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File: flying_cat.jpg (91 KB, 736x1077)
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You are a SKELETAL MAW - a person (?) reincarnated as a monster in a fantasy world.

Initially spawning as a Bone Turtle, you have done quests and wandered the Deadlands, levelling up your skills and even evolving one time.

In more detail, in the previous thread you:
>got acquainted with a reaper adventurer, Arthur, while dungeon-diving
>got quests from a strange guiding voice to recover your memories
>intervened in battles between a lich girl and her nemesis (2 times)
>traded with a skeleton caravan
>killed an undead tiger
>looted some magical power crystals from various sources
>put the undead of a border fortress to rest
>killed a mad wizard on request from the reaper
>agreed to assist a group of bone scouts (they're not made of bones, they're searching through bones for profit) in looting a secret treasury by protecting them from undead

Currently, you're with the scouts in the fortress where the portal to the secret treasury has been opened. And there are some monsters on the way for sure...

(I'm back and fixed all the technical problems for now. Let's roll.)

Previous thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6125909/
>>
>Fight the ents in the big hall
>Save 3 fireballs

The ents shamble inside, and with you and the four of them, even the fairly spacious main hall of the fortress becomes a little crammed.

Well, it's only better for your fireballs.

Throwing 2 of them at the ents to immediately ignite and damage them, you dedicate all your efforts to blocking their hits - not an easy task for one skeletal maw fighting 4 monsters. Your allies, the human warriors and mage, come to your help just as you feel yourself starting to struggle under pressure...

3 anons please roll 1d100.
DC: 50/80/90
>>
Rolled 91 (1d100)

>>6185019
WE MUST LOOT! Get out of the way, schmucks!
>>
Rolled 8 (1d100)

>>6185019
>>
Rolled 94 (1d100)

>>6185019
We've got this
>>
Rolled 45 (1d100)

>>6185019
>>
>>6185056
>>6185097
Hell yeah.
>>
>>6185018
it lives.

>>6185056
>>6185097
awesomesauce.
>>
>>6185056
>>6185089
>>6185097
>94

The two ents your fireballs hit (un)live on borrowed time. They swing their wooden arms at you, but you bat them away with your flat maw like tennis balls. As the humans put in the work, protecting your flanks and blasting the ents' legs with supercharged weaponry from their previous looting, the trees collapse into piles of burning wood.

[You have gained 50 EXP]
[LEVEL UP!]
[You have gained 50 EXP]

The remaining two keep attacking, but all it takes for them to catch fire as well is a bash with your head, pushing them into bonfires. The walking trees get consumed by ghostflame just like their former brethren - the only mage that stayed back to assist in the defence,rather than maintain the portal casting some fire spells to quicken the process. The ents do some earth attack, rooting some of the humans in place, but your companions have their protections right and get out of the roots' grasp quickly enough not to get smashed into goop by the log-arms of the enemies.

[You have gained 50 EXP] x 2
[LEVEL UP!]

Just as the cold from the ghostflame bonfire dies down, the fire having devoured the fuel, you hear another enemy approaching. The many-headed BONE HYDRA enters the scene. You hear curses from humans below - and for good reason. You recall it being a Skeletal Maw evolution you're working towards. This puts it a rung above you in sheer power.

If only you had some ability that could cut off a bunch of heads at once... As your mind races for a solution, the drake heads of the monster begin charging with necrotic energy...
>Just spam [Ghostflame Fireball II] until it dies. 3 remaining shots should be enough. Probably.
>Retreat to the small hall to catch it in a tight space. It should help both the humans and yourself defend against its many heads that can attack simultaneously.
>Remain in the big hall and chomp the heads off one at a time with the help of humans. Your group is numerous enough to keep each of its heads busy.
>You have a feeling there is some attack that can be deadly to the monster... but which? [you possess the following abilities: [Life Drain], [Greater Skull Bolt], [Ghostflame Fireball II], [Crush], [Circle Strike], [Inspire]]
>Write-in
managed to write a proper update today in addition to starting the thread, see you tomorrow most likely
>>
>>6185171
If the Bone Hydra is undead, it can be assumed that it can't regenerate. That means fire is less effective than cutting the heads off and luckily, we have a skill that allows for it.

>>6185171
If the Bone Hydra is undead, it can be assumed that it can't regenerate. That means fire is less effective than cutting the heads off and luckily, we have a skill that allows for it.

>Charge and use [Circle Strike]!

We know this works, because we've already used it to sever two heads of a Necrohydra!
>>
Rolled 100 (1d100)

>>6185019
Wow nice 91
Sure would be a shame if I ruined it with a nat 1
>>
>>6185195
Do you are have stupid?
>>
>>6185171
>You have a feeling there is some attack that can be deadly to the monster... but which? [you possess the following abilities: [Life Drain], [Greater Skull Bolt], [Ghostflame Fireball II], [Crush], [Circle Strike], [Inspire]]
Circle Strike.
>>6185195
You’re late but checked.
>>
>>6185171
>Circle Strike.
>>
>>6185195
Kek
>>
>>6185195
Mission failed successfully :,)
>>
>>6185171
>Remain in the big hall and chomp the heads off one at a time with the help of humans. Your group is numerous enough to keep each of its heads busy.
nice seeing you again, OP
>>6185195
anon, remember to update the thread before voting. fuck me.
>>
>>6185171
>Circle Strike
>>
>>6185179
>>6185199
>>6185202
>>6185292
>>6185474
>Circle Strike
Good choice, anons. Wasn't too hard of a vote, yes?

Now all that's left is to pray for the dice gods to grant you a flawless victory. You will earn base success at least, but some additional boons may be obtained... like some DRAKE HEADS for your Hydra evolution quest.

