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magnet:?xt=urn:btih:bd7fa06196ff340d3efcbc33c0f177cc73471304&dn=Starbound%20v1.4.4%20source&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2fopentracker.i2p.rocks%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce&tr=http%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2fopen.demonii.com%3a1337%2fannounce&tr=udp%3a%2f%2fopen.stealth.si%3a80%2fannounce&tr=udp%3a%2f%2fexodus.desync.com%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.torrent.eu.org%3a451%2fannounce&tr=udp%3a%2f%2ftracker.moeking.me%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.tiny-vps.com%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.bitsearch.to%3a1337%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce&tr=udp%3a%2f%2fuploads.gamecoast.net%3a6969%2fannounce&tr=udp%3a%2f%2ftracker2.dler.org%3a80%2fannounce&tr=udp%3a%2f%2ftracker1.bt.moack.co.kr%3a80%2fannounce&tr=udp%3a%2f%2ftracker.theoks.net%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.monitorit4.me%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.auctor.tv%3a6969%2fannounce&tr=udp%3a%2f%2ftracker.4.babico.name.tr%3a3131%2fannounce&tr=udp%3a%2f%2fsanincode.com%3a6969%2fannounce


This torrent is dedicated to two groups:

- Chucklefish and especially Tiyuri for producing this piece of shit. Glad that it came to light that you weren't paying your employees and your career went down the drain, so you're not able to scam any more people out of their money. You always wanted to make the game open-source, so let me help you get a headstart on that.

- The original /sbg/ from way back. It's been 10 years, but we finally won in the end.

Please read my blog post and youtube video for more information about this code:

https://rose.dev/blog/2023/05/27/starbound-1-4-4-source-code-access/

https://www.youtube.com/watch?v=xmSjwU5by74

- Gen3vra
>>
>>1237684
How big is it?
Also, does this compile on loonix?
>>
I used to love this game before the story rewrite, now it's only good for modding. Thanks for the post OP.
>>
>>1237686
~700MB
>>
>>1237684
>>1237686
>>1237781
>>1237802
holy shit yes
now maybe someone can fix the performance issues and start giving us the game we were promised in the first place
>>
>>1237684
based
>>
how long do you give it until someone uses this to make guns be not shit again
>>
>>1237684
Based
>>
>>1237684
I agree Tiy is a completely dipshit but his career is just fine. He still gets games to publish under chucklefish for whatever fucking reason. Even others like Molly have moved on to work at fucking Valve of all things. It's over.

Did 10 years really pass since the last sbg though Jesus fuck
>>
>>1237820
I hope it doesn't take long before someone uses this to make everything not shit again (especially the mechs, although that's always been shit
>>
Starbound was fine you budget batman, you arent doing any good for anyone, those people you mentioned that werent payed could have done something and still can if they wanted, you are being selfish for your own sake. I'm disappointed in you, I expect better from the average person here.
>>
>>1237832
.t Tiyyi or whatever his shitty name was
>>
>>1237684
ok but how did you get this
>>
>>1237832
stfu Tiy
you'll always be a mediocre shithead developer no matter how much times passes
>>
Thanks OP. Maybe there's a small chance this game will actually be worth playing someday.

>>1237832
Why do you feel the need to shill for a dev that lied to both his workforce and his customers?
>>
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>>1237684
Fuck Tiy, and fuck Chucklefuck. I'll gladly take a late victory over none.

>>1237832
dog killing faggot
>>
After so many years, finally comeuppance.
>>
>>1237832
Fag who supported the game early here, no it is not fine, and only got worse as the hack retard hipster developers of the game kept making shit decisions that made the game feel worse to play. To this day the only way to make it playable is mods, and if thats the case you're only fucking making the game cover up the stench of its poor core design. I hope a dedicated team of people rip this game down to its foundation and build it back up.
>>
PORN MODS?
ITS TIME FOR THE BEST PORN GAME???
>>
>>1237684
>The original /sbg/ from way back.
Hello from 2013, anon.

It's unfortunate that chucklefuck left us this shitheap, but I appreciate the effort you put into giving us this leak. Maybe somebody will finally make it worth playing.

