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File: zombies.png (2.36 MB, 1600x914)
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The world felt unreal, a dizzying descent into chaos. You were walking home from school, your mind preoccupied with trivial worries—homework, what to eat for dinner—when a drunken man staggered into your path. His glassy eyes locked on you, his movements unsteady but deliberate. You tried to sidestep him, but he lunged, grabbing your arm with surprising strength.

"Get off me!" you shouted, kicking and struggling against his grip. Despite your resistance, his sheer weight began to overpower you. Panic surged as you realized this wasn’t just a random assault; his gaze was wild, feral. He lunged for your neck—not to punch or grab, but to *bite.*

A blur of motion interrupted your terror. Uzuma, one of your classmates, appeared seemingly out of nowhere. With a fierce yell, he tackled the man, dragging him off you. Relief flooded you, but it was short-lived. The struggle turned gruesome as the man sank his teeth into Uzuma's arm, tearing into flesh.

"Run!" Uzuma shouted, his voice strained but urgent. Without thinking, you obeyed, adrenaline propelling your legs forward. Uzuma was right behind you, clutching his injured arm, but as you ran, his pace slowed. His breathing grew labored, guttural.

"Uzuma?" you called hesitantly, looking over your shoulder. To your horror, his face had twisted into something inhuman—his eyes glassy, his teeth bared in a snarl. He lunged at you with unnatural speed.

Heart pounding, you sprinted down the street, weaving through the chaos. The world had descended into madness. The once-familiar roads were now filled with grotesque creatures—people turned into monsters, their flesh mottled and decayed.

You darted into an alley, your chest heaving as you screamed, the sound echoing off the narrow walls. Just when you thought all hope was lost, a door creaked open beside you. A man, dressed head-to-toe in latex, peeked out. His appearance was bizarre—like he’d stepped out of some underground nightclub—but his wide, fearful eyes reflected your own terror.

"Get in!" he hissed, pulling you inside. You stumbled into a dimly lit stairwell and followed him down into what could only be described as a dungeon. Chains, whips, and all manner of equipment hung on the walls. You hesitated, thinking you’d traded one nightmare for another, but the man was oddly gentle. He stammered as he spoke, his voice nervous but kind.

"Stay quiet. They’ll hear us."

Before you could question him, the monsters broke through the door upstairs, their snarls echoing down the stairwell. The man’s face paled. "Follow me," he whispered, guiding you through a hidden exit. As you ascended into a building above, he lingered behind to secure the door.

"Go!" he shouted, but his words were cut short by a scream. You glanced back to see him overwhelmed, his body convulsing as the monsters bit into him.
>>
>>6145794


You didn’t stop. You climbed the stairs, the monsters' footsteps pounding behind you. When you burst onto the rooftop, you were greeted by the deafening roar of helicopter blades. Relief surged, but the helicopters flew past, ignoring your desperate waving.

Spotting a rusted pipe on the ground, you wedged it into the door handle, barring the monsters from reaching you—for now. You slumped to your knees, gasping for air, but something caught your eye. The rooftop wasn’t just a barren escape. It was connected to a luxurious penthouse.

Cautiously, you entered. The lavish interior was eerily silent, its once-pristine decor now marred by bloodstains and chaos. As you searched, you found supplies—canned food, medical kits, weapons—and drugs. Your eyes fell on a lifeless old man, slumped in a chair overlooking a mountain of cash and cocaine. A bullet hole in his temple told you all you needed to know.

Then you heard movement. You turned sharply, your heart leaping into your throat. A young woman, dressed in the tattered remains of an expensive outfit, stood trembling. She aimed a gun at you, her hands shaking so badly the weapon wobbled in her grip. Tears streamed down her face as she barked, "You’re not one of those *things,* are you?"

You raised your hands slowly, palms out. "No. Please. I’m not like them. I swear."

For a long, agonizing moment, she held the gun steady, her eyes darting between you and the door. Finally, with a sob, she lowered the weapon. "Alright," she said, her voice barely above a whisper. "I guess it’s just the two of us now."

