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File: Alterac OP.jpg (51 KB, 451x556)
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Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

The push into the gnoll held territory has started with a flanking maneuver. Taking the army west towards Darrowmere River and then into South Durnholde Hills. Your cavalry had hopefully fooled the gnolls to think of you coming directly at them, while in reality your army slips past the gnolls and you can strike into their soft backsides.

That is at least the plan, but you know that rarely plans go as intended. Soon the troubles started, you got caught in a magical trap laid by the mages of Dalaran during the Second War, but you managed to escape thanks to your magic training and the Fel inside you.

Next you faced Lord Colonel Othmar Garithos trying to claim the campaign's leadership position in a duel. But that buffoon had underestimated you badly and you branded, quite literally, his buttocks with the Cinder Sword. Without that ass around being a pain in the ass, your position as the Lord Commander of the Expeditionary Force was on a solid foundation. No one could threaten your position and you could concentrate fully on removing the gnoll threat once and for all.

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
>>
>>6150759

Sitting on a stool under the dark green tarp that kept most of the sun away, you nearly emptied the waterskin in one go. Half of the water missed your mouth and splattered down your neck, soaking your shirt and arming jacket. The duel against Garithos had really drained the juice out of you, which worried you somewhat. It had been months since the Incident and you nearly dying, you had regained your mobility and you are fairly sure that you are a bit leaner and more agile than before. But your endurance just wasn't there, it hasn't returned to what it once was.

"Alric… Alric? Are you there?" Malevus asked you as she waited for you to pass the waterskin back to you.

"Oh sorry, I got lost in my thoughts." You said to your girlfriend and smiled while passing the waterskin back.

Malevus was supposed to stay in the basecamp by the farms in the south. Raleigh the True, Silver Hand Paladin in your service, had judged her not be ready to act as your bodyguard after getting wounded by the kobolds some time ago. But now she was here, standing in front of you against her orders. Wearing her simple grey priest's robe over her usual tunic and trousers, she would have looked so plain if not for her long red hair and the fact that she was an elf.

"Alric… stop staring at me, I know we haven't seen each other for a couple days, but still…" She sighed and brushed her hair off her face.

"Oh right, sorry…" You said to her and averted your eyes for a moment before finding her fair face again. "You were supposed to stay in the camp."

"How could I stay there after hearing the news? I was already ready to take a horse and come here, but then I got your letter…" Malevus started to tell you and her voice got quiet. "I was worried as hell you dummy."

"See, I'm still here, nothing happened." You shrugged.

"Don't belittle what happened, you could have gotten hurt or…" Malevus started to say as she put her hands on her hips. "I should have been here by your side. It is my duty to protect you."

"And get caught by the same illusion? Ask Gravis and the boys if that experience was any fun." You said back as you stood up. "It is my duty to make sure my people and my underlings are safe and protected as well."

"Yeah and how can you do that while entrapped in some old magic… and don't worry I will kick Prince Kael’thas in the balls for being responsible for this!" Malevus sternly replied.

"And cause a diplomatic incident!? I just asked for a slight stomp!" You said as the two of you were now face to face.

"He won't dare, my family makes all the clothes his court wears… besides he probably still wants me to join his personal household." Malevus said back.

"Well he is late for that. Still, I am grateful for your concern, but I am fine." You said.

"And you need to stop being so protective of me, I am a Paladin!" Malevus insisted.

"Paladin-in-training!" You replied back to her.

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>>6150761

At that point the two of you heard someone clear their throat. Both you and Malevus turned your heads to look at whoever dared to interrupt you.

"What!?" You and Malevus said in unison as your eyes found Lieutenant Gravis.

"Prince Alric, it is good to see you as well Lady Malevus, but the officers are all ready to continue the strategy meeting." Lieutenant Gravis said to you and tried to stifle his smirk. "The Regional Defenders have accepted Major Reginald as their leader, they won't cause any trouble to you."

"Good, I will be there in a moment." You said to him and continued. "Lieutenant, one more thing. If you interrupt us again, I will have you on the sewer cleaning duty for the rest of the year in Dawnholme."

"Of course, I will keep that in mind. Prince Alric, Lady Malevus." Gravis bowed before leaving. You looked back at Malevus and took a deep breath.

"Look at us, we haven't seen each other for a couple of days and we are already bickering like an old married couple." You said to her.

A slight blush crept up her cheeks when she realised what you had said. Oh you see how this goes.

"Now I need to go, the officers need me and in the meanwhile you will find Raleigh and apologise to him. You broke his orders even with how good intentions you think you had." You said to her and continued. "We will talk later this evening, we aren't finished."

"But marriage…" She stammered.

"Yes! And seven children, nice round number!" You replied and watched her face turn as red as her hair.

She deserved that teasing, she should have stayed in the basecamp, but now that she is here she probably won't go back. You would now need to start worrying about her, she needed to be protected.

But now, the officers.



"It is good that everyone is still here." You said to them and took your seat.

Everyone was here, two younger Regional Defender officers had joined you as well and Major Reginald had taken the spot where Garithos had sat before.

"Let's get this over with, we have already wasted enough time with this silly business." You said to them.

Alright, they most likely want to hear your opinion on what just happened, but you also have some questions before you go to the actual decisions on war. You will most likely hear about Garithos soon enough, so maybe you don't need to address him or the duel really? Put him and all this behind you.


>Ask about Garithos, show some interest in his current status.
>Have Major Reginald to tell you how the Regional Defenders are taking this. Do you have them under your command or not?
>Explain the need for unity from this point forward. We are entering gnoll territory.
>Talk about the duel, what your goals were and ask what did the officers think about it?
>Other, write in

QM: New thread! As always if you have any questions, go ahead and ask them. I will try to answer them as best as I can.
>>
>>6150762
>Have Major Reginald to tell you how the Regional Defenders are taking this. Do you have them under your command or not?
>Explain the need for unity from this point forward. We are entering gnoll territory.

lets gooo
>>
>>6150762
>Have Major Reginald to tell you how the Regional Defenders are taking this. Do you have them under your command or not?
>Explain the need for unity from this point forward. We are entering gnoll territory.
I want the reactions from our own officers not the officers of the entire expeditionary force.
>>
>>6150762
>Have Major Reginald to tell you how the Regional Defenders are taking this. Do you have them under your command or not?
>Explain the need for unity from this point forward. We are entering gnoll territory

I think this should be good. I would like to hear what they thought of the duel lol, but this is a strategy meeting not necessarily the time to talk about how he wanted to brand Garithos booty...But it would be fun.

>Talk about the duel, what your goals were and ask what did the officers think about it?
>>
>>6150762
>>Have Major Reginald to tell you how the Regional Defenders are taking this. Do you have them under your command or not?
>>Explain the need for unity from this point forward. We are entering gnoll territory.
Dont give garithos the attention.
>>
>>6150762

Thought for later. I want to offer to buy a copy of Boyd's grimoire and notes, Williams too if we can. As a pyromancer his work most suits Alric. Say It would be nice for starting an Alterac School of Magic, Arcane Sanctum w.e. Or that if he dies in battle does he want his works to live on, and ideally we wouldn't want to have to go through whatever wards he might have set up to protect his stuff. When we do open one he will have a position if he wants. Plus this way he can put some money towards something he really wants. If we need a better argument than someone might have one. Though once Nalice is back I suppose they probably don't know much if anything that she doesn't, they might have some neat ideas.

If Alric summoned learned to summon a Fire Elemental would it be the early warcraft art of a pretty woman shaped elemental, an elemental goon shape, or entirely dependent on what we aim to summon and rolls? A little babby phoenix, a fire hawk, etc.

Would a smokescreen still count as a fire spell? Could Alric try to make one work at the next opportune moment?

If I were to suggest taking a number of loans from various towns, contacts and factions, do you have a good idea of what they would be able to lend? I have something of a lineup of how we could invest and what profits we could get to pay them back. As I'm guessing even Katrana might balk at lending 200-300 Wealth.

Who are some of the likely options for Mayor?

Would an Abbey be a considerable help to Malevus's progression in the Light?

Would any pieces of Alterac Regalia be worth a risky venture into Ogre-held Alterac or Syndicate strongholds? The Crown? A royal seal? etc.
>>
It was better to not talk about Garithos right now, you can talk to your officers in private, but better to not keep dragging the issue and keeping it open. But you want to know if the Regional Defenders can be relied on.

"Major Reginald, are the Regional Defenders ready for combat?" You asked him and looked at the younger officers.

"We are ready, our ability to fight hasn't diminished." Reginald replied back to you.

"But are the heads of the men there?" You continued.

Reginald paused slightly before answering.

"The battle will set them straight." He said.

That was good enough. He was right as well, you don't have time to think about anything else when you are knee deep in dead gnolls. First battle will set them straight, especially if they go and win it.

"Good, because we can't have the men faltering. Not now and not especially in the coming days. We are marching into the gnoll territory proper, most likely skirmish with them in a day or two. South Durnholde Hills have thankfully shown to be empty, so the gnolls are concentrated in their own territories." You spoke and continued. "All of us know what our goal is and what hangs in balance. We have to succeed, no other possibility is acceptable. We can't allow our inner squabbles to hamper us or make us forget why we are here."

There was a chorus of agreeing nods amongst the officers. The Regional Defenders know that you are right even if they might feel or think that you shafted Garithos hard. Which to be honest you did, they are allowed to feel that way, but not during the campaign.

"Now though we have a decision ahead of us, shall we head north and follow the river or do we pivot east and deal with the main gnoll force first?" You said and pointed at the map spread on the ground.

You started with the decision of moving the basecamp near the ruined tower, you needed the medical people closer as there would be casualties. And then you started describing the decision ahead of you.

1/2
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>>6151237

Going north towards the ancient forest next to Darrowmere River was a bit of a question mark in your mind. You knew that gnolls were there, they had ambushed you after all which meant that they needed to be dealt with. But you know that The Syndicate also has or had a presence there. There was also the question of will the closeness to the troll territory have any weight? What about the mountains that border The Hinterlands? You would be stepping into the unknown, but you would have the river protecting your left flank in addition to Shoredon and the rest of your men just a short rowing distance away. Would going north be the right choice first?

Going east and into the rear of the gnoll territory was the second choice. Keeping the columns apart as planned and sweeping through the lands was how you had planned the campaign to go in the first place. And now you were in a position to attack into their rear instead of head on. Destroying their camps first and then attacking whoever is nearby could prove to be useful, but how would they react? Gather everyone together and strike as one mass or attack enraged without much thought in tactics? You couldn't know.

So which is it, going north or going east?


Choose one:
>Go North and follow the Darrowmere River
>Go East and strike into the rear of the gnoll territory

QM: Might have another update in me for later today
>>
>>6151238
>Go North and follow the Darrowmere River

We clear it out to be sure they can't become a threat to our rear, to our future wounded.

If we take losses we even have the option to call over some men from Shoredon, maybe get an update on their patrols, let them know the dark irons are coming finally. Once its clear we could tell them to send a scout past where we had Alric's battle against the gnolls and see whats out there.
>>
>>6151238
>Go North and follow the Darrowmere River
Im more interested in cutting off the retreat routes for gnolls.
>>
>>6151238
>>6151247
>>6151291
Why not march north and swing around east? Have leftmost column hold the hills while the others sweep the forest.
>>
>>6151301
We aren't here to hold territory it would just waste an entire column. We clear north and then when its done we turn around and clear the east
>>
>>6151312
We aren't here to hold anything long term yes but if we don't have anything blocking the hills then what's stopping the Gnolls from retreating further into the wilderness up north? Unless the troll territory is right past the hills, there's nothing.
>>
>>6151327
>Whats stopping the Gnolls from retreating
Our formation and scouts covering enough ground to spot and engage them as we sweep the forest. If we have one less column we lose quite a bit.

If theres only one column blocking the way north what stops them from breaking that column before we can get back in time to help them? If a force or stream of gnolls gets around us because we have one less column in our formations then do we end up having to turn around every time incase they and whatever gnoll forces are in the north can combine to crush that lone column or do we end up splitting forces even more. What stops them from retreating around that one column.

It just seems like we should focus on using the column formation and its advantages after we crush whatever gnolls are in the north rather than gimp it, risking loss of a column and more men in the battles to come.

Theres presumably whatever forced them into migrating south in the first place. Orcs, Syndicate, Trolls, oh my. Atleast this is more or less how I see it.
>>
>>6151338
Oh and I suppose they could decide not to retreat but to go for the farms in a vicious counter raid, then we end up having to send one of the columns to stop them while also having left one behind
>>
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I wonder if some magic tattoos for Malevus would be good? The Fel containment ones work without Alric having to do anything. With the sunwell giving her its magic could she sport something protective, could it work just off the ambient magic around us, or my investing mana into the tattoo itself. Could Nalice create some kind of dragon rune tattoo that works with the Light to some powerful or utilitarian purpose? If shes gonna keep getting in danger and jobbing the rolls I think we should consider some more tools. They can be tattoo buddies.
>>
>>6151338
>Our formation and scouts covering enough ground to spot and engage them as we sweep the forest. If we have one less column we lose quite a bit.
Fair enough.

>If theres only one column blocking the way north what stops them from breaking that column before we can get back in time to help them?
Better equipment, training and a defensive position would be more than enough in my opinion.

>What stops them from retreating around that one column.
That's a good point. If the hills stretch much further to the right than shown on the map then a column would be too stretched to be effective.

>>6151350
I doubt the gnolls can organize a raiding force on such short notice while also under attack. Any gnolls would be isolated and picked off by a combination of the locals and border guards.

All in all, your good points are convincing anon.
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Oooh a discussion! I will let the vote go through the night for other anons to vote or to bring things up. Meanwhile I will answer these questions.

>>6150838

All four mages in Dawnholme could at some point become part of your magic circle, be it a secret one or a public one. These are decisions for the future and how Alric wants to approach him being a mage known to the public. At that point asking their help with your studies is doable. A lot depends on Lady Nalice though, how much attention would she want?

Alric is pretty far from Fire Elementals right now, but would he dare to summon a one looking like a pun intended hot lady or would Malevus get mad?

Fire does create smoke, so it could be something he could work towards in the future. Or more likely go for a more mundane Arcane variant of said spell.

Loans are something that I haven't really thought about, mostly to avoid the math on interest and such. My spreadsheet has already grown a bit too much, so I am going to make a decision. Outside of the opportunities I give you, there won't be a loan mechanism in this Quest.

Mayor options will come when the time is right, but you have met and befriended most of them already. One who would have been a great option you hanged.

Isn't it bit strange how the Church hasn't replied to any of the talks regarding your own Priest in Dawnholme? Largest city in Hillsbrad and the religious matters are handled by a Priest who visits the town once or twice a month, a Paladin who is out patrolling often and a trainee.

Alric has no idea where the Crown Regalia are. King Terenas could have them and just didn't say anything. Your brother could have them as a sign of prestige and legal power. Or the ogres have them and are squatting over them. Or they are just missing.

>>6151368

I will rule this out. Malevus would need some stupidly heavy convincing to take a tattoo of any kind, Light forbid a magical one like what Alric has. Especially as she sees the one on his chest as something existing because of a unholy and impure reason.

That being said, the blue warpaint High Elfs of WC2 era disappearing is bit sad. It gave them a nice outlook and made them to standout from your normal humans. And no, you won't get Malevus to paint herself blue either, it is a thing that silly Rangers do and she is a proud Paladin. And as much as she denies it, she was raised to be a Lady.
>>
>>6151410
I would rather you update tonight if you could but so be it.

>One who would have been a great option you hanged.
I doubt he would be a great option given what he did to get hanged in the first place.
>>
>>6151382
Solid, thanks.

>>6151382
But Medivh the discussion is over...

Maybe bring a mage with us to Stormwind for bonding time. Surena could come and tempt us into busting into her old masters abode for more of his artifacts like the bloodstone. Mostly right now I just wanted their notes tho.

Teasing Malevus is part and parcel of life. If we get a hot lady we get a hot lady, or maybe we crit and we accidentally summon a Fire Lord.

Or some dragon brand spells. Fire Breathe, firey wings, scales etc. That said, have we seen any purely Arcane spells in action besides writing? Blink if we count the raiment. Illusions I suppose.

>>6151421
Poor crooked merchant guy, hanged instead of making use of that crime ring. He'd have made a great mayor for taxes, he knew all the tricks to avoid them! I'd guess Beric, maybe Monica, or one of the Sergeants. Normand Garside perhaps if we can drag him out of retirement. In my heart I know its Mayor Wiklish.

I'll blame Arthas. Idk I figure they have an unspoken rule that you have to make the investment for an abbey/church before you get any real attention. Not like Alric cares much for religion anyways. Probably should ask Uther whats up, or maybe get an elvish priest. Grab a priest from SW lol.

Malevus can incorporate her scars into tattoos if she ever feels self conscious. A prayer she really likes. Besides I am sure there are some abilities that would be really handy. I recall Nalice was this close to tattoos that could improve Alric's physical strength, but some kind of connection with Alric to help find him if he was lost might be nice.
>>
I was expecting maybe a vote or two more, but it does look like we have a 3-0 win for going north. What a better way to start a new thread than having the first roll to be the fan favourite! Weather and random event roll!


>1d10
>Best of three, taking the second roll
>>
Rolled 8 (1d10)

>>6151702
Here we go again
>>
Rolled 4 (1d10)

>>6151702
>>
Rolled 6 (1d10)

>>6151702
>>
Had a thought for why we aren't getting a response on our own priest. Nalice considered Raleigh to be a bother and did -something- to pacify him. I suppose that with Katrana's power they could have a hand in preventing a priest from getting stationed here if they thought it was for the best to not have another someone who could sense the magic going or be a nuisance. Though I'd just as soon stick with the Arthas or political opponents being petty.

Some thinking on the Darrowmere League. So if I recall this is pretty much what each of the settlements has going for them. Correct me if I forgot anything.

Tarren Mill has lumber, apple orchards, apple ciders that is popular with the elves so they must have an elven trade contact? Barov support. Already in Darrowmere League.
Hillsbrad has lots of farms? A considerable amount of blacksmithing for weapons, I think they had a mine of their own? Probably iron.
Southshore's town size rivals Dawnholme, has quality armors so they might have a Foundry spec'd for it, lots of merchants who form their merchant council government, docks, and is the base for Regional Defenders.
Durnholde has a lot of land, countryside nobles and knights, the Orc Camps and Gladiator games, Durnholde Keep/Castle and Army, some farms. Plus whatever Alliance money gets sent their way. Langston has a dwarf contact who can get rifles. Blackmoore is technically the highest ranking Alliance officer/noble in the region? Unless Troubridge or someone in Dalaran wants to swing their dick at something. Theres also the Durnholde Deed which would change the balance in the region considerably.

Farther out options for Darrowmere League members who probably need a bigger deal; Alliance Naval Base, Dalaran, Strahnbrad (once cleared of Syndicate?), Younger Barovs. Though I do believe the Alliance Naval Base was run by Troubridge, and 'Troubridge is calculative and sees benefits in staying friendly with Alterac' according to the pastebin. So maybe its not too far out of reach. The Younger Barovs I think are ambitious enough, and want to work with Alric, that they could be convinced to work with us. If all the Barov children banded together would their parents disown them all for disobeying an order not to join with Alric? It might be the lesser of two scandals to let them work with Alric than to disinherit all their children.
>>
Then some of the general opinions in each settlement.
Tarren Mill likes us a lot. Durnholde also likes us a lot, will probably join if we can pull a win for the gnoll campaign. Hillsbrad feels stuck between Dawnholme and Southshore. I think if we can balance each of their niche economic interests that would clinch it.

Southshore doesn't like Alric very much but I imagine they like Garithos even less after his attempting to take over, the departure of Marshall Redpath, all his shenanigans, and hes an asshole. If they are tired of Garithos maybe we can lean into that. They would probably like some deal that gets some business from our oil, buying some ships that could use their docks, and its armor manufacturing stays profitable. Jandice is on their merchant council which should help. Ultimately I imagine a merchant council will look out for their bottom line and stability. Really most of our neighbors have a rather mercantile leadership don't they? Even Blackmoore is trying to run gladiator games to make a few more gold coins.


Finally what I think we have to offer, unless Alric's success and pitch is just that good.
The general agreements for trade would be everyone gets their niche; outside of providing for ourselves, special circumstances, and items the League can't make like Dark Iron goods; we are buying arms and foodstuffs from Hillsbrad, armor and ships from Southshore, lumber and cider from Tarren Mill, etc. Doing so for a better price to our Darrowmere members. More organized trade caravans and trade ships with better protection carrying goods from everyone intended for other regions and kingdoms. Tarren Mill has an elven contact, Durnholde has a dwarven contact, Alric has Katrana (also the Dark Irons or Wiklish's Goblin Contacts but perhaps they would not be keen on those just yet). Having such contacts should be worth some leverage.

Can Alric ensure his leadership of the League, military and in general, or does it end up relying more on consensus. Can he push for more benefits that will help support his own military, or some kind of Darrowmere League Army and Knight Order. Does he need to offer some of Wiklish's inventions to those who would benefit like the Gear for windmills and mines, or the rockets. Promising each prospective member a deal that will see them benefit in the reconquest and rebuilding of Alterac? Offering favors? Does he need to offer some dwarven expertise of the dark irons that could upgrade a lot of their assets, or see if Langston could arrange for some more typical Dwarves.
>>
"We shall head north." You said after a short discussion. "If we now pivot east, it will be us who will have an enemy in our rear."

Your own officers nodded in agreement, but the rest of them seemed slightly unconvinced.

"Prince Alric, we all know what happened when you last fought the gnolls." Mr. Langston said. "We are going to that battlefield, aren't we?"

"It would be you or Captain Maxwell who will be closest to that place." You said. "But yes. We will go there."

"Prince Perenolde, are you allowing that to cloud your judgement?" One of the younger Regional Defenders asked next. It was good that he asked that.

"Yes." You replied honestly. "If I were to answer anything else I would be lying to you… I don't fear death, but nearly dying does change how you think about things."

You sighed and continued after a pause.

"My selfish reason for going north is to clear the forest there out of gnolls. To remove that threat and to avenge several of my men who died. It is also done to protect Shoredon and my other settlements in Strahnbrad Hills." You told them and continued. "But going north and clearing that forest could also flush The Syndicate troops operating there out, if there are any still around there. We only found corpses."

"The Syndicate is a threat against the stability of the whole region, not just Durnholde." Captain Cromwell chose to speak.

"Yes, fighting against them is a possibility. I would like to avoid that if possible, but there is a chance for it to happen. They might even avoid you if they spot your banners and not mine." You told them. "Those are my selfish reasons, the rest of it is just tactics and overall strategy."

Going north first should cover your rear and allow you to be in contact with Shoredon. Clearing the gnolls there could answer why the gnolls are there in the first place, why did they end up fighting the Syndicate? Clearing the north should also be a relatively fast thing to do, the amount of terrain to cover is not that big and you would be traveling away from the main gnoll force in the east. It would be very unlikely for them to notice something happening.

Three days max when you reach the border of the gnoll territory. One day to march in, one day to sweep and search the place and one to return. It was doable, very much so.

Towards the north it is.



>8
>4


The weather stayed hot, but at least there was a small breeze and some clouds over your head. You could really use some rain, the valleys were still damp, but the hilltops had dried under the sun. The feet of your men picking up small clouds of dust which the wind then caught.

Flags and banners fluttered in the wind, your army had gotten far in terms of professionalism and presentation. Men glad in orange tabards with the swooping falcon of Alterac embroidered on them. You wondered how many years it has been since Alteraci soldiers marched here? It had to be before the Second War. Probably an even longer time period.

1/2
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>>6151962

"Prince Alric." Sir Foecourt greeted you.

"Sir Foecourt." You nodded back to him as he matched the speed with Epona.

"May I speak to you?" He asked, being all polite, he probably had a request.

"I have a request, could my cavalry take the vanguard tomorrow. It would be a great honour for us the Durnholders." He asked you.

Knew it!

"I am sorry, but I will have to decline. The archers will screen our force. Rovers are my best trackers, they will spot our foes before they see us." You replied. "Let my infantry be the anvil, when the enemy is found and fixed in place, I will set you free."

"I understand Prince Alric." Sir Foecourt replied and continued. "That is a sound strategy."

"Did you have anything else?" You asked, feeling like he wanted to ask you something.

"I do… I'm sorry if I am curious, but why didn't you just kill Garithos? Because he definitely tried to kill you." Sir Foecourt asked you and continued. "And we heard you laugh? Were you mocking him?"


>Garithos didn't deserve to die. It hurts him more to live in shame.
>Crippling him would have made him a vengeful, dangerous foe.
>Dead Garithos would become a political martyr and a tool against you.
>He saw how you danced around him effortlessly. Is he sure that you didn't kill something, his career.
>Other, write in

Why did you laugh:
>Write in

QM: It was Foecourt! Again!
>>
>>6151963
>Dead Garithos would become a political martyr and a tool against you.
This is really the biggest reason, the story that would've been spun is "orange prince bad, he kill our friend!".
>He saw how you danced around him effortlessly. Is he sure that you didn't kill something, his reputation.
And this is the unexpected result. I changes career to reputation because, had he been crippled Im sure he could transitioned to another career path but this humiliation? This is much worse.

Why did you laugh:
>Because it was funny.
"All that bluster, all the interference, all those insults. For what reason? And to what result?"

"Is that not comedy Sir Foecourt?"
>>
>>6151963
>Dead Garithos would become a political martyr and a tool against you.
>He saw how you danced around him effortlessly. Is he sure that you didn't kill something, his career.

>Other, write in
"Many men who were sent against me I spared. I believe in second chances and redemption. I can welcome those that do not have a place in the Alliance despite their ingenuity and honesty, such as Masters Wiklish and Blacksteel, and Dawnholme is greater for it."

"The strongest blade a knight can wield is Mercy. With one swing all the weapons they would array against me turn to ash."

>Write in
"Nothing makes me feel more alive."
>>
>>6151990
Hard disagree with the "Mercy" line. I believe that Alric's rationale for sparing people does not apply to someone like Garithos because the conflict is just too vulgar, too personal on his end.

Just like he does not show mercy to traitors, he would not spare such an embittered and spiteful enemy who would just abuse it in turn.
>>
>>6152003
It is perhaps a bit cheesy but I couldn't resist, and I do think as a virtue its done a lot for Alric in particular perhaps more so than a lot of other knights and paladins. That said I must admit what we left Garithos with is a very very small mercy lol. Shattered ego, career in pieces, but he has his technically noble life. I also don't think he will reflect on it but more so than just the skill it would have displayed to kill Garithos it will convince others to reflect on being his enemy. A small mercy to Garithos, but perhaps a greater to the rest.

I also had a feeling on this, though I don't know how best to articulate it towards what Alric would want. Does Alric wish that Uther had been able to show more mercy to the traitorous kingdom of Alterac? Or death to the traitors and they got what they had coming.
>>
>>6152019
Yes, it's way too bleeding heart. Yes the skill displayed by Alric in this public humiliation is intimidating but that has no relevance to the problem I had with the dialogue you wrote.

Alric wouldn't blame Uther or the Alliance for seeking retribution for his father's multiple betrayals, he would do the same were he in their position, but he would blame them for destroying the whole kingdom over it. Most of them had nothing to do with it so why did they get punished?

I also think a part of him is morbidly glad it happened because he loves this high octane life he lives, something he would be unable to do were the destruction of Alterac not to happen.
>>
>>6152052
>why did they get punished?
Those who ordered the destruction of the whole kingdom had little mercy, and those who executed the orders to destroy the whole thing also had little to no mercy, or atleast not enough to stop its destroying the whole kingdom. They either followed orders or took the orders they were given to the extreme where no one could even return before the ogres came in.

But you agree he wanted them to act differently so the whole kingdom wasn't destroyed, or atleast blames them for it. I don't think of it as bleeding heart, how do you get people to act differently? You give them a story with a role model. "He was great and he was outspoken as believing in this. We should do this more."

If he wants people to believe in mercy that would have prevented his whole kingdom's destruction let them see it, hear it, have him venerate it when he can. Did he also do it because a dead Garithos would have been a martyr? Absolutely. Plus we did totally destroy his career and we enjoyed it. Sort of like how everything in Alterac was destroyed but hey they were left alive to find their way into the slums of southshore and Capital City.

"I gave Garithos the same mercy they showed Alterac." Now he can live in shame. Or something like that. Foecourt might like that since I am pretty sure hes a Syndicate deep under cover asset lol.

Yeah Alric absolutely does enjoy this kind of living and it couldn't happen without the destruction. Thats kind of twisted but hey hes making the best of things.
>>
>>6152094
I know why they did it, it was a rhetorical question.

>I don't think of it as bleeding heart, how do you get people to act differently? You give them a story with a role model. "He was great and he was outspoken as believing in this. We should do this more."
But he has done that with all the guilty he has spared and all the innocents he has defended. I just don't think Garithos fits among them.

It's applying that non pragmatic mercy specifically to Garithos that Im calling bleeding heart.