See you space cowboy.
>>
>>1237839
>dog killing faggot
QRD? Say it ain't the cute fella in your pic.
>>
>>1237890
It unfortunately is.
>>
>>1237684
>- The original /sbg/ from way back. It's been 10 years, but we finally won in the end.
My most vivid memory of /sbg/ was browsing the general like normal and then the very next thread was just "shit game edition" with none of the OP material and the gif of the guy diving into the septic tank. I really don't know why I remember that 10 years later.
>>
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>>1237892
Well now I gotta go scratch my dog's belly and tell him what a good boy he is.
>>
>>1237890
>QRD
that picture was posted by their twitter
people warned that having a puppy that close to wires is a bad idea
the dog is never seen again
their twitter posts a picture of a completely different dog sometime later
>>
At last. The wheel finally turns. It is a karmic day.
>>
>>1237832
>Starbound was fine
in ALPHA
it was fucking destroyed through beta and made into complete garbage by release.
FUCK chucklefish
>>
>>1237839
what happened?
>>
>>1237899
see >>1237895
>>
File: 1549215788848.gif (622 KB, 200x209)
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>>
>>1237903
i've seen this gif but why is it blue now. what happened to your hands why are they blue anon
>>
>>1237907
he's blueish
>>
>>1237907
I jacked off too much to blueberry inflation porn.
>>
>>1237910
based
>>
>>1237684
I had preordered the game back in what, 2013? I was promised terraria in space and instead I got garbage.

I'm glad this happened, fuck chucklefish.
>>
>>1237684
Will modders make an improved version? Maybe add that water pressure system that I remember was planned at some point.

Once again I'm reminded of that guy that accidentally got a disc with the StarCraft 2 (or was it 1?) source code and instead of releasing it for the betterment of mankind he just gave it back to Blizzard.

And all Blizzard gave in return for this incredible act of kindness that probably saved them millions just from having to rewrite a lot of the network code to deal with cheats, not to mention people not buying the game either due to playing it for free or because they are playing a copy-cat version... all Blizzard did was give him life-time access to BlizzCon.
>>
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>>1237684
God I remember shitposting on their forum during college and eventually got banned for tiptoeing around the rules constantly. I wanted to build colonies of space monkies but the gameplay loop got boring.
>>
Does anyone know how to build this?
>>
>>1237922
read the op retard
>>
>>1237925
the op doesn't give a guide nigger, its just a video of him waiting and then running it in a debugger.

>>1237922
I've been trying and I get an issue with resource assembling,

[394/417] Building RC object client\CMakeFiles\starbound.dir\starbound.rc.res
FAILED: client/CMakeFiles/starbound.dir/starbound.rc.res

It doesn't say why, using vs2022.
>>
>>1237927
bless you for trying to confirm if this is actually a real leak or a hoax
>>
>>1237930
I believe this is real, the code is well formatted. I just don't see an SLN file for the project other than non-sense
>>
>>1237922
>>1237927
I've managed to compile it flawlessly on Linux using the default cmake config, but I can't run it without crashing due to it being unable to parse a file (interface.config) for some reaosn. Not a single clue how files are organized so I probably need to get a release copy for reference
>>1237930
It's definitely real.
>>
>>1237932
I'm not knowledgeable on cmake files, would you be able to give a rundown?
>>
>>1237932
Alright, I figured it out. You need to copy the files in scripts/linux to the directory of the executable, and the assets directory needs to be above the directory of the executable (../assets)
>>1237934
If on Linux, just enter the source directory, run "cmake .", then make. For me it just works because all the libraries and header files required I already have installed.
>>
>>1237935
Damn I'm on windows. Guessing there is an alternative method?
>>
>>1237936
I've no clue how Windows and Visual Studio work but there's probably a guide somewhere for setting up cmake projects with it, like how OP's video has it set up.
>>
>>1237938
It's still a good step; Thanks anon!
>>
JUSTICE. Thank you, my dear friend.

Fuck Tiy, Fuck the removal of interesting features, and Fuck this horrible development process that all have had to endure.
>>
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>>1237943
>the "removed content" page of the game's wiki is the longest one
how does this even happen?
>>
>>1237944
to quote the britbong lead developer, "guns aren't fun"
>>
>>1237932
Yeah, I figured the linux compliation would be straightforward, some people suggested a couple things in the /v/ thread for compiling it on windows and am going to try them.
>>
It's on the usb stick now.