She wiped her face, trying to steady herself, and looked at you expectantly. "So… what do we do now?"
>>
you may select if your character is male or female

you may also decribe your appearance, skills and contents of your backpack (so long as it is stuff you could reasonably have on you when you were at school)

age should be between 14-17
>>
>>6145798
>Male 17
>Film club
>Camera
>>6145796
>Be quiet
>Are there more guns? Also you should grab a melee weapon.
>We should find an exit, this place is not secure
>>
>>6145798
>Male 14
>Backpack with notebooks, pencils and sharpeners, and laptop
>Smart phone
>Spare Socks and underwear
>>
>>6145798
Male, 14
>Backpack with notebooks, pencils and sharpeners, and laptop
>Smart Phone
>Spare Socks and underwear
>APS Film
>Film Canisters
>APS DSLR Camera with Spare Zoom Lenses
>Photo Album
>Band Aids
>Wallet with Petty Cash and Gift Card for Photo Lab
>Keys with Gorilla Drive USB

Toya Moto

Appearance: He looks younger than he really is, a little on the skinny side with black scruffy hair in a rough side part, big brown eyes, and a slight tan. He is wearing khaki cargo pants, a white ringer t-shirt with green accent, bright yellow trucker cap, and a light grey water resistant laptop backpack.

Skills: Stealth, Household Chores, Shopping, Cooking, Photography, Pain Tolerance, Stress Tolerance

Toya moved in with his elderly aunt last year after his mom died after an extended bout with cancer and his father died from being a car accident while driving drunk. He has always been small for his age, with a kind heart, and prone to being bullied. Not strong enough to fight or popular enough to fit in, he has become stealthy. He is fairly self-reliant from helping out taking care of his mom with his father falling deeper and deeper into depression before his accident and no stranger to sadness and pain.
A new school has been a new chance socially but he is not very social and prefers taking pictures with his camera. Recently he has been taking more pictures of semi-feral cats he hangs out with.
>>
Rolled 2 (1d3)

>>6145807 1
>>6145814 2
>>6145933 3
>>
>>6146327


“You’ve got to relax,” you say, though your heart is pounding just as hard as hers. You raise your hands slightly, palms out, trying to show her you’re no threat. “I’m not one of them, okay? I’m just… trying to stay alive. Same as you.”

Her eyes dart to the door, then back to you, her grip tightening on the gun. “Relax? You want me to relax?” she snaps, her voice trembling as much as her hands. “Those things are clawing their way up here, and we’re trapped. What are we supposed to do? Just sit here and *wait* to die?”

“No,” you reply firmly, though the pit in your stomach says otherwise. “We don’t wait. We plan. You’ve been here longer than me—did you see anything? A way out? Another building we can jump to, anything?”

She stops pacing for a moment, her shoulders tense. “There’s nothing,” she says, her voice cracking. “I barely made it up here. The stairs, the streets, everything’s crawling with them. We’re screwed.”

You glance at the barricaded door, then back at her. “We’re not screwed yet,” you say, trying to keep the fear out of your voice. You shrug off your backpack and kneel to unzip it, pulling out a notebook and a pencil. “Look, we’ve got food here, water, and—” your eyes flick to the cocaine pile, but you decide to skip over that detail, “—a defensible position. If we’re smart, we can hold out for a while.”

“For what?” she asks, her voice sharp. “You think someone’s coming to save us? Those helicopters didn’t even look at you.”

You wince, but you don’t let it show. “No, I’m not counting on rescue,” you admit. “But sitting here and panicking isn’t going to help. So let’s figure out what we *can* do.”

She stares at you for a moment, her grip on the gun loosening slightly. “You’re just a kid,” she mutters, shaking her head. “What the hell do you know?”

“I know I don’t want to die here,” you say quietly. “And I know we’ve got a better chance together than alone.”

She sighs, sinking onto the couch and burying her face in her hands. “Fine. What’s your plan, genius?”

You scribble on the notebook, making a rough diagram of the building as best you can. “First, we secure this place. Check the windows, block anything weak. Anything we can use as a weapon, we gather. Knives, pipes, whatever.”

She glances at the pile of cash and the drugs on the table. “What about that?”
>>
>>6146334
“The money’s useless,” you say, frowning. “The cocaine… I don’t know. Maybe we can use it as a distraction. Throw it in their faces or something.” You hesitate. “Or... do you know how to make a bomb or anything?”

