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File: Fog of War Header.png (4.07 MB, 3834x1695)
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Thump.
Thump.
Thump.
Thump.


You feel it in a pattern, hitting your head, always in rhythm, like the march of a one-legged soldier. The swiishing sound of rustling leaves accompanies the beat as you are dragged by your leg, somewhere, by something, in a place you do not know. It remains foggy and unclear, yet you cannot think why, as if it had always been so. The visage above you is muddled into a sea of green. A forest, perhaps? You try to turn around and look, then try some more with little success, unsure of how to even move. The thing that hits your head must be the rocks on the ground, yes. You are certain of it. It is not an comfortable feeling. You feel you will be hurt seriously if this continues.

You try to raise your body, yet you cannot will it to do so. You feel so weak and lethargic. You feel so tired. Such a simple act seems impossible to you now, no matter how hard you try. But why were you trying? Yes, the thing carrying you, the man. You try to look, but yet again, your eyes themselves seem to be unable to comply, blinking slowly and tiredly, a blurry form just at the corner of its fields.

You try to call out to the man, to try to get him to stop, and what comes out is nonsense, garbled and unsure. Can he not hear you? You want to stop. You try to move your hands, to grasp upon a root, to stop these hurtsome rocks, but when your hand grasps upon the root, you feel pain, and quickly let go, quickly falling past you as you continue to be pulled. There must be thorns in the roots...if you hold on, you will surely be hurt. Yet if you do not, the rocks will do the same. Is there nothing else? Must all your choices lead to pain? You want to stop...you need to stop...stop...

You open your eyes.
>>
"Hurhg?" you mutter, still confused from your rather blurry dream. Yes, yes, you're awake now, you can certainly feel it. Your mind kicks into motion as you take in your surroundings. You lie in a rather sumptuous bed in the center of your rather wide bedroom, covered by a singular fur duvet. Your mother always chided you for using so little coverage in the winter, but you always feel far too hot when you add another.

You stare at the walls, a rather spartan wooden covering shielding the layer of stone behind it. It's shameful to say, but your family keep is rather outdated when compared to the artistic touches you always see in the sumptuous manors of the capital city.

"Well, enough of staring at the walls."

Wasting no time, you immediately move to throw the duvet off yourself, the cold air of the morning stinging you as you force your body to stand up before your will is lost to the comforts of the bed. Even in a region as warm as yours, the winter chill turns the warmth of a bed into a siren call.

Suddenly, a gentle knocking rasps upon your chamber door before it shortly opens, a middle aged man making himself known. Your valet de chambres one mister Thibaud.

"I see you are already awake, meu senyor. And just as I was about to wake you." he states, nonchalantly walking to one of the wardrobes in the room and opening it. Indeed, this man has dressed you each morning for as long as you have had a room of your own. Bothersome as it may be, you muse as you begin to get out of your nightwear, One of noble birth must be dressed well when walking by, even in the familiarty of one's home.

Finally out of your sleeping clothes, you begin by putting on your daily wear, a tight reddened trunk hose followed by an undershirt and a white doublet, ending with a cloak of fox's fur and calfskin dress shoes. This wear, though seemingly complex, is the very bare minimum one of your strata would wear in these cold winter days.
>>
As you finish off wearing your clothing, you turn to your servant Thibauld, who has now gone off to open the window of your room, unlatching the iron locks before opening them in twain, the sun's dim morning light breaching into your room. In the other side of the ornate portal stands your realm, your fief, your land as they so may call it. You take a step closer to look upon the other side, and see...

>A small city surrounded by vast fields as far as the eye can see, countless villages dotting the vista where peasant farmers work and toil for the growth of tomorrow's food. (Agricultural hold, high manpower pool, third in wealth, but lack of industry for equipments)
>A sprawling city beneath a valley, already filled with the whistling of working men as they journey to their workshops, where the many goods of modern civilization are made. (Industrial hold, high access to equipment, second in wealth, but lack of free manpower)
>The beating of the sea upon your shores, ships sliding in and out of the docks as merchants set up their colorful tents in preparation for the day's market. (Commercial hold, high access to mercenary and merchant contacts, first in wealth, but lack of manpower)
>The beautiful vista of ornate manors and colorful houses, homes worthy of the throng of socialites and low aristocracy that grace your city streets, artists and poets currying their favor to earn their daily bread (Aristocratic hold, high influence and access to noble contacts, fourth in wealth, but lack of equipments)

Note:

Welcome to Fog of War, my first (technically second) quest about military strategy during the gunpowder era, where you'll play as a nobleman of the early modern period as he meets the challenges of war and politics during a period of war and chaos. Keep in mind that your choice of fief shall affect not only your current prospects, but the very origin of our hero and the manner in which he is seen by the world.
>>
>>6153606
>The beating of the sea upon your shores, ships sliding in and out of the docks as merchants set up their colorful tents in preparation for the day's market. (Commercial hold, high access to mercenary and merchant contacts, first in wealth, but lack of manpower)
hiring some rowdy mercenaries sounds fun!
>>
>>6153606
>Aristocratic
Just have to make our armor bullet-proof.
>>
>>6153606
>The beating of the sea upon your shores, ships sliding in and out of the docks as merchants set up their colorful tents in preparation for the day's market. (Commercial hold, high access to mercenary and merchant contacts, first in wealth, but lack of manpower)
The sea, aye?
>>
>A sprawling city beneath a valley, already filled with the whistling of working men as they journey to their workshops, where the many goods of modern civilization are made. (Industrial hold, high access to equipment, second in wealth, but lack of free manpower)
The iron city will rise, bringing progress, prosperity, equality and industrial might to the unenlightened. (Being an "enlightened absolutist" will be fun and interesting, funding/supporting reformist, enlightened groups, etc.)
>>
Question QM: How prevalent is the Enlightenment idea in this era?
>>
>>6153606
>A sprawling city beneath a valley, already filled with the whistling of working men as they journey to their workshops, where the many goods of modern civilization are made. (Industrial hold, high access to equipment, second in wealth, but lack of free manpower)
>>
>>6153682
You'll just have to wait and see.

>>6153622
>>6153665
Merchant

>>6153663
Aristocrat

>>6153669
>>6153683
Industrial

I'll wait another hour for any last minute votes or tiebreaks. Normally i'd update once per day, but I want to make use of the text formatting while I can.
>>
>>6153606
>The beating of the sea upon your shores, ships sliding in and out of the docks as merchants set up their colorful tents in preparation for the day's market. (Commercial hold, high access to mercenary and merchant contacts, first in wealth, but lack of manpower)
>>
Merchant Hold locked in, writing...
>>
Hell yeah, the real quest has begun! I dug the pike and shot test you ran. Lets do t his.

I'd like to vote for the option that fits the most your classical aristocratic/"knightly" lord who has been trained for battle and has read your era appropriate military classics like de re militare. Is that more the Aristocratic option or better fitting for agricultural (small land owning "feudal" lord who can call up levies?)

Also, damn these posting time requirements.
>>
>>6153753
Ah, nevermind. Merchant hold it is. I'd rather see the quest start anyway.
>>
>>6153753
Sorry, anon, but you're a bit too late. If it's any consolation, Aristocrat and Agricultural had no chance of winning anyway.

>I'd like to vote for the option that fits the most your classical aristocratic/"knightly" lord who has been trained for battle and has read your era appropriate military classics like de re militare
All the noblemen will have had military education, the aristocrat would have allowed you to gain more contacts and lower aristocracy that would have given you easier access to Mounted Knights as an unit.
>>
>>6153755
No problem, like I wrote, just glad it starts. And thanks for explaining!
>>
File: Portblanc.png (3.05 MB, 1304x1026)
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Even from your castle, standing atop a hill that overlooks your lively fief, you can see the stretch of the Meringian Sea, beating upon the sugar-white sands, large stretches of wood standing upon them and leading to the bay where dozens of ships float by, hungover sailors marching wearily to their ships as they prepare to continue their voyage. It is Portblanc, your Portblanc, named so for the white sands of the beaches that looked no different from fallen snow.

Yours is a blessed city, flanked on both sides by the rivers Lutan and Marjoisse whose origins stretch far inland and give you access to the very depths of the Imperial lands. Though your Viscounty stretches no further than the islet which you call home, whatever of it not filled by city dedicated to the rather insufficient farming villages and fishing docks that exist to help feed your urban goliath, this holding is enough to make you the very wealthiest of noblemen amidst the Appanáge of Segoma, short only to the Imperial Prince your liege himself.

"It is a beautiful city, no?"

"Of course, meu seynor." he answers, storing the nightwear you had all but left on the floor back into your wardrobe. Having had enough of staring through your window, you make your way out of your room and into the corridors of the castle, stepping at a brisk pace while your servant follows you. "The breakfast is ready to your likings as usual, of course." Already feeling a pinch of hunger, you waste no time in descending to the private diningroom, used when you wish for a private meal not requiring the excesses of the banquet table.

As you take your sit upon the chair, Thibaud goes off his own way, his duties done, as several more servants appear with your first meal of the day, a rather humble platter of goat's cheese, smoked venison and a variety of common breads, accompanied by a flagon of cow's milk, freshly taken from the palace pens. Cow's milk was valued most highly in this region, one of these extremely rare things that commoners and nobles enjoyed alike, and even more so during winter, when it could be easily chilled and took longer to sour.

You eat calmly and alone; your family must have already woken some time ago and gone off to their daily matters.
>>
As you continue your meal, you suddenly feel a cold finger touching your shoulder, a rather noticeable claw poking int your skin. You already know who it is. "Good morning, Joana."

"My greetings aswell, sir." she says in a monotone voice as she steps into your view, her beige dress tightly hugging her figure. It is your personal aide, your servent personals, and your friend since childhood, Joan Sahakea. The daughter of your family's long-standing chamberlain, you have known her ever since you were but a boy. She continues to speak, encouraging you to finish your meal quickly to make up for the time lost and to get to your daily duties in the same calculated, monotone voice you have known her for. Already accustomed to this manner of speech, you look up, seeing her long ears twitch and turn as she continues to speak.

Ah yes, Joan was not human. Even if it were not for her lack of normal ears, replaced instead by the feathered things atop her head, the feathered fluff at the sides, the odd shape and her pitch-black eyes would have given it away. She is of the *Corunii*, one of the many 'tribes' of the Meios, the half-beast people that dot the southern continent. After the conquest of those lands by the Empire, the ownership of these halfmen as servants had arrived in a wave over your country, useful as many of the natural capabilities they possued were. It had, indeed, been for this very reason that Emperor Teodor XI had banned public slavery, restricting such purchases to only those who held the right of serfdom.

With your breakfast finished, you get out of your chair, being almost pulled along by Joan. "You should take more care of your sleeping habits, sir. You are almost late to morning court...again." she says, expressing a hint of annoyance only she could get away with. She hurries you along as you make your way down the halls and through the stairs as you finally reach the courtroom. Joan goes ahead, opening the door as you begin to stroll in, putting on your noble airs.

"Gracing us with his presence," a uniformed aide begins, "His lordship, Viscount of Portblanc of Segoma, Grandee of Mirevale, Viscount..!"

>Choose your name (If no option is chosen, it will be picked by me)
>>
>>6153819
Anonne.
Yeah, I'll see myself out after that one.
>>
>>6153819
>Anonne Esutace Mues
Known as Anon E. Mues.
>>
>>6153819
>Alessandro Galliota
>>
>>6153836
I'll support this. Over the Anon name in quests.
>>
>>6153819
>Achille Umberto

But I'll back literally any serious suggestion if it's a deadlock.
>>
>>6153819
Austen Carter Lamonia de Clare.
Austen de Clare for short.
>>
>>6153819
Lucius de Carendour
>>
>>6153836
After seeing myself out I have returned to support this as well.
>>
>>6153819
Support >>6153836
>>
>>6153862
I like this one

I think we should choose a serious one, but Annone E. Muse made me laugh
>>
Testing
Testing
>>
>>6154262
Oh hell yeah, it worked! Guess i'll get to use formatting after all. Great to know.

Anyway,

>6153831
>6153834
Anonne

>6153836
>6153841
>6153930
>6153937
Alessandro Galliota

>6153862
>6154190
Achille Umberto

>6153864
Austen de Clare

>6153878
Lucius de Carendour

"Alessandro Galliota" is locked in...
>>
File: IMG_3323.gif (481 KB, 220x239)
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>>6154264
As he should be.
>>
File: Courtly Life.png (1.14 MB, 800x515)
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"Alessandro Galliota!"

You walk to the back center of the large hall, taking your place upon the ornate wooden throne of the Galliota family. You see before you a line of men dressed in all manners of clothing, from cheap to sumptuous, from practical to ridiculous and even those blatantly foreign to that which your people wear. They are petitioners, men of all classes come to bring grievances for you to judge, problems that had been passed on as either too bothersome, too big, or too unclear to be solved by the masters of law of your city who usually handle such issues. Although long gone is the day of the feudal court, where all matters are solved by the whims of the liege lord, it remains your duty, As the Viscount of Portblanc, to solve these issues which are placed before you.

As you continue to muse upon your situation, you are approached by an old coruuni man, his fluff discoloured and graying compared to the lively colors of Joan. It is her father, the Chamberlain of your castle and trusted friend of your family, August Sahakea. He shortly bows before you, before joining you on the side of your throne. He leans towards you, talking low enough that only you might hear. "Good morning be to you, Lord Viscount." he says. "We have many an issue to solve today. The ports always get livelier during winter, when the price of goods rise to meet the challenge of acquiring them."

"I'll say. I'm still not sure how father was able to bear with these merchants his whole life with how bothersome they are!" you exclaim. He chuckles.

"Such are the humours required to flourish in the markets, my lord, but worry not. I will see to it that the courts put more effort into dealing with these disputes on their lonesome. For now, though, you'll just have to bear with it."

And so, you do. The men come to you in the same order; they approach your throne, bowing before it, and airing out their issues, which you then judge and solve, August giving you advice and information on the situation as you do. Most of the issues are simple; merchants demanding restitution for damaged goods, representatives of fishing villages complaining about accidents caused by careless travelling merchant boats, foreign traders complaining about tariffs...all problems faced every day in an busy port city such as yours.
>>
The courts really have let up on their jobs.. you muse, as your latest petitioner bows before taking his leave. Already have the clocks struck twice, signaling there is but one hour until morning court is dismissed for the day. Nonetheless, there are a few more grievers left to hear. As you look up to see the next supplicants, however, your attention is grabbed. Staring besides you, at the left, is none other than Gonzalo Viscaras, current leader of the Viscaras family, one of the biggest, wealthiest trading houses not only in Portblanc but in the region of Segoma at large. If he is here, then something serious must be happening. At his side is a portly man you do not know, dressed in what appears to be an odd mix of Mirevalian and Straccian clothing. Gonzalo is the first to approach you, taking off the feathered roundlet upon his head as he bows.

"Your lordship, I come to you that you may set right a blatant violation of your very laws! As you very well know, the Viscaras family has been graciously granted a monopoly upon the sale of all wine upon the docks of Segoma! All those who trade in wine upon these docks and beaches must go through us, that we may ensure their quality for sale and extract a tariff, part of which is given to the crown. This is a legal right given to us decades ago by the former prince and our current blessed emperor Teodor. "

He stops for a moment to regain his breath.

"Yet now, this man, who comes upon your docks selling vinegar of questionable source refuses to pay the tariffs we are owed! He claims that his sale of vinegar, which is made from wine, falls not within the charter of our monopoly! Such acts not only disgrace us, they are a direct contest of royal authority!"

"Now hold on just a minute - " the portly man interrupts, making his presence known. " What you tell are nothing short of lies and exaggerations! I ask thee, lordship, that you do not hear th-" you stop him with a raise of your hand, sending the two men quiet. Staring at the two men, you speak with some manner of disdain. "You'll wait your turn to talk, merchant. And you, Viscaras, shall finish your statements quickly."

"Of course, my lord;" barks back Gonzalo. "As i said, this merchant questions your very power with his acts! I ask only that you judge this for what it is; a blatant violation of the rights conferred upon my family." he says, before adding with a smile. "And of course, such a violation of a monopoly grants you every right to seize the vile profits gained from his goods as punishment for breaking the law." He's offering you a bribe, that is to say.
>>
Finally, his point made, he backs off, before the other man moves forward to speak his part. Compared to what he wears, the ornate clothing of Gonzalo is like a peasant's dirty rucksack. The man before you must be as rich as he is fat; golden rings adorn his every finger, and his cloak is of a scarlet stronger than anything you had seen. This man is no doubt a Straccian, a fact most deviously concealed by the wide brimmed hat covering the long, droplet-ended ears that all those of his kind hold. His total lack of accent is nevertheless rather impressive.

"Your lordship, I am known by my name as Ferran di Malga, and I am but a mere humble merchant. And what this man has told you is nothing but lies!" he begins to say with a passion that you only saw in priests and actors. "It is true indeed that i have sold vinegar in this city of Portblanc, but to call it a product of questionable source insults me! I sell naught but the finest vinegar sourced from the vineyards of Avonna!" he exclaims, waving his hands.

"And to his claims that I violate his monopoly, I tell you this; how can i have breached his monopoly when i have sold not a single casket of wine?! His attempts to claim vinager, a wholly different product made in wholly different ways, to be wine merely for its part as a material, is nothing short of abuse on the rights given to him by the crown! The truth, your lordship, is far much simpler. The Vicaras, who deal not only in wine but in grapes, vinegars and tinctures, hold envy of the superior product i have now begun to sell. They seek only to take me out of the market, that they may continue to dominate it!" he finishes, already visibly sweating from the effort.

"Deny this abuse, your lordship, and proclaim vinegars to be a different product not included by such a charter, and I myself shall happily pay whatever same percentage of tariff is levied upon the Viscara's gains out of my products hereafter more!"

As you begin to consider what choice to make, your Chamberlain approaches you, whispering in your ears.

"Whatever your choice, meu seynor, let it be reminded that the Viscaras could very well take this matter with the Prince himeslf, should you exclude the sale of vinegars from their monopoly."

"That is true, but the Prince could very well agree to my ruling, and the taxes on the vinegars would benefit him too..."

CHOOSE YOUR NEXT ACTION
>Declare that Ferran has breached the Vicaras Charter and order his profits to be seized as punishment
>Proclaim that Vinegar is a different product from wine, and is therefore not included in their monopoly charter (you will begin gathering taxes from their sale)
>Write-in
>>
>>6154346
>Proclaim that Vinegar is a different product from wine, and is therefore not included in their monopoly charter
>>
>>6154346
>Write-in
Declare that the difference between vinegar and wine is a question of degrees. You will form a committee to test the specific vinegar to determine if it be wine or not. In the meantime, di Malga may sell his vinegar but the profits will be forfeit should the expert committee determine his product to be wine.
(Also, write to the prince and get his take so that the 'expert committee' can conveniently make a decision in line with that of the prince)
>>
>>6154346
>Proclaim that Vinegar is a different product from wine, and is therefore not included in their monopoly charter (you will begin gathering taxes from their sale)
>>
>>6154346
>If vinegar truly is wine, surely Viscaras won't refuse to drink a goblet or two in our honor?
Whatever he does, it'll be funny, and more importantly the Prince will likely find it funny too and support our ruling
>>
>>6154468
Anon, I don't really like interefering with people's write-ins, but...you do know that people *did* drink Vinegar historically, right? A goblet or two might be excessive, but it wouldn't exactly be impossible or even really hard.
>>
>>6154472
I know they drank water with vinegar, but pure vinegar?
>>
>>6154371
supporting this
>>
>>6154371
+1
>>
>>6154371
+1
>>
>>6154346
>>Proclaim that Vinegar is a different product from wine, and is therefore not included in their monopoly charter (you will begin gathering taxes from their sale)
>>
>>6154353
>>6154386
>>6154661
>Proclaim that Vinegar is a different product

>>6154371
>>6154480
>>6154483
>>6154653
>Form a committee

>>6154468
>Ask him to drink it

Committee wins, locked in.
>>
You think for a moment, considering what choice to take; until you have an idea.

"In light of your arguments; I believe that this matter is a question of degrees!" you proclaim, gaining the surprise of the two merchants.

"Although this seat most certainly recognizes the charter of monopoly rightfully given to the Viscaras family, and attempts at circumventing this right through pedantry will not be tolerated, it must be said that at a certain point, vinegar can no longer be considered a subproduct of wine. To that end, I will form a committee to find the cutting point wherein the two are separated. Until that happens, di Malga may continue to sell his products, but should his products be in breach of the monopoly, his profits shall be forfeit."

Your sudden proclamation was not expected, neither by the traders nor by your own servants. Their eyes seem to shift between surprise, before they quickly compose themselves. The word of a noble within his fief is final, short of an order from a higher rank. They have no choice but to comply.

"Thank you for your time, my lord" says Gonzalo
"I will, of course, accept whatever your ruling may be." the other says, and the two retreat.

It would seem that your ruling did not particularly please anyone, but at the very least, you've no risk of insulting The Prince now. As you ponder your ruling however, that the bell rings once again. Without wasting time, the leader of your household guard slams his halberd against the floor.

"It is now the eleventh hour! The court of claims now closes; all those with cases not yet solved may return tomorrow to hear the Viscount's judgement!"

With the message given, the few petitioners left who still remained turn around, and soon enough, the gates of the court are closed behind you, leaving you once again to your thoughts. August, who had been dutifully writing down your rulings, approaches you.

"Shall I call for a commitee for vintners, vigneros and doctors of science to be gathered, meu seynor?"
"It would be wiser to hold on for a while; send forth a message to Prince Carles and ask his opinion on the matter. I would not wish to anger him."
"Very well, my lord. That'll be it for today. I would advise you to hurry along to the sermon now; it would not reflect well on you to be late yet again."

Knowing his words to be true, you lift yourself from your throne and yet again begin to move through the winding corridors of your castle. At your side, Joan joins you yet again, having seemingly stood and watched your court proceedings all throughout morning. From her expressiobs, you can already tell she intends to tell you something she would not wish for others to hear.
>>
"If i may ask, sir." she says, breaking the silence
"Yes, Joan?"
"What brought you to take that choice? Choosing either of the merchants side would have brought you some manner of wealth and curried their favour."
"That may be true, but the charter was granted by the crown of Segoma. Prince Charles could have taken offense to it."
"You should have picked the Vicaras side, then" she says, throwing you off for a moment.

"By not picking either side, you displeased them both...the Vicaras are now unsure of their monopoly, but the Straccian is also at risk of losing all his profits, should he continue selling...there's no way he'll continue to do so. It's too great a risk for a merchant. In these sorts of scenarios, you should consider picking a side and sticking with it. Trying to avoid hard decisions may just displease everyone involved..." she states with certainty in her voice.

Before you can reply to her comment, however, you finally reach the chapel. You can see the sermon is about to start, so you waste no time hurrying to the seats reserved for your family. Seeing your mother, you join her side, taking your seat as you wati for the chaplain to begin.

"Good morning be to you, mother. Where is Jonatan?" you ask, noticing the lack of your older brother.
"Good morning, Alessandro. Your brother is...not so well, this morning. You know his infirmity gets stronger when the weather changes."

In truth, despite your position, you were not the eldest brother of your family. That was the position of your elder sibling, Jonatan, and he would have most certainlty been the one to take the mantle of Portblanc after the death of your father had it not been for his disease. Disease was a funny thing amidst the upper classes of Mirevalia; thanks to efforts of the Brotherhood of the Santo Cos, the most influential of all monastic orders of the church, most ailments had been all but wiped out amidst the upper classes. It was fully expected that one with the wealth to afford their services would live well over a hundred years.

The only exception to these were the Infermitats malèvoles, the Malevolent diseases that cursed one's body from their very birth. To be born with such an ailment was like a message from the Esplendor himself that creation itself had decided for said person to be cursed; in cases like Jonatan's, they were immediately removed from the line of succession. Jonatan himself was amidst the luckier ones; though pale and of white hair despite his young age, his disease only afflicted him with weakness in his body. In the better days, during summer, he could even walk by his lonesome, granted he was accompanied. Though he is rather upbeat about his condition, you thank creation every day for being born without such issues...

....
>>
After the sermon is at last finished, you wave off your mother, knowing she'll most certainly be off to her social events, bickering with the other noblewomen of your realm and teaching the young ladies of the cloth in Portblanc of the intricacies of court etiquette. As for you; with your morning court procedures done, you shall have the entire rest of the day for yourself, should nothing of particular note occur.

Your mind wonders to one of your favorite daytime hobbies...

CHOOSE ONE OPTION
>The Gimnàs, a temple dedicated to the strenghtening of the body operated by the Santo Cor! Beyond training of the body, they also offer teachings in swordsmanship, archery, and horseriding.
>The Theater, where operas and plays entertain not only the nobility, but the growing burgher classes of the city as well. To be experienced in culture is all but required in the courts of Mirevale.
>The Galliota Library, your own family's personal hoard of books and scrolls, where you may spend hours delving amidst the letters, and learning as well.
>Write-in (Suggestions for hobbies will be allowed, as long as they fit the time period)
>>
>>6154852
>The Galliota Library, your own family's personal hoard of books and scrolls, where you may spend hours delving amidst the letters, and learning as well.
>>
>>6154852
>Write-in
>The Galliota Library, your own family's personal hoard of books and scrolls, where you may spend hours delving amidst the letters, various prominent enlightenment philosophers books and learning as well.
>>
>>6154852
>The Gimnàs, a temple dedicated to the strenghtening of the body operated by the Santo Cor! Beyond training of the body, they also offer teachings in swordsmanship, archery, and horseriding.

We probably should be /fit/, for the shot and pike part
>>
>>6154852
>The Galliota Library, your own family's personal hoard of books and scrolls, where you may spend hours delving amidst the letters, and learning as well.

