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File: Khornate Peon Quest.png (551 KB, 682x520)
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When one thinks of the followers of Khorne, the mind tends to wander to thoughts of hulking red and gold Chaos Marines, Festooned with skulls, Blades, and an Aura of Unquenchable Bloodlust. And while those Imposing Demigods of Combat are arguably the most often looked upon by the Eyes of Khorne, They are certainly not the most Numerous. For every 500 chaos marine applicants, willing or unwilling, only 1 will make it as a Astartes of the God of Blood. These Lucky few have little patience for anything but combat, but war by oneself is nigh impossible. Plunder Alone cannot sustain a warband, So legions of mortal followers, From Captains to Hereteks to Menials to Recruit-Fodder, serve their purpose, Managing, Manufacturing, Toiling, on ships to planets to help Khornes Chosen on their never ending quest for slaughter. After all, What are they to do?
Refuse?
>>
You are a worker on the Calvus Quaesitar,of the Praetus-Viscera legion, a Khornate space marine vessel, that is itself apart of a larger Khornate War-Fleet. You have never left the settlement known as Heatpit, a shanty town built around the plasma reactor of the vessel, for the purpose of maintaining it.

>Choose 2 specialties
>Technical Knowledge
>Wits
>Strength
>Combat Skill
>Persuasiveness

>Choose 10 points of items
>5 commissariat tokens: 1 point(can take multiple)
>Shiv: 1 point
>Icon of Khorne: 1 point
>Bloodletter Doll: 1 point
>Dice and Cards: 2 points
>Stub gun with 1 bullet: 2 points
>4 bullets: 2 points( can take Multiple)
>Long Knife: 2 points
>Machete: 3 points
>Scrap Chestplate: 3 points
>Brass Axe: 4 points
> Scrap Armor: 4 points
>Forged Identity Card: 5 points
>Ballistic Vest: 6 points
>Blood-Blessed Axe: 7 points
>Jury-Rigged Laspistol, with bayonet: 8 points
>Personal Data pad: 9 points
>Personal Dwelling: 10 points

>Mutations
>Selecting a good Mutation will get a roll on the bad mutation table, opting for no mutation is an option,
>Good
>Fire Spitter
>Spiked Arms
>Tentacle Flail
> Coppery Skin
Bad
>Hideous
>Hallucinations
>Brittle bones
>Gore Eater
>Tumors

>Pick a Name
>[Write in]
>>
Nice idea for a quest. I hope it attracts enough interest to actually start.

>plan: Survive and show value
>name: Kritias
>Combat Skill
>Technical Knowledge
>Jury-Rigged Laspistol, with bayonet: 8 points
>Long Knife: 2 points
>No Mutations

Technical skill to recharge/maintain our weapon and perform repairs, no mutations because we got to earn those, and no armor because a las pistol can burn through pretty much anything we can expect to encounter.
>>
>Technical Knowledge
>Wits
>Personal Datapad
>5 commissariat tokens
>N/A

I hope we have a chance to get something better.
Tec knowledge and wits will let us survive. we can kill people later for,
gear and other stuff but being important for everyday maintenance will be useful.
>>
>>6185312

Supporting this build - we want to put ourselves in the "too useful to kill" category. I'd be concerned that combat aptitude would fast-track us to death.
>>
>>6185286
>Wits
>Technical Knowledge

> Scrap Armor: 4 points
>Forged Identity Card: 5 points
>Shiv: 1 point

> Coppery Skin

>Name: Kritias
>>
>>6185265
BLOOD this, SKULLS that, but what about the bullets and fuel? An army can't run on HATE alone.

>>6185312
I'll agree with this.
>>
>>6185286
For a name, I suggest Viscur, because it's BLOOD-themed yet insulting and implies we're low status.
>>
>>6185339
+1
>>
>>6185572
>For a name, I suggest Viscur, because it's BLOOD-themed yet insulting and implies we're low status.
I like it.
>>
>>6185572

Clever, I like it
>>
>>6185572
+1
>>
>>6185286
>Technical Knowledge
>Persuasiveness
>Dice and Cards: 2 points
>Jury-Rigged Laspistol, with bayonet: 8 points
>Name : Sylellax
>>
>>6185286
>You Are Viscur, A Moderately Skilled Menial
>Technical Skill
>Wits
>Personal Datapad
>5 commissariat tokens

Writing, I'll Try to Update at around this time each day if my work allows it.
Also, Decide what Viscur Looks Like.
>>
>>6185827
Whoops
>>
>>6185827

Half-starving, pic-ridden gangly 25-something. Scraggly hair and beard, teeth already starting to rot.
>>
>>6185827
I'm >>6185569 and will support >>6185829. It's realistic. Khornate serfdom does not make for a healthy or hygienic lifestyle.
>>
>>6185828
You are in a craggy wasteland, all fire and embers, Howls shatter the the steadiness of the crackling of the flames, some Human, Some animal, Some... You can't tell. The Air is blackened with soot, and occasionally a red flash, accompanied by a sound like a breaker overloading, brightens the sky, revealing things in the distance. You hope you aren't revealed to them when the flash goes off. As you try to right yourself, you notice a momentary searing pain. As you inspect yourself, you notice your flesh is dripping of in gobbets, like a candle made of you. The bleached bones under your skin are revealed. You scream, but the melted you gurgles in your throat. ALL IS LOS...

You Awake with a start. That Dream is getting more common these days. You wonder if it is perhaps a sign... that you should sleep less. You notice the Klaxon for 3rd shift has not yet gone off. You get off your thin cot to reveal your locker of personal effects. It isn't locked, but you and your three dormmates wouldn't steal from each other, unless say, one of you died, in which case, it wouldn't be stealing, it would be looting. You Grab your data-pad, ID card, and your concealed pouch of commissariat tokens, and decide what to do next. Work is in 2 hours, and Arriving Early shows an eagerness for work that you are sure you do not have.

>What do you do?
>Head to Fighting Pits(Entertainment or Training)
>Get Nosh
>Scavenge in Mechanical waste Site 8-E
>Go to Market
>Go to Gambling den
>Connect To Infotraining Codex on Datapad
>Other[write in]

If at any point you want me to elaborate on anything, ask.
>>
>>6185887
>Scavenge in Mechanical waste Site 8-E
We're a techie nerd on a Khornate warship and don't have anything besides our dataslate. That needs to change quickly.
>>
>>6185887
>Get Nosh
That nightmare vision made me hungry.
>>
>>6185887
>Scavenge in Mechanical waste Site 8-E
Get food afterward.
>>
>>6185887
>>Scavenge in Mechanical waste Site 8-E
>>
>>6185887

>Scavenge in Mechanical waste Site 8-E

Specifically, look for any bits or bobs that can be changed into ramshackle weaponry
>>
>>6185887
Tallied And Writing
>>
>>6187548
Thanks.
>>
>>6187548
>Scavenge in Mechanical waste Site 8-E

You Open the Door to your Dorm, and shut it behind you. You Decide to head to the waste site, Just outside the walls. The various Tek-Adepts dump chemical runoff from plasma generators, spent fuel rods, and other toxic materials. Most things Worth selling or scrapping are sold or scrapped, for waste is anathema. Occasionally, the odd bits of useful scrap are thrown away, and even rarer, things with a discernible purpose. Many brave sickness and injury by scavenging there and in other scrap yards for extra income for themselves, their families, or those who own them.

You shuffle out Dorm Building 8-4, and onto the street below. It is mostly empty, as second shift is still at work, and most of third and first shift is asleep. Most of them would be near the center of town, or the market. You put up your hood as you walk towards the wall that surrounds Heatpit. Drawing attention to oneself is never wise. You see big "rats" in an alley, eating... something. It doesn't look human, and if it was human, its possessions would be long gone. If it was human, you doubt the rats had anything to do with its death. They wouldn't be so bold.

As you make it to Gate 8, you press the rusted intercom button leading to the gatekeepers Post.

"It's me. 1 hour, at most."

You let go of the button.

The intercom Buzzes on, crackling a little.

"Couldn't Sleep, huh? Opening. "

Gatekeeper Phyras was 2nd shift Gatekeeper. While the payment was abysmal, the perks were plentiful. You and him had come to an arrangement, over a few drinks, purchased by yourself, that he would open the gate for you, outside of regular opening times, in exchange for a portion of whatever you found.

The Gate opened a tad, its chains rattling as it was pulled up, just enough for you to duck under. You walked outside, the gate closing behind you. There were still buildings out here, but much more ramshackle. The Heaps of Rubbish and refuse lay before you, the acrid scent of chemicals filling the air. You see other Figures also scavenging the area, but they are a good ways off. You tie a cloth around your mouth and nose, set your data slate to Rad-gauge mode, and thank Akashneth you have a good pair of boots. You start to climb the piles of garbage, in search of good loot.

>Roll 3 D20s, the average will be what you get. High is good, Low is Bad.
>>
>>6187590
>That is 3 individuals each rolling 1 d20
>>
Rolled 18 (1d20)

>>6187590

Rolling
>>
Rolled 6 (1d20)

>>
Rolled 7 (1d20)

>>6187590
Maybe we'll get lucky and find some skulls!
>>
>>6187590
>10.3, round to 10

As you Traipse Carefully across heaps of brittle and toxic garbage, jumping over rivulets of runoff, all whilst avoiding various fires and the choking smoke they emit. you come across a recent load of scrap that has been dumped off. Most of it is rusted and thin, but you spot one section of sheet metal with almost no rust. Giving it a good kick, it shatters the rust that surrounds it, and you wrench it free.

