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>>6140308
I for one wouldn't mind some kind of superior spacesuit especially after the coral ship fight where the snake bit through the suit and such. These guys are ex-space pirates I imagine they have some ideas on combat space suits.
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>>6140321
Just gotta get laminate armor or heavy battle armor and slap the vacuum sealed attachment on it. But we also have enviro suits standard, I think, which are actually just as tough but less customizable, I think.

I forget what we wore if anything other than a regular jumpsuit actually.
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>>6139997
>Cloaked Smuggling Compartments [1]
>HoloNet Pirate Array [1]
>Proton Torpedo Launcher
I have no real opinion about the quad cannons, due to the fact that space fights confuse me.

Also, we should consider giving S-19 (has he shown enough of a personality to get a nickname yet? How about Sig?) a career in the Technician: Modder path for additional hardpoints for both our weapons (in the immediate) and the Albatross (eventually).
>>
>>6140308
I wouldn't mind the range, but like you said anything with enough armor is just going to shrug the heavy laser cannons anyways. Pirate ambushes presumably are done where they can get a jump on us without time and distance to just get away. Tof fights might be worth it, but given they do also use a fair number of starfighters I think quads and a torpedo/missile is just better for most other situations as well.

If we could fit a jedi starfighter in the cargo hanger, or the concealed smuggling compartment, that might be nice lol.

>>6140329
That does sound nice, but isn't Elba also a Technician? Or a mechanic of some path. But if it stacks I wouldn't say no lol
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>>6140329
My only gripe with the technician thing is that signature vehicle choices kind of lock you in. If we ever lost the Albatross or had to use a different ship we'd have to find another E-9 to get the boni back.

I'm not saying this just because I'd like to get one of our personally designed ships to have it, nope. Not at all. kek. The larger scope talent does give me truly devious ideas though.

>>6140332
Yeah, the Albatross, despite being pretty dang fast, probably isn't going to outpace any fighter craft or speed demon ships.

>fit a fighter
That is one reason I'd like to get a different ship. Since the Albatross doesn't actually have a hangar bay and you can't build bays and berths onto ships that are already constructed. I forget if it has a repair bay, I could see maybe converting a bay into a different type at least. And even then it'd only have the one fighter.

If we had a bigger ship with a hangar bay we could put the Albatross into it. And then stuff a fighter into the Albatross. They'd never see it coming.

>elba as a technician
Is he? I thought he was a engineer:saboteur for whatever reason.
>>
>>6140332
>>6140336
That does sound nice, but isn't Elba also a Technician? Or a mechanic of some path.
>Is he? I thought he was a engineer:saboteur for whatever reason.
Yep. Specifically, he's on the Mechanic path, but that path doesn't have any way to increase hardpoints on either weapons or vehicles.

Actually, S-19 hasn't really gotten a chance to stand out as a character yet... Perhaps we should take him off ship to find him a hobby or an interest? Mayhaps in gambling or blowing shit up?
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>>6140338
>s-19 constantly bumping into farren's leg to ask him to give him some credits on the low, he's heading to the craps table later to win big, he is going to lose it all
kek

I just had a thought, what if Vuqu is doing ship-autism things to Larid all the time? Every time he turns around she hands him a new diagram or schematic of some whatsit. The next time we step foot in the Boss Bantha there are dozens of pieces of paper taped to the walls. Amusing.
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>>6139997
>HoloNet Pirate Array [1] – send undetected transmissions across the galaxy via HoloNet.
>Cloaked Smuggling Compartments [1] – makes a part of storage concealed to scanners.
>Concussion Missile Launcher – releases powerful shockwaves that kill immediate targets and stagger adjacent ones.
>>Pseudo-Cloaking Device [1] – moderately increases difficulty of being detected by sensors.
I don't know how illegal we can make the Albatross, but I intend to find out
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>>6140351
Pst, that's 1 too many things.
>>
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>>6140332
>>6140336
>>6140338

When creating S-19, you guys chose the Delta Core as the basis for its personality matrix:
>Reliable, but Pessimistic. While this droid pulls through for its friends, it tends to exhibit a perpetually downcast and low-affect demeanor.

It doesn't have a Career yet. Maybe we can fix that this thread. But speaking about Careers, here's a list of the Careers of the more notable members of the Jedi Triumvirate and associates. Most of these are accurate, but are subject to change pending more thought beyond napkin spitballing. Having three careers is not indicative of being a Jedi Master.

>>Albatross Party Career Breakdown:
>Farren Gaelle - human Shadow/Makashi Duelist/Niman Disciple.
>Ceyla Vikol - miraluka Jedi Padawan/Shien Expert.
>Suzel Sho - nagai Scout/Pilot.
>Elba - wookie Mechanic/Bodyguard.
>Trykov - clone Officer/Gadgeteer.
>B-33 - droid Tactician/Commando.
>HK-82 droid Diplomat.
>S-19 droid [no career chosen yet].

>>Jedi Triumvirate:
>Master Aure - zabrak Arbiter/Niman Disciple/Warden.
>Master Uyer Kossa - twi'lek Peacekeeper/Ataru Striker/Jedi General.
>Master Brethon Larid - human Shadow/Interrogator/Juyo Berserker.
>Knight Torok Lamal - cathar Hotshot/Soresu Defender.
>Knight Arotta Bashur - togruta Peacekeeper/Ataru Striker.
>Padawan Kristen Corrho - human Arbiter/Niman Disciple.
>Padawan Vuqu Dahe - mirialan Jedi Padawan/Niman Disciple.
>Padawan Noirah Na - human Warleader/Niman Disciple.
>Mechanic Riven No-Name - human Mechanic/Rigger.

>>Jedi Conclave:
>Master Koffi Arana – human Aggressor/Shii-Cho Knight/Jedi General.
>Master Tsui Choi – aleena Pilot/Ataru Striker/Jedi General.
>Master Robilo Darté – human Peacekeeper/Soresu Defender/Jedi General.
>Master Jastus Farr – ??? Sentry/Shien Expert/Jedi General.
>Master Shadday Potkin - human Peacekeeper/Niman Disciple/Jedi General.
>Knight Ma'kis'shaalas - nikto Investigator/Makashi Duelist.
>Knight Bultar Swan - human Warden/Shien Expert.
>Knight Sia-Lan Wezz - human Guardian Warleader/Niman Disciple.
>>
>>6140357
I just love how abjectly wrong that dumb broad is.
>The Emperor will be crippled and know fear
as if he isn't the dankest sith lord to come about for thousands of years. I guess she wouldn't know that, though. The masters who did either died or went into seclusion alone.

Still, I put forward the motion to change her career to "bonehead/asshole/hermit".
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>>6140366
I'm hoping she eventually gets it through her skull that fighting a Sith with fear is a terrible idea. They eat that shit up like fat people at Golden Corral. Now, fighting them by going after their underlings projects and by making them look like they've just been caught pulling their pud to their mother's lingerie, that's much more achievable.
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>>6140396
>by making them blahblahblah

Them, of course, refers to the underlings of said Sith Lord.
>>
>>6140357
Hmmm Vuqu's first career is Padawan? Thought she might have mechanic or technician as well until it became Shadow. Or however career changes work.
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>>6140396
There are two options. She either realizes fear clouded her own mind until blind hope or stubbornness overcame it. Or she doubles down and doesn't really learn her lesson. Or she gets high in the woods and chants about the power of
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>>6140427
That she wanted the Emperor, or anyone, to know fear isn't very Jedi I would suppose.
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>>6140440
>>6140427
I mean, we could just tell her that he fears a tree. Admittedly a Force tree aberration that wants to turn literally everyone in the galaxy into her child, but a tree if you can look past that sticking point.
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>>6140440
Oh totally. That and her very stupid REEEEE fit is why she's in the sticks kicking rocks after all. I hope she gets a pebble in her shoes. Or her separation anxiety with the Force gets her introspective enough to figure her shit out and not be a reactionary knobhead.

>>6140453
Everyone should fear trees. One day it's giving you shade, the next it falls on your fucking house and crushes your bathtub that you keep your collection of vintage brandies in and you're out seven thousand dollars and your wife leaves you because she claims you're an alcoholic fuckwit even though you never drink and that stupid bitch fucks the neighbor all the time anyway so what the fuck does it matter what you do in your spare time

fuckin' trees, right?
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>>6140464
I think a REEEEEE fit is a very Jedi thing to do.
>Influence gained: Kreia
>>
>>6140465
>Influence Gained: Kreia, Influence Lost, Kreia
ftfy
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>>6140465
>>6140471
My favorite thing about Kreia is she's a dogshit teacher and philosophically only correct tangentially. She's still a very compelling character, of course.
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>>6140464
Have you considered that the tree's trying to tell you something anon? Something they can't say to you in front of your ex-wife?
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>>6140508
Ain't no one wanna bang greenish Voldemort, no one wants root-dick, and no one likes the taste of chlorophyll. Remember folks, carry a weed-whacker on you at all times.
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>>6140508
You're right anon, we need go go to Honoghr to recruit T'ra Saa, Tholme, and Quinlan Vos. We should also pressgang his baby while we're at it.
>>6140478
Kreia is unironically just a doomer who got blackpilled by watching the epidemic of mass school lightsaberings during the Great Sith War. The reason the Jedi Order is so shit in KOTOR I and II is because its golden age got annihilated by the Brotherhood of the Sith targeting all of the old masters.

I wonder what happened to Thon.

>>6140396
>>6140366
Yeah that's kind of the point of that run of Dark Times. A lot of Dark Times does a really good job of showing Jedi being pushed to the brink and how they cope with it. I think we're now far enough out from Order 66 that Dass Jenir is out there living his best life as a gunslinger and we're passed... you know, the incident. I really hope that the incident has already happened.
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>>6140514
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>>6140515
>we need go go to Honoghr
NOPE, nope, no, not Honoghr! You mean Kashyyyk, with the big trees and the tachs and the Wookiees and the large amount of Jedi hiding there independently of each other. Honoghr's got the crashed Luchrehulk full of weedkiller that turned the place into a toxic wasteland with killer lizard assassins for Vader. Those are two VERY different places. Don't go to Honoghr. At least, not until after we meet Leia and Luke.
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>>6140520
You're right in that I'm wrong but you're also wrong. They're not on Honoghr or Kashyyyk, they're on Anzat.
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>>6140515
>Dass Jenir
Never heard of him before, but the more I read his Wookiepedia page, the more I like him.
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>>6140515
She fell into the pit that most nihilists of today do. That's why I find her so compelling. She's so sure of herself that she can't get out of her own head. Even though she's looking at it from a fundamentally incorrect perspective. She's even confident enough to convince other people she has a point.

>thon
My guess? He died. :^)

I always assume we exist in a quasi-state of being just before the next bout of FUCK that can happen at any given time. Just so we can inevitably get caught up in some shit.

>>6140517
The seppies were right about one thing, No one likes Kashyyyk.

>>6140522
Maaaaaannn I don't want to fuck around with soup-suckers.
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>>6140355
Ah nuts, I forgot we had electronic countermeasures. I suppose I'll knock off the Pseudo-Cloaking Device.
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>>6139997
Heres my accounting of the votes if we go by item

Cloaked Smuggling Compartments 6
HoloNet Pirate Array 6
Concussion Missile Launcher 4

Physical Countermeasures 2
Overcharged Shields 1
Quad Laser Cannon 2

Proton Torpedo Launcher 2
Advanced Targeting Array 1
Secondary Transponder 2

Pseudo-Cloaking Device 1
Hydraulic Control Circuits 1

Unless theres interest for another vote on wanting to change the medium laser cannons turrets to Linked 1 Quad Lasers
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>>6140534
>She's even confident enough to convince other people she has a point
And that's the real point of failure of the Sith. There are only a couple who don't trip into that pitfall immediately. Namely Ajunta Pall, who was able to keep the Exiles unified after the Hundred Year Darkness; Freedon Nadd, who kept his own ambitions in check; Exar Kun, who wouldn't have been forced into a confrontation with the massed Republic and Jedi Order if Ulic hadn't gotten in over his head; Bane, except at the very end but that's because his self-confidence waned; and Sidious for obvious reasons.

>inb4 Revan and Vitaite
Revan forgot that his followers weren't mindless dogs and ate shit for it and Vitiate is a cartoon character.

>My guess? He died. :^)
I just wonder when. Probably before Vima grew up. It's a shame that copyright dispute happened because I always did and still do like the Sunriders more than the Shans.

>Maaaaaannn I don't want to fuck around with soup-suckers.
Too bad, you want to metagame for the best Jedi right? That's where they are :^) Besides Yoda and Obi-Wan but that's not happening. I guess Jerec is also an AWOL master but no shot he's not evil as fuck yet. And hey speaking of Exar, maybe Larrid has a file on Ikrit, and we have a bunch of Jedi children who could wake him and only him nothing else up from his trance.

>>6140533
Do yourself a favor and read Dark Times. Also Republic. Empire is part of the same family but it's a little more disconnected and Rebellion is the sequel to Empire but it's incomplete because of Disney.

And never use Disney omnibuses, especially for the Clone Wars.
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>>6140544
To be honest I still have no idea if Kaz wants replacing the turrets to cost HP or not lmao I'm dumber than a bag of hammers

>>6140547
Sideous failed because he won. Truly he was suffering from success. Nadd was pretty based. Though I chalk that up to Adas' holocron. Because Adas was based. Get bent, Rakata.

>vitiate
I think he suffers from escalation issues. They had to have a big bad, so they made the biggest baddest ever and it's just like, a'ight. They could have written him down a bit and he wouldn't seem so extra.

>copyright
Are we sure it isn't the dark side of the (creative) Force? I liked Bastila. Didn't like her enough to want to play an MMO about her great great grandkid or whatever though.

>Too bad, you want to metagame for the best Jedi right?
I want to metagame to steal the Scimitar. And then trick it the fuck out even harder than it already is. I want to metagame and get my hands on B3 ultra battledroid schematics. I want to metagame to find the deathstar plans and put a dickbutt on the laser array. I don't really want to metagame. I will pass on the mood-ring rabbit-dog. I do not like puzzles.

Besides, stealing all of the good masters and secrets means other stuff wouldn't play out quite the same. Which will ultimately lead to the heat following us all the way from Mustafar to our home. And we'll never be able to beat Lava-boy in a fight. Nor all ten thousand of his friends on his dinky little big boats. If we're metagaming, that is. If we aren't then my choices will always reflect what I think is the safest and surest of choices with what information Farren has.

>disney omnibus
I think it's especially egregious for the Clone Wars because they had to butt heads with the earlier Clone Wars series. But mostly because Didney just loves bad decision making.
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>>6139997
>HoloNet Pirate Array [1] – send undetected transmissions across the galaxy via HoloNet.
>Physical Countermeasures [1] – fires chaff to baffle incoming missiles, rockets or torpedoes.
>Concussion Missile Launcher – releases powerful shockwaves that kill immediate targets and stagger adjacent ones.

I'm voting on the premise that we can prematurely trigger those Missiles against dodgy ships.
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>>6140515
>you know, the incident. I really hope that the incident has already happened.
Sorry it took so long, I finally found the relevant picture for this comment!
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>>6140577
I don't know why but that made me think of something. What do you think the odds are we wind up coming across project i71a early? Do you think if we piss Vader off enough he'll think of it sooner?

I think the black/white with the shock of red just reminded me of the book cover.
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>>6139997
>Cloaked Smuggling Compartments [1] – makes a part of storage concealed to scanners.
>HoloNet Pirate Array [1] – send undetected transmissions across the galaxy via HoloNet.
>Concussion Missile Launcher – releases powerful shockwaves that kill immediate targets and stagger adjacent ones.

Missiles go boom.
>>
I forget if we had a map with Kakarit and the neighboring systems, but I imagine that Jombaral got onto an escape pod that has hyperdrive. If we say it was something like Class 14, how long would it take for that pod to reach a neighboring system? A considerably populated one? One that might have had some number of force sensitive people.
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>>6139997
>Secondary Transponder
>HoloNet Pirate Array
>Hydraulic Control Circuits
Don't need a Holo shell when you just register as another ship, don't need a smuggling compartment when you can just mind-trick the inspection team, but we DO need hydraulic controls for when we inevitably get hit with an ion blaster or torpedo by clever bounty hunters that end up on our trail. Play dead, then unload on them when they go in to breach or tractor-beam us.
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>>6140560
>I still have no idea if Kaz wants replacing the turrets to cost HP or not.
Replacing turrets DOES NOT cost HP, only credits and man hours. That’s a stupid rule, and FFG went too overboard with preventing metagaming by throwing the baby out with the bath water.

Only thing is that HP on stock ships dedicated to weapons can only be replaced by weapons. No other ship or vehicle upgrades.

As an addendum, a good rule of thumb for how long it takes to perform upgrades or swap-outs is (X)(Y^2) = Z.
>X = Hard Point cost.
>Y = Ship Silhouette.
>Z = Work hours spent.
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>>6139997
>HoloNet Pirate Array [1] – send undetected transmissions across the galaxy via HoloNet.
>Secondary Transponder [1] – allows vessel to appear as another of the same model over scanners/sensors.
>High-Output Ion Turbine [1] – increases Speed by 1, decreases Handling by 1.
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>>6140747
I will make a note of this. Thank you, boss.
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>>6140696
So it took about 6 days for the Albatross to get from the MSA to Kakari? With an escape pod with a Class 14 hyperdrive it would be 84 days to cross the same distance. Where would Jombaral try to aim for, and whose minds had she been able to get inside which could give some options for what worlds she would know.

I'd suppose the mind of the clones, and maybe some of the officers on the starship before it got blown up. Which could cover a wide variety of worlds from the war and core worlds. That could be rather imprecise as opposed to just straight up starcharts, unless escape pods also come with those and predetermined Republic escape locations.

Considering it turned a desert planet being cooked by the sun into a jungle world I suppose it could work with just about any world, but probably one with intelligent life to fulfill the whole mother thing it's got going on. Getting almost blown up was probably unpleasant so perhaps a more remote location to recover and build up.

Perhaps someone could narrow it down further.
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>>6140889
>Where would Jombaral try to aim for
Either the closest collective of her new "children", or to go have stern words with the ones who left them without a Mother.
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>>6140915
Oh. Fuck.
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>>6140915
Nice. I mean, oh no. Stop. Don't do it. Whatever would we do...
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>>6140915
Are you making a canon compatible reason why there are no more actually cloned troopers in the empire years in the future?
Jombala found a way to travel to kamino and forced sheeve to evaporate the planet, sheesh.
Wonder what our clone friends would think about that?

I forgot about the new wait timer for posting, 15 minutes, fuck my life.
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>>6140925
>Are you making a canon compatible reason why there are no more actually cloned troopers in the empire years in the future?
You mean besides the Kaminoans getting pissy that the Empire was no longer letting them have a monopoly on cloning operations and trying to buck the Empire and turtle in their remote corner of the Galaxy?
The Empire uses Clones from templates other than Jango Fett pretty much right away, or at least within six months considering the Gentis plot.
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>>6140915
First option: Oh fuck...
Second option: OOOH-HO-HO, FUCK!
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>>6140933
Well, so much for that thought of mine.
>>
This is why droids will always be the superior choice for a fighting force. Yeah sure you can take them over too, but not with the Force and not with a fucking plant. I am ready for the second Clone Wars.
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>>6140951
I wonder how many droids we can fit in the Albatross cargo? Couple that with some battery packs and ammo, wrist rockets and spare parts...How many droids could we reliably field with Bee leading them?
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>>6140955
How to win the Imperial propaganda campaign even harder 101.
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>>6140965
What if we made the droids look attractive, though?
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>>6140967
The Yuuzhan Vong are going to get you, not you the player, not the quest characters, you in real life.
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>>6140969
Let them come. I censored sexy rule 63 Jabba the Slut for a meme, you think I can't make them regret visiting this mudball?
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>>6140955
Well that depends on the droid. B1s have that handy folding feature. I would assume a regular droid would be encum 2 or 3. With bigger ones like crab droids or spider droids being 5+ depending on what size they are exactly. After a certain point it'd probably be measuring them as vehicles rather than cargo, though.

>>6140965
Hey with retards like Saw Guerera (or whatever not a real historical figure spelling it is) stomping around doing stupid shit like bombing civilian populations to kill a single imperial officer of no repute I'm sure a small droid army would be a welcome reprieve.
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>>6140982
>Hey with retards like Saw Guerera (or whatever not a real historical figure spelling it is) stomping around doing stupid shit like bombing civilian populations to kill a single imperial officer of no repute I'm sure a small droid army would be a welcome reprieve.
He shouldn't be running around doing that considering we're pretty firmly in Legends and Onderon isn't full of pajeets. It feels like we're too early for Rahm Kota and Garm Bel-Iblis to be committing acts of terrorism yet.
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>>6140965
We just need to make them more PR friendly. Paint them in friendly colors and play some jizz music from their speakers too. Let them know that we come in peace.
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>>6140983
Alls I'm saying is the Imperial Thought-Crime Machine will have plenty of ammo regardless. I just like to pick the most hyperbolic of things for fun They happen to be rather good at their jobs. In fifteen years the Jedi will be a myth, after all. Space Magic? Laser Swords? Buncha kriffin' poodoo I say.

>>6140984
>"we cum in pies" painted on their chassis
A bad day to have Basic as a second language.
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>>6140984
>We just need to make them more PR friendly.
I vote we paint them chrome silver with red and blue accents to maximize marketability.
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>>6140999
>In fifteen years the Jedi will be a myth, after all. Space Magic? Laser Swords? Buncha kriffin' poodoo I say.
What if we pulled a psy-op on the greater Galactic population and started spreading rumors that the Jedi were some kinda Spaceborne Masonic order, hence why so many prominent Republic generals and statesmen belonged to The Order.
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>>6141009
If I'm being honest I think the Meme-warfare guys for the Imps were genuinely the only branch of any of their bureaucracy that was competent from top to bottom. The spy guys? Pretty good at their jobs with some stand out morons in the brass. The foot-sloggers? Mostly competent but they get increasingly brushed aside as more and more money goes into the Navy. Speaking of the Navy, they have probably one or two handfuls of competent (sometimes frighteningly so) admiralty and the rest are all total morons. Their high/low split is gigantic. The governance branch? Full of retards. Probably only one or two that doesn't shit the bed.

