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File: Burning Hyrule.jpg (100 KB, 1024x512)
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"One lasting superstition among the people of Hyrule, is the belief that mirrors are portals to another world. According to myth, mirrors, when left in total darkness, show reflections of this other world. A world of dark shapes and shadows, a world wrapped in twilight."

-Excerpt from "Folk Tales and Superstitions of Hyrule


Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Fall+of+Hyrule
>>
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>>6129367

Four Years Before the Gerudo Invasion

"Opheia what did you find out?" Impa asks as her Shadow School scout returns.

"I count three sets of tracks, they exit the house, split up and wander for a bit, before coming back together and following a blood trail left by someone fleeing the house. The trail doesn't last long though before there are signs of a struggle and a second blood trail leading back to the house."

"Are the attackers human?" Impa asks.

"They're humanoid, the tracks certainly suggest it, but the footprints are too large and there are handprints as well, as if they were walking on all fours like beasts." Opheia says with a slight shudder.

"Where are these things now? Are they still in the house?"

"As far I could tell, yes. The blood and the footprints were still fresh and there were no other tracks leading away. Oddly though there were none leading to the house either, it's as if the attackers came from inside the house itself."

Impa narrows her eyes. A bestiary of all the malicious creatures of Hyrule flashing through her mind as she tries to figure out what is behind the recent disappearances. People had been disappearing in violent struggles all across Hyrule for months now and so many people had been taken that the crown itself had been asked to do something about it. So naturally they sent the Sheikah to look into it. Weeks of investigation and dozens more disappearances had finally brought them this close to the truth. Now that she was standing here however. The warning the Sheikah Elder had given her before she set out, played through Impa's mind.

"There is a stench of foul and ancient magics about these disappearances child. Be on your guard and expect the unexpected."

Naza clears his throat, bringing Impa back to the present. "Your orders Mistress?"

>Get down there and into that house. If the attackers are still in there it could be your chance to end these disappearances here and now, and possibly save their latest victims.

>You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic.

>You have these people dissappearers right where you want them. Surround the house and send for additional forces from the local lord. You can never be too careful with strange new creatures.
>>
>>6129367
Aww yiss, we're back!

>>6129378
>You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic.
>>
>>6129378

>You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic.
>>
>>6129378

>>6129426
>>6129665

“Naza, go with Opheia and make a second sweep, make sure that there is nothing hiding around the house. Rungin.” Impa turns to address her seer “See if you can detect any strange magics this place is making my skin crawl.”

The masked seer nods his head and begins to place paper talismans around himself in a tight circle while the other two Shiekah swiftly carry out their reconnaissance.

Impa looks back to the peasant hovel, staring intently at its open door and the seeming vast darkness beyond. Her well-trained eyes see nothing but darkness, but her other senses prickle at what might lie waiting in that darkness. Is it truly dangerous, or simply frayed nerves?

“Nothing out here but us, Mistress.” Opheia and Naza report upon their return.

“Good. Rungin?”

“There was something here.” Rungin says not leaving his meditative stance “There is a strange power coming from that house, but it is weak and dissipating, whatever was causing it is gone.

“hmph, move in.” giving the order Impa and her team approach the house. Stepping through the door first, Naza lights a candle, casting a flickering orange light over the trashed interior of the house. What crude furniture and decoration the place once had, were broken and strewn across the floor a large puddle of blood dominates a section of the dirt floor and its smell permeates the heavy air.

“We’re too late,” Naza breathes through his face covering.

“Yea, and it looks just like the other attacks too, blood and wreckage, but no bodies.” Opheia adds crouching down next to the bloody dirt.

“This is the earliest we’ve been to one of these attacks, you said the tracks outside were fresh Opheia?”Impa asks.

“Yep, the blood here is pretty fresh too.” She says putting her finger into the bloody mud.

“Then look around and be quiet maybe the attackers are hiding somewhere.”

No one says anything, but Opheia give Impa a doubtful look as everyone begins to search the tiny one room hovel.

Where does Impa search?

> Shift around some of the debris and look for any clues that might be hidden in the wreckage.

> Investigate around the cook fire, that place seems relatively undisturbed.

>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail.
>>
>>6129746
>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail.
If clues were often left in wreckage, we'd have found them even at 'cold' sites where the perps had long moved on. That's my thinking.
>>
>>6129746
>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail.
>>
>>6129746
>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail.
>>
>>6129746
>>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail.
welcome back
>>
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>>6129746

>>6129986
>>6130121
>>6130122
>>6130255

Impa crouches down over the pool of blood and closely examines its outline. Whoever died here didn't put up much of a struggle the blood stain is compact without much disturbance of its pooling. Running her fingers around the outside of stain Impa searches for drag marks or more blood to suggest someone had moved the body. She finds none, but as her fingers probe the ground, she finds the dirt oddly loose. Strange consider the rest of the floor is well tamped down after years of being trodden on. Using her fingers Impa scrapes away at the loose earth until her hand touches something cold, hard, and metallic. Tracing the outline of the object, she calls Opheia and Naza over to help unearth her find.

In just a few minutes the object is excavated and hauled up from underneath the bloody muck. A mirror three feet tall, two wide, and oval in shape is pulled upright.

“Is this thing silver? How the hell did some peasants get their hands on something like this?” Opheia says as she examines the mirror.

Underneath the blood and mud the mirror is polished and clearly well taken care of with no blemish in sight across its smooth metallic surface.

“Mistress, that strange magic is growing stronger,” Rungin suddenly warns and almost immediately after the candle in Naza’s hand is blown out by a sudden gust of wind and the door of the hut slams shut. Plunged into darkness, everyone moves at once. Blades are unsheathed and leap into hands, the strange command uttered by Rungin causes the paper talisman in his hand to flair brightly Illuminating the inside of the hovel. Where once there was empty darkness there is now large, hunched, strange looking stone masked creatures. As if blinded by the light, the creatures recoil, their black leathery skin turning a milky gray and tan where the light touches them. In that moment of mutual shock, Impa quickly makes a decision.

>Fight. Whatever these creatures are they don’t look friendly and clearly, they just tried to ambush you.

>Escape. You don’t know what these creatures are and you don’t like fighting unknown things, in close quarters, with no way out. Push to the door and get out into the open.
>>
>>6130395
>Escape. You don’t know what these creatures are and you don’t like fighting unknown things, in close quarters, with no way out. Push to the door and get out into the open.
>>
>>6130395
>Fight. Whatever these creatures are they don’t look friendly and clearly, they just tried to ambush you.
>>
>>6130395
>Escape. You don’t know what these creatures are and you don’t like fighting unknown things, in close quarters, with no way out. Push to the door and get out into the open.
>>
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>>6130395

“Get to the door!” Impa orders.

Moving as a group, the four Sheikah swiftly cross the room to the door and find it sealed shut by strange symbols. A coppery pattern of shapes that sit on an inky black surface that shifts almost like water. Opheia presses against the barrier to no avail.

“Mistress we’re sealed in.” she says panic edging her voice.

“Rungin what is it?” Impa asks after a quick glance at the door.

The seer’s masked face examines the door. “It is a strong and powerful barrier Mistress. I will need time to remove it,” he says levelly.

Recovering somewhat, the creatures begin to press in while trying to shield themselves from the light. “Make it quick.” Impa says through gritted teeth as she faces off against the creatures.

Placing the shining talisman above the door frame, Rungin beings to work on the barrier, while with sudden boldness one the creatures lashes out.

Your Formation Stats:
Power: 4 Wisdom: 6 Courage: 4 Morale: 64/64 + (Equal Forces - No bonus)

Strange Creature’s Formation? stats:
Power: 6 Wisdom: 3 Courage: 4 Morale: ???


CHOOSE YOUR FORMATION:

OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED*

MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED*
>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus

DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)
>Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack.
>>
>>6130696
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)
Maximize our defense, minimize their attack.
>>
>>6130696
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)
>>
>>6130696

>>6130704
>>6130757

Your Formation Stats:
Power: 4 Wisdom: 6 Courage: 4 Morale: 64/64 + (Equal Forces - No bonus)
Formation:

>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation, uses Wisdom instead of Power for *your* Attack)

Momentum: 0
Attack: 1d6+8

>”Power”: 6 (Base: 6 + Momentum: 0)
>Attack Bonus: 8 (“Power”:6 + Decent Weapons: 2)

Defense: 1d6+13

> “Courage”: 6 (Base: 6)
> Defense Bonus: 13 (“Courage”: 6 + Full Counter Wisdom Bonus 6 + Lightly Armored: 1)


Strange Creature’s Formation? stats:
Power: 6 Wisdom: 3 Courage: 4 Morale: ???

Formation:

> *COUNTERED* (Opponent receives Full Wisdom Bonus) Blinded Blows: Due to the bright light, this Formation can only make a half-hearted attack, Halves Power.