>Obtained Shard of Metal - 1d2 damage
> Keep scrounging( Roll another d20)
> Return to Heat pit
>(the longer you scrounge, the higher the risk there is of nothing or bad stuff happening)
>>
>>6187644
I vote one more round then back heat pit for food then work.

> Keep scrounging
>>
>>6187644
> Keep scrounging( Roll another d20)
>>
>>6187644
>Keep scrounging
It is known that Khorne frowns on cowards.
>>
>>6187644

> Keep scrounging( Roll another d20)

Agree with the other anon, one more round of scrounging and then bail
>>
>>6187644
>Keep scrounging( Roll another d20)
>>
>>6187644
> Keep scrounging( Roll another d20)
Just one more round.
>>
>>6187644
Dice+1d20
>>
>>6187644
The stain on my honor is immense.
>>
Rolled 20 (1d20)

>>6188276
Scrap for the scrap god!
>>
Rolled 2 (1d20)

>>6187644
>>
Rolled 6 (1d20)

>>6188276
Did you want the one d20, which was the 20, or did you want more rolls for averages? Was the qm roll for what the 20 was for?
>>
>>6187644

>As
>>6188278
>Beat me to it, We are counting the 20.

As you continue along the safe-ish paths of the dumping grounds, you feel a soft crunch under your foot. As you check to see what you have stepped on, you feel that this area of the ground has a springiness to it. As you push the junk out from over this depression, you see... fabric. It's a corpse.

As you pull the body out of the ground, you notice a great number of cuts on his person, but they are not caked in blood, so they must have happened after his death. Likely caused by a Trashslide crashing over his body. You see a bullet hole right between his eyes. He is wearing a rebreather, a brownish tunic, worn boots, a cord belt, a lead pipe tied to his belt, and a sack containing 2 commissariat tokens, circuit scrap you estimate to be worth about 2 commissariat tokens, and a battery.

>Obtained Lead pipe - 1d3 damage
>Obtained rebreather
>Obtained Brown Tunic
>Obtained 2 commissariat tokens
>Obtained 2 commissariat tokens worth of circuit scrap
>Obtained Battery
>Obtained Worn Boots

>Keep Scrounging(Last round, higher chance of nothing or bad stuff happening)
>Return to Heatpit
>>
>>6188284
>>6188289

I messed up the roll, I put it into the text box, the average doesn't feel right, so from now on the first person to roll will get it.
>>
>>6188289
>return to heatpit
>put rebreather on
We got the goods, let's skedaddle. Put the rebreather on, let's see if we can buy stuff
>>
>>6188289
>Return to Heatpit
Let's not test our luck further.
>>
>>6188291
>>6188289

>Return to Heatpit

Cool. In the past averaged rolls tended to be mediocre; whereas single rolls like in trojan war were more effective in keeping things moving since it did not require waiting for more rolls. Also, please don't be discouraged that this quest is on a slow start. First threads are always slow in the beginning.

Also, nice loot.
>>
>>6188293

Supporting, this is a good haul
>>
>>6188289
>Return to Heatpit
>>
>>6188289
>Return to Heatpit

You decide not to test your luck further. You here talk of people falling victim to mishaps in the assorted waste-sites far too often. The body you found merely amplified your own sense of mortality. You made sure to snag his ID card, too. While he doesn't have the same clearances you have, it doesn't feel right not to let anyone know about him. You'll turn in the card, anonymously, to the central Overseers office. It's on the way to your job, anyhow.

As you walk back to Gate-8, past the collection of worn-out scavvers starting early, and their equally worn down houses of polywood and sheet metal, you think about the long day ahead of you. You press the intercom button.

"It's me. I'm Back."

The voice of Phyras, scratchy over the intercom, responds.

"Great. I get off work in about an hour. You find anything Good?"


>"Nothing." (give 0 tokens)
>"Yeah, a bit." (give equivalent of .5 tokens)
>"Absolutely, I got a good haul."( give equivalent of 1 token)
>[Write-in]

>I'll try and update this at 7:00 pm tomorrow, but coming up with a storyline for a character who is, by all accounts, apart of one of the most downtrodden group of individuals in Warhammer, while still giving agency to you guys, is a bit of a puzzler.
>>
>>6188561
>Yeah, a bit." (give equivalent of .5 tokens)

I have been considering killing him and taking his stuff as well but for now the deal with him is more valuable
>>
>>6188561
>"Yeah, a bit." (give equivalent of .5 tokens)
Let's not tell anyone we've had any kind of windfall, unless we want to end up like ol' trashslide. Give him a little though. I was worried about us having nothing to give him if we just found the metal, but this should settle it.
>>
>>6188561
>Yeah, a bit." (give equivalent of .5 tokens)
>>
>>6188561
>"Absolutely, I got a good haul."( give equivalent of 1 token)
>be careful to frame it so that we make him happy without increasing his expectations for our next looting trip
Probably a good idea to be on the good side of the guy who lets us loot shit
>>
>>6188561
>>"Yeah, a bit." (give equivalent of .5 tokens)
>>
>>6188561

>"Absolutely, I got a good haul."( give equivalent of 1 token)

Generosity and Goodwill are probably more valuable than these tokens.
>>
>>6188561
>I'll try and update this at 7:00 pm tomorrow, but coming up with a storyline for a character who is, by all accounts, apart of one of the most downtrodden group of individuals in Warhammer, while still giving agency to you guys, is a bit of a puzzler.

introduce different events : They don't even need to have opportunities or benefits, surviving them will be already a victory. Maybe one day Mechanical waste Site 8-E, while we are in with others breaks a mechanism of the garbage disposal system and we have to survive/find a way out of mountains of garbage. Or the reactor lets out some excess heat and rads during night time and we have to survive. Could also be there is a great fight ahead and we make for a fighter of the pits a new blade in exchange of cash/rep (need to find materials, need to put time in forging it, testing it, need to avoid someone steals it etc). An heretek searching for volunteers for special reactor maintenance (trust me serf). Someone rampaging in the market that we need to get away from. Having to enter a gang of serfs for get some protection and avoid being lynched, for then risking the same because another gang of serfs is now your enemy. Avoiding armed cultists pushing and beating serfs around for payment and tribute (blood, flesh or coin).

external events out of the heatpit should be only treated in two ways : like finding a golden duck (the warband was successful this war, a lot of people are called out of the ship for help in looting everything from the battlefields) to absolute nightmare (orks sudden boarding, someone notice us, during a naval battle there is a breach near the reactor and we are in a team for help repair it, or the warband wants more human sacrifices to Khorne. right now)
>>
>>6188561
>"Absolutely, I got a good haul."( give equivalent of 1 token)
We gotta be good to gatebro, we made so much more than 1 token
>>
>>6188616
+1

>>6188561
"What an unusually lucky day! I doubt I'll have this good again..."
>>
Rolled 2 (1d2)

>>6188561
>1---- 0.5
>2---- 1

I BREAK THIS TIE IN THE NAME OF KHORNE!
>>
>>6189161
>"Absolutely, I got a good haul."

The gate rumbles a bit as it lifts up. It needs an oiling, you think.

"Great job, Visc."

"Chalk it up to luck, I suppose."

"You Know, Maybe we should get drinks, if our breaks line up. My treat."

Phyras can only afford the bottom of the barrel Amasec, if it could be called Amasec. That stuff could peel paint. You'd rather drink water. You mumble a non-committal statement through the intercom before ducking under the gate. You find the loose panel that you use to give your payment to him. Portioning about half the circuit scrap out, you hide it behind the panel, before setting it back to it's original position.

You make your way to the center of town. You do your best to conceal your new loot. Thankfully there are more people out and about now, and you meld with the foot traffic. As you pass the Overseers office, you toss the I.D. card over the walls surrounding it. They'll find it. Probably.

You eventually make it to the heart of the town. It's design lends itself well to foot travel. The hustle and bustle is thickest here. You see the bazaar, The gambling parlors, the commissariat, the various food vendors, and the raised platform where the Massacre-Seer, Vray the Splattered, This Workday, will take on any and all challengers, in ritual combat, TO THE DEATH!

>You Have a budget of 40 minutes, each activity will take 20 minutes, Select 3 in order of Most to least wanted
>Bazaar(Cheaper prices, less reliable)
>Food vendors(Specify low, Medium quality)
>Commissariat(Higher Prices, more reliable)
>Gambling Parlor
>Ritual Battle
>[Write-in(if it makes sense to be in a town square, it's allowed)]
>>
>>6189218
>commissariat
See what they got, see how much we can sell for
>bazaar
See what they got, see what we can sell
>food vendor
Medium
>>
>>6189226
I'll agree with this. Ritual Battle would be a mistake but it wouldn't be bad to catch a glance of it.
>>
>>6189271
Yeah, you don't have to(and probably shouldn't) fight in the battle. You could probably bet on it or just watch it.
>>
>>6189226
>Ritual Battle
>Commissariat(Higher Prices, more reliable)
>Food vendors(Specify low, Medium quality)
>>
>>6189218
>Commissariat(Higher Prices, more reliable)
>Ritual Battle
>Gambling Parlor
>>
>>6189226
>>6189218
support this fella here
>>
>>6189226

Support

I mean, our first order of business is probably to find secure income stream, then work on improving our gear and overall health, and finally, planning an escape from this hellhole. We won’t last long as a serf…
>>
>>6189218
Tallied and writing. I need a d4 roll.
>>
Rolled 1 (1d4)

>>6189746
>>
>>6189746
>Commissariat
>Followed by
>Bazaar

Deciding to head to the Commissariat first, you make your way through the crowds up to the Monolithic building that the Commissariat is in. It easily dominates most of the town center, stretching up to the ceiling above. It's the third tallest building in town, after the Fusion reactor and Central Overseers office. It doesn't have a wall around it, as it is routinely accessed by a large portion of the population.