She raises an eyebrow. “A *bomb*? No. What the hell kind of school do you go to?”

You snort despite yourself. “Not that kind. Just an idea.” You tap your pencil on the notebook, thinking. “Second, we figure out an escape route. Are these rooftops connected?”

“Maybe,” she says reluctantly. “I didn’t get a good look, but there’s a building close by on the left. Not sure how stable it is.”

You nod, making a mental note. “Okay. If they get through the door, we head up there. Last resort, we fight our way down. But we need to move fast. If we wait too long…” You trail off, the sound of claws scraping against metal making your skin crawl.

She looks at you again, her expression softer now, though her hands still shake. “You really think we have a chance?”

You meet her eyes and give a small, determined nod. “As long as we’re not alone, we’ve got a shot.”

She exhales slowly, finally lowering the gun. “Alright, kid. Let’s do this. Just… don’t make me regret it.”

> Fortify the penthouse for immediate safety.
> Search the penthouse for useful supplies.
> Scout the rooftop for escape options.
> Develop a distraction strategy to lure monsters away.
> Attempt to signal for help.
> Write in
>>
>>6146335
> Scout the rooftop for escape options.

Welcome back.
>>
>>6146335
>> Search the penthouse for useful supplies.

Taking stock of supplies might get us a better idea of what we can and can't do.
>>
Rolled 1 (1d2)

>>6146448
>>6146475

1 - scout the rooftop
2 - search the penthouse
>>
>>6146834


You step cautiously onto the rooftop, the cold wind biting at your skin as you survey the scene. The sky is overcast, the gray clouds hanging heavy above, casting an eerie stillness over the area. The distant sounds of chaos echo up from the streets below, muffled by the high walls of the building, but it's the occasional screech of the monsters that sends a shiver down your spine. The helicopter you saw earlier has long disappeared, and the silence only amplifies the tension. You know you don't have much time to act.

The rooftop is littered with debris—rusted air conditioning units, old vents, and scattered pieces of broken equipment. The concrete beneath your feet is cracked in places, some cracks deep enough to make you wonder if the entire roof might give way under too much pressure. The thought of jumping to one of the nearby buildings crosses your mind, but you immediately dismiss it. The possibility seems slim, but it’s all you have right now.

As you begin to search, you try to focus, moving carefully and checking every corner, making mental notes of anything that might be useful. The wind howls around you as you pace the rooftop, every step a reminder of the danger lurking below.

You first spot a rusty ladder leaning against the edge of the building. The rungs are bent and fragile-looking, but it’s still intact. It leads to a neighboring rooftop that seems in somewhat better condition. It's a potential escape route, though the ladder's stability is questionable. You mutter to yourself, "That ladder looks like it might hold... but it's risky. Still, it’s better than being trapped here."

Next, you notice a massive HVAC unit sitting in the middle of the rooftop, partially hidden behind debris. It’s rusted, its edges jagged, but it’s heavy enough to serve as a barricade. It could also be used to create a diversion if necessary, though you’re not sure how much weight it would hold if you tried to move it. You press your hand against it, testing its weight, and say quietly, "This could work... if we need to block the door or create a barricade. Just hope it doesn’t topple over."

Scattered across the rooftop are empty bottles and cans—mostly discarded trash, but with some use left in them. You could make noise by shaking them together or throwing them over the side to distract the monsters. It wouldn’t be much, but you’d have to use whatever you can. You pick up a can, shaking it in your hand, "Not much... but I can make some noise if I need to draw them away."

A few feet away, you spot a tangle of old cables and wires, piled in a heap. They look like they might have once been used for electrical purposes, but now they’re just a mess. Still, they might serve some purpose. You kneel down, inspecting the wires closely. "This could work... maybe as an alarm system, or a tripwire. If we’re lucky, I can use these to slow them down."
>>
>>6146838
Your attention shifts to a broken window at the far side of the roof. The jagged glass sticks out like a dangerous trap, but you can’t help but consider its potential. You’d have to be careful around the shards, but the glass could be used as a weapon or to create another distraction. You glance at the shattered window and mutter, "Could use this for a weapon... but it’s risky. One wrong move and I’m bleeding out here."

