"One lasting superstition among the people of Hyrule, is the belief that mirrors are portals to another world. According to myth, mirrors, when left in total darkness, show reflections of this other world. A world of dark shapes and shadows, a world wrapped in twilight."-Excerpt from "Folk Tales and Superstitions of HyrulePrevious Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Fall+of+Hyrule
>>6129367Four Years Before the Gerudo Invasion"Opheia what did you find out?" Impa asks as her Shadow School scout returns."I count three sets of tracks, they exit the house, split up and wander for a bit, before coming back together and following a blood trail left by someone fleeing the house. The trail doesn't last long though before there are signs of a struggle and a second blood trail leading back to the house.""Are the attackers human?" Impa asks."They're humanoid, the tracks certainly suggest it, but the footprints are too large and there are handprints as well, as if they were walking on all fours like beasts." Opheia says with a slight shudder."Where are these things now? Are they still in the house?""As far I could tell, yes. The blood and the footprints were still fresh and there were no other tracks leading away. Oddly though there were none leading to the house either, it's as if the attackers came from inside the house itself."Impa narrows her eyes. A bestiary of all the malicious creatures of Hyrule flashing through her mind as she tries to figure out what is behind the recent disappearances. People had been disappearing in violent struggles all across Hyrule for months now and so many people had been taken that the crown itself had been asked to do something about it. So naturally they sent the Sheikah to look into it. Weeks of investigation and dozens more disappearances had finally brought them this close to the truth. Now that she was standing here however. The warning the Sheikah Elder had given her before she set out, played through Impa's mind."There is a stench of foul and ancient magics about these disappearances child. Be on your guard and expect the unexpected."Naza clears his throat, bringing Impa back to the present. "Your orders Mistress?">Get down there and into that house. If the attackers are still in there it could be your chance to end these disappearances here and now, and possibly save their latest victims.>You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic.>You have these people dissappearers right where you want them. Surround the house and send for additional forces from the local lord. You can never be too careful with strange new creatures.
>>6129367Aww yiss, we're back!>>6129378>You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic.
>>6129378>You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic.
>>6129378>>6129426>>6129665“Naza, go with Opheia and make a second sweep, make sure that there is nothing hiding around the house. Rungin.” Impa turns to address her seer “See if you can detect any strange magics this place is making my skin crawl.”The masked seer nods his head and begins to place paper talismans around himself in a tight circle while the other two Shiekah swiftly carry out their reconnaissance.Impa looks back to the peasant hovel, staring intently at its open door and the seeming vast darkness beyond. Her well-trained eyes see nothing but darkness, but her other senses prickle at what might lie waiting in that darkness. Is it truly dangerous, or simply frayed nerves?“Nothing out here but us, Mistress.” Opheia and Naza report upon their return.“Good. Rungin?”“There was something here.” Rungin says not leaving his meditative stance “There is a strange power coming from that house, but it is weak and dissipating, whatever was causing it is gone.“hmph, move in.” giving the order Impa and her team approach the house. Stepping through the door first, Naza lights a candle, casting a flickering orange light over the trashed interior of the house. What crude furniture and decoration the place once had, were broken and strewn across the floor a large puddle of blood dominates a section of the dirt floor and its smell permeates the heavy air.“We’re too late,” Naza breathes through his face covering.“Yea, and it looks just like the other attacks too, blood and wreckage, but no bodies.” Opheia adds crouching down next to the bloody dirt.“This is the earliest we’ve been to one of these attacks, you said the tracks outside were fresh Opheia?”Impa asks.“Yep, the blood here is pretty fresh too.” She says putting her finger into the bloody mud.“Then look around and be quiet maybe the attackers are hiding somewhere.”No one says anything, but Opheia give Impa a doubtful look as everyone begins to search the tiny one room hovel.Where does Impa search?> Shift around some of the debris and look for any clues that might be hidden in the wreckage.> Investigate around the cook fire, that place seems relatively undisturbed.>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail.
>>6129746>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail.If clues were often left in wreckage, we'd have found them even at 'cold' sites where the perps had long moved on. That's my thinking.
>>6129746>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail.