I don't envy our odds as a lone operator at getting any sentiment to stick anywhere at all, let alone without drawing the notice of the Holonet-dwelling trolls on Palp's payroll.
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>>6141011
>I don't envy our odds as a lone operator at getting any sentiment to stick anywhere at all, let alone without drawing the notice of the Holonet-dwelling trolls on Palp's payroll.
True, but that's assuming we bother starting from the bottom instead of dictating things from the head down.
Something along the lines of, say, manipulating the head of Imperial Psychological Operations directly. Now obviously that's easier said than done, and probably not worth the effort, but it IS an avenue we could pursue if we really want the Jedi Order to remain in obscurity while Palpatine is in power.
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>>6141018
There's also the question of benefit. What would we get out of it, exactly? That people would think the Jedi are a special club. What does that do for us? It's not like that would make it any less likely for an Imperial strike force to arrive when people start gossiping about Jedi.

I would say the Inquisitors would show up but man they're all chumps so I wouldn't be worried about them.
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>>6141020
Fair points all around. I'm just spitballing here after all.
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>>6141021
I'm certainly not opposed to the idea of fucking with the Empire at some point. I'd like to avoid them at all costs but if it isn't in the cards it's nice to identify points of interest and failure early to target.
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>>6141022
>>6141021
Wouldn't the best way of fucking with Imps be to manipulate them into fucking over each other? There's got to be one or two secret pet projects of some up-their-own-ass admiral or general who's pissed that the money they need for it is being diverted into someone else's thing. Like, there'd have to have been an under the table fight between the two versions of the Dark Trooper projects over which was more feasible.
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>>6141027
How many admirals are plotting to take over the universe
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>>6141027
>tfw we pose as a guy hired by a guy to hire a guy to sabotage another guy because some imperial guy wants a promotion
They'll butt heads naturally, but inflaming their petty squabbles would certainly cause them more grief. I'd suggest keeping it mid-tier though. When it comes to the big projects Palpatine tends to sign off on them directly and keep a closer eye on them.

I will however absolutely pursue stealing the droid variant Dark Trooper parts and plans. Since the Dark Trooper is based on a droid that is itself based on SuperTacs. So the Droid Dark Trooper (DDT yoooo) could be seen as upgrade parts for Bee. And operationally they are very very good. If they were as smart as Bee it'd be a nightmare for just about everything that wasn't a particularly scary organism or versed in the usage of the Force.

>>6141029
At least one.
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>>6141022
Well, it's not like there won't pockets of rebellion sprouting up across the galaxy pretty shortly. When Ceyla's able to handle herself, it might not be a terrible idea to see what we can do to assist those efforts.
Speaking of apprentices though, you think Galen Marek is gonna be a thing?
>>6141030
>Since the Dark Trooper is based on a droid that is itself based on SuperTacs.
VERY INTERESTING!
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>>6141030
>Since the Dark Trooper is based on a droid that is itself based on SuperTacs. So the Droid Dark Trooper (DDT yoooo) could be seen as upgrade parts for Bee
Dark Troopers are based on TaggeCo battle droids that failed to catch on during and after the Clone Wars, the Dark Troopers in production now are crippled Clone Troopers partially lobotomized and rebuilt with cybernetics.

The full-droid Dark Trooper Project is at least 17 years away, and that's its early stages.

Purge Trooper Droids were retconned to be part of the Empire's early anti-Jedi measures by an RPG rulebook that puts their production at the latest starting in 17BBY, but those probably won't be very useful.

Not sure where you're getting them being based on tactical droids from unless you're talking about the super ineffectual ones from one of the baby cartoons?

>>6141032
>Well, it's not like there won't pockets of rebellion sprouting up across the galaxy pretty shortly
It's a bit longer than pretty shortly, the Empire isn't even done sweeping up the most ardent CIS holdouts yet.
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>>6141038
>the Dark Troopers in production now are crippled Clone Troopers partially lobotomized and rebuilt with cybernetics.
Be a real shame if someone leaked out the plans for Phase Zero to the Clone army. Terrible, really.
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>>6141032
>letting ceyla do stuff alone
But I don't want to suffer from empty nest syndrome, anon!

>stankriller
I sure hope if he is a thing it's very, VERY far away from us. I don't want to get bodied.

>>6141038
Ah am I getting my lore mixed up again? I thought the Dark Troopers took from the DT sentries. Which themselves came about around a year ago before undergoing iteration. I have no idea where anything is originally from any more. Half of what I know comes from watching youtube videos which remind me of things kek

I was aware that the phase zero is some mechanicus tier techno-lobotomy shit though. That shit is dark. Guess the name is apt, in the end.

>purge troopers
Isn't that what they used to call the stormtroopers with flamethrowers?
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>>6141054
>I sure hope if he is a thing it's very, VERY far away from us. I don't want to get bodied.
Oh don't be so pessimistic anon! We got 16-17 years to get good before we even have to start worrying about tangling with Vader's pet project. Probably a shorter timeframe for dealing with Vader himself, but it's not as if he was invincible, even at the height of his powers.
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>>6141059
Hope is the first step on the road to disappointment. I have to be a negative nancy otherwise someone might get it in their head that we can go out and fix the galaxy. I'm sure we'll have enough trouble in our neck of space without having to deal with the various Imperial kerfluffles throughout the years.

The reason I want him to stay away is less about him and more about the constant scrutiny he is under. There's only a brief period in which he isn't being spied upon. Anywhere he goes, he drags those eyes. And with them comes Vader and his fuckhuge beatstick.

We'd still not beat Marek. Lil bro is cracked out of his mind. Unless we got him on one of his first missions. And even then it would hurt. Love to steal his ship, though. Also Soul Edge would no diff us
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>>6141069
>>6141059
Why worry about beating him when we can recruit his dad? Come on, let's go to Kashyyyk.
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>>6141078
https://www.youtube.com/watch?v=em7hvMMn_JQ
Fuck Kashyyyk. More seriously, actually getting to Kashyyyk is gonna be a bit of a problem. It's very far away and the Imps do not like the wookies so they pay attention near their planet.
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>>6141081
Thing is, once you actually get to Kashyyyk, the Imps don't seem to do so well at rooting out all the Jedi hiding there. Shouldn't be too much of a problem to find a Trandoshan slaver group out where we are, murder them, then replace the crew with a couple of Kakari (hopefully using Imperial institutional humanism against them, IE, they don't know Trandoshans aren't THAT fuckhueg big and don't normally have tails) and disguise the others as a few thugs or unsold stock, then fly down to the surface to "enslave" a small village. Just gotta make sure Tarkin moves on to the Death Star project before we do anything, unless we're trying to get info about said superweapon.
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>>6141093
To be fair, no one wants to land on Kashyyyk to actually look around. Even the Imps know they'd get fucked up if they started beef with Wookies on home turf. And the ten bajillion different kinds of hostile fauna and flora along the way. No one has time for that. It's a resource sink. Not like the average ISB dink can sense the Force to get a vague idea that someone is down there with the wibbley's anyway.

>"Are those really Trandoshans?"
>"They've got sharp teeth, scaly skin and ugly faces. Looks like them to me."
>"Eh whatever, you're clear to go."
beeg kek.

Of course all of this predicates on Farren actually finding out there are Jedi on Kashyyyk. Which right now we have no active leads on and no real reason to be there. So it's dubious we'd be able to get there in time to preempt Vader grabbing Marek. He grabs the scamp this year.
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Regrettably, I can't ping everyone who voted because HiroMoot thinks that I'm posting spam. Regrettable.

In any event, thanks to >>6140544 for counting. At the time of the vote cutoff, the total came to:
>Cloaked Smuggling Compartments
>HoloNet Pirate Array
>Concussion Missile Launcher

Doing the math, it'll take 16 hours per upgrade [(1)(4^2)], with total work hours spent coming out to 48 hours.

If you guys really want to min-max to get more Hardpoints, I did see Quad Laser Cannons being mentioned as the replacement for the dorsal/ventral Medium Laser Cannons (w/ Linked 1). Swapping those out would leave you with 2 Weapon HP, one of which could go to the Concussion Missile Launcher. It would cost an additional 8 hours to do those changes, leaving you with 1 Weapon HP and 1 Typeless HP to do with as you wish.

In any event, you've got two days before the Albatross finishes its upgrades.

>>What would you like to do on the first day?
>Explore the station - meet the locals, peruse the markets, make connections.
>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]
>Investigate rumors about a 'Scale Plate Pact' criminal syndicate operating in Teladi Space. [ENCOUNTER]
>Take some time with S-19 to get to know it better (and choose its Career).
>Custom Option. [Write-in.]

[VOTE OPEN FOR TWELVE HOURS]
>>
>>6141097
>>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]
>>
>>6141097
>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]
>>
>>6141097
>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]
How could we not?
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>>6141093
>the Imps don't seem to do so well at rooting out all the Jedi hiding there
Vos bugged out of there immediately for Anzat and the Empire eventually got Kento Marek, so they did pretty good. Any planet with multiple Jedi isn't a place you want to be right now. K'Kruhk got lucky that he knew an officer in the Imperial garrison of the planet he landed on.

>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]
I know it's Ruvi with one u, but man if we ever run into the actual Ruuvi (I hope we don't) they won't like the Kakari.
>Investigate rumors about a 'Scale Plate Pact' criminal syndicate operating in Teladi Space. [ENCOUNTER]
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>>6141097
I didn't link my vote, fuck. Sorry. >>6141107
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>>6141107
>Vos bugged out of there immediately for Anzat
Not like I'm that deep into Legends lore, but I'm not seeing any mention about Vos moving to Anzat after Order 66 on the Wook's page about him. It's saying that he hid in it's jungles for about 8 months and meeting up with Tholme, T'ra Saa, and his baby momma and kid.

Also, you mean Uruvi.
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>>6141097
>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]
>>
>>6141097
>I can't ping everyone who voted because HiroMoot thinks that I'm posting spam
I've seen some people greentexting votes instead of linking them. Not that that really helps with getting lots of attention but it makes the post bigger and more impressive at least.

>spoiler
I would like to minmax. But would also like to avoid further bogging down the thread.
If it were up to me I'd add a medium ion cannon to give us a nonlethal option that doesn't have ammo constraints and the pseudo-cloaking device.

>Explore the station - meet the locals, peruse the markets, make connections.
I want to do all of the things. This is frustrating. I definitely want to check out that syndicate before we go, though. If they're a problem I would like to deal with them. If they aren't, it always helps to have friends in low places.
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>>6141097
>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]

No prob. Tempting, it would be nice to have another weapon and another ship tool. Though we could always switch loadouts later as need be.

>>6141124
Thats a good point, a non-lethal weapon would be nice, though I don't know if its that much easier than targeting a ship's engines and weapons with conventional means before asking for their surrender. I suppose species like the Tof usually rather to just die fighting. It would mean less damage and a higher chance we could salvage a ship the MSA can fix up and add to their fleet.
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>>6141114
>Also, you mean Uruvi.
No, I mean Ruuvi. As in Ssi-Ruuvi.

>he hid in it's jungles for about 8 months
Oh he stayed longer than I thought. But Tholme died on Anzat and that's where T'ra Saa was for decades. Vos and Khaleen stayed with them for some time but we have no idea, besides that Quinlan decided to leave the Order behind. Fuck I hate Dark Disciple and that brainless hole Christie Golden.
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>>6141133
>I don't know if its that much easier than targeting a ship's engines and weapons with conventional means
You can make called shots to specific systems IIRC. I think it upgrades the difficulty of the attack by one or two steps. Ion weapons are neat because they add system strain rather than hull damage and most ships have less strain threshold. Of course, big armor blocks it out all the same. But it would be very useful for engaging anything that doesn't have a ton of armor that we explicitly do not want to blow up and can conceivably take on in a fight. Worried about those dickheads with the literal body armor. Though I imagine just having a bunch of bubbles on your vessel do not positively impact your armor score. Even if they are transparisteel.

If we ever come across a ship bigger than ours it is advisable to simply run. We'd get mogged by hull and strain threshold stats.

>>6141134
Don't worry, I am sure they are on the other side of the Unknown Regions. Maybe. Probably. I think they're like, halfway toward the galaxy's edge to the "north-east", right? Ah whatever. I'm sure no survivors of their predations are out here to cry at the Kakari. Famous last words.
>>
I probably should keep my mouth shut since it is to our benefit, but I won't because I am stupid. Or maybe I will just be making noise for no reason. So

>>6139997
I did some more reviewing and tism'ing and I noticed that the Holonet pirate array in splat costs 2 hardpoints. Did you want it to cost 1 or is that a typo? But hey, if it is supposed to cost 2 there is an easy solution that was already touched upon kek
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>>6141097
>>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]
The ship upgrades will be a suitable alibi to reserve a docking space and be in the area
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>>6141097
>spoiler
Adding 8 more hours is not much at all, do it. Besides we are here for also do this upgrades might has well do them now and be ready for next time, i don't see the point of sitting on them when we are in a shipyard. We can do something more with 8 hours here. In regard to what, we can vote for it if the option passes. I have already in mind what to pick.


>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]
I don't think we are going to talk for an entire day about his personal life, or press him about more info on Blazing Chain. Its probably not going to last long and we can do something else later.

He can answer the other questions we had for him. If you want.
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>>6141279
err, did we already have a candidate for what we would use the new weapon hardpoint on? Something very long range? Tractor Beam?
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>>6141288
>>Current weapon loadout for the Albatross:
>Dorsal/Ventral-mounted Quad Laser Cannons [Fire Arc: ALL; Damage 5; Critical 3; Range (Close); Accurate 1, Linked 3]
>Forward-Mounted Concussion Missile Launcher [Fire Arc Forward; Damage 6; Critical 3; Range (Short); Blast 4, Breach 4, Guided 8, Limited Ammo 3, Slow-Firing 1]

You do have some options for that last 1 Weapon HP. For example, you could mimic what Han has on the Falcon and mount a blaster cannon with [Fire Arc: All] for anti-personnel support. There’s also the option of either an Ion Cannon or an Ion Torpedo Launcher, the difference being unlimited ammo on the first one but slow rates of fire. Tractor Beam (Light) is also an option.
>>
>>6141097
>>Investigate rumors about a 'Scale Plate Pact' criminal syndicate operating in Teladi Space. [ENCOUNTER]
fuck
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>>6141097
>Grab drinks with Pip to follow up on his call with "Ruvi". [SPECIAL OPTION UNLOCKED]

I love me some jizz music.
>>
>>6141333
Would an ordnance launcher like what can be found on the LAAT be another option? It'd be good for if the Albatross needs to do a ground attack on something a bit hardier than infantry.
>>
>>6141333
Take the Ion Cannon.

Though if our people manage to learn how to make plasma weaponry from the coral ship that would be fun too. Or maybe that Tof sci-fi greek-fire.
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>>6141333
Can tractor beam hold any asteroids? What about peeling off sections of larger ships while they're making big turns?

I'm thinking of holding on to a section of a coral ship's wall, opening it up to fire from other ships.

Does it let us play at being some asteroid inspector?
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>>6141526
Tractor beams work by making a gunnery check and then whatever is in them can't move. Basically you shoot them with the beam and they can't do any maneuvers unless they make a piloting check to break free. Light tractor beams have a tractor value of 2, which means it's a difficulty 2 check. The Albatross can't mount the bigger tractor beams, too small.

As for using them against asteroids, yeah. I mean it's just a moving apparatus. They use them in industrial capacities all the time. They're basically the crane of space.

I couldn't weigh in on using them to rip parts of ships apart. If you could focus them specifically on that part I could see it, but more likely if you tried to tractor beam a bigger ship they'd just shoot the fuck out of you. Could always try a gravity bomb, though.
>>
>>6141677
thanks, that sounds good enough to me.

>>6141097
If we take the Quad Laser refit, I'll fill those slots with:
>Tractor Beam

If we set an asteroid on a delayed trip into a mine, we can create a distraction.
Otherwise, it's good support for other ships to clean up, or to use the asteroid itself as a shield or to pretend to be a prospecting ship in the outer rim. We already have smuggler compartments anyway.

The typeless point could go to either which way, really. Chaff, cloak, ion defense, lots of good options.
>>
>>6141288
Ion Cannon or Ion Torpedo Launcher, and i like the blaster cannon idea for anti-personnel support. But probably one of the first two.
>>
>>6141677
Would you ever want to move from the albatross into a different ship, and what kind? A transport is pretty useful and not too noticeable to take into imperial space, but a fighty ship would be nice if we know we are going into pirate areas and just dont give a fuck.

Although I suppose if we had a second pilot we could have TWO ships
>>
>>6142208
If we were making our own ship I'd have something in mind that we could swap into. Just make some adjustments for what we were trying to use it for. The Albatross works fine for going into Imperial space, it's not so armed as to arouse suspicion. And if they did ask you could just say we're doing business in the Outer Rim and they'd probably let slide a higher amount of armament. The real trick is to not let them notice the really illegal shit.

One thing that kinda sucks about making your own ships though is usually they just get out-statted by the various in-splat ships out there (unless we want to spend an entire 24 hours just rolling to install mods to make any personally built ships viable kek). I'd have to track down all the ships out there to see which would suit us best for any situation. I would like to have a ship explicitly for hot missions and a ship explicitly for cold missions, though. If we're heading out into the shit I'd rather have that extra level of separation. I am very worried about whether Tarkin logged the Albatross with sensors before we bugged out or not.
>>
>>6142219
Hmmm so try for an in-universe story ship that we can fix up. One that isn't silly like trying to steal the Millenium Falcon or Vader's ship...Well I guess best guess might be to try and find one of those lost fleet ships of the Blazing Chain. Or maybe something from the Republic or Separatists? Farren likes Dooku, any chance his flagship or Grievous's got ditched or downed somewhere lol. Try to take one of the Blazing Chain Adacap ships which are bound to be pretty good.
>>
>>6142229
The annoying part about FFG's Starships and Speeders splat is that there's precious few civilian ships of Silhouette 6 or higher. The Indulgent-Class could work if we the amenities and refurbish, it'd be like turning a cruise ship into some sort of spaceship technical, though. Perhaps we could alter one to make it a hospital ship? There's also the Dreadnought-Class heavy cruiser and the Neutron Star-class bulk cruiser, since they're really outdated we might be able to buy one at a space-police auction, or the Pelta-Class, if we are allowing the Rebels cartoon into this canon.
>>
>>6142229
So as an example, the x-wing has the following statline:10 hull, 10 system strain threshold 5 speed, 1 handling, 1/-/-/1 defense, 3 armor, a class 1 hyperdrive, a week of consumables, four medium laser cannons (linked 3), and two proton torpedo launchers (linked 1) and it has a single hardpoint left over to invest.

To get an equivalent ship handmade we'd need to put in mods on basically every single attachment and along the hull, engine and frame and probably need extra hardpoints from talents. Could we make a BETTER ship? Absolutely. But it would take a bunch of rolling and luck to do so. Especially when it comes to hyperdrives. You'd need to mod it a couple times, then install the hyperdrive generator attachment to get a class 1 hyperdrive. And at that point you may as well mod the generator attachment to get it down to 0.5 instead. I would love to actually build our own ships and then kit them the fuck out because we could totally autism our way into ships that are really good at what they do. But it would be such a slog.

Get a triumph on building a ship hull and get the modifiable quality, then have a really good mechanic, let's say 4 intellect 4 mechanics or even better, 5 intellect and 5 mechanics and you could safely plug in three mods on everything you install without running the risk of a despair blowing the attachment up and pretty consistently get 2 or 3 mods on. Then you're going to be making a ship that can outperform most in-splat ships.

As for finding Dooku's ships or Grievous', I think they all got destroyed or captured during the Clone Wars. Aside from maybe the ships Dooku gifted to Ventress. But I don't think they're statted or anything.
>>
>>6142236
Maybe one of the Tof Lords have a super huge space yacht we can steal.

>>6142240
Well atleast we found Pip. If anyone has intelligence that high its Pip. Once Ruvi is tamed hes all set to work with us in earnest. Did the Jedi Order, or some Jedi led power in the past, not have a fleet or super flagship that could have been lost somewhere?
>>
>>6142281
The closest to what you're describing was Outbound Flight, which was multiple Dreadnought-class heavy cruisers that could Voltron onto a central module to become a generation ship. But that was meant for exploring Wild Space, not combat.
>>
>>6142281
>Once Ruvi is tamed hes all set to work with us in earnest.
I guess it's time to start teaching Pip what our Master taught us about the fairer sex!

I wonder if those horns Uruvi has are as sensitive as montrals?
>>
>>6142281
The only ships that would be worth pulling out of a museum (or the dirt) for us would probably be thousands of years old. Old Republic era. There may have been some from the High Republic/Golden Age a few centuries ago but I am not well acquainted with that era so I couldn't tell ya. The chances of finding any ships that old that are still intact enough to figure out how to fabricate parts for it are probably next to nil.

>>6142295
>"Have you tried putting her in a full nelson?"
>"huh?"
>"How about squeezing her head with your thighs? Some chicks dig that."
>"wuh?"
>"Alright do some weighted hip dips and practice using a hula-hoop."
>"What the hell is a hula hoop?"
kek
>>
>>6142302
>kek
"I WANT TO SEE YOU IN HORSE STANCE FOR A FULL MINUTE, PIP! THEN WE'RE DOING TEN SECOND LEG LIFT-AND-SPLITS WHILE ON OUR BACKS TEN TIMES! YOU GET FIVE SECONDS TO GO BACK TO REST POSITION!"
"please... my lower back is on fire..."
"THE ONLY THING THAT SHOULD BE ON FIRE AFTER YOU'RE DONE THIS BOOT CAMP IS HER LOINS!"
>>
>>6142308
Real advice for anyone wanting to fuck gooder, core is king but quads are queen. But muscle memory is the ace in the hole. Practice in private because you'll look goofy as fuck when you do.

Also I remembered that since Palpadingus did his shit, the Ruusan reformation is totally over. We should build our own Jedi fleets again. Not just tag along on Republic navy outings. We should have our own ships, made specifically with us in mind.

If we survive the next decade, anyway. And the one after that. And a few years more after that. Whew. Tall order.
>>
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I took a trip out of town that ended up taking a day extra. But I did get the draft of drinking with Pip halfway written on my phone, so that shouldn’t take too long to transfer to my PC when I come back tomorrow. Apologies for the delay.

In any event, just not to leave you guys in the lurch, you did have that 1 Weapon HP left. Might as well call a vote. And if you’re wondering about cost, Keimann’s picking up the tab so there’s no need to worry there. Paying back both his debt to you for igniting the spark of the slave revolution, as well as easing his guilty conscience since you almost died fighting the Coral Warrior.