I don't know if I'll do anything to it, but I will change it.
>>
>>1237890
>>1237895
For all we know, the puppy could've also been weaned off too early. But yeah, nobody from Chucklefish ever followed up on its fate and so it remains a mystery.

While we're here, would it be worth posting screencaps of Chucklefuck tomfoolery?
>>
>>1237951
Let Chucklefuck die the death it serves.
>>
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the GOG and steam API keys are in the publish pipeline files
>>
>>1237919
Even if people did make a community edition, you're not going to see it for at least another 10 years. Spinning up and running a volunteer dev team is a very time-consuming process, if it happens at all.
>>
>>1237952
They arent dead yet, that recent Wildfrost game they published probably gave them some prolonging of life.
>>
>>1237956
They're dead to me, that's what matters.
>>
Damn, managed to get project files but I can't seem to run it. Welp lads, my stupidly can only bring me so far. Any ideas?
>>
cmake --build --verbose ./CMakeLists.txt

CMake Warning (dev) at CMakeLists.txt:1 (PROJECT):
cmake_minimum_required() should be called prior to this top-level project()
call. Please see the cmake-commands(7) manual for usage documentation of
both commands.
This warning is for project developers. Use -Wno-dev to suppress it.

-- Selecting Windows SDK version 10.0.19041.0 to target Windows 10.0.22621.
CMake Deprecation Warning at CMakeLists.txt:3 (CMAKE_MINIMUM_REQUIRED):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.

Update the VERSION argument <min> value or use a ...<max> suffix to tell
CMake that the project does not need compatibility with older versions.


-- Source ID: GITDIR-NOTFOUND
-- Architecture: x86_64
-- Little Endian: TRUE
-- System: windows
-- System family: windows
-- C/C++ compiler: msvc
-- Statically linking to CRT: OFF
-- Building GUI: ON
-- Building Qt tools: OFF
-- Using Steam platform services: OFF
-- Using Discrod platform services: OFF
-- Using Lua API checks: OFF
-- Using jemalloc: OFF
CMake Error at C:/Program Files/CMake/share/cmake-3.27/Modules/FindPackageHandleStandardArgs.cmake:230 (message):
Could NOT find ZLIB (missing: ZLIB_LIBRARY ZLIB_INCLUDE_DIR)
Call Stack (most recent call first):
C:/Program Files/CMake/share/cmake-3.27/Modules/FindPackageHandleStandardArgs.cmake:600 (_FPHSA_FAILURE_MESSAGE)
C:/Program Files/CMake/share/cmake-3.27/Modules/FindZLIB.cmake:200 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
CMakeLists.txt:405 (FIND_PACKAGE)


-- Configuring incomplete, errors occurred!


yeah, im getting this error and I don't feel like fucking with this.
>>
>>1237967
it claims it's missing zlib but zlib is in the lib/windows64/ folder.... I fucking hate this shit.
>>
>>1237967
It's not targeting the correct files. All of the zlib and jazz is all in the source code.
>>
>>1237967
you need to make sure
-DCMAKE_INCLUDE_PATH="..\lib\windows64\include"
-DCMAKE_LIBRARY_PATH="..\lib\windows64"

are included.
>>
>>1237954
what does this means?
>>
>>1237684
that twitter post just got deleted. He hasnt posted on the twitter for 4 years now
I think he wants to take you to court or some shit based on that
>>
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>>1237959
>>1237967
Got it to build under vs2022, so what I did was this, I installed x64 CMake. Then I edited scripts\gitlab-ci\windows64\build.bat

..\source -> ..\..\..\..\source
Visual Studio 14 Win64 -> Visual Studio 17
v140 -> v143
Removed all the QT stuff
Turned all the ON to OFF

then just removed the rest of the lines cause I didn't want them, but you can keep them, it just goes from creating the cmake stuff to actually building it.