>"I gave Garithos the same mercy they showed Alterac." Now he can live in shame. Or something like that.
Eh... I'd prefer to keep the answer to Foecourt's question grounded. No metaphores for this one.

>Foecourt might like that since I am pretty sure hes a Syndicate deep under cover asset lol.
What makes you say that?
>>
>>6152107
Ah. I wanted to try applying that mercy to Garithos to see if I could without it being too absurd, but I think it was too hard after all. I do think feel that to embody mercy that at some point he should be put into a position to give it to someone he really doesn't want to give it to, but thinks its the right thing to do even if its not pragmatic. Hopefully it'll feel more natural than this. Maybe against Thrall or Jandice or Arthas as Callia begs for mercy. I think I can drop that topic.

What makes you say that?
Ah that I can answer I believe. During the Durnholde Winter Assassination shenanigans Foecourt was present, and Mr SuperAssassin had taken the place of a different country knight who was either not well known to many or a general recluse. They confirmed the real knight was dead when they went to investigate his house if I recall. Certainly countryside knights make for some good targets, access to events and campaigns, the social standing to listen and be heard if need be. An Alteraci noble might have an easier time shifting into such a role too. To avoid some scrutiny, or be in position to gain trust from service if its a long con its good. You could also use it to bring in more people as squires and trade them around to others while assuring that they are good and loyal squires who go on to become knights and bring in more people. His asking for the vanguard while we are about to enter into possible Syndicate held, or formerly held, territory is also a little sus to me. Someone could have gotten ahead of everyone to scout a certain area and influence it before 'discovering' it. I'd have to check my notes if I missed anything.

The accent that slips into Foecourt's speaking that Alric can't quite place has happened a couple times, and feels like a tipoff to my mind. Some kind of Alteraci court accent hes covering up, but which Alric obviously can't quite remember as he was too young.
>>
>>6151963
>>Dead Garithos would become a political martyr and a tool against you.
>>He saw how you danced around him effortlessly. Is he sure that you didn't kill something, his career.
The fight was so onesided it would straight up be a murder.

Why did you laugh:
''utter frustration and absurdity of him''

Foecourt probably is alteraci my wildest hunch is that hes the assasin.
Hes also very interested in figuring out Alric on a personal level.
Other whacky theory is that hes a syndicate noble.
>>
>>6151963
>Dead Garithos would become a political martyr and a tool against you.
The Alliance doesn't quite like the existance of Dawnholme, or at least is divided about it. If Garithos returns to them alive but defeated....

Why did you laugh:
>Write in
"I had some satisfaction in putting Garithos where he belonged. He made his intentions with me and my people clear far before this campaign started, enough that i even had him made a persona non-grata in my lands. This defeat will leave a permanent mark in his life a just reward for all his offenses."
>>
Votes are in, update will come later. Could I have another set of rolls, for another person who interrupts you and weather with a twist.


>1d10
>Worst of three, taking the second roll
>>
Rolled 6 (1d10)

>>6152407
Inb4 shit rolls
>>
Rolled 9 (1d10)

>>6152407
Time to get lightning struck
>>
Rolled 2 (1d10)

>>6152407
absolutely the wurst.
>>
>>6151963
>Other, write in
>"I did not kill him because I am his better in every way, be it war, politicking, education or personal martial might. Now, it's one thing to know this yourself, but another to demonstrate it to others. Another reason I didn't kill him is because killing him would ensure that the alliance doesn't have to be dealing with him anymore and I wasn't going to hand them that favor so easily either. As for the laugh, it was funny because I already knew how it was going to end before the fight started, I think him getting his ass seared was hilarious, don't you?"
>>
“If Garithos had died, he would have become a political martyr. A sign that you can’t trust the Alteraci Prince for he unjustly killed one of us.” You said back to him. “It would have been a grave mistake, they are already looking for reasons to throw obstacles in front of me and that would have been served to them on a platter.”

You sighed and continued.

“But are you sure that I didn’t kill him?” You asked Foecourt back.

“What do you mean?” He asked.

“I murdered him! He will never hold a battlefield commission, he will sit behind a desk or just be outright sent home for losing so thoroughly, without getting a single touch in. My armour was pristine, not even a fingerprint. And his officers saw it too.” You said and laughed a bit. “His reputation is gone and there’s enough outsiders and bystanders that can back me up.”

“He walked into a trap.” Foecourt mused.

“Not a trap, because I didn’t want to fight him. He dug his own hole.” You replied to him. “Besides, if he is alive he is going to be their problem and not mine. Would I want to strip them off that joy?”

Garithos had to be helped away from the dueling ground. You had knocked him loopy and people spoke that you had both broken his nose and jaw. Those things could be straightened and healed, but he would be eating soup for a while. And well the branding of his buttocks, he had to be put on a horsecart face down. He could ride with those burns. If he is lucky, the scar will fade away and if he is unlucky…

You didn’t want to be him if his buttocks continued to hurt for weeks, imagine not being able to sit or lay on your back. Horrific existence.

“And why I laughed?” You said and continued. "All that bluster, all the interference, all those insults. For what reason? And to what result?"

"Is that not comedy Sir Foecourt?"

“When you put it like that Prince Alric, you do have a good point.” Sir Foecourt said to you.

“It is unfortunate when it came to having to duel him, but… truth to be told I do enjoy dueling. As you can see I am pretty good at it.” You said.

“It is good to be proud of one’s own skills.”

“You are right about that Sir Foecourt.”

1/3
>>
>>6152511

>2
>9


You had spoken with Sir Foecourt for a while, just casual banter, nothing that important. He had ridden away back to his cavalry and left you alone to continue the ride towards the north.

As the columns marched, wind started to pick up. Some of the gusts were quite strong, but irregular. It had been quite hot weather for a while, it wouldn’t surprise you if it started to rain soon. Or if a thunderstorm would appear. Thankfully the columns didn’t report finding anything suspicious, outside of Captain Maxwell who was commanding Garithos’ former column did report that they had spotted an old ruin, but chose to avoid it like you had ordered them. You wouldn’t have anyone else to step into a trap.

A gust of wind snatched one of the Alteraci banners off a marching pikeman’s spear, it flew down into a valley and got stuck on a shrubbery. A bad omen if one.

“Lieutenant Gravis, send Sir Joe down to fetch it. I won’t have my design left behind like that.” You said to him. “In fact, all of you make sure that it is returned, I am not going to allow anyone to leave the column alone.”

You watched as your knights rode down the hill and as soon as they were close to catch the banner cloth, a gust snatched it again and flew it out of their reach. It did make you smile as you watched them chase behind the cloth.

“Alric…” You heard a voice call you out. You looked to your right and spotted the long red hair first, and then her ears.

“Malevus, did you speak with Raleigh?” You asked. Surrounded by your men, you needed to be professional with her. No overt signs of affection or anything like that. She was your bodyguard, though one who shouldn’t be here right now.

“I did, he was disappointed.”

“Disappointed?”

“I have extra duties when we get back home…” Malevus lamented.

“Good, you disobeyed the orders given to you. As much as you say that you are ready to protect me and hold your sword, if Raleigh tells you otherwise, you need to trust him and listen to him.” You told her. Better to have the talk right now than later this evening. “Captain Cromwell, what should we do with Malevus? I mean she disobeyed the orders and this is a military campaign.”

“I am not sure Prince Alric, those extra duties do sound quite suitable, after all no harm has been done.” Cromwell mused back to you.

“Captain, are you siding with her?” You jokingly asked.

“Of course I can have her whipped, that is the punishment for disobeying the orders after all.” Cromwell replied, this time all professional.

2/3
>>
>>6152513

Malevus had been looking back at you and then at Cromwell and you again.

“Discipline is of utmost importance in the military, that is why the punishments are that harsh.” You said back to Malevus. “We spoke about orders and following them, what is the right thing to do, a long time ago. This is not that case.”

“I understand, this won’t happen again.” Malevus said to you and lowered her head slightly as she averted her eyes away for a few seconds

“Now what shall we do with you…” You mused.


Malevus didn’t have her armour, it was left back home as she was supposed to stay in the basecamp where she would be safe. And she just had her dagger with her. It would probably be safest for her to stay in the backline with the few assistants following the column, but what else could you arrange?


>Have someone lend her a sword, just in case something happens.
>You can probably scrounge her a suit of armour, or a partial suit to protect her. There’s probably enough spares to go around. Though that might give her the wrong idea, she isn’t here to fight.
>Lend her to your mages, they can protect her and she can maybe help carrying their things.
>You won’t give her anything, she isn’t supposed to be here at all, so you are going to order her back to the basecamp where she will be safe.
>Other, write in.


A lighthearted punishment for Malevus for disobeying orders:
>Write in
>>
>>6152515
>Lend her to your mages, they can protect her and she can maybe help carrying their things

A chance for her to listen in on the mages and see what they have. Mage stories from talking with them. Plus it's the best protection anyways.

>Write in
I hear elven rangers paint themselves blue, I expect to see an interesting pattern I can examine later.
>>
>>6152515
>wet towel whipping... make it private tho. Same amount of lashes as with a whip but with a towel instead.

>Send her back to the base camp. Give her the disappointed dad look.

>Make sure she realizes that you can't help others if you, yourself aren't in a condition to be able to help. You end up dragging everyone down with you.

You can't save a drowning man if you can't swim yourself.
>>
>>6152515
>>6152526
Kek I was gonna say "Be Alric's masseuse" but body paint is pretty good too. What say you to both?
>>
>>6152526
>>6152527
>>6152528

Guys. When I said lighthearted, I didn't mean stuff like that. You are in public after all and Captain Cromwell is just right there and he is professionalism distilled.

Something else please. Sorry. No fun allowed.
>>
>>6152528
It's a deal. Alric still hasn't recovered that stamina, he needs someone to work that body.
>>
>>6152529
We're not voting to say it out loud QM. Is the punishment supposed to be public?
>>
>>6152529
Nofunzone.jpg
>>
>>6152533

Troops need to understand that she broke her orders. They know that no harm was done, but rules are rules in this case. Something in that light, yet lighthearted.

>>6152534

Goddamn right!
>>
>>6152537
She goes around the camp telling everyone she's been a naughty elf who deserves to e punished, got it.
>>
File: qm rn.gif (688 KB, 220x220)
688 KB
688 KB GIF
>>6152537
"Troops need to understand that she broke her orders. They know that no harm was done, but rules are rules in this case. Something in that light, yet lighthearted."
>Nofunzone.jpeg
"Goddamn right!"

Fine, her punishment is doing a bit of a Mulan training montage. Let's get down to business~
>>
>>6152538
Kek. 100%
>>
>>6152515
>>You won’t give her anything, she isn’t supposed to be here at all, so you are going to order her back to the basecamp where she will be safe.
No, send her off. This isn't fun and games, this is a battle to come against an unknown enemy and we have no idea what's even going to happen out there and what the battle will bring. She would have been ill suited to it even if she had her full kit, but without arms and armor? Dipatch her away immediately. Wearing armor ill-fitting for you, can result in severe damage, even if the blow is warded off, we're talking dislocations or open fractures.
>>
>>6152515
>You won’t give her anything, she isn’t supposed to be here at all, so you are going to order her back to the basecamp where she will be safe.
I was thinking a spare sword, but back at base camp she would be safer anyway. Next campaign we will bring her equipment, or better she will bring it, just to be clear.

>Write in
Repeat the Alteraci Footman Drill until exhaustion. The basics are important !
It will make for a fun story in the future.
>>
>>6152515
>>6152773
support
>>
>>6152515
The Cindersword acts as a medium for fire magic along with the finger snapping as a sort of mental crutch to help make the connection from concept to spark. The first fire spell we learned was 'Weave Fire'. We've found a lot of uses for Weave Fire in empowering the cinder sword, setting enemies on fire, impromptu firewalls, and making little flashbangs.

The black dragonscale ring is a strong shadow magic component (and may be enchanted) could similarly help with shadow magic. What sort of gesture would replace the finger snapping? Closing one eye, maybe shifting his dark glasses on his face, covering up part of his face, etc. Though if for some reason the finger snapping also works that would be kind of funny.

I submit that Alric could attempt to learn 'Weave Shadow' as a very basic magic with a ton of potential applications. Draw the shadows around him so he can hide or sneak better, smother an enemy's vision with deep shadows in their helmet or hood if they were trying to cast a spell targeting someone, some minor illusions as shapes in the dark. His magic also has some attributes of its own which might impact how he can use it, like how his fire magic has that molten liquid quality. If he can give it physical presence thats also an opportunity for little tricks like making someone trip, blocking an attack, or grabbing something out of reach. Less flashy which would also be handy as a secret weapon.

I'm guessing that little black box Alric uses which stops the noise we make from getting out of a room is also shadow magic, and Weave Shadow could maybe be used as an impromptu Silence Spell for counter magic. That might take some experimenting.

If he tried to weave shadows around him would he sense if someone was hiding in those shadows? Would be a handy way to detect assassins and other sneaky pranksters like Pai.

>>6152541
Anyways I'll support the Mulan training montage and swording. Malevus is still a measly 2 in Athletics. Some real silly punishments for silly soldiers like 'Collect every stray rock in camp into a basket and dump them for sauna and camp fire use.'
>>
Sending Malevus away and putting her through a training regime seems to be the way to go. I have a solid idea how I will write this update.

Now though, could I have the first rolls for the columns as they enter the gnoll territory. Each d10 is for corresponding column so each of them will get three chances to go high.
>4d10
>Best of three
>>
Rolled 6, 7, 8, 2 = 23 (4d10)

>>6152845
As always...
>Inb4 shit rolls
>>
Rolled 9, 1, 5, 10 = 25 (4d10)

>>6152845
I'm feeling that weather closing in
>>
Rolled 2, 1, 1, 9 = 13 (4d10)

>>6152845
>>
>>6152862
one day I will roll well... that day is not today
>>
>>6152863
9, 7, 8, 10
Langston, Maxwell, Alric, Reginald

Looks like Maxwell will be the anvil today. That reminds me, I hope the holy water helps Malevus in her training.

>>6152862
One day anon
>>
Good rolls, the gnolls won't know what hit them because now they don't see you approaching, but no writing today. I have pretty terrific headache so writing anything is out of order today.

I will get to the update tomorrow.
>>
Qm curse strikes again!
>>
Thoughts are a bit muddled today, caught some kind of cold, but did have a funny musing. Does anyone ever wonder if the shadow box we got from Nalice to stop other people from listening in is also a Katrana listening device, if shes actually been listening to Alric plow Jandice all that time, and all sorts of other secrets being sent to a connected shadow box.
>>
There was only one option really. You couldn’t risk it at all, not for her safety.

“You will return back to the basecamp, I am sorry Malevus, but I can’t risk having you here. Not when you aren’t ready, not when you don’t have your arms and armour with you.” You said to her. “I know you would want to be here with us and it pains me, but I am making this decision for your own good. For your safety.”

Malevus looked at you and then down on the ground. She was disappointed, you were disappointed in having to make this decision as well.

“Look at me Malevus.” You said to her with a gentle voice. She looked back up.

“I am not making this decision as a Prince, but as your friend.” You told her. “I would never forgive myself if something was to happen.”

“I understand…” Malevus lamented and nodded.

“But don’t think I am allowing you to go free without a proper punishment.” You said as your tone turned into a playful one. “A punishment fitting for disobeying orders.”

Cromwell now gave you a curious look.

“If you so much want to be here with me and protect me, I need to be sure that you are ready.” You said to her.

“What do you mean?” Malevus asked.

“I will write a short letter, immediately to Madam Martin, that you will deliver to her and she will then read to you. It will be the instructions of your training you will undergo.” You told her and continued. “When I return from the campaign, I will duel you in Durnholde, and if you are ready… if you have trained like I told you. I might judge you fit to stand by my side.”

“An apt judgement Prince Alric.” Cromwell replied to you.

“Thank you Captain, now Malevus listen carefully. Take this seriously for how you perform will be how I will judge you.” You told her and continued. “Training like this will be good for you. While I am away, I want you to be sweaty and hot. I am not always there to get you sweaty and hot.”

Cromwell now gave you a second curious look.

“I… I understand…” Malevus said back to you.

“Good, you will understand when Madam Martin will read the letter for you.” You said and smiled.

You had an idea, she will understand it when Madam Martin will read it for her.

“Pack your belongings and prepare to leave, I will have the instructions for you shortly.” You said and continued to smile.

“Of course, I won’t disappoint you again Alric.” Malevus said back before giving you a gentle bow.

As she left, you continued to look at her, your eyes wandering up and down on her body behind the darkened glasses as they found her round buttocks. One part of you wanted for her to stay, but you knew better. As much as her body would have warmed you, knowing that she would be safe would warm your heart even more.

“Now go, we shall see again in a week or two. Malevus my… squire and bodyguard.” You said to her. “My friend.”

1/3
>>
>>6153383

“You need to keep that promise… on top of the other promise of yours.” She said back.

“Of course, I wouldn’t want to break that promise.” You replied, you would have her ears within your grasp. “See you later.”

“See you later…” Malevus replied as she stopped walking and you rode away.



It was evening.

The men had marched through the day and finally when the night was arriving and the sun was setting, your archers came back and reported that the forests were just ahead of you. You immediately send out riders to the columns ordering them to stop and prepare for tomorrow.

Tomorrow there will be war.

Malevus had left the column hours ago with the instructions you had written for her wrapped in a scroll. You had ordered her to train the standard Alteraci Footman Drill each day and then also… well not so serious exercises. Amongst them were carrying a jug of water from one side of the camp to the other side without spilling any water, replacing and reapplying the stones in the sauna tent every day, dancing with an imaginary partner and maybe most importantly taking daily baths and combing her hair.

Sure some of the exercises were silly, but they were silly on purpose. You would ask Madam Martin if Malevus had followed your instructions, and if she had then it would show how serious she really was about this.

Besides, when you met her the next time, you wanted her to be in good shape and having taken a nice bath.

Though now within the cover of the tarps over your head, you felt restless. The camp was slowly stopping for rest as the soldiers found their bedrolls. Wind pushed and pulled the tarps and there had been some extra effort to make sure that they wouldn’t fly away. You had already tried to sleep a bit, but not without much success.

Pushing yourself up from your bedroll, you reached for your bag and took out the wooden cover that held your flute. Taking it out, you held it in your hands as you took a more upright position. Testing the feel of the flute within your fingers, you brought it up and played a few tunes.

That got the attention of several of your soldiers who were still upright.

You played a couple more tunes, before settling on a melody. The lyrics playing slowly in your mind.

“Where now the footman and the knight? Where is the harp that was played
Where is the helm and the hauberk, and the black hair flowing?
Where is the hand on the harpstring, and the red fire glowing?
Where is the spring and the harvest and the tall wheat growing?”

“They have passed like rain on the mountain, like a wind in the valleys.
The days have gone down in the East, behind the hills into shadow.
Who shall gather the smoke of the dead wood burning.
Or behold the flowing years from the Winter returning?”

2/3
>>
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114 KB JPG
>>6153384

You put the flute down and sighed. You had played that with Malevus in front of your men and you couldn’t since then get it out of your mind. One of the more popular laments sang by Alteracis, yet you found it hit so close to your heart and mind. You found it prophetic, remembering the old what was lost once, yet so popular to be sung, not looking into the future. So you continued.

“Alas for the bright cup
Alas for the mailed knight
Alas for the splendour of the Prince
How that time has passed away
Dark under the cover of night
As if it never were.”

You hadn’t played those verses a couple days ago. It was a lament after all of the times that have passed. Like they never were. It wasn’t fitting for the day of present.

You put the flute away back into its cover and then back into your backpack.

The lament had brought calm into your mind and even the wind had calmed down. The camp had died down and you put your head back down on your saddlebag that acted as your pillow.

Tomorrow there will be war.

You wouldn’t die, nor would your men. It would be the gnolls who would do it. And you would be glad for it.



>9
>7
>8
>10


The men marched, no one said a word as you entered the forest.

Normal trees quickly made way for older and stronger ones. The forest floor cleared of saplings as the trees around you blotted out the sun above them.

You had dismounted your horse some time ago already as you walked in the middle of your knights, passing tree trunks as wide as your chest. Each step of yours was a careful one, avoiding fallen branches and such.

Suddenly one of your archers came running back to you. They had been in front of your formation scouting the way ahead.

“Prince Alric, we found them.” He told you with a hushed voice.

“The gnolls?” You asked.

“Yes, their camp. They are gathered around a couple of tents and covers.” The archer said.

“They didn’t spot you?”

“No Prince Alric.”

Good, you still had the advantage of surprise, but for how long?

“How many of them?” You asked.

“Couple dozen if not more.” The archer replied.

That was enough for you. It was time to act.


>Order the archers and your skirmishers to engage the gnolls immediately. Volleys of arrows and gunfire should clear their ranks.
>Form ranks and engage them in a field battle. You wouldn’t take any risks as you would do this by the book and by the numbers. This is what the men have been training for.
>Have your men immediately form up and charge the gnolls, taking them by shock and destroying them on the spot.
>Other, write in.

QM: Good rolls!
>>
>>6153254

The Black Noise Device is just a gimmick to produce magical white noise to allow people to handle business in private. Like I explained in an older thread, the name comes from the fact that a lot of shadowy and illegal business is done under these devices, hence black or dark noise.

Besides there are other ways to spy on you. And would Katrana be able to listen to you and Jandice go at it time after time? I think not.
>>
>>6153386
killing gnolls
i wonder if we should just kill them here and now with a good old charge.

i don't want them to be able to get away, and the attack at range could kill many or wound them. Even if with trees is problematic when they start moving, not the first volley though. But we can do something.

>Order the archers and your skirmishers to engage the gnolls immediately. Volleys of arrows and gunfire should clear their ranks.
>Write-in
>"Master Jon and Luke, do you sense any magic from their camp ?"
>"Captain Cromwell lets give them a volley or two, have the rest of the men prepare for battle. If the Gnolls charge us, have Radan and his rogues ready to deliver a volley of javelins right in their ugly faces before they reach our battle line. Gravis with me, we will hit from a flank."
>>
>>6153386
>Order the archers and your skirmishers to engage the gnolls immediately. Volleys of arrows and gunfire should clear their ranks.

A good time to see Radan's Rifles take the stage. Taking the enemy by surprise and gunning them down is exactly what I want from them. I want Alric there too to witness and get a feel for how guns will change things. Gravis, the boys, and our new Dark Iron bodyguard have guns too after all.

>Other, write in.
Really I'd like to see what the Mages can do as well since Boyd and Williams are suppose to be our fire support, if they can do something to prevent them from running away.
>>
Got me thinking, it would be good to post the troops under your command.


3rd Column (Alterac, Alric)
-4 Regular Knights
-10 Elite Royal Foot Guards
-30 Veteran Footmen
-40 Regular Pikemen
-10 Elite Archers
-10 Veteran Archers
-15 Regular Archers
-20 Veteran Crossbowmen
-25 Regular Bandit Rogues
Durnholder Cavalry, Sir Foecourt
-10 Regular Knights
-10 Regular Mounted Sergeants
80 Foot and Pike, 35 Archers, 20 Crossbows, 25 Bandit Rogues, 14 Knights, 10 Mounted Sergeants

The twenty rifles are split between your own knights and Radan's Rogue Bandits. Jon Boyd and Luke Williams are supposed to stay with our men and provide fire support with their magic.
>>
>>6153386
>Order the archers and your skirmishers to engage the gnolls immediately. Volleys of arrows and gunfire should clear their ranks.
Encircle the camp before attacking however, have the skirmishers start the fight and have other troops form a perimeter behind them. Like shooting fish in a barrel.
>>
>>6153403
Our knights should be included with the skirmishers and archers then.
>>
>>6153389
Missed opportunity for spying. Imagine if someone who made all of these had set them up so they could listen on all the conversations? Its almost guaranteed to be juicy, otherwise you wouldn't need to buy one.
>>
>>6153406

They would be included in that option. Good thinking from you my lovely anon.
>>
>>6153411
Which officer will have command over this engagement? Alric since hes nearby and presumably with his knights, Lieutenant Radan as an officer of the skirmishers in position, or Cromwell if he can make it in time?

Are the crossbowmen included in skirmishers and archers?
>>
>>6153415

The skirmishers would be lead by Rover Brothers and Radan. Main force by Cromwell and overall command by Alric.

I intend to show Alric taking a more central command role during the campaign.
>>
>>6153417
Did we promote the Rover Brothers? I'm kind of memory holing if they got promoted or not.

So who has the most range, the Rover Brother archers or Radan with the rifles?

tfw the central commander takes his position in the vanguard
>>
>>6153420

Rovers weren't promoted. Range, well it depends. Archers are more quiet and well trained ones can outrange and outfire normal riflemen.

And of course Alric is where the fighting is heaviest. Where else would he be?
>>
>>6153398
>>6153402
Just to be clear, can we agree on having our forces encircle the camp while ranged units start the attack. Leaving no escape for the gnolls would be prudent.

>>6153420
Of course! What glorious leader would not lead his troops into combat personally?
>>
>>6153423
Yeah we agree on encircling, no sense letting any escape that could warn others. If the mages are sticking with the main body of troops as fire support so be it, it will be Radan's Rifles who shine today.
>>
>>6153423

If its like this maybe we should pick a mage for the Alric squad, a retinue mage we can rely on for snap situations like this. Williams would be the natural pick as an arcanist bodyguard and the magic writing works pretty well. Boyd would be fun as a pyromancer and Alric could always use firepower for a breakthrough.
>>
>>6153423
acceptable my good man
>>6153404
>>6153386
encircle them for good measure with this anon specifics
>>
>>6153422
>>6153428
Yes, now that you mention it, it is weird for Williams to be in a fire support position when his magic is centered around his role as bodyguard. Medivh can we put him in our squad?
>>
>>6153442

Williams main task is to protect Boyd, who as a Pyromancer will attract all the attention the moment he starts throwing his magic around. They are bit of a package deal.


Now could we get some rolls, looks like skirmishers will skirmish with the gnolls while you try to encircle them. The d10s are Archers, Firearm Skirmishers, Main Force and Cavalry. The first DC 12 is only for the Archers.


>4d10, Best of three
>DC 12, 15, Crit 22
>>
Rolled 9, 10, 9, 3 = 31 (4d10)

>>6153601
>>
Rolled 6, 2, 9, 7 = 24 (4d10)

>>6153601

>>6153602
Well I think that about settles it, whew.
>>
Rolled 7, 4, 10, 8 = 29 (4d10)

>>6153601
>>
Rolled 1, 6, 6, 9 = 22 (4d10)

>>6153601

good rolls
>>
>>6153617
whoops, sorry about the extra roll
>>
Long hair Alric just dominating that Garithos duel reminded me of a certain someone
>>
>>6153638
I sure do hope we don't end up sacrificing our crew, summoning the Legion, abandoning our humanity to become Sargeras' lieutenant, and then raping Kael'thas in front of Garithos who in turn becomes a cursed wandering vagabond who swears vengeance upon us.
>>
>>6153655
Me too anon. Yet we've already branded someone and broken his dreams so really we are ahead of schedule on that account.
>>
>9+6+7=22, Crit Success!
>10+2+4=16, Success!
>9+9+10= 28, Crit Success!
>3+7+8=18, Success!


Calm down Alric jeez! This is only the first battle of the campaign. Really good rolls, but I am busy today evening so no update. QM has IRL things to do.

>>6153659
>>6153655

:^)
>>
>>6153602
>>6153603
>>6153615
>>6153617
>>6153638
>>6153707
RAAAAAAAARGH KILL GNOLLS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>6153707
Clearly this is revenge for the time we nearly got kiled by a gnoll and our bodyguard.
>>
Actually give Alric a roll.


>3d10, Best of four
>DC 14, Crit 23
>>
Rolled 4, 10, 7 = 21 (3d10)

>>6153857
Inb4 shit rolls
>>
Rolled 3, 6, 9 = 18 (3d10)

>>6153857
>>
Rolled 7, 4, 5 = 16 (3d10)

>>6153857
>>
>>6153857
I'm guessing magic sense? Or fel sense?
>>
Rolled 5, 8, 1 = 14 (3d10)

>>6153857
KILL GNOLLSSSSSSSSSSS
>>
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Ya know it sure is hard to find redhead elves that dont have fel green eyes.
>>
>>6154223
even fewer that aren't lewd
>>
>>6154223
>>6154243

The ones I have used for Malevus have been the few acceptable ones that I have managed to find, and boy have I searched through most if not all different sites. Lewd redheads are everywhere, but non-lewds? Harder to find, then if I find one that is close enough to what I think Malevus looks like, then there's some detail that irks me and disqualifies the picture.

Maybe some photoshop magic could save the day, but I don't have those skills and besides I think I have found a good variety of Malevus pictures to use. Malevus the Mad, the original character picture, the two Lady versions one being Blood Elf and then the summer dress one. Those should be sufficient to give you my lovely anons an idea of Malevus and her looks.
>>
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>>6154258
Green eyes and distortions in figure are Fel Malevus playing with Alric's perceptions. Which is why even if Malevus is resistant to the magic tattoos, Fel Malevus will embrace them as a symbol of power and destiny.
>>
>>6154294

Spoopy.

