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File: CLEANERQUEST.jpg (77 KB, 762x762)
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You are Nicole Smith. You are a SHIFTer, a person capable of using anomalous abilities to alter the world around you. You are a Cleaner, a deniable asset used by massive mega-corporations called the Alphabet Companies and anyone else willing to pay you.

Most of your jobs are from your Handler, a member of a powerful family who asks you to check up on things or 'clean' up messes for him.

All of this is taking place in the City, a massive megacomplex spanning across hundreds of thousands to hundreds of millions of square miles. Being a Cleaner is one of the most efficient ways to make money in this continental sized megacomplex if you know what you're doing.

You get the drill.

As for how that job is going? Not half bad!

You teamed up with a group of revolutionaries down at an abandoned underground facility and dealt with a handful of anomalies down there. In the process of working with them, you brought a soviet soldier from WW2 back into the future through anomalous time travel means.

You proceeded to head to a rave to unwind, got a new body for a body possessing ally to control and started to prepare for your next mission. This was hampered a bit by your apartment complex and the surrounding block turning into rubble thanks to the Spooks trying to mess with G-Corp.

You carried on regardless and started your latest mission: Checking up on your Handler's extended family to see how they're holding up. You have to travel all across the City to do so but the first stop at Q-Corp was quick and easy. You had to kill a sniper and deal with an android trying to defame you but you easily secured the first Foxtrot. That's when you moved to D-Corp for the second one.

D-Corp has been hell. Your allies have been slowly losing more and more of their sanity as you travel the district. You entered up at a spore infested facility in pursuit of the second Foxtrot. You dealt with a Spook there and entered a unsteady alliance with her before finding Seath Foxtrot.

It took setting the anomaly controlling him ablaze to snap him out of the anomalous trance he was in. He's with you now, though!

You're now busy dealing with a side quest about a missing dog that was kidnapped by a gang. You're on the way to the warehouse the gang is taking nest in order to rescue said dog. You can't wait to get out of D-Corp, man.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cleaner
PASTEBINS:
MAIN CHARACTER SHEET (Your stats/abilities/perks are written here): https://pastebin.com/3y638TfK
ALLIES (contains their stats, abilities, recruitment costs, and RAPPORT): https://pastebin.com/8gdVZBPe
MECHANICS: https://pastebin.com/A9nLYWP6
PARTY (Who's with you currently): https://pastebin.com/NeYKiyED
INVENTORY (contains your items, consumables, weapons, etc.): https://pastebin.com/n0MH6M17
CITY INFO (General information about the Alphabet Companies and other notable entities): https://pastebin.com/ZP2JN7mT
>>
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Okay. No need to rush in willy nilly. You're on a bit of a time crunch since you have two (maybe three if you want to deal with Fang) Foxtrots to rescue after this but you still have time to be methodical about it. Right?

You pocket the SHRIMP VISION BIOMOD Benjamin throws your way.
>SHRIMP VISION MODULE obtained!

"No need to rush. We're not J-Corp, we don't plan on shooting the dog by accident or something." You're still a bit hesitant on letting BUGARM LADY help you out but fuck, Benjamin already got her. "We'll have Ms. Bugarm help us get in once we find an entrance. Sounds cool?"

Everyone but Clover murmurs in agreement.

Clover is obviously disappointed he can't go rootin' tootin' shootin immediately but seven people (your five allies + Seath + Bugarm Lady) outvoting him is hard for him to argue against. "Fine."

"Cool. Let's-" "Hark! I request time to change my attire! For it is unbefitting of a lady such as myself to not look as presentable as possible!"

You're about to tell Casey off but you think better of it once Kiara starts talking, "The clothes she, uh, stole from someone have some pretty decent specs to them. Just let the poor girl change into a new outfit."
"Ah, fine, fine." "Thankie, Nicky~!" Kiara dims one of her LED eyes in an imitation of a wink. Best to find somewhere somewhat private to do this at.

You stop by one of the many abandoned buildings on your way towards the warehouse. Luckily, it's one of the few buildings in this part of the slums without a lock on it. You usher in Casey (with Clover and Kiara as her bodyguards just in case) inside so she can change.

There wasn't anyone inside thankfully so the two are back out in only a few minutes. The outfit Casey stole actually looks pretty good on her. A starry black musketeer's uniform with sparkling dots all over it tightly clings to her body as if it was made just for her. The mask hides away Casey's face completely, with the only thing visible on the mask being similar sparkling dots.

The intimidating impact it might've had is lessened because 1.) you know it's Casey and 2.) she still has to wear her rags over it to keep up some pretense of a disguise.

"Delicious." Casey giggles like a young schoolgirl.

Kiara, meanwhile, doesn't look distinctly different but it's clear she upgraded herself somehow. Her metallic chassis has a slightly shinier sheen to it.

>CASEY has equipped MASK OF ONYX DARKNESS, STARSKY MUSKETEER UNIFORM, and MOONLIGHT RAPIER! She now has 3/4 FLESH, 2/6 RESTRAINT, 8 TALENT, and 7 CHARM! She is no longer in KNIGHTHOOD S-CORP REINFORCED CERMAIC BODYARMOR!
>KIARA has consumed the two remaining WATERLOGGED SILVER WALKIE TALKIES to gain +1 MAX RESTRAINT! She now has 5 RESTRAINT and now has HUX-A7-OVERDRIVE MODULE installed!

That RESTRAINT she has is pretty low. Even if that mask will protect her from the passive mental strain this place inflicts, it's not like that's the only way to lose your sanity. Hm. More and more things to worry about.
>>
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The eight of you start the trek over to the warehouse. No one's really in much of a mood to talk because to be quite frank, everyone wants out of here. If it wasn't for the money, favor, and PARADIGM you were expected to get as a reward...

Well. Clover probably would've wanted to do it anyways because it was !JUST!. That's the least of your worries though. Something's off right now and everyone in your group can feel it. "Is it just me or are the roads and buildings...shifting?"

"Nope. I see it too, partner."
"Yeah, me too. Can't get a solid reading as to why, though."

You check your MAKESHIFT POCKETWATCH just to be sure. The small display on it reads "STRUCTUAL ANOMALY DETECTED: MANMADE CONSTRUCTIONS CONSTANTLY CHANGE AND SHIFT AROUND A 3 BLOCK RADIUS OF AN UNIDENTIFIED SPOT NORTH OF HERE."

The layout of the slums is shifting around your group. It's incredibly minute and subtle at first, almost dismissed by you as just shoddy construction, but everything is starting to warp in on itself. It becomes a LOT more notable the further you head towards the warehouse you're after.

The upper half of buildings slowly bend forward until they're at a 90 degree angle, making them look like backwards 7s. Pillars of concrete rise out of the sidewalks and road. There's small pockets of the road where there's a complete lack of oxygen in the air (you quickly learn to hold your breath when you pass one of those).

The windows on most buildings shine a minty green light that seems to literally burn away at anything it comes into contact with.

Your group learnt that the hard way when a small bit of Max's greyish-blue hair was set ablaze. Benjamin quickly put it out, of course, but it's clear something anomalous is happening here. You suppose that's why the SEAL OF BRAM'VESH have a base here.

"I've seen minor structural anomalies across a majority of the buildings in this sub-district but this is something else." Seath is awestruck by what he's seeing. You suppose it makes sense he never went down to the slums.

[UNDYING CURIOSITY + OPEN MINDED] Max and Benjamin are silently taking in everything around them like young children seeing fireworks for the first time. They really do share the same braincell.
[KIARA SEEKER] "Gotta say, this is the type of abnormality I like." Kiara is also pretty intrigued by reality seemingly twisting in on itself around here.

Clover, Casey, and BUGARM LADY don't bother to say anything. It's clear none of them care or like reality twisting on itself and they just want the job done. Casey seems too exhausted to offer her usual upbeat motivational nonsense.

Thankfully your group arrives at the edges of the SEAL OF BRAM'VESH base. As the man you 'dealt' with said, it's some sort of factory/warehouse that used to produce and store pizzas before it was promptly abandoned. While most of the warehouse has entered into disrepair, an old sign with a cartoonish mascot of a pizza slice with legs still hangs above the factory entrance.
>>
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It's otherwise a massive, MASSIVE featureless block of concrete and steel that looks remarkably out of place compared to all of the warped buildings around it. It's almost like it was intentionally left normal.

You have a guttural feeling the anomalous alteration of the area around the factory is because of this gang.

"I think these guys may be more of a danger than I thought." You murmur to Benjamin and Kiara, who are probably the most experienced with anomalous stuff out of the group. "The structural and architecture anomalies avoiding this one specific building? That doesn't track."

"You're right. Either they found a way to protect it or, as the source of the anomalous influence..." Benjamin hums. "It wouldn't affect its own structure. This may be more serious than I thought."
"I highly doubt there's an anomaly there. Benny, you don't sense one, right? Max said you-" "Nope. Don't sense any manifested anomalies here."

Okay. So if it's not a proper Anomaly itself, you imagine it's some sort of SHIFTer influence or an excess of anomalous energy; could it be possible they're storing or producing A-Energy?

Hm. More to think of.

There's a handful of guards keeping guard of the main entrance. You have to guess there's about five of them but it's hard to see through the haze (and getting closer doesn't sound like a swell idea). All of them are missing one of their arms but in their place, twisting and squirming tendrils made out of raw muscle fibers hang limply by their side. None of them seem to have weapons beyond those tendrils, though.

They look pretty beefy, fighting in that way would draw a lot of attention. Would be quick, though, you DO have the firepower and range advantage. You can faintly hear them murmuring about 'the ritual not being worth it'. Seems they're loosed lipped, might be worth it to eavesdrop.

All of the security is focused on the front entrance however. BUGARM LADY points towards the side of the building closest to your group (which you'd guess is 'east' from the perspective of the factory). It's flooded with so much blackened smog that makes seeing through it damn near impossible but you catch a glimpse of a side entrance.

"Door locked most times." The BUGARM LADY chitters. "But it leads directly to food storage. Seal keeps most goodies there. Takes time but we could break in. There's ladder that leads to roof, roof entrance can let us watch more." So that's a possible entrance. Could lead right towards your objective or at least keep your profile low.

"Hey." Kiara draws your attention over to an odd sight. Towards the western side of the factory, you can barely make out a trio of SEAL OF BRAM'VESH goons and a delivery truck they're unloading stuff out of. The thing that draws your attention is what they're unloading: Coffins? "If they're kidnapping folks, wouldn't coffins be a decent way of holding them?"

Okay, that's something you would've missed if you went guns a-blazing.
>>
You have to think about how you want to proceed from here. First off, do you give Casey anything for her shoddy mental health?
>GIVE HER JOYVEL ZETA (-the only JOYVEL ZETA pill, heals her to 6/6 RESTRAINT)
>GIVE HER BOTTLE OF SUMMERSET 1752 (-1 BOTTLE, leaves you with two. Heals her to 6/6 RESTRAINT)
>GIVE HER HOLY TEARS (-1 charge, leaves you with one. Grants her strong RESTRAINT regeneration.)
>LEAVE IT BE. SHE'S FINE.

How do you want to approach the WAREHOUSE? You have eight people in this group so it might be wise to split up. The more ground you can cover, the better.

Choose up to three. You may pick less.
>[CASEY ALLY + SUGAR RUSH] You know. You've never properly use SUGAR WAND X. Tell Casey to use it as a distraction, lure the gang's attention elsewhere. (-1 out of 6 CHARGES on SUGAR WAND X. Should buy you a lot of time but may draw unwarranted attention later.)
>[CLOVER ALLY] Go guns a-blazing. These guys are clearly a threat. (-2 REVOLVER ROUNDS from Clover, -2 PISTOL ROUNDS from Max, -3 PISTOL ROUNDS from your inventory. Should be enough to kill the guards, saves you time.)
>[SPENT TIME SCOUTING OUT] Have someone investigate the delivery truck and the coffins before you do anything. Something's clearly shady about that. (Choose two people to investigate: BENJAMIN, YOURSELF, MAX, SEATH)
>[BUGARM LADY IN PARTY] Send BUGARM LADY, CASEY and KIARA to sneak in through the side entrance. You trust they can be stealthy enough. (Helps to keep a low profile.)
>Eavesdrop on the guards. See what information you can gleam out of them. (Autopass with Kiara's help. Should gleam some useful information.)
>Send someone up to investigate the roof entrance and where it leads. (Choose two people to investigate: BENJAMIN, YOURSELF, MAX, SEATH.)
>Write in (Write in specifically who investigates what? Alter a vote within reason? Use an item? Something else?)

Welcome back. Sorry for two day delay, something came up. Let's get back into it.
Will update with Kiara and Casey's new equipment tomorrow, was just worried about getting this out since I'm already a bit late.)
>>
>>6173836
>GIVE HER JOYVEL ZETA (-the only JOYVEL ZETA pill, heals her to 6/6 RESTRAINT)

>[SPENT TIME SCOUTING OUT]
BENJAMIN and YOURSELF because anomalies fuckery.
>[BUGARM LADY IN PARTY]
>Eavesdrop on the guards.
We need the information on where they keep the captive and dogs.

Welcome back, HandlerQM.
>>
>>6173831
>SHRIMP VISION MODULE
It truly is as shrimple as that
>imitation of a wink
That's so fucking cool that I'm mad that other sci-fi settings with robots don't have their robots do the same
>Casey stats
We just need her FLESH up so she isn't instagibbed
>Kiara stats
5 RESTRAINT is the good minimum

>>6173833
>90 degree angle
Like Inception?
>twisting in on itself
Yeah I love cool architecture stuff like this in my media, thank you

>>6173834
>Max said you-
Oh right Benjamin can sense anomalies since the first time we hired him for the diner mission
>twisting and squirming tendrils made out of raw muscle fibers
Everything There?
>Coffins?
Ritual using corpses or kidnapped people from elsewhere?
>>
>>6173836
>[CLOVER ALLY] Go guns a-blazing. These guys are clearly a threat. (-2 REVOLVER ROUNDS from Clover, -2 PISTOL ROUNDS from Max, -3 PISTOL ROUNDS from your inventory. Should be enough to kill the guards, saves you time.)
>Eavesdrop on the guards. See what information you can gleam out of them. (Autopass with Kiara's help. Should gleam some useful information.)
>[BUGARM LADY IN PARTY] Send BUGARM LADY, CASEY and KIARA to sneak in through the side entrance. You trust they can be stealthy enough. (Helps to keep a low profile.)

Listen to them to determine what the fuck is going on here. Send the bugs and bot through the side entrance to find the dog armed with whatever intel we get from listening in.

Then shoot as many of them as we can. It should be a good enough distraction to let the girls operate unimpeded.

Give Casey the JOYVEL ZETA pill.
>>
>>6173973
+1
Welcome back QM
>>
>>6173973
Support
>>
>>6173945
Change
>>6173973
+1
>>
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You already figured out how you plan on dealing with the SEAL.

BUGARM LADY, CASEY, KIARA --> SIDE ENTRANCE
YOU, CLOVER, MAX --> SHOOT UP GUARDS
BENJAMIN, SEATH --> BACKUP, FOLLOW SHOOT UP GUARDS GROUP
BEFORE THAT --> EAVESDROP.

Seath's too injured to sneak around and you don't want to risk injuring him more in a fight. You're also not sure if he has a weapon or not.

"Say, Seath, do you need a weapon?"
He simply flexes his bulky biceps in response. Ah. A puncher, like Lex, gotcha.

As for Benjamin, you rather keep him on a lease until you're out of D-Corp. It's clear this place can mess up with him good if his early spergout had anything to say. That and his two weapons are better saved for ACTUAL threats (using an anti-matter rifle here seems excessive!)

"Okay. Buglady, Casey. Start sneaking around back. Rest of us will stay here and eavesdrop until we learnt enough." You keep your voice low to avoid drawing any attention. You made sure your group is out of line of sight and earshot. "Kiara, help me eavesdrop. Rest of you stay behind for now."

Clover is about to say something but Kiara cuts him off, almost as if SHE has the mind reading power. "Clovey, I know where she's going with this next. You want to blow them to pieces after, right?"

"Exactly." You would snap your fingers for emphasis but, again, sneaking.

"Fuckin' finally. Can't wait to show these no good yellowbelly faggots what for." That's enough to temper him for now.
You toss Casey your JOYVEL ZETA bullet, which she eagerly swallows, before letting the two start sneaking over towards the side entrance.
>-JOYVEL ZETA, CASEY is now at full RESTRAINT.

The remaining six of you take your time sneaking over towards the guards so you can actually hear them. No point eavesdropping if you can't hear jack or shit, right? The six of you crouch behind a pile of old garbage right across the street from the factory entrance.

Max covers her mouth to prevent the smell from assaulting her. Everyone else takes it a lot better (you're 90% sure Benjamin doesn't even notice it), enough to focus on listening to the guards. You and Kiara take your time listening to what they have to say.

WHAT YOU HEAR
"Where the hell did you even find that machine?" "One of the proper D-Corp facilities got raided by some weird shady folks. We just looted it after. Doubt D-Corp even knows about it." "I dunno, man, it's clearly messing with the blocks nearby."
"Trust me. The A-Energy this puppy can produce can get us out of this slum. You know, break a few eggs to make an omelets!" "We're barely able to produce enough to keep the lights on..." "That's because we were using dogs. People make more energy."

WHAT KIARA HEARD
"Not sure why the boss wanted us to have these weird arm mutations things..." "Think it's one of those PARA-A-DIMES thingies our boss has. You know that weird meatball we had to touch?" "Eugh. Must be important if he keeps it locked up in his office."
>>
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"Why exactly do we have that one Harvester guy locked away in that freezer room?" "Boss said he produces a lot of that A-stuff. Best to keep him alive. Fresh. Extract it from him."

Fucking hell, this is worse than you could've expected. Everyone but Max immediately picks up on what's going on here: They have a REFINEMENT machine here?! Or something close to it, you assume REFINEMENT is a P-Corp singularity thing.

"Kidnapping people and dogs to turn into mulch?" Clover almost sounds impressed at how depraved this scheme is. "Why not capture an anomaly at that point?"

Seath narrows his surviving eye to remember what they might have. "Probably easier to do this in their eyes. We don't have REFINEMENT machines but we do have EXTRACTION machines. Old tech P-Corp doesn't use."
Max seems to remember something once she hears 'EXTRACTION machine'. "My great aunt once showed me once of those. You stuff something of value inside a small compartment. Then you turn a crank to shred it. The more value it has, the more energy it produces."

The mental image of what they're doing with the people they're kidnapping is enough to make everyone here sick. Yeah, no, you have to kill these guys. That's barbaric.

Seath raises his hands in mock surrender when everyone silently asks him why the FUCK D-Corp uses that. "We usually throw in harvestings from anomalies! Not people!" Whatever, that's besides the point. Kiara breaks away from the group to join up with the others.

You toss Clover four spare REVOLVER ROUNDS from your inventory. You know he's running dry on normal ammo and you rather not use anything special unless you have to. He nods, loading them into his gun.
>You have 8 REVOLVER ROUNDS left in inventory. Clover will have 4 left after spending 2.

Benjamin pats Max on the shoulder, "Hey, you haven't used your gun in a while, sweetie. Maybe you should try using it?"
"You sure? I'm not really much of a fighter, Benny, haha." Max nervously titters about the idea of getting into a fight but after fighting an anomaly? A buncha lowlife scum can't be too bad. "But...eh, no wait, no, these guys are assholes. Fuck it. Sure! Why not."

"I know you can do it." "Fuck it, yeah, I can do it."

"We'll stay behind until you clear them out." Seath wheezes as he sits down behind the pile of left behind garbage. Benjamin sits alongside him, ready to say something to him once the rest of you leave.

You pull out one of the GLOCK 83s you looted in Q-Corp and load it up. Max scrambles to find the DERRINGER she brought a few missions back. Once everyone's locked and loaded, the three of you ditch cover.

The guards don't notice the three of you approaching at first. The haze combined with your disguises made you pretty hard to spot until you were close enough where even Max (as untrained as she is) could land a decent shot. Sure, this means the three of you have to stand right in the middle of the street, but you doubt any cars are driving down it.
>>
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One of the five guards notices you and points his mangled tendril of an arm at you. "Ey, buddy, fuck off. We don't need-" BANG! Clover drew his gun before the guard even had time to process what happened. A hole is punctured right into the guard's head like a knife through butter.

He collapses to his knees but you immediately notice that he's not dead. Dazed and bleeding like crazy, absolutely, but a headshot should've killed him. "B-Bhe.Beh.EBh." He gibbers out, slowly stumbling back to his legs.

The rest of you step back in shock. Even the other guards were confused as to how their friend survived. Were they not told how the PARADIGM works? "What the hell-"

The tendril hanging off the lobotomized guard begins to rapidly expand in mass before shooting out at Clover! He easily dodges it due to how sloppy its arm was but it was close.

The other guards, realizing they have that ability too, all spring into action. The remaining four raise their arms up, aiming them at the group!

"Shit! Duck!" You grab onto Max's arm. The two of you dive to the ground hard right before four more tendrils shoot out, missing you by only a few inches. The tendrils imbed HARD into the concrete road your group is on...hard enough to get stuck.

The brain damaged guard's tendril refuses to unstick from the ground. He's no longer a threat.

The non-brain damaged guards manage to unstick their tendrils from the concrete but it's enough time for your group to unload onto them. Clover fires a lucky shot on a guard's knee, shattering the bone and sending the poor fucker falling to the ground.

Max regains her composure and lines up her sight at the third guard. Not trusting her aim, she unloads two center mass shots right into his chest. Two seeping red trails run down the guard's chest but it wasn't enough to put him down. He tries to charge at her but Max quickly splatters slick oil onto the ground right in front of him.

That's enough to send him crashing to the floor. The pain of face eating concrete after being shot twice is enough to keep him out of commission.

Two guards remain. They're clearly ready to get the fuck out of here. One scrambles to open the entrance while the other tries another potshot tendril shot at you. You decide to eat the hit so you have a steady line of fire: you got enough FLESH to spare.

You unload two shots from your GLOCK 38 right as the tendril smashes right into it. You're sent stumbling back pretty far away but your bodysuit blocked the worst of it.
>-1 (reduced from 2) FLESH! 7/8 LEFT!

He's still standing but one last shot from your GLOCK 38, hitting his center mass again, is enough to put him out of commission. He collapses to the ground like the other two.

The fifth guard...decides his life isn't worth it. He makes a break for it, scrambling away from his four dead or dying comrades, but he quickly gets his face pummeled by an unseen figure's fist. He smashes HARD into the ground, not at all expecting an attack.
>>
Before he can get up, the figure begins to stomp down on his body over and over again.

You three turn to see that Seath is the one actually doing it. Seath doesn't stop stomping on the prone guard until you hear the guard's ribs popping and cracking like popping candy. After he's sure the guard won't get up for a long while, he and Benjamin rejoin your group.

There's an odd look on both Seath and Benjamin's faces but you don't bother pressing them about what they talked about.

"Woo." Max wipes her brow. "I expected them to take more hits, really."
>Max has 27 PISTOL AMMO left. You have 5 PISTOL AMMO left.

"Nah, nah, they're still alive." Clover gestures with his gun at all five of the guards. They're all bleeding out and groaning in agony, no longer a threat sure, but still alive. "Hardy bastards. Think it's worth double tapping?"

Benjamin exits the garbage pile cover to examine the injured guards. "No regeneration detected. Their wounds aren't healing, they'll bleed out soon enough. I'd give them 15 minutes tops."
Best to keep moving then. Your group approaches the now unguarded entrance: It's a rolling sheet door, hopefully unlocked.

It takes a solid moment but with everyone's help, you quickly lift it open long enough for everyone to get inside. Getting out the same way might be a pain in the ass but there's always the side entrance.

The actual interior of the factory is empty. Too empty, you were honestly expecting someone else to be here. Or to at least check on the commotion. No, there's simply hundreds of feet worth of conveyor belts and old rusted machinery meant to produce frozen cheap slop. There's some small platforms and ladders that lead up to higher sections of the machinery to aid in repairs but.

It's empty.

"You don't like this one bit." POI, beginning to demanifest, whispers to the group. "Best to keep calm. Keep your eyes out."
Your earpiece crackles to life. It's Kiara. "Okay, we're inside. We're in some sort of odd storage area, lot of coffins here. Only one guard here. Call you soon."

"Hey, seems like they left a note here." Benjamin points towards a makeshift map stapled to one of the machines. It seems you're in "MAIN LOBBY" and there's a few other locations listed. Where do you head to?

>INGREDIENT PREPERATION. Considering the description of the EXTRACTION machine, a full human body probably couldn't fit...
>MANAGER'S OFFICE. Whoever's running this joint has to be here. Best to confront them now.
>FREEZER VIP. You did hear something about a Harvester being here. Maybe you can get an extra reward helping him?
>PRODUCTION MACHINE. Best to investigate the machine they're using. D-Corp would LOVE to reclaim it.
>ARTIFACT STORAGE. Who knows what unique anomalous goodies they got here?
>DISPOSAL. You doubt you're too late for the dog but you have to check here. Maybe someone survived despite everything.
>INVESTIGATE MAIN LOBBY. Why is NO ONE HERE?
>Split the group into two. Cover more ground. (Choose who goes where.)
>>
>>6174574
>Split the group into two. Cover more ground. (Choose who goes where.)
>Nicole + Benjamin + Seath -> FREEZER VIP
This is extremely reminiscent of Benedict in the freezer containment unit way back in Adam's diner. These two were there back then, so they need to go secure that mystery Harvester under the same conditions. Seath can also learn from what the glowniggers are truly up to, and he can work with Otto/Handler on that since we showed the Handler that freezer way back then too. Nicole and Seath are muscle enough to handle any nasty trouble that comes around while Ben could maybe help warm up the Harvester? We have plenty of stuff to make a fire and I bet the Harvester will be thankful for the heat
>Clover + Max -> INGREDIENT PREPARATION
I assume the dog has to be in here, so we need to go secure it and bring it back alive for the side mission clear. This also gets Clover and Max to talk to each other a bit, since Max and Benjamin aren't really used to Clover yet. This is their first mission together outside of first meeting him in the casino one. I want to get Benjamin to group with Clover later in the mission too so that they can do the same getting-to-know talk or whatever. Max and Clover both strike me as being good with animals so they'll handle the dog fine, and we could pass max a TORCH GUN+ so that she can oil into torching any potential threat she or Clover can't shoot.
>>
>>6174594
+1
>>
>>6174594
Hmm, should we prioritise hunting the manager first? The manager probably heard the gunshot, potentially trying to escape with information or burn it. It's not like FREEZER VIP is going to disappear or something.
>>
>>6175048
Change
>>6174574
>Nicole + Benjamin + Seath -> MANAGER'S OFFICE
>Clover + Max -> INGREDIENT PREPARATION
>>
>>6174574
Changing my vote from >>6174594 to backing >>6175187
>>
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Time to deal with whoever's running this joint. "Max, Clover, go check INGREDIENT PREPERATION. The rest of us are going to see who's running this joint."

"Smart choice. Doubt everyone vanished the moment we shot 'em guards. Probably trying to escape like the rats they are."
"Hoo." Max shivers at the mere idea of heading to 'INGREDIENT PREPERATION.' "Not the first time I'm going to see a dismembered body but..."

Benjamin awkwardly whistles in a vain attempt to distract you. "A-anywho. Let's get going, shall we?" You narrow your eyes at him but again, you don't have time to question him about that. The hell kind of foreplay are those two doing- Whatever.

Max and Clover split away from the group to head towards INGREDIENT PREPERATION. Seems to be east of the main lobby if the map had anything to say.

The map says the OFFICE is due north of here, so you're heading NORTH. You keep the GLOCK 38 close to your side in case of any ambushes. Benjamin is snapping his fingers in an attempt to create a spark via his power. Probably trying to warm himself up?

He stops once small embers start crackling at his finger tips. Seems like his ability recharges fast, huh?

The three crouch low to the ground before slowly sneak northwards. You keep close to the powered off machinery to hide yourself from anyone who could be watching you. The only sound throughout the whole MAIN LOBBY is the faint creaking of old machinery threatening to fall apart and your group's muffled footsteps.

Seath is rubbing his head in an attempt to soothe a nasty headache setting in. "Been a while since I've done field work."
"At least you'll be more useful than Molly was." That was probably not the best thing to say to him but you're not wrong.
Seath squints at that comment but he brushes it off for now. "Yeah. Hopefully."

[POI ACTIVE] Benjamin snaps his head right around. Did he hear something? "Someone's following us. I don't know where but they're following us. MOVE." It doesn't seem to be a delusion so...uh oh.

That's more than enough motivation to put some pep in everyone's step. You quickly shuffle past dozen after dozen of feet worth of machinery until you eventually find a small hallway that breaks off from the rest. Your ear picks up on the sound of something being...shredded. A paper shredder? Shit! At least you're close to the office now but they're trying to get rid of any evidence they have.

No more time for sneaking. You rise up and immediately break into a breakneck sprint in the direction of that shredding noise. Seath catches up easily with you but Benjamin, not being the most althetic, trails behind by a pretty decent margin. You have to tug him HARD with your telekinesis to get him to catch up.

Ah ha! You see the MANAGER OFFICE's door! You have to grind your heels HARD onto the ground to slow down enough to not crash right through it. You try opening it up normally to see if it's locked or not; nope it's locked.

Seath doesn't bother wasting any time.
>>
He grinds one heel into the ground before leaning back and smashing his foot near the door's lock. It takes two or three solid kicks before the door finally breaks open.

The first thing that draws your attention is a disheveled, grimy old man lurching over an equally grimy and old paper shredder covered in pizza grease and blood. When he turns to see who broke down his door, you get to see his face and oof, he can't be any younger than 65.

His greyish brown skin hangs loosely over his disgustingly spindly frame, like he lost weight way too quickly for his body to handle. His hair is rapidly falling out in large, greyish clumps. He looks less like the boss of a Syndicate moreso than a boss of some shitty pizza place going on a crash diet.

The thing that catches everyone's attention is his eyes: they're sparkling. His irises have a light peach hue to them. A SHIFTer? Here? You suppose that tracks but damn, that's going to make things more complicated.

The rest of the office is pretty lackluster. There's a few opened filing cabinets with papers loosely hanging out of them and a few fake potted plants but that's it.

You see some odd papers still laying on his desk, half crumpled and torn.

"W-who are you? WHY ARE YOU HERE?!" The air around you is quickly flooding wiith something. There's a sickly sweet smell, like spoiled pepperonis covered in sugar, lingering in the air. "I'M JUST TRYING TO GET US OUT OF THIS PLACE! WHY ARE YOU RUINING OUR OPERATIONS?!"

Your head is feeling dizzy. Seath and Benjamin seem to be experiencing the same thing too. Shit.

[OPEN MINDED] "Aerosol based power." Benjamin points towards small flecks of something lingering in the air. "Flammable." Oh. You like how he's thinking.
[D-CORP HEAD RESEARCHER] "Wait. Don't blow him up, I think I saw some EXTRACTION manuals on his desk. We could use those to help deal with the MACHINE later."

How do you deal with the MANAGER? Pick up to three.
>[BENJAMIN ALLY + UNSTABLE] LIGHT UP THE AERSOL. BURN HIM. (-1 BENJAMIN RESTRAINT, EASY WILLPOWER CHECK rolling Benjamin's 6d6. Raises the DC of SEATH and SEEKER if picked.)
>[SEATH ADVICE] Have Seath grab the papers before any more are shredded or damaged. (EASY TALENT CHECK, rolling Seath's 12d6.)
>[POI ACTIVE] Your power's about to demanifest soon. Shoot him out to distract the MANAGER. (Immediately turns off POI, lowers DC of other skill checks.)
>[SEEKER OF THE CITY + OPEN MINDED] Both you and Benjamin can tell there has to be something anomalously valuable here. Once you deal with him, search around the office. (EASY COGNIZANCE THRESHOLD, rolling 12d6 with Benjamin's help. Two thresholds.)
>[ANOMALOUS ABILITIES] Restraint him via PUPPETEER. You'll have the others interrogate him. (FREE due to NOLNOL, EASY WILLPOWER DC, rolling your 8d6.)
>Didn't Ben say someone was following you? Keep an eye out just in case. (MEDIUM COGNIZANCE CHECK, rolling your 7d6.)
>Write in (Just shoot him? Try to talk to him? Something else?)
>>
>>6175301 #
>[SEATH ADVICE]
>[ANOMALOUS ABILITIES]
>[SEEKER OF THE CITY + OPEN MINDED]
>Didn't Ben say someone was following you? Keep an eye out just in case.
First, we need to save paper to gain information on how many people have been kidnapped and shredded by SEAL. two, the information identity of dead/kidnapped people to give to D-corp (if D-corp cares or has resources to do it, or maybe Seath can help with this). to notify friends and lovers of one of the kidnapped or dead friends and family members. Third, the identity of the criminals/accomplices who were involved in this operation. Four, I don't want somebody sneaking up on us to attack us while we interrogate.

When we are done interrogating him, execute him for the attempt, successfully managing operations to kidnap random innocents and bystanders, throwing them into the shredding machine in order to gain money to escape the D-corp hellhole district (while understandable, it does not justify this unethical action done to many other random innocents and bystanders). He and his other SEAL members here will definitely do it again if we do not kill them all or “teach” them listen to not do it again.
>>
>>6175318
I agree. We need to focus on securing the papers first, then interrogate him and kill him... but we CANNOT search the office with SEEKER + OPEN MINDED while he's alive and spreading his aerosol power around. Do you think we should use POI ACTIVE while it's still up?
>>
>>6175320
>[POI ACTIVE] Benjamin snaps his head right around. Did he hear something? "Someone's following us. I don't know where but they're following us. MOVE." It doesn't seem to be a delusion so...uh oh.
If we consume POI with the POI ACTIVE option, would it also make it harder for us to tell when the unknown pursuer is on us?
>>
>>6175320
Okay
>>6175318
Change
>>6175301
>[SEATH ADVICE]
>[ANOMALOUS ABILITIES]
>[POI ACTIVE]
>Didn't Ben say someone was following you?
>>
Also, we still have gas masks and K-CORP UNIVERSAL PURGING AGENT to deal with the aerosol.
>>
>>6175322
hang on
>How do you deal with the MANAGER? Pick up to three.
We can only pick 3 and we have no free actions here
>>
>>6175351
[ANOMALOUS ABILITIES] Restraint him via PUPPETEER. You'll have the others interrogate him. (FREE due to NOLNOL, EASY WILLPOWER DC, rolling your 8d6.)
>(FREE due to NOLNOL, EASY WILLPOWER DC, rolling your 8d6.)
>>
>>6175356
I thought that free means the RESTRAINT cost we'd pay to use it like this is free due to the NOLNOL PILL, not that it is a free action
>>
>>6175369
Correct. I should clarify it's not a free action and that it simply doesn't cost anything to do.
Normally your powers COST restraint so I clarified that it wouldn't cost any due to NOLNOL pill.

So FaO would need to remove one of the choices he picked .

>>6175321
I mean, it lowers the DC of other skill checks. All of them. So it'd help you watch out for whoever may be following you even if you spend it right now because searching for the person following you IS a skill check.
>>
>>6175412
Thanks for the clarification

>>6175356
>>6175326
>>6175322
>>6175318
Come on, let's fix this vote up so we have only 3 options selected
>>
>>6175318
+1

Can we throw the manager into the REFINEMENT machine to teach everyone here a lesson?
>>
>>6175422
We can't +1 that because that's 4 choices and not 3
>>
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>>6175422
>>6175424
I mean.
Capturing him doesn't necessarily mean you kill him.
You can't do it right away but if you decide you want to be cruel, you could spare him for now and find the machine to do that later.

Depends how much you value putting him into what people describe as an energy meatgrinder.
>>
>>6175422
Remove [SEEKER OF THE CITY + Open Minded] from my response.

Chucking the manager into the REFINEMENT machine can be a stretch goal. We haven’t secured it yet anyways.
>>
>>6175426
It’s about sending a message, QM.

Live by the energy meat grinder, die by the energy meat grinder.
>>
>>6175429
I too want to shove this old man into his meat grinder
>>
>>6175322
Change
>>6175301
>[SEATH ADVICE]
>[ANOMALOUS ABILITIES]
>Didn't Ben say someone was following you?
>>
>>6175595
+1
>>
>>6175422
>>6175429
>>6175462
On a morbidly pragmatic perspective, if there is a broadcast system in the warehouse, we can use the system to broadcast his scream of being shredded to death (making shredding machines slowly shredding him up to prolong his scream for psychological warfare) to terrorise, demoralise, and teach SEAL to not kidnap and throw innocent/bystanders into shredding machines ever again. This possible cause would make most or almost all SEALs here run away in terror or make interrogation much easier if we capture a SEAL member who will be much more willing to give up information. (Also, we can burn him too while being shredded as well. But I'm worrying the shredder machine will produce less energy because of this. His death will probably produce a lot of energy because he is a shifter. I want to donate as much energy as possible to slum. D-Corp probably doesn’t need the energy, only the shredder machines.) when we are done shredding him, donate almost all (enough energy for us to access the room and machines). A-energy shredding machines are storing to slum districts to make people's lives here a bit better.

Max definitely should not be watching this, and we need to make her close her ears and eyes and her to leave when shredding machines start shredding the man up to avoid restraint damage. Kiara, Casey, and Benjamin too. (I think Clover will oppose this shredding man plan, because he's probably thinking, "We are better than this.")

But there is potential for a backfire of this plan. Shockley will potentially try to use this against us in public opinion. In R-Corp district. We can take pictures of the dead and kidnapped victims caused by SEAL as a counterpoint and maybe record the victims testimony too.
>>
>>6175826
We can get Clover to go along with it by smashing the machine when we’re done.

The old guy will be its last victim.

I dunno about broadcasting it. There’s a heavy spook presence in the area and that’s going to attract a lot of attention.
>>
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>>6175462
>>6175429
>>6175422
SHE CALLS.
>>
>>6175916
I am against destroying the extraction machine. I want to give it to D-corp to gain a lot of D-corp corporate favour. We can convince Clover if we give the extraction machine to D-corp. We can use the D-corp favour to get D-corp to compensate the dead victim family and captive. Secondly, we only broadcast it inside the warehouse, not outside the warehouse, and why will Spook search the scream? This is D-corp district with the highest crime rate, the spook very likely brushing it off as a syndicate doing usual syndicate stuff to other syndicates or usual brutal crime.
>>
So it seems like SEATH ADVICE, ANOMALOUS ABILITIES, AND DIDN'T BEN SAY SOMETHING are winning.

We know the rules by now. Three anons, roll the following.
>12d6 (SEATH, DC 32)
>7d6 (BEN, DC 23)
>8d6 (ANOMALOUS, DC 21)
>>
Rolled 3, 1, 1, 6, 3, 3, 4, 1, 6, 4, 1, 6 = 39 (12d6)

>>6175983
>>
Rolled 6, 6, 3, 1, 2, 5, 3 = 26 (7d6)

>>6175983
Rolling for Ben
>>
Rolled 3, 2, 3, 3, 1, 2, 3, 2 = 19 (8d6)

>>6175983
ANOMALOUS
CAPTCHA: N4N
>>
>>6176005
Mmh.
Other two pass but that one is a failure (somehow).

Choose what you want to spend in order to make it a success, considering the MEAT GRINDER discussion. First to three gets picked.
>MOONSTONE FRAGMENT (-1 MOONSTONE FRAGMENT, leaves you with 3. You get to reroll three of your dogshit dice)
>"OPEN YOUR MIND" BRANDED PILLS (-1 PILL, leaves you with 1. You roll an additional 1d12 and you get to add a 1d12 to the next two COGNIZANCE/WILLPOWER/RESTRAINT checks made.)
>Who said anything about using an item? Rush in and headbutt him. (-1 FLESH and RESTRAINT, leaving you at 6/8 FLESH and 7/11 RESTRAINT. Autopasses the check. Benjamin and Seath have a 50% chance to heal 1 RESTRAINT each.)
>Accept the failure.
>>
>>6176010
>Who said anything about using an item? Rush in and headbutt him.
>>
>>6176010
>Who said anything about using an item? Rush in and headbutt him. (-1 FLESH and RESTRAINT, leaving you at 6/8 FLESH and 7/11 RESTRAINT. Autopasses the check. Benjamin and Seath have a 50% chance to heal 1 RESTRAINT each.)

Physical abuse seems to be the theme for today.
>>
>>6176010
>headbutt him
https://wiki.teamfortress.com/w/images/c/c3/Scout_taunts05.wav
>>
>>6176010
>>MOONSTONE FRAGMENT (-1 MOONSTONE FRAGMENT, leaves you with 3. You get to reroll three of your dogshit dice)
>>
Rolled 1, 2 = 3 (2d2)

>>6176011
>>6176036
>>6176055
Headbutting it is.

Jeez, Nicole. Thinking about shoving him into a meat grinder, now you're smashing your head into him? You doing okay?
Writing. Rolling 2d2. 1 = HEAL, 2 = NO. First d2 is for Benjamin, second is for Seath. Statistically, you have a 75% chance of SOMEONE being healed.
>>
>>6176067
>Ben knows Nicole by now so he finds it hilarious
>Seath just met Nicole and is still figuring her out, so he's not as enthused as he might be
Makes perfect sense in-story
>>
>>6176067
>Thinking about shoving him into a meat grinder, now you're smashing your head into him? You doing okay?

Rip and tear until it is done.

Sorry I haven't been around. IRL stuff and not checking the QTG.
>>
>>6176067
It all makes (relative) sense. We ran across this guy committing horrible atrocities against a de facto captive population, murderous rage tends to follow.

I read a testimony from a soldier who liberated a concentration camp during WW2. They grabbed one of the camp commanders and drove a nail through his ballsack.

This is tame in comparison.
>>
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In the split second before you make a move, a weird thought pops into your head.

[UNSTABLE] OKAY IF WE CHOP HIM UP IN THE ENERGY MEAT GRINDER, AND THE ONLY THING THAT COMES OUT, THAT'S LEFT OF HIM, IS HIS EYEBALL?
[UNSTABLE] THAT'D BE A FITTING FATE. JUST SOMETHING TO CONSIDER.

What?
You suppose you have no moral opposition to it but Clover would probably have a hissy fit over it. Though you suppose you could grind up one of his limbs. Clover might approve of that.

Shit, shit, you're getting distracted. The old man is about to lunge behind his desk! God knows what he's going to grab, you don't want to risk a fight.

You raise your hand up and focus on the tips of your fingers to shoot out your PUPPETEER strands. A few imbed into his shoulders but for some reason, he's not restrained. Slowed down, yes, but he's still able to move pretty decently. He's stretching his hands to whatever's hidden behind his desk.

Seath sees his chance to grab the documents while the old man is both distracted and slowed down. The old man tries to reach one hand towards what's behind his desk while reaching the other to stop Seath...but alas, he's too late. Seath easily grabs the papers while the old man is distracted

Sadly, the one currently being shredded is probably too damaged to be salvaged at that point. Nothing you could've done.

A fresh puff of the sickly sweet aerosol hits Seath in the face before he has enough time to back away. The effects of the spray hits him immediately. He barely has time to yell out a slurred 'FUCK' before he collapses to his knees. He's still awake but only barely. Seems like his power has a similar effect to chloroform. Good news is that he has a firm grip on the documents.

You and Benjamin are going to put your gas masks on. Benjamin helps you to put your gas mask on (given one of your hands is busy trying to restrain the old man) before he puts his own mask on. "I got a plan. Wait for my cue." You nod, ready to see what he has in store.

He digs into his labcoat to retrieve his trauma kit. You forget that those things can be pretty hefty given all of the supplies inside of them. He reels it back and tosses it at the old man's head. It hits with an audible THUNK, knocking the old man away from the desk by a few inches. A good distraction, honestly, gotta give him props.

You take this brief distraction in stride. You grind your hoof- no, foot into the ground before bolting over to the old man. You cross the small distance between you and the old man right as he was about to finally grab what was behind his desk.

You launch over the desk, landing right inbetween him and the desk. Before he has any time to react, you reel your head back and smash your head down HARD against his head. Your antlers add in some extra OOMPH to the headbutt since a good 5-6 pounds of kertin smashing down on anyone's head will hurt.

He falls to the ground like a sack of bricks. Easy win, baby. There's one major downside to what you just did.
>>
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You also fall to the ground like a sack of bricks because holy FUCK, your head hurts like a BITCH now. A seething headache radiates throughout every inch of your skull.
>-1 FLESH and RESTRAINT! 6/8 FLESH and 7/11 RESTRAINT left!

"FUCK FUCK FUCK FUCK FUCK!!!" The old man is squirming on the ground. Blood is gushing out of two large gashes carved into his head. You feel blood dribbling from the tips of your antlers. Huh, neat. You easily managed to restraint him with your PUPPETEER ability now.

You turn behind you to see what he was reaching for- Is that a grenade launcher? You squint your eyes to see if you're just imagining it but no. That's certainly a grenade launcher. What the fuck.

Seath slowly stumbles over to where the old man is and promptly lodges his knee onto the old man's stomach. Yeah, he's not going any time soon. Seath's staring at you with complete abject confusion on his face; He had no idea how he should react to what you just did.

The awkward silence, interlaced with the old man cursing and screaming, is broken by Benjamin busting a gut. His nasally, high pitched laughter echoes throughout the tiny office. "Hoo! Hoo! Hoo! Wow, guess that's one way to use those! Though isn't that something only MALE deer do?"

"FEMALE CARIBOU HAVE ANTLERS TOO, JACKASS."
"Hoo, hoo, hoo!"

Is he fucking hooting as well? You would squint your eyes at him but you realize he can't see that through the gas mask.
>Benjamin is now at 4/6 RESTRAINT!
>Benjamin gains 17% progress from encountering a SHIFTer and healing 1 RESTRAINT! He is at 128/170 progress.

You scramble to remove your gas mask to drape it over Seath's face, you have somewhere else to check real quick. You'll leave him and Benjamin to deal with the old man now that you don't need to focus your power on him.

You take a deep, long breath of fresh(ish) air now that you're out of the office. POI is flickering in and out of existence. You'd hazard she'll only exist for another two minutes. Hopefully that's long enough to see whoever's flowing you.

There's a faint static in the air, buzzing in your ears and making your vision (which is still slightly swimming after your headbutt) all sorts of hazy. You pull out your FEDKILLER, ready for whoever might be out here following you. You look down the hallway you came from.

>26!

There's a barely visible outline standing about five feet away from you. They're standing still, as if they're waiting for you to be distracted before attacking. You can't make out who they are or what equipment they have, they clearly have some sort of stealth tech or power active. All it takes is a blink for them to launch an ambush attack on you!

Being able to know they were there at all gave you enough warning for a counter attack. You spin your grip around so that you're holding the barrel of the shotgun and immediately swing at the cloaked figure. The stock of the gun smashes HARD against the figure's side. The figure just...takes it like a champ. Huh.
>>
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The strange part is it doesn't feel like hitting a human. You don't feel any real resistance; the butt of your shotgun slices right through the figure like nothing. The figure begins to flicker in and out of reality until, poof, they're gone.

The static flooding your vision and hearing vanishes.

[ANOMALOUS ABILITIES] It reminds you of your own DISASSOCIATION power. Could it have been a secondary power of the old man? Or is it some other gang member's ability?

"Owner of power. Somewhere else." That's the last thing POI says before she flickers out of reality.
[PERSON OF INTEREST] Ah. Safer here.
>ALLIES lose the +1 COGNIZANCE + TALENT BONUS from POI! ALLIES no longer have a partial resistance to perception altering effects.

You got good value out of your power at least

You take a good long look to make sure no one else is approaching the office before you slowly step back inside. The old man's power reserve already ran out, he's now just an exhausted pile of old meat on the floor, firmly pinned down by Seath.

You guess his plan was to knock you three out before blowing your group to kingdom come. His power doesn't seem suited for long-term usage. Decent plan if he was dealing with some random syndicate goons.

"Fuckin'...didn't expect another SHIFTer."
"Two, actually." Benjamin nonchalantly clarifies. "Answer our questions honestly and quickly."
"We can make this as painful as we need to, friend." A heavy layer of sarcasm coats every word out of Seath. "Our trusted pharmacist also knows a lot about the human body."

The old man grunts affirmatively

You start off the interrogation, "How many people have you kidnapped?"
"32 over the last four days. If you count dogs and other pets, 52."

"Do you have any identifying information about who you kidnapped? We need names or other ways to identify them." Seath puts a bit more pressure on the old man's chest via his knee.
"Ngh. We keep all of their useful knickknacks in INGREDIENT STORAGE. Told my boys to not bother learning much about them. Makes the harvest harder for them."

Your stomach twists upon hearing that. No, no, you can deal with him later. More information first.

"I see, I see. Who are your associates?" Benjamin slowly unfurls his HARVESTING KIT. He makes a point to show the many sharp scalpels inside to the old man to prove his point. "I doubt you did it alone. Three people were enough to subdue you."

The old man gulps. "...We were given a tip on the EXTRACTION machine by a Mr. Angoneli. Said it would be a good way to get back at his employers for firing him. Sent some of his lads to help us break in, won't rat those out. Mr. Angoneli can handle a bit of heat. He can take it."
Seath reels a bit when he hears that name. "Was it a Mr. Roger Angoneli?" The old man nods. "Oh boy."

"What?" You don't know who that is, doesn't sound like a corporate name.

"That's a former Delta-class Security Director. We go from Alpha, Beta, Gamma, Delta to Epsilon to determine how important a role is."
>>
"Alpha lowest, Epsilon highest. I'm a Delta as well."

"He got fired from his position due to a FUCK TON of extortion and mishandling of fund charges." Ah, shit, that's not good. A spurned higher up of D-Corp trying to mess with his own company after being fired? No good.

The old man sneers at Seath. "Release me or kill me. Four questions is enough." You know you could force more information out of him if you could but before you decide what to do with him, your earpiece (and Benjamin's as well) crackle to life.

First voice you hear is Kiara's, "Okay! Took us a bit but we dealt with the one guard. Most of the coffins contained, uh, meat giblets. Seems like this was a disposal area. Casey seems to be taking it oddly we-"
"Ah! Dost thou remember that this fine knight used to be a sanitation technician?" Casey's voice crackles across your earpiece. "A highly respected one! A highly respected one that has found a canine!"

Oh?

"Yeah, I think it's the one we're looking for, but there were a few dogs kept in here. Somethin' about the guard feeling bad for the dogs. Somehow he cared more about the mutts than the piles of gore he shoveled into coffins."
"Not much else to report here. Barely anything identifiable about the bodies. Doubt you can even use dental records."

"Good news, though, we found some implants in here. Implants have unique serial numbers most of the time so we can use them as identification?" Kiara seems to know this is a long shot but it's the best she can offer.

You feel sick just thinking about it.

Clover's voice crackles across your earpiece next. He's panting like crazy, must've been crazy in there. "Had to fight our way through some guys. Gotta admit, Max ain't as bad as a fighter as I thought."
"Hey Nicky." Max sounds like she's about to throw up. "Buncha guards in here guarding a handful of people in cages. We'll be busy freeing them."

The line goes silent. So, you found the dog and you found some people still alive in INGREDIENT PREPERATION. The issue now is...there's clearly another SHIFTer with actual powers somewhere in this factory. With POI no longer active, spotting the figures will probably be a big issue now. Not to mention it's an active threat that may be a bigger deal than some no-name guards.

How to proceed...
>You obtain EXTRACTION MANUAL PAPERS (Allows you to safely turn off the machine in order to transport it later. Should net a decent pay bonus) and GRENADE LAUNCHER (ATTACK ROLL: 12d12, can not be modified by any BOONS or BANES. Only has one shot. A direct hit kills any target with 6 or less FLESH, has splash damage of 3 FLESH that hits up to 5 targets.)

------------------------------------

CHOOSE HOW TO DEAL WITH THE OLD MAN.
>[HARVESTING KIT + OPEN MINDED] Let him 'harvest' the old man. Who knows what medical leaps he can achieve if he's allowed to dissect a living anomalous human? (MEDIUM COGNIZANCE/WILLPOWER CHECK, rolling 12d6 for Benjamin. Will massively boost his CRIMSON SPARK progress!)
(1/2)
>>
>Take him prisoner for now. You have better plans for him. Die by the energy meatgrinder, live by the energy meatgrinder. (Increases the risks of exploring why you have him, unlocks a more 'satisfying' way to kill him.)
>Have Seath break his legs and arms. Let him bleed out. Slowly. (MEDIUM VIOLENCE CHECK, rolling Seath's 12d6. Likely earns FOXTROT FAVOR on success.)
>Just shoot him in the head. (-1 SHOTGUN SLUG. Quickest, saves you time. Not that satisfying.)
>Write in.

KIARA, CASEY and BUGARM LADY are free now, so they can visit a location on your behalf.

WHERE DO YOU WANT YOUR GROUP TO HEAD TO? PICK ONE NON-FREE ACTION AND ANY FREE ACTIONS YOU WISH.
>FREEZER VIP. You did hear something about a Harvester being here. Maybe you can get an extra reward helping him?
>EXTRACTION MACHINE. Time to reclaim this machine. Perhaps you can also let the old man get a taste of his own medicine after.
>CHECK UP ON CLOVER AND MAX. You need to learn what you can from the survivors.
>CHECK OUT MAIN LOBBY. IS THE MYSTERIOUS SHIFTER HERE?
>INVESTIGATE THE OFFICE FOR LOOT. (FREE ACTION, roll 4d100 to determine what loot you get. Risky, though, given the SHIFTer out and about.)
>GET EVERYONE TO LEAVE. NOW. You don't want to deal with a SHIFTer. (Skips the KIARA AND GANG vote if picked, obviously.)
>Write in.

WHERE DO YOU WANT KIARA AND THE GANG TO HEAD TO?
>FREEZER VIP. You did hear something about a Harvester being here. Maybe you can get an extra reward helping him?
>EXTRACTION MACHINE. Time to reclaim this machine. Perhaps you can also let the old man get a taste of his own medicine after.
>CHECK UP ON CLOVER AND MAX. You need to learn what you can from the survivors.
>CHECK OUT MAIN LOBBY. Warn them about the mysterious SHIFTer and that he might be in the abandoned lobby.
>HAVE THEM JOIN YOUR GROUP. You need to make sure that dog stays safe.
>Write in.

Sorry for delay.

>>6176120
Hey, it's fine, voting here isn't an obligation.
>>
>>6176188
>>6176192
>Take him prisoner for now. You have better plans for him. Die by the energy meatgrinder, live by the energy meatgrinder.
DO THE THING
>INVESTIGATE THE OFFICE FOR LOOT.
There's 3 of us here. 2 of us searches the place for loot and the third one acts as overwatch in case the false copy spawns in to try to gank us. Bet they have like 1 FLESH and 1 RESTRAINT just like that one hologram double thing does. One good hit from even Benjamin should get rid of it
>ALERT ALL ALLIES VIA EARPIECE TO WATCH OUT FOR THE SHIFTER AND THEIR SPAWNING FAKES
They need to know asap. Kiara is aware enough that she'll detect the fakes spawning immediately. Clover and Max not so much.
>EXTRACTION MACHINE
We need to get rid of this old bastard asap
>CHECK UP ON CLOVER AND MAX.
As long as Kiara is with them, she'll be able to act as spotter for the group against the copies. The survivors meanwhile need to run from out the side exit because the mystery SHIFTer is lurking in the lobby.

Once all this is done, I want to rescue the FREEZER VIP and GTFO. What do you guys think? Is going for the freezer man worth the time to spare? We still need to go to the ABANDONED KETSUK ESTATE for Clover after this before we say goodbye to D-Corp for a long fucking time. In fact, should we just change our mind on the EXTRACTION MACHINE entirely? I have no idea but it feels like we really need to prioritize here. I think no matter what we do, fighting that SHIFTer is not worth it
>>
>>6176206
Wait the group with Kiara Casey and Bugarm Lady have the dog we need for the sidequest clear. We can't endanger that dog because they're our ticket for the reward. But that FREEZER VIP is a Harvester that's producing A-ENERGY like Benedict was... almost the exact same scenario here as back then
>>
>>6176206
+1
Add
"Ask" the old man if there is a broadcast system here in the warehouse and where it is. (Psychological warfare time.)
>>
>>6176206
As much as I want to explore ABANDONED KETSUK ESTATE. I think exploring later in the future with Clover, Kana, and maybe Clover's other friends too.
I definitely want to get extraction machines to D-corp.
Add
Ask the old man who the harvester in the freezer is.

https://suptg.thisisnotatrueending.com/qstarchive/2024/5893937/
No.5910119
>"Maybe you don't have to leave it all behind." Offer your hand to him. "Maybe that persona is better somewhere else." (CLOVER will become a hirable ally. You imagine his other allies would be willing to work if you earned enough rapport with him.)
You imagine his other allies would be willing to work if you earned enough rapport with him.
>>
>>6176206
>>6176192

I can support this. Should/can we just summon up POI again? We could guzzle some Holy Tears and I bet we will regen restrain from sticking this guy in the grinder. We can also ping mind read/radar on occasion to see if we get a hit on the shifter as we go.

But I do want out of this damn district soon. Also need to keep an eye on Seath since he is the Principal for this section of the mission.
>>
>>6176231
>(Psychological warfare time.)
https://www.youtube.com/watch?v=kMpRVY1imzM
>>
>>6176192
Old man:
>Take him prisoner for now. You have better plans for him. Die by the energy meatgrinder, live by the energy meatgrinder. (Increases the risks of exploring why you have him, unlocks a more 'satisfying' way to kill him.)

Bugs and bot:
>CHECK UP ON CLOVER AND MAX. You need to learn what you can from the survivors.
Link up with the others and secure all survivors.

Us:
>EXTRACTION MACHINE. Time to reclaim this machine. Perhaps you can also let the old man get a taste of his own medicine after.
To the gallows with this piece of shit. Hopefully this will scatter the others, but they can get fed in too if they stay. :)
>>
Normally I'd wait longer but an unanimous 4 person majority on everything but the free action (and the free action having 3/4) is enough to just go "yeah fuck it"

Two things. I need three anons to roll the following
>2d100
>1d100
>1d100

TABLE OF POSSIBLE LOOT
1-15: ILLEGAL AMMO STASH (The party has been burning through ammo lately, this isn't the worst to get. Holds 4 PISTOL AMMO, 2 SHOTGUN SLUGS, 2 REVOLVER BULLETS, and a random amount of SPECIALITY ammo for either PISTOL, REVOLVER, or SHOTGUNS.)
16-30: DRUGS. SO MANY DRUGS. (You'll obtain 3 random consumables.)
31-50: MONEY. YOU JUST FIND MONEY. (Holy shit, they really were making bank here. You'll obtain $615 and for every duplicate, multiply the previous amount by 2.2 (2 MONEY rolls = 1353, 3 = 2977, 4 = 6550))
51-70: D-CORP AND P-CORP ENERGY STASH (Seems like he was skimming a bit off the top. You'll obtain 2 A-ENERGY, 2 BOOTLEG C-EXTRACT (less valuable as a bargaining item but better as a consumable), and 2 random non-A-ENERGY or C-EXTRACT energy item.)
71-94: MINOR ANOMALOUS STASH (You'll obtain a random ODDITY ARMOR, WEAPON, EQUIPMENT or ACCESSORY. ODDITIES are a half step between PARADIGMS, they're rare and powerful but nowhere near as potent as PARADIGMs.)
95-99: TRUE ANOMALOUS STASH (You'll obtain a random PARADIGM. A true and honest one, real potent shit.)
100: MYSTERY BOX!!! (You'll obtain two random but very, VERY valuable items out of this.)

Secondly, IIvermory, normally I'd say that'd cost you but due to an old piece of equipment that's basically stapled onto you now (GLOVES OF UNKNOWN COLOR) and the NOLNOL pill reducing it further, you can do it for free. The only real downside is that it might hamper the regeneration the NOLNOL pills gives you.

Wanna resummon POI? (Locked whenever a majority is decided)
>YES (No RESTRAINT regeneration this turn but POI is back online.)
>NO (You'll heal between 1 to 2 RESTRAINT due to your mind not being restrained.)
>>
Rolled 28, 85 = 113 (2d100)

>>6176467
>YES (No RESTRAINT regeneration this turn but POI is back online.)
>>
Rolled 73 (1d100)

>>6176467
YES
>>
Rolled 43 (1d100)

>>6176467
>>
Rolled 2, 2 = 4 (2d4)

RESULTS: MONEY x1, MINOR ANOMALOUS STASH x2, DRUGS x1.

Rolling for the ODDITIES you get. I would normally wait longer but I have to do something in 3ish hours, so I'll assume zYQ not voting no is a 'yes' to save time. It's that or you have to wait way too long for the update.

1 - WEAPON
2 - ARMOR
3 - GENERAL EQUIPMENT/MISC
4 - ACCESSORY

Writing. Not rolling for drugs, you'll see what you'll get soon enough.
>>
>>6176528
>armor armor
Yes good, more defensive gear for whoever is lacking
>>
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"Release you? No, no, we're keeping you for now."
"Wait, no, you can't-" "Silence."

"Wait, before you do something. Old man, do you have a broadcast system here in this factory?"
"Eh? Nothing here has been operational for years, lady."
"Who's the Harvester in the freezer?" "Four questions is enough, DID YOU NOT HEAR WHAT I SAID?!" <"Shit, shit, shit. Is that who they're after? Shouldn't have held that C-Corp Confectioner for Roger."> Oh? C-Corp? Interesting.

"Go ahead, Seath."

Seath lifts his knee off the old man so he can actually pick up the old man. He promptly lifts the old man off the ground with one hand before locking him in a chokehold. The old man desperately tries to squirm out of Seath's grip but the only people YOU know who could break out of that is Lex and Benedict.

Once the old man is barely consciousness, Seath removes the old man from the chokehold and shifts his position so he's standing next to the old man, hand on his shoulder. He has a FIRM grip on the old man's shoulder, he's not going anywhere.

Good.
>THE OLD MAN is now your prisoner! Exploring is riskier until you can kill him.

You promptly bite down onto your arm until blood is drawn, focusing all of your effort into resummoning POI. Soon, the same vague misty silhouette manifests out of the self inflicted wound. You can tell she's not too pleased on being resummoned with how moody she sounds.
"Feh."

Whatever, physical manifestation of one of your schizophrenic voices, you're too important.
>POI's effects are reapplied! No RESTRAINT regeneration this update.

While Seath and Benjamin stand by the door, eyes peeled in case anything else happens, you promptly chirp out a warning towards everyone about the figure you saw and to KEEP THEIR GUARDS UP AT ALL COSTS. You also command Kiara and the others to join up with Max and Clover, sticking together is important now.

As for the FREEZER VIP? You can probably still deal with him but it may require convincing BUGARM LADY to do it on your group's behalf so you can spend your remaining time here at the place Clover wants to go to. Might have to split the reward 50/50 with her. Hrm. You'll see if it's worth it later.

Sadly you can't play the old man's screams but at the very least, you'll jack all of the shit remaining here in his office. Though depending on how painful it is, his screams may be loud enough to echo throughout the factory anyways.

Let's see what you can jack from his office. You toss away the desks and filing cabinets with your telekinesis, trusting your WHISPER OF THE CITY boosted instincts to find where his stashes are. You tally up everything you find in this rink-a-dink office...

LOOT OBTAINED!
>$615
>WHITE POWDER x2 (Boosts VIOLENCE and TALENT by 2 for a short duration, heals 1 RESTRAINT, deals 1 FLESH damage)
>MINDSHATTER PILLS x2 (Also known as LSD. This stuff was clearly watered down stock though. Heal 2 RESTRAINT and boosts WILLPOWER by 1 for a very long duration on use.)
>>
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>ZPZ DUST x2 (A highly illegal anesthetic that is known to have radical side effects. Reduces all FLESH and RESTRAINT damage taken by 3 for a short duration on use. While active, attacks have a far higher chance of inflicting CRIPPLING INJURIES.)
>SHIMMERING OVERCOAT (ODDITY ARMOR. A translucent coat that seems to flicker in and out of reality. +1 TALENT and MAX FLESH while equipped. Once per mission, the user may become partially intangible for a short duration. While intangible, attacks deal 2 less damage and the user can phase through walls.)
>BLOODSTAINED FIREMAN OUTFIT (ODDITY ARMOR. An old set of fireman protective equipment caked in ashes and blood. +1 MAX FLESH and VIOLENCE while worn, renders the user IMMUNE to any amount of fire-based damage.)

Hm. Clover probably won't change out his poncho, even if you have better equipment for him, so for now you toss the BLOODSTAINED FIREMAN OUTFIT to Seath to keep him safe. Max said something about his suit being armor as is but no point letting it rot. As for the overcoat, you'd probably give that to Kiara since she has no armor.

Granted you haven't felt the urge to give her any since she's a robot but with how serious things are getting, can't be too safe.

You hear something shifting around in the hallway right outside of the office. It's so quiet you would've assumed nothing of it if not for Ben and Seath both panicking.

[D-CORP HEAD RESEARCHER] "Anomalous phenomena detected. Head clearing up, I can see it now."

[OPEN MINDED + POI ACTIVE] "It's them! It's them again!" Benjamin's eyes are wider than dinner plates now. "Seath! Punch it! Punchitpunchitpunchit!"

You scramble out of the room to see what's going on.
The same figure from before, in its barely visible glory, is rapidly lunging at Seath! Seath's fist smashes into its face before it can land a hit on him but unlike last time, it just eats the hit.

Small wisps of smoke trail around the edges of the protective glove that's part of the ODDITY Seath is wearing. It only seems to have stunned the figure instead of actually doing any real damage.
[OPEN MINDED] "Wait." Benjamin digs for his LOST IN TIME crossbow and smacks the broad side of it into the figure. That's enough to one shot it and before you know it, it disappears.

"Fuck." Benjamin lets out an awkward laugh. "I think these things are immune to damage from non-anomalous objects. His armor is an ODDITY, so it let him hit it but for no real damage. I think you used FEDKILLER..."
"Well that fucking sucks." You sigh. That means only Max (due to wearing a PARADIGM uniform of armor AND being a SHIFTer) and Casey (has SUGAR WAND X) can do any real damage to the figures. The rest are basically useless in a fight.

Well, they could use ANTI-ANOMALY AMMO, that'd probably work. But that shit is expensive and you're pretty sure only Clover has them on his person.

You quickly relay this information to your allies over at INGREDIENT PREPERATION, you do NOT want them to waste ammo.
>>
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You don't even know what limits this SHIFTer's power has. Can multiple be active at once? Does any damage transfer back to them? How long of a cooldown does his power have? How much mental strain does it put on them?

Too little information to plan anything around aside from "HUNT THEM DOWN AND TRY KILLING THEM???" At least the old man can be countered by some gas masks and a burly man keeping an iron grip on his shoulder.

Only way from here is towards the machine. If you recall correctly, it's straight ahead from the manager's office. You take the lead with Benjamin and Seath trailing behind you, both keeping an eye out in case another nearly impossible to spot figure approaches.

Thankfully you only had to walk about 30 feet until you stumbled upon the room you're looking for. You can tell it's the room by the copious amount of dried blood trailing to and away from a rusted iron door. One that so happens to be firmly locked if your attempts to open it say anything. It seems locked from the inside so you can't lockpick it.

You, Benjamin and Seath all share a look.

"I got a big fucking anomalous mace. Ben, you take it." You toss over your MACE OF ACERBITY over to him. "How tough do you think your feet are?"
"Pretty tough. I can probably kick it down with some help."

Benjamin stares down at the porcelain mace that is now steadily leaking black ooze (thank fuck that doesn't happen when it's sitting in your inventory). A glint of VIOLENCE is in the otherwise jovial and nerdy man's eyes. "Let's do this."

Seath begins to rapidly smash his foot against the door, over and over again. Benjamin quickly joins in and starts wailing at the door with the PARADIGM you gave him. The door's already starting to twist and warp from the strain of their two attacks. Hell, the acid is already melting through the door.

Once it's all nice and weakened, you take a deep breath to focus all of your anomalous energy through your antlers. You got NOLNOL pills active, might as well use FOCUSED powers while you can. With your now empowered TELEKINESIS, you pry the sealed metal door right out of the doorway it was sitting in. You carry it about a solid four feet away before letting it CLUNK to the ground like dead weight.

Time to see what's inside.

https://youtu.be/sBsLyXjxlTM?si=5RZtHzgL-klxH_uJ - ILLEGAL EXTRACTION

Turns out, you tore your way into a repurposed freezer section of the factory. The first thing that hits you is a massive gust of artificial freezing cold air. Didn't affect you any but both Benjamin and Seath are shivering like crazy after being hit by that.

The freezer is remarkably spacious for what probably was meant to only hold piles on piles of frozen pizzas. The ceiling stretches as high as the main lobby's, which was made to fit all sorts of advanced machinery, and it's wide enough where you could easily fill it up with 200 people and still have enough room to easily move around in. The layout of it is simple, though.
>>
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It's a cubic room that's mostly just a smooth icy, smooth expanse. There's only has two things of note in it: meathooks hanging from the ceiling and walls and the EXTRACTION machine itself.

Hanging off the MEAT HOOKS is, to your horror, the mangled bodyparts of at least a dozen different humans. None of them are alive, thankfully, but that's only because it's a random assortment of severed arms and legs. A few heads also hand loosely on the meathooks, staring vacantly into nothingness.

[BLIND OPTIMISM] Benjamin tries shoving away the horrific sight like nothing's wrong. "At least we're dealing with the person who did all of this, right?"
>BENJAMIN is now at 5/6 RESTRAINT! He gains 2% PROGRESS, up to 130/170 now!

Seath tries to hold back his disgust but he can't. He has to look away from the mangled mess of limbs. "Been a while since I've seen that, ha."
>-1 SEATH RESTRAINT! Immediately negated by HOLY TEARS healing 1 RESTRAINT, leaving him at 9/23.

You? You feel numb. Knowing you have the guy responsible for this helps you avoid taking any damage luckily.

The machine itself is, well, it looks a bit different than you thought. It's a 15 foot tall grey cube that looks like a generic testing object in a 3D modeling software. "EXTRACTION" is written in bold black Slussen (a common industrial font type) text on the upper half of it.

You count at least four small compartments and one large compartment scattered across its surface. The small compartments read "FOR SMALL GOODS." and the large one reads "FOR LARGE ONES, TAKES TIME". You assume this is where they'd stuff the...goods into.

The only person in here is a guard who's cowering in the far corner of one of the rooms. In her mangled tendril hand is- Wait, is that a radio?

!WARNING! RISK LEVEL HAS RISEN!

"T-they got the boss! Ev-everyone, leave your stations and h-head towards EXTRACTION! NOW! NOW!"

Fuck. You can already hear a raucous cacophony of maniac screaming and insane laughter echoing from all across the factory. A thunderous assortment of at least ten or twelve different footsteps, hard to tell with how much echoing there is, is making their way towards EXTRACTION.

Your earpiece crackles to life with Kiara's voice. "Did you hear that too? Seems like none of them are heading to us, we can extract the survivors just fine."
Clover's voice is next, "What in tarnation are you fuckers doing? GET OUT, they're clearly riled up over something."
Max's voice follows after that, "Ha! Nicole and Ben can handle it...right? We'll try to get the survivors out as quickly as possible."

The OLD MAN regains consciousness and is now squirming like a mad bastard. He fails to get out of Seath's grip and fails to even scratch at the ODDITY ARMOR he's wearing. But you know you have to make a decision now. How do you want to approach this situation?

You're shredding him no matter what. You brought him here for a reason. Why else would you have taken him prisoner?
>>
Choose three.
>[UNSTABLE + OLD MAN PRISONER] Wait right until the crowd charges the EXTRACTION room before having Seath toss the old man into the grinder. Hope to GOD it scares them more than it enrages them. (CHALLENGING VIOLENCE CHECK, rolling Seath's 12d6. Likely heals a FUCK TON of RESTRAINT to everyone in your party if this passes. May need to convince Clover it was justified later?)
>[BENJAMIN ALLY] Plan an ambush with Benjamin's help. Throw a HEMOGLOBIN GRENADE in the doorway and once everyone's stuck, have him set them ablaze. (-2 BENJAMIN RESTRAINT and 1 out of 3 HEMOGLOBIN GRENADES, MEDIUM WILLPOWER CHECK, rolling 10d6+1d3 with you assisting Benjamin. Likely to earn some RAPPORT from Clover for dealing with every last syndie here.)
>[RECOVERED EXTRACTION DOCUMENTS] Find a way to optimize the machine with the documents SEATH found. (VERY EASY COGNIZANCE CHECK, rolling 13d6+1d3 with Seath's help. Would've been far harder without the documents. May produce more energy from shredding him?)
>[ANOMALOUS ABILITIES] You haven't used FOCUSED PUPPETEER before. Might be the best time to use it. Try to temporarily win the female guard to your side. (Choose whether to spend 1 RESTRAINT, 1 FLESH or increase the check to a MODERATE level. MEDIUM WILLPOWER CHECK, rolling your 8d6. Lowers the DC of UNSTABLE + OLD MAN PRISONER and PERSON OF INTEREST. Buys a little bit of extra time too.)
>[PERSON OF INTEREST] Clear your throat. Try to bluff the horde with whatever comes to mind. You already have their boss, you can probably mess with them somehow. (MODERATE CHARM DC, rolling 8d6+1d3 with Seath's help. May buy you time and some FOXTROT favor on success.)
>[CAPTAIN'S AUTHORITY] Tell your allies to make some sort of distraction! Anything to buy you time! (Moderately lowers the DC of other checks picked and slightly increases their rewards. Costs nothing to do but it does eatup an action that may have better results.)
>Write in (Kill him quickly instead of making a show of it? Deal with the charging horde some other way? Something else?)

----

Unrelated but I promised to do this last thread, here's some minor loot you got from recovering a torn piece of SEATH's outfit
>OBSCURITÉ FABRIC STRIP (Can be used to upgrade any piece of armor to always block an extra 1 FLESH and RESTRAINT damage from ranged attacks on top of its other benefits. Casey can use this best.)

Would've posted earlier but my power went out for a solid moment.
Before you ask, FOCUSED PUPPETEER would cost 3 RESTRAINT so it's not free even with your gloves and NOLNOL pill active. Though I felt it would be fairer to pick what price to pay for it.

You currently have 6/8 FLESH and 7/11 RESTRAINT. MODERATE is higher than MEDIUM, but the haze sorta muddies any other details beyond that.
>>
>>6176737
>[ANOMALOUS ABILITIES]
SPEND 1 RESTRAINT
>[UNSTABLE + OLD MAN PRISONER]
>[BENJAMIN ALLY]
THEY BECOME CAPTIVE AUDIENCE TO THEIR BOSS BEING SHREDDED ALIVE
THEN WE BURN THEM ALL TO DEATH
I don't wanna diplomance or pacifist here after all the shit we saw and heard these guys doing. I wanna KILL
>>
>>6176737
>[BENJAMIN ALLY]
>[RECOVERED EXTRACTION DOCUMENTS]
>[PERSON OF INTEREST]
>Write in
Kill him quickly, then throw him into the shredding machine to produce energy for donating to the slum.

I don’t want throw him live into shredding machine anymore, since every syndicate member heading towards us which give us option BENJAMIN ALLY to kill them all here.
>>
>>6176769
I feel this is kind of pointless cruelty now, not that I am against all "pragmatic" cruel action, since I am one who wants to broadcast his scream being shredded live for psychological warfare purposes to scare off all SEAL members here in the warehouse, but since all the SEAL members are running towards us and have the BENJAMIN ALLY option to kill them all, it kind of makes throwing him live in the shredding machine seem pointless cruelty now.
>>
>>6176769
Also, from a pragmatic perspective: why kill them all? Won’t it be better to let them live to spread horror stories of us throwing a live SEAL member into a shredding machine for psychological warfare purposes if we come back in this district in the future?
>>
>>6176737
>[BENJAMIN ALLY] Plan an ambush with Benjamin's help. Throw a HEMOGLOBIN GRENADE in the doorway and once everyone's stuck, have him set them ablaze. (-2 BENJAMIN RESTRAINT and 1 out of 3 HEMOGLOBIN GRENADES, MEDIUM WILLPOWER CHECK, rolling 10d6+1d3 with you assisting Benjamin. Likely to earn some RAPPORT from Clover for dealing with every last syndie here.)
>[RECOVERED EXTRACTION DOCUMENTS] Find a way to optimize the machine with the documents SEATH found. (VERY EASY COGNIZANCE CHECK, rolling 13d6+1d3 with Seath's help. Would've been far harder without the documents. May produce more energy from shredding him?)
>[PERSON OF INTEREST] Clear your throat. Try to bluff the horde with whatever comes to mind. You already have their boss, you can probably mess with them somehow. (MODERATE CHARM DC, rolling 8d6+1d3 with Seath's help. May buy you time and some FOXTROT favor on success.)
>>
>>6176769
+1

KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL
>>
>>6176885
It’s not about tactical objectives, it’s about justice. This asswipe is going to reap the rewards of his actions.
>>
>>6176946
Nah, I prefer shooting him in the head or snapping his neck, then throwing his body in the shredding machine.
>>
ANOMALOUS ABILITIES: p/L, WMV
BENJAMIN ALLY: ALL
UNSTABLE + OLD MAN PRISONER: p/L, WMV
RECOVERD EXTRACTION DOCUMENTS: IOL, FaO
PERSON OF INTEREST: IOL
WRITE IN TO KILL QUICKER: FaO

So, you're burning the gang alive, that's for certain. But we have a three way tie. Let's make it so we vote for what you DON'T want to do.

First to three wins.
>Don't make a show of his death. Make it quick. (UNSTABLE + OLD MAN PRISONER will be skipped.)
>Don't bother speeding it up. Do we NEED more energy? (RECOVERED EXTRACTION DOCUMENTS will be skipped.)
>Don't bother messing with the guard's mental state. (ANOMALOUS ABILITIES will be skipped.)
>>
>>6177054
>Don't bother speeding it up. Do we NEED more energy? (RECOVERED EXTRACTION DOCUMENTS will be skipped.)

Time for a good old fashioned terror campaign. Make their deaths so painful that no one will even think of trying this for the next decade.

That one guard can be our witness.
>>
>>6177084
Fine.
>>6177054
>Don't bother speeding it up. Do we NEED more energy? (RECOVERED EXTRACTION DOCUMENTS will be skipped.)
We better goddamn make the D-corp compensate the dead victim's friends/family and kidnapped victims after this.
>>
>>6177054
>Don't bother speeding it up. Do we NEED more energy? (RECOVERED EXTRACTION DOCUMENTS will be skipped.)
>>
Rolled 3 (1d3)

Alright. Time to face the bloodshed.

Three anons, roll the following.
>8d6 (WILLPOWER, DC 26)
>10d6 (BENJAMIN WILLPOWER, DC 35)
>12d6 (VIOLENCE, DC 46)

Rolling the 1d3 on the Benjamin check for the sake of speed.
Passing the DC 26 WILLPOWER check will reduce the DC needed to pass the VIOLENCE check by 5.
>>
Rolled 4, 5, 2, 3, 2, 3, 3, 5 = 27 (8d6)

>>6177111
>>
Rolled 1, 2, 4, 5, 1, 5, 6, 4, 2, 6 = 36 (10d6)

>>6177111
rolling Ben WP
>>
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Rolled 6, 2, 4, 6, 2, 5, 2, 5, 4, 3, 4, 4 = 47 (12d6)

>>6177111

>VIOLENCE
>>
RESULTS
YOUR WILLPOWER: 27
BENJAMIN'S WILLPOWER: 39
SEATH'S VIOLENCE: 47 (beating a DC of 41 due to passing YOUR willpower check.)
ALL PASS. VIOLENCE IS AT 120%.
WRITING.
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>>6177189
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>>6177189
Perfection
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>>6177141
>>6177156
>>6177188
>>6177191
>>6177189
>>6177200
>WILLPOWER DC 26
>pass it by 1
>BEN WILLPOWER DC 35
>pass it by 1
>VIOLENCE DC 46
>pass it by 1 even though it got reduced to 41
The dice wills it
Violence will reign
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>>6177201
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>>6177189
This shit has been two days in the making.

HandlerQM you are a master of keeping me on the edge of my seat.
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Okay.

A PROPER PUNISHMENT must be delivered. That much is locked inside your tiny doe brain. The issue is: How to do that WITHOUT being mauled by a fuck ton of PARADIGM boosted gang members?

It's not that you're defenseless. Far from it, you have too many weapons on you for any sane person. It's the fact you want to be a showoff and do it while they're watching. Outnumbered 3 to 13-14 (lady guard, at least twelve footsteps, old man squirming and fighting back while Seath's distracted) is not something your group can handle.

You want your allies to focus on escaping with as many hostages as possible as well.

So, first things first, you need to even the numbers. You snap around with your hand raised towards the cowering guard. Like last time, translucent pink strands launch out from the tips of your fingers out to you.

They try to latch onto her neck and the top of her head but the guard is trying her best to squirm away from the strands. Guess she can see them due to the PARADIGM she's linked to. It takes a LOT of focus and concentration and by the end, your mind is starting to BURN.

>-1 RESTRAINT! 6/11 RESTRAINT LEFT!
>WILLPOWER CHECK: PASS

Her eyes are now washed over in a foggy pink haze. "W-what's going on? Why am I...huh? Oh, hey guys! What's up?" Her voice is meek, soft, like she's still trying to wake up.

Seath and Benjamin are obviously unnerved at her mind being tampered with like this but they wisely hold their tongues for now. You three plan on shoving a man into an energy meatgrinder feet first while he's still alive. This isn't the worst thing you're doing today.

"Tell your friends that you dealt with us and freed the boss. It's a false alarm."
"What the fuck?!" The OLD MAN is thrashing even harder now. You think he's about to break his shoulder if he tries any harder. "I see those god damn strings! You're-" Benjamin promptly slaps his hand over the old man's mouth.

Turns out he barely has any teeth to bite down with and what few he does have can't pierce Benjamin's leather gloves. Bummer~!

"Oh! Yeah, yeah, sure." The female guard raises the radio up and sleepily mumbles into it. "Guys. They were a bunch of pushovers, the guards up front were dummies. False alarm."
The rumbling footsteps that were threatening to break into the room suddenly screech to a halt. It's clear the guards are suspecting something is up but for the moment it seems like they're buying it. You can hear them murmuring and mumbling to each other only a dozen or so feet away from the room you're in.

You'd guess that'd buy you two or three minutes tops. That should be enough to spring the rest of your plan into action. You keep your focus on keeping the guard under your thrall while Benjamin begins to tinker with the EXTRACTION machine. With the help of the manuals you saved from the old man's office, he SLOWS DOWN how quickly the machine shreds material.

The old man's eyes widen with a powerful kind of fear you will ideally experience in your life.
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The overpowering realization that you will die slowly, painfully, with full awareness of every agonizing moment.

It's powerful enough for him to completely forget he can actually scream for the guards to come help him now that Benjamin isn't covering his mouth.

Once Benjamin is done modifying it he begins pacing back and forth around the cube with obvious worry. "Okay. What now, Nicole, because as I see it we still have a dozen or so guards read to come in. They're going to obviously check us, right?"

"You know that HEMOGLOBIN GRENADE you got me? How flammable would you say the strands are?"

Benjamin hoots out another obnoxiously high pitch 'laugh'. "Incredibly. Z-Company is very strict about having NO SPARKS OF ANY KIND anywhere near the production line for these-" It clicks why you're asking that. "Oh that's horrific."

"The issue I see is that we would be blocking our only way out...but this armor you found?" Seath looks down at the ODDITY armor he's wearing. A fireman's outfit, ready to protect from such a thing. "We can rush past them once the strands weaken from the fire burning away at them."

"Okay." You finally let go of your FOCUSED PUPPETEER ability. The female guard collapses to the floor now that you're no longer controlling her. She'll probably need a minute to wake back up. You prime the HEMOGLOBIN GRENADE, ready to throw it at Benjamin's command. Benjamin quickly sprouts a pair of ashen wings out of his back before rising up towards the ceiling. He'll wait for his time to strike.

Seath drags the old man over to the machine with little to no effort. He slams his foot into the closed compartment at the bottom-center of the machine in order to open it up. A mass of whirring metal teeth is the only thing you see in the now opened compartment. This is enough to snap the old man out of his fear-induced trance.

"GUARDS! GUARDS, IT WAS A RUSE! HELP! FUCKING HELP ME!" Too bad he didn't notice the grenade in your hand.

It takes a second but the guards all immediately pour into the room you're in. Sadly this is exactly what you wanted. The moment Benjamin spots them, he gives you the order to throw it. In mere seconds all thirteen guards who stumbled in are now coated in thick, sticky and fibrous red strands.

They squirm and thrash like crazy in it but it only seems to help them get more of their bodies entangled by it.
[POI ACTIVE] You also notice a few odd distortions in the thick red mess. Did you catch a few SHIFTer conjured figures too? You think there's three or four in there.

Shit, that confirms whoever has that power can spawn multiple at once.
"YOU FUCKER!" "FUCK, SOMEONE GET ME OUT OF THIS!" "NGH!"

Seath disables the old man from struggling any further with one simple move: He intensifies the amount of pressure his grip is putting on the old man's shoulder. More and more force is put into it until his shoulder gives out with a sickening CRUNCH. The old man nearly blacks out from the agonizing pain he's now in.
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He shoves the old man onto the floor. He's too dazed to fight back when you shove him HARD with your foot, pushing his body close enough to the machine for his shoes to get stuck in the teeth of the machine.

The stainless teeth teeth inside the machine take their sweet, sweet time devouring its new morsel. His shoes and socks are torn to tiny shreds. Tiny shreds which are soon stained red once the teeth sink into his wrinkled flesh.

The sickening sound of bones being pulverized into dust and his flesh being grinded into a liquidly slurry.

The old man tries to drag himself out of the machine but Seath uses his foot to keep the old man from squirming out. Instead, the old man's body is pushed deeper into the machine. Every single inch of his body takes a lot of time and effort out of the artificially slowed down grinder to eat through.