>>6129746>>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail.welcome back
>>6129746>>6129986>>6130121>>6130122>>6130255Impa crouches down over the pool of blood and closely examines its outline. Whoever died here didn't put up much of a struggle the blood stain is compact without much disturbance of its pooling. Running her fingers around the outside of stain Impa searches for drag marks or more blood to suggest someone had moved the body. She finds none, but as her fingers probe the ground, she finds the dirt oddly loose. Strange consider the rest of the floor is well tamped down after years of being trodden on. Using her fingers Impa scrapes away at the loose earth until her hand touches something cold, hard, and metallic. Tracing the outline of the object, she calls Opheia and Naza over to help unearth her find.In just a few minutes the object is excavated and hauled up from underneath the bloody muck. A mirror three feet tall, two wide, and oval in shape is pulled upright.“Is this thing silver? How the hell did some peasants get their hands on something like this?” Opheia says as she examines the mirror. Underneath the blood and mud the mirror is polished and clearly well taken care of with no blemish in sight across its smooth metallic surface.“Mistress, that strange magic is growing stronger,” Rungin suddenly warns and almost immediately after the candle in Naza’s hand is blown out by a sudden gust of wind and the door of the hut slams shut. Plunged into darkness, everyone moves at once. Blades are unsheathed and leap into hands, 光 the strange command uttered by Rungin causes the paper talisman in his hand to flair brightly Illuminating the inside of the hovel. Where once there was empty darkness there is now large, hunched, strange looking stone masked creatures. As if blinded by the light, the creatures recoil, their black leathery skin turning a milky gray and tan where the light touches them. In that moment of mutual shock, Impa quickly makes a decision.>Fight. Whatever these creatures are they don’t look friendly and clearly, they just tried to ambush you.>Escape. You don’t know what these creatures are and you don’t like fighting unknown things, in close quarters, with no way out. Push to the door and get out into the open.
>>6130395>Escape. You don’t know what these creatures are and you don’t like fighting unknown things, in close quarters, with no way out. Push to the door and get out into the open.
>>6130395>Fight. Whatever these creatures are they don’t look friendly and clearly, they just tried to ambush you.
>>6130395“Get to the door!” Impa orders.Moving as a group, the four Sheikah swiftly cross the room to the door and find it sealed shut by strange symbols. A coppery pattern of shapes that sit on an inky black surface that shifts almost like water. Opheia presses against the barrier to no avail. “Mistress we’re sealed in.” she says panic edging her voice.“Rungin what is it?” Impa asks after a quick glance at the door.The seer’s masked face examines the door. “It is a strong and powerful barrier Mistress. I will need time to remove it,” he says levelly.Recovering somewhat, the creatures begin to press in while trying to shield themselves from the light. “Make it quick.” Impa says through gritted teeth as she faces off against the creatures.Placing the shining talisman above the door frame, Rungin beings to work on the barrier, while with sudden boldness one the creatures lashes out.Your Formation Stats:Power: 4 Wisdom: 6 Courage: 4 Morale: 64/64 + (Equal Forces - No bonus)Strange Creature’s Formation? stats:Power: 6 Wisdom: 3 Courage: 4 Morale: ???CHOOSE YOUR FORMATION:OFFENSIVE:>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED*MANEUVER:>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED*>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonusDEFENSIVE:>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)>Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack.
>>6130696>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)Maximize our defense, minimize their attack.
>>6130696>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack)
>>6130696>>6130704>>6130757Your Formation Stats:Power: 4 Wisdom: 6 Courage: 4 Morale: 64/64 + (Equal Forces - No bonus)Formation:>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation, uses Wisdom instead of Power for *your* Attack)Momentum: 0Attack: 1d6+8>”Power”: 6 (Base: 6 + Momentum: 0)>Attack Bonus: 8 (“Power”:6 + Decent Weapons: 2)Defense: 1d6+13> “Courage”: 6 (Base: 6)> Defense Bonus: 13 (“Courage”: 6 + Full Counter Wisdom Bonus 6 + Lightly Armored: 1)Strange Creature’s Formation? stats:Power: 6 Wisdom: 3 Courage: 4 Morale: ???Formation:> *COUNTERED* (Opponent receives Full Wisdom Bonus) Blinded Blows: Due to the bright light, this Formation can only make a half-hearted attack, Halves Power.Momentum: 1Attack: 1d4+5>Power: 4 (Base: 6/2 + Momentum +1)>Attack Bonus: 5 (Power: 4 + Wisdom Bonus: 1)Defense: 1d4+5> Courage: 4 (Base: 4)> Defense Bonus: 5 (Courage: 4 + Lightly Armored: 1)Since the enemy can't possibly overcome your defense for the moment I just need you to roll your attack>Give me 1d6+8 anons
Rolled 3 + 8 (1d6 + 8)>>6130915
Rolled 1 + 5 (1d4 + 5)>>6130915Creature's defense
>>6131006HaHA! Get fucked, Shadow Beasts!