Momentum: 1

Attack: 1d4+5

>Power: 4 (Base: 6/2 + Momentum +1)
>Attack Bonus: 5 (Power: 4 + Wisdom Bonus: 1)
Defense: 1d4+5

> Courage: 4 (Base: 4)
> Defense Bonus: 5 (Courage: 4 + Lightly Armored: 1)


Since the enemy can't possibly overcome your defense for the moment I just need you to roll your attack

>Give me 1d6+8 anons
>>
Rolled 3 + 8 (1d6 + 8)

>>6130915
>>
Rolled 1 + 5 (1d4 + 5)

>>6130915

Creature's defense
>>
>>6131006
HaHA! Get fucked, Shadow Beasts!
>>
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>>6130915

“Be as mist.” The simple phrase uttered low quiet is obeyed instantly by Impa’s companions. Shifting sinuously around each other even in this tight space, the Sheikah manage to always be where the enemy attacks aren’t. Not that it is very difficult.

Still cringing away from the light, the monsters can only take blind and half-hearted swipes at their opponents missing them entirely. Taking advantage of their enemies hampered attacks, the Sheikah strike out. A lazy grab is countered with a slash across its owner’s palm. A long fingered swiped is rewarded with a nasty cut down the attacker’s arm.

>5 Morale damage dealt 0 received.

CHOOSE YOUR FORMATION:

OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED*

MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED*
>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus

DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When this formation COUNTERS the enemy formation uses Wisdom instead of Power for your Attack)
>Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack.
>>
>>6131012
>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus
>>
>>6131012
>Focused Assault
See if we can take one prisoner when we make our escape.
>>
>>6131012

1
>>6131026

2
>>6131039
>>
Rolled 1 (1d2)

>>6131195

let's try that again
>>
>>6131012

Your Formation Stats:
Power: 4 Wisdom: 6 Courage: 4 Morale: 64/64 + (Equal Forces - No bonus)
Formation:

>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus

Momentum: 0
Attack: 1d6+14

>”Power”: 6 (Base: 6 + Momentum: 0)
>Attack Bonus: 14 (“Power”:6 + Full Counter Wisdom Bonus 6(3x2) + Decent Weapons: 2)

Defense: 1d6+13

> “Courage”: 6 (Base: 6)
> Defense Bonus: 13 (“Courage”: 6 + Full Counter Wisdom Bonus 6(3x2) + Lightly Armored: 1)


Strange Creature’s Formation? stats:
Power: 6 Wisdom: 3 Courage: 4 Morale: ???

Formation:

> *COUNTERED* (Opponent receives Full Wisdom Bonus) Disengage: Any damage dealt by unit will be halved, if not countered unit will break contact with the enemy and be allowed to flee combat next round

Momentum: 0

Attack: (1d4+5)/2

>Power: 6 (Base: 6)
>Attack Bonus: 5 (Power: 6)

Defense: 1d4+5

> Courage: 4 (Base: 4)
> Defense Bonus: 5 (Courage: 4 + Wisdom Bonus: 1)

Again the beasts cannot out do your defense.

>Give me a 1d6+14
>>
Rolled 6 + 14 (1d6 + 14)

>>6131204
>>
Rolled 4 + 5 (1d4 + 5)

>>6131204

Enemy Defense
>>
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>>6131204

>>6131231
>>6131364

Recoiling from their failed attack and the light, the strange beasts begin to shuffle back. Wordlessly Impa dashes forward and her companions quickly slide into step behind her. Anticipating an attack, the creatures raise their arms and stone masks defensively, precisely as Impa wanted. Halting her advance, Impa suddenly crouches down allowing Opheia, who was directly behind her, to springboard off of her back and leap up against the thatched roof and hurl down a spray of throwing darts.

The well aimed darts rain down on the backs and shoulders of the beasts, disrupting their defense and allowing Naza to step forward and bring his Eightfold Longblade down on the elbow joint of one of the beasts. The monsters forearm comes free in a spray of black mist and as it reels back Naza brings his sword up in a second swing that nearly bisects the beast and leaves it motionless on the ground

>11 Morale damage dealt, 0 received.

“Mistress the barrier is nearly down I just need *Grak*,” Rungin’s words are cut off as, through the barrier, reaches a large black hand that seizes Rungin and pulls him through the doorway. As soon as Rungin disappears his light talisman winks out and the room is suddenly plunged into darkness.

_________________________________________________

Since the sudden darkness prevents you from coordinating with your allies, you’ll have to fight this next round as individuals.


STANCES:

Offensive
>Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not COUNTERED kills your target instantly.
>Close Combat: Negates enemy equipment bonuses, and forces them to use Power for their Defense instead of Courage.
>Unrelenting Flurry: Doubles Momentum Bonus
>Focused Blows: Doubles unblocked damage

Maneuver
>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED)
>Precision Strike: Immobilize - Halves enemy Wisdom for the rest of the fight (unless COUNTERED)
>Precision Strike: Crush Guard - Halves enemy Courage for the rest of the fight (unless COUNTERED)
>Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED
>Shifting Shadow: Ignores enemies equipment bonuses, forces enemy to use Wisdom for their Defense instead of Courage.

Defensive
>Flash Nut Disengage: User does no damage this round, User breaks contact with the enemy and be allowed to flee combat next round. If Enemy is COUNTERED, they will be blinded for one round.
>Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote)
>Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack)

Special Actions:
>Attempt to start a fire and get some light in here
>>
>>6131395
>Flash Nut Disengage
We need to get out of this trap!
>>
>>6131395
>>6131409

+1
>>
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>>6131395

>>6131409
>>6131744

Thinking quickly Impa reaches for one of the specially prepared Deku Nuts hidden about her person. Preparing her ears and shielding her eyes from the focal point of the blast, Impa hurls the nut down onto the ground. There is a sharp crack and blinding flash of light as the nut breaks. In the brief moment of illumination Impa gets a snapshot of the battlefield. Where once there were only a few of the strange Shadow Beasts, the room was now filled with them. Where had they come from and so quickly?

Opheia was down on all fours quickly trying to scrabble away as beasts pounce on the spot where she had been. Naza was mid-swing trying desperately to fend the beast off and get a wall at his back. As for herself, Impa had seen the beast reaching for her recoil at the flash. With the area around her filled with Shadow Beasts, she only had one direction in which to flee. Kicking hard off the ground Impa leaps up and buries her hands in the roof thatch hoping it will hold her. It does and she swings her legs up after her clinging to the roof.

>Enemy Stance COUNTERED, Enemy is stunned. You are disengaged.

The sounds of bestial growls and her companions’ exertions continue on below her, but Impa is out of the fight for the moment. How should she proceed?

>Drop back down and return to the fight, her people need her.
>Try to create some light and regain the momentum.
>Hold still, there are too many here to fight. Hiding is the best move she can make at the moment.
>Attempt to cut a way through the roof thatch, you’ve got to get out of here.
>[Write-In]
>>
>>6131789
>Attempt to cut a way through the roof thatch, you’ve got to get out of here.
Create an exit, then call the other sheikah up and out, too.
>>
>>6131789
>>Attempt to cut a way through the roof thatch, you’ve got to get out of here.
>>
>>6131789
>Try to create some light and regain the momentum.

The barrier was nearly down, we just need to clear a little time for somebody to finish.
>>
Rolled 50, 51, 77 = 178 (3d100)

>>6131789

Let's see how your companions fare whilst you make an exit.

>Opheia's DC to stay under: 30
>>
Rolled 56, 4, 8 = 68 (3d100)

>>6132124

>Naza's DC to stay under: 25
>>
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>>6131789

>>6131839
>>6131902

>>6132124
>>6132126

Pulling her dagger out, Impa plunges the blade into the thatch and begins to cut away at the roof, while below her the sounds of struggle continue. There are more bestial grunts, growls, and shrieks along with sounds of human exertion. Suddenly over the din Opheia lets out a yell that turns into a scream and then sudden silence. The fight isn’t over though, as Impa can still hear Naza as he battles his attackers blindly.

Thankfully left undisturbed, Impa finishes sawing through the thatch and punches out the hole she had cut. Scrambling through the hole, Impa emerges into the evening light. Turning around she peers back down into the hole. The light provided by the setting sun only dimly illuminates the house’s interior, but it still allows Impa to see the mass of shifting black shapes. A few of the creatures look up, seemingly unbothered by the dim light and stare at Impa as she looks down on them. Looking further in, she can make out Naza, backed into a corner and desperately swinging his sword at the beasts’ grasping hands. Opheia is nowhere to be seen.

While the distance between Naza and the escape hole isn’t too great, the room is positively packed with the creatures. A second hole could be cut closer to Naza, but he would have to hold his ground for a bit while the second hole is made.

>Call for Naza to try and reach you, he’s got to get out now or never.
>Tell Naza to hold on while you cut the second hole.
>[Write-In]
>>
>>6132136
>Call for Naza to try and reach you, he’s got to get out now or neve
>>
>>6132136

>Call for Naza to try and reach you, he’s got to get out now or never.
>>
>>6132136
>>Call for Naza to try and reach you, he’s got to get out now or never.
>>
Rolled 71, 70, 70 = 211 (3d100)

>>6132136

>>6132140
>>6132398
>>6132403

Naza's DC to stay under: 45
>>
>>6132449
Those number 7s ain't lucky.
>>
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>>6132449

“Naza, get out of there.” Impa calls down, offering her hand to him. Naza glances up catching sight of Impa, but his momentary lapse makes him miss the next grab and a large black hand seizes his sword arm. Unable to attack Naza is soon swallowed by the black mass, but not before shouting a last warning “Run Mistress!”