The guards stop thrashing for a moment when they see what you're doing. You can make out a slurry of expressions but the main two ones are FEAR and BLINDING RAGE. Their bodies are now thrashing with the same desperation as their boss. The strands holding them back is straining underneath the amount of physical strain it's being put under.

It holds. For now.

Seath decides to taunt them while he slowly pushes the old man further into the grinder. "This is what you did to dozens of my district's people. To innocent men and women. To innocent animals. Hell, I wouldn't put it above you to do this to children."

"This pain you're feeling?" You kneel down right next to the old man. "It's only equal to 2% of the pain you forced this place to endure."

The grinder has shredded up to the old man's thighs now. There's so much blood and pulverized flesh spilling out onto the floor and soaking into your shoes. The old man is trying to bark out something but all that comes out of his is a high pitch wail that you can already hear echoing down the hallway outside of the room.

The rage that has consumed the guards slowly begins to vanish when they realize that it's already too late. The old man's hips are now nothing more than wet dog food and bonemeal now. Even with the machine being artificially slowed down, it still easily rips into the old man like it was nothing.

You didn't expect what happens next. A torrent of aerosol begins to spray out of every single orifice remaining in the old man's body. A thick, seedy cloud of it that's clearly one last desperate attempt to save himself.

All it takes to avoid it is you and Seath simply stepping back. You don't have to be close to him anymore, the machine already has its hold on him. For good.

Seath doesn't even turn to face the guards. "You'll die like this too. Maybe not as slowly but I hope all of you realize you deserve this." His voice is low and monotone. There's no joy in what he's doing. Only a grim satisfaction. "We'll keep one of you as a survivor."

The female guard you mind-fucked is wide awake now. Her gaze is locked onto her boss being completely pulverized.
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She's not saying a word. She knows nothing she can do will change what's happening next.

The old man's bowels and large and small intestine spill out once the machine crunches through his lower torso. The most horrifying part of all of this is that, even through the haze of aerosol around him, you can see his eyes.

Somehow, there's still light behind them. He's aware of every single moment of agony his body is being put through.

You decide to rub a bit of salt into the wound before he loses consciousness. You snap your fingers towards the ceiling. You have only one thing to say to Benjamin.

"Just imagine if they did this to Max. If they took her and did this to you in front of your face. You think they're above that?"

>BENJAMIN WILLPOWER: SUCCESS!

The mental image you put in Benjamin's head is enough to transform his wings from smoldering ash to wings made out of blazing blue flames. He shoots out a torrent of blinding blue fire towards the trapped guards below and just like that, the substance they're stuck in lights ablaze.

Benjamin is able to stick the landing once he loses the ability to fly. His ankles buckle and he nearly falls down but he didn't break anything! Good on him.

The old man can only croak out a limp, pathetic 'no!' as he has to watch his guards are now being cremated in front of him. It's the last thing he sees as his arms are pulled into the machine as well. That seemed to be the last straw for his body.

>VIOLENCE CHECK: SUCCESS!

All that anyone in the room can hear is screaming. The last, pathetic wails of the old man as his body finally shuts down. The fresh cacophony of low and high blood curdling screams that are being drowned out by the roaring flames engulfing all of them.

The old man's body is fully subsumed into the shredder not long after his arms got dragged in. You swear you still hear him pathetically rasping for mercy even as his face is torn off of his skull.

You, Seath, Benjamin and the last surviving guard can only watch the spectacle unfolding. The last bits of the old man being pulverized. The skin and muscle of the trapped guards charring and peeling off their very bodies. The sickening scent of burnt flesh and the iron-rich scent of fresh blood lingering in the air.

Seath's the first to laugh. A low, gravely tone befitting of his stature.
Benjamin joins in with his high pitch, bird-like cooing.
Even the guard is joining in with a defeated, soulless laugh at the sheer absurdity of what's unfolding before her.

God. You can see why some people are sadists. Seeing this unfold is so good for your soul.

>Seath loses 2 RESTRAINT from brief exposure to the aersol, 2 from WEAKENED SPORE INFESTED, but heals 10 RESTRAINT from the carnage unfolding and 2 from HOLY TEARS. Total: 17/23
>You heal 5 RESTRAINT. You're at full RESTRAINT!
>Benjamin loses 2 RESTRAINT from using his ability and heals 5 from the carnage unfolding. He's at full RESTRAINT!
>>
>Benjamin obtains 11.5% SPARK PROGRESS! He is at 141.5/170!

There's nothing worth salvaging here. Seath can probably have someone come down here to retrieve it and you DO have the manuals. No point staying here just for the machine.

You and Benjamin are pulled into a forced hug by Seath. His body is large enough to cover up enough of both of you to protect you from the worst of the flames.

You three slowly trek past the blazing inferno that once might've contained guards that could've threatened you. The heat is suffocating but you two are protected from the worst of it thanks to him acting as a human shield. You didn't spot any of the blurry figures in the fire. Seems like his fire counts as an anomalous source of damage, good to know.

The three of you stumble out of the hallway and into the now eerily silent factory. That's when your earpiece crackles to life.

It's Clover.

[DOGMATIC MINDSET] "...You did somethin' mighty unnecessary, Nicky, I could tell that. We'll talk soon."

Well. Best to make it out of the factory. There's no signs of any more blurry figures and what few guards that stayed behind to guard the facility have long since left. You're outside of the factory before you know it- Shit! You forgot the Harvester VIP! You should go in and grab him!

Before you do that, you see your four other allies patiently waiting outside of the factory. There's no sign of the BUGARM LADY anywhere. Huh. Benjamin's guess on the guards you shot earlier not warranted a double tap was true; They're dead as a doorknob.

Clover crosses his arms with a stern expression. "That scream lasted forever. I know you dragged out that death far, far beyond what's warranted. I understand where you were coming from but we're BETTER than these people."
[RASH] "Clover." It's clear Kiara isn't thinking about what she is about to say. "Cut it with the 'oh boohoo bad guy got shredded ' shit. He deserved to die. You almost sound like you wanted to spare him."

"No, no! He deserved to die, ya hear anyone said he didn't? What I'm saying is we ain't like these no-good savages. We don't stoop to their level."

"The people in those cells barely had clothes on, Clover. Why should we care about if he suffers when he doesn't care if other people suffer?" Max isn't trying to sound accusatory, she's geninuely bewildered.
"..." Casey rubs her throat. A low, soothing hum vibrates from deep inside of it. "Nicole Esquire surely had a reason, no? Did it not satisfy us to know they were all dealt with?"

Even Clover can't say no to that. He's trying his best to be the 'better man' in all of this but even he can't pretend it was THAT unwarranted. He sighs, "Yeah. Hardly hear any noise in there. Did you get rid of the rest of them?"

>Kiara, Clover, Max and Casey now have FULL RESTRAINT! Shredding people is the way to go, Nicole!
>+1 RAPPORT with Clover (+0.5 BONUS from BLOSSOMING HEART), now at 5.5/10! You'll get to pick a boon for Clover once you arrive at a new District!
>>
Seath pats Ben on the shoulder. "Yep. This little bird brained dumbass managed to light twelve guards trying to kill us on fire. They burnt to a crisp."

You can't tell if Max is aroused, amazed, envious or afraid upon hearing what Benjamin's power did to the guards. Realistically? All four. "Can't even let me catch up, huh? Maybe I'll need to do something about that lately."

"Wait." Benjamin snaps his fingers, completely ignoring Max's thinly veiled flirt "Where's the buglady?"

"She left." Kiara shrugs. "With some harvester guy. She said she would handle it from here as a 'favor' for dealing with a rival syndicate. Dunno what his deal was."
>You missed out on the HARVESTER opportunity. Oh well.

>SIDEQUEST FINISHED!
>REWARDS: $600, 1 D-CORP FAVOR, and a PARADIGM of your choice! Due to retrieving the EXTRACTION MANUAL, you'll get to pick an oddity once you arrive at your next location.
>EXTRA REWARDS: $450 from the energy obtained from SHREDDING THE OLD MAN. You'll likely get another reward once the machine can properly be harvested.

------

Choose your last D-CORP location to visit.
>STYGIAN WATERING HOLE. A local bar known for having popular with criminals and syndicates. While it could provide back alley info, there's also a sentient anomaly there. SEATH could've been lured here.
>ROASTED SOUL CAFÉ. A coffee place associated with the rich and famous. Max should be able to get you into this. Gives you a chance to use that coffee coupon and to talk to some rich people who may know something.
>BODY GRINDSET GYM. Seath's probably not here but you could check this place out to help your allies build their GAINS. Could be that an incompetent Spook is waiting here too.
>ZENITH HOSPITAL. A Z-Corp hospital working to help out the poor and desperate of D-Company. Rumors say that weird experiments from D-Corp researchers are going on here. Maybe they saw Seath enter his paranoic episode?
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE. An estate of a formerly wealthy and powerful family known for having fox-based bioaugments. May offer some useful bargaining chips and lore about D-Corp + Clover.
>[UPGRADED MAP] NOWHERE. An ominously named stretch of D-Corp highway that has been consumed by so much darkness, it may as well be a void now. Researchers are spending days on days studying the non-existence of said highway.
>FUCKING LEAVE YOU HATE THIS PLACE. (Buys you more time to explore L, R, and/or M-Corp. Also good for team morale.)
(1/2)
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Choose your PARADIGM REWARD!
>UNRELENTING HUNT. A long wooden arrow with a bronze arrow tip. It constantly vibrates, ready to move at a moment's notice. (WEAPON. ATTACK ROLL: FLESH+2. Does incredibly high MENTAL damage on hit and MARKS the target on hit. While marked, the target's location is always known to the user. The user heals a large amount of FLESH and RESTRAINT when they kill a MARKED target.)
>DOGCHEW. A very sturdy dog collar. Was apparently found at an old P-Company facility in J-Company. (ACCESSORY. +3 MAX FLESH while worn. The user may add d6s equal to 1/4th of their MAX FLESH to any check they make.)
>MISERY LOVES COMPANY. An old rusty switchblade that's no good at a weapon. Still yearns to hurt. (TOOL. When used, it links the user to a nearby target of their choice. Any FLESH/RESTRAINT damage or CRIPPLING INJURIES the user receives is transferred to the target instead. Goes on a long cooldown after use. Good for protecting weaker allies and for using otherwise harmful items with no downside.)
>WORTH A THOUSAND WORDS. A very fancy antique camera. Was likely a family heirloom. (TOOL. Photos taken with it show the near future of whatever was taken. Will offer cryptic advice on how to achieve or avoid said fate. Works well with FORGOTTEN SIGNAL.)

Sorry for delay. Hope shredding him was !FUN!. Tired now. Sleeping. Will update pastebins soon.
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>>6177474
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE.
Self-explanatory
>WORTH A THOUSAND WORDS.
This definitely must have.
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>>6177480
+1
WOW!!!! NICOLE HAS /TWO/ CAMERA PARADIGMS NAO?!?!?!?! KIARA BESTIE CONFIRMED!!!!!!!! XDDDDDDD
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>>6177472
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE. An estate of a formerly wealthy and powerful family known for having fox-based bioaugments. May offer some useful bargaining chips and lore about D-Corp + Clover.

I was gonna vote for running for the hills, but with everyone’s sanity restored I think we can do this. We owe Clover SOMETHING after the moral hell we just put him through.

>UNRELENTING HUNT. A long wooden arrow with a bronze arrow tip. It constantly vibrates, ready to move at a moment's notice. (WEAPON. ATTACK ROLL: FLESH+2. Does incredibly high MENTAL damage on hit and MARKS the target on hit. While marked, the target's location is always known to the user. The user heals a large amount of FLESH and RESTRAINT when they kill a MARKED target.)

I’d go for the camera but I know we’re going to forget that it exists about fifteen minutes after grabbing it. This is a weapon that pretty much anyone can use.
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>>6177472
As an add on to my last vote>>6177507

>Talk to Clover. He’s clearly not okay with how things went.

We need to explain why we did what we did. Our reasoning was twofold:

-The people of the slums had suffered vastly more at the Seal of Bramvesh’s hands than we can even realize. This was about showing them that their suffering did not go unseen, and that retribution could be theirs.

-The survivor will tell the story of what happened. This will dissuade anyone from trying this again, lest the “deer bitch” show up and mulch them too.

The people in the slums deserve a win. We can’t fix everything for them, but at least we took out one of their biggest problems.
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>>6177474
Changing vote from >>6177505 to backing >>6177507 and also backing >>6177509
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I wonder if the BUGARM LADY rescuing the trapped Harvester VIP will have unknown impact later?
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>>6177480
Add
>Talk to Clover
Explanatory reason to throw the old man live in the shredding machine: three reasons.

One, a morbid pragmatic reason: high morale/restraint boost to our team mental health to keep the mission going and the team to full mental combat readiness for potential combat situations with hostile, spook, and worse. And enduring haze too.

Two, ruthless psychological warfare reason: a warning to SEAL and other bad actors and syndicates here in D-Corp District to not kidnap and throw random innocents/bystanders into a shredding machine ever again.

Three, give a small bit of hope to people in slums within our realistic capability to do so. Reason: to give people of slums a small bit of comfort/relief/hope/sleeping at ease in knowing there are people out there helping them and giving justice, retribution, or revenge to bad actors.

But your concern about our morally morbid actions is completely understandable; rightfully want to voice your moral concern about our actions. You don’t have to completely agree with or like all our actions and reasons. The only thing I ask/request you to do in the future and now is to be willing to at least listen to my/our/team/friends reason/opinion first, then place your judgement on the information/reason/opinion currently in your hands. I admire your idealistic dream despite your flaw, and I hope that there are more people like you in this world who share similar or idealistic beliefs in hope, making better worlds, regardless of whether they are big or small morally good actions, even if they fail, and regardless if this idealistic dream seems naive or foolish. There is no reason to just simply lie down, roll over, and get washed away by the tide of misery, nihilism, suffering, and hopelessness.
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>>6177507
>>6177539
Camera will be far more useful than UNRELENTING HUNT at spotting ambush, trap, dangerous, and undetected threats.
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>>6173828
Can we hold a small speech or farewell including our Party characters once we depart this D-Zone,
since we definitively aint coming back afterwards ever.
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>>6177472
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE. An estate of a formerly wealthy and powerful family known for having fox-based bioaugments. May offer some useful bargaining chips and lore about D-Corp + Clover.

>>6177474
>DOGCHEW. A very sturdy dog collar. Was apparently found at an old P-Company facility in J-Company. (ACCESSORY. +3 MAX FLESH while worn. The user may add d6s equal to 1/4th of their MAX FLESH to any check they make.)
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>>6177634
I like this idea
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>>6177634
>>6177672
Bruh, seriously, while I understand the D-Corp district is a horrible place? What happens if an important mission or spook fuckery requires us to go to the D-Corp district again?
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>>6177793
Locking the D-corp district story, lore and mystery forever because it is a nasty place is definitely something I am against.
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>>6177793
>>6177796
Then it'd be super funny when we have no choice but to go back even after a cool speech
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Clover is clearly not okay with how you handled it. It's clear he's trying his best to hold himself back after his meltdown back at the facility, though, for your sake. You'll need to do SOMETHING for him.

"Okay. We're going to head to ONE MORE PLACE, that's right only ONE MORE, then we won't come back EVER unless we're paid SUPER WELL to come back here."

"Can everyone agree with that?"

"I'd rather fuck a cactus than come back here, partner."
"I'd still have to come here for work conferences but I get the spirit of what you're asking for."
"This company gets a F--- in my handbook! It's gross and icky and dark and I don't like it!"
"I live here and I 100% understand and agree, yes."
"How the hell do humans even live here anyways? Feels like territory E-Corp should've taken over. I agree, by the way."
"Absolutely! If it wasn't for Benjamin and Casey, not sure how I would've handled myself here."

"Great. Glad we're all on the same page. Clover, we're heading to your girlfriend's old house or whatever. Might as well reward you with something indulgent."
"Hey, don't listen to whatever Casey-" Clover's grumbling grinds to a halt until all that's left is a weary sigh. "Fair."

You need to get outta here ASAP. A PERFECT NOTHING can only help you travel safely one more time before the spooks can properly catch onto your trail and in a place like this? That's a recipe for disaster.

In your hands now is a new PARADIGM: A bronze tipped arrow. It doesn't seem particularly noteworthy by itself but when you accidently nick your finger on it, you can feel the onset of a seething headache beginning to form. Your NOLNOL PILL blocks it out for now thankfully.
>You heal 1 RESTRAINT to heal off the 1 RESTRAINT damage taken.

You think on how you should give this before heading to the ESTATE.
-Benjamin does have good FLESH but he's mostly been using his powers to fight. He also already has a melee weapon that deals MENTAL damage.
-Clover is a one-trick pony with revolvers. You doubt he wants to use ANY other type of weapon.
-Kiara could use it? She already has a lot of weapons as is.
-Casey doesn't have good FLESH and she also has that rapier for melee.
-Max...hm. She only has her DERRINGER and a shitty taser. Her FLESH is at a decent 5.

For now, you toss the arrow over to Max and the SHIMMERING OVERCOAT towards Kiara. You also decide to share a few more supplies with your squad.
>MAX obtains UNRELENTING HUNT, H-CORP BRANDED LIGHTER, UVX #1 x2, and TORCH GUN+
>BENJAMIN obtains RAW NOVASTONE CHUNK, "ÉTOILE" BLOOD REPLACEMENT VIAL, and TRANQUIZLER SYRINGE
>CLOVER obtains HOLY OIL and EXPLOSIVE REVOLVER BULLET x3
>KIARA obtains STANDARD ISSUE MEDKIT and HEAVY SHOTGUN SLUG x2
>CASEY obtains OIL BLACK BLOOD VIAL and STANDARD ISSUE MEDKIT
>-all of the mentioned from your inventory.

You have to leave now. The moment the survivor blabbers about a 'lady with antlers' melting her gang? God knows how many spooks will come rushing to the slums.
>>
"Clover, Kiara, you two lead the way." You have the map, sure, but you trust these two to lead the way for now. Kiara being the GPS and Clover being the main star of the show right now.

Clover quietly mutters something to Kiara. You can't make it out but Kiara cheekily giggling to herself tells you it's something embarrasing.

"Oh, yeah, Nicky. Here's some loot for your endless pockets. Finally cleaned all of the GRIM off of the mystery loot."

MYSTERY LOOT REVEALED!
>$415, bringing you to $8030
>CHEST PAIN BRANDED CIGARETTES (ODDITY CONSUMABLE. A bootleg pack of cigarettes found in the Endless Wastes outside of City limits. Has three charges. Deals 1 FLESH and RESTRAINT damage on use but boosts three stats of the user's choice by 2 for a short duration.)
>BREAKER BULLET x4 (I-Corp's specialty ammo, mostly used by the Maus family. Can be used to fire a conceptual 'breaking' effect, adding +1d20 to any check the user desires. Can also be used as regular bullets for ANY gun.)
>BLACK TAR COFFEE x2 (Smells like cigarette ash and misguided dreams, not suited for human consumption. Boosts SPARK progress by 15.5% and grants a minor, permanent upgrade to a SHIFTer's powers.)

Huh! Neat.

Your group trails behind Clover and Kiara while keeping an eye out for anyone who may be following you. The blood that was clinging to your shoes fades away under the influence of A PERFECT NOTHING. It seems to do the same to Benjamin, Seath, and the rest of your allies.

The dark haze surrounding every corner of the slums seems to be shifting ever so slightly to hide your group away in it.
>A PERFECT NOTHING is out of charges! You doubt it can recharge before you leave the district.

You check up on Max real quick before you deal with Clover. She's probably the one going through the most after having to see what was inside INGREDIENT PREPERATION.

[SHELTERED?] You can't really read the expression she has. It's a mixture of forced smugness, relief, and anxiety that's hard to really describe in a singular emotion. She notices you looking at her. "Oh. Hey!"

The forcedness of her smug smile fades. She's genuinely full of herself now. "Don't worry about me. Knowing that bastard is dead? It helps wash everything down, you know?"
"I get that. Still, can't blame me, right?"
"Mmh. Yeah, I know, I'm a piss baby or somethin'." She lightly pats you on the head. You loathe how she's actually taller than you (antlers not included) by a solid three inches. You're like 5'6 or 5'7", so... "Don't worry."

>MAX gained 15% SPARK progress off screen! SHELTERED? didn't add any right now. She is at 115/180!

Clover's body is all sorts of tensed up. It's clear you have to talk to him about what happened. The slums around you soon fade away and now, you're out back into the safer part of this subdistrict.

Granted it's still hell out here but it's better than the slums were.

"Hey, Clover, look-"
"I ain't gonna rock the boat, Nicky. I get why you would want to do it."
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"Clover, look, it wasn't just for me to get my rocks off or somethin'. I did it for a reason."
"Yeah, Clover, let her talk." Kiara gives the both of you a small, hesitant smile. "She's trying to avoid any bad blood brewing between you two."

"One, yeah, I admit it. I did it to make everyone happy. No one liked that guy. All of you saw the awful shit he did."

Everyone, even Clover, has to nod in agreement to that.

"You can't deny that it was satisfying to know he suffered when he died. That was one of the reasons I did it: This place is a drain on our sanity and I wanted a win."

Clover tries to see your point but some part of him can't readily accept that. "I dunno. It feels wrong if you revel in death too much, ya know? Bad karma kinda thing."
"I sorta get that but c'mon. You have to admit he deserved it."

Clover shrugs. "Suppose so."

"Secondly, the people out back in the slums," You gesture towards the slums behind you. Your group has already walked a solid block away from it. Seeing it disappear from view is its own kind of mental relief. "They were suffering from gangs just like him. Suffering with no way to fight back. But we showed them that they can."

"Isn't that a good thing? Even if it's all futile, even if someone just as bad pops up later, isn't a few days of hope a worthy enough thing to give them? Don't people deserve that?"

Clover was looking at you before but now he's turned his back on you. You're worried he's starting to get sick of what you're saying but...your group stops in the middle of the empty sidewalk to check up on him.

Is he crying? He's not making any sounds but by the way his shoulders are shuddering, he's on the verge of it. He's clearly not looking at any of you for a reason.

"That's all well and good but what about the other gangs?" His body stops shaking but he's still on the edge of something. "What do you think they're gonna do when they hear what you did?"

"They hear someone shredded their boss alive, what do ya think they're gonna do? They're gonna start doing fucked up shit just like what you did to claim ownership over killing his gang. Who knows what'll happen next? What'll happen to the people in there, in the crossfire?"

"They won't do anything. Not for a while." You try his best to soothe his worries. "Look, I left a survivor. She'll spread the story of what happened. Who actually did it. Seath can probably tell some people up in D-Corp to spread rumors about me or something. We can make changes here. Even if it's only baby steps at first."

"I-, look. I don't expect you to accept everything I do. Hell, I expect ya to object to things if they're morally fucked up. But, please, all I ask is that you'll be willing to listen to our ideas and opinions first before you object. I respect you wanting to do things the right way. Doubt most people in the City see things your way."

"Just...I wanted to give them hope. Even if it meant staining my hands and doing something horrific."
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"To give the people in the slums a win. Even if you don't agree, you can understand why I did it. Right?"

It's hard to say how Clover is processing what you said at first. Mostly because he's not saying nothing.

He turns to face you. His eyes are a bit watery and you can tell they're starting to turn red. "...Yeah. Yeah, yeah, you're right. Even if it was a sick thing to do, I get that it was probably the best thing that could've been done."

"Just. Please, tell me first before you do somethin' like this again. I don't wanna feel like y'all don't wanna listen to me no more, ya know, if ya felt like I might complain about it. Ya know?"

You nod. It's only fair.

"Woo. Well, hopefully we won't have any moral quandary nonsense when we head to this estate." Kiara tries to break the tension with a teasing jab at Clover. "Question. Casey said you have some fox-headed girlfriend or something. You have a taste in animal women or somethin'?"

In the blink of an eye, Clover plants the barrel of his revolver right against Kiara's temple. "Shame I can't blow your brains out, Ms. Robota. Being all metal and circuits."
"And I can tell you couldn't even if I did have a brain. Yer gun ain't loaded, partner." Kiara perfectly mimics the southern drawl in Clover's voice. "Cute bluff."

"Pft. Damn you." "Damn you back."
"Ah, stop it." You lightly slug the two on the shoulders. "Save your energy once we have to fight a spook or somethin'. I got a lot of ammo but I don't need you wasting it on shooting my best friends-"

"Hark!" Casey interrupts the discussion by pointing at the building the two of you are approaching. Okay, wow, that's a lot bigger than you imagined it being just from the notes Clover wrote about it. You can't see it much from how far away your group is from it but you're in the right direction.

The scenery around you suddenly shifts as you begin to approach the edge of the estate's property.

Everything you've seen of D-Corp so far has been tightly patched together and completely flooded with people but the area you find yourself in is completely devoid of anyone. You don't see a speck of human life ANYWHERE. Only your group of seven.

The buildings that were once so plentiful are spreading out further and further away from each other until you eventually pass by the last building: An old and long since abandoned gun store. The road takes a left turn around it before abruptly ending.

One moment it was concrete, the next it ends at a loose sandy road. Sand, that's odd, you haven't seen a speck of that in D-Corp before. The rest of the road to the estate is like that. Said road is also surrounded by an old wooden fence. You peek around the last building for what seems to be blocks and all you can see past it is what appears to be an old stretch of empty desert land.

The only thing you see beyond endless stretches of dark haze shrouded desert and a distant manor is an old Torii gate with an old iron fence that was meant to block travelers.
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As you approach it, however, you note both the Torii and steel gate have crumbled from disrepair. Your group can easily walk past it without being slowed down at all.

"Seath? Mind explain' why it all shifted to desert?" You would ask Clover but you feel like he would know as much as you did.

Seath glances around the odd outskirts of this subdistrict. He seems to recognize what's going on here. "If I had to guess, we're in a dust bin. Some parts of D-Corp weren't treated the best by old D-Corp. No grass and crops to hold down dirt so it all just becomes dust and sand."

Once your group passes through the gate, you find yourself approaching the estate proper.

https://www.youtube.com/watch?v=7PIbf9s4B7k - ABANDONED KETSUK ESTATE

The sandy road transitions into a loose cobble road and the old wooden fence connects towards the estate's actual stone fence. Interspaced throughout the fence are stone lanterns that still glow a faint yellow light even after all of these years.

There's two paths past the manor, one east and one west, though only the one to the east seems to lead to another structure. The west one heads out through a gap in the stone fence and off towards some deserty wasteland.

The manor itself is a large oriental wooden manor that, as Kiara and Max both point out, remind you more of T and S-Corp's architecture than anything else. A wooden porch that has long since started to crumble from disrepair surrounds it and the two side sections, one of each side, connected to the main estate.

The size of the manor and porch is HUGE, for a lack of a better word. It's easily a big enough house to hold a family of six with a small army's worth of maids and butlers and still have room to spare. Even your fancy apartment at I-Corp is easily dwarfed by this manor.

Dead trees surround the perimeter of the manor. They've been dead for a while and when Benjamin tries to harvest the bark of one to study it, the bark crumbles into dust between his fingers. Clover promptly pulls him away from the tree once he realizes what he's doing.

"It almost reminds me of one of the manors my family owns. You knew who lived here, Clover?" Max is clearly a lot more comfortable here than anywhere else in D-Corp. It's familiar to her. Granted, the manors her family owns don't have huge holes in the roofs and shattered windows but that's another story.

"Yeah. I wanted to come here to get some old collectables. C'mon. Not like Kana or her parents are gonna stop us."

Everyone follows behind him through the main entrance. The inside of the manor ain't much better than the outside, to be frank. The foyer's floor has partially caved in on itself to the point that your group has to stand very close together to stay on stable footing.

The paper screen in the middle of the room has been torn to shreds to the point where whatever was drawn on it is no longer visible. The old cactuses lined alongside the door are also long, long gone.
>>
All that's left is a husk of green spiny plant matter.

Two hallways, one on each side, lead further into the house. There also seems to be a path past the paper screen.

"Oof. Please tell me you know the layout of this place." Kiara awkwardly laughs at how horrid the state of everything is.
"Hand me a piece of scrap paper."

Kiara does so. He promptly scribbles down everything he knows about the manor and its surroundings before tossing it towards you.

Seath and Max are both silently observing the manor, each drinking in the familiar yet desolate opulent of this abandoned manor.

You check his makeshift map. Where do you head to first, Nicole? Pick one, unless you wish to split the group.

>RESEARCH STUDY. 'Would work here with Kana and her old man. He used to make a lot of weird machines and such. Could salvage for parts.'
>HIDDEN TRAPDOOR. 'Yeah, this is the one secret I know. It's in the living room. Never bothered checking when I used to come here as a kid. Supposedly heads towards some ol' lab her ma and dad would work at.'
>FAMILY LIBRARY. 'Her mom, Cera, would always wander around here and keep it filled with the latest scientific textbooks. Maybe Benny and Seath could make some sense outta it. I never could."
>GRAVEYARD. 'It's out back, by that east path we saw. They built it in case anyone important died here. To keep the memories close, ya know?'
>KANNA'S BEDROOM. 'Frankly, doubt anythin' valuable is here. Mostly just wanna check here for old time's sakes. Maybe find a few mementos to bring back for her."
>LIVING ROOM. 'Me and Kanna would watch a lotta TV and play some ol' game consoles back here. Could have some useful antiques still.'
>GARDEN. 'There's an exit at the far back of the house. Always hated going there. I felt like somethin' was watching me there. Creepy shit."
>GUEST ROOM. "...Some of my old stuff is here. Lotta bad memories there. I want you guys to grab it for me."
>DESERT WASTES. "Never ventured too far out here. Think there's still a few old buildings and stuff there. Cera and Jin would never let us go too far."
>Split the group! (You may pick two additional locations to check out.)

Before you head anywhere, do you wanna give any BLACKTAR COFFEE to Max or Benjamin? You would still have the DILUTED ICP for your other SHIFTers.
>GIVE MAX TWO COFFEE (She'll gain a lot of progress and two upgrades to his SLICK OIL ability.)
>GIVE BENJAMIN TWO COFFEE (He'll gain enough progress to get a new ability of your choice, an upgrade to ASHEN WINGS and his new ability, and Max will gain a lot of progress due to Benjamin getting a new ability.)
>GIVE BOTH COFFEE. (Both would gain some progress and an upgrade to their current ability.)
>GIVE ONE ONE COFFEE (Choose Max or Benjamin.)
>GIVE NO COFFEE.

I'll decide to kick the ODDITY vote to whenever you head towards a location to explore here. Enough choices here as is. Sorry for delay again. Sleep kicked my ass.
>>
Do we split into 2 or 3 groups? How pressed for time are we even? We do still have 2-3 more Districts to go to, but honestly this mission doesn't feel like it's overstaying its welcome or being too drawn-out to me like a couple other missions have had in the past. I think part of it is on this one we're going to different places so it feels like one big mission divided into 4 smaller ones.
>>
>>6178274
>RESEARCH STUDY. 'Would work here with Kana and her old man. He used to make a lot of weird machines and such. Could salvage for parts.'

>FAMILY LIBRARY. 'Her mom, Cera, would always wander around here and keep it filled with the latest scientific textbooks. Maybe Benny and Seath could make some sense outta it. I never could."

>GIVE BOTH ONE COFFEE
>>
>>6178274
Fuck it I'll stick to 2 groups
>HIDDEN TRAPDOOR.
Nicole, Clover, Benjamin, Seath
Nicole because this is the one important place I want her to see the most
Clover because of the bitter truth...
Benjamin because a certain man who used the place down there often is a lot like him, in a way
Seath because we need somebody else to witness that place
>KANNA'S BEDROOM
Max, Kiara, Casey
Yes get the girls to check out the room belonging to Clover's girlfriend, of course they'll find something nice for the two of them
>GIVE BOTH COFFEE.
They'll both like it if they share it
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>>6178274
>HIDDEN TRAPDOOR.
Nicole, Clover, Benjamin, Seath, Kiara
I want Kiara BOON with us.
>KANNA'S BEDROOM
Max, Casey,
>write in
Make a few intimidating/scarily looking makeshift mannequin heads or bodies and weapons and place them near a window or entrance estate to act as a "tripwire" (the mannequin getting shot or something). and warn people there are multiple people guarding the entrance estate and there are people in it. The haze and darkness will help disguise/distort the mannequin's appearance, making people think it is actually a person.

Ask Max and Casey, once they are inside Kanna's bedroom, to lock the door and put a fragile glass or something that makes a loud sound when it falls on the ground near the door to act as a "tripwire.".

>GIVE BOTH COFFEE.
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>>6178274
>HIDDEN TRAPDOOR
>GUEST ROOM.
>KANNA'S BEDROOM.
>>
What if we use MEMORIES OF A FORGOTTEN ERA here somewhere? Maybe pull an item from the past?
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>>6178387
Why should Kiara go to Kana's bedroom? Kiara Boons will be much more useful to help with the HIDDEN TRAPDOOR.
>>
>>6178609
Help how? Clover already knows where it is and how to get in there
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>>6178647
>[ANALYZER MODEL UPDATE] Kiara's knowledge on the City has vastly improved, granting her obscure and forbidden knowledge that will help you during missions.
Analyse things in the lab.
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You were tempted to shoo Kiara over to Kanna's room but on second thought, she'd probably be better off in whatever hidden lab is hidden under the manor.

"Casey, Max, go check KANNA's bedroom. Lock the door when you arrive. Just in case." You point where it is on the Clovers makeshift map. Down the west/left hallway, then a turn to the right, then up a flight of stairs. You decide to be a bit paranoid and just in case?

You plant the old potted plants by the foyer windows, messing with the angle until they might look like heads in the distance. You're only doing this out of paranoia, though. "Rest of us will be checking out the lab."

Max narrows his eyes into small slits, "Alright. But next time we split up, I want to be with you or Benjamin."
"Fie? Thy loyal knight isn't suitable enough companionship for exploration???"

"No- It's not that! Really!" Max tries her best to keep up a smug smirk. "I just like being with them. That's all."

"Aw." She likes hanging out with you? That's adorable. "I'll take that into account, sure. Now. Kiara." You plant a hand on the android's shoulder. "You ready for some more weird bullshit lab exploration?"

"You bet I do! Imagine the stories I could spin about this place. A spooky abandoned lab hidden underneath an old manor once owned by a rich corporate family?" Her LED eyes develop a rosy pink tint to them. "Oooh. Prime real estate for a story."

"Ya know, Kiara, I gotta say," Clover is staring daggers into Kiara. It softens once he realizes she probably didn't mean any offense. "Mighty feels like no one could care. Ain't there a buncha stories like that? Shitty horror movies or somethin'?"

"Yeah, no offense Kiara, but I played like a dozen games with that plotline during the weekend." Benjamin smacks down Kiara's plan in a lightly dismissive tone. "Weird abandoned manors are super overused in stories these days."

"Aww. C'mon, surely we can make some spin on it. 'Mysterious manor found in D-Corp! What secrets of Clover Guan, owner of the illustrious Clover Suite, are hidden inside?' sounds exciting, doesn't it?"
Seath snorts, "You're making it sound like he did something really bad here. D-Corp isn't in the news much unless it's about us fucking up."
"Yeah, Kiara, I rather not have my allies arrested. Thanks."

Kiara's mood immediately deflates once she actually processes that, yeah, that sounded bad. "I'll workshop the title! C'mon, let me have this. A palette cleanser after what I had to see."
"Forsooth! Clover, think about it! Perhaps we could draw more customers to your suite!"

Clover scratches his chin. "Mrh. Only if you 'workshop' this idea with me, Kiara."
"Deal!" Kiara mimics snapping her fingers.

"Aww." You lightly nudge Kiara. "Being buddy buddy with the cowboy now? Forgetting about lil' ol me and my stories?"

"Pfft. I could write like four mini stories out of the stuff you're doing, I wouldn't forget about you. But cowboys are so cool..."
"Wait, huh? Thanks?"

"Fair enough! Can't blame ya."
>>
You dig into your inventory for the two cups of blackened tar pretending to be coffee. You toss them over to Max and Benjamin. Max hesitantly sniffs at the mixture. "Ew. This smells like old cigarette butts. We're meant to DRINK this?"

"I ate worse and I ended up fine!" You flash a thumbs up at Max.

She's still hesitant, obviously. Benjamin holds his glass up to her. "We'll drink at the same time, okay?"

That's enough to soothe her worries. They clink their glasses together and in one go, they gulp down every last drop of slurry.

There's a lull in the group as everyone watches to see how they'll react, Casey especially. She's holding her breath in anticipation.

Yet both of them shrug in unison.
"Tasted a bit bitter but the taste vanished sorta abruptly." "Eh. It wasn't brewed properly. Didn't taste like much."

Aw. You were expected an overly dramatic freakout or something. The rest of your group murmurs to each other with obvious disappointment in their tone.
>Max gains 16.5% progress due to her BOON! Benjamin gains 15.5%! Benjamin is at 157/170 and Max is at 131.5/180!

SLICK OIL UPGRADE!
>Max's OIL GLOB has splash damage, coating up to two targets on use. Oil-soaked targets hit by fire damage now take 4 extra damage instead of just 3.
ASHEN WINGS UPGRADE!
>Benjamin is now more experienced using his wings! Skill checks involving flight are slightly reduced and he can use firearms while in the air!

With that all said and done, Max grabs Casey by the shoulder.
"Verily! Let's travel, you and I!" "I suppose I do need a knight in shining armor..." The two disappear down the west/left hallway. Now it's you and your four lackeys.

Seath is scratching at the bandages wrapped around his injured arm. He's grumbling about a 'deep itch' inside of it. "Ngh. Can we get moving? We don't have all day."
"Actually, I lost track of what time it is. It's all pitch black outside." You really did. You know you have, at minimum, two districts to check.

Kiara's eyes dim for a moment before she gives you your answer. "It's about 12:45."
"Fuck, really? Felt a lot longer down here." Clover murmurs. "I remember why I never came back to this place."

Clover heads down the northern hallway (the one past the screen door) and obviously, your group trails right behind him. The hallway is more well maintained than the foyer but that's not to say it's any better deeper inside. The dark green wallpaper on the walls is peeling off like scabs on a sick man's skin. The dull orange wood that makes up the floor creaks and groans with each step your group takes.

"You said you lived here, right?" Can't hurt to pry a little bit. "Why was it abandoned?"

"Ah. Got abandoned when ol' D-Corp got kicked out. Ketsuks moved elsewhere. They paid for me to come along with. Made my pa real upset but I couldn't stand it here."

"Hm. The robot said you were Clover Guan, correct?" Seath steps a bit closer to Clover. "Who's your dad? I swear that name's familiar."
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"Personal space." Clover grumbles at the sudden intrusion. "His name was Star. Star Guan. Think that's his name at least."

Benjamin, Seath, and even Kiara hiss through clenched teeth. "Oof. Heard of him before, bad news." "Yeah, sounds like him." "Darn, I thought that name was familiar!"

You're at a loss, though, you never heard that name in your life. "Eh?"

[KIARA SEEKER] "Old, old D-Corp researcher who got arrested a few decades back. Twelve charges of false imprisonment, four charges of torture, two counts of first degree murder. Still serving time in a 'Behavioral Corrective Facility' somewhere."
[SEEKER OF THE CITY] D-Corp's version of Supermax for corporate employees. With the charges he has? He's properly on a life sentence.

Seath nods in agreement, "Was barely a kid when he got booked but I overheard it from my brothers. It was all over the news 25 years back."

"There's a reason I picked up my mantle." Clover pats at the heavily modified toy revolver holstered on his belt.

Oof. Yeah, can't blame him. Probably why he had such a bad reaction to you shredding that man earlier. You want to say 'sorry' or somethin' but you feel like it would be awkward TO say anything.

The five of you end up in an old living room. There's two hallways, one west and one east, and if Clover's map says anything the west hallway would go to the same place you sent Max and Casey. Good. Even if something bad happens, your groups won't be far away.

The living room itself isn't much to write home about. Peeling wallpaper aside, the room is sparsely decorated and furnished. There's an old fireplace in the back but all that's inside is dust and soot. Above it is a small shelf caked in dust. Might've had something on it a long time ago.

A few empty photograph frames hang above some old pots of dirt that are also by the back wall. The only piece of decoration back here is an old painting of a scenery mountain range.

The only thing else in here is an old kotatsu (some sort of T-Corp furniture that's a wooden frame with a heavy blanket laid on top of it) alongside a few old white mats. You and Kiara stare at it, then back at Clover, then back at the kotatsu.

"Hatch is hidden there." "Oh, absolutely, I see no other place it could be." "Was it THAT obvious, y'all?"

"You did say there was a secret here." "It's the only part of the room covered by anything here. Pots were too small." Seath and Benjamin both chime in. They move in to push the kotatsu away and lo and behold! There's an old iron trap door here.

"Mmh, weird, it used to be painted over to look like the rest of the wooden floor." Clover runs his fingers around the rust clinging to the trap door. "Only ever noticed it because it was colder than the rest of the floor."

"It has been how long ago? 30 or so years?" Kiara kneels down alongside Clover. "Paint or whatever probably just rusted off."
"I suppose. Let's make this quick. I don't wanna bore y'all with this old place too long."
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"Hey. I agreed to go here for a reason. No need to worry." With everyone's help, the trap door is pried open.
All it takes is one good look to realize this goes DEEP underground.

"AAAAAA IT'S THE P-CORP FACILITY ALL OVER AGAIN! FUCK!"
"C'mon, Clover." Kiara pats him on the back. "It's not going to be THAT bad."

Seath decides to speed things up by being the first one down the hatch. By that, you meant to say he fucking JUMPS down the hole. Doesn't bother grabbing onto the ladder, he just jumps right on down.

This promptly lights a fire under everyone to make sure this jackass didn't break his legs. Everyone immediately scrambles down the old rickety ladder. It's only when your group does this that you realize, oh wait no, it wasn't that deep after all.

The darkness flooding every inch of the air made it look a lot deeper than it was. Your group is probably only about 20 feet underground if you had to guess? Still pretty deep but not like 'P-Corp facility' deep. Seath seems uninjured by the fall even though that realistically, he's probably just hiding how much pain that stunt put him in.

https://youtu.be/2yZywLEZFIg - HIDDEN LAB

The actual lab itself is actually pretty tame for something hidden under the house. It's a cramped one room lab that clearly hadn't seen much use even before the place got abandoned.

The floor is flooded with old robotics schematics and dust-caked electrical wiring. Old leaky pipes on the ceiling are dribbling down brown-tinted water onto the floor even after all of these years. A series of five screens, obviously powered off, hang at the back of the room.

A table with an old computer monitor, which has a VHS (a VHS player of all things? In this era?) connected to it, sits in the middle of the room. It's somehow still powered on and is tuned to static right now.

Boxes of old engineering and robotics equipment are scattered all throughout the room. Old tape with nearly unreadable writing is taped one ach one. Might take eons to find anything useful in them.

The walls are lined with old bookcases that are filled with technical manuals, more robotic scrap, VHS tapes and even a few other old antique books. The weirdest thing you see in this room is a pair of six or eight odd jars on top of the bookcases. They're filled with brightly colored ichor that stands out like a sore thumb in the otherwise drab grey lab.

An old photograph lays by the powered on computer monitor. You pick it up and the image you see on it is kinda cute, even if you're not a fan of biomods that alter someone's body THAT much.

There's three figures in the frame, each of which are humanoids who have fox-like arms, faces, and tails. You've seen Kanna (one of Clover's friends) with these biomods. Some sort of family thing. There's a young girl with brown fur and a scarf around her neck, an older man with blueish fur and a pair of glasses, and a older woman with light yellow fur and a bright red bow tied to her hair.
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All of them are wearing kimonos as well. You feel your heart lighten when you see how geninuely happy all of them are. Each has a wide, beaming smile on their face.

You turn to show the photo to Clover. That gets a bright smile outta him.

"Ah, yeah, that's Kanna and her two folks. Cera and Jin."

"Wait. She had biomods even as a KID?"
"Mmh. I'll be honest, that's the one part I don't like about this family. They install those things into you when you're young. Real young."

"Not the worst thing corporate families do to their kids. If Max has anything to say, at least." Benjamin awkwardly rubs the back of his neck. "It was just the biomods, right?"
"Yup. Supposedly it was to 'enhance their senses' or somethin'. Think a few families have mods like these to seem more 'exotic' and 'wild'."

"That or they're degenerates." Seath couldn't sound snider if he tried. "Never liked augments, biomods, anomalous PARADIGM gifts, none of that."
"Yer starting to sound like one of them N-Corp freaks I had the displeasure of talking to a while back."

"I suppose Gabriel's teachings rubbed me slightly on me. Though I will admit, some of his teachings are...extreme."
"C'mon. Let's focus on investigating this place." Kiara claps her hands. The metallic banging it creates is more akin to two metal pipes smashing into each other.

"Something about this room creeps me the hell out." You murmur. Something about the air is off.
"Never knew what Jin did down here. Let's find out, shall we?"

Choose three things/places to investigate.
>[CLOVER ALLY] "Think we should look through the VHS tapes? In case he recorded anything?" Who knows what this Jin guy could've recorded. Check through them.
>[KIARA ALLY] Tell Kiara to search through the old schematics. She's an android, if anything she'd know what they're meant for.
>[SEATH ALLY] Have Seath examine some of the technical manuals. He's a researcher, he would understand them.
>Fiddle with the MEMORIES OF A FORGOTTEN ERA PARADIGM. Try to get a glimpse of, or items from, the past. (MEDIUM WILLPOWER CHECK, rolling your 8d6.)
>[PERSON OF INTEREST] There's no power anywhere else in this house yet that computer monitor's on? Try to find any evidence of who could've been here earlier.
>[BENJAMIN ALLY] If anyone can figure out what that ichor is, it's probably Benjamin. Get some down and have Benjamin examine it. (MODERATE COGNIZANCE CHECK, rolling Benjamin's 9d6.)
>Try to salvage some old robot parts. If nothing else, Kiara can use them. (You'll roll 4d100 to see what you find.)
>Write in. (What do you want to try finding here?)

Choose an ODDITY to receive.
>ABORT/RETRY/FAIL (A jumble of loose computer keys. Has one use. Can be used to rewind time by one update. Good emergency option.)
>SHINING BLUE STAR (A glowing blue marble Has three uses. When used, teleports an ally over to you or teleports you to an ally of your choice. Useful when split up.)
>MYSTERY BOX. (A locked box. You don't have the key. What could be inside?)
>>
>>6179032
>[CLOVER ALLY]
See the dank shit the mad researcher dad cooked up and his descent into madness
>Fiddle with the MEMORIES OF A FORGOTTEN ERA PARADIGM
Do the cool thing
>[BENJAMIN ALLY]
Collect THE SERUM
>>
>>6179032
>[CLOVER ALLY]
>Fiddle with the MEMORIES OF A FORGOTTEN ERA PARADIGM.
>[PERSON OF INTEREST]
Did Star Guan secretly, somehow, escape the Behavioural Corrective Facility and place a clone/body double in his "prison cell" while he continued his research? Or maybe not him; maybe somebody else turned the computer on. Ask Seath if anyone has pulled a clone/double body trick thing in the past.

>MYSTERY BOX.
Other rewards are really good. Then the mystery box is going to have great rewards; it will be worth it.
>>
>>6179032
>[CLOVER ALLY] "Think we should look through the VHS tapes? In case he recorded anything?" Who knows what this Jin guy could've recorded. Check through them.
>[KIARA ALLY] Tell Kiara to search through the old schematics. She's an android, if anything she'd know what they're meant for.
>Fiddle with the MEMORIES OF A FORGOTTEN ERA PARADIGM. Try to get a glimpse of, or items from, the past. (MEDIUM WILLPOWER CHECK, rolling your 8d6.)

>ABORT/RETRY/FAIL (A jumble of loose computer keys. Has one use. Can be used to rewind time by one update. Good emergency option.)
>>
I wonder if we remove some jars/ichor will trigger some sort of a trap or security system in here? The computer here has been turned on by someone else; is he/she/it still here?
>>
>>6179032
I'm >>6179035
I forgot my ODDITY vote
>SHINING BLUE STAR
>>
>>6179032
>[KIARA ALLY] Tell Kiara to search through the old schematics. She's an android, if anything she'd know what they're meant for.

>[SEATH ALLY] Have Seath examine some of the technical manuals. He's a researcher, he would understand them.

>[PERSON OF INTEREST] There's no power anywhere else in this house yet that computer monitor's on? Try to find any evidence of who could've been here earlier.

>MYSTERY BOX
>>
ODDITY
SHINING BLUE STAR: pl/
MYSTERY: CY4, dz9
ABORT: zYQ

WHAT DO?
CLOVER: p/L, CY4, zYQ
SEATH: dz9
POI: CY4, dz9
KIARA: zYq, dz9
BENJAMIN: p/L
MEMORIES OF A FORGOTTEN ERA: p/L, zYQ, CY4

So, Clover + MEMORIES + MYSTERY BOX are all winning, got a two way tie for POI and KIARA. Tell you what, I'll just handwave it and say you can do four actions this time. You brought an extra ally along or something. I don't care to tiebreak this specifically. So, POI + KIARA + CLOVER + MEMORIES

Two anons, roll the following
>4d6 (half of WILLPOWER)
>4d6 (second half of WILLPOWER)
DC is 26.
>>
Rolled 4, 3, 1, 5 = 13 (4d6)

>>6179501
Here goes!!!
>>
Rolled 3, 1, 1, 6 = 11 (4d6)

>>6179501
>>
>>6179523
Please tell me we have an item for this...
>>
>>6179524
We have Moonstone Fragment, for example, but I don't remember all the consumables
>>
>>6179516
>>6179523
>>6179524
You do. With something as low as a 2 point different, it's mostly just asking "hey what item do you want to spend to pass this?"
Since, statistically, rolling a 2 or lower on a 1d12 or somehow rolling 1, 1, 2 or 1, 1, 1 on a MOONSTONE reroll is statistically unlikely.

Choose one. First with two votes wins since this is such a minor vote.
>"OPEN YOUR MIND" BRANDED PILLS (Leaves you with one. You'll roll 1d12 on the next two COGNIZANCE, WILLPOWER and RESTRAINT checks made.)
>STUNTED BINARYSTONE (Removes the one from your inventory. Raises your CONNECTIONS, WILLPOWER and a random stat determined by the QM by 1 for a long duration.)
>MOONSTONE FRAGMENT (Leaves you with three. Offers no bonuses after.)

>>6179527
You don't need to. Some of them would be wasteful to use (HIRCHSTONE boosts your WILLPOWER by fucking 8, SOMTOIN ZETA is more of a CHARM item, MINDSHATTER and HEMP heals RESTRAINT and you're at full, etc) so I just skip them.
I only offer the ones that people would realistically use in this situation.
>>
>>6179530
>MOONSTONE FRAGMENT
>>
>>6179530
Moonstone Fragment
>>
>>6179530
>MOONSTONE FRAGMENT
>>
>>6179530
>MOONSTONE FRAGMENT (Leaves you with three. Offers no bonuses after.)
>>
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You look at the old rusted iron box Kiara handed to you. A heavy duty lock is latched onto it.
"Found this while we were exploring that factory." "Got the key?" "Nope! I'd guess it doesn't have one. Felt like some sort of anomalous doohickey so I went with it."

Right. You pocket the box for you.
>MYSTERY BOX obtained.

Something clicks in your head. An abandoned hidden lab that's roughly 25+ years old? Probably a good chance to use this old PARADIGM you've had since the very beginning. It's been consistently useful when you actually have the chance to use it.

You dig in your inventory for the old camcorder. Out of precaution, you decide it's probably best to pop a moonstone fragment as well. You begin to fangle with the camcorder while crunching on the rock as a yummy treat.

"What-" Seath narrows his one good eye. "You're not supposed to eat those! The intended way is to breath in the fumes; The rocks are just the vessel the fumes are stored in!"
"I have a W-Corp representative on speed dial." You mumble while crunching in your rock candy goodness. "I know what I'm doing."

"Crazy dame, yeah, but I met her." "Oh! Yeah, Wendy, I really should interview her later." "We even did a mission in a W-Corp mine with her!" Your other allies collaborate your story.
"Wait, Wendy? Wendy Walker?" Seath shakes his head. "Hoo. How much is Otto paying you again? This seems beneath you."

"$3250 for one day's work." The power button on the anomalous camcorder takes a LOT of effort to push down." Realistically, though, I mentally multiply it by 3x at minimum. I'm lucky enough to get a lot of favors and loot on any given mission."
"Yeah, sounds right." Seath closes his eye. He takes a deep breath to regain focus before searching through the lab. "Let's make this quick."

Benjamin and Kiara join him in looting this place but Clover stands right next to you. You have to crane your head pretty high in order to look at his face. "Yeah, Clover? Wanna watch this?"
"Can't mighty recall if I've seen ya use that before. I 'azard ya're doin' it for a reason, right, so I might as well."

"Sure, sure." You finally manage to make the hunk of junk work. Sepia-tinted footage crackles to life on the camcorder's screen. The lab basically looks the exact same aside from the five screens on the ceiling being turned on and being generally cleaner over all. The only major difference is an odd machine sitting by his desk.

It's a very bulky looking centrifuge that's as big as a minifridge. Various vials of liquid are resting inside in. A man with a fox's head is sitting at the desk with his back towards you. Both of his paw-like hands are gripping at his hair.

"Hoo." His voice is like an older version of Benjamin's. Nasally, high pitched, but a lot more exhausted. "What are you doing, Jin? You shouldn't be associating with this man."

Clover's face softens when he sees Jin. "He looked a lot better 25 years back. He's been getting a lot of grey hairs lately."
>>
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His expression immediately hardens when another man enters the shot. He's nearly as tall as Seath but instead of being muscular, his body is bulbous and fat like an overfilled bottle of water. An old white labcoat is draped over his fatty physique.

His most noteworthy traits is the massive scar on the right side of his face. His right eye is permanently closed by the mass of scar tissue surrounding it. He has to be at least in his 50s (while Jin is in his early 30s right now, you think?)

"Star." Clover hisses.

You swear the old man's ear twitched. Creepy.

"Jin. Do you remember the promise we made?" His voice is low and gravely. A smoker's voice. "I remember. I took a sample from a very, very interesting subject-"
"You mean Clover." Jin grumbles. "It's usually him."

"Not this time." Star carefully places a vial filled with a thick slurry on Jin's table. "Stole it from P-Company. Make something out of it."
Jin turns slightly to face it. You can barely make out his eyes widening at the sight of it. "Incomplete Conceptual Presence energy? How in-"

"Shhh. Consider it repayment for the service you did for me. I wish for you creating a serum out of it. Something to create...a new brand of humanity, as it were."
"Isn't that what you wanted?"

Jin carefully pockets the vial. He doesn't bother responding to Star. He slowly rises from his table and shuffles over to an old box on the floor. Your camera shifts to see what he's looking at.
Huh. A pristine leather holster, wrapped in a bow. You cautiously reach into the camera screen to pull it out.

The footage cuts off the moment you do so. Hm. You know this camera only plays echoes of what happened, it doesn't actually let you change the past. Yet that felt oddly deliberate on Jin's part.

Clover isn't looking at the camera anymore. The mere glimpse of his old man was enough to turn the cowboy's expression sour. "He? Was working with Jin? Never said nothin' about that."
It's bothering you too after you got told what Star did. That bit about him harvesting from his own son, though...

A small maternal part of you wants to do something for Clover. You really wish you could do something but you doubt he wants to dwell on his past that much. You decide to toss the holster over to Clover.

A faint smile crosses his exhausted face. "Ah. I recognize this. Ol' collab done by R and C-Corp back in the days. Ended it way too early for lil' ol me to get but." He slowly removes his old raggedy holster before equipping the new one. The black leather has a fresh sheen to it.
>WILD WEST HOLSTER equipped! (A leather weapon-holder, perfect for duels at noon. Will be treated as a permanent upgrade instead of an accessory. Clover gains +1 MAX RESTRAINT!)

You and Clover hear someone calling for you. Seems like Kiara sound something interesting, best to check what's up.

---

"Am I reading this correctly?"
"Apparently Clover's stepdad or whatever was getting into some pretty shady stuff! This looks way above my grade."
>>
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"He wasn't my stepdad, he was a family friend- Okay. Explain, robot. This looks worse than the schematics he used to show me."

The schematic laid out on the table was clearly written either in a rush or during a mental breakdown since to be honest? You can't make out half of it. A lot of arrows are pointed towards the hastily scribbled blob of lines that you think is meant to be whatever invention he's trying to make.

However, it's clear Jin's drawing aptitude wasn't up to snuff this time around. It's like a man with Parkinson's drew this. Completely nonsensical.

Kiara taps a finger onto a slightly more legible section of writing.
"SHADOW CARVER DIMENSIONAL PROTOTYPE V1. DARKNESS IS PHYSICAL PRESENCE HERE. ABSCENE OF LIGHT TURNING INTO MATTER?"
"SOURCE OF DARKNESS: NATURAL VEINS IN THE SOURCE HERE. BEEN LIKE THIS SINCE 1995 (MIDDLE OF SMOG WAR, DEATH OF OLD WORLD). REMNANT OF OLD WEAPON?"
"HE WANTS TO STUDY IT. I OWN HIM THIS MUCH. HAVE TO MAKE THIS."

Now that you squint a bit, you can make out that it appears to be a drill of some sorts. A large, bulky drill with a lot of redundancies built into it. You make out labels like "HEAT RESIST **EVERYTHING**", "TENEBRIS DETECTION ALGORITHIM", "DARK SMOG CONTAINER. NEED SIX, STAR WANTS LOT."

Seath steps over to your huddled group. His one eye goes wide when he realizes what you're looking at. "Shit. You have to hide that stuff NOW."

"Wait. Clover. Didn't you say they dug too deep?" You're the first to pick up on why Seath is panicking. You recall a conversation you had with Clover two or so hours back.
Kiara's the second. "Oh. Oh shit, uh, this was only a prototype! It's not their current singularity, right?"

"Wait. You're telling me Jin-" Clover's about ready to question Seath but Seath simply shushes him.
"Hide that shit. I don't want a Judicator to know we have ANY paperwork on a fucking singularity."

Oh no. If Star helped to commission this, how responsible is he for D-Corp being- Oh fuck.
>OLD D-CORP SINGULARITY SCHEMATICS obtained! (A technical schematic of a specialized drill meant to harvest darkness for the purposes of dimensional alternation. HIGHLY FUCKING ILLEGAL.)

"Kiara, do you know where we can hide this?"
"Absolutely. We're hiding this the moment we can. Just make sure no one captures you with this or you're dead."
"Trust me! Death would be the best outcome if you're found with that."

Shit, okay, that's even more of a reason to get out of here once Clover gets all of the knicknacks he needs.

Benjamin is busy scanning the walls while everyone is freaking out over the highly illegal document they found here. "You know. How is that TV getting power again?" He's in his own little world again, huh?" "This place has been shut down for what. 25 years?"

[PERSON OF INTEREST] He's right. It would be a waste of energy. Someone had to come down here and turn it back on.

"Hey, Seath. Just a random question. Star IS still in the corrective facility, yeah?"
>>
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"Hm? Should be." Seath shrugs as if the idea of him breaking out is infeasible.
"Like, no body doubles or anything?"

"I highly, highly doubt it. He sorta lost a lot of connections with people in D-Corp and those corrective facilities are airtight."
Hm.

Everyone scans the room for what could've powered this damn TV but damn, it was really hard to find it. No wires, no energy sources that could power it on, no hidden tampering to make it feasible. The only thing that broke the illusion was when Ben ripped off a sticker on the back of the TV.

It immediately causes it to power off. Benjamin slaps it back on. It powers back on.
[OPEN MINDED] "Some sort of ODDITY or a very, very shitty PARADIGM. I think it can power anything it's stapled to. Looks like it was placed recently."

You already have a PARADIGM for tech so you won't bother looting that.

Kiara scans the area and only manages to find one piece of evidence for who could've been here: A clump of white goo with flecks of fur stuck in it.
Everyone can immediately tell that's NOT something a human would leave behind. You've dealt with enough anomalous bullshit for one mission. You can only hope whatever anomaly left it won't come back.

You know an anomaly is nearby, though. Somewhere.

The earpiece in your ear crackles to life. "Hey, we're about done in this room." That's it. Huh, okay. One last thing to do.

The VHS tapes.

Your group grabs a few tapes from around the lab. Checking through them reveals that a good chunk of them are...painfully mundane. One was about Jin gushing over his daughter winning a talent show. Another was him complaining to the camera about tax increases. Five of them were him being overly gushy about his wife.

Clover and Benjamin are eating it up, each sharing the same goofy smile, but the rest of the group is bored stupid by it. It's not what you were looking for frankly. One tape does have something remarkably interesting, though.

Unlike all of the other ones, the fox-headed man is trying his best not to look at the camera. "Can't talk about this with anyone else. Decided it would be safer to make a video diary about it. No one checks down here."

https://youtu.be/-NMOlbJ_1b0?si=ZGytvA6irbzaRdU5 - TAPES

"I made a mistake. A massive one. I recently collaborated with a man who..." Jin runs a hand through the fur on his head. "I shouldn't have, frankly. The money was too much and I was, uh, in hot water with D-Company's High Administrator."
[SEEKER OF THE CITY + KIARA SEEKER + SEATH ALLY] All of you hiss at the same time. That's the title of the CEO of D-Company. It was probably the same even back then.

"But to put the blame all on him would be denial over my own involvement. He offered me the resources, the potential, to make something that could've helped the City. Something would've given those unfortunate enough a chance to exist. I was born into a prestigious family. I had the obligation to help people, damnit, and I..."
>>
"That kid. That damn kid that Kana brought in. He. He rubbed off on me."

"Apparently his father wasn't even aware that kid was gone for a solid two weeks after."
"...With all of that childish bravado and buster he was spewing about wanting to be a 'hero of the City', that kid..."

The VHS tape cuts to static for a brief moment.
When it returns, Jin's face has twisted into a panicked and enraged sneer. "It was worse than I even thought. The researcher I worked with, he..."

"...Most of the blood samples I asked for. I told him where he was getting it. I thought it was all him. Maybe only a few from volunteers. Bits of blood here and there. I didn't bother pressing where he got them from."
"I was too enthralled by the idea of making something that could help people.

"Seven kids. Seven kids were found in his research lab. Five were dead, two were skeletally thin, rest were in some half-liquified white slurry. Still alive somehow."

"Someone broke into my house not long after. The only working prototype we had was stolen. All of the spare serums I had. Gone too."

"I. He went to my house after he was caught. Where my daughter and 'son' were. Kana...god, the look on Kana's face." Something dawns on him. He removes his glasses, resting a hand on his snout. "She heard someone banging on the front door. Apparently he only left when Cera came to check the noise."
"I don't want to know what might've happened. I. I need to make another serum. A better one. One to protect my family."

"I-I enabled a monster. I need to make sure this doesn't happen again. God, what if they tie back whatever he did to me? Would I get into trouble? I'm the one who fueled his research."

"...Am I responsible for their deaths? I suppose it was an outcome I earned if I didn't bother questioning what I was making him."
"Wait-" Jin scrambles out of his chair. The faint sound of something being drilled can be heard. "No, no, it wasn't ready to be used yet! Who the HELL DID HE GIVE IT TO-"

It cuts off. Back to static now.

Everyone turns to see how Clover is reacting but his attention is focused on the odd jars of slurry resting on the top of each bookcase. "..." An inscrutable expression crosses the cowboy's face. Even just looking at him is making your brain seethe, like he's subconsciously blocking your MIND READ ability.
>-3 CLOVER RESTRAINT! 3/6 LEFT!

Doesn't take a genius to realize what researcher he worked with after the MEMORIES OF A FORGOTTEN ERA footage.

Benjamin and Seath aren't doing much better. Benjamin is awkwardly rubbing his neck while keeping his gaze away from everyone else. "...Heh. I should really ask what Z-Company is doing with my prototype drugs, huh? I. Never really thought about it until now."

Seath simply shakes his head. "There's a reason we locked him up. No wonder why Jin left this District with you, Clover. You got off lucky."
"Uh huh."
Seath gets the message and lets Clover handle this without bothering him any further.
>>
All of the bravado Kiara had about finding an exciting story hidden in this manor has vanished. "This. This won't leave this room. We don't have to tell anyone about it, Clover, okay?"

"Yeah. Thanks. I want out of here. We can keep exploring the house but I need some time. Okay?"

Everyone nods. Best to get out of here. The five of you climb up the ladder and back into the living room.

So. Jin accidently enabled a mad researcher to do some horrific shit and, if the document you found is authentic, might've been partially responsible for the haze throughout D-Corp?

Guess your instincts about this offering an interest into D-Corp and Clover was accurate. Just not in the way you expected.

Something fast and yellow rushes up to Clover. Before anyone can react, it latches its arms around him and pulls him into a big ol' hug.
It's only now that you realize said yellow blur is Casey. Max stumbles into the room only a few moments after Casey charged in.

"She, huff, said she felt, huff, something wrong."
"Hark! Do not be saddened, friend, for we have found trinkets!"

Casey lets go of Clover and properly holds up piles of old knicknacks from when Kana and Clover were kids. Stuffed animals, old childhood drawings, old video game handhelds, old clothes the two used to wear, the works.

There's even an old toy gun and hat in her hands. The toy gun looks like Clover's WILD REVOLVER but, well, not modified to actually be a gun.

This breaks Clover out of his stupor. It's as if what he just saw only a minute ago is no longer a factor in his mind. You're 90% sure it's just the nostagla overriding his other worries. "Thank you. Really looted that place dry, huh?"
"To be honest, I sorta focused on the clothes in case you ever. have. Uh. Yeah."

It's clear what she's trying to imply. Even Clover could pick up on it. His face is redder than a tomato now.
>+3 CLOVER RESTRAINT! Back to full!
>Several knickknacks have been acquired! You have a feeling this might help you later. You might obtain a new ally soon.

------

You should leave soon. Choose up to three locations to visit before leaving D-Corp. Period.
>FAMILY LIBRARY. 'Cera would always wander around here and keep it filled with the latest scientific textbooks. Maybe Benny and Seath could make some sense outta it."
>RESEARCH STUDY. "Let's find some parts to scrap and leave it be."
>GRAVEYARD. 'It's out back, by that east path we saw. Call it paranoia but I feel like someone's there somehow. Maybe it's just nerves."
>GARDEN. 'There's an exit at the far back of the house. Always hated going there. I felt like somethin' was watching me there. Creepy shit."
>GUEST ROOM. "...You can check it out. I don't wanna."
>DESERT WASTES. "Never ventured too far out here. Think there's still a few old buildings there. Cera and Jin would never let us go too far."
>WEIRD SLIME TRAIL. That's new. Is that fur in it?
>[POI ACTIVE] You swear you heard something in the foyer. Is it a trick of the mind or...?
>Just leave.
>>
>>6179914
>FAMILY LIBRARY.
Gather KETSUK family stuff to gain favour and contact with the Ketsuk
>[POI ACTIVE]
this is important.
>WEIRD SLIME TRAIL.
I don’t want to leave the poor kids-now-goo-monster to suffer.
>>
>>6179944
Also, the goo monster turned the computer on by itself, which means it is potentially not a mindless monster, still having some sense left. Which we can potentially talk with it.
>>
>>6179914
>FAMILY LIBRARY. 'Cera would always wander around here and keep it filled with the latest scientific textbooks. Maybe Benny and Seath could make some sense outta it."
>DESERT WASTES. "Never ventured too far out here. Think there's still a few old buildings there. Cera and Jin would never let us go too far."
>WEIRD SLIME TRAIL. That's new. Is that fur in it?
>>
Rolled 1 (1d3)

>>6179914
FAMILY LIBRARY
SLIME TRAIL
Coinflipping for GARDEN 1 or GUEST ROOM 2 or GRAVEYARD 3
>>
>>6179914
>Just leave.

I know I’m gonna lose but I’m done with this place. D-Corp has been interesting but we’re not even halfway through our mission objectives yet.

Who knows? Between the information we found here, Seath’s contacts and Otto’s resources we may be able to fix this place someday.
>>
>>6180018
>>6180023
Both of you are sure you don’t want to pick the [POI ACTIVE] option to prevent potentially getting ambushed by nasty things here? (Which ambush potential is really going to hit us hard since we will get attacked by maybe remnants of the experiment hostile monster here, which the monster may have special abilities to deal nasty special damage to us and the team.)
>>
>>6180029
Garden and Graveyard are more intriguing to me, and I am a nostalgiafag so the thought of Clover's old bedroom of abandoned stuff reminds me of my own past
>>
>>6180038
Nah, I don’t want to get splash potential from whatever hostile monster's special damage abilities here.
>>
>>6180056
What splash potential? What are you trying to say you ESL faggot?
>>
>>6180063
Splash damage.
I forgot to put damage in >>6180056
>>
Rolled 1 (1d3)

Seems like the general plan is to check out the SLIME TRAIL and FAMILY LIBRARY. I'm just going to roll a die for the third one since WMV wants to just leave and the rest only have one vote each.

1 = POI ACTIVE
2 = DESERT WASTES
3 = GARDEN

Trying to update earlier this time since I'll be pretty damn busy tomorrow. Writing.
>>
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So. You have three locations in mind. You decide to split it up as such.
SEATH + BENJAMIN --> LIBRARY
CLOVER + KIARA --> INVESTIGATE FOYER
YOU, MAX, CASEY --> SLIME TRAIL

REASONING
-Seath and Benjamin are the bookworms of the group. You trust them to find the most valuable books.
-Clover's probably the best fighter of the group and Kiara can easily spot anyone trying to approach. Perfect duo in case someone is following you.
-You want to see whatever slime anomaly is roaming around here and if it's what you think it is? Max and Casey should be able to calm it down.

Shame that you can't bring Kiara and Benjamin, the two anomaly lovers, to check the slime right now but they're better assigned elsewhere.

You're leaving immediately after this. You had fun here in D-Corp and exploring this abandoned manor but you got places to be, damnit. Judging by how uncomfortable Clover looks after the dump of information he was exposed to, you think he's on the same page.

You inform your allies about how you want to split up.
Benjamin and Seath both nod in agreement. They don't see any issues with this. Benjamin looks a tiny bit disappointed but, at the same time, relieved. "Tell me how it goes. After burning that moss heart..." Yeah. Can't blame Benjamin too much.

Kiara gives you a thumbs up while Clover grunts affirmatively. "Don't worry. We'll keep an eye out, don't want anyone to ambush us!" "Don't want any vermin mucking up this place. Too important for that."

Benjamin + Seath head down the east hallway out of the living room while Kiara + Clover went back the way you came. That leaves you with Max and Casey.

"Woo!" Max is equally relieved and worried about following the mysterious slime trail. "Mystery slime! That...smells like wet dog." You sniff the air and huh. She's right. Guess you didn't notice it until she pointed it out.
Casey squats down so she can examine the slime. She pulls out her weirdly wet snubnose revolver and holds the barrel of it to the slime.

You swear the gun is actually sniffing at the slime. You and Max both look at each other as if you're processing the bizarre sight unfolding. She doesn't really use her gun a lot so it's always a bit shocking to see this.
Though you can't complain too much about weird guns. You have a gun that's the physical manifestation of your hatred towards federal agents.

The revolver whimpers, squirming away from the slime.

"Hm!" Casey promptly holders the snubnosed revolver. Why is it specifically a revolver though-
[SEEKER OF THE CITY] It finally clicks. It's a model referred to as a 'British Bull Dog' snub nose revolver. Old world country that doesn't exist anymore but people still use the name.

It took your mind that long to realize the pun. Guh!
"It only reacts to that when it smells another dog! Mayhaps we shall require treats and toys! Ooo, maybe the fox-headed high class consumers who once lived here had chewtoys for personal use-"

"Aren't foxes and dogs different?" You ask.
>>
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"Foxes are canines, no?" Casey asks back.

"We're missing the point guys. Let's follow the trail so we can get out of here. Maybe we can head to L-Corp next, get some actual sunlight." Max isn't wrong either. That might be an excellent change of pace after eons here in the dark.

The three of you trail after the trail of sticky white fur-goo that's splattered all over the ground. Well, it's not one solid line of slime and moreso like a trail of droplets falling off of something. As if the entity was injured or, better yet, melting.

It leads down the hallway Benjamin and Seath went down. Your group passes through an abandoned kitchen area that's not much to note aside from a door at the back that leads outside of the estate. There's also a hallway further east (heading to another room) and a hallway south (where you can hear Benjamin and Seath talking) but there's no trails heading down either of those.

A heavy layer of goop coats the backdoor's doorknob. You spare your two allies from touching it by using your telekinesis to gently open the door.

Stepping outside leads your trio into a pretty simple patio setup. Some old chairs scattered around alongside some tables that have clearly seen better days. The patio roof, obviously, has collapsed from years of not being maintained.

A simple wooden fence surrounds the backyard area which is pretty damn massive if not mostly empty. The only real thing of note here is the garden far northwest of here (that seems to still be doing well, oddly!) and an old shed directly north from here.

"There." Max points towards a discolored patch of sand. Seems like the entity went north since there's splotches of discolored, wet sand in that general area.
"Ahh." Casey sighs as if she's reminiscing something. "I imagine this is what Acquisition Agents must do. Trailing down, hunting bizarre entities that can be harvested for a profit. Truly, a honorable career."
"I don't think we're harvesting anything." You shake your head. If it's what you think it is, you rather be gentle with it if possible. "Let's just check on it, okay?"

"Yeah, I agreed with Nicole. Everyone looked pretty tense when you came out of that trapdoor. Let's try to keep things calm; I don't want to stress anyone out."
"Oh! No worries! I was simply enjoying the moment."
"It's-" Max giggles at how airheaded Casey can be sometimes. "Yeah! Let's enjoy it. Hopefully it'll be peaceful, right?"

"Hopefully." You murmur.

The trek towards the shed isn't noteworthy until you're about halfway towards the shed. That's when you hear it. A wet, gurgling noise like someone's failing to flush a clogged toilet. Intermixed in that sickening noise is...you think it's barking? But like a person mimicking a bark instead of an actual dog's bark.

Max puts on a brave face but her voice betrays her worry, "It'll be peaceful. It'll be okay."

The trail of discolored sand continues past the front of the shed but suddenly ceases the moment it turns around the shed.
>>
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Seems like whatever the entity is, it's waiting behind the shed. Hiding, maybe?

Max takes a deep breath before calling out to the entity, "Hello? Anyone there? Show yourself, we want to know who's here."

"Ghh...Snn...Hhh..." Something wet and heavy is being dragged around the shed. The entity, still obscured by the cover of the shed and haze, is struggling to breath. Every movement causes it to heave and gurgle as if the mere act of moving is causing it great pain.

It slowly crawls closer and closer towards your group. You can hardly make out its figure because of the haze but from what you can see of it? It's far, far too big to be anything but an anomaly. It easily towers over your group by at least 12 feet, if not more.

Soon, it's close enough for your group to make out what it is...and you wish you could unsee what you saw.

https://youtu.be/yvMoXc6wnBg - MELTED ANOMALY

The entity is an amorphous white mass that has partially melted onto the sandy ground. Large clumps of fur and skin cling to the sticky white surface of the creature but it's clear the skin has been rotting for a long, long time, it has taken on a sickly greyish green hue to it. The fur, while still pearly white, is matted and tangled with random objects like twigs stuck inside of it.

It has limbs in the technical sense but they seem to be more like loose suggestions than solid, defined arms or legs. Two large nub-like appendages on the front of the anomaly seem to act as its front legs while its back legs are too melted to really be much help.

With the sheer size of the damn thing, any movement it tries to make is slow and painful.

It has no discernable face, only a series of six small openings on its front that open and close at random intervals. The only other identifiying thing about the white mass is a pair of folded, floppy ears made out of a slightly more solid white goop.

It's barely holding its own shape together. Huge droplets of white slime and ooze dribbles off of the anomaly and onto the sand below, turning the floor it is now standing on into a mess of slime and wet sand. The thing that hits you, though, is the stench of rotten flesh around it.

[SHELTERED] You and Casey have both smelled worse but Max's still not used to disgusting smells like this. She holds back a gag, trying her best not to vomit.

The anomaly begins to shake and tremble. Blackened ichor oozes out of the six holes on the front of its face. Shit, does it see her gagging as an attack? Some of the ichor splatters onto your arm before you have any time to attack.

It rapidly burns through your rags and the armor underneath. You quickly wash it away before it can burn right through you but shit, your skin feels raw underneath...
>-1 (REDUCED FROM 2) FLESH! 5/8 LEFT!
>CRIPPLING INJURY: ACID MARK OBTAINED! (You take 1 extra FLESH damage from attacks!)

[BLOSSOMING HEART] "W-wait." Max regains her composure real quick, not wanting anyone to be melted.
>>
"I-I didn't mean to offend. I...look." Max raises her hands up as a show of surrender. "We aren't here to hurt you."

Casey keeps her voice low, deciding that high energy isn't the best way to handle this particular 'customer'. "It's going to okay. Are you lost? Do you need help"

That seems to calm down the anomaly for now. "Ghh...glurg...want...help..." Its voice is a mangled mess of three or four separate voices. "Doctor...here. Need...help. Doctor...fix...me. Doctor...lives here?"

Max stammers to think of something to buy some time. "We're waiting for him too."
"We can wait here with you if that's what you need. You don't have to be alone." Casey whispers calmly at the anomaly.

The anomaly doesn't seem to react for now. It simply sits still.

A quiet but insistent beeping is coming from your pocket. You cautiously check it and, yeesh, the P-CORP ENERGY DETECTOR is going ballistic. The amount of energy in the air is far, far higher than anything normally produced by anomalies. It's like it is made out of pure A-Energy.

[SEEKER OF THE CITY] This is clearly one of the entities Jin saw. It still remembered him after all of this time.
[SEEKER OF THE CITY] If it's looking for treatment, perhaps you can offer it treatment. That might be enough to calm it.
[SEEKER OF THE CITY] It might be wise to keep Benjamin away from it. He might remind it of Star, especially if Benjamin gets a bit loopy.

You take a moment to remember the five or six work types anomalies prefer...

How do you want to deal with this entity? Choose two actions and any number of free actions.
>[NURTURE] Hug it. It's clearly scared. Perhaps a hug is all it needs. (Choose who to hug it: You, Max, or Casey. The target will take 1d2 FLESH damage and a 50/50 shot at a CRIPPLING INJURY.)
>[APPEASEMENT] Play fetch with it. You have some icepicks to spare now that you're not in I-Corp. Perhaps some fun can help distract it. (-3 out of 6 ICE PICKS. No check needed.)
>[BONDING] Talk to it. Try to learn more about it. Maybe it just needs someone to listen. (VERY EASY CHARM CHECK, rolling 9d6 with Max's help.)
>[SUBDUE] Use the two A-ENERGY SIPHONs you have. It could help in treating it by managing its size. Tell Max and Casey to keep it calm. (-both SIPHONS. MODERATE RESTRAINT THRESHOLD CHECK, rolling 8d6 with Max helping Casey. Three thresholds.)
>[OBSERVE] Have Max figure out how to 'treat' this anomaly. She probably picked up something from Ben. (FREE ACTION, MODERATE COGNIZANCE CHECK, rolling Max's 8d6. Moderately lowers the DC of EXTRACTION and SUBDUE.)
>[EXTRACTION] Empty out some of your pill bottles and try to collect some of the acidic slime. Go along with the 'treatment' angle. Maybe Benjamin can use it. (MODERATE TALENT CHECK, rolling with your 8d6.)
>[CASEY ALLY] "Perchance, may I tell it a story?" Let Casey talk to it. You have no idea what she has planned. (FREE ACTION. RISKY CHARM CHECK, rolling Casey's 7d6. May upgrade Casey? You're not sure.)
>Write in.
>>
>>6180500
>[NURTURE]
Casey. Self-explanatory.
The monster kids definitely haven’t felt the touch of affection for a really long time here. I highly doubt Star is treating or giving any care at all to the kids he experimented on, like how the BEST DAD EVER, BONDREWD, is in terms of "affection.".
>[APPEASEMENT]
Star definitely hasn't or doesn't want to play games with his lab rat kids. I will not be surprised if the star literally put lab rat kids in some cell with only food and water. And nothing else whatsoever in cell for kids to play with to pass time.
>[CASEY ALLY]
Give Casey one SOMTOIN ZETA.
I doubt Star tells stories to his lab rat kids.

Picking [OBSERVE], [EXTRACTION], and [SUBDUE] is definitely a bad idea because the monster-kids are going to be reminded of how horrible Star treats them.
[OBSERVE] = lab rats-kids locked in the experiments chamber getting experiments on while Star "OBSERVE" the mutation.
[EXTRACTION] = Star forcefully "EXTRACTION" a sample from the mutated lab rat kids.
[SUBDUE] = If any lab rat kid is uncooperative, then Star will have to "SUBDUE" them for making experimentation much easier.

In short, do not treat the monster kids the way Star treats the kids. treat monster kids on how people treat heavily mentally and physically scarred fearful kids.

We need to first gain the trust of monster kids by showing affection and playing games. Then finally, bonding.
>>
>>6180523
>Casey with SOMTOIN ZETA
One hell of a mindfuck in the making. Let's do it.
+1
>>
>>6180523
+1
I second giving the hyperactive airhead a dose of LSD. As long as we maintain a safe distance.
>>
>>6180500
>>6180523

Eh, sounds okay to me.
>>
Rolled 1 (1d2)

Everyone is agreeing on the same thing. You're even giving her drugs? Wild shit.
Rolling 1d2 for the amount of FLESH damage

Three anons, roll the following
>5d6 (Half of CASEY check)
>5d6 (Second half of CASEY check.)
>1d2 (CRIPPLING INJURY chance. 1 = INJURY, 2 = NO INJURY.)
DC was 31 (after CORPORATE DOUBLESPEAK) but with 10d6 being her roll now, it's a MEDIUM or MEDIUM-EASY check instead of a RISKY check.

You might have to give her some items to patch herself up after this, though.
>>
Rolled 1 (1d2)

>>6180815
We have the money and we havw the supplies. We can easy patch her up after
I'm going crazy and rolling CRIPPLING INJURY coinflip
>>
Rolled 1, 4, 6, 4, 2 = 17 (5d6)

>>6180815

>Casey #1

>>6180820
Dang.
>>
Rolled 2, 6, 3, 5, 6 = 22 (5d6)

>>6180815
Rollin’!

>>6180820
Yowch. We have some UVX on hand so it won’t matter much.
>>
>>6180824
>>6180834
Aaaand that’s a 39! Good shit.
>>
Just noticed you specifically had an item to negate the CRIPPLING INJURY on yourself. So we're consuming an old AUTOSTIMPAK item to heal that.
As for Casey, she has 2/4 FLESH and the ACID MARK crippling injury.

What do you want to invest in healing the funny bee? You may choose one or you can choose multiple. First to three wins.
>QUNQUN PILL (Heals her CRIPPLING INJURY. You have two of these.)
>ENCHANCED GAUZE ROLL (Can heal a CRIPPLING INJURY or her two FLESH. Choose one when you pick this. You have two of these.)
>UVX #58 (You have two of these. Heals 3 FLESH, fully healing her, and heals her CRIPPLING INJURY but drains her RESTRAINT for a while.)
>Wait, she has an implant. Tell her to use that. (She has four charges. She can spend 2 to heal the CRIPPLING INJURY and another 2 to heal 2 FLESH. Tell her how many to spend.)
>>
>>6180837
>Wait, she has an implant. Tell her to use that. (She has four charges. She can spend 2 to heal the CRIPPLING INJURY and another 2 to heal 2 FLESH. Tell her how many to spend.)

Burn all 4 charges.
>>
>>6180843
But what if we need those charges to get her out of crit if she's wounded during the BASE ASSAULT?
>>
>>6180846
You regain 2 per mission. I should've clarified that.
DAEMON IMPLANT (Has four charges. Can spend 1 charge to add +2d3 to any skill check, can spend 2 charges to: Heal a CRIPPLING INJURY, 2 FLESH, or 2 RESTRAINT. Regains 2 charges per mission.)
This is what you're using, to be clear.
>>
>>6180847
OK thanks for clarifying

>>6180837
Backing >>6180843
>>
>>6180843
+1
She’ll get two more tomorrow for the base assault.
>>
>>6180837
>Wait, she has an implant. Tell her to use that. (She has four charges. She can spend 2 to heal the CRIPPLING INJURY and another 2 to heal 2 FLESH. Tell her how many to spend.)
>>
>>6180843
>>6180849
>>6180880
>>6180894
Signal read, writing.
Two things
1.) She can see YOU now.
2.) You'll finally be getting out of D-Corp out of this, yippie! No more infinite darkness. So start getting used to slightly more detailed skill check descriptions from now on.
>>
>>6180897
>1.) She can see YOU now.
Finally, a character can see us anons... somehow. Too bad for her, we're stuck guiding Nicole on this crazy story.
>>
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>>6180897

>1.) She can see YOU now.

Does she think I am kawaii~
>>
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A tiny part of you wants to harvest SOMETHING from this thing and you have a guttural feeling it wouldn't mind but, no. It's better to be kind to this creature. To try to make things right.

You can't fix it in one go, you know that much, but maybe you can relieve its suffering for a brief moment.

You toss three ICE PICKS on the ground right by Max's feet. She's quick to realize what you want her to do. She picks up the scattered ice picks and with a lazy toss, she throws one past the anomaly.
Its 'head' slowly shifts around in the direction the pick was thrown. With a sluggish but excited pace, it drags itself after the pick.

Max cautiously smiles while she plays a, admittedly bizarre, game of fetch with the anomaly. "There, there. Don't exhaust yourself too much."

It takes about a solid two minutes for it to drag itself thirty feet (which is how far it was thrown) over to the pick.)