Update halfway done, I will have it out tomorrow. You didn't lose a single man during the combat.
>>
>>6154366
Total war carpet of gnolls. Although I don't know if people would really want a gnoll rug, maybe a wall trophy.

I'm curious how the main army crit will work out. I had wanted Radans Rifles to crit but alas the Rovers are too good.
>>
TOTAL GNOLL DEATH
>>
>>6154377
I imagine they'll nail a gnoll that managed to get out of the encirclement with a real good shot.
>>
>>6153659
the ass brand.....

>>6154557
kill them all
>>
rip qm
>>
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Apologies, work has been rather ornery yet again. I will try to get the update out when I can, but I can't exactly promise when. Hopefully as soon as possible.

But rumours of my death are not correct, still here!
>>
QM LIVES! *STOMP* *STOMP*
>>
>>6155501
How come the death knight we beat didnt have a death knight staff
>>
>>6155591
He was a corpse dressed in rags, divested of most of his traditional arms and armaments.
>>
>>6155615
He was unliving in a burial mound for tribal kings and their guards I feel like he could have dropped a little something something. Makes me want to check out the other burial mounds just to be sure there arent more of these guys napping inside, and think of the archeological discoveries.
>>
>>6155632
He wasn't dressed in the regalia of the death knights of Gul'Dan is what I meant to say. The concept art Medivh posted depicted a complete death knight aligned with the Shadow Council that were the souls of orc warlocks inhabiting human corpses. The barrow we found was some random warrior that the spirit that haunted the place tried to possess. He had no reason to have a staff like that there, since he wouldn't have had one in life.
>>
>>6155710
I believe his body did include armor from Stormwind, I think we sent the remains of it down to Stormwind so I certainly hope it was not some random warrior possessed by a spirit. Then the whole place was saturated with fel, the undead mooks with fel enchanted weapons. The prophecy of doom he was spouting. I'm pretty sure it was a full death knight. Maybe he used his staff to fake his own death.
>>
>>6155591

Umo didn't have a staff. He was a death knight, but wasn't that strong. If he had a staff, your magic wouldn't have worked. Think him as one of the unupgraded death knights you can train in dozens in WC2 and not the OG ones following Gul'dan.

And his bones, arms and armour was sent to Stormwind. Hopefully someone can recognize them and get buried properly.
>>
>>6156128
Medivh I've a question, how much of these lands like Strahnbrad, Tarren Mill, Hillsbrad, and Southshore belonged to Alterac before it was destroyed in the Second War? With the Deed we know Durnholde is rightful Alterac clay, though it was a rather old deed from the sound of it, possibly the land between them as well. If the summit in Stormwind concludes with Alric having the right to reconquer Alterac and be it's King would they not also end up returning some other lands? Did Alterac have some island colonies with some sort of small trade navy?
>>
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“Lieutenant Gravis, Lieutenant Radan, take your men and join the archers. When you are in position, give them a volley and engage them. We will be right behind you.” You gave them the orders and turned towards the rest of your officers. “Captain, get our men ready. We will envelop them from the sides and make sure that they can’t escape to either direction.”

“Yes Prince Alric.” Captain Cromwell replied back to you.

“Sir Foecourt, you will keep your cavalry behind us to our right. When the time is right, I will give you the signal and you will ride down any survivors that will attempt to escape.” You ordered the Durnholder.

“Understood, we will do our job.” He replied and took his horse back to his riders.

“Wonderful, everyone knows why we are here, so let’s not tarry here.” You said to everyone around you.

Your officers muttered ayes and gave approving nods. Time to go to work then.



>22, Crit Success!
>16, Success!
>28, Crit Success!
>18, Success!


Gravis and Radan had disappeared into the forest ahead of you. They were maybe hundred yards or so ahead of you and the Royal Foot Guards. Captain Cromwell and his portion of the footmen were on the left flank and Lieutenant Beckston on the right. The cavalry was ready as well.

Your steps and the steps of your men were careful. Avoiding fallen branches, everyone was on their toes so to speak. You wouldn’t make the noise that would ruin this plan. You hadn’t even drawn your sword, it might heat up too much as you moved and start to glow. Horrible for stealth really.

But then ahead of you came the now familiar snaps of matchlocks being fired. The archers and your skirmishers must have engaged the gnolls in combat. That was the first signal and to your left the trumpeter of Cromwell sounded the general signal for an assault. To your right Beckston’s trumpeter replied. The trumpeters were a new addition to your army and they were excellent in a situation like this where messages just couldn’t be shouted at each other.

1/3
>>
>>6156954

Now drawing the Cinder Sword, you picked up your pace into a jog with the Royal Foot Guards following suit. You could now hear steel on steel as your knights must have ditched the firearms for more trusted steel.

And then in seconds you reached the clearing where the fighting had already begun. Archers in their loose line were releasing arrows that hit more often than they missed. There were already a good number of gnolls on the ground made pincushion and some had holes blown into them thanks to the firearms used. A faint cloud of smoke dispersed as a gust of wind shook it apart as you watched Radan and Gravis hack the few remaining gnolls into shreds that had survived the initial volleys.

Crossbows followed the archers and released their first volley on your left as the flanking footmen closed in. The gnolls in the clearing were taking up their weapons, some had shields and actually helmets, but under the arrow and bolt fire their regrouping lines were starting to splinter, but it wasn’t enough to break them. What they needed was a bit of fire. Your pyromancer Jon Boyd raised his bandaged right hand up and sparks flew from it to the wooden staff he was carrying with his left. As he chanted, the sparks grew until he jabbed at the gnolls with the staff and a fireball flew straight into their lines.

The unfortunate gnoll that took the fireball was instantly killed as the fire burst its chest right open before engulfing its body. The flames caught three other gnolls around the one hit and their fur was easily caught on fire. That was enough to break their lines and cause the gnolls to waver, probably realising that this was it, some of them decided to run away while the rest, well they charged to their deaths.

Without planning or coordination the gnolls ran towards your men. Swords and axes of the footmen hacked them on your left and into the pikes to your right. Few of them tried to reach your mages, but Luke Williams raised his short metal reinforced staff and suddenly in front of him two gnolls slowed down to crawl. Williams didn’t have to do anything more as the crossbowmen with whom they were with had reloaded and in absence of other proper targets, loosed their bolts at the gnolls from a close range. It was a bit of an overkill, but the two gnolls were thoroughly dead after twenty bolts had struck them.

“Send in the cavalry!” You shouted and one of the Royal Foot Guards who had gotten the trumpet duty, blew a short signal.

In just a moment you got the confirmation that Sir Foecourt had received your signal as you saw the cavalry dashing between the trees far to your right and disappear beyond your sight as they went on to chase the escaping stragglers down.

2/3
>>
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>>6156955

And just like that the battle was over. Footmen carefully stabbed the bodies laying on the ground to make sure that they were dead as they walked over them. Archers stayed alert as the Rover Brothers took them and sent out sentries to watch the flanks. The first battle was over with an apparent overwhelming victory over the gnolls.



>21, Success!


“41 dead, no casualties on our side.” Cromwell told you.

You or the Royal Foot Guards didn't even need to use your weapons. Now your men were checking the gnoll bodies before piling them and their shoddy weapons in a pile.

“No one got wounded?” You asked him.

“No Prince Alric. We are picking up arrows and searching if we can find anything useful.” Cromwell said back to you.

That had gone well. Sir Foecourt and his cavalry had returned as well, they had cut down eight more gnolls, bringing the total number of butcher’s bill to 49 dead gnolls. A sizable force, if they had stayed together and organised, they could have proven to be a difficult enemy to any of your troops. But knocked apart and disorganised, they were no match to your might and magic.

“Good, keep searching and when everything is done, set the bodies on fire. They know that we are here now, no need to keep our stealth up.” You told him and continued. “And send riders to other columns, they are to be on alert and move carefully.”

“Understood Prince Alric.” Cromwell replied and saluted.

You had slung your tall kite shield on your back as you walked through the clearing. The men seemed a bit tired, but their spirits couldn’t have been higher. First battle being a decisive victory was a good sign.

A wind blew past you and you thought that you felt something in the corner of your mind. A sensation spread through your body as you looked around until your eyes spotted something hanging from a tree.

Walking towards it you knew what it was and what just had happened. They know that you are here, whoever set up the ward made from bones, bits of wood and rope, knew that you had just defeated the gnolls camped here.

“Prince Alric?” Gravis asked you carefully as he had followed you walk towards the hanging gnoll effigy.

A gnoll sentry ward. You had faced those before and in the gnoll grimoire you had taken was a description of one. A crude thing, apparently the mages of Dalaran can make much efficient and effective designs. You should probably get rid of it though, that should send a message back.


>Snap your fingers and set it on fire.
>Take the Cinder Sword and cut it down.
>Call Boyd and Williams here, let them deal with the magic sentry.
>Have Gravis to shoot it.
>Other, write in.
>>
>>6156153

The map I posted is the canon situation before the First War. If we take that as the situation before the Second War as well, we can see that only Strahnbrad was controlled by Alterac. But your Deed tells you that Durnholde is Alteraci territory, so it means that at one point in history they did lose the land to the Alliance for whatever reason. But currently the lands you are fighting in have been abandoned for who knows how long. How strong the Alliance claim really is?

Completely hypothetically if you were to reveal the Deed and demand the territory to yourself, don't expect them to just agree with it. Alliance does see these lands rightfully as theirs. A more subtle approach is needed.

And no Alterac didn't have island colonies, but they did have a fleet in Darrowmere Lake and a trade fleet that could traverse the river and go out into the sea.
>>
>>6156959

And when looking at this map, you crossed through the 18. South Durnholde Hills and now you are fighting by the shore of 19. North Durnholde Hills. Well they are bit more than hills, nearly mountains really. And to be honest the distances and scale of the territory map is all wonky, but what can you do with a WoW in-game map? Not much really.

But it does show two things rather well. What places are considered to be part the Alliance currently and what places are not under their control, even if they might have the claim.
>>
>>6156960

And for sake of getting things clear, based on the canon situation the borders of pre-Second War Alterac would be something like this. Behold my artistic skills when it comes to MSPaint.
>>
>>6156956
>Call Boyd and Williams here, let them deal with the magic sentry.
>>
>>6156956
>Snap your fingers and set it on fire.
Look around first though, make sure no one but Gravis sees this.
>>
>>6156956
>>Call Boyd and Williams here, let them deal with the magic sentry.
>>
>>6156956
Hmm I wonder if this will ripple into whoever destroys it becoming a target for the gnoll shaman and his champion. Alric might want to have that fight and destroy it himself, but it would be fun to see Boyd and Williams have a magic duel with the shaman. Gravis does it and wins some glory, or we dash in to save whoever is targeted. Leaning towards Boyd and Williams to see if they can do something neat with it, and if they get targeted later Alric could dash over to save them earning their trust and loyalty. Plus hes got that promise to keep for those ears.


>>6156959
Decent bit of land to retake.

Hmm I guess the circumstances might be worth a gander. Whoever was lord there before that happened had the sense to hide the Deed, but that brings up why he or she felt they had to hide it rather than leave with it. Suppose it was just prudent as their line never was able to come back for it, unless Blackmoore actually knew it was buried here lol. Gnoll trouble? Plague that left it abandoned, then the Church came in to clean up and took over for a little while? Just a plain old feud? Some combination perhaps that left Alterac too busy and weak to retake it.

The identity of the Lord at the time might be handy. It is a bit odd though if Alterac lost the land I would have guessed it would lose it to Stromgarde as a long time rival but it was lost to, or just picked up, by the Alliance/Lordaeron instead. So I suspect some kind of odd circumstances. Tarren Mill as well if theres any significance to it being right inbetween Alterac and Durnholde.

I wonder how strong the Barov claim to Tarren Mill is?

Would it be worth looking into other documents and history to find an event where the exchange likely happened and some bits before that? The accounts of that in some Capital City or Dalaran vault, or Alterac City but thats a bit of a problem. The Barov archives. Even to look around for someone whose noble ancestor passed on the right to it as well. Make one up as we also have papers to lend such a claim weight if that makes a difference, since I think making bloodlines and ancestry trees out of thin air is also funny.

Working out some kind of backroom deal to get the land back might be in order I suppose. Or back to the political marriage to include the exchange of lands. Getting a bunch of nobles and neighbors to say they recognize it

If I had to go for subtle I suppose I would aim for some kind of Gotcha! moment. Lots of lands were lost and destroyed in the wars. There are of course survivors and knights who want to reclaim their ancestral lands. Maybe they have papers if they were lucky. Otherwise just their honor and knowledge to try and press claims for getting it back. What if the Alliance had built or expanded a base on top of their ancestral lands because they were fighting the Wars? Well the Wars are over and now people want their lands and estates back, there must be some cases of it. Find them, use them with the Deed, maybe an heir.
>>
>>6157036
To spitball some more either Alric finds the time or gets some help. Eligius is pretty busy and Tari is quite pregnant. Maybe Garside since hes quite good at paperwork and retired from other duties.

Though if we are open to asking around for help Jaina or Kael or Jandice could look in the Dalaran records. The Barov records could have something. Calia or the daughter of that late Southshore Mayor was supposed to be in Capital City could look into it. If the neighbors have records going back that long we could probably get a look.

Oh and I suppose if we asked Beve maybe some documents were saved or she could look into it. She has quite the network, though I'd wonder if she would also try to apply pressure to certain nobles or forge documents. It could be seen as a common interest for the Syndicate to cause some chaos, help make the Alliance lose Durnholde keep who then have to scramble to try to relocate the orc camps and figure out solutions.

Same with Katrana if we asked her for help on this lol. I must wonder who should be trusted with it.
>>
Boyd and Williams seems to be the winning choice. This is an easy job for the two, but still it would be nice to have a roll for them.


>3d10, Best of three
>DC 10, Crit 18
>>
Rolled 8, 8, 1 = 17 (3d10)

>>6157085
>>
Rolled 10, 7, 7 = 24 (3d10)

>>6157085
>>6157097
Inb4 we don't beat an 18
>>
Rolled 3, 8, 7 = 18 (3d10)

>>6157085
>>
>24, Crit Success!


“Call Boyd and Williams here, I need their help.” You said to Gravis while still looking at the gnoll effigy.

“Of course.” Gravis replied and you heard his footsteps move away from you.

It didn’t take long for the two mages to come to you.

“You called Prince Alric.” Boyd said to you.

“First of all, great work with that fireball.” You said to them and continued. “Now though I need your help with that.”

You pointed at the sentry ward effigy thing hanging from the tree.

“I need the two of you to get rid of it.” You said and continued. “It is a gnoll sentry ward, I saw them during the Uther’s Expedition. I think the gnolls, or whoever put that there, now know that we are here.”

“You want it gone?” Boyd asked and sparks flew out of his bandaged arm, just for Williams to grab. It clearly hurt Boyd as Williams shook his head and let his arm go. “Luke, what have I told you about not grabbing my arm?”

Williams just rolled his eyes too dramatically and stepped forth. For a few moments he looked at the effigy before starting to draw in the air around it. The Dalaran writing started to circle around the effigy slowly.

“I get it!” Boyd replied and started to draw on the ground underneath the effigy.

Soon with the Arcane writing circling in the air around the effigy, and having gotten a few of your soldiers as curious bystanders, the effigy burst on fire and quickly burned down.

“Williams knows his defences and I can burn it down. We isolated the effigy and then just add a spark into the mix.” Boyd explained.

As the writing disappeared from the air, you watched as the effigy harmlessly burned and fell on the ground in small pieces.

“That’s it?” You asked.

“That’s it. We could have just knocked it into pieces or… I could have burned it down. But this was the safest option, whoever put it there now has a blindspot.” Boyd said to you.

“But does that whoever know what happened to it?” You asked. “That magic was used?”

“No, that’s the best part. No feedback, nothing.” Boyd said and Williams nodded to it.

Well that was settled then.

“Good work Mr. Boyd, Mr. Williams.” You said and gave them a polite little nod.

“You pay for our services Prince Alric and we are happy to serve you.” Boyd said back.

If more gnoll effigies and sentry wards are spotted, you now know that they can be rather easily dealt with.



Boyd had set a light on the pile of the gnoll corpses, their assorted weapons had been thrown in the mix as nothing useful to you had been found amongst the gnoll corpses. They had been just a defensive party or a patrol sent here to watch for anything that might happen.

A raiding party potentially.

Your messengers had reached the other columns, telling them about your success and telling them to be careful. They had continued their slow sweep forward and now it was time for you to do the same. Enough time had been spent with this engagement.

1/2
>>
>>6157191

“Captain Cromwell, shall we continue?” You asked him.

“The men are ready if that is what you ask.” He said.

“Then carry on, lead the men.” You said to him.

Everyone was ready. The gnolls knew that you were coming, how would they react to it though? That you weren’t sure. But that shouldn’t stop you, you had to press forward as there was still a day ahead of you.


>4d10
>Best of three

QM: Rolls for all columns.
>>
Rolled 9, 8, 8, 3 = 28 (4d10)

>>6157193
>>
Rolled 3, 6, 6, 9 = 24 (4d10)

>>6157193
Once more into the rolls

>>6157194
Hot damn thats pretty good
>>
Rolled 1, 7, 8, 8 = 24 (4d10)

>>6157193
Everything by the numbers boys.
>>
>9
>8
>8
>9


As the hours passed and your men walked through the forest, the smaller trees made way for the large ancient trees you had fought in. As the trees blocked the sun from entering the forest floor, it felt like evening had already arrived. But it also meant that all the shrubberies and smaller plants had died, it was just a layer of thick peat and half rotten leaves everywhere.

The march forward was slow due to caution and trying to avoid too much attention. The men were alert as they scanned around and regularly looked up as they passed every new tree.

Yet there was nothing.

Rovers didn’t spot any tracks outside of some old ones that the rain had already washed nearly away. Yet it felt like you were being encircled, watched by many eyes.

The evening arrived and your men gathered together. No campfires were made or tarps were set up. Each man leaned on the others, those given watch duty stayed on their knees to stay low just in case.

Yet nothing happened when the night arrived. The watches were rotated and the men got their rest or ate their rations. You spoke briefly with your officers and retired for the night. You had everything arranged and all your men were ready. Camping in enemy territory was dangerous, but this was something you had been preparing for.

Taking off your helmet, you placed your head on your bag and closed your eyes. With a shield and sword by your side, you slowly drifted into sleep.

1/2
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>>6157263


“Wake up. Wake up Prince Alric.” Gravis whispered to you and shook your shoulder.

The sudden wake up made you jolt up and you found your hand searching for your rondel dagger and with other going for his throat, before you realised who had woken you up.

“What is it?” You whispered back and tried to blink the sleep off your eyes.

“It’s..the gnolls are here.” Gravis said after getting distracted by your Fel green eyes for a second.

“Here?”

“The archers spotted them, they are coming.”

“How many?”

“Dozens, at least dozens.” Gravis answered. “I have alerted Captain Cromwell already.”

“Good, get the men ready for a battle.” You told him and went for your sword and shield.

You stood up and looked around, the men were being shaken up from their sleep and they quietly took their arms. Brushing your hair off your face with your hand, you stared into the dark forest. You couldn’t see anything, what wouldn’t you pay for Malevus and her elven eyes right now? But the gnolls were somewhere there and so you put your helmet on and waited, that was what you could do.

“Prince Alric.” Cromwell said and continued. “The men are nearly ready, how do you want to respond to the gnolls?”

“Suggestions?” You asked. Royal Foot Guard took their positions around you with the mages and your knights.

“Form a battle line and take their attack head on. Let them come to us.” Cromwell said to you.

Most of your men were already ready for battle. Just a few minutes and all of your soldiers would be ready, but would they be ready before the gnolls would be all over you?

In the distance you heard a faint blow of a horn, it came from your far left. A blow was followed by another and then once more. Three blows, that was the agreed signal for being under attack or an ambush. Either Captain Maxwell or Karramyn Langston and his Durnholders had been attacked. So that was the plan the gnolls had, a night action to ambush and attack through the darkness. Trying to take you by surprise. Well hopefully everyone was ready and they had their watches set up.

But now you just had to decide how you would deal with the gnolls trying to attack you. They might try to encircle you or just attack without warning. Maybe what Cromwell said was the best way to go, form a defensive line and be ready to take them head on. Or maybe you could throw a hatchet into their plans and charge their assault. That actually could work.


>Have your men form a demi-circle and prepare to take the gnoll attack coming at you.
>Your men aren’t ready so you need to buy some time. Pre-emptively take your knights and bodyguards and attack the gnolls somewhere ahead of you and then draw them back into your well prepared defenses.
>You aren’t going to allow the gnolls to have the initiative. You are going to order the men into ranks now and charge the gnolls before they can react to what is going on.
>Other, write in.
>>
>>6157267
How about a counter ambush? Does the local terrain have enough hiding spots that we could pull it off Medivh?

It'd be better than a straight up charge since they they wouldn't see it coming.
>>
>>6157275

The forest floor is flat and clear of things to hide behind. Really there are trees, but to hide nearly hundred and fifty men behind some trees? Bit difficult.

Darkness is what is hiding the gnolls from you.
>>
>>6157276
Shame, was hoping to hide in some holes like the hobbits hiding from the ring wraiths. How good is gnoll nightvision?
>>
>>6157290

Better than what humans have.
>>
If it came down to a backroom deal what does Lordaeron want, and what could we give to King Terenas that would be good enough. Something good enough for the claim to Durnholde to actually be accepted, and for their support to retake Alterac.

Rejoin the Alliance and Calia political marriages seem the most likely, Alrics or maybe even his younger sister but I don't know if he could do that to her. Some kind of political play on Alric's part that shores up the holes in the Alliance. Killing Kel Thuzad, though thats more for Dalaran.

>>6157267
Hot damn another update. I imagine that Langston or Maxwell can aid the other so that should be fine, and our boy Reginald will probably take a bit to get over here. Their cavalry can probably arrive a bit faster if we decide to take the defensive, or buying time which also buys Reginald's cavalry time.

>Your men aren’t ready so you need to buy some time. Pre-emptively take your knights and bodyguards and attack the gnolls somewhere ahead of you and then draw them back into your well prepared defenses.

>Other, write in.
I'm going to take a play from the past when we fought those kobolds and ogres recently. Alric goes forward with the boys, swings his sword to splash some peat and trees, Weaves it into a firewall so they can keep from getting overwhelmed, and fall back.

I bet our new dark iron bodyguard has some good night vision. Dwarves aught to for working in those tunnels.
>>
>>6157292
Hmmm, I think I got it. Have all our infantry form ranks, light torches and draw attention to themselves with Alric also there looking the part of Big Boss.

Meanwhile all our ranged units sneak around to flank, a lot easier now with the distraction
>>
>>6157295
The problem I see with that idea is that a wildfire could very very easily get out of control and fuck us up just as much as the gnolls. Is there any you see in mine?
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>>6157346
You are absolutely right in fact conditions for it I think are just right for a big one. Windy, hot without rain for some time, all this peat and big old trees. Possibly diminished water reserves unless they did fill up since they are by the river. If it happens I want to see how they deal with it.

Last time we had an out of control fire at Durnholde we had to rely on Jandice, but I'd like to see if Alric or Boyd can manage to get it under control this time. I was very interested in the option which seemed to suggest Alric could draw the fire into the Cindersword to try and put it out.

That said, I wouldnt be surprised if people go another way. Its a shame the darkness favors the gnolls slightly, though if Boyd could make a smokescreen then I think we'd be even. Perhaps slightly better if the smoke hurts the gnolls who I presume are a lot more sensitive with their noses.
>>
>>6157375
Well I don't want to see it. Now is not the time to test our limits, if we fail what is likely to be a very high DC roll we'd be snatching defeat from the jaws of victory.
>>
>>6156956
>>Call Boyd and Williams here, let them deal with the magic sentry.
>>
>>6157267
>>Your men aren’t ready so you need to buy some time. Pre-emptively take your knights and bodyguards and attack the gnolls somewhere ahead of you and then draw them back into your well prepared defenses.
>>
>>6157295
>>6157267
>support

Fire should be fine with our fire mage here. And us as a sneaky back up if shit hits the fan.
>>
>>6157267
>Your men aren’t ready so you need to buy some time. Pre-emptively take your knights and bodyguards and attack the gnolls somewhere ahead of you and then draw them back into your well prepared defenses.
Time for glory. We've avoided the worst of it - being slaughtered in our sleep, but we need to counterattack immediately. And time to get some personal glory too. Our sword will act as a beacon, drawing enemy attention, but that's exactly what we want. Time to kick some ass.
>>
>>6157557

Alright, Alric goes to kick ass and take names. Give me some rolls!


>3d10, Best of four
>DC 18, Crit 25
>>
Rolled 8, 7, 2 = 17 (3d10)

>>6157602
>>
Rolled 2, 1, 8 = 11 (3d10)

>>6157602
Inb4 shit rolls
>>
Rolled 4, 7, 8 = 19 (3d10)

>>6157602
Rollan.
>>
Rolled 7, 4, 1 = 12 (3d10)

>>6157602
>>
>19, Success!


Barely over the DC, now some rolls for the guys coming with you. The first d10 is for Royal Foot Guards, second for Gravis and the knights and third for the mages. The DCs are in that order as well.


>3d10, Best of three
>DC 15, 17, 19, Crit 23
>>
Rolled 9, 4, 8 = 21 (3d10)

>>6157631
Here we go again
>>
Rolled 1, 7, 2 = 10 (3d10)

>>6157631
My plan was better...
>>
Rolled 10, 4, 2 = 16 (3d10)

>>6157631
>>
>>6157631
I don't believe my plan called for bringing the mages, it was Alric to weave the fire. >>6157295

Poor Gravis. That reminds me which group is our Dark Iron buddy accounted with, knights or the royal guard? Shame they couldn't hit 17 even with the guns.

Any chance Alric could grab a bundle of powder and shot from Gravis to toss it into the gnolls, then boom?
>>
>>6157640
Your write in tied with the preemptive strike prompt, one you and you supporter also voted for. Thereby making it a 4-2. Good thing too, since I believe it would've made the DC even higher than it already is.
>>
>>6157652
I'll always bet on Alric for the big plays. Everything will be fine with the shot and powder grenades. Though I suppose Boyd should be plenty capable of trying the shot and powder grenade too.
>>
>20, Success!
>15, Failure!
>12, Failure!

Yeah, this is not a disaster, just a minor set back. Now could I have one more roll for things unrelated to any of this.


>1d10
>Best of three
>>
Rolled 4 (1d10)

>>6157822
>>
Rolled 7 (1d10)

>>6157822
>>
Rolled 8 (1d10)

>>6157822
15 is a failure? It's the first DC
>>
>8

Meanwhile elsewhere.



Eligius sighed.

She was nowhere to be seen. They had agreed on two weeks and the time had passed and she wasn’t here. Eligius had made his way to the hunting cabin the Prince and the Assassin had agreed for the meeting place to be.

And she wasn’t here!

Sure, the Assassin had plenty on her plate, first to reach the Frostwolves, then make them not kill her, and then get back here for the mission the Prince had planned and agreed to. But she wasn’t here, no sight of her.

Eligius sighed again.

He had made the journey without her being here, what a waste of time really. Though he had placed a letter on the table of the cabin just in case she would appear here when he wasn’t around. Eligius would visit the cabin every four days and when the Assassin arrived, she would know to wait around. Next to the letter was a pack with some rations, dried meat and such reserved for her.

But she wasn’t here now.

Eligius fixed the collar of his robe and looked around once. Everything was as he had been instructed and so when he stepped outside, he took in the breeze of a summer night. If she doesn’t appear, Eligius would curse her and when he caught her, he would feed her soul to a succubus. That he would swear.

Eligius sighed again and took a step forward.

There was a thump behind him as if someone landed there. Before Eligius could react, he found a knife on his throat. The sharp blade caught him swallowing and drew a bit of blood.

“Oh you got here~” A playful if familiar tone said to him behind him.

Oh great, she actually got here.

“What do you say oh milquetoast scribe?” Pai the Assassin whispered into his ear.

“Release me?” Eligius guessed.

With a gentle shove Pai let go of Eligius. His hand found his throat and wiped the droplet of blood away, turning around he saw the Assassin standing there, smirking while playing with her dagger.

“Great to see you in one piece.” Eligius said to her. “Did you deliver the message?”

“I did, I won’t say I liked the experience.” Pai replied as she stashed the knife away. “So… everything ready on your side?”

“I just need to get everyone here.” Eligius answered.

“Good, then we can go and save the Princess.” Pai said back. “Two days Scribe, in two days you will be here with the rest of the party and then we will be off.”

“Of couse, but remember you aren’t the one giving orders here. It will be me, the Prince trusted all of this on my shoulders.” Eligius said.

