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What assortment of tools would you use to draw graphs, surfaces, animate flow or motion of any kind? 3b1b (Grant Sanderson) popularized this with his youtube channel and I think it's a fantastic way to check one's understanding as he learns calculus/mechanics. What better way than to actually express the problem graphically with animations when possible? I'm however torn between the sheer number of tools at my disposal. I've listed a few with what I think are their pros and cons and would appreciate any input, especially if something should be on the list and it's not.

1) P5JS
Pros:
Can be embedded seamlessly in HTML.
Low learning curve.
Big community with lots of resources.
There is actually a self-contained book that shows how to model physical systems using P5JS
>https://natureofcode.com/

Cons:
Not ideal for 3d, I'd have to look somewhere else for anything multivariable calculus.
>>
2) D3JS
Pros:
Good documentation
Beautiful SVG
>Examples: https://observablehq.com/@d3/gallery
Can also be embedded into HTML (this is a major plus for me)
Cons:
It's restricted to 2d
>>
3) Matplotlib (+ NumPy + SciPy)
Pros:
Can do anything in theory
Huge community and resources available
Cons:
Can't be embedded into HTML as far as I know
>>
>>16262912
https://youtu.be/686nsgx8Yd4?si=yE-lDKPYavfjOHTQ
>>
>>16263181
I've subscribed to that guy a long time ago. my only problem is that blender versions in my pc is different from his especially older videos and so it sometimes becomes hard to follow.
>>
Fags.



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