>>6154879
Anon, I'm pretty sure Enlightenment isn't until like a hundred years in the future. Pike and shot is 16th, early 17th century, enlightenment is 18th.
>>
>>6154852
>The Galliota Library, your own family's personal hoard of books and scrolls, where you may spend hours delving amidst the letters, and learning as well.
>>
>>6154852
>The Galliota Library, your own family's personal hoard of books and scrolls, where you may spend hours delving amidst the letters, and learning as well.
>>
>>6154852
>The Gimnàs, a temple dedicated to the strenghtening of the body operated by the Santo Cor! Beyond training of the body, they also offer teachings in swordsmanship, archery, and horseriding.
>>
>>6154852
>The Gimnàs, a temple dedicated to the strenghtening of the body operated by the Santo Cor! Beyond training of the body, they also offer teachings in swordsmanship, archery, and horseriding.
>>
>>6154852
>The Galliota Library, your own family's personal hoard of books and scrolls, where you may spend hours delving amidst the letters, and learning as well.
Nerd.
>>
>>6154852
>>The Theater, where operas and plays entertain not only the nobility, but the growing burgher classes of the city as well. To be experienced in culture is all but required in the courts of Mirevale
>>
>>6154852
>The Galliota Library, your own family's personal hoard of books and scrolls, where you may spend hours delving amidst the letters, and learning as well.
>>
>>6154852
>The greenhouse, through which wise men further their understanding of the world around them, and in doing grow their humility and understanding of the common serf.
>>
>>6154852
>The Theater, where operas and plays entertain not only the nobility, but the growing burgher classes of the city as well. To be experienced in culture is all but required in the courts of Mirevale.
>>
Galliotta Library wins, writing...
>>
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The Library!

You've always been a bit of a bookworm. Whereas other noblemen of your age would spend their free time gallavanting about, going on hunting trips, throwing parties and whatnot, you always felt more comfortable when buried in books, learning about lands far away or reading stories and legends of a time long past. Many were the afternoons you would spend in the library, Joan by your side, the two of you buried deep in a dusty old tome. Your remember your grandfather, when he was alive, telling you how much more expensive books were during his time, back when the printing press had not yet been invented. It is your luck, then, that the Galliota family had always possessed wealth. The records present in your library date back centuries.

Nevertheless, all this time spent has given an upside; you are considerably more well-informed and educated than most of your peers. Education is paramount for the noble class of the modern world, but you have made a hobby out of it, having graduated in your education with flying colors from the Imperial University of Mascaloma a few years ago.

Finishing your thoughts, you arrive at last in the Library. Though owned personally by your family, it is free for the usage of most noblemen in Portblanc; to keep them closed deep beneath lock and key would not allow you to use it for bragging rights amongst the elite, after all. There were many types of books in your library; history, fables, travelogues, even books of science of varied subjects. So known was your interest in books that many of your vassals, when seeking your favor, would bring you rare and exotic books alongside the usual gifts.

"Ah, enough reminiscing. I should choose a book already."

You remember a specific book you had begun to read; a rather large one, you remember. You saunter over to the desk you use for reading, and there it is, already open, exactly where you had left it. It was the Liber Regionum Mundi, Twenty-Fourth Edition, dating from 1541 AS. You take your seat, and quickly flip the quite large book back to the beginning. There, expertly drawn, is a map of the very continent of Mauva, where most of the lands of Mirevale reside. It would seem that this book is traditionally updated every twenty years; this edition being amidst the latest, with but one year of age, containing information of the many states of the land of Mauva.

You wonder which one you should read about today...

CHOOSE YOUR OPTION
>The Mirevalian Empire
>The Princely Sates
>The Sbravani Tsardom
>The Straccian Peninsula
>The Lily Coast
>The League of Bach
>The Straitland Earldoms
>>
>>6155359
oooh, lore!
>The Mirevalian Empire
better learn about our own neighbourhood first
>>
>>6155359
>>The Mirevalian Empire
>>
>>6155359
>The Mirevalian Empire
>>
>>6155359
>The Mirevalian Empire
>>
>>6155359
>The League of Bach
https://www.youtube.com/watch?v=CYcP9jZMmTQ
>>
>>6155359
>>The Straccian Peninsula
>>
So uh, we fuckin the bird? I just gotta ask. Gotta see how terminal the first-girl-itis is.
>>
>>6155359
>>The Mirevalian Empire
>>
>>6155359
>The Mirevalian Empire
>>
>>6155359
>The Mirevalian Empire
B i g.
>>
Mirevalian Empire wins, writing...
>>
File: Mirevalian Territories.png (3.05 MB, 2331x2396)
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"Well, I suppose it's no harm to see what they've said of it here..."

Chapter II: L'Imperi Mirevalenc
Capital: Mascaloma
Form of Rule: Hereditary Imperial Election
Faith: The Church of Splendour

Amidst the states and crowns of all the land, few shine as bright as the crown of Mirevale; from their seat of power in Mascaloma, they are the largest nation in the entirety of the continent of Mauva, with territories spanning as far as the Meio lands of Samica in the south and the deserts of Fasia in the west.

Their origins lay in the tribes of western Mauva; safe from the reaches of the Himmerian Giants and their rule over the eastern continent by way of the Ascarpian Mountains, the kingdoms born from these tribes fought over the dominance, and from one of these kingdoms, came Mirevale; born from the conquests of the Kings of Mascaloma, the then-converted warriors spread throughout the entire region and beyond, estabilishing the empire as it is today...

You start flipping through the pages, skipping all the parts you already know by heart.

Amidst the most powerful forces of Mirevale are the Holy Orders, most notably of which is the Brotherhood of the Santor Cor...

The conquest of Samica opened the gates for a flood of serfdom, with the most exotic of half-men becoming a symbol of status in the courts...

The creation of a pool of capable heirs required the estabilishment of princely states they could rule to prove their worth...

Upon the death or abdication of the Emperor, the Prince are recalled to Mascalona to make their case before the Electorate and gain their votes to attain the crown...

Alas, you are hit with disappointment. It would seem that most of the information about Mirevale seems to be no different from that of the last edition, save for mentions of new territories recently gained in the west by Emperor Teodor's crusades. "It may be true that these things did not change, but could they not at least bother to rewrite it...?" Maybe you'll have more luck with finding interesting excerpts from the more distant lands...

Before you are able to consider what to choose next, however, you suddenly hear a voice; it is Joan.

"Sir, I am here to notice you of the arrival of a messenger..."
"Send the letter to my quarters and I'll read it during the night." you answer, not feeling like browsing through what is most likely just another social correspondence.
"I would advise against it, sir. The messenger bears the golden seal."

You have already gotten up.
>>
Without another word, you two walk out of the library and into the halls of the castle yard, picking up your pace as you go. The Golden Seal, or the Princely Golden Seal, is a seal reserved for the usage of none other than the Prince-Heirs of the Empire, and only for the most important matter; short of the Imperial Seal, there are none more important throughout the whole lands of Mirevale. If one has reached your doorstep, it is not for any petty cause.

This thought is all but confirmed when, as you march yet again into your throne room, you see the presence of a courier and several armed guards, dressed in the colors of the Prince of Segoma. They bow to you in tradition as you make your way to the throne, Joan standing at your right, and her father, who had seemingly been waiting for you, in the other. You are the first to speak.

"Greetings be to you all; what message brings you to Portblanc?"

With an air of seriousness, the courier steps forth, opening a large missive he had been carrying on a scroll. He begins the announcement.

"To Don Alessandro Galliota, Viscount of Portblanc, Patriarch of House Galliota, and Vassal to the Crowns of Segoma and Mirevale at large; your service is called upon. I, Prince-Heir Carles IV Brascarams, Prince of Segoma, Son of Emperor Teodor XI Brascarams, do hereby send this missive as your rightful liege."

The man continues the message, stopping not once, as though he had no need of breath.

"Know that action is needed; in the eastern territories of Straccia, in the Republic of Nera, foes of the Empire converge to conspire against us, threatening not only the interests of the Imperial Crown but the lands of the Empire at large. As our allies so rightfully call for our aid against these malicious actors, so have I, your Prince and Liege, resolved to take upon arms for this just cause and defend not only our allies, but the integrity of Mirevale as well."

"Therefore, by the bond of vassalage and the oaths you have sworn to me, knowing your capabilities as a just, wealthy, and capable man, I invest upon you the right of a military colonelship; you are entrusted with the contract and duty to raise a full regiment, comprising no fewer than 2000 men, posessing drilling and equipment befitting of the professional standard and no less, that they may be ready for combat by winter's end. It is expected that you will use your influence to gather the necessary soldiers from your estates, retainers, or even mercenaries, both individual and massed, to achieve this duty."
>>
"May it be known that you are to gather this army, at a state both ready and capable, and report alongside with it to the City of Honderias, where I will be present to assemble the host for this undertaking and provide you with new orders. Although provisions for the length of this campaign shall be afforded by my own treasury, it is expected that you provide your forces with capable equipment and provisions to reach Honderias. You must achieve this by no less than the 1st of October of the Year of 1542. Should any questions of your role and duty remain, they should be addressed to my Faithful Servant, Odonás, who has brought you so this letter."

"This duty is given in accordance to the bonds of vassal and liege and the laws of this Imperial realm, and in the spirit of duty to the most splendorous creation and our father who all creates. May the Esplendor's will be in accordance with our own"

The courier at last takes a breath, before finishing the final line.

"So it has been decreed by Prince Carles IV in the 28th of June, in the Year of our Splendour, 1542."

You sink into your throne ever so slightly. This is most certainly not what you had expected.

WHAT QUESTIONS DO YOU WANT TO ASK? (NO LIMIT, ASK AS MANY AS YOU WANT)
>What is the goal of this campaign?
>Why was I chosen for this?
>What exactly is the professional standard?
>What manner of soldiers must I bring?
>[Write-in]
>>
>>6155981
>What exactly is the professional standard?
>>
>>6155981
>What is the goal of this campaign?
>Why was I chosen for this?
>What exactly is the professional standard?
>What manner of soldiers must I bring?
>>
>>6155981
>What is the goal of this campaign?
>>
>>6155981
I think it doesn't make sense not to ask all these questions, so:
>What is the goal of this campaign?
>Why was I chosen for this?
>What exactly is the professional standard?
>What manner of soldiers must I bring?

Additional questions:
>Surely, His Imperial Highness does not intend for me and my troops to march all the way to Straccia by horse or foot. Will a fleet be borrowed or bought? Who will pay for its expenses?
>His Imperial Highness' letter speaks of 'allies' of Mirevale calling for aid. Who are these allies? Are they willing to support our endeavors by sword or coin?
>What interests of the Empire are being threatened exactly?
>Does Mirevale or Segoma hold claims to any Straccian fiefs or dominions?
>What shall be the legal status of conquered territories?

imo, questions don't need to be asked ipsis litteris, not to make them feel like a slog. feel free to modify them a little so that dialogue flows more naturally. your call, QM

if an additional action is available:
>use our encyclopedic knowledge to recall what we can about the republic of Nera: its history, geography, etc. Including its place on the world map

>>6155606
for fucking, we probably have enough money to afford the most expensive prostitute of Mirevale. for marriage, we will probably be forced into an arranged one because of political circumstances, besides, interspecific marriage is probably forbidden by law. as for love? who knows... friend or not, I wouldn't forget bird gal is ultimately a domestic slave

ngl I'm curious if our protag is a virgin or not. he doesn't seem like the womanizer type so far
>>
>>6156017
Supporting this
Also I would like to know about the timeline. It's winter now, isn't it? So we have to have the troops ready by the end of winter and arrive to Honderias in September; what the hell are we to do the whole spring and summer?
>>
>>6156017
>interspecific marriage is probably forbidden by law
Actually...I won't say everything, but let it be in the record that Mirevale is heavily inspired by Spain and France, so take that as you will.

>spoiler
I'm gonna say Alessandro is. But he didn't need to be. Since you picked both a trader holding and a library nerd, our noble protagonist is a bit of a "nerd", shall we say. However, if you had, for example, picked an aristocratic holding and subsequently a social hobby like the theater, he could - and probably would - have had some experience.


>>6156039
Ah, yes, I should probably have explained that one; the continent we are on is following the southern hemisphere seasons. This means that we are currently in the end of June, and Spring starts around the tail end of September. It also means that it actually gets colder the further south you go.

I intend to have a biome map one of these days, whanever I finish it. It's a bit hard to make.
>>
>>6156044
a library hobby*
>>
>>6156017
Changing my vote to this.
>>
>>6156044
>southern hemisphere
This tracks!
Are we following roughly Mediterranian agricultural cycle, btw?
>>
>>6156044
wooow an upside down urop, even the seasons are backwards
Don't pretend you didn't Straccia isn't just Italy
>>
>>6156071
>Are we following roughly Mediterranian agricultural cycle, btw?
If by that you mean in the sense that crops would be harvested during fall, planted during winter and grow through spring and summer, then i suppose sure, yeah. I'm not exactly a farmer guy, sadly to say.

>>6156076
In some ways yes, In some ways not. Straccia is definitely Italy, though, but that's just because I'm taking inspiration from the Italian Wars for a few things.

Anyway, I probably shouldn't spoil more.
>>
>>6156079
Nope, it's actually winter wheat, sown in the fall then harvested in the late spring - early summer. But then grapes and olives are harvested in the fall. Anyway, it's not that important, I was just curious. Though the timing of the harvest will affect our foraging opportunities in the field.
>>
>>6155606
Man, on the off chance we aren't fucking the stewart's daughter, we jacking it to her all the time. Felt strong vibes from the writing
>>
>>6156017
+1
>>
>>6156217
Those may have been friendship vibes, you gooner
>>
>>6156370
I dunno he might be onto something. I don't think of my friends by noting how well they fill out their outfits, you know?
>>
>>6156375
>Not appreciating your homies' rizz
You probably don't compliment them either
>>
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You ask this 'Odonás' what exactly the purpose of this war is. This man, of graying hairs yet clearly healthy in his age

"You see, Lord Viscount" he begin, speaking with confidence.

"As you no doubt know, the lands of Straccia are, despite their divided nature, amidst the wealthiest of Mauva. Thanks to their warm, humid climate, they are ideal for the growth of many valuable products such as grapes and olives. Their position in the middle of the Meringian sea has also allowed them to engage in trade with both us, here in Mauva, as well as those in the eastern lands and even north, well into Valschen in the north."

He speaks the truth; although Portblanc's position as an island has made it one amidst the most important trade cities in Mirevale, the volume of commerce it sees pales in comparison to the trade ocurring in the trade republics of that peninsula. Although not the wealthiest, the Nera are the largest of these republics, and one amongst the most powerful too.

"Because of this, it follows that the powers of this world would fight amidst themselves to ensure their influence would grow. Thankfully, our foes in the League of Bach have yet to be so daring as to attempt a direct invasion."

If there is one state able to contest the might of the Mirevalian Empire in this world, it is the League of Bach. That association of burghers masquerading itself as a state, despite their nature, still own a military force capable of fighting head on the imperial armies of your home nation.

"This of course, did not stop them from using their wealth to attempt to charm the trade republics into their midst. Through their mercantile power, they have all but fully controlled the governments of Chiantia, Monto and Genatta. What had stopped them from spreading further, however, was the presence of the Republic of Nera."

"The Nera have always, historically, had warm relations with the Mirevalian Empire. It was thanks to Mirevalian funding that they were able to expand from their capital of Montellegaria. The Spisa Family, who have dominated their politics for well over a century already, were at the forefront of this."

"I will guess, then, that something has changed?"

The man nods. "Indeed. According to the Spisa, several poorly timed scandals have allowed their rivals, the Fortelli, to turn their electorate in Montellegaria against them. They were ousted from their position, and one Iuliano Fortelli was elected as Doge in their place. Following that, the Spisa have arrived to claim refuge here, and ask us to retake the Republic in their name. And though the Prince cares little for the minutiae of the processes of trader republics, we have it on our knowledge that the Fortelli are far more amicable to the League than their predecessors."

"And thus, cannot be allowed to remain in power." i finish, already forming a picture of the scenario at hand.
>>
"Most accurate, my lord. There are more details to the matter, but those, I have been told, will be explained to you when you arrive in Honderias by the Prince himself."

This seems like a good way to lead into your next question; why were you chosen for this task? The old man's expression seems to grow into a smirk.

"Rest assured, Don Alessandro, that you are not the only Colonel in this mission; alongside you, the Count of Zaroza, whom I have already called, and the Marquess of Castalla, whom I will seek out next, will join you."

"But why rely upon our forces? I have no doubt but a single group of the Imperial Army could occupy Nera." you ask

"This matter has been left in the hands of Prince Carles alone by his Imperial Majesty" is all he replies.

"Ah" you conclude. It is a political matter then. To achieve victory in war with one's own forces would grant a Prince-Heir considerable renown amidst the Electorate. This choice must be Carles' attempt at surpassing the popularity of his brothers for the throne.

"I understand. In that case, I must ask of my duties. What manner of soldiers must I bring? What exactly can be considered 'the professional standard'? As you know, I am not experienced in the art of warfare."

The man thinks for a moment, as if pondering the question. "As the missive has decreed, Portblanc is to provide the prince with at least 2000 men. Although it would not be held against you, were you to arrive with two thousand pikemen armed with naught but a spear, a helmet, and a cuirass, it should be said that the greater the number of soldiers you are able to provide, and the greater their abilities and equipment, the greater the amount of favour that shall fall upon you. The rest, of course, is up to your capabilities and willingess to invest in his call."

Odonás, finish his explanation, coughs into his hand. "If those are all your questions, Don Alessandro, I must take my leave. Should anything else remain, I shall try my best to answer any letters sent to my office, in Honderias, as soon as I return." he says, his party bowing in respect as they prepare to leave

"Of course. I wish you good travels."

And so, the messengers leave, leaving you with this newfound situation you have found yourself in. Joan and August seem to be shocked into silence. This...is not an normal ocurrence. Indeed, thanks to the formation of the Imperial Army under Teodor's predecessor, Emperor Fernand II, over a century ago, the days of the vassal host had all but ended. Although still lead by noblemen, most armies were raised under the banner of professional soldiers, noblemen who had left their duties to dedicate themselves to a life of military leadership. The Galliota, in specific, have not been called to war like this since the fourteenth century!
>>
"Chamberlain" you declare, turning to your old advisor. "See to it that a council is called posthaste. If Portblanc is to raise an army in a single season, we must not waste any time!"

The old man nods, bowing to you before walking off as you think of the challenges that lay ahead. You'll need good advice to get through this. Your mind wanders to one of your vassals in particular who might help you in such regard...

CHOOSE ONE OPTION (The positions that are not chosen will be filled by people of average skill)
>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.
>Juan Barbero de Parva, a Hidalgo of the Viscounty of Portblanc and a respected dignitary. Although of the lower nobility, his experience in matters of diplomacy will serve you well in these matters.
>Jonatan Galliota, your older brother. Although sickly, Jonatan is a bigger bookworm than even you, and will, despite being unable to inherit the title, serve most skillfully in your place while you are away.
>>
>>6156519
>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.
>>
>>6156478
Of course I don't compliment them. They're scum just like me. Don't want to reinforce bad behavior, you know?

>>6156519
>>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.
Perhaps not the oldest profession in the world, but truly the most honest. Killing. Soldiering. WARRING! When it comes to problem solving there can be no more absolute a method.
>>
>>6156519
>Jonatan Galliota, your older brother. Although sickly, Jonatan is a bigger bookworm than even you, and will, despite being unable to inherit the title, serve most skillfully in your place while you are away.
>>
>>6156519
>Hugues Regnard
So, basically, we're invading and depositing a legitimate government so we can install a puppet. Well, I guess that's not much when we're already fine with owning slaves.

And speaking of slaves, there's no way there isn't something going on between those two.
>Birdgirl speaks and even criticizes us to our face
>The whole "filling out her outfit" part
>The part in the library about how they spend basically every day together reading books
I would be more surprised if there wasn't something. It sure as hell wouldn't be the first time a rich guy wanted to bang a slave woman, anyway.
>>
>>6156519
>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.
>>
>>6156519
>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.

We should definitely talk to the other two eventually, but this seems like *the guy* for raising an army
>>
>>6156516
>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.
>>
>>6156519
>Jonatan Galliota, your older brother. Although sickly, Jonatan is a bigger bookworm than even you, and will, despite being unable to inherit the title, serve most skillfully in your place while you are away.
>>
>>6156519
>>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.
>>
>>6156519
>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.
>>
>>6156519
>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.
>>
>>6156519
>Hugues Regnard, Captain of the Guard of Portblanc. Hugues is an exceptionally skilled former mercenary who came under your family's service. His knowledge will be vital if you want to raise and train an army.
>>
For the following hours, things after calm; it would be a few hour until your council could gather for a meeting on this upcoming war.

You however, do not rest, not when there is so much to do. You already remain in the council room, going over papers and ledgers, maps and records, attempting to locate yourself in this sudden hailstorm you have been thrown into. Your only stop is when, during the afternoon, Joan arrived with a plate of garlic and shrimp soup,chiding you for skipping lunch and threatening to tell your mother you had done so if you did not eat. You reluctantly complied.

By the time the council had at last gathered, it was already well into the afternoon, the sky taking on a yellow tint through the rainy clouds of your alabaster beaches. There were four people present: you, the Viscount, August, the Chamberlain, Hugues Renard, the Captain of the Guard and Garaçia de Planta, your Minister of Diplomacy. You were the first to speak.

"My loyal vassals; as you know well by now, we are in a most unique situation. His highness, Don Prince Carles, has called me forth to raise an army in his name and accompany him in a campaign to Straccia."

They nod.

"This is not a call i can refuse, as you might expect; yet you also know me to not have experience in such arts. My military education consists only of the bare minimum. And so...I must ask for your advice."

"If i may, meu seynor." says Hugues as he steps forth. Hugues was first hired by your father, when he was still alive, a few years ago. Although a citizen of Mirevale, it is clear, by his look and accent, that his cultural ties lay with the Montcher people of the Lily Coast.

"Although not a leader of an army myself; in my career as the leader of a mercenary company I often dealt with the raising and training of soldiers. I will share with you whatever I can of this experience in these following months; but first and foremost, there is one first decision we must do."
>>
"And what is that, Hugues?"

"To choose your regimental staff, your lordship. It is only after a regimental staff is chosen that we may move on to ascertaining our situation, our resources, and what we must do to raise an army."

"I see." you say, carefully listening to his words. "And what positions must be chosen, then?"

"To raise a regiment, one requires several things. First amongst them is a Coronel,a Camp Master. That would be the position you hold, seynor. After that, it is necessary that you have a Sargento mayor,a chief of staff; a Furriel mayor, a Quartermaster, and finally, several capable Capitáns, to lead your companies. There are other positions, such as Chaplain or leaders of the drum and fife; but they are easy enough to acquire."

"And how do you advise me to fill these positions."

"Well, meu seynor, given my experience and loyalty to your family, I believe i would be more than capable to act as your Sargento mayor; otherwise, you would have to hire another yourself, or request one from Prince Carles, which would cost you in time. I also possess several comrades of mine, both in your own Household Guard and elsewhere, that I am certain would serve you well as Captains for your companies."

"What about the Quartermaster, then?"
"Sadly, that is more complicated. You'll have to hire one. I would reccomend hiring from those with experience in the Imperial Army. They are a modern fighting force, but above all, are much more loyal to the nation than a mere mercenary..."

You consider what to do...

CHOOSE YOUR CHIEF OF STAFF
>Accept Hugues to the position; hire his friends as captains
>Ask Don Carles for help
>Find mercenaries capable of filling the position (this will cost you more)

CHOOSE YOUR QUARTERMASTER
>Find a retired veteran from the Imperial Army, they may be costly, but they are amidst the best in the entire continent
>Find an quartermaster from independent mercenary companies, it'll be far cheaper and easier
>Find a local recruit from amidst the trade houses, though not experienced in military matters, they'll have far more experience in procuring supply deals.


One day, I'll manage to finish a full update without having to delete a post.
>>
>>6157110
>Accept Hugues to the position; hire his friends as captains
>Find a retired veteran from the Imperial Army, they may be costly, but they are amidst the best in the entire continent
We have a merchant hold, money is the thing we have
>>
>>6157110
>Accept Hugues to the position; hire his friends as captains
>Find a retired veteran from the Imperial Army, they may be costly, but they are amidst the best in the entire continent
>>
>>6157120
Supportan
>Spoiler
I know this pain all to well, QM
>>
>>6157120
Support
>>
>>6157110
>Accept Hugues to the position; hire his friends as captains
this probably decreases our chances of being stabbed in the back considerably
>Find a local recruit from amidst the trade houses, though not experienced in military matters, they'll have far more experience in procuring supply deals.
I feel like a merchant would bring a fresh perspective from all the soldiery we'll be surrounding ourselves with
>>
>>6157110
>Accept Hugues to the position; hire his friends as captains
>Find a retired veteran from the Imperial Army, they may be costly, but they are amidst the best in the entire continent

A good quartermaster is important
>>
>>6157110
>Accept Hugues to the position; hire his friends as captains
>Find a retired veteran from the Imperial Army, they may be costly, but they are amidst the best in the entire continent
>>
>>6157110
>Accept Hugues to the position; hire his friends as captains
>Find a retired veteran from the Imperial Army, they may be costly, but
>>
>>6157110
>Accept Hugues to the position; hire his friends as captains
>Find a local recruit from amidst the trade houses, though not experienced in military matters, they'll have far more experience in procuring supply deals.
>>
I'll let this open in case anyone still wants to vote, but sadly, there'll no update today, as i'm a bit busy. Also, the next update is gonna be a really complicated one to figure out since I have to introduce how the army recruitment system works.