A hand shoots up from the mob of beasts and attempts to snatch Impa’s out stretched hand. She recoils in time and backs away from the hole. Outside, in the setting sunlight the beasts are nowhere to be seen as is Rungin. Her entire team has been wiped out. Impa curses under her breath as she surveys her situation. The Shadow Beasts seemed trapped in the house below her, for now. Their weakness for light would probably prevent them from coming out until it was totally dark out and she could be far away from here by then, but there was still the matter of the investigation, the creatures had interrupted them, just as they had discovered something interesting. She could flee and hide away somewhere, wait for the monsters to leave and see what else she could find, assuming the monsters don’t try to ambush her twice. Or… could feel her anger rising as she looked down at the dry, very flammable thatching beneath her feet. She could burn this house and its occupants to ash and avenge her people and dealing with a considerable portion of the culprits behind the disappearances.

>Hit the road, you’ve got to get back to Kakariko and report your findings.
>Double back later and continue your investigation.
>Burn this house to the ground.
>[Write-In]
>>
>>6132471
>Double back later and continue your investigation.
>>
>>6132471
>Double back later and continue your investigation.
Get info, THEN vengeance.
>>
>>6132471
>Double back later and continue your investigation.
>>
>>6132471
>Double back later and continue your investigation.
>>
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>>6132471

>>6132598
>>6132607
>>6132693
>>6132746

Calming herself, Impa pulls her mind away from thoughts of revenge. The investigation comes first and she had made some interesting discoveries before being ambushed. She needed a second look at that house. Moving carefully and cautiously Impa climbs down off the roof. There are no Shadow Beasts in sight and none jump out to attack her when she hits the ground. Feigning a retreat Impa takes off at a run, away from the house, and doesn’t stop until she has several dozen trees and a hill between her and it. Then she pauses and waits a while, scanning for pursuers. When none come, she loops around and comes at the house from the opposite direction.

Finding a hiding spot with a good view of the house, Impa settles in to wait for the strange shadowy creatures to leave. The last few rays of sunlight sink below the horizon and the sky shifts from orange, to red, to purple, to dark blue before finally succumbing to the black, star speckled night sky. Mists begin to roll in and the damp in the air sets a chill in Impa’s bones as she continues to watch the house. Hours pass and there is no sign of movement from the hovel. Doubt starts to gnaw Impa. Those creatures appeared seemingly out of thin air, what is to stop them from simply disappearing in the same manner? If it hadn’t been for Rungin’s warning, you never would have known the monsters were there in the first place. Now that Rungin isn’t here, what is to stop them from sneaking up on you now? That thought makes the hair on the back of her neck stand on end and a shiver runs through her body. Impa’s senses tingle as she becomes acutely aware every sound, smell and dark shape. The night itself seems to close in around her, drowning out the stars, stilling the wind, and making the air around her start to feel heavy and stale. Her heart starts to pound loudly in her chest as fear grips at it. Her muscles itch and ache at being held so tensely. An overwhelming desire to run away threatens to overwhelm her.

>You are a Sheikah damn it. Training to become the next elder and leader of your people, you are STRONGER than this.
>Something is off, you’ve never felt this way during a stake out before. Take a deep breath and calm yourself with a meditative exercise. You’re too SMART for something like this to overtake you.
>You can not let fear overcome you, you have to continue the mission and make the sacrifices of your team count, for their sake and for the sake of these monster’s other victims, you have to be BRAVE.
>>
>>6132784
>Something is off, you’ve never felt this way during a stake out before. Take a deep breath and calm yourself with a meditative exercise. You’re too SMART for something like this to overtake you.
Magical fear effect?
>>
>>6132784

>Something is off, you’ve never felt this way during a stake out before. Take a deep breath and calm yourself with a meditative exercise. You’re too SMART for something like this to overtake you.
>>
>>6132784
>You can not let fear overcome you, you have to continue the mission and make the sacrifices of your team count, for their sake and for the sake of these monster’s other victims, you have to be BRAVE.
>>
>>6132784
>>You are a Sheikah damn it. Training to become the next elder and leader of your people, you are STRONGER than this.
>>
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>>6132784

>>6132830
>>6133062

Taking a deep breath Impa goes into a meditative state trying to shake off the strange feelings effecting her.

> Base DC 0(Overwhelming Magic/Non-Triforce Holder)
> Impa’s Wisdom + 40 DC
> Specially Prepared + 10DC
> Total DC 50

> Give me three d100s anons

0 Passes = Impa can’t focus and succumbs to the strange force.
1 Passes = Impa manages to hold her mind steady, but the rest of her is severely effected.
2 Passes = Able to endure the strange sensation, Impa retains all of her faculties.
3 Passes = Impa discovers a strange power within herself.

Update to come in 12ish hours
>>
Rolled 71 (1d100)

>>6133221
>>
Rolled 36 (1d100)

>>6133221
>>
Rolled 97 (1d100)

>>6133221
>>
>>6133224
>>6133240
>>6133280
Well, not a total failure... Seems the dice are on the side of spookiness.
>>
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>>6133221

>>6133224
>>6133240
>>6133280

The meditations work. As she concentrates Impa’s mind clears and she adopts a detached view of herself. Her heart still pounds rapidly in her chest, her skin clings to her cold and clammy, while her muscles remain tense and twitchy, ready run at the first sign of danger. Over top of those sensations however, is a feeling of insubstantiality. She feels thin, her reactions delayed, every move requiring deliberate focus to complete. Even the jumpy reactions of her strained nerves feels slow. Something is very wrong.

>Impa’s Courage and Power have been reduced to 1.

Extending her senses beyond herself, Impa can feel that same wrongness in the world around her. The dead leaves around her don’t crinkle as loud as they should. The air itself seems slow and sluggish. Distant objects blur despite her eye’s clear focus. What ever is causing this must be extremely powerful to affect an area like this.

Suddenly Impa spots movement in the direction of the house. Two figures, strangely distinct compared to everything else walk toward the house. They are humanoid, tall, with a strange two-tone skin of light grey and black. Odd cerulean designs pattern their abdomens and arms. Their faces are somewhat featureless with only slight suggestions of a mouth and nose but their eyes, pupilless orangish red stand out prominently in a world that seems to have lost most of its color.

The two creatures “talk” quietly to each other in a strange, distorted, and clipped tongue that Impa can’t understand. Watching tensely from her hiding spot Impa witness to the two figures approach the house. They pause for a moment at the threshold and peer inside. The two wait for a few more seconds, then step inside the house.

>You’ve seen enough to report on. Time to get out of here and out from under whatever is affecting you.
>Hold position and wait for the strange figures to come out, you don’t want to get any closer. Not in your current state at least.
>Move up and see what those two creatures are doing in that house. They aren’t like those Shadow Beasts so maybe you can get the drop on them.
>[Write In]
>>
>>6133481
>Move up and see what those two creatures are doing in that house. They aren’t like those Shadow Beasts so maybe you can get the drop on them.
>>
>>6133481
>>You’ve seen enough to report on. Time to get out of here and out from under whatever is affecting you.
>>
>>6133481
>Move up and see what those two creatures are doing in that house. They aren’t like those Shadow Beasts so maybe you can get the drop on them.
>>
>>6133481
>Hold position and wait for the strange figures to come out, you don’t want to get any closer. Not in your current state at least.
>>
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>>6133481

>>6133790
>>6133959

Moving closer hoping to find out, Impa leaves her hiding spot and crosses to the house, her heart climbing up her throat all the way there. She briefly considers climbing to the roof to peer in through the hole she had cut, but judging from how weak and sluggish she had felt getting over here, she decides against it, opting instead to eavesdrop beside the open door. Inside she can hear the two figures talking and now that she was closer, she realized that despite their manner of speaking and the distortion with which they spoke, they were speaking a kind of Hylian. As the two talked she could just piece together their conversation.

"...More victims, the beasts have taken them." The first voice said

"They killed one over here." The other one said.

“But it looks like their victims fought back, there is beast blood here and near the door.”

“Do think that is why they left the mirror this time?”

“Maybe, or maybe we beat their cleanup crew this time.”

“Well then let’s get the mirror and get going. I don’t want to be here when they arrive.”

There are sounds of physical exertion from inside the house and Impa pulls away from the door and around the corner.

“We don’t have to carry this thing all the way back, do we?” One of the strange figures says straining under the mirror’s weight.

“No, we just have to get it out into the open. The princess said she’d be watching us and would bring us back.” The other said similarly struggling.

As the two say this, a black and red symbol, similar in design to the ones on the two figure’s abdomens, appears in the sky. A shower of black raindrops falls from the portal and as they land, they fill the air in the shape of several hulking Shadow Beasts and another figure, similar to the two other figures but with the wrong shape. As if it was half way to becoming a Shadow Beast itself. The two figures carrying the mirror drop it and stagger back in fear and surprise as the newcomers appear before them.

“You shouldn’t have come here, minions of the princess. Now you’ll have to disappear like the others who stuck their noses where they shouldn’t have.” The half-Shadow Beast said in a guttural and growling voice. With a gesture, the figure orders the Shadow Beasts to advance. The monsters fan out and begin to encircle the other two figures, closing off their avenues of escape. If Impa wanted to act, now would be the only time left.