“Sure sure, now go and disappear from my sight.” Pai said and continued. “Just remember, I am doing this for myself and not for anyone else.”

1/2
>>
>>6158031


“And if you decide to betray us, I will make sure that…” Eligius started to say.

“Make sure what?” Pai asked playfully.

“You will regret it.” Eligius replied. “See you in two days.”

Pai didn’t reply as Eligius walked away where he had left his horse. For the Assassin the threats where whatever, but the way Eligius had said it meant something more.

Maybe the milquetoast scribe was more of a man than Pai had thought?


QM: Proper update comes tomorrow.

>>6157878

4+7+4=15 doesn't past the DC 17. The DCs are in order of the troops named.
>>
>>6158032
Ah, at last, the adventures of our hypercompetent henchman, can't wait for it.
>>
>>6158032
Good to see Eligius and Pai are ready
>>
When we get another moment with him we should ask Langston how strong the Alliance claim on Durnholde is, where does it originate? If anyone would know its probably him or he could look into their own records. Thats probably the most direct way to check out the strength of the Alliance claim.
>>
Update is half-finished, I will get it up tomorrow. As time passes, I will have these short jumps into the story of Eligius and Pai and their merry adventure when it is plot relevant.
>>
“Captain, you will form the battleline and get everyone ready. I will take my group and go trigger their assault.” You said to him and continued. “They will react to us and we will then return to your prepared defenses.”

“Prince Alric, that is risky.” Cromwell opposed the idea.

“Yes, that is why we are doing it. I could have armed, armoured and recruited a second army like this with the coin put into our armours.” You said back.

It was true. Aurvan’kal and the Dark Iron plate that you had acquired were worth somewhere around hundred and fifty footmen armed and ready. So if anyone was more equipped and ready to interrupt the gnolls, it would be you and your bodyguards.

“Understood, we will be ready then.” Cromwell replied, knowing that arguing back wouldn’t change your mind.

“Then we shall move, Lieutenant Gravis… others… follow me, we have a hard task ahead of us.” You told them.

It would be more than hard, but still doable. The gnolls aren’t exactly known for their tactics or discipline, you can draw them out and cut them down.



>19, Success!
>20, Success!
>15, Failure!
>12, Failure!


As Captain Cromwell and Lieutenant Beckston got your men ready, you had already made some distance away from them. The Royal Foot Guards flanked you on both sides holding their shields up just like you did. Lieutenant Gravis had his knights in the second rank on the flanks to protect them and to protect Boyd and Williams who were right behind you. You had taken the mages with you for two reasons, they were around and ready, and both had skills that could prove really useful. Boyd with his flames and Williams with his defensive magic. The Dark Iron champion Bakhtet was with the knights as well. You would like to see how he will fight against the gnolls, how good of a fighter he truly is.

You snapped your fingers and the Cinder Sword caught on fire. The grey blade had already turned orange and white from the heat, but now as the flames tried to fight their way up while the liquid fire of yours wanted to drip back down, it was like a lamp to moths. The Cinder Sword illuminated the forest around you. Shadows danced amongst the trees as you held the sword in front of you like a lantern. Everyone would see it, that was for certain and that was the plan.

There was no need to give orders or instructions to your men, they knew what they were doing. Just a timely order for the mages was what was needed, a right moment for a fireball could prove very useful.

Suddenly a howl of a wolf echoed through the forest, but you knew better. It was not a wolf, but a gnoll who howled. Then it was joined by more howls, they were coming.

With an inhuman cry one gnoll carrying a two handed club ran out of the darkness straight towards you.

“Hold!” You shouted and braced yourself.

1/2
>>
>>6159067

Barely managing to brace your shield, the large club impacted it and next the gnoll’s torso followed. It could have knocked you on your back if not for the gnoll having also ran into your sword that now was pushed deep into its stomach. Pushing with your shield, you pulled the Cinder Sword out and delivered a quick slash on the gnolls stomach, finishing the work by gutting it.

More inhuman warcries could be heard as gnolls appeared from the darkness, the next wave being more careful than the wild one that you had just killed and stepped over. They came at you and your men at ones and twos, charging when they thought that they had a chance to get a hit or two in. But when they crashed at your shields, they couldn’t get the job done. In ones and twos they attacked, and in ones and twos they fell. The Royal Foot Guards being your best soldiers, they didn’t flinch when a gnoll threw itself at them. Their Dark Iron shields easily protected them and with their swords they hacked and slashed back.

The rifles of Gravis and his knights proved to be less than effective, the four shots rang out without a noticeable effect. The darkness of the night made aiming difficult and with the gnolls moving around hitting them wasn’t as easy. But their swords did keep your flanks safe and clear, no one tried to attack you from behind.

“Boyd!” You shouted out, several gnolls had gathered in front of your men. Now would be a good time for some fire.

“Step aside.” Boyd replied as sparks flew out of his bandaged right arm to his staff. With a jab forward, a wave of scorching fire jumped out of it and spread across the open forest floor. But to your and his disappointment, the flames and sparks dissipated without hitting the gnolls. Just the dead leaves and branches on the forest floor were caught on fire.

It did give you a bit of breathing room to look around. Your men were all still standing and healthy, all eighteen you included. In front of you and to your flanks stood maybe two dozen gnolls, more arriving each moment. Dozen gnolls were already dead and you could hold your position for a few moments until their pressure on you becomes too much to bear. Or you could withdraw now, Captain Cromwell has probably gotten the men ready. You don’t need to hold them here and take the chance for them to actually succeed in wounding or even killing one of your men. But you still have the initiative, their charge hasn’t been disturbed yet properly, you have an opportunity to deal a considerable amount of casualties to them.

2/2
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>>6159068


>Start fighting withdrawal back to the rest of your soldiers. You have done enough to buy time and get everyone ready.
>The gnolls are still coming at you, defeat the ones who have gathered in front of you before making other decisions.
>This isn’t enough, you need their full attention. Attack the gnolls and be on the offensive.
>Other, write in.

QM: There will be a second set of voting after a decision will be made on how to employ your mages and if you are going to cast spells.
>>
>>6159070
Hmmm maybe the spirit of my plan can still be scrounged up from this.

>Start fighting withdrawal back to the rest of your soldiers. You have done enough to buy time and get everyone ready.
Send a runner to tell Cromwell to prepare for an envelopment. I hope to feign weakness in the center and slowly give ground until we can pull a Cannae and encircle the gnolls.
>>
>>6159070
>Other, write in.
Rather than break formation have the Royal Foot Guard and boys make some noise. Have the knights try shooting all together at once in volleys to be more effective.

Weapons knocked against shields, some war cries. Have our strong dark iron friend throw some gnoll bodies into the fire to rile them up, one gnoll head cooking on the top of Alric's sword.

If a fireball or fire wave is too hard, what's easier than that and scales up nicely? A really big ball of arcane light to blind them a bit? Lightning? Magic missile to knock some big branches onto the gnolls? Fire Shield and unleash the Alric?
>>
>>6159097
I support a fighting withdrawal in good order. No need to overplay our hand.

>>6159098
I am against this because that'd be blindly charging into the unknown. We do not know what else gnolls have got with them, or who. And if we get surrounded, then it will be us that will require rescue.
>>
>>6159068
>Start fighting withdrawal back to the rest of your soldiers. You have done enough to buy time and get everyone ready.
>>
>>6159124
Its a sensible choice to fall back, just a shame we didn't get more damage to the gnoll charge and more of their focus for when we pull them into Cromwell's line. More time slowing them down also means time for Reginald's 50 or so cavalry to arrive from the right. Plus I want to see more of what we can do with our most elite group. Alric, the Royal Foot Guard in Dark Iron Plate, Gravis and the Knights with guns, the Mages. If we held here for another round I was hoping we might spot a gnoll leader, some kind of champion or shaman. Good intel even if we can't kill it. Maybe now would be the time to ask Boyd if he can try a smokescreen as we pull back.
>>
Fighting withdrawal seems to be the one that wins. Now will there be magic? Do note, there are plenty of people around you who don't know about you knowing magic, if you were to cast something even how discreetly, people at minimum the mages would notice.


>No, both Boyd and Williams needs to keep themselves fresh for the rest of the battle.
>Have Williams cast Slow on the gnolls in front of you. That should confuse and slow them down a bit.
>See if Williams has some tricks in his sleeves, he might be able to slow or stop the gnolls with some other magic he knows.
>Boyd can cast a Fireball and attempt to blast the gnolls in front of you.
>Boyd could create a Wall of Fire between you and the gnolls. That should slow them down.

Alric and magic:
>No, keep it as a trump card and avoid tiring yourself.
>The forest floor is slightly on fire, weave it into a larger pyre to keep the gnolls away and illuminate the battlefield
>If Boyd casts his fire magic, Alric weaves it and strengthens it with his own. This might be discreet enough for people other than the mages to not notice.
>Alric openly snaps his fingers and sets a gnoll or two on fire.

Mana: 2/2
Fel: 1/1

QM: Please vote on both and choose only one in each.
>>
>>6159181
Fighting withdrawal in preparation for an envelopment QM, don't forget about the runner.
>No, both Boyd and Williams needs to keep themselves fresh for the rest of the battle.
Im considering sending them to the flanks but regardless, it does not make sense to fight ferociously when you want to entice the enemy to come after you.

>No, keep it as a trump card and avoid tiring yourself.
We'd need to be in dire straits for this to come out.
>>
>>6159181
>>No, both Boyd and Williams needs to keep themselves fresh for the rest of the battle.
>No, keep it as a trump card and avoid tiring yourself.

this are still gnolls but we can step back. Hopefully Cromwell has prep the men
>>
>>6159181

>See if Williams has some tricks in his sleeves, he might be able to slow or stop the gnolls with some other magic he knows.
I want to see what else hes got up his sleeves one way or the other. Plus if we need to save his ass later we can bond a bit. What have they been buying with the gold and supplies we gave them? Some potions from Madam Martin? Gear? Some kind of mage consumables? Or just getting themselves settled nicely in town with apprentices.

>No, keep it as a trump card and avoid tiring yourself.
Its just not going to happen without some gnoll champion breathing down the neck of someone. Life or death. Sworn loyalty and hard fought bonding. Though to be fair I had made my argument before that the jig is up as far as the syndicate is concerned and some agreed with it, but Dalaran is also a different matter. I just know one of them is a part time dalaran informant with some level of loyalty.

Would they keep it a secret between them and whichever Kirin Tor? (Hopefully Kael who likes us) Probably, with mixed feelings. On the one hand a mage monarch is probably something Dalaran would like considering how much of their history is people giving them the stink eye if they arent Elves. They also don't like people doing magic outside their supervision cause trying to control power and knowledge, but also demons and magic heart attacks.

Just taking the cat out of the bag would also antagonize Alric which undercuts any chance of cooperation in the future, pushes away a potential monarch neighbor who will almost certainly pursue magic. Also an admission they are even spying on royalty. I'm sure theres some other points where either side looses some face as well. Like what they allow to go on in the Underbelly, which before Alric told her even Jaina didn't know about, and rogue mages like Kelly.

For those reasons I think it opens a secret dialogue between Dalaran and Alric that remains secret until Alric chooses to reveal any magical pursuits. A number of their questions are predictable as are Alric's answers. So I'm not very worried.
>>
>>6159181
>>No, both Boyd and Williams needs to keep themselves fresh for the rest of the battle.
>No, keep it as a trump card and avoid tiring yourself.
>>
>>6159181
>>No, both Boyd and Williams needs to keep themselves fresh for the rest of the battle.
>No, keep it as a trump card and avoid tiring yourself.
>>
Double No! Fighting withdrawal is slightly difficult and there's no dueling involved so this time Alric only has three dice to use. Otherwise the rolls behave just like before in order of Alric, RFG, knights and mages. The second DC is for the mages.


>4d10, Best of three
>DC 15, 17, Crit 22
>>
Rolled 1, 9, 1, 5 = 16 (4d10)

>>6159458
>>
Rolled 7, 10, 2, 7 = 26 (4d10)

>>6159458
>>
Rolled 9, 8, 6, 7 = 30 (4d10)

>>6159458
>>
>>6159488
nice
>>
>>6159458
27 for RFG, Crit!

Royal Foot Guard is truly the Elite. I can hear the 300 soundtrack. Can't promote them much higher so I guess medals and trophies and gear upgrades.

It would be so damn expensive to try and outfit them with better gear than their dark iron arms and armor. Making our own becomes necessary. Surely we can lure an enchantment mage, or some kind of dark iron rune master. Then walk the line of only doing it for the elite.

Or fashion improvements lol. Some mountain lion cloaks and bear pelts. Helmet plumes. Fancy ass sheaths. Painted shields. Torqs?
>>
>>6159488
Need a Sun Tzu quote for this one.

"The general who does not advance to seek glory, or does not withdraw to avoid punishment, but cares for only the people's security and promotes the people's interests, is the nation's treasure."
>>
>>6159476
>>6159488
Alterac Stands !

>>6159511
Probably just fashion improvements and medals, maybe something to honor them like a title just for them "Prince's Blades". That will be for later when the campaign is over. Those are all good suggestions (the mountain lion cloaks are probably not that in reach unless we hunt them on our own). I was thinking a little ecranche (those small shield things) decorated with an hawk holding a flaming sword, placed on one of their armored shoulders.

Anything else i feel.... that includes enchantment mages, dark iron rune master, master smiths and the like for being made ..... we would likely give it to just characters instead than troops, simply because the difference in skill is bigger and you don't need to outfit multiple soldiers with very costly equipment but 1 for 1 character. Just for give a reminder Aurvan'kal is a masterwork and enchanted and that was quite costly to buy. If we ever manage to get those specialists they will cost quite a bit.
>>
>1+7+9=17, Success!
>9+10+8=27, Crit Success!
>1+2+6=9, Failure!
>5+7+7=19, Success!


Looks like the knights took a hit here, but the Royal Foot Guards carry the withdrawal hard and probably saved this portion of the battle. But no update today, IRL things are occupying me.
>>
>>6159524
Oh yeah those ecranche would look nice. Title would be nice too and speaking of honor I had a feeling. Is it kind of awkward that these men can be elites, whom we have invested in considerably at this point, but not knighted? Would they be something like unlanded knights of the most freshly minted variety? Could they buy a knighthood if they really cared? Or is their rank and prestige enough considering some of the burdens knighthood might entail.

Yeah we do have quite a decent amount of characters, officers, and mages now. Most of the officers have their own armor or like the Rovers and the mages might prefer to not wear anything with much bulk. The mages if we end up dragging them into the Alric squad more often would probably be worth a fancy half plate lol.
>>
>>6159745
Before we can make them knights, we need to get lands to grant them for service. It is obviously implied without saying that once Alterac is retaken and Alric is crowned, he is going to reward his most ardent supporters appropriately, which would be both just and honourable and would further strengthen his position as those people, once they assume positions of power and influence, would carry on his work in strengthening and expanding his realm. And having competent subordinates to which we can delegate important tasks and trust them not to fuck them up is probably the biggest reason why we will succeed, I think.
>>
>>6159756
Yeah I spose it's not really worth the bother to try to hand any parts of land out now. What sort of backroom deal do you think might need to be done to ensure Durnholde goes to us?

Or wait until Thrall and Grom have their way with it and the property value has dropped lol.
>>
>>6159786
Durnholde is already pretty much ours, we've got the deed. And Blackmoore probably won't be surviving the events that are coming.
>>
>>6159745
Well i suppose that Alric doesn't want to give the knight title too much just yet. I am not sure if the royal guards are all knighted either upon becoming a royal guard honestly.

They have their own armors, but in comparison to what they could get is not the same.
>>
>>6159786
more than what we have ? idk maybe get something on the Alliance, or make sure they are occupied with other stuff.
>>
>>6159805
Medivh seemed to imply they wouldn't just give up their own claim if we just pull out the deed, but if the invasion leaves it a ruin maybe so. So wait until Thrall invades and leaves with Blackmoore dead. It would certainly skip any bother trying to avoid or handle it besides helping evacuate a bunch of fleeing Durnholde people. I'm rather interested in options of preventing the invasion.

If we got Durnholde by some kind of deal and got it intact, could we convince the Alliance to release the orcs into the wild hinterlands since these weakened ones are mostly ""harmless"". Or some other solution. It's a lot more trouble but I wonder about it.

>>6159810
By the end of we have enough veterans I could see quite a lot of knights. Then if we manage to retake all the pre Second War territory we've got about 23-25 provinces. A couple less since Alric wouldn't give up Dawnholme and Alterac City, and Strahnbrad Hills is a vassal already.
>>
>>6159834
Well without know more about their claim they do currently have it, and they've had it for long enough that no one ever mentioned to Alric that Alterac used to own it. More or less out of living memory. Plus the whole 'Sworn to the King in Alterac City' part making it sound like unless he has the Throne it doesn't belong to him but to whoever is King in Alterac City, which is currently some ogre lol.
>>
The Durnholde deed screams "bait" to me. Everything about it makes me think it's either a forgery or otherwise not useful until Lordaeron starts getting buttfucked by the Scourge and implodes.

Also, I really think we should stop trying to gain new territory for a good while: I don't trust Lordaeron not to try and find reasons to kick the shit out of us. Between Arthas already disliking us (I know Jaina cooled him off, but still) and our humiliation of Garithos, some of the nobles are probably just chomping at the bit to "Enforce the Edict".

Furthermore, remember not to metagame too much. Both with Medivh making it clear that he's not afraid to dick us around if we try to abuse our foreknowledge and the changes we've already made to the timeline (See: Taretha now longer being Blackmoore's minion, Garithos's humiliation, our "befriending" of Thrall, etc), I wouldn't trust the future to go as predicted.
>>
>>6160008
No way that would be such a bizarre scheme to be a forgery. Blackmoore and especially Langston are not good enough actors for that, and forgery seems like quite a subtle art. Plus it would be useful after Thrall invades and Durnholdes property value sinks if we need to throw them a bone in trade, easier to go in and justify our claim if they lose it. Though if it gets used as a bargaining chip in the Stormwind Summit with the Alterac Issue that wouldnt be bad either. If Blackmoore actually survives and Durnholde stands due to previous shenanigans around Tari and Thrall well who can say for sure.

Lordaeron has a faction that does like us with Terenas and Calia. Uther tries to at least keep us up to date on politics like the warning about old school guys like him getting retired or pushed out of their positions by newer nobles. Plus the Arthas/Garithos/Stromgarde leaning faction is eating some humble pie with Garithos and if we can pull a campaign win. They should be weakened going into this Stormwind meeting and for some time where we can keep pushing. Make a few moves like letting a promoted Reginald station the RD garrison back in Dawnholme or something if need be, the big issue was Garithos anyways.

Also I don't think I'd call wanting to save his good friend Tari or wanting to dunk on that asshole Garithos for his actions as meta. Meeting with Thrall ehhhhhh he was the one to approach Alric and engage with the whole 'help me kill this death knight' thing, then we know he would want to know about Tari, we point out he could have gotten her killed with the letters and dagger. He's grateful and embarrassed. Doesn't seem like meta to me.
>>
>>6160044
>Blackmoore and especially Langston are not good enough actors for that...

I don't think it was forged by Blackmoore or Langston, but by one of Blackmoore's predecessors, if it's even forged at all. I'm not married to the idea that it's forged, it's just sketchy as shit and I don't trust it. Like I said, it *feels* like something that, if used wrong, will bite us in the ass.

>Lordaeron has a faction that does like us with Terenas and Calia...

Obviously, but I don't trust Lordaeron even slightly, and I think that humiliating Garithos is just going to make the Anti-Alterac faction start being sneaky.

>Also I don't think I'd call wanting to save his good friend Tari or wanting to dunk on that asshole Garithos for his actions as meta...

I wasn't saying that those actions were meta, I was saying that those actions have already changed the future and has made our meta knowledge less useful, if not outright useless.
>>
>>6159838
We could only convince the alliance if the orcs immediately fuck off to Kalimdor and become someone else's problem. But we'd also need to somehow hammer out a peaceful agreement between the two sides and there's also the possibility of an intervention from Kul'Tiran navy, they are pretty upset about Daelin's death.
>>
>>6160140
It's probably best to use the deed when we can back it up with authority and power behind it. We can have it investigated later on perhaps by Eligius, see which Alteraci King made it. I do think its likely a true claim, but it does remain a bit sketchy in nature.

>>6160044
Don't forget that anti alterac faction is likely going to get bigger, Stormwind with King Varian will probably support them. He doesn't like what we did at all by accepting Stonemasons.
>Make a few moves like letting a promoted Reginald station the RD garrison back in Dawnholme or something if need be, the big issue was Garithos anyways.
I prefer to not expand for a while than let an Alliance garrison inside our lands again. Putting them out and using their barracks has housing was a victory for Alric. For protect Dawnholme power, for gain approval from the different people under him (for example the majority of syndicate prisoners do not like the Alliance. If we want to recruit them not being seen has weaker or under control of the Alliance is pretty much needed), being seen has a important prince and for give a roof to the new people we are inviting to live in our lands.

Garithos had the intention to expand the garrison established in Dawnholme, while we are in good terms with Reginald, we are wearing different colors. Something like that cannot be allowed to happen again.
>>
>>6160140
>I don't think it was forged by Blackmoore or Langston
Ooh. Hmmm. Not impossible but it would be really funny if Durnholde lords are just thia conga line of Lords with dubious reputations one after another, passing on their wack ass schemes like an Olympic torch of treason.

If used wrong yeah there are some natural consequences. I think we can plan out a right way that leans into the controversy surrounding it.

>changed the future
Ah gotcha, yeah. Just gotta work with what we got.

>>6160185
I have idealized use of a backroom setting with Terenas to hammer out some kind of deal beforehand, if we don't wanna do a political marriage or re enter the Alliance or basically pay to even the scales. Pitching the Orc Camp solution, as trying to take Durnholde the camps can't be ignored and might be our best bet to sway opinions, in considerably different ways to different people. To Dalaran who don't want to kill the orcs it's setting them free in some wilds to reclaim their shamanistic roots, which considering how even humans did it is natural, and be out of camps because if it's in Alliance hands it's subject to political shenanigans for another 'kill the orcs' new noble to grab and enact. To Strom or Kul Tiras it's pitching an end to the taxes that support the camps, and the orcs are so lethargic that they will probably get eaten by trolls, gnolls, ogres, or other orcs out in the wild. Let nature take it's course, since education of orcs route blew up when Thrall escaped. Plus both their political opponents in the matter will just keep fighting tooth and nail on this anyways without a solution they can tolerate. If they chimp out, then they can finally finish Daelins revenge. Hopefully Thrall grabs them without a fuss, builds some ships of his own on the eastern shore, and fucks off.

>>6160267
At the very least id hope we could expand to get rid of that troll dam on the river and open or control trade on the Darrowmere. That would be just a straight win to reopen it, I'm sure the Barovs would appreciate being able to use it for trade and moving Tarren Mill goods rather than the long way around costing them in logistics. Balanced moves will get us the support we need against anti-alterac factions. Darrowmere League needs that river open and more members so they can't hit us without raising a fuss.
>>
No update today, I wrote half of it during the workday and then got stuck playing Stalker 2. My bad, but it is a really fun game.

Medivh's Stalker 2 review after 20 odd hours would be: 7/10, still buggy and things don't really work all the time, but the vibes and potential is there for it to be a real 9/10 game. Wait a six months before buying it.
>>
>17, Success!
>27, Crit Success!
>9, Failure!
>19, Success!


“Withdraw!” You shouted the order. “Steady!”

This wasn’t the time to use magic or have your mages to cast their, you wanted both Boyd and Williams to be ready and fresh as the battle turns into a proper field battle. Their magic would be needed then.

The gnolls didn’t give you much room to breathe as they attacked again as all of you started to take steps back while keeping your shields up. It wasn’t easy to walk backwards while having to concentrate on keeping the gnolls away and avoiding tripping on their corpses.

Yet you made your way back step by step. Each gnoll that tried to approach you or your Royal Foot Guards either were stopped by your shield or cut by your swords. They had changed their tactics somewhat and didn’t rush you like before, they were more careful and tried to approach your shieldwall with more thought. Like if they tried to punch through a gap between your shields and break your formation like that. You didn’t have to think more about their tactics as they kept pressing you, but they couldn’t get through.

Every time a trio or a couple more gnolls tried to get through your line, the first gnoll was outright cut down or ended up being a lucky one who just got slashed at and suffered mild to more serious wounds. Cinder Sword lobbed off a hand of a gnoll carrying two blades, you would have normally finished the threat, but your steps back pulled you outside the reach to do so. The Royal Foot Guards both sides of you performed similarly, their dark grey and black Dark Iron plate mails being in contrast to their Princes silvery Elven plate.

With practiced moves, the gnolls posed no threat to you as yard by yard you got closer to your own troops.

Suddenly a volley of arrows flew over your head and then started to steadily fly past your formation's flanks. Several gnolls took arrows to their hides and started to pull back into the darkness as their silhouettes were illuminated by the burning forest floor behind them. Couple more steps and you would be back in your own lines.

“March! Forward!” You heard Captain Cromwell order behind you and the trumpeter gave the order for general advance. Good, he had gotten his men ready.

Your archers were joined by the crossbowmen giving a volley at the gnolls who now moved to take cover behind trees and clearly disengaged for a moment. This gave you enough to link up with your battleline.

1/2
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>>6160784

“Is everyone alright?” You asked and immediately noticed Gravis and Joe dragging Thomas into the backline. “What happened?”

“Gnoll managed to strike him with a club, knocking him unconscious.” Gravis replied back as the footmen rushed to plug the gap in the shieldwall.

“Raleigh! See to him!” You ordered while not knowing where the Paladin was currently standing. “Captain Cromwell, you got everything ready?”

“Yes Prince Alric.” He replied and hefted his two-handed battleaxe on his shoulder. “We are ready, but don’t expect reinforcements.”

“Why?”

“We have heard more signals from both sides, all four columns must be engaged by the gnolls.” Cromwell said.

Damn it. You hadn’t heard them as you were too occupied trying to keep the gnolls away from killing you. But at least you had succeeded, your men were ready and only real casualty was the unconscious Thomas. You even felt rather fresh, but you knew that a small toll had already been done on your stamina.

Warcries and howling ahead of you intensified as the gnolls reformed their ranks and without warning their projectiles started to fly towards your battleline. Knapped stones were launched with slings that impacted on the shields of your footmen and they were followed by something you didn’t exactly like. A number of crossbow bolts struck your men, most of them hitting the shields or harmlessly bouncing off plate mail, but a couple got through. An archer cried in pain as the bolt struck his arm and he dropped his bow. One pikeman took a bolt that found a gap and penetrated the mail underneath the plate.

Quick, you had to make a decision how to deal with the gnolls before more of your men start to get wounded or even killed. The night didn’t make the situation that easy, but the fire did illuminate the gnolls ahead of you well enough for your archers to give a quick reply with their own volley. A couple dark shapes fell lifeless on the ground.


3rd Column (Alterac, Alric)
-3 Regular Knights
-10 Elite Royal Foot Guards
-30 Veteran Footmen
-39 Regular Pikemen
-10 Elite Archers
-10 Veteran Archers
-14 Regular Archers
-20 Veteran Crossbowmen
-25 Regular Bandit Rogues
Durnholder Cavalry, Sir Foecourt
-10 Regular Knights
-10 Regular Mounted Sergeants
79 Foot and Pike, 34 Archers, 20 Crossbows, 25 Bandit Rogues, 13 Knights, 10 Mounted Sergeants

>If they want to exchange ranged fire, then let them. Your ranged troops are far superior to theirs, the gnolls will lose this exchange and be forced back to melee.
>Soldiers! Advance! Move closer and engage them in melee to prevent their ranged troops from fighting you.
>Cavalry will solve this. They can cut down their ranged troops and rundown those who have been wounded.
>Have Boyd strike them with another Fireball, that should scatter them and provide you with more illumination.
>Other, write in
>>
>>6160790
Poor Thomas got bonked but atleast hes just unconscious. I presume Radan's Rifles are in range if we continue to exchange fire?
>>
>>6160008

I can say that I have planned some !!FUN!! stuff to happen in the future. Let's just say that Alric has planted willingly and unwillingly some seeds that will make things a bit different.

>>6160795

Of course, we are talking 70~ ranged troops on our side.
>>
>>6160790
>>6160797

>If they want to exchange ranged fire, then let them. Your ranged troops are far superior to theirs, the gnolls will lose this exchange and be forced back to melee.

Excellent. They want to test out their new crossbolts, but we have Radan's Rifles. Better to whittle them down a bit before we engage. When they try for melee that should be a good time for a nice Fireball or some such.

I must wonder how they got crossbolts, Syndicate dead or hidden caches perhaps? Also damn everyone got night attacked, but atleast they each had something going for them.

A dozen or so dead gnolls from going out there. Maybe another dozen or more from the fighting withdrawal and arrows. Very nice maneuver all in all.
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>>6160790
>If they want to exchange ranged fire, then let them. Your ranged troops are far superior to theirs, the gnolls will lose this exchange and be forced back to melee.