In the meanwhile,i'll ask: what have you guys thought of the quest so far? This is my first actual story with characters, so i'm not too experienced.
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>>6157694
>In the meanwhile,i'll ask: what have you guys thought of the quest so far?
I like it. It is pretty immersive. Being able to get into it makes it more fun to actually get into. Even the little dressing like appropriate titling goes a really long way.
>>
>>6157694
maybe it's a little early to judge, but so far I think you're doing a good job! I like the preliminary worldbuilding, including the map. you're clearly putting effort and care into it

I have little doubt the more wargamey part of the quest (which is the main treat ofc) will be handled well, as it's probably your hyperfixation

as the quest progresses, I think side characters ought to be fleshed out more. some stuff I'd like to see would include army captains with unique and flavorful personalities (e.g. think of napoleon's marshals), romanceable npcs from distinct social backgrounds, complex factions made up of npcs with conflicting goals, also an army that doesn't feel like a bunch of automatons but troublesome soldiers with their own agency

idk if thats the sort of feedback youre looking for tho
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>>6157782
>idk if thats the sort of feedback youre looking for tho
I'll take any feedback, really. The more the better. Even if it's good or bad, it lets me have an outside viewpoint of my work.
>>
Testing
Testing
Testing
>>
Agreeing to his proposal, you arrange for your new chief of staff to receive whatever he needs and send him on his way to gather the men who will carry out your will through this campaign. It is but a few days when he returns, a posse of captains with shiny new armor at one side and an impeccably clean, rather imposing man on his other; you are told his name is Provençal de Marguina, and he is to be your new Quartermaster.

"May the Esplendor bless you on this day, Don Alessandro." he says, introducing himself.

You quickly learn he is from the western provinces of Mirevale; and this is readily shown in his religious favor. In those lands, where the church originated, their word is law stronger even than that of the Emperor; was Mirevale not a staunch soldier of the faith, there is no doubt they would have little difficulty breaking away. As befitting of a westerner, he is meticulous to an obsessive degree, eating only what is healthy, exercising every day, and attending sermon thrice a day. It is perhaps this meticulous behaviour that had won him a discharge from the Imperial Army despite his talent. He did not come cheap however, negotiatng his way to two hundred imperii as an advanced payment of his services throughout this entire campaign.

As your council reconvenes at last, you are briefed of your situation by the man.

"As you may see in this report, meu seynor, you possess a rather large warchest; i was assured by your chamberlain this was all he could muster from the coffers of your family without risking the reserves maintained for any important expenditures this city could necessitate in your time away. The same would go for your income..."

"Will this be enough, however?"

"I believe so, should you remain frugal with your expenditures. Of course, should you require more, you can always request more funding from your coffers. Although I would not reccomend it so..."

"Very well. So if these are my funds, it begs the question; what must be done now to raise an army?"

"I can answer that, Don Alessandro." says Hugues, stepping in.

"There are three steps in raising an army; finding recruits, acquiring equipment, and training your men. Though I have seen some acquiring weapons before they find their numbers, our extensive access to the market of trade allows us to buy only whatever equipment is necessary after we finish recruitment."

"How shall we recruit these soldiers, then?"
>>
"In your situation, my liege, four main sources of soldiers you must pay attention to."

"The first amongst them are Citizens; they are civil men of active age well situated within society and fully enjoying of its rights. According to the law of Mirevale and Segoma, all male citizens of age must own and train with a minimum quantity of weapons and armor; this is so they may serve the militia in case of war. Sadly, because you are not a sovereign lord but a vassal in an foreign expedition, you cannot call upon the duty of conscription. Nonetheless, there are always men either seeking adventure or thirsting for the ambitions of plunder who will happily take service. Not only are these men trained, they already possess their own equipment; the wealthier ones, seeking better pay and personal protection, will even go so far as to better arm themselves."

"Ah, so they are not all pikemen"

"Not at all. It is within these men, in fact, that we even find a subgroup; the lower nobility. Baróns, Señores, Caballeros and Hidalgos. It is from these men that you will find your heavy cavalry, your knights so to say. It would not be impossible to turn light horsemen into knights, but the costs would be extreme even for you."

"I see. Tell me of the next ones."

"Those would be the Dregs; the unwwanted masses of society. Whether they are poor sailors abandoned in distant ports, penniless men seeking a way out of the gutter, or even petty criminals whose crimes were too light for corporal punishment, these men are far more fitting of the common image of the soldiery. They are not trained and will require you to equip them fully, but if you've a lack of manpower, they may be the only options left."

"Equipping them would be rather costly, no?"

"Considerably so; of course, there is always the option to loan these men the costs of their equipment and deduct it from their wages, though you'll gain no favors with them if you do so."

"I'll keep that in mind. Move on."

"The third group are Independent Mercenaries; these men are wandering sellswords not connected to any great company, willing to sign in to any army they may find. They are undeniably veterans in experience, and always bring their own equipment, but they've served enough to know their value; they'll usually require double the usual signing bonus of the commons.

"How much is that; the signing bonus?"

"It can depend on how well our recruitment efforts go...i'll be sure to warn you when we reach that point."
>>
"And what is the final group, then?"

"Those would be the Free Companies; these are proper corporations of war, wholly independent, who sell out their services to lords such as yourself. Differently from the usual soldier, these companies will sell out the services of their entire force for a fixed, pre-determined sum. Their value is undeniable, but as one who had served in these companies myself; I can tell you they care not from where the gold flows..."

"There are certainly a lot of options, aren't there...?"

"Indeed so, seynor. I will tell you this, however; you are better off choosing to approach one group at a time. Your captains can only do so much at once."

You ponder what group you should target first...

CHOOSE ONE
>Target the Citizens
>Target the Dregs
>Target the Independent Mercenaries
>Target the Free Companies

Note
To those who may be worried about the money system, do not worry. No actual accounting is necessary on your part; you will be warned by characters well beforehand of the effects of your decisions. This does not, however, mean you should be completely careless.
>>
>>6158604
>>Target the Free Companies
War as a business.
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>>6158604
>Target the Citizens
>>
>>6158604
free companies sounds fun, but since we have agreed to promote Hugues' friends as captains, I don't see that not conflicting with the companies' own internal chain of command, so...
>Target the Independent Mercenaries
>>
>>6158604
>Target the Dregs
Tap into this first
>>
>>6158604
>Target the Citizens

Citizens first I reckon then Free companies
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>>6158604
>Target the Citizens
>>
>>6158604
>>Target the Dregs
Recruit from the poorest ala the Romans in the time of the Marian reforms (when the legions started to become truly professional.) Plus it's cheaper in the long-term, and they will owe us their livelihood.
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>>6158604
>Target the Citizens

War, especially foreign war and triply so in not-Italy, involves politics, so having our soldiers be actually truly loyal is a huge plus. The last thing we want is our army walking away because someone else paid them more, which is a risk for all the other sources of recruits
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>>6158604
>Target the Citizens
The more of them we get, the less we have to spend on training and equipment, and we can get some knights too

>>6158600
Do the Quartermaster and the Captains also need a daily wage?
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>>6158604
>Target the Citizens
>>
>>6158604
>>Target the Citizens
>>
>6158619
Free Companies

>6158737
>6158737
>6158747
>6158885
>6158902
>6158954
>6158969
Citizens

>6158714
>6158875
Dregs

>6158676
Independent Mercenaries

Citizens wins; writing.

>>6158902
>Do the Quartermaster and the Captains also need a daily wage?
Captains, yes; however, the reason why your contract with the Quartermaster was so expensive was that you pretty much paid for an entire campaign's worth of services upfront. You don't need to pay for Hugues either, since he's already on your family's payroll.
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>>6157783
I quite like the quest so far. Still early days, but it has good pacing and character interactions. And the added details of the world like the titles adds to the authenticity.
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"Joan, will this take much longer?"

You stand in the middle of your room, dressed only in a thin shirt and pants. At your side is your loyal maid, Joan, prodding and poking at you with a roll of measuring tape.

"It will if you continue to squirm, Sir."

For the past half an hour already she has been taking measurings of just about every inch of your body. With the captains on their way to recruit men for your army, you are left with having to prepare yourself for the campaign as well. Not only has Hugues seem that the palace tutors start teaching you in the basics and classics of the study of warfare, you have also begun shopping for equipment, and the most important of them is your armor. In this modern age, plate armor is not only cheaper than ever, but also far tougher and easier to produce. The armor makers of Mascaloma are amidst the most famous in the world, surpassed only by the smiths of Strahlendorf, in Bach, and Antinia, in Straccia. Sadly, you do not have the time to order from either, so third place will do.

You suddenly feel your maid's hands on your chest. She stretches the tape across it, her hands holding it tighly against you. Now, you're by no means fit, given your tendency to spend your days buried in a book, but amidst the nobility of Mirevale, it is all but expected for a noble of the grandée - that is, the land-owning high nobility, to be at least of healthy form - such is the extent of the Santo Cor, who maintain that the fat and the weak insult the 'perfection' of the body as it was made. Nevertheless, you can still feel the closeness between you and Joan, and for a moment she seems to hesitate to move...before quickly recomposing herself and moving on to your arm.

"Should you not be noting the measurements down, Joan?" you say, trying to break the awkwardness

"You know it not to be necessary, sir. I'll write them when i am making the letter of order to the armorer." You know that to be true. Amidst the Meios, the Corunii are known for having almost perfect memory and sublime sight. It is for those abilities that they are valued extremely highly as servants amidst the nobility of Mirevale.

"There is one thing you must decide, however, sir..." your maid continues in her usual monotone voice. "Do you wish to order a custom-made armor set or a pre-made piece?

"Personal orders are usually of much higher quality, are they not...?"

"True, sir, but they are also a lot more expensive, as you know, and given our time constraint, we'll have to pay a lot more extra to have the smiths take it as a first priority. Even then, there is a chance that they may not be able to deliver it before the time for your departure..."

You think for a moment, before telling her your decision
>Pay extra, go for custom-made (this will cost about 150 Imperii, and there is a chance they may not make it in time)
>Settle for an lower quality, mass produced set
>>
"Very well, sir. I'll keep that in mind when writing the order. This is the last measurement."

"Finally..." you say, content to finally put your arms down and move. Yet before you do so, Joan holds you back.

"I finished the measurements for your under-armor, sir. You'll have to put on a gambeson and doublet so i can take your measures for the plate amror itself."

This is going to take a long while...

==== CAPITÁN ENRIQUE =====

You are Enrique de Arburete, and you are a captain in the new army of the Viscount. More accurately, you are a captain in what will become the army of the Viscount. It is your current duty to gather up recruits from the citizenry. It is for that reason that you now stand at one of the main city squares of Portblanc, flanked by members of the city guard dressed in lively colors, drums beating and fifes playing, the white-gold standard of House Galliota fluttering in the breeze from the sea that seems to always fill the city. Already a rather large crowd gathers around you.

Large enough, you decide.

Clearing your throat, you suddenly march to the center of the square, and signal for the music to stop. Your 'audience' watches with extreme interest. You slowly unveil a scroll, mostly for show, and begin to read the words in a booming voice honed by years of military work.

"ATTENTION! ATTENTION TO ALL HEAR! ATTENTION TO THE PEOPLE OF PORTBLANC!"

"OUR LORD LIEGE, PROTECTOR AND STEWARD OF THIS CITY, DON ALESSANDRO GALLIOTA, CALLS FORTH THE LOYAL AND THE BRAVE TO SERVE UNDER HIS SWORD! OUR VALOROUS PRINCE, HIS HIGHNESS, PRINCE DON CARLES IV BRASCARAMS, SON OF OUR BLESSED EMPEROR TEODOR XI BRASCARAMS, HAS SUMMONED THE MEN OF SEGOMA FOR AN EXPEDITION TO PROTECT MIREVALE ITSELF!"

You pause for a moment, catching your breath.

"FOR THE SAKE OF THIS NOBLE GOAL, WE CALL UPON THE BRAVE CITIZENS OF PORTBLANC TO SERVE IN THIS ARMY! THOSE WHO HEED THIS CALL WILL BE WELL PAID AND TRAINED; ALL RECRUITS SHALL RECEIVE A MONTH'S WAGES UPON THE CONFIRMATION OF THEIR CONTRACT! THE BETTER THE EQUIPMENT YOU PRESENT, THE BETTER SHALL YOUR WAGES BE! AND MUCH, MUCH MORE SHALL BE GAINED UPON THE CAMPAIGN; OUR GOAL IS NONE THAN STRACCIA, THE EXOTIC AND RICH LAND OF MERCHANTS, WITH GOOD WEATHER, WHERE PLENTIFUL SPOILS OF WAR AWAIT YOU!"

You pause yet again; this time for suspense.

"SO COME FORTH, BRAVE MEN OF PORTBLANC, JOIN THE ARMY! SERVE YOUR LORDS AND GAIN MONEY! WE SHALL REMAIN HERE ALL DAY, OFFERING DRINKS AND FOOD, FREE OF CHARGE!"
>>
You finish, the hired cooks planting down large platters of meat and pork on the open tables you had placed here for this occasion. The crowd already erupts in talking, young men rushing forward to partake in this opportunity for such a meal. It is all part of the process, you've come to learn; grandiose words, promises of riches, a lively atmosphere and free drink are a call whose allure few men can resist. By tomorrow's time, you'll have plenty of new recruits, both knowingly and not. You can only hope the other captains succeed as well.

>ROLL 2d500, RESULT WILL BE AVERAGE OF 3 FIRST POSTS
>>
Rolled 66, 119 = 185 (2d500)

>>6159143

Good stuff
Now give me high rolls dice
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>>6159164
Thanks for the rolls, anons, but you also need to choose the earlier vote for the armor.
>>
Rolled 327, 441 = 768 (2d500)

>>6159141
>Settle for an lower quality, mass produced set
You don't need a gambeson though, just an arming doublet
>>6159143
Rollan
>>
Rolled 213, 458 = 671 (2d500)

>>6159141
>>Settle for an lower quality, mass produced set
There will be time for finery and such later. When our boy has acquired his taste for war.

>>6159143
Check this nat 1.
>>
>>6159164
>>6159176
>>6159187
>185
>768
>671

This, in average, gives us a grand total of 541, which, for the sake of making things easier to calculate, will be rounded down to 540. Now, to determine how many of the lower nobility have answeered this first wave of calls;

>ROLL 3D100, RESULT WILL BE AVERAGE OF 3 FIRST POSTS
>>
Rolled 38, 59, 25 = 122 (3d100)

>>6159188
I SAID, check this nat 1.
>>
Rolled 81, 79, 53 = 213 (3d100)

>>6159141
>Pay extra, go for custom-made (this will cost about 150 Imperii, and there is a chance they may not make it in time)
WE SHALL NOT BE OUTDRIPPED BY THE ENEMY (pic related)
>>6159188
let's see...
>>
Rolled 10, 37, 95 = 142 (3d100)

>>6159188
>>6159143
>Pay extra, go for custom-made (this will cost about 150 Imperii, and there is a chance they may not make it in time)

Ill also add my armour vote
>>
>>6159190
>>6159192
>>6159194
>122, 213, 142
That leads us to an average of about 159, which we'll round up to 160 (once again, for ease of bookkeeping)

That'll be all the necessary rolls; continue voting for armor as you want and update will be out tomorrow as usual.
>>
>>6159141
>Settle for an lower quality, mass produced set
When we are afforded more time we can pimp our armor out.
>>
>>6159141
>Pay extra, go for custom-made (this will cost about 150 Imperii, and there is a chance they may not make it in time)
>>
>>6159141
>>6159195
yo, if you dont mind me changing my vote
>Settle for an lower quality, mass produced set
ironically, I feel this would make the protag stand out more, especially since a (somewhat) reclusive bookworm probably doesn't care quite as much about their self-image (more of a thing for cocky nobles and proud warrior prince types imo), makes for a more interesting character from my pov. also, not standing out in the battlefield would be pretty beneficial if/when we're personally attacked
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>>6159143
>Settle for an lower quality, mass produced set
>>
Rolled 83 (1d100)

.
>>
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You stare down from the balcony at the space that was previously known as the courtyard of the barracks wing of your dear castle. What is there can only be described as a town of tents, raised in expectation of the army that you have begun to house. With the order for your armor set, and the captains on their way to recruit soldiers, the first weeks of July have been most fruitful indeed. A cold breeze blows, and you tighten up your coat a little.

"It is rather windy today, is it not, Don Alessandro?" a voice suddenly says from behind. It is your new Sargento Mayor, Hugues. He seems to carry a piece of paper with him.

"We have reports from our first wave of recruitments. It would seem we have done...not so well, and yet at the same time greatly."

"And why is that, Hugues?" you ask, puzzled.

"Well, see here. According to my reports, we have managed to hire a total of 700 soldiers, with 540 being common soldiery and 160 being men of noble birth. This is...not so great. Although the number of noblemen is certainly impressive, we have but a little over a sixth of a proper regiment."

"I should have expected it. Because my city holds such wealth and prosperity, the number of free men willing to risk it all for an dangerous career in the army is rather small. After all, a Footsoldier seems to be paid even less than a skilled artisan. That does not bode well... although Don Carles hath only required two thousand men of me; to fight with less than a single full regiment would hurt my capabilities in the campaign itself, would it not?"

"Indeed, my lord. Although, there is a positive effect to this wealth; it would seem that an impressive eight out of every ten men who have signed up brought guns with them. That is well above average, in my experience. That should allow us to keep costs down if we are forced to equip a force from the dregs of society. Which does bring me to my next question, sire."

"Whichever group we shall focus on next?"

"Correct, sire."

Choose one group to target
>Dregs
>Independent Mercenaries
>Free Companies

"There is one more thing, actually, Don Alessandro."

"Ah? Do tell."

"You see; this very morning I was approached by a group of noblemen from Portblanc; around several families or so, though none of stature bigger than a Barón. It would seem that a few of their sons have, well, registered themselves with us. Without their input, and most likely drunk. They wish to barter for their release from these contracts."

Your eye rolls at the mention of this; you certainly know such behavior first-hand from your time in Mascaloma. Your fellow noblemen of the university would spend most of their time drinking and partying, getting into 'bothersome' situations their families would, unvariably, have to dig them out of. You, of course, just studied.

"Is this a common ocurrence during recruitment drives?"
>>
"It is all but expected during one, sire. There are plenty of men who'll drink themselves into a stupor and then sign their lives away to the army, only to complain and protest when they finally awake. Many try to escape it. The sons of the elite, however, however, are the only ones with the means to do so."

"Well, it's their bad fortune, then. I need men more than i need some pittance of a bribe."

"I believe they know that, seynor, and it is why i decided to bring this situation to you."

You turn to him, curious. You motion for him to continue.

"I was told by this group that they, knowing you to be in need of men, gathered up a pool of 'replacements' to take the place of their sons. There are plenty of men under the thumb of these houses; servants, lowly guards, men indebted to them...they say they'll pay for their equipment themselves, and send them your way, should you release their sons. This trade would give us 70 common soldiers in place of their ten nobles."

"That is interesting Hugues; but I've seen how much a knight's equipment costs. We would still be at a loss..."

"Mayhaps, sir. But I could see to it that the men they send to us are the kinds we need; that would allow us to round up to a hundred pikemen and 600 arquebusiers. The latter would be enough for two whole companies of shot; that's the entire shot component for a single regiment in the imperial army's standard."

You ponder what to do.

>Accept their deal
>Reject their deal
>[Write-in]
>>
>>6159713
>Dregs
We'll train them into pikemen
>Accept their deal
150 knights is already not bad, and the ways of keeping nobles in line are limited so we don't need unmotivated ones
>>
>>6159713
>Dregs
>Accept their deal
>>
>>6159715
>>Dregs
Fine, we will deal with the people to talentless for art, too stupid for accounting, and too proud to beg (much).
>Accept their deal
But I would like to make it clear down the grapevine that we are doing this as a FAVOR for the minor nobility, taking a loss such as this. They should know we are being generous. Never let an opportunity to align people go to waste.
>>
>>6159715
>Free Companies
>Accept their deal
>>
>>6159713
>Dregs
let's try making our pike to shot ratio less abysmal

also, it would be nice to have a description of the troop types later, some of them sound kind of vague. what do corporals do, what kinds of artillery are there, how does cavalry differ from knights, etc.

>>6159715
>Accept their deal
>>
>>6159713
>Dregs
>>6159715
>Accept their deal
>>
>>6159713
>Dregs
>Accept the deal
>>
>>6159715
>>6159720
+1
>>
>>6159720
Support
>>
>>6159720
+1
>>
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==== CAPITÁN ENRIQUE =====

Before you stands the unwanted of the earth; men sentenced to penal labour for the crimes, dragged out of their workhouses and prison cells to stand before you. In a large trade city like Portblanc, they were by no means an uncommon sight. Under the reforms of Emperor Teodor, the Mirevalian Empire and it's colonies had begun to prefer forced labor as an alternative to corporal punishment for petty lawbreakers; though of course, one could pay their way out of such sentences with relative ease.

These men clearly could not.

"LISTEN UP, REPROBATES!" you shout, getting their attention. The mass of prisoners in the yard you stand are surrounded by guards, maces gleaming in the sun ready to bludgeon any attempts at rowdiness.

"You stand here today because you have violated the laws of this crown! Only by his majesty's mercy do you live to pay off your debt. Luck has yet again graced you, however; for the Lord viscount Don Alessandro has deigned to give you an opportunity to leave your sordid position!"

Most of the prisoners most likely already know what you mean; although much more common in the navy, where losses are significantly higher, the recruitment of prisoners in the army is not a novel concept. Such is your duty this day, and with the disappointing numbers of the recruitment drive, you knew it was an inevitability. You still wished you had been assigned to deal with the recruitment of the poor instead. The poor and desperate were always easy to deal with, eager as they were to get a job.

"To those amongst you with a shred of valor, we extend the opportunity to join his lordship's army in a military campaign! Those who enlist will be not only freed of their sentences; they shall be paid like soldiers, fed like soldiers, and treated like soldiers! And should you serve out your contract to it's end; you shall be free men once more!"

Already, some chatter can be heard. It's a risky offer; but nonetheless not a bad one for those in their position.

"Do not take this offer lightly, however. Know that, as you are treated like soldiers, you will, too, be punished like soldiers should you betray the trust placed upon you by his lordship. Now...step forward, those willing!"

>ROLL 2D1000, RESULT WILL BE AVERAGE OF FIRST 3 POSTS
>>
==== ALESSANDRO GALLIOTA =====

You stand in the palace armory as Hugues continues to lay out a series of weapons in a table; as part of your education, you have been told you will now learn the roles and capabilities of each type of soldier in the army, as well as what weapons they use. After the last weapon is placed, your captain turns to you.

"I shan't waste your time with many introductions, seynor, so allow me to jump right into the middle of things; the roles of each soldier in the army! I am certain you already know plenty of these from your books; but the art of warfare rapidly changes these days, so classical education is often outdated."

"Alright, Hugues; start from the beginning"

"The basis of warfare is, of course, the humble Pikeman. Wielding a long spear lance, they are the bane of horsemen everywhere. To assault a formation of pike without the proper weapons is suicide; though it should be said that a formation of pikemen will fall apart rather quickly when caught unprepared, or attacked in their flanks. These men will be your source of foot combat."

"What of Halberds and Glaives? Even recent books I had read would praise them as a mighty threat on the field." you ask

"Indeed they were, sire; were. In these recent decades, however, their worse performance against cavalry was deemed a bigger problem than their capabilities were a boon. The Imperial Army has all but phased out pikemen, so you'll have no luck in attempting to wield a regiment of them. Though I've no doubt there are plenty of other states who still wield them en masse...

"Moving on, we have Corporals and Captains. They serve the same role, though in different scales; to maintain the organization of your army. Without them, orders could not be carried out. There's little of difference between them and the common soldiery beyond that, however...and their pay, of course."

"There is also shot, of course." he exclaims, holding a large firearm.

"Although there are still those who prefer the crossbow or even the longbow, like the Sbravani Giants, the arquebus has come to be the main source of shot for most armies. They're no good in close quarters...but an arquebusier's volley can bring down even a charging knight."

"Are those all the weapons used by footsoldiers?"

"Not so, sire. There are of course, Special types, as they could be called. These are more...exotic formations, not often seen. Rodeleros, who wield the sword and buckler, as well as the greatsword-wielding Doppelsoldner are both examples of Special troops."
>>
Rolled 237, 130 = 367 (2d1000)

>>6160456
>>
"We are left with the horse, then."

"Yes; of which there are three main types. The Skirmisher, or Pistoleers, who wield small firearms on horseback to harass the enemy. Cavalry, or Lancers, light horsemen who wear little armor. And of course, the Knight, donning a suit of full plate and capable of breaking even the toughest of formations. As i had mentioned before; these are but the most common types of soldiery, and the ones you will most make use of."

"I see...what about artillery, then?"

"That is a more complicated matter. Artillery Men are not part of the army, per sa. The secrets of gunnery are held closely by the Artillery Guilds. Although there are some who have signed permanent contracts with the Imperial Army, most artillery is recruited through mercenary contracts - they are also without a doubt, the most expensive part of one's army. Perhaps it may be wise to leave their recruitment to Don Carles...

"I understand. I must thank you for your tutelage yet again, Hugues."

"I am at your service always, Don Alessandro. Is there any matter that you still wish to know about?"

>Yes (If so, what?)
>No, It's fine.
>>
Rolled 434, 622 = 1056 (2d1000)

>>6160456
>>
Rolled 901, 321 = 1222 (2d1000)

>>6160456
Oh, these are big boy numbers.

>>6160464
>>No, It's fine.
I can't actually think about anything to ask.
>>
>>6160485
>>6160492
Good, one more roll left.
>>
>>6160464
>Yes (If so, what?)
What opposition are we likely to meet?
What are the rules of engagement? If we're nominally supporting a legitimate ruler, I guess looting and pillaging is out?
>>
Rolled 785, 869 = 1654 (2d1000)

>>6160464
>>6160510
+1
>>6160456
rollin'
>>
>>6160510
+1
>>
>>6160510
Supporting this especially the type of force composition common in our enemies.

Also, what is the standard force composition of the Imperial forces we will be fighting alongside?
We want our forces to be complementary
>>
>>6160485
>>6160492
>>6160523
>1056
>1222
>1654
And with this, we have an average of...1310!

With the previous 600 soldiers and 150 nobles you already had, this means you have succesfully gone over 2000 men! Congratulations! Now all that's left is actually turning them into soldiers.