>>6130915“Be as mist.” The simple phrase uttered low quiet is obeyed instantly by Impa’s companions. Shifting sinuously around each other even in this tight space, the Sheikah manage to always be where the enemy attacks aren’t. Not that it is very difficult. Still cringing away from the light, the monsters can only take blind and half-hearted swipes at their opponents missing them entirely. Taking advantage of their enemies hampered attacks, the Sheikah strike out. A lazy grab is countered with a slash across its owner’s palm. A long fingered swiped is rewarded with a nasty cut down the attacker’s arm.>5 Morale damage dealt 0 received.CHOOSE YOUR FORMATION:OFFENSIVE:>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED*MANEUVER:>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED*>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonusDEFENSIVE:>Shifting Mist: Uses Wisdom instead of Courage for Defense (When this formation COUNTERS the enemy formation uses Wisdom instead of Power for your Attack)>Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack.
>>6131012>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus
>>6131012>Focused AssaultSee if we can take one prisoner when we make our escape.
>>61310121>>61310262>>6131039
Rolled 1 (1d2)>>6131195let's try that again
>>6131012Your Formation Stats:Power: 4 Wisdom: 6 Courage: 4 Morale: 64/64 + (Equal Forces - No bonus)Formation:>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonusMomentum: 0Attack: 1d6+14>”Power”: 6 (Base: 6 + Momentum: 0)>Attack Bonus: 14 (“Power”:6 + Full Counter Wisdom Bonus 6(3x2) + Decent Weapons: 2)Defense: 1d6+13> “Courage”: 6 (Base: 6)> Defense Bonus: 13 (“Courage”: 6 + Full Counter Wisdom Bonus 6(3x2) + Lightly Armored: 1)Strange Creature’s Formation? stats:Power: 6 Wisdom: 3 Courage: 4 Morale: ???Formation:> *COUNTERED* (Opponent receives Full Wisdom Bonus) Disengage: Any damage dealt by unit will be halved, if not countered unit will break contact with the enemy and be allowed to flee combat next roundMomentum: 0Attack: (1d4+5)/2>Power: 6 (Base: 6)>Attack Bonus: 5 (Power: 6)Defense: 1d4+5> Courage: 4 (Base: 4)> Defense Bonus: 5 (Courage: 4 + Wisdom Bonus: 1)Again the beasts cannot out do your defense.>Give me a 1d6+14
Rolled 6 + 14 (1d6 + 14)>>6131204
Rolled 4 + 5 (1d4 + 5)>>6131204Enemy Defense
>>6131204>>6131231>>6131364Recoiling from their failed attack and the light, the strange beasts begin to shuffle back. Wordlessly Impa dashes forward and her companions quickly slide into step behind her. Anticipating an attack, the creatures raise their arms and stone masks defensively, precisely as Impa wanted. Halting her advance, Impa suddenly crouches down allowing Opheia, who was directly behind her, to springboard off of her back and leap up against the thatched roof and hurl down a spray of throwing darts.The well aimed darts rain down on the backs and shoulders of the beasts, disrupting their defense and allowing Naza to step forward and bring his Eightfold Longblade down on the elbow joint of one of the beasts. The monsters forearm comes free in a spray of black mist and as it reels back Naza brings his sword up in a second swing that nearly bisects the beast and leaves it motionless on the ground>11 Morale damage dealt, 0 received.“Mistress the barrier is nearly down I just need *Grak*,” Rungin’s words are cut off as, through the barrier, reaches a large black hand that seizes Rungin and pulls him through the doorway. As soon as Rungin disappears his light talisman winks out and the room is suddenly plunged into darkness._________________________________________________Since the sudden darkness prevents you from coordinating with your allies, you’ll have to fight this next round as individuals.STANCES:Offensive>Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not COUNTERED kills your target instantly.>Close Combat: Negates enemy equipment bonuses, and forces them to use Power for their Defense instead of Courage.>Unrelenting Flurry: Doubles Momentum Bonus>Focused Blows: Doubles unblocked damageManeuver>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED)>Precision Strike: Immobilize - Halves enemy Wisdom for the rest of the fight (unless COUNTERED)>Precision Strike: Crush Guard - Halves enemy Courage for the rest of the fight (unless COUNTERED)>Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED>Shifting Shadow: Ignores enemies equipment bonuses, forces enemy to use Wisdom for their Defense instead of Courage.Defensive>Flash Nut Disengage: User does no damage this round, User breaks contact with the enemy and be allowed to flee combat next round. If Enemy is COUNTERED, they will be blinded for one round.>Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote)>Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack)Special Actions:>Attempt to start a fire and get some light in here
>>6131395>Flash Nut DisengageWe need to get out of this trap!