When it comes back with the first pick, held loosely in one of its front appendages, it's already a melted mess. The metal head reminds you of the fluid you'd see in old thermostats. The handle's not far behind in being completely liquified.

"Good job! If you get the next two within two minutes, we'll get you a treat! A special one all of us have prepared just for you!"
"T...reat...?" The anomaly's voice is filled with doubt. "T...rick? T-trick...us?"
"Absolutely not." She gives both you and Casey the side-eye. She expects YOU to figure out what it is. "I promise you. Cross my heart, hope to die."
"Prom..ise."

"I promise." Max places her hand over her heart. "Now! Let's beat your record! I know you have it in you!"

You turn to Casey while Max is busy playing catch with a far more excitable dog anomaly abomination. "So. What the hell can we give it that's a 'treat'?"
"Hmmm! This is quite the pickle. Could we feed it a tasty snack, perchance, like a $9.99 Triple Kilo with Cheddar?"

"Maybe? But most of the food I have is laced with drugs, bad idea. I have some old fish but even if we did give it the fish, it's a big anomaly. It would want a lot."

"That is an issue. We simply do not have the supply to satisfy it that way." Casey's stumped for a moment and so are you. You decide to propose a pretty dangerous idea given what it did to that metal ice pick.

"What if one of us hugged it? When's the last time anyone has touched it? I'm willing to do the deed. It would hurt like a bastard but I'm your leader. It's only fitting-"
[QUEEN BEE MINDSET + MERICURAL] "Nay. You hired us for a reason." Casey snaps at you with a stern tone that's far more befitting of a peeved probation officer than a LARPing bee(?). "I respect you caring about the welfare of your employees. But an employee must do their fair share of work."

Damn. You raise your hands up in mock surrender. "If you say so. I still want to help so, here, have this." You toss an old pill from your inventory: a SOMTOIN ZETA pill. A small half-and-half grey-crimson pill you had for a while.
>>
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Casey nods and pops the pill into her mouth right as Max's voice draws everyone's attention.

"Good, well, not sure what to call you. Who cares, good job!" Max claps to celebrate the dog anomaly returning with a pair of melted and smoldering ice picks. "If I counted that correctly, that was 1 minute and 30 seconds!"
The anomaly is panting and huffing, sending white goo-like slobber onto the ground below. It hisses and crackles upon contact. "T-tired...b-but fun. Fun. Fun. Happy!"

"Well! You're getting your treat. I'm sure my two excellent servants will help you. It seems like the doctor is very busy, after all." Max gestures

Casey's eyes are immediately awashed in a crimson and grey haze as the drug finally hits. Her body suddenly locks up once it fully washes over her. She regains her senses as quickly as she lost them but she seems different yet at the same time not.

It's more like whatever makes up her spirit has been shifted sideways.

CASEY'S NEW BOONS AND BANES. She'll regain her old BOONS/BANES when the drug wears off, which won't take long.
[HAND OF CORPORATE LOVE] REPLACES OPTIMISTIC SPIRIT. The Company has it figured out. Trust them to know what's best for you. Casey now passively heals FLESH to you and other allies.
[ALL IN THE MANUAL] REPLACES CORPORATE DOUBLESPEAK. The manual knows all! Teach those around you how to best face life's problems! Casey passively lowers the DCs of all TALENT, COGNIZANCE, FLESH and RESTRAINT checks by 4.
[QUEEN BEE MINDSET] Hasn't changed. Mostly because it does nothing yet.
[BUGMEAT] Replaces PARADIGM PERSAUDER and MERCURIAL. Very modern! Very utilitarian! Optimal shape! It's Casey! Casey is immune to the effects of PARADIGMS, ANOMALIES, SHIFTers and ESOTERIC DAMAGE. This includes positive effects and allied powers.

She opens her arms out towards the anomaly. "I'm here for you. You earned a reward, did you not? For all hard workers must benefit from their rewards, yes yes, and you are a hard worker indeed." She's cognizant but her voice sounds wonky and slow like a poorly recorded VHS tape.

The anomaly abruptly lunges at Casey but it's immediately stopped by Max whistling at it. It stops mid-lunge the moment it hears Max's command. "Uh nuh. Be gentle with her. She's not as big as you, you gotta remember that!"

"Ngh." The anomaly shifts slowly over to Casey. It loosely leans against Casey. Acidic goo spills all over Casey's body but she doesn't care. She wraps her arms around and gives the gooey dog anomaly a hug.

[HAND OF CORPORATE LOVE] "it's okay." The acidic goo still burns at her, she's not immune to that it seems, but she braces through the pain. "we can put anything we put our minds too hello hi =)" Her voice is artificial, plastic, but equally warm and loving.
"W-warm. P-pressure. Don't. Remember."

"of course you dont =)"
"a meanie hurt you didn't he ;("
"we are not like him we are your friends =)"

"W-won't. Hurt me?"

"do you want to hear a story :?"
>>
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Max shoots you a look. You simply shrug, you didn't expect the drug to mess with Casey this much. You decide it would be best to let her talk to the anomaly in relative peace.

"S-story. Yes. Long time."

"you see my story is a simple and quick one i do not have much time" She grimaces when the acid melts away at a decent chunk of her face. You can see liquified hunks of skin running down her cheek like wet tears. "it is of a lonely bee who got lost."

"the bee was with a lot of fun bee friends just like her! calming officers with free samples, busy bees doing lots of works, men with nice firm handshakes :>"
"but the bee felt lost there she wanted to see something else no one knows why though"
"do you know why :?"

"No friends...trustworthy?"

"no no it was that she didn't know what to do"
"she spent so long in that same place she lost track of time and who she was all she remembered was a vague want to help people"
"that doesn't help anyone though right if even she didn't know how to do that"

"Hard. Think. Want doctor but. Where doctor...?"
"exactly so she wandered around trying to find people to help like her bee friends but she wandered further and further and further away from the hive to do so"

"until she couldn't remember where her hive was and where her friends were and she had no idea where she was at"
"We. Memories hard. Speech. Hard."
"until she wondered why she even left to begin with then she realized that she didn't know what her goal was"

The anomaly stirs in her grasp as if it's vaguely piecing together what she's putting down. It came here to blindly search the manor for a man who hasn't lived here in decades. You suppose Casey has also been wandering blindly. She did once said she didn't even know how she arrived at this City.

"Doctor not...here?"

"all she knew is what she wanted so so long ago but so so long has passed perhaps a shift in goals is necessary"
"in order to help others she must help herself if shes sad and frightened she cant be a happy worker people like :("
"like how you are not happy dog you are sad wandering dog" She trails a finger down the anomaly's 'chest'. "what you need is a friend to help you like how i was sad bee until i had friends to help me too"

"i have many friends but i could always make more do you wanna be our friend =)" She gestures a goo-soaked arm over to you and Casey.
"if we are friends we can help each other figure out what to do even if we are lost and dunno what to do :("

>39!

The anomaly shifts in her arms for a moment. As if trying its best to process what Casey was saying. It leans against Casey for a moment before an idea clicks together in its head. "Don't...want people...hurt like us. Want to...protect."

"then protect those weaker than you you are big and strong show them you mean no harm and save those who need saving =)"

Casey lets go of the anomaly. She quickly wipes off the slime when the anomaly isn't looking.
>>
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Oddly enough, most of her injures have healed already. As if they were never there.
>CASEY has no more DAEMON IMPLANT charges. She has full FLESH and no CRIPPLING INJURIES

You feel a slight prick in your thigh too.
>You lost your CRIPPLING INJURY and AUTOSTIMPAK.

An odd sense of peace has seemingly washed over the anomaly. Max decides now it's best to chime in with her own thoughts. "No one has to be hurt like you again. Even if you can't find the doctor, even if you're still...this?"
"If you can help others who were hurt just like you, who could be tricked by men just like that. Maybe that can heal you just as well."

The anomaly sluggishly nods its head. It appears to have taken Casey's vague, rambling story to heart. For a brief moment you thought you saw something glowing inside of its chest but before you can look any closer, it charges away from your group at impressing speeds! It slinks away into the haze. You notice its body is beginning to form into something more solid right as it vanishes completely from sight.

Casey lets out a sigh. "May it find its purpose. Even a vague, illusionary and meaningless purpose is enough if you fully dedicate yourself to it."
>QUEEN BEE MINDSET has been upgraded to actually do something! Once per mission, if a check CASEY is a part of results in failure, she may choose to autopass it.

You know that nothing you could've done would've fixed the anomaly. It's simply not something you could do. But providing it relief? That's all that matters.
>You're certain the anomaly's actions will provide great benefit to your group in the near future.

Your attention is immediately drawn to gunfire somewhere by the foyer of the building. Shit! You group scrambles in the direction of all of the racket, charging past the kitchen and living room until you end up outside of the building

Kiara's leaning against the front of the building with a pretty nasty dent on her head and some scratches all over her chassis.
Clover's gun is leaking a fresh trail of smoke. His face is all sorts of scratched but it's cosmetic damage, nothing serious.

Both are staring down the stone path your group came down to arrive at the manor to begin with. You spot a trail of blood on the stone path leading towards the manor.

"You know that lad who had clone powers or somethin'?" Clover flicks his revolver open and pops out a spent ANTI-ANOMALY ROUND casing. "Apparently he followed after us. Real nasty bastard. Real sneaky and shit.
"Y-yeah. He had some sort of cloaking implant since it was hard even for me to spot him. He was standing by one of the stone lanterns that makes up the fence. Close to the trail out of here."

"We spotted him and tried to confront him but he summoned some specters to attack us." Clover tosses the ANTI-ANOMALY casing onto the ground. "These rounds pierce right through his specters. Got a lucky hit on him but he ran before I could finish him."
>CLOVER has 4 ANTI-ANOMALY ROUNDS left!
>>
>KIARA lost 1 (reduced from 2) FLESH, leaving her at 6/7! She'll try to repair this.

"We couldn't get a physical description, sorry. All we know is that he's a man, he had a long braided pigtail, and he was super skinny."

You prevented a nasty ambush, thankfully, and injured him in the process!

Seath and Benjamin are the last ones to exit the house and they don't seem to be in any particular worry to rejoin your group. Their hands are filled with old yet highly valued academic textbooks and those relating to the KETSUK family.
"We trusted that you would handle whatever situation unfolded by the time we got here." Seath shrugs.

>You'll get to decide what FAVOUR to receive from these textbooks later! You'll at least get to pick two factions to get closer to.

"We apologize for being late- Why does Casey look higher than a kit?"

Everyone looks at Casey. She's busy staring up at a blank spot in the sky.
"You do look kawaii =)"

You have no idea why she's doing that. All you do know is that you're getting the fuck out of here! You'll probably mentally zone out until you get back to the train station.

-----

Now that you're done in D-Corp, where to next? You have 2/4 MANDATORY FOXTROTS and 0/1 OPTIONAL FOXTROTS to go.
>L-COMPANY/DISTRICT 12. A very strict district with a no tolerance policy to anyone who disrupts the peace and a rigid caste system. They're more forgiving to you after calling in some favors. TARGET: GABRIEL FOXTROT, a N-Company Priest.
>[OPTIONAL] M-COMPANY/DISTRICT 13. A district ruled over by a company who only cares about the creative spirit and people uniting as one. Will likely be the 'safest' district, if you visit here. TARGET: 'FANG' FOXTROT, an upcoming musician. Shares a nickname with one of your allies?
>R-COMPANY/DISTRICT 18. An unwelcoming district due to the scorching arid desert most of its subdistricts reside in. Operates off the LAW OF THE WILD WEST, every man for himself. TARGET: 'Double A' FOXTROT, a R-Company Ranger training instructor. You suspect she'll be the most annoying to deal with.

Anything you want to do or say before leaving?
>Write in. (FREE ACTION, can be picked multiple times. Has to be quick, no more exploring the district.)

TIME TO LEAVE D-COMPANY AND TO NEVER COME BACK HERE! Will update Casey's page with her new fucked up stats and abilities. Her altered stats are 10 CHARM, 9 TALENT, 8 WILLPOWER, 7 CONNECTIONS.
You will get back that ODDITY armor you gave Seath next update since the chance of getting into a scuffle now is pretty low.
>>
>>6181148
>R-COMPANY/DISTRICT 18. An unwelcoming district due to the scorching arid desert most of its subdistricts reside in. Operates off the LAW OF THE WILD WEST, every man for himself. TARGET: 'Double A' FOXTROT, a R-Company Ranger training instructor. You suspect she'll be the most annoying to deal with.

Hell yeah, cowboys.
I’d like to put it out there that even though the M Corp objective is optional, we should totally do it just to see how “Fang” reacts.

>turn to Clover and say
“I’ll bring up some of the stuff we’ve seen here with Otto, damn the secrecy. We’ll be back here one day with proper funding. With what we know, I’m certain we can do a lot to fix this place.”
>make damn sure Seath doesn’t hear any of this
>>
>>6181152
+1
Let's not forget Shockley went over there earlier. We spent a lot of time in D-Corp, but I feel it was worth it. We better tell Clover how we handled the fused pile of kids though, he'd want to know that.

>>6180029
You were right because POI ACTIVE option stopped the shitty clone illusion guy. That ANTI-ANOMALY ROUND is going to make damn sure the bastard feels the pain for a while
>>
>>6181148
>R-COMPANY/DISTRICT 18. An unwelcoming district due to the scorching arid desert most of its subdistricts reside in. Operates off the LAW OF THE WILD WEST, every man for himself. TARGET: 'Double A' FOXTROT, a R-Company Ranger training instructor. You suspect she'll be the most annoying to deal with.
>>
>>6181152
+1
>>
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"So. Cowboys. We're going to cowboy land."

"yay cowboys =)" "Heh! Looks like you developed some good tastes." "Hey! Aren't we indulging Clover a little TOO much?" "Kiara, there's like three choices she could've picked." "Any would be good. The sun finally be visible again would soothe my mind."

"Wait." Seath raises his hand up to silence the crowd. His remaining eye is twitching with annoyance? rage? fear? Nothing positive that's for sure. Even Kiara, who not so subtly wants to go somewhere else first, is fine with your choice. "Which sub-district?"

"Uh. Otto gave me two locations she-"
"She?"
"-could be at. GAMMA-2 and GAMMA-3?"

Seath's body language turns FRIGID when he realizes who your target is. "Oh fuck. THAT 'she'. Okay, okay, I owe you this much for saving me."

"The hell's your problem?" Clover chortles at the sight of Seath's nervous squirming. "We rescued two already. She can't be that rough."

"One: She's a retard. I don't know if it's a diagnosed thing or what but she's dumber than rocks. Unpredictable to boot. Keep your guard up around her."
"Two: I have never convinced her to change her mind on something without SOMEONE breaking a bone. Convincing her SHE'S in danger and she needs to follow you? Feh. Be prepared to fight her if need be."

"Hm." You nod along to Seath's warning. "Yeah, I'll take that into account. I sorta picked her because I imagine she'd be the hardest."
"She will be."

As Seath and the rest make the long trek back to the station, you pull aside Clover for a brief moment. The cowboy shoots you a judging look and for a brief moment, you swear his yellow eyes shimmer and glow in the dusky 'light'.

You lean in to whisper to him.

"I’ll bring up some of the stuff we’ve seen here with Otto, damn the secrecy. We’ll be back here one day with proper funding. With what we know, I’m certain we can do a lot to fix this place."

Clover doesn't respond for the longest time. He silently reaches his hand out towards you. A handshake, huh? You grab onto his hand to give him a firm handshake.
"I'll hold you to it."

>+0.25 RAPPORT with Clover, thanks to BLOSSOMING HEART! NOW AT 5.75/10!

You rejoin with your allies not long after. You give Clover a quick summary on the entity you spotted and how you dealt with it. He silently nods along with the story, not really saying anything but not needing to. You can tell he appreciates what you did for it.

-----

The seven of you soon arrive back at the train station. There wasn't really anything to note on your journey to the train station. You might've saw a spook or two in the swarming crowds but they seemed to go out of their way not to follow you. As if they think it's a waste of their time right now.

That worries you a bit but you're relieved to see Seath heading down to where the private first-class trains are.
>SEATH FOXTROT is secured and has left the party! He returned the armor you gave him.

It doesn't take long for your train to arrive!
>>
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It makes sense given connections to G-Corp and (more recently) D-Corp. Your group quickly swarms onto the train once it docks before it's automatically flooded in with a small army of D-Corp residents.

Your group peels off their old gross and disgusting disguises, free to wear their actual outfits now.

You collapse onto one of the many seats inside the train, content to close your eyes and drift into a long sleep. The route this train is taking passes through I-Corp so you don't even care to look out the train for sightseeing.
Someone sits down right next to you. You can't tell who they are but they're leaning their head on your shoulder.

[HAND OF CORPORATE LOVE] You feel an odd warmth in your chest. They can rest their hand on your shoulder as long as they want.
>You heal 1 FLESH! 6/8 NOW!

...


"Hey! Hey!" You feel someone shaking your shoulder. Your eyes flutter open and lo and behold, it's Kiara! At least you think so, the light shining through the windows is fucking blinding after spending a long while in D-Corp's darkness. It takes you a solid two minutes for your eyes to see anything but pure white.

The train is already emptied of all of its passengers aside from your allies. Everyone but Kiara is already waiting at the exit of the train compartment you're on.

"Woo. How long was I out for?" "Eh, about an hour. We had to take a detour to get around a sudden ice blockage during the I-Corp section but nothing else."

You unsteadily rise up from your seat to rejoin the rest of the group. Even though the train shields you from the worst of it, you can definitely feel the heat of this subdistrict in the air. Your hair is already soaked in sweat. You only now realize the clothes you're used to wearing in I and G-Corp's districts will be AWFUL here.

You peel off your jacket and toss it towards Kiara, who eagerly catches it. She's a bit too excited over an old sweat-soaked jacket. You lift your shirt up to dab away at the sweat running down your face.

"waow soft :>" "Hey, uh, did you always have that?" Clover points at you with a slightly worried look on your face.
You glance down to notice- oh fuck. Your stomach is now exposed, showing off the thin layer of orange and pink fur that covers it.

You quickly lower your shirt down. "No. Recent mutation. Gotta an issue with it, FOX FUCKER?" You admit, you might've been a bit too defensive there...
But Benjamin and Max both break out into laughter before Clover can even register if he should be offended by that or not. "Ha! He has you there!" "I admit, I am interested in how her body is growing fur, but isn't staring rude?"

Clover tries to say something but he's too flustered to say anything now. "L-let's get outta here."
You and Kiara rejoin with the others and now that everyone's ready, you step out to see what sort of place R-Corp is like.

https://youtu.be/RcEJcoKeR6M - CANSANDO ROCK

The first word that comes to mind is 'quaint'. Second, 'old-timey' or 'Clover'.
>>
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Most companies try to fill up as much of their district territory as possible with large sprawling urban sectors and suburbs. Even I-Company only has large swatches of unoccupied land since no one else wanted them.

The town you find yourself is in small. Really small. There's hardly more than twenty wooden buildings scattered around the place with large stretches of land in between each one of them. The train station you came on is equally quaint; There's the platform you're standing on, a few scattered seats, and two small wooden buildings resting on it but that's it.

Peering through the back window of the train cabin you were on, there's naught but sand, dunes and distant mountains.

The town itself has the most bare basic amenities for a desert-bound town. A few houses, a church at the far western end of town, some basic stores and a schoolhouse. You think you also spotted a graveyard, saloon, and bank.

Beyond that? All that's left to fill up the town is sand and dust.

There's a decent amount of people wandering throughout town to do the boring necessities of life. They're dressed in simple, practical clothes such as light cotton shirts and leather vests, hats to protect from the sun, boots and gloves etc. You don't spot any wearing ponchos though.

Everyone in your group has their attention is drawn when they notice people riding down the streets on horses! Honest to god horse! You see a lot of dogs, cats, racoons and birds but horses? Those are a damn rarity, not a lot of places in the City have them.

The sun keeps beaming down with an innocent malice. The haze was one thing but you can tell this sun is going to be a pain in the ass!

ENIVORMENTAL HAZARD - DESERT SUN
-The heat of the sun makes physical activities far more exhausting. FLESH, TALENT and VIOLENCE checks will be harder.
-When traveling, you and your allies have a chance to take FLESH damage. This can be negated by passing successful FLESH checks.

Clover lets out a low whistle. "Damn. Been a long time since I had the time to come back here."
Max whimpers as she tries to keep her sweat-soaked hair from falling down her face. "At least it's not D-Corp but why does it have to be so hot here??"
"A lot of subdistricts here border the Wastes." Kiara smugly smirks at seeing everyone sweating like dogs. Android bastard. "You have to get used to it I guess~!"
"hehe. i like sun :>" Casey, still high on SOMTOIN, would look up at it if not for Benjamin shoving her head down so she's staring at the ground instead.

Time to pick somewhere to get some basic information about. You probably won't stick around here for too long. You're 99% sure she isn't here.

What do you want to do Nicole? Pick up to three.
>C'mon. Let's head to the Saloon. Get some liquid courage for your allies and hey, maybe you can learn some info here.
>[KIARA ALLY + SEEKER ALLY] Try to wander throughout this ol' town to see if anything interesting pops up. (You'll roll 4d100 to determine what weird shit pops up.)
>>
>Maybe you should buy some better clothes for your group from one of the general stores. The heat's clearly going to be a pain. (-$600, leaving you with $7430. Should help lower the DC of FLESH checks your group makes to cope with the heat for the foreseeable future.)
>Try to find a place where you can get some horses. That might save you a lot of time while exploring. That and, c'mon, horses are cool!!!
>[POI ACTIVE] Keep an eye out for anyone suspicious. Can't ever be TOO safe, right? (EASY COGNIZANCE THRESHOLD DC 18/22 (-4 from ALL IN THE MANUAL), rolling your 7d6. One threshold should give a baseline of spook activity, two should warn you about any imminent threats.)
>[BIRD-BRAINED CHARISMA] There's a group of Poncho-clad Rangers talking to each other about somethin'. Send Benjamin over, see if he can loosen any information out of them. (MODERATE CHARM DC: 23, rolling Benjamin's 6d6. You'd get some useful information about the locations nearby this town.)
>Write in.

CHOOSE CLOVER'S NEW BOON! You did arrive at a new district, after all.
>"Listen. If we're in cowboy land, y'all have to learn how to use a gun, god dangit! Listen to me!" (COWBOY ADVISOR. +2 TALENT, +2 COGNIZANCE. Twice per mission, Clover may add +2d8 to any TALENT or RANGED ATTACK roll an ally makes. Allies will also passively get better at using firearms during a mission.)
>"You gotta learn to look death in the eyes and tell 'im it ain't your time." (DEAD MAN'S HAND. +1 FLESH, +1 VIOLENCE, +2 WILLPOWER. When Clover reaches 0 FLESH or RESTRAINT, he may still act normally for 1d3 rounds before losing consciousness or entering a panic. He may also heal himself for 2 FLESH once per mission.)
>"Helping others ain't just nice, it's an obligation. We have the power to help people." (HERO OF THE CITY. +2 CHARM, +1 CONNECTIONS, +1 RESTRAINT. Side objectives offer better rewards while Clover is in the party and while exploring, there's a low chance to get supplies and assistance from thankful CITYSLICKERs.)

Small update, you gained an extra D-CORP FAVOR from the sidequest because I forgot to account for Casey's upgraded CORPORATE DOUBLESPEAK. You have 5 of those now.
>>
>>6181811
>C'mon. Let's head to the Saloon. Get some liquid courage for your allies and hey, maybe you can learn some info here.
>Try to find a place where you can get some horses. That might save you a lot of time while exploring. That and, c'mon, horses are cool!!!
>[POI ACTIVE] Keep an eye out for anyone suspicious. Can't ever be TOO safe, right? (EASY COGNIZANCE THRESHOLD DC 18/22 (-4 from ALL IN THE MANUAL), rolling your 7d6. One threshold should give a baseline of spook activity, two should warn you about any imminent threats.)

For the boon:
>"You gotta learn to look death in the eyes and tell 'im it ain't your time." (DEAD MAN'S HAND. +1 FLESH, +1 VIOLENCE, +2 WILLPOWER. When Clover reaches 0 FLESH or RESTRAINT, he may still act normally for 1d3 rounds before losing consciousness or entering a panic. He may also heal himself for 2 FLESH once per mission.)
>>
>>6181812
>C'mon. Let's head to the Saloon.
>Try to find a place where you can get some horses.
>[POI ACTIVE] Keep an eye out for anyone suspicious.

>"Helping others ain't just nice, it's an obligation.
I can already see this can help us in so many ways, making random people help and revealing information to us much more easily. If Shockley tries to frame us again for false crimes and use his influence to make local R-Corp security attack us or arrest us,. Then HERO OF THE CITY Boons will help convince people to not believe it and support us.
>>
>>6181816
Can there be a horse able to carry an android? There's gotta be drone and android Rangers that exist
>>
>>6181816
>>6181816
If things get to the point where Clover needs to use DEAD MAN'S HAND Boons. Then things went extremely wrong for us and the team, or we made a really terrible decision or were not cautious and prepared enough.
>>
>>6181811
>>6181812
>Saloon
When in the West...
>Horses
Fuck it I'm curious about drone/android horses and Rangers existing. Do they have robot horses? That'd be SICK. Gimme that lore and give us that SPEED to haul ass here before Shockley fucks shit up
>POI ACTIVE
Easy option
>DEAD MAN'S HAND
ENDURE
>>
>>6181816
>>6181845
Do we really need DEAD MAN'S HAND? I don’t remember us ever getting to the point where we were literally out of healing stuff, low on supplies, and we/team on metaphor's deathbed.
>>
>>6181811
>C'mon. Let's head to the Saloon. Get some liquid courage for your allies and hey, maybe you can learn some info here.

>[POI ACTIVE] Keep an eye out for anyone suspicious. Can't ever be TOO safe, right? (EASY COGNIZANCE THRESHOLD DC 18/22 (-4 from ALL IN THE MANUAL), rolling your 7d6. One threshold should give a baseline of spook activity, two should warn you about any imminent threats.)

>Maybe you should buy some better clothes for your group from one of the general stores. The heat's clearly going to be a pain. (-$600, leaving you with $7430. Should help lower the DC of FLESH checks your group makes to cope with the heat for the foreseeable future.)
>>
>>6181848
The Noelle/Bel dual superboss fight could have easily gone worse if we fucked up rolls or decided wrong or used resources badly. Same with any fight in the buried facility mission. Plus the free 2 FLESH heal per mission is huge with how much damage we've been taking despite it being reduced due to armors
>>
>>6181852
You forgot your Clover perk pick
>>
>>6181840
I would hope so.
Androids are built to mimic people, so they would probably be designed to use human infrastructure as well. Unless we have evidence of Kiara sitting down and shattering a chair into a million pieces.

Steel is pretty light for how strong it is.
>>
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>>6181852
>>6181855

This is why I should drink my energy beverage after waking before checking this stuff.

>>6181812

>"Listen. If we're in cowboy land, y'all have to learn how to use a gun, god dangit! Listen to me!" (COWBOY ADVISOR. +2 TALENT, +2 COGNIZANCE. Twice per mission, Clover may add +2d8 to any TALENT or RANGED ATTACK roll an ally makes. Allies will also passively get better at using firearms during a mission.)
>>
>>6181848
We get the stat boosts too. Don’t forget that.

Also, clover’s time stop ability bleeds him for 2 flesh. We can use this once per mission now to immediately heal the damage.
>>
>>6181854
Admittedly, I don’t see 2 FLESH Heal per "one" mission as really a big deal. We can just buy medicine supplies with our fat stack money; our other allies need healing supplies too, so we definitely will buy them. And Noelle/Bel's superboss fight is very rare. I highly doubt QM will throw a superboss fight at us that often, or we make a really big dumb decision. DEAD MAN'S HAND stat boost is the only thing worthwhile. I believe if we continue to be cautious and do not make an unwise decision, then we will be fine. HERO OF THE CITY, on the other hand, will be much more passively/actively useful, because we often talk with people, ask people for help, gather information from individuals, and negotiate, while DEAD MAN'S HAND is only actively useful in very rare worst-case scenarios.
>>
>>6181812
>Maybe you should buy some better clothes for your group from one of the general stores. The heat's clearly going to be a pain. (-$600, leaving you with $7430. Should help lower the DC of FLESH checks your group makes to cope with the heat for the foreseeable future.)
>[POI ACTIVE] Keep an eye out for anyone suspicious. Can't ever be TOO safe, right? (EASY COGNIZANCE THRESHOLD DC 18/22 (-4 from ALL IN THE MANUAL), rolling your 7d6. One threshold should give a baseline of spook activity, two should warn you about any imminent threats.)
>[BIRD-BRAINED CHARISMA] There's a group of Poncho-clad Rangers talking to each other about somethin'. Send Benjamin over, see if he can loosen any information out of them. (MODERATE CHARM DC: 23, rolling Benjamin's 6d6. You'd get some useful information about the locations nearby this town.)

>"Listen. If we're in cowboy land, y'all have to learn how to use a gun, god dangit! Listen to me!" (COWBOY ADVISOR. +2 TALENT, +2 COGNIZANCE. Twice per mission, Clover may add +2d8 to any TALENT or RANGED ATTACK roll an ally makes. Allies will also passively get better at using firearms during a mission.)
>>
>>6181835
Change
>"Helping others ain't just nice, it's an obligation.
Switch to
>"Listen. If we're in cowboy land, y'all have to learn how to use a gun, god dangit! Listen to me!"
>>
SALOON: dz9, 1u9, y4q, uT9
POI: ALL
HORSES: dz9, 1u9, y4q
BETTER CLOTHES: uT9, YVb

DEAD MAN'S HAND: dz9, y4q
COWBOY ADVISOR: uT9, YVb, 1u9

Seems like doubling down on Clover being a good gunslinger is the boon of choice, with your actions here being SALOON + POI + HORSES

Two anons, roll the following
>4d6 (half of POI check)
>3d6 (second half of POI check)

>>6181840
>>6181861
Since you're searching for HORSES, you'd get that answered this update. Androids are one of the three major demographics in the City (alongside Drones and Humans) after all.
I will say this much; Kiara's probably on the lighter side of androids since she's a reporter/investigative type model. If she was a construction or combat model that'd be a whole different issue.
>>
Rolled 5, 4, 4, 3 = 16 (4d6)

>>6182284
FIRST HALF
>>
Rolled 6, 1, 2 = 9 (3d6)

>>6182284
>>
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"Listen y'all. I respect your anomalous powers and trinkets but I think it's time I'd teach ya something."
Clover shifts his poncho to the side so everyone can see his revolver, sitting in its brand new holster.

"The only rule out here is who has the fastest gun. Don't matter what weird tricks you pull when a 3.57 Magnum round speeds at yer skull at 1500 feet per second. All of y'all need training with your guns."

"C'mon. I went through a X-Corp training course, I'm fine!"

"The people here train their whole lives to survive out here, Kiara. One course ain't gonna be enough. I'd concede you're probably better than the weak links here." He rapidly points at Max, Benjamin, and Casey. "They need training."

"heh it would be nice to do some on-the-field training with my best friends =)" Casey gives her patented hollow corporate smile!
Max actually seems intrigued at the prospect. "I have been starting an exercise routine lately. What's one more to the pile? Sure."
Benjamin stares down at Clover. <"intellectually, I understand. Emotionally, my powers are cool as hell! Why wouldn't I rely on them???"> "You're the cowboy here." He politely smiles just to keep the peace.

You're interested to see how he does train them.
>+COWBOY ADVISOR to Clover!

You stare down at POI, ready to flicker out of existence. That NOLNOL pill you took earlier is also wearing off. Hm. Seems like you pushed this particular DISASSOCIATION manifestation to its limits. Best to make use of it while it's still active.

"Okay. I say we see where we can find some horses then we'll go to the nearby saloon. Get a quick drink, get some info, two in one."

[RASH] Kiara begins to rub her hands with glee. Seems like she has drinking on the mind for a while. "Hoo! Normally we have to wait 'til the dead of night to drink. Day drinking sounds fun! C'MON C'MON LET'S GO!!!"
"let's not get too crazy we're on the clock :>"

Kiara is about ready to ignore Casey but Max promptly grabs the android by the shoulder. "Hey, hey, Kiara right? I get that D-Corp was rough but the last thing I want is to get stuck in a shootout or whatever happens here."
Clover nods along to what Max is saying.

Kiara sighs. "Finnee. You're right."

You keep an eye out while you make your way through town. You never know where the spooks are; You know for a fact they can wear non-silver suits if they need to. You highly doubt they'd just leave the subdistrict unmoderated, right?

No one really pays much mind to your group despite your group's (sans Clover) clothing standing out like a sore thumb. For fuck's sake, Max's in a tuxedo of all things. Some of the older townfolk mutter 'damned Cityslickers' and 'more rich folk' but everyone's either too busy working on something or too old to really start a fuss about it.

Not like your D-Corp disguises would work. Probably would've just made your group look like criminals.

You do spot a few androids milling around on your trek through the town! Thank goodness.
>>
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That means getting a horse for Kiara shouldn't be an issue.

You keep an ear out for anything that should worry you. Most of what you see or hear is townfolks muttering about why your group is here. A lot of the gossip you hear is typical small town drek, nothing that would be worth anyone's time to investigate.

>18!
There's someone following you. He was easy to spot because he's the only one here hiding his face. He's a skinny, tall man with a long dust-coated duster draped over his body. His face is hidden by a large ten gallon hat and a brown bandana wrapped around his face.

He raises two fingers to the side of his head, right by his ear. He murmurs something you can barely hear before leaving your group be for now.

Either a spook or something working for them but he's the only one you spot who's remotely shady. Spook activity doesn't seem that focused here. Odd. Could just be they're not in this specific town but you expected MORE surveillance of your group.

>25!
While most of the muttering and gossip from the regular townfolk is banal, a few snippets from a group of nearby cowboys catches your interest.
"The Sun Scorchers are starting a ruckus again, huh?" "Yeps. Some fella with mashed potatoes for a face is supporting 'em now. Heard some rumors he's one of them rich folks." "Like the bitch with the blue-grey hair there?" "Yeah, but like, more violent. Like Ms. Cross Face."

"Eugh. Ain't gonna enjoy that meeting this week." "Same, brother, same. Heard they got some fancy ray gun things from up in the City proper." "Bullshit."

The conversation shifts away after that but that's VERY worrying. That almost sounds like they're talking about Delta Foxtrot. That's worrying. You already know Shockley is here somewhere so...mmh.

POI flickers out of reality after that. Seems like a lot of things are wearing off now.
>POI has worn off and can't be resummoned for now. You may still summon other DISASSOCIATION specters.
>NOLNOL pills have worn off! No more RESTRAINT regen or power reduction.
>BENJAMIN and MAX's DWARFSTONE buff wears off!

Your group stops by a large wooden building that's sitting comfortably in the middle of town. The fenced off area connected to it that has a bunch of horses roaming around it so you hazard that this is the stable. It's pretty close by the saloon so you might as well check this place out to see what they have in stock.

An old wrangler is leaning against the wooden fence. She's staring longingly at the many horses roaming around like a child seeing them for the first time. She spots your group from the corner of her eye and eagerly waves you over. "Y'all ain't from here, huh? Cept for Mr. Yellow Eyes."

Clover tips his hat at the Wrangler. "Sure. These are my friends. We'd hazard ya got some horses to spare?"
"Sure we do! Gonna take a bit of paperwork and cash to get one of 'em, them horses are valuable. Ya can look for what you wanna rent though! Pick whatever ya want!"
>>
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[UNDYING CURIOSITY] Max's eyes sparkle with glee when one of the horses approaches the edge of the fence to stare at her. She cautiously holds her hand out to pet the horse.

The horse sits there, letting her do so. She's squealing like a school girl now. "Ehehe! I'm petting an actual HORSE! Ooo, wait until my family hears about this.

"First time she's seen a horse, eh?" The wrangler nods towards Max.
"Yeah, she's a bit sheltered." "Ahaha. Yeah, she's from a richer family. Hasn't been to places like these before." Clover and Benjamin confirm the Wrangler's suspicions.
"Thought so."

>Max gains +1 VIOLENCE! She now has 6!

Damn. Her stats are rising up fast. Guess all it took was her being able to see the world.

"The fuck?" Your attention is drawn towards some odd horses at the back. Specifically, a small group of robotic horses? They're primitive in construction with their bronze chassis having large gaps in them that show their gears and other components. Their legs are also powered by very simple hydraulics as well.

"Ah, yeah, androids like android stuff. We made them outta spare scrap the City sends."
"Ooo." Kiara's eyes are drawn to the robot horses for obvious reasons. "Android rangers are a thing so it makes sense. Robot horses are cooler...!"

"Yeps. Not a lot of 'em because R-Corp doesn't ask E-Corp for androids that much." The Wrangler explains. "Most of them are assigned for real dangerous stuff. People in these parts call 'em Ironhearts."
"wait doesn't metal get hot in sun :?" "Eh, the metal we buy disperses heat real easy. Ain't that bad."

Well, you already spent time checking them out. Time to buy some horses. MONEY: $8030. What category do you want to rent?
>"FOR DISCOUNT", $350. These six horses are old and scarred but they'll get you from place to place. (These horses will injure easier and may be a liability if you have to fight on horseback. Still saves time compared to on-foot.)
>"AVERAGE", $600. Six generic horses with no noteworthy qualities. You just want to go from A to B.
>"ROBOT SPECIAL". $850. Fuck it. Buy some metal ones for Kiara. (+0.5 KIARA RAPPORT, thanks to BLOSSOMING HEART. These robots take far less damage than other horses and can travel for MUCH longer than other horses.)
>'RANGER TRAINED HORSES". $1000. Six sturdy, hard working horses that are clearly the top of the top here. (These horses save the most time while traveling. Skill checks to travel difficult terrain, running away on horseback, or chasing someone on horseback will be slightly easier.)

It's going to take a moment for her to settle the paperwork so it's time to make your way to the saloon. Clover is keeping his guard up once he notices some shady looking figures waiting by the saloon entrance but they don't give your group any trouble. For now. You swear you hear someone playing an old timey piano inside as well.

You push open the saloon's door.

https://youtu.be/T0IRbP1Z2pI - SALOON

Welp. It's what you expected.
>>
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It's like you walked right into the set of a really shoddy western flick or you somehow time traveled back 365~ years.

Everything is centered around the large square bar in the center of the room. At least twenty barstools are scattered around the bar and nearly all of them are filled with drunkards trying to drink their sorrows away.

Two bartenders (one is a man with a handlebar mustache and dark blue vest, the other a woman with messy boyish reddish-purple hair) are frantically scrambling to serve all of the rowdy customers swarming in and out of the bar.

A handful of round wooden tables are scattered around the saloon. Most are occupied by men in ponchos and cowboy hats playing games of chance. With the looks on their faces, you'd suspect they'd shoot each other dead if something goes wrong.

At the back of the saloon is a small stage with a piano, currently being played by a saloon girl in a flashy outfit. There's also a stool with a guitar resting by it. Who knows who that belongs to.

There's a pair of stairs by the stair that lead up to a second floor. By your guess, that's where the guest rooms are. You shiver to think about what unsavory things probably go on in there.

Everyone is taking their time to soak in the atmosphere. You don't want them to get swept away by WESTERN CHARM so you gotta do something quick.

How much do you want to spend on drinks?
>$20. Get something watered down to appease your gang. Nothing more.
>$50. Get something you can TASTE, at least.
>$100. C'mon. let's not cheap out. They're your friends.
>$500. BUY A DRINK FOR EVERYONE! (Should get you some R-Corp favor.)

Who do you talk to while you're here? Pick three.
>Talk to the bartenders. (MODERATE CHARM DC: 19, rolling your 5d6. Passing will get you a lot of general knowledge about the subdistrict.)
>[CLOVER ALLY] There's a trio of R-Corp rangers in a tucked away corner of the saloon. Let Clover handle them. (AUTOPASS due to IMPROVED DEADEYE SHOT and EXCESSIVE TALENT. You'll get some direct information about Double A from them.)
>[BENJAMIN ALLY] A town doctor is busy drinking away his sorrows. Perhaps Benjamin can talk to him? (You'll get an advanced warning on which places are the most dangerous and, by proxy, has the best loot.)
>[CASEY ALLY] Casey is eyeing down the stage. Tell her to go for it. (+0.5 CASEY RAPPORT. EASY RESTRAINT DC: 16 (-4 from own BOON), rolling Casey's 6d6. You're unsure what information this gets but, hey, at least she has fun.)
>[MAX ALLY] There's an oddly well dressed man sitting at the bar. He's not from here, huh? (EASY CONNECTIONS DC: 20, rolling Max's 7d6. Should get some R-Corp corporate information out of it, which may tie back to Double A.)
>[KIARA ALLY] You'd imagine you'd encounter outlaws out here. Have Kiara scout out for any information about them. (EASY COGNIZANCE DC: 25 (-4 from CASEY) , rolling Kiara's 8d6. Passing gets you a general lay of the land about the factions you should worry about down here.)
>>
>>6182414
>'RANGER TRAINED HORSES".
for to hunt outlaw.
>$500. BUY A DRINK FOR EVERYONE! (Should get you some R-Corp favor.)
>[CASEY ALLY]
We need to make the best impression to people here.
>[CLOVER ALLY]
>[KIARA ALLY]
I want to do a bounty side mission.
>>
>>6182412
>'RANGER TRAINED HORSES". $1000. Six sturdy, hard working horses that are clearly the top of the top here. (These horses save the most time while traveling. Skill checks to travel difficult terrain, running away on horseback, or chasing someone on horseback will be slightly easier.)

>>6182414
>$50. Get something you can TASTE, at least.

>[CLOVER ALLY] There's a trio of R-Corp rangers in a tucked away corner of the saloon. Let Clover handle them. (AUTOPASS due to IMPROVED DEADEYE SHOT and EXCESSIVE TALENT. You'll get some direct information about Double A from them.)

>[MAX ALLY] There's an oddly well dressed man sitting at the bar. He's not from here, huh? (EASY CONNECTIONS DC: 20, rolling Max's 7d6. Should get some R-Corp corporate information out of it, which may tie back to Double A.)

>[KIARA ALLY] You'd imagine you'd encounter outlaws out here. Have Kiara scout out for any information about them. (EASY COGNIZANCE DC: 25 (-4 from CASEY) , rolling Kiara's 8d6. Passing gets you a general lay of the land about the factions you should worry about down here.)

QM, can androids even get drunk?
>>
>>6182422
It's moreso just a good tasting fuel source to them instead of something that can actually make her drunk.
Treat her excitement for day drinking like you're telling a sweet tooth you're bringing them to a candy store.
If you want to get her actually drunk, you'd probably have to start injecting random computer viruses into her or other android-specific methods.
>>
>>6182412
>'RANGER TRAINED HORSES".

>>6182414
>$50. Get something you can TASTE, at least.
We keep the GOOD stuff to after the BASE ASSAULT. Right now we need to stay in the game
>CLOVER ALLY
>MAX ALLY
>KIARA ALLY
I wanna know the baddies, get our leads on Double A, then rush the objective. I want to recover on time after D-Corp
>>
No votes in 11 hours. Seems like RANGER HORSES + $50 BOOZE + CLOVER, MAX and KIARA wins out.

Three anons, roll the following.
>4d6 (half of CONNECTIONS)
>3d6 (second half of CONNECTIONS)
>8d6 (COGNIZANCE)
>>
Rolled 6, 1, 2, 1, 6, 3, 1, 4 = 24 (8d6)

>>6182708
Rolling COGNIZANCE
>>
>>6182720
>off by one
FUCK YOU
>>
>>6182720
At least you still got MANAGER'S FLESH. It's useful for situations like this (you haven't had to use it since most of the times when you fuck up a roll, it's Nicole fucking up and that item doesn't work on her.)
So feel free to reroll three of those 1s for me.
>>
Rolled 1, 2, 5, 3 = 11 (4d6)

>>6182708
>>
Rolled 1, 5, 3 = 9 (3d6)

>>6182727
OK here goes
>>
>>6182740
I'm pretty sure each Anon is only allowed to roll one dice here.
>>
>>6182748
I handwave that for rerolls.
>>
Anybody gonna roll that last 3d6 for second half of CONNECTIONS? We need an 11 total
>>
>>6182881
I just decided to start writing the update, using your 9 for the second half of CONNECTIONS and the reroll. Works out well 11+9 is 20, right on the DC.
Bit of a slow day this time around. Update will be soon.
>>
>>6182890
That works, thanks
>>
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No point skimming out on this mission. You're tasked with helping the Handler with his family, for god's sake. It's probably in your best interest to get the best horses you possibly can.

You can already feel your wallet aching as you recall signing the paperwork to rent out the expensive horses.
>-$1000!

You slide past a few drunkards so you can actually place an order of drinks for the gang. You decide to spend $50, about $8.33 on each person, to get some slightly sour beers. Your group gets one of the few available tables so they can actually enjoy their beers in peace.
>-$50

Kiara is gulping that stuff down like it's ambrosia from Heaven itself. Everyone else is treating it as it is: A pick me up before a hard day's work.
Max gags with every sip she takes and in her rush, she finishes it quicker than even Kiara. "Eugh. Does beer normally taste this sour?"

"I think it's fine?" You shrug. "Besides, it's better if it doesn't taste great. Means we won't want to get drunk."
"I get that but c'mon." Max grumbles. You can already tell she's tipsy. Her eyelids are drooping and her eyes are getting pretty glossy. "Hey. I gotta idea. See that rich guy over there?"

Your group turns their heads to see who she's pointing at. The man she's pointing at is a middle aged man wearing a brown open suit with a large, fancy tie hanging around his neck. He has a cowboy hat and jeans on to help blend in but the his thinner build and a lack of any real scars or calluses on him tells you he is definitely not from here.

"Mind if I chat up with 'em?"
"You don't have to ask permission." Benjamin lightly nudges his girlfriend with his shoulder. "Go ahead."
"Ah, might as well get up too. Gotta talk to the people, you know?" Kiara tosses her obviously empty bottle to you. You easily catch it. "Here. Extra beer just for you~!" You throw the bottle back in a huff but Kiara easily catches it.

Max keeps an eye on your expression if you mind. With you showing no real reaction beyond a shrug, she and Kiara both get up from their tables to do their respective things. Time to sit back and watch. You decide to SIGHTJACK them so you don't have to rely on second hand retellings.

-----

Max swoops in to take the only seat close to the rich man before someone else could take it. "Hey! Mind if I sit here?"
The rich man doesn't even bother looking at Max. "Ain't gonna stop ya." All of his focus is on trying to wave down a bartender so he can get a refill.

The bartender stops by, placing a glass of water by Max and a glass of high class whiskey by the rich man. He cocks his eyebrow upon spotting Max. "Buncha rich people coming around, eh?"
That's enough to get the rich man's attention. He turns to see who's sitting next to him. A faint glint of interest is now visible in his otherwise bored expression."

"Uh. Huh, you one of 'em A-Corp folks, eh? Or was it Z-Corp? Can't quite 'member which family you're from."
"Oh, I have a business relationship with Z-Corp but here."
>>
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Max digs into her pockets before placing a business card on the table. She has those??? It has some basic information about where to contact Max and that she's a Krakatoa.

The rich man nods upon seeing the business card. "Ah. One of 'em. Your folks have some shitty movies to their name. Never liked them."
"Sure but let's not pretend that's important right now." Max cracks her shoulders. The booze she drank is making her a bit too cocky. "My personal networth is $15 million in non-liquid assets. I believe we can talk, corporate to corporate."

"Heh! Don't go saying shit like that around these parts. Most of the folks in this area won't see that in their life time."
"Then why are YOU here?"

The rich man stumbles to think of an excuse to shoo her away but given her status, he's stumped. "Feh. The rangers in all the GAMMA subdistricts are being ran ragged. A lot of the trainers here are unavailable, either going AWOL or getting too injured/sick to work. Real worrying especially with the HEAD MEETING soon."

"So, we can't get newbies trained quick enough to replace the Rangers we lose. Even the one here went missing. She was one of our best workers so that STINGS!"
"Any idea why they're going awol? Anything else your company is facing." "No clue why they go AWOL. Best theory is it's a stress thing from what's been going on lately."

"O-Corp and A-Corp have been ragging us about getting relics from the Wastes. WAY more than they normally do. Some bizarre rumor's been spreading aroun' A, D, J, L and O-Corp about our territory having some weird Macguffin and they want us to find it. Been straining our relationships real bad."

"Huh." Max can smell how shady that rumor is. She's worked with you long enough. "Do you even have proof that it exists?"
"We don't but someone's been spreadin' some massive disinformation campaign about it. My guess is someone from a rival company is sabotaging us. Been trying to hunt 'em down."

The rich man takes a large swig of whiskey. A stressful exhale escapes him. "All I know is this started when we rejected a deal with a U-Corp Administrator. She asked us to ship a massive surplus of artifacts for them to obsess over and we declined."

Max senses this is probably all she's getting so, after giving a polite farewell, she departs from the table.

----

[UNSTABLE] IT'S FUCKING KATHERINE. KATHERINE BEATRIX, THAT BITCH WHO TRIED BACKSTABBING HER OWN COMPANY.
[UNSTABLE] IT HAS TO BE! SHE EVEN INDIRECTLY TARGETTED THE SET OF SUBDISTRICTS ANOTHER FOXTROT WOULD BE IN!
[PERSON OF INTEREST] Let's not jump to conclusions. Even if she would have a motive to do so.

First it's Otto's brother possibly coming back to life, now his ex might be involved? Oof.

----

As for Kiara?

Unlike Max, she's not bothering to chat to anyone directly. She's shuffling around the busy tables scattered throughout the bar to eavesdrop on their conversations.

Most of the tables are just spitting out drunk baby babble or completely worthless smalltalk.
>>
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That doesn't deter Kiara but it's clearly annoying her. She's tempted to go up and start interviewing someone but the issue is trying to find someone NOT drunk like a skunk here. She decides to just bite the bullet and goes back to eavesdrop on the drunks.

TABLE #1:
"God. Why didn't ya let me shoot up them, uh, what's that stupid name. Firey Five or somethin'?"
"C'mon. It was five teenagers playing pretend. If it weren't for that weird anomalous nonsense voodoo bullshit people been getting lately-"
"THAT'S THE FUCKING THING!" One of the men lifts his hat off to reveal all of his hair got scorched off. "KIDS OR NOT, THIS SHIT WARRANTS A SHOOTING IN THE HEAD!"
"You're the one aiming guns at 16 year olds playing pretend!!!"

TABLE #2:
One of the tables only has a single man sitting at it, gibbering to himself with a thousand yard stare on his face.
"Last Judgement out there, taking heads. Last Judgement wandering there, breaking into homesteads."
"Last Judgement iron head, iron soul. Last Judgement, heart of stone and eyes of gold."
"Last Judgement, ten thousand dead to his name. Robot drifter, ends us all, ends us all. HE'LL KEEP DANCING, DANCING ON YOUR GRAVE! CAN'T STOP WON'T STOP!!!"

TABLE #3:
A man with a third arm surgically stapled onto his side is trying his best to drink himself stupid.
"FUkckin' Daylight Cross...shitt' fuckin' scam doctors. T-they hired that gangster to inju-rjre me. S-So I'd have to go get heled by THEM! A-AND THIS IS WHAT THEY DID TO ME!"
"S-still feels like I-I got a new organs somewhere. Squirming inside me."

The rest of the tables don't provide much but those three seem to be the most noteworthy factions in this general area, alongside those Sunscorch whoevers. Kiara silently returns to the table. That's when you turn off SIGHTJACKER.

----

Max and Kiara begin to explain what they found to the rest of the party. Benjamin's trying his best to hide his disgust about the 'Daylight Crossers' while Clover's face goes stoney at the mention of 'Last Judgement'. You don't think he knows who it is but moreso his general archetype: 10k dead, though? Shit. You lost track of how many you killed but it's not THAT high.

The six of you are about ready to leave the saloon but that's when Clover points towards a small table towards the back. The trio sitting there are all exhausted, middle aged men who have clearly had a long day at work. It clicks why Clover's interested in them when you look at their outfits.

Each of them is wearing a long, bulky poncho that covers most of their body with the only exception being the holsters around their belts. Hanging off their holsters are Old World revolvers or, to be specific, 'Colt Single Action Army' revolvers.

You're no gun nut but that specific model and quality of revolver has an incredible low stock these days. Though that's moreso due to the City handicapping the quality of new guns. Hell, assault rifles are basically illegal these days.
>>
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The only people who'd have access to that is, well, Rangers. The benefits of being corporate backed cowboys.

The six of you make their way over to the table with Clover taking the lead. One of the Rangers rises up from his chair before you're even within 25 feet of the table.

"Uh nuh. We're on our break. I know your types." His low, gravely voice immediately stops your group in their tracks. "No questions. No missions. No nothing. We're DONE for the next five days. Get. Out."

The tables around you go quiet and, as if on cue, the piano music that's been playing in the background abruptly stops. The atmosphere of the saloon is colder than the deepest parts of I-Corp now. You can feel everyone in the saloon staring down at your group.

Casey's the first to break the silence. "my beloved customer you don't understand we're here to help YOU." She clasps her hands together. "see we have a ranger or ranger-adjacent man who's a very hard worker :D trust us :D"

The lead Ranger snaps his gaze over to Clover. He squints his eyes at him. Clover returns the favor. "Five seconds."

"We're here to ask about AA Foxtrot. I imagine you know who that is."
"Aw jeez, you guys want to find the Ogre? Go ahead, it's your funeral. Hah!" The youngest of the three Rangers snorts like a damn pig. "Yeah, we know."

"What's it to you?" The Lead Ranger is trying his best to stare a hole right through Clover. "Bet you're some outlaws tryin' to hunt her down. Bet you stole that outfit from an actual Ranger, you damn phony. Rest of yer lackeys are clearly not from here."

"Lackey?" You cock your eyebrow at them but Clover shushes you. You hope he can win them over.

"I ain't fake. May not be official but I'm as good as the rest of y'all. Want me to prove it?"
"Sure. Don't feel like damagin' my gun for this." The Lead Ranger digs out a revolver round and places it in between his fingers. "Got some augments from up in the City. This should be good enough."

He flicks the bullet at Clover and, while it obviously didn't go off, the force his augmented fingers put behind it sends it flying almost half as fast as it would be if actually fired. For any normal person, catching it would probably be impossible. You're not sure you could do it without some anomalous trickery.

Clover is not a normal person.

His hand instinctually moves before clenching down HARD. A sharp hiss of pain escapes through his clenched teeth as the bullet slams into his palm. He holds his hand out to the Ranger before opening it.
In his now bruised palm is the bullet. Undamaged. He silently pockets it for later.
>+1 REVOLVER BULLET to CLOVER! He now has 5!

The Lead Ranger gestures at his two lackeys to get up. "We'll make this quick. C'mon."

Your two groups are now outside of the SALOON. Time to get some actual information about AA from them.

"we are trying to track her down since her family is oh so worried and of course a family should be worried about their sisters are you aware where she is :?"
>>
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"Fuck if we know." The Middle Ranger shrugs without any real worry in his expression. "See, the base we're trained at is to the east of here. She worked there before she went missing."

"Been a few days since she's gone. Counted five days of absence so far." The Lead Ranger adds.
"We're not worried that she hasn't shown up at the base for a few days. She's an actual mutt, she'll come back home when she's done." The Young Ranger snarks.

"Listening to her yap..."
"A real bitch she is..."
"You guys are all making dog jokes," You remark. "Is she really that bad?"

The three look at each other before guffawing.

"That's the point isn't it?!"
"Dog of the Corporation..."
"Life's a bitch and she makes sons out of all of us." The Lead Ranger snarls as if the mere memory of her is enough to piss him off. "Last we heard, she got some anonymous tip from a buncha shady dudes. Can't remember their faces or what they wore..."

That rings an alarm bell in your head. Couldn't be a spook, right? Otherwise they'd just kidnap or kill her.

"Apparently she went missing after that, wandering from town to town lookin' for 'silver freaks' and 'ways to REALLY help the useless fucks out here'." Now that complicates things. "Nonsense. Never seen anyone wearing silver ever."
"Wait, so she's going around trying to 'help' people?" Kiara is trying her best to understand what she's hearing. "She's not in any danger?"

"Yeah. Hell, she likes getting into trouble. She'd wander into outlaw dens or track down anomalies out here to punch. Used to do that all the time when she could still do fieldwork. She got promoted to a trainer a while back, though. Basically a demotion to her."

"She's a bitch but she ain't half bad at her job." "Even if she forces you to clean the bathrooms with a toothbrush if you're even 30 seconds late." "Gotta say. She made us the men we are. Almost better than our own mothers."

Huh. This is going to sound less like a rescue mission and moreso like a wild goose chase to, what, hunt down a woman having a midlife crisis?

"We ain't worried about her. Heard she has the devil's luck. Never seen anything that could kill her."
"We're worried about whoever she's trying to find. Ain't no fun fighting a rabid animal."

With that, the Rangers depart. Something about what they said is really getting under your skin. It's clearly making everyone else in your group skeezed out.

"It almost sounds like the silvers told AA to hunt down their own group, right?" Max hums to herself as she tries to find a reasonable explanation. "Doesn't that seem weird?"
"Think there's a reason behind it?" Benjamin scratches his head. "Maybe they think she'd kill herself chasing after them?"
"Why not just shoot her then?" Clover points out the obvious thing they could've done if they actually met AA.

"this smells like a trap but is it for her or is it for us?" Something seems to click in Casey's drugged brain. "could be risky to find her now."
>>
"if our mutual enemy is using her, perhaps they'd use her to deal with us?"

It is a possibility if the fragments of information you have about her are accurate. Granted, your group is heavily armed but it's still worrying to think about.

Well. You got places to be. The horses should be ready now. Time to check the maps for this sub-district again...

PROGRESS UPDATE!
>Max gains 7% PROGRESS. She now has 138.5/180.

------

Best to start somewhere. Choose a location to head to.
>FOOL'S LUCK CASINO. A small casino that seems to move randomly throughout the subdistrict. Known moreso for the fight clubs and impromptu brawls that happen instead of the actual gambling. Sounds like AA's type of fun.
>MANCHA DE CICATRIZ. Ruins of a once great and prosperous Old World firearm manufacturing facility. Lots of outlaws, Rangers, and other factions come here to scavenge for ammo and spare parts. Lotta good loot here.
>BLOOD DEBTOR INC. A traveling caravan with the express purpose of spreading awareness of bounties they want fulfilled. Could have a LOT of sidequests and leads on where AA could be if she's going on a sidequest frenzy herself.
>[HIGH RISK] DEVIL'S SMIRK. Marked "DO NOT APPROACH" in big bold text on your map. A large swatch of land teeming with outlaw camps. You would do R-Company well by coming down here and dealing with it.
>PALM OF GOD. A large archeological/mining camp that's the host of a massive relic rush on par with old world gold rushes. Could offer some tips on who's been messing with R-Corp and, hey, maybe you're lucky enough to strike gold.
>[TALKED TO RANGERS] CAMP 'DIAMOND STAR'. A private R-Corp Ranger training camp that is meant to train the best of the best. AA Foxtrot's workplace. You can learn more about Rangers, R-Corp, and the people who placed that bizarre tip here.
>[UPGRADED MAP] REAPER'S EMBRACE. A large mass grave deep in the center of the subdistrict. Rumors say one single man is responsible for the deaths of 90% of the people here. People will pay well if you could gather mementos from here.
>[UPGRADED MAP] PLANTINUM HILLS. A small but prosperous town due north directly ran and owned by R-Company. Could be a good place to spend and gain some favors to help out in future exploration both here and in L/M-Corp.
>SPLIT UP!!! (Choose two locations instead of one. Might not be the best idea given the terrain here but it's an option.)

You might unlock more locations later, depends on where you go and what you do.
>>
>>6182964
>[TALKED TO RANGERS]
Purge the mole, spies, double agents and corrupt official.
>>
>>6182964
>CAMP 'DIAMOND STAR'
>>
>>6182964
>[TALKED TO RANGERS] CAMP 'DIAMOND STAR'
Most obvious option.
>>
>>6182951
>[TALKED TO RANGERS] CAMP 'DIAMOND STAR]
I bet Shockley must be around those outlaws and baddies, trying to get help or go nuts. He only has one arm, so maybe the hardened gunmen'll chew his metal guts and spit em out for his trouble. He was already in hot water with the silvers, so he's got barely any legs to stand on.
No, what I'm more worried about is Double A
>>
>>6182964
>[TALKED TO RANGERS] CAMP 'DIAMOND STAR'. A private R-Corp Ranger training camp that is meant to train the best of the best. AA Foxtrot's workplace. You can learn more about Rangers, R-Corp, and the people who placed that bizarre tip here.
>>
>>6183120
https://suptg.thisisnotatrueending.com/qstarchive/2024/6134923/
No.6161917
"...Shockley is a liability...went mad after failed attempt...will do something drastic...heard he's in R-Corp now..."
>will do something drastic
I think Shockley will do something very crazy and desperate. Which I am deeply concerned about.
>>
>>6182964
>writing in
Grab a bunch of sand or salt, put it in the pocket, and also get the other team to do the same too. For it to be used to throw the sand at an unfortunate enemies eyes as a stun weapon.
>>
>>6183653
Pocket Sand... perfect for the desert
>>
>>6182964
>[TALKED TO RANGERS] CAMP 'DIAMOND STAR'. A private R-Corp Ranger training camp that is meant to train the best of the best. AA Foxtrot's workplace. You can learn more about Rangers, R-Corp, and the people who placed that bizarre tip here.

>6183653
I will second pocket sand.
>>
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You reckon that the best place to start is her place of work. You'd probably find more information about how this place works and, to be frank, you're REALLY worried on who could've given her a 'tip' about the spooks. You were told she's not exactly the brightest crayon in the box so who knows what she could be doing.

"Camp?" You ask.
"Camp." "camp :>" Welp! No complaints, so it's time to get the fuck outta here.

You have to stop by the stable to get the horses you spent a solid thousand on. One look tells you they're the best of the best: Long sturdy legs, a lean frame that's strong enough to support you but light enough to travel through sandy terrain, etc etc.

Worth the money for sure.

It takes a bit for everyone to get onto their horse given that none of you (sans Clover) have really dealt with a horse before. Well, your allies also have to spend a bit of time getting some POCKET SAND ready since c'mon. There's sand everywhere. Why NOT get some pocket sand just in case?

You note that Kiara is actually able to get onto a horse without the horse collapsing under the weight. Guess that solves the 'can androids ride horses' question you had.

You don't really need to since telekinesis is essentially free to you unless you pick up something heavy. You can just PICK UP sand and unless it's a spook they'd probably won't expect you having telekinesis at first.

These horses are remarkably patient despite your group wasting(?) time on pocket sand collection so it's not long before your group is riding their way out of town.

There's a joke somewhere about you, a human-deer abomination, riding a horse of all things. Too bad you're too focused trying to stay steady on the horse to really think of one.

https://youtu.be/Ndguri7n0mc - DESERT TRAVEL

Your group rides due east as was told to you by the Rangers. You're already starting to realize how good of an idea it was to invest in horses when you realize how expansive yet empty this desert is. The town behind you disappears further and further into the horizon leaving you with only the desert itself as company.

Scraggly dead bushes are the only thing that breaks up the monotony of light yellow sand that stretches out in each direction for miles on miles on miles. Sometimes you'd see a particularly large sandy dune but it's hard to really describe how, well, empty it is beyond stating the obvious.

The bright blue sky and the roaring, all-consuming sun hanging above is your only company in your travel through the desert. You can't even imagine trying to do this on foot. Even now, Max is sweating like a pig while Benjamin and Clover are trying to pretend nothing wrong is going on.

Casey's too drugged to really notice the heat. "perchance, mine own skin shall take on a golden brown hue from mr sun's generous warmth..."
As for you? You grimace whenever you move as your sweat-soaked shirt clings to your body. Eugh. You hope the camp can shelter your group from the heat.
>>
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Your group all sigh in relief when the camp slowly appears over the horizon. What might've taken hours is, thankfully, cut short to a merciful 20 minutes tops. Your horses slow down once you reach the edge of the camp and, to be honest, it's not that much to look at.

The camp consists of about six large pitched up tents made out of a sturdy canvas-like material, each of which has their function (MESS HALL/DOCTOR/BARRACKS/WEAPONS/TRAINER OFFICE/JAIL) scribbled near their entrances in sloppy but legal handwriting. In the center is an unlit campfire (presumably there for desert night temperatures) that has a few Rangers sitting around it on their break.

A decent way away from the main camp is a large training course that's meant to train all of the physical necessities of a Ranger such as a shooting range, obstacle course, you think you see a horse rearing course somewhere in there as well but no one seems to be at it at the moment.

No, your attention is drawn to the scuffle going on by one of the tents. You think it's the one labeled 'mess hall', you think. Your group quickly gets off of their horses to see what's going on. You start to worry when you spot a small crowd of poncho and ten-gallon hat wearing Rangers surrounding the mess hall's entrance.

Two senior Rangers, designated by three golden stars latched onto the front of their ponchos, spill past the group. Each one has the other one's neck in an iron vise grip. Their weathered sun-kissed skin is turning blue from the amount of pressure each one is putting on the other's neck.

You stumble back a bit when you catch a glimpse of their eyes through the chaotic scuffle. There's nothing but HATE in their gazes. As if their whole lives have boiled down to killing the other man in some attempt to get back at the other for some perceived crime.

The crowd is trying their best to stop the two from fighting but every time one of them tries to grab one of the officers, they're promptly sent flying back by one of the officers slamming their back into them.

"What the fuck is going on here?" Clover approaches one of the Rangers to see why exactly there's two middle aged men trying to strangle each other to death.
"Ah, sir," The young Ranger replies. "Apparently without our training officer here, no one's here to wrangle their rivalry. See, those two hate each."
"I can mighty well see that. Might explaining why?"

"No clue sir. They did well until only about an hour ago. Someone snuck whiskey into the fruit punch we had, spiked it real good. Guess that's all it took."

Clover turns back to the others. "Welp. Feels like we gotta intervene, shouldn't we?"
"The question is how." Benjamin taps his foot while trying to think of the best course of action. "We shouldn't kill them at least. That's not our decision to make."

"Agreed but should we even stop them? Who knows," Kiara shrugs. "Maybe they're not the issue we should be worrying about here." She might have a point...
>>
How do you want to deal with the Senior Rangers?
>[MAX ALLY] Have Max oil slick the ground to send these two chucklefucks flying away from each other. (SPEND 1 MAX RESTRAINT, EASY-MEDIUM CHARM DC 27, rolling Max's 9d6. Stops the fight dead in its tracks while not hurting the seniors. You might get some useful information out of them once they calm down.)
>[CLOVER ALLY] Cowboys have to deal with Cowboy issues. Let Clover do a gun trick to (non-lethally) get their attention. (+0.25 CLOVER RAPPORT, -2 of 5 REVOLVER BULLET from Clover. Cool as hell AND stops the fight.)
>[CASEY ALLY] "hark! we request as to why you are strangling. we glorious knights can help solve this like men, not savage beasts!" (Puts you on the track of a SIDEQUEST to resolve the scuffle.)
>[KIARA ALLY] You should probably find whoever caused the two to start fighting to begin with. The timing of this seems too deliberate. (MEDIUM/MODERATE COGNIZANCE DC: 27, with you rolling 7d6 and Kiara rolling 8d6. Both of you will attempt to find who did it and why.)
>You may not be a Ranger but you have enough military connections to push your weight around. Try to pull rank. (-1 X-CORP FAVOR, MEDIUM VIOLENCE DC: 26 (+5 from DESERT SUN, -3 from X-CORP ACHIVEMENT MEDAL) rolling your 8d6. Pass and you'd likely get some special treatment, equipment and information from the Rangers.)
>[BENJAMIN ALLY + STOPPED TO GET POCKET SAND] The two of you share a look. "Pocket sand?" "Pocket sand." use POCKET SAND on the RANGERS. (MODERATE RESTRAINT DC: 22 (+5 from DESERT SUN, -4 from ALL IN THE MANUAL), with Benjamin rolling 6d6 and you autopassing. The dirty trick is likely to impress both the Rangers and Senior Rangers, earning you some corporate favor.)
>Write in

Simpler update this time around.
>>
>>6183971
>[BENJAMIN ALLY + STOPPED TO GET POCKET SAND] The two of you share a look. "Pocket sand?" "Pocket sand." use POCKET SAND on the RANGERS. (MODERATE RESTRAINT DC: 22 (+5 from DESERT SUN, -4 from ALL IN THE MANUAL), with Benjamin rolling 6d6 and you autopassing. The dirty trick is likely to impress both the Rangers and Senior Rangers, earning you some corporate favor.)
>>
>>6184001
+1
>>
>>6183971
>[CASEY ALLY]
I want to solve it long-term.
>>
>>6183971
>[BENJAMIN ALLY + STOPPED TO GET POCKET SAND] The two of you share a look. "Pocket sand?" "Pocket sand." use POCKET SAND on the RANGERS. (MODERATE RESTRAINT DC: 22 (+5 from DESERT SUN, -4 from ALL IN THE MANUAL), with Benjamin rolling 6d6 and you autopassing. The dirty trick is likely to impress both the Rangers and Senior Rangers, earning you some corporate favor.)
>>
Doubt three more people are manifesting to pick CASEY so let's cut it here.

Two anons, roll 3d6. If it tallies up to 22 or more, good. Otherwise you'd have to spend some of your surplus items.
>>
Rolled 4, 3, 3 = 10 (3d6)

>>6184419
>>
Rolled 1, 4, 6 = 11 (3d6)

>>6184419
Rolling!
>>
>>6184426
>>6184421
>>6184419
>off by one
>AGAIN
Noooooooooooo
>>
>>6184426
>>6184427
>off by 1
>You have a +1 penalty because of the sun
Coincidence? I think not.

Choose what to spend to pass.
>PEP ZETA PILL (Leaves you with three. Offers no benefit aside from not failing. ITEM DESCRIPION: Can add 4 to the tally of a COGNIZNACE, RESTRAINT, or FLESH roll.)
>MOONSTONE FRAGMENT (Leaves you with three. Offers no benefit aside from not failing. ITEM DESCRIPTION: Grants the ability to reroll three RESTRAINT or WILLPOWER dice)
>"OPEN YOUR MIND" BRANDED PILLS (Leaves you with one. BENJAMIN will roll an extra 1d12 on the next two RESTRAINT, WILLPOWER, or COGNIZANCE checks he makes, making them far easier.)
>>
>>6184429
>PEP ZETA PILL
>>
>>6184442
ugh fiiiiine
gimme that pep zeta boss
>>
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There's an obvious solution here. One that you prepared mere minutes before arriving here. A plan so simple and so intuitive that everyone can understand why you would pick it over any other.

You're going to throw pocket sand at them.

You can feel Benjamin's gaze piercing right through you. You barely have to turn your head to see he has the exact same idea as you.

"Pocket sand?" "Pocket sand."
"Should've figured that's why you were telling us to grab sand." Max grumbles, knowing deep down that her pant pockets will never be sand free again.

[ALL IN THE MANUAL] "be careful the wind is blowing in quite the unusual direction. perchance take note of that, esquires? for otherwise your attack shall be deflected :("

The wind DOES seem to be a bit wonky. It blows in one direction before abruptly stopping and immediately switching into another direction. It seems to do this randomly too. Odd.

That's going to be a pain in the ass. The sun blazing down on you isn't helping your focus either. You silently toss Benjamin a PEP PILL ZETA before you and Benjamin start sneaking closer and closer to the senior Rangers.
They're too enthralled in their attempt to kill each other to notice either of you. The issue is trying to find the right wind conditions so your sand actually hits them instead of blowing right past them.

Patience is the key here. But you can't dilly dally either. You can already see their faces turning reddish purple due to a lack of oxygen. Damn. They must really hate each other if a cowboy duel was out of the cards.

You're pretty much ready to strike. You check how Benjamin's handling himself and...
Fuck. He's not doing so hot.

His skin is starting to burn and peel under the scorching heat of the sun. Turns out staying inside cold, sterile labs doesn't make your skin all that great at handling the sun. His glasses are getting smudged by droplets of sweat pouring down from his forehead.

"Heh." His skin is patching up thanks to the fibrous labcoat he's wearing replacing damaged skin with fresh, non-sunburned skin. He's not going to take any damage for now but it doesn't negate the other distractions.

The wind shifts again. Shit, it's blowing right away from the cowboys. Throwing sand at this point would just send it flying away, not towards, the cowboys.
Benjamin doesn't notice this however. He's about ready to throw it, wasting your chance, when the pill you gave him kicks in. He hesitates just long enough for the wind to shift into a more favorable direction.

The two Rangers shift closer to the two of you as well. They're completely unaware of what's about to happen.

In a split second, the two of you toss sand right into the eyes of the distracted Rangers.

"AHGH!" "WHAT THE FUCK?!" The two of them are immediately blinded by the stand. They instinctually let go of each other, desperately trying to rub the sand out of their eyes. "YA FUCKING CUNT!" "CHEAP TRICK, EH, YOU FUCKING BASTARD!!!"

They're distracted. Too distracted.
>>
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Distracted enough for the Rangers around them to swoop in.

It takes four (two for each Senior) Rangers total to properly restrain them. It might've taken more in their prime but being blinded and out of breath does a number of them. They're STILL trying to claw their way out so they can get at the other man's throat.

But for now, the issue is resolved.

The Seniors are being dragged over to the impromptu 'Jail'. Once they're out of sight, A Ranger with only one gold star on his poncho approaches your group. "Thank you for dealing with that, uh, disgraceful sight y'all stumbled into."
"Wasn't my pick on solvin' it but I gotta admit, clever." Clover lightly smiles. "Yer above the regular fodder, yes?"

"Mmh. Roger Miller, Deputy of Diamond Star." He holds out his sun-kissed hand towards your group.
Max pushes Clover out of the way to shake his hand. "It's nice to meet you! I do apologize for my precious lackeys not coming here without a proper invite~!"

"Hey, I'm the boss." You don't like how coy she's being. "Let's not get it twisted now."
"Calm down~! I'm messing with you! But, yeah, she's the boss. We're just here to find a Foxtrot who worked here?"

Roger lightly shakes Max's hand before immediately letting go of it. "What did she do this time? Did she shatter another Ranger's pelvis during training again?"

"Is. Is that like a sex joke?" A chorus of nervous beeps exits Kiara's voicebox. "Please tell me that's a sex joke."

Roger stares down at Kiara as if she just asked an Antispectic War vet about how he felt when his squadrons were violently torn to shreds by machine gun fire. "I wish it was. No, seriously, what is it?"
"You haven't noticed she's been gone, what, days now??" Benjamin wipes away at the sweat dribbling down his face.

"As you can see, we have been distracted by this...feud between her second-in-commands. I just assumed she was busy wandering through the dunes to take a smoke break." Joel nonchalantly shrugs. "Last I heard or saw of her, she was acting a fool in her office. I'd say go there and piece together what you can from her mess."

"hark! may i inquire as to why those two wish death upon each other? it is not befitting of heroes of justice to let such rivaleries fester!" Casey tries her best to mantain a faux-old timey accent but her drugged, slowed speech makes it oddly sensual? "verily...it would be the greatest shame to all of us."

"The hell is she on? Uh, well, we dunno. They just go for each other's throats seemingly at random. All I know is that it all started when a buncha new recruits came in about a week back. They weren't like this before." Roger does seem to be worried about his two seniors if his tense expression means anything. "Can't get much outta them or the few recruits who seem to know somethin'."

"Normally AA would squash it by now but." He leaves his statement hanging in the air. "You know why that ain't an option."
>>
"Wait." You snap your fingers. "Where do you take tips? We heard somethin' about some shady tips being flung around here."

"We usually ask people to put them in a little slip box by the mess hall. Why?"
"No particular reason. Just some suspicions I had."

"Well, y'all are welcome to stay as long as you want. I'll tell corporate about that cool trick ya did."
>+1 R-CORP FAVOR, leaving you with two!

Roger makes his way over to the Jail to deal with his seniors trying to strangle each other to death.

"They only had a rivalry when some new recruits started comin' in?" You ask rhetorically. "Do we know what that means?"
"Probably spook activity. Should we try rooting them out?" Kiara is keeping an eye on your nearby situations just in case.
"We can't pick clean every single location in every single district." Max tries to see this more pragmatically. "I say we head into her office, strip it for as much information as we can, and get riding."

"I don't want any of the rookies to be hurt. Doesn't sound like this rivalry is natural either with how shifty the timing is." Clover's yellow eyes briefly glow as he worries over the rookies.

You do want to lean with Max a little bit here. You don't want to stay at any location too long, don't want another D-Corp situation.

What do you want to do, Nicole? Pick up to three.
>[KIARA ALLY] Two sides to every story, right? You should probably interview the two Senior Rangers to get an idea why they're even fighting.
>[BENJAMIN ALLY] That one line about something being spiked is making Benjamin anxious. Send him to the messhall to see if it was just booze. (-2 CHARGES on his old HANDHELD CHEMICAL ANALYZER item. He'll likely find a stash of whatever spiked the punch and possibly a lead on who could've spiked it.)
>[CASEY + CLOVER ALLY] It's time to start searching for the double agents here. The timing between new recruits coming and this rivalry sparking is too convenient.
>You agree with Max, best to just get to the point. Head to her office and look for whatever information you can find.
>You should examine the tip box. AA was using it to get 'leads'. Maybe you can get a glimpse of what she's doing to help track her down better.
>[MAX ALLY] Roger seems to have his head on straight. Try talking to him, maybe get some assistance from him. Maybe get a chance to exchange your backlog of FAVORS.
>Write in.
>>
>>6184566
>>[KIARA ALLY] Two sides to every story, right? You should probably interview the two Senior Rangers to get an idea why they're even fighting.
>>[BENJAMIN ALLY] That one line about something being spiked is making Benjamin anxious. Send him to the messhall to see if it was just booze. (-2 CHARGES on his old HANDHELD CHEMICAL ANALYZER item. He'll likely find a stash of whatever spiked the punch and possibly a lead on who could've spiked it.)
>You should examine the tip box. AA was using it to get 'leads'. Maybe you can get a glimpse of what she's doing to help track her down better.
>>
>>6184566
>[KIARA ALLY]
>[BENJAMIN ALLY]
>[CASEY + CLOVER ALLY]
>>
>>6184618
+1
Max is right, we can't stop all the silvers alone. We can't keep getting too sidetracked now after D-Corp. Sorry Clover.
>>
>>6184836
Are you sure? If the double agent is left unchecked, they will make the R-Corp training camp here degraded and cause long-term damage to R-Corp, which means poorly trained rangers, which means more outlaws free to pillage around the area, making civilians lives here worse. AA will be fine, considering how skilled she is.
>>
>>6184856
Also, if we manage to root out all the spy/double/saboteur agents here and gain a lot of favor with R-Corp. We can use the R-corp favor to get R-corp to help us find AA and a team of rangers to assist, which will be quite helpful considering we will be a potential fighting silver agent team, Shockley goons, and other hostiles here in the R-corp District.
>>
>>6184872
Actually, I think we are definitely going to get into a fight with Shockley goons, the silver agent team, or other hostiles because we don’t have the darkness and disguise to cover up our identity. Secondly, we are traveling across open desert with no cover. (less, a literal desert storm appears out of nowhere to cover us up to prevent getting spotted. If we are that lucky.) which means we stand out like a sore thumb; without any disguise and darkness covering us, the enemies can just get cheap binoculars to spot us very easily. So yeah, solving the R-Corp training camp double agent problem to gain a lot of R-Corp favor to get R-Corp to send a team of rangers to us for protection and searching for AA will be great. The team of rangers escorting/protecting us can quickly kill/warn any outlaws out here to not rob us and waste time.
>>
>>6184856
This is why we get Double A to do it and not us. She's the training bitch

>>6184872
It'll take too long

>>6184992
I agree. We haven't seen the last of Shockley.
>we stand out like a sore thumb
So will they. We're not entirely useless plus we have THE SNIPER RIFLE
>>
>>6185000
>This is why we get Double A to do it and not us. She's the training bitch
I doubt she is good at rooting out double agents/ spies, considering the information we have on her.

>It'll take too long
So, we will end up getting in a fight with various outlaws and hunting us for money or whatever. Which means wasting even more time dodging/running from outlaws. The team of rangers with us will help us tell any outlaws to back away or kill outlaws quickly to keep moving.

>So will they. We're not entirely useless plus we have THE SNIPER RIFLE
I strongly prefer we avoid using sniper ammo because the sniper shot will attract hordes of outlaws, silver agents, and other hostiles at us, and sniper ammo is rare. The sniper should only be used on a highly valuable target.
>>
>>6185011
We are wasting enough time as it is. We need to get stuff done here and go find Double A
>>
>>6185027
Do you assume we will not be harassed by a horde of outlaw/silver agents/Shockley goons? It will definitely happen because we are standing out like a sore thumb, signaling to anybody here that we are outsiders, which will cause us to waste time fighting them or dodging/running away from them, which wastes even more time. Having a Rangers team with us will guarantee we will get a lot less likely to be harassed by enemies/hostiles. Which means we will be moving quickly and with the help of the Rangers team (the Rangers are native here, so they know far more about the area here and AA personally, which will aid us greatly in quickly finding AA.) to search for AA if we solve the training camp double agent problem.
>>
>>6185033
I refuse to change my vote for this one
>>
>>6185036
Why?
>>
>>6184810
+1
As much as I want to make up time after the D-Corp slog, the spooks sent AA on a wild goose chase for a reason. They wanted to fuck with this camp in particular.

We find the spooks that gave the tip, then we start pulling their fingernails out until they tell us where they sent her. And we’ll get some more R-Corp favor in the process (hopefully).

>>6185036
>>6185037
Y’all remind me of that Simpson episode where people are betting on the monkeys fighting each other.
>>
>>6185036
What happened to your not wanting to waste time ideas? Despite I proposed a solution that helps us to not waste a lot of time in the long term by using the rangers team to fight off any enemies or warn the enemy to back off from us, which saves time from fighting/running from enemies, the rangers team will know a lot more about AA personally than us, and they are native here; they know far more about us about the landscape, norm, and faction, which will help us quickly find AA.
>>
>>6185037
>>6185041
No.
>>
KIARA AND BENJAMIN: ALL
TIP BOX: YVb, p/L
CASEY + CLOVER: VLU, yBB

I respect p/L being steadfast in his vote but we do need a compromise. I rather not do "eh fuck it we'll do all four" all the time.

I'll be out for a few hours due to an appointment I have so I'll leave this open for 4~ hours. I say we'll lean more towards TIP BOX in these compromises since Nicole wants to get outta here asap. You got a lot of places to visit and AA clearly ain't here.

Choose your compromise.
>Have Clover and Casey keep an eye out for anyone who's too interested in what your group is doing. They can tell Roger and the Seniors about the particularly shady ones.
>Ask Roger to let you bring along one of the 'new recruits'. It's a win win regardless of it's a real recruit (you get extra help) or a double agent (fingernail ripping time~!)
>Ask Max if she got any business cards from the corpo she talked to. Casey and Clover can probably convince him to come down here to put pressure on the spooks.
>>
>>6185169
Sorry I was waging
>Have Clover and Casey keep an eye out for anyone who's too interested in what your group is doing. They can tell Roger and the Seniors about the particularly shady ones.
>>
>>6185169
>Have Clover and Casey keep an eye out for anyone who's too interested in what your group is doing. They can tell Roger and the Seniors about the particularly shady ones.
>>
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You got a LOT to do and not a lotta time to do it. Your brain quickly concocts how to split up the group for maximum efficiency

CASEY + CLOVER = KEEP AN EYE OUT, REPORT ANYTHING SHADY
YOU = TIPBOX
KIARA + MAX = TALK TO SENIORS
BENJMAIN = MESSHALL.

Your allies scatter like roaches the moment you give the command. They may have their weird quirks and idiosyncrasies but at least they trust you enough to mostly follow your commands. You're pretty sure Clover and Casey are disappointed you're not sticking around to root out the double agents buuuut.

Yeah, no, you're not going to lie. You rather get AA first. Even if she has the 'devil's luck' and isn't in danger, there's a reason she got sent on a wild goose chase.

They said they had a slip/tip box by the Messhall so you end up trailing behind Benjamin. You can't help but to pity him. It's not like the others are handling the heat that well but his skin is as pink and raw as an uncooked chicken. The sun's doing a number on 'em.

"Do we need to get you anything?" You ask with obvious concern. "I know that coat can heal off most of the damage but you don't look so great."
"Oh! Do not worry about me. It is simply a genetic issue my family has. We sunburn easily." He waves off your concern with a goofy smile. "Do try to get some painkillers when we arrive at another town."
"Duly noted."

With that, he enters the messhall proper while you stay outside. The actual tipbox is right by the entrance to the messhall tent. It's a solid hunk of wood with a sturdy iron lock keeping its content securely inside. Well, to the average Ranger or crook it might be. You pull out a lockpicking set from your inventory and immediately break into it.

The only locks you would have trouble with are those powered by a Singularity or so insanely complex, it'd be better to blow the door/wall open.

The inside of the tipbox is filled to the brim with paper slips. Some are even threatening to spill out now that you opened it up. This is going to be a pain in the ass but you begin to rapidly sort through the tips to see which ones are worth anything.

[PERSON OF INTEREST] Lightly skim the top. Treat the slips like your lover. Softly, gently, lovingly. Look for the freshest ones.

It takes a bit of time even when you're following the advice of your schizophrenic internal voices but you feel something graze the tips of your fingers. A particularly fresh strip of paper. The others feel crumpled but this one's brand new.

You pull out and, huh, it's actually two pieces. Guess you didn't feel the second one. You quickly skim over what they say.