Update is tomorrow, as usual.
>>
>>6160510
+1
>>
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"What manner of opposition should we expect in Straccia?"

"That much is not something i'd be able to answer with precision, milorde...much like the League of Bach, the Straccian Trade Republics make considerable usage of mercenary free companies, or Condottieri as they call them, to make up their heavy infantry. These numbers are then aided by a body of citizen skirmishers, be they on horse or on foot. In the case of Nera, there is the noticeable case of their Famiglia, the 2000-strong regiment of horsemen that answers directly to the office of Doge. If the Fortelli have truly gained control of the office and Montellegaria, they should be within their command."

"I'll keep that in mind. What of the rules of conduct during the campaign?"

"That much, my liege, I advise you ask Don Carles when you meet him."

The following weeks leading to the final days of July were much the same; your captains were busy seeing to the recruitment of soldiers, Hugues would tutor you in the arts of warfare, and August would help you with settling whatever matters there were to settle before you left. With only two months left to turn your new recruits into a proper regiment, there was no time at all to waste.

It was in one of these days that you were approached by Provençal and Hugues yet again. The coldest days of winter were upon you, a thin sheen of snow ever so rarely falling upon the land. They had come to you with a new matter involving the equipping of men; a rather costly and important matter, as it would seem. Provençal was the first one to talk.

"Thanks to the success in the recruiting drive of the Dregs, sire, we have over a thousand men more at our disposal. However, they are utterly unequipped and untrained. We must begin drilling them posthaste; but first, we must choose how they shall be equipped."

"There are a few things to keep in mind when doing so, however." interjects Hugues. "For one, although it is a shame, sire, the urban nature of your domain means there are indeed very few people outside of the noble classes with knowledge of horsemanship. Since our time for training is so little, as well, this means we are unable to turn our untrained men into cavalry or skirmishers. There is also the issue of division. Following the Imperial system, a regiment should be divided in companies of three hundred. With our numbers, we are 90 men short of fully dividing our men into companies. Although it would be possible to fill this gap with independent mercenaries, it may be wise to decide what manner of company they'll be so we may already begin training them. Thanks to the extensive mercantile connections in Portblanc, procuring weapons for your soldiers can be done extremely quickly."

CHOOSE ONE OPTION
>Option A
>Option B
>Option C (Write-in)

Note:
If you wish to know the price and wage of a custom division idea, just ask; I'll try to answer them as best as I can
>>
>>6161089
>Option B
If this is the one for using our connections to procure weapons.
>>
>>6161089
>Option B
If we're going to be facing skirmishers, more shot seems useful
>>
>>6161089
>Option A
I'd rather have a greater ratio of pike so our shot will be less likely to be overrun by cavalry
>>
>>6161089
>>6161104
besides that...
>train the 210 remaining men as rodeleros, hire an additional 90 rodeleros sellswords to fullfil the requirements for a company
also...
>If you wish to know the price and wage of a custom division idea, just ask; I'll try to answer them as best as I can
I'd ask on how feasible would be hiring an independent sellsword company of skirmishers. We're short of scouts and our knights seem notoriously unsupported
>>
>>6161107
>I'd ask on how feasible would be hiring an independent sellsword company of skirmishers.
If you choose to check out 'Free Companies', you will be given a list of all the free companies available to you, which may include skirmishers. However, since they're an independent company, they don't have specific prices for equipment or wages, just a flat rate of payment for the services of the entire band.
>>
>>6161109
sorry, I misworded that.
I meant seeking independent mercenary skirmishers instead of a full mercenary company
>>
>>6161110
In that case you'd have to get lucky during the mercenary roll when you focus on recruiting independent mercenaries. Although being a trade hold means your mercenary roll is higher than average, the roll for exactly what types of mercenaries will be lining up remains to luck (like how you got lucky and rolled an 83 for the ratio of arquebusier to pikeman during the citizen recruitment drive)
>>
>>6161112
I see... so if I'm understanding things right, it's still an available option?
In this case I'll put it here and wait to see if other anons are also inclined towards it
>seek out available independent mercenaries
I guess this could tie in with choosing what to do with the remaining 210 men too?
>>
>>6161114
You can choose to do it after you finish deciding how to equip the soldiers; right now, your captains are busy with that. As stated before, you can only pursue a single 'group' at a time.
>>
>>6161089
>Option A
>>
>>6161089
>Option B

Also

Train our spare personnel as gunners and buy some field artillery pieces it’ll be expensive I’m sure but bringing a good artillery train to the campaign will be appreciated by our lord. If needs be we can hire independent mercenaries to serve as trainers and gun commanders
>>
>>6161089
>Option A
Bit conservative, but the test run shows that good tactics have a greater impact than army composition.
>>
>6161096
>6161100
>6161202
A

>6161104
>6161200
>6161264
B

We've got a tie for Option A and B, so i'll wait for a breaker; but remember you also still need to actually decide what to do with the remaining soldiers. None of the ideas gained support.
>>
>>6161711
>Option B

And we should hire 90 mercenaries to fill out that last company
>>
Okay, I guess we're going with option b...and since nobody else offered any ideas of what exactly to do with the remaining men, i'll have to go with the Rodeleros idea.
>>
Having decided on what manner of equipment to provide your new recruits with, you send out the order for the weapons and armors to be bought. Thanks to the easy access to merchant goods in Portblanc, it doesn't take much time for the price tag to arrive in your desk. When you look at it, you are rather surprised; the entire thing costs but 800 Imperii, including the Rodelero equipment, no small part of which is due to the arquebuses you buy. In these latest decades, the price for arms has rather considerably decreased when compared to historical prices. It is cheaper than ever to outfit an army, such that even the simplest of pikemen is afforded a piece of partial breastplate.

With the monthly alloted income released to you as well, your warchest is all but intact, and though the first wage you'll soon be paying your soldiers during the official showing of arms will put a dent in it, it won't be much. Despite this, however, there remains a thought in your head; equipment loaning. It is a rather common practice in the Imperial Army for regimental colonels like you to 'loan' the amount necessary to 'buy' the equipment to your soldiers, and to then take it from their wages until they are able to pay it back. You figure you could do this without loosing any of your new recruits, given they must already be in desperate straits to enlist. That would clear you of having to pay for most of your soldiers for a rather decent amount of time. Of course, they definitely won't like you for it, and may indeed attempt to make up for the losses during the field of war...

>Loan the equipment to your soldiers
>No need, just bear the full price by yourself

Regardless of what you choose, you'll still need to pay their first salary in full, as a manner of signing bonus so to say.

When the day of the first mustering; the showing of arms arrives, it is already into the days of august. You stand in a large courtyard, upon a wooden platform, hundreds of men in front of you in several columns - companies of three hundred men. At the end of each column, close to where you stand, there is a 'tunnel' of pikes laid against each other. Upon passing the column, the men would approach the table after it, where the captain of their company would note down their equipment, name, and hand them their first month of wages. Afterwards, they would be hurried to another area, where your guards would watch them closely to ensure no man would give his equipment to a fellow soldier in an attempt to gain higher wages.
>>
All in all, by the end of the day, you would pay about 3,010 Imperii, a far more painful amount to let go of. If even an incomplete regiment costs this much each month, you are rather thankful that Don Carles intends to supply you with their wages for the length of the camapaign. Although you can enjoy the income of Portblanc to refill your coffers right now, you won't have such a luxury while in the field. And given that mercenaries tend to be even more expensive than normal soldiers...oh yes! You need to talk about mercenaries.

"Hugues?" you ask the man as he helps you in yet another tutoring lesson.

"Yes, meu seynor?"

"We ought to find some men to fill our last company already, don't we? I'd much rather fill them with citizens, but I doubt we'll find any more, as you've told me. We need mercenaries."

"Correct, my lord. Since news of the Prince's intent to raise an army have spread across the region, mercenaries everywhere have begun to make their way to Segoma. It would be no challenge to make it known that you are seeking men as well. But that, of course, depends on how extensive your lordship want these efforts to be..."

"What do you mean, Hugues?"

"Allow me to put it this way, sire. Mercenaries are attracted to two things: generals of renown and wealth. Portblanc is already well known for the latter. Your capability to pay is under no doubt. It'll be no challenge to find a mere 90 Rodeleros. Consider it done. However, we could find more. Although the forces you have gathered already satisfy his highnesses' demands, more soldiers would more easily ensure success in your efforts, Don Alessandro."

"What of free companies?"

"They're making their way here as well, no doubt. If it is your will, we could merely fill this last company, and then rely on free mercenary bands for the rest of the regiment; or even to leave it at seven companies alone. It is your choice, of course."

CHOOSE ONE
>Yes, put out a call for any independent mercenaries in the region
>No, I'll fill the rest of the regiment with free companies
>No, seven companies is enough
>[Write-in]
>>
>>6162351
>No need, just bear the full price by yourself
Most of them are dregs, we need to keep them loyal

>Yes, put out a call for any independent mercenaries in the region
Less collective bargaining power than free companies
>>
>>6162354
>No need, just bear the full price by yourself
I would be particularly worried about looting, considering the political nature of our military campaign

>No, seven companies is enough

We're going to not-Italy, am I sure of we need mercenaries there will be aplenty there to bribe to change sides
>>
>>6162351
>>6162354
>No need, just bear the full price by yourself
>Yes, put out a call for any independent mercenaries in the region
>>
>>6162354
also, unrelated but I think it'd be cool if we could distinguish the companies by their social background, whether dregs, civilians, mercenaries, etc. so they'd have some flair
>>
>>6162387
Don't worry, i'm keeping track; things like company identity will come when your army is finally finished. As of now, you're just training, you haven't even assigned Corporals yet.
>>
>>6162351
>No need, just bear the full price by yourself
>>6162354
>Yes, put out a call for any independent mercenaries in the region
>>
>>6162351
>>6162354
>No need, just bear the full price by yourself

>Yes, put out a call for any independent mercenaries in the region
>>
>>6162351
>No need, just bear the full price by yourself
>Yes, put out a call for any independent mercenaries in the region
>>
>>6162354
>No need, just bear the full price by yourself
>Yes, put out a call for any independent mercenaries in the region
>>
>>6162354
>>No need, just bear the full price by yourself
>>Yes, put out a call for any independent mercenaries in the region
>>
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It is now the midst of august; the cold winds from the south beat down mercilessly on Portblanc, your soldiers taking to heating up their daily rations of rum and mixing them with milk and butter to create a warm beverage with which to tolerate the merciless drilling Hugues inflicts upon them. You are in your room, staring at your mirror, as you swing a sword around, your sword that is. It is a straight cavalry sword, embroidered with gold and a white tassel. It is still odd to think you shall finally put this sword to use, even if you will most likely spend your time well away from the frontline as a noble officer. Will you ever have to take a li-there are hands on your shoulders.

"Sir?"

You stumble forward from the sudden touch, dropping your sword in reflex as you let out a confused noise. You are quickly calmed down when you see it's just your maid, Joan.

"Do not sneak upon me like that, Joan! Especially when i am handling a sword!"

"I apologize deeply, sir." she says, bowing, though you know well it's just to hide her ever-so-slightly upwardly curved mouth. She's always enjoyed surprising you like this. You simply stare at her, waiting to see what it is she's come to say, signaling her to go on.

"Well, sir. It's your brother. He is in the garden."

"Again? I've already reminded him plenty that he should not go out in the damp cold with his condition."

"He says he wants to talk to you, sir."

"Very well, I'll go. And store my sword, if you will, Joan." you say, throwing on your fur coat as you leave the room. Your maid merely bows in agreement.

The garden of your family's castle is by no means extensive. Compared to the flowers you could see in Mascaloma or even Honderias, it paled. Yet even so, it was still a sight to behold during winter time, the barren trees and timid grass covered by a light sheen of snow. You didn't know why, but you always enjoyed these dreary, gray days. As you walked, you finally found your brother close by the fountain, leaning on his cane as he watches the water gently falling.

"It's ingenious, is it not?" he says, his gray-ish skin and long white hair rippling in the wind. Despite the sickly coloring, Jonatan himself has a fair visage; utterly unblemished by life beyond even the standards of the nobility.

"Jonatan, you should not be out in the cold. The physicians warned you time and time..."

"Bah! If it were for the physicians, i'd spend my entire life in my bed. Talk with me for a while, and then i'll go." he says. Despite his sickliness, Jonatan never quite lost his spirit.

"Very well. What do you want to talk about, brother?" you acquiesce.

"Don't look so glum. I know not for how long it'll be the next time we meet, after you depart in...what is it, two months?"

"Only one. I'd rather be early than late to the mustering."

"Sensible as you usally are, brother. It's funny to think i'll be left to sit on Portblanc's throne, even if I cannot inherit."
>>
It is true; although his condition bars him from inheriting the throne, there must nonetheless be someone to take decisions in the name of the Galliota family, and even a disinherited son like him goes first, in order, before your mother does. Of course, the truth is that it'll most likely be August making the decisions. Although Jonatan received an education, he was never tutored in the ways to rule. He was never expected to. He seemed to far prefer the art of painting, anyway. A few of his works even decorate the halls of your castle. He continues to speak.

"Still, I'm not much fit to do this, brother. And you know that mother isn't either. So i'll tell you this..." he says more seriously turning to you.

"Be sure to come back for the throne, alright? It's yours. You've no business dying before a sickly man like me."

Without another word, he begins to walk back. You hope he's right.

In the following day, the results from the mercenary search finally come back.

>ROLL 2D500, RESULT WILL BE AVERAGE OF 3 FIRST POSTS
>>
Rolled 188, 211 = 399 (2d500)

>>6163235
>>
Rolled 115, 158 = 273 (2d500)

>>6163235
surely 1000
>>
Rolled 292, 447 = 739 (2d500)

>>6163235
>>
File: Wha.png (436 KB, 1110x500)
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Rolled 51 (1d100)

>>6163245
>>6163247
>>6163248
>399
>272
>739
That leaves us...with 470! Not very good, sadly.

Now here's where things change a little. In order to decide what exactly these mercenaries will be off, I will not roll the sum total of the prospective hires. When i do this, I would like for one of you anons to roll me a 1d100 to determine what type of soldier this quantity of men will be.
>>
Rolled 193 (1d470)

>>6163254
Oops. I meant to roll *this*
>>
Rolled 92 (1d100)

>>6163254
I call, 67.
>>
Rolled 296 (1d469)

>>6163266
>first roll
>anon gets an artillery master
Welp, congratulations anon; that's [1] artillery master for you. Alright, let's do it again.
>>
Rolled 45 (1d100)

>>6163269
We need to roll anything?
>>
>>6163277
You're rolling so we can determine what the troops are. Speaking of which,tthat means we've got [296] Glaiviers. That's four short of a full company!

For the sake of not splitting everything up, I'll go and say that the last 173 are from the same type, so i'd like one last roll.
>>
Rolled 55 (1d100)

>>6163279
>>
>>6163284
And with that, we have it; [173] Skirmishers to top it off.

Update coming, as usual, tomorrow.
>>
>>6163269
What are we even gonna use him for? Loan him out to a group that has artillery?
>>
>>6163295
You'll see.
>>
I wanted to get an update today, but sadly, things have gotten a bit complicated. There probably won't be any updates on the 24th or 25th either, for obvious reason.

Sorry, anons. Happy Holidays.
>>
>>6163725
Murry Crimaugh
>>
>>6163725
It's all good, merry christmas. Don't think people were expecting updates around these days anyway!
>>
Well, christmas is over, and that means we are back! Writing update...
>>
Okay, uh, I should probably say beforehand...i made a few accounting mistakes previously, some stuff was a bit fucky. It's not a *big* difference, but I suppose i should probably warn you all that some stuff will be diffferent.

My apologies for the mistake; tracking non-decimal currencies is hard.
>>
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"Well, that is a bit disappointing, isn't it?"

"I am sorry, Don Alessandro; but these are all the mercenaries we have found available. Although there were...others, they were far too few in number and varied in equipment to form a coherent company. It would be a logistical and strategical hindrance if we were to form a company out of their numbers."

You understood very well what Hugues meant, but it did not please you either. It would seem that in the end, only 470 independent mercenaries were available for you to hire. With a city such as yours, you would have expected more. Nonetheless, it was what you had.

"Very well, tell me what companies you have."

"Very well, seynor. There were two major groups we were able to find. The first one amidst them were Glaiviers. Glaiviers, or Glaive-men as you know, are special soldiers wielding polearms. In the battlefield, their main purpose is not unlike that of a halberd, being greatly proficient at anti-infantry and anti-cavalry maneuvers. However, the necessity of having a grip to swing with means they are far shorter than pikes. They would not do well against pikemen, and would perform far worse when being charged by horsemen. There are 296 of them."

"Argh, Just short of a full company..."

"If you'll forgive me, seynor, such small numbers of men matter little to a company's capabilities. Fighting capacity only sees meaningful drop-off for every quarter of the company that is lost." he explains.

"Alright. What's the second one then?" you ask.

"They would be the Skirmishers, or in this case, Pistoliers. They are light horsemen who, rather than a lance, wield a pistol as a sidearm. Theirs is the role of harassing the enemy from a distance, and attacking light troops. In the latter case, they prefer to fire their pistols in a volley before charging the enemy with their swords. There are 173 of them. Since horsemen are usually divided into troops of 60, that would leave us with three troops, the last of which would only be missing seven men." he finishes, before handing you a paper; it contains the costs that hiring each of these mercenary groups would take.

"So, my lord, what'll it be?"

>Hire only the Glaiviers
>Hire only the Skirmishers
>Hire both of them
>[Write-in]

"With that out of the way...there is also one last matter; a man which I believe you should meet." he says, before signalling to a guard to open the doors.

From the corridor comes a man you can only describe as 'eye-catching'. Dressed in vibrant red and blue, a small cerulean bonnet adorns his head as a wide yet thin moustache covers his head. Yet most noticeable of all are the long lower endings of his ears native to the Straccian people. Taking off his diminutive hat, the man bows before you in greeting.
>>
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"Greetings, Lord Viscount! I am Vettorio de Camento, certified master of the Honourable Silenian Artillery Guild and a wandering merchant of my trade. Upon learning of your call for mercenaries; I thought to make my services available."

"An artillery master, you say? What services do you offer" you ask, prodding the lively man.

"The service of artillery, of course, your lordship! I bring with me my own cannon, handcrafted by yours truly, as well as the aides necessary to operate it. You have my assurance that any wall made of stone or any company made of men would fall when targetted by it; anything short of an earthen rampart can be easily destroyed! I will handle all maintenace and the supply of munitions as well, of course. All that is necessary is your payment."

Your interest grows. "And what payment do you request, artillery master?"

"For a month's of service, milord? Sixty Imperii."

You almost spit when you hear those numbers.

"Sixty Imperii?! Hugues, does this man speak reasonably?!" you turn to your major, wondering if this Vettorio is attempting to swindle you. The tired expression that your captain returns you, however, does not give you hope.

"I am afraid so, sire. The Artillery Guilds are quite secretive of their craft, and charge plentifully for it. I have seen Bachman Siege Masters be paid double or even triple what this man asks for. It is...a very rich profession."

"My apologies if my words seemed avaricious, lord viscount" Vettorio says. "The guild is quite clear on the minimum to their services however; were i to charge even a single copper coin less, they would most certainly have me used as ammunition for my gun."

That much you know he is truthful about, however. You've read plenty of books to know such a gruesome tradition is more than reality. The Artillery Guilds are as cut-throat as they are wealthy. It is said that, in the League of Bach, where merchant rule is law, competing guilds will wage wholesale 'gang wars', stopping only to brutally stomp out any who dare break the guild secrets. Attempts at breaking this monopoly on the part of statesmen usually end with the assassination of the craftsmen and the offer of rather favourable rates for the rivals of the nation. Not even the Emperor of Mirevalia itself has been able to avoid their grasp.

Still, there is a reason for it; and that is the sheer power of artillery in the field of battle. Even a single gun is capable of breaking entire companies by itself, if positioned well enough. Don Carles would most certainly be thankful, if you were to bring him an artillery piece. Yet there is no denying it will also slow your army down. What should you do?

CHOOSE YOUR OPTION
>Hire Vettorio
>Do Not
>>
>>6165229
>Hire only the Skirmishers
It sounds like the Glaiviers are good only against shot or other specialist infantry, which doesn't sound like a good niche
>Hire Vettorio
It sounds like we'll be transported by sea most of the way, so carrying a cannon won't be too bad
>>
>>6165229
I don't think we ought to be hiring mercenaries companies, so I'd say we go all out with these options
>[Write-in]
>hire the skirmishers and convert the glaiviers into pikemen
skirmishers are an obvious choice, more mounted support for our knights
the glaiviers would probably serve better as pikemen, especially considering we've not got that many pike companies to begin with and how the glaivier niche overlaps with the rodeleros. if the glaiviers have superior armor in comparison to normal pikemen they could keep it and become our crack team of foot
>Hire Vettorio
we're bound to need to besiege a city eventually. also, having artillery superiority means we can force the enemy to engage in disadvantageous ground, where our shot and rodeleros can shine
>>
>>6165259
Sorry to say anon, but you cannot convert a mercenary into another troop type. All their equipment and training is self-provided. Only regular troops can be retrained.
>>
>>6165261
I see... in this case I'll keep my vote only to the skirmishers and the artillery guy
>>
>>6165229
>Hire only the Skirmishers

>Hire Vettorio

Cant pass up on Artillery even if only one gun.
>>
>>6165229
>Hire both of them
>>6165232
>Hire Vettorio
I still assume we have more than enough money to spend.
>>
>>6165232
>Hire both of them

While skirmishes are undoubtedly more useful, we could always use more soldiers and I could see glaiviers as being useful in an assault and other niche circumstances.

>Hire Vettorio

No reason not to bring our own artillery train even if it’s a small and expensive one, could be useful in field battles and will certainly be useful in sieges.

>Write In, contract with ship masters

As I feel like we’re in the ending phases of our set up I don’t know if I’ll get another chance to mention this. But seeing as the nation we are marching to war against has a substantial coast line we should contract with merchant shipping to provide transport and logistical support for the whole campaign not only our regiment. Hopefully the merchant ships would already be armed but dividing a company of our ranged infantry amongst the vessels could provide added security. This is really just what I view as a sensible precaution for a long campaign it would be better to have these ships on our payroll in advance then to be panicking trying to recruit some ship masters last minute when we really need them.

Beyond that if we could contract with some more piratical types to act as a impromptu navy that couldn’t hurt either and we’ll likely be able to negotiate part of their contract to be paid in potential loot.
>>
>>6165267
Support
>>
>>6165229
>Hire only the Skirmishers
>Hire Vettorio
I feel like we need to keep a good reserve of money for rainy days, otherwise I would have gone for both of them.
>>
I'll be honest, I'm really surprised you guys didn't choose to hire the glaiviers, that's pretty much a complete company of special infantry.

Anyway, locking in the votes and writing.
>>
In the end, you decide not to hire the Glaive-men mercenaries, despite their numbers. Although the Prince has said he will be dealing with the costs of the campaign, you still wish to maintain a healthy warchest in the case that it is ever necessary to draw upon it. You also decide to hide Vettoro, given the value of a gun in the battlefield. You can only hope it is worth his salary.

You also finally hear back from that old problem, the Viscaras Monopoly issue that you had decided to write to Don Carles about. It would seem the prince himself has finally written back to you. Wasting no time, you open the letter that had been delivered to your quarters.

To Don Alessandro Galliota, Viscount of Portblanc

It was most surprising to me, upon reading your letter, to learn of the matter concerning the grievances raised by the Viscaras family in relation to the supposed breach of their monopoly. Due to the current issue of our preparation for a campaign against the usurpers in Nera, it had also taken me some time to be able to see this issue come before me. The assertation of the Viscaras family that vinager should be counted as a type of wine product and thus, subject to their control, strikes me as inacurate and opportunistic. To agree to such a claim would, most certainly, invite others to attempt similar issues with goods that require other products in their production.

This issue, however, comes at a bad time. I have little need to remind you that the Viscaras, through their connections to the Vilaboras Bankers of Bagra, hold the opportunity to cause great trouble to us. In my current situation, it is unfeasible and unpractical to cause trouble with the Grand Duke of Bagra, given the sway of his vote in the Imperial Elections. We, therefore, cannot merely ignore their claims.

To this end, I shall tell you to finish this ruling in the favour of the Viscaras family, yet in one particular manner. It should be judged that, although vinegar products, by the virtue of their different finished state and purpose, remain a separate product not under the umbrella of wine, a new charter detailing the monopoly of vinegar products in Segoma will be drafted and issued to the Viscaras family in short order, thanking to their extensive service in assuring the quality of goods. Do what you must to ensure that this issue is settled before you take leave of your holdings.

I await your arrival at the time of mustering.

Signed, Prince Carles IV Brascarams, 13th of August, 1542

"Well, I suppose that settles it." You wish you had merely ruled in their favor. By now, that merchant has probably already sent his stock on the way to another port where his winnings were not at risk, and the Viscaras will most certainly be less likely to shower you in gifts now that the charter will be signed by the prince himself.
>>
With that out of the way, however, you realize that for the first time in a rather long amount of time..you have nothing to do. Hugues is too busy drilling the recruits now that your force is tentatively 'complete', Provençal will take a while to finish drafting up a letter of whatever supplies you'll need for the short trek to Honderias, and Portblanc seems to have settled in its activity. For the next week or so, you'll most likely be entirely free. What should you do?

