What assortment of tools would you use to draw graphs, surfaces, animate flow or motion of any kind? 3b1b (Grant Sanderson) popularized this with his youtube channel and I think it's a fantastic way to check one's understanding as he learns calculus/mechanics. What better way than to actually express the problem graphically with animations when possible? I'm however torn between the sheer number of tools at my disposal. I've listed a few with what I think are their pros and cons and would appreciate any input, especially if something should be on the list and it's not.1) P5JSPros: Can be embedded seamlessly in HTML.Low learning curve.Big community with lots of resources.There is actually a self-contained book that shows how to model physical systems using P5JS>https://natureofcode.com/Cons:Not ideal for 3d, I'd have to look somewhere else for anything multivariable calculus.
2) D3JSPros:Good documentationBeautiful SVG>Examples: https://observablehq.com/@d3/galleryCan also be embedded into HTML (this is a major plus for me)Cons:It's restricted to 2d
3) Matplotlib (+ NumPy + SciPy)Pros:Can do anything in theoryHuge community and resources availableCons:Can't be embedded into HTML as far as I know
>>16262912https://youtu.be/686nsgx8Yd4?si=yE-lDKPYavfjOHTQ
>>16263181I've subscribed to that guy a long time ago. my only problem is that blender versions in my pc is different from his especially older videos and so it sometimes becomes hard to follow.
Fags.