"WARNING: ORGANIZATION KNOWN AS 'DERRING PIST' HAS BEEN ACTIVE THROUGHOUT R-CORP. THEY WEAR SILVER UNIFORMS AND ATTEMPT TO SOW DISCORD THROUGHOUT THE CITY. HIGHLY DANGEROUS, RANGERS WOULD IMMEDIATELY DIE TO THEM. RECOMMEND AA FINDS THEM. LOCATIONS WE LAST SAW THEM AT: MANCHA DE CICATRIZ, PALM OF GOD, ANGEL'S MAW"

Huh, Angel's Maw? That's a new one.
>>
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DERRING PIST. STILLE DAG. They have a habit of using weapon names for their organization, huh. Next slip.

"WE LAST HEARD ABOUT A DEAL BETWEEN THE FIESTY FOUR, DERRING PIST, AND THE SUN SCORCHERS YONDER BY THE AFOREMENTIONED PLACES. A WEAPON'S DEAL WITH ILLEGAL, UNAUTHORIZED ASSAULT RIFLES AND ANTI-MATERIAL RIFLES."
"UNKNOWN WHAT TIME BUT IT'S SOON. SEARCH THROUGHOUT THE FOUR LOCATIONS WE KNOW THEY'RE AT. ANYONE WHO TRIES TO STOP YOU IS ONE OF THEM; KILL THEM. DO WHAT COMES NATURAL. HEAD TO BLOOD DEBTOR INC FOR MORE MISSIONS ONCE DONE."

That's all she wrote. It's obvious to you that most of what's written on the tip is bullshit. Vague details, lots of pressure for AA specifically to search them, an attempt to prod her to be violent against any resistance...

It's worrying to say the least. You got a few locations she could possibly be at.

You close up the slip/tipbox right as someone comes rushing out of the messhall. It isn't Benjamin though, it's some dishwater blonde Ranger with a faint scar around his neck. He's clearly in a rush but he's trying to not make it immediately obvious.

Benjamin comes stumbling out mere moments after. He scours around the area in a vain attempt to find someone. "Damnit! I was so close to catching him."
"Eh? What happened?"

Benjamin holds up the display of his HANDLHELD CHEMICAL ANALYZER to you. There's a LOT of containments and drugs listed in it aside from JUST booze.

'BRAZEN SOUL', 'SECURITY PHERMONES #392', 'SUNSTONE DUST', and 'EXPIRED ZANAL' are the main ones. "The punch was laced with substances that are known to cause aggression in people. Saw someone with some blonde hair watching me when I was checking it out."

"Tried asking him what the hubba was and he wanted to see the analyzer. Damn near gave it to him like the idiot I was, thought he was just curious. Then he ran once I fought him off."

You can see the man with dishwater blonde hair disappearing into the crowd. Damnit. You need to warn Roger about him.

"We need to get going." "Copied that." You're just glad that he didn't lose the analyzer before he could get the results. It's probably a good idea to check up on Kiara and Max now. They were at the JAIL if you recalled correctly.

---

When you arrive at the front of the JAIL tent, you notice something quick odd. Kiara are Max are outside, which isn't odd, but the two Senior Rangers trying their best to maul each other being out? You thought their jail sentence would be a bit longer.

Both of them look really embarrassed at what they did and are refusing to look at anyone. At least they're in control of their faculties now.

Kiara clasps her hands together, "They were fighting over who would claim credit over some recent missions they did."
"Apparently it's a thing they have been having issues with for a while." With how exhausted Max sounds you're pretty sure she had experience with glory hogs before. "Guess it came to a boil. Mind telling them?" She gestures at the SENIORS to talk to you.
>>
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The first one to crack is the older one with light blue eyes, "It was over the last mission we's on. Yonder over by MANCHA, ya know, big massive factory. Giant. Pre-war. People keep finding new shit after all this time, ya know?"
"Yeah. A lot of them are in R-Corp's territory. It was meant to be a simple search and scavenge mission." The younger ones chimes in.

"Little lad over here found a real nice relic. A honest to god Colt Paterson, 1837, revolver."
"Yeps. Was a set up, though, buncha ugly varmints in bright outfits came outta nowhere. Tried killing us real good. Reckon the revolver was a lure by them."
"They got us good. We like a good ol' revolver."

"Couldn't even kill 'em. Kept getting back up, fit as a fiddle. We just kneecapped them and ran for it."
"Was about a few weeks back. We kepts the revolver but we argued who deserved it. Think we still got that damnable thing somewhere."

"We made them agree that the revolver should probably go to corporate so they can put this behind them." Max nods after they finish telling their story. "It's probably more of a bad luck charm than anything. Especially after we heard about 'them ugly varmints.'"

"Ya know 'em?" One of the Seniors asks, clearly not at all aware who they just fought. "Real weird folks. Don't fight 'em lest you gotta."
"Let's just say I know you're dealing with." Did the spooks start messing with this camp after a failed ambush? It seems like it and the spooks aren't above being petty. "Aim for the throat next time." You recall that being a popular implant location.

That does confirm that the spooks might've been a bit more honest about the 'weapon deal' than you thought.

"It took a while to pry this outta them." Kiara's LED eyes shift to a light orange hue as she giggles to herself. "Ah well. We snuffed it for now. What did you guys find?"

Benjamin hands over his analyzer towards the group. The seniors lean in and immediately go pale upon realizing what happened to them. They excuse themselves from the conversation so they can actually get some medical help. Oof.

"You gotta stop trusting random people." Kiara lightly nudges Benjamin. "If it isn't one of us, don't-"
"It won't stick." Max sighs as if Benjamin has had this conversation with a lot of people. "He's too kind for his own good."

"S-sorry, sorry, he just seemed so interested in the research I was doing, I sorta felt compelled to." Benjamin tries to shrug off what happened. Eh. Can't get too mad at him. At least he did his job.

----

It takes a bit for Casey and Clover to rejoin the group. Casey is scratching at her wrist as if she's really scared or embarrassed to tell you what just happened. Clover is gritting his teeth in a vain attempt to reign himself in. You have to hold back a shocked gasp when you see Clover's face.

There's a massive vertical gash across the left side of his face, starting at his cheek and ending right before touching his left eye. Just a little bit more force could've damaged it.
>>
Behind them, you can see a bunch of Rangers (including Roger and the Seniors) in a panic, desperately looking for someone.

"Spook saw what we were doin'. Didn't notice until it was too late." Clover hisses as Casey rests her hand on his wound. "Sliced my face real good with a knife. Guess he got anxious when he saw I was lookin' for them."
"stabbed him real good with my rapier right in his throat but you know how hard they are to kill :("
"They're trying to find whoever did it. Hard to miss a guy with a hole in his throat."

Clover sighs, "We reported all we knew to them. Needless to say, the camp can figure itself out." Once Casey removes her hand from his face, the wound's bleeding has slowed. Not stopped but slowed.
>CLOVER lost 3 FLESH! He heals one from CORPORATE LOVE. 3/5 LEFT!
>The camp is now aware of its double agents and will try purging them. This will put more pressure on the spooks!

"Shit, gimme a moment." Kiara grabs the analyzer Benjamin used and scrambles to find Roger and the Seniors to warn them about the double agent drugging stuff. She quickly returns to the group after delivering it. "We gotta go. Now."

Where do you want to head to now?
>FOOL'S LUCK CASINO. A small casino that seems to move randomly throughout the subdistrict. Known moreso for the fight clubs and impromptu brawls that happen instead of the actual gambling.
>[HIGH AA CHANCE] MANCHA DE CICATRIZ. Ruins of a once great and prosperous Old World firearm manufacturing facility. Lots of outlaws, Rangers, and other factions come here to scavenge for ammo and spare parts. Lotta good loot here.
>[HIGH AA CHANCE] BLOOD DEBTOR INC. A traveling caravan with the express purpose of spreading awareness of bounties they want fulfilled. Has a lot of side quests and bounties for your group, AA may be here.
>[HIGH RISK] DEVIL'S SMIRK. Marked "DO NOT APPROACH" in big bold text on your map. A large swatch of land teeming with outlaw camps. You would do R-Company well by coming down here and dealing with it.
>[HIGH AA CHANCE] PALM OF GOD. A large archeological/mining camp that's the host of a massive relic rush on par with old world gold rushes. Could offer some tips on who's been messing with R-Corp and, hey, maybe you're lucky enough to strike gold.
>[HIGH AA CHANCE] ANGEL'S MAW. A former religious site popular with L, N and O-Corp that has sadly been abandoned. Could give some lore on the aforementioned districts, AA may also be here.
>[UPGRADED MAP] REAPER'S EMBRACE. A large mass grave deep in the center of the subdistrict. Rumors say one single man is responsible for the deaths of 90% of the people here. People will pay well if you could gather mementos from here.
>[UPGRADED MAP] PLANTINUM HILLS. A small but prosperous town due north directly ran and owned by R-Company. Could be a good place to spend and gain some favors to help out in future exploration both here and in L/M-Corp.
>SPLIT UP!!! (Choose two locations instead of one.)

Sorry for delay.
>>
>>6185591
>[HIGH AA CHANCE] MANCHA DE CICATRIZ.
I think the spooks/derring pist want to supply THE FIESTY FOUR and THE SUN SCORCHERS YONDER with weapons to cause chaos/distraction in the R-corp district. We need to destroy, loot, or secure the silver agents weapon crate for R-Corp. before the weapon reaches in the hands of the outlaw/syndicate.
>>
>>6185598
+1, good plan
>>
>>6185598
Add
>Tell Roger about Spooks/Derring Pist's plan to send weapons to THE FIESTY FOUR and THE SUN SCORCHERS YONDER to cause chaos here. Ask him if he can provide an assist to help us deal with the spook's weapon deal. And ask him, who are THE FIESTY FOUR?
>>
>>6185676
+1
>>
I've been so fucking busy, ugh

>>6174562
>anti-matter rifle here seems excessive
Can't ranged weapons be used in melee? This isn't quite like ProjectMoon's City, but...
>weird meatball
First Last Shot, now this thing?
>keeps it locked up in his office
FUCK I FORGOT ABOUT THIS
WE COULD HAVE VOTED TO SEARCH FOR PARADIGMS IN THE OFFICE AND FOUND THE THING MUTATING PEOPLE INTO EVERYTHING THERE
Ah well, we're better off not having it

>>6174569
>he's not dead
This is the second fucking enemy type where Clover has shot them in the head and they did not die from it. First were those mold monsters, now it's these mutated syndies
>hard enough to get stuck
The dangers of having COOL MUTANT POWERS is reality saying "fuck you" to you
>unseen figure
I forgot Seath still has his OBSCURITE FABRIC outfit helping him blend into the darkness, even if there's damage to it from getting MOLD'D

>>6175299
>kind of foreplay
Probably something innocent like Benjamin showing some of his Z-Corp work to Max, which involved a dismembered body?
>his ability recharges fast
Good to know this for the BASE ASSAULT

>>6176178
>weird thought
I too saw those Jerma Elden Ring streams
https://www.youtube.com/watch?v=ouClsYFMhhI
>tosses it
Common Trauma Kit victory

>>6176180
>hooting
Nicole's a deer, Ben's an owl?

>>6176182
>52
I feel way better about us having gone on this sidequest after reading that before
>Mr. Roger Angoneli
Definite threat if we ever come across him

>>6176188
>cared more about the mutts than the piles of gore
I feel the same way sometimes
>Max ain't as bad as a fighter
I like these interactions between party members that haven't interacted much before, or at all

>>6176708
>C-Corp Confectioner
Is that Harvester into blood candy? Is he in the line of making sweets for other Harvesters? Certainly sounds like a solid niche in the City. I wonder how anomalous that guy must have been for the syndies here to harvest A-Energy from him
>MINDSHATTER PILLS x2
Will definitely need these for our SHIFTer allies in the BASE ASSAULT or if we're up against mindfuck weapons

>>6176711
>ZPZ DUST x2
Combined with whatever we have to mitigate CRIPPLING INJURIES (if we have anything like that?) then this'll be a powerful consumable
>SHIMMERING OVERCOAT
On one hand, +1 FLESH and TALENT...
On the other hand, wall-phasing...
Could be good for Ashley (phasing + hunting knife) or anybody else stealthmaxxing
>BLOODSTAINED FIREMAN OUTFIT
Extreme synergy with anybody teaming with Benjamin and meleeing burning opponents
>[D-CORP HEAD RESEARCHER]
I keep forgetting he's basically the D-Corp equivalent of a P-Corp Facility Admin, or close to one
>immune to damage from non-anomalous objects
This mystery person has one hell of an annoying power; I'm glad we won't be seeing them again after we left D-Corp "FOREVER"
>>
>>6176712
>what limits this SHIFTer's power has
I've been in enough powerlevel or character power autism talks online to feel these questions inside
>MACE OF ACERBITY
I forgot about this. Somebody with really high RESTRAINT and who wants to melee things, and who doesn't already have a solid melee weapon, needs to be the one to have this for the BASE ASSAULT
>doesn't happen when it's sitting in your inventory
Hammerspace magic, I no longer question such things in my media

>>6176715
>generic testing object in a 3D modeling software
LEARN TO BLENDER
LEARN TO GAMEDEV
AAAAAAAAAAAAAAAAAAAAAAAAAA
>Slussen
Wow, thanks for this info
https://slussen-font.eu/

>>6177452
>unnerved at her mind being tampered
We've literally never used FOCUSED PUPPETEER this entire quest since we unlocked that in... I forget when. When was it again???

>>6177453
>>6177455
>>6177456
Godlike sequence
This might be one of the best updates in the entire quest

>>6177458
>Cut it with the 'oh boohoo bad guy got shredded ' shit
BASED ROBO-WAIFU AT IT AGAIN

>>6177472
>You missed out on the HARVESTER opportunity.
It's FIIIIIINE

>>6177474
>UNRELENTING HUNT.
Frank can use this, he has 8 FLESH and his only melee is an ETF knife. It'll also help him heal big because he has 8 FLESH and 7 RESTRAINT
As for the others...
Lex has his brass knuckles, forgot if they count as part of his PARADIGM or if they're just fitting for him
Benedict has his armblade, counts as anomalous because of what he is
Adam has his chef knife
Ashley has the hunting knife from Dreary, dunno if it counts as anomalous or a PARADIGM or not
Maruyama has his own katana PARADIGM
That's all I got for now

>>6178262
>fuck a cactus
Well there is that fat bitch one as a roadblock in Undertale Yellow...
>-Benjamin
That mental damage knife is decent enough
>-Clover
Well that settles it, Clover gets NO MELEE WEAPONS EVER
>-Kiara
TALENT+CHARM+2? The best person to use LAWBRINGER is fucking Quentin and only because he has his hot dancer lady shell. Kiara does work with it though, but I also noticed this:
>[HUX-A7-OVERDRIVE MODULE] At will, Kiara can gain +2 VIOLENCE and TALENT at the cost of rapid FLESH drain.
>>>+2 VIOLENCE and TALENT
plus
>Double Barreled Shotgun (Highly illegal firearms without a license. Not that you care. Attacks made with it roll VIOLENCE+TALENT+2 and extra FLESH damage compared to other guns. Uses SHOTGUN SHELLS.)
>>>Attacks made with it roll VIOLENCE+TALENT+2
Which is still an interesting synergy
>-Casey
The rapier STAYS
>-Max
If there's no better melee for her, she might as well just trade for Frank's ETF KNIFE? I dunno man, her best stat is CHARM at 9
>share a few more supplies
All this is good for now yeah
>>
>>6178265
>CHEST PAIN BRANDED CIGARETTES
Sounds like something Lex might use, or Benjamin with how he regens RESTRAINT easily
>BREAKER BULLET x4
1 needs to be on Clover at all times, I don't fucking care
>taller than you
Ben and Max better survive the events of this quest

>>6178266
>Clover talk
Yeah that was a good write-in

>>6178269
>gun store
Blackjack...

>>6178270
>No grass and crops to hold down dirt so it all just becomes dust and sand.
Just like real life... Even in the darkness, soil erosion is a bitch...
>T and S-Corp's architecture
Can Clover speak fluent Japanese/T-Corp dialect with having spent his childhood here?

>>6179024
>dozen games with that plotline
Says the Resident Evil researcher NERD

>>6179025
>SLICK OIL UPGRADE
AoE is great for the base assault
>ASHEN WINGS UPGRADE
Sniper rifle headshot while flying on ash wings is too godly to not be the result of a crit success. It's more likely for him to land a crossbow bolt hit with LOST IN TIME, and bolts can always be retrieved and reused
>'deep itch' inside
Seath can always get medical help for that on his own
>paid for me to come along
Intriguing

>>6179026
>life sentence
No mystery door that leads straight to him
No obscured man behind an object giving an egg in this trying time
Gaster is in the gay baby jail for good this setting
Does this mean Clover has two skeleton half-brothers somewhere? Perhaps not

>>6179028
>P-CORP FACILITY ALL OVER AGAIN
I still don't think that facility mission was all THAT bad, but thinking about it it was probably the most intense mission we've had in this quest, start to finish

>>6179032
>anomalous PARADIGM gifts
OK now that's a bummer
>some of his teachings are...extreme
Nicole talking to him might be iffy then. When the time comes we might need somebody completely non-anomalous or realtively unaugmented talk to him. It's gotta be Clover, Casey, or Kiara. Ben, Max, and Nicole are too anomalous for him
>claps her hands
https://www.youtube.com/watch?v=iDLmYZ5HqgM
>>
Ah right I forgot about this

>>6177474
We didn't get these ones
>DOGCHEW
Not a bad effect, but imagine putting this on Ashley for Lex's "benefit" :^)
>MISERY LOVES COMPANY
Also sounds powerful and open to synergies
>WORTH A THOUSAND WORDS
We already have one anomalous camera, sadly

>>6179032
>ABORT/RETRY/FAIL
RESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAINRESETTRYAGAIN
>SHINING BLUE STAR
Could have been a massive asset in the base assault to help an ally come in for emergencies, but the allure of the MYSTERY BOX is too strong!!!

>>6179902
>not supposed to eat those
We should totally pass on the idea to Wendy so that W-Corp can collab with C-Corp candymakers to make rock candy whatever-stones with the fumes still in them
>Wendy Walker?
I am surprised Seath recognizes Wendy by name

>>6179904
>"Star."
That ain't Starlo
Also I love how Gaster's G is the end of "WingDing" and his name is technically "Aster", so it being "Star" here in this setting makes perfect sense
>Incomplete Conceptual Presence
So that's what ICP stands for...
>A small maternal part of you
Still no family yet...

>>6179907
>OLD D-CORP SINGULARITY SCHEMATICS
Actual unironic corporate Singularity knowledge
This alone could get Nicole instakilled and end the quest immediately if the Head ever knows about it
>responsible is he for D-Corp being
Gaster is directly responsible for current D-Corp being in place. No wonder the timeline seems to line up

>>6179910
>him breaking out is infeasible
It also implies he'd ever want to be broken out. I get the feeling he's somewhat comfortable in there
>same goofy smile
They're getting IDEAS. Max and Kanna are in DANGER
>hot water with D-Company's High Administrator
No wonder they took the opportunity to leave D-Corp behind, on top of everything else

>>6179912
>only working prototype we had was stolen
Wait so Gaster didn't do this? Somebody else took that and made current D-Corp with it? Is that what is being implied here?
>He went to my house
Nevermind
>Who the HELL DID HE GIVE IT TO-
And just like that I'm still confused. Big intrigue here

>>6179914
>in case you ever. have. Uh. Yeah
Max already planning on that for Benjamin, good
>GRAVEYARD. 'They built it in case anyone important died here. To keep the memories close, ya know?'
>'Call it paranoia but I feel like someone's there somehow. Maybe it's just nerves."
We never checked it out, but the option text changed
>GUEST ROOM. "...Some of my old stuff is here. Lotta bad memories there. I want you guys to grab it for me."
>"...You can check it out. I don't wanna."
Also this
>>
>>6180491
>'British Bull Dog' snub nose revolver
I appreciate you explaining the joke

>>6180493
>Acquisition Agents
She has yet to meet Frank

>>6180495
>MELTED ANOMALY
Amalgam if real and 3D

>>6181144
>CASEY'S NEW BOONS AND BANES
Holy shit this is insane
>heals FLESH passively
>lowers DCs of 3 of the most important statchecks
>complete immunity to ALL anomalous bullshit AND esoteric/pale damage
Godlike GODLIKE

>>6181145
>Casey's story
A fictional character wandering away from their dead setting into another setting as a single crossover... not a very well explored theme in most media

>>6181147
>something glowing inside of its chest
A recovering SOUL
>QUEEN BEE MINDSET
Is this the SOMTOIN ZETA shifted boon or the original non-shifted one?

>>6181148
> he's a man, he had a long braided pigtail, and he was super skinny
That's still a lot to go on on top of the SHIFTer eyes
>a blank spot in the sky
The posts hang over the scenery, relaying the commands below...
>Her altered stats are 10 CHARM, 9 TALENT, 8 WILLPOWER, 7 CONNECTIONS.
She can use the LAWBRINGER the best out of anybody we have now, but only if we really need her to

>>6181809
>indulging Clover a little TOO much?
Look, I'm fucking sorry that the events of this mission seem to be lining up in favor of Clover and his character a lot, okay? We're getting Max and Benjamin screentime too. You already had more missions than most of our other allies Kiara. Calm down
>judging look
Hehehehehe
>fix this place
Perhaps one day...
>waste of their time
Are they switching gears to prep for the Head Meeting, or are they reprioritizing another Foxtrot now that we've secured Seath?

>>6181810
>bit too excited
Any money she's recording the scent to jill off to later
>Your stomach is now exposed
Extremely rare Nicole fanservice moment!!!
>>
>>6181811
>ENVIRONMENTAL HAZARD - DESERT SUN
It's the X-Corp military base again

>>6182407
>Max's in a tuxedo
I completely forgot this. She's going to be suffering as much as Benjamin's pasty nerd ass by the end of this District

>>6182408
>Ms. Cross Face
Madness Combat? Here? This ain't Nevada
>fancy ray gun things
I don't think we can contest laserguns easily with what we got. Perhaps there's some Space Cowboys in R-Corp that prefer hi-tech lawbringing?

>>6182412
>petting an actual HORSE!
I was exactly like this the first time I went to a horse farm many years ago
>robot horse lore
Nice. I can imagine a robot horse might be the equivalent of a tank out here in cowboy land

>>6182414
>walked right into the set of a really shoddy western flick
Isn't this the third time we've done that this entire quest? First was Gregory's movie showdown at the end of his mission, second was the W-Corp mining town, and third is here

Eh fuck it, I'm done for the time being. Back to getting ready to wage in the cage
>>
>>6186214
>I forget when. When was it again???
Ever since you got the Antlers, back in the military base.
To be fair, it is a situational ability. Though it's better to have a lot of situational and niche abilities than to not have them.
>Is this the SOMTOIN ZETA shifted boon or the original non-shifted one?
She's had it for ages but it did nothing, it was moreso just a tracker I had when she got more BOONs down the line since it's only 'real' ability was to unlock other BOONs.
That and the +1 to all stats boost she got from picking it.
Can't really shift "does nothing" into an adjacent ability.
>mitigate CRIPPLING INJURIES (if we have anything like that?)
You have two Q-CORP DRONE ENRICHMENT ELECTROLYES, which applies 1 stack of ENRICHED, which blocks 1 CRIPPLING INJURY per stack.
>Isn't this the third time we've done that this entire quest?
To be fair, does the first one count when it was a movie set? Well, it was made real by an anomaly who seethed at being fucked over by Gregory, but still.
>Any money she's recording the scent to jill off to later
https://www.youtube.com/watch?v=cXqDc6I1NP8

Writing, by the way, just got really exhausted by having to do some animal shelter work so I took a while to recharge.
>>
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MANCHA DE CICATRIZ it is. Even if the tip is an obvious fabrication made by the SPOOKS/STILLE DAG/whatever name they want to use, AA didn't know that. It's clear the spooks have SOME presence over there if they're setting up traps for the Rangers heading over there.

Everyone's rearing to go, especially after Clover got his face all sorts of chopped up, but Max and Benjamin both hesistate for a second.
"Should we treat that? I don't want any sand or other foreign particles to get into an open wound." "We can make the time! C'mon, we can find something-"

Clover bites down on his tongue as the wound on his cheek begins to magically patch itself up. It takes you a second to remember you did install that FLESH healing implant in him. "Keepin' the other two charges just in case. Let's go. Now."
>-1 RECONSTRUCTOR IMPLANT charge, two left! Clover is now at full HP!

"uh oh!!!" Casey swings around and points her rapier, stained in orchid purple, towards the hectic crowd of Rangers. A 'Ranger' with a massive hole in his throat that's leaking orchid purple slurry has broken away from a group of Rangers who were trying to restrain him.

[ALL IN THE MANUAL + BUGMEAT] "places, people!" Casey's warning seems to cause a stir in your allies on an almost subconscious level...

He rips his revolver out of his holster and snaps his aim over at you. Before anyone can even try to stop him, he rapidly squeezes the trigger four times in the blink of an eye.
Kiara and Clover already instinctually moved to block you from the hail of gunfire. Two bullets dent and twist Kiara's left shoulder while the other two were easily blocked by Clover's bullet resistant poncho.

>KIARA loses 2 (reduced from 3) FLESH! Now at 4/7!

The fake Ranger tries to reload his revolver but something seems to be hampering his ability to do so. A thick film of multi-colored oil has soaked his hands. He tries to desperately cling onto his gun with a trio of Rangers in hot pursuit of him. Benjamin kneels down and grabs a handful of sand before immediately tossing it in the direction the wind is blowing.

A gust of sand smashes into the fake Ranger's face, breaking his concentration long enough for the gun to slip right out of his hands. He's promptly tackled to the ground by thee Rangers before he can even think of attacking you again.

Huh. You shouldn't be too shocked at your allies being competent but you never seen them THAT coordinated before. Whatever weird ability Casey has from the drug pumping through her system isn't half bad, huh?

Roger scrambles over to your group once the suspect has been restrained. "Hoo, yeah, I say y'all have to go now. We don't got nothing for Androids here but I know a good place for-"
"It's fine." Kiara waves him off. "Quick questions. One: Who are the FIESTY FOUR?"

Roger tilts his head as if he's confused why you're even asking that. "Ain't that what the FIERY FIVE used to be called?"
It would be weird to have two gangs with incredibly similar names. Noted.
>>
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"Two," You chime in. "Got anything that could help us with a weapons deal?" You hand him the slip of paper you found.

"Well, we're probably gonna be real busy with rooting out our own 'issues' here if you catch my drift. I can offer y'all this, though."

He tosses you a small radio. "I can't follow y'all but ya can use this to call nearby Rangers. Ones that are more free to help ya. Now, get going."
>R-CORP RESCUE RADIO obtained! (Has one charge. Can be used to call 1d3+1 RANGERS over to your location. Takes time for them to arrive, do mind that.)

Neat. The six of you quickly scramble to climb onto your horses (who didn't even flinch when gunfire was going off. Good thing you invested in Ranger-quality horses.) so you can get the FUCK out of here. You're lucky the SPOOK Ranger was focused more on killing you than your horses. That might've actually cause more hassle than being injured.

The horses immediately break into a breakneck speed gallop to get the FUCK outta of this camp. Everyone except for Clover damn near flew off of their horses but each one of you manages to cling onto them for now.

Kiara's arm isn't doing so hot after being shot at AND nearly torn off by a horse. "Fuckin' hell! I don't want to be like that Shockley guy."
"Yeah, where is he? He sorta vanished after we left Q-Corp." Max anxiously looks around the endless stretch of desert that seemingly surrounds every single location you head to and from.
"Last we heard, he's somewhere yonder in R-Corp. Me, Nicky and Casey got that info outta some spook lady."

[OPEN MINDED + DELUSIONAL] Benjamin's eyes have glazed over. "He's not the same anymore." His eyes quickly regain their luster after that insanely ominous phrase.

That puts a lull in the group's conversation. No one really wants to press what that could mean but since BENJAMIN doesn't exactly have near precognition-levels of intuition like Ashley, who knows what he actually sensed there. Guess that's one more ominous thing looming over your group.

You do wish the Sun would just fuck off at this point. It's hard to sweat properly when a good chunk of your chest and stomach has fur lining it. It's really not that much of an issue anywhere else but bleh. You envy Clover and Kiara, at least they can mostly powerful through the heat.

Your group collectively sighs in relief when they see something in the distance: A large industrial factory! Exactly what you were looking for. You can already tell that the horses, running as fast as they have been, need to take a break sooner than later. Might as well try to find somewhere shady for them to recover at once you finally arrive.

The six of you soon reach the edges of the manufacturing facility. Anything that would've once blocked it from the general public has been weathered away through centuries of wear and tear. Instead, a large amount of weathered, twiggy trees surround the perimeter of the facility.

Good enough for your horses. You park them by the trees for now.
>>
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You hope the shade provided by them will prevent them from getting exhausted too quickly. You might have to try finding some water for them soon, though, you didn't have much time to refuel them at the Ranger camp after all.

The firearm facility is a massive, and you do mean MASSIVE, factory that stretches up into the sky for what has to be an actual mile. You can't quite see where it ends since a large chunk of it is just too far up in the sky for you to see.

Large chunks of the facility has crumpled from equal parts old age (it has been around since the Old World, over 200~ years ago) and from the desert environment ripping it to shreds. That barely does anything to impact the structural integrity of this facility, no, tower.

You wonder why they would need a facility this tall. You would think making it wider would've been a better idea. Maybe it's just one of the few buildings that survived and it was built like that to save horizontal space. The front entrance to the building is completely unguarded. You can just enter.

[PERSON OF INTEREST] However. Something catches your interest. There's someone waiting for you. She's barely hidden behind one of the trees.

She slowly steps out of cover...

https://youtu.be/q-XRfTHmJYg - SPOOK?

It's one of them. The silver suit and tie, the censored face covered in static, the service pistol hanging in their hand. It's one of the spooks. They're not even trying to hide this time around.

Perfect. You prepare your FEDKILLER while everyone else scrambles to equip their own weapons. The spook doesn't even react when an anti-material rifle, two revolvers, a derringer, a shotgun and a weird living pistol are all armed at her.

"Nicole. There is an issue I wish to discuss with you. There is a reason I came in an outfit your group can recognize immediately. I do not wish to hide my intentions with you."

"We have a...mutual issue I believe we can both benefit by working together. At least for this part of your journey."

Your brain short circuits. What?

"Excuse me, huh?" Clover keeps his revolver aimed at the Spook. "Your guys literally tried killing me and Nicky not even twenty minutes ago? Why the hell would we work with you?"
"We're also actively working against you with saving Foxtrots???" Kiara can't even attempt to process this bizarre data being fed into her system. "Is this some desperate attempt to buy time?"

"No. I am being genuine. Besides, we are not a monolith hivemind. We all have our own separate missions that we are assigned to complete."
"It is about a former associate of ours named Alisator Shockley. He has become a...massive liability and nuisance once my employers told him to leave. We were the only one willing to humor him so after we cut him off?" The spook shrugs. "He had nobody left to humor him. Last I have heard of him, he has been rummaging around here for something to get back at both us and YOU."
>>
She points a finger right towards you. "From what we know, he plans on going on a massacre."

"What I propose is a simple non-aggression pact and mutually beneficial alliance until we deal with him. I let you decide if it's worth it."

You try to skim through her mind to see if she's lying or anything but you don't decide anything immediately suspect. This isn't how spooks normally operate, there has to be some catch to it. Maybe it's the fact you're aligning with the spooks in any way IS the catch.

You can't get a good read on how she's feeling. Her voice is too filtered for you to pick up on any subtle cues and her body language is as neutral as it can be right now despite the guns pointed here way.

You turn to your allies for advice.
"Ngh." Clover is gritting his teeth at the idea of working with a group as shady as the Spooks. "Who's to say a man gone rogue would stop just at us or them silver folks? What if he hurts innocent people?"
"This is clearly just them trying to get rid of a threat annoying them. If we agree, we're helping an enemy!" Kiara seems to share the same worries as you. "Kill her and get it over with."
"perhaps we can negotiate a less damning alliance between the two of us? she is clearly trying to be friendly if she's not attacking." Casey buzzes out. On that grindset it seems, huh?
"...I say we work with her but we should ask why she's asking US of all people. Shouldn't we be getting more spook friends?" Max's right, why is she asking YOU of all people?
"It would be interesting to have a chance to study them, especially knowing how regularly they use and abuse drugs and blood replacements!" Benjamin only seems to care about the scientific merit of this.

What do you do, Nicole?
>Agree to work with the spook. Enemy of my enemy is my friend. (SPOOK AGENT will be a temporary ally for this segment.)
>Just kill the spook. You outnumber her six to one. You can't trust her kind. No matter what they say.
>You'll agree to deal with Shockley but you won't align with a SPOOK. Tell her to give you some supplies and to get THE FUCK out of your sight. (Choose two categories of items to ask the spook for: AMMO, HEALING, DRUGS, EQUIPMENT.)
>[MAX ALLY] Hesitantly agree but only if she tells you why she asked YOUR group to help her with this. (UNCERTAIN CHARM DC: 3?, rolling 11d6 with Max's help. You're unsure if the spook would even say anything.)
>[BENJAMIN ALLY] Convince her to provide her blood to Benjamin. To show she is willing to work with you. (FREE ACTION. You'll gain 1d4+1 BLOOD REPLACEMENT SAMPLES, allowing Benjamin to make some bootleg versions. The spook might ask you for a favor in return...)
>Write in.
>>
>>6186322
>[MAX ALLY]
Many potential civilians live at Shake here. Do not let bloodlust and hyper-paranoia control us. Consider the ominous word coming from Benjamin about Shockley; I am really deeply worried.
>[OPEN MINDED + DELUSIONAL] Benjamin's eyes have glazed over. "He's not the same anymore." His eyes quickly regain their luster after that insanely ominous phrase.

I go to sleep now.
>>
>>6186330
+1
Make it clear we really REALLY hate doing this... but Shockley is a true loose cannon. He's got a grudge against both the spooks AND Nicole's group. Out here in the wild desert, who knows how insane he's become. He might have even become a SHIFTer or anomaly himself if Benjamin was right
>>
>>6179032
>"Yer starting to sound like one of them N-Corp freaks I had the displeasure of talking to a while back."
Hmmm, I wonder, do N-corp have various sects/branches with diverse beliefs? Like the Eastern Orthodox, Catholic, Protestant, or the Shia, Sunni, or Judaism, various denominations. Maybe there are a few sects that don't believe or most disagree about Gabriel/N-corp on anti-augmented biomods and anomalous PARADIGM gifts. I will not be surprised if there is an infight among various N-corp sects over different beliefs.
>>
>>6186330
Add
>When we are done talking to her and away from her, use RADIO R-3-121-5 to call Naomi again to get her opinion on the deal Spook offers to us and ask her what we should watch out for.
>>
>>6186667
+1 this addition is also good
>>
>>6186322
>Just kill the spook. You outnumber her six to one. You can't trust her kind. No matter what they say.
>>
Slow days with voters, huh?
2/3 are doing Max Ally with "hello Naomi we got a spooknigger please help" so let's get that roll done.
Three anons, roll the following

>5d6 (first half of MAX ALLY, DC 3?. You'll probably pass if you roll a 39 or higher but it could be lower. Who knows.)
>6d6 (second half of Max Ally)
>1d20 (Determines how long you can talk to Naomi before the SPOOK catches on. Higher is better, 1 = NO INFO, 20 = SECRET KNOWLEDGE. Rest is relative.)

Would've closed earlier but work stretched out a lot longer than I wanted it to.
>>
Rolled 3, 4, 4, 1, 2 = 14 (5d6)

>>6186966
I'll do the first half
>>
>>6186998
NO, MEDIOCRE
WE'RE SO GOING TO FAIL THIS
>>
Rolled 2, 1, 4, 5, 3, 3 = 18 (6d6)

>>6186966
REDEMPTION!!!!!!
>>
>>6187000
Oh, forgot to write this little snippet, which does apply since Max is helping with this roll.
>MANAGER FLESH ACTIVE (you may reroll 3 dice on this skill check.)
>>6187015
Oof. That makes a 32 so far.
>>
>>6187015
>total 32
>dc of 30-something

FUCK
>>
Rolled 1, 3, 3 = 7 (3d6)

>>6187018
We have two 1s and a 2, let’s reroll those.

Mind if I take the initiative?

REDEMPTION!!!
>>
>>6187023
BALLS

I guess 35 isn’t awful
>>
Rolled 17 (1d20)

>>6186966
>>
MAX ALLY: ???
INFO: 17 (HIGH)

Normally you'd get a chance to use an item, BOON charge or not if you fail a check. But you have no idea what a 'success' or 'failure' is here. also I'm already so far behind, I rather just get it out now.
Let's just see how this plays out, shall we? Writing.
>>
Rolled 10 (1d20)

>>6186966
>>
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"Why?" Max is the first to address the Spook after the quick pow-wow your party had.

"Why what? I'm no mindreader." Hard to tell with her censored face but did she wink at you? You can only hope it

"Why OUR group specifically? I'm not well versed in City stuff but your organization should have way better options than US."
"So? A Silver Executioner would be better, yes, but unnecessary for one man."

You can already feel the beginning of a cluster migraine setting in. "Oh. The man YOU say is going on a massacre soon. Isn't worth the extra firepower. REALLY NOW?"

The corner of your mouth begins to twitch. It takes all of your energy not to let your mouth twist into a snarl. "I'm not shocked! It's not like this is the first time your organization has made a bad decision! It feels like every time we see one of you, I either kill you super easily or you fail to do any lasting damage!"

"I will admit. My colleagues failed to realize they should've snuffed you before you were powerful enough to fight back. Simply having one power would be easier to deal with."

"Wow. Is that supposed to win the gal over?" Clover keeps his revolver trained on the spook despite everyone else, including you, hesitatingly lowering their guns. "Ya do realize one good shot and yer brains ain't gonna be more than scrambled eggs. Doubt ya can regenerate THAT fast."

"I will also admit that you are most likely right. Though if your aim is even slightly off or luck favors me, it gets lodged in a thick part of my skull and fails to penetrate."

The Spook isn't even remotely phased at Clover's threat. It's as if she fully expects none of you to hurt her. "In which case, I would still be able to retaliate. But we can argue hypotheticals all day. Feel free to waste your limited time."

"Heh! I killed a half dozen of ya not even four, five days ago. Ya don't scare me." Yet he lowers his gun anyways. Even he's hesitating. You suppose it's because she is bothering to TALK instead of ambushing your group.

"You still haven't explained why you picked our group, though." Max scowls at the obviously shady Spook. "Why you'd think we would even THINK of accepting it. You tried killing my grandpa, Nicole has been hunted by you guys for like a month at this point, Kiara's probably on some watchlight because she's a journo, Clover has KILLED your guys before..."

"I was responsible for interfering with that one Benedict guy. A guy YOUR group tried turning into an anomaly against his will." Benjamin joins in, even if only for a moment.

"Casey's probably caught in the crossfire too. Clover, Kiara and Casey were all on a mission I finished a while back where we directly interfered with the spooks."

"Every single one of us has a reason to hate you. Even if you're not a monolith hivemind, you have to at least know we're all antagonistic at BEST to your organization." Max runs a hand through her sweat-drained grey-blue hair.
>>
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"It can't be to observe us, you would've sneaked behind us." You really just want a solid answer out of this Spook. That may be asking for a LOT considering what they are. "So why? Please, just, tell us THAT much before I accept you into MY group."

>35. SUCCESS??? FAILURE???

"I can understand your hesitation." The spook's voice softens ever so slightly. "You also understand that I can't fully divulge why. I will say one reason I picked you. You can choose to believe it or to assume I'm lying."

"I am a...fan of yours. I have read through your case files. Each mission. Every victory. Every missed opportunity. Every failure. Needless to say, your group has enthralled me."

"A rag tag bunch of misfits. Ranging for corporate salarymen and negotiators to trained soldiers to random street thugs to bizarre rejects like corpse controlling Drones and a failed anomaly. All somehow managing to do what the average Cityslicker can not."

"I even heard about you killing one of our Executioners. Our physically strongest unit. Needless to say, I simply wish to experience what my monotonous job can not provide - Excitement. That is what your group provides."

That is not the answer you were expecting at all to be quite honest.
You also can't read her mind. No matter how much you try pushing into it, your mind bounces right off of her.
All you can trust is her word. As flimsy and shady as it is given it's from a FED.

Your allies stay dead silent as you make your decision. They already said their piece.

You grit your teeth. Fuck it. Enemy of my enemy. "Fine. The moment we leave this building, I want you GONE. I don't want to see you again. I don't want to hear from you again. But for NOW, you can JOIN."
"That is serviceable. Thank you. Refer to me as Lapis during our short alliance. Not my real name. Simply a shorter title than SPOOK AGENT."

>'LAPIS' has joined your party!

'LAPIS' [TEMPORARY 'ALLY'?]
FLESH: 10
RESTRAINT: 10
VIOLENCE: 10
TALENT: 10
WILLPOWER: 10
CHARM: 10
COGNIZANCE: 10
CONNECTIONS: 10

BOONS:
[?] ?
[INTER. SPOOK REGENERATION] Heals ? FLESH and ? RESTRAINT on a semi-regular basis. Regeneration slowed by CRIPPLING INJURIES or MISSING LIMBS. ? times per mission, can heal 1 Crippling Injury or partially restore a missing limb.
[?] ?

BANES:
[???] ?
[A LITERAL SPOOK] It's hard to suppress the deeply engraved urge to distrust her. Your allies don't fare much better. You personally refuse to let her assist you in a check and your allies receive less of a bonus when she assists them.
[???] ?

INVENTORY
-SPOOK UNIFORM (???)
-SERVICE PISTOL (ATTACK ROLL: TALENT+3. May reroll two dice with attacks/checks involving it, no limit.)
-???

---------

Damnit. Even her stats don't reveal much.
"Well?"

Kiara gestures at everyone to go inside the building real quick. "Nicole needs some time by herself. We'll wait inside for her. You can wait for her, can't you?"
"Of course."
>>
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Your five actual allies and your hesitantly accepted sixth ally all begin to approach the building's front entrance.
You quickly scramble to pull out your RADIO R-3-121-5 to contact Naomi. The moment the connection is established, you waste no time blabbering your worries to her.

"Okay so we have a spook working with us, apparently she wants to work with us because she's bored fuck if I know, she wants a NAP and a temporary alliance until we're done with a target-"

You keep blabbering and blabbering until Naomi eventually cuts you off by sharply clearing her throat. She doesn't say anything for the longest time but she slowly begins to explain what she can to the best of her ability.

"Quite unusual. You are certain she came alone, I presume. I will also admit that my job was...boring at the best of times when I worked for them. Information harvesting is not a particularly enthralling task unless it is of an interesting target."

"We do not offer deals like this without SOME way to benefit no matter what was picked. I am uncertain as to what she would've picked but she likely expected and planned for you bringing her along. She likely knew fighting you would be pointless, so she bargained."

"Let's say that what you have is not an ally nor an enemy. She will have the same disposition to you as the average cat has to its owner."

"Begrudging tolerance because the owner can provide something it wants?"
"Exactly."

"I can guarantee that right now, whatever she wants out of you, you are providing it to her at this very moment. She is on your side. I would highly recommend, however, that you NEVER let her out of sight. Have at least half of the group with her at any time."

"It is unlikely she will be able to repress her instincts, even if she is genuine in her wishes to help and not simply lying to you, if left alone. Keep that in mind." Hrm. Makes sense, you weren't planning on leaving her alone anyways. That does limit your ability to split up, though.

"The most I can say about this odd partnership you're in? For now, I would recommend giving her an item or two. Doesn't matter what, it is more the gesture she'll care about. Perhaps she will return the favor."

The line goes dead after that.

So the general idea is that the deal leans slightly more in "good for you" than "bad for you" but you should be wary about her due to how fickle Spooks can be. She also seems to be implying that the 'boredom' explanation falls in line with her own experience and has to be somewhat truthful.

Good to know? You suppose you can't expect Naomi to be able to perfectly read her when you explicitly made sure to not have the spook in earshot within the radio. Naomi isn't omniscient after all.

Whatever. Guess you have to catch up with the others. You rush into the building right after them.

https://youtu.be/GUBk2xwhWlA - MANCHA DE CICATRIZ

The ground floor is actually pretty small all things considered.
>>
It mostly consists of a general lobby area with plastic chairs scattered haphazardly throughout it that are only broken up by small plastic tables that might've once held magazines or other reading material. Sadly all that's left on the tables is dust.

The front counter, which might've once had a receptionist or some other employee, is long since abandoned. A thick bullet-resistant glass screen is placed on the front counter to separate it from the rest of the lobby. A large wall surrounds the counter as well with only a single pathway leading in or out of the area behind the front counter.

Said pathway is a metal door, twisted and rusted from centuries passing by. There's an electronic lock next to it that, to your shock, seems to still be powered on. That's the thing that hits you once you're done analyzing the general layout - The lights are still on. A-Energy can't explain this, that wasn't a thing 200+ years ago.

There's five things of note about the lobby you're in.
-An elevator, conspicuously the only thing that's unpowered despite the lights and electric locks still being powered. Obviously the quickest way to travel this tall building
-A staircase leading upwards. Would probably take a while to travel up or down but it's free.
-A hallway to your left. You hear industrial machine humming and, if you strain, you swear you heard some cartoonish sparkling sound effects.
-A hallway to your right. You smell something faintly smoky down there. Is something burning there?
-There's a spicy scent all throughout the floor. You have no idea where the source is.

What do you do, Nicole? You doubt your allies want to split up when the spook is RIGHT here.

Choose one MAIN ACTION.
>Go upstairs to the second floor. Unlikely AA or Shockley is on the first floor. (MAIN ACTION.)
>Head down the left hallway. The fuck was that noise? (MAIN ACTION.)
>Head down the right hallway. You DON'T want this building to burn down while you're inside. (MAIN ACTION.)
>Write in.

Choose up to two SIDE ACTIONS.
>[BENJAMIN + LAPIS ALLY] Lend some old tools to the two and have them try to repair the elevator. (SIDE ACTION. EASY COGNIZANCE THRESHOLD: 28/32 (-4 from CASEY), rolling 7d6+4d4. First threshold makes it operational, second increases the amount of time it saves.)
>[ANOMALOUS ABILITIES] Use WHISPERS OF THE CITY to get a rough layout and to see if any secrets are in the room you're in. (SIDE ACTION, MEDIUM WILLPOWER DC: 26, rolling your 8d6. Passing will clue you onto anything your eyes missed and will give you some forewarning about the location you head to next.)
>Have Kiara try to get behind the front counter. If it's THAT locked, something important has to be there. (SIDE ACTION, EASY TALENT DC: 27 (+2 from LINGERING DESERT SUN, -4 from CASEY), rolling her 9d6. There has to be something of value back there.)
>Talk to some allies while you're lingering around the front lobby. (SIDE ACTION. Pick two: CASEY, LAPIS, BENJAMIN, MAX, KIARA, CLOVER)
>Write in.
>>
>>6187309
>Head down the right hallway. You DON'T want this building to burn down while you're inside. (MAIN ACTION.)
Is someone smoking or cooking food? Maybe this individual is an experienced explorer/scavenger here, we can ask this individual if he/she/it has See AA and Shockley while exploring.

>>6185591
>(Lots of outlaws, Rangers, and other factions come here to scavenge for ammo and spare parts. Lotta good loot here.)

>[BENJAMIN + LAPIS ALLY]
Build "trust"/cooperation and get comfortable working together.
>Talk to some allies while you're lingering around the front lobby.
LAPIS and Kiara.
I want to talk with LAPIS to gain more insight into her motive/personality/weakness/strength/etc.
Kiara needs to be checked. Because I don’t want her to do anything RASH or something unwise to Lapis. Of course, Lapis needs to be under our watch all the time and be cautious around her, but not to the point of needlessly hyper-paranoia, self-sabotaging, and unproductive action.

Give Lapis one CRYO GRENADE and EMP GRENADE.


>That's the thing that hits you once you're done analyzing the general layout - The lights are still on. A-Energy can't explain this, that wasn't a thing 200+ years ago.
Hmm, I think the factory is automated and maintained by robots.

>-A hallway to your left. You hear industrial machine humming and, if you strain, you swear you heard some cartoonish sparkling sound effects.
An old maintenance/tour robot with a cartoonish voice?
>>
>>6187307
Is Lapis the double agent that the TV man mentioned?
>>
>>6187309
>Head down the right hallway. You DON'T want this building to burn down while you're inside. (MAIN ACTION.)
>[ANOMALOUS ABILITIES] Use WHISPERS OF THE CITY to get a rough layout and to see if any secrets are in the room you're in. (SIDE ACTION, MEDIUM WILLPOWER DC: 26, rolling your 8d6. Passing will clue you onto anything your eyes missed and will give you some forewarning about the location you head to next.)
>Have Kiara try to get behind the front counter. If it's THAT locked, something important has to be there. (SIDE ACTION, EASY TALENT DC: 27 (+2 from LINGERING DESERT SUN, -4 from CASEY), rolling her 9d6. There has to be something of value back there.)
>>
>>6187334
I think we should not check behind the front counter because there is a potential for something bad, a trap, or an alarm system that triggers security mode in the counter. Somebody before us will have to check the counter inevitably. I mean, the MANCHA DE CICATRIZ description said that a lot of people explore here. Don't you find it quite weird that somebody has not checked the counter before us?
>>
>>6187334
Also, we need to get our team and Lapis working together "comfortably.". Because if we don’t and get into a fight with an enemy, and the team continues not cooperating with Lapis, this will impact our combat effectiveness badly. We need to deal with it now; this will screw with us in the long term with an inevitable fight with Shockley if we don't deal with it now.
>>
>>6187331
+1 but HEAVY NO to giving her an EMP nade. Pick something else!
>>
>>6187395
Okay
>>6187331
Replace EMP GRENADE with ECLIPSE SILKBOMB.
>>
>>6187398
WHY ARE YOU GIVING HER EASY TO USE AGAINST US SHIT??? Try something else for item 2!
>>
>>6187403
Because this.
>Perhaps she will return the favor." (>>6187308)
But, Okay.
>>6187331
Change again
Replace ECLIPSE SILKBOMB with one silver cigarette from SILVER CIGARETTE PACK.
>>
>>6187409
Sounds good, and us giving her one of their own cigs might be way too funny for her.
>>
>>6187413
I was thinking of giving her a CYANIDE PILL for funny, but I decided against it.
>>
Welp, it's another slow vote so it's time to do a quick roll.

Two anons, do your thing.
>7d6 (BENJAMIN)
>4d4 (LAPIS)
>>
Rolled 2, 3, 3, 3 = 11 (4d4)

>>6187774
Rollan
>>
Rolled 3, 3, 2, 5, 1, 2, 3 = 19 (7d6)

>>6187774
Benjamin.
>>
>>6187820
>>6187819
>beat 28
>fail 32
>exactly even at 30
Meh good enough
>>
>>6187823
Manager's Flesh on that 1 2 2 any worth it?
>>
Rolled 4, 1, 4 = 9 (3d6)

>>6187827
>>
>>6187829
ok it was totally worth it
>>
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There's no doubt in your mind that the elevator was purposely disabled if everything else is still running. It could be that Shockley or AA did it to prevent anyone from following them.

Or it could be that LAPIS did it and she's trying her best to mess with you right now. Hard to say considering she's still a complete enigma in your mind.

You decide it's probably best to not be too outwardly antagonistic since she is an 'ally' for the time being. You have her now, you might as well have her work with you.

"Clover, Max, Kiara. Set up a perimeter, keep an eye for anyone that approaches. Casey, Lapis, Benjamin and me will deal with the elevator." Best to have a lot of people watching Lapis and, hey, gives you more time to check up on Casey. She's been pretty quiet lately.

Clover, Max and Kiara are soon standing by the three main paths in or out of the lobby. Kiara is by the staircase, closest to the elevator, while Clover and Max take the left and right hallway respectively. No one's coming in or out without YOU knowing about it.

"Hey. You. Lapis."
"Already using my name? I suppose having one makes me more likable-"
"Shut it. Saves mental space in my head. Look." You dig into your inventory for one of your CRYO GRENADES and- You know what? You want to be a bit of a joker. A bit of a trickster.

You toss her a CRYO GRENADE and a SILVER CIGARETTE over to Lapis. She easily catches them but she locks up when she spots what kind of cig you gave her. She croaks out a wispy, wry laugh that almost blends in with the static filter on her voice. "Forgot we made these. I will admit, the silver theme is tacky but it's a new age for organizations like us."

"A glint of shimmering sliver before your life is snuffed. Decedent execution."

"Okay, is this just a thing these guys do?" Benjamin shifts his gaze between you and Lapis. "Talk in riddles?"
Casey finally snapes out of her stupor to actually start speaking, "a current associate of ours also talks like this. it appears to be ingrained into their training."

Lapis giggles as Benjamin and Casey try to wrap their heads around her. You feel like she's loosening up a bit.
>+0.5 'TRUST' with LAPIS. 0.5/6 to go.
>The more 'TRUST' you gain with LAPIS, the more of her sheet you'll be able to see.

The four of you make your way over to the powered off elevator. You place down the old toolbox you got for ADAM (though you haven't had the time to hire him) so your group can actually try fixing it. Lapis kicks open the box so Benjamin can start scavenging for the tools inside.

Casey leans against the closed elevator door. An unfitting sour frown blemishes her otherwise corporately 'cute' face. "another person we have to kill. who won't even know the pleasure of being buried with his brothers and sisters. only waste materials only a company could love." She sighs, shaking her head at some perceived injustice.

"i pity him.'
"I don't." You don't really get why Casey cares if Shockley dies or not.
>>
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It's not like this is the first time she has killed someone before.
"it's not about killing him," Casey seems to read your mind then and there. "it is simply not being able to bury him properly. to return the blood underneath the earth."

"Hm. I suppose so." You shrug. "Not like he deserves a proper burial if what Lapis said is true. Which, while I'm still iffy about her, I doubt she lied about that specifically."

"I reject the false premise that I lied about anything." Lapis huffs with mild annoyance. <"? ???? ????? her for not ???????? ??."> That's new. You can actually pierce through whatever's blocking your MIND READ from working on her. Even just a little. Could 'TRUST' be a factor?

"Withholding information. Same difference."
"Hey, you two can catfight if you wanna but can someone help me?" Benjamin has his hands deep into the wire-filled guts of the elevator panel.

"I apologize." "Ngh. Sorry." You let Lapis move to actually help Benjamin. Not like you or Casey could do much, you're only here to keep an eye on Lapis.

The two are making decent pace so you decide to chat up with Lapis a bit.
"I'm honestly shocked you're a 'fan'. Normally the spooks see me as some sort of threat or nuisance but a fan?"

You swear Lapis' eyes lit up but it's hard to tell with the static blur. "Oh, absolutely. While I do think some of the observation logs were a bit long and drawn out, I always did like reading the analysis and notes my coworkers would write about you and your group."

"Really? I suppose it makes sense but it almost sounds like you guys are watching me like I'm a TV show character."
"To an extent, yes. C'mon. You're more interesting than seeing F-Company screech at Z-Company over saying their food is anomalously unhealthy via internal documents."

"Their newly created pasta peccaminosamente deliziosa dish has 5000 calories! Of course it's unhealthy! It's a travesty!" Benjamin hisses through clenched teeth.
"Case in point."

"Why did you join anyways?" Benjamin pulls out one of the wires he was working on: It was deliberately cut by someone. Someone DID sabotage it.
"do they pay well?" Casey leans in to watch the two work. "do they have good health insurance? great benefits?"

"Pay's okay, blood replacements help with our health, we DO get good dental. But, no, I mostly joined because they told me I could do all I like doing: Watching." Lapis carefully replaces the sabotaged wires with fresh ones from the toolbox. "B-Company proper has very, very stringent requirements to join it since it's part of the Head. So when I got rejected, my organization offered me a job instead."

An ugly snort exits you. Of course the former B-Corp (if what you know about the Silver Organization is accurate) would headhunt people rejected from the modern B-Corp. "Riight. Why do you like watching people?

Lapis takes a moment to think of a good answer as she works on the panel.
>>
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"People are enthralling. Their likes, dislikes, hobbies, enemies, friends, failures, successes, stories, secrets. Every bit of info a human has is enthralling to me."
"Truly understanding everything that makes someone's essence is...it fulfills me."

[DELUSIONAL] "A voyeur." Benjamin's eye begins to twitch. "I bet you jill off while watching people GO AT IT-"
"Anyways!" You loudly clear your throat before Benjamin can dig himself into an even bigger hole. "Interesting. Would you say your job gives you that opprunity?"

"Yes. Oh, yes it does." A low, sensual tone creeps into her words. "But there's nothing better than seeing it up close and personal. I do thank you for resisting your urge to kill me. It was a risk." She turns to look back at the panel.

[UNSTABLE] GREAT. WE GOT A PERVERT.
[PERSON OF INTEREST] It's better that she's obsessed with information over wanting to USE that information to hurt you. Simply observing, while creepy, isn't inherently bad.

You feel like that talk got her to open up just a little bit more with you.

>+0.5 TRUST with LAPIS. 1/6.

>LAPIS BANE PARTIALLY REVEALED
[VOYEUR] Observation, learning, analysis, prying. It seems like a compulsion that Lapis can not resist. Lapis can easily get tunnel vision when something interesting catches her attention. She receives a -? penalty to WILLPOWER, COGNIZANCE, CHARM and TALENT against certain targets.
>LAPIS REGENERATION BOON FULLY REVEALED!
Heals 3 FLESH and 1 RESTRAINT on a semi-regular basis. Regeneration slowed by CRIPPLING INJURIES or MISSING LIMBS. Four times per mission, can heal 1 Crippling Injury or partially restore a missing limb.

As for the elevator?
>BOTH THRESHOLDS PASSED!
>Benjamin gains 1.5% CRIMSON SPARK progress! Now at 143/170

It takes a second for the new wiring to kick in but with a sharp DING, the elevator's doors open right on up!
Oh. That's a REALLY brutal lookin' dead body.

Laying in a pool of his own guts is the desecrated corpse of a old R-Corp Ranger. His stomach has been sloppy torn open by something jagged and sharp, letting his bodily organs spill out onto the floor. His left arm has been ripped clean off and has been shoved down halfway down the old man's throat.

This, of course, required breaking his jaw open.

Large chunks of the old man's legs have been ripped clean out by sharp teeth, something like a bear or mountain.

You can only hope he died of bloodloss before the arm got shoved down his gullet. The worst part? The large pool of blood he's laying in is still fresh; This was RECENT.

"AAAAAAAAAAAAAAAA!!!!!!!!" For the first time in hours, Casey's voice has risen above a whisper. "WHERE'S THE BODYBAG WHERE'S THE BODYBAG." The bee in human form is running around in circles in a vain attempt to find said bodybag.
"Fuck!" "Father above, holy spirit..." You and Benjamin aren't doing much better.

Your other allies scramble to examine the body.
[SHELTERED] Max immediately regrets doing so.
>>
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Vomit soon mixes in with the rest of the fluids on the floor. Max whimpers out a 'sorry' while she wipes the vomit off her mouth.

>Max takes 1 RESTRAINT and FLESH damage! She now has 4/5 in each!
>Max gains 4.5% CHAOTIC SPARK progress! She now has 143/180!

Clover and Kiara and chattering to each other about 'finding whoever did this' and, hell, even Lapis is a bit unnerved. Not from the body itself and moreso a small detail about it that you would've skimmed over.

"Shockley is missing his left arm. This could be his work. Some perverted means at getting back for what you did."
"How da hell does that prove he-" Clover is interrupted by Kiara.
"Oh god. Okay, we need to find more evidence to confirm that but if this is his work, he's gone off the rails."

Lapis silently tosses Casey a...bodybag? It appears she had that in her inventory. Not shocking considering she's a spook.
Casey quickly soothes her nerves by defaulting to her 'Sanitation Technician' training. As she deals with cleaning up the body, you decide it's probably wise to check somewhere else first.

"Okay. We'll deal with THAT later. Everyone, we're going to the right hallway. I really don't want this place to burn down while we're inside.
You wait for Casey to finish up before gesturing at everyone to the hallway you're talking about. Everyone starts making their way to it but you stop Kiara before she can follow the others.

She turns her head just enough to side-eye you. "What's up?"

You're not sure how to breach this and you don't really want to be antagonistic about her (infrequent but looming) issue with her self control at times.

"I just want to say this. To friend to friend. We've been here thick and thin. Facilities, anomalous ghosts, military bases. The works. We can TRUST each other, right?"

"Of course we can. Without you, I would probably still be stuck chasing after low-stake stories that don't do anything. The people I meet because of you, the things you do for me, the opportunities..."
"Why? What's the matter?"

You place your arm on her shoulder, pulling into a side hug. You hesitate to say what you're about to say to her but it has to be said.

"Then I trust you to understand what I mean by this: Do what you feel like you have to do but only if you're certain it is the right thing to do. If your heart wavers, even for a split moment, trust your heart's hesitation."

Kiara quickly picks up on why you're saying this. She doesn't say anything at first but she hesitantly nods. "Can you blame me, though? I've been watching here in the corner of my eye this whole time. Making sure she didn't hurt you- hurt the group." She doesn't want to look you in the eyes when she said that.

"I don't want the person I care about the most besides, well, Maruyama to...you know." She shifts a bit closer to you. The hug you have her in is soothing her nerves well enough. Your face softens when you see how nervous she is about your wellbeing.

"You still trust me, right?"
>>
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"I do. Just, promise me, you won't let yourself get hurt. Not while I'm here. Not while the others are here to help. Please?" She's almost begging at this rate.
You pat the android on the back. "I promise. If I end up regretting this, I'll promise I'll do anything you want me to do."
"Anything?" "Well, we can negotiate."

A beat passes.

Kiara nearly bursts out laughing. All of the anxiety she had moments ago washes away. "Yeah, yeah, alright. I'll be on my best behavior, okay?"
"Good girl." "HEY YOU CAN'T-" Her cheeks, due to her MIMICRY MODULE installed, can in fact turn red out of embarrassment.

"Ah, shut up. I saw what you did to my jacket. Don't swing that way but hey, I'm willing to humor-"

[MIMICRY MODULE + RASH] Her face immediately shifts into a 1 to 1 replica of yours. "MY NAME IS NICOLE SMITH AND I'M A PIECE OF-"
You promptly cover her mouth before she can go ape. "SHHH!!! I'm sorry, I'm sorry!" You laugh in between panicked hushes.

Kiara joins in with her own electronic laughter, though muffled by your hand. Ah. Best to join up with your group.
>+0.5 KIARA RAPPORT! Now at 6.5/7. Close to her CAPSTONE BOON!!!

You let go of the robot. Time to get on going. The two of you promptly rejoin the others right as they were about to enter the room at the end of the right hallway.

https://youtu.be/_r17d5Mil8Y - REMNANTS OF AN AWFUL DAY

The room you stumble into used to be a large, spacious storage room for all of the supplies necessary to make various types of ammunition and firearms. Tall storage shelves that would be packed to the brim with crates of raw materials would line these rooms, going from floor to ceiling.

Every last inch of space would be expertly used to store as much raw supply as possible for the rest of the manufacturing facility to use.

Conveyor belts that snake in between the wall walks between storage shelves, still powered on by an unseen energy source, would move boxes to and from other rooms to where they need to be.

The keyword however here is 'used'. At the state its in now, you wouldn't even think it was a storage room if it wasn't for a subconscious awareness of it from WHISPERS OF THE CITY. A large swatch of storage shelves have all been knocked over by some previous visitor, sending crates filled with raw materials onto the floor.

Gun parts are randomly scattered throughout the floor. A thin layer of burnt gunpowder cakes the floors and walls, clearly set off by someone who was previously here. A lot of the scattered gun parts and fallen shelves have been melted thanks to whatever explosion went off here.

The thing that catches your attention is a handful of very simplistic robots that are scattered throughout the damaged storage room. All of them have been put out of commission due to shelves, crates, or both smashing into them.

Their heads are long cylindrical tubes filled with a liquid that might've been clear once but age has yellowed most of it.
>>
Their arms and legs are thin and twig-like and their torsos are bulky rectangles.
"Woo. These are ANCIENT models." Kiara murmurs. "Like a human seeing a caveman."

So robots are working in this factory still. Probably old world ones even if they're this out of date. Interesting.

"Hey." Max sniffs the air, grimacing at a particular strong scent. "Does anyone here smell blood?"
"I think I see a group over there!" Benjamin points towards one of the few shelves still standing up. Four silhouettes are visible in the dim light of the storage room.

Your group begins the trek over there, taking a moment to climb over spilled crates and shelves, before you arrive at the people resting by the shelf. Good news, they're still alive. Bad news, they all seem to be in a CRITICAL state.

You take a moment to scan over the four figures.
-First one is a young man, probably no older than 15, with neon red hair. His clothes are shoddy in quality and his face is caked in scars. His left arm has been twisted and fractured.
-Second one is an android girl, old antique model (not as old as the factory robots), wearing a stained white dress. Her left arm has been ripped clean off and massive dents cover the rest of her body.
-Third one is of a Drone. His faceless face has caved in by something heavy and his shell's left arm, as expected, is gone. He seems to be wearing a business suit of all things.
-Last is a female Ranger. A boyish type with short blonde hair and a nasty sneer on her face even when out. Her arms aren't harmed at all but massive gashes have been caved into her legs, face and torso.

You're sure you can at least attempt to stabilize them but you imagine you can only revive two of them to talk to.

Which two do you pick to revive/talk to?
>YOUNG REDHEAD. Could be a FIESTY FOUR/FIERY FIVE gang member. Could know about the 'weapons deal'.
>ANDROID GIRL. She's the one who doesn't have an obvious reason why she's here, that's suspect.
>DRONE. You haven't seen any DRONES in a while and he's probably important if he's in a suit.
>RANGER. She's in the worst condition and she might be after the same target you are.

They were attacked recently. Do you try to search for whoever did it? Choose one.
>No. Spend all of your effort healing the survivors. (-MEDKIT from KIARA, -ECM JAMMER from your inventory for spare parts. Increases the chance for the survivors to make it.)
>No, but. Maybe the old robots can be searched for footage, though? (You'll recover a random assortment of information, spare parts, and old world lore.)
>Yes. Do a quick perimeter search to make sure they're not here. Use WHISPERS OF THE CITY while your allies search. (Lowers RISK LEVEL for this room and the next location you visit.)
>Yes. Have Kiara search for any evidence of who could've done it to see if it IS Shockley. (EASY-MEDIUM COGNIZANCE DC 24, rolling Kiara's 8d6. You'll get a rough idea who was here, how many there were and some other basic details about them.)
>>
>>6188165
>YOUNG REDHEAD.
>RANGER.
ANDROID GIRL and DRONE will be least likely to die from injuries. But YOUNG REDHEAD and RANGER are normal humans; both are likely to die from injuries.

>Spend all of your effort healing the survivors.
I want to save people, and Clover will definitely complain if we don’t.
>>
>>6188189
+1
I have no doubt this must be a deranged Shockley doing all this. I have no clue if AA is in here somewhere but Shockley sure as hell is. We need to get any anti-armor or anti-tech or RESTRAINT/sanity damage weapons ready before we come across him. Our entire group needs to watch their left sides and keep them away from Shockley's reach at all times, except if we're trying to bait him into beimg predictable for a strategy
>>
>>6188189
Supporting
>>
A list of questions I want to ask Lapis:

1: What is office culture like at the place where you work?
2: What do you do when you are not at work or on break? What kind of various hobbies do you have?
3: Is food at the place of work good?
4: Are there entertainment and recreation rooms? And what kinds?
5: Are all employees mandatorily wearing silver-colored uniforms/clothes? So there are silver janitors, chefs, garbage collectors, etc.?
6: Are there personal privacy? To what degree?
7: Do silver organizations have a silver-brand plushie/mascot?
8: How nice, cozy, and comfortable is your place of work?
9: What kind of free amenities do silver organizations offer to the employees?
10: Any particular funny stories, incidents, or events at your place of work?
11: Do silver agents have holidays, vacations, and parties? How fun is it and relaxing? How long does it last?
12: Are employees allowed to complain to the silver organization about various mundane problems?
13: Are there any particular things annoying you at your place of work?
14: Are there various restaurants and vending machines at the place of work? What kinds?
15: Do you have any particular coworkers you like and dislike?
16: How do your life routines usually go?
17: Do you have any complaints you want to voice to your manager and coworkers?
18: Are employees allowed to ask for a leave? For mundane reasons or not.
19: Do employees retire and have a pension? What extra benefits do silver organizations give to retirees? How good is it?
20: What happens to the dead silver employee's family/friends? Do families get benefits and get notified of dead family members?
21: Do you have a family and friends?
22: What is the work schedule like?
23: Are there bonus pays, hazard pay, overtime pays, etc.?
24: What other silver brands do silver organizations have?
25: How strict and relaxed is the policy/rule at your place of work?
26: Do employees live and sleep at their place of work?
27: Are employees forbidden from ordering food while still in a silver facility? So no pizza delivery?
28: Are there shops at your place of work? How expensive is it?
29: Do you have any interesting mission stories to tell?
30: What do cafeterias at your place of work look like?
31: Are smoking and vaping allowed?
32: How do general Silver employees view us?
>>
>>6188189
Add
Ask both if there is a tour robot somewhere here and what is in the left hallway making a cartoonish sparking sound.
>>
>>6188195
I'm thinking of using the HOLOCLONE PROJECTOR X-58 to create a decoy of Nicole or Clover for setting an ambush/trap. Use the decoys to lure Shockley to it, and then when Shockley is in a disadvantageous position, we ambush him, shooting him with MINDBREAKER REVOLVER BULLETS and UNRELENTING HUNT (for tracking him if he runs away and because of massive MENTAL damage). and maybe ANTI-MATERIAL SNIPER RIFLE too. Shockley is possibly too super angry and in berserk mode to notice the traps/ambushes or doesn't realize he is chasing after a decoy Nicole/Clover.
>>
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>>6188534
Okay buddy you gotta realize that this spook has met you and been with you for a grand total of 20-25 minutes.
I appreciate the enthusiasm but don't be shocked if either
A.) Nicole doesn't bother to ask a good chunk of these unless people are really deadset on it
B.) Lapis doesn't answer (she's probably not going to tell anything identifying about herself like her friends/family and what her routine is)
or
C.) You can get that answer but it requires pulling teeth via skill checks.

The actual vote, yeah, three people voted for the same thing yada yada. Writing.
>>
>>6188701
Yeah that shit >>6188534 is way too many questions and mostly irrelevant too, shame
>>
>>6188189
+1
>>
>>6188534
This list is waaaaay too long. But I’ll second some of the “funny” questions like asking about a mascot or if the janitors wear silver too.

It would be interesting to get a story out of her, but I doubt we will.
>>
>>6188701
>>6188708
>>6188724
The irrelevant and mundane question is to make Lapis more relaxed around us, opening to us, getting her to talk more, and gaining "trust.". (getting her to accidentally/unintentionally say valuable information to us.)
>>
>>6188736
We just need to talk more friendly (like ask mundane questions and how is her days, etc.) with Lapis to make her get more cozy/opening up to us and gaining more trust. Then we started to ask directly or indirectly relevant questions when we reached enough trust, and Lapis much more friendly/talked to us. (Psychological manipulation.)
>>
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Your suspicions on who could've done this are pretty much confirmed but your focus should be on the survivors.
The ECM jammer you've had for a while drops to the floor. Kiara places her medkit right next to it. The ECM is a small thing, granted, but you rather not cannibalize tech you might actually want to use later.

>-MEDKIT from KIARA, -ECM JAMMER from (YOU)

Benjamin, Max and Casey are the ones patching up the survivors with the supplies handed to them while the rest of you wait for the survivors to start waking back up.

"You sure you should be doing this?" You ask Max, worried about her having another vomiting incident.
"H-hey! I learnt a thing or two from Benjamin. T-this is just on-the-field experience."
"Let her be, Nicole, she's fine." "on the job training is always a good thing to focus on :)"

Best to leave them to it.

Kiara starts to repair her damaged arm with the repair kit she has but you're not going to lie, it looks pretty banged up. The faux-skin on her face twists in frustration; It's really hard to repair an arm with one hand it seems.
Lapis cautiously stretches her hand out, palm open. "Hand it to me. You're making a fool of yourself."

[RASH] Kiara's programming acts before she can stop herself. A digitized snarl like a VHS tape rewinding exits her voice box. "Why would I even dare-"
[TALKED WITH KIARA EARLIER] She reins herself in. You catch her looking at you from the corner of her eye. "Right, right, sorry. Sorry."

She tosses the repair kit over to Lapis. Lapis rapidly makes work on the damage done to Kiara. She can't do a full repair since you just don't have the time nor equipment but Kiara's arm is now in fully operational condition. Nice.
>+1 FLESH TO KIARA! 5/7 FLESH NOW!

The first one to stir away is the Redhead. You, Clover, Kiara and Lapis all move in to check on him while the others do their own work.
He climbs up from his prone position on the floor into a limp, loose sitting position. His fractured arm is in a makeshift gauze cast now, he's fine.

"..." A faint clicking rings through the quiet storage room. Click, click, click. With each click, the redhead's hair and eyes glows a faint orange. Yet that's all it seems to be doing.
[ANOMALOUS ABILITIES] Like someone trying to click a lighter. His reserves are tapped out. Anomalous powers require mental fortitude or a price of blood to use; He has neither.

He gives a long, prolonged sigh upon realizing how fucked he is. He glances over at Lapis, "Wait. Outfit. Could've sworn that guy was whining about people wearing that."

"Interesting. Tell us about the man or woman who attacked you."
"Man? Robot, more like. Real crazed lookin' one."

A pin dropping in the storage room would be as loud as a fucking bomb right now. You got your conformation on who's here.
Clover kneels down by the redhead. The young man tries to scramble from the middle aged cowboy but Clover grabs onto his good shoulder before he can.
>>
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"I ain't with R-Corp, I ain't got the jurisdiction to do anythin' to ya. Just answer our questions."
"R-right." The young man struggles to find the right words to describe what happened. "I'm a new recruit for the Fiery Five. They, uh, look. They're the only gang in town who could uh."

"Relate to having powers?" You dig into your pocket for some bullets, tossing them into the air. They all freeze in place around you thanks to your telekinesis. "Yeah. We got SHIFTers too."
"O-oh!" His face lightens up. "Cool!" That seemed to lower his guard a bit. "Yeah, yeah, so. I was here to n-negotiate a deal for my gang. Between some of the o-others here. W-we all found a cache of anti-material rifles and, uh, assault rifles and explosives."

"L-looked brand new...don't know who left it but we found it. No one could agree who gets what."

"Why the hell would a random fifteen year old be involved in this?" Kiara leans against one of the nearby shelves. "What about the SUN SCORCHERERS? DERRING PIST?"
"Who's DERRING?" The young man is beyond confused. "Dunno who the fuck Derring is."

"Yeah, who would probably make THAT their name?"
"oh shut the fuck up, ms 'STILLE DAG'." You mutter to yourself.

"Uh, but no, SUN SCORCHERERS were here like...a week ago? Wasn't there for that. A-and the others were busy, that's why." So it really does seem like the spook's tip wasn't fully inaccurate but it stretched the truth a lot. "An-anywho, me and the robot and Drone w-were talkin'. Talking about shares and stuff."

"Then all I remembered was a lotta gunshots and screamin'. Don't see the cache nowhere but I-I know none of us could taken it."

That's all you're getting out of him.
Kiara leans in to whisper to you, "You think the Sun Scorchers were here with whoever that 'mashed potatoes face' guy was?"
"Think so. Probably not a bad place to do a deal."

"Hrm. Rest well, kid, ya just seem to be getting in with the wrong crowd." Clover gestures at the kid to rest for now. He takes the hint and closes his eyes, relaxing for the time being. Benjamin and the others finish stabilizing everyone with the supplies they got; You doubt the android or drone will wake up for questioning but everyone here is stabilized, at least.

Your group moves over to the Ranger now. Unlike the young kid, you'd hazard this Ranger is in her late 40s at minimum. It's less to do with her physical appearance, her face and body are that of a young and spry 20 year old, but it's her voice that breaks the illusion. It's deep and crackling. A tell-tale sign of an old chain smoker.

"The hell yous lookin' at, punks? R-Corp must've skimped on backup if only ones of ya's is an actual cowboy." The gaze in her eyes also breaks it. There's a bitterness in it that only old age can give someone.

Max can only look on in resigned disappointment. "If you were going to get a face lift, at least fix your throat as well. Doesn't cost that much extra. My aunt would know."
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[BIRD BRAINED CHARISMA] "Impressive full-body rejuvenation, however. I say, you found a remarkably good surgeon. I say that was certainly worth the money.

"Who's aski-" The Ranger sputters to a stop when she hears the compliment. "T-thanks."
"we are nicole's group! name pending! we really need to find a way to market ourselves better."
"I don't really need to." You dismiss Casey's suggestion. "I only take jobs from one Handler anyways."

"Nick, eh?" The Ranger cocks an eyebrow at you. "Yer their boss, right?"
"Nicole." "Noelle?" "NICOLE." "Nobel?"

"She's punking ya." Clover pats you on the shoulder with a conceited smirk. "That or she's like me. I ain't good with names either."

"HA! Both." The Ranger wipes a tear from her eye. "Call me Siro Miller. Gotta a kid and her favorite ol' piece of shit 'grandpa' home. Let's make this quick. What ya want?"

"We are here to discuss the incident that happened here." Lapis taps her silver dress shoe on the floor. "We are in pursuit of two targets. An android by the family name Shockley and a R-Corp Trainer by Double A."

"Ah, yeahs, lookin' for Double A too. Last I'd heard she was roamin' around here to 'find a deal to stop'. Thought I'd saw her here but she ran after some weird lookin' mashed potato face man. Dunno if it was further in or outta here."

Bingo! You're closer to AA now. If you can find her and somehow convince her to follow you, though. That might be harder.

"Doesn't explain why you're here in a pool of your own blood." Benjamin kneels down so he can be at eye-level with Siro. "Last guy we talked to said a gunfight broke out."

Siro awkwardly rubs the back of her head. "Yeahs. Was tryin' to get the folks here to give up their guns. Illegal shit deserves to be confiscated and, shit, didn't know where AA went in here."
"Then some robot fella with a missing arm ambushed me when I wasn't lookin'. Fucker was strong, sent me flying from there-" She points towards the entrance you came from. "-to here." She points towards the floor she's sitting on right now.

Shit. Doing some quick mental calculations with how long this room is (and it's not small by any means), she had to be sent flying at least 70 feet. The hell kind of augments did Shockley did.

"Rest of 'em started firin' at the fella and I tried to help. Enemy of my enemy."
"Tell us about it." Everyone but Lapis mutters out. If you could see Lapis' face, you'd bet it would be a 'really?" type expression on there.

"Androids are tough, though, and fucker had some new augments or somethin' since he beat our ass. Last I recalled was him grabbin' some big cache box off the floor and headin' there." She points towards a section of shelfing northwest of where she's at.

Okay. You have confirmation that Shockley is the one doing it, the Spooks are involved with the caches and that AA was here recently.

[BIRD BRAINED CHARISMA] "Thank you miss. Please, take it easy. I promise we'll take it from here."
"Y-yeah. Good luck, guys."
>>
Siro tries her best to keep a stern expression but it seems to soften when Benjamin is around.

Max, and you have to praise her for this later, is the first to realize something off. "Wait. Guys, come over here, that doesn't make sense. You said northwest, right?"
"Yeah?" Siro doesn't really know what else to say. Can't blame her, she probably got knocked out hard by Shockley.

Wait. Both you and Kiara look around the Warehouse. There's only two entrances you can see here: The one you came into, which is 'west', and a large sheet gate south of here. "That's-" "Ominous."

You and your six allies make their way over to where Siro pointed at. The path is clear of any fallen shelves or other obstacles so you make it to the Location of Interest relatively quickly. Confusion washes over you when you see that, no, there's no possible way for him to leave through here.

It's just brick wall as far as the eye can see.

"I think he's breaking out the big guns here." Max digs into her pocket to show the P-COMPANY MATTER PHASER she brought for this mission. "These cost a lot. If he was willing to use one for a non-emergency, he must be burning every last dollar he has."

"Beautiful self destruction. He does not intend to live after this."
"Hey! Nicky! Kiara! Benny! Think it might be some anomalous voodoo?"

All three of you share a look with each other but no one can sense anything off about the room. The only presence you can really feel is the SHIFTer kid.
[BUGMEAT] "we'll deal with this nasty villain regardless of the tools he has :)"

Casey's right! You can handle this. You do spot a worker's handbook laying on one of the shelves...

CHOOSE A MAIN ACTION
>Go upstairs to the second floor. You don't want to alert Shockley you fixed the elevator. Handbook says it's 'MANUFACTURING'.
>Head down the hallway where the noise was coming from. It only seems to be getting louder.
>[FIXED ELEVATOR] Head up to the third floor. Handbook say it's for 'ROBOT REPAIR AND EMPLOYEE REST'
>[FIXED ELEVATOR] Head up to the fourth floor. Handbook says it's a 'FIREARM QUALITY ASSURANCE' section
>[PASSED BOTH THRESHOLDS] Head up to the very top. The ninety seventh floor. Doesn't seem to be marked on the handbook.
>PICK A RANDOM FLOOR. Sounds like something AA would do. (Choose a number from 5 to 96.)
>Write in.

CHOOSE UP TO TWO SIDE ACTIONS.
>[ANOMALOUS ABILITIES] Use WHISPERS OF THE CITY to get a rough layout of Floor 1-4 and what secrets they might have. (same as >>6187309)
>Have Kiara try to get behind the front counter. If it's THAT locked, something important has to be there. (same as >>6187309)
>Try to gain more TRUST with Lapis. Ask her about some mundane and silly shit about her organization.
>Shockley sounds like a real threat. Maybe it's time to figure out how the HELIOS SEEKER MKv2 works? Just to be safe.
>TRY TO OPEN THE MYSTERY BOX!!! (Choose two allies to assist you in opening in. Variable WILLPOWER DC depending on who's picked.)
>Write in.
>>
Rolled 58 (1d96)

>>6189041
>PICK A RANDOM FLOOR. Sounds like something AA would do. (Choose a number from 5 to 96.)
This will be the floor we check.

Side actions:
>Try to gain more TRUST with Lapis. Ask her about some mundane and silly shit about her organization.
>Shockley sounds like a real threat. Maybe it's time to figure out how the HELIOS SEEKER MKv2 works? Just to be safe.
>>
>>6189109
Lol, hope they packed water.
>>
>>6189109
No way this will work. If we get really lucky. And I think Shockley maybe goes to ROBOT REPAIR AND EMPLOYEE REST to get his body repaired and augmented.
>>
>>6189041
>Head down the hallway where the noise was coming from. It only seems to be getting louder.
Okay, this is concerning.

>Try to gain more TRUST with Lapis. Ask her about some mundane and silly shit about her organization.
>[ANOMALOUS ABILITIES]
Maybe there is an evidence here. That can points to where Shockley and Double A go to.
Also, I don’t think it is a good idea to use HELIOS SEEKER MKv2 in this factory because I don’t want us to get crashed by falling debris and sections of the factory collapsing, potentially killing a lot of other people in the area too.
>>
>>6189198
+1
>>
>>6189041
>[FIXED ELEVATOR] Head up to the third floor. Handbook say it's for 'ROBOT REPAIR AND EMPLOYEE REST'
>Try to gain more TRUST with Lapis. Ask her about some mundane and silly shit about her organization.
>Shockley sounds like a real threat. Maybe it's time to figure out how the HELIOS SEEKER MKv2 works? Just to be safe.
>>
>>6189366
If we use the HELIOS SEEKER MKv2 on Shockley, there will be a large collateral damage (even if explosions will not be that big, it will still damage the structural integrity of some parts of the factory). There will be other people caught in the explosion, crushed by debris, and sections of the factory will collapse; this will injure many and kill a few scavengers, rangers, syndicate members, explorers, and many other people. This will seriously ruin our reputation in the R-corp. Using HELIOS SEEKER MKv2 here is a very bad idea. We can give it to Adam at Silver Agent Base Attack because he is experienced mechanically, and he can maybe improve it too. Also, we don't know if Shockley is really in ROBOT REPAIR AND EMPLOYEE REST to fix his body. (Is Shockley caring enough to fix his body? All signs point towards him being too crazy and super angry to potentially not care about replacing his missing arm.) If we do go to the ROBOT REPAIR floor, what happens if he's not there? We will waste a lot of time because of this. We need to search for evidence here, where he is really going. Secondly, if we do want to use HELIOS SEEKER MKv2 on Shockley, Clover will be absolutely against this because collateral damage and other people in the area will be caught in the crossfire concern. Thirdly, Lapis is with us; the silver agents can use this to ruin our reputation. Painting us as a bunch of reckless criminals doesn't concern about collateral damage and civilian dead in the R-Corp.

>[DOGMATIC MINDSET] Clover has a very simple view of the world, in no small part that he wants his simple worldview to become reality. While this is admirable in some situations, Clover is VERY stubborn and will be VERY vocal when any moral questions pop up.
>>
RANDOM FLOOR: dz9
LOUD NOISE: V3u, p/L
FLOOR 3: b3f

ANOMALOUS ABILITIES: b3f, V3u, p/L
HELIOS: b3f, dz9
LAPIS: V3u, p/L, b3f

I should clarify, whenever you decide TO investigate the HELIOS SEEKER item, you obviously wouldn't use it in a fight if it would fucking kill you via splash damage or it would nuke everything within 50 miles. It's more of a "figure out the mystery item just in case."
Also you're not even sure if it would do that. All YOU know is that it blows something up. For all you know it could be like a KILLER QUEEN style effect where it just explodes whatever its aimed at. Or it could shoot a laser beam down from the sky.
Or it just blows up explosives pointed at it, allowing you to set up better traps. You can't really assume what it does aside from 'it blows SOMETHING up.'

That's besides the point. ANOMALOUS ABILITIES + LAPIS + LOUD NOISE wins.