Finally, you spot a fire escape ladder tucked to the side of the building. It's partially blocked by debris, but it looks sturdy. If you clear the rubble, it could lead to the ground level, a safer route than risking a jump. You look at the fire escape and exhale slowly, "This is it. If we need to bail, this might be our best shot. Just need to clear this mess first."

As you take in the situation, you feel the weight of your choices pressing down on you. You’ve found several possible escape routes, each with its own risks. The ladder to the adjacent rooftop looks like the most immediate option, but the fire escape offers a safer, though slower, escape to the ground. The debris on the roof could be used for barricades or distractions, but you need to decide fast before the monsters draw too close.

"Alright," you mutter to yourself, the wind whipping through your hair, "stay calm. Focus. We’ve got options." The monsters are getting closer now, and you know it’s time to make a decision.

You turn back toward the door to the penthouse, your heart racing from the search. As you step inside, the girl is sitting on the floor, her hands nervously wringing together. She looks up at you, her eyes wide with fear, but there’s a hint of hope in them too—she’s waiting for any sign that things might improve.

“Did you find anything?” she asks, her voice trembling slightly.

You nod, running a hand through your hair as you take a deep breath, trying to steady your nerves. “Yeah, I found a few things. It’s not perfect, but it’s something.”

You pause, gathering your thoughts before speaking again. You don’t want to worry her more, but you also don’t want to lie. "There’s a ladder to a nearby rooftop. It might be stable enough to climb, but it’s a gamble. The building looks in better shape, but I’m not sure how much weight that ladder can take.”

Her eyes flicker with the thought of an escape, but you can see her hesitation. She’s processing the risk, weighing it against the monsters that are surely closing in. “What else?” she asks quietly.

“There’s a big HVAC unit on the roof. It’s rusted, but it could be useful to block the door or even as a weapon if we need to defend ourselves. I don’t know if it'll hold, though.”

She nods, the idea of barricading herself somewhere slightly easing her panic. “That could work… what else?”
>>
>>6146840
You continue, pacing slightly as you recount your findings. “There’s some old bottles and cans up there. If we need to create a distraction, we can throw them or make noise with them. Not ideal, but we might be able to confuse them for a moment.”

Her face tightens, as if the thought of creating more noise unsettles her, but she listens intently. “Alright. I’m listening. What else?”

You take a deep breath before mentioning the next option. “There’s some old electrical wires. Maybe we could use them for a tripwire, or even as an alarm system. Something to slow them down, maybe give us time to get out.”

Her brow furrows, considering the possibility. "We’d have to be quick to set it up,” she murmurs, “but it might work.”

You glance back toward the broken window. “And there’s a shattered window on the edge of the roof. If we need a weapon, I can grab a shard of glass. It’s dangerous, though—it’s easy to get cut, but it could be useful.”

She glances at the window, shuddering slightly at the thought of the jagged glass, but then nods, as if accepting it as another option. “Better than nothing,” she says quietly.

Finally, you tell her about the last option. “There’s a fire escape ladder on the side of the building. It’s blocked by some debris, but if we clear it, we can get down to the street. It’s a safer bet than jumping across to another rooftop, I think.”

She looks up at you, her face a mixture of relief and uncertainty. “That’s… that sounds like our best shot,” she says softly, then looks away for a moment. “But what if we can’t get to it in time?”

You pause, staring at her for a moment, then walk over and crouch down beside her. “We’ll get to it. We just need to stick together. Keep your head cool. We’re not out of options yet. We can do this.”

She meets your gaze, and for the first time since you found her, you see a flicker of hope in her eyes. “Alright,” she says, standing up slowly. “Let’s do it.”

You stand up too, nodding, then turn back toward the door to the rooftop. You’re both about to make a move. Every second counts.