You enter through one of the buildings many doors, the inside stretching into a labyrinth of Ferrocrete and somewhat exposed steel rebar, only broken up by the occasional door, pipe, or flickering fluorescent light. Thankfully you are able to navigate this maze like building, though you could swear some sections are rebuilt for the sole purpose of confusing people.

As you climb stairs and go through slightly disturbing hallways devoid of all features, save perfectly placed lighting, you make it to your destination, Supply Depot 4-Gamma. 1, 2, and 3-gamma did, in fact, not exist. If you didn't know any better, you'd think the architect was a worshipper of the Cowardly Trickster.

You make your way to the Clerks desk, which, thankfully, has no line. The woman at the desk you don't recognize. 9th-rank Quartermaster Danieson should be sitting where she is.

"He's dead" she says.

"What?"

"You're looking at me like my eye grew back. You must have been expecting Hom. He's been missing the last week or so. I'm 9th-rank Quartermaster Sani Acho. Good to meet you. What are you looking for?"

"I'm looking to sell, then maybe buy."

"Lets see what you got."

>Balance - 7 tokens
>Selling Prices
>Shard of Metal - 1d2 damage- .25 tokens
> Lead pipe - 1d3 damage- .5 tokens
> Rebreather- 2 tokens
> Brown Tunic -.5 tokens
> Circuit scrap-.25 tokens
> Battery-1 token
> Worn Boots-.75 tokens

>You Notice these are about 1/4 the value they should be.
>You could sell here.
>or.
>You could sell at the bazaar
>The value you get at the bazaar will be determined by a Roll I do, after the votes have been tallied in favor of the bazaar.
>The value will be done in this way: (1d20-5)/20 of the value of these items

>Sell Here
>Sell at Bazaar
>>
>>6189838
>Sell at Bazaar
The bazaar maximizes our expected profit. Better to sell there
>>
>>6189838
>Sell at Bazaar
>>
>>6189838
>Sell at Bazaar

We should keep the rebreather and battery if they’re in working order.
>>
>>6189838
>Sell at Bazaar
No reason to deal with these prices.
>>
>>6189838
>Sell at Bazaar
>>
>>6190030

Support.
>>
Rolled 16 (1d20)

>>6189838
Tallied. Writing. Don't worry. It'll pick up soon.
>>
>>6190331
>Sell at bazaar

"Sorry. These prices just aren't right."

"Fine by me. Their based off the availability of the things you're trying to sell. Either come back later or check the bazaar. They cut out us as a middleman and can buy things for more."

"Thanks"

You turn back down into the passages and hallways that brought you here. Thankfully, You only have to go down, instead of up. You successfully navigate the twisting passages make it back down and into the town square. You pass by the now bloodstained platform where the fight was to be held. Seems whoever won, won in an incredibly violent manner. Oh well, Whoever lost would probably be okay with it. You don't fight to the death if you have zeal for life.

You enter the grounds of the bazaar. It doesn't really have borders, more a sprawl that gets thicker the closer it is to the center. the air grows thick with smokes and incense. You keep your goods tight to your person. Thieves ran rampant here. Luckily, you manage to slink along, until you find a store that looks like it will buy anything, with no one inside to mess with your transaction. Your enter.

It is quiet in here. It's strange, because the only thing separating this store and the bustle of the market is a veil of beads. The walls of the store are lined with Swords, Maces, Guns, Blankets, Spools of thread, Jewelry and more. Some you recognize, others you don't, and all of it has been crafted with a high degree of skill. You don't notice a proprietor, and call out for one.

"Anyone Here?"

You hear movement behind a door. The movement of a chair. The clink of metal hitting the ground. You see the owner of this store. He is an old man, at least triple your age. He has a bandage wrapped around his head, covering his eyes and ears. He is missing a leg, and is using a crutch. He has long, gray hair.

"A customer, how auspicious. What brings you here?"

"Trade, of course"

"Forgive me. It's been a while. Are you buying or selling?"

"Selling, then buying"

>Balance - 7 tokens
>Selling Prices
>Shard of Metal - 1d2 damage- .5 tokens
> Lead pipe - 1d3 damage- 1 tokens
> Brown Tunic -1 tokens
> Circuit scrap-.5 tokens
> Worn Boots-1.5 tokens

>End total-11.5 tokens

>Accept?
>Yes
>No
>P.S. The value of a token is equivalent to 2 750 calorie nutrient bars. your daily wage, not counting supplementary income, is 1.5 tokens a day. Tokens can be subdivided into units called bits. A bit is worth 1/4 token.
>>
>>6190529
>Accept
It's a fair deal. Let's ask him if he's more into blood, more into skulls, or more neutral while we're at it.
>>
>>6190561
Although we should keep that Lead Pipe, it's a half-decent weapon and we're on a Khornate vessel.
>>
>>6190563
Don't worry. It's a Shop of many things. You can buy weapons after you sell.
>>
>>6190563
+1

>>6190529
>Accept, but keep the pipe
>>
>>6190529
>Accept?
>Yes
Get that cash

>>6190563
If we didn't have cash the Shard of Metal or the Lead pipe would look like a nice weapon. But
>The walls of the store are lined with Swords, Maces, Guns, Blankets, Spools of thread, Jewelry and more. Some you recognize, others you don't, and all of it has been crafted with a high degree of skill.
Reading this sound promising
>>
>>6190563
>>6190561

Support, we can always trade in the pipe later if we have enough money to buy a better melee weapon.

We should also ask this old-timer about how to get out of this hellhole; if he has such good product on the walls, he's probably knowledgeable about shipping, which probably means he knows about smuggling.
>>
>>6190529
>>Accept
>>
>>6190727
>We should also ask this old-timer about how to get out of this hellhole
He didn't get old by giving free answers to loaded questions like this. We could make this question another time, backed by payment or a favor for make him talk. Most likely right now he would laugh and tell us to rise in rank, or simply die

>if he has such good product on the walls, he's probably knowledgeable about shipping, which probably means he knows about smuggling.
That wouldn't make him necessarily the best get out card of the Heat Pit. Being in the bazaar probably makes him a lot of money, especially with a shop of this kind. Steady safe business. Sending someone out to another part of the ship undetected, sound very unsteady and risky for business.

All this weapons can be probably made in a khornate warship, and don't sound high tech. Just well forged and crafted instead of being scrap tied or bolted together. I imagine he sells them to the mortal overseers of the reactor, fighting pits champions or cultist warriors. Or anyone that can spend money. The weapons are very likely made from another settlement section of the ship, i would guess from the serfs, slaves and cultists of the forge portion.
>>
>>6190794

These are all good counterpoints, but I do still think we should ask, even if he tells us to fuck off
>>
>>6190796
I can support this.

>>6190529
I'm >>6190587
>>
>>6190529
>Sell, But keep pipe
>Balance is now 10.5 tokens
>>6190561
"Are you a Blood Guy, a Skull guy, Or more neutral?"

He continues to count out your coins.

"Blood. Much easier to get than skulls."
>>6190727

"Say, Old man, How would one get off this ship?"

The Old man looks at you with confusion. Well, his eyes are covered, so it's more of a approximation.

"Leave? Why would you want to leave? I came here on purpose, and I've no intention of going back. You are under the notion that this ship is a prison. It's not. It's a shell, protecting us. Think of the worst day you've ever had. Out there, I've had worse."

You backtrack somewhat and try to recover and change your question. Clearly he doesn't know, or he doesn't want to tell you.

"I merely meant how to travel between ships. I saw the fine goods and thought surely you must have shipped them in."

"Oh no, I make it all myself with stuff from this ship, and most from this town. One of the benefits of being a cripple is you get a lot of time to work on your skills. If you wanted to you could seek audience with a higher up, and get passage to another ship or settlement. But I wouldn't do that. It would be the same no matter where you went to. Unless it wasn't one of our ships. In that case, I definitely wouldn't go there."

You turn to leave, but before you can, the old man snatches your hand with surprising quickness.

"Viscur, son of Hemon, I cannot in good conscience allow you to continue on your path unprepared. I implore you, take one of these."

He lets go of your hand to grab something under the counter. You check your pockets. Your id card has moved. You also know it's Indented with your name and relevant information. He must have taken it whilst you were making small talk.

He pulls out 5 weapons.

"For the cost of 5 tokens and that crude cudgel on your hip, you may take one of these. They shall spill blood."

> Ngulu-1d6 damage-chance to deal double damage on a second optional 1d6 if it rolls a matching number- if the second 1d6 rolls a 1, the damage will only be 1
>Electro-Khopesh -1d6 damage- expend 1/6 of a battery charge to deal a flat 4 damage- On a 1 or 2 a point of damage hits you as well
>Pair of Fu Tao-1d6 damage -Disarming attack an opponent by rolling a 1d20. A predetermined number or above will succeed.- On a failed roll, your opponent becomes more cautious. You only have a 1d4 damage roll against that opponent
>Ono -1d6 damage -option to do "Wild swing" which will allow an extra 4 damage- your next attack after this one will be at a severe negative to hit
>Ram-Dao- 1d6 damage- Each worthy skull taken will increase the damage die by one.-Worthy is subjective

>Nothing, Thanks

>p.s. you can always ask characters.
>>
>>6191312
>Ram-Dao- 1d6 damage- Each worthy skull taken will increase the damage die by one.-Worthy is subjective
This one sounds good
>>
>>6191312
>Ram-Dao- 1d6 damage- Each worthy skull taken will increase the damage die by one.-Worthy is subjective
>>
>>6191312
>Ram-Dao- 1d6 damage
For the flavor.
>>
>>6191312
>>Electro-Khopesh -1d6 damage- expend 1/6 of a battery charge to deal a flat 4 damage- On a 1 or 2 a point of damage hits you as well
>>
>>6191312

>Ram-Dao

This is probably mechanically the best choice, assuming we live long enough.