After I altered build.bat, I ran it, then navigated to the newly created build folder, and opened starbound.sln then just built the game.
>>
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>>1237684
WE'RE COOKIN GOOD TONIGHT BOYS
>>
why on earth would you dox yourself while doing something like this?
>>
>>1237983
I think you are underestimating chucklefuck's incompetence
>>
>>1237984
if you say so man, but there's absolutely no reason to expose yourself to risk like this.
it's an open-shut case and could very well personally bankrupt this person.
>>
>>1237985
ConcernedApe was able to win publishing rights for his own game after realizing that Tiy just sits around collecting royalties for games that neither him or his 'team' had any involvement in. They managed to kill a puppy in their own offices. These guys are irresponsible and lazy to the point that I wouldn't be surprised that a contracted janitor stole a forgotten USB that just happens to have the source code on it.
>>
>>1237986
again, i hope for the leaker's sake that you're correct and they don't bother taking legal action, but doing it this was reckless. i just don't understand the rationale.
>>
>>1237987
>i just don't understand the rationale.
for the lulz
>>
Going to ask this here; >>1237976
using the methods above, I was able to get the project files built out, however it states it can't find the DLLs even when placing them next to the .bat file, the project files, etc.

Any ideas?
>>
>>1237988
i mean the doxing yourself part, not the leaking part.
>>
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>>1237832
>I expect better from the average person here.
your expectations will always hurt you in the end
>>
>>1237990
Ok got it, fucking Windows kept ignoring the files, but now I'm getting error 0xc000007b. Fuck me I'm losing my mind
>>
>>1237993
files aren't going anywhere, take a break dumbo
>>
Thing is, I actually enjoyed the game at first somewhat. It was a little barebones and weird but I enjoyed what was there of it, and I really loved the races and the flavor the setting had. Thing that killed it for me was whatever update brought out the huge generic story that got slapped on it. Played as a Floran and felt stupid trying to avenge Earth or whatever when all my race gave a shit about was stabbing things and eating them and then stealing whatever they owned. Though more likely than that it just sucked to have such a linear and slow, boring storyline forced upon what used to be a pretty chill open-ended game.

Whole game's lifespan was just lots and lots of hype leading up to mediocrity and carelessness. Had a Starbound wallpaper and everything back in 2013. Here's to it having a better life as an open-source game.
>>
>>1237986
You actually believe that don't you?
>>
File: Starbound Vapor Trail.webm (369 KB, 1396x1018)
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369 KB WEBM
Honestly based
>>
>>1238008
someone should make ai voice Todd Howard say that. or someone better suited for the joke, though i cant really think of any name.
>>
Holy shit, I still have the album of the old roadmap for this that used to be in the OP of /sbg/. Fucked up how much time has passed since Chucklefuck lied and continued to ruin the game. Good shit op
>>
>>1237832
As someone with zero attachment to this you are a fucking moron.
Releasing source code for an old game with no active development that is probably at its effective market cap already isn't just "doing good", it should be a moral obligation.
>>
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>>1237684
nice
>>
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>>1237684
>>1237686
Huge 1-click-install modpack that makes the game not only playable but maybe even enjoyable: https://steamcommunity.com/sharedfiles/filedetails/?id=2407562949
It doesn't just add content, it also fixes a fuckton of issues
>>
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>>1238001
>You actually believe that don't you?
All progress on SB stopped for over 6 months with Tiy at the helm, with the exception of making art assets and idea people floating ideas. All because there wasn't a single programmer working at chucklefuck during that half a year, not counting Tiy, who apparently didn't feel like working. If you had been a kickstarter backer who followed the game closely or an /sbg/ veteran you'd know that, tourist
>>
>>1238032
More regurgitated nonsense from a wojak poster.
>>
>>1237973
that it might be possible someone could publish an "update" to the actual steam/gog repository and cause shenanigans to a lot of people
>>
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>>1238036
Interesting...
>>
>>1237954
>>1237973
>>1238036
>>1238070
That seems unlikely
I imagine that shit is tied to dev accounts
It's likely just means somebody could make an exe that looks, to steam and GOG, like starbound
>>
>>1237839
qrd on the dog killing thing?
>>
>>1237919
God that was stupid. Also that faggot that gutted out an original xbox into a pc case. I still cling to hope that he made a copy and will release it much later as cope.
>>
>>1238001
I'd be more surprised if they even notice.
>>
>>1237684
thanks.
could you post the unmodified source (with source history)?
>>
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>>1237976
Following this, I managed to build the project, but running it returns this error. All DLLs are next to the exe, but this seems to be something else? Any ideas?
>>
>>1238118
put sbinit.config next to the exe, and try running it again.
>>
>>1237954
what file?
>>
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>>1237944
go to the attic folder, lazy fucks still haven't actually removed any of it 7 years later lmao
>>
BASED
>>
Love the game, the company is still a massive piece of shit that deserved this leak.
>>
>>1238122
No dice sadly. Same error
>>
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>>1237684
All I wanted was Terrarria in space Chucklecuck! Why was that so fucking hard for you? I am legot going to learn how to build this POS source code so I can make the game I wanted Starbound to be. Other people can play it too if they want.
>>
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>>
Here's some patches that worked for me with my local install of QT WinRT 5.7.1 and VS buildtools 2022.
Others should update the QT_PREFIX_PATH in scripts/gitlab-ci/windows64/build.bat to reflect their own QT dev tools folder.
Maybe even don't use patch 2 if you don't want WinRT QT.