CHOOSE ONE
>Time to pay the library a visit yet again
>Visit the opera houses and theaters of Portblanc
>Spend some time in the Gimnás
>No time for laziness! Time to think of a suitably ambitious project in Portblanc to start while you are gone.
>[Write-in]
>>
>>6165722
>No time for laziness! Time to think of a suitably ambitious project in Portblanc to start while you are gone.
A lighthouse!
>>
>>6165722
>>Visit the opera houses and theaters of Portblanc
>>
>>6165722
>No time for laziness! Time to think of a suitably ambitious project in Portblanc to start while you are gone.
>>
>>6165722
>Visit the opera houses and theaters of Portblanc
>>
>>6165722
>Spend some time in the Gimnás

I still like our resolution to the vinegar dispute. The separate charter is a much cleaner idea than ruling that vinegar is wine. Experts in commercial law will thank us
>>
>>6165722
>No time for laziness! Time to think of a suitably ambitious project in Portblanc to start while you are gone.
IMPROOOOVE
>>
>>6165722
>No time for laziness! Time to think of a suitably ambitious project in Portblanc to start while you are gone

Commission a Galleon to serve as a potential flagship for a Port Blanc navy as well as protect your family and their allies trade interest overseas
>>
>>6165680
You DID say the glaiviers are bad against both pikes and cavalry after all.
>>
>>6165840
Not quite, Glaiviers are worse than Pikemen at defending themselves from horse charges, but they are very good at attacking horsemen.

They are, however, not good at attacking Pikemen. That would be the territory of Doppelsoldners and Rodeleros.
>>
>>6165722
>>No time for laziness! Time to think of a suitably ambitious project in Portblanc to start while you are gone.
>>
>>6165722
>>No time for laziness! Time to think of a suitably ambitious project in Portblanc to start while you are gone.
I WANT A GLORIOUS PROJECT (nevermind the ongoing fiscal costs while we are on campaign)
>>
>>6165722
>No time for laziness! Time to think of a suitably ambitious project in Portblanc to start while you are gone.
>>
>>6165722
>Visit the opera houses and theaters of Portblanc
>>
QM is asleep, read this amazing write-up on pre-industrial army logistics: https://acoup.blog/2022/07/15/collections-logistics-how-did-they-do-it-part-i-the-problem/
>>
It would seem that Alessandro has no need for rest! Writing.

>>6166260
Actually, this is extremely useful, thanks anon. I'm generally trying to learn as much as I can about the period to accurately keep things 'realistic' on my end without making it too annoying for you guys. The hardest part so far has been finding the cost of things in the era. A lot of stuff I just assume.
>>
>>6166310
unrelated, but I forgot to ask earlier about which program do you use to make the maps for this quest
>>
>>6166334
It's a bit obtuse, but basically, i drew up a sketch of a continent, exported that to Azgaar, then i used Azgaar to make all the borders and stuff, used the 'transform' option to make it detailed, then exported that as a GeoJSON to QGIS. Finally, I used paint.net to throw in the 'old map' look
>>
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You've no time for rest! Your departure to this distant land is an opportunity to see a project that'll be complete by the time you're back! Or at least well underway...

In this matter, you are certainly at home. Retiring to your office yet again, you quickly begin drawing up possible projects that you could ensure would at least begin by the time you were to leave for Honderias. Since most of your treasury was already busy 'maintaining' the flow of Portblanc, ensuring commerce and infrastructure were maintained as well as keeping a healthy reserve for necessities, you'd have no choice to reach into your warchest for these projects. This thought troubles you. Although it is true that Prince Carles will be the one upholding the cost of supplies and pay for this campaign, you never know when you may find yourself with an large expenditure.

In the end, you reach three projects that you believe are feasible

OPTION A

The first project is quite a simple one; a trading mission. Although relations between the Mirevalian Empire and the League of Bach are tense, it would be a colossal feat to stop the hungry merchants of the north from conducting trade with a willing customer; there are plenty of ports from smaller cities and polities who are perfectly willing to deal with one such as yourself. By sponsoring several merchant ships to sail through the Meringian Sea carrying the wool and ironworks, they would stock up on the goods widely produced in the north such as cotton fabrics and glassware.

This would cost you about three thousand and five hundred Imperii, with a return rate that could easily reach double of that. Thanks to the relative peace in the Meringian these few years, it is most likely that this would be a very safe enterprise

OPTION B

The second project is a bit more personal. Your home and castle, the castle of Portblanc, is rather old; outdaded too. It's current age is easily more than two hundred years old, dating back to when the region was first conquered by Mirevale. It holds not the modern style, nor the modern amenities, nor the modern security that the estates of so many other noblemen boast. You cannot allow this to continue. With an investment of about six thousand Imperii, you would be able to renovate your castle to the modern standard.
>>
OPTION C

The most expensive, most ambitious, and most..bizarre, of options. It is perfectly legal, for one of the landed nobility such as yourself, to own a ship of the line. With your wealth, it would not be a challenge to procure an order from the Imperial Shipyards out in the west to manufacture a truly modern war galleon to serve as your personal flagship. Now of course, you are not part of the Imperial Armada, nor do you worry much about piracy, but still, a warship is a warship, and a warship has many uses...it would take you ten thousand Imperii to buy one, and that's only by throwing the remaining costs once it was finished onto your viscounty's checkbook.

Options, options...what should you choose?

CHOOSE YOUR OPTION
>Option A
>Option B
>Option C
>Actually, I changed my mind
>[Write-in] (Any 'projects' written in will have to be approved for being feasible)
>>
>>6166375
>Option A
>>
>>6166375
>Option A
>>
>>6166373
>>Option C
Das

BOOOOOOOT

Wait hold on, wrong nation.
>>
>>6166373
>>6166375
>Option A
more revenue first, then we might invest on the ship in the future if possible
>>
>>6166375
>Option B
Gotta think long term.
>>
>>6166375
>Option C

Boat
>>
>>6166375
>>Option B
It's B or C for me
Don't worry about the costs people, it can easily be recouped by a few of the ol' loot and sacks
>>
>>6166375
>Option A
>>
>>6166375
>Option B
>>
Alright, we're going with trade

Writing.
>>
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Ultimately, you decide that it's better to not be too ambitious when you're just about to leave for whoever knows how long; a failed project would cost even more, and the last thing you seek is for your family to be driven into debt when they need to take out a loan to pay a ransom in the case you were captured. With a few stamps and orders, you clear the way for the money to be taken from your warchest. By this time next month, a trade fleet under your flag will be making its way across the Meringian sea, and come summer time, they shall hopefully return with a hold full of goods to be sold.

YOUR WARCHEST BALANCE IS NOW: 13,137 IMPERII

Time continues to pass, and before you notice it, you are but one week away from the end of august. The time in which you will leave your home for the field of battle is ever so closer. Provençal says he has already begun looking into deals for the supplies necessary for the trip to Honderias. For now, however, there is one matter at hand. Hugues says that he has at last finished drawing up your recruits into proper companies, divided further into Escuadras of 25 men each, all lead by a Cabo, or corporal.

Your cavalry, too, has been organized - both knights and skirmisher mercenaries - into troops of sixty each, though in battle they could be further united into units of two troops each.

It is, at last, finished; though the men still go through drills, and indeed most of them have no experience at all in the field of battle, you finally have within your command a veritable fighting force, capable of acting in the field. It is not often that you remember this feeling, this so familiar notion drilled into you from the start; at your words, thousands of men follow. At your failure, thousands of men die. You are not exactly sure how you feel about it.

But enough of philosophy, you've still some things to decide - two, at this moment. The first is in relation to your knights; you had noticed, going over your numbers, that a half-troop of thirty armored horsemen remained. In battle, they would be only a quarter of a full unit, far below acceptable rates. Now of course, you could still maintain them in the field, as reserves, perhaps, to replace the losses of your knights in the field of battle. However... it would be perfectly possible for you to turn them into your personal retinue, men assigned solely to guard you during the war. Of course, thirty men is nowhere close to enough to fight off a full hostile company, but it may just be enough to allow you the time and safety to flee.

>Convert Third Troop into Retinue
>Do Not

There is also, of course, the matter of Free Companies. Hugues says that there is still enough time, should you wish to hire one or a few free companies to turn fill your infantry corps into full regiment strength. Of course, it is also not necessary. What should you do?

>Browse the Free Companies
>Do Not
>>
>>6166956
>Convert Third Troop into Retinue
>Browse the Free Companies
>>
>>6166956
>Convert Third Troop into Retinue
Surprised we didn’t have any already.
>Browse the Free Companies
>>
>>6166956
>Convert Third Troop into Retinue
>Do Not Browse the Free Companies
>>
>>6166956
>Convert Third Troop into Retinue
>Browse the Free Companies
>>
>>6166956
>Convert Third Troop into Retinue
>Do Not Browse the Free Companies
>>
>>6166956
>Convert Third Troop into Retinue
>Browse the Free Companies
>>
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In the end, you decide to set those knights aside as your personal guard; of course, you should probably still keep close to full units whanever possible... preferably the rearguard.

You also tell Hugues to bring you the papers on the free companies that are available to you. Although there are very popular, feared companies, whose very presence on the battlefield is enough to drive some to route, you've neither the capital nor the fame to bring these men, who take their payments from kings and emperors, to your service.

There are, you find out, three companies available for your service.

Companyia de Jinetes

In its expansion throughout the vast plains of western Mauva, Mirevalia quickly found itself in need of light horsemen; the Jinete was the answer to this. Lightly armoured and fast, it is nonetheless quite deadly. In the past, these men would wield darts and javelins to harass their enemies with, but with the rise of the Pistolier skirmisher, they have evolved into a role of melee cavalry, wielding the lance and sword. This company, with two troops of sixty Jinetes each, is willing to join your service for one thousand and a half Imperii for every month of service.

Companyia de Piquers

To the east of the Ascarpian Mountains lies the largest of the Princely States, as well as it's most populous; Camponia. Its status as the regional breadbasket has given it a plentiful population, and with that, a plentiful pool of men willing to fight. This company, with two companies of three hundred Pikemen each, is willing to join your service for one thousand Imperii per month

Banda Grisa

The outlier amidst them; the Gray Band was once one of the foremost mercenary companies of Mauva, with a service history that had seen them fight as far as Straitland and Samica. Yet it is merely that; history. A string of painful defeats in the Colibrian Wars reduced them to a mere shadow of themselves and destroyed their reputation. With a host one company of arquebusiers, one company of Halberdiers, and one company of Doppelsoldners, they offer their services for a humble two thousand and five hundred Imperii per month.

Quite a few interesting choices, though one word catches your eye: Halberdiers. Halberdiers are much like glaive-men, being proficient against heavy infantry, and indeed, any forces that are caught unprepared for them. Unlike the Glaive-men, however, they are far more proficient at fighting pikemen...and also much more heavy. Their movement speed is lower.

Nevertheless, you must still make a choice.

CHOOSE AS MANY AS YOU WANT
>Companyia de Jinetes
>Companyia de Piquers
>Banda Grisa
>Actually, I don't want any of them
>>
>>6167383
guys, guys, listen, I know the piquers are cost-effective BUT
>Banda Grisa
cant go without some flamboyant landsknechte
theyre the most flavorful of the available mercenaries by far. the piquers seem blander by comparison
>>
>>6167383
>Companyia de Piquers
>>
>>6167383
>Banda Grisa
I want me Landsknechts, simple as.
>>
>>6167383
>Companyia de Jinetes
More cavalry!
>>
>>6167383
>Banda Grisa
>>
>>6167383
>>Banda Grisa
If we manage to ensure a glorious return to form for them, then we can expect greater and greater things imo
>>
>>6167383
HIRE THEM ALL:
>Companyia de Jinetes
>Companyia de Piquers
>Banda Grisa

Why not hire them all, the Prince is footing the bill
>>
>>6167383
>Companyia de Piquers
>Banda Grisa
>>
>>6167383
>Actually, I don't want any of them
>>
>>6167610
>>6167383
+1
>>
>>6167383
>>Companyia de Jinetes
>>Companyia de Piquers
>>Banda Grisa
>>
>>6167610
+1
>>
>6167415
>6167452
>6167477
>6167518
Banda Grisa

>6167416
Piquers

>6167472
Jinetes

>6167610
>6167760
>6167777
>6167827
All of them

>6167707
Piquers + Grisa

>6167755
None

We've got a tie between just Grisa and all of them...I'm not really sure how to solve this manner of tie.If anyone wants to break the tie, i'll give a little time.
>>
>>6167891
I’ll switch my vote to all of them.
>>6167416
>>
inb4 glaiviers get so salty over being the only ones left out they make all the way to straccia to fight against us out of sheer spite
>>
>>6167914
>greg the glaivier singlehandedly butchering an entire knight division just to call us a bitch
>>
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"Well...Don Carles said he would handle the payment and supplies; the more men, the better, no?"

You decide you will hire all of the mercenary companies, bringing you to an astounding 3,833 soldiers, divided within eleven companies of foot and seven companies of horse (as well as your personal retinue) and, of course, one gun. It is an impressing number; indeed, your infantry alone stands bigger than the average imperial tercio regiment. Such force will allow you to act as an army of your own within the field of war. You do feel a sting after looking at the wages, however - had your prince not taken it to foot the bill, you would be forced to pay a grand total of 9,050 Imperii every single month. And that is merely wages, not taking into account the supplies and munitions required for such a force...

The time for your departure to Straccia approaches ever more.

In the following days, there is a sense of hurry, perhaps - to squeeze out the last drilling, the last tutoring, whatever it may be, until the time to depart arrives. You've already finished settling any matters left with your departure from Portblanc, and your brother has taken on the duty of regent, with August advising him on what to do.

It is one such morning when you stroll yet again to your castle chapel for morning mass, a bit early this time around, and see your mother, sitting by your family seats. You approach her, greeting her as you commonly do.

"Good morning be to you, mother.

Rather than respond, the old woman turns away with a 'humph'. This is...new to you. Even when your mother is in one of her bad moods, she always greets you, if only to begin complainin about whatever it is that is annoying her.

"...What is it, mother? Does something trouble you?"

She turns to you, with a wide frown on her face.

"Yes, Alessandro, something is troubling me. My son is going to go off gallivanting to a useless war and get himself killed!"

It takes you some effort not to huff in fatigue. For the better part of the past two months, your mother had tried to convince you to give up on participating in this campaign, repeatedly telling you to relinquish control of the army to Hugues and to send him in your place instead, asking you to send an apology bribe if you had to. You had told her many things: that to do so could have been taken as an insult by the prince, that such a large investment could not just be handed to another man, that you would be perfectly safe within the backlines of any battle...though it seemed to be of no use.

"Mother, I-"

"I don't want to hear it! You men always do this, going off to die as though you've nothing better to do..! Leaving your women alone to grieve..."

You dare not interrupt her. In truth, you even understand: apparently, your late uncle from your mother's side was lost this very way. With your late father gone, the only family she had left was you and your brother.
>>
"...and worst of all, it'll be just me! You're twenty one years old, and yet you're not married yet! Now you go off to the field without even leaving a son..."

Ah, and there it was; this was another thing your mother loved to chide you about: marriage. Now, you understood its necessity. As a noble and man, it was your duty to sire a son to continue the bloodline, and for one in your situation - although you do not remember reading anything that implied your brother's disease would have rendered him infertile, no noble family wants to be tied to 'weak blood' - so his chances of marriage are all but null, lest you luck into a particularly desperate bunch. Because of that, the Galliota line would be all but dead if you were to perish without a heir! You know very well that you must eventually marry and have a child. Which brought you to the question:

Why were you not married yet?

Well, you knew the answer very well...

CHOOSE YOUR OPTION
>Happenstance: Your father *had* been seeking prospects, but with his sudden death, and all the business you've had since then, there's been really no opportunity to find a wife.
>Desire: Being married is no small thing - you'll have to spend time with your wife, deal with her family, listen to her complaints the same way your father did...well, you're plent young - there's no rush, right?
>Ambition: Your hand is a tool of mobility, and you'll use it well. Your marriage will be one that brings you power and titles!
>Romance: It's a bit awkward to say, but you've always had a thing for your personal servant and childhood friend, Joan. Perhaps it is these feelings that have always made you hesitate on finding a wife.
>>
>>6167950
>>Romance: It's a bit awkward to say, but you've always had a thing for your personal servant and childhood friend, Joan. Perhaps it is these feelings that have always made you hesitate on finding a wife.
For real. Happy new year QM!
>>
>>6167950
>Desire: Being married is no small thing - you'll have to spend time with your wife, deal with her family, listen to her complaints the same way your father did...well, you're plent young - there's no rush, right?
Having a crush on Joan will only lead to drama; a happy end is impossible.
>>
>>6167914
Cucked. You hate to see it.
>>6167950
>Romance: It's a bit awkward to say, but you've always had a thing for your personal servant and childhood friend, Joan. Perhaps it is these feelings that have always made you hesitate on finding a wife.
Drama be damned. Always invest in the childhood friend.
>>
>>6167950
>Romance: It's a bit awkward to say, but you've always had a thing for your personal servant and childhood friend, Joan. Perhaps it is these feelings that have always made you hesitate on finding a wife.
>>6167967
drama is the lifeblood of a good story
>>
>>6167950
>Romance: It's a bit awkward to say, but you've always had a thing for your personal servant and childhood friend, Joan. Perhaps it is these feelings that have always made you hesitate on finding a wife.
>>
>>6167950
>Ambition: Your hand is a tool of mobility, and you'll use it well. Your marriage will be one that brings you power and titles!
>>
Well, the time is here - happy new years to everyone, I hope you're enjoying the quest.
>>
>>6167950
>Ambition: Your hand is a tool of mobility, and you'll use it well. Your marriage will be one that brings you power and titles!

>>6168043
Yeah great start so far. I like the options you’ve been giving. Is there a link to the one shot you ran to get a feel for the upcoming combat?
>>
>>6167950
>>Ambition: Your hand is a tool of mobility, and you'll use it well. Your marriage will be one that brings you power and titles!
>>
>>6167950
>Ambition: Your hand is a tool of mobility, and you'll use it well. Your marriage will be one that brings you power and titles!

Gotta get a princess
>>
>>6167946
>Romance: It's a bit awkward to say, but you've always had a thing for your personal servant and childhood friend, Joan. Perhaps it is these feelings that have always made you hesitate on finding a wife.
>>
>>6168088
https://suptg.thisisnotatrueending.com/qstarchive/2024/6124057/
>>
>6167952
>6167973
>6167984
>6167994
>6168160
Romance

>6167967
Desire

>6167999
>6168088
>6168097
>6168156
Ambition

Romance wins, I'll be writing soon after lunch.
>>
Sorry for the long wait, but putting supply demands for an army on an excel sheet is a bit harder than I expected. Post will be coming soon.
>>
First girl syndrome strikes again
>>
>>6168243
It’s terminal.
>>
It would have been far simpler, had you another reason, but it's true - you do like your maid, Joan. Of course, this is hardly the first time a nobleman held affections for one of his servants. Regardless of what the Noblesse Oblige may say, it's a mere consequence of leaving one with such power. The issue, however, comes from the depths of your affections. Your liing towards Joan is no mere lust, no mere attraction, but something deeper, a fondness of spirit. You like Joan. And how can you not? Since your childhood you had known her. Besides your mother, she is the woman you have spent the most time with in your life. You had spent countless hours with her, seen her grown from a small, fluffy-headed girl to the woman she is now. That she grew quite...nicely,so to say, does not hurt either. Indeed, even now, the familiarity which the two of you share when speaking is far beyond that normally shared by a master and servant.

Alas, such matters are not so easily solved. You know not if such feelings are shared by the target of your affections. Although you know her demeanor better than anyone else save perhaps her father, you've not yet managed to decipher plain expressions enough to know of it yet. Even if she returned your fondness so, your stations of society are far too apart. Even if she had not been a Meio, she is of the lower class. Any child between you would be a bastard, and to officiate a marriage between you would be all but impossible. You remember reading, in books, stories of men of the peasantry, bastards, who would be 'legitimized' by their fathers and risen to a throne..., but you've not the power or influence to achieve such a goal.

And thus, you wait, unsure of how to solve this conumdrum that bothers you so.

You continue to hear your mother, assuring you will most certainly look for a wife once you are returned from the campaign, of which you will most certainly be back from safe and sound. With the beginning of the sermon, you are luckily free from her complaints.

It is now the first of September.

After receiving your monthly ledger from your quartermaster Provençal, you feel as though you've been stung by a wasp. After paying the wages of your soldiers and companies for the month, even taking into account the monhtly income alloted for your warchest, you are down to a mere 6,587 Imperii; were the Prince not about to take over expenses, you would be barely even able to pay your soldiers next month, and be assuredly in debt the next one.

"That is not all, Don Alessandro." says your religious officer.
>>
"Although we are currently able to house the soldiers in your castle, an army in the field requires plentiful resources; even ignoring the requirements of water, as well as timber for fires, there must be rations for the soldiers, feed for the horses, and mules and wagons to carry it all, which will require feed for the mules as well. And let us not forget the sutlers and camp followers. Although the army provides rations, a soldier still desires more than bread, and such demands are usually filled by civilian contractors. Although regiments manned by the true faithful, who have little need of superfluous goods and services, require much less..." he says the last part with a sneering tone, clearly in disgust of such demands, "Your standard regiment will have nearly half their numbers in camp followers, and those too, must be kept in mind, lest the army eat itself alive..."

He starts showing you a feel tables written in parchment.

"For an regiment such as yours, with 3,743 soldiers, 443 of which are horsemen...you would have about 1,871 camp followers. Such a number of men would require over 1,210 mules, and two horses for every horseman, which is a total of 1,329 horses

"That is certainly quite a lot..."

"Yes. In total, such a force would require...over thirty four thousand pounds of rations and feed, every single day. This, of course, does not include the the rum ration each soldier is also afforded..."

"Can we even feed such an amount?"

"Yes, but it is not easy; in friendly territory, where food is plentiful and may be bought and camp followers need not be fed, the costs would be of about 2,463 Imperii per month, though many generals simply push such costs into the peasants that are forced to house these men. In the field of battle...well, it must be 'collected'. Though this specific campaign is at luck when it comes to this...not only is Straccia rich and dense in agricultural estates, the coastal nature of the peninsula allows for ease of transport through ships, decreasing greatly the need for foraging parties."

"Still, that is certainly a lot to manage." you say, a bit worried - you knew, from the tutoring you had been given from Hugues this past month, that supplies were a challenge greater even than battle itself, but you never thought it to be so grand. Are you truly capable of leading your forces through all these issues?

"If you'll permit me, Don Alessandro, there is one thing I believe I should tell you." Provençal begins.

"Although his highness, Prince Carles, may be handling the finances of this campaign...you cannot be sure that such a scenario will remain stable. If his supply wagons carrying the gold were to be ransacked by an enemy party, you could very well find yourself unable to pay your men. To that end...it is my reccomendation that you should keep at least one month's worth of wages within your warchest as you go."
>>
Well, that's a problem; because you chose to hire all the mercenary companies, you've already gone below that. You have no time to wait for next month, but neither do you wish to risk it. There is only one choice, really, that you can think of: to dip into your Viscounty's general funds. This would not be without cost...you'd most likely have to surrender your winnings from the trade mission to make up for the loss when they arrived, if you wanted to ensure the safe runnings of Portblanc for the rest of the year, but you would be able to get at least six thousand Imperii more to ensure your warchest was full.

You must make a choice.

CHOOSE YOUR OPTION
>Dip into the funds, surrender your winnings
>Dip into the funds, but don't surrender your winnings from the trade mission
>Take a risk; your current funds are enough
>[Write-in]


Lord, this was hard. I also realized I made another small mistake: you have 3,743 soldiers, not 3,833
>>
>>6168290
>>Take a risk; your current funds are enough
>>
>>6168290
>Dip into the funds, surrender your winnings
If nothing bad happens, the funds we requisitioned will be intact anyway
>>
>>6168290
>Dip into the funds, surrender your winnings
>>
>>6168290
>Dip into the funds, surrender your winnings
financially constrained ruler being unable to properly pay for his small army. yeah we're reaching peak early modern statecraft rn
>>
This is why the Roman army was better. These undisciplined louts. I SAY SIR THESE MEN ARE NOT PROFESSIONALS. Despite being paid like them.
>>
>>6168290
>Take a loan to fill up the warchest, we will repay it after the war
>>
>>6168290
>Dip into the funds, surrender your winnings
>>
>>6168290
>Take a loan to fill up the warchest, we will repay it after the war

Supporting this write in
>>
>>6168402
changing vote to this
>>
>>6168402
>>6168443
>>6168476
Okay, I'm gonna have to stop you anon right there, normally I really like write-ins but in this situation, this is just not possible.

Banking - at least in Segoma - is not at the stage where you can just get several thousand Imperii on such a short notice. You're going to be leaving in a week or so, and this is like several million dollars worth we're talking about. Even if you had the connections and there was a big bank present on Portblanc like that, such a quick loan would have interest rates up the wazoo.

Sorry, but this write-in is simply not feasible.
>>
>>6168546
np, np. In this case ill revert back to my original vote
>Dip into the funds, surrender your winnings
>>
>>6168546
Okay, thanks for letting us know OP
I'll switch to:
>Dip into the funds, surrender your winnings
>>
>>6168290
>Take a risk; your current funds are enough
What's a war without a little risk?
>>
Another suggestion would be to do as the Romans did and promise a plot of land to whoever wants to sign a multi-year contract with us, in exchange for slightly lower wages.
>>
>>6168290
>Take a risk; your current funds are enough

It'll be fine....
>>
"Dip into the funds" wins, writing!
>>
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It is better to have and not need, than to need and not have; and if nothing turns out wrong, then you can simply keep that amount the way you would have the winnings, no? Your quartermaster nods, and goes on his way to ensure the final preparations are running smoothly.

It is the fifth of september, a mere two days before of your departure.

You stand in your room yet again, looking at yourself in the mirror; yet this time, you wear something new: a gleaming suit of armor, fitting you from neck to toe. It is a simple piece, forged metal in its bare silvery color, built in layers for flexibility. Your first thought...is how surprisingly movable it is? You raise your leg, then move your arm, doing so with minimum difficulty. Though you had worn armor before, it had never been true battle armor, not the modern kind worn by Montcher Gendarmes and Straccian Cavalieri. You expected it to be...more awkward than it was.

That is not to say it was comfortable, of course; this armor was a bit too lose - its size was ever so slightly too big. You should have probably expected this. Due to buying mass-produced armor, this suit was not sized by hand to fit you, simply a generic 'category' of size.