>>6131395>>6131409+1
>>6131395>>6131409>>6131744Thinking quickly Impa reaches for one of the specially prepared Deku Nuts hidden about her person. Preparing her ears and shielding her eyes from the focal point of the blast, Impa hurls the nut down onto the ground. There is a sharp crack and blinding flash of light as the nut breaks. In the brief moment of illumination Impa gets a snapshot of the battlefield. Where once there were only a few of the strange Shadow Beasts, the room was now filled with them. Where had they come from and so quickly?Opheia was down on all fours quickly trying to scrabble away as beasts pounce on the spot where she had been. Naza was mid-swing trying desperately to fend the beast off and get a wall at his back. As for herself, Impa had seen the beast reaching for her recoil at the flash. With the area around her filled with Shadow Beasts, she only had one direction in which to flee. Kicking hard off the ground Impa leaps up and buries her hands in the roof thatch hoping it will hold her. It does and she swings her legs up after her clinging to the roof.>Enemy Stance COUNTERED, Enemy is stunned. You are disengaged.The sounds of bestial growls and her companions’ exertions continue on below her, but Impa is out of the fight for the moment. How should she proceed?>Drop back down and return to the fight, her people need her.>Try to create some light and regain the momentum.>Hold still, there are too many here to fight. Hiding is the best move she can make at the moment.>Attempt to cut a way through the roof thatch, you’ve got to get out of here.>[Write-In]
>>6131789>Attempt to cut a way through the roof thatch, you’ve got to get out of here.Create an exit, then call the other sheikah up and out, too.
>>6131789>>Attempt to cut a way through the roof thatch, you’ve got to get out of here.
>>6131789>Try to create some light and regain the momentum.The barrier was nearly down, we just need to clear a little time for somebody to finish.
Rolled 50, 51, 77 = 178 (3d100)>>6131789Let's see how your companions fare whilst you make an exit.>Opheia's DC to stay under: 30
Rolled 56, 4, 8 = 68 (3d100)>>6132124>Naza's DC to stay under: 25
>>6131789>>6131839>>6131902>>6132124>>6132126Pulling her dagger out, Impa plunges the blade into the thatch and begins to cut away at the roof, while below her the sounds of struggle continue. There are more bestial grunts, growls, and shrieks along with sounds of human exertion. Suddenly over the din Opheia lets out a yell that turns into a scream and then sudden silence. The fight isn’t over though, as Impa can still hear Naza as he battles his attackers blindly.Thankfully left undisturbed, Impa finishes sawing through the thatch and punches out the hole she had cut. Scrambling through the hole, Impa emerges into the evening light. Turning around she peers back down into the hole. The light provided by the setting sun only dimly illuminates the house’s interior, but it still allows Impa to see the mass of shifting black shapes. A few of the creatures look up, seemingly unbothered by the dim light and stare at Impa as she looks down on them. Looking further in, she can make out Naza, backed into a corner and desperately swinging his sword at the beasts’ grasping hands. Opheia is nowhere to be seen.While the distance between Naza and the escape hole isn’t too great, the room is positively packed with the creatures. A second hole could be cut closer to Naza, but he would have to hold his ground for a bit while the second hole is made.>Call for Naza to try and reach you, he’s got to get out now or never.>Tell Naza to hold on while you cut the second hole.>[Write-In]
>>6132136>Call for Naza to try and reach you, he’s got to get out now or neve
>>6132136>Call for Naza to try and reach you, he’s got to get out now or never.
>>6132136>>Call for Naza to try and reach you, he’s got to get out now or never.
Rolled 71, 70, 70 = 211 (3d100)>>6132136>>6132140>>6132398>>6132403Naza's DC to stay under: 45
>>6132449Those number 7s ain't lucky.