We've got more than enough ranged soldiers, and I want Radan's boys to get more experience with their guns so we can start using some proper pike and shot tactics sooner rather than later.

>I can say that I have planned some !!FUN!! stuff to happen in the future.
>MFW
>>
>>6160790
>>If they want to exchange ranged fire, then let them. Your ranged troops are far superior to theirs, the gnolls will lose this exchange and be forced back to melee.
>>
>>6160790
>>If they want to exchange ranged fire, then let them. Your ranged troops are far superior to theirs, the gnolls will lose this exchange and be forced back to melee.
>>
>>6160790
>>If they want to exchange ranged fire, then let them. Your ranged troops are far superior to theirs, the gnolls will lose this exchange and be forced back to melee.
it remains a forest, but it's also a forest for them.
>>
Rolls! Archery! Pew pew! In order of archers, crossbows and rifles. First DC is for the Elite Archers.


>3d10, Best of three
>DC 11, 15, Crit 21
>>
Rolled 5, 5, 5 = 15 (3d10)

>>6160968
>>
Rolled 2, 8, 4 = 14 (3d10)

>>6160968
KILL GNOLLSSS
>>
Rolled 6, 3, 3 = 12 (3d10)

>>6160968
>>
>>6160968
If Im reading this correctly, this isn't Best of 3 since the groups don't get different sets of rolls to pick the best from.
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>>6160335
If we help Thrall negotiate, this could go well. Because in the original story, the horde just demanded alliance give them lands to settle. And we all know how well orcs fare at negotiations, reformed or not.
>>
>>6161024

>5+2+6=13, Success!
>5+2+6=13, Failure!
>5+8+3=16, Success!
>5+4+3=12, Failure!


You would be correct, but you are still getting three chances to roll high and to defeat the DC. 3d10 passing DC 15 has a 64.8% chance which I think is rather valid in the poor lighting under the forest canopy in the middle of the night. Now just your Elite Archers and the Veteran Crossbowmen succeeded, while the results for the rest weren't up to par. Whole lot of gnolls are going to die, but the results won't be as decisive as you might have wanted.

Update most likely tomorrow, I am too tired to concentrate on writing right now.
>>
>>6161039
That is interesting. There is the matter of who would actually represent the Alliance in such talks, since its probably not Alric unless we rejoin the Alliance or they ask him to, barring another Royal Privilege sort of loophole. Who ends up being the highest ranking Alliance officer present, Blackmoore or hopefully Reginald if we can get Blackmoore to excuse himself. Maybe a Paladin. Kael or Jaina would be handy as well. Just a matter of who we could actually invite over and be certain they would stick around long enough so we could pull them into it, if Thrall gives us enough warning time.

I remember that early mission from Wc3 with Uther, and he did try to negotiate with a damn burning blade swordmaster who was trying to reconnect with the demons lol. Hes actually committed to trying diplomacy first. If we really wanted I guess the first problem would be getting Uther, or another ranking Paladin with similar inclinations, to be around when Thrall invades. Maybe Turalyon if he is still hanging around Southshore? Just a feeling that these kind of things would go smoother with a Paladin around.

That is rather the ideal situation I think. We are there to make Blackmoore excuse himself, unless hes dead from trying to goad Thrall into a duel but Tari is out of his reach so who knows. Reginald is there and hopefully fully promoted as intended. A useful Paladin like Uther or Turalyon. Maybe Raleigh's mind isnt too compromised that we can't have him rubber stamp something or officiate in the name of the Silver Hand? Kael, Jaina, Jandice for their perspective and influence. But thats the ideal and we might just have to settle for the people we have on hand before someone has a chance to make things spiral out of control.
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>>6161108
Oof. Not very strong rolls today. Its a close failure for them. It feels weird to not have the mages do anything during a shootout, though I didn't want the gnolls to scatter or a forest fire. That said if I could react further, I guess I'd want to see if they could create more light, not more fire.

That reminds me, we had bought more dark iron arms and armors than for just the Royal Foot Guard right? Or am I misremembering.
>>
>>6161130
We are already in a pretty good position diplomatically I'd say. Uther has enough faith in Alric to personally vouch for him, we're on relatively good terms with Kael, Jaina likes us, the Barov lady as well, even if her fondness for Alric doesn't carry much political clout, every single one of our neighbours sings Alric praise and we're on the verge of laying down the groundwork for secessionist movements seeing how little of a fuck Lordaeron gives about its outlying lands while we were at the forefront of dealing out justice and protecting peace on their behalf.
>>
>13, Success!
>13, Failure!
>16, Success!
>12, Failure!


“Fire at will!” You ordered and the trumpeter gave the command. With the battle raging on around you, using the trumpet would make giving orders a much easier task.

Near instantly your men returned fire. Rover Brother’s led their archers pick targets in the dark on their own. The best archers you had, most of them having been with you since the start, knew what they were doing. The bow’s twanged as rest of the archers joined their more experienced brethren, their arrows added to the mass of fire, but not in accuracy. While your veterans found their targets more often than not, the rest of them had more difficulties.

But when they were joined by your crossbowmen, they helped to deliver the punishment the archers were lacking in. Bolts flew out in practiced volleys, hitting and taking down a gnoll or two. The power behind the bolts was far greater than what the arrows had and they had no difficulties in piercing into the flesh and breaking bones of the gnolls they hit. And when the handgunners under Lieutenant Radan joined, well they mostly created smoke that the wind blew away. Every volley of theirs took down a one or two gnolls, but with their reloading taking time, they didn’t achieve that much.

Combined your ranged troops did manage to suppress the gnoll crossbows and slingers for the most part. When they popped out from behind trees to attack you, quickly their silhouettes caught the attention of your archers and crossbowmen. One by one they started to fall and you could see the lessening amount of projectiles the gnolls were throwing at you. Dozen more and then another were killed by your men. Though the effect wasn’t instantaneous, several of your less armoured men had taken knapped rocks or bolts into their bodies. Quickly each one of them were dragged behind raised shields to receive first aid.

You shouldn’t be concerned about them, you should be concerned about the gnolls ahead of you. Your ranged fire had done their job, but you could still continue withering them down and forcing them to charge you through your projectiles. Watching the shadows move between the trees, the fire continued to illuminate the battlefield. The gnolls were massing their number just as you were whittling it down. You could see them carrying shields, most of them seemed to have helmets as well.

That must be their main force! The ones with better equipment and expertise in how to fight. They weren’t yet ready to fight, you could have an opportunity.


1/1
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>>6161669


>Continue with your ranged fire. It is delivering results and keeping them suppressed is beneficial to you.
>Their lines aren’t fully formed yet. Take this opportunity and advance on them to engage them in melee.
>Send Sir Foecourt and the cavalry to harass their flanks and to find easy targets to take down. That should confuse them and force them to watch their flanks.
>Have Boyd strike them with another Fireball before they can form their lines. Try to scatter them and provide illumination at the same time.
>Other, write in

>>6161139

You are misremembering, you didn't order more Dark Iron equipment, but there are some knights in this campaign who did order a new suit for themselves.
>>
>>6161670
>>Have Boyd strike them with another Fireball before they can form their lines. Try to scatter them and provide illumination at the same time.
>Other, write in
Order your men to keep an eye out for the largest gnoll on the battlefield. You're not committing until you find the giga gnoll!
>>
>>6161672
I support this, but follow it up with a charge right after Boyd fires off a fireball to scatter them. Shock and awe. It seems like we've actually run into the main gnoll force and they were planning to ambush us in a night attack to decapitate us. Since drawing them in into our line didn't work out, we have to now fall upon them. Then we can find our Hogger when we engage. Their morale has to be fraying.
>>
>>6161670
Have the infantry charge after Boyd tosses a fireball while the cavalry and ranged units go for the flanks.

There's no reason not to use all the resources at our disposal.
>>
>>6161670
>Have Boyd strike them with another Fireball before they can form their lines. Try to scatter them and provide illumination at the same time.
>Send Sir Foecourt and the cavalry to harass their flanks and to find easy targets to take down. That should confuse them and force them to watch their flanks.

So they are massing for their charge, the real fighters with shields and helmets against our projectiles, but their lines aren't solid yet. Presumably these main fighters haven't taken many losses and its mostly been their skirmishers so far. This should be the round to set them up to get knocked up.

The Fireball scatters them a bit, makes for good targets for Foecourts boys to chew up their flank and hem them back in, perhaps for another fireball lol. Hopefully by that point someone has spotted the gnoll leader and Alric can line up the RFG to clear a path for him. No sense letting Alric do all the work when hes gotta mind his stamina. Then infantry charge unless that comes next round for all this to happen. Atleast thats sorta how I see it playing out to set the main force up nicely.
>>
I hope we bring everything to bear even if other anons aren't voting for it.

>>6161108
Been meaning to respond to this. It's still not Bo3, it was 4 sets if Bo1. It's an important distinction if you particularize the consequence of each set instead of averaging out the consequences to everybody which I think you did given Thomas got bonked after the knights rolled terribly.

An input I've been wanting to have on the political situation discussion was that my hope is that Thrall thoroughly wrecks Durnholde, kills Blackmoore and then fucks off with no further issues. Blackmoore is more trouble to preserve than to get rid of and having Durnholde be devalued means greater odds for us in claiming it as it would lessen the motivation to resist it. I've little input elsewhere since information is limited and the circumstances are in flux.
>>
>>6161670
>>Have Boyd strike them with another Fireball before they can form their lines. Try to scatter them and provide illumination at the same time.
>Send Sir Foecourt and the cavalry to harass their flanks and to find easy targets to take down. That should confuse them and force them to watch their flanks.
>>
Looks like jumping at the gnolls is the choice. Boyd will try to fry them first and then the cavalry goes in. We will at first see how well will Boyd do for reasons and then have a vote if the go signal is given.

So let's start with some rolls! Boyd gets a proper 3d10 combat roll for this.


>3d10, Best of three
>DC 14, 17, Crit 25

>>6161902

You are again right on the Bo3 and it isn't that. Maybe I should go with "3d10, Three rolls" or something similar instead.

I could go with 9d10, a combination of three best of threes, and I think I did use it or something similar back when Alric dealt with the Shoredon Syndicate camp. But that is a bit mouthful of a roll and I somewhat want when dealing with groups of soldiers for it to be a bit more difficult. When Alric or some other named character fights, the Bo3 type of a roll is more lenient and I think gives more focus on the "hero character". But a simple 3d10 across three rolls is like you said an average of those rolls, and that feels more fitting to a group of soldiers.

For example the non-Elite Archers or Radan's Bandit Rogues with their rifles failed to reach their DC, but they still nailed some gnolls. It wasn't like all of them were suddenly missing, they just missed what was expected of them to achieve. Or Gravis and the knights rolled badly, they still killed several gnolls even if Thomas got hurt and will sit rest of the campaign out due to concussion. Even with that failure of the four knights, three still remain + Bakhtet. Meanwhile Royal Foot Guards went pffft gnolls ezpz and carried everyone else super hard.
>>
Rolled 7, 9, 4 = 20 (3d10)

>>6162129
>>
Rolled 5, 9, 5 = 19 (3d10)

>>6162129
>>
Rolled 1, 1, 4 = 6 (3d10)

>>6162129
>>
Rolled 6, 4, 8 = 18 (3d10)

>>6162129
>>
I like to imagine that Royal Foot Guards tearing the absolute fuck out of everything is not just due to excellent equipment, but also due to being highly motivated and experienced. They're our general guard unit fighting at the side of their king, we've got none superior and they are living up to that.

WIN IT LADS AND YOU SHALL HAVE EVERYTHING
>>
>>6162129
The infantry should also be going in since it got as many votes as the cavalry, I'll accept the ranged units not doing so since it didn't get any votes beside my own :(

>>6162170
Our whole army is like that really. It was noted that they were a lot different to the other allied forces in that way.
>>
>>6161902
I have a suspicion that Blackmoore might survive a Thrall invasion. Without Tari there to use as a way to really hurt Thrall and self destruct I don't know if he could say anything that Thrall would snap over. Thrall already knows Tari is safe with us. Blackmoore also knows, or at least believes, if he lives he has a lifeline. Alric and the Deed. Could he surrender the orc camps and live for that, or does he disregard it for a likely last stand.

Thrall was warned by Alric about how his actions could bring about a Third War if hes not careful, so does Thrall want to destroy Durnholde and kill everyone it takes to get to Blackmoore? His motivation hasn't been to kill Blackmoore as much as free his people. Would Thrall consider the chance to negotiate with the Alliance, and would it be better if he shows mercy.

Its hard to say, but I feel like it could happen just from how Alric has moved some pieces and plants some of those seeds. Might need to consider how Blackmoore actually does if he lives to make use of the Deed lol. If he could actually convince the Durnholde soldiers, nobles, and knights to flip to Alric in light of this New Horde.

Though if Thrall does blow up Durnholde I think our priority will be to evacuate a bunch of Durnholders to Dawnholme, or whoever is best set to deal with them.

>>6162311
I think it'll all work out anon, this is just a nice way to let Boyd and the Foecourt cav units get a spotlight to set up our infantry advance.
>>
>20, Success!


"Captain, get the men ready, we might have an opening." You said to Cromwell who was standing next to you as the rifles snapped once again and sent out another volley. "Boyd come here!"

"And get Sir Foecourt and his cavalry moving, I want them to hit the gnoll flank and harass them." You said to Cromwell and continued. "Tell them to wait for a signal, they will recognize it."

"Understood!" Cromwell replied.

Boyd had jogged to you with Williams behind him.

"You called us Prince Alric." He said.

"Yes, I want you to blast those shield carrying gnolls apart. I want their ranks broken." You told them and found Boyd grinning. He was easy to please.

"Can do!" He enthusiastically replied.

Boyd immediately pushed past a row of footmen with Williams right behind him. He peered between shields and observed the same thing you did. The fire behind the gnolls was slowly dying or it was being extinguished. Their ranks started to be more solid and an attempt to form a rudimentary shieldwall seemed to be in the works.

A volley of bolts struck the gnolls and one of them fell with a scream and a howl as Boyd had started to chant. The footmen around him gave him space, but you could imagine those in front of him sweating a bit. He raised his staff and sparks started to gather around it, jumping off his bandaged right arm. The chanting intensified until suddenly a fireball was launched.

Compared to the previous time, this one flew in an arc like a rock thrown by a mangonel. It looked like the flaming Ball was slowed as well as it gave the gnolls ample time to avoid it, but for some reason they didn't. They just stared at it as it illuminated everything underneath it. Your archers took their chance as arrows found their mark, wounding and killing a few of them.

And then it struck, not on the first rank, but on the second. The fireball exploded, engulfing the gnoll it hit and lighting it on fire from head to toes. The flames spread to all directions and suddenly there were half-dozen gnolls trying to put out their burning fur.

The ranks they had built were suddenly all gone.

"Prince Alric!" Boyd shouted at you. "I have the energy for one more!"

So he was at his limit, that was useful to know as on your right the cavalry led by Sir Foecourt charged. There was ample lighting now as the forest floor caught on fire as well and you could see the gnoll battleline. Their flanks were held by their skirmishers and the center where their more experienced fighters were was wavering. It wouldn't surprise you if they still had reserves, but what you saw was something you could handle. A quick estimation would be that your own footmen and skirmishers could engage their whole battleline without overextending themselves, leaving the archers and crossbowmen to provide fire support. Yet there was no sign of their leader to seek out.

Now it was time to make the decision on how to continue.

1/1
>>
>>6162536

>Have Boyd blast them again and have the mages to pull back and defend the archers next.
>Their lines are wavering, now it is the time to attack. Order your men to advance and engage them in melee.
>Archers and your ranged troops can now see the gnolls again. Continue engaging them from a distance, why risk going into melee.
>Other, write in.

QM: Here comes the infantry, are you giving the go ahead to attack them?
>>
>>6162539
>Have Boyd blast them again and have the mages to pull back and defend the archers next.
>Their lines are wavering, now it is the time to attack. Order your men to advance and engage them in melee.
>Have the archers and your ranged troops follow the cavalry to the flanks. Have them encircle the enemy.
I really doubt they have more in reserve.
>>
>>6162540
20 Silver Alrics says their leader is up in the trees, with or without a squad of his best
>>
>>6162555
Given how big a fire there'll be, all we'll have to do is look up.
>>
>>6162540
I'd save Boyd for an emergency, we already have the opening we need. I support the rest. It's time for a decisive blow.
>>
>>6162611
What kind of imminent emergency would require Boyd that Williams doesn't cover? I assume that a night's rest will have him recharged. Thank you for the support regardless.
>>
>>6162625
I mean in the battle here and now, if an enemy leader appears and for one reason or the other is more than Alric can handle, or brings spellcaster backup with him, we might regret not having Boyd's pyromancy on hand.
>>
>>6162628
Even if Alric can't handle it by himself, he is not alone. Besides, a pyromancer for one mundane gnoll is overkill.

I suppose it'd be good if they had a wizard. Im willing to take the better odds that they don't if it preserves the lives of our men but I can't begrudge you for thinking of the worst case scenario.
>>
Boyd goes for a second fireball, then we will follow it with more rolls for rest of the gang. DCs are harder now for a reason.


>3d10, Three rolls
>DC 17, 20, Crit 27
>>
Rolled 6, 5, 9 = 20 (3d10)

>>6162918
Inb4 shit rolls
>>
Rolled 2, 10, 1 = 13 (3d10)

>>6162918
>>
Rolled 4, 9, 5 = 18 (3d10)

>>6162918
>>
Exterminate gnolls.
>>
>20, Success!


No issues for Boyd, just for the QM who groggily after afternoon nap wrote "Three rolls" too early that should have been your normal Best of three.

Now for rest of the army in order of Royal Foot Guards, Cromwell's left flank, Beckston's right flank, Cavalry and ranged troops.


>5d10, Three rolls
>DC 12, 14, 14, 15, 15
>>
Rolled 6, 3, 8, 3, 5 = 25 (5d10)

>>6162951
>>
Rolled 8, 8, 9, 10, 7 = 42 (5d10)

>>6162951
>>
Rolled 7, 10, 9, 6, 6 = 38 (5d10)

>>6162951
>>
>21, 21, 26, 19, 18
Damn fine rolls though no Crit DC was listed, but Beckston gunning for that promotio
>>
>>6162951
No crit DC? These rolls deserve it I say.
>>
I think Boyd tried for three fireballs this battle? One in the delaying maneuver that he failed, or rather got partial success, and two hits in the battle. Then hopefully enough he could throw defend himself, but thats his current limit. In other words we should try to have him do a big kamehameha worth three mana. If the weather turns rainy or theres a gnoll palisade camp. Or just to break the will of the enemy quickly.


His style of pyromancy where hes literally sparking out of his arm and the staff sucks it up to direct it is pretty funny. Seems kinda harsh for Dalaran to cast him into the Underbelly just cause he lacked control and burned himself a fair bit before he got it down pat. I had been worried it was a race between him and Wiklish on who burns their workshop down first, but hes been pretty stable (Inb4 triple nat1 and he literally blows up next time).

Down on his luck, or its also rejection of his research aimed at people who wouldn't make the Dalaran standards. Or did he try some radical solutions like altering his body and mana to attune to fire magic. Doing just about anything other than using warlock power sources, which does rather speak to his dedication. You'd think Dalaran would find a spot for him just to reward that kind of drive and not falling for temptations. We should invite him to smoke some time and get more info on him and the other mages.
>>
>6+8+7=19, Success!
>3+8+10=21, Success!
>8+9+9=26, Crit Success!
>3+10+6=19, Success!
>5+7+6=18, Success!

I forgor Crit 25, Beckston and the pikemen are going to perform really well. I need one more vote, where will Alric be? He is slightly tired, but not winded, so he can still fight.


>Go help with the wounded, see how they are doing and if you can help them.
>Be at the front rank with the Royal Foot Guards.
>Stay slightly back and observe the battle unfold.
>Seek out their leader, whatever it takes to do that.
>>
>>6163110

It was a bit more than burning himself, he managed to set a few too many things on fire and Dalaran couldn't allow things to get out of hand and have him accidentally burn a house or a district down.

I have thought about more interactions with them, but from the pov of Malevus. After all someone needs to change the bandages and Madam Martin is not always there.
>>
>>6163157
>Be at the front rank with the Royal Foot Guards.
>Seek out their leader, whatever it takes to do that.
Distract them from the envelopment and then, once almost encircled, break their will by cutting the head of the snake.
>>
>>6163159
>>6163157
Nice, nice.
Also 6+8+7 = 21 my dear Medivh, if it makes any difference for their exp gains.

>Be at the front rank with the Royal Foot Guards.
>Seek out their leader, whatever it takes to do that.

Hanging with the boys, seeing if we can spot that dastardly gnoll before he can bounce off or swing away on some vine like george of the jungle. Atleast Alric has full mana and fel.
>>
That said, I think theres a good chance their leader isn't at the front lines and hasn't been for some time. If he had been I'd imagine he might have ordered his fighters to scatter out of the fireball lol. Still, if hes hunting Alric being with the RFG is always a good idea. Unless hes hunting the mages thinking of the next engagement.
>>
>>6163157
>Seek out their leader, whatever it takes to do that.
>>
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>>6163161

Math my greatest enemy!
>>
>>6163169
>>
>>6163157
>Be at the front rank with the Royal Foot Guards.
>Seek out their leader, whatever it takes to do that.

Alric should still have some stamina left. Enough for see this battle end, and kill the leader of this group of gnolls. And this is just the gnoll tribe on the north part, we have yet to touch the eastern part.

>>6163165
They have likely some form of leader here. Probably not the chief of all their forces (if its just one great leader leading them here), but someone from their tribe sent here to lead all these ambushes against at the same time
>>
>>6163199
I wonder if all the other columns only got skirmishers for their night attacks to keep them occupied from this battle, or another. No Champion taking the front, no shaman giving support unless thats what was making Boyd's third fireball a bit harder as some kind of interference. Unless this army was meant to strike a blow in slowing us down and putting together everything they can with their big chief.

Pretty nice plan and response time if not for deciding to go after Alric's army with a main force lol. Unless that first horn blow was spotting the real main force's attack and this is a secondary.

I went to check the column forces and realized I forgot we are the only army with crossbows here. Seems kind of surprising.
>>
Random thought I just had: once we get the Town Hall built in Dawnholme and get more free time, we should have Alric pick up some kind of "artistic" hobby, like painting or sculpting, both because I think it'd be good for Alric to have something that's just for himself, and because I think turning Dawnholme into a sort of "artistic center" for the region would be neat and help repair Alterac's PR.
>>
>20, Success!
>21, Success!
>21, Success!
>26, Crit Success!
>19, Success!
>18, Success!


"Go ahead Mr. Boyd! Make it count!" You shouted back at him and saw him nod.

He raised his staff up and started chanting for the last time, sparks and embers flying off his arm into the staff and gathering together. Then with a final jab, Boyd launched the fireball.

This one flew in an arc like the one before. It passed one tree, then another and just a moment before it hit the gnoll lines something happened.

With a mighty clap, the fireball exploded. It showered the gnolls underneath it with embers and flames, some sticking on the furs and setting them on fire. Couple more gnolls joined their burning kin, while the ones around them were thrown on the ground by the explosion. Huh, you didn't know Boyd knew a trick like that.

"Prince Alric! They tried to dispel it!" Boyd turned and shouted as arrows found the burning gnolls.

Dispel? That could mean only one thing, their shaman must be here. Oh you needed to have its head and there was only one place to be in then.

Pushing past a couple of men, you made your way to your Royal Foot Guards who were standing ready with their shields held high. Taking your position in the middle of them, you prepared yourself for what was to come.

"Advance!" You shouted and the trumpeter gave the signal. "Alterac Stands!"

The men cheered and shouted as they started to march forward. The flames gave illumination as you closed the distance, arrows and bolts hit the gnolls somewhere to your left as Radan and his riflemen let loose a final volley of rifle fire. A score of gnolls fell clutching their bodies where they had been hit by shot and bolts.

"Charge!" You shouted and the signal was given.

And your men surged in.

The footmen and skirmishers under Captain Cromwell struck the gnolls to your left. Footmen let their momentum push them forward as the gnolls were knocked over by charge as shields struck their bodies. To your right Lieutenant Beckston’s pikemen had lowered the pikes down just before hitting the gnolls, they had no opportunity to defend themselves as pikes impaled their bodies and those who didn't instantly die were jumped upon by the Kul Tirans swinging their boarding axes and cutlasses.

For you though as the Royal Foot Guards met with the armoured gnoll fighters, that was what you needed to concentrate on. The shamans must be somewhere in the back, it hasn't shown its face to you yet. Kill it quick before it can cast more spells, that was your goal as you knew that it most likely was a lot more freshers than you were.

Now you just need to get through their line.


>3d10, Best of three
>DC 15, Crit 21

QM: Not yet dueling so only Bo3 this time.

>>6163258

More hobbies for Alric? He already has quite lot on his plate, but maybe he could conjure some more time together for arts.
>>
Rolled 8, 1, 8 = 17 (3d10)

>>6163413
Kill gnolls. Chop gnolls up into pieces.
>>
Rolled 10, 8, 8 = 26 (3d10)

>>6163413
>>
Rolled 2, 10, 10 = 22 (3d10)

>>6163413
Yeet 30 go
>>
>>6163413
Ignore the hobby dipshits qm

Blacksmithing or making magic items.

We don't need worthless "gender studies" shit for alric to do.
>>
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>>6163491

Getting those good rolls out of the way so that Alric can fumble what is to come.

>>6163507

"Alteraci gender studies", he/she to betrayer/traitor?


Shitposting aside, QM is entering the Christmas season so no guarantees that there will be updates as I might not have the time to sit down and concentrate on writing a proper update. So from me, Happy Holidays and Merry Christmas to my beautiful lovely anons!

That being said, I might have the time to answer questions. So if you have any, throw them at me. I will try to answer them as best as I can.
>>
>>6163258
>>6163507
Alric is already doing lessons for study two languages and for simple fun learns and plays the flute. So on that regard i think he is very much covered and should enjoy that.

With more time for us, we should start sparring and training more in combat instead. Doing it with Malevus, Gravis, and our knights doesn't cut it anymore. For two reasons, one we are mostly training Malevus and two with Gravis and the knights is more keeping our current combat edge. With many new sparring partners available in our ranks now, we can do far more than just mainteneance. And i think is a wise investment, we are very involved in war after all.

Alternatively investing in something else a Prince needs to learn. Magic i wouldn't double down because how we currently learn and the amount of hours we do, is perfectly fine and easy to keep secret of.
>>
>>6163595
>Alric is already doing lessons for study two languages
That's not really a hobby, though, as that's still a part of "work".

>and for simple fun learns and plays the flute
Learning to play an instrument isn't really enough, imo though this opinion is probably informed by my hatred of musicians. I was thinking something along the lines of woodcarving or painting, something "crafty".
>>
>>6163598
He doesn't need elven at all though for do a Prince work. He was learning draconic for his studies of magic, and the reason for learn elven was for doing something with Taretha and Malevus. Much like the flute.

It has show it self to be quite useful and it remains an art all the same. Our army appreciated it definetly, likely improving their morale before the campaign started. If Alric can be better at it ? It would become a point of pride, and something others can appreciate. Not just an army. But also anyone be a commoner or a noble. Music is enjoyable, and in general is a welcome trait to learn an instrument.

I am not interested in having something else like that. Not when we can get back to train more ourself for war.
>>
>>6163595
>>6163619
I'd rather we start training cardio. It's our worst combat stat and we've been finding ourselves winded too often for my taste.
>>
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Falconry
>>
Regarding studies and hobbies, let's go through them together how I am seeing them and what benefits they have and where Alric is now at regarding them.

Magic: self-explanatory, studying for several hours nearly each evening the curriculum left by Nalice and burning the Fel away.
Elven: a lot of old books are in elvish, including books on magic. Ability to talk with the High Elfs in their own language. Spending time with Tari and Malevus couple hours every second day. Alric has rudimentary understanding and can write simple letters, but talking is outside his repertoire.
Draconic: little known language outside of dragons, there are powerful ancient texts, and the words if applied correctly have power in them. Studying couple of hours every second day. Alric knows how to talk a little, but the glyphs continue to be an obstacle for him. Hard as hell language.
Flute: nobility are supposed to be civilised and music is one tool for achieving that. Soldiers and older Alteracis approve knowing the old laments and songs. Good excuse to spend time with Malevus couple times a week for a few hours practicing music and smoking the hookah.
Sparring: training Malevus and keeping you in good shape and prevents you from getting rusty one hour per day. You have a distinct lack of quality sparring partners that could push you forward.

So Alric spends something like 5-8 hours per day training or studying. You could probably add something more to it when you finally punt rest of the paperwork away. Question is just what and/or should Alric just double down on existing subjects? And will there be events that will take time away from him?
>>
>>6163733
Would that Laughing Skull Clan orc we captured count as a sparring that could push us forward? Though idk if we could really change tracks and bring his ass back lol.