"Well...tis better than to be unprotected, no?"

"I would agree, sir." suddenly says your maid, surprising you yet again.

You turn to look at her, only to find yourself surprised: she too, is wearing a piece of armor. It is merely a breastplate over arming doublet, the chest's dome raised ever just noticeably enough to store her...assets. You suddenly find your tongue tied, not exactly sure of what to say. Luckily, Joan is the one to break the silence.

"I apologize, sir. I was merely testing out my suit of armor for the field, as well."

"A-armor?" you ask

"..Of course, Sir." she says, as if it had been obvious. "I shall be at your side during this campaign, will I not? As your personal servant, I must be ready to tend to you. Even if i am to stay behind with the other servants during battles, there may be an time where protection is required...though i will not wear it, if it is your wish." she quickly adds.

"N-no, there is no problem. I would not wish to see you in danger should we be ambushed in the field." you state, quickly recomposing yourself.

Clearly noticing your awkwardness, your maid seems to shift the subject. "May I ask you something, sir?"

"Of course."

"Are there any...last minute matters here, in Portblanc, that you wish to be done? If so, it may be wise to see to them quickly."

She holds a good point - do you?

NOTE:
This is your last chance to do anything you may want in Portblanc; There is no telling of when you may go back. If you have any ideas that could be feasibly done within a day, now is the time to tell them.

CHOOSE YOUR OPTION
>Yes (If so, which)
>No (Begin the March)
>>
>>6169164
>No (Begin the March)
>>
>>6169164
>No (Begin the March)
>>
>>6169164
>Yes (If so, which)
I think we should hire an experienced surgeon to come along to help oversee battlefield triage and help us out if we are injured.
>>
>>6169222
support
>>
>>6169164
>No (Begin the March)
>>
>>6169164
>>Yes (If so, which)
Write letters in case of our death. One to Mother, one to our brother, and one to Joan.
>>
>>6169164
>>No (Begin the March)
>>
>>6169164
>>6169222
>>6169506
support
>>
>>6169222
>>6169506
I’ll back these because why not?
>>
>>6169506
Bro really out here speedrunning the jinxing and death flagging.
>>
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"Have we already a physician to oversee my health on the field, should I require it? I would prefer there to be one."

"Well, the Santo Cor tends to have travelling field medics for such occasions. I doubt your quartermaster hasn't already sent for one, but i'll remind him."

"Thank you, Joan. That'll be all." you say, as Joan bows curtly, before leaving you alone again in your room. In truth, you already suspected that a physician would be of no issue; you had something else to do. After several minutes of slowly and methodically taking off your armor and switching into your regular clothes, you grab some parchment and a pen, and begin putting some words to note. It may be silly, foolish even to put your 'final words' when you have not so much as begun to set out to the field, but you'd prefer not to take a risk on this, however small it may be.

You write three letters; the first is to your brother, telling him to do what he must with whatever you leave behind to pursue his life, and to worry not about infermities or thrones. The second, to your mother, is an apology, curt and precise. The last is to Joan, your maid, admitting to all that you felt and admonishing your unwilligness to act on what you did. When you are done, you hand the letters to August, trustworthy as he is, and tell him to deliver them only should your death be confirmed. You know he'll not so much as think of looking upon them, even one being addressed to his daughter as it is.

This process is..grim, but in the end, you are left with a sort of levity, knowing that even if you were to fall from your horse and break your kneck upon the ground, your life would not be left without its last words.

Finally, the day of your departure has arrived.

You wake up a fair bit earlier than you do on most days. The sun has yet to even rise. You put on your riding clothes, thankful that armor would not be necessary until you were on marching grounds proper, and eat your breakfast; a far heartier meal than usual, with beans and venison, sausage and cow's beef, a strong side of wine accompanying it. You attend a sermon, quicker than most, and the chaplain blesses you for your journey forwards. With some pomp and courtesy, you give your last goodbyes to your family, before mounting your horse and trotting forth.


As tradition dictates, you are the first to move from within the castle walls, flanked at your sides by your retinue of knights, moving through the mishaped stone bricks of the city streets. Following you are the soldiers, company by company, moving through the streets; it is no parade, but the mood is joyful, soldiers singing marching songs as curious children watch them from the windows and families wave off their sons a last goodbye. When you finally leave the city gates and are faced with the wider ground of the island where Portblanc lays, you take a long breath.

The long march has only begun.
>>
The first stretch is a rather short one; you stop at a smaller riverside dock, where several transport ships await to ferry your troops across the wide river. You had asked Hugues why you had not simply taken off in boats to Honderias, and he had answered that chartering enough ships for several thousand men for a journey of a mere two weeks was far more expensive than to simply ferry them across and march the rest of the way.

The trip across the river took a mere ten minutes, but that would be all the movement you would be doing today; to ferry the entire army with its wagons, mules, and horses, would cut down your marching hours for the day; already, tents were beginning to be set up for the night's camp; luckily for you and some other higher nobles, a nearby village approached with an offer to house you (though you suspect they only did so to avoid the presence of the far rowdier common soldiery) - you were given the house of the local Baron.

Night had come yet again, and you were almost prepared for sleep, before one thing you noticed caught your attention: your light brown locks of hair nearly touched your shoulders. It had been some time since you had last had your hair cut, was it not? Although the noble dressing standards for young men such as you required that you remain clean-shaven, you did not usually give much attention to your hair, only cutting it whanever you were reminded of the matter.

Well, it would be no challenge to have your servants cut it right now, if that was what you desired. Of course, that was not a requirement. Against what most might expect, it was no big challenge to tuck hair under one's coif while putting on armor. Slightly more annoying, perhaps, but certainly nothing that would affect your capabilities in the field.

What shall you do?

CHOOSE YOUR OPTION
>Cut your hair to a practical shortness
>Trim it to remain merely above your ears
>Keep it entirely long
>[Write-in]
>>
>>6169804
>Keep it entirely long

We don't cut our hair until we achieve victory.
>>
>>6169809
>Keep it entirely long
We must look dashing when we declare our victory
>>
>>6169809
>Keep it entirely long
>>6169811
+1
>>
>>6169809
>>Keep it entirely long
I like the idea of not cutting it until victory is achieved
>>6169738
Alessandro must simply rise above it :D
>>
>>6169809
>Keep it entirely long
>>
>>6169809
>Keep it entirely long
If we’re able to keep tuck it underneath our helmet to avoid it being snatched in battle.
>>
Sorry guys, but the next post is gonna be a big one, and I don't want to rush it, so i'll have to postpone the update to tomorrow.
>>
>>6170291
I blame the blue footed boobs for this.
>>
>>6170291
all g
gon be gud
>>
Post coming in soon, just need to finish the map...
>>
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You get an idea.

Amidst the books you had read, you had seen tales of old generals whom, upon the ever of war, would make promises of such a type: that they would not cut their hair, or shave, or bathe, or something else entirely, until victory was delivered. It was a meaningless promise, perhaps, but still, it was one that felt...strong-willed, to you. To have the resolve to refuse such base matters until one achieves his goal...

"Very well, then...i've decided. I'll not cut my hair until victory comes!"

That such a deed was far less impressive when said not in public, by a regimental colonel rather than a true general, and done in a war one has little stake on other than their participation, did not escape you; but you would not allow that to sully your resolve.

In the following day, your army, now across the river, returns to its march.

The following weeks of travel enter a steady pattern. You wake up early in the morning, and have a quick meal provided by the ones who had housed you: it was well within the rights of moving armies to 'billet' a friendly city for their stay, forcing the people to house and feed the soldiers at their own cost. Indeed, with the advent of all-time armies in Mirevalia and Mauva at large, such was the way most of them were housed for the duration of the years, to the utter dislike of the locations forced to bear with such a duty. Your situation was no different (though the villages in the road between Portblanc and Honderias were of such size that there would only usually be space for your noble knights and a small portion of the soldiery). As the leader of the army, and highest ranked noble, you were of course granted the largest and most opulent houses, staying at a baron's manor or even the house of a particularly wealthy peasant.

With a quick morning meal done, you would set off back on the march with your regiment. In a ways, you were in luck: though the cold of winter still remained, the first warm winds of spring could already be felt, and the weather was such that it was not necessary to wear anything but the lightest of winter coverings: an utterly harmless climate for marching. Your only stop was during the height of the sun, where your forces would stop for a swift lunch. This was usually handled by the many sutlers and roadside vendors whom, having heard of your coming army, made sure to stay in wait for the veritable 'horde' of men hungry for comforts with which to spend their daily coin on.

You would continue the march until not too much time before the sun began to set, usually making camp near any local villages that could house some men and make the process faster and smoother, as well as ease your supply burden.
>>
You had noticed one thing, staying amidst the houses of men in these two weeks: your hosts would always try to 'impress' you, serving you meals which, although not particularly rare for one as you, were certainly not standard for them, bringing out fancy wines they had surely kept for a special occasion. As you lay in your bed, you think of the efforts that men go solely to make a good image of themselves for you, all because of the nature of your birth. You think of how, in many ways, you are the same, when visited by other noblemen, if perhaps with less care about money spent. What great time and effort was spent on such niceties, in a host's attempt to show off.

Nevertheless, you carried on, marching for over two weeks, crossing two smaller rivers on the way there.

It is on the fifteenth day, at last, that you spot it: standing tall amids the coast, entire swathes of houses beyond the (now sorely insufficiently sized) city walls: Honderias!

With your target at last in view, you send forth a messenger ahead to warn them of your arrival, and the man nods, before gallopping off to the distance. You've no wish to waste time, however, so you continue your regiment's march.

As you continue to approach the city, you can finally begin to make out some of the shapes, and already, the difference between your domains is different. Now, Portblanc is no ancient hold: although your castle is already quite old, the city that surrounded it is even more so, and with little wonder, given the almost perfect position it holds, as an island upon the estuary of two mighty river whose depth pierces deep into the heart of the continent. Although it had not been a mighty center of trade as it is today, it was already well drenched with civilization. Why, there was already a castle when the Empire had first arrived, though it was torn down in the ensuing siege and now remains only as a ruin in the southern reaches of Uharta (the name of the Island of Portblanc. Portblanc was, in that way, an old town: though renovations existed, it was not easy to completely tear down every last shred of architectural influence of the previous inhabitants. Even now, houses and buildings more fit for the knightly tales of yore stood there in activity.

Honderias, however, was entirely different: they were a new city, built as an administrative center by the previous prince, Don Teodor XI himself. Its architecture is modern, built with methods originated in the metropolises of Bach, painted in colors made of pigment hailing from the distant islands of the far, far west. You'd already been there many times, as was the necessity of being a subject to the Prince, yet it never ceased to impress you: had you been tasked with rebuilding Portblanc from the ground, it would have surely looked more like this city.
>>
Your train of thought is stopped when you see a small party approaching your vanguard, and it seems they are back together with your messener. You allow them to come through, thinking it to be the envoy of the Prince, but it is only when he is close that you realize who it truly is.

"Odónas! It is surprising to see you again!"

"It is my pleasure, Lord Viscount. I have come here in the name of his highness, that I may disclose his greetings and orders to you."

"Very well. As you can see, I have brought forth the regiment I was tasked with raising. I presume they'll be staying in barracks?"

"...Not quite, your lordship." the servant says, to your surprise.

"They are already unavailable? Have the other lords called forth to this mustering arrived early? I suppose we'll have to billet the soldiers in the city itself, then." you respond.

"My apologies, your lordship, however, the Prince has stated that all the hosts of the summoned lords must remain outside the city of Honderias."

"What?" you say, surprised, and perhaps somewhat indignated - you knew very well that cities disliked housing soldiers, to the point of the matter being used as a threat against them, and that some would go so far as to bribe passing armies to remain camped outside their walls, but to do so against someone you had summoned? Had his city barracks been destroyed? You knew better than to ask such things to his face, however: though he was by no means whatsoever a petty tyrant, Don Carles was still a Prince-Heir of the realm. You wait for Odónas to continue.

"His highness has already designated an area outside the city where your camp may be built, however, and has assured he has called the merchants of his city to provide your forces with all the goods they may need. The city warehouses will also be open for the matter of the free rations, as well."

With not much else to do, you let out a huff.

"Very well, then. Let us begin to set up camp before the time for lunch strikes and the soldiers stop yet again."

With that, your army resumes its march, your retinue now joined by Odónas, who continues to rattle off the regulations and orders the prince had set for the camp.

"...finally, his highness also wishes to say that your formal meeting shall be done in his castle at five in the afternoon, and that he apologizes for not being able to meet you as you have arrived."

"Very well, then." He must be busy, though you know not with what. "Am I to wait in his castle until then?"

"It is your wish, Lord Viscount: though your soldiers are barred from entering, you and your noblemen are very much allowed within the city. If you still wish to, however, I should tell you of the presence of Count Zaroza, who had already arrived earlier than you. It would not be hard to visit him, as he has already taken quarters in the castle."
>>
The Count of Zaroza is here? You knew him well. That large man ruled a rather wide county southwest of your Portblanc, spanning the width of the river valley beneath where Lutan and Marjoisse finally united in a single estuary, the mighty (if perhaps short) Zidarra River, where Portblanc lays. The capital of this county, Vesparas, had been the crown seat of the old state that ruled Segoma, and not only that, but it was the most populous city in the entire Appanáge, including Honderias itself!

It would most likely be a fine use of your time to meet him, though of course, the city awaits open for you to experience. You could try visiting one of the high-end markets, catered towards the wealthy and the noble. Finally, there is also nothing stopping you from merely going to your quarters and waiting out the time until your meeting. What shall you do?

CHOOSE YOUR OPTION
>Meet with the Count of Zaroza
>Visit the High-End Markets
>Go to your room and wait
>[Write-in]
>>
Holy shit, that took longer than I expected. That map was absolute hell to make. I had to re-do it some six times because it kept coming out wrong.
>>
>>6171116
>Meet with the Count of Zaroza

Might as well meet with one of the people we will be working with.

Thanks for the massive update QM.
>>
>>6171116
>Meet with the Count of Zaroza
>>
>>6171116
>>Meet with the Count of Zaroza
Let us not snub our compatriot.

Wonderful update!
>>
>>6171116
>Meet with the Count of Zaroza
Seems like an important neighbour. Also we already did all our shopping, I don’t think we’ve got money for purchases or trade deals.

Map looks amazing! Def worth the effort, thanks.
>>
>>6171116
>Meet with the Count of Zaroza
Good to know our colleagues. Also map was well worth it QM.
>>
>>6171116
>>Meet with the Count of Zaroza
>>
>>6171116
>Meet with the Count of Zaroza
>>
>>6171116
>Meet with the Count of Zaroza
>>
>>6171116
>Meet with the Count of Zaroza
>>
>>6171116
>Meet with the Count of Zaroza
>>
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You reckon that Honderias must not hold much you could not have already bought back in your own city, so in the end, you settle for visiting the Count.

It is of little surprise to you when you hear that the Count has already made his way to one of the many dinin halls, and is waiting there for the lunch. By the sound of the eleventh bell that had just ringed, you reckoned it was about time too.

As you step into the room, his presence is the first you see: how could you not, with such a large man? For sitting chair is Fadrique de Caduya, the two meter tall liege lord of Zaroza. The only manner you could describe him as is a jolly glutton. You imagine that it is only his grand size and muscle that allows him to eat as much as he does whanever you have met him without becoming an chairbound invalid. Despite being already well into his fourties, the man was as tall as a teenaged giant, and if what was said of him was true, just as strong as one as well.

As he spots you entering, his face seems to grow into a smile, and he raises his already-filled goblet.

"Don Alessandro! Greetings be to you, it is well to see you here at last, hah! For the past few days it's been just me, his highness, and that pompous old knight Salazar!"

"Greetings be to you as well, Don Fadrique." you say, taking your seat at a chair not too far from him. The table remains yet bare, sporting only a few jars of common wine, of the watered down kind.

"It's almost time for the midday meal, so your arrival is right on time! Sadly, our kind liege remains 'busy', so I have been told it'll be only us two here for this meal. I'd have expected a coastal lord such as you to have come by the sea, however..." he asks, in his usual light tone.

"Hiring a fleet was far more expensive than going by land. I decided to save, in case necessary..."

"A fair thought. Being as far as I was from Honderias, I set off with my men in late august! What surprises me truly is that Marquess Castala has yet to arrive...ah, but enough of talking! Here come the meals!" he exclaims while rubbing his hands. And what meals they were!

Although it was not a banquet, what the servants brought to you two was a veritable feast: cooked pheasant, pork pie, venison and smoked sausages. Bread, both brown and white, was served in a basket, and grand pots of Silenian Rice and Samican Maize were available as well. Drinks were no less plentiful, with jars of spiced wine as well as rum and Vidrellian Whiskey were available. You ate moderately, only dining enough to fill yourself, while your compatriot ate as though he had been starving for twenty days. Through the meal, he continues to speak.
>>
"..Well, I was rather surprised when I received that summons call. It wasn't easy rounding up an army from nothing, even with an population as wide as mine! Thanks to Emperor Fernand, Splendor bless him, we've not had to call a levy in Segoma for over a century! Until now, at least, heh." he rattles on, stopping only to take another bite or drink.

"I'll tell you, I've no question of the competence of our liege prince, but, heh...I've no idea what this business of ours with these kite-eared merchants is! Summoning we nobles like vassals of old chivalry books! Maybe that Salazar has been putting too many ideas in his mind, heh. Well, I say!" Fadrique exclaims, raising his goblet "If those merchants want to boot off their elects, it's no problem of ours! If we're to invade them we should just turn it into an territory of the Empire while we're at it! Install a Viceroy or Duke in place! Put an end to that republican nonsense..."

You merely nodded, not bothering to put a word in. In any other scenario, such manner of talk, making fun of other noblemen and even questioning the plans of a Prince-Heir of the very Empire, would have been seen as rude and uncorteous at best, and treasonous at worse: yet you two were nobles, men of (almost) equal rank, even if you also held a title of Grandée while he did not. Such private talks were tolerated, if not outright accepted, as long as they did not veer towards active insurgency or mutiny against their rule.

"...And what of you, boy?"

"Huh?" you said, not realizing you had veered off into thinking again.

"What do you think of this campaign? You can trust me with your truthful opinion, heh! I won't tattle."

Well, what do you think?

CHOOSE YOUR OPTION
>I believe we should help the allies of the Empire
>It's important to curb the influence of the Bach League
>I also think we should just subjugate them
>I don't really care about Nera
>[Write-in]
>>
>>6171511
>I also think we should just subjugate them
>>
>>6171511
>>I believe we should help the allies of the Empire
Of course, while we will hopefully gain some more material advantage out of it, it is good to show to the world that our word means something.
>>
>>6171511
>I believe we should help the allies of the Empire
>>
>>6171511
>I believe we should help the allies of the Empire
You have to help allies to be seen as trustworthy and have influence and the future and whatnot
>>
>>6171511
>I believe we should help the allies of the Empire

Cant let your allies down
>>
>>6171511
>I believe we should help the allies of the Empire
>>
>>6171511
>It's important to curb the influence of the Bach League
Must keep in mind the long game.
>>
>>6171511
> I also think we should just subjugate them

Also I was reading through the one shot and one thing that stood out to me (and you can ignore this if you want), but it would have been nice to have the players roll the attacks made by the main character. E.g you have the option for the MC to join a larger unit or be its own retinue. But either way when the MC’s unit attacked I feel like the quest was missing the fun that comes from RNG. I don’t mind that all other units had their simulation done behind the scenes and we just got the narrative. It makes it feel like a commander and you can only give orders and hope for the best. But in the case where we ourselves attack we should be able to influence the outcome. Might give more incentive to attach ourselves to an important unit. The maps were great though.
>>
>>6171511
>It's important to curb the influence of the Bach League
>>
"Help the alllies of the empire" wins, writing...

>>6171661
I've actually revamped the combat system since then. The truth is that it would have been impossible to keep it as number-heavy as it was in the one-shot with all the new types of troops.

I *do* however like the idea of being able to roll for units you are leading yourself, so thanks for the suggestion, anon.
>>
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"Well..." you begin, "I think it to be important that we help the allies of Mirevale. If the Spisa hath chosen to work with us, rather than the League, and we neglect their calls of help, then we would make for poor allies, no? It is not a good message to send..."

Fadrique laughs.

"A fine answer! I'll not contest it. But enough of politics! Let us enjoy this food. It is time for desert!" he says, signaling to the servant. After a few minutes, you see it brought before you: calf's foot gelatin, seemingly made with the juices of fruit. It was a rather expensive sweet you had heard of, but never actually tried. You had heard they usually came in mighty, giant molds for banquets, meant to impress guests - but this was clearly a smaller portion meant for lesser meals such as these.

Seeing Fadrique already dig into his, you take the spoon, digging out a chunk from the wobbling form, and finally eating it. It is...a rather sweet taste - strawberry, perhaps? Though the texture is what truly impreses you. You'd have to see if your cook could make these once you returned to Portblanc...

After finishing the meal, you were led to the room where you would be staying for the duration of however long you remained at Honderias. After two weeks of resting in tents and the houses of the lower class, it was great to be yet again in a room fit for a nobleman. Without much else to do, you spend the rest of the afternoon waiting out the time for your meeting with Don Carles.

When the fifth hour of the afternoon finally comes, you make your way to the prince's throne room in Honderias. You enter through the main door, walking through the carpet towards the towering throne at its end. In the throne, you quickly see, sits the liege of the Appanáge of Segoma - Prince-Heir Carles Brascarams. Dressed in finery befitting a prince, his visage is one befitting winter itself - pitch black hair in wavy locks, and the sharp facial features natural to the house of Brascarams. Approaching the throne, you kneel down, and repeat the customary words you knew of well beforehand.

"My liege, Prince Don Carles, Prince of Segoma - I have arrived to fullfill your summon: my forces lay at your disposal, and so does my life."

"Rise, Alessandro Galliota, Viscount of Portblanc, for your presence is recognized. I shall lead you so with wisdom, and keep in mind your natural rights."

You rise, looking at him finally face to face. His expression seems pleased. He continues.

"It is good to see you have arrived well within time, Don Alessandro. I must express my apologies for my lateness, as there were highly urgent matters to attend to."

"It is of no issue, your highness." you reply almost automatically.

"I have already been told you've brought a sizeable regiment here. Sadly, the barracks of Honderias are...undersized, and billeting would have brought far too much unrest to the citizenry."

"Of course, your highness."
>>
"With that out of the way, I must ask you, Don Alessandro, what forces have you brought to my cause, exactly?" he asks, with clear curiosity.

"Eleven companies. Four of pike, four of shot, as well as one of each of Rodeleros, Greatswordsmen, and Halberdiers. In terms of cavalry, I have also managed to raise two troops of knights, three of skirmishers, and two of Jinetes."

"A rather impressive number, viscount. Is there anything else?"

"Yes, sire. I have also brought one artillery master, and his gun." at this, the Prince's eyebrow raises.

"Truly? What manner of cannon hath he brought?"

"I am told it is a culverin, my lord."

"Interesting. It'll do no good against earthenworks, but for stone walls and enemy forces, it is a mighty asset." Don Carles continues.

"I am very pleased by your efforts, Don Alessandro - not only have you surpassed the quota of soldiers i had required, you have even brought a fair number of horse, and a piece of artillery. Such numbers allow me to use your company for independent actions during the field of war, rather than mere additions to mine own host. We'll speak more at depth of our strategies when all the summoned lords have arrived. For now, simply ensure your soldiers remain under control. I'll have my quartermaster sent to your camp to handle the matters of wages, starting this month of october."

"Thank you, your highness."

"If that is all, you are dismissed - unless you hold questions, of course."

CHOOSE YOUR OPTION (NO LIMIT, ASK AS MANY AS YOU WANT)
>What, specifically, are our wargoals?
>Will we be going my sea or by land?
>What will be the articles of war we must abide to?
>[Write-in]
>>
>>6172049
>What, specifically, are our wargoals?
>Will we be going my sea or by land?
>What will be the articles of war we must abide to?
>>
>>6172049
ask all questions
>>
>>6172049
3rd for all the questions.
>>
>>6172049
>What, specifically, are our wargoals?
>Will we be going my sea or by land?
>What will be the articles of war we must abide to?
>What do we know of the forces that face us?
>>
>>6172061
Support
>>
>>6172049
>How are spoils of war handled?
>Will we be expecting foreign interference, and if so, how do we handle it?
>In the event of a loss of communications between you and I, how would you like me to handle things?
>Should the worst happen, and you are incapacitated (or killed is the subtext), who does command fall to, and what would you have us do?
>>
>>6172049
Maybe we should ask him who else he called to arms. In case he asked a real asshole to show up.
>>
>>6172133
+1
Just caught up. Nice quest OP, looking forward to more.
>>
Alright, all questions plus the ones asked by anons - I'll try to work them as I can.

>>6172158
You'll find out who else is left soon enough, the mustering time is already close.
>>
>>6172158
it's war. the least you can expect are assholes besides the psychos and sociopaths
>>
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"I've a few, my prince." you say. Wordlessly, the prince motions for you to continue, and thus you ask him of what specific wargoals you held.

"Such matters can hardly ever be answered in time..during a theater of war, the situation evolves rather quickly, i've found. What In a broader sense, however, our goal remains to seize control of the city of Montellegaria and return authority over Nera to the Spisa family.

"How much strength should we expect from the enemy, then? Is there chance of foreign intervention?"

"Warfare in Straccia is done a bit differently from most states, Viscount. Though there are...outliers" he says, clearly having one such example in mind, "The trade republics are consistent in their usage of mercenaries, having little to no professional forces, save perhaps for an elite core that is kept at all-times to ensure control. In the case of Nera, this would be their Famiglia. Do you know of it?"

"I have been told it is a regiment two-thousand strong comprised entirely of horsemen." you respond, unsure of what else you may be lacking in information.