So 3 anons please roll 1d100. Unfortunately that 100 doesn't count since there was no call for a roll. Alas.
DC: 60/80/90
>>
Rolled 96 (1d100)

>>6185586
>>
Rolled 67 (1d100)

>>6185586
Roadhouse!
>>
Rolled 100 (1d100)

>>6185586
Ok thread updated this time
>>
>>6185610
Wow I got 2 in a row that’s crazy
>>
>>6185610
I kneel.
>>
Rolled 77 (1d100)

>>6185610
RIP the rest of this thread's luck.
>>
>>6185592
>>6185601
>>6185610
Ok anon, who the FUCK did you sell your soul to? Because you better get a refund while the trial period is not over. Your soul is more important than dice, anon, please reconsider.

Writing for that crit.
>>
>100

Circle Strike. Of course. The AoE attack that crushes and cuts through everything softer than your ragnatar maw. You charged and used it to cut off some of the bone hydra heads to great efficiency.

[You have gained 400 EXP]
[LEVEL UP!]
[LEVEL UP!]
[Maximum level for your build reached. 268 EXP stored.]

What you didn't expect was your attack slicing off ALL SEVEN heads of the hydra. And as you stand above the slain foe, taking in just WHAT kind of battle you've speedrun, you hear fragments of hushed speech from behind you.

"...sure the plan will...?"

"...more monsters..."

You feel uneasy, but refocus on the corpse of the monster. Its heads are still wriggling like worms with remnants of the energy that animated it, but you notice something more interesting between the bones of the carcass.

A sphere of light at the centre of it body glows even from behind a mass of bones and dead meat. You dig it out with your claws and touch it. Immediately, it gets absorbed into your body.

[You have gained a new skill: [Freeze]]
[Freeze]
[Slow a single enemy by 30% for 2 minutes. Deal 15 Cold damage. Mana cost: 10 MP. Cooldown: 10 minutes.]

Good. It was about time you diversified your damage beyond Necrotic and Fire. Now about those dragon heads...

The air is split with a roar from above seconds later. The roof caves in while the sound is still echoing off the walls. On top of the debris sits an enemy you didn't think you'd meet until you entered that Dragon Cemetery: an UNDEAD DRAKE.

Swinging its tail from side to side, it looks over your group with unreadable, glowing eyes. You'd be considered large in comparison to humans, yet this beast... you are at best half of its mass.

A tough battle is ahead, and you're starting to doubt your decision to help out the bone scouts...
>It doesn't get worse than this. Spam Ghostflame Fireball, Greater Skull Bolts, EVERYTHING until your mana drains, then charge and do the same with physical attacks. This shit is CODE RED tier of danger, and you don't even know which gods to pray to for victory.
>RUN. Fuck these bone scouts, fuck this drake, you're getting out of here (un)alive.
>Observe its attacks - the patterns, the damaging area. Maybe a good portion of humans will die, but they're not numerous to begin with, and you will at least know how to deal with this beast... hopefully.
>Write-in strategy
>>
>>6185659
Oh boy, shoulda saved those crits
>It doesn't get worse than this. Spam Ghostflame Fireball, Greater Skull Bolts, EVERYTHING until your mana drains, then charge and do the same with physical attacks. This shit is CODE RED tier of danger, and you don't even know which gods to pray to for victory.
>>
>>6185659
Alright. This seems like a massive pain.

Unleash hell gentlemen and pray to whatever god will listen.

Can we invest any xp in anything right now?

Slowing that thing down will be very helpful. So it should be unleashed first with
>It doesn't get worse than this. Spam Ghostflame Fireball, Greater Skull Bolts, EVERYTHING until your mana drains, then charge and do the same with physical attacks. This shit is CODE RED tier of danger, and you don't even know which gods to pray to for victory.
>>
File: IMG_3257.jpg (137 KB, 1125x673)
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>>6185610
>Oh, that last 100 didn’t count? That’s fine. I’ll just roll another one.
>>6185659
>Observe its attacks - the patterns, the damaging area. Maybe a good portion of humans will die, but they're not numerous to begin with, and you will at least know how to deal with this beast... hopefully.
>>
>>6185659
>It doesn't get worse than this. Spam Ghostflame Fireball, Greater Skull Bolts, EVERYTHING until your mana drains, then charge and do the same with physical attacks. This shit is CODE RED tier of danger, and you don't even know which gods to pray to for victory.
>>
>>6185659
>It doesn't get worse than this. Spam Ghostflame Fireball, Greater Skull Bolts, EVERYTHING until your mana drains, then charge and do the same with physical attacks. This shit is CODE RED tier of danger, and you don't even know which gods to pray to for victory.
>>
>>6185659
>>Write-in strategy
Wait for it to make the first move, and THEN spam everything, barring 2-3 casts worth of Freeze to keep it debuffed. Make sure to Inspire the humans so that they can run forward and help us, although I have a sinking suspicion that they intend on betraying us after this is over.
>>
>>6185610
Behold, the Strongest /qst/aor.

>>6185659
>It doesn't get worse than this. Spam Ghostflame Fireball, Greater Skull Bolts, EVERYTHING until your mana drains, then charge and do the same with physical attacks. This shit is CODE RED tier of danger, and you don't even know which gods to pray to for victory.
It's a fucking undead dragon. We cannot give it ANY chance to gain the initiative.
>>
>>6185659
>It doesn't get worse than this. Spam Ghostflame Fireball, Greater Skull Bolts, EVERYTHING until your mana drains, then charge and do the same with physical attacks. This shit is CODE RED tier of danger, and you don't even know which gods to pray to for victory.



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