>>With 1 Weapon Hardpoint remaining, what weapon you like to attach to the Albatross?
>Blaster Cannon (Heavy) - anti-personnel weapon capable of supporting close-ground assaults and landing zone clearances.
>Concussion Missile Launcher – upgrade the existing weapon to Linked 1.
>Ion Cannon (Medium) - fires negatively charged ordinance used to disable a target’s system. Unlimited ammo, slow rate of fire.
>Ion Torpedo Launcher – fires negatively-charged ordinance used to disable a target’s systems. Requires ammunition.
>Proton Torpedo Launcher – fires high-explosive ordinance that penetrates shields and delivers heavy damage to a target’s hull.
>Quad Laser Cannon – anti-starfighter weapon consisting of four small caliber laser cannons. Gives the pilot (Suzel) a Forward-facing weapon.
>Tractor Beam (Light) – projects a field of energy that ensnares starships and space debris.

>>6142281
>>6142295
>>6142302
>>6142308
>mfw
>>
>>6142771
Oh, whoops.

[VOTE OPEN FOR TWELVE HOURS]
>>
>>6142771
>Proton Torpedo Launcher – fires high-explosive ordinance that penetrates shields and delivers heavy damage to a target’s hull.
Might as well get our very own coral ship kill, rather than share one with Jolt Squadron.

>tfw
>mfw I'm told to do lying leg raises for thirty seconds during training

Taking martial arts when you're old sucks... Thanks for your story getting me motivated into trying it again, Kaz.
>>
>>6142771
>Ion Cannon (Medium) - fires negatively charged ordinance used to disable a target’s system. Unlimited ammo, slow rate of fire.
>>
>>6142771
>>Proton Torpedo Launcher – fires high-explosive ordinance that penetrates shields and delivers heavy damage to a target’s hull.
>>
>>6142771
>>Blaster Cannon (Heavy) - anti-personnel weapon capable of supporting close-ground assaults and landing zone clearances.


Man, fuck them trees.
>>
>>6142771
>>Ion Cannon (Medium) - fires negatively charged ordinance used to disable a target’s system. Unlimited ammo, slow rate of fire.
Medium ion cannons don't have slow-firing though, heavy ones do. Ion torpedoes have slow firing as well, like all the ordinance weapons. Which is a bit odd to me. I guess it's a balancing thing even those most missiles can be shat out like no-ones business.

>yfw
I can't wait to see Pip's fw when Farren tells him, unironically, to "grab her by the mouth and push her into the floor"

>>6142789
There is no Geneva convention in space, point the missiles at the infantry. Come on you know you wanna.
>>
>>6142771
>>Quad Laser Cannon – anti-starfighter weapon consisting of four small caliber laser cannons. Gives the pilot (Suzel) a Forward-facing weapon.
>>
>>6142771
>>Quad Laser Cannon – anti-starfighter weapon consisting of four small caliber laser cannons. Gives the pilot (Suzel) a Forward-facing weapon.

if eel we can outrun things with big guns, smaller crafts are more dangerous for us i think
>>
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I have decided to draft up something stupid. The Direct-Intervention-Cannon Keeper (name WIP). Because fuck you and everything near you, we built a ship around a gun. With a little tinkering you could get sensor range to medium to keep up with the gun range. This was just an excuse to get a turbolaser onto a fighter sized craft. The purpose of this thing is basically an attacker craft. It's supposed to target heavy vessels or support ground operations by targeting vehicles or structures. Of course you can still shoot at infantry sized targets, their deaths will likely be instantaneous and painless (very humane). This is also why it has a mostly aerodynamic shape, so it can operate in atmosphere at high speeds to shoot, scoot, and repeat with its slower firing cycle. HOWEVER, it does not have a hyperdrive, so it needs a mothership to get around. Though this could easily be rectified by swapping out the shield generator and plugging in a hyperdrive and navicomputer/astromech slot, this would only remove its aft defense point.

In effect, it is a heavy strike craft that can engage for extended periods of time without needing to pull back to rearm like an ordinance-armed craft would. In exchange it isn't quite as able to take on massed infantry. Though I imagine having a turbolaser hit the ground anywhere near you would be disincentive enough to a footslogger to stay put and keep your head down. And against starships it's a mean little bastard that can hurt you no matter what you're flying.

I hope Keimann and the Mylar Star Alliance appreciates this very humble craft. It also is very capable of deleting even the largest of trees. Well maybe not the largest, fuck you Wroshyr trees.
>>
>>6142771
>Tractor Beam (Light) – projects a field of energy that ensnares starships and space debris.
>>
>>6142856
This looks quite powerful against very large ships, but it might be leaning a bit on kamikaze tactics with the Tof. At least you won't be worried about boarding parties.

The tof might not be cowed by the sheer power on their infantry, but it's certainly a quick way to break into a fortress and let the ground team infiltrate prisons.

This is just conceptually thinking about this, but I'd save these for Tarkin, diving into their bigger sil fleets to hit hard while being small enough that friendly fire will be an issue for them.
>>
>>6142856
Will such a ship be alright with Speed 3 and -2 Handling?
>>
>>6142937
I think the Tof do prefer sil 5 or 6 ships in general. Sil 5 would be pretty dangerous to fly against as a fighter unless it was a pocket/snub fighter and thus even smaller. Naturally though you do not deploy strike craft on their own. You screen them with fighters or interceptors.

Yeah for infantry your best bet will always be missiles or rockets or bombs. Having Blast lets you take out everything within the Short range band instead of Engaged when a planetary scale weapon (fighter or vehicle) is attacking Personal scale (people/people-sized animals). Which is a huge jump in effective damage.

I was thinking of maybe proposing a design of turbolaser explicitly for ground attack, where a point or two of damage is removed as well as the reducing the Breach value in return for adding a Blast value. In my eyes, the light turbolaser alternative version would be a damage 8 (or 7) crit 4 Breach 1 Blast 1 slow-firing 1 weapon instead of the normal light turbolaser stat line of damage 9 crit 3 breach 2 slow-firing 1. But I don't know if we're in vogue here for inventing entirely new types of weapons kek

I imagine sending a wing of these up the ass-end of a star destroyer would suck eggs for them. They have a lot less point defense on the rear thanks to general ship ergonomics. And the difference in sil would make it a pain in the ass to hit a fighter. Of course, accuracy by volume and their ability to fill the void around them with blanket fire would still pose many a problem.

>>6142943
The stats are a bit anemic. Just a tad. If I was allowed 1 mod per system and attachment I could get it to have near parity with a y-wing. If I was allowed 2 mods per I could have it actually match it. Not in raw firepower (mostly because the starships in splat are all overperforming if you were to break it down via hardpoints) but in other ways, certainly.

We -could- rip out the life support and reinforced shield generator, just have the pilots wear flightsuits like TIE pilots do, and have 3 points to spend. Then we could up the speed or armor. The handling is always going to be a bit dinky because it's a gunship hull, but it could be improved a bit.

It has a max speed of 5 at its sil, which with different attachments and permitted mods could absolutely be reached. Most of the effort goes into mounting a sil 5 gun on a sil 3 ship. Which is wild.

Playing around with gunship hull or oversized weapon mounts could also let you slap a quad laser cannon onto a starfighter sized ship for maximum superiority fightercrafting. A lot of hardpoint real estate goes into hyperdrives though. Depending on what engine you mount on your sil 3 ship you'd have to spend anywhere from a fifth to nearly a third of your hardpoints to have the ability to jump. And then you're probably gonna need life support to make it even more constrained. This is where a lot of the issues come into play comparing them to "regular" ships. They just get a ton on shit for no real reason lmao
>>
>>6142954
If you gave it tons of speed and just do high intensity drifting whenever it needs to turn to fire, you've basically got an upsized version of laser bits.
>>
>>6142962
If we really wanted to optimize it There's as much fun in the aesthetics of a strafing run as there is in min/max'ing IMO we would just put the cockpit where the gun is and put the gun into a turret where the cockpit is. Then just go full Dragster and quarter-mile the fuck out of everything. The steering wheel is for looks, the gas pedal does all the work.

Besides, where are we gonna find a humanoid-shaped ship to carry a bit-fighter?!
>>
>>6142954


I think pilots wearing flightsuits are cool, and I suppose if we can use the Luchrehulk as a mothership it works out pretty nicely. Though at that point we could also just make them droidships too, but it is cool to work on getting ace pilots.
>>
>>6142965
>Besides, where are we gonna find a humanoid-shaped ship to carry a bit-fighter?!
Death star? Meet LIFE MAN
>>
>>6142967
Flight suits do be a hell of an aesthetic. Sick as hell.

Yeah most droid craft tend to have lower stats for checks made from a piloting perspective. They'd probably use something akin to basic gunnery/piloting droid brains, which is a skill of 2. Which is quite not good (just throwing 2 d8s at problems unless you can put mods onto it to up it, I think it can get to 3 d8s). On the other hand, those attachments are actually free, so you could build in astrogation and piloting and gunnery into your ship and that's a droid starfighter. Then you don't need to put in life support either. Unfortunately that also means you can't use them to put people in, you could force two people into most starfighter cockpits. Just be a really long ride in someone's lap. Sore muscles and constricted blood flow for however long it takes on the trip. Eeugh. Can't do that in a ship with no chair.

>>6142968
>The galaxy will stand with hope when we display the power of this fully operational battle-bot-station!
>oop, shot right up the exhaust port, damn that Vader
>>
>>6142970
I suppose I'd have to think on where it would be really handy to have a droid when a living pilot would have a tough time. If we set up ambushes with droid starfighters along lanes we expect enemies and like the coral ship they can wake up after going into low power mode for years. We could pump those out and just leave them everywhere we need an advance warning. Or actual kamikaze fighters with pure speed, armor, and payload. Defense fighters on really inhospitable planets.
>>
>>6142987
I think droid fighters actually make really good long-distance patrol ships. They never sleep, they usually have a power source that allows for near-indefinite operation (HMP gunships have a reactor core in them. I've personally never seen specifically what kind but some people say it's a fusion reactor, so a nuke powered helicopter, basically), and since they are usually managed and communicate with other droids it would be very easy for them to notice when a patrol was late, absent, or otherwise engaged. They basically just fly a permanent watch sortie. Only need to come back if they use any missiles they have and need to replenish or they need maintenance.

But ambush predators are a good idea, too. Slap a ton of missile launchers on them and have them dump ordinance and immediately retreat. A rapid response force also works well since they are always ready and never need anyone to mount up in order to take off. Droidships make excellent police forces if you don't mind them being sticklers for rules. But at that point you just have them address criminal behavior and communicate with a sentient operator some way to actually apply law.

Droids really are good at a lot of stuff if you manage them properly. Sadly, the galaxy fucking hates droids. Kind of hard not to when the CIS were firebombing worlds and shit. Combined arms using droids en masse with sentient specialists is a really good strategy so long as you can keep up with the cost. Thankfully most droids are cheap and quick. If we meet a real whiz of a droid technician maybe they could upgrade some of the seppie droids the Mercantors have schematics for without ballooning the costs too much. Oh yeah, and we should steal some KX-series. Steal some tech from them. They're pretty alright. Wouldn't want to run them out here though, don't want to be mistaken as Imperials. Even if they have some of the coolest looking shit. Why do the bad guys always have to look SO COOL?

Also, discord missiles full of buzz droids. Very neat.
>>
>>6142996
A number of ships seem to also end up having emergency medical droids who are there to stabilize people, combined with rapid response from always being ready seems like they would make for good first responders. Or if a planet has a number of droids it would make for a funny spy in a few places.

We're kinda out here in the extreme outer edges of known space so I was thinking most of these peoples don't care about the CIS. I had been thinking Farren should go around as a 'Droid Merchant' as an excuse to have a shit ton of combat-worthy droids in the cargo, or atleast in the smuggler cargo, but if thats not worth the attention that would be unfortunate.
>>
>>6143022
That reminds me, you could put the all-terrain legs onto smaller vessels and have them be able to hoof it on the ground. That's how vulture and hyena droids work.

Speaking of medical and first responders, you could slap the airspeeder frame, single ion coil engine, race hull, and 1 dedicated medical bay onto it and you'd have a speed 2 handling 1 vehicle with space for two passengers and a built in suite and stockpile for dealing with injury. Including a bacta tank. Though maybe we should pretend like it isn't there and it's actually just an ambulance. Alternatively, use the transport hull and the medical bay only costs 1 HP for it and you get back the 1 HP penalty racing ships get so you could slip a passenger berth into it to get an extra passenger slot. Of course, it would be slower and have -2 handling. You could stat a high-speed ambulance.

Alternatively, use the walker frame and you get more HP and a built in locomotion option. The only downside is it doesn't get to fly up to 100 meters which is quite useful since then you aren't stuck in the streets or gliding along rooftops all rough and shit.

>droid merchant disguise
In the unknown regions you can kind of do whatever so long as you can convince whoever you come across you aren't a pirate or spy. In the Outer Rim you could get away being shady as fuck and most people wouldn't care, but they'd still have choice words for you about droids, and with laws against combat droids in place all it takes is to come across one boot-licker, tourist, or ISB spy to get yoinked. It is in fact illegal to have combat-programmed droids. And as much as the Outer Rim likes to do its own thing, they don't want the Imps showing up to cause a fuss looking for a skeezy merchant selling illegal things that everyone has a sour taste over.

This is also why the Imps don't use droids. Except the disguised ones, and the KX, which are marketed as "security" not "combat" droids. Very sneaky.

Of course, just go to Hutt space. They don't give a fuck as long as you pay them.
>>
>>6143032
Whoops, meant to say 100 kilometers. Why do they use Metric in space? Don't they know it's an Imperial system right now!?
>>
>>6143032
The Ambulance Racers would be entertaining, but something about a Walker Ambulance in an urban environment is really funny, sounds like a bumpy ride to say the least.

Well having a Mando blaster might make it easier to just call himself a bounty hunter. Farren should consider developing a Bounty Hunter Persona with some jobs and contacts he can point to.

>>6143035
Speaking of imperial systems I don't think anyone solved the thing about what money to use; Tof Doubloons, whatever the Teladi had that they charge a massive fee to exchange for, Republic Credits, or our own money but we might not have anything to really back it with. Do the Hutts have their own currency?

I doubt suppose we could back our currency by listing the combined price of every former slave as somehow backing our own MSA dollar lol. Or instead of a Petrodollar, an Icedollar, though I seem to recall this planet did have some energy plants too.
>>
>>6143038
>Do the Hutts have their own currency?
Yup, they use coins called peggats, truguts, and wupiupi, in descending order of worth.

As for currency, I’m currently fine with using the Tof Doubloon, as it might encourage the MSA citizens to fight the Tof even harder if there’s also a financial incentive for it. Perhaps we should encourage the creation of a privateer fleet made up of former slaves?
>>
>>6143038
You can also say that the walker legs are actually a repulsorlift system that have the same functionality and stats as the feet. Then you've get something like the AAT the CIS used in the clone wars.

>bounty hunter
Only if we're allowed to have boots with spurs. Bonus points if they jingle jangle jingle.

>money
Well you can just press metals into shape and use them as currency. Precious metals are always gonna be precious. Until you can establish a bank to actually back a fiat currency like credits are. Otherwise yeah, Tof Doubloons are probably our best bet right now. We're bound to find at least a little in the interim of blowing them to Spacey Jones' Locker.

>>6143089
Ah those slugs and their silly monopoly money names kek
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>>6143179
No real need fer them spurs these days, what with the swoop bikes and Ferce powers. What'cha REALLY need these days is some big iron fer yer hip.

I will forever suggest getting or making a blaster version of this. It's just too damn good looking not to.
>>
>>6142771
>Quad Laser Cannon – anti-starfighter weapon consisting of four small caliber laser cannons. Gives the pilot (Suzel) a Forward-facing weapon.

Ship Dakka!
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>>6143238
>No real need fer them spurs these days,
That's what everyone says until they hear the rhythmic "ting" of a man walking out into the middle of the street with a mean gleam in his eye and business on his mind.

That does look really cool. And it wouldn't be too hard to Star Warsify it. Just make the barrel a little fatter and put some ports into it. Maybe slap a glowing bit in there somewhere in the mechanisms. Alternatively, I have found the ugly fucking duckling gun that all the Tof are definitely using, but with lasers instead of powder charged bullets.
>>
>>6143263
>picrel
Ooh, that's a good one! Perhaps put a small gaffi stick spike knob on the butt and make it some sort of Sand People chieftain's weapon?

>Maybe slap a glowing bit in there somewhere in the mechanisms.

I was thinking about putting Farren's Ilum crystal into the blaster to increase it's damage and have it fire like one of Canon's saber-rifle ideas if they didn't jerk it off as much and not making it use goddamn lightsabers as ammo, are you fucking kidding me? Just use the power sources as the ammo and the crystal as the focusing lens, morons. What do you think will happen if your ammo doesn't fit the breech of the rifle, or if you're using a double-bladed lightsaber instead of a normal one?
>>
I wonder if we could use one of the Kakarit crystals and have it installed into the ship as a power boost to the ship. We've seen the big one shoot out some crazy energy beams, so if it can turn Force into energy Farren might be useful in ship combat. Maybe he should consider learning Battle Meditation or something
>>
>>6143274
The sand people do be liking their slugthrowers. And sand is a beach, and a beach is the sea, therefore Tattoine and all the planets that totally aren't Tattoine but look exactly the same because apparently all deserts have golden sand except Geonosis (which is just Arizona) are ocean worlds and thus subject to proper Piracy. Just add more sails.

>"I want a laser gun, but like, using lightsaber parts."
>"Put a lightsaber into a gun? Got it chief."
>"No I mean it just shoots better than a blaster!"
>"You want it to be a fucking orbital laser beam? On it, boss."
>"You clown. I just want to use lightsabers for more than just swingy-wooshy things!"
>"You want it to be so strong it literally melts and slags the lightsaber put into it? Sure thing, mister man."
Truly, one of the decisions of all time.

>double bladed lightsaber
>suicide gun

kek

>>6143282
Well it is just a little crystal. I also think you'd need to specifically rewire and program stuff to accommodate a focusing crystal in any part. But considering the rarity of the Kakarit crystals in particular I'd be leery to use them for anything outside of a lightsaber even if we could.

There were ships way back in the old republic that needed a lightsaber plugged into it to start it up. That would be funny to recreate. A lightsaber as a key.

Also at what point do you think Farren will get discovered in specific by the Empire and get a cool codename for his bounty? "Light in the Shadow". "Dusk-treader". "White Night". "Blueberry (cream)Pie Maker". "That Jedi Over There". "The Gae Knight".
>>
>>6143297
Well to the size of it, the big crystal was like what? The size of a big car or a small house, but it shot out a beam that could put down a skyscraper sized ship and a shield over a big ass city.
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>>6143302
It also needed a choir to sing to it. I'm just worried about it blowing up. You put it in the ship and it gets destroyed and that crystal is probably gone forever. If someone yoinks one of our sabers with it they'll probably either keep it as a trophy or it'll end up in some Imperial facility. Much easier to find and get back.

And whatever we put it into will not be rated to whatever energy it might be able to put out. We would need to rebuild the thing or it'd just fry out.

The obvious and better play is if we are gonna use one of these extremely rare gubbins, put one into an Iron Knight.
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>>6143311
I think that might cause some kind of Halite Heresy with them calling it a God
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>>6143313
It'll be fiiiine. The Kakarit Crystals are super light-side attuned.
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>>6143316
That didn't really stop the Herald from almost using them to ascend and become a God
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>>6143319
The Herald was a brainwashed and evil dickhead though. What's your point? That bad people do bad things with anything they get their hands on? The Iron Knights are chill, man. It's not gonna pop out and start going full egomaniac.
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>>6143321
I'm just giving Kaz ideas for our next villain organization of the week, the Crystal Cabal made from the remnants of the big crystal salvaged from Kakarit by the Sith.

Though it would be really funny if another group of Iron Knights went up to that sith sanctum at the top of their mountain led by the newly empowered Crystal Chevalier and turned evil after reading what was left there.
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>>6143328
Well don't do that. It makes Farren's life harder kek

>read a book or a wall
>get angy
This is why we should not teach the force robbits how to read. And more importantly, that we need to convince that old fogey in charge that he and his little buddies should come live with us and we can blast that mountaintop off of the face of that planet. The Glare and its secrets should be vaporized. Man I hope Vader doesn't find them.
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>>6143330
Just stop teaching people how to read and employ a simple reaction "Wow this place feels bad, we should vaporize it."

Actually, why don't we just teach the damn droids how to read it. Its not like they can turn evil. Then they can give an abridged version that has no power, and we blow it up. Bam.
>>
>>6143333
I mean if in horror holo-flicks if the main character walked up to a spooky temple with the freaky guy in black standing out front and decided to huck a thermal detonator at the place they would be much shorter films! Think about it. It's a great policy.

The answer is always droids. Truly.
>"Read that."
>"Roger roger."
>"....."
>"You know sir, these make some valid points."
>"Wonderful, disregard that and throw it into the incinerator. By the way, when's your next memory reset scheduled?"
>>
>>6143297
>apparently all deserts have golden sand except Geonosis (which is just Arizona)
Damnit, man, don't call Geonosis space Arizona! If you do, then you know what that'll make Amagi comparable to? Space Utah! And we're not going to teach our younglings just what the hell "soaking" is!

>Truly, one of the decisions of all time.
The other decision of all time was making another ranged weapon that utilized lightsaber tech that DIDN'T melt a different extremely rare weapon for it's ammo, and they introduced it in a fucking Aphra comic. Who then stole it and sold it on a black market.

Fucking Aphra, man... Stop trying to make me hate cute Asian chicks and Indiana Jones, Disney and Marvel.

>>6143333
>>6143337
First, nice quad get. Second, so many horror movies would have been solved if the protagonists, after they saw one creepy or spooky thing, just said "Fuck this!", took their stuff out, burned down the place, and just left for a Best Western. Like, imagine the first Conjuring movie starting like that. We wouldn't have had to deal with the shitty demon nun movies or that Mexican drowned lady one either.
>>
>>6143378
As long as we stay off of Space California I am fine with any of the other degeneracies.

>aphra
I have no idea who that is. Came out after 2018? I clocked out after the Last Shit-eye. And assuming that it did come out around then, I'll assume she's a lesbian. Or at least that whoever is writing her is gay. Because for whatever reason 90% of female characters in the Disney properties have been lesbians for the past decade. Which is a little weird.

>horror movies
I will say, even though they're slop, it's nice to get glimpses of foreign superstition and myth. La Llorona or whatever is a really cool ghost story. I'd like it more if it was actually a decent adaptation and movie of course. Otherwise I have to hunt down foreign films in their native language and try to find it with subs. Which is a bit difficult when you can't even use their alphabet to search the name.