"Ah, but that is not all. This is a rather recent development, and not one that's been widely shared, but the Spisa have told me that the Famiglia have not too recently finished outfitting every last one of their riders with Amazonian Mares

At this mention, your eyes shoot up. Amazonian Mares? This was bad, severely so. Amazonian Mares were one particular breed of horse with a very, very notable trait: though their stallions were already of comparable size to most other prized warhorse types, their females grew to posssess a monstruous height and strength, being born in far greater number than the colts. It is said they were brought from the depths of the northwestern tundras, far beyond the land of Valschen, during the Great Migration, when the Uhren peoples who would become the Straccians were driven across the Meringian Sea. The difference between them to the next strongest stock is akin to the difference between a common draft horse and a war stallion. The only thing that had stopped its spread as the universal standard was its sheer cost and dietary requirements - not only did these horses feed far more than a common one, their diet required the presence of Wetgrain, a plant only found to grow in warm wetlands such as the ones across in the eastern coast of Straccia and the islands of the Meringian Sea, such as Bellavista.

"The entire force, sire? The costs to acquire such thousands of them, and the feed required for it..."

"Colossal. Indeed, it was one amidst the several issues that allowed the Fortelli to seize power. Apparently, they spent quite a vast portion of Nera's coffers on this...with the Famiglia on their side, it has unluckily come to bother us as well. I've also no doubt that our rivals will be happy to help them to continue to fund it, such is their preferred mode of intervention."
>>
"I see..." you say, already dreading an eventual clash with this Famiglia. You continue with your second question. "I must also ask, my liege, how shall we travel to Straccia? By sea, or through march."

"Both." he quickly responds. "It is part of a more complex strategy, and one I cannot complete until i've the knowledge of all the forces - but as it stands, a portion of the voyage shall be done by sea, while the final stretch will be at land..." these words hold things unsaid, though you dare not ask...

"In that case, I've only one question left, your highness...it pertains to the articles of war - the handling of spoils, the treatment of enemy land, as well as what should be done in case of a breakage in the chain of command."

This question seems to leave him thinking for a while, though he eventually responds.

"This war is one of civil matters above all, Viscount. To act as a ravenous, plundering army, would do nothing but further throw Nera in the arms of the League. I realize it is foolish to ask war to be a peaceful matter, but I must request that you maintain your forces civil. As for the chain of command...regiments shall remain in the control of their colonels, but should any quarrel break out, you are to defer to Don Salazar for guidance, as he will be my second during this campaign. Is that all?"

"Yes, sire." you say, not being able to think of anything else.

"In that case, you are free to go; all that remains is to wait for the arrival of the remaining forces." he states, his message clear. Bowing yet again, you leave the room, left once again to your devices.

Well, as the prince had said, you are free, and most likely will continue to be for at least the next week. So in what way may you spend your time?

CHOOSE YOUR OPTION
>Acquire last minute funds; though not at Portblanc anymore, you are more than capable of closing some smaller deals with the merchants here in Honderias.
>Learn more about Nera; By visiting the library and talking to those with knowledge, you'll try to learn more about this land you're about to invade
>Carouse with the troops; there is nothing more important than the trust of the troops in their leader. You'll raise your Esprit de corps by ensuring their time here is a lively one.
>Rest; Is there truly a need to spend these last few weeks of peace at work? Nay, you'd rather rest and enjoy the courtesy of your host; Don Fadrique will most certainly enjoy the company as well.
>[Write-in]
>>
>>6172712
>Carouse with the troops; there is nothing more important than the trust of the troops in their leader. You'll raise your Esprit de corps by ensuring their time here is a lively one.
If we need to keep them under control, now is a good time to start. I wouldn't mind doing some research, though.
>>
>>6172712
>Learn more about Nera; By visiting the library and talking to those with knowledge, you'll try to learn more about this land you're about to invade
nerdmaxxing
>>
>>6172712
>Learn more about Nera; By visiting the library and talking to those with knowledge, you'll try to learn more about this land you're about to invade
>>
>>6172711
>northwestern tundras
Considering we're in the southern hemisphere, that's really, really far.

>>6172712
>Carouse with the troops; there is nothing more important than the trust of the troops in their leader. You'll raise your Esprit de corps by ensuring their time here is a lively one.
>>
>>6172719
>Considering we're in the southern hemisphere, that's really, really far.
The power of trade partners. And money.
>>
>>6172712
>Carouse with the troops; there is nothing more important than the trust of the troops in their leader. You'll raise your Esprit de corps by ensuring their time here is a lively one.
>>
>>6172712
>>Carouse with the troops; there is nothing more important than the trust of the troops in their leader. You'll raise your Esprit de corps by ensuring their time here is a lively one.

Got to make sure the boys are ready to fight.
>>
>>6172712
>>Carouse with the troops; there is nothing more important than the trust of the troops in their leader. You'll raise your Esprit de corps by ensuring their time here is a lively one.
Let us build up our legend. Plus, I am sure there is something for Alessandro to learn from his men.
>>
>>6172712
>>Carouse with the troops; there is nothing more important than the trust of the troops in their leader. You'll raise your Esprit de corps by ensuring their time here is a lively one.
>>
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You do not need to be a veteran to know of the importance of loyalty; loyalty is what drives men to march through gunfire into their sure deaths, loyalty is what makes men remain at your side after a defeat, loyalty is what keeps your army marching through the cold of winter or the heat of summer. Loyalty, however, does not come free: it is born of trust gained through one's succesful leadership. As this is something out of your reach, however, you must rely on the second option: wealth! Perhaps not as strong, but nonetheless better than nothing.

Your first act, of course, are the common soldiery; under the statement of 'commemorating well' before the time to fight hath come, you buy up a considerable amount of drink; wine, whiskey, rum, beer...nothing of the highest-class, but still better than the usual rations handed out to your men - and food, too, supplementing that which was available from the storehouses of Honderias and made available to you. The whole thing costs around 587 Imperii for a force as large as yours, leaving you with a square 12,000 in the warchest.

In the following days, you proceed to 'carouse' with your men - free drink and food is made available, and games are held for the amusement of all. The soldiers, most still flush with coin from their most recent pay, waste no time spending it amidst the services set up by sutlers in the camp - merchants, ladies of the night, and far more. The usual drilling hours are slackened, if only temporarily. Perhaps not the best for discipline; but there is no doubt that this has gained you some quantity of good will amidst the troops. You can only hope that you are able to keep it.

The second group is a bit more complicated; your Knights, hailing from the upper classes, are wealthy enough so as to not be swayed by mere drink and food. Your efforts must be of the more calculated kind, and to that, you also have an idea. You approach Don Carles with the request to allow, for the moment, a special privilege, that your noble knights may be given better housing, inside Honderias. Thankfully, because you were able to array a force large enough to please him, the Prince acquiesced to your request. Your knights will most certainly be thankful, no matter how short the time.

Finally, there are your mercenaries - to them, loyalty is simply not a word. To attempt to arouse loyalty within a sellsword is a foolish deed, attempted many times by generals throughout history with little success. The only manner of loyalty these men have, if any, is to their companies, and their captains. And so, that is who you target: the leaders of men whom serve under you.
>>
It is for that reason that you are currently spending the afternoon riding through the woodlands close to the city, reserved solely for the hunting activities of the prince and other of the high nobility. At your side is Lucon Demaro, better known his his eponymous title, Barbagris. It is an old title, one that seems bizarre now for the nearly sixty years old man. He tells you that, by some manner of trait of birth, his hair had always been gray, even as a child. When he became a mercenary captain, the title was born, and from there, the name of his company - Banda Grisa.

As the two of you ride through the medal, several hares and even a lucky deer strung to your horse after a succesful hunt, the old man continues to talk.

"It is a changing time in the world of warfare, is it not, Don Alessandro?"

"I must say so..." you say, letting him continues

"When I had first become a captain of men, firearms were little more than siege tools, far too expensive and heavy to be used en mass. The crossbow and halberd still ruled supreme in the field of battle."

"Those manners of weapons have been increasingly more phased out lately, however, have they not?" you respond

"For a while, already; though it took me a grave cost to realize so. Do you know why the Banda Grisa is at the state it is in today, Don Alessandro?" he asks, before continuing. "It was during the Colibrian Wars, a mere decade ago. The Grand Duchy of Colibrias held much of Sudamedia. Ispera, Tambas...when the Grand Duke attempted to invade Acanas, however, the Empire stepped in. The Banda Grisa was hired by Acanas. Our size and influence, back then, was great enough that we could act entirely alone. We were a true free army!" he says, clear pride in his voice. Yet he quickly becomes somber.

"It was in the outskirts of Moreama, a city in Colibria; we faced a force half our size. Although they were in a hill, it was not a tall one, not enough to hinder horsemen. When I had been told several companies of arquebusiers had broken from the main battle line and were attempting to flank, I laughed! I sent my lancers to crush them." he states, before a sudden stop.

"Not one survived; they were cut down by waves of shot, and before I could react, they were upon the flanks of my men, and they too were slaughtered. All that remains of the Grey Band is a fleeting shadow, a tattered remnant of what it once was. Perhaps, if I had been younger, there may have been hope to see it restored, but, ah...such are the cruelties of time. So allow me to tell you, Viscount, who are still young...underestimate not the evolution of war, lest you meet my fate." he finishes. It is clear the man yearns for his old days of glory.
>>
"Tis' a sad tale, Captain. I'll do my best to keep it in mind."

"You do that, Viscount. I may not be able to see my company back to it's peak...but i've still hope that it may yet improve from its current state, and perhaps it is this conflict that shall allow it."

"Let us hope to that, then, Captain." you respond.

"So we shall."

>No choice, continued in next update
>>
Post will be early tomorrow (doing maps is hard)
>>
>>6173925
fair enough
>>
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You are told of their arrival by a servant.

With a train far, far, smaller yours was, their arrival was not one of astonishment, but of surprise - several troops of light horsemen, alone, rode ahead entirely freed of infantry, and indeed, as you would soon learn, he had brought none. What he did bring, however, was far more valuable: cannons. You can see them from a distance, dragged by dozens of horses each. In comparison to yours, though some are small, others dwarf it completely, and others are even drawn in wagons. It does not take long until you are told the prince has summoned all the noblemen for a council of war.

Your arrival greets you with the sight of the fully assembled summons of the prince - there is Don Fadrique, whom you already know, yet also two new others. Don Salazar, an older, sturdy man in fanciful nobleman's clothing. Although merely a Baron, his deeds in the Imperial Army had granted him much honor, including the title of Don. You knew he had already arrived here before than either you or Fadrique, and was indeed not a summon, but a direct member of Prince Carles' forces. The other one was the recent arrival, the Marquess of Castalla, Don Octavi. You knew his lands to be the industrial center of Segoma, their manufactories fed by the nearby mines in the Ascarpian Mountains. Though you did not speak with the man very often, you knew him to be an scholar much like you, if perhaps a dozen years older. Despite this, he was weirdly thin, and, if you were particularly unbecoming, 'ratlike'

"Finally arrived, eh, Don Octavi?" says Fadrique, with his usual tone.

"It was not easy securing several guns from the Mascaloman Artillery Guild in such a short notice. It is not as easy as dragging men from their fields to the camping grounds.." Octavi responds.

"Quiet! The Prince has arrived..." interrupts Salazar, before the two can begin to argue.

Don Carles, finally strolling in the room, seems to hold himself with a positive mood. He wastes no time in beginning to speak.

"Greetings be to you, my illustrious vassals. We, of the nobility of Segoma, stand assembled at last, in this 24th of September. Although not the only vassals of mine, you stand amidst the most influential, and it was for that reason that I had summoned you to form the army we have now completed."

As he begins to speak, Salazar unveils a piece of parchment showing the sum total of your combined forces.

"As you may see, we have amassed a force 10,343 strong, a little over three Imperial Regiments worth. I will not say it is a force that shall dwarf our foes, but it is indeed a respectable one, and thanks to the efforts of Don Octavi, we also hold the capability for siege operations. Which brings us all to my plan for this conflict." he says, stopping for a moment, before continuing.
>>
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"Although I've no doubt that they already know of my intentions by now, it must have come to a surprise to the Fortelli in Nera that the Spisa were able to escape, and gather supporters as quickly as they have. They will have had even less time to prepare for this conflict as us, and this is an advantage I wish to use. My father, his Imperial Majesty Teodor XI, has granted to me the support of the Third Imperial Fleet, as well as enough transport vessels to carry this entire army to our foe. Yet as mighty as it is, to land in the direction of Montellegaria would only have us run down by their Famiglia. Instead, we shall turn our eyes to their southwestern reaches in the region of Salta. It is isolated, through land, by the Ipenali mountains, such that only a thin coastal stretch of land, called the Bordo della Spiaggia, stands as a pass to it. By taking control of that pass, the entire region will be under our control, that it may supply us as we strike at Montellegaria. If all goes right, we shall have it by summer's end!"

He begins to point towards another piece of parchment, a paper that had been already sprawled out on the table for you to see.

"To secure the pass, the city of Montechia, above all, must fall to our domain. I am told many within Nera still hold sympathies to the Spisa league...if the region is cut off, then any remaining cities shall most certainly surrender. To accomplish this, however, is the challenge. Although outdated compared to the Imperial Armada, the Navy of the Nera is a considerable one. They are most used to their waters, and will most certainly engage us, should we try to land in their heartlands. Even if victory came from such an encounter, it would not be without a heavy price we cannot yet afford to pay. To that end...we must divide." he says, before looking to you.

"Don Alessandro. The forces you have arraigned are of considerable strength and capability. You hold both the abilities of infantry, horse, and gunnery. Yours is the regiment that stands as the only one capable of bearing this task of most importance." his finger begins to trace the map, where a route is shown.

"As we travel up the coast of Salta, our army shall split in two. Mine forces, as well as that of Don Fadrique, Don Salazar and Don Octavi , shall continue on along the coast, to draw the attention of the foe. If we are capable of landing safely, we shall do so, though I do not expect it; our goal, most of all, is to force the enemy to believe that this is the extent of our army. You, meanwhile, shall make fall in Lucernia, in the Kingdom of Santula. Their King has already agreed to grant us access through his lands. Upon your landing, you shall make your way with utmost haste towards Nera, where you shall seize the port city of Panergo, opening to us a way for a safe landing. he finishes at last.
>>
"If all is well, the forces of the Spisa will be taken by surprise, and the way to Montechia will be clear. Yet it shall all depend on your succes in this task. Do you understand?"

You hope you are able to say you do, yet the gravity of such a task only now begins to weigh upon you - why has the prince trusted you with a mission of such importance? To trust the success of an entire campaign on the backs of a man without experience? You know Don Carles to be a crafty mind who would not make a simple blunder, but what plan doth he hold that relies on such a feat? If you hold any questions, it may be wise to ask them now.

CHOOSE YOUR OPTION (NO LIMIT, ASK AS MANY AS YOU WANT
>What can you tell me of this 'Panergo'?
>What should I expect in the way of opposition during this task?
>What should I do in the case you are able to land early?
>[Write-in]
>>
>>6174261
>All the quiestions
>As well as whether we should be afraid of Sbravan intervention
>>
>>6174261
ask all
also
>[Write-in]
>request to borrow some of Octavi's artillery pieces, to help us tear down the walls of Panergo and take the city by storm
>>6174271
+1
>>
>>6174261
>All the questions.
>As well as whether we should be afraid of Sbravan intervention.
>And request to borrow some of Octavi's artillery pieces, to help us tear down the walls of Panergo and take the city by storm.
>>
>>6174261
>What can you tell me of this 'Panergo'?
>What should I expect in the way of opposition during this task?
>As well as whether we should be afraid of Sbravan intervention.
>>
All Questions + Sbravan Intervnetion + Artillery Pieces, Writing

Also a question for you anons, if I were to make a rentry with 'basic information' available at all times, what would you want it to have, beyond the basics like Warchest and your current units?
>>
>>6175417

Perhaps a very brief description of the relevant characters introduced so far?

Phenomenal quest, btw - I can’t believe I’ve been sleeping on it. A good quest is fun, but a great quest inspires - you’ve pushed me to resume my own work, QM
>>
"I must ask something, my liege." you begin. "What can I be told about this city, 'Panergo'? Might it not end up necessary to make use of heavier artillery to batter down their walls? I am not certain my sole culverin could accomplish such a task."

"That will not be an issue." replies the Prince. "From what I have learned of the Spisa, Panergo is an old city, but not one of great importance. Their only defences are pure stone walls, in the old style. They'll be easily torn down by a culverin. I must remind you, as well, that speed is the most important matter in this task, and every piece of artillery in your wagon train will only further slow you down. This is especially true in the coastal regions of the Meringian, that often become marshy and filled with mud during spring and summer."

"I see. What should I expect of my foes, then? Need I worry of intervention by the Sbravani?"

"As I said, the Fortelli have been caught by a surprise. That, however, does not mean they are entirely defenseless. I have no doubt that they have already called upon the arms of Condottieri Companies, as often bound to a state in land grants and titles as they are. Luckily, the region we invade is not one of great importance. I would not expect much in terms of resistance. I would not expect anything from the Tsardom either. As fearful as their giants can be, they keep themselves to their plains if it is not a matter of a war they partake in.

"Very well; I've only one more question then, Don Carles. How is it that I shall know, should the remainder of the army be able to land?" you ask

"A good question, Don Alessandro, though one i've already the answer to; I intend to provide you with fire rockets. When Panergo falls, fire it skywards from it's highest point. I shall keep the men of the navy on the lookout; if a rocket of crimson light is fired in response, then a landing has been made. If it is golden, instead, then we remain at sea, and we shall soon come to dock within the ports."

"Understood. I shall do my best to ensure that this task you have trusted me with is seen to it's end with swiftness, your highness."

"See that you do, Viscount. For a lengthy, costly war awaits us if you don't."

With your questions finished, the meeting soon comes to a close - you depart to your quarters yet again, and begin to await the fateful day the next part of this journey of yours begins.

In the following days, the process of loading begins. It is not an immediate one - supplies are loaded into cargo ships, heavy guns are painfully drawn through the city streets from their wagons to be placed into vessels capable of holding them. So are the horses and the mules, pigs and chickens, and other animals often used in an army. Gunwpoder for the guns, feed for the horses, iron balls for the cannons. There is much that must be loaded, and yet another few days of waiting are added.
>>
It is in the 28th of September, at last, when it happens; your soldiers, breaking down the veritable tent city that had sprung up in these past weeks, are carefully marched through the streets of Honderias towards the ports. Yet again, you stand at the head of this 'procession', this time accompanied by your fellow noblemen of the army. There is a short, if perhaps traditional goodbye, and soon you are sent off to your own ship; with your task to split from the main fleet, the ships that would hold your regiment would remain separate from the main force, travelling a small distance (albeit still closely) to the remaining numbers of the Third Fleet. Ferrying you would be the Mèlia Marsana, a small galleon of but four hundred tons of displacement, a more agile ship than the heavy war galleons of the Armada of the colossal carracks of the Ducal Fleet of Bagra. Taking what would be your last steps of firm land for nearly two weeks, you march into the ship.

After the lengthy process of boarding the common soldiery and waiting for the fleet's "vanguard" to leave the port, it is finallly your time. As the yellow-tinted sun of the afternoon beats down upon the Mélia's deck, you watch the port shrink into the distance as you move into open seas.

You will most certainly have quite a lot of free time now; though the sailors will certainly have a lot of work on their hands and your options are severely limited, you have yet a few things you could do.

CHOOSE YOUR OPTION
>Learn more about Nera
>Learn more about Straccia as a whole
>Learn about some other region or country (If so, which?)
>Spend some time with Joan, who is accompanying you
>>
>>6175440
Thanks, anon. It's always good to hear what people think of my quest.
>you’ve pushed me to resume my own work, QM
A quest?/spoiler]
>>
>>6175485
>Learn more about Nera
>>
>>6175485

>Learn more about Nera

More importantly, learn about the usurpers, the Fortelli - how were they REALLY able to dislodge the Spisa? How is it that they have the resources to outfit their cavalry with Amazonian mares? Do they have direct backing from the Bach citstates?
>>
>>6175486

But of course! But I will refrain from specifying further, it would be impolite to potentially distract from your efforts here.
>>
>>6175504
Normally, I wouldn't intrude on a vote, but I figure i should warn anons beforehand, you're not going to be able to learn such 'recent' information like the deal with the Fortelli and Spisa while isolated on a boat. If you desire to learn more about the current situation, you'll probably have to wait until you arrive there.

If you had picked the option of learning about Nera during your stay at Honderias, you would have talked to the Spisa themselves about what happened.
>>
>>6175507

That’s fine, I’m still interested in understanding the power dynamics of the country we’re about to invade. I’m sure it won’t be as straightforward as the Prince believes.

Speaking of - we might be on the lookout for local Nerian forces (loyalists) who might want to march on the capital with us…
>>
>>6175485
>Learn more about Nera
>>
>>6175485
>Learn more about Nera
>>
>>6175485
>>Spend some time with Joan, who is accompanying you
Perhaps she has heard some secrets?
>>
>>6175485
>Learn more about Nera
>>
>>6175485
>Spend some time with Joan, who is accompanying you
>>
>>6175485
>Spend some time with Joan, who is accompanying you
>>
>>6175485
>>Spend some time with Joan, who is accompanying you
>>
>>6175485
>Learn more about Nera
We must defeat the First Girl Syndrome
>>
>>6175485
>Spend some time with Joan, who is accompanying you
>>
Okay, I should probably have done this before, but 'Learn about Nera' is locked in and being written (not that the most recent vote changes the result)
>>
Alright, I'm not gonna try to make up an excuse, I ended up spending most of my night procrastinating on my writing. It's halfway done, but I don't want to rush it out since it's about the History of Nera, so i'll do what i can today, and then hopefully finish it early morning, which is around a dozen hours from now where i live.

Again, sorry. I don't like to postpone update, usually.
>>
>>6176137

No worries, QM - happens to the best of us.
>>
>>6176137
it happens, just have to keep trucking along.
see ya tomorrow
>>
>>6176137
Nothing wrong with skipping a day as long as it's every so often. Recharge and come back OP, we're looking forward to it.
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It was the advice of the first of all emperors of Mirevale, the one and only Amadeo The Great, that one should always know of those he fights. You believe such advice to be wise indeed; and so, you decide to learn more about the Republic of Nera. It is in your great luck, then, that you had brought that vast and detailed book, the Liber Regionum Mundi. Retiring to your quarters (more well fitted than even that of the captain's as it was), you take a seat at the desk and open the book to its index, searching for the chapter you seek.

Chapter I - The Land of Mauva
Chapter II - The Mirevalian Empire
Chapter III - The Princely States & The Grand Duchy of Bagra
Chapter IV - The Sudamedian Kingdoms
Chapter V - The Coast of Salta
Chapter VI - The Straccia Peninsula


Ah, there it is.

Chapter VI, Section II: Serenissima Repubblica di Nera
Capital: Montellegaria
From of Rule: Sovereign Parliamentary Republic
Faith: The Church of Splendour

In the verdant hills and rolling plains of Straccia, Nera stands as one of its most notable states. It is the largest of all of them, yet at the same time neither the most populous, nor the wealthiest, nor the one with the most martial might—though it does greatly still in all such aspects. The reasoning behind such facts, as well as the very existance of it's modern state, can be traced back to its history...

The History of Nera proper begins, as with most Straccian states, with the Great Migration of the Uhren across the Meringian Sea. The Straccian Continent - until then only partially and sparsely populated by human tribes forced from the central plains by the expansion of the Himmerian Giants, proved no challenge for the newcomers to settle. It is said their first settlements - located around the tip of modern day Silenia - were able to quickly expand, turning the fledgleling settlements into a true kingdom. With the advent of their Amazonian Mares, these new Straccians quickly swept through the peninsula, pushing off even the Himmerians, and founding the Great Kingdom of Allegro.
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It is here where the tale of Nera begins. Situated within the southwestern regions of Straccia, their territory, situated midst the Ipenali Alps and the hilly mountain chains that run across most of central Straccia, consists mostly of warm plains, with very few hills in comparison to most of the country. It's warm yet not exceedingly wet climate (with the except of its far southwestern regions) allowed it to become the perfect location for the growth of crops such as wheat and rice, turning it into the breadbasket of the country. Growth of the region followed, with cities such as Edroa and Epanima becoming amidst some of the largest and most powerful in the Kingdom. With the collapse of the Himmerians and the ascension of Allegro into the eminent power in Mauva during the 5th century, this influence only grew, turning them into centers of culture and trade. This Golden Age of Allegro was able to last for nearly three centuries.

In the eigth century, the Great Kingdom already showed ailing signs - a wave of continude cold temperatures damaged crops, while the bureaucracy continued to grow more and more corrupt and independent, their lineage of kings that were increasingly unable to meet the demands of their crown. It was not long until a foreign power took notice of such weakness; and the one to do it was the Sbravani Tsardom. The giants of central Himmeria, yet again united under a common liege, had already grown considerably since their founding in the 700s, with a domain that stretched all the way to the limits of the Maja River in modern day Mabria and Acanas. Filled with great ambition, they called upon their allies - the Himmerianized humans of Johannes, and launched a mighty invasion of the peninsula.

While this war, in the east, would lead to the death of the king and the subsequent collapse of Allegro into a vast number of squabbling warlords, the invasion carried out in the west by the Sbravani was a far more merciless one. The giants swept over the Bordo della Spiaggia, crushing the local armies in battle. What followed was a grand scouring, a total razing of the region of Nera. Entire cities were razed to the ground—Epanima was destroyed, never to return, and Edroas, faring only lightly better, was reduced to such extenct that it has still not fully recovered to this very day. Although the Sbravani would soon leave, their attention taken by the blazes of the Drovich Revolts, the damage was done.
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As the peninsula devolved into fighting between the burgeoning city states, Nera remained desolate; yet not all parts of it had suffered this fate. The then small city of Montellegaria, which had been very luckily passed over by the armies of the Sbravani, soon began to grow exponentially, bolstering their population with the refugees of the region. By the turn of the millenium, Montellegaria had estabilished itself as a regional power. Led by their elected leaders, the Doges, Montellegaria came to dominate its region, subjugating smaller cities and villages and fending off invading armies from the states of Avonna, Senucco and Santula. In 1149, at last, they proclaimed themselves the Most Serene Republic of Nera, estabilishing the republican power that lasts to this day.