Also, the old man is a zealot, go figure
>>
>>6191312
>Ram-Dao- 1d6 damage- Each worthy skull taken will increase the damage die by one.-Worthy is subjective
>>
>>6191312
>Ram-Dao- 1d6 damage- Each worthy skull taken will increase the damage die by one.-Worthy is subjective

We will rise through the ranks and earn our place at the Blood God’s side.
>>
>>6191432

I guess given our skill-set, we can try to become a Khornate version of a tech priest? It’s sort of the only way we’d be able to increase our melee killiness
>>
>>6191485
This weapon literally has XP gain. Every (worthy) kill we make will give us more favor.

And being techy means that we can make grenades and shit.
>>
>>6191312
>Ram-Dao

You select the Ram-Dao. Its color is equal parts red lacquer and polished steel. It's a good, solid blade. It has symbols that look as though they've been hammered in, though they are too small to read. It's well weighted, if a little heavy in the front. Normally Ram-Dao have no hand protection, but this one has a piece of curved metal your hand fits into. You bring the blade up to your chin. You target some stubble on the bottom part of it. It cuts the hair well.

You give the Old man the pipe and the 5 tokens.

>Balance is now 5.5 tokens
>Acquired Ram-Dao- 1d6 damage

"Thank you for your patronage. May it find purchase in the necks of our enemies."

And with that, he clinks back into the backroom of the the store. You hear tools buzz to life back there. You tie the blade to your belt with an easy to undo knot, and proceed out of the store. You bump into a market goer as you leave. They apologize and dart off. You check your pockets but everything's still there. They must have just not seen you.

You manage to squeeze your way through the crowds of people in the market, past people buying misshapen fruit and mushrooms, Roast and living Scrap-Hens clucking loudly, and other stalls and store fronts with too varied a selection to discern individual items. You arrive on the less crowded area of the square. From here it is a straight shot to your job, as a coolant pump operator. you see several people dressed in similar garbs also heading in that direction, and pick up the pace a little.

The Klaxon for third shift goes off. Thankfully, by then, you have already arrived at the Checkpoint. You hand your ID card to the guard. He gives it a once over and hands it back, pressing the button to open the door, letting you into the coolant sector of the Reactor. You head down the paths that will take you to your station, but on your way there, you are flagged down by a Heretek of the Order of the Pulping Gears. He is wearing a soot stained robe, with a stylized emblem pendant of a hand being crushed by 2 gears, the symbol of the order. His augmetics ooze a dark red substance you can't tell is oil, blood, or both, while a barbed, prehensile grabber extrudes from his cloak.

" Menial VH68872, this unit requests a favor. When you arrive at your Labor-Station, please install this to your monotorix."

He passes you a datalogger, with several wires sticking out. He then leaves. He does not pass any other dataloggers to any other workers. You make it to your station. Your job is fairly easy, just make sure the coolant levels stay in appropriate ranges, monitor coolant transfer systems, maintain equipment. and, in the event of an emergency, put out any heat blooms. You look at the monotorix, with data on it reading various coolant levels, all in blue.

>Install Datalogger
>Don't install Datalogger
>Other [Write in]
>>
>>6191811
>Install Datalogger
>>
>>6191811
What do we know about the Order of the Pulping Gears?
If it's really a datalogger and nothing more, maybe it's just part of the job for monitoring and increasing efficiency.
If the Order of the Pulping Gears has a questionable reputation, it's probably best to play it safe and notify our supervisor; it's not as if that Heretek told us to keep it a secret.
>>
>>6191811
>Install Datalogger
Even if it's sabotage, getting on the good side of Hereteks will get us farther than coolant pumping ever will. He also said please! PLEASE! How often does that happen from Khorne worshipers!?
>>
>>6191820
This was obviously an Alpha Legionnaire.
>>
>>6191811
>>Install Datalogger
>>
>>6191811
>Install Datalogger
>>
>>6191811

>pull it apart and figure out what it is?

We have the aptitude to investigate it
>>
Rolled 12 + 3 (1d20 + 3)

>>6192125
>Technical Knowledge Check
>>
>>6191821
>And?

>>6192396
>15
You pop open the casing of the datalogger, and find wires, a storage drive, and a circuit chip. All in all, it looks exactly like what a datalogger would look like. Guess it looks like the Tech-Priest was telling the truth. At least, about the datalogger, that is. You put the casing back on.

>>6191813
You know that they are one of the dozen or so Heretek orders that have adepts, acolytes, and initiates in Heatpit, mostly to monitor and conduct repairs on the "Blessed Fusion Reactor". The Order of the Pulping Gears usually manages the processing of the Tritium fuel rods, but it's not like that's all they do. Them working in the coolant pump areas is a little odd, but nothing to really report about.

>>6191811
>Install Datalogger
You decide to install the datalogger. At first you attempt to find a simple plug to affix it to your station. There is no plug on either the datalogger, or the monotorix. It wouldn't be that easy, now, would it?

You open up one of the side panels and find no wires that match up with the little metal box the tech priest gave you. At this point you are starting to get frustrated. You shut the Panel and exhale a bit. You Grab a screwdriver and start opening up the main panel. It is less used than the side panel, and at a lower height. You have to sit down to get ease of access to it. Just as you start on the 3rd of the 8 screws, You hear a rhythmic clanking down the corridor that leads to your workstation. Before you can stand up a Tech-Adept passes by the door that leads to your station. The clanking stops and the tech-adept returns to the entry way. She is looking at you, the screwdriver in your hand, and the panel you are messing with. She walks into the room. She is red haired, with a buzzcut, and has sallow, grayish eyes. She has a rebreather on, and has a emblem of a Hand with a jet of liquid piercing it, signifying her rank in the Order of the Piercing Jet. You know that is the order that does the most work on the coolant areas of the reactor. She is also about 7 inches taller than you, thanks to the steel augmetics that have replaced both her legs.

[cont ->]
>>
>>6192495

"What are you doing, Menial?"

You are a bit scared. Unauthorized tampering with equipment is a punishable offense. However, You have no reason to be scared, as you were given an order by a person who technically outranks her. You respond.

"I am merely installing a datalogger on this monotorix, honored one."

Being respectful never hurts. You hold up the Item in question. She looks at it.

"From where did you get this authority?"

"From a Tech-Priest of the Order of the Pulping Gears."

"What was their Designation?"

"He did not give a Name, But he had a 3rd appendage with spikes and a grasper at the end of it that was coming out of his back. He was hunched over, had a stained robe, and no part of the skin of his face was visible."

She emits a sigh, audible even through the rebreather on her face. Impressive, considering it's an enclosed system.

"Your Description is noted, Menial. Carry on."

And with that she clanks off, probably to go find the tech priest who gave you the order. You exhale a little, glad your encounter is over. You pick up the screwdriver, and continue opening up the main panel.

As you open up the main panel, you notice the appropriate wires in the dusty innards of the monotorix, and attach the datalogger. Mission Accomplished! But just before you put the panel back on, something in the back catches your eye. A strobe light, flashing through all the chromatic wheels colors. You reach into the back of the machine, and try to get ahold of whatever's flashing. You grab ahold of it, and pull it out. It's a rectangular object, about the size of both your hands put together. It's main color is a garish pink, accentuated by strips of a neon orange. It has a handful of wires on one side, with a red one as the thickest and most prominent of the wires. It has a keypad with 16 buttons, all with symbols you do not understand on them. It has a Screen consisting of a handful of lines that shift through symbols not unlike the ones on the keypad. There are also a handful of tubes on the bottom. They are glowing yellow. Not at all unlike unstable plasma.

You are holding a bomb, recently placed.

Uh Oh.

>What Do you Do?

>Cut the red wire
>Pry Out the plasma tubes with your screwdriver
>Run and Get help.
>Warn the people around your station.(can be picked along with another action)
>Get out NOW!
>Other[Write-in]
>>
>>6192498
>Get out NOW!
AAAAA
>>
I wonder how good our throwing arm is.
>>
>>6192535
With the amount of plasma you think is in this thing, even if you threw this as hard as you could, in an open space and not the smallish room with one entry way you are currently in, you would still die.
>>
>>6192543
'Ow's we'z z'posed ta outrun it den, bozz? Skipped arm day but never leg day kek
>>
>>6192557
>SIMPLE, YA GIT! IF YA TAKES A STIKKBOMB ON A LONG FUZE AN CHUCKS IT AN STAY STILL, YA'D BE CLOZER TO IT TAN IF YA SET IT AN RAN TILL IT GOES BOOM! DATS JUS BASIK MORKY TINKING!
>>
>>6192581
Zog me, datz why yooz da boss!
>>
>>6192498
>Other[Write-in]
>Pull out Ram-Dao and cut ALL of the wires. Then cut the bomb. Then run in the vague direction the bitch ass Heretek left toward in a blind fury
This is KHORNE Serf Quest
>>
>>6192498
>Run and Get help.
>Warn the people around your station.(can be picked along with another action)
>>
>>6192498
Oh SHIT. There's only one thing to do.