I'd like a slasher flick that has the characters do the usual dumb shit and then toward the end they go and get a neighbor or someone who lives close by and the neighbor just blasts the slasher dead or beats him to death with a shovel of something, and actually makes sure it sticks by hitting them while they're down. Just dead simple, piss easy, kill the crazy fucker with the knife running around. Like damn, the killer is knocked out on the ground? Better go find a phone to call the police? Nah, break his skull and then call the police. Excessive force? Nah he only got hit once officer, honest! zoz

Not enough movies like that.
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>>6143388
>I have no idea who that is.
Imagine femIndiana Jones IN SPACE worked for Darth Vader, and is okay with working for SPACE Nazis, and is willing to sell artifacts to the black market and betraying the people who she works with BUT SHE FEELS BAD ABOUT IT GUYZ, REALLY I MEAN IT.

So, yeah, reverse Indiana Jones. That was her entire point to exist, as stated by her creator, Kieron Gillen (a dude). Problem is, too many things were reversed, which is the problem I have with her.

>Came out after 2018?
NOPE! 2015. Darth Vader #3.

>it's nice to get glimpses of foreign superstition and myth.
I agree with you on that, I just prefer it when it's created by the people who know what the monster's all about, especially from the 70's and 80's. Picrel, right here, best movie involving a flying woman's head with her guts hanging out that sucks the blood of unborn children. Watch it, you can find it on Youtube for free.
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>>6143407
>Imagine femIndiana Jones IN SPACE worked for Darth Vader, and is okay with working for SPACE Nazis, and is willing to sell artifacts to the black market and betraying the people who she works with BUT SHE FEELS BAD ABOUT IT GUYZ, REALLY I MEAN IT.
https://www.youtube.com/watch?v=Mxa4WNMDLEE


>2015
Huh. Wonder how I missed it. Then again I missed plenty other stuff too so not surprising kek

>knowing the source material
Absolutely. If your familiarity in totality comprises of reading a wiki or a few bulletpoints you probably won't do too well with it. That's honestly why a lot of Star Wars nowadays is pretty mediocre or flat out bad. None of the writers are understanding what Star Wars is made of, they just know what it looks like. This happens a lot in sequel-itis plagued series as well. The Grudge and The Ring are great examples. Or even Scream.

I'll check that out when I have a minute.
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>>6143407
lmao that beginning and ending was sudden. I love the campy HAM 80's flicks have. Nowadays there's a "right" way of filming which gets in the way of a lot of fun. Feels too sanitized and impersonal. also holy shit a beam struggle in 1981 And the flying head thing is neat. I knew it existed in other countries, but not Indonesia. Neat.
>>
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I'm thinking about designs for a companion fighter to the silly fat gun dart above. But in the meanwhile, I had another funny thought for a land vehicle.

Using the walker frame gives it eight hardpoints to play with and comes with a built in land-propulsion system with a speed of 2 (which I am saying will be tracks). Then slap on the single ion coil engine which only costs 2 HP (and won't lower the speed since the built-in walker system) leaves it with 6 hard points. Give it the gunship hull. Add 1 autoblaster with fore facing, 1 heavy laser cannon as a turret on top, then add 1 autoblaster to that (same turret but different weapon system, so only one can be used by that gunner at a time), then add ANOTHER autoblaster on top of that as its own turret. That's 4 out of the 6 remaining HP leaving 2. Which we will use to add one of the reinforced armor attachments to max out its armor value.

That gives us a "walker" with hull 10, strain thresh of 6, a crew of 1 (but I'm gonna say it takes 3, because turrets), encum cap 5, speed 2, handling -2, defense 0/-/-/0, armor 4, passengers 0, and a sil of 3.

It has an autoblaster mounted in the primary chassis facing forward, this is for the driver to use if he so desires, a heavy laser cannon in a turret with an autolaser housed in the same structure as an alternate weapon the gunner in the turret can use, and then a "turret" (pintle-mount) autoblaster on top of that which can target independently of whatever the primary gunner is targeting.

picrel :^)
>>
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>>6143540
Correction, this would have handling -3. Which is even more apt kek

However, I have created the companion fighter to this
>>6142856

I present the "Bacillary Assault Laser-Laden-Starship". It's a toob innit? It flies as a screen and to engage other fighters. Simple as. With a once over on previously designed ships we could probably use them instead. But this one was important that it had a specific shape to have a specific name. My methods are beyond question.

If we wanted we could strip out some stuff, shield generator, life support, to slap in more speed (though this would cost it handling). Or we could downsize the gun, strip the oversized weapon mount and mount the medium laser cannons instead. This would up it's handling and strain threshold but you'd lose out on the accurate quality (but give it 1 more damage). It also possesses no hyperdrive.
>>
I always enjoy coming back to see if the thread updated, but it's just anons having autistically detailed conversations about blasters and starship upgrades and I'm just standing here thinking about the funni space wizard man hitting things. I don't mind it at all, but the difference is kinda funny.

I do wonder how we'll deal with Uruvi. Or the other agressive Blazing Chain clans. Some of them more "peaceful" clans could definitely be left alone, but Uruvi definitely seems like someone who is both ruthless and ambitious. She's clearly twisting Pip's hand to force him to construct something for her. And she is definitely not someone who is welcome in Teladi space, considering Kryatspeak, Moonfury and Voidheart are the only other clans who regularly work and trade with the Teladi. Makes me think if she percieves us and the remaining Jedi as weak, she will definitely make a play for the Younglings and other Force-Sensitive.
>>
>>6143708
I am willing to hit her with a shipping container full of droid left arms if she so much as glances at the kiddos. My hope is that she has an actual goal in mind and not an ephemeral one. That can be reasoned with. And that any attitude and nastiness she does is just a means to an end and not her natural inclination. If she's genuinely just a mean bitch and is going to cause us problems I will suggest she meets a long walk off of a short pier with some very heavy footwear.

To be fair though, the remaining Jedi -are- weak if you compare them to the order as it was. Nearly all of the greatest masters are dead and the rest are in hiding. We need to remedy that.

We've done step 1 in any plan, identifying the threat (Uruvi). Next we need to determine her actual threat level. Then investigate motivations. Using the information gleaned we can propose viable solutions to ensure the easiest and most complete methods to which to remove the threat. And finally act to actually address the threat. If we know the what, why, and how of what she's going for we can see if we need to kill her or just give her an alternative. The best laid plans are simple.
>>
>>6143739
>I am willing to hit her with a shipping container full of droid left arms if she so much as glances at the kiddos.
Same. If she doesn’t go after the kids, and she’s doing this as some sort of weird flirting attempt to come onto Pip, though, I’m willing to amend the shipping container to have it just be Pip’s third leg instead.

Seriously, though, is it just me, or am I seeing a bit of our relationship with Arotta pre-fuckbuddy improvement with these two? She’s all tomboy-esque and girl-abs, and Pip’s more of an intellectual with assumably some swashbuckling capabilities, it really feels like we’re pretty alike to each other.
>>
>>6143783
I have a feeling she's trying to be the next big pirate overlord. Barring that, maybe establishing an actual pirate empire.

I dunno man. Farren and Arotta are peers with similar enough interests. Pip and Uruvi aren't really peers at this specific point and we don't know what either of their goals really are. And they probably aren't actually boning.
>>
>>6143739
>My hope is that she has an actual goal in mind and not an ephemeral one.
Well, I'm afraid that any real goal includes her being a Force-sensitive pirate warlord. Ephemeral goals or not, I'm afraid she will want to bolster her numbers to regain those 90% numbers.

>To be fair though, the remaining Jedi -are- weak if you compare them to the order as it was.
Yes, well said. We will have to downplay that fact or hide it. She gives me the vibes of a space shark, the second she smells blood in the water, she will leap onto the chance. That's atleast what I've gotten from her conversation with Pip.

The plan is also quite simple and good. Truth be told, we cannot afford even more enemies as is, but the encounter the Younglings had on the Chiller tell me it's a matter of time until one of these Adacaps rear their ugly heads.
>>6143783
I don't think she flirts Anon. I think she just takes what she wants.

I can see the similarities, but Arotta is well meaning, even if she's snappy and brusque at times. Uruvi is definitely on a different level. From the description we got and the conversation we overheard, calling her a tomboy is an understatement.
>>
>>6143818
>Uruvi is definitely on a different level.
>From the description we got and the conversation we overheard, calling her a tomboy is an understatement.

Yeah, you're probably right about that. If this was an anime Unknown Regional High School Quest when, Kaz? Arotta's definitely a tomboy, while it feels like Urumi's a straight out sukeban.

...unfortunately for me, I dig nerd boy/tough girl pairings.
>>
>>6143818
>bolstering her wizard numbers
Yeah, that'll always be a problem. On the plus side, as the Order is a structured thing and intended to be stable compared to a cult of personality/power that most dynastic and piratical groupings tend to be, we will have far less infighting and squabbles than whatever faction she decides to be will have. Add to that the fact that most Jedi are much better trained than some rando space pirate whose instruction amounts to "Focus, and practice".

If the battle of the younglings against the chain-man is any indication. They'll have good practical experience but without guided and thorough instruction they'll have a harder time actually reaching their potential. Strong foundations allow for the sturdiest of structures, as they say.

>void-shark
Yeah, I can feel that too. Even if she's putting on airs, she's willing and able to be ruthless and cutthroat, as indicated by her chat with the Pipster. Gotta stay wary around those types.

We should build a deterrent for the force pirates. Maybe some sort of superweapon. I dunno, something big and scary. No one would possibly want to mess with someone who has one of those around, right? I wonder how well negotiations can work with some of the more militant Adacaps out there. Or how long it'll be until Larid sneaks into their ranks and starts stabbing them when their backs are turned.
>>
>>6143826
We could always make friends with the three fleets mentioned earlier.

>Kryatspeak, Moonfury and Voidheart

There's also figuring out just what the hell happened to Thrunehaul. Whether or not they're all dead, discovering them or their remains might give us a chance to impress upon the other fleets that we are not to be trifled with.

I was also thinking about sitting down with Pip and telling him a few of our stories, particularly the Kakari and Jombaral, as well as the Coral Ship. Besides pirates liking a good ghost ship story or tales of monsters in the dark, us showing him the proof of what we saw might be enough to push harder on Urumi to get off our back. Even better if she's here, then she can try to sense us and discover we're not bullshitting her.
>>
>>6143822
>A sukeban
I guess that's the closest anime archetype we can pin to her. Then again, she seems even too much for that.

>...unfortunately for me, I dig nerd boy/tough girl pairings.
Lets be honest Anon, the not!Mongol pirate queen with a ruthless streak doesn't do pairs. Still, maybe she thinks Pip would be a good addition to her boyharem? Who knows.

>>6143826
>We should build a deterrent for the force pirates.
Maybe something like a giant ball that shoots death lasers? But who could do that, it sounds silly! Yea, I don't think we have the finances for anything like that, but we do have the support of the Alliance, if anything. Their fleet should be a deterrent for atleast now. If it doesn't get stolen, lets say, by a pirate of some sorts.

>I wonder how well negotiations can work with some of the more militant Adacaps out there.
I think they could be fruitful. Hell, we could maybe pit some of them against each other, but they seem sick of civil war for now. Moonfury could be an interesting clan to contact. If they settle down, they might give up their raider ways and they could be a great source of Force-sensitive recruits for the Order. But then again, they might be weary of us poaching their talents, as I doubt they will give up their old ways so quickly.

The Kryatspeaks seem sensible when compared to raiders, pirate and cultists. But they are still mercenaries and they give heavy Mando vibes. And we know the Jedi's history with Mandos... Still, they don't raid, which makes them way more approachable.

Lonemarch seems to have a good discpline going on, but something's bothering me. This talk of quality and meritocracy makes me think that the Blazing Chain the children met could be part of them. It's almost as he was testing them to see if they are worthy. Then again, I'll have to reread that counter to be sure.

The Voidheart have an admirable cause and it does mesh well with the Alliance's ideology. Plus, there has been mention of increased pirate attacks. This could be a good ally to have, even if they use the Force in a non-Jedi way.

The reast are either not that relevant or just straight up a big no-no. The Grimlight? Probably fucked up cultist and a perfect next victim for the False Mother. Starsong? Creppy eugenics, most likely. The Dreadbones? Maybe, but Uruvi's nature and reputation can't be ignored. I think we will butt heads, sooner or later.
>>
>>6143834
>Maybe something like a giant ball that shoots death lasers? But who could do that, it sounds silly!
Being serious for a moment, we should really talk to Pip for a moment about the giant disco laser moon in the room. Specifiaclly to figure out what sort of equipment and supplies would be needed to create something of that scale and power. It would be a smart idea to send pirates out to steal the materials from the civilian contractors before the Imperials begin to put their hands on them in order to slow down the building of the super kablooie ball beamer.
>>
>>6143834
>Then again, she seems even too much for that.
Maybe, but again, this was a quick strongarming scene. I'd like to have a proper meeting before we figure out if we'll need to kill or sever her.
>>
>>6143833
I feel like the guys trying to settle down would be friendly so long as we stayed away. They are trying to avoid the whole "flying around getting into fights" thing after all.

If given the choice, I'd like to keep the Coral Ship hidden from Uruvi. I don't know why. Just a feeling. Maybe it's spite, hoping she'll come across one and get fucked up by it. Maybe it's just my natural paranoiac instinct. I'd be down to talk to Pip about it though, because he's a ship building guy. He has to have at least a little insight into it, even if it's super unconventional and makes no sense. Astronautics are astronautics after all.

>>6143834
>implying pip wouldn't brat-tame the fuck out of her and force her to settle for one husband
Ye of little faith.

If Uruvi steals any of our ships I am going to hit her with a barbell loaded to bending capacity.

I wouldn't mind getting some of the more annoying and antagonistic fleets to start slap fighting each other again, certainly.

>mando vibes
Let's be real, the Mandalorians were starting shit, and got their asses kicked. And TO THIS DAY have not let go of their desire for the salty runback. They are haters of truly professional acclaim.

I'm gonna call it now, Thrunehaul got caught by the Ssi-Ruuk and most of them enteched. Now what remains is going apeshit on those dino-fucks. Or died.
>>
>>6142771
>Ion Cannon (Medium) - fires negatively charged ordinance used to disable a target’s system. Unlimited ammo, slow rate of fire.
>>
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>>6142818
>>6142855
>>6143258

>>Final Weapon Loadout for the Albatross:
>Dorsal/Ventral-mounted Quad Laser Cannons. [2]
>Forward-facing Quad Laser Cannons. [1]
>Forward-facing Concussion Missile Launcher. [1]

>>Final Ship Loadout for the Albatross:
>Cloaked Smuggling Compartments. [1]
>Electronic Countermeasures. [1]
>Holonet Pirate Array. [2]
>Security Measures. [0]

For all its utilitarian exterior, the shipyard and its surrounding stations boast a dizzying array of amenities designed to support a cozy stay during lengthy repairs of upgrades. True to the spirit of profit, the Teladi have crammed every corridor and open space with all manner of establishments that entice people to part with their credits. Restaurants boasting faire from across Wild Space bump elbows with souvenir shops, hawking everything from gaudy trinkets to “authentic” relics of dubious origin. The distant echo of dice rolls and cards slapping tables spills out from gabling deans, accompanied by the clink of glass and raucous cheers.

If you didn’t know any better, you’d almost compare it to a scaled-down slice of Nar Shaddaa, or other planets renowned for their permissive stances on the vices of the galaxy. But the spirit of the station isn’t hedonistic as much as it is indulgent professionalism. Even the dens of vice operate with a veneer of corporate polish, transactions conducted with an air of mutual consent rather than unrestrained debauchery. Indulgent, yes, but with receipts and a surprising level of decorum.

But you aren’t here for any of that. The Albatross is gonna be in the shop for a few days, and you’ve decided to make the most out of the time in drydock. And first on the itinerary is sitting down one Pip Arcblade for drinks.

Suzel coughs. “Gonna talk about the bantha in the room?”

“Which one?” you return dryly. “There’s at least five I can think about.”

Trykov snorts, and Elba rumbles what you think is a chuckle. Ceyla doesn’t find it funny, especially not after what she’d overheard. The identity of that caller is just another can of worms that you’ll have to tackle eventually. Especially since it involves a risk to the shipyard, not just the MSA assets.

“Stay close,” you order the group, pulling your hood up. “I’ll call if I need you, but Force willing, it’ll be a simple wine-and-dine.” You pause, then add: “And make sure that Ceyla doesn’t get her hands on any death sticks.”

>>Did you want to discuss the strange bio-ship that you encountered?
>Yes. Even if a freak encounter, you need to take precautions.
>No. It's still being kept classified by the MSA and Triumvirate.

>>How do you wish to broach the subject of "Ruvi"?[UNLOCKED]
>"If the missus calls, that's its own emergency." [Joke]
>"On your comm, was Ruvi who I think she's supposed to be?" [Blunt]
>"So what exactly is your relationship with Dreadbones?" [Accuse]
>Custom option. [Write-in]

[VOTE OPEN FOR TWELVE(12) HOURS[]
>>
>>6143987
>Yes. Even if a freak encounter, you need to take precautions.
>"If the missus calls, that's its own emergency." [Joke]
I can't NOT. And if they really are a thing, it lowers the risk of this thing being a dealbreaker
>>
>>6143987
>>Yes. Even if a freak encounter, you need to take precautions.
Pip sounds like he can keep a secret.
>>"So what exactly is your relationship with Dreadbones?" [Accuse]
If it's another "Ruvi", then we can just brush it off as a misunderstanding. If it's not, then perhaps a direct approach is warranted.
>>
>>6143987
>>Yes. Even if a freak encounter, you need to take precautions.
>"If the missus calls, that's its own emergency." [Joke]
So Pip, ever heard of the great barrier reef? The one that's so great it fucking shoots at you? In space? And you know I gotta stick with the joke. It'll be great. Or it won't, which will make it delightfully awkward. Win win.

What are the odds Elba carries someone out of the establishment like a toddler when they do try to offer Ceyla deathsticks? I've got 15 on "Suzel interrupt".
>>
>>6143987
>No. It's still being kept classified by the MSA and Triumvirate.
They might be the only thing it would be worse to use as a bludgeon to destroy the Blazing Chain with than the Empire.
>"So what exactly is your relationship with Dreadbones?" [Accuse]
You fuck young boys Valdez?
>>
>>6143987
>Yes. Even if a freak encounter, you need to take precautions.
Well, considering we have a secret of his I think he'd understand we don't want this in the open either.

>"If the missus calls, that's its own emergency." [Joke]
"Ya know, I also think ladies of primary colors are pretty hot."

Just a thought but what would people think of the MSA putting out rescue bounties for family members that are known slaves of the Tof? Could put that cute little Mando to work on rescuing people, and maybe it would get popular and the Tof would get bounty hunters and mercs making all sorts of ruckus as an added distraction. Though it could also be them going over there and buying them and then coming here for cashing in on the bounty lol.

If we made that kind of offer to one of these Blazing Chain fleets that aren't retarded it could be a nice way to make friends. They need resources and a friendly harbor, our people want their family back.
>>
>>6144027
>Though it could also be them going over there and buying them and then coming here for cashing in on the bounty lol.
Hey that gets families back together, I'd be cool with that outcome. Naturally there must be a "alive, unharmed" clause.
>>
>>6144037
Naturally. Could be handy for gathering some intelligence and other mischief too.

Then I imagine the extreme. Promising an absurd bounty of 1 bajillion double-doubloons for the head of the Duke, it would be really funny. An entire legion of bounty hunters trying for him, or just showing up for the war effort and the chance of it. His own officers ready to kill him if they can and cash him in, hopefully followed by a domino effect of them killing each other. Probably wouldnt go that smoothly but its fun to consider.
>>
>>6144056
Though I would be worried about someone being fed a bomb or something and then have them slipped in to cause havoc. Hm. Definitely need to do preliminary screening before putting them anywhere sensitive. Preferably still on the ship of whoever brought them in. So they will be less willing to pull that trigger.
>>
>>6144089
Yeah if they wanted to there are some annoying ways to fuck with them, so some kind of medical scanners seems like a solid investment. At least there are probably some decent records regarding who bought the slave, possibly where they were shipped to, and their skills which could narrow down where they might get put. How much they sold for too could make it easier to put together how much cash they need on hand to just buy them back.
>>
>>6143987
>No. It's still being kept classified by the MSA and Triumvirate.
This is not really the kind of info to talk about in a bar. Its info that could be genuily selled or offered for reach an agreement between MSA and Teladi Corp. And Pip is still someone we don't know.
>"So what exactly is your relationship with Dreadbones?" [Accuse]
Go to the point, their discussion wasn't friendly anyway


>>6144027
Risks to be a waste of hard earned credits and might not work out that well. These bounty hunters and mercs in this region are unsavory elements most of the time (i'll give the benefit of doubt for the mando squad, but they are certainly not the standard of this region), that ask for high pay and wouldn't be unfamiliar with doing side jobs for sell people to slavers. I prefer to keep the MSA clean of that filth and save its people with its own hands. Preferably with more revolts combined with the new military coming in for give support. Most of them wouldn't be unfamiliar with being raiders or pirates either, and if they worked with the Tof before you are not looking at a great resume. And the Tof might pay them more for do similar work they already did for them.

When the Amagi revolt happened more than a few of these elements didn't have an issue in flying away, even if they could have helped the Tof and get more cash in. The ones that remained fought for the Tof. So it doesn't look like a great picture, and it might not be approved by the Jedi Triumvirate and the MSA it self.
>>
>>6143987
>No. It's still being kept classified by the MSA and Triumvirate.
I think it's in bad form for a shadow to spill such sensitive info to Pip. True, he might know something, but he still works for the Teladi and I wouldn't want them to find something out that the MSA leadership and Triumvirate finds sensitive. Maybe when we get a better rapport with Pip we could ask him?

>"If the missus calls, that's its own emergency." [Joke]
I think a nice lil' icebraker will do fine, but if he keeps avoiding us, we'll just be blunt about it.
>>
>>6143987
>>No. It's still being kept classified by the MSA and Triumvirate.
>"If the missus calls, that's its own emergency." [Joke]

>>6144027
+1
"Ya know, I also think ladies of primary colors are pretty hot."
>>
>>6144119
I wouldn't call it a risk of credits if they only get paid by bringing in the rescue bounties alive. Its good for morale to be able to free people, undermines the Tof if they lose face as well as skilled slaves.

Though if you mean we should only commit to missions of high value like some very skilled people all working in a critical facility, or pairing it with destruction of other assets, yeah I suppose pick and choose. Go with the mando squad and whoever can be vouched for. There is that Blazing Chain fleet that is entirely made up of slaves who broke free and took over too.

I think any future revolts are going to have to be a lot more careful. Much more setup and groundwork, but we only have 2 Shadows and a boatload of hotheads who might start waving their lightsabers. Not that the MSA can't eventually make an Intelligence branch CIA to fund coups, but they would need even more groundwork than ol Farren and Larid for sure. Not every planet will have a Keimann that falls into our lap after all. Plus a second fleet so our own core system isn't just defenseless would be nice.