Three anons, roll the following. I'll be out for a while. DC to pass is 26.
>3d6 (First third.)
>3d6 (Second third.)
>2d6 (Third third.)

You can't use MANAGER'S FLESH because it has a no self-buff rule to it. However, you got FOUR MOONSTONE FRAGMENTS.
You may reroll three dice at a time. Each time you reroll, you consume one.

>>6189110
Pft, ran out of room to type [FIXED ELEVATOR] before that choice. You would've just pressed a random button on the elevator and go from there.
>>
Rolled 6, 4, 5 = 15 (3d6)

>>6189615
Rolling
>Helios Seeker
Might be worth trying it out in the empty desert where there's no building to collapse on us like here. On the way back to the train sounds like a good time for it

>>6189387
>Is Shockley caring enough to fix his body? All signs point towards him being too crazy and super angry to potentially not care about replacing his missing arm
He is deliberately targeting the left arms of everybody else, but in some cases like the Ranger he just mutilates the person instead. I wonder why?
>>
Rolled 3, 6, 5 = 14 (3d6)

>>6189615
Y’all I think we can take a look at the Helios without incinerating everything around us.

Also QM, I assume that any random floor would have had the same outcome. Care to tease what would have happened if we had gone to floor 56? Or is that too much of a peek behind the curtain?
>>
Rolled 3, 4 = 7 (2d6)

>>6189615
>>
>>6189645
>>6189665
>>6189683
Pass with flying colors. Nicole's getting really good with her powers, eh? Writing.

>>6189665
>Care to tease what would have happened if we had gone to floor 56?
You know? Since you got a 36 (10 over the original DC) on the result, which bypasses that I'd normally give for a RISKY check, sure. You'll get a tease. Feel free to mull this over while I write the update proper.

------

The stench of bleach and sulfur and gasoline has soaked deep, deep, deep into the stone and mortar, the steel and rebar.
It never sleeps, they say. Pound, pound, pound. Twisting rusted steel and tarnished bronze into cartridges, synthesizing gunpowder out of rust and bacteria produced sulfur.
Never told to stop. Never knew how to stop. Learned how to make more fuel for itself. All it knows is to consume and produce.
Eat and eat and eat and eat and eat and eat and eat until it can eat no more. The lines between consumers and the consumed blurring.
Day 91630 of production has started.
>>
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Your group returns to the main lobby to think of where you should proceed from here. You have to find Shockley and AA right now (even if for different reasons) but you really do not have the time to explore 97 floors. You just don't. You need to narrow things down; Narrow down which locations to head to.

You can spare a little bit of time for some small talk, though. Maybe get her to loosen up a bit. You need time to activate your ability anyways.

"So. Do the jannies have to wear silver too?"

Lapis lowers her gaze away from the lobby ceiling and onto you, "What?"
"Hey, it's like the only thing that's recognizable about you. I'm 95% sure STILLE DAG and DERRING PIST are fake names so. Do your jannies wear silver?"
She responds with a distorted, warbling laugh. "They wear GRAY. Silver is different."

"The hell's the difference? Ain't they the same color?"
"Silver is sleek, metallic. Their gray is matted, dull and boring. Don't even attempt to compare them, COWBOY."
"Ey." A satisfied click exits Kiara's voicebox. "She has the right idea after all."
"wait do you guys actually have a dress code of all silver :?"

Lapis doesn't bother answering that. She gives Casey the side eye as if she's already sensing why your group are asking her these questions. You feel like asking her too many questions too often would cause her to lock up.

[PERSON OF INTEREST] They mess with people behind the shadows; That's why AA is even missing. She's obviously going to sense if you try playing mind games with her.

"I'm intrigued in something else if we're on the topic of frivolous details," Max leans closer towards the spook. "Is it even a good organization to work with? You all seem like faceless, endless grunts to me."

"Do you honestly believe people would work for us if we didn't provide basic necessities? Let's not be silly here. I am provided ample and free food, water, shelter and time off. Pay's so so but the free equipment and augments off-sets that."

She's already starting to get tense. You feel like she's only answering them since they can't really provide any useful information by themself.

Part of you wanted to ask some stupid, inane stuff like "do they allow smoking?" but you realize they have their own cigarette brand. Lapis would probably cave your fucking face in if you asked that.

So you decide to go for the stupidest one you can ask for. Casey and Benjamin beat you to the punch.
"do you have a mascot??? i believe it would be great for your brand :)" "Yeah. Maybe something approachable to make more people want to work with you. I'd be scared if some random static faces in silver came up to me!"

For a brief moment, Lapis' face static turns off completely as if the sheer inaneness of that quality soft-rebooted her. It turns back on before you could make out anything beyond her having lapis blue eyes.

"Pft! Shit, maybe I have to ask Fluorite to think up of one during our off-time." Oh ho? A name?
>>
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"He's always one for trying to market shit. Hell, he's been trying to get in with A-Corp to rele-" She clams up the moment she realizes she's about to say something important.

She turns away from the group. That's probably all you're getting but you can piece together that you might have to check out A-Corp's latest films. Seems like the spooks are trying to worm their way into more industries.

>0.25 TRUST OBTAINED!

<You are on ? ??????, ?????. Remember that. ???? ??? robot, ?????? what he ?????.> The static censoring her mind lowered for a moment but as soon as you could hear more, it returns back at full force. Damn.

You kneel down on the floor while your allies intermingle and chit-chat with each other. Lapis has gone quiet now; You probably need to find better ways of lowering her guard. Oh well.

>36!

Your mind blossoms immediately with a speed and intensity you didn't know you had in you. You suppose not having to spend any RESTRAINT on a lot of your power usage helps with that. Your mind, with the same expertise as a spider spinning a web, forms a rough map of the floor you're on and the three other floors above you.

You also sense an intense source of POWER from the 56th floor but nothing beyond that. As for the floors you can sense?
-There's a secret trap door right by your feet. You sense that whatever's down there is just loot; You'll loot it on your way out.
-The second floor is a large sprawling network of cubicles and offices that goes as far as the eye can see. Large swatches of the floor are caved in and damaged; A fight broke out recently but you don't smell any blood coming from that floor. Odd. No secrets detected.
-The third floor is a lot smaller in comparison. It's mostly just a lot of inactive machines (both humanoid and not) in various workshops. There's a faint hum of an generator, so the machinery isn't off due to a lack of power. You sense faint movement up there. Two secrets detected.
-The fourth floor is one long firing range that stretches as far as the eye can see. The stench of blood is overwhelming even just from a mental bird eye's view. A lot of squirming, broken bodies are up there. Two secrets detected.
-The hallway with a lot of noise leads to a small conference room. An overwhelming presence is lingering in that room. An anomalous aura.

Your power crackles off after that. Interesting.

"Benjamin. Step closer to the left hallway."
He gives you a weird look but he trusts you enough to go along with your bullshit. The moment he is right by the entrance leading out of the lobby...

[OPEN MINDED] "Wait. There's an energy there. I don't know what kind of energy but I sensed it around Clover and Casey too." He cautiously steps back from the hallway.

Oh no.

You twist your head around to look at Casey and Clover. Clover might've not picked up on that an hour and a half ago but he's smart enough to piece it together.
>>
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You can't read his facial expression at all.
Casey is silently vibrating at the mere idea of meeting her again.
Kiara is grumbling to herself about 'that sugary mess following us'.

Max, Benjamin and even Lapis are all confused at the hubba going on. The three of them look at each other before mutually shrugging at everyone dreading this encounter.

"We'll have to check it. To be safe." Clover murmurs.

Time to check out the room that's at the end of the left hallway. The architect that built this wonky tower didn't even give you the benefit of a long hallway to delay the inevitable. The door leading to the conference room is locked but it takes all but three minutes to break open the lock; Even a child could open it.

The conference room has long since fallen apart from old age. Large chunks of the floor have caved in and the walls are struggling their best to hold up the hundreds of thousands worth of tons this building must weigh. Old yellowed papers that are on the verge of crumbling to dust are scattered across the conference table that nearly stretches the whole length of the room.

It's not the room that's interesting. It's an abandoned, unnoteworthy place you'd mentally skip over. If it's not for the anomaly desperately searching through the abandoned filing cabinets for ANYTHING of use. A young teenager, no older than fourteen years old, that you saw at the P-Company facility.

DELICIOUS GIRL R is here of all places? You were totally expecting to never meet her again. Yet she looks completely alien to how she was only a few days ago.

https://youtu.be/MJxz2psv5GI - DELICIOUS GIRL R?

Her neon orange Rapunzel-long hair stretches down all the way to her feet but that's the only part of her 'design' that stays. Her poofy orange magical girl outfit has been transmorphed into a large, creamsicle orange poncho that's nearly as long as her hair. You can still make out that her shoes have been transmorphed into cowboy boots as well.

A comically oversized cowboy hat with a orange and white pattern on it hangs loosely on the top of her head. A half-melted creamsicle sticks to the brim of the hat; somehow still not melted even in this intense heat.

"Oh ho?" She swings around the moment she realizes she has guests. There's still a visible outline around her body like you'd see on an anime or cartoon character; You know this girl isn't a regular human despite how her face looks normal enough. "Oh!!! It's the heroes from the facility of fellow heroes and villains! What brings you-"

She snaps her gaze over to Lapis. "Ah! It appears you brought a villain for me to obliterate! Thank you for the honor-"
"No, no." Clover shakes his head. "We ain't doing that today. Why are you here?"

"Awww. You sure you don't want that villain dealt with?" "yes sadly she's our friend :( but it's been so long waow!!! how's it been??? :O"
"W-why is an anime girl here?" Max gives you an incredulous look. You shrug, you have no idiot!!!
>>
"This is an unexpected variable."

"Ah! I was attempting to find two villains who were disrupting and scaring the citizens of this fine District! One Mr. Shockley and One Ms. AA! I have been tracking them down and I swear they were here not too long ago!"

"Wait. We're looking for them too." Kiara points at the magical girl-turned-magical cowboy. "Do you think you can help us find them?"

"Ah! Of course I can! But for a small price, for I promised a friend of mine that I would eliminate the two for being nasty villains WITHOUT any outside assistance! Name your price!"

"Things keep gettin' weirder and weirder." Clover can't even begin to process DELICIOUS GIRL R returning.
"You guys keep talking about a facility and now I'm getting jealous I couldn't come." Benjamin huffs.

[SEEKER OF THE CITY] She has blended in with R-Company's version of a 'hero'. You almost want to ask her how she even arrived here.

Choose up to three items/dialogue choices to try squeezing information out of DELICIOUS GIRL R. The more you pick, the more information she gives.
>A cowboy needs ammo. Toss her some. (-5 of 8 regular REVOLVER BULLETS from your inventory.)
>Payment is what she wants? Pay her, then. (-both GOLD DOUBLOONS from your inventory. You got enough money to not worry about unique currencies.)
>Give her armor so she can give them to the innocent. (-BALLISTIC WEAVE, -both RIOT SHIELDS, and IMPROVED FURLINED UNIFORM. She'll likely pay you back with one excellent piece of armor.)
>Give her something to help deal with the LAW. (-J-CORP BADGE. It's a one use item against an official you haven't met yet, why bother?)
>[CASEY ALLY + CLOVER ALLY] Let the two JUSTICE!!! allies blabber to her. Try to win her over that way. (EASY and MODERATE WILLPOWER DC: 20, rolling Clover's 5d6 and Casey's 8d6 separately. Passing will reveal and upgrade their dormant SUGAR RUSH status on top of getting information out of her.)
>[BENJAMIN OPEN MINDED + BIRD BRAINED CHARISMA] Have Benjamin squirm his way into the anomaly's heart. (MEDIUM CHARM DC: 19 (-3 from FACILITY MISSION ALLIES in party.) Succeed and on top of the anomaly giving info, she'll bless both him and Max with a large chunk of SPARK progress.)
>Write in.

Choose two things to ask DELICIOUS GIRL R.
>Who exactly hired HER to hunt them down? Hiring an anomaly, even if sentient, seems a bit wild.
>Why is she even in R-Corp? Any particular reason why THIS company?
>[MAX ALLY] "You know, it's not just Shockley who's evil. Know anything about...?" Last you heard the Silvers involved three other corpos. Have Max pry any useful information about them from the anomaly.
>[KIARA ALLY] "Why are you even searching in this conference room?" Kiara's right, if she's hunting after AA and Shockley too, why waste time here?
>Write in.

Which floor to head to after this?
>FLOOR 2.
>FLOOR 3.
>FLOOR 4.
>FLOOR 56.
>FLOOR 97.
>RANDOM FLOOR. (Choose a number from 5 to 96, ignoring 56.)
>Write in.
>>
>>6189874
>[CASEY ALLY + CLOVER ALLY]
https://www.youtube.com/watch?v=IVf4u23rT_c
AND
https://www.youtube.com/watch?v=Tzo_VdYXKGc
>Payment is what she wants? Pay her, then. (-both GOLD DOUBLOONS from your inventory. You got enough money to not worry about unique currencies.)
Genuine pirate GOLD
Sorry we couldn't spend these anywhere else before, QM. We could have wrote a write-in and all, but I dunno who we could have paid with these. Maybe would have made for a nice death token to honor somebody important, but we haven't had one of those in a long long time have we?
>Give her armor so she can give them to the innocent. (-BALLISTIC WEAVE, -both RIOT SHIELDS, and IMPROVED FURLINED UNIFORM. She'll likely pay you back with one excellent piece of armor.)
WE NEED THE QUALITY ARMORS FOR OUR ALLIES ASAP
If we somehow end up with spares, then that's also perfectly fine. Sure BALLISTIC WEAVE is kinda nice and all especially going into the base assault with a lot of shots being fired on all sides, but the promise of quality custom armor...

No fucking way will I ever pick the option to give up ammo when we're this starving for ammo and the base assault is literally tomorrow in-story
Nah, we don't need the BENJAMIN option. Ben and Max are gaining SPARK together at a decent enough rate compared to anybody else we have. They'll maintain that provided we keep them always together, which we generally already do outside of separating them to work with allies they haven't worked with before, like when we had Max team with Clover in the D-Corp hellhole slum

>[KIARA ALLY] "Why are you even searching in this conference room?" Kiara's right, if she's hunting after AA and Shockley too, why waste time here?
I'm very very curious about this little detail while we're here
>Who exactly hired HER to hunt them down? Hiring an anomaly, even if sentient, seems a bit wild.
Also this. Might open up a future contact or ally against the Silvers?

I am not voting for the floor yet. I will just remind this:
>FLOOR 2 = MANUFACTURING
>FLOOR 3 = ROBOT REPAIR AND EMPLOYEE REST
>FLOOR 4 = FIREARM QUALITY ASSURANCE
>FLOOR 56 = INFINITE GUN FACTORY MACHINE MONSTER
>FLOOR 97 = THE PEAK OF THIS PLACE, UNKNOWN
>>
>>6189874
>Payment is what she wants? Pay her, then.
>[CASEY ALLY + CLOVER ALLY]
>[BENJAMIN OPEN MINDED + BIRD BRAINED CHARISMA]

>Who exactly hired HER to hunt them down? Hiring an anomaly, even if sentient, seems a bit wild.
>[KIARA ALLY] "Why are you even searching in this conference room?"

>FLOOR 4.
Shockley is definitely here. Because broken bodies.

I doubt she knows much about the other three corpo enemies. We can use RADIO R-3-121-5 to ask Alexis what she knows about three enemies in the corpo. And I think she is in the R-corp district because R-corp has a reputation for justice, and she is a big fan of that.
>>
>>6189897
Change
>[BENJAMIN OPEN MINDED + BIRD BRAINED CHARISMA]
Switch to
>Give her armor so she can give them to the innocent.
>>
Here's my interpretation of the distorted MIND READ text guys

>>6188153
><"? ???? ????? her for not ???????? ??.">
<"I must thank her for not doubting me.">

>>6189867
><You are on ? ??????, ?????. Remember that. ???? ??? robot, ?????? what he ?????.>
<You are on a (not enough letters for "mission", what could this be?), Lapis. Remember that. Find the robot, finish what he began.>

What do you think?
>>
>>6189867
>You sense faint movement up there.
Probably just a robot guard.
>>
>>6189874
Adding to my vote in >>6189895
>FLOOR 4

>>6189897
>>6189901
"One long firing range" sounds like little to no real cover. It can be to our benefit thanks to the ANTI-MATERIAL SNIPER RIFLE we have, plus all our other tricks in our group. But there's no escaping Shockley if he has become some fucked up distorted robo-beast and he rushes us super fast. Alternatively we could try to bait him to FLOOR 3 and fight him there if positioning permits it, or immediately elevator back down to FLOOR 3 and then haul ass up to FLOOR 4 to gank Shockley from where he doesn't expect us.
As for FLOOR 3, I don't really feel like interfering with the power to this place especially since many many people in the area and beyond come here to loot stuff and collect ammo and materials. I'd rather not upset any sort of delicate balance for R-Corp's sake.

What else do you think so far about this place, anon? I don't personally think we can do too much looting with how pressed for time we are even after we rescue AA.
>>
>>6189899
><"I must thank her for not doubting me.">
Good.
>>6189899
>(not enough letters for "mission", what could this be?)
Agents?
>>
>>6189867
>Lapis has gone quiet now; You probably need to find better ways of lowering her guard. Oh well.
We can indulge her VOYEUR, giving her what she wants. This way, we can gain more trust from her.
>>
>>6189919
Oh wait, I forgot "on.". So definitely not "agents."
>>
>>6189874
To DELICIOUS GIRL R:
>Payment is what she wants? Pay her, then. (-both GOLD DOUBLOONS from your inventory. You got enough money to not worry about unique currencies.)

>Give her armor so she can give them to the innocent. (-BALLISTIC WEAVE, -both RIOT SHIELDS, and IMPROVED FURLINED UNIFORM. She'll likely pay you back with one excellent piece of armor.)

>[CASEY ALLY + CLOVER ALLY] Let the two JUSTICE!!! allies blabber to her. Try to win her over that way. (EASY and MODERATE WILLPOWER DC: 20, rolling Clover's 5d6 and Casey's 8d6 separately. Passing will reveal and upgrade their dormant SUGAR RUSH status on top of getting information out of her.)

Ask her:
>Who exactly hired HER to hunt them down? Hiring an anomaly, even if sentient, seems a bit wild.

>Why is she even in R-Corp? Any particular reason why THIS company?

>[KIARA ALLY] "Why are you even searching in this conference room?" Kiara's right, if she's hunting after AA and Shockley too, why waste time here?

>FLOOR 4
I want to check out that manufacturing site in floor 56 if we have time after. Sounds like a great place to stock up on illegal ammo like anti-mat rounds.
>>
>>6189999
I'm pretty sure you are only allowed to ask two questions of DELICIOUS GIRL R., not three.
>>
>>6190026
How delicious is DELICIOUS GIRL R? Imagine if we could pin her to the wall and find our for ourselves... Wait no, Nicole's straight and we anons have no presence, FUCK
Wait haven't I already asked this before? It sounds familiar to me
>>
>>6189999
>>6190026
Remove the one about why she’s in R-Corp, then.
>>
DELICIOUS GIRL R GIFT: PAYMENT, ARMOR, CASEY + CLOVER
ASK HER: WHO HIRED YOU, WHY CONFERENCE ROOM?
FLOOR: 4

Another 'two anons, R O L L' for y'all.
>8d6 (CASEY, DC 20.)
>5d6 (CLOVER, DC 20.)

REROLLS AVAILABLE
-MANAGER'S FLESH (WEAKENED, doesn't seem to have much of a sway on her...), 3d6 to either ally (but not both)
-MOONSTONE FRAGMENTS (Four total. Each one rerolls 3d6 but is consumed in the process.)

Clover's exploding dice don't trigger on anything but guns or TALENT, so 6s won't do anything special.
and I will clarify that the second MINDREAD, the one that goes "You are on ? ???????", the second redacted word has seven letters. Missed one while writing. That's the only hint I'll give.

>>6190036
[ANOMALOUS ABILITIES + SEEKER OF THE CITY] You'd imagine the hamfisted 'orange creamsicle' imagery is pretty literal when it comes to how her skin tastes.
[UNSTABLE] WE ARE NOT HUMORING WHAT YOU ACTUALLY MEANT.
>>
Rolled 3, 2, 3, 2, 3 = 13 (5d6)

>>6190421
Rolling cloclo
>WEAKENED, doesn't seem to have much of a sway on her...
The actual reason besides "QM making an excuse to nerf the godlike reroll item" is "DGR already knows the Manager from that old facility, so she can somewhat resist his will even through this tendril", which still works
>second redacted word has seven letters
Nice, I was right
>NOT HUMORING WHAT YOU ACTUALLY MEANT
:^)
Casey would agree, QM. Bees and their sugary treats...
>>
>>6190428
Nuh uh fuck that
I'm popping MANAGER'S TENDRIL
Rerolling 2 2 3
>>
Rolled 1, 1, 2 = 4 (3d6)

>>6190430
FORGOT TO REROLL!!!!
>>
>>6190434
Moonstone Fragment
Rerolling the 2 2 3
>>
Rolled 3, 6, 5 = 14 (3d6)

>>6190436
...
Next upgrade, I want to boost Cliver's WILLPOWER
>>
>>6190437
>>6190428
>3 3 3 6 5
>dead even 20
Thank FUCK
Wendy and W-Corp are going to make serious change off Nicole with how good these cool rocks are for us
>>
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Rolled 6, 2, 3, 1, 1, 1, 3, 5 = 22 (8d6)

>>6190421
Rolling for Casey

>>6190434
You are one of the unluckiest anons I have come across in a long time. kek
>>
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>>6190519

FUCK
QM, what can we do about this?
>>
>>6190519
>>6190520
Never mind.
Some how this abominable roll passed…
>>
>>6190519
>>6190428
Wow, yeah, you sucked. Luckily the DC was incredibly low for Casey and Clover managed to squeak SOMETHING out thanks to MOONSTONE FRAGMENTS and MANAGER FLESH memes but yeah. Wow.

Writing. You spent one MOONSTONE FRAGMENT due to CLOVER jobbing.
>>
>>6190519
I am a cursed man
>>
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You dig through your inventory for junk to give to the MAGICAL GIRL. There's a lot of options, too many options really, when it comes to what you can give her. You decide to be somewhat reasonable: Get rid of what you don't need.

You haphazardly toss some coins and old pieces of armor (which your current party can't use and your future party doesn't really need) onto the table.
>-GOLD DOUBLOONS, BALLISTIC WEAVE, -RIOT SHIELDS, and last IMPROVED FURLINED UNIFORM.

They're gone the second you blink.

"Waow Woaw Waow!!!" The magical girl claps like a seal at the offerings you gave her. Only the Lord knows where the fuck she sent them to. "Such a generous offering! Yet I'm not quite sure if it's enough. I do not wish to be greedy but I have been taught this brand new thing! called 'knowing your worth'!"

"The man who hired me said 'You gotta know your worth' and I didn't quite know what he meant but it's apparently about money and-" And she's blabbering to herself now.

Kiara clearly wanted to quip at that but she holds herself back. "So, uh, anyone know how to get her attention? We didn't really interact with her much last mission."
"Granted," You add on. "We had more pressing matters."

[OPEN MINDED + BLOSSOMING HEART] "Aren't Clover and Casey her 'type'? They stink of her influence." "While I'm no anomaly expert, I know just enough to know they react better with certain people. Out of the seven of us..."

"I rather not interfere with this." Lapis shudders for the briefest of moments. Oh, right, you're lucky DGR hasn't noticed Lapis is a spook yet. She's busy hiding behind Kiara.

Hm. They're not wrong. Casey and Clover mull it over for a moment. A MOONSTONE FRAGMENT in your inventory shatters unprompted. Its fumes slowly trail after Clover.
>-1 MOONSTONE FRAGMENT. 3 LEFT

Clover steps up to the conference table and leans against it with a confident smirk, "There is knowing yer worth. Every human being and anomaly has their worth. But for a proper hero, the reward ain't the point."

"part of me wants to disagree but," Casey lazily climbs up onto the old conference table. "i understand what he meant by that. helping us, helping those who are hunting the same villains as you, we're both in the same market of JUSTICE."

"it is greedy to solely focus on the reward. helping the world, to provide a proper service to it, isn't that what you should focus on?"

DELICIOUS GIRL R freezes up as if what they're saying is making her reconsider something, "But...all of the jobs I could do here, they require a reward. Aren't you also doing this for a reward?"

[SEEKER OF THE CITY] Spending decades underground only to be thrown into the gig economy. What a horrid fate.

"yes and no. while yes, all of us are being paid for our time,"
"And our boss is being paid a lot to do this,"
"the two of us, at least, are helping the people here out of human kindness."
"Justice shouldn't be held back by what people are able to pay. Or else only the rich have justice."
>>
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Max squirms when Clover said that but she holds her tongue for now.
"Rewards should be a bonus, not expected. Ya get me?"

The magical girl slowly leans over the conference table. Her gaze is kept low, focused more on the 'well-seasoned' table than anyone or anything else. That oddly spicy scent you smelled when you first came into this building is suddenly a lot more intense. It's like a mixture of pepper spray laced with sickly sweet orange zest and fresh cream.

Everyone but Clover and Casey begin to back away in case this turns into a scuffle.

>22! 20!
It stops as soon as you swore it was picking up in intensity. The magical girl flashes a beaming smile towards the group, "Ah! Indeed, valiant heroes! I was so caught up in my latest line of work that I forgot about the righteousness you showed me so, so long ago!"

"It really wasn't that long ago, miss-"
"Nonsense! I shall hold my end of the deal. The coins and knightly armor shall be enough. As for you two?"

The magical girl snaps her fingers.

Clover immediately go stiff as if their bodies were turned into stone.
[BUGMEAT] Casey...doesn't react at first. Her face strains for a moment as if she's actively forcing herself to 'lower' her resistance. Once she does, she locks up like Clover.

You assume she's only affected because she had SUGAR RUSH before temporarily gaining BUGMEAT.

It's only for a brief moment and they're able to move soon after but it was still pretty damn shocking. "The hell?" "ho? I feel different."
>SUGAR RUSH has upgraded to SUGAR CRASH for both of them!

SUGAR CRASH - ANOMALY GIFT
-Users with this ANOMALY GIFT are incredibly hard to physically exhaust. FLESH DCs are reduced by 3 and VIOLENCE DCs by 2 to users of this gift.
-For Clover, his DRAW AT HIGH NOON ability is now improved! He now stops time for up to 3 seconds (slightly reducing future DCs) and he now takes 2 FLESH damage when using it.
-For Casey, her RAPIER now has a 1/5 chance to deflect RANGED attacks and her OPTIMISTIC SPIRIT/CORPORATE LOVE boons trigger more readily!

"Lucky." Benjamin and Kiara both murmur with obvious envy at the two getting anomaly gifts.
Max gets to the point, though. "That's cool and all but we want information. You have it, right? About the targets we're looking for?"

"Both of them are here." The magical girl cuts right to the chase. "That's why I'm here after all! I can smell their villainous auras lingering in this factory of death and ickiness! I followed them from the mouth of the angels and the hand of god respectively!" ANGEL'S MAW and PALM OF GOD, noted.

Your group all lets out a sigh of relief; this could actually be a relatively quick DISTRICT trip. You knew about Shockley but conformation that AA is here is great news.

"Wait, we know Shockley is evil. That's obvious." Kiara clasps her hands together. "But AA? Is she? We just know she's stupid."
"She's a no-good, stinky, bad evil girl!!!"
>>
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You were about to ask if she misunderstood what a Ranger actually does but she continues,
"She's been running around all over the place! Beating up anyone who looks at her funny! Every outlaw within a 50 mile radius of here is scared of her! Now! I would commend that!"

"But she didn't stop at them! Anyone who looked at her funny would've been punched too! Very uncouth to let civilians get involved!" Huh. You're not sure how much you can take this as fact but you have not heard a single fucking positive thing about her beyond 'she's a good trainer'. This is worrying.

Lapis sheepishly looks away from the ground, trying to not get involved in this. Yeah, there's no doubt the spooks were involved in speeding up her reputation getting ruined.

"Well, that is quite rude." Benjamin sighs, realizing how much this is going to SUCK when you do find her. "But I believe Shockley is a more dangerous villain compared to her. What do you know about him?

"Oh! That murderer? He tried shooting a hole right through me!" She lifts up her poncho and the shirt underneath it. That's a massive gaping hole as wide as your head punched right through her stomach. You can make out that her body isn't made out of flesh or bone. You mostly just see...cream.

"uh. miss, do you need some assistance with that? that looks like it hurts :("
"It doesn't hurt at all! Benefits of being a RIGHTEOUS MAGICAL GIRL after all!" She promptly drops her poncho down. "The new weapon he found from that righteous hero he murdered, hoo. Did more than most of the pew-pews Rangers have!"

"They're called revolvers." Clover grits his teeth, offended at his trusted guns being called something so childish.
"I know! I have one too!"

Lapis seems to have perked up when she hears something about a 'weapon.'. <"So my ????? ??? ???????, he has the ?????? ??????. But someone had the ?????? ?????? before him? Could be ????? ??? ???????? ??.">

"Wait. What weapon does he have?"
"Big, BIG heavy pew-pew! One as long as your arm! Makes a really low BZZTTTTTTTTTTTTTT noise when charging up! Kinda like my magical wand! Big laser! Boom, boom!!!"

You turn to your allies to discuss this,
"He has a giant fucking laser gun?" "I gotta ask, who the hell had sumthing like that in THIS place. We use god-given revolvers for a reason."
"it's clearly a powerful device if it could hurt an anomaly that badly!" "Why would he need it? The way he tore up those bodies, he clearly doesn't need it."
"We clearly need to steal it back from him. He's already shown to be an insane, incompetent maniac."

Hm. Maybe it's in case your group finds him? Who knows.

"Do you have anything important we should know about?"
"Hmmm. I'm pretty sure I'm not the only one hunting after both of them! A lot of really shady and icky men and women are coming here soon!" Shit. Time limit. "Annnd I'm 90% sure a buncha outlaws are comin' too!" Double shit.
>>
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"Okay, okay, we can get them and get out, right?" Kiara tries to stay positive. "H-how long do you think we have?"
"Mmh! Forty minutes tops." Okay, yeah, that cuts heavily into your exploration time here.

Everyone gets the hint they should get going now. You know both of your targets are here, you know a LOT of people are crashing here soon, you know Shockley is armed and dangerous and that AA is probably on the run. That's probably more than enough to work with.

You have time to ask two questions before you go,

"Wait. Why are you even here? There doesn't seem to be a lot of, uh, things of note here."
DELICIOUS GIRL R slowly sits down on one of the chairs still remaining in this conference room. "I was supposed to find some blueprints for my boss. He'd said that even if I couldn't deal with the villains, the blueprints would be enough."

"I would think they would be somewhere else." Max shrugs. "Have you found them?"
"Sadly, no...I don't wanna be seen as a bad hero so I'll keep lookin'!!!"

[USED WHISPERS OF THE CITY BEFORE] You feel an odd PING in your mental radar. There's something underneath the conference table.
"Tell you what. Check under the table once we're done." "Oh? Okay!"

"Secondly, who hires an anomaly???" Benjamin asks on behalf of you. "I like and cherish anomalies. I can understand wanting to talk to one. To understand one. But to hire one as a goon? Who???"
DELICIOUS GIRL R tilts her head, "An anomaly? Ohhh! That's what they used to call me back in the days." She shrugs. "He never did tell me his name. Weird now that I think about it."

"He was a very dark skinned man with a nasty scar on his left eye. Real bulky guy, think he used to be a painter? Dunno! He had a lot of money. Was back yonder in the embrace of the grim reaper!!!"

[SEEKER OF THE CITY] Vincent Cruz. One of the 521 Association, who recently defected from the spooks. He has to be within the general area.
[SEEKER OF THE CITY] Perhaps you should stop by and talk to him?

Lapis twitches for a brief second. "..."

>OPTIONAL OBJECTIVE: TALK WITH VINCENT CRUZ IN REAPER'S EMBRACE. NEW ALLY AS REWARD?

With every bit of information you can get out of her without wasting too much time obtained, you turn to leave. You pause for a moment when you feel something soft in his hands.
Looking down, there's a long pair of knee high leggings and armgloves in your hands. Huh.

"Don't forget your gift!" DELICIOUS GIRL R waves goodbye after she magically transported those gloves into your hands. Huh. You have a feeling this isn't the last time you'll see her.

The seven of you exit the room, leaving her behind.
>ORANGE CREAMSICLE GLOVES + LEGGINGS OBTAINED! (ODDITY ACCESSORY. A pair of orange and white leggings/gloves. Can lengthen and shorten to match the user's fashion sense. Blocks 2 FLESH and 2 RESTRAINT damage from all sources.)

You feel insulted that a pair of magical girl socks are on par if not situationally better than the armor you're wearing.
>>
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Well. Time to head to the elevator. You got places to be.

Everyone crowds into the cramped elevator. Lapis, as generous as a spook can be, is the one to push the 4TH FLOOR BUTTON. You got some time to think about who to give the armor too.

You only see two people who really need it. Your other allies are either sturdy or can regenerate. You decide to...
>Give it to Casey. She's pretty squishy FLESH wise and she does have more of a connection to the anomaly.
>Give it to Max. Her armor only situationally blocks damage, she needs more actual protection. Casey already has some implants to help her.
>Save it for later.

The ride up to the 4TH FLOOR is actually pretty short; Benjamin and Lapis' work back when you first came here are really beginning to pay off. Even though the elevator is old and rusty, it gets up to the fourth floor in probably less than five seconds.

Frankly it took longer to think about who to give the funny socks to than it took to arrive at the fourth floor. Way faster than the minutes it would take by staircase.

https://youtu.be/hXYDvsQU1Mc - FOURTH FLOOR

Your mind bends trying to process how this place can exist on an architectural level. You're not sure if it's anomalous, per se, but it's definitely pushing the limits on how long a single floor on a tower can be while still keeping balance. The hallway you find yourself in stretches in both directions for as far as the eye can see.

Which isn't a lot since this place is pitch black! The lights here have been turned off- No. As you took your first step off of the elevator, you hear glass crunching underneath your hoof- foot. Someone shot the lights out in here deliberately.

The only thing keeping this place from being completely pitch black is a swiss-cheese like pattern of holes scattered throughout the southern wall (the same wall your elevator is at), letting in fresh desert sunlight beam into the floor. Their placement is sloppy and inconsistent so large sections of the hallway are still bathed in darkness.

Good news. That means Casey's MASK OF ONYX DARKNESS should massively boost her competency.

Max gags as something FOUL hits her nose. "Oh god."
Your other allies begin to gag as well. You realize why everyone's gagging when it hits you; There's a downside to the sunlight and heat from outside coming in.

Heat massively speeds up how quickly a body rots.
All across the hallway are bodies as far as you can see. A lot of them are just random scavengers in simple rags but you can see some outlaws in a variety of queer, colorful outfits as well. You even spot a Ranger or two scattered throughout the piles of bodies.

It's hard to get an exact number through the darkness but you'd guess at least 25 to 30 unique corpses are visible from where you're standing. Most of them are missing their left arms except for three notable outliers: maybe you can figure out a pattern as to why they were exempt.
>>
-The two Ranger corpses you spot had everything but their arms completely pulverized and mauled.
-A young Scavenger, probably 16 tops, only has a twisted wrist. His death was by his throat being ripped out.
In both cases, they were human. The few android and Drone corpses you spot all match the 'destroy the left arm' MO.

None of them have any holes in them like DELICIOUS GIRL R did, though. Just pure raw physical brutality.

Kiara's LED eyes dim for a moment to mimic narrowing. "There's a firing range directly ahead from us." You squint and yeah, you can barely make it out but it's there. You'd say that's the only room visible from where your group is at aside from a staircase about forty feet away from your group, to the right.

Before you can think of something, you hear something coming down from the left side of the seemingly endless hallway. The high-pitched ear-piercing screeching of metal being dragged across stone. It's not moving particularly fast towards your group but it's clearly heading in your direction. Whoever is making that sound did hear the elevator but otherwise doesn't know WHO is here.

"We need to make a move." Kiara whisper-yells at you. "Now. If that's SHOCKLEY, I don't want to get into a fight with him."
Normally, you wouldn't be scared of one dude. But with the amount of carnage around you and the supposed weapon he has, you can see why Kiara is hesitating.

How do you approach this?
>[KIARA ALLY] Head over to the firing range to find SOME cover. Observe the entity. Getting into a fight right now might be reckless. (MODERATE COGNIZANCE THRESHOLD: 38/42/46 (-4 from CASEY), rolling 12d6 with Kiara's assistance. Every threshold gives you more time to observe the strengths, weaknesses and equipment of the entity.)
>[CASEY ALLY] Have Casey sneak over and disarm the figure. You doubt her weapons can do much against a robot. (VERY EASY TALENT DC: 36 (-4 from herself, +3 from PARTIAL DESERT SUN, +3 from FIGURE ON HIGH ALERT) rolling 13d6 by herself. You'll have the range advantage once it is disarmed AND an extra weapon!)
>[CLOVER ALLY + LAPIS ALLY] Confront the figure directly. You want to show it you're not scared of it. (+0.75 CLOVER RAPPORT, +1.5 LAPIS TRUST. Removes the element of surprise.)
>[BENJAMIN ALLY + MAX ALLY] You need time to reposition. Tell Max and Benjamin to make a flame barrier. (EASY CHARM DC: 24 and MEDIUM WILLPOWER DC: 22, with Max rolling 9d6 for CHARM and Benjamin rolling 6d6 for WILLPOWER. Buys you time and likely does solid damage to the enemy while keeping your distance and saving resources; Teamwork will earn more SPARK progress for the two.)
>[PERSON OF INTEREST] Don't take any chances. Crack open some grenades and toss them down the hallway. (-2 EMP GRENADES and -1 CRYO GRENADE. Should buy you a lot of time to get into a better position.)
>Write in.

The last week has been hectic. I'll say that once Saturday rolls around, updates should be a lot less spotty.
>>
>>6191054
>Give it to Casey.
Max's hasfion sense will probably cause her to take RESTRAINT DoT if she wears those socks

>>6191057
>[KIARA ALLY] Head over to the firing range to find SOME cover. Observe the entity. Getting into a fight right now might be reckless. (MODERATE COGNIZANCE THRESHOLD: 38/42/46 (-4 from CASEY), rolling 12d6 with Kiara's assistance. Every threshold gives you more time to observe the strengths, weaknesses and equipment of the entity.)
>>
>>6191110
What are you saying? Why Casey?
>>
>>6191120
I misspelled 'fashion'
Basically I'm saying that wearing orange-white striped thighhighs would give Max an aneurism.
>>
>>6191057
>Give it to Casey. She's pretty squishy FLESH wise and she does have more of a connection to the anomaly.
>[CLOVER ALLY + LAPIS ALLY]
>[CASEY ALLY]
Disarm this individual if he is Shockley and give Casey a bunch of grenades for support.
Give Benjamin NIGHT VISION GOOGLES and get him to set up a sniper position to support us.
prepare to use IMPLANT INVERTERS.
Give ROCKSALT SPRAY to someone.
Use a HOLOCLONE PROJECTOR to create a fake Benjamin to avoid alarming Shockley that something is off while the real Benjamin is in a sniper position to support and fake Benjamin protecting Max.
>>
>>6191274
Change
prepare to use IMPLANT INVERTERS.
Switch to
Prepare to use one IMPLANT INVERTER and give another one to Casey (she has the MASK OF ONYX DARKNESS; she can hit him with it if Shockley is distracts). in case we can’t hit him with it.
>>
>>6191274
>>6191412
Fuck it
+1
>>
I should've clarified that you could've only picked one action.
I'll allow you to do CASEY ALLY and CLOVER + LAPIS ALLY but you'll get a fat +10 penalty (making it a MEDIUM/MODERATE check) since...
You're giving whoever it is a big red flashing warning sign to expect a conflict. If the figure is on high alert now they're on nuclear alert now.

Are you fine with this? First to three wins.
>YES.
>NO, just do CASEY
>NO, just do CLOVER ALLY + LAPIS.

Also, I'll veto the IMPLANT INVERTER since, well, robots don't have implants to invert. You have EMPs for that but that sorta just leads you doing PERSON OF INTEREST.
I don't like vetoing stuff but this just isn't a situation where the item would be functional.
It's incredibly valuable against organics with implants, though.
>>
>>6191596
Yeah no going all out like >>6191274 wants then
Just do
>CASEY ALLY
>>
>>6191596
>NO, just do CLOVER ALLY + LAPIS.
I want that Rapport and Trust.
>>
>>6191645
I'm starting to think this individual coming at us is not Shockley. Because "metal being dragged across stone." Is this individual dragging dead Shockley android corpses? If so, I think we should not take this individual's weapon because the situation will be more tense if this individual is not Shockley; we can always remove this unknown individual's weapon by other means. Casey can run into the shadow if this individual is Shockley and wait for Shockley to get distracted (which he definitely will because he needs to focus on all Benjamin, Max, Clover, Kiara, and Lapis attacking him at the same time, which will leave a perfect opportunity for Casey to take off his weapon). Throwing an EMP grenade at Shockley, getting shot in the face, and Casey changing to take the weapon. Also, where is AA? Did Shockley shake her off?
>>
>>6191733
Ok, fuck it

>>6191596
Changing from >>6191645 to backing >>6191693
>>
>>6191057
If it is Shockley, why is he walking at us at slow speed? Considering the information we have on Shockley now, he supposedly is a berserk madman now. He should be changing at us like a lunatic. But he did not. Why? Is this individual not Shockley?
>>
Question Handler QM.

What will happen to Casey's mind if we give her ICP SYRINGES, EVE'S ENLIGHTENED RESPITE, DEADMAN'S SHIFT SUPPLEMENT, and SOMTOIN ZETA and she use it all at once?
>>
>>6191795
That's a stupid idea, not even WE BALL levels of madman
>>
>>6191795
>What would happen if we overstimulated someone's brain with a shit ton of drugs
Probably overdose, that's what I'd assume? I respect you wanting to use a lot of stockpiled items or whatever but she's not going to magically awaken GODBUG CASEY: NIGGER KILLER BEAM (50 FLESH AND RESTRAINT DAMAGE TO WHO IT HITS) or something.

Anyways, I'm just going to go with CLOVER ALLY + LAPIS ALLY since it's either I start writing the update now or you guys have to wait 16 hours for it. Writing.
>>
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Fuck it, we ball.

There's seven of you and one mystery man (probably Shockley). Your group is also armed to the teeth; There's no way in hell you can lose this.

"Fan out. Benjamin will stay in the back. Rest of us up front."
"Sounds good to me!" "verily...i wish to strike that beast down with my own blade." "Might as well use this sniper rifle for once."

"We're dealing with the feller up close and personal-like, huh? Thoughts you'd wanna watch 'em with Kiara." You're about to explain yourself but you realize he didn't sound annoyed. Hell, he's excited. "Ain't no point hiding in them shadows like he is."
"Quite quaint indeed. He is meant to be like a savage dog, ready to be shot down at a moment's notice. Why isn't he charging us?"

"Suppose we'll find out."

You toss over some items to your allies: NIGHTVISION GOOGLES for Benjamin, ROCKSALT SPRAY to Kiara, a backup CRYO GRENADE for Casey and...fuck it. You feel like if you don't use it now it rots in your inventory 5ever because 'what if a better situation comes up?"
You crack open the HOLOCLONE PROJECTOR X-58 to create, what else, a HOLOCLONE of BENJAMIN.

You place the device inside the elevator so it doesn't get damaged in the scuffle. A translucent blue hologram of Benjamin is projected from the device. Max whistles at the fresh piece of holoclone 'eye candy' (only to her really) that's promptly shielding her now.
>-HOLOCLONE PROJECTOR X-58

That's about all you have planned. Time to get movin'.

Benjamin quickly separates from the group while everyone else (including his doppelganger) starts closing the distance between the figure and your party.
"Partner! I wouldn't get no closer if I was you, no sir!" Clover calmly yet firmly yells out towards whoever the figure is. "We ain't no cowards. Youse nobody to us."

The grinding of metal on stone screeches to an immediate halt. A split second realization pops into your head: Benjamin has nightvision googles on, Kiara has generally better-than-human eyesight and decent nightvision; You should really use your SIGHTJACK ability on one of them to see what's going on.

You pick Kiara for now due to her being closer to the target. Your left eye's vision is replaced with Kiara's while your right eye keeps its regular vision, just in case Kiara gets attacked. It's hard to make out the figure's identity even with borrowing Kiara's vision. He's still pretty far away. You can make out some loose details your human eyes couldn't make out.

It's certainly Shockley or someone who looks very much like him. You didn't see him for long back in Q-Corp but you would recognize him well enough.

He's a freakishly tall android that can barely carry his own weight with how unwieldy his design is; A model of android clearly designed to intimidate fellow suits in a shareholder's meeting. Not an actual combat model. He's still wearing the same light emerald green suit but it's now caked in a variety of dark stains.
>>
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You can't make out what SPECIFIC stains they are with the low-light vision you have but you don't have to be a genius to figure out it's probably more than oil.

The weirdest thing you can make out through Kiara's vision is that there's something off on his left side. Something is attached to it but it's certainly not an arm, that's for sure. It's a bumpy, heavy sack-like object that hangs low to the ground and drags whenever he moves forward.

In his good hand is some sort of weapon. A long rifle, you think, but far bulkier. You can't make out anymore than that.

Shockley is currently about forty to forty five feet away from your group; That's about as much as you can make out even with Kiara's enhanced vision.

He stands there silently without moving a single servo, piston, or whatever internal mechanics androids have.
Your group also grinds to a halt. No one is willing to make a move right now. You pat Lapis on the back to encourage her to speak up.

She does so with gusto.

"We had a good thing, you useless fucking clanker." She snarls. "But no. You had to compromise the operation. You had to be the man to confront them. Now look at where we're at now."
Clover tries his best to push away the conflict he has with, you know, having a SPOOK working with you. "Dozens of folks dropping like flies. Countless more all wound up in a tizzy. Think you're mighty clever, don'cha?"
"You. Without an arm, without any allies. All by yourself. Me, forcing myself to work with my enemies so I can clean up after your mess. It's disgraceful."

"hey fuck you." "shhh." Max whispered harshly at Kiara before she can say anything else. "it's all part of the plan."

"..."

"Ain't ya got nothin' to say? You're a no-good murderer. Yer type always monologues like they're bulletproof. Where's yer speech about how you'll get away, huh? Or some stupid sobfest about how they all deserved it?"
"You have ruined my employer's ability to complete their mission and now, you are having a hissy fit over being promptly fired. What do you have to say?"

Shockley's voicebox crackles to life, "It was simple corporate downsizing. You have to purge your unworthy assets." He solemnly states. Something's wrong. From everything you've heard about him, he should be a feral madman (madrobot) but he sounds calm. Too calm.

"You're not mad at being kicked out?" Max hesitantly asks.
"It doesn't matter." Shockley flippantly brushes off Max's comment. "None of it does."

"This place reeks of death," The HOLOCONE BENJAMIN blabbers. "Death by your hands. You can't say it doesn't matter."
"guys. something's wrong..." Casey whimpers. "the air's changing."

"Progress waits for no one." Through your borrowed low-light vision, you can catch sight of a horrific metamorphosis. SHOCKLEY's metallic chassis is beginning to bend and twist under the strain of SOMETHING growing inside of him. Something living, breathing, and growing.
>>
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"What the fuck?" Max stumbles back. She scrambles to draw her gun while preparing a ball of oil in her spare hand.
"Get ready!" Clover already has his hand on his gun but he didn't quite prepare for this.
"ngh! t-this wasn't in the manual." Casey prepares her rapier and gun for battle.
"...Metamorphosis. An interesting development. Metal kneeling to life, to blood and meat."
You don't really care what he's turning into! Kiara agrees with your assessment! "Just fucking shoot him!" "Getting ready!"

The HOLOCLONE BENJAMIN steps in between your group and Shockley.
Shockley scoffs at 'Benjamin', not noticing it's a hologram. "I have no time for child's play."

The sudden metamorphosis throwing everyone off combined with the poor light conditions means landing a shot that wouldn't bounce off his metallic body is going to take a few seconds; Seconds you don't have to spare.

Except-

<"You only have one shot. Aim well. Protect them.">

A massive flash of orange and yellow light is quickly accompanied with an ear-shattering loud rumble that seems to echo through the hallway. In a room as poorly lit as this, the muzzle flash nearly blinds everyone in the highway. A relentless ringing floods your head. It pounds at your skull like a drunk drummer angry at his equipment.

You can still make out what happens to the target through the temporary vision link you have with Kiara.
A hole is ripped cleanly into Shockley's chest with little to no resistance. The normal durability that an android has against light calibers and medium to heavy blunt force doesn't matter here; It's in the name. Anti-material.

An eruption of fluid gushes out of the hole in the android's chest. He stares vacantly at the new wound, desperately processing where it came from. He's trying to scan the 'seven' of you but it's clear none of you (in his eyes) had the firepower to do that.

The real Benjamin's attack provides your group just enough time to unload a volley of rounds at Shockley. You rapidly equip the NAGNAT M2005 revolver as your primary weapon; You need him DEAD.

Four bullets, a heavy spray of pressurized ROCK SALT and a torrent of teeth from Casey's gun are zooming right towards him.

Shockley is already on the move once the shock of an anti-material round ripping through him wears off. With dizzyingly high speed, he places the rifle on his back before reaching into the sack-like thing on the left side of his body. He throws whatever he grabbed into the air with his good arm.

You can't make out what it is but they're big enough to block most of the teeth Casey fired, a good chunk of ROCK SALT from Kiara, and one of the bullets from the rest of the group. Three bullets (including your NAGNAT M2005 round) all managed to smash into Shockley's body before he has time to break down the hallway.

One bounces off, leaving only a small nick, but the two revolver rounds manage to slice through some of the more sensitive wiring of his legs. Nice!
>>
The rest of the chemically-coated rock salt batters against his body, leaving shallow holes across his body, exposing whatever's growing inside him to the outside world.

He's forced to sloppily hobble down the hallway but even his hobbling is way faster than what your group expected of him. By the time everyone moves to chase after him, he already turned around the corner. He has a pretty decent lead but there's also not a lot of cover; It's a mostly straight shot down the hallway.

Sadly for you, there's also a staircase leading up that's very close to the corner he turned. He quickly dives over to it before your group has time to aim another killing shot. Damnit.

>-1 PISTOL AMMO from Max!
>-1 ARMOR PIERCING REVOLVER ROUND from Clover! MATTER RECYCLER MARK v1 refunded your REVOLVER AMMO!
>-1 ANTI-MATERIAL ROUND from Benjamin.
>-1 charge on ROCKSALT SPRAY from Kiara.

>SHOCKLEY is now EXPOSED! He takes more damage from everything!

You're about ready to chase after him but your now-recovered ears can make out a noise towards the back of the room. Your SIGHTJACKING is about to fail but you can barely make out what Kiara can see from there: Another elevator.

It opens up to reveal a woman, probably here to check out all of the commotion. You can't quite tell who she is at first from this distance but she seems generic looking. Incredibly generic, almost to the point where it wraps around to being noteworthy. You swear you can make out some scars on her face. Wait, a generic woman with scars?

"Shit! I think that's AA!" Kiara cries out right as your SIGHTJACK link fails.
"Sorry for not being better with my aim!" Benjamin hastily apologizes. "I didn't mean for him to get away.
"Don't beat yourself up!" Max tries to cheer him on.
"It was a solid shot. Almost commendable." Lapis nods.

Clover firmly slaps Benjamin on the back, "Ya did well enough! Save the pity party for later!"

Shit. Two paths. Not a lot of time. You need to make a decision. What do?
>Have everyone focus on chasing down Shockley. He's transforming into something and you need to kill him. Stat.
>Have everyone focus on catching up with AA. She's your target, you can worry about Shockley once you secure her.
>Split the group! Go with Max, Casey and Kiara to talk to AA while the others deal with Shockley.
>Split the group! Go with Clover, Lapis and Benjamin to deal with Shockley while the others talk to AA.
>Write in.

I apologize for the delay. Work was really rough and it dragged out a lot longer than expected. Good news! Updates should be a lot more consistent from now on.
For clarification, HOLOCLONE BENJAMIN isn't really a sapient party member. It just follows wherever Nicole goes. It still has the abilities of BENJAMIN so he could be useful for either path.

------

CLOVER RAPPORT: 6.5/10 (Close to another upgrade, might take a bit more to raise his RAPPORT again.)
LAPIS TRUST: 2.75/6
Marking these down so you know I didn't forget.
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>>6192276
>Split the group! Go with Clover, Lapis and Benjamin to deal with Shockley while the others talk to AA.

We need to tie down Shockley, then get AA to help.
>>
>>6192285
+1, pursue the threat
We will need to address the issue of Lapis being with us while AA is extreme anti-glownigger. That makes us look like we're on the side of the silvers, and AA might be very unwilling to trust us in this situation. But first things first Shockley NEEDS to die here and now. AA can wait, I'm confident Max and Casey can tardwrangle her long enough for things to calm down before we need to GTFO. Max has experience with Benjamin, Casey has experience with Clover; they got this in the bag unless AA is somehow such an impossibly dense retard that even these two fail when it comes to her
>>
>>6192276
>Split the group! Go with Clover, Lapis and Benjamin to deal with Shockley while the others talk to AA.
>>
>Lapis
She has enough on her to be a good ally to kill Shockley with. I don't think we need to worry about her performance here.
>Benjamin
He can pop his ASHEN WINGS out to give some light if we want to not remain dark anymore, otherwise he also has NIGHT VISION GOGGLES on. I doubt RAW NOVASTONE CHUNK is good here with the darkness because we're not fighting Shockley anymore - we're HUNTING him. Now that the sniper rifle has done its job, Ben needs to pull out LOST IN TIME to try to get a hit on Shockley. That much Esoteric/Pale damage should be enough to finish the job on top of everything else we've done. As a bonus, Benjamin can go retrieve the bolts after he fires any, so no ammo is lost. Speaking of, I dunno if the Q-CORP STEEL BOLTS are worth him using here or if he should stick with the regular ones.
>Clover
He still has the NIGHTMARE VISION GOGGLES (easily forgettable on top of everything else, it's OK QM) so he's got good visual here if we still need darkness for some reason. One good hit with him using one of his two ARMOR-PIERCING REVOLVER AMMO should deal a fuckton to Shockley's integrity and on whatever is growing inside, but I do not want him spending much more than he needs to.

Wait a second...
>CRYSTAL REVOLVER ROUNDS x3 (Attacks made with this ammo have a high chance of inflicting CRIPPLING INJURIES due to sharp jagged hunks of rock exploding inside of the target's body.)
Is this exactly what we need here to utterly shred through the mysterious growing object inside Shockley? Once the horrific flesh baby is violently aborted by cool crystal spikes going every which way inside, maybe Shockley will die or worse?
What do you guys think? Armor-Piercing or the Crystal Ammo?
>>
>>6192337
There's a big fucking hole right in Shockley's chest straight through him. That should be big enough for Clover to easily land a CRYSTAL REVOLVER ROUND in with his 9 fucking TALENT, and then Shockley's done for. Yeah forget the ARMOR-PIERCING REVOLVER AMMO, this one is exactly what we need here
>>
>>6192288
Or, even better.
AA comes over and shoots Lapis in the head. Then we can pretend we were being threatened or coerced by her.

Lapis has made it blatantly clear that she does not see us as kindred spirits.
>>
>>6192337
Let’s do the crystal. Dump all of the crystal bullets we have into them.
>>
>>6192367
>Dump all of the crystal bullets we have
Way too fucking much, hell no

>>6192365
Devilish... but I get the feeling we could easily turn Lapis on the rest of the silvers at this rate. Naomi is ex-silver, so why can't Lapis go ex-silver?
>>
>>6192276
>Split the group! Go with Clover, Lapis and Benjamin to deal with Shockley while the others talk to AA.
>>6192337
Crystal Ammo
>>6192370
>Devilish... but I get the feeling we could easily turn Lapis on the rest of the silvers at this rate. Naomi is ex-silver, so why can't Lapis go ex-silver?
Agree.
>>
>>6192339
I wonder, is the Shockley hole on the chest large enough to shove the Casey cryo grenade inside the hole?
>>
>>6192370
I wouldn’t be so eager.

Keep in mind, these are intelligence pros. Every move she makes is going to be watched by her employers, and she’s going to get just as much out of this arrangement as we will.

Sure, we get a window into the Silvers. But the Silvers also get a window into us.
>>
>>6192816
I have no idea how big a “cryo grenade” is but an average smoke grenade is around 3.1” diameter.

The anti-materiel rifle probably fires .50 BMG which is 0.5”. The exit would will probably be 3-4X the size of the bullet (yes I am guessing) so it would be dicey.

I’d rather have Casey sneak up on him and just shoot him in the head from point blank range.
>>
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You're not the best when it comes to tard wrangling. You can handle YOUR crew fine enough but with all of the stuff you heard about AA?
You're going to leave that to Max and Casey. You're mostly sending Kiara along as a bodyguard in case AA proves to be more trouble than she's worth.

[CAPTAIN'S AUTHORITY] There is no room for hesitation. Everyone must do their part. To follow your commands. A quiet and firm POWER lingers on every word you speak.

"Max. Kiara. Casey." You point down the hallway right where AA is at. "Deal with Target #1."
"Others." You point down the stairway Shockley threw himself down. "Deal with Target #2."

Everyone immediately understands what they have to do; The power of the ADMIRAL that lingers deep inside of you is enough to get the message across.

There's only a few brief moments of preparation before people move into their position.
Casey rapidly removes her socks and shoes so she can put on the orange-white stockings given to her. As she puts them back on, Kiara slides the gloves onto Casey's arms.

Max with a ball of oil still lingering in her spare hand, decides it's best not to let it go to waste. She drops it into the HOLOCLONE'S hands. It hovers an inch or two above the clone's hands in defiance of gravity. The HOLOCLONE softly nods at the gift given.
>HOLOCLONE has temporary access to OIL SLICK.

You briefly wonder if Benjamin could temporarily give his power to Max but you'll have more time for experimenting with their powers later. Max and the others split away from the group so they can deal with AA. It's just you, the spook, the cowboy and the pharmacist (+ his holoclone).

[COWBOY ADVISOR] "Put it away." Clover points at the rifle still in Benjamin's hands. "Too slow if we're chasing after 'Target #2.' Ya would just be pissin' away time."
"And you're not wearing your nightmare vision googles either."

The two share the same mutual realization: That they're fucking idiots. The two scramble to change their equipment. Googles slipping into place, rifles changing to crossbows, specialized ARMOR PIERCING and CRYSTAL AMMO loading into a revolver.

As for you? You default to the FEDKILLER with two DRAGONFIRE SHOTGUN BUCKSHOT loaded into it. It's your default weapon for a reason.
Lapis is silently judging your group for taking so damn long. It's probably only been thirty seconds tops, but every second you wait here is a second Shockley can use to get away.

The four (plus HOLOCLONE) charge right down the staircase in hot pursuit of Shockley. The steps are covered with a foul-smelling substance that sticks to the soles of your boots with every step you take.
Clover and Benjamin both gag once they see what the fluid is and Lapis, the consummate professional, merely grunts in disgust.

You SIGHTJACK Benjamin to see what it is.
There's oil, sure, but there's also a LOT of blood. Not just blood though, it's intermixed with what seems to be off-white pus and infected dark green phlegm. It reeks like an infected scab.
>>
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You briefly ponder why, if he's turning into an anomaly, he would be turning into flesh and blood.
[OPEN-MINDED] "Metamorphosis." Benjamin mutters. "Body mutilation. Grinding to shreds. The old and established churned out." He's trying to piece it together.
[SEEKER OF THE CITY] Perhaps there is no meaning. He did said it didn't matter anymore. Nihilism, perhaps, through violence.

Whatever. You have a person to kill.

The five of you stumble onto the third floor. The hallway you're in is fully illuminated, a stark contrast to the floor above it. The walls might've once been painted and decorated but everything from the ceiling to the floors is caked in a thick film of ash, soot, and oxidized oils. Each step your group takes disrupts the soot.

The sack attached to Shockley's arm leaves a long trail streaking in both directions of the hallway.

The hallway isn't that long either. About twenty feet north from your staircase, it opens up into a large and flat room that's completely filled with trash and scrap metal. It could've been a repair room once but it seems to have been designated as a trash area. In the same distance south, the hallway twists around a corner.

The distant and repetitive clattering of machinery faintly echoes throughout the floor.

"He's trying to repair himself." You sharply hiss. "Shit. I don't want that flesh baby abomination to sprout."
Everyone else nods in agreement; Yeah. You don't want him to 'metamorph' or whatever he's doing.

Everyone's about ready to turn the corner...but Benjamin and his holoclone both hesitate. It's enough to stop the rest of you in your tracks right before you were all about to turn the corner. What's up with him?

Lapis is clearly impatient every second that isn't spent on chasing Shockley. "Spit it out! Is your group always this scatterbrained, Nicole?!"
"I. Ack." The ash in the air causes Benjamin to choke. "The trail's weird."

Clover glances around the floor and to his horror, the trail ends right where the corner is about to turn. That shouldn't be possible with how bulky he was unless he was waiting.

"GET BACK!" Clover screeches out a desperate warning right as someone rapidly turns around the corner. You and Clover leap back just in time.
[VOYEUR] Lapis' tunnel vision on chasing Shockley prevented her from realizing what everyone figured out. A hand crushes down onto her left arm. "GHACK!"

She's lifted up off the ground with inhumane strength. Her feet are now dangling a solid foot off the ground.

Shockley turns around the corner now that he has Lapis in his hands. You can see him a lot clearer now. The sack hanging off his right side is some makeshift burlap sack that is filled to the brim with something. Your eyes widen when you spot something poking out of the top of the sack: A severed arm.

Does that mean- Oh fuck, THAT's what he threw to block the bullets.

With Lapis in his grasp, he reels his arm back and smashes her body against the ash-coated wall.
>>
You don't need to see her face to know Lapis' nose was the first thing that broke. A thin spray of deep lapis blood splatters onto the wall.

"An ambush!" "Damnit! I don't got a good line of sight!" None of you wants to shoot a hole in Lapis, not yet! He's using her as a human shield. You can't get a good shot on him yet!

"My failure. It has awakened something in me. I learnt something." Shockley's voicebox warbles and distorts underneath the strain of whatever's growing inside of him. "Thank you, teachers." He keeps smashing Lapis' body over and over into the wall. Each slam results in more lapis blue blood spraying onto the wall intermixed with crunching bone. "CAN YOU SEE ME NOW, STILLE DAG-"

Shockley's grasp unexpectantly loosens, allowing Lapis to fall onto the floor. His gaze shoots down towards his hand. A thick film of oil is now caking it. HOLOCLONE BENJAMIN, now conspicuously missing the oil ball, stands between himself and Lapis. He stumbles around the corner in shock in an attempt to understand what's going on. Max, you stupid beanpole tomboy you, THANK YOU.

Lapis stumbles off onto the ground before he can try grabbing her again. Her whole body has been torn apart by his relentless attack. To any of your other allies it would've been enough to CRITICAL STATE them. Yet the spooks are known for one thing: Regeneration. Broken bones rapidly set into place, wounds stitch themselves close, bleeding slows to a crawl.

The unrelenting violence is enough to make everyone else in the group shudder. Fuck.

>LAPIS TOOK 7 FLESH DAMAGE and HEALED OFF 3! TWO CHARGES SPENT TO HEAL OFF TWO CRIPPLING INJURIES! LAPIS FLESH: 6/10!
>-1 RESTRAINT to all others! CLOVER: 5/6, BENJAMIN: 5/6, YOU: 10/11

You need to make a decision. Now.

Choose your MAIN PLAN.
>MAGDUMP HIM! NOW!!! (EASY VIOLENCE DC: 34, rolling 12d6 as a group. Spends a lot of ammo but it will get the job done.)
>Throw a cryo grenade into the hole in his back while everyone distracts him! (MODERATE TALENT DC: 36, rolling 8d6+3d3 with everyone's support. Deals massive damage to his biological core with little to no ammo spent.)
>[CLOVER ALLY] Let Clover crack into his reserves. The rest of you can mop up. (Consumes Clover's DAMDAM PILL, O-CORP COFFEE, and SYNDICAKE. Autopass.)
>[BENJAMIN ALLY] Oil, you say? LIGHT HIM UP BENJAMIN! (-1 BENJAMIN RESTRAINT, MEDIUM WILLPOWER DC: 21 rolling his 6d6. Spends no actual resources, deals crippling fire damage and emboldens Benjamin's SPARK progress.)
>Write in.

Choose your STRATEGY.
>Keep your distance. (Increases the DC by 4 but everyone takes far less DAMAGE.)
>Close the distance to guarantee a kill shot. (Lowers the DC of your PLAN by 4 but everyone has a 16% chance to receive a CRIPPLING INJURY.)
>Trust the PLAN. (No modifiers.)
>[LAPIS ALLY] Ask Lapis to prove herself. You want to see how a spook TRULY fights.. (+??? LAPIS TRUST.)
>Write in.

---

Would've posted earlier but a movie night with a friend distracted me.
>>
>>6193488
>Throw a cryo grenade into the hole in his back while everyone distracts him!
Use Clover [COWBOY ADVISOR] Boons to add +2d8 to this roll.

>[LAPIS ALLY]
She will be very valuable if we manage to make her go ex-silver. She definitely knows a lot of silver information because she said she loves observing things back at his place and other stuff. Rewards outweigh the risks. Do not let our hyper-paranoia, bloodthirst, and grudges cloud our minds.
>>
>>6193521
Supporting
>>
>>6193521
+1
Sure why not
>>
>>6193521
+1
>>
Rolled 16 (1d100)

Four people all voting for the same thing. Here we go.

Three anons, roll the following
>8d6
>3d3
>2d8

Rolling 1d100 for the LAPIS TRUST option. HIGHER is BETTER.
>>
>>6193763
Too embarrassed by her own incompetence? Opens her mouth to shittalk Nicole and co. then IMMEDIATELY walks right into the classic corner ambush. These spooks sure display the classic fed hallmarks even when on "our side". Only Naomi is free from this
>>
Rolled 1, 3, 2 = 6 (3d3)

>>6193763
Ah right, rolling the 3d3
>>
Rolled 5, 6, 1, 5, 6, 3, 6, 2 = 34 (8d6)

>>6193763
>>
Rolled 2, 6 = 8 (2d6)

>>6193763
>>
Rolled 4, 5 = 9 (2d8)

>>6193763
>>
TALENT RESULT: 49 (MAJOR SUCCESS),
LAPIS RESULT: 25 (+9 from ??? BOON NOW TRIGGERING. ??? TRUST obtained?)
RESOURCES: 1 CRYO GRENADE, 1 CHARGE ON CLOVER'S BOON, UNCERTAIN AMOUNT OF AMMO (you'll see soon.)

Writing.

>>6193781
>Only Naomi is free from this
Beware of an old woman in a profession where most die young.

---
Unrelated but just for future reference since dz9 was uncertain about the sizes of some things, CRYO/EMP/HEMOGLOBIN GRENADES are all around the same size as the average smoke grenade. That's why you're able to throw it into the hole in the back of Shockley.
That and it's a cool move so I decided to let you vote to do it.
>>
>>6193956
Dang QM. That merc must have loaded those anti-mat rounds HOT.

You sure Shockley’s torso is still attached?
>>
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The momentary distraction caused by Shockley's excessive violence buys him just enough time to make a move.

Shockley's hand jitters back before his processing unit realizes it's still slick with oil. He smears the oil over his tattered suit while dragging his hand upwards towards his shoulder. Now (mostly) free of oil, his hand reaches for the rifle behind his back!

With it now in his hands, he aims the boxy black rifle towards your group. Two bars, one of each side, rapidly begin to fill and glow with a bright light. The muzzle shimmers with a blinding neon green light. Shit, shit!

HOLOCLONE BENJAMIN launches forward and grasps onto Shockley's arm. It is not remotely strong enough to disarm Shockley. Shockley's mouth twists into a sneer, ready to gloat like Lapis was going to.

BOOM!!!

The holoclone explodes in a small burst of flames! It seems like its attempt to use BENJAMIN's powers ended up with it killing itself. Rest in peace, HOLOCLONE BENJAMIN.
The oil slathered on his torso and some of his hand are now on fire but the flames are incredibly weak. It probably won't even scorch the metal but it WAS enough to blind and daze Shockley.

Dozens of plans flash through your head: Use PUPPETEER to stop him, ask Clover to use his time stop ability, stop time with your WATERLOGGED POCKETWATCH, use your TELKEINESIS, on and on and on. Yet one locks into your brain.

His body twists in an awkward angle, showing the hole on his back for a brief moment.

The exit hole is just barely big enough to throw a grenade into. You fucking SUCKED at math back in high school (what little you can remember of it) but the soccer-ball sized hole would give just enough leeway to sink the grenade into.

The only thing keeping his torso from collapsing in on itself is a sturdy lattice of flesh growing in and around the hole to provide structure to his damaged torso.

The plan clicks into place: If you can damage the structure beyond repair, say with a CRYO GRENADE freezing the flesh, he might collapse in on himself. Even if it doesn't kill him, it should disable him!

"Everyone! Cover for me! Lapis," You look at her from the corner of your eye. "Prove that you're not like the rest."
"..." Lapis' already unsteady posture worsens. Her still healing knees buckle under the pressure of, well, how she humiliated herself by falling for such a basic ambush. Every spook aside from Naomi has that one crippling weakness: Overconfidence.

You can only hope she can prove herself to you.

You break into a sprint to close the distance between you and Shockley.
Shockley recovers from the HOLOCLONE explosion and wildly swings the still charging rifle down on your arm. You try to lean your head away but he's too fast for you! It smashes right into your left shoulder with explosive force!

You violently stumble forward from the force of the strike. You instinctually touch your shoulder. Yep, there's blood pooling underneath your bodysuit.
>>
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Light pink blood, a sign of your slow but steady conversion to an anomaly + the EVIGT IMPLANT in your system, is filling the latex-like bodysuit underneath your clothes.

Yet most of the impact was dampened by your BODYSUIT.
>0 FLESH (reduced from 3!) taken, due to once-per-mission 'reduce damage by 3' ability of your bodysuit!

His internal monologue echoes through your head.

<"This metallic, preprogrammed body. It limits me so much. These humans, they're...economically viable. Able to change and adapt.">
<"I envy them. I love them. I hate them. Growth at any cost. Morning waits for no one.">

He tries to turn around to attack you again but something else catches his attention. Swoosh! CLUNK!
A large metal crossbow bolt embeds into the side of his head. What might've been a kill shot for a human is merely a very, VERY obnoxious wound to the android.

Benjamin lowers his crossbow down with a smirk, "Gotcha."

Shockley's eyes begin to glitch and spaz out. Light teal smoke leaks out of the android's head; The crossbow's ESOTERIC damage is rushing through his system. He sloppily aims his rifle towards Benjamin, ready to return the favor. Benjamin prepares to duck out of the way...

You stumble forward, digging into your pocket for the cryo grenade. You need just a few more seconds of distraction.

Clover and Lapis aim their guns at Shockley at the same time. The oddest thing happens as they do so. Lapis' injured posture shifts.
>26!

<"Learn from your mistakes. Learn from your ???????. ?????, the one who got away, ??? learned this lesson.">

Her posture shifts into an exact mimicry of Clover's. Every twitch he makes, she makes. Her breathing is synchronized with his. Clover picks up on this but he's too busy with stopping Shockley to care.
A rapid volley of at least a dozen 10mm rounds is joined with a singular ARMOR PIERCING revolver round; All aimed right towards Shockley's hand.

The pistol rounds bounce wildly off the thick metal of his hand, only denting some of his fingers, whether due to blind luck or her mimicking Clover's knack for bullshit gunshot tricks, four of them ricochet in such a way to smash right into his metallic throat. Several small holes erupt into the android's neck, damaging his structure even more!

As his head reels back from the impact, the armor piercing round tears off two of his fingers, fucking up his grip on the bulky rifle. Benjamin has enough time to dodge out of the way before the beam's fired. A large neon green beam erupts out of the rifle's muzzle but it ends up smashing into the wall

A four inch deep, eight inch wide hole is burnt right into the stone wall. You grimace to think what that would've done to Benjamin's fleshy body.

While he's still distracted by your allies, you try to dunk the cryo grenade into the hole! The hole is just barely big enough to slot the grenade into but there's an issue. A very critical issue.
>>
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The fleshy structure holding his torso together has shrunk the hole's diameter enough where the grenade is just barely too big to fit inside. Shit!
Clover notices your struggle and he yells out some encouraging sounding nonsense to you, too stressed and pressed for time for something more proper.

[COWBOY ADVISOR!] Yet it's enough to motivate you, that's for sure.

>49!

Shockley tries to smash his body back into you when he finally remembers you exist but you manage to push the grenade through the hole in his body. You dodge out of the way of him trying to push hundreds of pound of metal down onto your body.

You throw the cryo grenade with as much force as your arm can put into it. The force is just enough to tear open the fleshy structure filling up the hole, letting the grenade slide right into his body!

He haphazardly throws the rifle onto the ground, scrambling to reach for the grenade inside him. Everyone quickly makes distance away from him right as the grenade explodes inside of his very core. A thick haze of sub-zero chilled gas floods out of the holes all scattered throughout his body.

It's hard to see through the smoke but the squirming mass of organs and flesh inside him is rapidly freezing over. The structure that was trying to seal the .50 BMG exit wound on his back is the first part of his half-machine-half-flesh body to fail.

Without support, the massive wound begins to rip open. Metal twisting under the strain of the rest of his body. Large fissures erupt across the sides of his torso like a metal can being opened by a can opener. Internal servos and motors are unable to move due to being frosted over. It's safe to say he's on the brink of hell's door now.

His front half begins to lean forward in an awkward 90 degree angle. What little unfrozen flesh he has left rapidly begins to multiply in an attempt to seal his metallic structure shut. "M-my metamorphosis. My r-revenge. Halted. You. W-WHY are y-you working. T-T-Togeh. Toghet. Togh."

His hand grasps for the laser rifle on the floor but Lapis charges right at him. Benjamin and Clover step back, trusting her to finish him off. She smashes her shoulder against him with all of the weight in her body placed into it.

It's enough to send Shockley crashing to the floor. The fall is enough to tear open the fissures across his body. His body splits in half, right through the middle, frozen wires and flesh spilling out of his body like a cracked egg.

Lapis' already damaged arm twists under the strain of her shoulderchecking him but she doesn't stop. She reloads her gun with a fresh magazine before doing something smart for once: Double tapping. She snaps her arm to the still squirming flesh spilling out of his torso. A rapid volley of at least twelve bullets smashes into the frozen over flesh. She doesn't stop until her second magazine is empty.

Blood and pus that rapidly freezes once exposed to air splatters with every bullet dumped into him.
>>
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Everyone holds their breath as they wait to see if that did the trick.

The neon green glow of his LED eyes begins to flicker and dim before abruptly powering off.
Lapis gives one good stomp to his neck for good measure. His already damaged throat crumples over her inherent SPOOK strength. "...We rely too much on our regeneration, don't we?" She says to no one in particular. "I learnt that now."

Everyone lets out a sight of relief. No wonder why Lapis wanted to join the team; This fucker took WAY too much firepower to put down. It's not like the average low-rung Ranger, Outlaw or Spook would carry around anti-material rifles. That's probably the only reason you killed him as quickly as you did.

>SHOCKLEY has been eliminated!

>-1 ARMOR PIERCING ROUND from Clover! -2 MAGAZINES (worth 17 PISTOL AMMO each) from Lapis...though you feel like she has more ammo than everyone in your party combined.
>+0.25 TRUST with LAPIS! 3/6 now!
>LAPIS BOON REVEALED: [COPYCAT]. Lapis is able to copy the skills and BOONs of anyone she spends enough time observing. Limit of ? Abilities and ? BOONS at a time. She is copying CLOVER's [DEADEYE SHOT] and general gun trick expertise.

Your relief is short lived when you hear someone charging down the steps of the nearby staircase. Benjamin quickly rips the metal crossbow bolt out of Shockley's head before whoever's coming down arrives. The bolt is relatively intact, it can be used again just fine.

Kiara, Max and Casey's cries echo down the staircase in a vain attempt to get whoever's storming down the staircase to stop.
Whoever was charging down the stairs was going so fast, they blindly charge into the wall directly oppose of the staircase.

They smash into the wall at full force without slowing down in the slightest. A massive crater erupts at the point of impact. Large, deep cracks form around the area of impact in a pattern almost reminiscent of a spider's web - Messy but organized.

https://youtu.be/RwUPiPKyfao - AA

The one responsible for this flagrant act of proper damage is the woman you were chasing after; AA Foxtrot. She is completely unharmed despite her full on sprinting into the wall without even attempting to stop. The only hint of anything happening to her is a thick layer of dust on her shoulder.

She matches the description given to you. She's perfectly generic in terms of her appearance, there's no real noteworthy physical traits about her beyond the cross-like scar on her face. One vertical line from the top of her forehead to her chin, one horizonal line that crosses right underneath her eyes. It's clearly an old one since it's pretty faded.

A torn and dirty poncho with massive holes torn into it is draped over her body. Underneath it is an equally scuffed and scratched black suit and red tie. Clover scoffs at how poorly his outfit is maintained. The only thing well-kept about her outfit is a black beret resting on top of her dark red hair.
>>
"Damn! You already kicked his ass!" AA's eyes dart over to the torn up Shockley. "This guy, he was just the small fry."

"Just like all the fucking jobbers I knew. Couldn't even put a good fight, yeah?"

"I-" You're beyond bewildered at her flippant attitude. "He torn one of us pretty good. I only made it because of my armor."
"Feh." AA shakes her fist. "Jobber shit, I tell you."

Casey, Max and Kiara stumbles in after her. All three of them are exhausted after they spent all of their energy chasing after her. "Jesus christ-" "Who the fuck is Jesus Max but yeah-" "-woo, aa, you really kept up with your exercise."

AA flashes a reverse peace sign (palm facing AA) at Casey, "Ugh. I still remember you. Agh!!!"
AA stomps her foot down on the ground. "Forget it! I'm not being humiliated by that man ever again! He always followed your dopey ass! Get out of my sight-"

AA immediately shuts up when she spots Lapis.
Lapis, still injured, realizes how fucked she once AA realizes who she is.

You can almost audibly hear the gears in AA's head beginning to turn. "...You'd said the spooks were messin' with me, yeah? Not sure if I believe ya. Got that shit printed on paper in the tip box. Pretty trustworthy in my eyes."
"But that's a spook, eh?" She points at Lapis. Lapis' body freezes up like the tattered remains of SHOCKLEY. "Why the hell are you workin' with her, huh?"

"You think I'm an idiot?"

"W-wait! We can explain!" Max scrambles to find a way to stop AA from trying to turn Lapis into paste.
"There's no need for violence!" Benjamin joins in. "N-Not yet anyways."

"Ah, shut it, nerd. That's faggot and pussy talk." You have to de-escalate this. She seems hesitant enough to not immediately paste Lapis, that could be your ticket here. You were hoping that the others could've kept her busy until Lapis was gone, at least...

[No time to think! You'll only know the DC and dice, not the consequences/rewards.]

CHOOSE UP TO TWO

>[UNSTABLE] SPEAK IN HER LANGUAGE. KNEE HER IN THE CUNT. (MODERATE VIOLENCE DC: 30, rolling your 8d6.)
>[HIGH LAPIS TRUST] You can tell Lapis wants to talk. Let her, you 'trust' her enough. (MEDIUM RESTRAINT DC: 30 (-4 from CASEY), rolling Lapis' 10d6.)
>[BIRD BRAINED CHARISMA] Benjamin! Hit her with some smooth talk! You know he'll get something good out of doing it! (MEDIMUM CHARM DC: 20, rolling Benjamin's 6d6.)
>[CASEY ALLY] Casey and AA seem to have a history! Let Casey talk to her. (? CHARM THRESHOLD: ??/??, rolling Casey's 10d6.)
>[MAX + KIARA ALLY] She's still part of a corporate family. Max can probably piece together something to win her over. (EASY CONNECTION/COGNIZANCE THRESHOLD: 30/34 (-4 from CASEY, -4 from VISTIED DIAMOND STAR), rolling 11d6 with Kiara's COGNIZANCE assisting Max's CONNECTIONs.)
>[CLOVER ALLY] Challenge her to a duel! She's part of R-Corp! She'll accept it!!! (CHALLENGING TALENT DC: 41 (-4 from CASEY), rolling Clover's 9d6. His exploding dice vastly lowers the difficulty ranking.)
>Write in.
>>
>>6194183
>[HIGH LAPIS TRUST]
Get her to use the one silver cigarette that we gave her. To add 1d12 to her roll.
Lapis is so skilled that she can copy anyone's abilities if observed for long enough. She is a walking treasure full of silver information. Do not let AA kill her.
>[UNSTABLE] SPEAK IN HER LANGUAGE.
Use one Q-CORP SECURITY PHERMONES.
Hopefully this option can gain a lot more trust from Lapis. to show that we are willing to fight for her. Making her chance to go ex-silver more likely. And potentially gain respect from AA.
>>
>>6194201
+1
Seath did tell us to do this
>>
>>6194183
>[UNSTABLE] SPEAK IN HER LANGUAGE. KNEE HER IN THE CUNT. (MODERATE VIOLENCE DC: 30, rolling your 8d6.)
>[MAX + KIARA ALLY] She's still part of a corporate family. Max can probably piece together something to win her over. (EASY CONNECTION/COGNIZANCE THRESHOLD: 30/34 (-4 from CASEY, -4 from VISTIED DIAMOND STAR), rolling 11d6 with Kiara's COGNIZANCE assisting Max's CONNECTIONs.)
>>
>>6191042
><"So my ????? ??? ???????, he has the ?????? ??????. But someone had the ?????? ?????? before him? Could be ????? ??? ???????? ??.">
"So my ????? ??? android, he has the energy cannon. But someone had the energy cannon before him? Could be ????? ??? ???????? ??."
Don't know what to make of that last bit, way too vague for me

>>6194170
><"Learn from your mistakes. Learn from your ???????. ?????, the one who got away, ??? learned this lesson.">
"Learn from your mistakes. Learn from your betters. Naomi, the one who got away, she learned this lesson."
>>
>>6194201
+1

Unstable choices are always the most fun
>>
>>6194256
Thanks Sinclair
>>
>>6194265
A.T.T.A.C.K.
>>
UNSTABLE and LAPIS TRUST seem to win out. You know the drill. Three anons, roll.
>10d6 (LAPIS, DC 30)
>8d6 (CUNT PUNT, DC 30.)
>3d12 (First d12 is added to Lapis, other two are applied to CUNT PUNT.)

-----

Lapis is the only one to pick up on what you're doing. Hell, she seems to realize what you were doing to do before the thought even popped into your head.
She's INCREDIBLY WORRIED about how it's going to pan out she's too injured to stop you.
<"What's her plan? AA's ??????ED physical abilities, her ??????TE FLESH, are too much even for the ??NK ???? to handle.">
>>
Rolled 1, 1, 5, 1, 4, 4, 5, 6 = 27 (8d6)

>>6194641
>>
Rolled 1, 4, 1, 4, 5, 6, 2, 2, 5, 3 = 33 (10d6)

>>6194641
>>
Rolled 11, 6, 11 = 28 (3d12)

>>6194641
LET'S GO
>>
CUNT PUNT: 44 (27+6+11)
LAPIS: 44 (33+11)
Not at all sure what the odds of both results being 44 is but I think that warrants a bit of a !SPECIAL REWARD!
Writing.
>>
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[UNSTABLE] THIS IS MY TIME TO SHINE. EVERYONE ELSE, SHUT THE FUCK UP. I'M IN CONTROL.
[UNSTABLE] TAKE THE PHERMONES OUT OF YOUR POCKET. SNORT THAT SHIT GOOD.

You shove your hand deep inside of your pocket for the jar of pheromones. You slather the thick red paste right underneath your nose. The overwhelming scent of musk, blood and sweat hits you all at once. Your heart is straining under the constant stream of adrenaline pumping through it.
>2 SECURITY PHEROMONES LEFT!

AA snarls at you, revealing that the lower half of her teeth are replaced with jagged metal. "That's what you wanna do? Wanna put up a fight? C'mon, c'mon, try it! TRY IT!" Her body instinctually snaps into a wrestler's stance.

Sadly for her, you're not here to fight properly. You pretend to step up towards her to give her an honest fight. You tighten your fists and shift into a boxer's stance. "Stand up."

"Ah! Fist to fist, eh?" She stands back up to mimic your own stance. That's all you needed.

You raise your knee up. AA's life flashes before her eyes, she KNOWS what's going to happen next. "NO WAIT-" And with the force of a god damn shotgun blast, you smash it DIRECTLY into her crotch. You're not THAT worried if it hurts her or not. She's a girl. She doesn't have nuts or whatever.

Every single ally grimaces regardless of that fact. A chorus of groans, hisses, and muffled laughter echoes through the hallway.

>44! SUCCESS!

AA's posture lurches from the brutal hit she just endured. Spittle dribbles out of her agape mouth. Your knee isn't doing much better. Fuck man, it was like hitting solid iron down there. What is this woman made out of?

She grinds her heels into the ground in order to keep herself steady. She stands up straight, gritting her teeth through the pain, but you can see something in her eye now.

A glint of respect. "Oldest trick in the book. A classic, really." She wipes the drool off of her mouth. "The old bastard did it better-"
[UNSTABLE] You interrupt her again by smashing your knee into her crotch a second time. You don't think she got the message. That and you just REALLY wanted to do it again.

She stumble an inch back at most. She's clearly made out of sturdy stock if two crotch shots weren't enough to put her down. "Aight. You made your point. Stop that."

"C'mon, Nicky, that was unladylike." Clover is trying to seem disappointed but he can't hide his smirk.
"waow! you've really gotten better, A!" Casey claps at this display of relentless violence. "have you calmed down now?"