>Run, get out of here before you are noticed.
>Stay and continue observing
>”The enemy of my enemy is my friend” get in there and defend the two mirror carrying strangers.
>[Write In]
>>
>>6134333
>”The enemy of my enemy is my friend” get in there and defend the two mirror carrying strangers.
>>
>>6134333
>>Run, get out of here before you are noticed.
>>
>>6134421
My thinking is that we'll get better intel if we can talk to an apparent native of this parallel mirror-realm.
>>
>>6134422
our courage and power was reduced to 1. I dont want to die here.
>>
>>6134333
>”The enemy of my enemy is my friend” get in there and defend the two mirror carrying strangers.
>>
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>>6134333

>>6134337
>>6134560

Taking a breath to fortify herself. Impa in spite of her heart and body's terrified protests, detaches from the side of the house and runs forward. Her mind races telling her every reason why she shouldn't be doing this and reprimanding her for her stupidity, but she shunts those thoughts aside and focuses on what needs to be done.

Getting inside the closing circle of Shadow Beasts, Impa places herself between the twisted stranger and the ones behind her. "Get ready to run." she hisses and readies a dagger with one hand while her other begins inching towards one of her flash nuts. The two strangers look at her in bewilderment, but there is no time to clear up any misunderstandings. At another gesture from the twisted stranger the Shadow Beasts charge. The sight of so many charging monsters makes Impa freeze in an uncharacteristic show of fear. Her arms stop, her heart stops and her mind goes blank in the face of so many. I am going to die. Her mind tells her flatly and she braces herself as the first monster lopes forward to kill her.

Before the first blow comes however, Impa watches in horror as her hand and fingers rapidly blacken and begin to fall up into the sky in small black chunks the effect continues down her arm across her chest and through her entire body. She tries to scream but finds she can’t move, breathe, or blink as her body is rapidly consumed. At last, her eyes blacken and she can see no more…

The first sensation to return to Impa, is touch. Her feet press against something solid below her, her legs, abdomen and arms soon follow feeling the brush of her clothes against her skin and the firmness of the dagger still readied in her hand. Her mouth comes next dry and sandy followed quickly by her nose smelling a strangely scented incense. Lastly her eyes and ears return to her and while her vison is blurry at first the room in which she is now standing quickly comes into focus its walls are made of an oddly texture stone with more softly glowing cerulean designs providing light.

“Who in the light are you?”

The question focuses Impa’s attention to the other person in the room in front of her. A suggestively dressed woman, similar in appearance to the two strangers she had tried to save, but with an air of nobility about her and a more pronounced cascade of orange hair. The woman glares sternly at Impa her expression demanding an answer.

>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly.
>”You first, who are you and where am I.” respond cautiously and make sure that you aren’t leaping out of the frying pan and into the fire.
>Don’t respond examine the room for exits and prepare to an escape.
>[Write In]
>>
>>6134963
>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly.
Oh, hey Midna. Big fan of your shortstack form. Can I get an autograph?
>>
>>6134963
>>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly.
>>
>>6134963
>>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly.
>>
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>>6134963

>>6135064
>>6135176
>>6135317

Whether it's her worn down nerves, the sudden shift from death to uncertainty, or the strange woman's air of nobility and command. Impa answers her openly and honestly.

"I am Impa, a Sheikah and servant to the King of Hyrule"

The woman cocks an eyebrow and reexamines Impa with a critical eye "I see, what were you doing at that cottage?" She asks her tone slightly less demanding.

Impa explains about the disappearances springing up all over Hyrule
Whether it's her worn down nerves, the sudden shift from death to uncertainty, or the strange woman's air of nobility and command. Impa answers her openly and honestly. “I am Impa, a Sheikah and servant to the King of Hyrule”

The woman cocks an eyebrow and reexamines Impa with a critical eye "I see, what were you doing at that cottage?" She asks her tone slightly less demanding.

Impa explains about the disappearances springing up all over Hyrule and how she and her team arrived at the cottage to hopefully catch the culprits. “We succeeded and found our culprits, but they were stronger than I’d thought and I lost all of my men.” She’d tried to ignore it in the moment, but saying the words out loud stung Impa more than she’d have liked.

The strange woman’s brow furrows in thought for a moment before saying “That doesn’t explain why you jumped in to defend my servants?” while gesturing to the two servants who had been standing at attention behind Impa this whole time.

“They seemed to know something about the disappearances and I needed information. That and those Shadow Beasts to wanted to kill them so I needed them to live.”

“Well, that was stupid.” The woman mocks “Especially for a light worlder inside Twilight. I’m surprised that we’re even having this conversation without you cowering in the corner.”

I was true. Even as they spoke Impa still felt scared and insubstantial, but her sharp mind held her together.

The woman grows thoughtful for a moment saying, “Maybe I can use that.”

Before the conversation can continue however there is a sudden nock at the door. “Midna.” A stern voice calls out from the other side, “I need to speak with you.”

(1/2)
>>
>>6135686

The composed and slightly haughty Midna changes in an instant to a panic-stricken youth as she calls out. “One moment father. Hide her!” she hisses to her servants under her breath and Impa is hastily ushered into a wardrobe lining one of the rooms walls. Safely tucked inside, Impa stealthily cracks the wardrobe door a hair and peers out to watch as Midna opens the door to her room. “What is it father?” she asks sounding slightly nervous while trying to nonchalantly block the door.

“I thought I felt someone using magic in here. What were you doing?”

“I was just practicing some spells, keeping myself sharp.” Midna answers her father.

“I see, may I come in?” the rather unconvinced voice of her father says and after telling pause. Midna sighs defeatedly and steps to the side.

The man walks into the room and Impa watches as the older more regally garbed man scrutinizes the room intently. Impa freezes daring not to move as his gaze passes over her hiding spot. Thankfully he doesn’t look long as he quickly fixes his gaze upon the two servants standing as solidly as statues. “Midna, I told you not to summon your servants by teleporting them to your room. It is impolite and unbecoming of a princess.” The man chides his daughter.

Midna visibly relaxes and she adopts an appropriately ashamed and contrite posture. “I was in a hurry and forgot, sorry.”

“You need to be more mindful Midna,” the man says with a sigh. “You are a princess and my daughter. What you do not only affects you, but also me and the whole kingdom. Careless and callous use of magic is what doomed our people in the past and I would hate to see you repeat their mistakes.”

“I’m sorry father, I will do better.” Midna responds with a practiced response she no doubt used dozens of times.

“Good,” the man says his face and voice softening. “Now get dressed, I want you by my side in court today. It would do our people good to see you and it would be good for you to get used to the court functions.

“Okay,” Midna says dejectedly as her father pats her shoulder with a “That’s my girl,” before departing the room.

(2/3)
>>
>>6135687

Silence reigns in the room as Midna waits for her father’s footsteps to fade before reassuming the regal air she had held before. “You can come out.” She says stepping over to the wardrobe. “Listen I don’t have time to deal with you right now as I must attend to my subjects. Wait here and I will help you with your investigation when I return.” Midna says as her servants help her change into a more formal gown. “And for your own safety and mine. Do not leave this room. I will be back as soon as I am able.” She says on her way out the door with her servants. The room falls silent once more as the door closes and the strangers’ footsteps hurry on beyond the door.

>Wait in the room as instructed.
>Slip out of the room and explore… where ever this is.
>Follow after Midna and her entourage. It would be good to find out more about your captor.
>[Write In]
>>
>>6135064

I was always more partial to her true form
>>
>>6135688
>Wait in the room as instructed.
We should sleep. Goddesses above, we could use the rest.

>>6135690
It's not bad either.
>>
>>6135688
>>Wait in the room as instructed.
>>
>>6135688
>Wait in the room as instructed.
>>
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>>6135688

>>6135692
>>6135906
>>6135951

Impa briefly considers sneaking out after Midna to scout out this new place, but the protest from her body finally come to the fore. No, the best thing now would be to not push her luck and instead recuperate and prepare herself for what will come next. Sitting down on the floor Impa enters back into a meditative state, this time to trying to get her body to calm down and rest while it has the chance.

> Base DC 0(Overwhelming Magic/Non-Triforce Holder)
> Impa’s Wisdom + 40 DC
> Specially Prepared + 10 DC
> Acclimating to the Magic + 10 DC
> Freed Mind + 10 DC
> Total DC 70

> Give me three d100s anons

0 Passes = No matter how much she tries Impa just can’t seem to bring her body back into line.
1 Passes = Through meticulous and trying meditation Impa is able to restore herself somewhat.
2 Passes = Impa’s strength returns and she is able to operate at her best once again.
3 Passes = Impa shrugs off her former fatigue and discovers how to better resist such effects.
>>
Rolled 4 (1d100)

>>6136125
>>
Rolled 13 (1d100)

>>6136125
>>
Rolled 87 (1d100)

>>6136125
>>
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>>6136125

>>6136492
>>6136536
>>6136542

Whether it's from fatigue, or being in a safer place this time. Impa finally gets her heart to stop pounding. Her muscles relax and her body starts to feel whole again. Impa begins easing back on her mind, now that it doesn't have to focus so hard on holding her together. Her meditation deepens and she begins to search for the source of her inability. No natural force could have shaken her so. Looking deep down inside herself Impa finds nothing, no unnatural force or feeling manipulating her from the inside. Expanding her search outward, she finds something, yes there, that hollow, insubstantial, and unstable feeling. Like she is but a shadow of her former self. The dampening effect is coming from the world around her, like she is intruding upon a place hostile to her very existence. Pulling away from that feeling, lest she be taken in by it again. Impa enters into a more restful meditation. She would have time before Midna returned and some rest would do her good now, that she had her senses back.