Jandice with her illusionary fencing? Pai if and when she gets back? Kael is supposed to be a good duelist but we cant pull him away from Dalaran without very good reason.

Ask Eligius to learn how to summon something that fights good lol?
>>
>>6163733
Update today I hope? Not expecting one in the next two days. Regardless, Merry Christmas to you too QM.
>>
>>6163747
We definitely should study dwarven and orcish combat styles. Take full advantage of being exposed to different cultures and take the best parts from them that could be taken and utilize them. Also damn, those combat rolls.
>>
>>6163747

Of the people you listed, Astu and Kael’thas would be the best long term sparring partners. Jandice and Pai are bit more specialised and would help you with more specific opponents.

Issue with all of them are the availability right now. The sparring would need to be regular, near daily.

>>6163775

No update! Merry Christmas!
>>
>>6164058
Merry Christmas
>>
>>6163733
>You have a distinct lack of quality sparring partners that could push you forward.
what about our two new retinue members ?

>>6164058
merry christmas!!
>>
>>6164122

Good additions, Sir Cyrus does bring flavour, but Alric will need more to reach Martial 6
>>
>>6164168
thats good enough for now i guess.
Bakhtet and Sir Cyrus can help, but we will need something else beside investing time in it and additional champions.


>>6163659
i suppose thats a good point too. Even if i feel that a lot of the time we find ourselves winded is because of the fel.
>>
>>6163576
>That being said, I might have the time to answer questions. So if you have any, throw them at me. I will try to answer them as best as I can.

Now that Winter Veil is here, I was wondering if the Abominable Greench exist in this version of Azeroth. I was going to ask about the Rotten Little Helpers too but they wouldn't exist right now since Gnomeregan hasn't been nuked yet.
If so would we ever get the opportunity to interact with it?
>>
>>6164223

Alric gets into spelunking, then maybe. Remind me when were closer to in setting Winter Veil.

Actually, could Alric have a roll for sensing magic, difficult one here. Might get an update out tomorrow.


>3d10, Best of three
>DC 20, Crit 27
>>
Rolled 5, 9, 7 = 21 (3d10)

>>6164239
>>
Rolled 4, 9, 1 = 14 (3d10)

>>6164239
Gotta convince the boys to bring Astu back with us to spar and get that Martial 6.
>>
Rolled 7, 5, 6 = 18 (3d10)

>>6164239
>>
>>6164251
neat
>>
>>6164256
We absolutely need him as a part of our retinue. Also helps that Alric has taken to laughing during combat.
>>
>>6164256
>>6164284
i think gaining Astu will be a hit harder now. We could ask him as favor, but eh.

The laughing part i think was just beating garithos ass after what he put Alric through
>>
>>6164314
Speaking of favor, Blackmoore still owes us one doesn't he? We better collect on it before he's unable to pay it back.

Im indiffirent to Astu, keeping him just for a sparring partner would be more trouble than it's worth.
>>
>>6164318
I'm just sticking to the traditionally established idea of Warcraft setting that any important Warcraft character needs to have an orc buddy. Even if I'm not a big fan of orcs themselves, there were good individuals among them.
>>
>>6164323
We already have that "buddy" in Thrall but I think you mean as part of our retinue and Astu ain't it.

Disregarding the problems there'd be if a Perenolde was publicly hanging out with an orc, we'd need an orc that is fundamentally loyal to Alric personally just like the rest of his retinue and good luck finding an orc like that.
>>
>>6164314
Blackmoore did offer to send us orcs or an orc before to help train our troops to fight orcs, take him up on it. I don't think he even wanted to cash in the favor he owes with that when he offered it. We could probably bring it up and ok the idea now that our position is a bit more solid, and we might end up fighting Groms orcs lol. Probably the Blackrock again too. We also have that prison finished so that should be secure.

We keep Astu as the one we train with for a while. I do think his Honor is sufficient that he won't try to pull anything especially since we let his message get to Thrall, and we spared his life after beating him fair and square. That's about as good as we can get with an Orc, perhaps more if we can bond over sparring and treatment.
>>
>>6164318
I still vote for us to make a couple river transport boats and a defense one. If he goes in on it with us saves us the up front Cost and we can share profits 70% for us 30% for him. Then we can push to make shoredon or w/e it's called with a dock. If we can clear up the logs blocking the upper river we can trade with andorhal to southshore and we own the river we can tax any other ships using the river...
>>
>>6164440
I agree with what you said, I think. Don't know about that "sharing profits" part but what does any of that have to do with what I said? Call the favour to make this deal you suggest? Why should we do that instead of asking for money?
>>
>26, Crit Success!
>21, Success!


Very good rolls for Alric. QM is slowly returning back to normal, so I will have the update out tomorrow, but before that could we have one more set of rolls because I want to know if Alric notices/reacts to something. First DC is for noticing and second for reacting. Difficult one on purpose.


>3d10, Best of three
>DC 14, 23, Crit 28
>>
Rolled 10, 6, 2 = 18 (3d10)

>>6164900
28, easy
>>
Rolled 6, 7, 4 = 17 (3d10)

>>6164900
Inb4 shit rolls
>>
Rolled 5, 8, 3 = 16 (3d10)

>>6164900
inb4 nat 1
>>
>>6164740
It basically is asking for money... but it also ties blackmoor to us... and if it's a joint adventure it protects us from the alliance just cock blocking us with their fleet that's at their new naval base by southshore. And it incentives him to keep investing as we start raking in tons of money. Plus we'll probably need him to help guard his side of the river... and potentially help us kill the Trolls if that needs to be done to unblock the north part of the river. Since there's tons of logs there currently.
>>
>>6164900

I lied, no update today, sorry about that. I have it half-finished, but QM is too sleepy to finish it right now.
>>
>26, Crit Success!
>21, Success!
>18, Success!


Swords, axes, maces, pikes and hammers dealt death around you. A man fought a gnoll, each strike that landed cut flesh and caused screams and howls fill the night. The Royal Foot Guards around you faced their gnoll equivalents. The patchwork armour of the gnolls did help them somewhat to even the odds, but it wouldn't be enough. Their lines were shattered and those standing had their compatriots set on fire just a moment ago.

So for you this wasn’t that difficult of a situation. Stepping over the already dead gnolls on the ground, you parried a strike from your opponent and with a clean riposte found its neck. The gnoll dropped its weapon and tried to cover the wound, but your sword removed his hand mid arm as you unceremoniously pushed the walking soon to be corpse with your shield.

You wouldn't have time for any of this as another gnoll tried to attack you from the right, but you just sidestepped it and severed its head with a clean swing. Third attempted to attack you head on and use its body weight as a leverage, but the Cinder Sword easily found its way past the few armour bits it had and gutted the gnoll right there.

And with that you were through the gnoll line. The fire on the ground and the burning corpses both illuminated the battlefield around you and made the air nauseating to breathe in. Burnt flesh and fur, the iron of blood and smell of spilt guts hung around you as you looked around. So much death, so much…

You felt a slight tug within you and you knew what it was. Yet it felt slightly different than before, than when you had faced the death knight. There was so much death around you that tiny slivers of natural Fel had started to form. You had fought in large battles before, but not really since the Incident and as you had been touched by the Fel, you could sense it now. Natural Fel just from the death, destruction and carnage around you.

A gnoll that had been hit by arrows tried to attack you, but without a second thought you struck it down as you took in a deep breath. Thank the Light there wasn't too much Fel around you, that might have become an issue. Not just because of your eyes starting to glow, but what if the oppressive feeling would strike you?

Suddenly you felt something else and in a split second you brought your shield to bear. A gnoll struck it and you pushed it away before skewering it with your sword. That wasn't what you felt, it was something else.

1/2
>>
>>6165464

Magic, a faint trace of magic.

It wasn't from the fireballs, nor was it the Fel. It was from the attempted dispel. You walked, orienting yourself with the feeling and found yourself walking past the burning forest floor.

Suddenly a large gnoll stepped forth. It wore a robe made of fur and leather. Bone effigies and bits of wood dangled off it and they made noise as they hit each other as the gnoll walked. The gnoll didn't seem to wear armour, but it did carry a short staff with its right hand and a large cleaver with its left.

"You. I saw you." The gnolls spoke with broken Common. "You ruin all!"

That must be their shaman and you got a confirmation near immediately as it started to channel its magic. Peculiar faint blue light shone off its staff as it suddenly looked like specks of frost appeared in the air around it. You had found their leader, or more accurately it had found you. You raised your shield and prepared yourself, there was maybe twenty yards between you and it. And it looked like it would have the first strike as some sort of a spell was being prepared.


>Aurvan’kal's shield is enchanted. You can take the first hit head on and gauge the power of the gnoll mage that way.
>Charge the gnoll and try to cross the distance before it can strike first. Risky, but doable
>If it wants to cast spells, so can you. Burn the gnoll alive.
>Other, write in.

Mana: 2/2
Fel: 1/1

QM: the 3rd roll was about noticing the Fel.
>>
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>>6165466
>If it wants to cast spells, so can you. Burn the gnoll alive.
roast gnoll
>>
>>6165466
>>Aurvan’kal's shield is enchanted. You can take the first hit head on and gauge the power of the gnoll mage that way.
>>
>>6165466
Oh wow a gnoll that speaks common isn't that neat, I suppose being a shaman hes a bit smarter than the average bear. Could try to take him alive for information, might be dangerous but it would be good to know if Williams could handle a captured mage and how. Maybe we could even sell it to Dalaran. I wonder if we can pick up that frosty short staff or a grimoire too.

Natural fel that spawns from a battlefield, even just this size. Neat. I guess that would be a handy option if Alric gets into serious danger. If he was wounded could he try to absorb some and hope it can heal as it healed his heart. I wonder if FelMalevus is soaking up some of this while Alric wades into it like the Cave but to a lesser degree.
>>
>>6165466
>>Aurvan’kal's shield is enchanted. You can take the first hit head on and gauge the power of the gnoll mage that way.
>>
>>6165466
>Other, write in.
>raise the shield and charge the gnoll simultaneously, aiming to turn away his spell if it hits you and if possible reach him before he finishes chanting it, disrupting it with a body check
A combination of 1 and 2. It would have been even better to take him alive. A gnoll that we can interrogate to find out what exactly was going on here and who gave them weapons and armor, that'd be a lucky turn indeed.
>>
>>6165466
>>6165508
This, charging the distance and holding up a shield aren't mutually exclusive. Tackle this Gnoll.
>>
>>6165508
Support
>>
A combination! Just bracing yourself would have been the easiest option, but now there’s a bit of a twist in this. Give me some rolls!


>3d10, Best of three
>DC 20, Crit 25
>>
Rolled 10, 4, 1 = 15 (3d10)

>>6165644
Living dangerously
>>
Rolled 2, 1, 8 = 11 (3d10)

>>6165644
DC 20? What the fuck?
>>
Rolled 6, 6, 9 = 21 (3d10)

>>6165644
>>
>>6165653
>69
Nice save anon, that combo was riskier then I expected
>>
>>6165654
Yeah, where's the difficulty in holding up a shield and running forwards? There must be something else at play here.
>>
>>6165661
Maybe the Gnoll Shaman decided to use its ice magic on the ground between them and Alric was about to slip and smash his head into a tree
>>
>21, Success!


You had to close the distance, to get close before the gnoll could cast more of its magics. But you knew that just sprinting in was too dangerous, you needed your shield between you and it.

Launching into a full run, your quick steps shortened the distance by yards when suddenly without a warning the gnoll launched its spell. You barely managed to pull your head behind the shield fully and brace a little, but not stop running as the spell impacted you. From seeing the spell be launched and your shield getting hit it had taken only a second.

This bolt of blue arcane energy and frost struck Aurvan’kal's tall kite shield. The Elven metal shield rang like a bell struck as it felt like you had been hit with a gigantic mallet, which dissolved into water and flowed around the shield. It wasn't a sharp hit, more like a continuous blow. Barely you kept the shield up under the hit as the blue arcane energy engulfed the shield. Taking the hit midstep made you stumble a bit, but you recovered and avoided falling over.

Your left arm was slightly hurt and you could see your cold breath. Cinder Sword sizzled when the specks of magical frost hit the flames. It was mid-summer, you had been sweating your balls off for weeks now, but now you felt cold.

Peering through the small round cut on the side of the shield, you saw the gnoll maybe ten yards away from you. And it was just going to launch another attack!


>Brace! You now know you can take the hits, but you need to lean into them and can't be moving.
>Keep the shield up and slowly push closer to the gnoll.
>Interrupt the gnoll with your own magic, make an opening for you.
>Rush it, it's only ten yards!
>Other, write in.

Mana: 2/2
Fel: 1/1

QM: You got caught midstep, running while holding your shield up is somewhat difficult.
>>
>>6165701
>>Keep the shield up and slowly push closer to the gnoll.
>>
>>6165701
>Keep the shield up and slowly push closer to the gnoll.
If the problem is the force of the blast and how that hurts our balance then adjust the running posture. Hunch over, leaning into the run and lower to the ground. The force of the run will counter act the force of the spell and staying low will prevent Alric from getting tipped over.

>running while holding your shield up is somewhat difficult.
It shouldn't be. How would it?
>>
>>6165701
>Keep the shield up and slowly push closer to the gnoll.

No sense letting the shaman feel like it has breathing space for something bigger, or getting so frozen in one spot we can't catch up. Interrupt would be fun but I don't want the gnoll blabbering about Alric using magic as we dig for some useful answers.

>Other, write in.
Warm ourselves up to keep from freezing?

Think happy molten warm thoughts about the dragonfire inside. Or drag the cindersword behind us a little to catch the ground on fire. That said if we can pump some mana into the Cindersword to keep us warm without it being obvious that might keep us warm that would be nice, or into our limbs. On the fly try for some kind of proto Immolation since his flames dont hurt him. Maybe we can try that alone later if the chill lingers.

>>6165753
Form wise a runner wants to be able to swing his arms for balance so I can see keeping it in front as being rough. Size wise its a pretty big ass shield like the wc3 spellbreaker shield so I suppose it might be a bit awkward for running if it blocks Alric's legs. Drags on the forest ground a bit if he doesnt lift it higher, especially if he tries to hunch over with it. Terrain wise I imagine the ancient forest floor isn't great either. Also I guess the gnoll shaman is good enough to time it midstep, that frostbolt hit pretty fast and hard. Still, bit rougher then I expected lol.

If we base the gnoll shaman as similar to Boyd hes got two more shots in him. Maybe more.
>>
>>6165701
>>Keep the shield up and slowly push closer to the gnoll
>Other, write in.
Alric often sees is fire magic as a "firestorm" inside of himself, a powerful one that hungers to burn. Order that firestorm to warm us, not just our body, but our armor and weapons. This cold risks to freeze us, and the shield and our armor are minimizing the true effects of the shaman spell. Let the two opposites collide, none will be the wiser if they can cancel eachother and victory will be still ours has we negate what the shaman wanted while exhausting his magic reserves. There is a possibility that Boyd and Williams, or Raleigh might sense us but what we are doing is subtle than an usual spell and the battle it self will keep them occupied. Both Cinder Sword and Aurvan’kal are magical, even if our sword is the one related to fire. There is also the fire around the forest, thinking about the firestorm warming us might be easier with all the burning gnolls and forest terrain.
Might ask Bakhtet or Wilkish for make us a pistol later on in the future, a surprise option. We could see about using the big trees of this forest for get near (shaman has a gnoll that lives here would do the same for keep distance though), unless the battle destroyed the terrain around us. Which is very plausible what with all the fire around.
>>
Rather unanimous, can Alric have some rolls as he keeps the shield up and thinks about warm and soft things.


>3d10, Best of three
>DC 17, Crit 22

>>6165781

You pretty much nailed the running with the shield, can be done, but getting hit by a bolt of frost won't make it easy.

Think about the few instances where basic magic missile type attacks have happened. Jandice dispatched those few assassins in Tarren Mill or how Boyd's fireball had enough oomph in it to nearly blow a gnoll apart. That's some serious power behind it.
>>
Rolled 6, 10, 4 = 20 (3d10)

>>6166067
ez
>>
Rolled 10, 7, 10 = 27 (3d10)

>>6166067
Rollan
>>
Oh yeah, we win these. Update NOW
>>
Rolled 9, 4, 4 = 17 (3d10)

>>6166067
>>
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>>6166084

Jeez Alric! Calm down! Calm the fuck down!

Alright, I didn't expect that good of a roll, but hey let's reward it. I will give you a vote on how risky of a move will Alric go for next Basically do you want to play it safe or is Alric going to go for a quick if a risky finish?


Choose one:
>Play it carefully and get close enough to initiative melee.
>Find an opening to exploit when the melee starts.
>Kill kill kill! DEATH! Rip and tear!
>>
>>6166107
>>Kill kill kill! DEATH! Rip and tear!
Gnoll murder anon convinced me.
>>
>>6166107
>Find an opening to exploit when the melee starts.
I want that gnoll alive, something to exploit should help.
>>
>>6166107
>Kill kill kill! DEATH! Rip and tear!

Total Gnoll Death.

Captcha: 2S2GAX
What did it mean by this?
>>
>>6166107
>Find an opening to exploit when the melee starts.
Concussion blow, knock the guy out. The gag him and bind hands & feet.
>>
>>6166107
>Find an opening to exploit when the melee starts.

>>6166186
Most importantly, stab our rondel dagger through it's hands.
>>
>>6166107
>Find an opening to exploit when the melee starts.
>>
>>6166203
Tfw the gnoll casts magic with its feet instead. Though a dragon breathe type move might also be a good work around.
>>
>>6166107
>>Kill kill kill! DEATH! Rip and tear!
Kill gnolls. Behead gnolls. Roundhouse kick a gnoll into the Darrowmere River. Slam dunk a gnoll baby into the cesspit. Crucify filthy gnolls. Defecate in a gnoll's meat stack. Launch gnolls into the Maelstrom. Stir fry gnolls in a pandaren wok. Toss gnolls into the Blackrock Mountain volcano. Urinate into a gnoll's water supply. Judo throw gnolls into a wood chipper. Twist gnolls heads off. Report gnolls to the Alliance. Karate chop gnolls in half. Curb stomp pregnant gnolls. Trap gnolls in quicksand. Crush gnolls under an elekk. Roast gnolls on a gridiron. Eat gnolls. Dissect gnolls. Exterminate gnolls in the gladiator arena. Stomp gnoll skulls with steel-toe sabatons. Cremate gnolls in the kiln. Lobotomize gnolls. Grind gnoll babies in a mortar. Drown gnolls in liquid gold. Incinerate gnolls with fel fire. Kick old gnolls off a cliff.
>>
>>6166107
>Kill kill kill! DEATH! Rip and tear!

Gnoll dun fucked up. Should been up in a tree.
>>
>>6166107
>Find an opening to exploit when the melee starts.
It aint worth going doomguy on this jobber. Get in a real fight and then Ill vote for total gnoll death
>>
>>6166107
>>Find an opening to exploit when the melee starts.
>>
>27,Crit Success!


You braced your shield with both of your arms and let it rest against your shoulder as the gnoll launched its spell again. The bolt of frozen arcane energy hit it again like a mallet, sending shards of actual ice and blueish smoke and hue all around you. It wrapped around your shield and felt the freezing coldness as it hit your arms.

But you didn't let it make you feel cold, because you had something far warmer within you. Concentrating on the raging maelstorm within you, your mana coursed through your body bringing warmth and stability to you. You hadn't used it in this battle, not yet at least and now that might have proven to be the right choice.

And through this you didn't stop moving, you only stopped for a second when the bolt struck your shield, but your deliberate steps forward didn’t end. Yard after yard you got closer and you could see as the world narrowed down to just you and the gnoll mage, that it was trying to cast one more spell, one more bolt of frost.

Around you if you were to pay attention the battle raged on. The fires burned, some had spread while others were slowly dwindling. Amongst them the gnolls fell one by one and as a wave of reinforcements, gnolls wounded earlier and stragglers threw themselves at your men, they didn't accomplish that much. Sir Foecourt and his cavalry raced past you and struck the disorganised reinforcements hard. Lieutenant Gravis and the knights had joined the fray and made sure to keep your surroundings clear. He knew to give you space, you were probably the best one to deal with a gnoll mage.

Gnoll was forced to act, it launched its spell and it struck your shield again. This time though it broke apart harmlessly, the barely held together arcane energies spreading all around you and lighting the scene in blue. Until you were within a striking distance and you raised the burning Cinder Sword up. The smoke and frosted breath caught the light from your sword, illuminating the large gnoll just in front of you.

If you could read a facial expression of a dog, or in this case a dog-like humanoid in a gnoll, the expression would probably read as a fear. The gnoll mage had seen you through its sentry effigies, you had destroyed one and now its army lies in tatters. It had tried to blast you apart not once, but three times and yet this human carrying a large shield just kept coming at it. It must be fear or panic, how could a gnoll like it, powerful in magic and in pure beast-like strength be deterred like this? The gnoll could probably rip your arms off with bare hands and throw you around like a ragdoll.

Yet it was the one taking the steps back.

You were in a position to act, to finish this or get you closer to finishing this. The gnoll is wide open, its staff and cleaver by its side. You have won, unless you fumble everything by trying to be fancy about this.

1/1
>>
>>6166611


>Strike the gnoll down and be done with this. Don't play with your enemy any further.
>Attempt to disarm the gnoll, play it safe and don't take any risks.
>There is an opportunity to take the gnoll down without killing it. Might be very difficult to achieve.
>Other, write in.

QM: From the first bolt of frost to this point, it was something like 10 seconds if even that.
>>
>>6166613
If we cut it's arms off can it cast spells? If it can't.

>cut both it's arms off and pump a bit more heat into the sword so it sears the wounds shut. Don't want it bleeding out. Send it to dalaran so they can do some experiments. Send kaelthas a nice letter. Slap a bow on the gnolls head. Merry Christmas anons.
>>
>>6166613
>Strike the gnoll down and be done with this. Don't play with your enemy any further.
>>
>>6166613
>>Strike the gnoll down and be done with this. Don't play with your enemy any further.
>>
>>6166611
>There is an opportunity to take the gnoll down without killing it. Might be very difficult to achieve.
>>
>>6166613
>There is an opportunity to take the gnoll down without killing it. Might be very difficult to achieve.
>Attempt to disarm the gnoll, play it safe and don't take any risks.

My thinking is that the disarm will lead into the next round where we cut limbs to stop an escape or knock it out which might be easier than an immediate K.O. move, but whatever works. Its frozen in fear or panic, should be somewhat tired after blasting through three frostbolts and that after an attempted counterspell against Boyd. A good ol shield knock or three will hopefully do it.

>>6166621
Anon's very literal interpretation of 'disarm', the burn the wounds shut would make for some grisly first aid tho. I wonder if we would ever have to use that on a friendly. Selling the gnoll shaman to Dalaran reminds me of the locked up monsters and creations in their various basements. Our own humble addition would be fun. I wonder if Nalice would find a use for it, being a dragon she could probably just stare it into submission lol. Or if Madam Martin might have some uses. A living mana battery if we figure out mana drain or can coerce it into channeling. As long as it doesn't turn into something that starts asking after 'Edward'
>>
>>6166613
>Attempt to disarm the gnoll, play it safe and don't take any risks.
>There is an opportunity to take the gnoll down without killing it. Might be very difficult to achieve.
A shield bash to the face should stun this nerd right proper. I want this dog alive less for the magic and more for the potential intel since it speaks common.

>>6166702
I don't want to keep this thing alive for long since it is not an exceptional specimen. I'd rather have it's head atop a pike or it's corpse hanging from a tree so future gnolls will know to go away.
>>
>>6166613
on one hand i want to kill it on the other intel could be nice to get, maybe we can learn something about the gnolls in the east part of this region. The others columns are being attacked at this time ? We will have to make the gnoll harmless if we want to interrogate.

>Attempt to disarm the gnoll, play it safe and don't take any risks.
>Other, write in.
>"Alterac Stands, monster" then charge and shield bash for throw it to the ground. Once the gnoll is there we can start to cut him up with cinder sword, especially his arms, then once we have made it harmless stomp his head with our armored boots and knock him out.

Brutal, but i feel gnolls are asking for it after what they did.
>>
Trying to take it as a prisoner. I tried to hint that it wouldn’t be easy, a cornered animal is a dangerous animal. You better succeed to catch the first DC at minimum, no crits this time.


>3d10, Best of three
>DC 20, 23, 25
>>
Rolled 3, 3, 2 = 8 (3d10)

>>6166834
Rollan
>>
>>6166834
Oh yeah, is this not a 1v1 and we should have Four Dice?
>>
>>6166838

Yeah you are actually correct, my bad. Best of four! Three more attempts.
>>
Rolled 10, 1, 2 = 13 (3d10)

>>6166834
>>
Rolled 3, 5, 5 = 13 (3d10)

>>6166834
>>
Rolled 4, 6, 1 = 11 (3d10)

>>6166834
>>6166836
>>6166850
>>6166857
>It's over.
>>
>>6166873

I don't think even Astu had 20 as a min DC and hes one of two people nearby that can push Alric into Martial 6! We get promised an opening to exploit, both weapons at its sides, frozen in panic after it dumped enough mana for 3 frostbolts and an attempted counterspell. That said, out of 4 rolls the highest we got was 13 so even if we had a simple DC 15 we would have failed. Ludicrous.
>>
damn
>>
Kill gnolls.
>>
Rolled 14, 2, 15 = 31 (3d20)

I wonder how a roll to befriend the gnoll would have gone
>>
Rolled 6, 7, 7 = 20 (3d10)

>>6166950
oh oops
>>
>>6166834
No bonus from our 27 crit?

Idk I low key feel like you just kept having us roll cause we'd fail at some point...
>>
>>6166702
I figured it be more of a straight combat roll rather than a let's try to safely capture and unharm the gnoll. Aka make the DC easier...
>>
>>6167110
Like we literally got nothing for the crit...
>>
>13, Failure!


Let's open the decision chain a bit don't we. The roll of 27 would have passed the Crit DC of 22 and Alric would have gotten close to the gnoll without issues or tiring himself out. A normal combat would have then ensued.

Instead I decided to reward it and of the three options having the opening one won and we got the roll of 27 update. If the rip and tear was chosen, I would have given options how to kill it and a piss easy roll to go with it. With opening I again presented three options, kill it outright would have been the easiest option as the opening for it was there. Going for the capture was the difficult choice and you wouldn't have gotten this option with any of the other rewards. There were votes to just disarm it, but there were more votes trying to take it as a prisoner. If disarming it would have won, taking it as a prisoner option would have existed in the next update, but the clear opening for it would have been missed which again would have meant a difficult roll.

I tried to telegraph it in the update that this is a difficult one, the gnoll can rip your arms off and it just threw three frost bolts at you in under 10 seconds. So with that DC 20 Bo4 is tad difficult, but doable with 73.57%. That is a relatively solid opportunity that sadly was missed this time.

Update later today. Gnoll shenanigans to follow.
>>
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>>6167132
I imagine the gnoll being frost-based is going to let loose, but we've already buffed ourself with an Inner Fire (non-Priest edition) improving frost-resistance. The way I see it, our men around us are at the biggest risk of collateral damage from a Frost Nova, Cone of Cold or Blizzard, assuming that the gnoll still has mana to spare.
>>
>>6167135
I doubt the gnoll is that capable of a spellcaster, blizzard and cone of cold are incredibly potent spells that only well studied practitioners of magic and Dalaran archmages could use, this thing probably only knows how to frostbolt. But even that is a bit too much for just a gnoll in the middle of nowhere. Someone taught them, armed them and set them to do very specific things with very specific instructions.
>>
Played around with some AI slop. I wonder if I could actually get it to make a fairly on point Alric in Aurvan’kal. Lots of details tho, but its kind of a fun puzzle.
>>
>>6167436
woops forgot the image
>>
What would be the least bothersome way to post several works, just post by post or all together in something like an imgur link? I'm like on the edge of capturing Alric's soul
>>
>>6167562
I'd just post the best ones here.
>>
>>6167595
Trying to get the helm came up with some fun results, not to mention dragons on a few surfaces.
>>
Trying to get citrines in there sometimes colors it instead, and the sort of scale mail skirt winds up being this sort of between the legs cloth which I think looks pretty nice. Also the shields mostly end up like these kite shields and not really the spellbreaker.
>>
Then I think this is a bit closer to what the scale skirt should be. Helmet has some nice flair. Pauldrons get a bit big. Playing around with a few styles it still usually winds up with big pauldrons lol.
>>
This one just came out with a really nice sense of motion and a certain something to it. Still the spellbreaker shield really coming through is a minority result. Maybe I'll post some more if people like it.
>>
>>6167609

This nails the "wearing a helmet far too long and getting it all messy" hair.