"Not until I learn why you got one of thems, uh, Feds whatevers." She jabs her pointer finger in Lapis' direction but her attention is still focused on you. "Who's you anywho? Furry lookin' freak."
"Nicole." You grunt. "Yeah, look, I grew them like a few weeks ago. Bite me."

AA flashes her fucked up teeth at you. "Oh?"
You try to clarify but she lightly taps on the shoulder. You nearly feel your arm break just from that, FUCK!!! "Just kiddin'. Freak."
>>
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What's her stats, man? You focus your mind's eye on her...
Said mind's eye squints upon reading what MIND READ has offered it. You stop reading her stats once you see her physical stats.

FLESH: ERROR(STACK_OVERFLOW)
VIOLENCE: ERROR(STACK_OVERFLOW)
TALENT: 10

What the FUCK DOES IT MEAN BY OVERFLOW?

You shake your arm in a vain attempt to kickstart the EVIGT IMPLANT's healing process. You feel a cooling sensation pumping through your arm.
>+1 FLESH! 7/8 FLESH NOW!

"You see the corpse on the ground?" You jab your thumb at the torn-in-half Shockley corpse. "That's why."
"Oh. That guy. Saw him pulverize someone for that cool laser gun whatever." AA shrugs dismissively. "Weird shit. Anyways."

"I like yer jib, freak. Real meat, real flesh and blood, on those bones. Not a dime-a-dozen jobber like the rest of the FUCKERS here."

"T-thanks?"
"That technique could be improved. Could hardly feel it. Guess what? You just earned a FREE TRAINING CONSULATION!!!!" A business card is promptly stuffed into your hand. This is somehow more bizarre than a robot with meat growing inside of him.

Max leans in to check the card and, Lord above, you would've been convinced she stepped in a pile of shit from how her face contorts. "Eugh."
Looking at the card? You can see why.

>AA'S BUSINESS CARD OBTAINED! (A business card written in comic sans. Offers a training consultation for you and two other allies that improves PHYSICAL STATS and overall combat competence. Good for helping weaker allies catch up.)

You pocket the card that you somehow earnt by cunt-punting her. Lapis takes this moment to try to justify her mere existence to AA. She pops the cigarette you borrowed into her mouth. You politely light it up using some weak FOCUSED TELEKINESIS.

"We could fight. One on one, fists only, grappling and wrestling each other."
"Shit! I thought feds were lame. C'mon-"
"But." Lapis interrupts her. "That's not fair." The mere act of Lapis lifting up one of her arms rips open a still healing wound. "I am too injured to properly fight. Nor would you be satisfied with fighting me."

"You think I honestly care about that? I'm fine with pulverizing you into the ground. That's your fault for being WEAK." AA slowly approaches the battered Lapis with malicious intent. Kiara grabs onto AA's shoulder to try stopping her but a simple shrug is enough to send Kiara stumbling to the floor.

"Guh!" "Stay back. Same with the rest of ya."

Your allies can only stand by and watch, knowing they can't really DO anything to stop AA that wouldn't result in an outright brawl.
Sweat pours down Lapis' face as she tries to think of something to win over AA. The stream of nicotine flooding through her system keeps her focused for now.

"Go ahead, then. Do that."
AA stops mid-step. "Huh?"

"Go ahead. Kill me. Grab my head and pulverize it into the nearby wall. Or are you all bluster, no muster?"
"Pft. Reverse psychology? Lame trick there."
>>
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"Who said anything about a trick? If I'm weak and I'm relying on the others as meat shields, you have the right to kill me."
"Having unnecessary EGO over my capabilities lead me here. So go ahead. Do what's right. I respect the others here; At least they acknowledge what they're not good at. They don't fall into the trappings of my organization."

Lapis lets out a shuddering gasp as the last of her cigarette drops out of her mouth. "Do it."
AA's fist launches right at Lapis' face faster than the human eye can see, ready to immediately pulverize it in one go. You have no doubt AA could've knock her head clean off.

Yet she stops right as it was about to hit Lapis. Lapis didn't even flinch for a second. She was more than content with dying surrounded by all of her enemies. Humiliated. Disgraced.

>44!

AA lowers her fist with a snarl, clearly conflicted. Not because she doesn't want to kill Lapis, far from it. "This is a fuckin' mind trick. You're going to explode or something if I hit you, right?" AA shakes her head to clear her thoughts. Lapis doesn't bother saying anything.

That's when it clicks for everyone else: Lapis was being completely genuine in what she was saying. You can't detect anything via MIND READ that would say otherwise.

"What a shame. I could not observe my own body as my severed head rolled onto the floor."

"Fucking freaky." AA unclenches her fist with a half-hearted smirk. "Feh. You ruined it for me. The thrill's gone. Fuckin'. Get outta here." AA shoos the spook away, turning her attention to the rest of the group. "She's fuckin' harmless. Bitch was beaten into her proper place. Ain't as scary as the others I saw around here."

While your allies aren't exactly friends of Lapis by any means, they sigh in relief regardless. It's better to have a spook on the inside than not.

Something about Lapis' demeanor has shifted after everything she's gone through. As if the constant self-sabotaging egotism has been beaten right out of her. You can't tell if that's a good or a bad thing given SPOOKS.
>+1.5 LAPIS TRUST (+1 from CUNT PUNT, +0.5 from RESTRAINT CHECK!). 4.5/6 TRUST!

"Mood's all ruined. The vibe's completely fucked. Let's get outta of this dump, huh?"
>AA is willing to follow you! She's not an ALLY, moreso an indifferent wild card.

"Couldn't agree more." You sigh. You wanna get this mission done with already.
Kiara, Casey and Max take a quick moment to explain what happened while you were busy dealing with Shockley.

Before their talk got interrupted, they managed to convince AA that she was wasting her time wandering around the District looking for spooks and partially convinced her the spooks were leading her on to begin with. It seemed like the embarrassment of having her time wasted overpowered her urge to fight them on sight. It probably also saved Lapis from being immediately pasted when AA spotted her.

You got a good feeling you might have to fight AA anyways, though.
>>
Maybe not right now. Maybe not even for a while. But probably before you leave this district at least.

You do remember that there's going to be a FUCK TON of people coming here soon to track after Shockley and AA over what they did. You need to get out of here. Now.

But you have SOME time before you leave. What do you want to do before heading back onto the road? Choose three.
>Check out the 56th floor. Last you checked, there's SOMETHING ancient up there and that something might be interesting up there.
>[MAX'S BLOSSOMING HEART] Go up to the top. Chat with some of your allies. Decompress. (+0.5 RAPPORT with everyone but Clover.)
>Search the third and fourth floor for the !SECRETS! you detected earlier. Might as well try getting some FAT LOOT!!!
>Ask how exactly do Casey and AA know each other. Casey didn't seem to recognize her until just this moment.
>Max and Benjamin are RIGHT on the brink of getting a new power. Offer to help train them. (MEDIUM WILLPOWER DC: 21, MAX and BENJAMIN rolling 6d6+1d4 separately.)
>Check up on Lapis. You appreciate her losing her ego but you're a bit worried about her mental state.
>TRY TO OPEN THE MYSTERY BOX IN YOUR INVENTORY!!! (Choose up to three people to help you: AA, LAPIS, CLOVER, BENJAMIN, MAX, KIARA, CASEY. Variable RESTRAINT DC depending on who's picked.)
>Get ready to move. (Can be picked multiple times. Does nothing but eat an action, in case you only want to do one or two actions.)
>Write in.

I'll try to make this next update quicker.
>>
>>6194955
>[MAX'S BLOSSOMING HEART]
>Ask how exactly do Casey and AA know each other.
>Check up on Lapis.
Give her one SILVER CIGARETTE and one BOTTLE OF SUMMERSET to relieve her stress. We potentially gain more TRUST from her because of this to show we care.
>Write in.
Ask Lapis. Are you a fan of the Breaking Bad series?
>>
>>6194955
I am worried if we go to the 56th floor, AA will do something very unwise there. Like accidentally breaking the power source on the 56th floor while fighting robot enemies or something. Caused a large part of the factory power to cut out, making every scavenger, ranger, and criminal here angry at us because of this.
>>
>>6194969
Change
>Ask how exactly do Casey and AA know each other.
Switch to
>Search the third and fourth floor for the !SECRETS!
Shockley hid the weapon cache somewhere.
>>
>>6194955
>Check out the 56th floor. Last you checked, there's SOMETHING ancient up there and that something might be interesting up there.
>[MAX'S BLOSSOMING HEART] Go up to the top. Chat with some of your allies. Decompress. (+0.5 RAPPORT with everyone but Clover.)
>Check up on Lapis. You appreciate her losing her ego but you're a bit worried about her mental state.

I want to find some illegal ammo. Specifically, more .50 cal or anti-abno.
>>
>>6194969
>>6194979
+1
I agree with >>6194970
I don't trust AA's retardation to go to FLOOR 56 and nothing bad happens
>>
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You have to leave soon but, hey, a quick break for everyone couldn't hurt.

"Let's check around the top floor real quick. We'll get out as soon as we do that, okay?"
A chorus of supportive if indifferent murmurs fills the air. Your allies are just glad they have AA with them. Well, that and Shockley's dead.

You turn around to check on the corpse.
Yep. Still as mangled and frozen over as it was about five minutes ago.
You're not taking a chance.

You dig through your inventory for the FLINTLOCK PISTOL you keep just for double taps like this.
[CAPTAIN'S AUTHORITY] Good choice.

The small lead bullet rips through Shockley's battered and broken head. No reaction. All you got out of it was a fresh plume of smoke.
Look, he survived a lot of gunfire and was clearly turning into an anomaly. You can't blame yourself for being too cautious.
>-1 LEAD SHOT, 4 LEFT.

"Woo!" Kiara wipes non-existent sweat from her brow. "I was worried I would've had to use MY bullets."
"We could probably loot this place for a good few, huh?" Benjamin idly asks.

Every single ally immediately switches to a shit-eating grin. Ooo, the profit of being able to get genuine bullets WITHOUT spending your money or relying on Max digging into her personal funds. You'll loot some on your way out. That's set in stone now.

"Well, the elevator's gonna take a bit to go up and down sooo. Clover, Max and Benjamin can go first. Casey, Kiara, go look for ammo. I need to talk to Lap-" AA interrupts you by sliding over to Casey and Kiara. Hm. "Yeah, you can go with them."
"Ciao!" "See y'all soon." "bye!!!" "I'll do a good job, trust me!" "I wonder how it'll look up there..." "See ya, fucker."

Max tosses over one of her bottles of expensive wine before joining up with Clover and Benjamin.
Your party splits up yet again. All that you're left with is the slowly corroding corpse of Shockley and, well, Lapis. You are pushing your luck with being alone with her; Naomi DID warn you how she might act if not observed.

The injured spook moves over to a nearby wall and leans against it. The worst of her injuries are already healed over now. The only real noticeable wound on her now is her left shoulder is pretty twisted up. It's no wonder why they have such an ego most of the time; She's already healed off most of her wounds in only a few minutes.
>LAPIS is now at 9/10 FLESH!

You hand over the bottle of wine and yet another SPOOK cigarette over to her. She takes them while avoiding eye contact, at least you assume she is. Hard to tell with her censored face.
You're half tempted to ask her if she's watched something. Breaking something? Some old world show, your expertise dries up with that stuff. Sounds like something Max would know but not.

Whatever.

"You okay?" You lean back on the opposite wall. You grimace a bit when you feel soot and oil coating your hair. "Something seems off with-"

"Why does it matter to you?" She deflects the question.
>>
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"Hey, you're part of the party now. If I don't keep an eye on my allies."
"There's a critical lack of understanding if you believe that's what we are now." Lapis holds the unlit cigarette to you. It slowly sparks to life with your FOCUSED TELEKINESIS.

She cracks open the bottle of fancy wine and begins to nurse on it, taking small sips in between puffs of her cigarette.

"I mean even if it was only through a shared enemy, that doesn't negate the fact you are one. At least in my eyes."

A snort exits Lapis but she doesn't actually bother challenging your statement.

"I'm just worried. I don't want you going postal once we leave. I like to believe that, I dunno." You shrug. You don't really know what you want to say to her.

The air's so thick between the two of you now you'd need a chainsaw to slice through it.

Once the bottle is empty, Lapis haphazardly tosses it at Shockley's corpse. She tenses up her shoulders, trying to rile her up to say something but soon, she relaxes them.

"I knew I couldn't stop her, if you were worrying about me accepting my death. So I decide it was best to creep her out. I am fine mentally." Though it's still obvious through her body language that she's still raw from having her ego checked.

"I had fun observing you. I had you deal with the threat to our organization. I do not see why we need to keep talking."
"I'm no empath but I can tell when someone's trying to deflect, you know?
"Blow it out your ass." Lapis snarls. For a brief moment the static censoring her face weakens. "I'm fine. I just hope you don't expect anything out of me once I'm out of this facility."

"I don't expect you to."

<"So concerned over her own enemy. It's...It's...">
>+1.5 TRUST GAINED!

There's another lull. Lapis drops the cigarette butt and crushes it right underneath her shoe. Once she's sure it's put out, she glances back up at you. She ponders if she should do what she's about to do.

[MAXED OUT TRUST] She decides to go with it.

The static covering her face fades completely. The one line of defense hiding her identity away. Standing before you now is a young woman, probably in her mid-20s, with deep lapis blue eyes with deep bags underneath them. Her shoulder length hair, messy with sweat and blood, is also the same lapis blue hue. Freckles spot her pale, slightly sun-burnt cheeks.

"I don't know why I'm doing this." Her silky smooth voice sounds like heaven compared to the harsh, obscuring static-laced mess you had to hear until now. "This only compromises my ability to be an effective agent. The more information of us exists out there, the less we can...Oh, look at me now. Rambling like a villain."

"Bad habit of your group, huh?"
"Tell me about it."

You give her a warm smile. "Nice to see the woman behind the mask."
She returns the favor with a polite, if curt, smile of her own. "So it is." The static comes back as quickly as it disappeared.
>>
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"I trust that you understand why I can not stay around. I will be taking my leave."

"Can't stop you. I'm just glad you're doing okay."
"Charming, aren't you?" Lapis makes her way over to the staircase. She turns her head back towards you for a moment, as if she wants to say something, but she decides against it.

She's already gone by the time you blink.
>LAPIS has left the party. You might see her again later.

You note that she didn't bother to take the laser cannon thingie despite it presumably being something of value to her organization. You're pretty sure that one MIND READ you detected during your talk with DELICIOUS GIRL R was about it.

Could it be a 'token' of some sort for working with her?

You decide to pocket it for now.

>MATTER ERASER PROTOTYPE RIFLE (An illegally obtained prototype made between E, U and K-Corp. ATTACK ROLL: VIOLENCE+RESTRAINT+2. Infinite ammo but requires a very long cooldown between each shot. Ignores ALL damage reduction. Best as a backup weapon.)
>You probably can't use it in L-Corp but you'll have free rein to use it otherwise.

Best to move to the roof now.

You can hear AA cursing like a sailor once you arrive back at the fourth floor. Guess they must still be searching for something. You make your way over to the elevator you arrived on this floor on; THAT elevator was upgraded to go a lot faster. You step inside and begin the long, LONG journey up to the top of the facility.

Well, it's not that long. Six minutes to travel up 93 floors is certainly pretty damn fast all things considered. You ARE already being stretched for time so every second does count unfortunately.
The elevator opens up and the first thing that hits you is the WIND up here. There's a constant yet potent wind blowing throughout the place. You suppose that tracks, this building is nearly a mile tall. It'd probably be windy as hell up here.

The floor itself is pretty damn barren. There's a few bare and abandoned square structures with old radio antennae poking out of them. A large safety fence made out of the sturdiest materials the old world had to offer is, with very sturdy glass windows built into them, run around the edges of the roof to prevent the wind from knocking you clean off. Even full-blown anomalies can't survive a 700 foot fall to cement, let alone a 4000~ foot fall.

You catch Clover, Max and Benjamin sitting by one of the abandoned structures on the roof to shield themselves from the wind. You find a spot next to them to shield yourself from the biting wind as well. The three of them are too engrossed in their conversation to really notice you.

You stare up at the sky above. Bright blue sky, clearer than the waters of the sea. No clouds in sight. The boiling hot sun shines down with a seething hatred at your group reaching the top of man's latest attempt at babel's tower. Yet you feel peaceful here. There's nothing to hurt you up here. There's nothing to worry about for now.
>>
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The wind blows through you again. The air up here is a lot colder, presumably because of how high it is. It helps to shield your group from the oppressive sun, even if only for a bit.

It doesn't take long for your other allies + AA to join up with everyone else, though AA keeps her distance from everyone else. It's clear she's not really in the mood to be buddy buddy with the rest of you. So be it. You're just glad she's not getting herself into trouble.

You'll learn what loot they found soon.

You notice that Casey looks...different. The drug she took back in D-Corp seems to have worn off by now. Drat.
>SOMTOIN ZETA has worn off of Casey! She loses her ALTERED BOONS and regains her ORIGINAL BOONS and her STATS return to normal!
>However, you will unlock alternate versions of those BOONS as options when her RAPPORT raises!

The lack of Lapis is noticed by everyone real quick but no one really wants to address it. In fact, everyone's clearly relieved to see that she's out of the picture now. You can't deny, you feel the same way but you feel a bit of kinship with her now. Oh well, not the focus now.

"This has been a bitch of a day, hasn't it?" You say to no one in particular.
"Fucking tell me about it." Kiara sighs, leaning against the wall you're standing by. "I can't say I hate it, though.

[BLOSSOMING HEART] "It's not really that bad, Nicole." Max gazes out over the edge of the roof. She's smiling ear-to-ear like a fucking idiot. "I could go without the fighting, sure, but the sights. The smells. The new faces. It's...look. I get a lot of people are jaded these days but isn't this stuff exciting for you guys?"

"Ain't nothin' I haven't seen before." Clover and AA both snort at the same time.
"But I get where yer coming from, lass." Clover moves over to the edge alongside everyone else. Some are hesitant to do so but some light ribbing from Max was enough to get them to check it out.

The view would be beautiful from up here if there was actually anything to really see from this high up. A lot of it is just barren desert and small desert settlements as far as the eye can see. It's not really what's down there that's important than the fact you're up this high at all. You doubt many, if any, Cityslickers manage to get this high up.

Even AA's expression softens when she sees it. Though it's hard to tell for what reason. Perhaps there is no reason aside from the sense of awe washing over her over the beautiful if barren view. "Damn." She doesn't say much else than that.

After everyone had a long good look at it, you step away from the edge of the 4000~ foot building you're on. The sheer relief washing over everyone has loosened up their bodies, yes, but all of them seem to be a lot more talkative now. You look over at Kiara for a moment and the two of you share a long, knowing look with each other.

There doesn't need to be a long, drawn out speech over your relationship. After everything the two of you have been through?
>>
The two of you would die for each other if need be.

>+0.5 RAPPORT with everyone but CLOVER! You unlock a BOON for MAX, CASEY, and BENJAMIN.
>KIARA's CAPSTONE BOON has been unlocked!

You make your way over to Max, Casey and Benjamin. It's time to check up on them.

----

Choose their BOON UPGRADES while you talk to them! You'll head out of here soon enough.

CASEY
>"Today's lesson in CLEANER QUESTING is..." She begins rattling off like she's recording for an employee training tape. (EMPLOYEE TRAINING. +1 CHARM, +1 COGNIZANCE, +1 MAX RESTRAINT, +1 CONNECTIONS. Casey slowly trains fellow allies as she works with them, allowing for their BOONS or STATS to passively improve.)
>There's something squirming inside of her now. Something deep, deep inside of her. An ear-to-ear smile crosses her face. (MEATBUG. +4 MAX FLESH. Casey passively restores her own FLESH over time and is fully immune to most if not all physical-based status effects.)
>"In Manual section #9-29-10, it teaches you how to repair both mechanic and flesh-based injuries. As you can see..." (ALWAYS READ THE MANUAL. +2 TALENT, +2 COGNIZANCE. Casey now has basic surgical and craftsman expertise. In addition to being able to craft items or repair basic machinery, she helps out other allies like BENEDICT/BENJAMIN/ADAM by a LOT.)
>A dangerously sweet smell fills the air. Casey offers you a smug smirk when she realizes you notice it. "Like it?" (CALMING PHEROMONES. +1 MAX RESTRAINT, CHARM, CONNECTIONS, and WILLPOWER. Casey's partywide RESTRAINT regeneration triggers more often and people you interact with will be more helpful and willing to talk to your group. May also help those with UNSTABLE.)

KIARA [CAPSTONE!]
>With how much she has seen, she's always ready for the next scoop. The next piece of information. (FOLLOW THE TRAIL. +1 COGNIZANCE, +2 WILLPOWER, +2 MAX RESTRAINT, +1 TALENT. Kiara's presence
>A faint teal glint is visible in Kiara's LED eyes. "Let's give the spooks a piece of their own medicine." (ALL SEEING LEDS. +4 COGNIZANCE, +1 RESTRAINT, +1 CONNECTIONS. Kiara passively connects to surveillance equipment all around her, granting her in the moment information about her surroundings. As a side effect of this, she may also passively glimmer information about the spooks even Naomi wouldn't know.)
>"Here. Keep this, just in case." Kiara passes you a small chip. (BACKUP PERSONALITY MODULE. +3 CONNECTIONS, +1 CHARM, +1 MAX FLESH. Once per quest, Kiara may return from the dead via a back up chip. You also unlock the ability to purchase MODULES and other upgrade options for her as an insanely reduced price.)

BENJAMIN
>There's a lot more grime on Benjamin's outfit than usual. "Ha! Gotta put some more pep in my step, huh?" (MEASURE TWICE, CUT ONCE. +2 MAX FLESH, +2 COGNIZANCE. Benjamin now has a knack for noticing small discrepancies and details even your most vigilant allies wouldn't notice. COGNIZANCE DCs are also slightly easier while he's with you.)
(1/3)
>>
>"It wouldn't hurt to dabble in more than just making meds, right? Especially on these missions..." (JACK OF ALL TRADES. +1 to three random stats. Benjamin randomly obtains five random expertises. In skill checks that can use these expertise, their DCs are reduced by 3 and their rewards are far, far better than normal.)
>"So. Now that I have my own ability, I've been thinking. Why not create some anomalous junk with my new abilities?" (ONTIKINETIC. +2 WILLPOWER, +2 MAX RESTRAINT. Benjamin can, on a successful WILLPOWER check, temporarily imbue otherwise normal items with anomalous abilities depending on the scenario. Maybe you can train him to make more permanent anomalous artifacts later.)
>As Benjamin cracks his shoulders, you notice there's an odd glow in his veins. "I've been testing out some new chems on myself. Hopefully they'll help." (SELF EXPERIMENTATION. +2 MAX FLESH, +1 TALENT, +1 VIOLENCE. Benjamin passively regenerates FLESH and can slowly heal CRIPPLING INJURIES by himself. Whenever he uses a consumable that boosts his stats, he gains an additional +1 to the stat(s) they boost. He also ignores the negative effects of CONSUMABLES.)

MAX
>Max's body is rapidly improving as she works with you. While still stringy and thin, it now some actual tone to it. "My family has some good genetics, you know?" (FIVE STAR TRAINING. +1 MAX FLESH, +1 TALENT, +1 MAX RESTRAINT, +1 CHARM. Due to her extensive mental and physical training, Max rolls d7s on RESTRAINT, TALENT, and WILLPOWER checks. She also adds d7s when assisting you in those checks.)
>There's faint, old surgical scars all over Max's body. She's dragging Benjamin over to a nearby empty building for a quick 'revamp'. (AUGMENTED BODY. +1 MAX FLESH, +1 TALENT, +1 CHARM, +1 COGNIZANCE. Max can attempt to wirelessly connect to electronic devices to gain access to them or to use them from a safe distance. Her body also resists most negative effects of consumables.)
>While everyone's chatting, she's doodling something on the ground. She's skimming over the corporate maps she brought for this mission. "I'm not much of a fighter, Nicole, but I can help in other ways." (CORPORATE STRATEGIUM. +1 MAX RESTRAINT, +2 COGNIZANCE, +1 VIOLENCE. Max will offer you and your allies advice during exploration or combat, pointing out easily missed details or enemy weaknesses. Also passively helps your WHISPER OF THE CITY ability.)
>"To imagine I wanted to be an artist." She murmurs to herself, not noticing you heard her. Maybe you can encourage this aspect of her? (CREATIVE SOUL. +2 WILLPOWER, +1 COGNIZANCE, +1 TALENT. Max will passively pick up minor skills from her fellow allies and yours truly, making her a jack of all trades in a lot of situations.)
(2/3)
>>
>The confident smirk she has is a little less fake this time. Her posture is a little less shaky. "Nicole. We're unstoppable, huh? Even the corporate CEOs couldn't stop us now, right?" (KRAKATOA AURA. +2 MAX RESTRAINT, +2 CONNECTIONS. Max's stats will progressively get higher and higher as her RESTRAINT and FLESH lowers.)
>There's a calm determination in Max's eyes now. Nothing scares her anymore. (BURNING SPIRIT. +2 MAX RESTRAINT, +2 WILLPOWER. SHELTERED triggers less frequently with this BOON equipped. In addition, she gains +1 to all STATS while in COMBAT or other HIGH STAKE SITUATIONS.)

-----
Yeah, this was a bit bigger than I expected. I'll leave it open for a bit since there is a lot to choose from.
To clarify, you only pick one BOON from each list.

On the upside, you're almost done with this mission. All that's left is L-Corp and then you can start preparing for the SPOOK BASE ASSAULT and the HEAD MEETING.

I'll update the pastebins once the BOONS are picked.
>>
>>6195620
>A dangerously sweet smell fills the air.
Self-explanatory.
>A faint teal glint is visible in Kiara's LED eyes.
Self-explanatory.
>There's a lot more grime on Benjamin's outfit than usual.
Self-explanatory.
>There's a calm determination in Max's eyes now.
Narrative reasons.
>>
>>6195619
Ah, shit, one of Kiara's boons got cut off. Let me post FOLLOW THE TRAIL'S actual ability.

"Kiara's presence during a mission will rapidly speed up the rate at which you complete mission objectives and MYSTERIES (side objectives that increase your stats). In addition, you are far more likely to find SECRET INFORMATION about the various factions of the City while she's with you."
Note to self: Proofread when you're not half asleep.
>>
>>6195618
>>6195619
>>6195620
>MEATBUG
Become UNSTOPPABLE
I would still want CALMING PHEROMONES later, hopefully?
>ALL SEEING LEDS
It fits after all this. If she were less involved with the spook shit then maybe FOLLOW THE TRAIL would fit her more narratively and in personality, but no. Not anymore. Not entirely.
>MEASURE TWICE, CUT ONCE
Pretty good yeah, and I wanted this for him before too. Everything else is still interesting but we need Ben to NOT DIE and this helps him NOT DIE with that +2 MAX FLESH
>BURNING SPIRIT
Yeah >>6195624 is right, this is the narrative pick
>>
>>6195624
Change
CALMING PHEROMONES.
Switch to
MEATBUG.
>>
>>6195618
>A dangerously sweet smell fills the air. Casey offers you a smug smirk when she realizes you notice it. "Like it?" (CALMING PHEROMONES. +1 MAX RESTRAINT, CHARM, CONNECTIONS, and WILLPOWER. Casey's partywide RESTRAINT regeneration triggers more often and people you interact with will be more helpful and willing to talk to your group. May also help those with UNSTABLE.)
She's one of our social specialists anyway

>With how much she has seen, she's always ready for the next scoop. The next piece of information. (FOLLOW THE TRAIL. +1 COGNIZANCE, +2 WILLPOWER, +2 MAX RESTRAINT, +1 TALENT. Kiara's presence during a mission will rapidly speed up the rate at which you complete mission objectives and MYSTERIES (side objectives that increase your stats). In addition, you are far more likely to find SECRET INFORMATION about the various factions of the City while she's with you.
Information is invaluable

>As Benjamin cracks his shoulders, you notice there's an odd glow in his veins. "I've been testing out some new chems on myself. Hopefully they'll help." (SELF EXPERIMENTATION. +2 MAX FLESH, +1 TALENT, +1 VIOLENCE. Benjamin passively regenerates FLESH and can slowly heal CRIPPLING INJURIES by himself. Whenever he uses a consumable that boosts his stats, he gains an additional +1 to the stat(s) they boost. He also ignores the negative effects of CONSUMABLES.)

>Max's body is rapidly improving as she works with you. While still stringy and thin, it now some actual tone to it. "My family has some good genetics, you know?" (FIVE STAR TRAINING. +1 MAX FLESH, +1 TALENT, +1 MAX RESTRAINT, +1 CHARM. Due to her extensive mental and physical training, Max rolls d7s on RESTRAINT, TALENT, and WILLPOWER checks. She also adds d7s when assisting you in those checks.)
>>
>>6195689
>>6195624
>>6195665
Fuck it, I'm gonna autism this bit
>CASEY
wait no nvm the QM didn't update his shit yet, sorry
Basically Casey needs to live to be able to support us, and she can't do that with 3 fucking FLESH
I do want to know your takes on EMPLOYEE TRAINING and ALWAYS READ THE MANUAL because QM has been throwing "help allies train over time and passively improve them" shit our way lately and I wonder if we should start taking them? We'll have everybody there for the first time on the BASE ASSAULT, so it might be some good live-fire training for people?
>KIARA
She has the OVERDRIVE MODULE on top of DREAMSPACE MODULE, so maybe FOLLOW THE SCOOP could be good for more TALENT? She already takes 1 less RESTRAINT damage from DREAMSPACE on her, so yeah. BACKUP PERSONALITY I really don't see the need for because I doubt she's ever going to die... but worse things have happened before
>BENJAMIN
He has 6/6 FLESH/RESTRAINT so he's good to go on survival for now.
MEASURE TWICE CUT ONCE is good because it keeps him alive longer and he scales off COGNIZANCE
I really don't like JACK OF ALL TRADES on him with the way he is
ONTIKINETIC might be big value if he can just produce PARADIGM-style cool shit sometimes
The reason why I didn't take SELF-EXPERIMENTATION before is because that one guy said it might fuck up him having kids with Max after the quest ends or something, but even so I like the appeal of him nulling negative effects. Him regenerating FLESH also goes incredibly well with BLIND OPTIMISM regenerating his RESTRAINT. If the worry about this isn't that big a deal (there's always solutions in the City, right?) then I would probably be all for shifting Ben from MEASURE TWICE CUT ONCE to this one instead
>MAX
Oh boy she's got a lot of things she can do. She's the most jack of all trades we have at this point with how her stats are balanced. Sure her SHIFTer power scales off RESTRAINT and CHARM/CONNECTIONS but if you ignore her godlike armor boosts, she still has only 3 FLESH and RESTRAINT and she's still one of the most frail allies we have.
Half of her options are also narratively fitting
>CREATIVE SOUL
Fits the Krakatoa movie/arts autism, like Gregory and his shitty movies.
>KRAKATOA AURA
Self-explanatory
>BURNING SPIRIT
Also self-explanatory, but SHELTERED triggering less frequently does mean less gains to her SPARK progress from that. Even so the +1 to ALL STATS is pretty sick on top of her armor.
As for the others
>AUGMENTED BODY
"Resists most negative effects of consumables" also goes with Benjamin if we pick SELF-EXPERIMENTATION there
>FIVE STAR TRAINING
This is more immediately good
>CORPORATE STRATEGIUM
Very meh to me with how she's built in regards to her gameplay quest stats
>>
>>6195712
>CASEY
I'm thinking Casey should specialize in anti-anomalies immunity (Casey and Wendy will be a good anti-anomalies duo.), be a restraint healer, and eventually turn her into SHIFTers. I wonder, is the Spook base we plan on attacking going to have a psyker?
>KIARA
Having operational awareness is important. ALL SEEING LEDS provide that. Giving us the capability to pick and choose our fights/battles when and where if an enemy is hunting us, trying to ambush us, or spying on us. gathering information and surveying from a safe distance or covertly by using surveillance is quite useful and various other things.
>BENJAMIN
I hope MEASURE TWICE CUT ONCE will counteract or weaken Ben GULLIBLE Banes. So, that Ben will not often get easily fooled by enemies, getting into a bad situation or trap by noticing/paying attention to discrepancies and details. I still worry SELF EXPERIMENTATION potentially makes Ben and Max's future child have a nasty mutation and makes Ben Bane DELUSIONAL worse.
>MAX
I want Max to be prepared to eventually be a high-ranking KRAKATOA corporate official in the future. Getting rid of her or weakened SHELTERED Bane is important. CREATIVE SOUL will be great if she becomes an A-corp artist/movie director. KRAKATOA AURA is too arrogant. I don’t want Max to get into a bad situation because her arrogance is getting a boost. CORPORATE STRATEGIUM It will be nice too if she becomes an A-corp movie director.
>>
>>6195731
Interesting take. I'm still sticking to BUGMEAT for Casey though. In case shit ever goes wrong, she needs something to help her survive and recover better. Especially now when she's going melee range and potentially dualwielding the rapier with her dog gun? Hell yeah. We still have more RAPPORT levels and such later, so we can easily score CALMING PHEROMONES again then
>>
You first check up on Casey. She's been in a drugged stupor for most of this section of the mission, you haven't really had a chance to talk to her lately.

She's kneeling by one of the abandoned structures up here on the roof. Her gaze is focused on the desiccated husk of a bee that must've gotten up here through sheer bad luck. Wrong place, wrong time. She calmly picks it up and lets it rest in the palm of her hand.

You kneel down next to her. The faint shade of the square building helps to keep your mind focused. "So, how's it going?"
"Oh! It could be so, so much better! Deceptive marketing isn't my forte, Nicole!"

"Isn't most marketing deceptive these days?" Being disappointed that the food from a fast food joint didn't match the pictures is a time-honored tradition in the City, so they say. "C'mon. I just wanted to check up on you, chit-chat. You get the drill."

"I'm ready to go home."
"You can't go home, you fucking idiot!" AA calls out from the other side of the hollow square structure.
"Metaphors are a useful tool to simplify abstract concepts to the consumer." Is that Casey's attempt at sarcasm?

All you hear out of AA is a muffled series of slurs and swears under her breath.
"I also know you expect my service not long after this mission!"

You awkwardly laugh, "Yeahhhh. Shit, yeah, tomorrow's going to be fucking busy. Might actually have to take a day off after that."
"That's a good mindset to have!" Casey cusps her hands around the desiccated bee. "Say, dost thou know what my original company's slogan was?"

"What?" "Casey don't you FUCKING-"
"MEAT! Munch Every Appetizing Treat!" When she opens her hands, the husk she was holding is gone. "You have to take every advantage you can get. Within the realms of your marketability and your access to resources."
"I fucking hate that slogan." AA leans around a corner to leer at you. "What was it, Nicole something? You're friends with this husk?"

"I see no reason why I shouldn't be." You cross your arms. "She's useful AND she's cute AND she's amusing."
"Exactly!"

AA ignores what the two of you are saying. "Ain't she lookin' weird now?"
You check out Casey to see what AA's on about. There's something squirming underneath her skin. It's faint and it stops as soon as you realized what's going on but you're sure you saw it.

Casey takes a deep breath, straightens her back, and brings her pointer finger up. "We are meant to adapt to our surroundings, you know? There's comfort in knowing that your local Casey is nice and healthy!" She taps against the side of her head with her fist. She's a weird one but you smile at her antics regardless.

AA's gaze softens for a brief moment. "Fuckin' weird bug things. Guess I get why that ol' foggy liked you."
"Everyone loves me!"

"Pretty sure we could make a marketable plushie out of you."
Casey is now blushing like a school girl during prom. "It would've been a honor." She dreamingly sighs. AA rolls her eyes at this sight.
>+BUGMEAT! +4 MAX CASEY FLESH!
>>
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Next is Benjamin.

He's carving something into the dust and sand-caked ground with a sharp piece of scrap metal he found somewhere in the facility. A series of nonsensical math equations, chemical formulas and schematics that are clearly just being drawn to pass time more than anything.

"So. What kind of singularity are you tryin' to make?" You ask.
"Oh, if only I could." Benjamin chuckles. "Not like you can just make one."

"We have literal proof you can 'just make one' if you're smart enough." You still have those old schematics in your inventory. You'll probably contact one of your allies that's off-the-clock via the radio. Pawn it off to them so you don't have this hot-potato in L-Corp. "No, but seriously. What's up?

"I suppose it's a bad habit I have from working at a lab all day. When you're not creating something it feels like, you know, wasted time." Benjamin continues to doodle into the sand. "Not to say being with you, Max and the others is wasted time but-"
"I get what you mean." You kneel down next to him. "You had that whole speech about D-Corp about wanting to help people."

Benjamin nods, "Yep." He lets the piece of scrap metal fall to the ground. "I never want to disappoint, you know, and uh. I suppose I want to make sure that, well, I don't make a mistake when I do help people."

A faint smile crosses your face. "Hey, you haven't made any real major mistakes yet."
"That's the issue. I don't want to make them ever. I don't want to be responsible for, you know, falling for a trick. Or..." He vaguely gestures something. "I dunno. Just being dead weight."

"Wow, your wife was saying somethin' like that only a few hours ago." You murmur without really thinking what you were saying.
Benjamin blankly stares at you as if he didn't quite process what you were saying at first.

"Hey, so completely unrelated, do you have any jewelry I could borrow?"
"Oh, blow it up your ass-" You stop yourself. You do have some old pieces of jewelry to give him- No, no, you might need those later. "Pfft. Trust me, as long as I'm here, you won't be."

"Still. You can't blame me for worrying."
"C'mon. Don't worry about it, just keep doing what you're doing and you'll be fine."

Benjamin nods but there's a subtle shift in his attitude now. He seems to be taking things a lot more seriously now. Perhaps the gravity of what he's gotten himself into has fully sank in.
>+MEASURE TWICE, CUT ONCE to BEN!

----

Max is next. She's not that far from her boyfriend (why would she be), resting in the faint shade of one of the empty square structures. She seems to be doing the same thing he was doing, doodlin' in the sand. Though she's using oil from her finger tips like she's fingerpainting back in pre-school.

There's something different with her eyes now. They're hidden somewhat by the shades she wears but there's a faint yet potent light in her eyes. She looks at you with a shit-eating grin that, for once, actually seems genuine. No more false bravado behind it.
>>
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"You know something, Nicole? I get why you picked this job instead of a 9-to-5 gig. Even if it feels longer than any 9-to-5 gig ever should be."
"Like you'd know what a 9-to-5 is like."

"Oh, I admit that. I'm just a spoiled brat who ran off daddy's money." You wouldn't be that blunt about it but... "I'm just saying I get why you do it. Always keeps you on your toes, you know?"

"I still wonder why I'm even paying you." You really don't. Not to say you hate her, no, she's competent enough and Benjamin likes her. That never really gelled with you consciously.

"One, I think it's funny. Two, I'll admit it's about the principle of it. I'm not really built for these kinds of jobs. Fighting, running, negotiating with spooks. You get the gist."
"Yeah. You're taking this job a lot better than you were, like, an hour ago."

Max shrugs, sitting down so she can let her feet rest. "I think it all sorta just clicked in my head. That being a sniveling, scared girl who just relies on her friends and her 'boytoy' would be...well. Dead weight, sure, but it hurts my pride moreso than anything."

"Pride?" She was pretty prideful when you first met her. Before you saw the scared young woman underneath the previously false bravado. "...Mmh, yeah, I understand. There's nothing wrong with having pride in yourself."

"Mmh. I can't pretend that I'm a good fighter or that much better than the bee girl is at talking," She nods her head over to Casey and AA. They're busy chatting with each other over some esoteric nonsense. "But I want to prove that I can stand on my own two feet without having to rely on having everyone do the dirty work, you know?"

"I do feel like the weakest link in this group. Everyone else does something better than me. So, I want to prove myself. To beat the rest of you. Or, at least, to get on par." Her dark crimson SHIFTer eyes begin to shimmer with smoldering orange light. Orange like Benjamin's eyes. "Can you blame me?"

"No. In fact, Max?" A smile twists onto your face. "I want you to prove that you can beat us. To parrot what Shockley said, to make us look economically non-viable compared to you."
"Heh. That would be nice, wouldn't it? I'm not sure if I could be on par with you, Miss "I have like ten different powers", but." She holds her hand out to you.

You grab onto it, helping her to get back up. "But?"
"Hell, what's the saying? Shoot for the moon so even if you fall, you'll land on the stars?"
"Sounds close enough." You firmly shake her hand. "Show me that you're not all bark and no bite anymore."

Her mouth twists into a toothy grin. You swear her canines are a bit longer and sharper than usual. "Oh, I promise."
>+BURNING SPIRIT to MAX! As a compromise to SHELTERED triggering far less often, she gains 35% SPARK PROGRESS! She is now at 178/180!

-

It's now just you and Kiara, standing by one of the windows that shows the view of the distant desert dunes below. Clover silently waits not too far from the two of you.

Kiara speaks first.
>>
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"It's been a journey, hasn't it?"

"So it has. A month or so stretched on what feels like years at this point." The dusty dunes below offer an odd comfort to the both of you. Perhaps the vast emptiness helps both of your minds to decompress and relax.

"Do you ever regret coming along with me, Kiara? Doing the things I ask you to do? Throwing into life or death situations?" You already know the answer. It's more of a formality.

"Without you, I wouldn't have exciting stories to tell. To be blunt, I fucking hated Lapis. Never liked her...but we could agree on one thing."
"That is?"

Her LED eyes glimmer a soft, faint teal. "People are enthralling. Their likes, dislikes, hobbies- Ah, I'm starting to sound like her." A series of high pitched tones chirp out of her voicebox. "They really is enthralling."

"I suppose so." You never really connected well with people outside of your group of allies. The close to 20 associates you know are the only people you care about at the end of the day. Well, and Otto. "I suppose you should thank me for letting you see these people."

"Oh, I believe you misunderstand. The most enthralling person I've met is you." "Again, Kiara, don't flirt with me, I don't swing that way." "Fuck you."

Kiara shakes her head, trying to hold back her laughter. Even Clover, who's been quiet lately, lets out a few polite chortles. "No, but seriously. You are a bizarre, violent and irrepressible anomaly that may never be seen again. You have more powers than 95% of SHIFTers, you're more akin to an anomaly than a SHIFer frankly."

"You somehow keep avoiding death regardless of the missions you get under and no matter how much risk you put yourself in. You would wipe out anyone who got in your way...can you blame me for being enthralled by you? You are the most interesting person I've had the fortune of meeting and following."

You can't tell whether you should blush or not. "Thanks? I'm just doing my job, frankly. So that one day I could..." Be at peace. To have a family. You want to say those words but they die in your throat.
Kiara's teal-tinted LEDs shimmer for a moment. "You don't have to say it outloud. I get the gist."

"I suppose that's why I even humored you at the end of the day. When all I knew about you was that you were a schizophrenic mess. You had potential, a story to tell. And I'm glad I could be part of it."

A small genuine smile crosses your face. "It was nice having you along too. I can almost feel the end approaching. Perhaps only the middle. Who knows?"
"Who knows indeed." An electronic sigh exits the robot like exhaust from a vent. "I'll promise to remember you no matter what happens."

"Pft. You say that like I'm going to die."
"Who said anything about that? I know what fate is more likely for you."
>+ALL SEEING LEDS to Kiara.

Kiara's eyes sudden flash red. "Uh oh. I think we should go. Now."
You check to see what she's looking at. Faintly over the horizon- Oh. OH THAT'S A LOT OF PEOPLE ON HORSEBACK.
>>
Everyone quickly scrambles into the elevator, not caring about how cramped it's going to be. Your time here is at a fucking end, you gotta get moving. Now! Now! Now!

Thank FUCK Lapis' handy work on the elevator made it so you got to the bottom floor in only about 7ish minutes. The seven of you scramble out of the building, scanning around the withered trees around the empty facility for your horses.

The six horses you bought are still waiting patiently where you last put them. The oddest thing is that someone has given them water very recently, probably only 15 minutes ago. Seven buckets of water, all of which are being drunk from, are resting by the horses' hooves.

Huh. Seems like there's another horse here. It's scraggly, thin and looks about as old as Naomi. Hell, it even has burn scars like Naomi does. It snarls at the group until it spots its owner...AA.

AA snarls back at it. The two seem to reach a mutual understanding and for now, her horse is willing to travel with your group. Even the horse is spiteful, huh?

The people on horseback you saw in the horizon are rapidly approaching the facility. You'd say that you have, at most, 2 minutes to get outta sight before they try ripping you to shreds. There has to be at least fifty horses out there, you can NOT fight them. Time to get moving.

Oh, right, LOOT. You check to see what your allies found on Floor 3-4.
>REVOLVER AMMO x21 (Jackpot! You'll split this up between yourself, Kiara and Clover.)
>ROCK SALT SHOTGUN SLUGS x6 (A prototype version of ANTI-ANOMALY ROUNDS before anomalies were a thing. Powered by belief. Deals little damage to normal humans but inflicts a massive 12 RESTRAINT damage to anomalies/SHIFTERs. Can damage otherwise impossible to harm anomalies.)
>DESGARRAR HIGH VELOCITY IMPACT ANTI-MATERIAL ROUND x3 (A specialized type of .50 BMG ammo meant to pulverize even the toughest targets. Always inflicts 2 CRIPPLING INJURIES on hit and can pierce up to three targets on hit.)
>ANTIQUE LASER SIGHTS x6 (When added to a pistol or rifle, 1s and 2s are counted as a half success in combat. Will be automatically assigned to some old guns you have.)
>GUN REPAIR KIT x2 (Can be used to permanently add a +1 bonus to any gun's ATTACK ROLL. e.g a gun with VIOLENCE+2 would become VIOLENCE+3, a gun with TALENT*2 would be TALENT+1*2. Like ANTIQUE LASER SIGHTS, will be automatically assigned.)

Cool! Time to get the FUCK OUTTA HERE.
[OPEN MINDED + KIARA SEEKER] "Fuck, fuck. You know how DELICIOUS GIRL R followed us?" "The scent of another anomaly is in that horseback horde. We can not fight them." Oh that gives you even more motivation to fucking leave.

Clover, already on his horse, stares out into the crowd. His brow furrows in contemplation. <"That's a familiar stench in the air. Like cheap booze and cigarette smoke. No, no, don't overthink it. Just leave.">

Due to AA being...herself and time being limited, the locations you can visit have been trimmed down.
>>
Where to go, Nicole? Choose your last location, you'll head to L-Corp after this.
>[UPGRADED MAP] [SIDE OBJECTIVE] REAPER'S EMBRACE. A large mass grave deep in the center of the subdistrict. Rumors say one single man is responsible for the deaths of 90% of the people here. You could acquire a new PERMANENT ally here. More help is always wanted.
>[UPGRADED MAP] PLANTINUM HILLS. A small but prosperous town due north directly ran and owned by R-Company. Could be a good place to spend and gain some favors to help out in future exploration both here and in L/M-Corp.
>PALM OF GOD. A large archeological/mining camp that's the host of a massive relic rush on par with old world gold rushes. Hey, maybe you're lucky enough to strike gold.
>ANGEL'S MAW. A former religious site popular with L, N and O-Corp that has sadly been abandoned. Could give some lore on the aforementioned districts, might help you deal with Gabriel later.
>BLOOD DEBTOR INC. A traveling caravan with the express purpose of spreading awareness of bounties they want fulfilled. Could have a LOT of sidequests that you could fulfill in L or M-Corp
>Just fucking leave this district. You have the target in possession!!! (You'll head to L-Corp next.)

--------

Looking back at it, I think this is the longest mission you've been a part of. Granted, it's been three mini-missions stapled together and a lot of side objectives eating up time and my schedule has gotten completely out of wack due to life issues. Point stands.

So, as a compromise, I'll compress L and M-Corp into one section. In universe, their districts border each other. Out of universe, M-Corp will just be treated as a short 'optional objective' on par with, say, the gangbangers in D-Corp instead of voting for whether you'd want to visit there after L-Corp.

I apologize for the delays, by the by. We'd probably be here over, like, a week ago if I was more stringent with my uploads.

UPDATED ALLY STATS (Will be in PASTEBIN SOON)
CASEY: 8 (+1 from equipment) FLESH
KIARA: 12 (+1 from equipment) COGNIZANCE, 6 RESTRAINT, 4 CONNECTIONS
BENJAMIN: 8 (+1 from EQUIPMENT) FLESH, 9 COGNIZANCE.
MAX: 7 (+1 from EQUIPMENT) RESTRAINT, 8 (+1 from EQUIPMENT) WILLPOWER.
>>
>>6196478
>[UPGRADED MAP] [SIDE OBJECTIVE] REAPER'S EMBRACE. A large mass grave deep in the center of the subdistrict. Rumors say one single man is responsible for the deaths of 90% of the people here. You could acquire a new PERMANENT ally here. More help is always wanted
>>
>>6196525
+1
Meet Vincent and GO
>>
>>6196478
>I apologize for the delays, by the by. We'd probably be here over, like, a week ago if I was more stringent with my uploads.
You're still cool QM, please don't burn out
>>
>>6196525
+1
>>
>>6196478
>PALM OF GOD. A large archeological/mining camp that's the host of a massive relic rush on par with old world gold rushes. Hey, maybe you're lucky enough to strike gold.
>>
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A new ally huh? More manpower can't hurt especially with the bullshit you plan on doing soon. It wouldn't hurt to grab him-
Your mental monologue is interrupted when a stray beam of light zips right past your face. The pungent stench of burning hair floods your nostrils.

A clump of smoldering reddish-orange hair falls to the ground. Oh. That's your hair.

"¡LA PERRA! ¡CUELGUE A LA PERRA HASTA QUE MUERA!"

The horde on horseback is a LOT closer now than you thought they were (via sightjacking Kiara for her now binocular-like vision). They're nowhere within lethal range for regular old revolvers but that bizarre laser shot at you? Yeah! Apparently 800~ feet is within range!

Time to move!

You flung yourself onto your horse with some telekinetic help with your allies following your lead REAL quick. Your hair rapidly grows back to its previous length thanks to the EVIGT IMPLANT in your system. Thank the stars for whoever made this implant.

Your horses immediately kick into high gear once they realize that everyone needs to get the hell out of dodge. Even if you had bad luck when it came to how often you had to use these horses, the $1000 was well spent. Why?

[BOUGHT RANGER TRAINED HORSES] They are fucking FAST. All six of your Ranger-quality horses break into a dead sprint that lets you gain a LOT of distance on the horde swarming after AA's head.
Hell, even AA's scraggly fucked up looking horse seems to be on par with your Ranger Trained ones.

Whoever left the water out for them certainly helped out a lot; they might've been able to catch up with your group if the horses were exhausted.

You soon have to slow down after a few minutes to prevent your horses from exhausting themselves. You got a solid distance lead on them, you can afford to slow down for a while.

"Hehehe." AA chuckles to herself. "Recognized some of those bastards, yeah, real nasty fucks. Had to show them what for."
"Darlin', I could've sworn I heard a hundred of them horses runnin' after us. How the hell are ya still alive if-"
Max interrupts Clover with a chuckle of her own, "I don't think it's a good idea to ask!"

"Ladies never tell secrets. Ain't heard of that before, cowboy?" "I-" "Oh, I'm sowwy. Maybe I'm talking to a fag who's wearin' that fruity outfit just for attention."
Clover's mouth twists into a snarl of his own but he holds his tongue. If only for the actual 'ladies' of the group.

You try to defend Clover, "I'm pretty sure he has a girlfriend."
"Sure, sure, meet her before?" "Yeah, like a few weeks ago at this point but-" "Is it the bee? God, his standards must be low then."

Casey leans against her horse, more focused on it than whatever AA is blabbering. "Did you know that in 2XXX, 90% of Beetleburger's Vitamin F Reinforced Meat was accidently contaminated with 100 horses? I thought that was neat!"

"Uh, no." You and Clover say at the same time.

The ride is mostly uneventful if you ignore the looming horde trailing behind your group of seven.
>>
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With the amount of distance you have, though, they're a non-issue as long as you don't linger in this location too long. Which you won't. You probably bought a half hour's worth a time with how much distance you have.

Certainly burns like a bastard, though. Everyone but Kiara, including yours truly, is worse for wear. Sweat soaks your brows and hair, the onset of a sunburn begins to set in, throats parch. The desert sun down here just a real bitch and a half to deal with.

>-1 FLESH to all but KIARA, +1 FLESH to KIARA due to her repair kit.
>6/8 FLESH to you, 7/8 for Casey, 4/5 for Clover and Max, ????/???? to AA, 6/7 to Kiara!

Speaking about your new location, you should be pretty close to it by now. There doesn't seem to be any immediate signs of the 'mass grave' you heard about. It's mostly just empty desert dunes with the occasional small rocky hill and a sprinkling of weathered, dead plants.

You were going to ask Max to check the map but the area around you does seem to have changed. Life is starting to return to the land around here. Hardy desert grass and rock dry desert dirt is replaced with long flowing green grass and moist dirt that your horses are visibly relieved to be walking on.

Large trees sprout out of the aforementioned fresh dirt, casting shade down onto your weary group.

"An oasis, huh? Ain't seen one of these down in R-Corp in a while."
"Yeah." AA's tone grows serious. "There's a reason there ain't a lot no more. Environment out here is awful these days, they just don't spawn naturally no more."

"It's not an anomaly so it has to natural somehow." Kiara points out. "Isn't it when groundwater comes up?"
"Yeah but- Wait. Let's see how deep that grave is."

The trek to the center of this oasis is peacefully, honestly. A few small desert rodents skitter around under the dense grass, lapping up at small trails of water running throughout the shaded path you're on. The sun is now more like a nice summer day's sun than an oppressing ball of heat. It's nice.

The clearing breaks away into a small cliffside area that faces a MASSIVE pit in the ground. Sitting by the edge of the cliff is a stocky, dark-skinned man wearing sand-caked dress shirt and slacks alongside a large paint-stained apron. He's facing away from your group. The seven of you dismount your horses right where the shade is before approaching him.

Your group tries to strike up a conversation but everyone's attention is immediately turned towards the pit itself.

https://youtu.be/TOUcy8kJqjs - REAPER'S EMBRACE

Calling it just a 'pit' is a bit misleading. It's a pretty damn wide hole in the ground, roughly around 75 feet, that seems to stretch down and down into the earth for at least a solid fifty feet if not further. The jagged interior of the pit tells you whatever dug this thing dug it did so with sloppy tools without care about how it's dug.

It's about half way filled up with water but that's obviously not what caught your attention.
>>
Bodies. An innumerable amount of bodies are floating in the half-flooded pit. It's hard to even process how many bodies are floating inside of it. Two hundred? Five hundred? Maybe even a thousand? Bodies piles on top of each other until they're like small islands floating in the middle of the sea.

The bloated, torn bodies that are being cooked underneath the desert sun leaves the whole thing reeking like death and spoiled rotten milk. You stumble back from the hole, retching from the stench. Clover and Max are close to follow (but Max doesn't vomit at least!)

AA, Benjamin and Casey stare down at the pit with indifference, pity, and an almost solemn respect respectively.

"It isn't pretty, is it?" The dark-skinned man asks. His voice is deep and tired, straining under the weight of speaking. "Can't say I like it either. You learn to get used to this, though, in my line of work."

"You ain't worried about a buncha folks- Fuck, that reeks." Clover mutters. "Ain't worried about seven people chasing ya?"

"Can't say I am, sir." He turns to look towards your group. His right eye is a dull green while his left eye is unfocused and grey. A large jagged scar goes down the left side of his face.. "I knew someone would be coming here soon. I didn't trust the magical girl to keep her tongue shut."

"Oh well." He shrugs indifferently. "I see no weapons drawn. You wish to talk?"
"The hell are you doin' in some mass grass oasis whatever?" AA pries at him, if only out of boredom induced curiosity.

"Had a job here." He flashes some sort of old pair of blueprints at you. "Dealt with that. Waiting for my next target to come back here."
"Are you Vincent?" You ask.

He simply nods. "Most just call me Mr. Cruz." He shifts his gaze to Max.

[HATED: CLEANERS] His mouth twists into a frown upon spotting her. "Never did like your kind. The fake was one thing but seeing a real one in the flesh? Disgusting."
"Huh?" Max tilts her head. "Fake? Someone was cloning me? Eugh...imagine the horrific stuff someone could do with that."
>+5% PROGRESS! New MAX power soon...

"Well don't get your head twisted, lassy. She wasn't no whore, no no. She was too busy workin' with the bird whoever." He lets out a sigh, clearly agitated by Max. "What do y'all want anyways?"

Choose three.
>Ask who exactly he's waiting for. Maybe you can help with his job?
>Ask what he knows about the Foxtrots. He targeted AA, maybe he knows something about your next target?
>Ask what it would take for him to join your group. Negotiate from there.
>Ask him what his coworkers are doing and where they're at. His group is no longer working with the spooks, right?
>Offer him a gift. To smooth things over. (-1 of 2 SUMMERSET 1752 bottles, -1 of 3 POTATO VODKAS.)
>Sit by the pit with him. Focus on the bodies below. (CHALLENGING RESTRAINT DC: 40, rolling your 10d6.)
>Ask him how much he knew about his former bosses, the SPOOKS.
>Have an ally talk to/ask him something. (Choose which one. AA does count.)
>Write in.
>>
>>6197088
>Ask him how much he knew about his former bosses, the SPOOKS.
>Ask him what his coworkers are doing and where they're at. His group is no longer working with the spooks, right?
>Offer him a gift. To smooth things over. (-1 of 2 SUMMERSET 1752 bottles, -1 of 3 POTATO VODKAS.)
This feels pretty okay to do. I don't think I wanna push too hard with this guy. Just a feeling, that's all.
>>
>>6197109
+1
>>
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You feel like a worker at an off-sale alcohol shop with how much booze you've been giving out lately. Props to Max, she knew what kind of people you'd be dealing with.

Vincent barely reacts when you and Max place your respective bottles of booze by his side. "Creepy." He doesn't reject the gift, though, first taking the potato liquor. "Never got used to the prospect of having to meet you two. The real two."
>-1 POTATO VODKA and BOTTLE OF SUMMERSET 1752!

"Yeah, what's going on with your squad? I know the fake me is dead but the others should be alive, right?"
"Well," He takes a swig of vodka. "Yes. Only you, Max and Benjamin had fakes. The rest were real. They're still busy doing their missions right now."

Max is rightfully disgusted when she hears the fake her STILL exists. "Okay why the FUCK did your weird shady fucked up organization clone ME and BENJAMIN then???"
Vincent raises an eyebrow. The answer seems painfully obvious to him apparently. "You're the daughter of a multimillionaire. Benjamin is a very competent chemist. THAT'S why."

Max grumbles, unable to really argue why those might be useful. Hell, before she started rapidly raising in terms of 'ally competence', her CONNECTIONS were all you cared about. "Wait. They're still doing jobs?"

"Mmh hmm. Even if we didn't leave our sponsors, we'd still have to work." He takes another swig of cheap vodka. "Unless your SHIFTer powers can literally make money."
Benjamin and Max almost ask how he knows that but, right, they had their powers developing for a few days now. The spooks would've had time to learn.

"I've heard about Ashton from some secondary sources," Kiara buds into the conversation. "But what about the others?" You know about Aster and Amber...Krakatoa, you think? For both? "Aster? Amber?" Seems she's on the same wavelength as you.

"Ashton's probably bustin' heads or something, lookin' for his sister somewhere in L-Corp. She's in some sort of meetin' that her M-Corp record label's having with some folks up there." Vincent finishes up the last drops of vodka before lazily tossing the bottle over the edge of the cliff.

Ashley's in L-Corp. Fang Foxtrot was in L-Corp last Otto heard. M-Corp is getting into some weird dispute with L-Corp. You're not liking where this is going but it could just be a massive coincidence.

"Aster's being goin' real crazy. Krakatoas always seem to be like that, ya know?"
Max's shoulders tense up real quick, "Aster Krakatoa? He's been dead for years, how-"
"He was mostly dead. That's why he's 75% metal now, like Ms. Clunker over there." Vincent gives a mirthless laugh. "Couldn't blame you for the mistake, though. The scene we found him at, shit, looked like a corporate hit to me. ETF agents, at least, maybe X-Corp. Dunno. Broken arms and legs, shot to the temple. Even the spooks could've barely fixed him."

Yeesh. Guess that would explain why he was part of the spooks. Doesn't explain who this 'Amber' you keep hearing is.
"Amber, though? She's..."
>>
"Not counting Noelle? She was the only one with powers. Transformation, I think, mangling her head into a wolf's to rip someone's throat or arm into a large blade. Krakatoa blood too I think, no clue where she came from. Aster just found her, barely an adult, somewhere and he refused to say where."

Max simply shrugs, "Never heard of an Amber in my life. But...my best guess is one of my relatives was a piece of shit and had a bastard."
"My guess too." Vincent nods. "She sticks by Aster whenever possible. The two of those are busy dealin' with some fishin' trip down in S-Corp, somethin' about too much product. Their preferred Cleaner for Hire wasn't available so they were picked."

Makes sense. You're not the only Cleaner for hire. It's not really a prestigious job so people don't go spewing out they are one, gig economy and all that, but it's a common line of work.

"Again, we just do whatever jobs we can to keep the lights on. Wish I could go back to my office job but I wasn't economically viable in that line of work anymore." Another mirthless laugh exits him. "Bosses dropped us real fast when their designated 'issue' killer got wiped."

"That's their fault for not pickin' a good enough killer." AA, who was staring into the pit out of sheer boredom, snaps into the conversation. "Your 'bosses' sucked. I could rend Ms "I got handlebars growin' out of my head" wench if I wanted to. Why couldn't they?"

Your group chortles and giggles. She's not wrong, the spooks have been really sloppy with how much firepower they throw your way.
Vincent shrugs, though he's smirking as well. "Eh. Wouldn't know much myself. My bosses just gave us a list of assignments, I'd plan out with the boys, and I'd do them. Never really questioned who we'd kill or who we'd help. All that mattered was STILLE DAG was happy."

Okay, so it does seem like their organization's alias is just 'STILLE DAG', huh? You'd thought they'd switch it more often but you doubt that name's tied to any official organization.

"Noelle had to fight the real one? Sure. Maxine and Benjai have to negotiate with a U-Company High Researcher out of his attempted murder-suicide plot because the spooks gaslit him too hard? Sure. You get me? They bankrolled us by a LOT and we did good for them."

Benjamin lets out an awkward laugh, "So that's why people thought I was in U-Corp a week back."
"Yer bosses are some sick sons of bitches." Clover murmurs, already drawing his gun as if he's expecting SOMETHING to happen soon. "What USEFUL information can ya tell us? This can save lives, you know."

Vincent shrugs again, "Yeah. Yeah, yeah, I knew you'd say that. A lotta of their stuff was classified, above our paygrade, but the one thing they cared about was finding a way to tap deep into the human brainspace. To create and control the concepts of anomalies. That's why her clone being killed drove a wedge in our relationship."

"She was, well, an attempt to understand your kind works."
>>
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"Sure, anomalies have been aroun' since the early 2000s but til now, there would only be ANOMALIES and HUMANS. No in between. They knew ANOMALIES came from HUMANS and SHIFTERS just gave them the motivation to figure out that...that overlap."

"So they're making anomalies," "To understand humanity more," "But why? Creatin' monsters for the sake of it ain't a long term plan." Kiara, Benjamin and Clover ask.

"You want my best guess? To lobotomize us. Not us as in the, what, eight of us here? but humanity as a whole. To leave a permanent blindspot in our minds, a hole big enough for the concept of STILLE DAG to reside in. Unseen. Untouchable. Unstoppable. A memetic blindspot."

The weight of what he said hangs over the group. If what he's saying is true, then if the spooks WERE successful, how could you even fight against something that you are fundamentally unable to remember or track? A ghost in the machine that is the City.

Casey's the first to break the silence. "Then they have failed at their attempt to snuff out their brand."
"Yeah." Vincent stands back up, pocketing the fancy wine for later. "Not like they care if I told you this information anyways. If they wanted us dead, they'd kill us by now."

"Probably means me saying that won't hamper them in any meaningful way. Even if I told you." Another bitter laugh comes from the stocky painter. "Can't even be given the due respect of being seen as a threat. Forgotten yet again, Vincent."

"Doubt Mr. LAST JUDGEMENT and his cronies would even come back here. They'd forget about this place-" The air in the peaceful oasis has shifted. The stench of sun-scorched, festering meat intermixed with the lingering sting of gunpowder hangs strongly in the air. The only sound that can be heard over the distant desert winds is the heavy footsteps of an android and a electronic-compressed song being whistled out.

Everyone turns in the direction of the noise. It's not that far from you, probably only about fifty feet by now. Close enough for everyone to see.

https://youtu.be/GI25_xr7o9Q - LAST JUDGEMENT

The android standing by one of the oasis' trees is off-putting to look at in every sense of the word. His whole body is covered in a thick layer of pasty white faux-latex skin that's too fake to pass as human but too real to simply JUST be faux-latex. A blend of human and latex skin.

Six other goons, each wearing checker-patterned black and red ponchos and hats, hang back by the edge of the oasis.

His eyes is hidden under the shade of his ten gallon hat and his mouth is locked into a flat, neutral frown. Everything he's wearing is in black. His hat, the duster around his body, his tattered jeans, his leather boots and gloves.The only splotches of color visible are old bloodstains on his duster and the sand that cakes every part of his uniform.

Carried over his shoulder is the torn apart corpse of some poor rancher worker, torn to shreds by gunfire.
>>
He callously tosses it into the pit, not acknowledging the rest of the group. He's about ready to turn away but he freezes up in place. Three targets seem to gotten his interest: You, AA, and Vincent. It seems that's enough to draw the android's attention.

"You shouldn't have come here." His voice is heavy with inference like a badly tuned radio. It crackles and pops, straining to come out of his voice box. "This is my territory. You are in violation of my rights as a property owner."

In one fluid motion, he reaches behind his back and draws a lever action rifle. "I shall only say it once. I am LAST JUDGEMENT. The Head has heavily restricted the firearms allowed to be produced. Especially automatics. An attempt to restrict how firepower any one person can have."

"This is not relevant to me. One clean shot is all that's needed to put vermin like you down."
The six checkered poncho-wearing goons begin to approach, each drawing cheaper quality versions of his long rifle. You do not like the prospect of a fight right now!

"Wait, there has to be a misunderstanding!" "We had no intention in interfering with whatever you're doing! We'll leave!" Kiara and Casey try to disarm the situation. Everyone else is already preparing to draw their weapons if shit goes sour.

Vincent snarls, not liking the prospect of leaving. "Why are you even doing this? This is real fuckin' sick."

"Mr. Delta told me so. Now. Leave." Shit, the Foxtrot working for the spooks?
"I'm not leaving until I finish my mission." Vincent tightens his fist. "Can't even see their body down there but you killed the wrong person. My client wants you to pay for this."
"You would not survive." He says that like it's a promise.

Shit. You need to defuse this situation. Vincent might actually be useful as an ally. What do?
>[CLOVER ALLY] You brought a cowboy here to R-Corp for a reason. It's time to duel. (If picked, will have a follow up vote.)
>[AA IN PARTY] You really want to see how AA's STACK_OVERFLOW VIOLENCE works in practice. Let her deal with it. (-1 of 2 PHEROMONES, -1 of 4 WHITE POWDER. The sight of HYPERVIOLENCE might be a lot for your allies...)
>Have Max convince Vincent to disengage. You want him ALIVE to help you out later. (MODERATE CHARM DC: 33 (+4 from HATED: CLEANERS, -4 from BOOZE GIFT, -4 from CASEY), rolling Max's 9d6. The safest choice for everyone involved!)
>[UNSTABLE + POI] Checkers? Delta? He's working for the spooks! BOMB HIM! (Choose three to spend: Kiara's FREEZING LIGHT GRENADE, Kiara's FRAG GRENADE, Benjamin's NOVASTONE CHUNK, 1 of 2 vials from Max's H-CORP BRANDED LIGHTER, 1 of 5 charges from Casey's SUGAR WAND X, or 1 out of 4 EMP GRENADES.)
>[BIRD BRAINED CHARISMA] Have Benjamin scare them out. The spooks are scared of you, so should Mr. Judgement... (CHALLENGING VIOLENCE DC: 31, rolling 7d6+1d4 with Vincent helping Benjamin. Jumpstarts Vincent's RAPPORT with you once he joins as an ally.)
>Write in.
>>
>>6198249
>[AA IN PARTY]
Is it a good idea to give AA a CHAINSAW OF ULTRAVIOLENCE?
>>
>>6198249
>[AA IN PARTY] You really want to see how AA's STACK_OVERFLOW VIOLENCE works in practice. Let her deal with it. (-1 of 2 PHEROMONES, -1 of 4 WHITE POWDER. The sight of HYPERVIOLENCE might be a lot for your allies...)
>>
>>6198289
>>6198287
+1
We have AA with us, let's see what she can do
>>
>>6198287
add
>Get Kiara to snap as many photos of fighting between AA and the Last Judgment. I am pretty sure a lot of people around here will want a couple of photo fights between the AA and Last Judgement, for souvenirs reason, it will be a nice bargain stuff.
>>
>>6198371
+1 amazing idea
>>
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[UNSTABLE] haha wouldn't it be funny to enable copious levels of hyperviolence?

"Nah." AA cracks her knuckles. "We're not leavin' until-" Her speech is promptly cut off by the ear-piercing booms of seven bolt action rifles going off all at once. Two bullets bounce off her bullet-resistant poncho but five make their mark. A fresh set of five holes is punched right into her chest.

Her poncho and suit are soon painted red in her own blood. Her knees buckle but before she even has time to fall, LAST JUDGEMENT's second shot hits her directly in the head. Blood erupts out of her forehead like a red geyser.

All of this happens in the blink of the eye. Kiara and Clover are the only ones who drew their weapons by the time AA's body hits the ground. Everyone else (including you) is stunned into submission. She just...died. On the spot. Blood pools around her body as she lays there on the floor. Motionless.

"Misters and Misses." LAST JUDGEMENT exhaustingly croaks out. "I do not wish to fight. Leave. This is your last warning."

[BURNING SPIRIT] Sweat is now pooling down Max's face.
>Max gains +1 to all stats!

An intense gaze burns behind Max's gaudy sunglasses. "That was barbaric. She had no weapon, she was no threat to you. You could've attacked anyone else but no, the girl who didn't have a weapon. What a coward you are."

"Who acts against my will acts against the consent of the world." His gaze locks on Max. She manages to keep herself calm and focused despite seven guns aiming her way. "You wish to be next? I shall allow it.

Benjamin and Casey instinctually move to shield her. LAST JUDGEMENT briefly hesitates. You can't tell if it's out of respect or confusion but whatever the case, it buys you time. You need to make a move.
You scramble over to AA's body. To your shock, she's still breathing. She's prone on the ground, twitching in agony, but she's still alive.

You crack open another jar of SECURITY PHEROMONES, rapidly mix in some WHITE POWDER in it, before smearing the foul substance underneath AA's bloodstained nose.

AA's body launches off the ground with the same speed as the bullets that once pierced her flesh, her hands scrapping on the ground. In each palm is a medium-sized rock. Man's first weapon. The seven guns once aimed at Max and her two bodyguards immediately switches over to you and AA.

AA twists her fingers around the rocks with a weird claw-like grip. She reels her arms back and throws them HARD, sending each one flying towards a separate goon. The weird grip she had on them seems to alter their trajectory, twisting and curving - A screwball. The goons try to dodge but the rocks are flying too fast for anyone to realistically dodge.

The rocks zip over to their target: A torso meatshot.

The rocks pierces right deep into their stomachs as if piercing through paper mâché. The rocks weren't especially big or aerodynamic so they don't quite go all the way through.
>>
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Doesn't really matter though! Having a three inch wide embedded into your gut is still incredibly painful! The two guards hit drop like a sack of potatoes; Two targets have been dealt with. Five to go.

Another volley of fire is aimed right at you and AA while your allies, realizing that it's probably best to let you and AA handle it, scramble for whatever cover they can.
AA steps right in the way of the gunfire aimed at you but there's no love behind this gesture. You can tell it's purely transactional.

Five more bullets slam into her, three to the torso and two to the head, but this time they don't seem to phase her in the slightest. The only real effect it had was coating you in her blood and, urgh, brain matter.

She cracks her shoulders before clearing the 50~ foot gap between her and her five opponents, not bothering to dodge as bullet after bullet pierces through her flesh. Forty more bullets, eight each from the checkered goons and LAST JUDGEMENT HIMSELF, slam into her with the same effectiveness as spitballs.

The goons are on the verge of pissing themselves now; Their guns are out of ammo, they have to reload. AA doesn't give them the chance.

She grabs two by the neck (one for each hand) before effortlessly lifting them off the ground. The three remaining goons try to get her to drop them by using their rifles as makeshift bludgeons but it obviously doesn't do anything.

LAST JUDGEMENT quickly analyzes that AA is far above his regular paygrade. "No wonder why my bosses mislead you instead of confronting you."

"Uh huh. You're next." A sickening crack fills the air as AA crushes the neck of one of the goons she was holding. The other one has a large chunk of his head bitten right off by her metallic, razor-like teeth. Unlike AA, that part of his brain was valuable. Instant death for both of them.

She lazily tosses their broken bodies at the goons attacking her, knocking both of them down. They try desperately to get up but one solid kick from AA is enough to convince them they really shouldn't bother moving.

All that's left is LAST JUDGEMENT.

AA reels back her fist and launches it right at him but when her fist should've connected, he vanishes. He reappears about fifty feet away from her with a faint blue shimmer still lingering around him. His empty rifle hangs on his back.

AA snarls, "Cheap tricks. You're a fucking coward."
"I survive. I never die. Same as you." The light blue light shimmers around him again but a lucky shot from Max, who has enough ammo to do risky shots like this, hits him in the head.

It rips his hat off, revealing that he has no eyes underneath the shadows cast by the hat. No human-mimicking eyes, at least, only two tiny pin-prick holes where eyes should be. It's enough to distract him from teleporting.
Another rock, slightly bigger this time, is thrown at him by AA. Her aim was a bit shoddy this time so instead of hitting anything structural, it smashes into his left hand.
>>
It shatters on impact, sharp rock fragments ripping apart the faux skin covering it and nicking some of the wires underneath. Cosmetic damage at best. He vanishes before anyone has time to attack him again. All that's left is the broken, bleeding bodies of the six ACE STRIKER goons.

Your allies, and Vincent, soon come out of cover. No one really knows how to process what they saw. They've seen their fair share of hardy opponents, sure, but AA's something else. She ripped right through the goons like they were nothing. Only flesh and blood to be spilled.
Kiara's the only one taking this in stride. A dozen photographs rest in her hands, all taken from the fight that happened mere seconds ago.

"Sorry." AA dismissively apologizes to Vincent. "Couldn't kill ya guy for ya."
"I'm, uh, fine with that." Vincent tries to act nonchalant. Confusion washes over him as he addresses you. "You have THIS orge as an ally."

"Uh. We're here to escort her."
"Yeah. Made some enemies. No biggie." AA whistles...or maybe that's just the desert wind blowing through the several holes punched into her cheeks.

You can't even tell if she took FLESH damage from that...
>AA [NO SELL]'D THE DAMAGE TAKEN! You're not sure how!!!

Thank god she's on your side.
>-1 RESTRAINT to Max, Benjamin, Casey, Clover and yourself.
>TOTAL RESTRAINT: MAX: 6/7, YOU: 9/11, BENJAMIN: 4/6, CASEY: 5/6, CLOVER: 4/6!

You can only hope Casey can lighten the mood later. Any discussion about how the hell AA is still alive is drowned out by the distant yet quickly approaching sound of hooves clattering in hot pursuit. You need to get out of R-Corp. NOW! Everyone scrambles to get onto their horses but before you leave, you notice Vincent staring up at you.

"See ya soon." He gives you a salute before separating from the group. You feel like you'll see him soon.
>VINCENT will reappear in L-Corp! Due to dealing with LAST JUDGEMENT for him, he's willing to work for you.
>More details will be revealed in L-Corp!

Your group now makes a mad dash over to the town of CANSANDO ROCK. The desert sun only seems to intensify as you begin your final journey through this district. As if in its infinite malice, it wants to leave some lingering trace of its influence on your group.

Max, sadly, is dealt the worst hand. Despite staying indoors for a large chunk of the trip here, the sun seems to be too much for her delicate skin. The distinctive signs of sunburn have set in. Most of her skin is a nice shade of red now and small swatches of it are beginning to peel off.

>-1 FLESH to MAX! 3/5 LEFT!
>MAX obtains SUNBURNT (CRIPPLING INJURY. Whenever FLESH damage is taken, there's a 50% chance to take 1 additional FLESH damage!)

The jostling of the horse you're riding on knocks off a stunted gemstone from your antlers.
>+STUNTED SUNSTONE FRAGMENT (Heals 1 FLESH and adds +1d8 to one FLESH/TALENT/VIOLENCE check.)

Weak but better than nothing. Despite the horde's incessant attempt to chase after you, they simply can't.
>>
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buying the RANGER horses prevents them from ever truly catching up!

Thank god! The oasis soon disappears over the horizon and in its place, you catch distant glimpses of CANSANDO ROCK. The heat is trying its best to cook your remaining allies alive but Max seems to be its last victim. Everyone else is too motivated by getting this mission done to care about such things as sunburns.

You soon arrive at the entrance of CANSANDO ROCK, horses exhausted from having to sprint all of the way over here, but you don't have time to worry about that. You quickly return them back to the sable you rented the from before slowly leading your allies back towards the train station.

AA is grumbling, obviously not wanting to follow your group anymore but some gentle prodding from Casey and Max (and Kiara giving her some photos taken), she relents and agrees to leave R-Corp.

>1 FOXTROT left to secure!

"I'm definitely going to sell these photos, hehe." Kiara flashes the five photos she has left from the fight. No one particularly wants to talk until they're in a nice train with AC inside of it. You give her a polite smile to show you were listening.

Time to do some quick preparations.

Choose Max's new SHIFTer ability!
>Various cracks across the train platform being to seal shut. (ASPHAKINESIS. Max passively repairs concrete and asphalt structures, making traveling through urban settings easier. For 1 RESTRAINT, she can create sinkholes in roads or sidewalks to hamper enemy movements.)
>A scorched metal mask rests limply in her hands. (DEFECTOR OF DECADENCE. At the cost of 2 RESTRAINT, Max can temporarily equip this mask, massively empowering OIL SLICK while giving a +3 boost to CONNECTIONS + CHARM.)
>Instead of oil, her fingers are now caked in paint. (FINISHING TOUCHES. The paint Max manifests can empower BOONs, weaken BANES, or boost multiple STATS. The power's cost varies depending on what's altered.)
>Did one of her fingers just turn into oil? (OIL PRINCE. Max can transmute various parts of her body into oil, whether to evade her attacks or to slip into areas otherwise impossible to travel to. The RESTRAINT cost scales with how much of her body she transforms.)

You have some old permanent stat boosting items you should probably use. Choose who gets them.

KRAV MAGA MANUAL (+1 MAX VIOLENCE, UNARMED/MELEE ATTACK ROLLS boosted to d7.)
>BENJAMIN (Boosts to 4 VIOLENCE.)
>CLOVER (Boosts to 5 VIOLENCE, doesn't want to use melee.)
>KIARA (Boosts to 5 VIOLENCE.)
>CASEY (Boosts to 5 VIOLENCE, does use melee.)
>MAX (Boosts to 7 VIOLENCE, has a good melee weapon.)
>YOU (Boosts to 9 VIOLENCE.)
>SAVE.

SELF CARE KIT (+1 CHARM)
>BENJAMIN (Boosts to 7, has a speech related BOON.)
>CLOVER (Boosts to 7.)
>KIARA (Boosts to 5.)
>CASEY (Boosts to 8, has a weapon that benefits from it.)
>MAX (Boosts to 10, her powers benefits from it.)
>YOU (Boosts to 6.)
>SAVE.

OIL PRINCE won't make Max vulnerable to allied fire sources, so no worries about friendly fire. Heh.
>>
>>6198939
>Did one of her fingers just turn into oil?
Self-explanatory.
>MAX (Boosts to 7 VIOLENCE, has a good melee weapon.)
Self-explanatory.
>BENJAMIN
Self-explanatory.
>>
>>6198942
I agree with this
>>
>>6198942
+1
>>
>>6198942
Didn't we wanna save the KRAV MAGA MANUAL for Ashley or something?
>>
>>6198942
Change

>MAX
Switch to
>SAVE.
>>
>>6199005
I forgot.
>>
>>6199014
>>6198942
+1
Save that manual for Ashley
>>
>>6199005
Right, right
>>
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You probably should save the KRAV MAGA book for Ashley but as for the self care kit?
You skim your gaze across you group before lazily tossing it over to Benjamin. Casey and Max are completely fine with the level of CHARM they have and the others, well, you don't see them using it as well as Benjamin could.

He begins to doll himself up with the SELF CARE kit. It's a simple kit filled with basic cosmetics meant to hide scars, knicks, eyebags, you name it. The little gifts of stress given to you by life in the City. His personality isn't an issue, no, but a bit of a face lift out of the 'squirmy nerd' phenotype would do him wonders.
>+1 CHARM to BENJAMIN! Now at 7 CHARM!

You quickly glance at AA. She's lazily reclining on one of the old wooden chairs scattered across the quaint train station you're waiting at. She absently scratches at the holes around her neck and forehead, which are big enough to let you see right through them.

Fucking hell. Even Quentin cared about his shells more than she does.

You shake your head, deciding it's best not to question whatever made her seemingly immortal. You're more worried about your NOT immortal allies.
Max is picking away at her flaky skin on her arm in a bid to pass time. Every peel elicits a hiss of pain out of her. Benjamin tries to reach over to stop her but a warm smile from her is all it takes for him to back off.

Something's off about the skin she peels off. It doesn't flake away like skin should. It liquifies almost immediately once separated from the body, leaving no traces behind aside from faint droplets of something in the arid wind. Benjamin and Kiara's intrigued expressions tell you they saw the exact same thing you did.

"Max?" Benjamin calls out, "Look at your finger."
Max glances down at her hand, "What's the big deal- Oh that's what." Everyone in the group, even AA, moves to see what the hubba is about.

The index, pinky and thumb on her left hand aren't made out of flesh anymore. They're now made out of translucent, multi-colored oil that shimmer with an iridescent glow from the desert sun shining through them. Benjamin hesitantly sticks a finger into one of them.

His finger goes right through them. The surface tension of the oil is strong enough to hold together even with this mild intrustion.
"H-hey! That feels really weird." Max pulls her hand away. <"-but good too. Oh ho, you son of a bitch, once we're home-"> Okay, no more reading that.

"Damn." AA whistles. "Dunno how you freaks get new powers but that's somethin' else. Maybe ya can lube yourself up and throw yourself into a fryer. Fried up dog meat, hehehe!"
This gets a lot of judgemental looks from Benjamin and Clover but Max smirks at AA's joke, "Nah. I'd fry you up first. Maybe that'll kill you."

"Wanna bet on it?"
"We're NOT setting someone on fire in MY favorite district." Clover immediately puts a stop to this conversation.

Casey dismisses the idea on a different front.
>>
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"Her meat is too tough! Besides! M.E.A.T Incorporated would only allow 50 micrograms per deciliter! Her meat is infested with hundreds of grams worth!"
"Blah blah! Those regulations are only there to prevent your stomach from getting stronger. I eat 50 grams of lead a DAY! It works out just fine for me!"

[RASH] "Oh, so your brain was already damaged before they shot you. No wonder you act the way you do."
"Ay! Fuckin' watch it, clunker!!!" AA stumbles out of her chair, ready to fight, but she soon falls to her knees.

[MEASURE TWICE, CUT ONCE] "Your body still requires blood to function properly." Benjamin kneels down to examine her. "While your anatomy is structurally unaffected, you are out of fuel. Take some rest so your unusual anatomy may heal."
"Fuck ya, faggot. Bet you get pegged by Mr. Oil over there." AA spits out.
[DELUSIONAL] Benjamin's eye begins to twitch but before he has enough episode, a familiar noise fills the air.

The sound of a train pulling into station. Time to get going.

>MAX obtains OIL PRINCE! PROGRESS is now 3/200!
>Smaller parts (e.g fingers, teeth, hair) can be altered for free but larger swatches of her body (e.g arms) would cost 1-2 RESTRAINT depending on how much of her body is altered.
>Full body transmutation would cost 3 and would require a hard CHARM check but functionally grants her intangibility unless what she's getting in or out of is watertight. The aforementioned costs will decrease as she gains experience with the power.

There's two of them. One is bulky with thick layers of reinforced metal. An armored personal carrier but in train form. That's clearly where AA is going. The other is a far more 'standard' train with the only real quirk to it being the odd sigils carved all across the train. There's also a thin film of hardened wax around it. How it endured the desert winds scraping at it, who knows.

[SEEKER OF THE CITY] L-Company is known for being a very superstitious company that reacts VIOLENTLY to anything that is seen as 'disrupting their peace'. This is likely a way to placate them once your group arrives.
[KIARA SEEKER + ANALYZER MODULE] "Huh! I think those aren't just sigils. They're a language." Kiara points towards a particularly curvy looking sigil. "That's 'good luck'. Another says 'Cathy was here'. Never seen it before but I can try my best to decode it when I see it."

"A L-Corp dialect, huh?" The gears in Benjamin's head are already turning. That'll be good, maybe Gabriel (the last mandatory Foxtrot) left messages in those. Good catch on Kiara's end. You know about hobo signs but this is something else.

The armored train opens up to reveal a familiar face: Frank Smith! The young (barely pushing 18-19) is still in the same jet black tactical equipment he was wearing last time you saw him. He jabs a finger at you, "You got the documents? Otto got a tip from his folk down in D-Corp."