>>6132449“Naza, get out of there.” Impa calls down, offering her hand to him. Naza glances up catching sight of Impa, but his momentary lapse makes him miss the next grab and a large black hand seizes his sword arm. Unable to attack Naza is soon swallowed by the black mass, but not before shouting a last warning “Run Mistress!”A hand shoots up from the mob of beasts and attempts to snatch Impa’s out stretched hand. She recoils in time and backs away from the hole. Outside, in the setting sunlight the beasts are nowhere to be seen as is Rungin. Her entire team has been wiped out. Impa curses under her breath as she surveys her situation. The Shadow Beasts seemed trapped in the house below her, for now. Their weakness for light would probably prevent them from coming out until it was totally dark out and she could be far away from here by then, but there was still the matter of the investigation, the creatures had interrupted them, just as they had discovered something interesting. She could flee and hide away somewhere, wait for the monsters to leave and see what else she could find, assuming the monsters don’t try to ambush her twice. Or… could feel her anger rising as she looked down at the dry, very flammable thatching beneath her feet. She could burn this house and its occupants to ash and avenge her people and dealing with a considerable portion of the culprits behind the disappearances.>Hit the road, you’ve got to get back to Kakariko and report your findings.>Double back later and continue your investigation.>Burn this house to the ground.>[Write-In]
>>6132471>Double back later and continue your investigation.
>>6132471>Double back later and continue your investigation.Get info, THEN vengeance.
>>6132471>>6132598>>6132607>>6132693>>6132746Calming herself, Impa pulls her mind away from thoughts of revenge. The investigation comes first and she had made some interesting discoveries before being ambushed. She needed a second look at that house. Moving carefully and cautiously Impa climbs down off the roof. There are no Shadow Beasts in sight and none jump out to attack her when she hits the ground. Feigning a retreat Impa takes off at a run, away from the house, and doesn’t stop until she has several dozen trees and a hill between her and it. Then she pauses and waits a while, scanning for pursuers. When none come, she loops around and comes at the house from the opposite direction.Finding a hiding spot with a good view of the house, Impa settles in to wait for the strange shadowy creatures to leave. The last few rays of sunlight sink below the horizon and the sky shifts from orange, to red, to purple, to dark blue before finally succumbing to the black, star speckled night sky. Mists begin to roll in and the damp in the air sets a chill in Impa’s bones as she continues to watch the house. Hours pass and there is no sign of movement from the hovel. Doubt starts to gnaw Impa. Those creatures appeared seemingly out of thin air, what is to stop them from simply disappearing in the same manner? If it hadn’t been for Rungin’s warning, you never would have known the monsters were there in the first place. Now that Rungin isn’t here, what is to stop them from sneaking up on you now? That thought makes the hair on the back of her neck stand on end and a shiver runs through her body. Impa’s senses tingle as she becomes acutely aware every sound, smell and dark shape. The night itself seems to close in around her, drowning out the stars, stilling the wind, and making the air around her start to feel heavy and stale. Her heart starts to pound loudly in her chest as fear grips at it. Her muscles itch and ache at being held so tensely. An overwhelming desire to run away threatens to overwhelm her.>You are a Sheikah damn it. Training to become the next elder and leader of your people, you are STRONGER than this.>Something is off, you’ve never felt this way during a stake out before. Take a deep breath and calm yourself with a meditative exercise. You’re too SMART for something like this to overtake you.>You can not let fear overcome you, you have to continue the mission and make the sacrifices of your team count, for their sake and for the sake of these monster’s other victims, you have to be BRAVE.
>>6132784>Something is off, you’ve never felt this way during a stake out before. Take a deep breath and calm yourself with a meditative exercise. You’re too SMART for something like this to overtake you.Magical fear effect?
>>6132784>Something is off, you’ve never felt this way during a stake out before. Take a deep breath and calm yourself with a meditative exercise. You’re too SMART for something like this to overtake you.
>>6132784>You can not let fear overcome you, you have to continue the mission and make the sacrifices of your team count, for their sake and for the sake of these monster’s other victims, you have to be BRAVE.
>>6132784>>You are a Sheikah damn it. Training to become the next elder and leader of your people, you are STRONGER than this.