>Cut the red wire
Any proper Heretek will have the red wire do the honour of killing everyone. If I'm wrong and it explodes in our hands, it'll be cool because we'll have technically died in battle. Trust the Blood God.
>>
>>6192597
This would please Khorne but we're not yet hardcore enough to fight a Heretek.
>>
>>6192498
>Warn the people around your station.(can be picked along with another action) (scream for the tech-adept?)
>Cut the red wire
>>
But man, that damn Alpharius. Or was it Omegon? Framing us for planting this bomb by putting specific patterns of rattles and wheezes throughout the pipes to make that dyke take just long enough on her route to notice us fiddling with the panels. Fuck you, 20th legion.
>>
>>6192724
>Implying it was Alpha Legion that planted the bomb.
>Implying you were framed.
>Implying.
**HYDRA DOMINATUS**
**jk**
>>
>>6192645
Don’t fight him, feed him! Something spicy. Know what I mean?
>>
>>6192498

>Run and Get help.

The priestess couldn't have gone far, even with her robo-legs. Tampering with the device is probably NOT a good idea. Obviously we could flag down any other techy-types along the way.
>>
>>6192498
>>Run and Get help.
>>Warn the people around your station.(can be picked along with another action)
>>
>>6192498
>Run and Get help.
Reeèeee! Fucking =][= ruining everything.
>>
>Run and warn everyone around the station.

In the immortal words of one Russian heavy weapons mercenary, "Ah, this is bad."
>>
>>6192498
>>Run and Get help.
>>Warn the people around your station.
>Tallied. I am tired, and will update tomorrow. I thank you for your patience.
>>
>>6193418
Rest well, QM.
>>
>>6193930
>Thanks. You cant get skulls for the skull throne without a good nights sleep.

>>6192498
>>6192498

>0 seconds have passed

You decide, in a moment of clarity, to run and get help. This likely due to the frankly unexperienced levels of adrenaline pulsing through you. You let go of the bomb, allowing it to drop into a mess of wires that came out when you pulled it out, and in a single motion, bolt out of the door.

Now, the difficult part, how to warn your fellow workers. You can't simply scream "BOMB!" because who would believe you? You also can't yell a succinct "RUN!" because people might think you were trying to start an uprising, and wouldn't leave out of fear. You decide to disguise it with a slightly long

"PLASMA BLOOM! EVERYONE RUN!"

You hear things being dropped and the clatter of feet hitting the ground from sitting positions, even over the sound of your boots hitting the metal floor. You see figures dart out of entryways and hear them relay the Message with additional cries before running out. It's not like you're lying. A Plasma bloom is when the coolant pipes get filled with plasma on accident or for cleaning or rerouting purposes, and it hits a weak spot in the piping, causing it to spout plasma everywhere. If that bomb goes off, the pipes will be gone, and that's a pretty serious structural flaw. Thankfully, the plasma suppression teams would not get alerted because the alarm klaxons had not yet gone off, so ultimately, a very good plan.

>15 seconds have passed

You had been fully sprinting for quite some time now, and you still can't see that tech adept. How far could she have gotten, even with her enhanced gait? Usually you'd be winded by now, but you don't know how much time you have left. You consider just running as fast as you can, out of the building. But that would be mildly incriminating, and you reckon if you survive, a promotion, or at least a bonus, is in short order.

>25 seconds have passed

You see her, having just skidded around a corner. You yell for her.

"STOPYOUHAVETOCOMEANDHELPTHERESABOMBNOTIMETOEXPLAIN"

She turns and looks at you.

"No, Menial. It's a plasma bloom. We need to evacuate. Did you not hear?"

Damn. It seems your warning outran you. Not a perfect plan after all. You slow down a little.

"That was started by me. I found a bomb. I need help."

As you then turn and run back, you hear clanking behind you. Seems she believes you at least.
>>
>>6193990
> 1 minute has passed

You sprint back to you workstation, the tech adept close behind. You arrive. The bomb sits comically on the floor of the workstation. You catch your breath. The tech adept enters the room. She sees the bomb, and you see her face show the most emotion you have ever seen on a tech priests face before. She darts at the bomb, picking it up in a frantic grab. She examines it, and pulls out a tool. She places it on each of the wires, eventually reaching the red one. She traces the wires path with a digit and then pulls out a pair of pliers. she squints, and before you have time to even react, she cuts it.
...

Nothing Happened. She tries to pull out the plasma canisters. They don't budge. The Digits still flash on the screen. Kark.

She tries cutting another wire. Another. Still, Nothing happens. You then notice something. A little dial on the side of the screen. You point it out.

"Look there."

She turns it a little. The screens Symbols flash a bit faster. she reverses it, they go a little faster.

"This unit has an Idea, Menial. When I say to cut the wires, cut all of them. She hands you the pliers. She starts turning the nob. The first symbol stops flashing and stands still. Then the second.

"Hold!"

The third one flashes and stops moving.

"NOW!"

You cut the wires. The Final symbol stops moving. The screen has stopped. She pries out the glowing yellow canisters. It's done. You breathe a sigh of relief.

She looks at you.

"This Qualifies as an unusual incident. I have to go log this with my superiors. Your testimony may prove necessary to the report. You can come with this unit, wait here to be retrieved by a tech-initiate, or head to the Order of the Piercing Jets headquarters yourself. What will it be, Menial?"

>What do you do?
>Head with the tech adept
>Wait here
>Head to the headquarters yourself
>Other[Write-in]


>I thank you for waiting.
>>
>>6193992
>>Wait here
We still got work to do, right? I swear if that spiky dicked bastard shows up and calls us a bitch for not bagging the robitch I'll vote to tell him to have a nice Christmas. Which he won't even get.
>>
>>6194016

Support, including belting out wild profanities for the rest of the shift
>>
>>6193992
>Head with the tech adept
Get our credit, and our reward.
>>
>>6193992
>Wait here
>>
>>6194016
I think it's better we go with the adept. The odds of the Heretek coming by and tying up loose ends are too dangerous.

>>6194055
I'll support this, KHORNE demands confrontations.
>>
>>6193992
>Head with the tech adept
We would be in serious trouble if either one of us gets offed. Given how things turned out, whoever is behind is would likely want to get rid of us both.
>>
>>6193992
>Head with the tech adept
Lets get this over with
>>
>>6193992
>>Head with the tech adept
>>
>>6193992
>Head with Tech Adept
Tallied, writing
>>
>>6194297
As as you walk along side the tech adept, with her still holding the bomb, you realize that this is arguably been one of the most eventful days of your life. You are a hero. You have saved your colleagues and are now on the way to a well-deserved promotion. Probably. You smile a little to yourself.

You travel through the winding corridors of the coolant section of the fusion reactor. It's halls deserted. On second thought, maybe that plasma bloom plan wasn't as well thought out as you hoped. You will likely get blamed for a drop in productivity, but hopefully her superiors would realize that you did what you needed to do.

You look to the tech adept. You're finding it difficult to keep pace with her. Thankfully, however, the headquarters of the order of the piercing jet is relatively close. It is after all most advantageous to be headquartered in the space where you are most needed.

You make it to the orders headquarters. It is a very stark building, devoid of accoutrements or decorations, save the emblem of the order above the massive steel doors. Several turrets that look as if they are made out of pipes line the path to the steel door. They're likely connected to the coolant system. If the incredible pressurized force of the coolant didn't kill you, the near absolute zero temperatures would. You see an odd stain on the ground.

The tech ad takes a wire that extends from her wrist out from under the sleeve of her robe and connects it to a panel next to the doors. She presses a button on the panel.

"This is Tech Adept Vrix. Identification code VT899421. This unit requests an audience with the Exalted Magos. It is a matter of the utmost importance."

A voice buzzes from the panel.

"The Exalted Magos is busy, Tech Adept. And you bring a menial. All while there is a plasma bloom in sector 12."

KARK! It really wasn’t a good plan. Vrix responds.

"The reports of a plasma, Bloom were fabricated to evacuate the manual workforce. The Magos must hear of this."

The Voice on the other end of the panel does not respond. You hear a click noise and suddenly the ancient machinery that works the doors grinds to life. The doors open slowly. Already Vrix has left your side. You follow her.

The inside of the monastic headquarters is Sparse and Barren, just like the outside, save a few banners strung about. The inside is mostly deserted of tech priests. They are likely all in other sectors, working. You make your way down the hallway. It would be easy to get lost in here. Thankfully, however, Vrix clearly knows her way around. You eventually make it to a particularly sparse and ominous Hallway. There are no doors in it save for one at the end. It is likely that that is the door to the Exalted Magos Workshop. Vrix takes a brass knocker in her hand and lets it drop. Before it can even hit the door, the doors open, swiftly and quietly. You see the Magos.
>>
>>6194640
It is deathly cold in here, and before you sits a great thing of piping, metal, augmetics, and cold hatred. They are barely human, and you feel as though in an instant it might grab and crush you for even daring to look upon it. Thankfully, it doesn't. It drips the same blood-oil substance that the tech priest that gave you the datalogger did, except, as the drops hit the ground, they freeze in an instant. The floor of the workshop is coated with this flash frozen blood-oil. Vrix drops to her "knees" out of subservience. You decide it is in your best interest to do the same. The cold, polished rockcrete floors suck the heat from your legs straight through your thin, barely insulated pants. The thing before you speaks.

"What do you seek audience with this one for, Adept? How urgent are the matters?"

"Magos, I do not wish to waste your time, but this menial, as he installed a device on his monotorix, discovered this!"

She presents the bomb.

"It is Xenos Tech, Assuredly, and none from any of the Glorious Fleet!"

The Magos extends a Long, thin, grasping arm. It takes the bomb.

"And how do you know this, Adept?"

"I...I do not know?"

"Curious."

The Great thing of steel turns towards you.

"Now, menial. Tell this one what happened, through your own eyes."

>What do you say to the Magos?

