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The camera pans across a dimly lit room filled with scattered papers, a torn wrestling poster, and a single, battered championship belt sitting on a desk. A figure in a sharp, if slightly rumpled, suit stands up and adjusts his tie, staring directly into the camera. It’s The Commish.

“Alright, listen up, folks. If you’re here, it means you’re ready for something different. Something wild. Something… Smack Talk Wrestling Saga.

“Yeah, I used to run the show over on Substack, and let me tell you—it was legendary. But legends don’t live forever when the platform pulls the rug out from under you. No matter. The Commish doesn’t quit. And now, I’m here, ready to rebuild the greatest wrestling universe this world has ever seen!”

He slams his hands down on the desk.

“But I can’t do it alone. A league needs wrestlers, rivalries, and a whole lot of chaos. That’s where YOU come in.”

How It Works

This isn’t your average wrestling league. Here’s how the Smack Talk Wrestling Saga will unfold:

1 Weekly Schedule:

Wednesday Nights: Matches at The Hey Barn—home of the wildest, rowdiest crowds you’ll ever see.
Saturday Nights: Premium events at The Rusty Pelican, featuring title defenses and special matches.
Sunday: Granny’s Supper Recap—a wholesome, chaotic look back at the week.
2 Interactive Gameplay:

Create your wrestler. Submit their name, backstory, strengths, weaknesses, and signature moves.
Control your wrestler’s fate by posting promos, calling out rivals, and suggesting match ideas.
Watch as your choices shape storylines and bring chaos to the ring.
3 Weekly Prompts and Mysteries:

We’ll toss in curveballs—cryptic messages, Aelorian mysteries, and challenges that only the bold can solve.
Meet the Crew

The Commish
That’s me. I keep this circus running. You’ll see me setting matches, stirring the pot, and occasionally refereeing when things get really out of hand.

Granny
She’s the heart of this league—a little old lady with a big attitude. Don’t let her apron fool you; she’s got a ladle that’ll knock sense into anyone who steps out of line. She also serves pie, but only if you’re on her good side.

PeeWee
Our resident high school misfit and conspiracy theorist. He’s in charge of tech and digging into the weird mysteries that seem to follow the league wherever we go. If there’s something strange in the air, PeeWee’s got a theory (and it probably involves Bigfoot).

Open Tryouts: Join the Smack Talk Universe!

Think you’ve got what it takes to step into the ring? The Commish is officially announcing open tryouts!

How to Enter:
Reply to this thread with your wrestler’s details:

Name
Gimmick (hero, villain, or wildcard)
Backstory
Signature Move(s)
Strengths/Weaknesses
The Commish will personally review your submission and roll you into the league. Matches begin this Wednesday at The Hey Barn, so don’t wait!
>>
1. The Commish
Gimmick: Wildcard (authority figure)
Backstory: Once a train baron with dreams of running the rails of the wrestling world, The Commish saw his empire crumble due to his over-the-top ambition. Now, he’s traded tracks for turnbuckles, ruling the league with ironclad rules (and occasional chaos). His mission: ensure the best show on earth, even if it means stepping into the ring.
Signature Move(s):
The Whistle Stop: A sudden chair shot from out of nowhere.
The Final Say: A sleeper hold with "time’s up" theatrics.
Strengths: Charismatic authority, manipulative, and excellent at stirring up rivalries.
Weaknesses: Can be overwhelmed by too much chaos, prone to favoritism.
2. Granny
Gimmick: Hero
Backstory: The league’s beloved matriarch, Granny is a tough-as-nails cook who loves wrestling almost as much as she loves pie. She’s the moral compass and disciplinary figure who won’t hesitate to use her rolling pin to knock some sense into anyone causing trouble.
Signature Move(s):
Rolling Pin Special: A surprise strike with her trusty kitchen tool.
Granny’s Gravy Lock: A submission move that feels like being stuck in a holiday dinner forever.
Strengths: Unshakeable resolve, a fan-favorite, and sneaky with her weapons.
Weaknesses: Slow movement, her kindness can be exploited.
3. PeeWee
Gimmick: Wildcard
Backstory: A nerdy high school kid with an obsession for conspiracies and Bigfoot, PeeWee stumbled into the wrestling league after following the trail of Aeloria’s mysteries. With his quick wit and a notepad full of theories, he’s a magnet for chaos.
Signature Move(s):
The Bigfoot Bounce: A haphazard body slam inspired by cryptid hunting.
Nerd Alert: A distraction technique involving random facts shouted mid-match.
Strengths: Clever and resourceful, underestimated by opponents.
Weaknesses: Physically weak and easily distracted by his own theories.
>>
4. Luscious Locks
Gimmick: Villain
Backstory: Once an unassuming hair stylist, Luscious Locks became obsessed with her reflection in a cursed mirror tied to the Aeloria Effect. Now wielding hair imbued with magical properties, she’s out for power and glory.
Signature Move(s):
Aelorian Braid Slam: Her hair braids itself mid-match, whipping opponents.
The Tangled Top: Spins her opponent using her magical hair, leaving them dizzy.
Strengths: Mystical powers, unpredictable in the ring.
Weaknesses: Overconfidence, vulnerable to psychological attacks.
5. Joe Joe Sausage Head
Gimmick: Villain
Backstory: A former sausage magnate turned crypto-scheme mastermind, Joe Joe’s dream of financial dominance crumbled with the WienerCoin debacle. Now, he’s on a mission to regain his fortune and clear his name—or double down on chaos.
Signature Move(s):
Sausage Slam: Throws actual sausages at his opponents for distraction.
Blockchain Breakdown: A crushing suplex that “destroys all stability.”
Strengths: Resilient, unpredictable, and loud.
Weaknesses: Overthinks schemes, poor stamina.
6. Hank “The Babe” Williams
Gimmick: Hero
Backstory: A former baseball star turned wrestler after an injury ended his sports career, Hank brings his athletic prowess to the ring with a love for fair play and high-energy action.
Signature Move(s):
Home Run Slam: A devastating bat-assisted finisher.
Seventh Inning Stretch: A submission hold that feels endless.
Strengths: Athletic, fan favorite, and well-rounded.
Weaknesses: Reluctant to cheat, sometimes too trusting.
7. The Enigma Phoenix
Gimmick: Hero
Backstory: The enigmatic and stoic Intercontinental Champion, Phoenix emerged from the ashes of a broken past to dominate the league. Mysterious but fiercely honorable, she’s a defender of wrestling tradition.
Signature Move(s):
Phoenix Dive: A high-flying top-rope attack.
Ashes to Ashes: A counter move that turns an opponent’s strength against them.
Strengths: Athletic, disciplined, and near-impossible to distract.
Weaknesses: Keeps her emotions bottled, not great at alliances.
8. The Triad of Oddities (Busted Barbra, Drippy McGee, FUPA Fumpa)
Gimmick: Villains
Backstory: A mysterious trio with ties to Aeloria, they bring strange abilities and unsettling energy to every match. Barbra’s brute strength, Drippy’s slippery antics, and FUPA’s formidable size make them a terrifying team.
Signature Move(s):
The Belly Net (FUPA): A smothering move using her massive stomach.
Slip-and-Strike (Drippy): A quick grapple followed by a slick escape.
Barbra’s Bash: A devastating lariat.
Strengths: Unique abilities, overwhelming in numbers.
Weaknesses: Poor coordination, easily distracted.
>>
what's with the shitty AI art in the op? there's plenty of wrestling pictures out there and all that using this slop does is make me want to leave this post then never interact with you again.
>>
The post is most about playing an interactive game then the art. Sorry you feel like never coming back. i hope you do make a character and try it out, i invite you to add the art.



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