But in the meantime I think Farren and Larid will be a bit busy, so we should try to pick up a few people we can hire to do some damage to the Tof and set some groundwork. Reunite a few families if we can as a treat.
>>
>>6143987
>Yes. Even if a freak encounter, you need to take precautions.
>"If the missus calls, that's its own emergency." [Joke]
>>
>>6144162
Continuing from this…
>”You did say you’ve never broken a client’s confidentiality… well, if you want in on this, then it falls under that umbrella, at least until the MSA releases the report to the Teladi. Think of it as a head start on creating ways to counter them.”
>”Once the Teladi are informed, you can then relay it to any Blazing Chain fleet that you feel we could work with, that is willing to let our order live and let live.”
>(knowing look)
>>
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I was reminded we need a police ship (because everyone does). So I made one.

The tractor beam is meant more for towing impounded ships and vehicles than combat, but it can be used in combat because the s-foil engines let this thing fly forwards or backwards. Just determines whether you're pointing the torpedo launcher or the tractor beam towards the target. Also it can go underwater. Because cops love hiding just out of sight. Oh, and it lets them operate in water worlds, or whatever, ugh.

I was thinking of giving it light ion cannon turrets, but the repeating ion cannons were right there and I thought they were neat (even though it does drop the damage by 1). I was also thinking of giving it a speed upgrade instead of an armor upgrade. The handling would wind up the same, but I figure 2 armor is more valuable than 1 speed.

Alternatively we could plug in droid brains and make it otherwise unmanned which would free up at least 1HP. Probably more since the gunner brain can't use multiple turrets at once. Though you could get around that by making turrets operated by actual droids instead of the ship's brain(s).
>>
>>6143987
>No. It's still being kept classified by the MSA and Triumvirate.
>"If the missus calls, that's its own emergency." [Joke]
>>
Just got caught up with the quest. It's good, really like it!
>>6143987
>No. It's still being kept classified by the MSA and Triumvirate.
>"If the missus calls, that's its own emergency." [Joke]
>>
>>6143987
>No. It's still being kept classified by the MSA and Triumvirate.
>"If the missus calls, that's its own emergency." [Joke]

Small talk and joking is good.
>>
Alright, might as well do a vote roundup, seeing as Hiromoot has it out for Kaz and his flagrant clicking of multiple vote posts.

>Yes (Coral Ship) 5 votes
>6143993
>6144000
>6144019
>6144027
>6144162

>No (Coral Ship) 4 votes
>6144023
>6144119
>6144124
>6144127
>6144441 (late)
>6144442 (late)
>6144459 (late)

>Joke (Icebreaker) 6 votes
>6143993
>6144019
>6144027
>6144124
>6144127
>6144162
>6144441 (late)
>6144442 (late)
>6144459 (late)

>Blunt (Icebreaker) 0 votes

>Accuse (Icebreaker) 3 votes
>6144000
>6144023
>6144119

>Error: Our system thinks your post is spam. Please reformat and try again.
...Fuck off and go get face-fucked by a horse.
>>
>>6144510
>...Fuck off and go get face-fucked by a horse.
Some people pay for that.
>>
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>>6144596
Yeah, and at some future point in time people'll get to try it for free simply by working with this guy.
>>
>>6144600
Them eyebrows tho

We should pick up some of the weirder aliens. What are those math nerds again? The Givin? We should get one of them to help somewhere in our neck of the woods. Wonder what everyone else would pick if they could choose an alien species to have nearby.
>>
>>6144609
Are the Muun considered weird? They're pretty good at economics and math too. Also, they're the guys who created the Munificent-class, my favorite CIS ship, so I'm kinda biased towards them. Let's have someone check in with Chek and see if he has any family that would have access to CIS ships, or anything, really.

Oh, and perhaps we should see if there's any former Kaleesh slaves on Amagi, perhaps the whole Republic collapsing and us fighting slavery might have been enough crow to eat to ask if they want to team up. Huk bugmen deserve to suck down pesticides, regardless.
>>
>>6144755
I'd say the Muun are pretty weird. They also talk funny.

>kaleesh
I feel like even if they vibe with slave liberating, they'd probably still have enough hate for Jedi to not want to work with us. But since we are operating on the "if any" idea, that would be really cool. Those guys are badass.
>>
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>>6144865
>I feel like even if they vibe with slave liberating, they'd probably still have enough hate for Jedi to not want to work with us.
Hmm, yeah, probably. At least for now, anyways. But the MSA's a melting pot of former slaves, so there might be a few Kaleesh there, probably in whatever percentile that is the "Other" category on the FFG Planetary Info page of Amagi. I can see a group of Huk slavers trading Kaleesh slaves to the Tof fighting pits for the eggs and meat of alien species to eat. Still, it's probably about a percentile of a percentile at best.

Also, we really need to make up one of these of Amagi...
>>
>>6144932
It wouldn't be too hard to mock up a faux page like that. I don't have a good "alien savanna" image to use as a splash on it though. Or all the pertinent information kek. I also probably don't have that font. But that would probably be a good thing, to differentiate from canon sources.

COMIC SANS
>>
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>>6144510
Thanks for counting the votes.

>>Yes (Coral Ship).
>>Joke (Icebreaker).

The table isn’t quite tucked away in a shadowy corner where you could brood theatrically, nor is it in the bright, exposed center where every twitch of your expressions would be on display. Instead, it occupies a spot of deliberate neutrality – a table halfway between obscurity and prominence, ringed by a modest railing and situated just far away enough from the bar to avoid the clamor of the taps.

There’s a certain boldness in choosing a spot like this. It’s a statement that says we have nothing to hide, neither inviting nor discouraging scrutiny. Pip seems like the sort of man who’d appreciate the balancing act—open enough to hold a drink aloft without apology, but careful not to spill the deeper truths in one clumsy toast.

Not that you aren’t passively cataloging the cantina’s every quirk and detail. The lighting here is just dim enough to obscure a patron’s face if they chose the right angle, but not so murky as to conceal the dubious stains on the floor. The air is thick with a cocktail of scents: spiced liquor, fried foods, and just the faintest hint of industrial cleaner. If there were an assassin among the patrons, they’d have a clear shot at your table—provided they weren’t too distracted by the steaming plates of exotic meats coming from the kitchen.

Pip spots you before you can fully evaluate the drink specials, waving you over with a casual enthusiasm that feels entirely at odds with the tension you’ve been carrying. He sets down a dataslate as you approach, a smile tugging at his lips. The man radiates a blend of eccentric charm and cunning—a shipwright who’s seen both the stars and the shadows that lurk between them.

As you settle into the booth, the shipwright raises a brow. “I hope you don’t mind, but I ordered ahead. House special—nothing poisoned, I promise. Unless you count the cholesterol.”

Paranoia isn’t going to stop you from eating, but you’ve only just recovered from being poisoned by the snake-weapon of the Coral Warrior. You’d rather not spend another weekend in a bacta tank. At least not until Sia-Lan Wezz’s shipment of peko-peko albatross feathers come in the mail.

“Thanks for accepting my invitation.” You settle into your chair with a quiet huff, scanning the offered. “I hope that I’m not taking you away from anything important.”

Pip grins, shaking his head. “Quite the opposite. Depending on the stage of construction, I’m either critically needed, or completely superfluous. Right now, it’s one of those rare moments where everything’s running smoothly without me breathing down anyone’s necks.”

“The pitfall of middle management, I fear,” you quip with a faint smirk.

(cont.)
>>
“Aye, that it is,” he replies with a good-natured laugh. “But I know enough about stepping away, even if my handlers wish that I did it more when it comes to my own work. I trust my subordinates enough to not hover over their shoulders.”

“Do you see yourself as a hard boss?”

He shrugs, considering. “I’ve got high standards, but only because I hold myself to them first. The way I see it, a flawed ship means lives at stake, and I don’t take that lightly. I don’t expect perfection from anyone but myself, but I do demand integrity.”

You nod thoughtfully. It isn’t too hard to imagine Pip running his own shipyard in the Core, perhaps even Kuat Drive Yards a run for their money. “So what’s your poison tonight?”

Pip taps at the menu before flagging down a passing droid. “Sunny’s – a Teladi liquor I’ve come to appreciate. Light, floral, but with just enough kick to keep things interesting. But I’ve got to ask – what’s the Jedi’s stance on alcohol?”

You make a mental note to pick up two bottles for later. “Moderation,” you reply with a wry smile, “Although one Jedi’s moderation might differ from another’s. I’ll just have whatever you’re recommending.”

The droid whirs off with your orders, leaving the both of you in the warm hum of the cantina’s atmosphere. Around you, a mix of travelers, merchants and dockhands fill the space with a steady murmur of ambient conversation. The music is pleasant enough, even if the jizz-wailer sounds reedier than you would otherwise like.

“So,” Pip begins, leaning back in his seat, “Is this what your people do when they aren’t adventuring across the galaxy?”

“Sometimes, but I wouldn’t say it’s the norm,” you answer lightly. “My usual downtime doesn’t involve…time, of all things.”

“I can imagine. Life in this region of space doesn’t seem to lend itself to much in the way of relaxation.”

You shrug, thinking back to one of the quieter moments you managed to steal with Arotta “Aye, but they do have a habit of sneaking up on you when you least expect it. Not that I’m complaining – I welcome them when they come.”

Pip exhales, running a hand through his hair. “Quiet moments are rare. Even when I’m not in the workshop, I’m thinking about ships. Design flaws I didn’t see until the eleventh hour, or some new innovation I want to incorporate.” His eyes brighten, passion slipping into his voice. “But I suppose that’s just the nature of my work.”

“And that’s who you’ve always wanted to be? A shipwright?”

“My career was more of a necessity aboard the Arcblade fleet than a calling at first. But somewhere along the way, it turned into art.”

You recall the organized chaos of his workshop, and the impassioned words he spoke about the Frihet. “You did mention something about the subject earlier.”

(cont.)
>>
>>6145127
No problem.

>At least not until Sia-Lan Wezz’s shipment of peko-peko albatross feathers come in the mail.
"Farren."
"Master."
"Explain to me why there's a squawking wooden box with airholes in it that the deliveryman says is fresh from Naboo."
"Jombaral seed purgative and non-lethal poison."
"...and they have to be alive?"
"Unless you want to pay out the nose to ship their toxins from Naboo when this first batch runs out, yes."
"...force kriffing damnit, Farren..."

>You make a mental note to pick up two bottles for later.
Grab a third for Ingmar to celebrate his parole, as well as a bottle of Scumjumper Special and whatever booze the Coral Aliens had on their shelves if it survived.
>>
"I'm something of a hard boss myself. Especially for alien women."
>>
>>6145129
“Cheers to that, then,” you say, raising your glass. Whether or not his determination stems from some trauma or personal point of pride are irrelevant. Pip’s the real, genuine thing. “Surviving, integrity, and making things that don’t explode when you need them the most.”

The shipwright visibly relaxes, and grins once more. “I’ll drink to that.”

No sooner have you clinked glasses than the food arrives at your table. Pip’s selection is hearty and familiar, a roasted meat dish glazed with a sweet-spicy sauce, served alongside a colorful heap of root vegetables. Your own plate sports something more adventurous – some sort of noodle dish with a citrusy tang, dotted with bright green herbs and an unidentifiable protein.

“I hope you’re feeling brave,” Pip teases, nodding at your plate. “That one’s got a heat to it that even has the locals sweating.”

You smirk, lifting your utensils without hesitation. After so many years of eating MREs during your apprenticeship, there’s few things that could genuinely upset your stomach. But Force-damn it if Master Larid didn’t try to kill you with vegetable-omelets to test your endurance as much as your stomach. It’s a miracle you ever ate eggs again.

Pip chuckles at your confidence, diving into his meal as you take your own first bite. It doesn’t disappoint – it’s fiery, but the layers of flavor are as intricate as a piece of music. The heat’s definitely there, and builds with every bite, but the sharp tang of citrus and the smooth liquor keep it firmly within the realm of enjoyment.

The conversation relaxes into an easy rhythm as you both eat. Pip points out the origins of the dishes, sharing trivia about the ingredients – what’s native to Telaid space, what’s imported, and what’s only just barely safe for human consumption.

“That green stuff,” he says, pointing to the herbs on your plate, “Comes from a marsh world just a dozen parsecs out from Sertain. Used to grow in algae pools until someone figured out it had flavor potential.”

You give a performative glare at the vegetables. “Good to know. I’ll make sure to order my own food next time.”

“It’s a low bar to clear,” Pip jokes, polishing off the last of his own food, “But these places do know how to keep customers alive long enough to come back.”

The food’s taste, the drink’s lightness, and the steady hum of the cantina lends a sense of camaraderie to the moment. The tension of your earlier conversation seems almost like a distant memory, replaced by the simple pleasure of shared food and conversation.

As the servers whir by to collect empty plates, Pip leans back with a contented sigh. “Alright, Jedi. Now that we aren’t starving, what’s on your mind?”

You ponder the mystery of your glass. “Would it surprise you if your minders paid me to get you out of your workshop?”

(cont.)
>>
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He laughs, shaking his head. “No, but they’d either be vacillating between honey and the stick. But I’m guessing that there’s more to this meeting than just a meal.”

The warmth of the moment lingers, but the time for lighter conversation has come to a close. You check your peripherals, making sure that nobody’s listening too closely. The hum of the cantina – the music, the conversations, and the kitchen noise – seems to fade into the background, even as it gives you both cover.

“I want to get your opinion on something,” you say quietly, producing your datapad and setting it on the table. “This is off the record, but I trust you to honor client confidentiality.”

Pip’s expression sobers slightly, his usual levity giving way to something more measured. He leans forward, gaze flickering between you and the datapad. “That depends,” he says carefully, “On whether or not this threatens the wellbeing of my people or the Teladi.”

“Not directly,” you assure him, your tone steady but serious. “But it might raise questions that could lead to some uncomfortable answers.”

His brow furrows as he picks up the datapad, angling it towards himself. You watch as his expression shifts in real time – confusion, dawning comprehension, disbelief, and then outright shock.

“What in the stars is this?” he murmurs, more to himself than you. “It’s…organic?”

“Aye,” you reply lowly. “We were prepping a beacon on an asteroid belt for navigation. Just rotten luck that we picked a rock that took enough offense to start shooting at us.”

The shipwright’s lips press into a thin line as he scrolls through the contents of the datapad. You had included everything – pictures, combat footage, even TRP data from the encounter. For a while, he says nothing, completely and utterly absorbed. His fingers tap idly against the table, a faint rhythm that betrays his unease.

“The hull isn’t durasteel. It’s chitinous…coral-like.” He shakes his head, muttering underneath his breath. “But it’s too uniform. This was grown. How does it even fly? It shouldn’t be capable of making those kinds of turns without liquefying its interior…”

“If it helps, the Albatross’ ECM only seemed to barely work on it,” you grouse, pouring yourself another glass of Sunny’s. “But that’s in spite of what we saw when we took a tour of its insides. Nothing but organic analogues for what should’ve been reactors, electrical systems, and fuel lines.”

For a moment, the din of the cantina seems muted, and the universe narrows to the table. Pip’s expression flickers between fascination and discomfort. “Living ships,” he mutters, almost in disbelief. “I’ve heard rumors…old spacer tales about things in the Unknown Regions. But nothing like this; far beyond anything I’ve even heard of. Hells, I’d be hard-pressed to find anything like this within our people’s records.”

(cont.)
>>
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He sets the datapad down, bypassing his glass to go straight for the bottle of Sunny’s. “Stars above. You’re telling me you boarded it? That’s insane, even for a Jedi.”

You shrug, lips twitching into a cocky grin as you recall the memory of choking on your own blood. “We needed answers, and someone had to do it."

Pip gives a short, disbelieving laugh. “You’ve got guts. Or you’re just mad. Either way…”

He trails off, shaking his head as his gaze drifts back towards the datapad. “Whatever this thing is, it’s miles ahead of anything I’ve ever seen. But whatever built this didn’t just stumble onto spaceflight – this is artistry. Everything I’ve seen speaks of an intelligent design, a shipwright weaving flesh and sinew no differently than I would manipulate steel and wiring. And if there’s one of these…”

He lets the sentence hang, the unspoken implication heavy in the air.

“But you mentioned something about your people’s records?” you interject, grasping at it like a lifeline. “If there’s a way that I could get access to them, or speak to somebody…”

Pip’s expression hardens, his usually bright demeanor eclipsed by something colder and sharper. For the first time since you’ve met him, unbridled disgust seeps into his voice. “There’s only two fleets that might have that information within their extensive records – Grimlight and Starsong. But you’d have better luck drawing blood from a stone than dealing with either of them.”

He leans back into his seat, the tension in his posture palpable. “Adacap Rast is secretive to the point of isolationism, even among other fleets of the Chain. They hoard their knowledge, even from their supposed allies. You could have the entirety of the Tof Armada breathing down their necks, and they still wouldn’t share a scrap of intel.”

His lips curl into a sneer as he continues. “As for Adacap Karling…his fleet’s history isn’t worth a damn unless it’s tracking down notable ancestors of potent Force-sensitivity to arrange marriages among themselves. Their records are less about the preservation of history much as it is the propagation of their breeding programs. If there’s anything buried in their archives, it’s buried beneath centuries of self-serving drivel that’s since reduced their own people to livestock.”

The venom in his tone catches you off guard, but it’s clear that his grievances run deep. You tread carefully. “Sounds like you’ve had your share of dealings with them.”

The shipwright doesn’t answer immediately, again going straight for the bottle. “Enough to know better than to trust them. Grimlight’s paranoia and Starsong’s hubris might make them formidable, but they’re just as likely to use you for their own gains as they are to ‘help’. If you want answers, then I’d suggest looking elsewhere. Only if things are truly dire would I even debate about seeking their help.”

(cont.)
>>
>>6145968
What a cool dog. Its even got a giant scorpion tail. The dude is that ugly pirate alien race right?
>>
>>6145968
>>6145979
Yeah he's got a dog. How bad could he really be? I mean come on.
>>
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We really need to get a ship's pet at some point. I admit, besides my constant hope for an amphistaff snake bud*, the chance to get our own Peko-Peko albatross pet for pirate fun, or perhaps a rib-cat so we can make funny cat videos and teach them how to press buttons and open doors.

*I like the idea that if Vader is described as a dragon in the novelization of Revenge of the Sith, full of rage, hungering for power and to be the one pulling the strings, Farren would be more like a snake in myths, dragon-adjacent and oft used interchangeably with it, holding hidden knowledge (how we know about Jombaral, the Sapphire Star and her corsairs, Vader and Palpatine's identities, and of course, the Coral Ship), a user of poisons (albatross toxin, ha ha), intelligent if somewhat lacking scruples (our willingness to fight dirty or using tricks in fights, our master's insistence to not hesitate or doubt), and as a guardian of holy people and places, bringing to my mind the story of a seven headed nāga shielding the Buddha from a tempest using it's hood (our flight into the unknown regions to protect our youngling clan, our youngling's clan being named after the kodashi viper of Dathomir, our rescue of the Jedi Conclave and our master saying we accomplished a feat not seen since there was a Barsen’thor), as well as having knowledge about healing and medicine (not quite yet, but our search for a cure for our sister Kirsten should count).

Jesus Christ, I think I just went full Souvarine there...
>>
>>6146203
I too second the procurement of a ship's cat. Preferably something large enough to reliably wrestle a Stormtrooper to the ground and tear their throat out, but a Rib Cat would do I guess.
>>
>>6146222
That would be either a Cathar, a Farghul, a Trianii, or a Togorian, assuming you want a sentient one. They'd be pretty cool to bring along if they have any useful skills, but I'm still hoping for a Kakari force healer for the next crewmate. Also, it'll be hard on our legs if they're lap cats.

Also, let's teach the rib-cat to shoot a miniature blaster!
>>
>>6146203
>Vader is more of a dragon than we are.
>Revenant is hunting "a dragon".
>Convince the Revenant that he's the real dragon that she's hunting, and that we're more of a snake than a dragon, no real heroism to killing us.
>?????
>Profit(?)
>>
>>6146232
>She comes back later saying that we tricked her
>"Well, yeah. I literally described myself as more of a snake than a dragon. What did you expect?"
>(sips drink)
>>
>>6146203
>he went full souv
>the vampirism is spreading
AAIIIIEEEE

>>6146222
I had said a spider-rat before just to screw with Ceyla. But I wouldn't be opposed to something like a ship's (bob)cat. Alternatively, a dog, monkey, or bird. All things that are great to have on a ship. Could get an Akk dog, or a dewback. A twirrl or greysor if you want to head to Naboo. Nexu can be domesticated, in case you really like teeth. I guess the primary issue is size. Most animals that aren't at least a few feet long or tall tend to be kind of useless (and dumb). And if we want kind of useless, chitlik.

>>6146236
Truly the greatest of all "I LIED" moments.
>>
>>6146228
>>6146203
>>6146222
>>6145995
Farren already has a pet cat, his name is Torol.
>>
>>6146245
Do not pet the Cathar. Or the Togorians. Or actually shit we're in/near Wild Space right? The Trianii are out here.

Why are there so many cat people in space? zoz
>>
>>6146245
He's not called Torol, anon, his name is Torbablorb.
>>
>>6146236
>>6146236
>"So, did you win? Or should we make it a family matter?"
>Larid, waiting in the corner, ready to go on a family outing:
>>
Just give S19 or Bee some cat ears
>>
>>6146228
Look, I just need something that can be taught to hunt pests, kill intruders, and shit in a designated box. Whether they're sentient or not is up in the air.
>>
>>6146243
I just remembered, Kaz mentioned a Force and Destiny RPG character from an adventure module called Chronicles of the Gatekeeper, Suljo Warde.
Which brings up the possibility of using other adventure modules too, one of which involve said Nexu planet... He's probably not going to do it, though, unless it's significantly altered for our current timeline.

>>6146424
Guess I can use this picture I found as an excuse to make vJ0yssID wish for my painful death again.