>>6132784>>6132830>>6133062Taking a deep breath Impa goes into a meditative state trying to shake off the strange feelings effecting her.> Base DC 0(Overwhelming Magic/Non-Triforce Holder)> Impa’s Wisdom + 40 DC> Specially Prepared + 10DC> Total DC 50> Give me three d100s anons0 Passes = Impa can’t focus and succumbs to the strange force.1 Passes = Impa manages to hold her mind steady, but the rest of her is severely effected. 2 Passes = Able to endure the strange sensation, Impa retains all of her faculties.3 Passes = Impa discovers a strange power within herself.Update to come in 12ish hours
Rolled 71 (1d100)>>6133221
Rolled 36 (1d100)>>6133221
Rolled 97 (1d100)>>6133221
>>6133224>>6133240>>6133280Well, not a total failure... Seems the dice are on the side of spookiness.
>>6133221>>6133224>>6133240>>6133280The meditations work. As she concentrates Impa’s mind clears and she adopts a detached view of herself. Her heart still pounds rapidly in her chest, her skin clings to her cold and clammy, while her muscles remain tense and twitchy, ready run at the first sign of danger. Over top of those sensations however, is a feeling of insubstantiality. She feels thin, her reactions delayed, every move requiring deliberate focus to complete. Even the jumpy reactions of her strained nerves feels slow. Something is very wrong.>Impa’s Courage and Power have been reduced to 1.Extending her senses beyond herself, Impa can feel that same wrongness in the world around her. The dead leaves around her don’t crinkle as loud as they should. The air itself seems slow and sluggish. Distant objects blur despite her eye’s clear focus. What ever is causing this must be extremely powerful to affect an area like this.Suddenly Impa spots movement in the direction of the house. Two figures, strangely distinct compared to everything else walk toward the house. They are humanoid, tall, with a strange two-tone skin of light grey and black. Odd cerulean designs pattern their abdomens and arms. Their faces are somewhat featureless with only slight suggestions of a mouth and nose but their eyes, pupilless orangish red stand out prominently in a world that seems to have lost most of its color.The two creatures “talk” quietly to each other in a strange, distorted, and clipped tongue that Impa can’t understand. Watching tensely from her hiding spot Impa witness to the two figures approach the house. They pause for a moment at the threshold and peer inside. The two wait for a few more seconds, then step inside the house.>You’ve seen enough to report on. Time to get out of here and out from under whatever is affecting you.>Hold position and wait for the strange figures to come out, you don’t want to get any closer. Not in your current state at least.>Move up and see what those two creatures are doing in that house. They aren’t like those Shadow Beasts so maybe you can get the drop on them.>[Write In]
>>6133481>Move up and see what those two creatures are doing in that house. They aren’t like those Shadow Beasts so maybe you can get the drop on them.
>>6133481>>You’ve seen enough to report on. Time to get out of here and out from under whatever is affecting you.
>>6133481>Hold position and wait for the strange figures to come out, you don’t want to get any closer. Not in your current state at least.
>>6133481>>6133790>>6133959Moving closer hoping to find out, Impa leaves her hiding spot and crosses to the house, her heart climbing up her throat all the way there. She briefly considers climbing to the roof to peer in through the hole she had cut, but judging from how weak and sluggish she had felt getting over here, she decides against it, opting instead to eavesdrop beside the open door. Inside she can hear the two figures talking and now that she was closer, she realized that despite their manner of speaking and the distortion with which they spoke, they were speaking a kind of Hylian. As the two talked she could just piece together their conversation."...More victims, the beasts have taken them." The first voice said"They killed one over here." The other one said.“But it looks like their victims fought back, there is beast blood here and near the door.”“Do think that is why they left the mirror this time?”“Maybe, or maybe we beat their cleanup crew this time.”“Well then let’s get the mirror and get going. I don’t want to be here when they arrive.”There are sounds of physical exertion from inside the house and Impa pulls away from the door and around the corner.“We don’t have to carry this thing all the way back, do we?” One of the strange figures says straining under the mirror’s weight.“No, we just have to get it out into the open. The princess said she’d be watching us and would bring us back.” The other said similarly struggling.As the two say this, a black and red symbol, similar in design to the ones on the two figure’s abdomens, appears in the sky. A shower of black raindrops falls from the portal and as they land, they fill the air in the shape of several hulking Shadow Beasts and another figure, similar to the two other figures but with the wrong shape. As if it was half way to becoming a Shadow Beast itself. The two figures carrying the mirror drop it and stagger back in fear and surprise as the newcomers appear before them.“You shouldn’t have come here, minions of the princess. Now you’ll have to disappear like the others who stuck their noses where they shouldn’t have.” The half-Shadow Beast said in a guttural and growling voice. With a gesture, the figure orders the Shadow Beasts to advance. The monsters fan out and begin to encircle the other two figures, closing off their avenues of escape. If Impa wanted to act, now would be the only time left.>Run, get out of here before you are noticed.>Stay and continue observing>”The enemy of my enemy is my friend” get in there and defend the two mirror carrying strangers.>[Write In]
>>6134333>”The enemy of my enemy is my friend” get in there and defend the two mirror carrying strangers.