"Hand 'em over before your god damn head gets popped."
Oh thank god, you can get these off your hands.
>>
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In his hand is a briefcase not dissimilar to the one the Handler asked you to help find a few missions back.

No one says a word as you transfer the documents to him. He promptly seals them inside the suitcase before gesturing at AA to board the train.

"Don't wave at me like I'm some dog-" "GET ON THE FUCKING TRAIN."
AA promptly boards the armored train. They're gone before you even have time to say anything to Frank. Huh.

"You know the guy?" Clover asks.
"Worked with him. You'll have to work with him too."
"Hrm. Hope he learns to nip that lil' attitude problem of his."

You just give Clover a knowing look. Oof. Getting everyone to work together in the BASE ASSAULT will be a pain in the ass, huh?

The train YOUR group is left with grants you two mercies: One, it has AC. Two, it has tinted windows that block out most of the blinding desert sun light. You glad you lucked out with AA being in a factory away from the sun, that shielded you from the worst of it.

Everyone collapses into their sits now that they're almost done with this job. You can't lie, you're ready for this to be over with as well. You telekinetically toss a QUNQUN PILL over to Max so she can heal that sunburn of hers.
>1 QUNQUN PILL LEFT! MAX HEALS HER CRIPPLING INJURY!

[BLIND OPTIMISM] "It's almost over." Benjamin tries his best to stay motivated despite all of the nonsense he's gotten into.
[OPTIMISTIC SPIRIT] "C'mon guys! We can do this!" Casey claps her hands to get everyone's attention. "Imagine the rewards we shall get from a hard day's work!"

"A drink would be nice." Kiara murmurs. The others are too busy trying to relax to really listen to Casey but her general cheer is pretty damn infectious.
>+2 RESTRAINT to Benjamin, +1 RESTRAINT to you. Benjamin is at full and you're at 10/11
>BENJAMIN will obtain a new power soon due to maxed out progress!

You leer out the window. You're more than fine with letting yourself focus on the environment instead of blabbering to your allies. You can always talk to them once you're in L-Corp.

The sandy dunes of R-Corp begin to fade away as the train begins to reach your final destination: L-Corp. It's a gradual process at first and to be frank, you almost hypnotized yourself from staring at miles on miles on miles of the same sandy dunes and mountains. The scenery does change right as you begin to lose focus - But you're not seeing L-Corp's territory, not yet at least.

You are currently passing through one of K-Corp's subdistricts first. K-Corp's architecture shimmers and shines with a metallic gleam that reminds you of those old sci-fi magazines your father would show you. Every building is curved and smooth, almost like they're made out of fluid instead of concrete and steel.

The late afternoon shine reflects off of their buildings in such a way as to give them an ethereal, almost heavenly glow to them. Craning your head up towards the sky, you spot something quite odd in K-Company's airspace. Vehicles! In the sky!
>>
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Most transportation in the City is restricted to train travel or on foot but there's a LOT of air travel going around here.

It consists mostly of sleek, stylish planes but you can make out a few smaller airborne vehicles like flying cars (super novel and tacky) or private helicopters. How odd.

Your attention fades away once you remember you're not heading to K-Corp yet. L-Corp is your destination.
It's not long before you make out the tell-tale signs of all white architecture as far as the eye can see. As if the concept of other colors is alien towards this company. You brace yourself as you pull into L-OMEGA-9's train station - The closest subdistrict to M-Corp. Just in case.

https://youtu.be/LyNliJt4-f0 - L-COMPANY

Stepping out of the train and onto the platform, your group is hit by just how quiet it is in here. Q and D-Corp's stations were flooded with passengers moving in and out and, while also quiet, R-Corp had the excuse of being in an isolated town in the middle of nowhere.

No, this place is filled with people. Men, women and children dressed in all white (with waxen stamps of various colors adorning their chests) are bustling around the place but they don't seem to be making any noise. Even as crowds of people move in and out of the trains, the only sound you hear is the faint breathing of the people throughout the train station.

A faint but persistent hymn playing from various speakers across the platform is the only other sound to break up the silence. Candles in a variety of colors hang across the walls of the station with bright white halogen light bulbs lighting up every single spare inch of the platform. To repel any darkness that isn't your own shadow.

"We stand out like sore thumbs, eh?"
"I don't think we need disguises like in D-Corp. Let's just get some waxen badges real quick." You know this place is obsessed with wax and the colors of it; It's some sort of status symbol here. It doesn't take long to find the ticket booth to this place, you just had to track the strong stench of cinnamon lingering in the air.

The man behind the booth, a dull orange wax stamp on his shirt, glances at your group and immediately seems to recognize some of your party. "Nicole Smith, Max Krakatoa, Kiara Keller. We remembered your faces and you have been on good behavior lately."

Three candles are slid through a gap of the reinforced glass screen he's hiding behind. One is pink with orange veins running across it, another is bright orange, and the last is blueish-grey.

"It's been like weeks since I've been here." "Ditto." You and Kiara are shocked anyone from L-Corp remembered you.
"Same, it's been like three months." Max awkwardly smiles.

"We pride ourselves in remembering. May I ask for the identification of the other three?"
The paperwork necessary to get candles (L-Corp uses them as temporary IDs) for Casey, Benjamin and Clover is annoying but mercifully quick.
>>
Dusty brown for Clover, bright yellow for Casey, and dull red for Benjamin.

"Alright. Those shall last for 8 hours. They'll melt once you have to leave."
"But they're not on fire?" Benjamin points out their unlit wicks.
"You'll see."

Cryptic but whatever. With that all settled, the six of you exit the train station without much fuss or hassle. A relief, that's for sure.

The streets are also quiet. Beyond quiet, it's almost like silence itself has overwritten any other sound nearby. It's damn creepy especially when you see cars driving up and down the roads and crowds of people swarming the sidewalks.

The dead silence mixed with every building being stark white almost makes it feel like you're in some sort of washed out remnant of a City district than anything else. Probably best to get moving, don't let the nerves get the best of you.

You want to get this over with as soon as you can but it wouldn't hurt to get something in L-Corp while you're here, right? Yet before you can even think about what you can do, you think you spot someone. Someone important.

[GUNSLINGER'S GRIT] A red robe wearing man with a long blonde beard and long blonde hair. That's the description of Gabriel you were given! Damn, your luck's good today!
[PERSON OF INTEREST] Yet you can't help but to feel that's a bit TOO lucky.

How do you want to approach this?
>[MEASURE TWICE, CUT ONCE] Trail after him, don't make your presence known. Have Benjamin observe him to see if it's the real deal.
>[CASEY ALLY + CORPORATE V.I.P] No need to be a stranger. Just go up and let Casey + Max take the lead. He's no AA, right?
>Trail after him, see where he's heading. Regardless of if he's real or not, it should save you time finding a place of interest.
>You're more worried about the spooks. Don't follow him but look out for whoever's following him. He needs to stay alive after all.
>This feels way too convenient. Don't follow him, explore the nearby area for anything interesting.
>Write in.
>>
>>6199592
>[MEASURE TWICE, CUT ONCE]
Self-explanatory.
>>
>>6199605
+1
>>
>>6199592
>[MEASURE TWICE, CUT ONCE] Trail after him, don't make your presence known. Have Benjamin observe him to see if it's the real deal.
>>
>>6199592
>[MEASURE TWICE, CUT ONCE] Trail after him, don't make your presence known. Have Benjamin observe him to see if it's the real deal.
>>
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Yeah, no, that feels too convenient.
"Doest our luck seemeth a bite too most wondrous?" Casey whispers to you. "Esquire Benjamin, with his intense eyes, shouldst see if it be that gent's a fake?"

You nod, yeah, he should. "Kiara, Benjamin. Keep an eye on 'Gabriel.'" You don't bother hiding the suspicion in your tone. Every other fucker in Otto's extended family required you to chase them down across a whole sub-district to find them, this IS too convenient.

"I agree but let's take our time. Sun's shinin' still. If it is a fake, ain't a good idea to draw too much attention."
[ALL SEEING LEDS] Kiara's LED eyes shimmer with a light teal haze. "Connecting to nearby security cameras- Wow, there's a lot nearby." She rubs her temples in an attempt to soothe the oncoming headache. "Ngh. Let's go."

Trailing behind him won't be much of an issue. Despite a few weird looks given by the various L-Corp residents, it seems the 'all-white attire' thing isn't a strict law. That's good, no need to scourge up for all white outfits. You do make sure to let Kiara and Benjamin take the lead; They're the ones who could rat him out after all.

'Gabriel' walks at a slow, steady pace. His hands are clasped together and his head is lowered. A silent prayer to some distant god. You never engaged much with N-Corp's religion and the theological concepts tied to it; You are 90% sure it's just some mutation on an old world religion but something else pops into your mind.

What would be the difference between a god and a particularly powerful anomaly? Could you become one once your body fully mutates?

"Tracing his possible routes," Kiara interrupts your internal monologue. "Max-" Max is quick to the draw, handing the atoned maps over to Kiara. "Thanks."
"Something about his neck looks weird." Benjamin gestures back towards Gabriel. It takes some squinting to notice what he's pointing out. It's incredibly subtle but there's a faint edge, a faint gap, between his neck and head.

"His skin doesn't look like any flesh I've seen." Benjamin adjusts his glasses to make sure he's seeing right. "It's almost like Kiara's fake skin but, I dunno, squirming. Living." He's not wrong. The skin around the parts of the face you can see is dull and glossy; It's like thick layers of grease paint have been caked onto his face and he never bothered to clean it off.

You can't get a good look of the front of his face. His head is too low, you can only make out his beard.

"His hair's weird too. Like the fibers on a broom. He's wearing a mask. The rest of his body seems real but that's suspicious, no?"
"Real suspicious." Kiara tosses the maps back to Max. "He's going to a N-Corp church, co-owned by M and L-Corp. About a block from here."

"Could be he's trying to pretend to be Gabriel to avert suspicions." Benjamin proposes.
"Don't tell me we're too late." "We shouldn't panic yet. Not til we know who's behind that there mask."

With confirmation that he's a fake, your group quickens their pace.
>>
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The Suspect is taking his sweet damn time walking but you don't want to confront him in the open just yet; There has to be a reason he's pretending to be Gabriel.

The buildings subtly shift as you get closer to the Church. Their outward appearances aren't any different but there's that subtle stench of something living in the air now. The stench of fresh S-Corp architecture. Something must've happened here recently; You smelled something like this when you went to your bombed out apartment block and saw S-Corp trying to rebuild the place.

The crowds are thinning out as well. The few people who scuttle up and down the freshly repaired streets are clearly hesitant to be here. You caught a glimpse of a group of men in all black watching for anyone who might be vulnerable. They vanish as quickly as you spot them with fear in their eyes; As if the mere prospect of being spotted means death.

The air is thick with a tension that's hard to properly describe. As if at any moment, the other shoe's going to drop. Maybe he looks behind and sees the six people following him. Maybe one of those weird men in black jumps out and starts a fight.

Yet, nothing happens. You arrive at the church with no complications. That doesn't seem to clear up the air though, you still don't know what the Suspect actually wants to do. The church is in a small lot that gives it some decent space from the other buildings. The faint green grass of the church grounds breaks up the otherwise mind-numbing haze of white you've seen everywhere.

The church itself is not much to write home about. It's a one story building with the same white paint as every other building. It, thankfully, breaks the momentous white color scheme by the inclusion of several stained glass windows across both sides of the building. A large stone cross is also planted firmly at the top of the building's roof.

A few old stone statues of various saints are scattered around the dirt path leading right towards the entrance of the church. The suspect starts making his way down said path but abruptly stops once the front door to the church opens.

"So, any plans?" Clover taps his foot impatiently.
"Let's watch what happens."

A wizened old man stands in the now opened doorway. To call him human anymore would be a stretch. His aged body has decayed and withered far, far beyond what a regular human should endure. His musty, parchment-like skin tautly clings to his skeletal frame as if it was vacuumed sealed to him. There's barely any muscle mass to his arms, legs or torso.

A long flowing white robe with gold etched across its sleeve is draped over his skeletal frame. The large golden staff he uses as a walking cane and the fancy mitre on top of his head tells you he has to be a Bishop. A rank above a Priest.

"That man has to be 140, 135 at the youngest" Benjamin shivers at the mummy-like Bishop's appearance. "Creepy. I don't see any implants."
"I don't detect any," Max taps at the detector in her pocket.
>>
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"Father Gabriel." The old Bishop croaks out. "It's been a while since we have last seen enough."
"Bishop Katz," The suspect bows respectfully towards the Bishop. "It has. I do apologize for my unwarranted absence. Life gets in the way, does it not?"

"Indeed, indeed." Bishop Katz takes a deep breath of the fresh L-Corp air to regain his senses. His glossy eyes spots the six of you standing by the sidewalk. "Oh! New guests to your congregation, Gabriel."

The suspect finally turns around to spot you. He nearly leaps out of his own skin when he spots your group. "It...appears so. I do apologize, you must've been following me. May we welcome you into our church?"

"We wisheth to inquiry something before taking such an action!" Casey chirps out. "How long has thy souls been separated from each other"
Bishop Katz blinks, "You speak queerly, young one. It has been a week or so. How come?"

"I will admit," The suspect chuckles. "I have been busy. Come in." He gestures at your group to head inside.

How do you want to approach this situation? You know he's fake, at least, and the fact the Bishop hasn't seen Gabriel in a week isn't good.

MAIN ACTIONS (Pick one.)
>[CASEY ALLY] Get Casey to arrange a private meeting with the Bishop. You need to discuss your suspicions about 'Gabriel'. (EASY CHARM DC: 18 (-4 from her own boon), rolling Casey's 7d6.)
>Ask for a private meeting with the Suspect. Prepare for a fight if need be. (Might be risky, might not be.)
>Don't draw any unnecessary attention. Follow the two inside. Keep an eye out for anything suspicious.
>Follow the two inside but have some of your allies scout out the nearby area. Just in case. (Choose two to three allies to keep guard.)
>[UNSTABLE + DOGMATIC MINDSET] No point being subtle. Confront the Suspect directly. A witness is present, it's time to enact JUSTICE. (Clover and Casey will like this!)
>write in.

FREE ACTIONS (Pick as many as you want.)
>[TWO SEEKERS + UNDYING CURIOSITY] It wouldn't hurt to ask some information about N-Corp, right? Try to establish some N-Corp connections, maybe learn more about them. (MEDIUM CONNECTIONS DC: 25, rolling 7d6+1d3 for You with Kiara's assistance and 7d6 for Max.)
>[ANOMALOUS ABILITIES] "Just asking out of curiosity, ahah, but..." Try to gauge how N-Corp views anomalies. Just in case, you know? You, Max and Benjamin are all shifters after all.
>Ask how the Bishop is so fucking old. It might be impolite but 140 years? Really? As a HUMAN?
>[BIRD BRAINED CHARISMA] "Thanks for the offer but I would like to ask a question. The air feels so tense around here, what happened?" Let Benjamin talk to them.
>You should probably patch up Max before you do anything. Just to be safe. (Choose what to spend: 1 of 2 ENCHANCED GAUZE ROLLS from your inventory or 1 of 2 STIMPAKS from Max's. Either heals her to full.)
>Write in.
>>
>>6200197
>Follow the two inside but have some of your allies scout out the nearby area. Just in case. (Choose two to three allies to keep guard.)

Free Actions:
>[TWO SEEKERS + UNDYING CURIOSITY] It wouldn't hurt to ask some information about N-Corp, right? Try to establish some N-Corp connections, maybe learn more about them. (MEDIUM CONNECTIONS DC: 25, rolling 7d6+1d3 for You with Kiara's assistance and 7d6 for Max.)

>[BIRD BRAINED CHARISMA] "Thanks for the offer but I would like to ask a question. The air feels so tense around here, what happened?" Let Benjamin talk to them.
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>>6200197
>Follow the two inside but have some of your allies scout out the nearby area. Just in case. (Choose two to three allies to keep guard.)
Kiara, Clover, Casey.
Kiara = her Boons.
Clover = Self-explanatory.
Casey = bugmeat boons.
>[TWO SEEKERS + UNDYING CURIOSITY]
>[BIRD BRAINED CHARISMA]
>You should probably patch up Max before you do anything. Just to be safe.
ENCHANCED GAUZE ROLLS
>>
>>6200220
+1
>>
>>6200220
>Casey = bugmeat boons.
Dog too. Sniffing out suspicious things.
>>
>>6200211
>>6200220
I forgot to specify who keeps guard.

I concur with this anon’s list.
>>
No votes in 10~ hours and everyone's basically agreeing to the same time. I need three anons the roll the following
>7d6 (YOU + KIARA)
>7d6 (MAX)
>1d3 (ADDED TO YOU + KIARA)

Since there's two categories with the same dice pool, clarify who you're rolling for (either YOU + KIARA or MAX)
>>
Rolled 4, 3, 5, 5, 1, 3, 4 = 25 (7d6)

>>6200614
MAX
>>
Rolled 2, 2, 2, 5, 5, 1, 5 = 22 (7d6)

>>6200614
YOU + KIARA
>>
Rolled 5, 5, 6 = 16 (3d6)

>>6200819
Reroll
2,2,1
>>
>>6200819
>>6200625
Yeah, no point rolling the 1d3 with the MANAGER FLESH reroll. Both pass, writing.
>>
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"If you'll excuse the request, mind if I ask that some of my friends stay outside? They're not particularly religious." You hope they buy this. You really don't feel safe without SOMEONE keeping watch.

The bishop is confused at your request at first but he accepts it with a nod, "The holy house which our Father oversee is open to any visitors. However, I shall not force those who do not see refuge on the lord's arms to enter."

"Greaat." You subtly gesture at Clover, Casey and Kiara. Both Kiara and Casey pick up on the signal but it takes Kiara shoving Clover with her shoulder for him to notice the gesture.
"Y'all are good people." Clover clears his throat. "We'd just prefer if we stayed outside, ya know?"

The bishop nods again.

"Sadly, I shan't be able to explore what it means to be heavenly..." Casey shakes her head with obvious disappointment. "Alas, alack, abass."
"I'm not sure that's how the saying goes." Kiara chuckles. "But before we go anywhere, mind if we ask you something, Bishop?"

"What is it?"
"Ah, well, you're from N-Corp, no? I'm actually a journalist and I wish to write an article about your work."
Max, who has been side-eying the Suspect, shifts her focus at the topic change. "Oh! You got my interest. My family doesn't mess with N-Corp so I don't have much experience with them, ha."

"Well, I lived in N-Corp for a while."
"Benjamin, the most I would see is the same block over and over again. Wasn't really there for sightseeing, you know?"
"Fair enough!"

The suspect taps his foot while he waits for the conversation to end. He doesn't seem impatient, really, but it's hard to tell through the fake mask he's wearing. His face is stiff but still convincing if you weren't actively looking for the flaws in it.

Kat's voice cracks and fries with each word spoken, "Hmmm. I have been involved in the Company for a while. Not all priests or bishops are part of its covenant, yes, yet your guess was correct. I must state for the record that I am not one for interviews. I believe the holiness of our work is hard to put into simple words."

"I understand that," You try to find the right way to say this. "but isn't one of the main goals of religion to spread and convert those to your belief?"
"You see, she's not wrong! My friend here, Nicole," Kiara glances at the suspect to see if he reacts but he didn't. Noted. "She's a pretty important person across the City."

"Nicole? May I ask for a last name?"
"Smith, sir. I know it's not an uncommon name."

"If it matters any, I'm Max Krakatoa. We are truly interested in learning about your company and its history." Max bows towards the Bishop. "We promise to not take up too much of your time with this."
"Again, we wish to spread your story." "Uh huh! We've been all over the City today in search of interesting stories."

A bit of a white lie there, Kiara.

>25! 33! Both pass!

Katz' expression softens as much as it can given his old age. "I see, I see. We do have some time to chat."
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He takes his sweet time sitting down by the steps of the church.

"We have been around for a long, long time. Not this particular company, no, Novels and Narrative was first. Before them it was Navigators of the Void, back when space travel was humored so long ago."

"But what we sell, what we offer, is Faith. One of the few remaining natural resources in the City. Abstract Energy replaced natural gasses, diesel and coal. Wood has been replaced by plastic and metal. W-Company struggles to find natural ores and have recently resorted to those cute gemstones."

Max and Benjamin both shiver at W-Corp being mentioned. Casey looks down from the sky with a mildly disturbed look on her face.

"I take it you've been to one of those mines?"
"Long story short, yes." "We had to rescue someone who got lost down there." "The corporate incompetence we saw was unsightly!"

"Wait what do ya mean-" Clover is cut off by Katz continuing to speak.

"Ah. I shall not pry no further. Needlessly to say, the world is old. Most rely on P-Company's energy to produce new raw materials. In a world that is so hollowed out and devoid of Light, I suppose we serve to offer hope."

"Hope, huh?" Max's smirk softens ever-so-slightly. "Not a lot of people talking about that in my circle."
"Heh. It's a pipe dream." Benjamin sighs. "A pipe dream I still want to believe in."

"Then you understand why we must believe."

"I do have to ask, though." Kiara materializes a clipboard seemingly out of nowhere. "What do you mean by selling faith? Doesn't that go against religious teachings? Monetizing your own beliefs?"

"We're in the City, robot." Katz chuckles. "But it isn't our belief we're selling per se. The Holy Father, the Blessed Mother, and the Protected Son are strong enough to last even without N-Company spreading their word. What we sell is Faith itself. There's a potent...power to faith."

The Suspect joins into the conversation with genuine interest. "Indeed. Belief is enough to maintain your soul far, far longer than it normally should."
Katz chuckles yet again, "Indeed. My body has clung into this corpus far longer than it should. Yet I have a duty to complete."

"Y'all making it sound like it's somethin', like, physical. Like those ol' yellow boxes filled with green yellow goop P-Corp slings around."
"Perhaps they are similar in origin." Katz sighs. "I do not care for their products."

"So, you sell Faith." Kiara nods while she scribbles on her clipboard. "What does that actually entail, though? Faith is such an abstract concept."
"Yeah. I've seen a few of your products but they seem pretty disconnected from each other." You tap at your overloaded inventory.

"The relics, artifacts, whatever you wish to call them are the main export. Even to those without the proper belief, they still hold the powers of every single soul who has believed in our cause. We, in simple terms, imbue our belief in order to upgrade and empower objects."

You dig in your pocket for a random item.
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Some LEAD SHOT should work. "Even something like this?"
Katz cracks a smile, "I have not seen such a primitive piece of ammo since my time in the Infinite Sea. But yes. I could do it right now."

"Oh ho! Show us!" "Ah! A display of your company's abilities would be most welcome." Benjamin and Casey are awestruck by the prospect of seeing the Bishop blessing something.
"Ain't this adjacent to SHIFTer nonsense? Ain't ya one of them?"

"We work differently. I am not an anomaly in a human's visage." Katz dismisses the idea.
You toss the bullets over to the old man. He catches them easily despite his feeble frame. He clasps his hand around it and begins to pray.

Light begins to seep out of the gaps of his fingers. When he opens his hands up, the LEAD SHOTS has transmorphed into small golden balls. They shimmers faintly in the sun shining down from the clear, clear sky above.

He tosses it over to you. "This is what we sell. This is what we offer. Redemption and blessings. I suppose that is why we partner with L-Corp: We share a similar...belief about rituals and blessings.
>-3 LEAD SHOT, +3 GOLDEN LEAD SHOT (Blessed by a N-Corp Bishop. Attacks made with it roll d9s.)

[SEEKER OF THE CITY] You didn't sense anything 'anomalous' about what he did. It's clearly magic but it doesn't reek of anomalous influence.
[OPEN MINDED] Benjamin too seems intrigued by the transmutation. "How odd. It really isn't anomalous at all. I wonder how they're collecting FAITH, then."

Your allies clap at the, frankly, miraculous display of power from the Bishop. You're not too impressed by it. BENEDICT can do something similar but you suppose it is impressive to do it WITHOUT being a horrific half anomaly.

"Damn. Hey, mind if ya improve my gun if we're showin' weird holy powers?" Clover goes to reach for his gun before realizing, oh yeah, pulling a gun out on a Bishop would look REALLY BAD!!!

"That one is free. The rest will cost you. Either by coming here once a week or by paying."
"Interesting. Thank you for the explanation and demonstration." Kiara finishes scribbling down on her notepad.

It's hard to make out through her shades but you could've sworn Max's eyes were sparkling. "Waow...I gotta tell my family about this."

Katz flashes a toothless smile. "If you keep up your end of the promise, I shall keep up mine. Do spread the word.
>+1 N-CORP (DEVOTION) FAVOR!

You toss Max a ENCHANCED GAUZE ROLL. She catches it and begins to wrap up her still sore and red arm with it.
>-1 ENCHANCED GAUZE. MAX IS FULLY HEALED!

"That was impressive. Really, it was. I do have something a bit more pressing to ask of you." Benjamin pushes his glasses back into place. "The air feels so tense around here, what happened?"

That's when the Suspect gets real twitchy. He nervously rubs his arm as if what Benjamin asked is really, really sensitive. Katz' toothless smile fades as well.

[BIRD BRAINED CHAIRSMA] "Oh! I didn't mean to pry into anything sensitive." Benjamin bows. "I apologize."
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"I simply noticed this place was rather lacking in foot traffic and I wanted to know."

"No, no." The Suspect shakes his head. "It's fine. There was just a nasty incident here three days ago."
"Mmh. S-Corp had to come down here because of an arsonist running around."

An arsonist? That's interesting. "I thought if ya committed any infractions here, yer ass would be torn to shreds like pulled pork." Clover should've been a bit more polite with that but the two holymen nod.

"Indeed. An eye for an eye." The suspect's fake face smirks. "That's why whoever it was, they've been in hiding for a while."
"Rumors say a corporate family hired them to do it. The leading suspects are a Ms. Joan Bergogilo and Ms. Agnès Friese-Green." Shit. Two corpos are down here? "My best guess is they have an...issue with the operations N-Corp is having here for whatever reason."

If Shockley was a pain in the ass, god knows how TWO corpos are going to be.

"To think one of our own would be causing trouble here." The suspect shakes his head. "The Bergogilos are a good family."
[CORPORATE V.I.P] "Aren't those a F and N-Corp family? Friese-Green sounds like A-Corp, I swear we worked with them."

The two holymen nod approvingly at Max's guess. "Mmh." "You are correct, child."

How odd. Why would those two be causing shit down here? Your best guess is they're trying to stir L-Company due to how aggressive they are with any type of punishment. A wild goose chase, perhaps?

That's about all you can ask, though. You have to address the suspect sooner than later.

"Alright. We'll be back, guys." You wave goodbye to the three allies you'll leave behind to keep guard. You, Max and Benjamin follow after Katz and the Suspect to see what exactly the Suspect has in plan for Katz.

https://youtu.be/P-y-kuIs1Zg - N-COMPANY CHURCH

It's peaceful in here. You've never been to a church, though your grandparents were certainly the religious type, you just never really found yourself actively looking for God. Sure, you have probably been to N-Corp (there are stashes of goodies ALL over the City) but you never stayed long in any one place. Until recently.

That's besides the point.

The church itself is rather quaint and small. It's certainly no corporate owned megachurch, that's for sure. The entrance leads right into a large open foyer with three rows of neatly lined up pews. They're made of actual solid wood but they haven't been well taken care of. A thin layer of dust covers every single pew you see.

The light shining through the stained glass windows, foggy from dust and grim, still shimmers with bright iridescent colors. Even with how dusty everything else, the filtered light more than makes up for it. At the back of the room is an elevated stage with a pulpit slapped right in the middle of it. An old-timey piano stands behind it and to the left, an old confession booth rests.

That's about it.
>>
You don't sense any other rooms or doors through your passive WHISPERS OF THE CITY.

"Wow. I know this place isn't much to look at but it feels...nice being here." Max whispers as if she's afraid to disturb the silence.
"I can see why people would go here." Benjamin softly nods.

"You can come back at any time, my children." The Suspect politely bows towards the three of you.
"Indeed." Katz leans against one of the pews to keep his balance. "I must ask, though, why did you follow after Gabriel if you had non-believers in your group?"

"We were just worried about Gabriel, that's all." You dismiss Katz' concerns.
The Suspect is looking a tiny bit nervous now but he keeps up the facade for now. "Of course. I do apologize for my absence lately. It's been...busy the last week. Especially with all that's been going on."

"It is nothing to apologize over, Gabriel. Again, life gets in the way." Katz rubs one of his eyes. You notice how glossy they are, he probably can't see a damn thing with those. "If you three don't mind, we can do an impromptu sermon. Gabriel is a renowned FAITH wielder."

The Suspect's 'face' twists into a smirk, "Indeed, indeed. If you excuse me, I must prepare. Mind if I take the booth for a moment, Bishop Katz?"
"Take your time." Katz smiles at the Suspect.

Max and Benjamin lean in to whisper,
"Okay, he's clearly a fake. I don't know what he plans on doing in that booth but it can't be good."
"He doesn't recognize any of us, though. He's not with the Spooks, right?"

That is odd. You would think the spooks would've given him a better disguise.

YOUR HEALTH: 6/8 FLESH, 10/11 RESTRAINT

What do you do, Nicole?
>[UNSTABLE] Offer to 'confess' and 'pay' for your sins. Keep the Suspect away from the booth at all costs. (-2 RESTRAINT, -1d2 FLESH. EASY WILLPOWER DC: 20, rolling your 8d6. You may find some salvation in this while putting pressure on the Suspect)
>[MEASURE TWICE, CUT ONCE] Ask 'Gabriel' where he's actually been. Try to rip apart his story. (MEDIUM COGNIZANCE THRESHOLD: 26/29/32 (-2 from MTCO) rolling Benjamin's 9d6. Each threshold you pick reveals more information about the Suspect's true identity without drawing TOO much attention.)
>"Fuck it. Let's just rip the mask off." Let Max go for it. You really want to see this fucker's actual face. (EASY TALENT DC: 25, rolling her 8d6+1d5 due to her OIL SLICK and OIL PRINCE infused HANDS.)
>[OPEN MINDED/UNDYING CURIOSITY] Ask for actual proof he can do this 'magic' nonsense. The Bishop didn't need to 'prepare' and you three don't either. (No check needed though you're not sure how he'll react.)
>[ANOMALOUS ABILITIES] Try to read his mind. Have the others buy time by chit-chatting with the Priest and Bishop. (FREE ACTION, MEDIUM WILLPOWER DC: 28, rolling your 9d6.)
>Go out on a limb, let the SUSPECT do his thing. Might be risky but he seems unrelated the SPOOKS. (You'll roll a 1d100+5 to see what happens.)
>Ask the Suspect or Katz something (FREE ACTION, write in.)
>Write in.
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>>6200935
>[OPEN MINDED/UNDYING CURIOSITY] Ask for actual proof he can do this 'magic' nonsense. The Bishop didn't need to 'prepare' and you three don't either. (No check needed though you're not sure how he'll react.)
>[ANOMALOUS ABILITIES] Try to read his mind. Have the others buy time by chit-chatting with the Priest and Bishop. (FREE ACTION, MEDIUM WILLPOWER DC: 28, rolling your 9d6.)

If we don’t like what we see, then:
>"Fuck it. Let's just rip the mask off." Let Max go for it. You really want to see this fucker's actual face. (EASY TALENT DC: 25, rolling her 8d6+1d5 due to her OIL SLICK and OIL PRINCE infused HANDS.)

QM, a brief question if you’ll allow it.
Had we chosen another starting character, I take it our relationship to the city as a whole would be radically different. I could swear that one of the starting characters was a member of 521.

Does that mean that we could have potentially been allied with STILLE DAG in another iteration of this quest? Or were they always meant to be hostile?
>>
>>6200943
+1
>>
>>6200943
>Had we chosen another starting character, I take it our relationship to the city as a whole would be radically different. I could swear that one of the starting characters was a member of 521.
>Does that mean that we could have potentially been allied with STILLE DAG in another iteration of this quest? Or were they always meant to be hostile?
The spooks would've only been super relevant if you picked Nicole but they likely would've been a presence with the other MCs. Probably less 'main antag' and more 'those weird fucking guys.'

I will say that the quest has been altered a lot by Nicole being picked as the MC. Of course, my plans for what the quest would've been like with the other MCs has been lost to time/memory. The general tone of the quest would've been the same but how you engaged in it would've been different. Vincent being the 'default' choice, Ashton being a hard mode due to being a criminal, etc.
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>>6200943
+1
>>
>>6200943
+1
>>
Waited a bit longer before I closed it (despite the unanimous vote) due to some housesitting arrangements I had to do.

So the idea is to ask for proof but preparing for the worst in case things goes fucky wucky.

I'll allow it. Three anons, roll the following.
>9d6 (WILLPOWER)
>8d6 (TALENT)
>1d5 (OIL BONUS)
Regardless if he reacts well or not, might as well roll it just in case right?

REROLLS AVAILABLE
-MANAGER FLESH (Free. Rerolls any three dice among OIL BONUS or TALENT. Can't be used on WILLPOWER.)
-MOONSTONE FRAGMENTS (You have 3 of them. You may spend 1 to reroll 3d6 on WILLPOWER.)
-PINK FRAGMENTS (You have 2 of them. Can be used to add 3 to either result rolled. e.g you roll a 25, you spend a fragment to make it 28.)
-VOIDSTONE FRAGMENT (You have one. Can reroll any amount of dice rolled for either check. Good if you REALLY screwed the pooch.)
>>
Rolled 1, 2, 6, 6, 4, 4, 2, 1, 2 = 28 (9d6)

>>6201442
Willpower
>>
Rolled 2, 2, 6, 5, 6, 6, 3, 6 = 36 (8d6)

>>6201454
Nice, right on DC!

>>6201442
Rolling TALENT
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>>6201456
>Max DESTROYS the DC
Yes, good. Let Max become super strong after an entire quest of being that weakling rich girl
>>
Rolled 3 (1d5)

>>6201442
>>
'Prepare'? That bishop transformed lead into gold (a classical example of transmutation) with the same effort you'd use to telekinetically throw a brick. Something smells fishy and you want to get to the bottom of it.

You nod towards the two SHIFTers you brought along, "Prepare, huh? Is that so?"
"Mmh hmm. Preparing." Benjamin overdramatically scratches his chin. "Yes, yes."

The suspect's fake face twists into a forced smile, "Of course I'd have to prepare. We can't simply manifest things out of the blue."

"That's odd. Real odd." Max flashes the suspect a smug smirk. "Bishop Katz did his magic just fine without preparation. You SURE you can actually use 'magic'?"
"W-well, that's different. He's far more experienced than me. And it's not magic, it's FAITH."

This draws Katz' attention and not in a good way. "That is true, Father Gabriel, but it is not as if the acts you know are that straining."

"Again. I just need a moment to focus. It is not that much to ask for, right?" The suspect scratches around the seam between his neck and the mask. "It'll be only a minute or two."

"We just find it hard to believe you if you can't show us proof that you have FAITH-based abilities." Benjamin's orange eyes briefly shimmer. Ash and embers crackle around his back in case he needs to manifest his wings. "Not even something simple? You can probably make a bright light, right?"

"My dear, dear Benjamin is someone who likes seeing cold, hard evidence. It wouldn't be that hard to show him SOME proof, right?"

The forced smile on the Suspect begins to waver. The once peaceful atmosphere inside the church has vanished completely upon Katz realizing that he might not actually know who he's talking to.

"Gabriel?" The decrepit priest steps closer to the suspect with staff in hand. "Just soothe their hearts with something simple."

The Suspect nervously glances between the four people staring right at him. There's a frantic energy in his posture now. He quickly glances towards the confessional booth, "It'll be real quick. I promise you. I'm not a liar."

[GULLIBLE] Benjamin takes a deep breath, "I really do want to believe you. I do." His guard lowers despite the Suspect being incredibly shady.
"S-see?" The Suspect gestures towards Benjamin. "He believes in me. Why can't you?"

Benjamin awkwardly rubs the back of his neck. "Maybe we really are being paranoid about nothing. What could he realistically do in a minute anyways?" Shit, you're losing pressure on him. Best to find some sort of leverage: MIND READING. You attempt to pry into the suspect's mind but your first attempt bounces off his brain real quick.

That's rare. While it does take effort to actively skim someone's mind, it doesn't usually bounce off that quickly.

You adjust your SPOOK SHADES to hide your eyes better. Hoo boy. Time to focus. The air faintly crackles with electricity as you attempt to peer into the suspect's mind. His eyes widen as if he can actually FEEL you prying into his mind.

>28!
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There's a brief gap in his mental barrier. You skim through his surface thoughts...

<"Shit, I'm way in over your head! I thought Gabriel was joking about actually being able to do magic!">
<"I was only meant to fill in for him! Fucker vanished into the aether!">
<"! Should I tell them? No, no, they'd think I'm a creep or something!">

Wait, is he a friend of Gabriel's? Why didn't he said- Oh, he's a body double. He wouldn't admit he's a fake. The mask makes a lot more sense now.

Max and Katz, not privy to his internal monologue, are more than suspicious about the Double's intentions.

"Why aren't you saying anything, Gabriel?" Bishop Katz asks with a faint, dismal hope in his voice.
"Don't do anything you'll regret." Max warns.
"Please don't do what I think you're going to do." Benjamin gulps, really wanting to believe in him.

None of you are blocking the doorway so if he's fast enough, he might make a break for it. The Double glances over at you and for a brief second you think he's going to say something.

Nope! He goes to make a break for it! He launches forward with his legs, spending every last bit of energy in his system in an attempt to get out of here.

You instinctually grab at his robe with your telekinesis but you're still a bit woozy from reading his mind. You probably only held him back for a second but that's all it takes for Max and Benjamin to spring into action.
Benjamin grabs onto the Double's sleeve, holding him in place for just a bit longer. The Double tightens the fist on his free hand and prepares to swing it at Benjamin!

Max takes his momentary distraction to close the distance between her and the Double. The flesh and bone on the tips of her fingers liquifies into pure oil which shimmers not unlike the stained glass windows in the light. She slides her liquified fingertips through the gap of the Double's mask.

>39! OVERWHELMING SUCCESS!

The seam of his mask would've been way too tight to pry under for any regular person but with her powers, she might as well have phased her fingertips right through it. Her fingers quickly spread the oil all around the seam of his mask in order to loosen its grip on the Double's face.

The Double jolts at the grimy, sticky sensation he feels all around his neck. "No, no, wait!"

Max's fingers solidify once enough oil has soaked into his mask. She's about ready to pull it but The Double tries to fight off the two people holding onto him regardless. He tries to spin around in an attempt to both loosen Benjamin's grip and to build up speed so he can throw a devastating punch on Max!

He doesn't notice the puddle of oil that manifested right by his feet. His foot catches on the oil and he immediately loses his balance. Right as he's falling, Max rips off his mask in a single fluid motion. The Double's back smashes down HARD onto the ground. A horrific sounding wheeze exits his body as all of the air is sucked right outta him.

Nice!
>>
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[ANOMALOUS ABILITIES] With her new ability you're certain she'll be a real nuisance in melee range. Can't keep your balance around her, she can liquify her body to mess with you or attack from weird angles...
[UNSTABLE RESOLVE]...that and the fact all of that is flammable. All shall burn away.

You, Max, Benjamin and the Priest all huddle around the now disabled Double.

Long black hair soaked in sweat covers a good majority of his face but you can make out his eyes through his bangs. His brown beady eyes are staring up at you in a mixture of pride, absolute terror and regret.

"W-wait! Don't kill me!" His voice cracks like a teenager going through puberty. He can't be any than 20 and that's being generous. "I-I didn't do anything with Gabriel!"

Katz shakes his head disapprovingly, "Why did you take his face then? Do you know that impersonating a N-Company Priest is a felony? Better yet, a sin?"
[BIRD BRAINED CHARISMA] "I don't think he means any harm." Benjamin does his best to defuse the situation. "Go ahead and talk, please. Nothing irreversible has happened yet. Right?"

"O-okay. Look, I'm Castiel. Castiel Walker. I'm, uh, I'm a friend of Gabriel's."
Katz' expression softens. "He did talk about you before. I can confirm that name isn't a lie, at least."

You decide to spill the information you overheard via MIND READ to the group, "He's a body double. He was standing in for Gabriel until he returned."

"He's actually missing?" Worry oozes out of Katz' voice. You nod at the Bishop. The Bishop nods, deciding to listen to Castiel's explanation.

"Y-yeah. So, he vanished like...a week back? Hard to keep track of time but he did tell me this: In the situation that he does not contact me for five or more days, assume he is missing."

"Well, yeah, we know he's missing. That's why we're here. We're looking for him too." Max flicks some of the remaining oil off her hands. "Why didn't you tell people he was missing though?"

"He told me he didn't want anyone to worry if he never came back. He taught me a lot about how this priest stuff works so I'm confident I could've bought a week of time at least." Castiel chuckles in an attempt to defuse the nervous energy in him.

"Okay. That doesn't explain why you were trying to leave with that 'preparation' excuse."
"I don't have powers! I can't manifest oil or turns things into gold! I thought all of that stuff was smoke and mirrors or people playing it up! I was going to use some tech to make some shining lights or something!"

Katz shuffles away from the group to retrieve something. The rest of you wait and after an agonizing two minutes, Katz returns with a glass of water. A faint light surrounds it. The water in the glass begins to shimmer and shift, sparkling with a rainbow's worth of colors.

"I was expecting you to turn it into wine, frankly." Max snarks.
"I save that for Communion." Katz places the glass by Castiel. "Drink."

Casetiel grabs the glass. "T-thanks. Sorry for lying."
>>
"Yeah, you gave all of us a good scare. I sensed something was off when I saw you at the station."
"Your mask was good but I could see the seam around your neck." Benjamin taps at his own neck.

"I-I was intending to get a clerical collar but, uh, forgot about it."

Well, it's a relief to know that this Castiel figure isn't much of a threat. In fact, he might actually be helpful in your search for Gabriel. The sooner you find him, the better.

What do you want to do now? Choose three.
>[PERSON OF INTEREST] Pry Castiel about why Gabriel was worried about possibly not coming back. Was anyone after him?
>[ANOMALOUS ABILITIES] He has potential if he was able to resist your MIND READ. Tell Katz to train him. It might pay you back later.
>Ask Castiel and Katz where Gabriel likes to frequent. The less locations to worry about, the better.
>Ask the two about 'Fang Foxtrot'. Just in case you find her while exploring. You would be rewarded for finding her.
>[BLIND OPTIMISM + BLOSSMING HEART] Give an offering to the church. If nothing else, it'll make the three of you feel better. (-3 of 3 HIGH QUALITY SEAFOOD BOXES. You'll get 2 N-CORP FAVOR and you'll roll 4d100 to determine what RELICS you get.)
>Ask the two about Gabriel's supposed dislike of anomalies. What Seath said worries you since the three of you are all SHIFTers.
>[UNSTABLE] A sin was committed here. Offer to 'confess' and 'pay' for his sins. (-1d2 RESTRAINT, -1d2 FLESH. EASY WILLPOWER DC: 19, rolling your 8d6. You may find some salvation in this or, at least, some N-Corp favor for the gesture.)
>Write in.

You sense something shifting inside of Benjamin. Choose his new ability!
>Wait, where did Benjamin go? (PYROPORTATION. For 2 RESTRAINT, Benjamin can teleport to any nearby flame within his line of sight. The larger the flame, the quicker the teleport.)
>You feel Benjamin's gaze piercing right through you. It's like he knows every single flaw in your body now... (AIM FOR THE EYES. At the cost of 1 RESTRAINT and a COGNIZANCE check, Benjamin can reveal the flaws and weaknesses of any person or object. Hitting an enemy's weakness always inflicts CRIPPLING INJURIES and stat damage.)
>You're pretty sure there wasn't ash on your jacket before. You feel safe with it on. (PROTECTIVE ASH. Only requires a WILLPOWER check to apply. Lasts a medium duration. The ash grants 1 RESTRAINT damage reduction, complete immunity to fire damage, and +2d4 to FLESH and RESTRAINT rolls the user makes.)
>Benjamin taps his finger on the now empty glass of water. A potent energy fills the glass cup... (ENERGY ACCUMULATION. For 2 RESTRAINT, Benjamin can imbue an object with an overwhelming amount of energy. When touched by a person, the object will explode, heavily damaging it and anyone (even allies) nearby.)
>He's messing around with his wings. Perhaps to improve them? (ASHEN WINGS UPGRADE. They drain RESTRAINT less often, cost only 1 RESTRAINT to attack with, and recharge far quicker after being used as an attack.)
>>
>>6201769
>[PERSON OF INTEREST] Pry Castiel about why Gabriel was worried about possibly not coming back. Was anyone after him?
>Ask the two about 'Fang Foxtrot'. Just in case you find her while exploring. You would be rewarded for finding her.
>Ask the two about Gabriel's supposed dislike of anomalies. What Seath said worries you since the three of you are all SHIFTers.

>You feel Benjamin's gaze piercing right through you. It's like he knows every single flaw in your body now... (AIM FOR THE EYES. At the cost of 1 RESTRAINT and a COGNIZANCE check, Benjamin can reveal the flaws and weaknesses of any person or object. Hitting an enemy's weakness always inflicts CRIPPLING INJURIES and stat damage.)
>>
Rolled 3 (1d4)

>>6201769
>[PERSON OF INTEREST]
Now how have the silver agents been harassing Gabe? Each of the 3 other Foxtrots so far have been under pressure thanks to them, so he must be no different
>Ask the two about Gabriel's supposed dislike of anomalies.
Plan ahead for how to win him over so we can rescue him properly
>[ANOMALOUS ABILITIES]
This guy's got potential. He might be able to do N-Corp and Gabe some real good with it, if he could do so.

>all these powerups
>except PROTECTIVE ASH
So good, I'm going to roll the dice on which one I pick
>PYROPORTATION
>AIM FOR THE EYES
>ENERGY ACCUMULATION
>ASHEN WINGS UPGRADE
1 2 3 and 4 respectively
>>
>>6201769
>[ANOMALOUS ABILITIES]
I want to help this guy.
>Ask Castiel and Katz where Gabriel likes to frequent.
We are probably on a time limit to save Gabriel from being dragged to heaven by an angel or something.
>[UNSTABLE]
For curiosity and funny, I don’t know [UNSTABLE] was “religious.”.

>You feel Benjamin's gaze piercing right through you.
Self-Explanatory.

We can deal with Gabriel's supposed dislike of anomalies.
>>6201796
Do Ashley/Fang and Foxtrot go to the church to pray? I highly doubt both know a lot about Ashley/Fang.
>>
>>6202057
Change
Ask Castiel and Katz where Gabriel likes to frequent. And [UNSTABLE].
Switch to
>[PERSON OF INTEREST]
>Ask the two about Gabriel's supposed dislike of anomalies.
>>
>>6201769
>[PERSON OF INTEREST] Pry Castiel about why Gabriel was worried about possibly not coming back. Was anyone after him?

>Ask Castiel and Katz where Gabriel likes to frequent. The less locations to worry about, the better.

>Ask the two about 'Fang Foxtrot'. Just in case you find her while exploring. You would be rewarded for finding her.

For Benjamin:
>You feel Benjamin's gaze piercing right through you. It's like he knows every single flaw in your body now... (AIM FOR THE EYES. At the cost of 1 RESTRAINT and a COGNIZANCE check, Benjamin can reveal the flaws and weaknesses of any person or object. Hitting an enemy's weakness always inflicts CRIPPLING INJURIES and stat damage.)
>>
Rolled 2 (1d2)

AIM FOR THE EYES: olx, sgA, dz9
ENERGY ACCUMULATION: p/L

ANOMALOUS ABILITIES: p/L, sgA
FANG: olx, dz9
WHERE GABRIEL: dz9
PERSON OF INTEREST: ALL
HATES ABNOS?: mKr, p/L, sgA

I'm going to roll 1d2 to determine whether to ask about the optional Foxtrot or help out Castiel here.
After that, writing.

1 = FANG
2 = ANOMALOUS ABILITIES
>>
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Benjamin's gaze, even with his new knack for picking up on details, isn't what you'd normally call 'sharp' or 'piercing'. He doesn't really have it in his SOUL to have an intimidating gaze.

Yet, right now, he has it in his eyes. A cold, detached gaze that pierces right through your body and soul. He rattles off a flurry in words as if he were in a trance.

"Age: 21. Blood type: AB+. Height: 5'7", 6'1" if you count antlers. Weight: 148 lbs. Blood pressure: 130/80, higher than normal. No chronic issues detected, no family history of genetic diseases, good health-related genes. Family history of schizophrenia and bipolar disorder."

"Weaknesses: Antlers, damage to weaken psychic powers and to inflict WILLPOWER damage. Small gap in bodysuit around the left shoulder and armpit, could be used to land an armor piercing hit. Head is also unprotected."

He blinks, snapping out of his diagnostic trance. "Huh. Was I right?"

You're too stunned to respond so you're glad Max breaks the silence. "Huh! Lookin' at another girl like that...you trying to make me jealous, hmm?"
"W-wait, no, it-" "I'm joking, I'm joking! That's a real cool party trick you got there." "Hopefully it's more than just a trick but, yes!"

>+AIM FOR THE EYES! BENJAMIN'S PROGRESS resets to 2/185!
>MAX gains 26% PROGRESS due to Benjamin gaining an ability and 3% from the OIL SLICK+PRINCE move last update. She is now at 32/200!

Castiel is trying to process how Benjamin knew all of that on the spot. "S-so the orange eyes...the SHIFTer eye thing wasn't all bull?"
Max lowers her shades to reveal her crimson red eyes. "It's a pain in the ass, yes, but the powers are worth it."

"Speaking about powers." You turn your focus towards the decrepit Bishop. "Castiel has potential. I think you should tutor him."
Castiel is obviously knocked off guard by this, "W-woah! I-I just do cashier work! I'm no holy man!"

A small smile crosses the Bishop's face. He leans in to hear you better. "Why is that?"
"I can read minds. It's usually only random snippets but I can pry into people's minds if I need to."
"Prove it." Katz smirks at you. Scanning his mind isn't hard but you feel like he actively lowered his mental barriers to allow you in. <"I'm a dumb dummy dumb dumb deer.">

You sigh, "I'm a dumb dummy dumb dumb deer. May I continue?"
Katz actually seems impressed you guessed that. "Go on."

"See, Castiel over there? It took actual effort to read his mind."
"T-that's weird. I'm not that hard to read. My friends would always know what I'm thinking." Castiel awkwardly laughs. "What word am I thinking?"

You try his best to read his mind but you bounce right off. It's not you're incapable like with Casey but his mind's remarkably sturdy. "Couldn't guess."
"O-oh. Huh."

Katz rubs his wrinkly chin with a contemplative look in his dull eyes. "Interesting. She was able to read my mind, Castiel. It is no small feat to do that. Perhaps there is some potential in you."

"W-wait, hold on. Really?"
>>
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Max's smirk softens a bit. "I mean, don't force him into it if he doesn't want to do it."
"Nicole's pretty strong!" Benjamin tries to encourage the obviously nervous young man. "If you're able to fight that off, maybe you can use your potential for something greater."

"I-I'll think about it."
"Please do, Castiel." Katz offers the young man a warm smile. "N-Corp could use someone like you."
"S-shucks, man." Castiel smiles nervously. "Maybe I will."

>N-Corp has acquired a new asset! A subtle corporate shift has occurred...

"Let's get to brass tacks. I have something to ask of you."
"Sure, sure, Nicole. What is it?"

"Well. You can obviously tell I'm anomalous," You tap on your antlers. "The others have shown their abilities as well."
"Yes, yes. All quite impressive."
"Yeah, I wasn't doing that to brag. There's an issue here: I know that Gabriel has some sort of issue with anomalies. Mind explaining WHY he has issues with them?"

"Oh! Yeah, uh, that's a really personal thing." Castiel's body is all sorts of tense now. "He told me about it but, uh, I'm not sure if we're allowed to tell."
"Please," Max lowers her shades and flashes some puppydog eyes at the two. "We're trying to help him. You can't help someone who'd just attack you randomly, hmmm?"

"Or run away at the first sign of problem." Benjamin snarks.
"H-hey! I was afraid you were going to-"

"Enough." Katz waves his hand. A silence falls over the empty church. "You can be trusted and it may be important to helping him out. It is a sin to gossip under the Father's watchful gaze...but I shall repent for it."

"Anti-anomaly sentiment is common amongst my colleagues. Most of us see them as demons and monsters. Though, in rare cases, we do work with them. Rumors speak of a dead man in the Endless Wastes. A former saint who was on earth ever since the original Saint was crucified, 2251 years ago. We are still searching for that anomaly."

"Gabriel...was more extreme. I believe it was a family matter that drove his zealous hatred of them. He confessed that an incident involving one as a young child soured him. One he was partially responsible for."
"I mean if he encountered one while he was young, I could understand him being scared of them." Benjamin shrugs. "Anomalies are interesting creatures though. Not monsters."

"..." Katz knits his brows. "It wasn't him that was affected. Let's just say he lost someone important that day. That person is not the same anymore, that's all I can say."

It takes a few seconds for the three of you to realize what he's talking about before it all clicks. The three of you speak to each other in hushed whispers.

"Benjamin told me about Benedict. The way he's phrasing that, it sounds a lot like that."
[OPEN MINDED + MEASURE TWICE, CUT ONCE] "He didn't say the family member died. Only that they're not the same. Kids are known for going places they shouldn't. Maybe they went to a facility and messed around."
>>
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"Enough exposure to anomalous energy sources...hm."

>GABRIEL KNOWLEDGE: TRAUMATIC INCIDENT obtained! (Unlocks unique dialogue with Gabriel and other Foxtrots.)

"I see." You're not really sure how to react to that information. "Well. Okay, one more question and we'll get out of your hair. Castiel?"
"Hm? Yes?"

"You said Gabriel was worried about not coming back. Do you know who might've been after him?"

"Ah. Well, there's been a lot of weird people following him. Normal looking men and women, like you or me, but they would be...off. I'm not sure how to describe it. Hollowed faces."
"Hollowed souls." Katz adds. "They would come to church service. Every single day, we would see a new hollowed out soul."

"It was driving him crazy. That's when he rambled about someone else following him."
"He wouldn't say who but the strain was putting a lot of pressure on him. I told him to take a break and I haven't seen him since."

"All I know is this." Castiel digs into his pocket and pulls out a slip of paper. "One of the weird guys was carrying it." He hands it over to you.

One looks tells you this is in a cipher you could not decode. A complete jumble of letters and numbers that's nothing you've seen before.
[MEASURE TWICE, CUT ONCE] Benjamin looks at it, scanning the letters. "I think I've seen this encryption before. I do computer stuff on my off time."

He translates it for both you and Max and what you hear is, well, odd. To say the least.

"Partnered with the OCEP. Excellent results have been recorded. Partnership will continue for foreseeable future."
OCEP? Who the hell is the OCEP? They have to be working with the spooks, this is a clear case of gangstalking but that organization is a blank slate to you.

>OCEP MYSTERY obtained! (Who are they? REWARD: +???.)
>OTHER MYSTERY ACTIVE: THE UNKNOWN CEO (A former lawyer who has risen up the ranks to become A-Corp's CEO. He warned you about K-Corp, who seems to be working with the spooks alongside J-Corp. You still don't know why he's interested in you or why he contacted you. Maybe you should ask Max, she knows about A-Corp.)

[UNSTABLE] It is not of this world. You feel it in your gut.
[ANOMALOUS ABILITIES] Hollowed souls. Fake people. Weathering away at someone's mind.
[PERSON OF INTEREST] If they're attacking his mind, Gabriel must have SOME sort of power that requires RESTRAINT. SHIFTer, powerful holy man, whatever. They don't want him able to have the mental strength to use his powers.

"...Thank you for your time." You pocket the piece of paper into your inventory. "Have a good day."
Katz nods, "May the Father protect you in your trying time."
"T-tell him that I'm worried about him." Castiel pleads.

"Trust me, we will! Take it easy!" Max bows towards the two before making her way to the entrance. You and Benjamin follow behind after her.

----

"So, how was it?" Kiara was waiting right outside the door. "Coast is clear, by the by. There was NOBODY here, man. Empty. Real quiet too."
>>
"Hrm?" Clover turns his gaze away from the empty road. "False alarm?"
"Yeah," Max chuckles. "It was a friend of his being a body double for him. We had a good chat actually."

"A foul deception indeed!" Casey points her saber up into the air. "It may have been truly the wisest decision to not bring us, yes yes!"
"Yeah, ha." Clover shakes his head. "Would've probably gotten into a scuffle. Got any info outta them?"

"We'll talk while we walk. We don't got much time, I think."
"Lead the way." Clover gestures towards the empty road.

You check the map with Max and Kiara. Let's see where you're going now.

CHOOSE YOUR LOCATION!
>BLESSED WAX INC. A family run business that works with N-Corp, well known for producing high quality candles and wax. Gabriel would've frequently gone here, you think.
>UNITY FOR THE MIND. A local treatment firm designed to deal with anger management, drug rehabs, and other such ailments. If Gabriel's going crazy, you might learn more from these guys.
>UNMARKED CONSTRUCTION SITE. No one in L-Corp knows why this place is here or what is being built. The construction workers have been real tight-lipped too. Shady...
>WESTWARD PRECIENT. A police station operated between L and J-Corp. They might know a thing or two about the two missing Foxtrots. You could also get some extra supplies from them.
>ANOMALOUS ANONYMOUS. A support group ran out of a small apartment block, for those dealing with the after effects of SHIFTer or Anomaly encounters.
>[UPGRADED MAP] VIA VIVANO PRISON. A prison for prisoners L-Corp is 'merciful' to. The staff and convicts are all worried about Gabriel being gone, supposedly he was a regular visitor there.
>[UPGRADED MAP] [OPTIONAL OBJECTIVE?] MELODY OF THE STOMACH. A high end restaurant that's a three way collab between F, L and M-Corp. Sounds like a place Foxtrots would dine at.

Who do you want to chat to while walking? Choose three.
>KIARA
>MAX
>CLOVER
>CASEY
>BENJAMIN
>ONE OF YOUR VOICES (Choose from CAPTAIN'S AUTHORITY, UNSTABLE, SEEKER OF THE CITY, ANOMALOUS ABILITIES, or PERSON OF INTEREST.)
>DIAL UP A RANDOM ALLY ON YOUR RADIO R-3-121-5. (Can be picked multiple times. Will contact an ally you haven't hired this mission. They'll likely be useful regardless of who you get.)
>>
>>6202851
>[UPGRADED MAP] [OPTIONAL OBJECTIVE?]
>CASEY
We already talked with Benjamin, Max, and Clover at the D-Corp train station, and Kiara's rapport is fully maxed out.
>DIAL UP A RANDOM ALLY ON YOUR RADIO R-3-121-5.
Naomi and Alexis.
Ask Naomi if she knows anything about OCEP/Hollowed faces people. And tell her we managed to gain trust with Lapis.
Ask Alexis if she know anything about UNMARKED CONSTRUCTION SITE and OCEP/Hollowed faces people/Where is Gabriel maybe at?

>UNMARKED CONSTRUCTION SITE.
Is OCEP building something here?
>>
>>6202851
backing >>6202890
interesting plot more and more
>>
>>6202890
+1
>>
So, going to MELODY OF THE STOMACH wins (doubt 4 people would manifest to vote for something different)

I think you misunderstood the "RANDOM" part of "DIAL UP A RANDOM ALLY". You can't really ask for a specific one in that voting option.
But since you're looking for two specific allies, I'll make the odds of getting them higher. Even if you don't get Alexis or Naomi, I'll probably give you a choice to ask those thing to them later this mission.

Two anons, roll 1d100
>1-25: ALEXIS
>25-30: LEX
>31-35: QUENTIN
>36-40: MARUYAMA
>41-45: ADAM
>46-50: ASHLEY
>51-55: GREGORY
>56-60: FRANK
>61-85: NAOMI
>86-90: BENEDICT
>91-95: WENDY
>96-98: DASHA
>99-100: OTTO/HANDLER

Regardless of who you get, they'll give you relevant information about Gabriel Foxtrot, the Spooks, one of your Mysteries, and/or Fang Foxtrot.
>>
Rolled 90 (1d100)

>>6203124
>>
Rolled 75 (1d100)

>>6203124
>>
>>6203197
>>6203267
RESULT: NAOMI AND BENEDICT
Hey, you got one of the two you wanted. You'll get to talk to Alexis real soon, trust me.
Writing.
>>
Hey, if there's a chance of knocking out two birds with one stone, why not take it?

You take a second to remember your mission rewards
>OBJECTIVE: SECURE THE FOUR MAIN FOXTROTS. 3/4 DONE. REWARD: $3250, +1 CONNECTIONS to you and two allies, +1 RAPPORT with OTTO/THE HANDLER, you'll become a honorary Foxtrot (which will help you interact with corporate families easier).
>OPTIONAL OBJECTIVE: SECURE FANG FOXTROT. REWARD: REWARD: $650, M-COMPANY FAVOR x2, +0.5 RAPPORT WITH ASHLEY AND THE HANDLER/OTTO.

Might be worth it.

"Wait for a moment. I got to talk to some people." You don't feel that confident walking around with a big ol' radio around. "We're going to that restaurant place after I'm done."

Everyone but Casey steps away from you. You'll let Max and Benjamin fill in the others on the exact details on what happened in the Church.

You sit down on the sideway so you can dig out the radio you're looking for. You start to flip through a bunch of channels to hopefully catch some sort of signal.
Casey stares at the radio with an odd sense of sorrow. "The sensation of being disconnect'd nev'r disappears from mine own soul."

You blink, still not used to the random moments of archaic speak from Casey. "In what sense?"
"All of these districts. All of these wonderful companies. All of these new and exciting friends! They're all so lovely and beautiful but..."

"It's not like home, huh?" You won't ever truly understand where Casey came from, you know that, but you can at least listen to her. That's SOMETHING you can offer her.

Casey nods her head up and down like a bobblehead. "I love you- Ah, ah, ah! Sorry, sorry." She taps the side of her head. "I love you like a sister."
You snort, "Thanks?"

"And as an honorary sister, even without those beautiful wings hidden inside, I must ask of you: Do you see a future for yourself here? In this grand and illustrious City? Do you love the City you love in?"

You take a moment to process how you really feel about the City. "I love the people in it, sure. I care for the people I work with, the people I have to protect from THEM. The City itself though? It's an obligation to live in."

"There's nowhere else for me to live. There's an endless desert that stretches forever past the north and west border of the City. There's an endless sea that stretches god knows how long past the southern border of the City. This is all there is."

"And your future? This mission, as prolonged as it may seem to those outside of our realm, will soon end. The harvesting will happen soon."

Your future? You never really planned for a 'future'. It's always the 'next mission' or 'the base assault' or 'the HEAD MEETING'. Everything you plan for is, at most, a week in advance.
You don't even keep track of what day or month it is anymore. It hardly matters to you. To your line of work.

"I don't see a future for myself. I don't think it matters."
"Why not?" A frown crosses Casey's face.

"The moment to moment matters more to me."
>>
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"As long as the people I'm with are happy and taken care of, that's all that really matters."

Casey takes a moment to ponder your words. You really, really do wish you could mindread her.

"Don't forget: We love you. It may be a foreign and unconventional business decision in the City but remember that you are loved."
"I'm always here for you. :)"

"Sometimes I wonder how much of that is genuine and how much is just your, I dunno, bee drone whatever programming."

[MERCURICAL? + OPTIMSTIC SPIRIT] "I'm as real as people think I am." She smiles. "Mind if I sit here? I wish to hear the funny voices on the radio."

You smile back. "Sure. Hey, uh, thanks for checking up I guess." You shrug. You're the one who usually does that.
"I have to keep my relevancy somehow, no?" She plops down by the sidewalk right by you. As if by pure luck, tat's when the radio signal finally tunes to something.
>+0.75 (+0.25 from BLOSSOMING HEART) RAPPORT with CASEY. Now at 4.75/7!

>75!

"Ah. Ah. Ah." Naomi's voice crackles to life over the radio. "Testing. Do you copy, over?"
"Copy." "Copy!!!"

"I see you have another person listening in. I think I recognize that voice?"
"Hiii!!!" Casey waves at Naomi despite the fact she couldn't possibly see that. "I'm Casey Smith. Nice to meet you!!!"

"Ah! It is you, from the facility. Are you doing okay, dear?"
"Yep yeppie yep! I'm having fun with my friends!!! You???"
"I am doing well, Casey." You can almost hear her how wide Naomi's smile is. "What a ball of energy you are."

"Regardless, I assume you have a reason to contact me?"

"Two reasons. One, does the name OCEP ring a bell to you?"
"I." You nearly lost the signal with Naomi right then and there due to a sudden rush of interference. Casey isn't responding much better than the radio. An odd distant look has crossed her eyes.

The signal soon recovers, "I do not recognize that name. I presume you are asking due to their ties to my organization but I have never once heard of that name in my decades of experience."

"I'm not hiding anything from you. It sounds familiar but my mind...my mind is unable to recall where I heard it from."

[ANOMALOUS ABILITIES] Antimemetic? You could be unaffected because you're more anomaly than SHIFTer.
[PERSON OF INTEREST] If even Naomi can't recall it, either the Spooks REALLY don't want anyone to know of it or it's an inherent aspect of the OCEP.

"Plastic." Casey cryptically whispers. "Manifestations of the City."
Okay. Best to change the subject.

"Also, uh, that spook I asked you about. Got her codename of Lapis. Apparently I managed to win her trust. Heck, she showed me her face."

"Interesting," Naomi almost sounds eager when the conversation shifts. Maybe asking Alexis about the OCEP would get better results. "I'm an exception, of course, but there's only two reasons a Spook would show you their face."

"One: You're about to die. My comrades would do this all the time to gloat."
>>
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"So there's another possibility. You made her reconsider her alliance."

"Now, don't expect her to join your group. Don't expect to see her again, even, once you are a Spook you will always be a Spook. It is a...stain you don't wash off."

"However. You may expect more leniency to you. Perhaps only your direct allies will be harassed and their families will be spared. Perhaps you may see a familiar looking Spook lead behind some ammo for you to pick up."

"A friend!" Casey chirps.
"A strong term but it may be fitting. She can't do anything that would lead back to her, of course, but I trust she will make the right decision."

That's a bit comforting. The spooks seem endless in terms of raw manpower but to have two on the inside (Zayi, back in D-Corp, and now Lapis) is good for the mind.
>You heal 1 RESTRAINT and gain +1 MAX RESTRAINT for the next 4 updates! You are at 12/12 now!

"That is all. I hope you have better luck with the OC...OCEP." Naomi clearly struggles to perceive that name. "Search. Goodbye." The signal goes dead.

"She's very nice, isn't she? :)"
"She's certainly useful, ha. I used to hire her back to back before I had to start giving allies break."
"Alas, humans require those. It would be far more efficient if you could work every single day."

You shrug, "Well, we're not like you, Casey."
"Touche, esquire."

>90!

The signal is a lot weaker this time around. This has to be an incredibly long distance call. Whoever you're contacting might be on the other side of the City or, hell, in the Endless Wastes or Infinite Sea.

"HEL-HEL-HELLO. SIGNAL? Signal. Hello?" The voice on the other side is masculine. His throat strains under the herculean task of simply speaking. Through the heavy static of the radio you can hear the crunch of sand underneath his feet and desert wind blowing around him. "WHO IS this."

[SEEKER OF THE CITY] Can't be X-Corp, that's too close. R-Corp is a bit further away but the inference wouldn't be THAT strong. Y-Corp could be it, it's nearly on the opposite side of the City from where you're at.

"It's me. Nicole. I'm here with my friend, Casey."
"Hey!!!"
"Where are you?"

The signal glitches out for a moment before quickly re-establishing itself. "En-En-Endless Desert. O-On mission with. Some OTHER CLEANERS to recover. Rare materials. Cute CUTE voice from other girl." The signal seems to be stablizing now. His voice sounds a lot less glitchy now.

"Aww! Thanks! I'm Casey!"
"BENEDICT. Nice to. Be acquainted."

[SEEKER OF THE CITY] That explains it. That desert stretches on for thousands of miles and, as the name implies, no one has seen the end of it.

"Well, am I bothering you?"
"No. Traveling between VILLAGES." "Hey, Bene. Who- Who- Who you talking to?" "Friends." "Cool, cool."

"What ARE THE two of YOU doing? HOPEFULLY I AM not MISSING too MUCH." His voice is far more legible now but his tone is rather unstable. It switches randomly between robotic monotone and a masculine, tired voice.
>>
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"Just wanted to talk to you. See if there's anything you might know."
"We're busy tracking down some Foxtrots!"

That perks Benedict's interest. "LIKE OTTO. HMM. I have BEEN KEEPING in contact with HIM lately. PLEASANT man when he is not SOMEONE I WISH TO GUT ALIVE."
"Huh. You talk to him?"

"INDEED. ADAM said it is NOT GOOD for my SOUL to be isolated. I happen TO AGREE with HIM. THE SOUL SHOULD BE NURTURED if it is to HEAL."

"Exactly! To nurture connections between your fellow knights is truly a heroic action! God bless, Benedict. God bless."
"I LIKE YOUR FUNNY WORDS, MAGIC GIRL."

"WHICH ones are you SEARCHING FOR?"

"Just a Priest by Gabriel and some musician by Fang."
An odd snort comes out of Benedict. "BLOOD has a BAD HABIT of losing track of its origin. Yet, it inexorably ties you to OTHERS. Whether you are PERFECT-" He clears his throat. "Whether you are GOOD or BAD, BLOOD ties you to a GREATER UNITY of PEOPLE."

It takes a second for both of you to parse the cryptic half-anomaly's speech.
"Are you saying Fang doesn't know she's a Foxtrot?" "A great union of people...I like your funny words, magic man."

"Correct. Be gentle. Not knowing your blood may be safer. Safer. As for the PRIEST." Benedict pauses for an awkwardly long period of time. You almost thought you lost connection for a second but he continues speaking.

"You're nearby. Your location isn't the right one. You're close. His holiness stinks of lemons and wax. Follow that stench. Be careful, he is borderline. Like I am constantly am am am."

The signal is about to fully crap out. "O-One last THING Thin Thing. I saw a strange man out here in the desert. A man in an orange suit, navy blue tie. Mid 50s." That sounds like your Mystery CEO. "He was staring up at the sky with a funny telescope. Holding a radio like the one-one I imagine you have."

"He was trying to speak to the sky."

"That is all-" "Hey! Benedict! We got a giant scorpion for you to cook!" "I'll be on my way."
"Save me a piece for later! Scorpion jerky sounds yummy!" Is Casey actually drooling right now???

The radio goes quiet after that cryptic line.

[SEEKER OF THE CITY] You recall uncovering another mystery involving the 'sky'. Y-Corp has a hidden space colony up there, in case the City goes tits up.
[SEEKER OF THE CITY] He seems to be interested in you partially because of that. Interesting. One step closer.

"We should probably get moving, huh?"
"Indeed! We shall chase after the Priest henceforth!"

Good talk, good talk. You put away your radio, ready to continue on your travels. You and Casey rejoin with the others right as Max is showing off a cool party trick to the others.

She has liquified the middle of both of her palms and, to pass the time, your crew has been stuffing random things into her hands. Rocks, spent bullets, pills, you name it. Just random garbage floating in her liquified palms.
Whatever it takes to pass time.
>>
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They scramble to remove the garbage floating in her oil once they spot you. "Y'all ain't pinning this on me." "Ah! Wanna join us, Nicky?" "I couldn't feel a thing. Wild." "We were experimenting with her powers. That was all."

"I don't care about what weird nonsense you were doin'. Let's go."

And so, you're on your way over to the restaurant. The streets are still thick with tension from the arson incident you were told about and, aside from a few shady figures hiding in alleyways, your group of six are the only ones brave enough to wander around out here.

The further away you get from the church, the more you feel like someone is watching you. Dozens of beady eyes are peering and watching every step you make. Some peek through the curtains of their windows, some watch you under the faint cloak of shadow provided by the alleyways. Sometimes you swear you saw a person or two watching you from the rooftops.

You're the only splotches of color in this otherwise whited-out wasteland of a city block.

It's like the mere idea of anyone wandering around outside is completely foreign to them. You don't think the people here are hostile yet but you really don't want to test your luck here.

Your group lets out a collective sigh of relief once you pass an invisible boundary about two blocks away from the Church you were just at. People begin to flood the streets again and where there was once truly oppressive silence, there's now the familiar soft and quiet chitter-chatter of the L-Corp commonfolk.

Though you feel like they only notice their chattering after experiencing true silence back a few blocks back.

The trip over to the restaurant is uneventful. The most that happened is a salesman or two tried selling you some obviously shoddy candles and Max and Casey had to use diplomancy to your group out of buying them: They were charging $250 for a single non-useful candle.

You didn't want to cause a diplomatic incident due to how violent L-Corp reacts to ANY breach of the status quo or ANY level of 'public disturbance'. Thank god you brought those two girls, you know?

With your group's pockets free from the molestations of scam artists, you now arrive at the restaurant.

https://youtu.be/ZKBKJ9DmOhs - MELODY OF THE STOMACH

The first thing that hits you isn't the appearance of the building but, instead, the music that's playing throughout the venue. A calm yet groovy melody that's a combination of jazz, Italian/F-Corp folk music and something else you can't put your finger on.

The restaurant itself is a small hole in the wall building that's nestled in between two random accounting firms. The main things that separate it from the rest of L-Corp's layout (music withstanding) is the dull red bricks used to construct the building that make the thing pop out when contrasted with the all white haze every other building has.

The line leading to the entrance stretches all the way down the street and around the corner. Damn.
>>
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There's no way in hell you're waiting in line for this. By the time you're done waiting Gabriel and Fang would probably be merced by the spooks. Luckily you have a certain Krakatoa ace up your sleeve.

You hope to god the faux pas protection you bought back in Q-Corp is going to save you from what you're about to do.

The judging, piercing gazes of dozens on dozens of people in line stare right through your group as you approach the two security guards waiting by the entrance. The guards are already about to rip you two a new one when they spot the Krakatoa amongst your group.

[MAX ALLY + L-CORP FORGIVENESS] "Ah. We recognize that hairstyle." "You do realize you are meant to warn our place a day in advance, correct?" "We would not want any misunderstanding." "It would look bad on both your family and us, after all."

"Of course." Max's face locks into a stony, disinterested frown. "You must understand, I did not meant to offend. We were simply busy and it must have slipped my mind. I must ask for forgiveness."

"You are lucky we were warned in advance of a Krakatoa possibly arriving here."
The crowd seems to calm down a tiny but upon hearing that a Krakatoa has arrived. They're still pissed, no doubt about it, but not enough to act on it.

"I assume the five are your company?"
"Correct."
"Indeed. Head on inside."

And so, your group does.

The inside is PACKED. Nearly every table you can see is packed to the brim with patrons from the upper 1-5% of L-Corp, F-Corp, and M-Corp. The layout is also real compact. Tables and booths are squashed together to use as much room as they can with still giving all of the rich folks and staff enough room to breath.

There's a stage at the northern-west and northern-east end of the dining hall that seems to be set aside for musicians and other performers. The northwest stage has a group of six nearly identical middle aged men with bushy mustaches and aprons on. They seem to be the source of that music you heard from outside. The other stage is conspicuously empty.

You turn your attention to the elites.

The M-Corp elites are wearing the most exotic and eye-searingly bright neon clothing you've ever seen in your life. They faintly glow in the dim, candle-lit restuarant like their clothes were coated in glowstick fluid. Their hair is in garishly bright colors and it's like their hair stylists had a stroke while styling the hair.

The L-Corp Elites are wearing the typical stark white suits and dresses (if higher quality versions) you've seen throughout L-Corp. Their main sign of wealth seems to be through the hardened golden wax seals stapled onto their breast of their suit or dressed. It lightly sparkles, not dissimilar to the M-Corp elite clothing but far, FAR less garish.

The F-Corp elites don't really have any special quirks aside from their high class tuxedos and dresses. Regardless, the place is completely flooded with the upper crust.
>>
It makes everyone (sans Max) in your group stick out like a sore thumb. You can already feel a lot of the dinner guests giving your group the side eye with how underdressed and grimy most of you look.

Your group approaches the empty stage, seeing that as a point of interest. The only thing you find up there is a sign reading "STRANDS OF SILVER ARE NEXT. BE PATIENT."

That sets off a nuclear alarm in your head. Oh shit. That's the name of Ashley's band. Okay, yeah, the evidence is stacking up too quickly. Even if Gabriel isn't here, there's a high chance Ashley is.

There's also a lot more company officials here than you realized. You'll have a chance to talk to them later, maybe negotiate for more favors or to spend FAVORS. First, though, you'll deal with 'Fang Foxtrot'.

How do you want to approach the situation?
>[MAX ALLY] Pull some strings to get backstage with Max's help. (-1 out of 3 CORPORATE V.I.P charges on Max. No check needed, quickest path as well.)
>[CLOVER'S GUNSLINGER GRIT] Clover does performances back at his casino. Have him get on stage and play something as a distraction while you sneak in. (MEDIUM CHARM DC: 19 (-4 from CASEY, -1 from PRIOR EXPERIENCE), rolling Clover's 6d6. A success would leave a real good impression on the Elites.)
>You can wait. Get your group a table and wait for the band to come out.
>[KIARA + BENJAMIN ALLY] Convince the staff you're here to interview a rising starlet and her band. (MEDIUM CONNECTIONS DC: 22 (-6 from BIRD BRAINED CHARISMA + CASEY), with Benjamin rolling 7d6 with Kiara's help. You'll get some good information out of this.)
>Write in.

You probably got enough time to chat to one ELITE right now. Who do you pick?
>A man very similar looking to Maruyama keeps glancing at his watch. He impatiently taps his foot, clearly waiting for someone. (T-CORP. A time-based company associated with trains and futuristic, bleeding edge tech.)
>A lady very similar in appearance to Alexis is chattering with various men in gas masks. All of them are incredibly wasted. (I-CORP. A cryogenic-based company that focuses mainly on preservation efforts and assisting companies in storing very important materials.)
>An old man with a long, flowing beard and a very old-fashioned outfit is eating a simple meal by himself. His hands are caked in calluses. (O-CORP. An old fashioned company focused on farming, mining, and other manual labor.)
>A tired middle-aged woman with dirty blonde hair is lazily picking away at some bacon and coffee. She clearly wants to go home. (P-CORP. Provides 75% of the City's power through the production of A-Energy. Also the leading company when it comes to containing anomalies.)
>Chit-chat when you have more time to spare. (Skips this section. You'll get 2-3 additional actions when deciding which elites to chat before leaving.)
>You see someone else... (Write in. Choose an ALPHABET COMPANY [A-Z] to meet.)

Sorry for the delay. Decided to make the update longer to make up for it.
>>
>>6203499
>[CLOVER'S GUNSLINGER GRIT]
>Chit-chat when you have more time to spare.
>>
>>6203505
+1
We need to secure Ashley (as "Fang") and then immediately haul ass to where Gabriel is located
>>
>>6203499
>[MAX ALLY] Pull some strings to get backstage with Max's help. (-1 out of 3 CORPORATE V.I.P charges on Max. No check needed, quickest path as well.)
We didn't use any of these charges previously IIRC, so probably no need to save them

>Chit-chat when you have more time to spare. (Skips this section. You'll get 2-3 additional actions when deciding which elites to chat before leaving.)
>>
>>6203499
Okay nevermind, changing my vote from >>6203532 to backing >>6203564
>>
>>6203564
+1
>>
[PERSON OF INTEREST] No point talking; Not until you secure 'Fang'.
[PERSON OF INTEREST] The mission should be your priority right now. Get her. Get the Priest. Leave.

Right.

You wouldn't mind chatting with some of the corpos while you're here, of course, obtaining more resources and influence is something a Cleaner should always strive for.

That's for later.

"Let's find some staff. The sooner we can find the target the better."
[GUNSLINGER'S GRIT] "Like the fella standin' right behind ya?" "Hello, miss?"

You nearly jump out of your own skin right then and there. You swing your body around to face the staff member. You actually have to look down to spot him. The middle aged man is way, way shorter than you. Pretty damn fat as well. His white suit and dress pants are caked in grease and oil stains.

[UNSTABLE] WHAT A FUCKING JOKE. YOU SHOULD KILL HIM. HIS MOTHER AND FATHER DAMNED HIM AT BIRTH.

You hold back the urge to laugh at the midget.

"We, uh, need you to leave if you ain't gonna eat. This place is real busy and we ain't got time for lollygaggers. Ya dig?"
"Also. The hell is up with those augments?" <"What is she? Some kind of whore tryin' to appeal to animal fuckers?"> "We don't take kindly to augments like that in our District, ya hear?"

You're about to say something but you step back to let Max deal with this.

"Yeah. Look, let's not mince words, we need you to let us backstage. Right now." Max gives the staff member a false smile that reeks of insincerity. "I'm sure you can do that for us."
"Like the hell I would. Who the hell told ya you could talk to me like that?"

[CORPORATE V.I.P] Max's smile only widens. "Max Krakatoa, daughter of Roland Krakatoa. I think you'd be wise to try remembering that name."
>-1 CHARGE! 2 CORPORATE VIP CHARGES LEFT THIS MISSION!

The staff member goes cold upon hearing her last name. His gaze snaps over to you...

[S-CORP BLESSING] <"Wait. I think I read an article about some antler girl down at S-Corp- Uh oh.>

The staff member's attitude changes on a DIME. "Where are my manners? Who did y'all say you wanted to meet again?"

"Strands of Silver. Name on the sign." Clover points towards the stage. "Our boss knows the lead singer, I think."

An odd look crosses the staff member's face. "Huh. We put that sign up like 45 minutes ago, they should've been done by now. Been real busy so no one's been checkin' on them. Plus," He nods towards the other band playing on the opposite side of the room. "The Sicilian Hive has been buyin' a lot of time for them."

"Less talking, more leading."
"Fine."

Your group trails behind the staff member while trying to avoid the odd looks from the various diners scattered throughout the restaurant. Though thankfully, most of them are too drawn to Casey and her Corporately™ Cute™ Appearance™ to pay attention to the rest of your squad.

He leads you to a STAFF ONLY door and opens it up for your posse. "I gotta be somewhere else. See ya."
>>
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He obviously realized this shit is far out of his paygrade. He skitters away the moment the six of you step through the STAFF ONLY door.

The hallway you're now in reeks of cigarette smoke and cheap beer. The walls and floor are caked black from what must be years worth of cigarette ash caking onto them. Yeesh. Hopefully you can find the room you're looking for in here.

You let Benjamin and Kiara lead the way while everyone else draws their weapons just in case a fight has to break out. You can't ever be too certain, you know?

There's four doors in the hallway you're in, with a pair of stairs leading underground at either end of the hallway, but Kiara and Benjamin quickly identifies which one is the greenroom (which is probably where they'd be anyways). Benjamin stops the group right before you're about to open the door to check up on the band.

[MEASURE TWICE, CUT ONCE] "Doesn't it seem quiet in here? You'd think if they weren't out by now, they'd still be practicing. Or, hell, getting drunk and making a ruckus." He's right. The only noise you hear is the muffled sounds of people having dinner back the way you cam.

[ALL SEEING LEDS] The faux-rubber around Kiara's face scrunches up, "I didn't notice it until now but the cameras in this place aren't workin'. Uh, let me try something."
[MIMICRY MODULE] Kiara approaches the green room's door and bangs on it HARD. "Hey! Y'all in there?" Her voice is a picture perfect copy of the staff member you just met. "I got a buncha pissy guests wanting to meet ya! Open up!"

Nothing.

Kiara jiggles the doorknob but it's locked. Good thing that you so happen to have a lockpicking set and enough experience to break through any non-SINGULARITY boosted lock.

You jimmy the lock open with ease. Time to see what's inside.

https://youtu.be/nX57EMmK-1w - GREEN ROOM

It's a complete fucking pigden in here.

The room itself is barely bigger than a bedroom in a low-rung apartment in some random slum and what space there is has been crowded with a storage room's worth of knicknacks, random furniture and arcade machines of all things.

A thick haze of sour-smelling smoke hangs in the air. Good news, you doubt it's because of a fire. Bad news, you immediately feel an intense high threatening to hit you.
Everyone scrambles to equip their gas masks (sans Casey and Kiara, for different reasons) to avoid getting completely blasted.

An odd song begins to blare throughout the haze-filled room. It's a funky beat with really catchy instrumentals to it but for some reason, they added a random man making retching noises throughout the whole thing. A complete sensory overload if you didn't have a way to protect yourself from whatever smoke is flooding the room.

"God, my head's poundin' like a horse kicked me right in the head."
"Yeah, haha, woo. My head felt real woozy."
"Mmh! Smells like what home used to make! :)"

It takes a while to check out the room despite how small it is due to the haze.
>>
Three people infact, all of which are currently passed out on a couch towards the middle of the room.

One is a young woman with purple hair and a bright yellow hoodie with "OX" written on the middle of it.
Another is a man with pink hair, a red shirt, and torn up leather jeans. These two aren't who you're looking for.

The third one, sitting in between the other two, didn't look familiar to you at first. Her long, flowing hair is currently dyed silver but once you get a good look at her face? Oh, yeah, there's no doubt about it.

Sitting on that couch is Ashley Miller, one of your allies.
Ah shit. Guess her and Lex share another thing in common: They share blood with someone they have no idea they're related to.

All three of them are knocked out cold. Ashley's breathing is somewhat stable but the other two are breathing slowly and weakly. Whatever is laced in the smoke is clearly not good for them.

None of your allies recognize her, of course, they've never worked with her before. You think Ben might've met her once almost a month ago when you first met her.

"Uh, is this Fang?" Clover gestures towards the one of the middle.
"I think so?" Benjamin kneels by the three to check their statuses. "Swore I recognize her face from somewhere."

[PERSON OF INTEREST] You feel like you're being watched. You're not sure how or where but you're not alone in this room.
[ANOMALOUS ABILITIES] You think you've felt this presence before. Back in D-Corp, when you were dealing with the SEAL syndicate. A SHIFTer's presence.