https://cpaste.org/?37f969ccd6311641#B2pi23pmua475ZBDCczXBLCgR4pzcqvPr81VJ3Vx5dzW
https://cpaste.org/?8a963f1a6c857e97#BwSZUSGgyiKsJsNaGCsZg1kMHfcwMSg42QhfFmHWphJE
>>
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>meanwhile on leddit
HAHAHAHAHAHA TIY GAVE UP BEFORE HE EVEN TRIED
WE WONNNNN GAHAHAHAHA GET FUUUCKED
God bless you OP. Never before have I been so ecstatic.
>>
>>1238233
cool, it's just out there now
>>
>>1238233
>>1238235 (me)
Ah god damn it, should've refreshed.
Still cackling though.
>>
>>1238227
When you take the pre-order money then turn around and start a publishing company there's little left to pay developers to make your game
>>
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lol??? lmfao even?????
>>
>>1238241
A NEW CHALLENGER
>>
>>1238241
I'm no coder but let me get this straight
so u be sayin
that every single time the Starbound client sends a network packet, it goes down this list one by one to check what type of packet it is before sending it?
>>
>>1238245
>every single time the Starbound client sends a network packet, it goes down this list one by one
not necesarially as it could be compiled into a jump table. so depends on compiler and optimization level basically.
>>
>>1238245
To be fair, if-else statements are pretty light work for the computer. It's mostly a readability issue because there's usually a better way to structure code.
>>
>>1238233
>>1238235
Wow time to kneel to based Tiy. All he needs to do now is release it himself.
>>
>>1238235
>too lazy to even care about the leak
holy shit
>>
>>1237684
can anyone seed this? can't download it atm
>>
>>1238001
>>1237991
called it
>>1238235
Tiy is a lazy bastard that struck gold, he ignores anything that requires a slight bit of effort.
>>
>>1237684
Any cool new stuff made for this yet and if not where can I go to find out about new stuff?
>>
>>1238343
>Any cool new stuff made for this yet
it's been maybe two days anon
it's not a backyard mod project, it's the entire compiled source code of a game. it's like if you took every letter of a book and laid them out bare
you're about 3 years early if you expect anything significant from this
>>
>>1238297
Odd, I'm seeding it from my seedbox.
>>
>>1238255
not when you're multiplayered up with several people though, this is a perfect example of that lag i've been talking about.
>>
>>1238234
How do we use these patches? Also I don't have QT as it costs money, just run patch one?
>>
>>1238349
My bad, found out it was on my end and fix it using a different torrent software
>>
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>>1238118
Still dealing with this stupid error with no progress. Anyone else having issues like this?
>>
>>1238544
you're missing sbinit.config
>>
>>1238546
It's still next to the .vcxproj, unless there is a step I'm missing for it to recognize it
>>
>>1238547
put it next to the exe not the vcxproj retard
>>
>>1238548
Yea, I'm retarded. exe.recipe in the .dir folder correct? I'm not particularly knowledgable on exporting a full exe file.
>>
>>1238549
where is your build output directory set to?
>>
>>1238548
>>1238549
Ah nope, I'm flat retarded. I've been set to Debug; Release, build, publish
>>
>>1238550
Got it, thank you so much anon. Sorry for my stupidity
>>
Ok, hot question, in the code there is references to a ton of database's of assets; Currently I'm unable to find the world generation assets. Anyone spot where those are stored at?
>>
>>1238574
the code for it's in source\game\terrain, assets for it should be somewhere in \assets
>>
>>1238241
after looking at where this function is used, I can safely say that this is mostly just ugly; It is used to get a packet class from a u8 packet type for deserialization, I'd more complain about the allocations it does rather than the if chain.
>>
>>1238241
modern compilers should have the intelligence to convert this to a switch statement, which is then converted to a jump table, and has basically no runtime cost
>>
>>1238008
Kill source codes. Behead source codes. Roundhouse kick source codes into the concrete. Slam dunk a source code baby into the trashcan. Crucify filthy source codes. Defecate in a source codes food. Launch source codes into the sun. Stir fry source codes in a wok. Toss source codes into active volcanoes. Urinate into a source codes gas tank. Judo throw source codes into a wood chipper. Twist source codes heads off. Report source codes to the IRS. Karate chop source codes in half. Curb stomp pregnant source codes. Trap source codes in quicksand. Crush source codes in the trash compactor. Liquefy source codes in a vat of acid. Eat source codes. Dissect source codes. Exterminate source codes in the gas chamber. Stomp source codes skulls with steel toed boots. Cremate source codes in the oven. Lobotomize source codes. Mandatory abortions for source codes. Grind source codes fetuses in the garbage disposal. Drown source codes in fried chicken grease. Vaporize source codes with a ray gun. Kick old source codes down the stairs. Feed source codes to alligators. Slice source codes with a katana. Line up source codes for target practice. Dropkick a disabled source codes head to jupiter. Slice source codes up into lunch meat and feed them to pigs. Drive a busload of source codes into the grand canyon. Choke a source codes to death with a gucci belt. Shoot groups of source codes on sight. Suffocate a source codes with a shopping bag. Cave a source codes head with a hammer. Pistol-whip a source code.