Satisfied with what you've learned of their history, you quickly flip over the rest of the descriptions that detail the more 'practical' aspects of modern Nera. What you've learned seems to be fitting - the Spisa, a powerful trade family from Montellegaria, had all but taken over the state around a century ago, turning the Serenissima Signoria - Nera's ruling citizen body - into a glorified stamp for their decrees. Their main rivals were, of course, the Fortelli, a rich and ancient family of landowners hailing from Edroa. This much you already knew, but what surprised you was the mention of a third family, the Neterelli, who apparently hail from the very founder of the Republic, who had first led the forces of Montellegaria to repel the other cities. It would appear that, somewhere along their past, the Neterelli had lost favor, and were exiled from the capital between accusations of being 'traitors attempting to install themselves as kings'. Despite this, their plentiful wealth allowed them to remain a house of considerable power, and nowadays, their power seems to flourish in the southeastern regions of Nera, around the city of Favia.

"Alright, that's enough reading for now." you tell yourself, already feeling a bit sore in your chair. You can only hope that what you've seen is enough.

It has been over a week since your departure from Honderias. From within your ship, the Mèlia, you already see in the distance the coasts of the Mabrian League. By next week's time, your fleet will have already split, and you will be on your way to land in Santula to begin your lonesome march. You feel as though it may be beneficial to spend this time socializing with your fellow colonels. It would not be too hard, as of now, to arrange a meeting with one of them.

CHOOSE YOUR OPTION
>Socialize with Prince Carles
>Socialize with Count Fadrique
>Socialize with Marquess Octavi
>Socialize with Baron Salazar
>Actually, you'd prefer to do something else (If so, what?)
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>>6176475

>Socialize with Baron Salazar

We should meet with the Baron - he’s our direct superior in the chain of command and a guy who has tons of military experience in the field- something we lack!
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>>6176475
>Socialize with Baron Salazar
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>>6176475
>Socialize with Baron Salazar
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>>6176475
>Socialize with Baron Salazar
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>>6176475
>Socialize with Marquess Octavi
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>>6176475
>>Socialize with Baron Salazar
lets get to learning from the wise and experienced.
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>>6176475
>Socialize with Baron Salazar
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>>6176475
>Socialize with Baron Salazar
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You ultimately decide that the experience of Don Salazar would be the most interesting to find. Without much difficulty, you arrange to be transported yourself to the ship that is carrying the old noble for a few days; since your 'portion' of the fleet is at the rear of the armada you are able to do so without worry of becoming divided from your force.

The elderly noble greets you with respect - traditional and proper as you know him to be, he would not show displeasure to a noble of higher rank, especially one whose title was also that of a grandee. And so you begin to socialize with the old knight, talking with him of many subjects. You learn quite a lot about him - he is an rather considerably accomplished veteran, leading knight troops in Colibria, Mabria, and even Fasia, during the Emperor's Crusades against the Fasian Emirs.

The topic eventually veers into that of warfare, and you waste no time in learning whatever you can from this experienced leader.

"Many young officers amidst the army seem to believe the age of the knight is ending, nowadays..." he begins, expressing derision in his voice.

"It has been that way for centuries! When the Pikeman substituted the shieldwall, they had said the days of Knights would be over, and when those Valschen merchants began the spread of the crossbow, they had said that too. Well!" he says, raising a finger "Technology is not what wins wars! Though artillery may break down a wall, it must still be stormed...and what use can be your guns when your men break upon the first sign of death! There is but one thing that decides victory, your lordship..discipline! And there is no more disciplined soldier than the Caballero, trained from birth to surpass his fear of death!"

"And in what manner may I foster the growth of this discipline?" you ask.

"Ah, it is not an easy matter, especially when dealing with commoners. But allow me to tell you what I've learned..."

Over the rest of the day, Salazar teaches you of several discipline-fostering methods he had learned over his many years as a military leader. Some of them are no different than the drills Hugues has already put your forces through, but others you had not known of at all. You feel that, at least when it comes to your horsemen, you will have an easier time keeping them from routing.

Of course, with little else to do, and the day of the 'diversion' approaching, you do not remain for long, and soon return to the Mèlia. There is little else to do after that, beyond waiting.
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Finally, the time for your flee to split finally arrives. From atop your galleon flagsghip, you oversee your portion of the fleet as it veers off the bain armada into the Lucernian Bay. You watch as the remainder of the Third Fleet, carrying the rest of the 'Army of Segoma' grow ever more distant as they continue their way up the coast. From now on, you are alone. The decisions you take will influence the future of not only yourself and your men, but that of this entire war.

The fleet, led by the wind of early spring, slowly slides into the ports of Lucernia, your flags hoisted high that none may confuse you for an invading force. In yet another show of good will, you are the first to make landfall, docking into the port entirely alone. You can already see, as you descend from your ship, that your welcome party is not a small one; an entire band of horsemen; at least a hundred, you presume, already wait near the docks, led by a man who introduced himself as the Count of Lucernia. From his very tone you can tell he holds no love for the Empire, nor joy for this 'operation' the Prince has convinced his King into accepting.

After showing him a seal Don Carles had given you that confirmed your identity, he explains the terms your forces shall be subject to once they land; during your entire 'march' through the country, they shall be escorted, from the rear and from the front, by his forces - of which several times the number that had awaited for you in the docks remained outside (all horsemen, as well). Your men would not be allowed to 'billet' the common folk, nor acquire 'donations', nor venture into towns; they would sleep on camps, in open grounds. Ill behavior towards civilian vendors would not be allowed, and you believe this man would not hesitate to enforce such rules regardless of the disparity of force.

You, of course, agree to all such matters, and begin to see to the landing of the troops. As you wait, however, one question comes to your mind; marching hours. Although you are not in a race against time, Don Carles had made it clear that the faster you were able to reach Panergo and seize it, the better things would be. According to some calculations done by your quartermaster, Provençal, an army such as yours would, on average, be able to travel an average of 11 kilometers each day. Because you were on 'friendly' grounds, you would not be slowed down by foraging, and thus, this speed could perhaps reach 14 kilometers a day. You were not so sure as to the veracity of those claims in action; but if his predictions held true, you would be able to reach the border in about 12 days.

It was not bad, all things considered...but you could be faster.
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It had come to your surprise to learn that 'forced marches', a term of ill-repute as it was, did not always mean a tireless, unceasing march by force of whip that saw soldiers trudging along through the dark of the night. The most common usage, indeed, was a mere 'extension' of the marching hours, forcing the men to awake early that they may be ready before the crack of dawn, forgoing the common 'rests' during mid-day for lunch, and continuing the march until the last ray of sunlight remained. The cost, of course, is an obvious one - tired footsoldiers, and ones not very pleased with your command at that. The results, however, are unquestionable - you would be able to cut your time to but a mere eight days, seven if luck favored you.

Thanks to the string of civilian vendors that would no doubt appear along the road, you would not have issue with supplies, and your 'escorts', being horsemen, would not take issue with it either

So what shall you do?

CHOOSE YOUR OPTION[/B]
>Order a Forced March
>No, It's not worth it
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>>6177101
>No, It's not worth it
Our troops are mostly green as grass, they might not hold.
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>>6177101
>No, It's not worth it
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>>6177101
>Order a Forced March
This is the best time and the safest conditions for a forced march. Although we should not commence the forced march until the 2nd day or so, so as to give seasick men time to recover
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>>6177101
>Order a Forced March
speed is of the essence right now
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>>6177101

>Order a Forced March

The benefits of speedy passage outweigh the short-term morale hit. We should ensure that our forces know the reason for our haste - every day we linger here increases the chances that the enemy spoils our plan and this will cost lives. Can we make a special point to keep the men well-supplied with food and drink as we go?

We might even politely inquire with our chaperones whether they might supply extra booze in order to speed our journey, since I’m sure they are eager to be rid of us…
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>>6177101
>Order a Forced March
Our men are fresh and energetic, lets make good use of it.

However, I would suggest that if we're making progress like we expect then we stop the forced march about a day from our objective so they can rest up a little more before battle

But yeah, tell them they've had their rest on the boats over here, and they'll have time to rest in Panergo while waiting for the fleet to arrive. Until then they can get walking.

But yeah, we HAVE to take the city before the fleet arrives. Better to be early.
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>>6177101
>Order a Forced March

Get a move on it you maggots!
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>>6177101
>Order a Forced March

We have a need for speed.
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>>6177101
>>Order a Forced March
They must see Alessandro at the front with them, he must share their burdens, so that they can know him. Without that, there will never be loyalty.
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With the little element of surprise you have been afforded, every day passed is an day where your foe grows stronger; you conclude that it is better to force march now, that you are in friendly lands, than to do so during hostile territory. You make a note to yourself to pass along the order to Hugues when you are set off on the march; you'll not be able to begin the extended hours proper until tomorrow.

"Sir?" says a voice you know to be Joan. "I have a message from Provençal. He is calling you, as the Coin Wagon has been transported from the boat." You perk up at the word. In a military campaign, there is not a single thing more important, however shallow the thought may be, than coin. You waste no more words and follow her to a specific point in the docks; amidst the many ships where soldiers disembark and cargo is unloaded, one amidst them is guarded far more than others. You quickly see Provençal atop the wagon, looking into a handful of chest. Seeing you arrive, he salutes you.

"May the Esplendor bless you on this day, Don Alessandro." he says, as he often does. "I am almost finished counting the coin, and have found no discrepancies so far."

"That is good to know. How are our reserves looking, then?" you repeat

"They are adequate, my lord. Prince Don Carles had already granted to us the coin we were to use for the duration of the season; twenty-seven thousand, one hundred and fifty Imperii, to be exact. Of course, as a new month has arrived, I have already passed off the wages for october to the Paymasters." he says, signaling to the staff carrying bags of coin on their shoulders.

"What are we left with, then?"

"Currently, 30,100 Imperii sire. Enough for another three months."

With your funds safely secured, all that remained was to wait for the unloading of the troops and begin the march. By the time you were done, however, it was far too late, and you deigned instead to merely camp outside the walls, and begin fresh in your second day.

The marching day in your regiment began with the sound of clarions; with your orders of a forced march, they were sounded before the first rays of the sun even rose. Through these early hours, your men would begin the process of moving; they would eat their breakfast (usually a combination of the hard bread and salted meat as well was whatever could be bought from the local sutlers), put on their daily clothes - their armor, that is, and finally begin to dismantle their tents. By the time of the sun's dawn, your army would be ready (if perhaps grumbling) and beginning their march.
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Your first days are, luckily, without issue; the roads of Santula are well-maintained, cutting through the wet forest that exists in the coastal regions of Salta. Supplies are of no issue; though their feelings may be far less amicable to your marching army than that of your citizens back in Segoma and no noble nor landlord desires to invite you to their homes as they did back then, the call of a large force of men flush with cash and the desire for earthly comforts is not one the vendors of Santula are able to resist.

This, sadly, turns out to be what finally causes your first incident.

You don't hear about it until the late afternoon, when camps have already been set; it is once again your maid Joan (who has, during these times of war, all but assumed the role of your personal secretary and valet) that informs you of what has happened. Apparently, one of the local sutlers; a woman, who had been selling wine to the soldiers along the road, had angered one of your soldiers after serving what he described to be 'rotten product'. The man demanded his money back, and when the woman he refused, he slapped her—not too big an issue, perhaps, if it was not for the fact that he had forgotten to remove his gauntlets.

The woman was blinded in one eye; you know not if permanently, but it it ill matters in this event. Though some rowdiness is expected when one deals with soldiers, your situation is a delicate one. Even an event that would usually be overlooked as nothing but an inconsequential side-effect of a marching army, you have the feeling your 'escort', the count, will look for any reason to complain of your stay. You don't fear an attack, of course: to do so would be all but a declaration of war against the Empire, and such a feat could be described as nothing less than suicide for a kingdom as small as Santula. What he may do, however, is to complain of your behavior to his king, who will undoubtedly pass it off to the Prince, who will most certainly be displeased.

You know it very well: something must be done to push this matter along.

By the military law all your men had agreed to at the beginning of the campaign, the man has done nothing punishable: he has not slayed her, nor has he maimed a citizen of the Empire. Of course, you could still punish him nonetheless, by claiming the citizens of Santula, as 'allies', to be analogous to those of Mirevale. The punishment for such an act would be, beyond retitution, to have the man flogged in public. Flogging, being the most common form of corporal punishment in the army, is luckily not too permanent, done with whips made to hurt, but not wound. Indeed, such a punishment may even help to assert some discipline and discourage the men from committing such deeds throughout this campaign. You don't believe the soldiery will like such an decision, however...
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You could also try to silence this situation - quietly pass off a decent sum of money to the woman, and she'll most likely remain quiet, and even confirm the innocence of the man if asked. Crippled as she is, she'll certainly need it. You reckon about 350 Imperii sent to her and her family would be enough to set her up for life, and buy her silence.

Finally, you could also...do nothing. It is but one event, and not even a grievous one at that. It could go easily overlooked, and even if not, there was really nothing stopping this host of yours to complain to his king nonetheless; nor is there any assurance the king will simply ignore such complaints out of a desire to maintain cordial relations with a man who may one day become the Emperor of Mirevale.

What could you do?

CHOOSE YOUR OPTION
>Punish the Soldier
>Pay off the Family
>Pass over the incident
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>>6177730
>Pay off the Family
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>>6177730
>Pay off the Family
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>>6177730
>Pay off the Family
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>>6177730
>Pay off the Family
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>>6177730

>Pay off the Family

But I DO think we should take this opportunity to impress our troops with the necessity of GOOD BEHAVIOR towards our guests. Make sure to cascade a warning - “mistreatment of sutlers and our Santulan allies will be treated as if mistreatment of Mirevalen citizens - their good will is our safety!”

Basically, put the troops on notice so that we can punish accordingly for the next incident
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>>6177730
>>Pay off the Family
Perhaps Alessandro could even meet with this soldier privately? A personal touch is important in fostering loyalty.
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>>6177730
>Pass over the incident
Who gives a shit about some peasant slut
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>>6177789

We obviously don’t, but we DO care if the success of our mission is jeopardized because our chaperones have gotten pissy. Also, the prince was pretty clear with us that we’re here to conduct a policing action, not loot and raid our way across not!Italy.
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>>6177789
The real reason we're unwed is that we're married to the sigma grindset
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>>6177761
>>6177768
+1
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It may appear shallow to some when you say that most problems you have met can be solved with coin, but it would be a lie to say you have found this to be untrue. You pass along the order to quietly hand the woman the coin, reducing your warchest to 29,750 Imperii. That, in the end, is all you hear of it; you are told the family has accepted the 'gift' and the next day, your army marches off, continuing on their path without another word...hopefully, no more of such events shall happen while you remain in Santula.

Luckily, your hopes are proven right; for the rest of the week, your march continues without much issue, though you can tell the men most certainly don't like it. Not only that, you were also fortunate enough not to run into considerable rain - when heavy rain comes down upon the earth, the roads grow muddy, and armies find themselves in trouble, wagons and artillery guns sinking into the very earth. As the time for your true campaign approaches, you should keep in mind that keeping to coastal and riverine regions - where water and rain is far more present - might result in slowdowns for your army.

When you finally sight the city of Beria, you know your journey is at its end. Your army, camping outside its walls, shall be departing into the territory of Nera tomorrow - from now on, you'll be in hostile lands. The count, for one, will most certainly be pleased to be rid of you. Taking advantage of this, you also make sure to load your wagons with enough supplies to march to the march to Panergo, not quite yet ready to begin the gruesome and bothersoome duty of foraging right now. The distance between Beria and Panergo is not great; had this land been a plain or a steppe, you would have most likely been able to spot them from here.

Close as you are, however, you are still not yet there. The most dangerous stretch of the journey remains, and to that, there is yet something you must deal with: the possibility of an hostile force.

You remember, as Prince Carles had told you, that Condottieri companies will often be bound in service to a land or state, acting as a manner of semi-professional army. Although the Prince's campaign may have come as a surprise, the mercenaries of the region could very well have made themselves active, and if, following that, they had learnt of your incoming force, would most certainly move to intercept you and stop your attempt at gaining a foothold on their country. You would most certainly not wish to be caught unprepared, were this the case.
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To deal with such a possibility, normal strategy - as well as the advice of your staff officer Hugues - would dictate that you assign your cavalry and skirmishers to the duty of scouting (Knights being far too heavy and slow for such a task) and finding, if any, the position of the foe. If there is an enemy army, sending these horsemen would allow you to get an early notice and prepare accordingly. You consider, however, that if the enemy were to find your position as well, and, seeking a battle, chase you with thunderous intent, you could very well be left bereft of your cavalry for the duration of the battle, their numbers spread across the fields, unknowing of the battle that had fallen upon you.

Of course, that is merely a possibility; the Nerans could very well be utterly unsuspecting of your arrival, their eyes perhaps turned upon the forces of Don Carles that by now are most certainly menacing them from their coasts. If this were the case, you could instead send your horsemen out as a vanguard, to fall upon Panergo before they are able to fortify, taking the city without the necessity of an assault or siege entirely. Of course, if there truly was an army, and you sent them nonetheless, your forces would be split in two; one without the backing of cavalry, and one without the backing of foot, neither truly capable of fighting a proper battle.

Your first true choice as a military leader stands before you. What will you do?

CHOOSE YOUR OPTION
>Send only your cavalry out to Scout for enemies
>Send only your skirmishers out to Scout for enemies
>Send both your cavalry & skirmishers out to Scout for enemies
>Send all your horsemen to seize Panergo
>[Write-in]
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>>6178257
>Send only your cavalry out to Scout for enemies
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>>6178257

>Send both your cavalry & skirmishers out to Scout for enemies

We’ve already moved swiftly to reach this place, but now it’s time to take a moment and prepare before we strike. It’s way too early to gamble our horsemen on an alpha-strike on Ponergo and risk losing them before the campaign has even begun.
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>>6178257
>Send only your skirmishers out to Scout for enemies
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>>6178257
>Send both your cavalry & skirmishers out to Scout for enemies
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>>6178257
>Send only your cavalry out to Scout for enemies
>>
It seems we have a tie between 'Send both cavalry and skirmishers' and 'Send cavalry'

I'll wait awhile to see if there's a tie-breaker, but will be forced to flip a coin otherwise
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>>6178255
>Send both your cavalry & skirmishers out to Scout for enemies
>>
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You don't have anywhere near the necessary experience to act in such an aggressive manner; choosing instead to be careful, you order your skirmishers and horsemen to move out through the hills and plains, scouting the region for the presence of any enemy forces as your regiment continues to march up the road to Panergo. With your horsemen scattered all over in small groups, you are left with only your knights to serve the role of horse within your forces.

For the first aday, there is little that happens: the army wakes up, and continues their march northwards, stopping only for lunch and then upon the evening, to set up camp for the day. You have hopes that perhaps the enemy may indeed be entirely unprepared; or perhaps Don Carles has made a landing, and all the banners of the Nera have gone their way to face him. You wonder, for a moment, what would become of you were Don Carles and his army to perish on the field; what would happen if the ships of Nera, or a horrible storm perhaps, sunk the Third Fleet as it went? You would be left alone in this hostile land in a doomed war. If you attempted to call for a fleet to rescue your forces, would it be answered? Or would you be forced to attempt a long and painful retreat through Santula and Mabria, through Bascoña and Camponia?

It is early in the morning of second day, and you are yet again upon your horse, travelling with your vanguard. Suddenly, however, a small group of horsemen seems to arrive from the hills ahead of you, galloping through the roads at great speed. Horsemen, you can tell, as they hold aloft their lances in a show of identification. Your knights, of course, stop them at a distance, properly ensuring they are members of your forces, before letting them past. The group of five or so men waste no time in moving towards you, escorted by your retinue members. As they arrive within talking distance, the five bow their heads in a sign of respect, before the one you assume to be the leader of the group begins to talk.

"My lord, we bring you urgent news." they say, appearing exhausted and weary; for how long did they gallop?

"Well, report it then, soldier." says Hugues, standing besides you on his horse

"We have spotted the enemy. It was yesterday, about noon by the sun's position, a ways northwest of here. We spotted a cleared out hill near a turn in the road, so we thought to reach it for a better view...but when we reached the top, I was able to see it! I've got good eyes, see, it's why I became a Jinete. In the distance, right far into the road north, there was a sizeable force! I could tell, they occupied the entire road, and went past even where I could see..."

And there it arrived; the portent of doom. Forcing down any errant thoughts, you continue to question the man.

"Are you completely certain it is an enemy force? How far off are they?"
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"I'd wager a year's pay on it, my lord. By now, they must still be a day of distance here. I reckon they must have left from Panergo itself."

"If this man is correct, Don Alessandro, then they are most certainly the local Condottieri, perhaps bound to Panergo itself" comments Hugues, before turning to the man. "Soldier, were I to put you at the front of this vanguard, would you be able to lead us to that hill you had spotted them from?"

"Yes, Sargento mayor." he barks in response. Hugues turns to you.

"Don Alessandro, if the enemy is marching out in force down this road, they must surely know of us by now. That they have not simply barred the gates and dug themselves in tells me they believe themselves capable of defeating us in the field, and better off for it too. They must have a sizeable contingent of horse. It is my advice that we should begin to march ahead at full speed, and take a favorable position to meet them with."

"And what if they deny us battle, Hugues? If they are a light force as you say, they could very well choose to turn our favorable position into an encirclement." you say in return.

"Waiting may not be such a negative thing, milorde. With our horsemen scattered in scouting bands, it'll be a while until they reconvene. If our foes remain in a single place, unable to hunt them down, it shall be they who will become encircled. And if they choose to retreat, then our way to Panergo will be open and unguarded."

He makes a good point; of course, you could also opt for a 'safer' path - waiting until your horse were gathered once again, you would march out to meet them in an open battle. Though you may not have the advantage of a hill, you would not risk a confrontation without your full numbers. Whatever you choose, it must be quick: if you are to ride forwards to the hill, you have not a single minute to waste.

CHOOSE YOUR OPTION
>Advance forwards and take the hill
>Wait for your horsemen to regroup
>[Write-in]
>>
>>6178979
>Advance forwards and take the hill
And dig ditches!
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>>6178979
>Advance forwards and take the hill
>>
>>6178979
>Advance forwards and take the hill
>>
>>6178979
>Advance forwards and take the hill

Aggression and speed is best
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>>6178979
>Advance forwards and take the hill
>>
I'm closing the vote for 'Advance towards the Hill'

Sadly, there will be no update today as i'll be preparing everything for the battle. I've been having paticular trouble finding a way to make it 'easier to understand' than my one-shot, like being able to roughly tell how damaged a unit is.
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>>6178979

>Advance forwards and take the hill

I know the vote is closed but want to get my vote in anyways!

>>6179417

No rush, looking forward to what you have put together!
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>>6178979
>>Advance forwards and take the hill
Alea iacta est.
>>
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>>6179417
>I've been having paticular trouble finding a way to make it 'easier to understand' than my one-shot, like being able to roughly tell how damaged a unit is.
A suggestion is if you're doing text updates, then maybe just some status like fresh, wounded, battered, broken, disoragnised, routed or something like that. Some progression from full health to defeated (in the same sense that completely killed or routed are defeated but maybe routed could be rallied back to disorganised and then back to battered?)

Or otherwise if you want to track it visually on the map along with the unit emblem, you could use progress clocks (pic rel) and fill in slices of the clock to indicate how much health is remaining.


But can I also suggest that when we're approaching the hill, that we leave or set up our artillery on the reverse slope so that it is out of view. We can also hide the majority of our force out of view potentially really, but depends on the terrain. And then if the enemy has their own artillery then we can destroy it before they know that we have any (from the one-shot it wasn't necessary to have line of sight for artillery).
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Sneak peak of how my unit icons are coming up (they're taking more time than i expected to make lol)
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>>6180144

Wow, they look great, QM. Pretty nice work.
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>>6180144
Can you show them an the actual map scale?
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>>6179417
>like being able to roughly tell how damaged a unit is
Anon already suggested one solution, but have you considered "health bars" or some kind of color gradient? Green for full health, red for routed, yellow for damaged, that kind of thing. It might be too complicated and aesthetically unappealing, but it'd at least be clear.
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>>6180201
I'm guessing that's what the small rectangles are for.
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>>6180310
Yo I thought that was a flag.
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Update is delayed tomorrow because of complications, but battle assets are ready.
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>>6180733

sounds good QM
>>
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>>6180199
have a look at these images from the previous one-shot
https://suptg.thisisnotatrueending.com/qstarchive/2024/6124057/thumbs/1729166580640174.png

https://suptg.thisisnotatrueending.com/qstarchive/2024/6124057/thumbs/1729349015738861.png

>>6180733
Take your time boss
>battle assets are ready

Feel free to ignore me, but how about these as tokens? Putting the type in the header means it is a bit clearer exactly what troop each one is.

Can put the health bar along the bottom and then use the background colours to differentiate armies (maybe some icon in the top left for the regiment or something). It means each token is self contained.

Keeping it in a rectangle form means it is still obvious which way is the front.
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>>6180921
That's actually not some bad advice. But, the issue with text is that it ends up looking a bit too small. My first unit prototypes were just text rather than an drawn image. They didn't look very good.

Still, very nice stuff anon. I always appreciate it when people do effortful stuff like that. Though, given the small quantity of cannons in this time period, I decided to make them into singular icons rather than boxes. Of course, there may be a time when you enter the Big Leagues and start seeing cannons on the regimental level...
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>>6180921
If the new map will be at the same scale, then there is a slight problem. Namely, it's impossible to tell the troops apart when zoomed out, but when zoomed in only a small part of the map is visible



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