>Tell the whole story, without focusing on any details.
>Tell the story, but emphasize the tech priest that gave you the datalogger.
>Tell the story, but emphasize the Place where you found the bomb.
>Tell the story, but emphasize the Nature of the Bomb
>Tell the story, but emphasize the work you and Vrix did to disarm it.
>Other[Write-in]
>>
>>6194642
>Tell the story, but emphasize the tech priest that gave you the datalogger.
Hereteks take deep fixation in conflict and that goes doubly for Khornates. This is the most likely to get us a reward.
>>
>>6194642
>Tell the story, but emphasize the work you and Vrix did to disarm it.
Full credit pls. :)
>>
>>6194642
>Tell the whole story, without focusing on any details.
I'm sure he'll ask more about the one who gave us the datalogger. Emphasizing the place where we found it likely would point him towards the menial from the previous shift. The nature of the bomb would insult his intelligence even more than Vrix just did, and emphasizing the work we did to disarm it may show Vrix as being incompetent.
Interesting choices.
>>
>>6194642
>Tell the whole story, without focusing on any details.
>>
>>6194642
>Tell the whole story, without focusing on any details.
>>
>>6194642
>Tell the whole story, without focusing on any details.
>>
>>6194642
>Tell the whole story, without focusing on any details
Probably for the best to be impartial to a robutt
>>
>Tell the story, but emphasize the Heretek that gave you the device.
>>
>>6194642

>Tell the whole story, without focusing on any details.

Don’t try to pull a fast one, stick to the facts
>>
>>6194642
>Tell the whole story, without focusing on any details.

Deciding to be impartial, you tell an earnest recollection of everything that happened to you at work. You attempt to be humble, and succeed, because you are almost nothing compared to the Magos. It listens to the account, and seems to take a small quantity of interest at the mention of the unknown tech-priest. Ultimately though, it does not mention it.

"This one understands. Adept, Menial. Return to your posts."

Thank the 8! You were going numb in here. As you and Vrix turn to leave, you hear something.

It's like a heavy stomp at first, hitting a metal floor. It repeats. It gets louder. It repeats again. Louder. Again. Louder! Again. LOUDER! It's a rhythmic noise. Suddenly you feel the temperature start to rise. Almost as if coolant is being pumped away from the Magos workshop. The Magos issues a command.

"Halt."

You stop.

"Adept. Menial. Your assignments have now changed. Multiple Plasma breaches have been detected in monitor stations 1, 2, 3, 4, 5, 6..."

The magos continues.

... 28, 29, and 30. This has damaged several regulation pumps. There are no current regulation pumps in production. The only regulation pumps are in Sector 3."

You realize there was certainly more than one bomb. This is bad. Really bad. Wait... Sector three was a completely different part of the ship! Heat Pit was in sector 6!
>>
>>6195332


"As a reward for your service, you have the honor of retrieving the supply of regulation pumps. Due to the strain-induced nature of this Task, you will have limited assistance, and will have to travel light. You will be issued stubber rifles, and may select up to 4 Menials to assist you in this task. You will also be issued a Traversing I.D. Card. This will protect you from things that acknowledge the authority of the Overseers. Now leave. You will require Energy for this task. Depart before second shift."

Not wanting to overstay your welcome, you exit out of the Workshop. Vrix turns to you.

"You will select the assistants, menial. This unit will map our path."

.She turns and leaves. You follow the path out of the monastery, half remembering it . You exit the building. You see smoke stretching up to the vaulted roofs high above. You have to take an alternative route as the suppression team has cordoned off the corridor you took to get to the monastery. Thankfully you don't see too many bodies. Your colleagues either escaped or felt no pain at all.

You make it back to your Dorm. It is empty, your dormmates all at their jobs. You try to think of who you know who would be well suited for the journey.

>Who do you pick? Votes will be tallied by popularity and in descending order selected. More people means slower pace.

>Rilex: Machinist: Dormmate: A stout, muscular man. Has catlike eyes, ears, hair, and tail. Good with heavy machinery.: Tip of tail Flattened.

>Sra: Record Keeper: Dormmate: Spry, slight woman. Has good memory, good with layout of ship.: Never left the walls.

>Hilt: Ragwoman: Dormmate: A shortish woman, yet nevertheless hearty, Born with third arm: Official job to collect fabric. Collects much more than fabric: Good at looting.

>Shank: Nutrient processer: Very short, roundish man, no stubble.: Exceedingly good at job, beats quotas regularly: Knows good sources of food.(Not human)

>Els: Bloodpit worker: Thin haired woman, hands stained with blood. not hers, nor caused by her.: Knack for guessing which champions will win fights.

>Bizz: Plasma Worker: Robust woman, built like a wall: Very hardy, endures high temperatures regularly.: Thinks it makes her better than others.

>Toler: Taxman: Thin man with slick hair, highly jointed limbs: knows how to talk to people in a way that doesn't get him killed: good with languages.: is still a tithe collector

>Kraf: Stimmaker: Bald, emaciated man.: Stiches cover his body.: Knows how to make a concoction that will put you back on your feet.: Healing is a little harder for him.

>Less than 4. State Number you want.

>Other[Come up with a fellow serf Viscur might know]
>>
>>6195333
>Bizz: Plasma Worker: Robust woman, built like a wall: Very hardy, endures high temperatures regularly.: Thinks it makes her better than others.
Fighter.
>Sra: Record Keeper: Dormmate: Spry, slight woman. Has good memory, good with layout of ship.: Never left the walls.
Scout.
>Kraf: Stimmaker: Bald, emaciated man.: Stiches cover his body.: Knows how to make a concoction that will put you back on your feet.: Healing is a little harder for him.
Healer

>3 is fine

I'd bring Rilex or Toler, but we are sort of techy, PLUS we have a techpriest, and player character always ends up being the resident diplomancer anyway.
>>
>>6195344

Would support your suggestions but also Rilex. More is better and we should have some redundancy here
>>
>>6195344
>>6195354
I'll agree with both of these anons. More meat to throw at the wall is always better. Bizz, Sra, Kraf, Rilex, and ourselves should make a well-rounded party. I have no doubt we'll have some casualties.
>>
>>6195344
Support, but add Rilex as well:
We're on a tech-y mission, and we could always do with an extra fighter.
>>
>>6195333
Tallied. Will write over weekend
>>
>>6196048

>Rilex: Machinist: Dormmate: A stout, muscular man. Has catlike eyes, ears, hair, and tail. Good with heavy machinery.: Tip of tail Flattened.

>Sra: Record Keeper: Dormmate: Spry, slight woman. Has good memory, good with layout of ship.: Never left the walls.

>Bizz: Plasma Worker: Robust woman, built like a wall: Very hardy, endures high temperatures regularly.: Thinks it makes her better than others.

>Kraf: Stimmaker: Bald, emaciated man.: Stiches cover his body.: Knows how to make a concoction that will put you back on your feet.: Healing is a little harder for him.

Deciding on a well rounded group of your colleagues, you leave your dorm. You can get Rilex and Sra last. You decide to get Kraf first.

Leaving your dorm after a short break on your dataslate, as you have quite a bit of time, you exit the building. Thankfully, Krafs workplace is relatively close by. He is self-employed, after all. He has to be close to population centers. You make it to the alleyway Kraf calls a clinic. It's enclosed by paneling that's slightly rusted. It doesn't even have a door, you just move a piece of paneling aside, and put it back as you walk through. No one would ever fight him out here, though, partially due to his reputation as a great stimmaker, and partially due to his deals and twitchy but amicable nature, the sign of a great chemist. You enter the "clinic" and see Kraf shirtless, injecting a clear liquid in between the ribs of a man laying on a table. You notice the man is strapped to the table. He starts thrashing about and frothing at the mouth. Kraf turns to you.

"Hey Visc! Ya Want some too?" He presents another syringe of the stuff he just injected to the now spasming man.

"No thanks. I'm actually here to tell you about a job you're going on with me."

His face changes to a serious one.

"No killing, Right?"

"Of course not, it's an official job, I just figured you could help keep us alive, s'all"

"Oh, Cool. Cool Cool Cool. Where should we meet up? I'd love to go with you right now, but this guy might drown on his own vomit if I don't keep an eye on him."

You look to the man on the table. He is almost vibrating.

"It's fine, we leave at 2nd shift, head to gate 8... What did you give him anyway?"

"Oh, just a sleep aid. Lets you get 8 hours of rest in a single hour."

"Oh. Bring some of your more, medicinal stuff, if you can."

"Sure, Pal! All my stuff's medicinal!"

And with that you leave, heading towards the fusion reactor, smoke still coming off it.
>>
>>6197221
>8 HOURS LATER

Getting Bizz was time consuming, as you essentially had to wait a whole shift. You'd loitered around the markets, the square, even played a handful of card games, at no stakes, of course. You hear the End alarm for shift 3. Finally. You say bye to your friends, and head to the most likely route she'd take. Pushing your way through the crowds, you see her. But it's not like she was hard to miss. She cuts an imposing figure in groups of people, being a head taller than most and thick with muscle. She doesn't see you at first, utterly exhausted from the day's work. You get beside her as she's walking.

"Hey, Bizz!"

She turns to you, and recognition lights up her face.

"Hey, Bud! I heard about what you did. Pretty heroic stuff! Hey! Everyone! This guy..."

You shush her, Not wanting attention.

"Thanks. But here's the thing, I was given a task by a Magos! He said I could select a group of fellow people. And I said to myself, "Who's the strongest person I know?" and I thought "Bizz, of course!" and here we are."

She pretends to think to herself. She looks silly, with her oversized molars. It was easy to tell she had already accepted.

"Alright, I think I'll go with you. Where we meeting? I need sleep."