>>6146437
Could just program a few scrounged up SD-K4a mini-assassin droids to go through the ducts to kill pests and intruders, save on food and designated shit box. The point of owning a pet is supposed to be their personality and your ability to make them wear silly outfits so you can post the pictures on the holonet.
>>
>>6146454
>Guess I can use this picture I found as an excuse to make vJ0yssID wish for my painful death again.
Every sexy droid you post pushes Against the Republic back 2 more weeks.
>SD-K4a mini-assassin droids
I don't know if Kaz will include anything remotely related to nuMandalore in the quest, so how about some ASN couriers filled with centipedes?
>>
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>>6146457
>Every sexy droid you post pushes Against the Republic back 2 more weeks.
>>
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>>6146457
>Every sexy droid you post pushes Against the Republic back 2 more weeks.
Never bothered with it, and I'm pretty sure Battle Droid Quest will be about 0.02% more likely to return if I post more sexy droids. 0.2% for this pic right here.
>>
>>6146454
>Could just program a few scrounged up SD-K4a mini-assassin droids to go through the ducts to kill pests and intruders
I'd rather not have something so easily hacked running around in our ventilation shafts, but I can see the rationale behind it.
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Kaz, update this quest at midnight or I'm gonna open this up, and nobody'll like what they'll see.
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>>6147389
He's probably been preparing for the dreaded giving thanks day.
>>
Also, the Tof like ships in space, well I say we one-up their archaic age-of-sail spaceships with the hypothetical bronze age mega-ships

https://www.youtube.com/watch?v=-qui-0Kc5wQ

Your boaty pirate aesthetic cannot defeat our floaty sea-people aesthetic you fops!
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>>6147506
Well, he's got about an hour and five minutes before I give him food-based PTSD.

>>6147507
I'll agree to it if we can also make this, in order to create a chain of drive-by dining restaurants with them on city planets selling noodles and fried rice. Biscuit Baron's profits will burn by our own hand!
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Gentlemen!
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>>6147548
Behold!
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>>6147549
...what is it?
>>
>>6145968
You don’t need the Force to sense that there’s something more than professional antipathy from one fleet to another. The contempt in Pip’s voice had been deeply personal.

But that’s neither here nor there. Deciding to steer the conversation away from treacherous waters, you catch the waiter’s attention and order another round of drinks.

“Let’s change gears,” you say lightly as the server departs. “I’d rather not waste good drinks dwelling on politics, especially ones so frustrating. I wanted to ask – what would you do against one of these coral ships?”

Pip pauses, his posture loosening as he seems to shake off the darker mood. His lips quirk into a pensive line as he studies the battle footage with a severe concentration. “I’m no tactician,” he begins, rubbing his chin thoughtfully, “But your strategy worked well enough. Good to see its armor isn’t entirely immune to lasercannons or proton torpedoes. Conventional weapons seem like they’ll still do the trick, albeit with more persistence.”

He glances at you over the datapad. “You mentioned that your ECM had some sort of effect on it? If talking analogues of living tissue against circuitry and steel, ion cannons might work in a similar vein. Not as effective as they are against conventional starships, mind you, but nervous systems tend not to respond well to ionized particles.”

That’s certainly food for thought. But even if you had opted to get an ion cannon upgrade, you neither know the time or the place when the next coral ship would appear. Force willing, it would be a very, very long time.

Pip’s gaze returns to the screen. “It’s hard to say definitively without tearing one of these apart – and I mean truly dismantling it, not just poking around its edges. But if its hull is chitinous or coral-like, then concussive munitions might be your best bet. Force the material to fracture instead of relying on straight penetration.”

Noted. “Anything else?”

“If it’s truly a living ship, then it must have biological processes – things like circulator or respiratory systems to sustain itself. Find a way to disrupt those, and you could cripple it without breaching the hull. A toxin or pathogen engineered for such an organism, but stars help you if it has immune responses to match.”

You can’t help but grimace. “I think I’ll stick to munitions for now. Anything else just sounds like a science project gone horribly wrong.”

The shipwright chokes on a laugh, the shadow of a grin dancing on his lips. “Fair enough. Although I will offer a disclaimer, as I haven’t actually seen the ship or its remains. Next time you run into one, bring it straight back and maybe I can’t figure out what makes it tick.”

Pip raises his glass, tilting it in a wry toast. “At the end of the day, my advice is simple: kill it before it kills you. I’d hate to lose such a fascinating client.”

(cont.)
>>
>>6147518
https://www.youtube.com/watch?v=UjLO_CrZRmM
Sounds like a deal to me.

>>6147548
>>6147550
I am always tickled when someone reminds me of the existence of this show kek.

Also, Jesus fuck that thing is ugly. I thought it was a hot pocket until I clicked it.

>>6147567
Ion weapons? Nah, a giant fucking tazer. Missile attach a fusion engine onto it built to produce raw fuckin' amps. Or is it ohms that kill people? Eh whatever.
>>
>>6147592
If I was gonna build a weapon that just attached to an enemy vessel like a malignant tumor, I would make it a badass targeting beacon so their electronic countermeasures become fucking useless.
>>
>>6147598
Good news, a giant zapping device would put off so much heat and EM waves that you could probably lock onto it.

But damn that does sound like a wombo combo. A "dart" or "harpoon" that lets everything target the thing with boost di(c)e or a fat stack of free advantage is mean as hell. Bolt on targeting array.
>>
>>6147599
Now imagine firing the trackers out of a flak gun and following it up with a barrage of micro-missiles.
>>
>>6147601
>impact activated target buoys
>danmaku missile spam
What a truly fucking awful day to not have deflector shields lmao
>>
>>6147592
>I am always tickled when someone reminds me of the existence of this show kek.
Aqua Teen won't ever be cancelled
Aqua Teen won't be dismantled
Aqua Teen gonna be together
Aqua Teen gonna be forever!

>Also, Jesus fuck that thing is ugly. I thought it was a hot pocket until I clicked it.
Yep. Gaze upon the vomlette, the worst MRE made for the US military, and you just see more things wrong with that loaf of egg. At least it’s not the canned cat food the Russians find in theirs, though. And the extras were said to be pretty good too, probably to offset the main course.

>>6147629
Don’t forget the existence of the conner net. A big electrically charged net sized to catch a coral ship should be a decent way to shock it into submission.
>>
>>6147715
Oh, yeah, and…

>>6147567
>”So if you wouldn’t go to those fleets to ask, who outside of the Blazing Chain might know more, that also wouldn’t immediately kill us?”
>>
>>6147715
>"It's a living organism, right?"
>"What if we just strapped a gigantic cattle prod onto the end of our vessel and rammed it?"
>"...stop looking at me like that, it's a great idea!"
>>
>>6147718
>>6147715
The solution was right in front of us. All we have to do is feed it an alien ship sized MRE omelets du fromage
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>>6147716
Me again, posting at work. We’re also asking his opinion about how he’d fight the guy inside the ship too?
>>
>>6147718
The ship's ram IS an attachment you can put onto your vessels. Just sayin'.
>>
>>6147816
Going back to sea creature inspired solutions to these ships, you think making a version of those CIS octopus ships with electrified tentacle mounted harpoons and thermal armor could work?
>>
>>6147821
Oh my god, I completely forgot about this question! Could mining sensors on asteroid mining ships be calibrated to look for this coral material?! If it can, we’d have a method to find more of these things and pull them apart with planning, rather then stumbling into an ambush!
>>
>>6147821
I figure anything that -could- stick to it or attach to it would work. The problem is actually getting it to. I don't think they have actual turrets on the ships, so to get anything off of it they'd have to come out of the things to whack them.

>>6147824
I think if we set the sensors to ping biological material instead of stuff like radiation and heat it might work out better. Random masses of living stuff in asteroid fields would stand out. Probably run into a lot of space worms in the process though.
>>
I wonder if we shouldn't lay another "trap" for Vader sometime. Except it's just a bottle of booze. He can still drink things when he takes his helmet off. Just lure him somewhere or when we know he's going to be somewhere. Leave the bottle with a little note "For Darth Vader". Make it something not very strong, maybe floral and a little fruity and sweet. He would probably enjoy that. Something that doesn't burn and numbs just a little while not leaving that foul aftertaste.

I mean I know we're gonna have to die to him some day probably, and we did try to blow him the fuck up last time, but still. Maybe the holidays are just making me want to be nice.
>>
>>6148027
I thought you were going to request to have the booze poisoned with the peco-peco poison. The final drop that spilled the diarrhea cup and truly turned him into Darth Vader.
>>
>>6148027
Pretty sure eating and drinking has been automated for Vader since his cyborgification.

>>6148042
I, for one, would like to place my vote behind replacing his intravenous feed with said Peko-Peko toxin, or make a small change to his armor to include an automatic injector that activates via button press on a remote we have, so that when we use Farsight on Vader in meetings with Palpatine, we can make him have the green apple squirts on command. If this is successful, I would like to further suggest we go to Byss to remove the bacta tank diapers that the Emperor's clones are wearing, and then replace the fluid nutrients they are submerged in with undiluted Peko-Peko toxin.

Post edited so the plan doesn't risk the Emperor's clones having the shits on our face mid diaper removal
>>
>>6148027
I'd rather fuck with him by mailing him various Jedi adjacent trinkets and souvenirs from Tatooine.
Imagine how badly he'd flip out if we sent him a copy of his old Lightsaber training holos or a poster for Watto's Junkshop.
>>
>>6148042
>>6148027
I mean leaving a small, separate shot of peco peco poison might be polite. Gives him an excuse to "whoever" his master is that it was another jedi trap.
>>
>>6148042
By the Force anon, he already is on a pre-filtered-filtered diet. Let's not fill his colostomy bag with THAT. Never go full Dark Side! kek

>>6148060
>Pretty sure eating and drinking has been automated for Vader since his cyborgification.
For the most part, yeah. But he can actually do a liquid diet when he's out of his suit. Which is basically only in his funny life support pod or when he's schlumming it in bacta immersion. So when he's in his wage cage ball he -can- drink things. It's just harder. And he has trouble eating solids to the point where it is agonizingly painful IIRC. Think it was in a comic. He also still has his sense of smell and taste. Not that it matters when he's wearing the suit.

>>6148061
I'd like to avoid sending him something that would seem -personally- incriminating. If he got something that would conceivably only come from someone who knew who he was before the suit he would go on a fucking warpath in our general direction. The idea that someone who knows who he is being out there unaccounted for and active? The Revenant's yandere energy would be so wholly eclipsed by his outrageous anger that she'd forget why she's working for some red ghost for a minute.

Better to make it seem like some cheeky git trying to piss him off. No matter what we do, be it nice or not, he's going to take it in the worst light possible. Because he hates himself. A lot. Like damn. Not enough therapists in the galaxy to work through that Gordian Knot.

Send him a holotape of Naboo cityscapes

>>6148071
>here, as a treat, in case you want someone to have temporary dysentary, toodles~
qeq
>>
>>6148027
>>6148042
>>6148061
We become his fucking (secondary, after Obi-Wan) Moby Dick by trolling him with gifts. Every other one is an actual gift that might be useful to him but is still insulting (Burn cream, cybernetic repair manuals, black paint), alternating with actual gifts like alcohol and full-troll gifts like copies of training holos.
>>
>>6148074
>but is still insulting
I was thinking of leaving him a harmonica.
>>
>>6148076
That might fall into the "full-troll" category because he can't use it... Unless he can get enough airflow in front of his respirator. Now, a kazoo, he might be able to stick one in there and REALLY get some noise going.
>>
>>6148073
>If he got something that would conceivably only come from someone who knew who he was before the suit he would go on a fucking warpath in our general direction.
EXACTLY. If we need to operate in a specific area of the galaxy, we could lead the fucker around by the nose if we had to. Ill-advised and not without its risks, but a viable strategy nonetheless.
>>6148074
I say we mail him a catalogue for new cybernetics given how SHIT his are. Unrelated, but if the Empire still technically has a working relationship with Kamino, could he not just have them clone him new organs and limbs to replace what he lost? He'd still have all the scars and lingering aches to remind him of his failures, but without the downsides of being in a purposefully ill-designed cybernetic harness.
>>
>>6148074
Ooh! Let's give Tarkin a couple of gifts as well! How about a fruit basket, about twenty-eight hunting Akk Dogs, and a rubber ball made to look like a core ship, with a note saying "Hopefully you can actually get this ball with twenty-eight helpers this time!".
>>
>>6148077
>working lord vader's ship
>everyone is on edge
>you may die for the slightest infraction or inconvenience
>cleaning lord vader's personal meditation chamber
>hear a soft "fwee" and then a "zhuuu" coming from inside
>nearly shit your pants and flee from the room fearing your death at his invisible hands

>>6148079
>Ill-advised and not without its risks, but a viable strategy nonetheless.
I actually hadn't considered that because of the terror in my heart at the idea of Vader doing a dead sprint towards our general location. Some real "GO VADER, GO GO" shit.

I think part of the problem is Vader hates himself to the point where he has a love-hate relationship with the pain he is in, and more importantly Sideous explicitly wants him in that shitty suit with those specific shitty cybernetics. So Sideous would probably stymie Vader's efforts if he did decide to pursue them. We should still send him a synthetic lung. Only one, not a pair.

>>6148081
lmao gold
>"Consolation prize, you can actually blow this one up if you want!"
>>
>>6148081
>>6148084
He would seethe to an incredible degree!

>>6148084
>>6148079
For methods of delivery... Whenever... Malorum, I think was his name? Catches up to us send him packing with the gift. He's a jobber or so I've heard, so we should be able to tear him to pieces. Maybe even just hit him with a Sever Force and manhandle him.
>>
>>6148087
Every time I think of Force Severing someone I can't help but imagine this
https://www.youtube.com/watch?v=QOhmcbfwxnA
I don't know why but it gives me that same vibe.

Though I do wonder what the average inquisitor's statline is like. But man, wouldn't that be something. Inquisitor? Nah, that's my muhfuggin delivery boy. Pretty sure Malorum died like a year ago, unless things are different this time around. Dogshit operator but god-tier journalist he'd have been.
>>
>>6148084
>>6148087
It's gonna be hilarious when we finally tell Rivoche the story and she finally has context for him having his servants throw out the fruit basket, the ball, and shooting the Akk Dogs immediately.
>>
>>6148096
In thread 3.1 Vader remembers "oh shit I have a friend I haven't killed or turned to the dark side yet" when he gets some late mail and tells Malorum to send agents to our last known location, to which Malorum responds that he's leaving immediately, presumably because he doesn't want to piss off Vader. Vader has no plans for Malorum and his agents to actually beat us alone, funnily enough; he's just using them to track us while he does other things. Sending them back Force-severed would be a powermove beyond compare, though.
>>
>>6148104
>to which Malorum responds that he's leaving immediately, presumably because he doesn't want to piss off Vader
That might just be Malorum leaving to die on Naboo. Like many of the earliest Inquisitors he's not even a Jedi.
>>
>>6148128
I might agree with you otherwise, but in context it seems fairly likely that he's referring about going to Nazira (where Vader literally just told him to move up the priority list), where we started the quest.
>>
>>6148104
Damn I glossed over that I guess. I remember Vader getting the late message and being paranoid about it being a test or trap but not that he sent Malorum out to do some stuff. Huh. Well then.

>"oh god, he TOOK the DARK SIDE from us, sir! Please pleasepleasepleasplease never send us after that man again!
The thick plottens. I'm sure Sideous would want us deader than disco is he heard we can yoink people's connection to the Force


>>6148128
Also possible, but if Vader told him explicitly to go somewhere and do something he's gonna do it. He might be a fool with delusions of grandeur but he also knows when someone powerful puts a specific mission at your feet you do it immediately. He should still want to be buddy-ing up with Vader until he thinks he can "totally take them bro trust me". So there's a good chance he is alive. Then again, he's such a smarmy ass that he probably could get himself killed along the way.
>>
>>6148146
>>6148104
Nah, severing them would just lead to more heat on us after Palps hears about it. Best to save that chestnut for a bit longer. How about using the Liar's Blade to stab him and using the flame from his wound to incinerate him with Force Fire? Bonus points if we put Force AND Mystic Weapon on it beforehand and then go Bell Bearing Hunter with it. I mean like Elemer's combos, not the single, not-as-cool Dancing Blade drill move, the full wombo-combo plus drill.
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>>6148159
I mean if the goal is to kill them and keep anything secret all you gotta do is saber them and chuck them into an industrial gravel-maker. I certainly wouldn't want Palps to hear about it. Who knows, maybe that's the final piece of the puzzle to him figuring out how to properly body-swap and if he gets it early all hell breaks loose.
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>>6148162
I mean, the first time around Malorum fell trying to catch his lightsaber falling facefirst into Naboo's plasma refinery. Can't get much more secret then having a body's constituent particles turned into energy for a city.

Not even Brick Top and his pigs can beat that.
>>
>>6148159
>>6148162
>>6148166
Flick a cigar/pipe onto him and use Force Fire on the embers to set him on fire.
>>
>>6148166
Hey you never know, SOMEHOW, they might return.

>>6148174
>tfw
https://www.youtube.com/watch?v=PyWvecX8pg4
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>>6148174
>"Is that a bantha wool cloak?"
>"...Yes. You like?"
>"I do, but I prefer treated synthetics. Natural textiles are-"
>Farren proceeds to pull an ember from a passerby's pipe into the hood of the cloak
>"-much too flammable."
And then we try not to die laughing as he struggles to get it off before his hair catches fire too.
>>
>>6148174
https://www.youtube.com/watch?v=zbjK93KdxsY
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>>6148190
kino

>>6148195
I only remember this movie because of puppet sex
>>
>>6148198
Funny... I remembered it for the words Derka Derka and that scene with a truly astounding amount of vomit coming out of a puppet.
>>
>>6148201
Ahh~ durka durka durka, durka jihad!

If Mandalorians go on Crusades, which group goes on Jihads? Don't say the Tuskens lmao
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>>6148202
The first one I can think of is Bothans. The next, probably Dugs against the Grans.
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>>6148190
I wonder... Can we use Force Weapon on our hands and catch a lightsaber? Can we "NICE KNIFE" Malorum's lightsaber Senator Armstrong style?
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>>6148217
I mean, I'd hope so. I'd also like to learn how to wreathe Farren's hands in flames so we can rip off Avatar: The Last Airbender.
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>>6148217
Tutaminis is your friend. Alternatively, armorweave gloves and Force Weapon them.
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>>6148217
Cortosis needs to be crafted a specific way for the lightsaber shorting, right?

What if we....DON'T craft it that way? If it's designed to only reflect at an angle, could we line gloves with it? Stack force weapon on that, could we "bend" a lightsaber by turning the glove into a curved tube?
>>
>>6148292
…have you considered using phrik instead, as a cost saving option? Or perhaps ultrachrome? We could make that last one into plenty of different weapons.

https://m.youtube.com/watch?v=Dt-iEsrX5XY
>>
>>6148302
uhh sure. We just have the purchase receipt for a good cortosis craftsman, so that's what I defaulted to.
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>>6148303
Fair enough. Really got to do some research into that receipt, see if it’s a smithy or an antique store. If it’s the former, we’ll learn how to make cortosis and phrik weapons. If it’s the latter, we’ll see if they have any holocrons or other Jedi or Sith artifacts to pick up.
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>>6148292
I just want to know to what end you would seek to do this? Like I don't get the vision here. What good would bending a lightsaber do for us you think? It's a cool visual but I don't think I'm grasping the function is all.

But I think the reason cortosis fucks with lightsabers is because it interacts with the plasma sheathe and creates an electric feedback loop that zaps the components of a lightsaber. And the defining factor for causing it is the purity or amount of cortosis. If you have a brick of pure cortosis around and chuck it at a lightsaber it'll short it out. Same if it's a pole, knife, codpiece or what have you. When it isn't pure cortosis like say, alloying it or "weaving" it with another metal gives an extremely lightsaber resistant material instead.

But if you want to block a lightsaber you can just run a sufficiently energetic charge through a material and it'll also get "caught" on the energy field that holds the plasma of a lightsaber coherent. That's why the magnaguard staffs can do it. So if you really, REALLY wanted to, you could wear a faraday cage and run a massive electric current through it and it would block lightsabers. Literal power armor.
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>>6148302
>ultrachrome
I would in fact like to wear starship armor.
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>>6148327
That was NOT the definition I got, I do not have much familiarity with star wars lore.

What I read was that it needed to be specifically crafted for the instant short lightsabers, so bricks would just be much harder to cut.
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>>6148330
I've never heard that myself. Or I did and forgot about it. Either or kek. There are a number of other lore aficionados and some very well-read individuals in here though, maybe they can chime in if they find the time. But to my understanding, it just has those inherent properties as a metal. It's amazingly conductive and naturally energetic and that's what makes it do funny stuff with energy weapons.
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>>6148330
>>6148347
I'm pretty sure Cortosis is just really inconsistent with how it's portrayed. Sometimes it's brittle, sometimes it's a supermetal, sometimes it's just energy-resistant, sometimes it shorts out lightsabers. It's been made to make sense by saying the different properties are different alloys/methods of production, but there's also little consistency with what form of cortosis does what.
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>>6148464
>I'm pretty sure Cortosis is just really inconsistent with how it's portrayed.
The curse of multiple authors.
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So, if we're gonna be making Cortosis swords, what shape should we make them in?

For a decent mix of pirate and western asthetics, I'm thinking that these Spanish colonial and Mexican espada ancha's would work pretty well. You guys have anything to suggest?
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>>6148782
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>>6148784
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>>6148782
If you want a specifically one-handed sword, in the sort of "piratey" style of something slightly shorter and curved with the idea of fighting romanticized on decks and cutting lines and ropes let's see

>briquet
>piandao
>liuyedao
>golok
and just because something a little longer never hurt nobody
>dusack
>szabla

I'd make a collage but I am too lazy right now kek
>>
>>6148782
>>6148827
Rapier, duh. Comboes well with Makashi (which is based off of fencing/has incredibly similar movements), and is very useful for having the tip control necessary to make ABSOLUTELY sure that we catch their 'saber on our sword and short it out.
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>>6148831
But A Non they never use rapiers on the boats in muh holofilms. It doesn't fit the theme A Non.

Rapiers are goated as hell though yes. Alternatively, basket-hilted broadswords. Schiavonas, walloons, that type of shit.
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>>6148827
>golok
I've always loved these types of large utility blades, both traditional and the British Martindale style. Tried to ask a family member visiting Indonesia to bring back one that was solid, but they had no luck finding one in the markets...

Still, wasn't a total loss. They had stayed in Cambodia beforehand and were able to find a farmer's jungle knife for about 10 USD, and bargained the seller down to 8. It's made out of a worn out chainsaw bar and I can mount it on a wooden pole to scare the bejeezus out of both home invaders and family. I love it.

>>6148831
Honestly, I've got more of a preference towards the slashy than the stabby, but we've got a slashing cortosis sword anyway, so there can still be a pokey boy in the mix, yeah.