Overall the old anime style has few hits here and there, but as a theme it probably is too heavy of an influence as it is quite distinctive. So you end up getting those big pauldrons that put Warcraft into shame. In the end though none of those depict Aurvan’kal that well, because it is a plate mail with fantasy bits, and not lifted from 80s and 90s anime. Also because it is

>AI slop


But the update, I got half of it done yesterday so I should be able to finish it today. New Year is busy busy time.
>>
>>6167649
Alric just needs to put on some muscle for his big boy pauldrons. Oats, meat, and stew four meals a day until hes big and strong. We get Nalice to finish the research on the chest runes for the configuration that can increase physical power. Get Dark Iron Masterpiece armor with pauldrons on top of pauldrons, together with his shield he'll have enough metal he can act as the entire front row of a kul tiran phalanx formation. They'll change his name to Wallric
>>
File: Warcraft pauldrons.png (1.07 MB, 462x950)
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>>6167697
Yeah, it's not Warcraft unless you're more pauldrons than entity.
>>
>13, Failure!


The gnoll was wide open, now was your chance to act. It had spoken in Common and was clearly leading the gnolls here, if you could get it subdued you could maybe learn why they are here?

You swung down and the Cinder Sword hit the cleaver the gnoll was carrying. Sparks and embers flew as metal hit metal and your sword followed the cleaver down and found the gnolls hand. In an instant two fingers and half of its hand were severed off and you continued at the same time with your plan before the gnoll could recover. Punching forward with your left arm, you aimed the corner of your shield at the gnolls jaw. But the gnoll reeled back slightly and your shield missed the jaw, but still found its ugly mug. Hitting the cheek squarely in the middle of it, the shield travelled across its face until striking its right eye, pulping and making a mess out of it.

The gnoll lashed out with its staff and struck your shield as it dropped its cleaver. You pulled the Cinder Sword back and went for another slash, this time finding its chest and carving a shallow cut across it.

It backed off, holding the ruined eye with its ruined hand. The gnoll snarled and bared its teeth. Then it attacked you, the staff it carried started to glow in blue light as it came at you. Lasting out again, it struck your shield one and then for a second time before your sword drove it away with a couple steps. The strikes it had done had some strength behind them, but nothing that could threaten you, until you realised what it had done as frost crept over the sides of your shield.

The gnoll chanted and raised its staff and in an instant the frost on your shield turned to ice and you realised what it was planning on doing.

Quickly you let go of your shield and shook it off, allowing it to fall on the forest floor. Giving it a glimpse and two, you saw the ice enveloping it fully. It would have frozen your arm if you hadn't dropped your shield. The shield that had negated the previous spells the gnoll had flung at you was now out of battle, but the gnoll itself wasn't in the best of shapes either. Left hand ruined, right eye useless and a bleeding gash on its chest that kept dyeing its leather and fur robe red. It was already breathing heavily, but at least for a second it had levelled the playing field for a moment.

You smiled.

The attempt to take the gnoll as a prisoner, well it was a poor attempt, but attempt nevertheless. You wouldn't get a second opportunity, you had a hunch that the gnoll would rather die than allow that to happen. So you just needed to defeat and kill it. The battle around you seemed distant as you prepared yourself to deal with the gnoll. Taking a couple deep breaths, you still had energy in you and you weren't winded. At least not yet.

Time to finish this.

1/1
>>
>>6168141


>Alterac Footman Drill
>Two-hand your sword and go for devastating powerful strikes. High risk, high reward.
>The gnoll thinks that it has made an opportunity for itself. Prove it wrong and dance around it.
>Snap your fingers and burn the gnoll alive.
>Other, write in.

Mana: 2/2
Fel: 1/1

QM: Happy New Year!
>>
>>6168143
>>Alterac Footman Drill
Happy new year!
>>
>>6168143
>Alterac Footman Drill

Flashy shit failed, back to old reliable.
>>
>>6168143
>>Alterac Footman Drill
happy new year

kill gnolls !
>>
>>6168143
>Alterac Footman Drill
Total gnoll death by old reliable

and happy new year to you too.
>>
>>6168143
>Alterac Footman Drill
Maybe next shaman or champion, what a shame but I guess hes gotta die, last narrow chance I can see is if we burn its wounds shut after we basically cripple it if that. Man this gnoll has got mana for days and Ice is such a fun magic too. I hope the grimoire and staff can be salvaged to see what we've got. Tfw it didn't summon holiday snow men golems to fight, but still a tricksy opponent.

>Other, write in.
Pump the Cindersword, the hotter our little area is the harder it should be for the shaman to make frost and ice. Pull out the Rondal dagger with our free hand for sword and dagger style fencing, or is that not really a style Alric practices? I'd want to see if stabbing with it will disrupt a mage. Attempt the Fel Boost if we somehow botch the roll again.

Happy new year my man
>>
>>6168143
>>6168416
support all including dual wield, sword main hand/dagger off hand
>>
>>6168143
>>6168371
>>6168416
Those are good ideas, I'll support that too.

I wonder if Alric is any good at knife throwing.
>>
The Ol' Reliable, with potentially some stabbing stabbing. Rolls please!


>3d10, Best of four
>DC 15, 19, Crit 25
>>
Rolled 6, 10, 7 = 23 (3d10)

>>6168719
>>
Rolled 10, 3, 2 = 15 (3d10)

>>6168719
>>6168723
So close yet so far...
>>
Rolled 10, 5, 9 = 24 (3d10)

>>6168719
>>
>>6168729
>>6168730
Usually I think of the Crit being 5 over the last non critical DC, so close.
>>
Seeing how good the AFD is, the only reason Alterac even had to agree to the Horde's demands was probably because they didn't have enough manpower to fight them all off and the alliance didn't care if they got slaughtered.
>>
One more roll, let's see if the Crit is caught.

>>6168763

AFD is just a style that puts way too much emphasis on counters and ripostes. It's not that special of a trick, just that Alric is that good of a duelist against other humans.

And yeah that's basically the Canon history. Aiden Perenolde got very scared that orcs are going to kill all of them if they resist and flipped sides.
>>
Rolled 2, 9, 5 = 16 (3d10)

>>6168719
>>
>>6168783
It's my headcanon that AFD is the superior style of troop drills and that Alterac had a better, if smaller professional military than the rest of the alliance.
>>
>>6168783
When Pikemen, Rogue Bandits, and once we can afford them the Rocket Artillery achieve enough experience to be Elite what are you gonna make their version of RFG?
>>
>>6168814

I do have some ideas, but we aren't there yet. Royal Foot Guards and Alteraci Rangers are the two that have been revealed, but I have ideas for the rest.

Also no update today, IRL intervened and QM is going to be a busy boy. We nearly got a Crit, that 24 is a good one though.

But the gnoll mage still has a trick or two in its sleeves, there is a difference between a practiced mage and a "fresh student" that Alric is.
>>
>>6168911
Yeah most of them, we do have our Veteran Crossbows though so they might be sooner. Sharpshooter, Heavy Arbalest, The (Insert Color Here) Crossbows, Royal ???
>>
>>6168814
Fusillade? Grenadiers?
Or maybe Artillery Corps if they're going to specialise in longranged attacks.
>>
>>6169285
Grenadiers are for Dark Irons, if we are ever fortunate enough to get the specialists. Rolling a 1 on that was so sad. I can't believe with all the money we got from Katrana their elders think its still not enough, and however much they made in trade to this area.

Artillery Corps is probably accurate. Strategic Rocket Forces lol. Or maybe name their elites after some kind of flying animal or mythological creature. The Dragon Corps? Drake, Falcon, Hawk, Gryphon, Harpy, Roc etc.
>>
The Roc Rockets lol
>>
Update is half-way there, but I could use a roll for the battlefield itself, will the fire spread?


>1d10
>Best of three
>>
Rolled 3 (1d10)

>>6169963
Good I stayed up so late! I need to go to sleep.
>>
Rolled 3 (1d10)

>>6169963
nat 1
>>
Rolled 1 (1d10)

>>6169963
>>
>>6169982
FUCK
>>
Ouch. Well I guess its lucky the river is nearby since we might have to dump what we've got. I wonder if Boy and Williams know how to channel magic into each other so our Pyroboy can firefight on borrowed power. Given how often he used to start fires I'm sure he has experience atleast to direct.

Spose if he needs more mana or help maybe we can call on Madam Martin or if this gnoll has some kind of frost attuned staff.
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Alright, who summoned Ragnaros?
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>>6170044
BEHOLD
RAGNAROS
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You are living in a false reality where rolling low would mean that the fire is spreading and not the opposite.

Now for the QM the weekend has been a busy one. IRL busywork into actual work busywork due to the cold weather causing some issues that require urgent fixing. I will try to have rest of the update done when I am not swamped with work. Apologies for that.
>>
>>6170928
In other words, the fire isn't spreading?
>>
>>6170957
No no we ARE living in the false reality so the fire is spreading
>>
So during the second war Alterac stole the Book of Medivh right? I wonder if anyone who ever took it tried to copy some of it. Or if Dalaran ever considered destroying it for the trouble it caused and the danger it represents. Yeah you can open portals and shit to other worlds, but no one just does that
>>
Now let me tell you something. Never ever build a structure made from steel and glass and then get electrical lock and alarm system. That fucker will be condensation water shithole and it will fuck your ass fuck me.

Update tomorrow, hopefully.

>>6171284

thinking.jpg
>>
>>6171405
Combined with some very cold weather that sounds like a bad time.

Really the Book would have been a great asset, especially for a Kingdom like Alterac. Find another planet, get land, untapped resources, new plants and animals. All exclusive to he who controls the portal. New beings as allies or enemies. The original portal took how long to even be discovered, and that because orcs were coming out.

Though I'm sure there was knowledge other than portals and other worlds Medivh checked out. Summoning. Demons. Big spells. Who knows.

Though if Alterac did copy any of it who could be trusted to do so and then hold onto it. The Court mage, or a mage of royalty like Beve.
>>
>>6171432

It is a bad time, the condensation water gets inside the lock mechanism and during the day when the doors are used, it doesn't have any issues. But when the people aren't there, the locks actually start to freeze and start sending false alarms.

Shits fucked top fucked basically. And my suggestion to just TNT the whole place and start from beginning didn't sadly get much traction.


That being said, I could ask a question to have some activity in the Quest. How do you see or evaluate the gnoll threat based on how Alric has fought them? What are their strengths and weaknesses?

>Write in
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>>6171617
I'll consider the gnoll threat level like so. Without Boyd and Williams the other columns wouldn't have all the light and firepower we did so they have to rely on torches and their gimmicks for the night attacks. None of the other columns have Elites and an Alric, but the others do have either veteran footmen or knights and solid commanders who could try to replicate that maneuver we did with difficulty and greater losses. The RD has a couple priests, but I don't think that would match this Shaman if he decided to make a move. The only Paladin is in our camp too. There are a couple knights with enchanted gear tho. Without the 4 Column plan we lose initiative dealing with gnoll guerilla bs. Raids on the farms, on the supplies, on the wounded camp, traps, all to wear us down before the main engagements.

Gnoll advantage at night and on home turf, decent tactics to make sure all the columns are tied up. A nice splash of crossbows for killing knights and other armored troops, but mostly slings. The core of fighters with shields and helmets going for a shield wall, even their lesser fighters aren't dumb once they see enough of their fellows get cut down by Alric. The good equipment atleast should be hard for the gnolls to recover if lost, though they could also scavenge whatever they can had they won. A strong shaman with magic sentries, and presumably a strong champion somewhere else. They will probably fall apart if they lose both. If we lose leadership in the other columns we do have our own officers we can place as needed or temporarily absorb them.

Our Column 1 has a lot of archers, some rogues, and the biggest body count. 2 has a lot of vet footmen and the ballistas. 4 has a mass of cavalry which is more knights than not. They all have a good commander there if needed; Redpath, Maxwell, Reginald.

It could be rough. Fairly manageable threat with everything we did, considerably worse if we hadn't. I think each Column -could- pull off a win if they had a full gnoll attack like us, but it would be harder and cost more. Can their commander pull off a maneuver to buy time. Can they win or brute force the Skirmish Shootout phase. Can they dominate the melee phase. Can they win a duel or brute force a leader to retreat with their army. Who has the stronger morale if it comes down to the wire of who breaks first. Its a different answer for each Column.
>>
>>6171617

>>6171735
General agreement with this post. It's been pointed out before that Alric's column has the most variety of units and therefore could be considered the most versatile. There's no long range units like the ballista, but that's also a lead weight around the RD column fielding it through a forest.
RD might have a general lead in overall unit experience, but our guys are going to bridge that gap at some point. Then the advantage would come down to armaments. Alliance would be considered a standard while Alterac might be fielding lesser quality in the greener troops, who knows.

I do wonder how many other shamans there are in the gnolls, do they have a coven that is sending one to meet each column? Other columns are going to have a hard time throwing melee into the magic grinder.

Crossbows on the gnolls are the overall equaliser, and will ruin troops in and out of position. Everyone is at risk, especially the knights, from their armour-piercing ability.
>>
>>6171617
My analysis of gnolls is that they are very resilient to morale shock. Any other force would have broken after the first couple of volleys and the Boyd's fire attack, while at the same time falling upon Alric's bulwark squad and being completely decimated without having been able to take down a single man. All of those things would have been EXTREMELY demoralizing and would have sent anything but a crowd of drugged up lunatics or a supremely trained and organized army, to a chaotic "every man for himself" rout. You don't just stand and fight in the face of such odds, ESPECIALLY if there's cavalry on the field. More than once I actually kind of found it puzzling how eager the gnolls are to fight to the last, to the point that I would consider it an oversight on Medivh's part, unless there's simply something about them that we do not know. Their weaknesses are lack of organization and poor equipment, if they were better armed and more disciplined, they would have been a very serious threat given how stubborn they seem to be.
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>>6171818
Pitbull gnolls
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>>6171617
Not a walk in the park, and we are far away from dealing with simple bandits or unorganized ogre attacks. They are almost on comparison with the Syndicate. Almost, if they had the strength, spies and criminals the Syndicate wields.

They are strong, they hit like trucks, and they stay on the move. Their savagery and hatred also helps in keep going in a fight. But I believe this things are a weakness too. Their attack here while a pretty good idea at the start, is turning around them thanks to Alric and his men efforts. Their assault on the Alteraci is breaking, they might not even think they are losing and disengage. Maybe they even have a "patron" that decided to train and equip them for a price, like increased raids. Which is something gnolls can do, they just need to bring more back home. But bringing more back home naturally leads .... to deal with us and our neighbours. And Alric is someone they no doubt hate if rumors of us making a carpet out of one of their minor leaders is known.

If their "patron" offered to train and equip all the warrior gnolls across this region like this, the campaign might last more than what we initially believed. Possibly with no small amount of deaths even on the expedition side, even if we are really kicking the gnolls in the nuts so far.


>>6171850
They certainly keep biting like them.
By the end of this campaign we will have a lot of gnoll carpets. Maybe enough for each house in Dawnholme, Stonedon and Shoredon ?

We could keep them for send some gnoll carpets to our friends, or bring them with us has gifts in future diplomacy.
>>
>>6172017
If the warriors can have shields and helmets I wonder if the Champion could pull a whole suit of armor
>>
>>6172017

I can be almost certain the Syndicate are trading with the gnolls for materials, services, and kidnapped people. This is why gnolls were kidnapping people and moving them east in their camps. Syndicate was also trying to take people east several times with Redhill, with the guy who was in Stonedon, and with the bandits at Tarren Mill. Gnolls were trading to the Syndicate for arms, armor, and training. Presumably they wanted people as slave labor for drug plantations or something. Though if they wanted people as sacrifices to warlock magic that would be worse.

Like you said if the whole region is like this they could cause quite a bit of trouble for the Alliance and Regional Defenders, and it would suit their plans fairly well. It would keep Alliance focused around Durnholde and the Camps, away from Alterac and the Ogres with the Syndicate trying to recover lost ground. If the Syndicate have some kind of operation out there these gnolls would be a good shield against anyone poking their nose into the area too.

That pretty much covers that I think. Getting support from the Syndicate is pretty bad news. Could they call on Syndicate reinforcements, or have some agents in the area that train their warriors. Syndicate warlocks teaching gnoll warlocks. They clearly have the potential to be pretty strong shamans so if one became a warlock that would be pretty nasty. The Orcs made that jump well enough. A defensible Syndicate built outpost with a palisade and gnolls defending it could be a real problem. Gnoll berserkers on drugs, or shaman and warlock induced bloodlust. Physically strong corpses make good undead troops if the Syndicate warlocks have gotten that far.
>>
Oh, and suppose if the gnolls had been willing to to set fire to the forest they could have damaged and delayed our campaign here. Have a shaman influence the fire maybe, even cut off columns completely, gotten time to gather more tribes or the neighbors to help. But this is their home and it would be a while before game would return I suppose.
>>
Very good pondering and in some parts quite spot on. Lovely things to read and I have managed to get relatively clearly the ideas out in my writing.

Though no to gnoll carpets, while their are beasts and everyone basically shares the idea that exterminating them is a good thing, they are still humanoids.

But I need to apologise yet again, my work has swamped me properly. The aforementioned emergency has flipped everything upside down when it comes to priorities and we have had to throw our normal work schedules out of the window. The curse of all QMs, real life and work playing its wicked tricks.

Update will come out when I have time to sit down and actually write and most importantly when I am not tired as hell. And I don't even have any serious ideas for activities in the thread while you are waiting for the update to come out. Except well one silly one.


You are Lady Malevus Silverthread, Prince Alric is for:
>write in
>>
>>6173122
>smooching
>>
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>>6173122
>playing music with, brushing our hair, handholding, kissing, cuddling, caressing our ears
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>>6173122
no gnoll carpets.....
thats fine Medivh thanks for keep us updated


>sleeping, reading certified high literature™ with, take care of, endless worrying, killing Undead together (ignore Thrall), getting a bit jelly of his hair, have inappropriate behavior while in the middle of a military camp XO XO, killing Syndicate together, romance !, killing Gnolls together (not yet).
>>
>>6172044
doesn't sound too crazy, it would be just for one gnoll. So very high chance, if the gnoll in question is a good enough warrior and that can pay a price for it.

>>6172300
There is good chances for it to be true. I don't see who else would do it right now.

Honestly yeah maybe the Syndicate is doing it for not be occupied with us. Its not forces under their control, but they can influence them and keep them out of their territory. No direct losses for them just some old equipment given to gnolls and training them (maybe we should look how that equipment and weapons look like when the battle ends ? if we can recognize were its from or alteraci in style).

Or it might not be, that Syndicate dead soldier we found wasn't too long ago and it was killed by gnolls all the same. But if we think that then we need to ask who can be again. And it sounds a lot like Syndicate even for how near they are. Managing to get gnolls to stay away and agree to work with them is a pretty good deal.
>>
>>6173338
I think we found those dead syndicate after they fled from the shoredon battle or thereabouts. Id guess they strayed into territory they aren't supposed to go, or a tribe they hadn't made a deal with. Though gnolls being gnolls maybe they just saw an opportunity and took it.
>>
>>6173122
Prince Maker 2. Makin good progress. Alric already dresses in Elf Armor, learning to read and write in elvish too. I think the fancy mage robes were also rather elvish in style if I remember right. Elfaboo Alric they call him. Only thing left is to start importing elven wine and spices at great expense, maybe an elven court jester. Horses and birds from some stable in Quel'thalas. An elven shipwright.

I'm not sure if theres anything Malevus might like to see Alric do in particular, other than herself. The adoption idea for an heir. Shes never brought it up that I recall, but would she want Alric to start praying or learning religion? Or about her paladin studies in general anything from their combat techniques to their honor code and traditions? Though I don't think Alric would be interested in anything purely religious at all, but maybe mixed with history and politics or something.
>>
>>6173595

>Prince Maker

Euphemism!

The Raiments are closer to the traditional Alteraci clothing than to anything elven. When Katrana had them made, her thinking was that if they share the Alteraci heritage, Alric won't standout too much and be seen as elfaboo or anything else.
>>
>>6173627

When Katrana had it made she put a dragon on it, she must really like them. I suppose it would certainly be less Elfaboo than walking around in his full or half Aurvankal in SW.

Since someone, cough Arthas cough, has blocked our getting a priest for Dawnholme perhaps we should go look at Northshire Abbey to find one while we are down there. Though it would be fun to hear from a dark iron priest, or if one of the witches started giving pagan druid ceremonies. Trying to grab another retired paladin that becomes another spy meas Nalice has to lobotomize them or whatever she did to ours.

That said, how is the literacy of our town? We've got the Alteraci folk, the Dalaran Underbelly craftsmen families, and the Stonemason families.
>>
>>6163733
Day 1 - Sparring 1 Hour. Draconic 2 Hours. Magic 2+ Hours. Flute 3 Hours.
Day 2 - Sparring 1 Hour. Elven 2 Hours. Magic 2+ Hours.
Day 3 - Sparring 1 Hour. Draconic 2 Hours. Magic 2+ Hours.
Day 4 - Sparring 1 Hour. Elven 2 Hours. Magic 2+ Hours.
Day 5 - Sparring 1 Hour. Draconic 2 Hours. Magic 2+ Hours.
Day 6 - Sparring 1 Hour. Elven 2 Hours. Magic 2+ Hours.
Day 7 - Sparring 1 Hour. Draconic 2 Hours. Magic 2+ Hours. Flute 3 Hours.

Sparring gets 7 hours a week. Draconic and Elven get 6-8 a week each, 14 hours total in languages. Magic lets say 14-21~ hours a week. Flute gets 6. I guess it is a pretty full week isnt it, with only a few ideas on scrapping together a bit more.

Paperwork to be taken care of with the Town Hall, and maybe if we pick a good mayor they can stop incidents before they happen to spare us some bother. The Guildmaster seemed like a good competent guy as he hasn't lied to us, it would keep the Stonemasons happy, and it might be a handy combo. Beric I think can't since he needs to travel for business, but maybe he has people. Normand Garside might be a good choice if its mostly behind the scenes paperwork, though he will usually take a hard line on some things where we might want a subtle touch. Monica since shes Alric's best friend, everyone likes her, and she runs good business? Full Police State and have an officer be the Mayor lol, one of the Sergeants or City Guard. I feel like Beckston would be a good Mayor too. Unless theres some charismatic person yet unknown it might be funny to just get someone to be the face but really its Eligius in charge, hes already got a lot to do tho. Though if he can hit that Governance 5 maybe he unlocks the government talent tree. He can train his spies to also be excellent secretaries.


Some Military meetings and reviews we could delegate to our promoted officers as part of their expanded duties?
Theoretically how many hours a day would it save on grooming and hair maintenance for Alric to cut his hair? Hard sell considering how much everyone likes Big Hair Alric.
>>
>>6174304
>Theoretically how many hours a day would it save on grooming and hair maintenance for Alric to cut his hair?

As a guy with long hair, you don't need to spend THAT much time taking care of it unless you're going for the gold on hair care. All you really need to do is brush it for maybe 5~15 minutes (depending on how messy it is) when you wake up and use shampoo (and conditioner if you're feeling fancy) liberally when you wash it.
>>
>24, Success!
>3


Taking the hold of the Cinder Sword with both of your hands, you brought it up for a high ready stance and took several steps closer to the gnoll. Without your shield, you were slightly more vulnerable, but no way defenseless. Aurvan’kal was a masterwork armour and you were a very skilled duelist wielding a magic sword.

As the flames around you started to die slowly, the dead vegetation not being enough to keep them alive, you felt the chill emanating from the gnoll mage and the staff it carried start to overwhelm you. Well it started to feel like it, but the fire burning inside you kept you warm. And then you acted.

Closing the distance, you swung your sword at it, getting it to block your swing with its staff. Embers and sparks flew as the Cinder Sword struck the magical frost surrounding the gnoll’s weapon. The sound that it made resembled a high pitched screech. You felt the Cinder Sword bounce away from the staff and you knew how to deal with the weapon now. The gnoll tried to push you away with the staff and you carefully avoided it, looking for an opening at the same time as you pressed it. If the gnoll wouldn’t attack you outright, you would force it to attack you and keep itself busy from casting any spells.

The gnoll swung its staff at you and you avoided it hitting you, it probably would have started to freeze you solid like the hits on your shield had done. This gave you an opening as you caught the gnolls staff and then gave it a push towards your right, leaving the gnolls body wide open. A quick stab forward found the gnolls right shoulder and you found the Cinder Sword pushing slightly into its flesh until suddenly it was stopped. With a similar high pitched screech the Cinder Sword was pushed back and forced you to take a couple steps.

The same spell that covered its staff also had started to cover the gnolls body. Like an armour of frost it kept protecting it and would make killing it a difficult task. But the wound you had delivered did start to bleed and you could see the gnoll to be in pain as it checked its new wound. The frost armour wasn’t impenetrable, you could get through it which did give you an idea.

Not letting the gnoll any time to recover, you pressed it hard with several easily deflected slashes. Each slash pushed it slightly back until one strong downward strike was blocked by it. But your strike didn’t have any real strength behind it and as the sword struck the staff, you let go of it with your left hand and reached for your belt. You hadn’t stopped taking steps forward and as you closed the gnoll, you started to spin to your right as you drew your silvery rondel dagger.

1/2
>>
>>6174576

With a one smooth motion that only took maybe a second, you had struck the gnoll’s staff, drawn your dagger as you spun in place and sidestepped the gnoll and as you took a back step under its raised right arm, plunged your dagger into its chest. The rondel dagger had no problem in getting through the frost and you knew you had gotten through the ribcage as the pointy end pierced through. You would leave it at this as you pulled the Cinder Sword close to you and pushed it through the gnolls lower back into its side.

Whatever concentration or the effect the frost armour it had had was gone. The gnoll was vulnerable now as you pulled your sword out and watched as blood poured out of its side, that wound was going to kill it if your dagger didn’t. Cinder Sword couldn’t burn the wound closed, it was that bad.

The gnoll quickly turned as you saw blood coming out of its mouth. It was dying, but it still had a trick in its sleeves. A wave of frost emitted out of its staff and pushed you back. You felt your limbs become stiff and the air around you felt like frost. But again the gnoll might have thought that it got you, but it didn’t know about the fire inside you. Just as quickly as the frost engulfed you, you felt warm and invigorated as the gnoll thought about preparing its final strike at you. It chanted and started to cast something, but it left itself open.

You can finish it now.


>Snap your fingers and burn it alive. Let this frost mage know the power of dragon fire.
>Behead it and be done with it.
>Push the Cinder Sword through its body and gut it.
>Reach for the silvery rondel dagger and repeatedly stab it. You are feeling like this would be an apt choice.
>Other, write in.

Mana: 2/2
Fel: 1/1

QM: Took me a fucking forever. Apologies for that my dear beautiful anons.

>>6174459

That sounds about right for Alric and his hair, maybe a brushing moment in the afternoon as an excuse to talk with Tari and to joke with her. Or in the evening by Malevus after Alric has brushed her hair.

The long hair of Alric is a point of pride for him right now.
>>
>>6174578
>>Push the Cinder Sword through its body and gut it.
"Your life ends here monster"
>>
>>6173376
We will never know for now. Perhaps Eligius and his crackteam might get an idea of something. Unless we reveal stuff in the campaign (looking at gnoll equipment)

>>6173943
i am not Medivh, but i imagine thats our possibilities for religion. Unless the church decides to move on his own in regard to Alric at a certain point.

In regard to literacy, i guess the Underbelly rejects from Dalaran might be the best ones (at least the ones that actually worked with mages prior to going in the slums). Stonemasons would be in the middle, and Alteraci i recon low/middle.


>>6174304
It would be a full week. We might not be able to add a lot of other stuff, simply because Alric would likely still create free time for himself or have to attend certain Prince duties (important civilian/military decisions, that he can't delegate).

Events happen so we don't have to consider them in regard to routine. Same for when we are on campaign or in travel.
>>
>>6174304

This does look like a typical week for Alric, but just like anon said he does have other duties and things that might crop up. Things will get moved around a lot in the end. But it does give a solid idea how he spends the time between updates.
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>>6174578
>>Behead it and be done with it.
>>
>>6174578
>>Reach for the silvery rondel dagger and repeatedly stab it. You are feeling like this would be an apt choice.
Stabbity stabbity stabbity

I guess leaving the dagger in doesnt stop them from using magic, but it does get through magic frost armor. I had been worried he would be able to sense the natural fel here and try to use that for a spell boost if we didn't suck it up first. Maybe next time.
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>>6174578
>Behead it and be done with it.
I want it's head as a trophy.
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>>6174578
>>Behead it and be done with it.
>>
Beheading.

Give me a roll just in case something goes horribly wrong. No crits


>3d10, Best of four
>DC 15
>>
Rolled 8, 2, 4 = 14 (3d10)

>>6174794
KILL GNOLLS!!!!!
>>
Rolled 4, 5, 6 = 15 (3d10)

>>6174794
Incase something goes wrong he says. They'll be talking about the story of the headless gnoll haunting the forest looking for its lost head.
>>
Rolled 2, 8, 1 = 11 (3d10)

>>6174794
Do we still need to roll?
>>
Rolled 7, 8, 6 = 21 (3d10)

>>6174794
>>
And give me a final roll for the fires, will they grow or will they die?