>Impa's stats have returned to normal

Time passes around Impa in the silent room as she gets some rest. It does not last long however as eventually, Impa’s ears pick up footsteps outside the door. Only one set this time and moving with uncertainty judging by their gait. The footfalls stop outside the door, and there is a long pause before the key is inserted and the lock turned. The door is pushed open slowly and silently. Impa opens her eyes and watches as a face, not Midna’s peeks into the room. The stranger locks eyes with Impa for a moment, starting with wide eyed disbelief before hurriedly slamming the door and running off.

> Chase down the stranger, Midna told you not to leave the room but that was presumably to keep you from being discovered and its too late for that now.
> You’ve been discovered so much for staying out of sight in Midna’s room. Oh well, now you have no choice but to leave the room and explore/hide.
> Midna told you to stay in the room until she returned and stay you shall.
>[Write In]
>>
>>6136975
> Chase down the stranger, Midna told you not to leave the room but that was presumably to keep you from being discovered and its too late for that now.
>>
>>6136975
>Chase down the stranger, Midna told you not to leave the room but that was presumably to keep you from being discovered and its too late for that now.
>>
>>6136975
> Midna told you to stay in the room until she returned and stay you shall.
>>
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>>6136975

>>6137009
>>6137030

Impa is up and out the door in a heartbeat. The stranger is already far down the oddly textured stone hallway as Impa takes off after them but she quickly gains on them. Dressed in formal robes of similar design to what Midna had left in only less ostentatious, the stranger flails doing their best to escape in the long and heavy robes, but it is clearly a losing battle. The stranger lets out a terrified scream as Impa closes and pounces on them. The two tumble to the ground, Impa on top and there is a brief struggle as the stranger tries to pull free but Impa soon has them flat on their back, her dagger to their throat.

“Who are you?” Impa growls threateningly. The figure, panicking, stares down at Impa’s dagger not answering. Impa presses the point of the dagger under her captive’s chin and forces them to look up as she repeats her question.

“Z-Zant,” the stranger says through quivering lips.

“What were you doing in Midna’s room?”

Zant swallows, hesitant to answer. Impa presses the point of her dagger harder into Zant’s chin, drawing a small bead of purplish red blood that rolls down his neck. “I was looking for evidence.” Zant sputters.

“Evidence of what?”

“E-Experiments, everyone knows the princess performs dangerous magic. I was looking for proof.”

“Why?”

“To disgrace her.” Zant growls, anger flashing across his face.

It would appear that this princess Midna has enemies and that she could be more dangerous that she would have Impa believe.

>Press him for more, you want to know everything about this Midna.
>These court politics are none of your concern. Get him to tell you the way out of here.
>If this person is an enemy of Midna, perhaps you could get in her good graces by delivering him to her.
>Any additional questions for Zant?[Write In]
>>
>>6137195
>Press him for more, you want to know everything about this Midna.
What kind of experiments? Is it related to the Shadow Beasts?
>>
>>6137195
>Press him for more, you want to know everything about this Midna.
>>
>>6137195
>Press him for more, you want to know everything about this Midna.
>>
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>>6137195

>>6137224
>>6137314
>>6137650

"What kind of experiments?" Impa asks her curiosity piqued.

"Dangerous ones, the kind the king has forbidden." Zant says lowering his voice some. "She has been bringing Twilight into your world of light. She brings things of Twilight to the light and takes things of light to the Twilight. You are proof of her misdeeds light worlder."

"What about the Shadow Beasts are they the things of Twilight she brings into my world."

Zant frowns confused. "I've never heard of these Shadow Beasts, but then again I don't know everything the princess does behind closed doors," Zant says pondering the question for a bit longer before looking excitedly back up at Impa. "But we can find out. Quick while we still have time, we can go back to Midna's room and look for more evidence, then take you and anything we find to the king and uncover everything Midna has been up to."

The offer is tempting. Bypass the princess and go straight to the king. If what this Zant is saying is true then it’s possible that Midna is behind the disappearances afflicting Hyrule.

>Take Zant up on his offer and go back to investigate Midna’s room
>You don’t trust Zant he could just be lying to save his skin, take him captive and wait for Midna’s return, then you can question them both at once.
>[Write In]
>>
>>6137858
>Take Zant up on his offer and go back to investigate Midna’s room
This should prove interesting...
>>
>>6137858
>Take Zant up on his offer and go back to investigate Midna’s room
>>
>>6137858
>You don’t trust Zant he could just be lying to save his skin, take him captive and wait for Midna’s return, then you can question them both at once.
>>
>>6137858
>Take Zant up on his offer and go back to investigate Midna’s room
>>
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>>6137858

>>6137864
>>6138015
>>6138220

Removing her dagger from Zant’s throat, Impa stands “Get up,” she barks. While she did not trust him fully Zant had made some good points. Could she trust Midna? It was time to find out.

Back in Midna’s room Impa quickly began rifling through the dressers, wardrobes, desks, and drawers, while Zant assisted by reading the strange text on any documents that were found. Drawer after drawer is pulled open, every fold, frill, and pocket checked. The sides and bottom of every piece of furniture is patted down and pressed looking for secret compartments and hiding places. “Making any progress over there?” Impa asks Zant as she searches through the last of the dressers.

“No, not unless books on Twilight geography, history, and treatise on rule count on progress. I did find out she has a taste for adventure and lurid romance novels.” He says with a slight smirk. “Oh and there is a note here saying If you’re reading this get out!

“Keep looking and hope that you find something because if I find out yo-” Impa stops as a jolt of pain shoots up her fingers as they brush up against something cold and hard at the bottom of the drawer she’s searching. Moving more carefully, Impa shifts aside some small clothes to find a piece of patterned stone, with a visible dark aura around it. Impa calls Zant over and he nearly falls over himself in shock as soon as he lays eyes on the object. “What is it?” Impa demands.

“T-That’s a piece of the Fused Shadow,” he stammers, “A part of the crowned helmet that our ancient kings wore. It is said to contain great and terrible power. With this Midna could perform all sorts of powerful and dangerous magic.”

“Could she make shadow beasts with it?” Impa asks.

“That and so much more,” Zant says licking his lips. With eyes wide and a slightly quivering hand Zant reaches for the object, but stops himself just shy of touching it and pulls away. “This is extremely damming evidence. Now all we have to do is take you and this piece of the fused shadow to the king and we can put that little imp in her place.” Zant cackles gleefully.

Zant was right, with this Impa very likely could got to the King, uncover Midna’s plans, get some official support and stop skulking around in princess’s bedrooms, but she could also use this as blackmail and get Midna to reveal everything she knows and maybe somethings she wouldn’t have told her father.

>Take the evidence to the king
>See what Midna has to say for herself.
>[Write In]
>>
>>6138348
>Take the evidence to the king
>>
>>6138348
>See what Midna has to say for herself.
>>
>>6138348
>>Take the evidence to the king
>>
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>>6138348

>>6138422
>>6138795

“Let’s see the king, I’m tired of skulking in a princess’s bedroom.”

Wrapping the Fused Shadow in a cloth, Zant and Impa exit Midna’s bedroom and begin making your way through the halls of the palace. Zant hums a tune to himself and positively skips as the two arrive at a door being flanked by two guards. They cross their oddly forked spears and block the way forward, but hesitate in shock as they catch sight of Impa.

“Let us through,” Zant orders in a commanding voice “We have evidence of a heinous crime the King must be informed of.”

The two guards stare dumbfounded at Impa for a moment before having a quick, hushed conversation at the end of which a guard says “One moment, I’ll see if the king is available.” Before darting inside.

The wait isn’t long, soon after he disappears, the guard reappears and motions for Zant and Impa to come inside. The room is similar in design to Midna’s, but with slightly more opulence and glowing cerulean sigils. As they enter from one door, another one on the far side of the room opens and admits the man Impa had seen before, chiding Midna.
The king takes one look at Impa and halts eyes growing wide and his face muscles tightening. “Zant what have you done!” The king nearly shouts.

“I-It was not I who did this your majesty” Zant stumbles struck hard by the king’s fury. “It was your daughter, I found this light worlder captive inside her room, along with this.” He says with a flourish, removing the cloth and showing off the fused shadow.

Shock overrides all the building anger in the king’s face and as Impa watches, the already older king seems to age significantly his face gains more folds and he seems to shrink in on himself.

“I don’t think I need to tell you what this implies your majesty.” Zant gloats, building steam “Your daughter, heir apparent and darling of the high council, A breaker of the greatest taboos. What will people think. Can someone such as her continue to be the heir to such a lawful and noble kingdom? I think not. This calls for a reevaluation of heir, Midna is no long fit to rule this kingdom. I Zant the revealer of this heinous crime should be-“

“Shut up Zant.” The kings tone is cold, low, and dangerous. I know what this means, far better than you do. It means you sneaky little thief. It means that you trespassed in my daughter’s room, rifled through her belongings, and now with no witness but yourself claimed to have found this damning evidence.” Zant shrinks back all his bravado gone. “I should have your lying tongue cut out and your thieving hands removed.”