>>6134333>>Run, get out of here before you are noticed.
>>6134421My thinking is that we'll get better intel if we can talk to an apparent native of this parallel mirror-realm.
>>6134422our courage and power was reduced to 1. I dont want to die here.
>>6134333>>6134337>>6134560Taking a breath to fortify herself. Impa in spite of her heart and body's terrified protests, detaches from the side of the house and runs forward. Her mind races telling her every reason why she shouldn't be doing this and reprimanding her for her stupidity, but she shunts those thoughts aside and focuses on what needs to be done.Getting inside the closing circle of Shadow Beasts, Impa places herself between the twisted stranger and the ones behind her. "Get ready to run." she hisses and readies a dagger with one hand while her other begins inching towards one of her flash nuts. The two strangers look at her in bewilderment, but there is no time to clear up any misunderstandings. At another gesture from the twisted stranger the Shadow Beasts charge. The sight of so many charging monsters makes Impa freeze in an uncharacteristic show of fear. Her arms stop, her heart stops and her mind goes blank in the face of so many. I am going to die. Her mind tells her flatly and she braces herself as the first monster lopes forward to kill her.Before the first blow comes however, Impa watches in horror as her hand and fingers rapidly blacken and begin to fall up into the sky in small black chunks the effect continues down her arm across her chest and through her entire body. She tries to scream but finds she can’t move, breathe, or blink as her body is rapidly consumed. At last, her eyes blacken and she can see no more…The first sensation to return to Impa, is touch. Her feet press against something solid below her, her legs, abdomen and arms soon follow feeling the brush of her clothes against her skin and the firmness of the dagger still readied in her hand. Her mouth comes next dry and sandy followed quickly by her nose smelling a strangely scented incense. Lastly her eyes and ears return to her and while her vison is blurry at first the room in which she is now standing quickly comes into focus its walls are made of an oddly texture stone with more softly glowing cerulean designs providing light. “Who in the light are you?”The question focuses Impa’s attention to the other person in the room in front of her. A suggestively dressed woman, similar in appearance to the two strangers she had tried to save, but with an air of nobility about her and a more pronounced cascade of orange hair. The woman glares sternly at Impa her expression demanding an answer.>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly.>”You first, who are you and where am I.” respond cautiously and make sure that you aren’t leaping out of the frying pan and into the fire.>Don’t respond examine the room for exits and prepare to an escape.>[Write In]
>>6134963>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly.Oh, hey Midna. Big fan of your shortstack form. Can I get an autograph?
>>6134963>>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly.