>>6148833
>basket-hilted broadswords
I do like me my basket hilts, tho...
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>>6148833
Speaking of basket hilts... why not put a cortosis handguard on our lightsaber? Not a crossguard, but the knuckleduster-esque guards or basket-hilts you see on cutlasses and rapiers respectively?
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>>6148841
>I can mount it on a wooden pole to scare the bejeezus out of both home invaders and family.
Ah yes, the only thing more effective than both a sword and a spear, the swordstaff. Sword-on-a-stick. kek
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>>6148845
Realistically? Because it would probably cost a hardpoint to make it so disarms by lightsabers reverse the effect of the attempt. Which would mean we have to drop some other customization feature on it.
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>>6148846
>Sword-on-a-stick. kek
Honestly, it's more akin to a brush axe. Imagine someone coming at you with this thing, or even just the unmounted head. Cambodians are something else, man...
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>>6148861
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>>6148865
>filename isn’t “the_first_face_henry_kissenger_saw_in_hell”
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>>6148782
Either a rapier for the best range and weight ratio
A dagger or Gauntlet mini-piledriver for surprise cortosis
Or get wacky and make a damn net to throw
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Kaz... The update... Save me Kaz...
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>>6149092
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>>6149729
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>>6149729
>Dark Side points gained
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>>6149092
Anyone have the real version of this where hes engulfed by the embrace of a herculean woman, asking for a friend
>>
I have been toying with ideas about weapons and shipbuilding and trying to figure out how to actually make them work to be balanced and I came up with a bad idea that I will now share, because no one can stop me. Except maybe Shaq. His hands are pretty big. Anyway

I was toying with the idea of "Free Armament HardPoints". Where you get your ship/vehicles silhouette+1 (or just silhouette) as the number of FAH you get. FAH can then be spent (or not, at designer discretion, in case you want an unarmed ship for whatever reason) at ship construction to represent intentional design around a weapon package. These points can only be used in the design/construction of ships and not afterwards. They can be spent to use 1 point to add a weapon system (limited to Sil number of weapon systems) and 1 point to link a weapon system (up to to a link value that the SUM of can only equal ship Sil, I'll give examples later).

So let's say you want to build a starfighter. That gives you 4 FAH (Sil of 3 +1). You spend 1 point to add a medium laser cannon weapon, then you spend 1 point to make it linked 3. Now you have two more points to spend so you add a missile launcher weapon system for 1 point, and a light ion cannon for 1 point, totaling 4 points. (if you want only Sil of FAH for a different balance the rules otherwise don't change and the ion cannons instead cost a standard ship hardpoint to cut into the space you have left for attachments like hyperdrives, reinforced shields, cloaking devices etc.)

Alternatively you have 4 FAH, spend 1 to add medium laser cannon. Spend 1 to give it linked 2. Then spend 1 to add missile launcher and spend your last FAH to give it linked 1 (this gives the total amount of linked value [the sum] of 3, which is the ship's Sil. As we all know, 2+1=3).

Turrets operate under the same metric except you can spend a FAH to add a certain number of turrets. As an example let's say you have a Sil 4 vessels. You spend 1 FAH to add a medium laser cannon turret. Then you spend 1 FAH to increase the number of turrets up to ship Sil (so up to 4 turrets). Then you can likewise change the linked value of those turrets by spending another FAH to give each of the medium laser cannon turrets a linked 1 value. Adding 4 instances of linked 1 together equals 4, the ship's Sil, as a total.

My idea behind this was to give more freedom to actually make ships with actual rules to put stuff in. Balancing it so that you get diminishing returns the larger the ship goes so you are encouraged to use the Weapons Banks attachment after a certain point to get efficient use of firepower. This is primarily intended to make it so you can conceivably make a ship that has parity with something like an X-Wing or TIE Advanced. And it shouldn't intrude on other rules of ship design, such as gunship hulls or oversized weapon mounts allowing for ship's to equip larger than normal weapons, since you then design the ship with those things in mind.


Autism
>>
>>6150478
I don't know enough about shipbuilding to comment.

Is there a difference between weapon and regular hardpoints? Won't that make it harder to sell a dedicated noncombat ship if every ship can carry at least 1 bigass weapon?
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>>6150478
I can fix that little autism problem for you if you'd like...

The answer is smothering the patient with a pillow. The solution for anything and everything is always smothering the problem with a pillow.
>>
>>6150481
Under the system as it currently is described in the books? As far as I can tell, no, there is no difference. As for the quest? Weapons on ships by design have hardpoints that can be used only for more weapons. Which does make sense to me.

Keep in mind that basically every single ship in existence barring diplomat ships usually have at least some number of token armament to dissuade pirates and deal with space debris. There are Imperial Laws which forbid a certain AMOUNT of armament but even they haven't written into law that ships must be completely unarmed. To make a ship unarmed is a conscious choice by a ship designer, like the J-type barge from Naboo. You can expect to have at least a few turrets or guns on any given ship. It only becomes a problem when you start mounting a fuckton of turbolasers and torpedo launchers onto your ships. As for selling non-combat vessels, what determines that is generally just intention. If your ship isn't built for combat it'll still have uses. Most light freighters are non-combat vessels, they often sell incredibly well in general. The line between combat vessel and non-combat vessel is very blurry at all but the biggest of scales.

>>6150485
Jokes on you my girlfriend doesn't exist, but if she did she'd choke me.
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>>6149975
I might have been brutally suffocated by the REAL KAZ, but I bring gifts from the other side
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>>6150647
This time for sure, then.
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>>6150647
A true patriot doesn't let anything keep him down, my friend thanks you mightily.
>>
>>6146457
There are a bunch of good Schwartz Qsts that have come & gone, none of them quite S-tier like this one IMO, but plenty I'd like to see return:
Against the Republic
Imp Remnant Captain
Far Future Jedi vs Force Singularity Cult (the name kept changing)
The Clone Civil War Qst (name?)
A one-shot that had potential about a space outlaw escaping a cult-gang by robbing the empire.

The concept/intended vibe of SW: Outlaws (Space GTA) could make for a good Qst:
>Beg, borrow, steal, rob, extort, sell, smuggle, slice, & blast your way out of gang life on an ecumenopolis such as Coruscant, Nar Shaddaa, Alsakan, etc.
>Keep a steady supply of credits to put gas in your starship, bribe port authorities, satisfy your spice/death stick/twi'lek/star booze addiction, pay black market surgeons to patch you & your crew up, get authorities off your back, keep your "friends" & bosses paid, forge identities, change transponder records/codes, & reinvest in supply to flip again at the next deal
>Trust no-one, not even droids; maybe your childhood street urchin friends & xenopets are loyal, but they aren't as reliable compared to "professionals" that are only out for themselves
>Ship upgrades are basically level-ups
>What the fr*ck is the Force? You'll probably think it's something like Pentacostals speaking in tongues unless you piss off the Empire enough to warrant some serious heat...
>The Five Syndicates & their near-peers won't tolerate competition, so fold or get folded
>Gambling skill/system
>Some situations warrant a good old-fashioned fist, others a vibro-shiv, most a blaster pistol, & a few may require a rotary cannon
>Got enough to fade into the background & retire finally? Better hope the space IRS doesn't catch solar wind of you...
>Bounty hunters, assassins, enforcers, & low-level thugs hunting you; most can be paid off if not evaded or dealt with, but assassin droids & those with convictions follow contracts to the letter....
>Got busted by the space cops? Bribe judges, rent lawyers, leverage influence to blackmail & intimidate witnesses, & as long as you're only convicted of minor crimes that net you a cell in a minimum security facility, escape or doing time at the cost of some skill reductions is viable; end up on Oovo IV or thereabouts however, & unless you've reached Jango Escobar levels your run is over
>This spice is medicinal! It does boost your stats & help with skill checks when you're under pressure, albeit at the cost of an expensive lifestyle & potential withdrawals

>>6147548
Did this villain guy ever actually do anything in the show?
>>6147715
How this show is still on the air I will never understand.

>>6148202
Kaleesh krusaders
Yuuzhan Vong jihadists
Muun & Neimodian zealots (pretty sure they caused multiple space holodomors)
>>
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>>6150690
Clone Wars Quest by CC-07/425-0210 was also excellent. An abrupt end too, QM seemed to have every intention of continuing it. Four years later...
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>>6150672
What is dead may never die or some shit like that. KAZ WHERE IS MY UPDATE
>>6150679
You're welcome, my friend.
>>6150690
I do like the idea of a Star Wars criminal/bounty hunter quest. A bounty hunter quest would definitely be great, especially if it doesn't consist of us joining the Mandalorians or that we ourselves are Mandos. I have the feeling that most bounty hunter stories kinda develop into Mandalorian-esque stuff, so having some unique bounty hunter stuff would be cool.

Also, Against the Republic when? I know you're here QM, I need my dose of Separatist politics and power struggles. Also, the Clone Trooper civil war one was called The End of the Republic.
>>
>>6150746
"Against the Republic"
My thanks, Count.
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>>6150750
End of the Rpeublic, rather.
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>>6150715
I vaguely remember this picture in the recesses of my mind.

>>6150746
I also think a bounty hunter quest that leaned away from just "mandos" would be cool. Like I love the Mandalorians, and their armor is sick as hell, but Cad Bane with his gunslinger aesthetic is rad as fuck I have to admit. Techno-cowboy is a sick aesthetic as well. Or, old west big game hunter as a look. It'd be cool to be a "monster hunter" in Star Wars. Sure it'd mostly be pest control but every now and again there would be some giant beastie that needs dealing with. Bounty hunt and rob and steal on the side like a proper outlaw does in between legitimate jobs of culling the dangerous game of the Galaxy.
>>
>>6150690
>>6150746
against the republic was kino simply for how in depth we had gone in guards, initial separatist contacts and our new wardrobe
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>>6150790
I like Against the Republic because it gives us the perspective of a Jedi who didn't fall to the Dark Side (yet), but merely of a man who is disillusioned with the Order's inaction against injustice. Also, the beginning part were we get a dress down by the Council was great. I really want to see more personal interactions with the other members of the Separitists, both the Acolytes, Grievous and the various representatives of the different factions. And I can't wait to see if we get choices where we can fight those aforementioned injustices. Will we keep to our ideals? Or will we become the pragmatist traitor general? Time will tell.
>>6150754
Yea, exactly. A bounty hunter with an unique style would be great. And a great premise to have an alien MC, especially if they have bounty hunting or hunting in general in their culture. So, marksmen, trappers, monster hunter, explosive specialists. Could be great fun. Maybe even have some dangerous missions where you hunt down Jedi and gain the reputation of a Jedi Killer.
>>
>>6150746
>>6150754
>>6150832
I would love to see other martial/huntsman xenos/cultures as either the protag, allies, or rivals. Gand findsmen, Rodian beasthunters, Trandoshan slavers, Gank killers, Anzati assassins, Iridorian berserkers (not the same thing as Iridonians), Thyrsus? Sun Guard, Seyugi dervishes, Nikto Morgukai, etc. If it was a bounty hunter Qst, there would need to be more focus on tracking down, capturing, & transporting prisoners. What is this particular xeno bounty mark weak against, Pocketmans style. Ion vs cybernetics/droids, different poisons for different prey, stun blasts vs regular, slugthrowers, grappling, zippity-zap sticks, etc. Balancing speed, low-profile, weaponry, & cargo capacity of ship choices. Risking carbonite freezing vs sedation, energy-field jailcells, simple shackles, or bringing in a corpse for less. Having hectic extraction situations where you may need to just call your losses & let the quarry escape, take their head, scan their face, secure some keepsake unique to them, or take a gene sample. Balancing costs & benefits of working with other hunters or keeping all the creds. Negotiating with middlemen, infobrokers, & contract finders/managers, who may try to rip you off, sell you out if you cross the wrong beings, or just lack for connections as opposed to others. Carefully choosing who to take jobs from due to the legality of the contractee & target involved, as well as the friends both may have.
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>>6150746
Ouegh, sorry for going dark. The holiday came up and I got sick (again). Should have the rest of it out by tonight or tomorrow.
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>>6150883
All's good, just some banter, take your time and rest bossman.
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>>6150883
No problem, boss. Just get some rest. In fact, lemme help you get some shuteye...
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>>6150883
Have you tried having a childhood of drinking hose water from outside in 90+ degree weather and no cloud cover? From what I'm told that does wonders.
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Did I mess some phase where everyone just has tons of pillow strangling gifs? Is that a thing in Star wars, because that might've been more effective for Luke than a lightsaber.
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>>6151008
Nah, it's just me being a freak while waiting for the update.

That being said, it probably would have been a more effective way to kill Padme in Episode II then centipedes. There's also the poison down a string method, if Sheev didn't want to risk the Jedi sensing a Force user, and if Amidala snores like a buzzsaw.
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>>6151015
>tfw palps wanted jango to hire someone to put the bug in a droid to shove into the room with the intention of wanting the bug to be found, the droid followed, and the assassin located and interrogated only to be killed by jango to lead the jedi on a goose chase
Never forget that Sheev is a walking Rube Goldbergian Machiavellian schemer the likes of which has never been seen in history. And his plans work sixty percent of the time, every time. His plans would not work if he wasn't a space wizard
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>>6151018
>And his plans work sixty percent of the time, every time.
https://www.youtube.com/watch?v=D7PKWtadjXM

I can hear these lines coming from both Larid to Farren and Farren to Ceyla.

>His plans would not work if he wasn't a space wizard
I've heard of a Legends thing where Easy Sheev's plan to send both Bail Organa and Obi-Wan Kenobi off somewhere to get killed didn't work, and he just had to fake smile to the people he was talking to while inwardly seething. But the only thing I have for sure is this pic.
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>>6151021
To be Fair Greivous if he wasn't nerfed by the fact the good guys had to win would have been a monster. Look at the original Clone wars animatic shorts, man no diffed a dozen jedi including several masters. He very easily could have survived a while if the plot did not demand his death.

Being fast enough you can dodge the Force and its applications and outrun air craft while also being good enough at dueling you can casually 1 vs 5 is no small feat.

https://www.youtube.com/watch?v=WIj7gIDFDe4
He even killed Shaa'gi
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>>6151021
His plans are totally effective. Never fail. Everything is accordion to keikaku (tl's note: kekkuku means plan). When it doesn't that was also his plan, because he planned in case his plan A was actually a Plan C. His plan b didn't work, Anakin was still born after all. Honestly I feel like he was just quick as all get out with his thinking. The moment anything didn't go as he hoped he just immediately has an answer because he's just shrewd as fuck. Naturally he lost most of that after he "won" and rested a bit on his laurels. Instead basking in his success with his silly plans instead of being straight up vicious like he was when he had to hide. Headcanon, of course.

>>6151041
Grievous might have been fine. Had he not come across the baddest motherfucking Jedi in the galaxy. Or, yeah, plot.
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>>6151054
An interpretation of why he hard-focused on making the Death Star instead of crushing the rebellion (making TIE fighter improvement programs, building more ISDs, etc) that I like is that the destruction of a planet creates a big fuckoff wound in the force. Why he wants that, I dunno, but it'd probably be for some Sith BS and explains SOME of his lack of initiative regarding the rebels.
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>>6151080
>Why he wants that, I dunno
...It's not hard to figure out anon.
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>>6151080
I like that take ngl. It's pretty cool.

>>6151087
Your tactics confuse and frighten me, sir.
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>>6151080
The best case I can make for that is The wound in the force is somewhere he can either draw from the dark side or hide his own soul, which is essentially an extra life. So he needs to nuke a planet every time he wants a backup.
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>>6150860
Man, a Gand findsmen quest would be great. Tracking, hunting, earning your name with greater and greater accomplishments. You can also throw plenty of mysticism into it which relates to your profession.
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>>6151132
>Your tactics confuse and frighten me, sir.
Like you would still say that when you’re at his age, and also a space wizard who gets “powered up” through the fear, misery, and suffering of his subjects. Hell, I’m pretty sure most elderly men these days would take that deal as fast as their arthritic ridden hands could scribble out their signatures.
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I wonder if we could make one of those force-swords that Jedi used to use before they had lightsabers. I think lightsabers are overall superior (due to them being, y'know, the unmatched power of the sun tamed into a rod) and have been noted to break them, but the force-swords were made out of seemingly either a durasteel alloy or even just regular steel, and I'd bet we could get much greater performance with the addition of modern metallurgy. Might be redundant with Force Weapon, maybe Force Weapon will allow us to make one more easily, I dunno.
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>>6151358
I mean, Force Weapon quite literally makes our Lightsaber even stronger. And if I remember, Rank 5 was implied to hide something special, but that part of description got removed. Something about coating it with Force Powers? We could have a Force Flame lightsaber, but I don't even know what that could do. And I think there is a good reason why Jedi ditched the swords, the main reason being that Lightsabers are just better? But maybe having one in our reliquary would be cool.
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>>6151358
I mean, I'm pretty sure I mentioned learning how to forge weapons and armor with Master Larid and Trykov in order to learn how to imbue objects with the force. I'd think learning to make that sort of stuff for our Clone and Kakari buddies would be pretty neat, especially when we get good enough to start forging cortosis, ultrachrome and phrik weapons. Maybe Ma'kis might have some insight into that?
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>>6151361
Alternately, we've already been thinking about reforging that cortosis sword we got from that moron who started the Kessel Conclave, so giving that some extra oomph wouldn't hurt. Also, a regular sword is, funnily enough, less dangerous for us to carry than a lightsaber. Maybe we can even make it into a vibroblade, see how far modern tech can REALLY take it.
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>>6151361
Lightsabers became the norm in the same way that crossbows eventually took over for self-bows. It's relatively easier to construct and use. Lightsabers are definitely more "powerful" at the trade off of being finicky, though. The Forcesaber of the Rakata were strong enough to overwhelm the regular force imbued swords of the OG Jedaii. Which would eventually lead to some foresight shenanigans and alterations which would lead to proto-sabers which would lead to lightsabers.

Think of it like this
>force-imbued
>forcesaber
>protosaber
>lightsaber
There are benefits to each of these and drawbacks. Forcesabers are strong as hell, but they use the dark side. Protosabers can be overcharged and juiced up. Lightsabers are super convenient and overall the strongest. Force-imbued blades are always "on" and despite getting BTFO by Forcesabers are still really strong, with the bonus that the energy fields some of them project looking like lightning or fire running along the blade (swag is vital for all adventurers).

One nice thing about force-imbued weapons is all you really need is the knowledge of how to forge them and a focusing crystal for the Force. Because everything is crystals. Other than that it just uses common carbon based metals AFAIK. So you can take a lump of iron, forge it and have it be strong and tough enough to cut through lesser metals and clash with lightsabers. Hypothetically if you made it out of modern materials and rare metals you could get something way, WAY tougher than it has any right to be.

One drawback of the force-imbued is that, they physically require space, like a regular sword, and they glow to anyone who can sense the Force. Plus side, you do not need to be a Force user to have them work. Nor do you need to practice a lot to not cut yourself in half when you pick one up.
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>>6151373
whoopsie, meant to say "steel" not "iron". Still. If you want an idea of what a Force-imbued sword is like, think about mono-blades from 40K. You use the Force when forging to alter the molecular structure of the metal to ensure absolute strength. Like the difference between a lump of coal and a diamond. It's all about strength in molecular cohesion. The Force running through it just makes it hyper resistant to energy and ensure longevity as far as I can tell.
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>>6151373
Now, the REAL question is if we can use a similar technique to get Lightsaber-resistant armor, really put the "knight" in Jedi Knight. If we combine modern metals (Phrik, Ultrachrome/Chromium, probably some other stuff), cortosis, and maaaybe some other method I don't know about, we might be approaching truly Lightsaber-Proof armor, and if it can stop a Lightsaber I'd bet it can stop almost anything else in the galaxy. The downside is that it'll let any force-sensitive who sees us (and maybe even regular people if the glowy energy field stuff is visible to normies, lmao) know who we are, and that we're here meaning to do some BUSINESS, unless we can also find a method to hide its presence in the force. Kind of against a Jedi Shadow's MO but sometimes being very well-armored at the cost of being obvious is useful. I'd honestly rather pursue this than the force-sword thing.

Imagine though, rocking up on the Revenant and Storyteller as a literal knight in shining armor.
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>>6151412
I wonder if one could temporarily hide the Force signature by using Force Sever on an imbued item. But even without the Force supercharging an item, if it has had its molecular structure arranged and reinforced it would basically be the material squared in terms of general capability. Even here in our reality one avenue of theoretical metallurgy is molecular manipulation for a reason. I think it's already in practice with the advent of modern carbon fiber, as well.

>farren rocks up in full plate literally glowing
Eat your hearts out, Mandos.
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>>6151418
>Farren with a flamethrower (for force fire), a blaster, 3 lightsabers, a cortosis-coated sword, a magic knife and glowing armor
>Mandos: "Shit, I didn't know you were chill like that."

Also, another idea for a cortosis weapon... maybe some kind of staff or polearm? Larid would be overjoyed that we'd finally be using the staff lessons, and we could do the ol' "You wouldn't deny a man his walking stick, would you?"
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>>6151435
w25E83gC here. I’d be all for a staff, but a wooden one, so we can become a secret Jedi janitor and beat the shit outta Malorum with a mop and a toss of some pocket sawdust to the eyes.

Also…
>greentext doesn’t have force imbued pommels and thermal detonators in the weapons list
For shame…
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>>6151451
A thermal detonator is basically an inverted flamethrower, being a fire that you throw, and of course the sword has a pommel!
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>>6151451
>>6151454
>not including sonic grenades
>no (highly illegal) disruptor
>no gas grenades
>no rocket boots (these are boots that shoot rockets, not let you fly)
>no complimentary cupholder
Oh, we basic basic huh? kek
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>>6151483
I need two images for this...

First off...
>no (highly illegal) disruptor
Greff-Timms' ATA Pulse-Wave Blaster Pistol and Type A Pulse-Wave Rifle for some Antarian Ranger shenanigans, please. Also because I love the sleek look of this boxy little bastard.
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>>6151483
And second...
>no rocket boots (these are boots that shoot rockets, not let you fly)
It's just too fitting not to use here.
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>>6151502
Damn, they took the FP-45 Liberator & made it a deathray, dope
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>>6151502
>>6151521
This reminds me, if you made that gyrojet pistol have a really fat barrel it would look just like a typical blaster pistol. I want to say there was a blaster pistol that apes its design but I couldn't say off of the top of my head. I know there was one based off of the C96 and P08 pistols that looks similar enough.
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>>6151502
This is tangential, but I've always thought those little 22mag derringers High Standard used to make had big Star Wars vibes.
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>>6151521
>>6151567
Speaking of tiny single or double shot pistols that would make interesting blasters... The CIA Deer Gun.
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>>6151564
I recall Han Solo's DL-44 being made from Mauser pistols, the Stormtrooper E-11s from Sterling SMGs, & the DT-19 Repeating Blaster an MG42.
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>>6151588
You gotta love how the MG-42 is so visible despite having some gubbins glued on. With most of the other ones you need to at least look a little closer to see the inspiration. But not the buzzsaw, you just know when you see it.