Shit. You need to get Ashley (and ideally her two bandmates) out of here. Now.
How do you want to achieve that?

>Set up some A-ENERGY SIPHONs to flush him out. Accept the PAIN that comes with this. (-both A-ENERGY SIPHONS. 45% chance of 1 RESTRAINT damage to YOU/MAX/BENJAMIN, 15% for 2 RESTRAINT DAMAGE. You'll easily deal with him with your numbers advantage.)
>[UNSTABLE] COAT THE FLOOR IN OIL, THROW A NOVASTONE TO BLIND HIM, RUN AND CLOSE THE DOOR. TRAP HIM IN OILY HELL. (-RAW NOVASTONE CHUNK from Benjamin, -1 RESTRAINT from MAX. MEDIUM TALENT DC: 36, rolling 10d6+1d5 with Max's help. Likely earns some favor with L-Corp for the absurdity of it.)
>[KIARA'S MIMICRY MODULE] If you can't see him, he probably can't see you. Have Kiara bluff your way out of this situation. (VERY EASY RESTRAINT DC: 14 (-4 from CASEY), rolling Kiara's 6d6. Might unlock more uses to this BOON?)
>[BENJAMIN'S AIM FOR THE EYES] Get some field practice for Benjamin's ability. (-1 BENJAMIN RESTRAINT, MEDIUM COGNIZANCE DC: 29 (-2 from MTCO), rolling his 9d6. Slightly improves Benjamin RAPPORT on success.)
>Use some K-CORP UNIVERSAL PURGING AGENT to clear up the smoke. (FREE ACTION, -1 of 2 charges of said item. Lowers the DC of BENJAMIN by 4, UNSTABLE by 3, or lowers the chance of RESTRAINT damage from A-SIPHONS from 45/15 to 30/5)
>Write in.

Next update should be faster.
>>
>>6204389
>[KIARA'S MIMICRY MODULE] If you can't see him, he probably can't see you. Have Kiara bluff your way out of this situation. (VERY EASY RESTRAINT DC: 14 (-4 from CASEY), rolling Kiara's 6d6. Might unlock more uses to this BOON?)
>>
>>6204418
+1 let's get interesting
>>
>>6204389
>[UNSTABLE] COAT THE FLOOR IN OIL, THROW A NOVASTONE TO BLIND HIM, RUN AND CLOSE THE DOOR. TRAP HIM IN OILY HELL. (-RAW NOVASTONE CHUNK from Benjamin, -1 RESTRAINT from MAX. MEDIUM TALENT DC: 36, rolling 10d6+1d5 with Max's help. Likely earns some favor with L-Corp for the absurdity of it.)

Welcome to Loony Toons hell you annoying shit.
>>
>>6204389
Changing my vote from >>6204494 t backing >>6204501
>>
>>6204501
+1
>>
3 for UNSTABLE, 1 for MIMICRY, let's go.

Three anons, roll the following.
>6d6
>4d6
>1d5

If all adds up to 36 or higher, you !win!.

ITEMS AVAILABLE TO IMPROVE YOUR ODDS
-MANAGER FLESH (Can reroll 3d6 once, due to MAX helping you.)
-PINK FRAGMENTS (You have 2. Can add 3 to the final tally.)
-COWBOY ADVISOR (Clover has one charge left this mission. Can let you roll another 2d8.)
-YOUR ADRENALINE IMPLANT (Has two charges, regains one per mission, you can spend one to roll an extra 2d8.)
>>
Rolled 3, 2, 4, 6, 3, 1 = 19 (6d6)

>>6204719

Here goes nothin…
>>
Rolled 4, 2, 6, 1 = 13 (4d6)

>>6204719
ROLLING 4D6
>>
>>6204719
>>
Rolled 1 (1d5)

>>6204719
>>
Rolled 2, 2, 1 = 5 (3d6)

>>6204724
>>6204745
MANAGER FLESH Reroll
>>
RESULT WITH MANAGER FLESH REROLL: 35.
Just off by one. Since it's such a small number, I'll consume a PINK FRAGMENT and call it a day. Those fragments are designed for tiny, tiny 'just barely off" results.

Writing.
>>
>>6204767
Acceptable
>>
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In any other scenario, you would've told Clover to blow his brains out. One issue with that. L-Corp would probably skin you alive if you started firing your guns willy nilly. Using melee weapons or something quiet like Benjamin's crossbow might be an option but you might not be able to get to him.

Spotting him wouldn't be the hard part: Clover has some googles to help bypass the mist. You know he has a cloaking implant but Clover's goggles would negate that too. Him and Kiara would be able to keep good line of sight on him. But the invisible copies he spawns would just bodyblock. Best case scenario it would be a battle of attrition.

That's when something clicks in your head. Who said anything about fighting him? You have a really, really funny idea bubbling in your head.

"Direction?"
Clover hastily holds his NIGHTMARE VISION GOOGLES over his gas mask. "2 o'clock."

Good. That's all you need to know.
"Max. Ready for some on-the-job training?"

Five or six hours ago, a nervous yelp or a faux-smug 'sure' would've been your answer.
Now?

"On your cue." Her fingertips begin to ooze with thick, heavy globs of oil. "Hey! Clover SPARED you last time! You could've just left!!!"

The SHIFTer doesn't respond.

Benjamin seems to pick up on the plan and has to hold back his laughter. The NOVASTONE chunk in his hand shimmers with a bright white light, ready for use.

"MOVEMENT, 3-" Before Clover can even call out a warning, a unseen presence manages to sucker punch Benjamin. He slams HARD into the ground and loses grip on the NOVASTONE CHUNK.
"GUH!" Two, maybe three, of his teeth gets knocked out. They faintly clatters when it hits the ground.
>-2 FLESH to BENJAMIN! 5/8 LEFT!

You instinctually catch it with your telekinesis but you need Max to make a move NOW! These things hit HARD once they actually land a solid punch on you.

Max grits her teeth. She holds back her instinctive urge to check on Benjamin, focusing on dealing with the threat first.
She rapidly swings her hands through the air while Clover, Kiara and Casey prepare to extract Ashley and her two bandmates from the room.

A thick layer of oil soon coats the floor. Benjamin barely manages to roll out of the way of the shade's next punch, grabbing something off the ground in the process.

The mist flooding the room has one upside; You can just barely make out the movements of the FIVE shades charging towards the rest of the group. Three are charging at Ashley and her bandmates, two are charging at you and Max. The oil Max laid out doesn't seem to be hampering the invisible shades he's making at all!

[UNSTABLE] GOOD THING YOU GOT A NOVASTONE!!! YOU REEL YOUR ARM BACK AND TOSS THAT FUCKER AS HARD AS YOU POSSIBLY CAN!

>38! -1 PINK FRAGMENT!
>MAX NOW HAS 5/7 RESTRAINT!

The rock barely manages to fly past the shades charging at you. It lands on the other side of the room and, with a CRACK, erupts into a blinding burst of LIGHT.
"MOTHERFUCKER!!!" An unfamiliar voice cries out in agony.
>>
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This is immediately followed by the shades grinding to a sudden halt. So, he needs vision in order to use his shades effectively. Lucky you.

This cry of agony is immediately followed up by a loud CRASH. Okay! Good! Everything is going according to plan! NOW IT'S TIME TO GET THE FUCK OUT OF HERE!

Kiara, Clover and Casey each have a bandmate now leaning against their shoulder. You're not sure how much time the SHIFTer is going to be blinded before but you probably shouldn't stick around!

You and Max move to help Benjamin off the ground. Everyone makes a mad dash to get the hell out of the room before the SHIFTer's shades begin to move again. When everyone is right about to leave, that's when his vision recovers just enough for his shades to start moving again.

They blindly charge towards the door your group and the band you're escorting is heading towards. Luckily, his vision's still too blurry for a proper attack. His shades harmlessly bump into some nearby walls instead.

Everyone makes it out of the room right on time. You fiddle with the lock so that the door locks shut the moment you close the door. You keep the door cracked open just enough to hear what's going on in there.

You can hear the SHIFTer in there trying desperately to get up, falling right back down, struggling to get up again...repeat. Repeat. Repeat.

That same funky song continues to blare throughout the greenroom as he struggles to escape Ms. Max's Slippery Ride. The SHIFTer swears like a pirate as, no matter what he does, he can't get stable footing on the oil-soaked floor. You're 90% sure his vision is still shot from the flashbang that went off on him.

You slam the door shut. Your group sighs in relief. He's not a threat anymore.
>MAX now has 35/200 SPARK PROGRESS!

[MEATBUG] In a surreal act of 'helping', Casey smears her fingers around the gaps in Benjamin's teeth where some of them got knocked out. Benjamin, equally surreal in his mindset sometimes, takes this as a hint to stuff his teeth back into his mouth.

Somehow whatever Casey did, combined with the Natural Fiber Armor he's wearing, allows his teeth to set back into place with little sign of them ever being knocked out.
>+1 FLESH! BENJAMIN is now at 6/8!

"Gross." Clover shakes his head at the sight.
"Tell me about it." "If it works, I guess...." You and Kiara mutter.

Ashley is the first bandmate to wake up. Makes sense, she's really hard to put down. They must've laced that stuff with something STRONG to keep her out. "Whuh? Huh? Nicole? Heyyyy, buddy. Long time no see, hehehe." Her voice is low and wispy and her eyes are bloodshot red. She's completely out of it.

"Uh huh. Nice to meet you."
"Yeah," Benjamin rubs his sore jaw. "She's not going to be in any state to talk for, like, thirty minutes minimum. We should just get her somewhere safe."

"Heheh. Cowboy. F-fuckin'. Robot. Heh." Yeah. She's in no state to talk right now. Best to get some security down to the greenroom.
>>
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The other two are still out cold by the time your group stumbles out of the STAFF ONLY door.
You are immediately accosted by five staff members who prod at your group about 'what was that loud bang we heard' and 'why is Fang higher than a kite' and other such nonsense.

"Forsooth, there was an intruder in their greenroom! That is why they were unable to perform for the masses!"
"We threw a NOVASTONE at him. Hah. He's still trapped in the room." Max and Casey explain the basics to the staff members.

The staff scrambles to deal with the intruder. You'd guess they'll have a real riot about seeing a man coated in oil spazzing out on the floor. Oh well. You got time to burn before Ashley is fully conscious. Might as well talk to some of the CORPORATE ELITES.

Choose a total of four officials from the following categories.

WELL KNOWN (Corporations/groups you have a lot of FAVOR in already. You'll spend FAVOR to get REWARDS from them.)
>An android with dull, flickering LED eyes is pecking away at piles on piles of paperwork. (D-CORP. Similar to P-Corp, contains anomalies, but aims to study and understand where they came from. -2 D-CORP FAVOR, you'll get excellent coffee and tech to help SHIFTers refine their powers.)
>A trio of exhausted truckers are gorging themselves on a small army's worth of food. You hear them muttering about 'last second' deliveries. (G-CORP. Your previous home Company. A travel and exploration based company that explores the City, the Wastes, whatever lies beyond, and everything in between. -2 G-CORP FAVOR. Something tells you that you might be able to get an honest to god car out of this. Or, at minimum, some good exploration equipment.)
>A man with a stern expression idly picks at some sausage on his place. The left side of his face is caked in crystals.. (W-CORP. An anti-anomaly company who develops tech to deal with them, explores abandoned districts, and mines GEMSTONES. -3 HIGH QUALITY SEA FOOD BOXES, you'll get a variety of useful GEMSTONES, pills and other crystalline items.)
>One of the tables is completely packed with men and women in unfamiliar uniforms. A union? (COMRADES. The working class, those who spend their lives grinding away to keep the CITY running. -2 COMRADE FAVOR. They'll help boost your CHARM and MAX FLESH by 1 while a random ally will get a random stat boosted by 1.)

KNOWN (Corporations you have FAVOR in. Can either gain or spend FAVOR depending on the official.)
>A lady very similar in appearance to Alexis is chattering with various men in gas masks. All of them are incredibly wasted. (I-CORP. A cryogenic-based company that focuses mainly on preservation efforts and assisting companies in storing very important materials. -1 FAVOR for some CRYOGENIC items and some strong booze.)
>An elderly woman wearing blue scrubs decorated with red crosses is taking a nap by one of the tables. (Z-CORP. The leading producer of any and all medical products. Gains FAVOR and some BENJAMIN RAPPORT.)
(1/2)
>>
>A familiarly generic man in a cheap, gaudy suit is staring right at you. His smile widens. (V-CORP. A company that cares only about creating cheap knockoff products and consuming resources. The platonic ideal of a COMPANY. Earns FAVOR and an unique item, possibly?)
>A duo of researchers are arguing over some theorem about the human mind and how it relates to anomalies. Offer them an ear. (U-CORP. A research focused corporation that seeks to understand and improve on SINGULARITIES, PARADIGMS, and other various tech. -1 U-CORP FAVOR, MYSTERY BOX + HELIOS SEEKER MKv2 will have their uses revealed. In addition, BENJAMIN + MAX will gain some SPARK progress.)

UNKNOWN (Corporations you never/barely interacted with. You'll roll a 1d100, plus a listed modifier, to determine your first impression.)
>A man very similar looking to Maruyama keeps glancing at his watch. He impatiently taps his foot, clearly waiting for someone. (T-CORP. A time-based company associated with trains and futuristic, bleeding edge tech. Has a +10 MODIFIER due to MARUYAMA.)
>An old man with a long, flowing beard and a very old-fashioned outfit is eating a simple meal by himself. His hands are caked in calluses. (O-CORP. An old fashioned company focused on farming, mining, and other manual labor. No modifier.)
>A tired middle-aged woman with dirty blonde hair is lazily picking away at some bacon and coffee. She clearly wants to go home. (P-CORP. Provides 75% of the City's power through the production of A-Energy. Also the leading company when it comes to containing anomalies. +7 MODIFIER.)
>A bored teen stares through the window, barely paying attention to his food. His mind seems to be elsewhere. (Y-CORP, a teleportation based transportation company that works and competes with G-Corp. You know their secret. +30 MODIFIER.)

>You spot someone else. (Select an ALPHABET COMPANY (A-Z) official not listed you wish to meet. Can be picked multiple times.)

LIST OF RELEVANT FAVORS (for ones that ask you to 'spend')
D-CORP: 5
HIGH QUALITY SEAFOOD BOXES: 3
G-CORP: 4
I-CORP: 3
COMRADE: 4
U-CORP: 2

We're almost at the end of this mission. All that's left is GABRIEL.
>>
>>6204840
>An android with dull, flickering LED eyes is pecking away at piles on piles of paperwork. (D-CORP. Similar to P-Corp, contains anomalies, but aims to study and understand where they came from. -2 D-CORP FAVOR, you'll get excellent coffee and tech to help SHIFTers refine their powers.)

We have a ton of SHIFTers in our party. Making them stronger would be beneficial, and we can lay groundwork for our future operations there (if we want to make good on our promise to Clover).

>A trio of exhausted truckers are gorging themselves on a small army's worth of food. You hear them muttering about 'last second' deliveries. (G-CORP. Your previous home Company. A travel and exploration based company that explores the City, the Wastes, whatever lies beyond, and everything in between. -2 G-CORP FAVOR. Something tells you that you might be able to get an honest to god car out of this. Or, at minimum, some good exploration equipment.)

Nicole is practically the City’s archetypal explorer at this point. No further elaboration needed.

>A man with a stern expression idly picks at some sausage on his place. The left side of his face is caked in crystals.. (W-CORP. An anti-anomaly company who develops tech to deal with them, explores abandoned districts, and mines GEMSTONES. -3 HIGH QUALITY SEA FOOD BOXES, you'll get a variety of useful GEMSTONES, pills and other crystalline items.)

We badly need a resupply.

>A duo of researchers are arguing over some theorem about the human mind and how it relates to anomalies. Offer them an ear. (U-CORP. A research focused corporation that seeks to understand and improve on SINGULARITIES, PARADIGMS, and other various tech. -1 U-CORP FAVOR, MYSTERY BOX + HELIOS SEEKER MKv2 will have their uses revealed. In addition, BENJAMIN + MAX will gain some SPARK progress.)

I badly want to know what this Helios seeker does. Will be valuable for the base assault. Power boosts is a nice bonus.
>>
>>6204888
Thoughts on Y-Corp over G-Corp? Remember that plotline about the space colony and the Yues and their ties to Gregory?
>>
>>6204894
We could, but I figured that G-Corp was more Nicole’s style.

Their vehicles require the operators to know the land and act accordingly. Nicole has an innate desire to know the land, which leads to a natural convergence of interest.

Y-Corp is only interested in the product, origin and destination. They would see everything in-between as “flyover country”. You wouldn’t gain a deeper understanding of anything by teleporting, it’s just pure efficiency and nothing else.

On top of that, we can try to warn the G-Corp guys about what will happen tomorrow and maybe get their help.

And I sincerely doubt this random rep is going to blab about Y-Corp’s most closely guarded project. If he’s even been read into it.
>>
>>6204915
Fair enough, you've convinced me

>>6204841
>>6204840
Backing >>6204888
>>
>>6204888
+1
>>
>>6204840
>An android with dull, flickering LED eyes is pecking away at piles on piles of paperwork. (D-CORP. Similar to P-Corp, contains anomalies, but aims to study and understand where they came from. -2 D-CORP FAVOR, you'll get excellent coffee and tech to help SHIFTers refine their powers.)
>A trio of exhausted truckers are gorging themselves on a small army's worth of food. You hear them muttering about 'last second' deliveries. (G-CORP. Your previous home Company. A travel and exploration based company that explores the City, the Wastes, whatever lies beyond, and everything in between. -2 G-CORP FAVOR. Something tells you that you might be able to get an honest to god car out of this. Or, at minimum, some good exploration equipment.)
>One of the tables is completely packed with men and women in unfamiliar uniforms. A union? (COMRADES. The working class, those who spend their lives grinding away to keep the CITY running. -2 COMRADE FAVOR. They'll help boost your CHARM and MAX FLESH by 1 while a random ally will get a random stat boosted by 1.)
>A bored teen stares through the window, barely paying attention to his food. His mind seems to be elsewhere. (Y-CORP, a teleportation based transportation company that works and competes with G-Corp. You know their secret. +30 MODIFIER.)
>>
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You leave Ashley and her bandmates in the trustful watch of your allies - Of course, you'd probably still want to bring a few to help with negotiations. Thinkin' on who you should bring along...

W-CORP: Max and Casey. They have personal experience with W-Corp + if he's like Wendy you'd probably want some people pleasers.
U-CORP: Benjamin. He's a fellow RESEARCHER.
D-CORP: Clover. He used to live there. He'd relate with the D-Corp Rep.
G-CORP: Kiara. Fellow SEEKER.

Besides. Six people all crowding around the same table would be real shady looking.

"Clover." You'll start with D-Corp first. "Follow me."
"Sure, partner."

You and Clover break away from the group so they can keep an eye on Ashley. You'll have to decide how to handle her once she's actually aware of her surroundings.

The android doesn't bother looking up from his paperwork to greet the two of you. That might also be because looking up would be hard for him. A thick layer of rust, caked over in metallic polish to 'hide' it, is visible around his neck.

His dull red LEDs blankly stare down on piles on piles of paperwork. Four glasses of white wine and a juicy ribeye steak, both untouched, lay interspaced through the paperwork.

Clover tries his best to get the android's attention. "Ey, partner. You should probably eat that before it gets too cold."
"Mmh." The D-Corp Rep shrugs. "Cold, hot. Doesn't matter if I don't get this done."

"Well, I got someone who can help you with that paperwork. Does SEATH FOXTROT ring a bell?"
The android's writing hand immediately freezes up. He strains to look up at the two of you. His metallic face, missing the typical latex faux-skin that lets androids properly emote, is locked into a bored frown.

Yet his voice reveals his actual interest. "That so? You've met this man before? I need proof-"
You hold out the piece of OBSCURITÉ FABRIC you got from Seath's outfit. This seems to be more than enough for the android.

"Hm. That trims down a lot of. Paperwork, if I could get his approval." The D-Corp Rep sets aside 90% of the paperwork he was working on. From what you gleamed, it's mostly approval for research materials and certain rare test subjects. "How may I help you?"

You imagine Seath is going to hate you once he realizes what you threw onto him.
>-2 D-CORP FAVOR. 3 LEFT.

"Simple." Clover sits down on a chair right across from the android. "I, well, ya might not think it but I used to live back in your district."
"A Ranger? Living there?" The D-Corp Rep shakes his head (as well as he can) at the idea. "Couldn't imagine it."

"Ah, I was a young kid. Back when the previous D-Corp was a thing. And, well, I want to find a way to help those who weren't as fortunate as me."
You did make a promise to Clover that you'd help, "And, as you can see, we're already making ties with D-Corp."

The D-Corp rep sighs, "A foolish dream. I've been working with versions of D-Corp since 2171. I've thought or tried the same things you two are babbling about."
>>
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"I'm sick and tired of..." Clover snarls at the doom-and-gloom he's getting. "people not givin' a shit no more. A few hours down there felt like years of fuckin' torture and you're telling me you DON'T want that improved?"

"Look outside."

"It's." The Rep is taken aback by Clover's words. His neck creaks and croaks to look towards one of the windows.

Clover leans back in his chair. "Do y'all really want to live in that dark? To suffer in it? Even if you do, do the innocent people livin' there have to face it? Wouldn't they wish to live in the light instead?"

The Rep takes a moment to consider Clover's words, "It isn't in the cards for me. I can't change much. I have my obligations and you have yours. Even if I wanted to bring a tiny bit of light there, would it do much?"

"Isn't it worth trying, at least?"
"Maybe. You know, talk like that would probably get you beaten to death or, at best, harassed to oblivion."

"We're not the type to care about how other people view us." You smirk. If you did, you would've let yourself be killed by the spooks.
"I ain't asking for much. I only want two things from you: Some rewards, for helping you out with the paperwork, and a promise."

The Rep taps his fingers against the table, "What promise?"
"That ya will use yer influence to help the poor folks down in D-Corp. Don't care how, just actually do somethin' for the fellas."

The Rep grips hard on the edge of the desk but he eventually lets go with a shuddering sigh. "I suppose it's the least I can do. I'll die in the dark, I know that. Maybe if folks like you are coming out of the woodwork, people can live in the light."

Clover nods. "Thank ya."
"This is a big favor you're asking. Hope you don't plan on asking a lot more out of us." "Oh, I have a lot of contacts still." You dismiss the Rep's warning.

"If you say so." The Rep glances up at Clover for a brief moment. "You're a SHIFTer, right? You have the eyes of one."
Clover shakes his head, "Nah. My resolve ain't gonna manifest like those types."
"Heh. At least you have the heart of one."

He slides something onto the table before turning to actually eat his meal.
"At least we helped him, right?" "Mmh hmm. Even if he can't do much, at least we did that. Thanks for lettin' me talk to him."

D-CORP REP ITEMS OBTAINED!
>DARK ROAST DELUXE x3 (Canned iced coffee. Said to be made from beans that have never been exposed to sunlight. When used, adds +3d10 to the next COGNIZANCE or WILLPOWER check the user makes.)
>A-ENERGY REGULATION BRACELET x4 (ACCESSORY. Experimental tech in the form of iron bracelets. Meant to assist SHIFTers with their powers. SHIFTers wearing these gain 3% PROGRESS per RESTRAINT damage taken by any means.)
>PROTOTYPE #08-13-21-HW x2 (ACESSORY. A glove laced with a variety of unique, risky tech. Allows other SHIFTers to temporarily strengthen a power at the cost of 1 FLESH, 1 RESTRAINT or a +4 increase to a skill check DC.)

>A promise has been made. This may impact the HEAD MEETING.
>>
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>D-Corp slightly shifts...you'll see more tomorrow.

With that settled, Clover splits away from you only to be replaced by Kiara. The two of you make your way over to G-Corp.

---

The truckers are, on closer examination, triplets. Each of them looks the exact same. Late 40s, long grey beards, grease-stained plaid shirts and blue jeans. If it wasn't for each of them having a different eye color (blue, green and brown) you would've thought they were V-Corp clones of each other.

"Fuck man. How much did they told us we had to deliver here?"
"150000 pounds, split between the three of our trucks, of beeswax. Beeswax! I didn't even knew bees could produce that much!"
"Candles. Shit, man, if I had to see another candle I'd rather just live in D-Comp- Hold on."

The third Rep swings his head to look at you and Kiara. "Huh. You two look familiar."
"Well, that's the thing. Does the name Nicole ring a bell?" The shit-eating grin Kiara glimmers under the L-Corp light reflecting off of it.

All three of the truckers immediately burst out into laughter though luckily it's not at your expense.

"Oh, shit, that's the one deer girl the Rep was talkin' about."
"Shit, no wonder. Could've sworn those antlers were familiar."
"Ah. Ain't that the robot who was part of that, uh, what was it. XEQ deal?"

Kiara vigorously nods her head. "Indeed! Now, take the stage, o lovely Nicole." She bows at you, gesturing at you to speak.

"Don't bootlick too much, Kiara," You awkwardly laugh. "It's embarrassing. I ain't nothin' special."
"Ah, poppycock. You're special. Go on. Talk to 'em."

"Fine, fine. So. I've been wondering how things have been goin' since I was last in G-Corp. Things have been pretty hectic, huh?"

"Fuckin' tell me about it." "The amount of deliveries we're expected to do? Shit, we're already an hour later." "We sorta just gave up."
"Listen, lass." One of the truckers takes a long sip of his soda to whistle his throat. "The other corporations are going haywire. The HEAD MEETING is approaching soon and every single fuckin' trucker in the southern half of the City is being told to do real silly shit."

"Like what? I doubt it can be that bad." Kiara asks.
"One of my brothers has to somehow deliver 125000 pounds of raw meat towards V-Corp all by himself." says one Trucker.
Another shakes his head. "Five of my cousins are busy figurin' out a way to transport 4 LIVE ANOMALIES without any ETF help. Somethin' about D-Corp doin' last second research."
The third one simply shudders. He doesn't even want to tell you what's going on with his family.

"Fuck." An awkward croak-laugh exits Kiara. "Uh, wow. All right now? Without any forewarning?"

"Could hardly let my dog piss this before they told us to do the beeswax thing."

A small frown crosses your face. You really don't like hearing about this. It's not the worst thing you've heard or seen, sure, but they are YOUR people after all. "Tell you what. I have a personal relationship with a I, W and X-Corp Rep."
>>
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"I got some contacts with a LOT of other reps and corporate families too."

Now that got all of their attention.

"I can spread a good word for the three of you. Get you a good raise, some nice benefits, for your hard work. Maybe even help out G-Corp. I just have one thing to ask of you."

"Which is?"
Before you can say it, Kiara asks on your behalf.

"A car. Big enough for, let's say, six to eight people. We got places to be and people to save."

The three truckers look at each other as if pondering if they should accept the request. The idea of giving you one is clearly something they're hesitant on doing but one of them breaks.
"I know a friend who knows a friend. He can deliver it to here soon."

[PERSON OF INTEREST] "Make sure it's unmarked and off the record. I don't want it inside any system. No bullshit smart tech either. Make it like the Old World used to make them."
"That'll be harder." The trucker grits his teeth. "But sure. For your service to our company, I can promise that."

>-2 G-CORP FAVOR. 2 LEFT.

Kiara clasps her hands together. "I promise, I'll write a great article about the three of you. 'The unsung heroes of G-Corp: The veins of the City.' Something like that."
"I'm glad we could come to an agreement. I promise I'll pay you back for this: The work you're helping us with is-

"Eh." One of the Truckers shoos you away. "Ain't a biggie. Get goin, okay?"
Something gets tossed your way.

G-CORP ITEMS OBTAINED!
>GRAVITY GENERATOR x2 (Used by G-Corp truckers to lighten the loads inside their truckers. Has two charges. Affects roughly 40-50 feet worth of space. Can be used to weaken or strengthen gravity respectively to aid or impede movement.)
>CITY CUSTOMS AND TRADITIONS VOLUME 62 (Will slowly consumed until being removed from your inventory. Passively upgrades SEEKER OF THE CITY for both you and Kiara to help the two of you interact with Cityslickers better.)

"Oh ho? Trying to bribe us with gifts?" Kiara coos with a sing-song tone. "It's workin'. What's your names?"
"Don't bother. Just write a good story."
"Of course, of course."

With that, you and Kiara separate so you can join with Benjamin to talk with the next rep - U-Company.

---

Benjamin is a bit nervous to even approach the researchers. "Ah ha. Listen, uh, these people ACTUALLY know their shit when it comes to the anomalous."
"I'm just a pharmacist who dabbles in it. Like, uh, college. Yeah. I'm a Doctor of Pharmacy with a minor in Study of Ontokinesis."

You wish you went to college but, ha, like that was ever in the cards. "Look. Just talk to them and it'll be all fine, okay?"

The two of you approach the two researchers. They oddly remind you of Benjamin and Max but if they were the opposite sex. The male researcher is tall with off-blue hair and dull red eyes while the female researcher is short with dull brown hair and brown eyes.

The male researcher is leading the conversation, "Okay but how exactly do they warp reality? It's not magic."
>>
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"Magic isn't a REAL thing. It's all science that just hasn't been properly documented."

"I-I, look, we know it has to do with the energy they produce. A-Energy."

"Correct. Yet, there's an issue. SHIFTers don't rely on A-Energy or C-Extract or ICP beyond the first dose. Yet they can warp reality, correct?"

"Yes. That's the issue. Isn't it just mental effort, though?" "Well that's the thing! I can't think a bottle into exploding! There has to be a mechanism-"

Both of you flinch when the male researcher nearly snaps his neck with how fast he swerved to look at you. "Hm? What's up?"
You hesitantly lower your shades to reveal your pink eyes. "We can help answer that."

The female researcher sighs in relief. "Oh thank god. Some actual subjects to research."
"Quite. Tell us, how does it work?"

The two of you sit down on the free side of the booth. "Well, we don't quite know the mechanisms." "But I've had powers for as long as I can remember. Benjamin here had his for a week or so."
"We can tell you," "In exchange for you telling us how these work."

You place the HELIOS SEEKER and the MYSTERY BOX onto the table.
The female researcher grabs them and pulls them over so she can study them. The male researcher nods, "Sure, sure. A fair exchange."

"For me, at least, my body is simply a conduit." You point your finger towards a glass on the table. It easily floats an inch or two off the table with your telekinesis. "It's like straining a muscle in my body." You lower the glass down.

"From my own personal experience, my theory is that it involves neurotransmitters in the brain." Benjamin taps the side of his skull. "Every SHIFTer I've seen reports some level of mental degradation when using their powers."

"We know about the mental strain but I somehow doubt it's that simple."
"Well, think about it. Our eyes have been altered by becoming SHIFTers. Eye color is determined by melanin so a biological explanation could be worth looking into."

"Sure, that might explain the eye color shifts. Could you explain more about the neurotransmitter theory? How can that explain reality itself being shifted? Like the telekinesis your friend showed?"

"Well," You chime in. "A-Energy is how anomalies alter the world and it's produced from them. It's a chemical they produce. It could be a mutative substance that alters brain chemistry. Hell, anomalies are probably all brain chemicals that somehow become physical."

[UNSTABLE] THEY'LL SKIN YOU ALIVE! THEY'LL TRY TO STUDY YOUR BRAIN AND BENJAMIN'S BRAIN!

"Anomalies can't be fully explained," Benjamin adds on. "yet the brain has to be the answer. Certain drugs have been known to improve SHIFTer abilities and all are hallucinogens or psychoactives."

"If it's not a specific neurotransmitter, it involves the receptors themselves. I'd suggest studying the dopamine or serotonin receptions of SHIFTer brains. You'd likely find that they're able to receive levels of said brain chemicals that could fry non-anomalous brains."
>>
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"Hm. Microdoses of A-Energy that use serotonin, dopamine, maybe opioid peptides like Enkephalins as a fuel source in order to alter reality. That could be an actual explanation work looking into."

The male researcher leans back, "That could explain the mental strain and general mental instability. Chronically low levels of dopamine and serotonin have been shown to lead to mental disorders. Hm."

"This could be worth studying. SHIFTers are still a new phenomena so our research is spotty but, yes, yes. This could actually lead to something down the line."

"Thank you."

You feel an odd tingling in your skull. You can sense that Benjamin and, presumably, Max feel it as well. Perhaps your brains are rewarding you for this?
>BENJAMIN gains 50% (35 from U-CORP, 15 from D-CORP SHIFTER encounter) SPARK PROGRESS, MAX gains 36%! 52/185 and 71/200 respectively

The female researcher slides over the MYSTERY BOX and HELIOS SEEKER to you, "The raygun thing has two functions. One: It can fire out a short high energy beam that rapidly heats up any object to 600 degrees F. Two: It calls for a 'Jailbird" to hit a designated target. My best guess is that's a weapon up in the sky."

"The MYSTERY BOX is simple: Once opened, it creates an item that is the most useful for the immediate situation you are in. It can literally contain anything that can be held in the hand.

ITEM STAT REVEALED.
>MYSTERY BOX! (Has nothing set in stone inside of it. Can be opened to generate an item you desperately need the most. Can also be opened to generate 6d100 random items.)
>HELIOS SEEKER! (Has two charges, regains one per mission. One charge can be spent to rapidly heat a single target to deal 8 FLESH damage, one can be spent to fire a beam down that deals massive AoE damage to all within its radius. Useful for single target or building destruction.)

>-1 U-CORP FAVOR, 1 LEFT.

Cool, cool! The two of you scramble away from the table now that you got what you needed from the researchers. One more official to talk to...

----

You barely have time to approach the table with Max and Casey before the W-Corp rep snaps his gaze over to you. The left side of his face glimmers and shines with unnatural colors that should not exist in reality. Blues deeper than the ocean itself, yellows brighter than the sun, greens filled with more life than every plant that has ever existed.

"Speak."

Best to get to the point.

"We need a resupply." Max gestures at you to place the bargaining chips onto his table: Old yet still oddly fresh FISH from your S-Corp fishing trip mission. "All of this is old but preserved, rare fish from the Infinite Sea."
"Fish that was harvested during the death and destruction of your most hated things ever forever," Casey chirps. "An anomaly!"

The rep snarls at the mere mention of the anomalies. You're pretty sure if it wasn't for Casey's presence or the fact you know Wendy, he might've done something to you or Max already.

"Been to a mine?"
>>
His terse question throws your group off for a moment but the three of you nod.

"The one with the incident?" He asks again.
You're a bit hesitant to respond but Casey does it for you, "Indeed. We made sure to resolve it with little to no backlash from the families involved."
"We, uh, might've killed the person who caused the incident to. Indirectly, of course."

That seems to be enough to calm the W-Corp rep down. "Your blood reeks of sin but your actions outweigh it. I will tell Wendy we met: Please shop again at Wishes of the Stones, your number one source of high quality gemstones."

Huh. That's their corporate name? Noted.
He places a big package on the table before he proceeds to stare into nothingness.

You pick up the package. Best to open it outside.
>-ALL FISH!

----

There was a bit of arguing with the staff to allow you to leave with the Strands of Silver band but the fact they're in no state to perform wins them over. A few staff members announce the band having to leave under a cover story of a medical incident.

You see a few staff members laughing like hyenas as they escort a man with a pigtail out of the restaurant. He's completely caked in oil and has been demoralized beyond belief. He's no threat anymore.
>+1 L-CORP FAVOR! YOU HAVE 4 NOW!

With all of that situated, your group of six (plus the three victims you recused) exit the restaurant.
The two bandmates are barely now just waking up while Ashley herself is out of her bizarre trance. She glances at everyone before focusing her eyes on you.

"God. I really should've been able to see that coming but...look, having my danger sense active 24/7 gets stressful."
"So, what, you got high even before Mr. Pigtail attacked?" Kiara asks.

Ashley sheepishly nods, "It helps me to keep my focus, okay?"
"bleh." "woah. wild shit, my dude." The two bandmates try to say something but they're out of it.

It doesn't take long for you to find the car you got from negotiating with G-Corp. It's a large white SUV that clearly has enough space inside to hold 8 people in it. It looks factory new with not a single sign of wear or tear in it. It's the first car that's ever been in your name...and you're glad to have one.

>You now have permanent access to a Car! This, obviously, helps you travel through the City quicker. Can hold you and seven allies.

"Thank you for saving me but, uh, I should probably get going, right? I should escort the others to-"
"Not in that condition you ain't." Clover cuts off Ashley. You should probably explain that you don't want her out of your sight because she's a Foxtrot but before you can, you spot someone approaching the restaurant.

Huh. It's Vincent. You were wondering where he was at. He takes one look at the two drugged bandmates before shaking his head, "Ah. Probably should've come sooner. I would like to make a deal with you: I would like to work for the last stretch of this mission. As repayment for what you did back at R-Corp."

"Who the fuck?"
>>
Ashley mutters. "How many friends do you have that I don't know about?"
"Long story. What's your price, Vincent?"

"$200 and some more of that booze you got."

Do you hire him for the remaining of the mission? (MONEY: $6980.)
>YES. More the merrier. (-$200, -last bottle of SUMMERSET 1752, -2 POTATO LIQUOR. You'll get an ally with high FLESH/RESTRAINT, CONNECTIONS and VIOLENCE + an additional pair of hands.)
>NO. Ashley's good enough, she's an ally too. (VINCENT will be available to hire later.)

You crack open the W-CORP BOX while you think...

W-CORP ITEMS OBTAINED!
>RAW SUNSTONE CHUNK x4 (A bright red gemstone that burns your hand if you hold it for too long. Blocks up to 2 FLESH damage before shattering.
>POLISHED NOVASTONE x4 (A bright white gemstone that shines with the brightness of a star. Deals 1d6 FIRE damage to five targets and does permanent COGNIZANCE, FLESH and TALENT damage.)
>DAMDAM PILL x4 (When consumed, the user adds +2d6 to the next three TALENT, COGNIZANCE, or CHARM rolls they make.)
>GALAXYSTONE RIFLE AMMO x3 (Made from the glimmering, CHARM boosting GALAXYSTONE. Deals no damage but against mentally weak targets, it temporarily converts them to an ally to fight on your behalf. Wears off shortly.)
>SUNSTONE FRAGMENT x3 (A fragment of a Sunstone. It crackles like a roaring fire. Allows you or an ally to reroll three VIOLENCE or TALENT dice when consumed.)

-----

CHOOSE YOUR NEXT LOCATION! You feel like you'll find him soon no matter what's picked.
>BLESSED WAX INC. A family run business that works with N-Corp, well known for producing high quality candles and wax. Gabriel would've frequently gone here, you think.
>UNITY FOR THE MIND. A local treatment firm designed to deal with anger management, drug rehabs, and other such ailments. If Gabriel's going crazy, you might learn more from these guys.
>UNMARKED CONSTRUCTION SITE. No one in L-Corp knows why this place is here or what is being built. The construction workers have been real tight-lipped too. Shady...
>WESTWARD PRECIENT. A police station operated between L and J-Corp. They might know a thing or two about the two missing Foxtrots. You could also get some extra supplies from them.
>ANOMALOUS ANONYMOUS. A support group ran out of a small apartment block, for those dealing with the after effects of SHIFTer or Anomaly encounters.
>[UPGRADED MAP] VIA VIVANO PRISON. A prison for prisoners L-Corp is 'merciful' to. The staff and convicts are all worried about Gabriel being gone, supposedly he was a regular visitor there.

Sorry for the delayed update. Had a long day yesterday. Next one will be a lot shorter. I'll update pastebins and repost ASHLEY'S sheet as a reminder next update.
You'll also use the KRAV MAGA MANUAL on ASHLEY next update since she's coming with you and I recall people voting to save it for her.
Also, you're probably going to spend a LOT of items next section. Just a heads up. :)
>>
>>6205814
>YES
Welcome aboard art man
>ANOMALOUS ANONYMOUS
what Benedict said
"His holiness stinks of lemons and wax. Follow that stench. Be careful, he is borderline. Like I am constantly am am am."
>>
>>6205814
>BLESSED WAX INC. A family run business that works with N-Corp, well known for producing high quality candles and wax. Gabriel would've frequently gone here, you think.

Lemons and wax. Let’s follow the trail.

For Vincent:
>YES. More the merrier. (-$200, -last bottle of SUMMERSET 1752, -2 POTATO LIQUOR. You'll get an ally with high FLESH/RESTRAINT, CONNECTIONS and VIOLENCE + an additional pair of hands.)

Careful QM. I’m starting to get P-Corp flashbacks with the small army we have with us.
>>
>>6206133
WE HAVE TO RUN OVER THE GLOWIES
...but perhaps not in L-Corp's territory
>>
>>6206133
+1
>>
>>6205814
>YES. More the merrier. (-$200, -last bottle of SUMMERSET 1752, -2 POTATO LIQUOR. You'll get an ally with high FLESH/RESTRAINT, CONNECTIONS and VIOLENCE + an additional pair of hands.)

>UNMARKED CONSTRUCTION SITE. No one in L-Corp knows why this place is here or what is being built. The construction workers have been real tight-lipped too. Shady...
>>
You hem and haw over where to go for a moment but that cryptic clue Benedict gave you rings in your head.

His holiness stinks of lemons and wax. Follow that stench.

Wax. Candles. It's a bit of a long shot since you really don't have any idea where he's at but it's better than nothing. Besides, you got a car, you can probably get there real quick.

As for Vincent?

You snap your fingers, "You son of a bitch. You're in. Max, hand him something to drink."
"I'm pretty sure you have more booze than me, Nicky."
"So?" You pull out the two bottles of POTATO VODKA you have. "We're close to the end. No point hording resources."

Clover shakes his head, "Ain't that somethin'. Ya know, don't ya stuff anything remotely useful into your pockets-
"Shush."

"I'm going to have an exciting hour, aren't I?" Vincent grabs the POTATO VODKA, SUMMERSET, and $200 he asked for. "Let's get going."

>VINCENT CRUZ has joined the party! STATS REVEALED!
>ASHLEY'S SHEET is also revealed as a reminder.

VINCENT CRUZ [SPECIAL]
RAPPORT: 1/8 (You did help him a bit but he barely knows you on a personal level.)
FLESH: 10
RESTRAINT: 10
VIOLENCE: 8
TALENT: 4
WILLPOWER: 7
CHARM: 4
CONNECTIONS: 8
COGNIZANCE: 4

BOONS
[HIGH STRESS TOLERANCE] Nothing really gets underneath Vincent's skin. Vincent takes 1 less RESTRAINT damage from all sources. Whenever VINCENT receives RESTRAINT damage (even if fully blocked), he gains +1 to a random stat until mission end.

[RED TAPE EXPERT] You have to learn to deal with red tape as an office jockey. Vincent gains +2 to CHARM and COGNIZANCE when interacting with corporate entities and prices in CORPORATE shops or catalogs are reduced by 25%.

[A SHELL FOR BURDENS] He has to carry on. No matter how painful it is. He may heal a CRIPPLING INJURY or negative mental status on himself by spending 2 RESTRAINT (bypasses HIGH STRESS) or FLESH. Can be used whenever.

BANES
NONE.

INVENTORY:
-WELL USED HANDAXE (ATTACK ROLL: VIOLENCE+2. Always inflicts the HEAVY BLEEDING injury on use, dealing passive FLESH damage.)
-'BACKUP OPTION' (RANGED WEAPON. A simple makeshift crossbow. ATTACK ROLL: COGNIZANCE+TALENT.)
-GAS MASK
-6 STEEL BOLTS
-NIGHTVISION GOOGLES

Huh. Simple and to the point. You think that's the first time you've seen someone without a single BANE.

You toss the KRAV MAGA MANUAL to ASHLEY before checking out her stats as well. It's been a hot moment, after all.
>ASHLEY now has 7 VIOLENCE!

ASHLEY MILLER
RAPPORT: 4.5/8 ("You're really cool. Maybe I can actually rely on you." Gains an UPGRADE this update!)
STATS:
FLESH: 3/5
RESTRAINT: 2/3
VIOLENCE: 7
TALENT: 6
WILLPOWER: 6
CHARM: 2
CONNECTIONS: 1
COGNZIANCE: 2

BOONS:
[SIXTH SENSE] After living on the streets for god knows how long, her intuition is as sharp as a razor. She'll spot details anyone else would miss and can easily tell when danger is approaching. She'll also be able to react and warn you of things that can only be described as seeing glimpses into the future.
>>
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[ATHLETIC PHYSIQUE] While not as tough and strong as Lex, she's far better at picking herself back up. She recovers 1 more FLESH from all healing items and she can ignore up to one crippling injury inflicted on her.

BANES:
[NUMB] She's desensitized to the world and people around her. She takes one less RESTRAINT damage from all sources but it's incredibly hard to raise her RAPPORT (and therefore improve her as an ally.) Getting her to rely on you will be a struggle.

(Inventory will be in 'PARTY MEMBERS ACTUALLY WITH YOU' pastebin.)

---

Alright, with all of that reminded, your group makes their way to the car. There's two seats in the front, three in the middle, and three in the back.
[RASH] "SHOTGUN!" And Kiara claimed the seat next to you. Gotcha.

You climb into the driver's seat. Clover, Casey and Vincent take the middle row while the rest spill into the back. It takes a bit of cramming but, hey, if it works it works.
As you turn the car on (after finding the keys hidden in the dashboard), you realize you should probably leave a few allies behind in the car when you arrive at BLESSED WAX INC. Even if, for no reason, than to have getaway drivers.

You'd bring Vincent along no matter what (you JUST hired him) but you'll decide on the other four you'll bring in on your way over.

"Ya know. Been a hot moment since I've been in a car." Clover muses. "It's usually on train or on foot in this here City. Or, if yer like me, by horse."
"You do know I know you just work a casino," Ashley collapses into the leftmost seat in the back. She knows Ben and Max's whole deal. "right? You don't ride horses all day."
"Funny you'd say that missy. Actually did ride one today."

Ashley scoffs at how proud Clover sounded. "You get what I mean."
"Horse meat has higher levels of certain fatty acids than beef and pork!" Casey looks down at her shoes, deep in thought on what she should say next. "We should've ate those horses."

"Is she always like this?" Vincent and Ashley ask the same question at the same exact time.
"Yes!" "Yep." "Uh huh." The rest of the group is all too familiar with her bullshit at this point.

With all of that settled you start driving over towards BLESSED WAX INC. The roads are free of traffic so you don't have to worry too much about the fact that, uh, you don't recall the last time you drove a car.
Your muscle memory is good enough to drive for now but you're slowly wondering if you should've let someone else drive.

"Kiara. Can a gal get some sweet, sweet sound?"
"Anything for you, Nicole."

Kiara flicks through the radio to turn on some nice TUNES to psyche up everyone for the last stretch of the mission.

https://youtu.be/Jvj7yIR6-4U - RADIO TURNS

Ah. Good shit. You keep your eyes on the road as everyone else takes this moment to relax and decompress. It's been a long day for everyone involved.
"So, this guy you're looking for. We killing him or helping him? Need a quick rundown."
>>
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"Save, Vincent. Though part of me worries we might have to scuffle with him first."
[SIXTH SENSE] You can't see Ashley (eyes on the road) but you can hear how anxious she sounds now. "Nngh. My head's seething all of a sudden. I-I think it's getting worse the closer we're getting too him."

"Not my first time dealing with a SCHISM if he's becoming one." "Huh?"
"Oh, right, uh." Vincent clears his throat. "It's just an internal term my group uses for people on the verge of becoming anomalies."

"Like Benedict." Ashley and Benjamin's voices shudder as they remember what the poor bastard looks like.

"Just sorta assumed he might be one if Ashley over there's getting all twitchy. Ashton would get the same way too."

"W-well, hey! Let's not assume it's that bad yet." You hope it doesn't come to that. You hope he's, at worst, crazy but still human.

You take a left turn off the main road in order to pull into the parking lot that surrounds the BLESSED WAX INC building. The lot is shockingly small, probably only able to hold five or six vehicles total, so you're lucky that there isn't any cars here at all.

The shop itself isn't much to write home about frankly. It's a small cozy brick building with a triangular hut-shaped roof that seems familiar to you in an almost ancestorial and primordial way. As if your Old World ancestors would've immediately recognized what this building used to be.

Old tattered posters about brand new experimental candle scents are plastered across the windows on either side of the building. The building's windows are frosted over and opaque.
[MEASURE TWICE, CUTE ONCE] Benjamin squints at this odd detail. "I don't think those were normally opaque. Something's fogging it up from the inside."

As you step out of the car to check the scene out you feel an odd sense of, well, terror flooding your body. You're not sure why. It could just be because you're on the edge due to this being the last part of the mission but your nerves are on high alert.

You scan the area. There's no one outside of the building. Hell, the place is a ghost town. You quickly approach the front entrance to see if anyone is here but the front door is firmly locked shut. A sign reading "BUSY WITH IMPORTANT GUEST" hangs on the front door.

Yet there's something odd going inside of that building. You can make out three things of note: Fevered and whispered discussion from someone inside, a lot of weird sounding movement, and distant and muffled prayer.

Huh.

You return to the car to gather your thoughts. There's clearly something going on in there and you should plan on how you want to approach the situation. Depending on what plan on action you take, you'll leave someone behind to serve as a get away driver.

There's also the matter of Ashley. You can sense something in here is changing...

---

CHOOSE WHO TO BRING ALONG ALONG WITH VINCENT. PICK FOUR. REST WILL STAY BEHIND
>CLOVER
>CASEY
>BENJAMIN
>KIARA
>ASHLEY
>MAX
>>
Choose ASHLEY's new BOON (still important even if you leave her behind)
>There's a pep in her step now. Seems like introducing her to M-CORP has helped her open up. (M-CORP GROOVE. +1 TALENT, RESTRAINT, CHARM and WILLPOWER. Ashley will naturally gel with other allies more and she'll be able to offer you advice on how to handle any interpersonal conflicts.)
>She has a shit eating grin on her face. She seems oddly confident for someone who was drugged moments ago. (UNBREAKABLE CONFIDENCE. +1 FLESH, +2 RESTRAINT, +1 CHARM and TALENT. Whenever Ashley rolls for or assists in a check, she adds +1d8 to the final roll. Thrice per mission, she may add +2d8 instead.)
>There's a cold, stoic glint in her eyes. She's ready to make those around her PAY. (EYE FOR AN EYE. +2 VIOLENCE, +2 RESTRAINT, +1 WILLPOWER. Ashley gains a +1 to all stats against SPOOKS or ANOMALOUS ENITITES. When fighting one of those two, she also deals MENTAL damage with her attacks.)
>"C'mon. C'mon, let's go. Ain't nothing going to stop me now." She seems WAY too eager to go on a mission despite the last one she was on. (READY FOR ANYTHING. +2 FLESH, +2 RESTRAINT, +1 WILLPOWER. When Ashley is at half FLESH or RESTRAINT, a random boon of hers will be upgraded until she's healed up. If both health pools are half or lower, all boons are upgraded until she heals.)

And while you're setting up, choose an item for Benjamin to make with LICENSED PHARAMICST. Consumes 1 of 2 charges he has left.

The mission's almost done so you might as well.
>CLEAN V-COMPANY CIGARETTE (-1 of 2 V-CORP CIGARETTES, -2 of 4 Q-COMPANY GROWN HEMP. Heals 6 RESTRAINT at the cost of 1 FLESH. Simple as that.)
>PINK BINARYSTONE (-STUNTED BINARYSTONE, -PINK FRAGMENT. The user rolls d8s on all rolls for a medium duration, very useful.)
>BLESSED STARSTONE (-BLESSED CHAINS (super old item), -RAW MOONSTONE CHUNK, -VOIDSTONE FRAGMENT. Fully heals RESTRAINT and FLESH on use. Truly a most blessed item.)
>ENRICHED ZPZ DUST x3 (-both ZPZ DUST and Q-CORP DRONE ENRICHMENT ELECTROLYES. Reduces all RESTRAINT and FLESH damage taken by 4 for a short duration on use. While active, attacks have a medium-low chance of inflicting CRIPPLING INJURIES.)

Yeah, trust me, I was going to take the 'two extra allies' thing into account.
I learned my lesson from both "hey let's bring everyone on one mission :)" (during the 'Working with Handler' mission) and the P-Corp Facility.
>>
>>6206694
>She has a shit eating grin on her face. She seems oddly confident for someone who was drugged moments ago. (UNBREAKABLE CONFIDENCE. +1 FLESH, +2 RESTRAINT, +1 CHARM and TALENT. Whenever Ashley rolls for or assists in a check, she adds +1d8 to the final roll. Thrice per mission, she may add +2d8 instead.)

Allies:
>Ashley
>Casey
>Clover
>Kiara

Let’s let the two lovebirds take a rest. They’ve had a horrifically long day. It was fun getting to see their powers on full display!
>>
>>6206825
Forgot my pharmacist item.
>PINK BINARYSTONE (-STUNTED BINARYSTONE, -PINK FRAGMENT. The user rolls d8s on all rolls for a medium duration, very useful.)

As if there was even a choice.
>>
>>6206692
>>6206694
>Ashley
>Casey
>Clover
>Kiara
What >>6206825 said
>READY FOR ANYTHING
I just like the sound of this one plus the +2 FLESH/RESTRAINT to get her vital stats up to par
>PINK BINARYSTONE
what >>6206828 said
>>
>>6206839
+1
>>
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Max and Benjamin's powers are cool but you think it'd be best to leave them behind. Let the two lovebirds take a rest. Well, you'll have Benjamin make something quick, but otherwise you're content leaving them be.

"Okay. Benjamin and Max, you'll stay behind as our getaway drivers in case shit gets wild."
Max's toothy grin tells you she doesn't mind being left behind at all. "Uh huh. Whatever you say, Nicky."

"Question." Benjamin glances around the interior of the car. "Where would we put Gabriel? Once he's recovered that is."

"You guys pick your poison: Either one of you goes in the trunk or you let Gabriel lay on your laps."
Everyone shares a look with each other before all of them (sans Casey) points at Kiara. A chorus of "TRUNK" rings out through the car.

Casey, god bless her, points at herself. "Trunk?"

"Hey, what the fuck guys?" Kiara sneers at the group. At least she tries to but she immediately breaks into a laughing fit. "Pah! Yeah, yeah, it makes the most sense."

"Last thing I want is some weird priest guy on my lap."
"Eh. Only people I let on my lap are cute girls."
"Ain't in the mood for a real uncomfortable ride."

You, Casey, Kiara, Clover, Vincent and Ashley all climb out of the car. You toss behind a PINK FRAGMENT and STUNTED BINARYSTONE for Benjamin to tinker with- Well, that and two A-ENERGY REGULATION BRACELETs for him and Max to wear. Maruyama and Benedict could use the other two (and Lex earns enough SPARK as is).
>-2 A-ENERGY REGULATION BRACELETS, said bracelets are now equipped by Max and Ben. 2 LEFT.

You lean by the car while you wait for everyone to get ready. You're ready for this to get over with. You quickly polish up your weapons with the GUN REPAIR KITs and ANTIQUE LASER SIGHTs you got back at R-Corp...
>GUN REPAIR KIT USED ON: FEDKILLER (now rolls VIOLENCE+WILLPOWER+4) and MOSIN NAGNAT (now rolls HIGHEST STAT OF USER+4)
>ANTIQUE LASER SIGHTS USED ON: SERVICE PISTOL x5, MOSIN NAGNAT (All six guns now treat 1 and 2s as half successes in combat.)
>-GUN REPAIR KITS AND ANTIQUE LASER SIGHTS

It doesn't take long for Benjamin to finish up on the PINK BINARYSTONE project. He tosses it out of the window and, thankfully, you catch it with your telekinesis.
>+PINK BINARYSTONE, -STUNTED BINARYSTONE AND PINK FRAGMENT.

The last thing you do while you're waiting for everyone to repair is to get rid of some old SILVER AMMO GUNPOWDER. It takes a bit and it's not that pretty lookin' but you improve some of your ammo.
>-SILVER AMMO GUNPOWDER, +6 SILVER BULLETS, -6 REGULAR REVOLVER BULLETS

Cool, cool. You think that's it.

Ashley checks up on you right as you're finish up upgrading all of your guns. It's still weird seeing her with silver hair but what actually catches your attention is how EAGER she seems. Impatient, maybe, would be the better term. Despite her skin being slightly pale and sickly and her eyes being hollowed, she's vibrating with an amount of energy you've only seen out of Casey.

"C'mon, c'mon. Let's go."
>>
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"Ain't nothing going to stop me now. Let's go, let's go!!!"
>+READY FOR ANYTHING! ASHLEY now has 5/7 FLESH, 4/5 RESTRAINT, and 7 WILLPOWER!

"Woah. You okay?"
"C'mon! You act weird all the time! I can be weird sometimes too!!!"

Clover takes a long breath before spitting out a thick glob of mucus onto the asphalt. "Boss, she's been practically screechin' at us for the last 5 minutes. Ya didn't hear any of that?"
"She gets lost in her own internal narration, Clover!" Casey politely chastises him as if he should know this by now. "It is a simple fact of her being! She is still a useful employee despite this!"
"Guess that's why they call it a 'deer in the headlights' look, eh?" Clover chuckles.

"I think it's cute." Vincent lightly smiles. "Almost reminds me of her brother when we got a really destructive, 'no witnesses' needed mission."
"Cough I think both of them are cute Cough." Kiara slams her chest in a failed attempt to hide the flirtatious comment she made.

"C'mon. The sooner we get this weird priest guy the better!" Ashley nearly reaches out to shake your shoulders but she stops herself.
"Aight." You load up your FEDKILLER with two shotgun slugs before rejoining the rest of the group.

There's an almost tangible tension in the air surrounding the closed candle shop. Maybe it's the end of the mission over the horizon, maybe it's the cryptic warnings about the OCEP or the state Gabriel's in, but you really don't want to go in there. You can see that most of your allies (sans Ashley of course) are feeling the same sense of hesitation.

You try to delay the inevitable with a quick question, "So. Why the crossbow? Thought an assassin would use a silenced pistol."
Vincent actually seems eager to answer that question. "Ah. Silenced pistols aren't actually that quiet. They're not ear-shattering loud but people can still HEAR it unless you use subsonic ammunition. Even then though."

"Crossbows? They take more effort to use and have shorter ranges but they're quieter. And cheaper."

[COWBOY ADVISOR] "Someone who actually knows a thing or two about guns? Shit. Didn't think I'd meet one of ya."

This proceeds into a long winded rant from Clover that you sorta tune out since you're good enough with your guns. Ashley, Kiara and Casey nod along and take something out of him rambling about 'israeli carry being a meme' and 'Train, for the love of GOD, when you're not on a mission'.
Vincent, for his part, rambles along with him about seeing people modify their guns with 'worthless and flashy' attachments.

>ASHLEY, KIARA and CASEY gain the GUN TRAINEE BOON due to COWBOY ADVISOR! When using a gun in combat, 6s are treated as 1.25 successes and 1s are treated as 0.25 successes. Additionally, skill checks involving guns are reduced by 2.
>This boon upgrades occasionally when Clover is in the party.

Yet, no amount of delaying or dilly dallying can stop you from having to face the inevitable. The six of you approach the front entrance, ready to enter.
>>
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The door's locked, sure, but lockpicking is something you're skilled at. You crack open the door with barely any effort.

[SEEKER OF THE CITY] A lock does no more than keep an honest man, honest.
[UNSTABLE] AND WE ARE NO MAN.

Your head is immediately hit with a seething headache. You seem to be the only one hit by it, though. You're not sure what caused it but something in the air in here feels toxic to your mind. God, you need a smoke already...
>You take 3 (one point negated by a now expiring MAX RESTRAINT boost) RESTRAINT damage! 8/11 left!

https://youtu.be/6Z676IOGY7E - BLESSED WAX INC

It looks like a bomb went off in here. Tables that used to hold pricey candles have been knocked over onto their sides. The floor is caked in broken glass and the rolls of wax that were once contained in said glass. The front counter towards the back of the room and the shelves behind it seems spared from this destruction.

The cause of the fogged up windows is quickly identified when Kiara points to a deep gash towards the west and east side of the 'showroom' you're in. Thick white powder, presumably from some sort of gas or chemical weapon that has solidified, cakes both the edges of the gashes and the windows they're under.

That's not the oddest part. It's what's laying right next to the gashes. Large, twisted clumps of half-melted white plastic lay scattered around the gashes cut into the ground. They look like no plastic you've ever seen before and, you think you might be imagining it, but there's a faintly humanoid silhouette to them.

Vincent and Ashley approach the front counter while the rest of you are busy analyzing the state the showroom is in. You look up from one of the humanoid pieces of plastic when you hear Vincent gagging. "Guys, you need to see this."

Your group heads to the front counter. There's a slumped over body of a cashier resting by the register. That wouldn't be noteworthy if it wasn't for the state the poor cashier was in. Her face is coated in blisters that are just about ready to pop with the slightest bit of pressure. Her eyes, god, she doesn't have them anymore. Her eye sockets are completely filled with wax instead.

[ANALYZER MODULE] "Good and bad news. She lost her eyes post mortem but, uh, open her mouth."

Ashley does so with detached, almost clinical ease. Her mouth is completely full of still bubbling wax that has turned her throat into one snarling mass of burn tissue. Metal.

[DOGMATIC MINDSET] A sneer crosses Clover's face, "We ain't leaving this place until the fiend responsible for this is dead." You can't say you disagree.
[NUMB] "Eh. Seen worse. Weird, though, only the throat thing was pre-mortem. Rest of it seems to be there for uh. What was it?"

[BOTH SEEKERS] "Religious reasons?" "Ritualistic, more like. Couldn't tell you what for, though."

I was hungry, and you gave me only the wax of bees. I was thirsty, and you gave me only ink.
>>
An odd ringing fills your head. That voice isn't yours, it's from someone or something else. You only hear detached voices like this when an ANOMALY is around.

That's incredibly concerning. You still hear fevered whispering, prayer, and weird shuffling coming from somewhere in this building. There is a hallway behind the counter that leads to an employee's only section. Maybe that's where?

You should probably investigate this room before you continue further. What do you do? Pick three points of interest.
>Have Kiara analyze the gashes and the powder around them. You rather not walk blindly into another gas attack if you can. (AUTOPASS due to HIGH COGNIZANCE.)
>[ASHLEY + VINCENT ALLY] Study the corpse more. Whoever did this had a reason for it and you want to know why. (EASY VIOLENCE DC: 28, Ashley rolling 11d6 with Vincent's help. They'll be able to piece together the killer's motive and some clues on their general mental state.)
>[ANOMALOUS ABILITIES] Take a moment to focus on that voice you heard. Try to gleam more from it. (MODERATE WILLPOWER THRESHOLD: 24/28/32, rolling 8d6 by yourself. The more thresholds you pass, the more you can gleam.)
>[CASEY ALLY] The plastic seems really out of place. Study it with Casey's help. You think she talked about 'plastic people' before. (MEDIUM COGNIZANCE DC: 30, rolling 9d6 with Casey's help.)
>[KIARA ALLY] Have Kiara scout out ahead. She's the sneakiest out of your group. (MEDIUM TALENT DC: 28, rolling Kiara's 9d6. There's a slight risk of RASH triggering but it should give useful information regardless.)
>[CLOVER ALLY] Clover seems to be concerned about that odd headache you had. Ask him to help you identify what's causing it. (EASY-MEDIUM RESTRAINT DC, rolling 10d6+1d3 with Clover's help. You don't want to lose your mind in here...)
>Write in (Use an item? Try to search for something else? Ask an ally something?)

Choose as many or as little FREE ACTIONS as you want.
>[BLESSED CHAINS] The old pair of chains you bought so long ago are vibrating all of a sudden. Let them break. (FREE ACTION, -BLESSED CHAINS. You'll roll 3d100 to determine what positive effects happen.)
>You should scout out the area with a FOCUSED WHISPER OF THE CITY. (FREE ACTION, -2 RESTRAINT due to mental strain. Gives you a layout of the building, reduces KIARA ALLY DC by 2 as well.)
>Take an EVE'S ENLIGHTENED RESPITE. (FREE ACTION, -1 of 2 pills. Boosts your MAX RESTRAINT by 2, grants potent RESTRAINT regen, and blocks the next 3 RESTRAINT damage you take.)
>Talk to an ally. (FREE ACTION. Choose one.)
>Write in.
>>
>>6207257
CLOVER
ASHLEY+VINCENT
ANALYZE POWDER

BLESSED CHAINS
>>
>>6206692
>[SIXTH SENSE] You can't see Ashley (eyes on the road) but you can hear how anxious she sounds now. "Nngh. My head's all of a sudden. I-I think it's getting worse the closer we're getting too him."
>>6207288
+1
But add
>Talk to an ally. (FREE ACTION. Choose one.)
Check up Ashley.
>>
>>6207434
+1
>>
Rolled 3 (1d3)

Aight, let's get going.
Three anons, roll the following
>11d6 (ASHLEY + VINCENT)
>10d6 (CLOVER. Forgot to write the DC but it's 31.)
>3d100

TABLE OF BLESSED CHAIN EVENTS
1-21: A blessing falls upon your group! (A random stat for each ally is increased by 1 for the rest of the mission.)
22-42: Your group is fortified! (Two random targets take 1 less FLESH damage for the rest of the mission.)
43-64: Your group feels inspired! (For two random targets in your party, the DC of skill checks they make is reduced by 2.)
65-86: Your group feels protected! (Everyone in your group will gain a +2 WILLPOWER and RESTRAINT bonus to resisting mind altering effects.)
87-98: Something in your inventory changes... (Three random items in your inventory will be upgraded.)
99: You feel an odd tingling in your antlers. (Your ANTLERS and their FOCUS ABILITY will be permanently upgraded.)
100: ??? ?? ???? (MYSTERY BOX!)

I'll roll the 1d3 on Clover's check. And I'll actually remember to do it this time.
You can reroll 3d6 on CLOVER and ASHLEY + VINCENT. We'll see if you pass with that or not.
>>
Rolled 3, 5, 4, 6, 2, 6, 2, 5, 5, 1 = 39 (10d6)

>>6207589
it's ClOVER
>>
Rolled 4, 4, 4, 6, 3, 6, 1, 3, 3, 1, 1 = 36 (11d6)

>>6207589
>11d6 (ASHLEY + VINCENT)
>>
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Rolled 76, 36, 72 = 184 (3d100)

>>6207589
>>
Rolled 86 (1d100)

>>6207848
In case QM doesn’t want repeats.
>>
>>6207848
>>6207849
Sorry QM. RNJesus wills it so.
>>
RESULTS:
VINCENT/ASHLEY: 36 (pass by 8)
CLOVER: 42 (pass by 11!!!)
BLESSED CHAINS: FORTIFIED x1, PROTECTED x2

Writing. Would've started earlier but I got dragged into a long meeting.

>>6207849
>>6207851
Pft, nah, it's fine. It's actually pretty fitting that the item (which was meant to stop you from going fully insane but you lucked out and never needed it) ended up mostly protecting your mind.

Tell you what though. I'll keep that 86 banked for...something. Just so it doesn't go to waste.
>>
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You're about to give out commands to your group but you feel a warm heat spreading around one of your pockets. You dig through your pockets to find what weird forgotten item is doing it this time.

Huh. It's from the old BLESSED CHAINS you bought at that anomalous trinkets store. The once solid chains now have the consistency of silly putty and are only getting softer and softer in your hands.

The chains suddenly begin to vibrate. Casey gets a bit too close to the chains for comfort...
[SIXTH SENSE] "Step back!" Ashley harshly barks out. "It's going to blow!"
"Oop!" Casey leaps back just in time to avoid being flashbanged.

You were not afforded this luxury.

You grit your teeth while you wait for your vision to recover. Once it does, your head feels clean and pure for the first time in, fuck, decades. Like you could think clearly for the first time in your life.

The sensation clears through you real quick but it was nice while it lasted. Your allies seem to be riding the high of mental clarity much better than you are.
And, maybe you're seeing things, but there's a faint shimmering around Ashley and Clover. The power of a holy artifact you suppose.

>-BLESSED CHAINS
>Everyone has a +4 modifier to WILLPOWER and RESTRAINT when resisting mind altering effects this mission!
>Ashley and Clover take 1 less FLESH damage from all sources this mission.

"Bleh." You shake away the bits of golden dust still clinging to your fingertips. "Vincent and Ashley, corpse. Kiara, powder."

"Aye aye!" "Whatever you say, boss." "Mmh hmm." The three scatter to examine the two locations of interest that you'd imagine would give the most readily useful information. Casey for her part stays by the hallway behind the counter to sneak attack anyone who tries coming inside.

That leaves you and Clover to do jack and shit together until everyone else is done.
He's the first one to break the silence. "Are ya okay? Guess I should be askin' that Ashley chick too, she had a headache too, but uh. Is yer head on right?"

You snidely chuckle, "It hasn't been on right since the day I was born."
"Ah hell. Ya get what I meant."

"I don't really know what's going on to be frank." You rub the side of your still sore head. "All I know is I got a headache the moment I came into here."
"Hrm. It ain't a chemical thing blah blah..."

Another wave of pure seething pain washes over you. It's in your antlers, something inside your antlers is seething with an all-consuming pain. You're pretty sure only Scaphism victims would've felt something as BAD as this. It keeps clawing and clawing at the soft fleshy insides of your antlers and FUCK FUCK FUCK GET IT OUT!!!
>-2 RESTRAINT! 6/11 LEFT!

"Nick!" Clover's strong, firm hands now tightly grip your shoulders. "Look at me, partner." His yellow eyes shimmer with worry at how badly this place seems to be getting to you. "Okay. Okay. Tell me what's going on."

"I. All-" You nearly gag on the ocean of spit flooding your mouth. "Uhm."
>>
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"Aight, aight, look. Seems to only be affectin' ya. No one else is seethin' like this."
Your head hurts like a motherfucker but you're still cognizant enough to see that he's right. Everyone seems...fine.

"Where is the pain startin'?"
"A-antlers. G-god, it's so bad in there."

"Okay. Deep breathes. Let's wait until it crashes over again. Focus."
You do as he says. You stand there waiting for the moment the pain comes back again.

It hits your antlers again. The same teeth-crunching, toe curling pain wracks through your skull but you can tell it's only targeting your antlers now. "A-antlers again."
Clover carefully removes the CRYSTALLINE ANTLER COVERS to see if that does anything but it just makes the pain mildly worse.

As he slides them back on, he seems to figure out what's going on. "I ain't a magic guy who knows this magic abno shit that well but you're the only Shifty here. It's affecting SHIFTers for some reason."

"Vinny, Casey and Kiara are clean and I doubt whatever the Ash chick has is on par. Somethin' in here is targetin' ya."
Huh. Turns out leaving Max and Benjamin behind wasn't a bad idea.

"O-okay. How do I stop the pain, then?" "It has to be targetin' ya somehow. Radius of effect. Circles and shit. Follow me."
You follow after him as he uses your headaches as a makeshift sonar device.

>42!

Your headaches start getting REAL bad around one of the plastic lumps. He knocks it over to reveal a small little handheld device underneath it. He stomps down on it...and your headache fades away for a brief moment.
>+2 RESTRAINT! 8/11 LEFT!

"I have no idea what that was but I'd guess it was some sort of anti-anomaly tech." "My guess too. Makes me wonder why it's here, though. Had to be brought for a reason."

You gulp. There has to be multiple of these, even after breaking the device, your headache still lingers (though weaker now). Best to keep an eye out on those, huh?

You head over to the front counter to catch your breath. Best to wait for everyone else to report their findings to you. You barely have to wait before Ashley and Vincent call you over.
Clover gives you a thumbs up, glad to have helped with your headache. You flash a thumbs up back.

---

"So, we found some odd details about the corpse." Vincent opens the conversation by pointing towards the corpse in question. It is resting on the top of the counter for better visibility. "One: We have identified more post-mortem wounds."

Ashley lifts up the Cashier's shirt to reveal a pretty gnarly sight. Large sections of her stomach have been sliced up with something sharp to spell out something. Though, it's spelled in some language you don't immediately recognize.

"We have no clue what it means," Ashley shrugs. "but our best guess is that it's in Latin. Some dead old world language that N-Corp still uses."

You skim over the letters. 'Anima mundata'.
[SEEKER OF THE CITY] 'Cleansed Soul.' Is what they did to this poor cashier 'cleansing' her?"
>>
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"They wrote that for a reason," Vincent covers up the poor cashier. "For attention, intimidation, whatever. You don't carve up a corpse like this unless you're sending a message."

"Second weird part: She doesn't seem to have been in any pain during this process." Ashley points towards the cashier's face. It's hard to make out given the lack of eyes and the blisters covering the rest of her face. You'd be forgiven for not spotting it but it hits you.

She, somehow, was not in any pain during it. Her expression is calm, serene, as if she simply took a nap during everything that happened.

"No signs of sedative use via injection and it's doubtful she was given any orally. Doubt even carfentanil could numb the pain of molten wax though."

"Isn't carfe stupidly dangerous to humans? That would've killed her anyways."
"Reid takes it just fine." Ashley shrugs. "Though it did melt his brain before." Must've been the male bandmate you saw earlier.

"No signs of fighting back either. She let this happen to her. I doubt she was actively suicidal before so I'm presuming anomalous interference with her mind."

"Don't tell the cowboy this but I'd guess the Priest or someone of his ilk has something to do with this." Vincent glances nervously at Clover. Thankfully he's at the other end of the counter. "Latin? Wax? Oddly serene and peaceful death?"

You're trying to think on why Gabriel would do such a thing. Or, hell, any priest in general. This is really barbaric for a holy man to do. "Are you sure it's Gabriel?"

"No proof it's specifically him but someone of his ilk, yes." Vincent scrambles to find something to cover the body with. "Or someone pretending to be him to incriminate him."

"I highly doubt that. It's not that hard to incriminate a Priest." A self-satisfied smirk crosses Ashley's face. "Don't leave a choir boy alone with one, after all."
"That's sick. Don't joke about that." Vincent grimaces.

"You literally kill people for a living." "Touche."

So you're dealing with a person with ties to N-Corp who has some way of mentally messing with people. Great. That's an incredibly narrow list of criteria for who could've done it.
Wax, beneath our skin. Faith, wick that that that that burns the skin away.

You'd learn more if you find more bodies, sure, but the possibility of an ally being mentally compromised by whoever did this is worrisome. Thank god the BLESSED CHAIN would help with that.

Kiara rushes up to the counter now that she's done analyzing the powder, "Hey hey! So! Bad news! A decent chunk of it wasn't in my records. Whatever this stuff was, it's brand new."

"Oh! Great!" Vincent claps. "A brand new chemical weapon made just for us. What COULD you gleam from the samples generously left for us?"

"Three things. One: It isn't DIRECTLY lethal to you guys. Hell, it's more corrosive to my insides than anything." She proves this by rubbing a thin line of the powder across her chassis.
It immediately begins to rust.
>>
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It stops once she wipes it off.

"It's mostly nitrous oxide mixed with an unknown binding agent that lets it exist in powder form and, at the moment, another unidentified chemical compound that causes steel to rapidly rust."

"So, knock out humans, kill androids?"
"I doubt it'd kill androids but yes, that's about all it does."

Hm. Well, that might prove an issue to Kiara if there's more of this stuff. You decide to quickly check up on Ashley now that you have nothing else to do in here for now.

"Hey. You okay?"
"Hm? Yeah, yeah." Ashley tenses up the moment you show any concern for her. "Thank you for helping and everything but I'm fine now."

"You had a headache a few minutes ago and, look, I had one too. I just want to make sure you're doing okay up there."

[NUMB] Ashley grits her teeth. "I'm fine. Yeah, sure, my head hurts. It's not that big of a deal, Nicole."
You sigh. Yeah, you expected this much out of here. Even now it's not super easy to get her to be open with you.

"Hey, you're the one who said it was getting worse the closer we got to him."
"Yeah, and? As long as we get it over with it won't be an issue."

You give her the side-eye. Might have to change your approach here. "He's a weird creepy priest who might've killed that woman to prove a point. Maybe he's trying to mess with your head for some reason."

"Do you WANT a weird priest inside your head?"
"Oh, fuck no." "Then let's talk."

Ashley grinds her teeth at the mere idea but she does so. For now. "For the last, like, ten minutes I've had this low throbbing between my ears. It has not stopped for a single second."
"Every time I go near that doorway to check on Casey, it gets stronger. Every time I move away," She climbs over the counter and takes a few steps away from it. "It weakens. That's about the long and short of it."

Hm. So a different headache from the one you have. You doubt you can really comfort her if even the BLESSED CHAINS boon isn't blocking it out fully.

"Look, I just don't want your brain to get fried. I worry about you, okay? I worry about my pals and I want to make sure they're fine."
A smile faintly flashes on Ashley's face before it returns to a neutral scowl. "If it get worse, I'll tell you. It'll be okay-"

"Esquires! I request you check this out!" Casey's voice calls out. Her tone is tinged with worry at what she's seeing. "There is quite the bizarre entity down this hallway! Forsooth! Forsooth!"

Everyone scrambles over to Casey to see what's going on. She points down the hallway (which is completely pitch black, mind you) with a trembling finger. You and Ashley hold up your REINFORCED OIL LANTERNS out so everyone can actually see what's going on down there.

https://youtu.be/gPwdEWmDzBQ - ?

There's a man standing directly in the middle of the hallway. He is armed with nothing more than a clipboard and a beaming smile. The black suit and pants he's wearing are brand new, almost factory fresh quality.

"Hello, sirs and madams!"
>>
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"Excuse me, ladies and gentlemen, if I could have a moment of your time, please?" The man tightens his red tie.

Ashley's nose wrinkles up at the sight of the man. "What the fuck? No, why are you here? Did you NOT see the front lobby? It's like a bomb went off-"
The man continues to speak without acknowledging Ashley. It's like listening to a tape being played back at you. "My name is John Doe and I'm working towards creating a safer environment for all of us."

"This world is filled with dangerous anomalous entities, wouldn't you say? And my organization seeks to contain said entities! That's why they're the best!"

He holds out his clipboard towards your group. "We're currently gathering signatures for a petition to raise awareness." He taps at it with a pen in his other hand. "Awareness of the dangers. Dangers that entities provide. And, if enough men and ladies sign up, we could get more funding into the research of such anomalous phenomena."

"By signing this petition, you're supporting the efforts to keep our communities safe and informed. Your signature can make a significant impact!"

What the actual fuck is going on here? Your allies are stunlocked; No one knows what to say to this weirdo.

"Sir, we're rather busy-" Vincent is cut off again.

"Sir, I have worked really hard on collecting the signatures I have!"
[MEATBUG] "There is not a single signature on there. He smells of lies!!!" Casey's right. The thing's completely blank.

"Please. Just sign it."

"Partner, what if we just don't sign it?"
"Please, just sign it." 'John Doe' repeats himself. He strides up to you, not even reacting at Clover and Kiara pulling out their guns as a warning to stay back. He doesn't smell like anything. No sweat, no body odor, no colognes or soap. Just the scent of fresh clothes and new car smell.

It's fucking creepy.

You hold your hand out and he gives you the petition in question.

You take a look at the clipboard out of curiosity.

...There's five boxes of categories. 'RED, BLU, PRP, GRN, YLW.' This is complete nonsense, what the hell is that supposed to mean? Maybe if you sign, he'll leave you alone.

What box do you sign?
>RED
>BLU
>PRP
>GRN
>YLW
>Make up a category. (WRITE IN. Three letters max.)
>Don't. (Choose an option below.)

If you don't sign it, what do you do?
>Just try to walk past him. This guy is bad jojo, man. Bad jojo.
>[KIARA + CLOVER ALLY] Shoot first, ask questions later. Figure it out from there.
>[VINCENT + ASHLEY ALLY] Try to intimidate some information out of him. (??? VIOLENCE DC: ??, with Vincent rolling 11d6 with Ashley's help.)
>Write in.

Something else you want to do?
>Ask the man something...? (Write in.)
>Write in.

WOULD'VE POSTED WAY EARLIER IF HIRO DIDN'T KILL THE SERVERS.
>>
>>6208096
>JHN
Sign it as John so the organization doesn't know if he signed himself like a chump
Haha
>>
>>6208110
+1
>>
>>6208110
>>
>>6208110
+1
>>
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Heh, wouldn't it be funny if you did this?

You spot a blank category box on the clipboard. You scribble down "JHN" in it before signing "JOHN DOE" in sloppy but legible handwriting (you were never good at signatures, frankly...)

"There." You hand back the clipboard. "Here's your signature." The corner of your mouth curls with veiled amusement.
Vincent and Ashley lean over to check the signature. Both of them can hardly hold back their laughter at the trick you just pulled.

John Doe scans the signature you gave him. You doubt he's actually reading it with how glassy and hollow his gaze is, "A freshly signed signature..."

"Thank you for your signature! With this vital piece of handwriting, you too could become one of the many hands that builds our organization!" He gibbers out in a faux-sickly sweet tone that reminds you a little too much of Casey. He holds out his hand to you.

You shake your head, "No thanks."

"Suit yourself! Now, does the suit wear you or do you wear the suit? Things to consider." He holds out his other hand. In it, there's a business card. "Congratulations! You won!"
Ashley cautiously takes it on your behalf.

After the card's given, John Doe stares blankly at your group. You pick up that he wants to leave and, well, you want him out of your sight.

Your group makes way for him. He promptly walks past your group and towards the exit. Ashley tosses the business card at you.
One quick look puts you on high alert!

"THE PROBLEMS OF THE FUTUTE, TODAY, YOUR ADD HERE"
"OCEP. 867-5309."
"[Your Name] | [Your Job Title] | [Your Company] | [Your Contact Information]"

"HEY!" You rush back out to the front lobby to confront John Doe but by the time you realize what's going on, he's already gone.
Your other allies, understandably, are confused by your sudden freakout. Riiight. You didn't tell them about the OCEP.

Oh well, "Benjamin. Max." You tap at your earpiece. "Look for a man in a black suit and red tie that just came out. Kiara? Do you have any camera access up front?"

[ALL SEEING LEDS] "Shit. Sorry, no, none of them have good coverage out there." Her eyes flash teal as she searches through the cameras. "They haven't maintained the cameras here for a good minute. Too grainy to make anything out."

Shit. Okay. You can only hope Max and Benjamin can find him.
"Ya okay, Nicky? Who was that guy?" "Gut impulse tells me it's someone working for the spooks. Don't know more than that."

"Not much we can do now that he's gone." Vincent shrugs. "I gotta say though. That trick you pulled? Shit. He looks like a real dumbass now, huh?"
Ashley pats you right on the back. "Shit! Even if he is a spook, they're just going to think this dumbass signed his own name. Like a CHUMP."
"Yeah. Fuck 'em." You smile. Oh well. You felt like you disrupted things somehow with that trick.

>+0.5 VINCENT RAPPORT and 0.25 ASHLEY RAPPORT from the trick you pulled!

Nothing else to do here. Your group heads further into the employee's only section.
>>
The hallway you're in is long, straight and narrow with a variety of doors lined on either side. It's completely pitch black in here so you're REALLY thankful Alexis upgraded these lamps way back when.
(Sure, your party has nightvision googles, but lanterns are COOLER!)

You quickly realize why this place is so dark.

The ceiling lights have been caked in a thick film of wax and that weird half-melted plastic you saw up front. You can also make out the faint electric hum of the ceiling lights still working.

The floors and walls aren't much better. The thick film of wax covering the ceiling light also coats the floors and walls. It's thick and sturdy enough to allow your group to walk unimpeded but you're just trying to think of what could be creating this wax.

"It almost reminds me home." Casey trails a finger along the wax. "Vincent! My good lad! Smash one of these with that axe of yours!"
"Heh, sure, got nothing else to do."

He smacks his axe into it and it immediately gets stuck. The wax is so thick and sticky that it's like trying to cut through pitch resin. He's strong enough to pull it out with his own strength but WOW.
Kiara leans in to analyze the wax. "Huh. I detect an unknown thickening agent that's comparable to corn starch but about fifty times in strength. Only heat or chemical dissolution is getting through this."

"Thank god we have torch guns." Ashley sighs. "Let's get movin'."
"Can't wait to tell that son of a bitch what for." Clover taps his foot impatiently on the wax-coated ground.

You might as well start exploring. A lot of doors are covered in wax but for a few of them, the wax is thin enough for you to break open and explore.

Choose a location for your group to examine.
>WAX PRODUCTION/BEE STORAGE. A slow but steady stream of thick wax pours out of the door gap. Someone's crying in there.
>PRODUCT STORAGE. You can hear two people having a conversation in there but it sounds jumbled and weird.
>CANDLE TESTING. You hear hushed, conspirator whispering. The door is locked shut but you can get in easily.
>PRIVATE PRAYER CHAMBER. Someone is in there. A mixture of gibbering, screaming and crying can be heard behind the door.
>BREAK ROOM. It reeks of death and decay in there. Rotten and burnt meat.

Do you do anything before entering?
>Set up the H-CORP WARMING UNIT Z-5. (FREE ACTION, should help melt some of the wax. May unlock another location?)
>Call up ALEXIS about the OCEP and the business card you got. (FREE ACTION, roll 1d100+15 to determine connection.)
>Take one of your powerful, potent drugs. (FREE ACTION. Choose one: DEADMAN'S SHIFT SUPPLEMENT for CHARM/CONNECTIONS/COGNIZANCE/TALENT, EVE'S RESTRAINT for RESTRAINT and RESTRAINT healing, PINK BINARYSTONE for d8s to all rolls. You have 3 DEADMAN, 2 EVE, 1 PINK.)
>Nah. Sooner you're out, the better.
>Write in.
>>
>>6208675
>PRIVATE PRAYER CHAMBER. Someone is in there. A mixture of gibbering, screaming and crying can be heard behind the door.

Free actions:
>Set up the H-CORP WARMING UNIT Z-5. (FREE ACTION, should help melt some of the wax. May unlock another location?)
>Call up ALEXIS about the OCEP and the business card you got. (FREE ACTION, roll 1d100+15 to determine connection.)



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