"Gate 8, before 2nd shift"

"Can I bring my Club?"

"Sure"

You head back to your dorm, and wait for your dormmates.

They eventually arrive one by one.

You pipe up.

"Hey Sra, Rilex, you're going on a assignment with me and a group"

Rilex, who is trying to sleep, responds.

"Fine. Just be quiet."

Sra responds.

"Where is the assignment?"

"Oh, Sector 3."

She gasps.

"But that's so far away!"

"Yeah, but you know the routes. It'll be fine."

Hilt pipes up in the bunk under you.

"Feeling very wanted right now."

She laughs. You all get some good shut eye.
>>
>>6197222
>Before 2nd Shift.

You wake up, and groggily wake up Sra and Rilex. You each gather personal items, and leave the building. You walk to gate 8. When you arrive, Vrix and Kraf are already there. Kraf has a backpack on, but still no shirt.

Vrix turns to you.

"Menial, this druggist has been offering this unit stims this unit has not even seen. Was it wise to pick him?"

"Yep. One of the greats."

"This Unit finds that unlikely."

After about 10 minutes or so, Bizz lumbers into view.

Vrix takes off the satchel she has on, and passes out the stubbers.

"The Assignment is simple. Retrieve a cache of regulation pumps from sector 3 and return with them. Is this Understood?"

Everyone nods, and the button for gate 8 is pressed. It rumbles open. You exit Heatpit. Vrix starts talking once again.

"We'll take a path through the waste disposal site. It is quickest."

Sra speaks up.

"No. There have been sightings of trash squids, More than Usual. We should travel through the ventilation paths."

Kraf interjects

"There are big rats in the shafts. Big Ones. We should take the old maintenance halls."

Sra speaks up again.

"But I thought there were gangers in there!"

"Oh, there are. But they know me. But they don't know you... Oh. I see."

Rilex and Bizz look at you. It's clear they will vote with you.

>What do you pick?
>Vrix Plan
>Sra Plan
>Kraf Plan
>Other[Write-in]

>Thanks For Waiting.
>>
>>6197224
Hmm...
>Kraf Plan
Gangers mean a chance for gang violence, which means a chance to prove ourselves to the Blood God. Trash squids and giant rats aren't worthy foes when we're armed with stubbers.
>>
>>6197224
>Kraf Plan
>>
>>6197224
>Kraf Plan
>>
>>6197224
>Kraf Plan
>>
INFO do we know how dangerous a trash squid, a big rat (Big) or a ganger is?
>>
>>6197413
>A ganger usually has like, a rusty machete. Maybe a junk pistol

>A big rat, we're talking like, small to big dog sizes

>Trash squids, though, vary in size heavily, and if you pick that I'll roll dice to see how big they are.
>!5-20, and let's just say it won't be a junk squid
>>
>>6197224
>Kraf Plan
>"We're more equiped than the average ganger and Kraf here can vouch to maybe get us out of trouble. Maybe we could talk our way into them leaving us alone, at least if we're unable to ignore them"
>"But if there's skulls to crush, I know it won't be mine. How does that sound to you all?"
>>
>>6197224

>Kraf Plan
>>
>>6197224
>Sra Plan
We picked her for her knowledge of the region, right?
>>
>>6197224
Tallied, writing. Kraf plan it is.

>I need a d20+1 roll
>>
Rolled 20 + 1 (1d20 + 1)

>>6198300
>>
>>6198305
Nice Roll

>>6197224
"We can take gangers!"

Rilex and Bizz nod their heads in agreement. You make your way from the gate, around the waste disposal site, and through to the entrance of the old maintenance hall.

The existence of gangers seemed, to you, at least, as a paradox. How come the Overseers did not simply reabsorb these flagrant rule breakers back into proper, working society? They did not contribute whatsoever!

You walk through the Maintenance halls. It's dark in here. Vrix Turns on a light, somewhere on her body. Handy.

Eventually, you see a massive wall, that takes up most of the corridor. It would be an impressive bulwark, especially so for gangers. That is, if was still intact. The hinged gate has been ripped open, revealing the shanty town inside. It's mostly constructed of scrap. You don't see anybody inside. You don't see any intact doors. It is quiet, save the wind generated by the atmospheric system.

Kraf starts to say something, but is shushed by someone else.

>What course of action do you take?
>Try to find out what happened.
>See if any loot was left behind.
>Just keep moving.
>Double back
>Other[Write in]

>P.S. I know this is short, but I'll update again later today
>>
>>6197513
>A ganger usually has like, a rusty machete. Maybe a junk pistol
>A big rat, we're talking like, small to big dog sizes
>Trash squids, though, vary in size heavily, and if you pick that I'll roll dice to see how big they are.
>!5-20, and let's just say it won't be a junk squid

Thats really cool qm, i like that you made those encounters. Are big rats and trash squids edible ? How many tried to eat them, only for end up as the meals of this animals ?


>>6198313
Perfect update for remind us of the average lifespan of a serf and slave, even a nat 20 could be dangerous.
>Just keep moving.
that cache of regulation pumps needs our attention !
>>
>>6198313
>See if any loot was left behind.
Could be handy for later.
>>
>>6198313
>See if any loot was left behind.

An opportunity! A gift from the Gods!
>>
>>6198313
>See if any loot was left behind.
Glory to Kharneth!
>>
>>6198313
>>See if any loot was left behind.
>>
>>6198313
>See if any loot was left behind.
>>
>>6198313

>See if any loot was left behind.
>>
>>6198313
tallied. give me a d20
>>
Rolled 14 (1d20)

>>6199579
here you go
>>
>>6199583
>Thanks
>>6198313
You see mostly shattered and bent blades, of such poor quality, that getting a new one would be cheaper than repairing it. You see a handful of shattered things, barely recognizable as having once been guns. The walls are pockmarked with haphazard shots. You see depressions in the steel grating floor.

"Spread out, Find anything good, and come back here in 30 minutes"

As your meager party fans out, Rilex spots a soot stained storage shed. Rather than having it's door ripped of, it was blown off. From the inside no less. Rilex enters, wary of any traps. He spots a worktable with various chemicals, spools of thread, and plastek pipes and pipe fittings. he snags it.

As Sra walks in the central building of the fortress, she sees a bag concealed under a table. Opening it, she sees various pieces of medicae equipment, including a liquid nitrogen cannister, tubing, and other tools.

Bizz looks around the open area, and finds a skull, fallen behind some empty crates. It is carved with various runes, and has a hole straight through the middle

Kraf finds Nothing

Viscur finds nothing

Vrix Finds Nothing

Everyone meets back up in the open area of the fortress

>What do you Do? Pick one of each

>Pipes
>Allow Rilex to make pipe bombs.
>Forbid him, it could be risky
>[Other]

>Medicae Equipment
>Give it To Kraf, might make synthesizing stims easier
>Give it to Vrix, she might be able to make something
>[Other]

>Skull
>Keep It
>Leave it
>[Other]

>What Next?
>Try to find out what happened here
>Keep Moving
>Wait here
>Double Back
>[Other]
>>
>>6199776
Sorry these posts are short. Don't worry. I have the next couple of posts figured out. Probably.
>>
>>6199776
>Ask Rilex to make small breaching charges.
>Give it To Kraf, might make synthesizing stims easier
>keep it
>Keep Moving
>>
>>6199776
>Allow Rilex to make pipe bombs.
>Give it To Kraf, might make synthesizing stims easier
>Keep It
>Keep Moving

>>6199777
No worries, and nice trips.
>>
>>6199776
>Allow Rilex to make pipe bombs.
>Give it to Vrix, she might be able to make something
>Keep It
>Keep Moving
>>
>>6199776
>Allow Rilex to make pipe bombs.
>Give it To Kraf, might make synthesizing stims easier
>Keep It
>Keep Moving
>>
>>6199776
>Allow Rilex to make pipe bombs.
>Give it to Vrix, she might be able to make something
>Leave it
>Keep Moving
>>
>>6199776

>Allow Rilex to make pipe bombs.

>Give it To Kraf, might make synthesizing stims easier

>leave the skull
This thing is bad news

>Keep moving
This isn’t our problem. We need to fix the coolant pumps before our section of ship is vaporized.
>>
>>6200233
>nor wanting skulls for the skull throne
Do you ever Khorne?
>>
>>6200234
Khorne desires skulls that are honorably taken in battle.

It is not Khornate to pick up a random skull off of the ground. That’s some poser shit.
>>
>>6199776
Tallied. Might do combat over the weekend. Will Update before midnight tonight.
>>
>>6201150
Waiting warmly!
>>
>>6201150
Everything okay?
>>
File: IMG_0325.jpg (1001 KB, 1074x1030)
1001 KB
1001 KB JPG
>>6202058
QM was massacred by a wandering Khornate warband.
>>
>>6202297
That was an Alpha Legionnaire, Actually.
>>6201491
>>6202058
I'm Good. Had an Unexpectedly Busy Saturday. Thank you.

>>6201150
As you relay what to do to your fellow menials, you head to the opposite end of the fortress. That gate has merely been opened, instead of shattered. you leave the fortress, into the hopefully desolate halls.

You strike up a conversation with Sra as you walk.

"You still Know where we're going right?"

"Yeah, Maintenance Halls are standardized in their design. No amount of Superfluous modification could change it."

"Great."

You keep walking. It's still dark in here, even with Vrixs light. You see some rats and roaches scatter as you walk. Very few people have probably been here since it was closed. Even fewer with a noble purpose in being here.

You eventually come across a door. It's the only way forward. You try to open it. Locked! You motion for Bizz to come over.

"Yeah? What do ya need?

"Can you "open" this for us?"