Thinking about it, take a Mateba revolver, give it a big chunky fluted barrel shroud, a matte rubberized grip, and that right there is a heavy blaster pistol. Oh and the Chiappa Rhino. Cool little holdout looking piece. The center-line barrel layout is really spacey if you look at it right.

You could also do it with a lot of Russian productions as well. Take the VKS and drop the magazine, put some grooves on the bigass supressor and make the pistol grip into a (disgusting) california compliant thumb grip and it would look like a huge space gun. It is, however, imperative that you do those things to change the overall profile. If it looks too much like a real gun at a glance it takes you right out of it.
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>>6151412
I think as long as Vader exists, Force Armor is going to be more like a beacon for distraction. You wear that thing you aren't going to die to most things, but you're probably going to get force choked armor and all.

So just wear it in a speed bike or fast ship and just fly as fast as you can.
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>>6151773
An important part of any possible future, better thought out Vader-jumping plan, then. You have Farren (or someone else, but c'mon like we'd vote for anyone else) running around with the Force Armor and lead Vader into an ambush or trap, if it's a trap preferably one that lets us see the immediate outcome.

Speaking of ships, I wonder how far we can take the "force imbued objects" thing, mostly for the sake of asking. Armor for droids? Plating for vehicles? For a starfighter? Anything bigger would be the work of a decades, I think, but starships have been built by hand before... and it's not like we'd need to do the internals, just the plating.
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>>6151880
>and it's not like we'd need to do the internals, just the plating.
But imagine how much more heat and energy you could pump through some of the wiring if it was fancy super special wiring?
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Also, something that just came to mind;

We've been joking about sending Malorum back with a gift for Vader, but we REALLY ought to send him packing with the message that "Hey, remember that quarantined jungle planet that got BDZ'd? The thing you were trying to kill got out in an escape pod beforehand. Keep an eye out."

Either that or an anonymous tip, but the Inquisitorious Delivery Service has so much more gravitas, y'know?
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>>6151921
Dude, I wouldn’t risk having the second-in-command to Palpable tell him about us. He sent Parkin’ Tarkin with 28 Star Destroyers to annihilate Kakarit, you want him to have an excuse to send more of them and pretend that Amagi got infected by Jombaral? Try to save the Clones if or when the mother tries to adopt them, but after that, let the Stormtroopers and Inquisitors fuck with her so we can pick off the remains. Maybe instigate a fight between her and Mnggal-Mnggal if we have to.
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>>6151191
Sheev isn't so weak/reliant on the Force that he has to do that the same way Nihilus and Vitiate were.

>>6151373
>Lightsabers became the norm in the same way that crossbows eventually took over for self-bows. It's relatively easier to construct and use. Lightsabers are definitely more "powerful" at the trade off of being finicky, though.
Lightsabers are also just flat out the best. They don't weigh anything, they have gyroscopic assistance, they're relatively easy to maintain, they're more powerful than the weaker options but not unstable like the stronger options.

>There are benefits to each of these and drawbacks. Forcesabers are strong as hell, but they use the dark side. Protosabers can be overcharged and juiced up. Lightsabers are super convenient and overall the strongest. Force-imbued blades are always "on" and despite getting BTFO by Forcesabers are still really strong, with the bonus that the energy fields some of them project looking like lightning or fire running along the blade (swag is vital for all adventurers).
Forcesabers are also a lost art and like you said dangerous to use; protosabers are flat-out bad because of the external power back, and a lightsaber can be overclocked anyway, it's just harder to do; force-imbued blades are like a beacon to the empire and can also easily be shattered by stronger force users/shatterpoint users.

>>6151418
>I wonder if one could temporarily hide the Force signature by using Force Sever on an imbued item
That would just turn it off until it could be imbued again, unlike a living things, inanimate matter has no connection to the Force. And before anyone suggests imbuing a Vong, that's a terrible idea and the time it happened was a bad time for everyone involved.

>>6151435
>Also, another idea for a cortosis weapon... maybe some kind of staff or polearm
Cortosis is extremely rare, expensive, and incredibly difficult to work. It's also contraband under the Empire, so any movement/purchasing of it would be flagged.

>>6151773
>I think as long as Vader exists, Force Armor is going to be more like a beacon for distraction
This is true. Vader is also definitely strong enough to break through beskar with just his lightsaber and is probably strong enough to break phrick (which is both heavy and brittle, and though it's not harder to work than cortosis, the extraction/forging process is), since Greivous was able to snap Magnaguard electrostaffs with brute force and those are phrick.

I waited through the timer for a double post just to own you questards with facts and logic.
>(1/2)
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>>6151880
>better thought out Vader-jumping plan
No such thing.

>I wonder how far we can take the "force imbued objects" thing, mostly for the sake of asking. Armor for droids? Plating for vehicles? For a starfighter?
Force Weapon isn't Armament Haki.

>>6151921
>We've been joking about sending Malorum back with a gift for Vader, but we REALLY ought to send him packing with the message that "Hey, remember that quarantined jungle planet that got BDZ'd? The thing you were trying to kill got out in an escape pod beforehand. Keep an eye out."
Sending Vader flags that we're alive or anything to trace is a terrible idea. There's no way the Empire doesn't have anyone with psychometry on their payroll.

>Either that or an anonymous tip, but the Inquisitorious Delivery Service has so much more gravitas, y'know?
Inquisitors should be kill-on-sight on principle, Larrid would agree with me.
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>>6151944
Not Force Weapon, that weird stuff they used to do like 10k years back for swords instead of lightsabers.

As for the latter, we ought to let the Empire know about it, just because Jombaral is a terrifying threat to the galaxy at large that, unfortunately, we can't deal with.

I will continue to have bad ideas until Kaz updates.
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>>6151943
I wouldn't say protosabers are flat out -bad- from the power pack. Flat out -worse-? Yes. But not bad. And overcharging a lightsaber is a much more involved process than doing it to a protosaber, and it is much more likely to damage a lightsaber comparatively.

>shattering blades with shatterpoint
I mean that's literally everything when going up against a shatterpoint user. Which are pretty few and far between. And it would still be harder to do to a force-imbued blade no matter how you slice it because you explicitly iron out that weak points in the weapon in the process of forging it. The only weak points then being ones that are inherent on any sword, flexion points, tang, the works. I'd be more worried about the shatterpoint dude collapsing the floor under our feet or a load bearing wall nearby than anything like attacking our weapons specifically.

The same problem with a significantly stronger Force user rears its head with lightsabers, too. I mean what's to stop someone like Vader from just crushing the lightsaber in our hand with the Force? As well as our hand in the process!

You're dead on about lighting up for the Empire's inquisitors and agents to see though. But I've been saying the same thing the whole time anyway. Though I do wonder if the Shadow's trick for hiding their own Force signature can extend to things on their person as well. I'd have to look into that.

>unlike a living things, inanimate matter has no connection to the Force
Not if you ask the OG trilogy kek

>phrik
I remember that one tidbit of lore where a phrik-made container survived the Deathstar blowing up Alderaan. Along with whatever was in it. We should probably all come to a conclusion on what iteration of what metals we all have. Because lots of things are inconsistent.

>>6151944
>Force Weapon isn't Armament Haki.
Actually, it kinda is if you look at how it's used. "Oh this? This random stick I found? Well I focused really hard on it so now I can parry a lightsaber with it. Cry about it.". But Force Imbuement and Force Weapon are two different things. They're definitely in the same sphere of influence, certainly.

>>6151951
>I will continue to have bad ideas until Kaz updates.
based
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>>6151944
Edited this for you
>Inquisitors should be bully-on-sight on principle, Larid would agree with me.
>ESPECIALLY the ones with spinsabers.
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>>6151951
>Not Force Weapon, that weird stuff they used to do like 10k years back for swords instead of lightsabers.
It's the same thing, what the Rakata did was just Entechment with even more evil involved, but the basics are the same.

>>6151964
>And it would still be harder to do to a force-imbued blade no matter how you slice it because you explicitly iron out that weak points in the weapon in the process of forging it.
Not really, if anything it lights it up like a Christmas tree.

>The same problem with a significantly stronger Force user rears its head with lightsabers, too. I mean what's to stop someone like Vader from just crushing the lightsaber in our hand with the Force? As well as our hand in the process!
Farren shouldn't be weak enough for Vader to do that, Vader can't (normally) do that to most Jedi. Now I kind of hope he does if Farren really does needle him like you people want.

>Not if you ask the OG trilogy kek
Yeah, that's not what Yoda says.

>>6152040
>/qst/ rule 2.
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>>6152042
>It's the same thing, what the Rakata did was just Entechment with even more evil involved, but the basics are the same.
I think you are getting a little mixed up. Force imbuement was being done by beings other than the Rakata. The way the Rakata did things was closer to what would be Sith Alchemy.

>Not really, if anything it lights it up like a Christmas tree.
Yes? That doesn't make the weapon more vulnerable to shatterpoints. The only time a strong Force signature matters with shatterpoints is when it comes to seeing future events, not the breaking of objects. The blade itself will be leagues stronger physically than a contemporary normally forged blade. Honestly this is why I don't like shatterpoint as a Force power. It's just precognition but without the monkey's pawing and knowing secret weak spots.

>Farren shouldn't be weak enough for Vader to do that,
Then why would an imbued blade be breakable as such?

>Yeah, that's not what Yoda says.
I was thinking Obi-Wan. He put it in a super vague pseudo-buddhist anything and everything way.
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>>6147567
“Glad to see I’m that interesting,” you grouse, before downing your drink in a single go. “But if I could digress, who else outside of the Blazing Chain might have knowledge about the coral ships?”

He hesitates, glass halfway to his lips as he considers your question. For a moment, he seems reluctant, weighing something in his mind. “There are plenty who might know, but far fewer who would be less inclined to kill you. If I had to name a faction you’d have good odds of surviving, then I would choose the Chiss Ascendancy.

The name strikes a faint chord in your memory. It brings to mind fragments of obscure records buried in the Shadow archives, dated to a time when the Sith Empire was an extant threat to the Old Republic. There’s definitely something recent, but it eludes you at the moment. That, and Suzel’s occasional grumble about Nagai being mistaken for Chiss.

You set your glass down with deliberate care, narrowing your eyes at Pip. “What do you know about them?”

“Very little,” he admits with a nonchalant shrug, “They’re standoffish and xenophobic, enforcing their borders with a zealous vigor. They don’t go looking for trouble, but if it finds them, they crush it fast and efficiently. They’ll occasionally deal with outsiders, but only if it benefits them. Don’t expect a red carpet if you run into one of their patrol fleets – they’re militaristic to a fault, and they do things at their own pace.”

“And you think they’d know about the coral ships?”

“They’re your best bet. The core Unknown Regions are their backyard, and they’ve been an established power for a very long time. If these mystery ships have been sulking around there, then the Chiss would’ve definitely kept records about encounters...or battles.”

You nod, digesting the information. “Says something about the galaxy if an isolationist, xenophobic polity is my best bet to ask for help.”

Pip snorts. “Better than the Vagaari and the Ebruchi, both of which have territory you’ll need to pass to reach them. The latter don’t have a mind for anything beyond raiding, and the former are just as bad as the Tof.”

Based on Keimann’s intelligence reports, that’s a fairly accurate assessment. But for all the heinous crimes that the Vagaari will eventually answer for, your grievance with the Tof is supremely personal. Anger and hatred is not the Jedi way, but it will be a very cold sort of satisfaction that sees those green bastards on the opposite side of a battlefield.

He’s about to say something else when his comm suddenly goes off. Pip’s eyes flick towards the screen, before he snorts dismissively, and silences the call. “Apologies. I forgot to mute the bloody thing.”

>>If the missus calls, that’s its own emergency.

You spot an opportunity, and lunge for it. Metaphorically speaking, of course. “You’re a busy man. I won’t begrudge you if it’s urgent.”

(cont.)
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Okay, so question for everybody... I was never that deep into the old SW canon, it was way before I got deeper into it, and I'm only finding out about this stuff through the Wook...

Is Nuru Kungurama and Gizman considered decent stuff, even when compared to what we're getting now, or is it too deep into the weeds or bad to even try to bother with?
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>>6152167
“It wasn’t anybody important. Just one of my suppliers trying to renegotiate terms we’d previously agreed upon. He knows better than to call me after-hours.” He pauses, then considers. “Yesterday was anomalous. Again, my apologies for calling off our meeting so early.”

“It’s fine,” you reply good-naturedly, just as you go in for the sucker punch. “The wife calling takes top priority.”

The shipwright’s coughs harshly, as if expelling bile, and his face is a fascinating mix of alarm, confusion and – if you’re not mistaken – anger. As if the idea of being married with Uruvi was something he emphatically rejected on a visceral, physical level. But Pip’s recovery is almost admirable, though the faint flush creeping up his neck suggests that your strike hit a nerve.

Gotcha.

He clears his throat sharply, quickly pouring himself another glass of Sunny’s to mask his reaction. “Wife?” he echoes, voice tight but striving for an air of wry amusement. “That’s quite the assumption.”

“Forgive me,” you say lightly, waving a hand and sporting an apologetic smile. “Husband, then? Partner? Significant other?”

“If only!” Pip raises his glass in a mock toast. “I’m married to my work, and have little time to cultivate anything beyond friendships.”

You tilt your head, pretending to mull over his words. “Fair enough. But if I didn’t know any better, I’d think you were trying very hard to convince me that there’s nobody special in your life.”

The smirk that tugs at his lips doesn’t quite reach his eyes. “I’m flattered, but I’m afraid that you’re barking up the wrong tree. Sertain Solutions doesn’t even offer lovers’ discounts.”

Makes enough sense that for all his eccentricities, the businessman would be able to detect any verbal subterfuge. But you’re certain that he doesn’t know about your knowledge of Uruvi. He seems to be hung up on the fact that this is some sort of wine-and-dine seduction attempt…

…or maybe that’s what he wants you to think.

You banish that thought before you become trapped in a spiral of what-ifs. “Good, because I’m not in the market for one. A lover, that is,” you add with a grin. “Although when roused to anger, she’s just as heated as the woman you were speaking to.”

Pip stiffens, the faintest tightening of his jaw and a flicker of his eyes. Eventually, he relaxes but falls into the posture of a man ready to leap into action. “I didn’t think we were that loud. I was at least a handful of meters away from the door.”

An accusation, but one you take in stride, and redirect without hesitation: “I keep good manners and mind my own business, but I’m also here to inspect the fleet. All I want is to make sure that there aren’t any interruptions to its completion…both from within and without Teladi Space.”

(cont.)
>>
>>6152174
Wouldn't Nuru have died during O66? I can't remember how his story ended. Assuming he kept hanging out with Breaker Squad. Or in the purge of the Jedi temple. I mean I'd like to save every Jedi we can but if it's a mission just to save him and it's out of the way, well we've got a lot on our plate already. From what I recall Nuru is decently talented. Though not spectacular.

>>6152181
I will now assume Ruvi is a capital b Bitch and therefore shall I put on the boots of kicking.
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>>6152186
Well, from the one comic story I read that involved him, Gizman survives long enough to defeat a dark trooper, and there was an idea that his second in command Spiker is secretly Nuru using a secret identity, but that idea never really got utilized before the Disney buyout. So there’s the chance that Nuru survived, it just depends if he went to the Ascendancy or stuck around with Big Gizz.

>therefore shall I put on the boots of kicking.
Don’t, she might be into it.
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>>6152174
>Is Nuru Kungurama and Gizman considered decent stuff, even when compared to what we're getting now, or is it too deep into the weeds or bad to even try to bother with?
It's TCW comics so it's basically Disney. All of the early comics just get lumped in with Legends because fuck me in particular.

>>6152181
We're encroaching on Valen levels of questing with how long this one sit-down is taking.
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>>6152442
>sit-down
"And there was nothing he could do. Gaelle was a Force-user, Pip wasn't, he had to sit still and take it. It was among the Jedi, real space magic shit."
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>>6152478
It seemed a tad excessive when Farren told Pip to sit in his lap and ordered him a Cosmopolitan from the bar.
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>>6152478
>filename
Gold
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>>6152442
>We're encroaching on Valen levels of questing with how long this one sit-down is taking.
Why’d you have to tempt fate, anon?
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Okay, did one of you guys actually smother OP to death? I know I started it as a joke, but it wasn’t an actual suggestion.
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>>6155999
I figure with the holidays ramping up shit'll be askance for a while. If you'd like I can do more autism. Maybe do compartment diagrams for ships we made earlier. Or just pump out some new ones. I'd add exterior detail but that'd be a bit of a chore.
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>>6156343
I, for one, appreciate your autism and would like to see either option.
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>>6156358
So be it, a doodle. Smaller ships don't really have compartments and rooms like larger ships do, but they still need to have stuff placed in them. The various negative spaces in starfighters are still chock full of electronics, plating, safety equipment and the like. There is no real empty space but for the most part it's only necessary to display the real working component layout.
>>
How many lightsabers is it normal to have?

Obviously for Mystic Weapon user there's a much more practical reason to have plenty, but is it rare to even have a spare one?

Is it a practical scarcity of crystals, or an eventual limit to how many force bonds one can maintain?
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>>6156910
Well you don't need a kyber crystal to make a lightsaber work. You can use artificial ones. And not the kind the Sith make with dark side juicing. Just regular fake crystals. Ultimately you don't need a Force connection by the user or the weapon to make the lightsaber do saber things. As long as the foci is able to project enough energy without breaking down it'll work. Which is why you can also put some weird shit into lightsabers in place of standard crystals.

As for how many? Two isn't out of the question. Most Jedi just carry around the number they typically use in battle. I doubt any council would get too upset over having a spare saber though. As long as the Jedi in question isn't pulling some Grievous levels of hoarding. But right now are exceptional times so plenty of rules and guidelines kind of go out the window. Though with the Jedi being forced into the shadows, natural crystals are going to be much, much harder to get ahold of. And the Jedi as an institution only barely cared about synthetic crystals. They know how to make them they just never really did nor had a need to with access to the various planets that provided the real deal.

Even if the crystal doesn't quite sing to you, you can still slot it into a saber and have it work.
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>>6157119
How about making a crystal from the ashes of your loved ones and then using them as your lightsabers. Gotta make sure Larid is always suffering.
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>>6157127
I mean, technically yes? Sounds like some Dark Horse comics stuff.
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>>6157133
Larid's lift is a Dark Horse comic. His daughter being born from her mother's corpse, she might as well be named Guts. Shes even haunted by spirits and branded by a mark of evil.
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>>6157145
>tfw larid is living in the grunge and edge era of comics
>and farren is the front man of a starman in the sky edit
Comparatively, I mean. They both have had a very bad time lately
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>>6157149
Farren will have a nice time with his new buddies Uruvi and Uruvi's wife.

When Larid controls a scene the lights dim and electric guitar music starts playing.
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>>6157149
>tfw larid is living in the grunge and edge era of comics
>When Larid controls a scene the lights dim and electric guitar music starts playing.
>>
I wonder if Kaz died and left a will and notes to finish the Quest under another author. Some things are underlined, like to have a scene where the mando cutie smacks Farrens ass infront of blueberry. Or that Larid wants to suffer MORE. Vader vs Farren ends in duel interruption explosion where his apprentice needs rescuing or he can choose to cripple Vader. For some reason big booty chiss women is triple underlined.
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>>6159112
>For some reason big booty chiss women is triple underlined.
And it's in a different handwriting style from Kaz's own.
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What are some longterm goals Farren should ponder & later pursue anons?
I'm thinking reforming the order (what's left of it) to have an encoded focus on proactive action, practicality over rigidness, & acceptance/encouragment of healthy bonds.
For the Tof, we could look at not only freeing as many of their slaves as possible, but crippling their starship industry & fleets to render them non-spacefaring eventually/optimistically.
We should seek out a way to sense the Force at galactic distances too so that we can use meta-knowledge to rescue more surviving Jedi & younglings with great potential. I'm sure some Force Nexus or ancient artifact could enable it somehow.
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>>6163699
>longterm goals
Research where Elba’s family is, then visit their planet just in time for their Life Day celebration.
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>>6163699
I think you've got the gist of it really, though I feel like anything that powerful in the force would pick up the attention of Vader and Sheev, or wandering force entities. A conga line of inquisitors. Chain fleets who want nice stuff. Atleast it would always keep us with something to do.

I'd like a really solid network of underworld types.

I want our Star Alliance to be able to make some money and be making the weapons and soldiers we need to win the war against the Tof. We gotta be able to produce stuff, and its probably gotta be arms and armor, droids, fighters and ships. Which means selling to the Telladi, Chiss, to pirates that won't attack us like some of the ok-ish Chain fleets, and other areas. Smuggling into Imperial space.

Maybe we get lucky and stumble into some kind of lucrative plant we can grow or animal we can ranch. Or we get big with some racing or our version of BattleBots for entertainment.
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>>6163812
>I'd like a really solid network of underworld types.
Speaking of, I’d like to plan some sort of heist to raise money for resistance groups. Perhaps stealing the wealth of Count Dooku before the Empire can get it. Or something more Indiana Jones-esque, perhaps?

I’d also like to figure out if there’s any abolitionist Tof groups, as crazy as that might sound. There’s got to be a few more Ingmars and Marns out there, either interested in the financial opportunities, or romantics interested in actually exploring rather than simply raiding.

>Maybe we get lucky and stumble into some kind of lucrative plant we can grow or animal we can ranch. Or we get big with some racing or our version of BattleBots for entertainment.
Don’t forget the wine and liquor making operation with both the Mercantors and The Tipsy Toffer. That’s pretty important.
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Happy Life Day, anons, and Kaz too, if he’s still out there.

Anyone know how to save this thread to sup/tg/?
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>>6164429
Fuck it. Did it myself.
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Belated Merry Christmas/Happy Life Day.

Sorry for going dark without warning. Day job got suddenly hectic (two coworkers got the coof, prompting overtime), and I got sick (again, thankfully not the coof). Additionally, the animation for the next episode of ARCHE's Berserk '97 just finished, and I'm working on the post-production sound for a hopeful release in January/February.

Between all of that, I didn't have any time to write, and I was grappling with some writer's block for figuring out how to segue from this sit-down to the 4 Threat result from the upgrade roll.

But now we should resume regular posting now that the holidays are winding down. Sorry for not keeping you guys in the loop. If we fall off, we'll continue into January to make up. I want to at least finish the little mini-arc in Teladi space proper before the next BIG THING(TM).

>>6164700
Thanks. I kek'd at the description.
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>>6164967
Glad to see you back, Kaz, and I hope your Christmas gave you some reprieve from the whirlwind that seems to be your life.

>Thanks. I kek'd at the description.
Much appreciated.



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