>>
>>1239385
>>1238008
>Kill Starbound developers. Behead Starbound developers. Roundhouse kick Starbound developers into the concrete. Slam dunk a Starbound developer baby into the trashcan. Crucify filthy Starbound developers. Defecate in a Starbound developers food. Launch Starbound developers into the sun. Stir fry Starbound developers in a wok. Toss Starbound developers into active volcanoes. Urinate into a Starbound developers gas tank. Judo throw Starbound developers into a wood chipper. Twist Starbound developers heads off. Report Starbound developers to the IRS. Karate chop Starbound developers in half. Curb stomp pregnant Starbound developers. Trap Starbound developers in quicksand. Crush Starbound developers in the trash compactor. Liquefy Starbound developers in a vat of acid. Eat Starbound developers. Dissect Starbound developers. Exterminate Starbound developers in the gas chamber. Stomp Starbound developers skulls with steel toed boots. Cremate Starbound developers in the oven. Lobotomize Starbound developers. Mandatory abortions for Starbound developers. Grind Starbound developers fetuses in the garbage disposal. Drown Starbound developers in fried chicken grease. Vaporize Starbound developers with a ray gun. Kick old Starbound developers down the stairs. Feed Starbound developers to alligators. Slice Starbound developers with a katana. Line up Starbound developers for target practice. Dropkick a disabled Starbound developers head to jupiter. Slice Starbound developers up into lunch meat and feed them to pigs. Drive a busload of Starbound developers into the grand canyon. Choke a Starbound developers to death with a gucci belt. Shoot groups of Starbound developers on sight. Suffocate a Starbound developers with a shopping bag. Cave a Starbound developers head with a hammer. Pistol-whip a Starbound developer.
>>
>>1237820
>FFS guns that reload but with balanced limited ammo
>>
>>1237684
Is this thread still alive?
>>
I am looking forward to whatever you fucks are gonna do to fix this. I've been wanting to see more put into the ship side of things.
>>
>>1240406
You're gonna have to wait a while. I wouldn't expect a project to start within the next 2-3 years, and even if they do finish it'll take at least 10 more.
>>
>>1240406
Realistically if we expect even just a random, dedicated autist to come out with something feasible, it would take at least another five or more years and there's going to have to be some dodging legal shit if Tiy doesn't loosen up or officially release it before then.
>>
realistically what are the chances we're allowed to put this in git like the team comtress guys
>>
>>1240428
Tiy's said he doesn't care
>>
>>1240442
Might as well make it official at this point then.
>>
>>1240442
Then he would release it officially. We'll have to see. He might change his mind.
>>
>>1240389
No
>>
>Browse /t/ out of total bordedom, haven't even pirated shit in fucking decades
>Somehow find my way into this thread
You know when shit just fits right? Like a glove? You made my day OP
>>
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>that one autist who uploaded the leak as a workshop mod
>It's been up for over a week
>>
>>1244037
link it lmao
>>
>>1244040
https://steamcommunity.com/sharedfiles/filedetails/?id=2998666086
>>
The original leak was a ~25MB archive. Someone probably repackaged it with packed.pak from a release install and used shit compression.
>>
>>1240364
>>1237820
What is galaxy in conflict
>>
okay boys, my body is ready for design and art, when do we start making the shit out of this game?
>>
>>1244699
Depends if there are other anons with the same drive.
I just want to make a human/part shark race
>>
>>1244808
Will they be fuckable?
>>
>>1244699
I'm trying to learn to code in C#
any idea where I could learn it?
>>
>>1245280
Codecademy or a free alternative.
>>
>>1245280
The source code is in C++, not C#, just so you know.
>>
>>1244816
If you think Kitsune are already fuckable then yeah. I'd need to figure out sexbound support if you mean literally.
>>
>>1237686
I managed to do it.
>>
>>1240442
Unless they do it themselves, this can easily result in
>take the code
>make better game
>game makes tens of millions
>here comes Chucklefish and Tiy with lawyers to take all those profits and ip from you all while also bankrupting you
>>
>>1240406
So what about the art, do I need to change that or can I use both the code and art?
>>
>>1245554
I would suggest changing out the art if I were you.
>>
>>1245544
by the time that happened it'd probably be impossible to tell the origins
>>
>>1237986
Im pretty sure Erics real reason was so that people would stop claiming the game as Chucklefishs.
>>
>>1237684
I played this game a long time ago expecting space terraria, it felt like there wasn't really anything there, got bored after a while. I guess i will try again, maybe i will get it this time.