>>6134963>>6135064>>6135176>>6135317Whether it's her worn down nerves, the sudden shift from death to uncertainty, or the strange woman's air of nobility and command. Impa answers her openly and honestly."I am Impa, a Sheikah and servant to the King of Hyrule"The woman cocks an eyebrow and reexamines Impa with a critical eye "I see, what were you doing at that cottage?" She asks her tone slightly less demanding.Impa explains about the disappearances springing up all over Hyrule Whether it's her worn down nerves, the sudden shift from death to uncertainty, or the strange woman's air of nobility and command. Impa answers her openly and honestly. “I am Impa, a Sheikah and servant to the King of Hyrule” The woman cocks an eyebrow and reexamines Impa with a critical eye "I see, what were you doing at that cottage?" She asks her tone slightly less demanding. Impa explains about the disappearances springing up all over Hyrule and how she and her team arrived at the cottage to hopefully catch the culprits. “We succeeded and found our culprits, but they were stronger than I’d thought and I lost all of my men.” She’d tried to ignore it in the moment, but saying the words out loud stung Impa more than she’d have liked.The strange woman’s brow furrows in thought for a moment before saying “That doesn’t explain why you jumped in to defend my servants?” while gesturing to the two servants who had been standing at attention behind Impa this whole time.“They seemed to know something about the disappearances and I needed information. That and those Shadow Beasts to wanted to kill them so I needed them to live.”“Well, that was stupid.” The woman mocks “Especially for a light worlder inside Twilight. I’m surprised that we’re even having this conversation without you cowering in the corner.”I was true. Even as they spoke Impa still felt scared and insubstantial, but her sharp mind held her together.The woman grows thoughtful for a moment saying, “Maybe I can use that.”Before the conversation can continue however there is a sudden nock at the door. “Midna.” A stern voice calls out from the other side, “I need to speak with you.”(1/2)
>>6135686The composed and slightly haughty Midna changes in an instant to a panic-stricken youth as she calls out. “One moment father. Hide her!” she hisses to her servants under her breath and Impa is hastily ushered into a wardrobe lining one of the rooms walls. Safely tucked inside, Impa stealthily cracks the wardrobe door a hair and peers out to watch as Midna opens the door to her room. “What is it father?” she asks sounding slightly nervous while trying to nonchalantly block the door.“I thought I felt someone using magic in here. What were you doing?”“I was just practicing some spells, keeping myself sharp.” Midna answers her father.“I see, may I come in?” the rather unconvinced voice of her father says and after telling pause. Midna sighs defeatedly and steps to the side.The man walks into the room and Impa watches as the older more regally garbed man scrutinizes the room intently. Impa freezes daring not to move as his gaze passes over her hiding spot. Thankfully he doesn’t look long as he quickly fixes his gaze upon the two servants standing as solidly as statues. “Midna, I told you not to summon your servants by teleporting them to your room. It is impolite and unbecoming of a princess.” The man chides his daughter.Midna visibly relaxes and she adopts an appropriately ashamed and contrite posture. “I was in a hurry and forgot, sorry.”“You need to be more mindful Midna,” the man says with a sigh. “You are a princess and my daughter. What you do not only affects you, but also me and the whole kingdom. Careless and callous use of magic is what doomed our people in the past and I would hate to see you repeat their mistakes.”“I’m sorry father, I will do better.” Midna responds with a practiced response she no doubt used dozens of times.“Good,” the man says his face and voice softening. “Now get dressed, I want you by my side in court today. It would do our people good to see you and it would be good for you to get used to the court functions.“Okay,” Midna says dejectedly as her father pats her shoulder with a “That’s my girl,” before departing the room.(2/3)
>>6135687Silence reigns in the room as Midna waits for her father’s footsteps to fade before reassuming the regal air she had held before. “You can come out.” She says stepping over to the wardrobe. “Listen I don’t have time to deal with you right now as I must attend to my subjects. Wait here and I will help you with your investigation when I return.” Midna says as her servants help her change into a more formal gown. “And for your own safety and mine. Do not leave this room. I will be back as soon as I am able.” She says on her way out the door with her servants. The room falls silent once more as the door closes and the strangers’ footsteps hurry on beyond the door.>Wait in the room as instructed.>Slip out of the room and explore… where ever this is.>Follow after Midna and her entourage. It would be good to find out more about your captor.>[Write In]
>>6135064I was always more partial to her true form
>>6135688>Wait in the room as instructed.We should sleep. Goddesses above, we could use the rest.>>6135690It's not bad either.
>>6135688>>Wait in the room as instructed.
>>6135688>Wait in the room as instructed.
>>6135688>>6135692>>6135906>>6135951Impa briefly considers sneaking out after Midna to scout out this new place, but the protest from her body finally come to the fore. No, the best thing now would be to not push her luck and instead recuperate and prepare herself for what will come next. Sitting down on the floor Impa enters back into a meditative state, this time to trying to get her body to calm down and rest while it has the chance.> Base DC 0(Overwhelming Magic/Non-Triforce Holder)> Impa’s Wisdom + 40 DC> Specially Prepared + 10 DC> Acclimating to the Magic + 10 DC> Freed Mind + 10 DC> Total DC 70> Give me three d100s anons0 Passes = No matter how much she tries Impa just can’t seem to bring her body back into line.1 Passes = Through meticulous and trying meditation Impa is able to restore herself somewhat. 2 Passes = Impa’s strength returns and she is able to operate at her best once again.3 Passes = Impa shrugs off her former fatigue and discovers how to better resist such effects.