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Welcome to QUEST ART GENERAL, a quest for showcasing the art of your quest and its characters! Players of all skill levels are welcome!

Quest mechanics:
1. Don't be a spamshit. Multiple posts are fine but keep it below Souv level.
2: You are free to draw/post work of others' characters, but no begging.
3. Keep it SFW. This is a blue board. If you feel the need for otherwise, link it in the thread so it doesn't get nuked.
4. No dramafagging/vendettafagging, or blatant shitting on others' art. Again, this is a quest to draw and vibe about art, /qst/ OCs, and their respective lore.
5. If someone does give you fanart of your quest/character, be sure to thank that anon for their hard work as soon as you can, it's just common courtesy :)

Drawing Resources:
https://pastebin.com/Dbyjxmfd

LOOMIS:
> https://alexhays.com/loomis/

Drawing on the Right Side of the Brain (user recommended):
> https://www.drawright.com/

Animation resources:
> http://www.theanimatorssurvivalkit.com/

Iterative Drawing - The Fastest Way to Improve:
> https://www.youtube.com/watch?v=k0ufz75UvHs

How to Draw Interesting Poses:
> https://www.youtube.com/watch?v=b1nxf5KQ2Js

Anatomy Quick Tips: Hands:
https://www.youtube.com/watch?v=hzl3eaxAJpo

Painting like a Sculptor:
https://www.youtube.com/watch?v=zC3OxonJcXQ

Basic Drawing for Digital Painters (Shape Control):
https://www.youtube.com/watch?v=eyu-bbWkGTU

How to Draw Hair:
https://www.youtube.com/watch?v=NHewz3JbKrQ

User-recommended art channels:
https://www.youtube.com/@Sycra
https://www.youtube.com/@sinixdesign
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>>6146805
Thanksgiving is approaching. Draw your favorite /qst/ character eating/cooking a Thanksgiving dish!
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What part of an image do you tend to draw first, /qag/?

I tend to draw backgrounds first, they often become my favorite part of a completed image. If you intend to use drawings consistently in quests, it also helps as backgrounds can be reused sometimes.
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>>6147027
I just make my characters exist in a void with texture
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>>6147027
The figure
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>>6147027
>>6147045
Agreed with this, I usually go figure first because that's often the focal point, especially for quests. When I was doing BOUNTY, I did backgrounds first since it was more game/VN like than my other quests, so the surroundings became the main focus.

I've been watching Arcane lately, and I'm blown away by how good the backgrounds are in the show, particularly with how it adds to the storytelling/tone of the show.

So I might start experimenting with backgrounds... would you guys like that as another weekly prompt? If not, lemme know.
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>>6147027
Characters and important figures first. I find background a little boring, but I need to sneak some details in there to encourage experimentation and ADVENTURE. Compared to the whole background, details are fun :) Color is beyond my ken for now so I stick to basic forms and shading.
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>>6147029
I missed you, man
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>>6147027
depends, for my personal work i rarely draw backgrounds i keep it either a flat inky darkness or stark red, prefer to focus on the characters.
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>>6147288
Time just gets away from us.

I am still working on it, don’t worry. It’s just the art that I haven’t had time to do.
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>>6146806
She's certainly not my favorite, nor any of my protagonist's favorite, but Dr. Rivka knows how to have a good time on Thanksgiving, and once you get over the burning, tingling feeling in your mouth her turkey's not that bad!
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>>6146806
Turkey time

>>6147921
p h a t
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>>6147921
>>6148625
Typical Canadian W.
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>>6148625
Or IS she!? Fuckin' GOT YOU
>>6148690
The leaf shall inherit
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>>6147496
glad to hear that, waiting warmly.
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where are all the qaggots?
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>>6153808
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>>6153808
Cute Fish
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>>6148625
Fish quest wen?
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>>6153808
/qag/ is infamously slow and now with the holidays coming up it's likely we will be receiving another lull.

Until the 900 second post timer is removed, I fear the board will not recover.
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>>6155332
>>6156416
Nice work
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Should have some time over the holidays to get mystery started again, dark gods willing
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>>6157915
Her thighs are gigantic
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Merry Christmas from Loxxie and Roxxie--that Santa bastard's gonna get what's comin' to him!
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>>6147288
Very soon.

I do have a question for you and the other anons, though. For Loveless Gal 4 (and potentially future quests), would you prefer

>2-3 days / 1 update* (about 3-4 posts’ worth) + art

OR

>1-2 days / 1 update (same post length) but fewer drawings
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>>6158718
>1-2 days / 1 update (same post length) but fewer drawings
This would be my personal preference.
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>>6159311
It’s up.

>>6161727
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>>6153808
Drive safe, everyone!
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>>6146805
Test
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Happy New Year /qag/!!!
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>>6168904
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>>6168905
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>>6168903
>>6168904
>>6168905
>>6168906
You have a nice style, anon
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>>6168907
Much appreciated, anon!!!
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Happy new year, /qst/!
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>>6169241
Hag
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Doodles because my shit-ass CAPTCHA reset...

>>6169241
Limbusssssss...
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Feesh
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>>6170707
Feesh but edgy
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Alright, since the thread seems to be mostly dead, I suppose i'll go ahead and ask for some advice...see, I'm trying to make the 'unit squares' for my battle maps, but i'm not quite sure how to portray 'losses'. In my first quest i just started drawing 'cracks' in the unit square but that feels way too 'unclear', no?

There's also some weird issue where the quality of the things keep getting owrse the more i do stuff. Is this an issue with paint.net? It's hwat i've been using. By the end of my one-shot the battle units were looked horribly blurry.
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>>6173954
Have you tried making it out like a grid? I think it'd be easier to read if you had your map out like a grid and then marked wins or losses with different colors/shapes.
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>>6176099
>had your map out like a grid and then marked wins or losses with different colors/shapes.
What do you mean?
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>>6176134
This is kind of a quick shorthand, but take a grid of any size (you can scale this either upwards or downwards if you want to use more intricate pixel figures), but the idea is you lay your characters/landmarks/etc. across a grid, and you can denote things like slain villains/obstacles with specific shapes/colors (see picrel).

It's a quick and shitty shorthand, but I hope you get the idea.
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Extremely important woman.
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>>6176152
Well, its not that a grid is a bad idea, but it kinda limits the ability to...you know, have units turn, right?

Of course, this does actually give me an idea of how to represent them but the manner of making them move remains...is there some (preferably free or otherwise easily piratable) software/site I can use that allows me to have "assets" i can easily move around instead of having to create a new layer every time I want to move an unit close to another?
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>>6176159
I can only think of making your own grid and overlaying 3D models onto it if you're THAT dedicated to not making new layers every time you want to move an object (I don't know and am not familiar with CIV software).


CLIP studio if you want 3D models
Aesprite for GOOD pixel art
Alternatively, MS paint if you're cheap
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>>6176177
No, I mean like...see, I draw a map, right? Then I have the units I can put into them. The issue is, having to move each unit around gets really annoying when you scale it up, we're talking like 20 movements every "image" i wanna do and it only grows with each unit.

I was asking if there was some way that, rather than having to select and move the Box as part of the picture, there was an program I could use that would keep them as "assets" I could drag and move.
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>>6176187
Yeah I’m lost, sorry man. Maybe there’s like a CIV app or something
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>>6176159
You can use something for vector art, like Inkscape



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