>>
>>1245955
That's because there isn't anything there. Chucklefuck sold a lie and used the money to bankroll a publishing studio.
>>
>>1237684
>readme is exactly 666 bytes
i don't have any reaction images, forgive me
>>
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>>1246035
>>
People getting excited for a kids game source code. How pathetic.
>>
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>>1247573
>>
>>1237957
Whew, good thing nobody cares about you tranny, the dumbass piece of shit dog is burning in hell after natural selection did a number on its shitty ass, and the same fate awaits you.
>>
>>1247662
Okay Gorilla Glue Eater
>>
>>1246035
uhoh
>>
>>1249208
[spoiler]stinky[/spoiler]
>>
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>>1249377
Why the fuck did ctrl+s work if there's no spoilers here
>>
>>1249378
>>1249377
newfag outed
>>
Now someone just needs to leak the StarExtensions source code
>>
>>1237684
based
>>
>>1237684
thanks for remember me the existence of this game, which I don't know anything about and that I only had saw a fucking furry vore unbirth animation of pokemon in youtube
>>
>>1250339
This game has mods for sex too.
>>
>>1238343
>>1238344
How about now? Anyone done anything cool with this yet?
>>
>>1251714
I've already made a cross-platform server and client that supports things like StarExtensions' "overground tiles", placing tiles in mid-air, client-side NPCs, etc. Discord server link: https://discord.gg/9AqvMnsnc
>>
>>1251714
not yet sir
>>
>2013
so young, we were....so naïve. Anyone still have the 'Lye of the Chucklinge Fishe' tapestry?
>>
>>1252930
im curious to see it too
>>
bump
>>
I need to download this already so I can close this fucking tab
>>
>last played 6 years ago
the beta was neat but then the 7 updates, each of which removed half the content really killed it for me
chucklefuck can suck my asshole
>>
>>1257536
chucklefish is the worst
>>
>>1237832
Starbound sucked. they billed it as Terraria in space but it lacked the charm and fun.
>>
>>1258848
the story is so bad
>>
>>1258714
it really did
>>
based
>>
>>1237970
https://gist.github.com/davidcorbin/0b13604900089b8fcb28
>>
>>1263735
neat
>>
>>1237684
Jesus, this is INSANE! OP, you are amazing. I honestly love you.
>>
bump
>>
>>1266649
bump
>>
Wow, I'm surprised there are so many others still around from /sbg/ back in the day.
>tfw unironic oldfag now
>>
If you want my two cents, avoid this project - https://github.com/OpenStarbound/OpenStarbound - like the plague. It's run by trannies, and I hear they've asked somebody to take down his fork of the project because he doesn't agree with their politics.
>>
>>1237684
I got bored of this game pretty fast
>>
>>1268106
Most people did
>>
>>1268078
Not really surprised. Trannies ruin everything, including themselves.
>>
>>1268404
Apparently, the fork is still up - https://github.com/FezzedOne/xSB-2 - despite the apparent tranny bitching.
>>
Any Starbound groups, preferably roleplay groups, that aren't run (into the ground) by trannies? Like, maybe we should start a server or something.
>>
>>1238000
Trips of hope. May our wish come true.
>>
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>>1237974
I tried finding it on the wayback but to no avail. https://web.archive.org/web/20141018064921/https://twitter.com/Tiyuri is the closest I got to it. A direct link to the tweet would be VERY helpful and hopefully future proof to screw tiy over, or at least stop someone for getting too screwed over by him
>>
>>1268078
is it true that its both a tranny and stirred shit up?
>>
>>1271023
As far as I've heard, that's correct.
>>
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holy fuck i completely forgot about this game
mby one day it'll be playable without 400+ mods
>>
>>1268078
>>1268408
what's the actual difference between them other than vague political shit
>>
>>1272129
xSB-2 appears to be a bit more up-to-date and "feature complete".
>>
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Hey, bros. I don't know much about computers or coding, but i am willing to learn. Is there any guide on how to compile this game? Anything helps. Thanks!
>>
>>1274616
see links in OP
>>
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>>1274644
The links in OP show no guide or instruction, at most show him compiling the game. Also, i am using Windows. I don't even know if it's possible to compile it in windows.
>>
>>1274784
It is possible to compile SB on Windows. Steps:
1. Download and install Visual Studio.
2. Download and install CMake.
3. Change the Visual Studio version in scripts/windows/setup64.bat to "Visual Studio 17 2022".
4. Double-click setup64.bat.
5. Double-click build/ALL_BUILD.vcxproj when the batch file is done doing it things.
6. Hit "Build" in Visual Studio.
>>
>>1274928
Oh, you may also need to download and install libpng and ZLib so that SB can link against them, though the generated VS project file *should* use the ones in the lib/ directory. These libraries both have Windows installers available.
>>
@1274616