"Sure!"

She heads back about a couple dozen paces, and gets into a running start. She slams into the door, shattering it. The lock and hinges are still intact, It was just the material of the door that shattered.

You are almost blinded by the light behind the door. Vrix turns off her light. The first thing you notice when your eyes adjust to the shockingly well lit room, is the complete lack of dust or trash or grime. It's been recently cleaned. Red curtains have been put up. You step over the dazed Bizz, who is still lying on the floor. You can see down the hallway in the center of the room. It stretches out as far as you can see. The left side of the room is a panel door, like in a garage. You try to lift it up. Chained on one side. Kark.

Kraf kicks a panel out of frustration. It falls to the ground, and breaks. Behind it is a vent. Bizz gets up, shakes her head, sees the vent, walks over, and yanks the grating off of it. There's hairs in the vent. Each of you could probably fit.

Another Crossroads. Darn.

>Where do You Go?
>Down the Hallway.
>Try to Break open the Garage door with Bizz, Vrix or Rilex Pipe Bomb
>Through the Vent.
>[Other]

>P.S. What do you do with the skull?
>>
>>6202349
>Through the Vent.
This place seems important so its best not to run into anybody important.

Offer the skull to Akashneth at the next shrine we see.
>>
>>6202359

Supporting
>>
>>6202359
+1

>>6202349
>>
>>6202359
+1

It’ll leave less of a mess and make it harder to follow us.
>>
>>6202349
>Through the Vent.
My reasoning is different; when was the last time you've heard of a clean, well-lit Chaos facility, much less a Khornate one? The only Chaos possibility is Slaanesh, but then why would they put up red curtains in a place they've marked their own?
>>
>>6202527
>Implying this is Chaos.
>>
>>6202349
>>6202359 +1
>>
>>6202349
>Unanimous
Tallied, Writing
>>
>>6203149
>Hopefully it was worth the wait.

"We should head through the vents. I don't like the other options."

Vrix interjects.

"There is room only for one menial horizontally, and they would have to be prone. we would have to travel in a line with a predetermined position."

Bizz speaks up.

"I'd have to go first, so I could take the grating off on the other panels"

Then Sra interjects.

"I know how these shafts wind and twist, so I should go after Bizz, to help guide her."

Then Rilex and Kraf.

"I might be needed, in the middle, or something."

"And if someone cuts themself I'll have to pass a bandage from the middle, more efficient that way."

Then Vrix.

"This Units augmetics would produce to much noise, and any hostiles attempting to sneak upon us would stalk more competently, if this unit was in the farthest back position. So, second position is optimal."

Guess your stuck in last place. You didn't even get a chance. Bizz crams herself into the vent. You doubt she could even move her arms in there. she could still headbutt the vent though, so it probably is fine. The other three menials, who are slighter in form, more easily fit in the vent, enough to carry their stubbers. Vrix then clambers into the vent. It is mildly comical, but your stifle your amusement. Besides, she's been relatively hands off for this assignment.

You are alone in this room now. You stare down the hallway and feel, not an allure, not a revulsion, but a sense of dread. A premonition momentarily pings off your subconscious, and it spells something terrible afoot.

However, never the one to let superstition rule your life, praise kharneth, you go prone and enter the vent, then turn around and pull the vent grate back on.

You clamber through the the winding tunnel, following vrix, occasionally finding more of those hairs. occasionally you see a point where the vent splits off, into absolute darkness. Vrix is barely lighting up the place. You keep going. Then something catches your eye.

In one of the side vents, you see, a mass, like a blanket draped over something lumpy. You rub your eyes. It's gone. Then further down, a pipe, pointed at you. then gone. Clicking noises, like the rotation of gears, or a paw on metal. Something might be following you, Or, you might be going crazy. At least it hasn't done anything yet, You hope.

>What do you do?
>Next time you see it, call out to it, with your intentions.
>Next time you see it, Threaten it.
>Next time you see it, Fire Warning shot.
>Next time you see it, Shoot to kill.
>Ready yourself.
>Ignore it, But stick a bit closer to Vrix.
>Pass the message up the line about it.[can be chosen with other choices].
>Other.[Write-in]

>P.S., Will try to be more consistent from here on out, but don't keep high hopes.
>>
>>6204628
>Pass the message up the line about it.[can be chosen with other choices].
>Next time you see it, call out to it, with your intentions.
>>
>>6204628
>Pass the message up the line about it.
>Next time you see it, call out to it, with your intentions.
>Ready yourself.
>>
>>6202527
>My reasoning is different; when was the last time you've heard of a clean, well-lit Chaos facility, much less a Khornate one? T

This is a Khorne vessel chances of another chaos cult beside to Khorne are very low, chances of anything but Khorne corruption ? Inexistent. This warband is also fully dedicated to Khorne too. Facilities like this do exist. Even the most zealous and rage foaming at the mouth khorne marine knows that you need a functioning war machine for do actual war, especially the warband leaders, this is particular important for vessels and vehicles. Most warbands can't afford to produce them (because they are weak, without the knowledge, without the assets or industry, all 4), nevermind paying for proper extensive repairs. If they can't keep in shape and working what they have they are dead before even a bolter shell is shot.

And that means certain areas need to be working, perfectly if possible. Like the places menials have been using or the Hereteks. Keeping more clean a place is something easy to do. And a work any human can be assigned to.

>The only Chaos possibility is Slaanesh, but then why would they put up red curtains in a place they've marked their own?
... i think it's just curtains most times even if they have a color it doesn't mean they are connected. They could be khaki, orange, green. It's just a piece of cloth.

>>6204628
>Pass the message up the line about it.
>Next time you see it, call out to it, with your intentions.
>Ready yourself.

Might be a menial that stood too near rads and turned mutant. The very deformed and hideous kind.
>>
>>6204628
>Pass the message up the line about it.[can be chosen with other choices].
>Next time you see it, Shoot to kill.
Don't sneak up on a Khorne cultust if you don't want to catch death.
>>
>>6204628
tallied
>>
>>6207229
We're back!
>>
>>6207229
THE BLOOD FLOWS ONCE AGAIN
>>
>>6207229
Will update soon. Have a lot going on right now. My apologies.
>>
>>6208022
It's cool, QM. Just come back. The blood must flow.
>>
>>6208022
the inquisition got to him
>>
Nurglebros... we won.
>>
Slaneesh sisters... we won.
>>
Still around, sorry, will be regularly updating until archival on sup tg, then will make new one.
>>6213114
>>6213137
I'm still alive and not rotting away or getting skinned and turned into drugs, so you haven't won yet.
>>6204628
>Pass the message up the line about it.[can be chosen with other choices].
>Next time you see it, call out to it, with your intentions.

"Everyone, something is watching us!"

Whatever this thing is, it seems like it can understand you, as it darts away as soon as you yell out. your convoy stops, each person passing up the message.

"Attention, Vent dweller! We Seek to traverse this area under authority of a Magos and the Overseers, and we wish no quarrel or strife with you! Let us pass, or suffer consequences!"

You here shuffling and feet hitting metal, nails, no, talons clacking against the floor, as the thing maneuvers around.

It's behind you. it's positioned so that you are the only one directly facing it. Vrix shines the light on it.

It's a wiry, pale thing, from what you can see. Most of it is shrouded under a cloak. It has a long, rat like tail, and thin hands. It has a rifle, but it's slung over its back. It holds up its hands, partly to cover its eyes from the light, partly to show it's not a threat. It chitters out a few words.

"Thought ... *click*... were glow-things. Can hide as Hrud or Man *krr* or Box. No harm-pain to Khorne-men, is orders. Glow-things ahead. Tried shoot them, nearly melted. worry. Follow stritch to warren, safer, more-plenty routes."

And with that it scampers off, down into one of the side vents. You think it wanted you to follow it? Maybe? you aren't sure, but it said something was up ahead. You start moving foward, as Bizz, who was unable to hear any of that, starts moving again. Not wanting to be left behind, you start moving again, following everyone. Nothing is following you anymore, at least. Probably.

After a while you stop again, and you hear whispers coming from your squad mates ahead of you, eventually reaching you, courtesy of vrix.

"Bizz says there is a grating, but she looked through and saw curtains, and no doors. She wants to know what to do."

Huh. Guess Your leadership is getting tested again.

>What order do you give?
>Go through the grating.
>Head Back.
>Follow that cloaked figure.
>Keep going through the vents.
>Other[Write-in]
>>
>>6213395
>Go through the grating.
>>
>>6213395
Follow that cloaked figure.
Glow-things that are at least somewhat resistant to rifle fire and can melt things? We'll likely have issues with it given we only have pistols and melee weapons, and be in trouble if were sandwiched in the vents.
>>
>>6213395
Nurgle bros... we lost.

>Go through the grating

I doubt we can trust the ratmen, but if these things are glowing and able to melt, they may be gelatinous creatures. That is the most terrifying kind of monster. It doesn't have BLOOD or SKULL. There's no glory in violence against them.
>>
>>6213395
>Follow that cloaked figure.
>>
>>6213395
>>Go through the grating.
>>
>>6213395
Tallied. Writing
>>
RAAAAAAAAAAAAAARGH
>>
>>6217102
Yeah. I got sick recently, and have been tired. Sorry. Thread over, I think. Too much to do, my apologies for getting your hopes up.
>>
>>6218033
Picking it back up in future, or letting it die here?
>>
>>6218057
I Dunno. If archival seems like a good thing to do, do it. if not, Don't.
>>
>>6218134
Someone better make a decision soon.
>>
>>6218134
Archival is in fact good
>>
If I get a minute later, I guess I will do it. I'm never any good at picking tags though, so no judgement.



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