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File: Claymore_OP_2.jpg (170 KB, 1222x820)
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You are Noel Tiberius di Hazaran, the warrior-queen of the mountain kingdom whose name you share by birth. And this is what you hope will be your last return to the land where you and the rest of those who share your blood and your training were created. ‘Enhanced’ with the blood of monstrous yōma at a young age, you and the other survivors of that process completed a brutal training regimen meant to turn you into the ultimate monster-hunters.

That is what you were told, and as the truth has come out that was not entirely false. Certainly you always knew that the Organization was suspect, but learning that they had your father overthrown and killed to ensure that you had nowhere else to turn was eye-opening. That was even before you started to learn even more about what they had been doing – creating the very monsters you were ostensibly meant to destroy, deliberately pushing its own warriors to the edge of emotional collapse, and eliminating potential troublemakers. They had wanted to create a warrior with powerful yōki and regenerative abilities, but who they could control to use against their enemies.

Now you’re on the verge of pushing them out of your homeland, apparently once and for all, with the surprise invasion of their last major facility on the island of Lavinia. Two of the moving parts for that invasion plan fell into place the way they were meant to, with a raiding party of your own kind slipping ashore to mark targets for two armed corvettes that sailed in behind you, also under cover of night.

The third prong, an infantry push into the hills overlooking your enemy’s last port in the region so that a number of modern mortar teams could hit targets that the corvettes might miss due to their firing angle. After helping to get that infantry advance back on track, you’ve arrived on a hilltop that has a view down onto the port – specifically, you can see several locations where your enemy has cover against the shelling from the waterfront, and has begun a counterattack.

“Well,” you muse aloud, “we can’t have that now can we?”

You turn to Cameron, the senior officer among this formation of soldiers. “You can see those positions from here, correct?”

Sometimes it’s hard for you to judge – since your vision, especially in the dark, is so much keener than a normal human’s is.

Cameron nods. “I see the flashes, yes. But I can’t judge the range.”

“I can do that for you,” you assure him. “I want each crew to focus their efforts on a single position. When they hit their target I want a callout, if they miss their target with their remaining rounds I want a callout for that too. Go ahead of me and let them all know, I’ll be following after.”
>1/2
>>
OP duck sick
>>
>>6165384
Each mortar-team sets up somewhere on the hillside, in whatever position they can find that offers both a little cover as well as some degree of line of sight towards where they will be firing. You stop at each turn, offering a direction and range for them that targets a flash in the darkness. One by one the artillery that’s managed to start firing back at the two armed corvettes in the harbor are hit, some after a few tries, and you hear the callouts in turn.

“No hit!” one team calls out. A second team makes a similar call – a mis-fired round forces them to stop firing early.

You can see from the top of the hill that the enemy has begun relocating, with some of the artillery realizing that the explosions around them were targeting them from another angle.

>Rely on the few remaining mortar rounds to eliminate the remaining artillery that you can see and target from here.
>This will require a combined effort – infantry will withdraw from covering the mortars and advance into the port.
>Everyone will need to move forward – that means this is a job mainly for the infantry now.
>Other?
>>
>>6165390
>>Rely on the few remaining mortar rounds to eliminate the remaining artillery that you can see and target from here.
>>
>>6165390
>This will require a combined effort – infantry will withdraw from covering the mortars and advance into the port.
But keep a small infantry reserve to deal with infiltrators.
>>
>>6165390
>>This will require a combined effort – infantry will withdraw from covering the mortars and advance into the port.
>>
>>6165390
>3d10 best of three
>>
Rolled 10, 6, 4 = 20 (3d10)

>>6165991
>>
Rolled 8, 7, 2 = 17 (3d10)

>>6165991
>>
Rolled 9, 8, 2 = 19 (3d10)

>>6165991
>>
>>6165991
“Cameron,” you decide, “I want infantry to pursue those targets the mortars missed. What do you need to make that happen?”

“The remaining mortars would have to offer a rolling barrage,” Cameron tells you, “such as they can with what rounds we have left. At least a token force of infantry should stay with the mortar crews to secure our rear.”

“Anything else?” you press.

He nods. “I’ll stay with the mortar crews. When they’ve finished I’ll have them move up as well.”

“Then we’ll be going,” you declare. “Catch up when you can.”

Cameron responds with a salute.



It’s a downhill charge over rough terrain, through sparse trees, and then suddenly out into the open at the base of the hill. The barrage is fairly well-timed, so that the mortars fall not long after the soldiers break their cover and make for the nearest buildings. There are a few isolated shots fired before explosions drive the few would-be defenders into their own cover, and by the time the mortars are through you and your fellow warriors have already crossed. Several soldiers stop and crouch, firing at windows as the last of their comrades continue the charge. The maneuver cost few enough lives to be counted on one hand, and once completed it allows you to break down the infantry into groups small enough to canvass the roadways and alleyways, systematically chasing down and flanking the remaining artillery.



By sunrise your charging infantry have become de facto occupiers.

There was some damage to each of the corvettes which came with some casualties, and the barge was a total loss. You also lost plenty of soldiers – including, in the end, Major Cameron. He fell as the mortar-crews and the infantry left with them brought up the rear of the charge down into the port facility, which he must have known would be a maneuver bound to produce casualties. Indeed, half the men who stayed with him were either killed or wounded.
>1/2



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