oddly colored cat nose
>>
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Any notable projects that have popped up from the leak yet?
>>
>>1278964
This one: https://github.com/FezzedOne/xSB-2
This one: https://github.com/OpenStarbound/OpenStarbound
And this Chinese one: https://gitee.com/erodeesfleurs/starlight
>>
>>1279087
what the chinese one do?
>>
>>1281497
characteristic
Optimized image rendering and increased multiplayer frame rates.
Client-side multi-core support.
Additional lua registration functions have been added, which can be found in the list.
Optimized Chinese input to solve the problem that the input does not display the candidate box.
Add online information panel, adapt to the standard plug-in server and the original server.
>>
>>1281502
damn the chinese one is cooking
>>
>>1283235
It also give Xi direct access to your bank account
>>
>>1237686
>loonis
>>
>>1284946
why not linoox
>>
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>>1279087
what do any of these do? I opened the xSB-2 discord server and they constantly fucking ping in there but there is still no fucking context. I have no fucking clue what this even does or what the updates even are. What the fuck am I looking at?
>>
>>1285479
huh thats odd
>>
>>1283530
why wouldnt you want that?
>>
>>1237684
If this released like 4 years ago we probably would've had a flood of great mods, but I think it's a little late.
>>
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>>1292593
never too late
>>
>>1238030
How do you download these directly offline not from the steam client?
>>
>>1299943
You have to be connected to the local network that hosts those files



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