(1/3)
>>
>>6138994

“B-but b-but,” Zant stutters in disbelief.

The king snatches the piece of the Fuse Shadow from Zant’s numb hands. “Get out of here, and pray that I don’t give the order to have you conniving little mind scooped out of your thick skull.”

Zant staggers back and begins to scramble for the door and if you ever tell a living soul about what you saw, I will ensure that the rest of your brief life will be spent in unbearable agony!” The door slams open pushed by an unseen force and Zant is hurled out of it before the door slams closed again.

As soon as the echo from the slamming door quiets, the king, in a very tired voice orders one of his guards to cancel the rest of today’s court, and to fetch his daughter. The king then stares at his hands for long while before, straightening up and addressing Impa. “I king Nagiza, Lord of Twilight and I apologize on behalf of my daughter.” The king gives Impa a gracious bow. I hope my daughter has not been unkind to you?”

“That would depend on whether or not she is behind the recent disappearances of my people.” The king frowns as Impa goes on to explain all that had led her to this moment. By the time she finishes, Nagiza had sunken into a chair and was starring blankly at the floor deep in thought.

When Midna enters the room however, he quickly rises to his feet and stares sternly at his daughter.

“Father what is go-” Midna freezes when she catches sight of Impa, her gaze flicks to her father who examines the Fused Shadow in his hand for a moment before locking eyes with Midna. “Dad I can explain.” Midna begins, but her father cuts her off.

“Explain what? That you’ve been lying to me, that you’ve been breaking our strictest laws and taboos. You used the Fused Shadow to violate the Curtain of Twilight and bring a person from the world of light here. Why? I thought I taught you better than that.

“Dad I-I” Midna begins to speak, tears starting to run down her cheeks. Only now seeing her sob before her father does Impa realize that the girl she had seen as a woman on the first meeting was nothing more than a child. Looking closer at her features she can see clearly now that this girl is no more than an adolescent, trying to wear the mantle of adulthood and nearly succeeding.

“You are a princess Midna, stop sobbing and explain yourself.” Nagiza demands, a twinge of emotion disturbing his own voice.

(2/3)
>>
>>6138997

“I did it because I can’t stand this place anymore.” Midna says trying to rein in her emotions. “All this darkness and half light I’ve lived with it all my life, so I wanted something new something different. I wanted to see what this world of light that had been oppressing us was like. So I used the Fused Shadow and its power to go there. It was beautiful,” Midna says admiringly. “But the light hurt so I had to remain incorporeal and in shadow. It wasn’t enough. I didn’t just want see the world of light I wanted to experience it. So, I tried to see if I could mix the light and twilight. I couldn’t bring light here, so I brought twilight there. Under Curtains of Twilight I was able to bring twilight to the light, but the things of light twisted under twilight and nothing was the same as it was in the light. I was trying to preserve the things of light under twilight, but then I noticed… no I felt others under my Curtains of Twilight, and then strange things started to happen. I felt others creating Curtains of Twilight and I saw strange twisted creature in them. They captured light worlders under the curtains and took them away. I thought it was my fault, I was trying to stop them but…” tears began flowing down Midna’s cheeks uncontrollably. “They found me, threaten to kill me and you if I interfered dad. They said I need to help them if we were ever going to through off the shackles of twilight the light worlders had placed on us. I didn’t want any of this to happen I-I’m sorry.” Midna can speak no further as her apologies turn into tears and she falls into her father’s arms.

Nagiza sighs heavily and embraces his daughter comfortingly. “Oh Midna, why didn’t you just tell me? I could have helped.” Nagiza looks up from his daughter and turns to look at Impa “I believe I know who is causing your disappearances light worlder. Give me a moment with my daughter then I can explain.”

Impa gives the king a slight bow before leaving the room and giving the two some privacy.

(3/4)
>>
>>6138998

After a while Impa is called back in and Nagiza explains that in his kingdom there is a faction that still retains a deep hatred of the light world. “They still believe it is the light world’s fault for imprisoning us here and not the misdeeds of our ancestors. They seek to strike back at your world and punish it for punishing us. I initially thought them to be just bitter old timers stuck in the past unable to move on. But now I see that they are far more dangerous than I initially thought. I will do what I can to put a stop to these outlaws but it will likely take time to fully uncover their operations. In the meantime, I suggest you return to your own world. Twilight is no place for you though you seem to bear it well. Let us handle the investigation and we will inform you of what we discover. Hopefully we can soon put these matters to rest.”

>Accept King Nagiza’s help and return to your world. There is much that you need to report.
>Request to stay and aid the investigation, you owe it to your people to not rest until this matter has been resolved.
>[Write In]
>>
>>6139000
>>Accept King Nagiza’s help and return to your world. There is much that you need to report.
>>
>>6139000
>Accept King Nagiza’s help and return to your world. There is much that you need to report.
>>
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>>6139000

>>6139013
>>6139264

“Your aid is greatly appreciated, King Nagiza. I will return to my world and explain things to my master. How will you keep us informed of your investigation’s progress?”

“I believe my daughter brought you here with a mirror did she not? Take it with you. When we discover something important the mirror will let you know.” Nagiza sends Impa back, much the same way she had arrived. A sudden disintegration followed by a reintegration elsewhere, the sensation just as disturbing as the first time.

Looking around Impa finds herself back at the peasant cottage, with the large silvery mirror laying beside her. She was home, in a sense. Back to her own world free of the oppressiveness of twilight. She takes a moment to drink in the fresh air and lightening sky as the sun begins to crawl back up over the horizon, before turning to the task at hand. Dragging this large mirror back home with her.

Thankfully Impa doesn’t have to drag the mirror back all by herself. It doesn’t take her too long to contact other Sheikah and have them handle the mirror while she goes on back to report to Iphath. The Sheikah Elder doesn’t seem all that surprised by what Impa reports and as Impa finishes, Iphath simply sighs “I should have known it was the denizens of twilight that were behind this. I should not have sent you out so blind and unprepared, from the sound of it we are lucky that you are standing here at all.”

“You should not shoulder the blame elder. I should have been more cautious.”

Iphath smiles a little at Impa “Thank you child,” she says before changing the subject “It’s good to hear the king of twilight appears to be of sound mind and judgement. It would seem that he and his people have come to understand the reason for their imprisonment.”

“If I might ask elder, why are they imprisoned, who are they, what are they, what is the twilight?” Impa asks.

“That is a long story child, one for another day. For now, you should rest. I will reveal all tomorrow and begin teaching how to survive the twilight.”

The next few weeks of Impa’s life remind her of her days as a novice, physical exercise during the day and mental training during the night. Followed by mental exercise during the day and physical training during the night, but by the time King Nagiza contacts the Sheikah, she is well prepared.

>Impa is now immune to the standard effects of twilight.

Select one extra ability:

> Impa gains an increased ability to see in the dark, low to no light environments (including magically created ones) no longer hinder her.

> Impa gains total mastery of her mind and body. Enemy skills that lower Impa’s stats will always fail.

> Impa boosts her companion’s wisdom half the difference between her wisdom and theirs. (Sheikah Companions will have their wisdom raised to Impa’s level) This applies both in and out of formation so long as Impa is nearby.
>>
>>6139543
> Impa boosts her companion’s wisdom half the difference between her wisdom and theirs. (Sheikah Companions will have their wisdom raised to Impa’s level) This applies both in and out of formation so long as Impa is nearby.
>>
>>6139543
> Impa boosts her companion’s wisdom half the difference between her wisdom and theirs. (Sheikah Companions will have their wisdom raised to Impa’s level) This applies both in and out of formation so long as Impa is nearby.
Let's not lose a second squad, eh?
>>
>>6139543
>Impa boosts her companion’s wisdom half the difference between her wisdom and theirs. (Sheikah Companions will have their wisdom raised to Impa’s level) This applies both in and out of formation so long as Impa is nearby.
>>
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>>6139543

Coming back from one of her training sessions with her new team, an acolyte stops Impa and informs her that the Elder wishes to speak with her. Impa finds the Elder alone in her audience hall, the windows closed and shaded, and all the lights extinguished save for a single candle placed by the Elder’s side. Impa enters and closes the door behind her, deepening the room’s darkness. As her eyes adjust, Impa can just make out the indistinct outline of another person sitting across from the Elder.

“Ah, Impa, this is Ditz,” Iphath says gesturing to the shadow “A messenger from King Nagiza. He’s been informing me about what the Twili have discovered.”

“Pleased to make you acquaintance Sheikah Impa.” The shadow says in a hollow sounding voice while giving Impa a nod. Looking closely Impa can just make out a pair of dimly glowing eyes in the shadow. “The King bid me thank you again for your understanding and aid in uncovering the conspiracy within our kingdom.

Impa gives a respectful bow, “It was my pleasure.”

“He will be gladdened to hear that, but now I believe you will want to hear what we have found.” Ditz straightens up and begins speaking in a more formal tone, despite the hollowness to his voice it is free of the other odd distortions of Twili speech. “After much searching and investigating we have uncovered quite the conspiracy within our realm. The court is in an uproar and disarray as several of its members were party to the conspiracy to break some of our most fundamental laws and traditions, under great scrutiny some of the guilty revealed the location of a secret hideout used by the conspirators. Normally we would have just taken care of this hideout by ourselves and been done with it, but the location of this hideout has made things difficult. You see this hideout is not in our world, but yours. From what the conspirators told us it is a defensible place, sheltered under a Curtain of Twilight, guarded at all hours by ferocious beasts, and protected by a spell that prevents us from teleporting in.” Ditz stops for a moment and looks as earnestly as a shadow can from Iphath to Impa. “That is why the King has sent me to you, we must ask for your help in finishing this matter. With our uncovering of the conspiracy its members have started to scatter, if we don’t attack this hideout now, they will simply pack it up and move elsewhere. We need your assistance if we are to catch them before they flee.”