> Take the ladder to the adjacent rooftop.
> Use the HVAC unit to block the door.
> Set up a distraction with bottles and cans.
> Clear the fire escape and make a run for it.
> Prepare the electrical wires as a tripwire trap.
> Write in
>>
>>6146842
> Take the ladder to the adjacent rooftop.
>>
>>6146842
> Take the ladder to the adjacent rooftop.
>>
>>6147351
>>6147354


You approach the rusty ladder cautiously, its rungs swaying slightly in the wind. Up close, it looks more fragile than you hoped, with patches of corrosion eating into the metal. The ladder is bolted to the edge of the building, and while the bolts seem intact, the aged structure makes you second-guess its reliability. Below you, the monsters' screeches echo, growing louder, as if they’re closing in on your current location.

You glance at the girl, who’s standing a few steps behind you, clutching her arms as if trying to hold herself together. “It’s not perfect,” you admit, gesturing toward the ladder. “But it might be our best shot to get out of here without being cornered.”

She hesitates, staring at the precarious path ahead. “What if it breaks?” she asks, her voice trembling. “What if we fall?”

You grip the top rung of the ladder, testing it with your weight. It creaks under the pressure, but it holds—for now. “We don’t have a lot of choices,” you reply, trying to sound confident even as doubt gnaws at you. “It’s either this or waiting for those things to break through the door.”

She swallows hard and nods. “Okay. Let’s do it.”

You instruct her to go first, reasoning that it’s better if you’re behind her in case she slips. She’s reluctant at first but eventually grips the sides of the ladder, her knuckles turning white as she begins to descend onto it. The ladder wobbles slightly, but she steadies herself and starts climbing carefully toward the other rooftop. You follow close behind, your heart pounding with every creak of the metal beneath your feet.

The gap between the buildings isn’t large—maybe four or five feet—but the drop below is dizzying. You can’t help but glance down, and the sight of the monsters swarming below makes your stomach churn. Their grotesque forms writhe in the streets, oblivious to your current escape, but the noise they make is enough to make your hands slick with sweat.

The girl reaches the other side first, pulling herself onto the rooftop with a grunt. “I made it!” she whispers, though the relief in her voice is palpable. She turns to you, reaching out as if to help, but you shake your head.

“I’ve got this,” you say, focusing on your footing. The ladder sways again as you reach the halfway point. Just as you near the top, one of the bolts anchoring the ladder groans loudly, a sharp snap ringing out as it begins to loosen.

“Move! Quickly!” the girl urges, her voice panicked.
>>
>>6147413


You push yourself up the remaining rungs, your breath caught in your throat as the ladder tilts slightly to one side. With a final lunge, you grab the edge of the adjacent rooftop and pull yourself up, rolling onto the concrete surface just as the ladder breaks free from the far wall. It crashes noisily into the alley below, sending echoes reverberating through the urban canyon.

Breathing heavily, you and the girl sit in silence for a moment, staring at each other. “That… was way too close,” she says, her voice trembling.

You nod, wiping the sweat from your forehead. “Yeah, but we made it. Let’s hope this rooftop is safer than the last.”

You stand, taking in your new surroundings. The adjacent rooftop is in slightly better condition—less debris and no immediate signs of monster activity. However, there’s no clear path down from here. It looks like you’ve traded one rooftop for another temporary refuge.

> Search the new rooftop for supplies or another escape route. Look around for anything useful—tools, weapons, or another way off the rooftop, like a fire escape or another ladder.
> Signal for help. Use your phone flashlight, reflective surfaces, or create noise to try to attract the attention of any helicopters or other survivors.
> Barricade and prepare to defend the new rooftop. Use debris or anything else available to secure your position and prepare for a potential attack from the monsters.
> Explore the building below. Look for a way into the structure beneath this rooftop, searching for shelter, supplies, or a safer route to ground level.
> Wait and observe. Take a moment to rest and scan the area, noting any approaching threats or potential pathways for escape.
> Write in
>>
>>6147414
> Search the new rooftop for supplies or another escape route. Look around for anything useful—tools, weapons, or another way off the rooftop, like a fire escape or another ladder.
>>
>>6147414
>Search the new rooftop for supplies or another escape route. Look around for anything useful—tools, weapons, or another way off the rooftop, like a fire escape or another ladder.
Signalling is useless for now, smoke signals may be worth it in the future as you can see smoke from miles away.
>>
>>6147414
>> Search the new rooftop for supplies or another escape route. Look around for anything useful—tools, weapons, or another way off the rooftop, like a fire escape or another ladder.



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