>1d10
>Best of three
>>
Rolled 8 (1d10)

>>6174820
GROW
>>
Rolled 4 (1d10)

>>6174820
Topical
>>
Rolled 7 (1d10)

>>6174820
Another fire roll you say
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>>6174794
Did we just get a roll for beheading that would be sufficient to count as a crit?
>>
>21, Success!
>8


This fight wouldn’t last a second longer. Pulling the Cinder Sword close to your body and keeping it there, you swung it as hard as you could. The gnoll blinked once and then again, but between those two blinks, your sword had already severed its head off its body.

The head flew a couple yards and landed with a soft thud as the body kept standing for a second before collapsing down.

It was over and the thrill of the battle took over you as you raised the Cinder Sword high above you with your right arm and shouted.

“Alterac Stands!”

No one answered as the battle around you was still raging on as the sound slowly returned back to you and you found your senses. The duel had taken you yet again and as you lowered the sword, you found yourself breathing heavily and leaning to one side. Quickly stabbing the sword on the ground, you kept your balance and looked around you.

The gnolls were scattered and had started to run, your battleline was disorganised and the men were either pursuing the gnolls or securing their kills. The fires around you kept burning, but who knows for how long.

You breathed hard and with both hands took off your helmet, allowing it to drop on the ground before leaning again on the sword. It was probably a bit stupid to do like this, but you had a hunch that you weren’t in any danger anymore. Taking in the deep breaths, you closed your eyes for a second and tried to get your racing heart back in control.

“Prince Alric, is everything alright?” You heard the voice of Lieutenant Gravis behind you. Turning to face him, you saw him standing there with a bloody sword and a damaged shield on his hands. He recoiled slightly when he saw you and you quickly realised why.

“Are my eyes glowing?” You asked him. Gravis nodded once. “Don’t be alarmed, it is the natural Fel around us that is causing it. So much death and destruction.”

You closed your eyes and shook your head before kneeling down to retrieve your helmet, but before putting it on you opened your eyes and spoke to your lieutenant again.

“How is the battle going?” You asked a simple question.

“We have won, the gnolls have been routed.” He answered.

“Good, very good.” You replied and slid the helmet back on your head.

The battle was over, but now came the part of what happens next? The gnolls were routed and running away into the dark forest, maybe you could catch them, or send a detachment to follow them and track them to their camp? But was it worth it, your men were tired and the casualties had to be taken care of. The fires were still burning and illuminating the battlefield, but not as strongly as before. It wouldn’t take long for the fires to burn out and plunge everything back into darkness.

1/1
>>
>>6174972


>Have your cavalry chase the routed gnolls and bring as many of them down as possible.
>Send your archers to track the gnolls and see where they are going, maybe silently take some of them down.
>Detachment of footmen should follow them and see where they are going.
>Keep your men back and start triaging your casualties. Do not overextend your men and keep things under your own control.
>Other, write in.
>>
>>6174608
I had been thinking how likely it is that the Town Hall will be filled with Underbelly folk who seem the most literate, especially as Dawnholme continues to grow and further cooperate with its neighbors. If an Underbelly candidate for Mayor might appear as someone who lead them back in Dalaran and has experience working with different peoples close together. How many have very minor magic talents. How well read they are in other religions, their crafts, and history.

I think it must be quite a hodgepodge of religious views in Dawnholme. The more rural Alteraci folk favoring the Light, but it was the Silver Hand at the head of the forces that destroyed Alterac. I think I recall in Day of the Dragon the disdain the alliance knights of the Silver Hand had for mages, the dislike for magic by the common folk, and I think it being spoken of how mages are reserved a very special place in hell being said right to Rhonin's face lol. The Underbelly people who are obviously more familiar with magic, and the magic experiments that get thrown away. The Stonemasons who come from Stormwind and any differences there, they also brought a mage officer who is secretly a warlock. One wonders how much they are pursuing magic for their guerrilla war effort.
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>>6174976
>Send your archers to track the gnolls and see where they are going, maybe silently take some of them down.

My thinking is this is quite a loss for them. It should be that the other night attacks were diversions to keep those columns occupied so a stronger singular force could lead a more decisive strike here. It was broken.

Their Shaman dead, core fighters line fireballed and shot up before taking our charge. Skirmishers outgunned, atleast by our more veteran ranged. Their lighter armed fighters took quite a beating from the Royal Foot Guard maneuver.

They fall back and we see how the others got along. If they lost enough where they can't mount another night attack like this they may have to resort to guerilla style sabotage attacks so we should aim to find their camp.

Or they take what they have and retreat to a defensible point? To an ally tribe? Syndicate allies? Or just away from us once they gather their supplies and valuables so a short window to strike their camp. If they have enough for more attacks, and a champion to reorganize, they probably focus on whichever column got his the worst and or is the most isolated. Hard to say but either of the wings would be likely for being a lot more isolated. In that case kind of a tossup between cavalry for damage and archers for the camp. Though I'd appreciate what everyone else thinks.
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>>6174976
>>Send your archers to track the gnolls and see where they are going, maybe silently take some of them down.
>>
>>6174976
>>Send your archers to track the gnolls and see where they are going, maybe silently take some of them down.
We should check in how the other columns are doing.
>>
>>6174976
>>Send your archers to track the gnolls and see where they are going, maybe silently take some of them down.
Don't push too much though. If its unsafe back off.

We have still a lot of gnolls to kill
>>
I wonder if Dawnholme would benefit from an Aqueduct and cisterns or if its not much of a concern especially with how the Stonemasons are building it up with wells and sewers. Some kind of considerable greenhouse garden for our Naturalist mage Madam Martin. Make that brothel for the courtesans and spy on people with it. An observatory. Better roads between our territories and our neighbors? A big stone bath house. What are some nice buildings and projects which would be nice to have.
>>
>>6175188

Would be a quite big project to build something like that, a big one even for the Stonemasons there. There's really no lack of water in Dawnholme, the Fingers do have small lakes and ponds with mountain streams coming down and cutting through your lands.


Now looks like the archers are going to do stuff. No DC this time, just roll high


>3d10, Best of three.
>>
Rolled 9, 9, 2 = 20 (3d10)

>>6175364
>just roll high
Easier said than done.
>>
Rolled 7, 10, 9 = 26 (3d10)

>>6175364
>>
Rolled 2, 6, 3 = 11 (3d10)

>>6175364
Maybe Stonedon then.

>>6175367
Nice
>>
“Lieutenant, go find the Rovers and tell them to gather the archers. Have them follow the gnolls, I want to know the direction their main force is fleeing towards.” You said to him.

“In the middle of the night?” He asked back.

“I know, tell them to not play heroes. If they can kill some stragglers, good. But intelligence is what I am after, nothing more.” You continued.

“Of course, will do.” Gravis replied and saluted.

You looked around as he stepped away. The gnoll mage was confidently very dead and around you the gnoll corpses littered the battlefield. Your soldiers drove their swords or pikes into the ones still alive or dying to finish them off, maybe one or two could have been captured alive, but the concern of the men was their own lives and not that of theirs.

You snapped your fingers and the flames of the Cinder Sword died down and you looked up trying to find the moon through the forest canopy without much success. It would be several hours till the morning that was for sure. It would probably take several hours to secure the battlefield and get your own wounded sorted and sent back to the camp.

A lot of work to be done.



>26, good stuff!


Your officers had started the work. The men were gathered and prepared for combat just in case as the archers slipped into the darkness. Your trumpeter had signalled that battle had been won and it didn’t take long for similar replies to be heard from both your left and right.

“Raleigh is busy with those who are wounded.” Captain Cromwell said to you. His armour was bloody and the battleaxe he carried had been just hastily swiped off the excess gore.

“What is the butcher's bill?” You asked him and prepared for the worse.

“Three dozen wounded, half dozen dead. Not all might survive through the night.” He replied.

It was more than what you had expected, taking such a large amount of gnolls with just your own men was a quite difficult endeavour even with your clear fire superiority.

“I want the accurate toll come tomorrow morning.” You said to him. “Get those who can’t walk immediately transported back to our basecamp, those who can walk and aren’t in danger can wait till later.”

“Understood.” Cromwell replied and went back to work.

You sighed and leaned your back against a tree before slowly taking a seat next to it. You were spent, it hadn’t become so apparent during the fighting, but now that the fighting had died down you just felt tired. A theory was in your mind why was it so, but you didn’t dare to think about it that much right now.

“Prince Alric!” A shout came out as riders glad in the colours of Regional Defenders rode past your men.

1/2
>>
>>6175445

You pushed yourself up and prepared to see who was calling for you, thankfully it was a pleasant surprise to see who had arrived.

“Major Reginald, I didn’t expect to see you yet.” You said to him as you watched him ride next to you. “I hope you didn’t have any difficulties?”

“Just a couple gnolls occupied our attention for a moment.” He replied and looked around inspecting the battlefield. “How about you Prince Alric?”

“The gnolls occupied our attention as well.” You said with a jest. “Why are you here?”

“To see if you needed any help, the gnolls we faced were just a distraction so I thought the main attack must have gone in some other direction.” He said back to you.

“Well you were right about that.” You told him.

Major Reginald had a section of his knights with him and now that he was here, he could be of use. As the Lord Commander of the Expeditionary Force, you had the power to use him however you liked, but what should he do?


>Order him to ride to the other columns and return with news of their battles.
>Have the columns all move to your location and mass your forces for a potential battle tomorrow.
>Tell him to take your cavalry with him and go after your archers. The archers can then guide them to follow the gnolls and to destroy them before they can regroup.
>Have him stay here, you want to hear his opinions and thinking of what just happened?
>Other, write in.
>>
>>6175447
>Order him to ride to the other columns and return with news of their battles.
Get a clear picture before doing anything else.
>>
>>6175447
>Have the columns all move to your location and mass your forces for a potential battle tomorrow

We know what they tried here. Rovers will find the camp, we consolidate to take them.
>>
>>6175447
>>Have the columns all move to your location and mass your forces for a potential battle tomorrow.
>>
>>6175447
>Order him to ride to the other columns and return with news of their battles.
I am voting in favor of this because with Reginald showing up and us taking the absolute worst of it, the picture becomes quite clear. The gnolls have intelligence on us and this was their attempt at a decapitation strike. If we march concentrated now, we will fall into the same fault the previous expedition had - maneuvering as a huge force trying to play whack a mole with fleeing gnolls. The columns must continue to march divided if this is to actually be finished. There might be another major attack if our column looks too depleted, so our forces instead should prepare for it and appear to be weakened. Whoever is behind this will tip his hand if he thinks he can strike twice in the same place to win it all.
>>
>>6175530
Our column has lost 1/5th in wounded and dead. They almost certainly have a champion to regroup. We have a lot of campaign to go to risk getting targeted again by giving them the initiative for another night attack, and hold out for support to reach us. We take the initiative while they are routed to consolidate, while they need to regroup count on the Rovers to find that camp with that 26 and we take them before they can pull out.
>>
>>6175544
That is assuming we do locate their main force.
>>
>>6175560
Believe in our hunting hound Rovers
>>
>>6175447
>>6175544
That's a good point. You could quibble about it being metagaming from knowing about that 26 roll but, from an IC perspective, Alric loses nothing by regrouping. Should the Rovers fail he can just hunker down for a bit to recuperate before spreading out again and if they succeed he can march off to the gnolls' hidey hole with the entire expeditionary force.

>>6175469
I'll switch to
>Have the columns all move to your location and mass your forces for a potential battle tomorrow
>>
>>6175447
>>Have the columns all move to your location and mass your forces for a potential battle tomorrow.
>>
Concentrating your forces together, could I have a roll for the fan favourite, the weather and if anything happens.


>1d10
>Best of three, taking the second roll
>>
Rolled 8, 9, 1 = 18 (3d10)

>>6175921
>>
>>6175923
Woops, old habit lol
>>
Rolled 7 (1d10)

>>6175921
>>
Rolled 4 (1d10)

>>6175921
>>
Rolled 7 (1d10)

>>6175921
>>
>>6175921
Pretty please don't forget to have Alric take the wizard's head and staff as trophies.
>>
Thinking on the Orc Camp as an opportunity for us to influence the upcoming SW meeting the Alterac Issue will come up in.

Orcs being in the camps will eventually have Thrall make his move to break them and free his people. Durnholde will be broken and its people scattered, we won't be able to move in while the orcs figure out what to do. Eventually we step in, show off the deed, and probably have to fix the place up and help people rebuild cause I imagine anything and everything will be sacked to some degree. If a means to avoid that and still press our claim exists it might be worth it. A more honorable solution? A way to keep the Durnholders nobles we like from having their homes destroyed and abandoned, I think Alric would get behind that at least.

Lordy is divided on Orc Camps, whichever faction is surging will probably have their say. Garithos, who is in the Kill Orcs camp, should be in free fall.
Dalaran definitely doesn't want to kill the orcs, prefer to study probably.
Kul Tiras wants the orcs dead, justice for Daelin? Probably aren't fans of the taxes either as a merchant heavy kingdom. Loyal to Lordy.
Quel'thalas, hard to say but if Kael shares Dalaran's view probably doesn't want the orcs dead? Orcs did ally with trolls to burn their forest tho.
Gilneas, probably want the orcs dead unless they think everyone paying those taxes and the situation works to their benefit. They seem shrewd like that.
Stromgarde wants the orcs dead and it would reduce taxes used for the camps.
Ironforge, probably want the orcs dead? Unless their oaths to the Alliance or sense of Honor hold their hand. Want to focus on rebuilding.
Stormwind, I imagine they also want the orcs dead unless Katrana has influence over this in some direction. Also focused on rebuilding.

Have the Orcs shown any progress is recovering from their current condition? Its been some time and it doesn't seem so. The burden will continue, and more importantly the difference in opinion on this issue are deep and hot. The longer such an issue continues the deeper the divide will become.

Those that believe the orcs have the potential to recover and live peaceful lives must see the camps don't work and cause tension with their allies. Those who want the orcs dead more than anything else, or the taxes gone, should be certain that the orcs will either die or eventually revert to their old ways so that they can be put down.

My solution, release the orcs into the wild hinterlands and let nature take its course. Do they recover the will to actually live in nature without madness, and steps are taken to resolve any concerns. If they do recover but return to demon savagery then war can be made to finish it, its over. Either way the camp taxes will be gone and a path to solution is taken.

Thrall invasion averted. Taxes lifted which should appease Stromguarde somewhat. A political problem solved, goodwill won and used to help secure support for the Alterac Issue. Thoughts welcome.
>>
Apologies for no update, IRL has been busy yet again. Though I could ask for a small decision, you are recover the gnoll's staff along with some bits and baubles, but do you want to recover the head and why? What to do with it? People hate the gnolls, but taking trophies like that?


>write in?
>>
>>6176575
I do.
>People hate the gnolls, but taking trophies like that?
Like what? This is a medieval setting so displays of human corpses shouldn't be an unthinkable thing, let alone of an inhuman dog man thing.

Like a strong animal hunted, this would make a nice decoration piece and trophy in our house.
>>
>>6176575
How about no.
Lets NOT be savages gnolls are intelligent creatures after all even if savage.
captcha:D4WG
>>
>>6176575
I don't really see any reason to do so.

Though >>6176600 is right, and I'm pretty sure taking troll heads is like a national sport in Stromgarde.

But if we were to take a head back home then it should be one of a powerful foe, like a fearsome ogre or an evil dragon for example.
>>
>>6176619
Gnolls do not deserve such consideration anon.

>>6176623
Not every head hunted needs to be the centerpiece.
>>
>>6176575
We should definitely take the staff and the spellbook if he had any. Don't need his head though. He was already cursed enough to have been a born a gnoll, no need to add further indignity to his death.
>>
>>6176575
Gnolls are icky and probably have flees.
>>
>>6176575
Idk man that gnoll could speak common. These intelligent ones can write to pass on knowledge like the grimoire, trade with men, and organize. Somehow the Syndicate managed to trade with these ones to a considerable degree. They must have established some kind of respected boundaries to do so, which I think include areas they will get killed if either go into lol. If the Syndicate can do it? In a better time we might have been able to achieve such a diplomatic win.

How they did so is rather a question. Some kind of Gnoll Whsiperer, or just very good at their job. Or they demonstrated some really badass warlock powers or force to make the gnolls think twice and consider trade. Maybe its both sides and the Gnoll leader is also pretty smart, they just recognize how nice it is to have crossbows, shields, and armor.

He put up a good fight. Ice magic is quite a neat one, and we learned a bit about fighting against it. If we had a particular gnoll grudge maybe, but this isn't the one that almost killed us.

If Warlord Felric feels like putting heads on pikes and banners to intimidate his enemy I'll admit that would tickle my fancy a bit. That said he is their Prince, and minus some hidden fun with Malevus, an example of discipline to his men. If Alric takes an intelligent creature's head in tribal warrior glory maybe the rest will start taking gnoll heads and that leads to a nightmare scenario like anon mentioned...What if Gnoll FLEES get into the camp and into Alric's HAIR! Why, he would have to shave it all off! Bye bye Big Hair Alric. Its too great a risk. Burn the bodies once we have our spoils.
>>
>>6176575
Showing a dead enemy could be a reason i believe. It's sanguinary, and there is some hatred in doing it, Alric and Alteracis certainly hate a bit the gnolls, and the gnolls have given much reason to be hated. Its also proof of past victories without any shade of doubt (the staff can argue that its a proof of victory too).

As far has war trophies go, its not something that leaves imagination upon seeing it. In both the positive (he killed a gnoll shaman, praise our Prince, Alterac truly stands !), and negative (scary ! by the light what horror ! thats the actual head of a gnoll not an animal my Prince ! of course an alteraci would leave the head of a slain monster here, filthy !). Alric could justify it, but it will add some blooded steel to his prince/hero's people image. And not a little amount, the head would be presumebly something visible that remains in his home even after the campaign.

And of course has someone mentioned, our men (the step after our men, is our people. I know it doesn't need to be said but a little reminder never hurts) might repeat it. They do follow us in more than one way. In regard to me, i don't want to bring the gnoll head home. But i do want to use it in a capacity, its the least the dead gnoll can do after not accepting his defeat. Said capacity is, exultate our troops and reinforce further our already strong morale.
>write in?
>Grab the gnoll head and get on top of a tree that had fallen because of the fire and the battle, then raise our voice for be heard while showing the gnoll head with one arm."My soldiers, my brothers in steel ! We have broken the gnolls once again ! And for the crimes they have made we will make this forest their grave ! Let there be no fear of this monsters ! Let there be no mercy ! Let there be no gnolls in this forest ! **throw gnoll head in to a fire** Alterac Stands ! Alterac Stands !"
>>
“Major, send word for your own men to move here. I want all the columns linked up before the morning is here as I have already sent my archers forward.” You said to him and continued. “I have my best trackers there, they will follow the gnolls and come morning we will follow them and deal with the stragglers, hopefully finding their camp.”

“I will have a couple of my knights to return back to my column then, anything else Prince Alric?” Major Reginald asked.

“Yes, ride to Captain Maxwell and to the Durnholders and have them move here. Make sure that they are alright and have them start transporting their wounded back to the basecamp.” You told him.

“Understood.” Reginald replied.

“I will stay here and have the battlefield searched and cleaned up. The night is still long, we might have destroyed their main force here, but stay vigil and careful. The stragglers might still try to do something.” You said.

“Of course, we will be careful. We will be off then, see you in an hour or two Prince Alric.” Reginald saluted and started to ride away.

“Safe travels, the forest is dark so be careful!” You shouted to him.

“Don’t worry about us, just get your Alteracis to have some rest if we plan to fight tomorrow.” He shouted back to you as his knights passed you.

He was right, as much as your men looked alert and performed their duties, they had just fought a deadly battle. They needed some rest, just like you need it. But there was work to be done and so you clapped your gauntleted hands together and took a deep breath.

Standing around doing nothing would accomplish nothing.



>7
>4


Wind had picked up as the work around the battlefield continued. The trees and the canopies swung in the wind, the noise they made hid any movement in the darkness around you if someone was to approach hidden.

A pile of gnoll corpses was on fire, the fire stoked by the wooden shields and handles of their weapons. Blades, pieces of armour were stripped off and piled up to be transported back to Durnholde on a later date. They wouldn’t be of much use for you, but maybe those shoddy swords and axe heads could be turned into hinges or nails? Amongst the gnolls were no real finds that would prove useful to you, no scrolls or items that could prove you intelligence for the gnolls itself, but what weapons they had and the bits of armour they swore told a little bit of a different story.

1/3
>>
>>6177696

You had inspected one sword they had carried after your own men had done the same and got the same conclusion. It was castle-forged, made by human hands and had a very steady and solid quality. This wasn’t some shoddy blade made by the gnolls themselves, but acquired from someone else. It got you thinking. The gnolls had been previously transporting the humans they had kidnapped towards the east and you had successfully intercepted them before that could be done. They had also captured humans that were then saved during Uther’s Expedition. Who else had been kidnapping humans? Syndicate and their allies of course and where they had been moving them? To east over the Darrowmere River. Well that had been their plan, but you had managed to save most of them. But both the gnolls and the Syndicate doing the same thing couldn’t be a coincidence, the frightening idea of them working together must have been what had happened. Especially when you now know that at least one of them spoke Common so communication was possible and now you had found several weapons that they must have gotten from humans.

The question just was what about that dead Syndicate member you had found last Autumn during your previous foray into this forest? Did that mean something had happened? Has the cooperation ended? Astu had mentioned something about being in contact with the Syndicate, had they just moved from gnolls to orcs?

You weren’t sure, but this was proper hard evidence that some contact with humans had happened. You had ordered the better weapons and armour to be put in their own pile and secured as evidence. That might prove to be useful for you in the future.



“In total we have counted 132 dead gnolls.” Cromwell said to you. “We have burned some of them and piled the rest and are waiting to set them on fire as well.”

“Good, good work.” You said to him. “Set them on fire when ready, just don’t burn the forest down.”

The stench of burning flesh and fur had made some of your men nauseous and you had pulled back fully to where the men had been sleeping before the battle. Now most of them were resting while some had been set up as guards or were tending the wounded. The first set of those who were more hurt had already been sent to the basecamp while the rest who weren’t as urgent were waiting for their turn.

Many were already asleep, leaning against each other or the trees. Some were eating the rations, but mostly everyone was silent.

2/3
>>
>>6177699

“Prince Alric?” Cromwell asked you somewhat carefully.

“Sorry, I got caught in my thoughts.” You said to him and smiled. You had taken off your helmet after making sure that your eyes weren’t glowing anymore with the residual Fel that was around the battlefield. “And I am quite tired.”

“Then you should get some rest.” Cromwell’s tone this time was more like what he would use when talking to his children.

“Later, we still have things to do.” You said to him. “Did you have the gnoll mage searched just like I asked?”

“Yes, I asked the mages for some help and we collected whatever useful the mage had on him.” Cromwell told you. “We then tossed the body into the fire just like you ordered.”

Good, you got what you wanted out of that gnoll as taking its head as a trophy would have been a bit gruesome, after all it did speak in Common and you weren’t exactly fond of putting heads on spikes. Maybe stringing some bandits up trees, but even then you liked the alternative of them working for you.

You stretched your back and took a deep breath as you closed your eyes for a second.

“Prince Alric, you should sleep if you intend to command us come tomorrow.” Cromwell suggested again.

He was right, you were dead tired. The fighting had taken all the juice that was left in you and you felt your legs to be as stiff as a pair of logs. You had a theory why you had gotten through the fighting that easily, but still you didn’t dare to think about it openly, you didn’t want it to be true. But when the fighting had ended and the rush of combat gone away, it was like an ogre had hit you with a club made of exhaustion.

Still you had things to do and be responsible for.


Choose one or more:
>Go check the status of the wounded and the dead. You want to know how many men have you lost and what are the prospects of the rest of them.
>Meet with your mages and go through whatever loot they had found on the gnoll mage. See if anything catches your eyes.
>Arrange the patrols and have your men be prepared for the potential fighting tomorrow. Get things ready for the other columns to arrive.
>Or just go to sleep and try to catch an hour or two of sleep before the morning comes. You need it.
>Other, write in.

What is Alric’s theory why he wasn’t tired during the fighting?:
>Write in

QM: Apologies for spotty schedule lately, I need to get back into my normal schedule.
>>
>>6177701
>Go check the status of the wounded and the dead. You want to know how many men have you lost and what are the prospects of the rest of them.
>Arrange the patrols and have your men be prepared for the potential fighting tomorrow. Get things ready for the other columns to arrive.

At minimum I would say arrange the patrols because time is of the essence to catch the gnolls at their camp, but I also think it likely that Alric would push himself to go check on his wounded to rally their spirits and hold on until all the healers can attend them. With the columns coming that means the 2 RD Priests as well as Raliegh, Malevus, and Madam Martin.

Also banking on the fact its a big battle tomorrow will create natural Fel and Alric will probably have to fight in that, rely on that, then rely on his bodyguards to escort him out lol.

What is Alric’s theory why he wasn’t tired during the fighting?:
>Write in
Alric was soaking up that battlefield's natural Fel like a sponge, as was FelMalevus, so he could fight and survive at his best when needed. His body, mind, and soul are changed forever. Which of course means the more battles he is in the more they will soak it up. We can expect several large battles to remain so it may be he will soak up quite a bit.

He is of course still injured and trying to lead a campaign from the front lines, throwing himself into life or death situations. Over the years he can only expect many more. Bigger battles, harder battles, battles where someone must take the lead as he did here. Battles against warlocks who will soak the land and their hideouts in Fel.

There are several ways I can think that he might be able to stop himself from absorbing that Fel. One, the most obvious, stop going to battle. Two, start training in Fel since Alric is only level 1 there and to stop his own body's natural property of soaking it up will surely require very strong magical control not just our sensing it. Three, get Nalice to further develop the Dragon Runes on his chest to the point where it can't get in. Four, reach an accord or pact with FelMalevus where Alric is the Master.

Alric stop going to battle? I don't think so in a million years. I also predict Three won't actually work very well since natural Fel is of course a natural thing and part of life. Look at those Witches and their human druidism. Can he simply stop breathing entirely on the most fundamental of levels? I doubt it. Also if his body was ever super fucked up again, or he got another magic heart attack from a super bad training roll, that tattoo would be BLOCKING the only treatment that stops someone from becoming a potato. Brain dead. I'd say training or an accord with FelMalevus would be his best bet to get a handle on this.
>>
>>6177701
No worries Medivh. Its hard to change schedules. I look forward to more updates, but on the bright side theres more time to ponder current and future problems. That said I think I've gone through most if not all of my pondering notes, but thats an opportunity to ponder other matters.
>>
>>6177701
>>Or just go to sleep and try to catch an hour or two of sleep before the morning comes. You need it.
>>
>>6177701
>>Or just go to sleep and try to catch an hour or two of sleep before the morning comes. You need it.
Whoppim two hours!
Heres hoping for felmalevus.
>>
>>6177701
I suppose Alric's personal theory should sound more like this.

Going into areas thick with Fel is only one part of it. The other should be pure life and death situations, and in very particular times FelMalevus trying to tempt him to use it. Shes offered it so she must have at least some control of it.

Garithos was a rather special circumstance, before the massive Crit. FelMalevus was tempting Alric. There was considerable weight to that encounter in strong emotions, in thoughts of how losing to Garithos would effect the campaign and cause problems down the line. His own physical weakness lingering. How good it would feel to crush Garithos in particular, and in public. Chances are someone would have stepped in before Garithos could kill Alric even if it hurt his honor, so the danger to his life was somewhat reduced.

This Gnoll Shaman, the dalaran magic trap, the syndicate ambush in Tarren Mill, the Death Knight lair and his skeletons wielding fel tainted weapons. Against the laughing skull orc indebted to us. All times where it might be he had benefitted, times he NEEDED that power but emotional weight and thoughtfulness was less present. The power is given as needed for survival, no sense trying to nickel and dime Alric. If he dies they both die.

Once that danger passes the juice turns off though its unlikely Fel around them stops flowing into him while his eyes are still glowing. He should know the Chest Runes stop the high quality Fel from leaking out and being detected, not from getting in. FelMalevus just stops feeding his battle focus high, enhanced strength, and nearly boundless stamina. Physically rather close to an Orc's bloodlust while they were still being handled by warlocks.

The circumstances of Alric's becoming Fel Touched have left him with a rather peculiar Entity we call FelMalevus. The high quality of the Fel, and how damaged his body was. Was it given some free reign and Nalice knew it would fill in the holes and heal Alric by its nature, given shape by Nalice to the extent it should be used as a spell to heal. How its been contained by the dragon runes, presumably from any outside interference as well. The internal struggle for supremacy. Human nature. The end result? Entwined with him, born out of him and the Fel, part of him.

Oh and I suppose he might have heard rumors or been told about mages that channel powerful magic through them have their eyes will glow a bit. He could guess his own body, or FelMalevus inside him, is channeling Fel to some degree.



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