“What do you need of us?” Iphath asks.

(1/2)
>>
>>6140244

“It is simple, we need you to find the source of the spell or magic, or whatever it is that is preventing us from teleporting into the hideout and destroy it, with it gone we can bring in our soldiers and clear the place out.”

“How much time do we have?” Impa asks mind already working.

“Not long I suggest you leave as soon as possible.”

“You will have to take your new team,” Iphath adds “None of the other Sheikah have yet been trained in how to withstand the effects of Twilight. I will send others, but they will only be able to support you from the outside.”

“Do you know where this hideout is in our world?”

Yes, it is in the place you call…

>The Pagos Wilds, the hideout will likely make use of the swampy and hostile terrain to impair you.
>The Corvash Crags, the hideout will likely be on one of the many peaks or set into a canyon wall giving the enemy great visibility and limit your approaches.
> Fort Deya, The hideout will make use of the defenses already prepared their to make any infiltration of fight a difficult one.
>>
>>6140245
> Fort Deya, The hideout will make use of the defenses already prepared their to make any infiltration of fight a difficult one.
>>
>>6140245
>The Pagos Wilds, the hideout will likely make use of the swampy and hostile terrain to impair you.
Spooky swamp adventure is go.
>>
>>6140245
>>The Pagos Wilds, the hideout will likely make use of the swampy and hostile terrain to impair you.
>>
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>>6140245

>>6140254
>>6140307

“The wilds are a dangerous place, beyond the borders of Hyrule and of civilized lands.” Impa muses already envisioning the hostile terrain.

“What better place to hide uncivilized acts than beyond the borders of civilization.” Ditz responds.

“If this attack is time sensitive then I will gather my team and leave immediately,” Impa resolves. “The wilds are far from here and it will take some time to reach them, even for us.”

“That will be fine, there are some things to work out on our end as well.” Ditz adds.

“How should I let you know that the anti-teleportation spell is down?”

“You won’t need to. We are monitoring the place and will know as soon as its down and will send in our soldiers. Stop the spell and we will handle the rest.”

Impa nods then exchanges departing pleasantries before quickly leaving the audience hall and going to prepare her team.
Several days later on the edge of the Pagos Wilds

“Report Sotrea.” Impa orders her new scout.

“The terrain is getting worse. Its more water than dirt up ahead, but there’s still a good path to that local village we saw on the way in. Other than that, we spotted a few animal trails leading further in although they are pretty thin and overgrown.”

“Any sightings our target?”

“No, although a few of the locals said that the wilds have been more wild as of late. Hunters gone missing, traps broken and empty and “bad vibes” all around. I couldn’t get them to say more than that, they were pretty wary of outsiders.”

“I see.” Impa says mulling over her options for traversing this hostile land.

>Talk to the locals see if you can’t get a guide to help you, or at least someone to point you in the right direction.
>Lean on your seers, this close they can likely sense the magic coming off of the Curtain of Twilight. It will be on your people to navigate the swampy terrain.
>[Write In]
>>
>>6140800
>>Talk to the locals see if you can’t get a guide to help you, or at least someone to point you in the right direction.
>>
>>6140800
>Lean on your seers, this close they can likely sense the magic coming off of the Curtain of Twilight. It will be on your people to navigate the swampy terrain.
>>
>>6140800
>Lean on your seers, this close they can likely sense the magic coming off of the Curtain of Twilight. It will be on your people to navigate the swampy terrain.
>>
>>6140800
>Lean on your seers, this close they can likely sense the magic coming off of the Curtain of Twilight. It will be on your people to navigate the swampy terrain.
>>
>>6140800

>>6140823
>>6140825
>>6141149

“Get the seers, and tell them I wish to see them. All of them. Then assemble the rest of the scouts and prepare to head deeper in.”

“Yes mistress,” Sotrea says, unable to keep her lack of enthusiasm out of her voice.

The seers put their heads together, and after a lot of meditation and talisman drawing and placing. The seers are able to sense a hint of twilight magic coming from deeper in the wilds. Following their directions the Sheikah set out into the wilds.

This roll is to see how good your scouts are and how difficult your journey will be.

> Base DC 20 (Untamed Land/Unfamiliar Environment)
> Sheikah Wisdom + 40 DC (Boosted from 30 thanks to your perk)
> Sheikah Scout’s Pathfinder Training + 5 DC (Reduced due to lack of experience with this specific terrain)
> Total DC 65

> Give me three d100s anons

0 Passes = While the seers keep you on course. You end up trudging through the worst the wilds have to offer.
1 Passes = While the trip could have be worse, you do face many trials and tribulations.
2 Passes = Only marginally worse than the standard survival training all Sheikah undergo. These are still the Pagos Wilds you’re walking through.
3 Passes = High and dry, the Sheikah scouts manage to find a decent route through the wilds making some of its common difficulties a little less dangerous.
>>
Rolled 64 (1d100)

>>6141346
>>
Rolled 92 (1d100)

>>6141346
Rolling!

>>6141470
Whew, close call.
>>
Rolled 28 (1d100)

>>6141346
>>
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>>6141346

>>6141470
>>6141544
>>6141630

The paths through the Pagos Wilds are much just as Sotrea reported, thin animal tracks that meander seemingly illogically through the thick vegetation. The Sheikah cope with it well though, slashing through the thick underbrush and keeping on the thin paths towards their destination. Occasionally the soft ground will give way on a Sheikah and plunge their foot or sometimes their whole leg into murky water. Thankfully this is more embarrassing and annoying than dangerous and the team makes good time on the journey.

Sometime around mid-day during a brief lunch break, one of the scouts approaches Impa. "Mistress there is a problem, the path ahead is blocked. The tracks we are following disappear into a large patch of thick brambles. Their stems are proving to be extremely tough and their thorns large and very sharp. It will take much time to cut through them."

"What are our alternatives?" Impa asks tersely.

"There are some large trees nearby whose roots twist and rise above and around the brambles out over the water. It would be difficult going but would likely be faster than going through the bramble. We could also just cut across the water. We tested it and it looks to be about knee high in most places. Though we don't know how deep it gets further across."

Impa ponders this predicament for a moment before making her decision.

>Stick to the trail and cut a path through the bramble
>Circumvent the bramble by detouring around on the tree roots
>Risk a trip across the murky waters and take the physically shortest route.
>Double back and look for a different path. Who knows how long that will take, but it is the safer option.
>>
>>6142217
>Risk a trip across the murky waters and take the physically shortest route.
>>
>>6142217
>Circumvent the bramble by detouring around on the tree roots
>>
>>6142217
>Stick to the trail and cut a path through the bramble
>>
>>6142217
>>Stick to the trail and cut a path through the bramble
>>
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>>6142217

>>6142387
>>6142565

Unwilling to risk a trek along slick and moss-covered roots or slosh through murky water of unknown depths, Impa orders the expedition to cut through the tough, thorn laden brambles across their path.

Hacking, chopping, pulling, and occasionally swearing when they are pricked, the Sheikah clear the bramble out of the way. As the outer layers of bramble are cleared, the stiff and sharp branches give way to softer, more supple vines. Tough, leathery bulbs protrude from the vines, varying in size from as small as an acorn to as large as a human head. All the bulbs however, emit a sickly-sweet fragrance with undertones of rotting meat. Thick syrupy nectar drips down from the bulbs increasing the intensity of the smell. More vines fall away and larger bulbs are found. Growing sick of the smell, one of the Sheikah swings their blade at a bulb. The weapon sinks in deep with a hollow *thunk*. As the man goes to pull his weapon free though, the bulb splits open revealing a hollow inside, save for a tongue and a row of razor sharp "teeth". The man jumps back with a yelp, abandoning his weapon as the bulb snaps at him. Soon all the bulbs, great and small split open to reveal their teeth and begin biting at the nearest Sheikah.

Dodging back as a particularly large bulb snaps at her head, Impa quickly pirouettes and cuts the bulb off at its base. The snapping bulb falling lifelessly to the ground. All around bulbs snap and bite and vines shift and twist, beginning to seal off their retreat.

>Form up and clear the bulbs, the last thing you want is to get strung out or separated
>Fall back and cut your way out of the closing encirclement.
>Press on and keep clearing the path, your people can handle these carnivorous bulbs.
>[Write In]
>>
>>6142867
>Form up and clear the bulbs, the last thing you want is to get strung out or separated
>>
>>6142867
>Form up and clear the bulbs, the last thing you want is to get strung out or separated
>>
>>6142867
>>Form up and clear the bulbs, the last thing you want is to get strung out or separated
>>
>>6142867
>Form up and clear the bulbs, the last thing you want is to get strung out or separated
Unanimity? You love to see it.
>>
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>>6142867

>>6142877
>>6142879
>>6143191
>>6143392

At a word from Impa, the Sheikah close up, entering into a defensive formation. The bulbs press forward but are easily dispatched. Severed bulbs quickly litter the ground and the nearby bramble is soon devoid of bulbs.

>The bulbs too weak to even make this a fight. No casualties sustained.

Area secured, Impa takes stock. None of the Sheikah had sustained significant injuries and everyone had performed well and kept the formation. Glancing back however Impa notices that the bramble had sealed off their retreat and there were ominous creaking noises coming from all around. Then someone spots it, rising slowly above the bramble ahead of them is huge bulb easily large enough to swallow a person whole. The bulb sways in the air for a moment, its opening turning to face them, something peeks out of the bulb for just a moment then one, two, three more bulbs just like it rise above the bramble. Finally with a horrible creaking, groaning noise, a fifth humongous head capable of snapping up several men climbs into the sky above the trapped Sheikah. It too hangs in the air for a moment before its bulb splits open and lets out a deafening roar. The Sheikah recoil in fear and even Impa’s blood runs cold at the sight and sound of the monster.

Faced with this new threat Impa:

>Orders a retreat. There is no way to face this thing surrounded as you are.
>Launches an attack. Hemmed in by bramble, the only way is forward.
>>
>>6143484
>Launches an attack. Hemmed in by bramble, the only way is forward.
I'd retreat if we could, but I don't think we can... And it would leave our backs vulnerable while we clear a path.
>>
>>6143484
>Launches an attack. Hemmed in by bramble, the only way is forward.
>>
>>6143484

>>6143530
>>6143550

looks like we're staying and fighting pick your formation.

Your Formation Stats:
Power: 4 Wisdom: 6 Courage: 4 Morale: 64/64

CHOOSE YOUR FORMATION:

OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED*
>Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6

MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED*
>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus

DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)
>Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack.
>>
>>6143687
>Shifting Mist
>>
>>6143687

Whoops forgot your Wisdom should be 8 not six (Impa is sharing her wisdom.)
>>
>>6143724
>Shifting Mist EVEN MORE now
>>
>>6143687
>>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)
>>
>>6143687

>>6143727
>>6143747

Your Formation Stats:
Power: 4 Wisdom: 8 Courage: 4 Morale: 64/64 + (Equal Forces - No bonus)
Formation:

>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)

Momentum: 0
Attack: 1d8+10

>”Power”: 8 (Base: 8 + Momentum: 0)
>Attack Bonus: 14 (“Power”:8 + Decent Weapons: 2)

Defense: 1d8+17

> “Courage”: 8 (Base: 8)
> Defense Bonus: 17 (“Courage”: 8 + Full Counter Wisdom Bonus 8 + Lightly Armored: 1)


Massive Man-Eating Plant stats:
Power: 8 Wisdom: 2 Courage: 6 Health: ???

Stance:

> *COUNTERED* (Opponent receives Full Wisdom Bonus) Huge Bestial Bites: Any unblocked damage is doubled. (When countering an enemy they will be swallowed restricting their actions next round.)

Momentum: 1

Attack: (1d9+10)

>Power: 9 (Base: 8 + Momentum: 1)
>Attack Bonus: 10 (Power: 9 + Wisdom Bonus: 1)
Defense: 1d6+6

> Courage: 6 (Base: 6)
> Defense Bonus: 6 (Courage: 6)

Okay anons give me:

1d8+10 for your attack

and

1d8+17 for your defense
>>
Rolled 6 + 10 (1d8 + 10)

>>6143930
Attack
>>
Rolled 5 + 17 (1d8 + 17)

>>6143930
>>
Rolled 2 + 6 (1d6 + 6)

>>6143930

Your defense is too good this time. Rolling enemy defense.
>>
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>>6143930

>>6144030
>>6144049
>>6144217

“Hold Position!” Impa barks to her frightened men. “Stay in formation, do not let it separate you.”

The first of the large bulbs strikes. Its maw wide attempting to pick off some of the Sheikah on the outside of the formation. The men duck out of the way as the bulb snaps shut just barely able to avoid getting bitten.

“Don’t bunch up so tight.” Impa calls to the scrambling men “Stay loose, stay moving, don’t give it an easy target.” As she says this the other bulbs move in and begin attacking.

Following her advice, the Sheikah manage to avoid getting eaten by the bulbs and manage to get in a few hits, scoring the outsides of the bulb’s tough leathery hides with numerous cuts.

With her people taken care of Impa looks to the huge center bulb just in time to see it rear up to strike. The center bulb splits open, its maw dripping nectar, when Impa sees it. In the center of the bulb waggling around on a fleshy tongue like stalk is one large eye. The eye locks gazes with Impa for a moment, then the huge bulb lashes out aiming its bite directly for her. Trusting her instincts Impa’s hand reaches down and grabs one of her throwing darts. In one swift motion she hurls the dart, aiming directly for the eye. The blade sails into the plant’s maw, missing the eye, but hitting its stalk.

The creature halts its attack and recoils in pain at the injury. It would seem Impa has found a weak spot.

>8 Damage inflicted

CHOOSE YOUR FORMATION:

OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED*
>Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6

MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED*
>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus

DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)
>Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack.
>>
>>6144219
>Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6
>>
>>6144219
>Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6
>>
>>6144219

>>6144282
>>6144294

Your Formation Stats:
Power: 4 Wisdom: 8 Courage: 4 Morale: 64/64 + (Equal Forces - No bonus)
Formation:

>*COUNTERED*Building Storm: Doubles momentum gain this round. Allows you to increase your momentum over 3 to 6

Momentum: 2
Attack: 1d6+12

>Power: 6 (Base: 4 + Momentum Bonus: 2)
>Attack Bonus: 12 (Power:6 + Wisdom Bonus: 4 + Decent Weapons: 2)

Defense: 1d4+5

> Courage: 4 (Base: 4)
> Defense Bonus: 5 (Courage: 4 + Lightly Armored: 1)


Massive Man-Eating Plant stats:
Power: 8 Wisdom: 2 Courage: 6 Health: ???

Stance:

>Defensive - Bramble Barrier: Increases Armor Bonus by 1. Any remaining defense over what is need to deflect enemy attack is added to your attack.

Momentum: 0

Attack: (1d9+10)

>Power: 9 (Base: 8 + Momentum: 0)
>Attack Bonus: 9 (Power: 9)
Defense: 1d6+9

> Courage: 6 (Base: 6)
> Defense Bonus: 9 (Courage: 6 + Full Counter Wisdom Bonus: 2 + Hardened Bramble: 1)
>>
>>6144499

Give me:

1d6+12

and

1d4+5
>>
Rolled 2 + 12 (1d6 + 12)

>>6144501
>>
Rolled 3 + 5 (1d4 + 5)

>>6144501
>>
Rolled 5 + 10 (1d9 + 10)

>>6144501

Enemy Attack
>>
Rolled 5 + 9 (1d6 + 9)

>>6144501

Enemy Defense
>>
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>>6144499

>>6144520
>>6144529
>>6144573
>>6144574

All of the plant’s bulbs recoil, ending the incessant assault. A respite gained, Impa orders an attack. “Don’t give it time to recover keep on it!” she shouts and begins relaying instructions as if she were on the practice ground “Guardian keep the pressure on cut through the vines. Scouts, Assassins watch the Guardian’s backs and look for openings.” She looks back to give orders to the seers, but they are already grouped up mutter to each other and scribbling furiously on their talismans. Impa didn’t know what they were doing, but she knew better than to interrupt them, even at a time like this.

Impa turns back to the fight just in time to hear a loud *snap* followed by a shouted warning and a grunt of pain as a Sheikah is sent flying back by a thorny vine that had suddenly lashed out from the dense tangle around them. The bramble barrier seemed to be hardening, growing thornier, and pressing in tighter, warding the Sheikah away from the recovering plant. As Impa glares up at the massive bulb it parts just enough to reveal the gleaming eye deep within its leathery petals. The eye seems to glare at Impa with just as much venom as she is.

>0 Damage inflicted 7 damage sustained. 57 Morale remaining

CHOOSE YOUR FORMATION:

OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED*
>Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6

MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED*
>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus

DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)
>Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack.
>>
>>6144585
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED*
Go for the eye!
>>
>>6144591

Infiltration and one-on-one fighting it is select your stance.

STANCES:
Offensive
>Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not *COUNTERED* kills your target instantly.
>Close Combat: Negates enemy equipment bonuses, and forces them to use Power for their Defense instead of Courage.
>Unrelenting Flurry: Doubles Momentum Bonus this round increases cap from 3 to 6
>Focused Blows: Doubles unblocked damage

Maneuver
>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED)
>Precision Strike: Immobilize - Halves enemy Wisdom for the rest of the fight (unless COUNTERED)
>Precision Strike: Crush Guard - Halves enemy Courage for the rest of the fight (unless COUNTERED)
>Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED
>Shifting Shadow: Ignores enemies equipment bonuses, forces enemy to use Wisdom for their Defense instead of Courage.

Defensive
>Flash Nut Disengage: User does no damage this round, User breaks contact with the enemy and be allowed to flee combat next round. If Enemy is COUNTERED, they will be blinded for one round.
>Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote)
>Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack)
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>>6144908
>Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack)
>>
>>6144908
>Focused Blows
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>>6144908

>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED)



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