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The /btg/ is dead! Long live the /btg/!

Tex Talks edition
https://www.youtube.com/watch?v=38cHV-lZCXI

Previous Thread: >>97267187

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

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>>97283994
I wanna know whose fetish was Irish Toga Party?
>>
>>97283977
I blame the Haseks, personally. Just replace every mention of the Fedsuns with Hasek, and it begins to make sense.
>>
>>97284001
Or Amish with planes
>>
>>97283996
It is impossible to argue or reason with a Taurian turnip farmer. They will refuse to read facts on the account of it being a Davion plot and will constantly remind you they are unable to reclaim their past glories due to being kept down by constant Spheroid oppression, not because they are constantly spending their time playing video games where they win the Reunification War.
>>
>>97282178
I woke up with the idea of why clan space has been radio silent since the wars of reaving and the adders losing half of their forces to space spain is due to
Clan Wolverine came back home, and took everything out of a weakened clan space and put everything to the torch

>>97283996
someone just play the periphery song

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97281071
>That option is supposed to replace itself every Jump with a new one
As in, you can't even keep the brainwashed students in your basement or something? That should probably be called out then, since the Simps section header says all options are Followers but some may work more specifically.
Poor Misaki. A shame, but ah well.

>That said, being a Wasp is the one that guarantees a reason why she can't just control you.
Not even LOVE? Alas!
Nah, that tracks. Though if you take female human here without a way of protecting yourself from stings I'm pretty sure you are *literally* asking for it.
As for building to counter her, it's less intentionally doing that and more that as mentioned, her whole Smother Mother-Dom thing kind of falls apart just with the basic "be Queen, have Soldiers, they instinctively hate her minions" issue. A bit of a problem when that's her whole deal.
Speaking for myself, I've done several Wasp builds for different chains and they all took Misaki, while any build that takes(/is taken by) Red would be Human (with a penis and/or mind control immunity, because Himenospia). But oh well, it's just an extra 100cp for out-of-origin anyway.

>Kind of stretching it but sure.
Sweet.
>>
>>97279867
I'd prefer a character replacement toggle.
>>
>>97282197
That would also be nice. I just wanna have a Noelle expy as my loving vessel
>>
>>97282067
Take Wasp Milk you COWARD.
>>
>>97281581
Yes it is. It's a human-oid vessel, which does not exclude furry deer

How is it? Looks bretty fun
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>>97279378
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>>97279386
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>>97277229
Wow, we usually play on a 3x3 mat with 4 or 5 bits of scatter. Your set-up seems like you'd be crashing every other turn, I guess that's a good test of driving skills though. I just have a handful of 1/72 water towers from a train set, they make good race gates.
>>97279397
Man, that would make a gorgeous terrain.
>>
>>97277131
What's with people saying Zona Alfa is undercooked?
>>
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>>97279793
But only for the background. Because there is noy a basic street in the front.

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how did you explain having literal blue human women in your scifi setting?
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>>97276736
There is, just more rare than the space babe and I couldn't find any at the moment, instead have some pickle men instead
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>>97259986
I like french cinema.
>>
Classic sci fi shit.
>>
>>97259986
The skin colours of humans in my setting are green, blue and red
>>
>>97259986
To complete the red/blue theme alongside the Puazi.

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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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>>97272095
OSR is just D&D with the serial numbers filed off.
>>
>>97272740
>Unless that orc berserker is a tactical mastermind general or something, why does he attack the guy hiding in a house long away rather than the cleric at the front?
The guys in front are usually tougher and built to take damage, even a moron can understand this. This is the least egregious thing and OP is clearly just buttmad that he took damage, which is stupid because his DM was shitty enough that he'd never have the balls to murder their characters anyways.
>>
>>97273452
>He thinks prep work and planning is beneath him because he's a veteran gamer and thinks he can improvise at the drop of a hat - well obviously he can't
Nothing you can do except coup him. Dethrone his ass and he'll either smarten up and realize he's been doing a shit job, or he'll lie to himself and cope with being washed up.
>and I don't want to run anything.
Then get what you deserve faggit
>>
>>97279518
I can't help but notice you didn't say "No".
>>
>>97272003
Only because WoD's heyday was so long ago that our shitty ST stories are hard to remember.

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
>>
Make me a solo RPG with a cool hexcrawl system.

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Helstorm Fireworks Edition
(Happy New Year, men of the Empire)

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip

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>>97283630
You can but the base size makes it slightly awkward.
>>
How silly would it be to put this up a flank?

Bray-Shaman [145 pts]: Level 2 Wizard], Elementalism, Skin of Man, Hunter's Spear.

Wargor [84 pts]: Great weapon, Trailblazer's Hauberk, Charmed Shield.

The idea is to have the Wargor serve as as an early flank threat or, more likely, as a bit of a bodyguard to the Shaman until I can get some support from the main force going.
>>
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i counted it up and i finished 87 miniatures for my orcs army last year. pretty happy about that.
still plugging away on my orc doom divers, just finishing off the rope crew's bases. here's a photo of just the doom divers.
>>
>>97276906
My Undead are somewhat pointed towards this theme, though I'm just using the usual TK sculpts.
>>
>>97283595
I swapped the doom diver out for a spear chucka so i can fit more in. On paper seems fine, but is it comparabke?

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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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>>97283878
I'm not who you think I am. Ask this dude >>97281695
>>
>>97283990
liamposter, please stop feeling so ashamed, you gleefully bragged about it before.
>>
>>97284000
>4chan is one person
>>
Did they upload an episode yesterday?
>>
>>97284034
it'd be more believable if you weren't so obvious.

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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OP has some good GM advice
I'm pretty sure it's a pasta or condensed into text GM advice video by some actually competent TTRPGtuber like Seth
maybe a compilation of several different videos
>>97282194
this post is bad GM advice
>>
Solid advice.
> 1.- Clocking actions during combat
I use a 1 min hourglass, works like a charm.
> 2.- DM engine
Yes, after the first dungeon/adventure your players know where they want to go, if not, "suddenly a dragon", or ninjas or whatever the hell makes them move.

> 4 Calendar
Yes, I have an artificer and a wizard that make sure have enough time to craft scrolls, potions and ammo before a BIG event, they love when a scroll or well placed arrow turns a possible TPK in a steamroll; they even use hirelings for minor errands to not distract their characters

> 13 Solving obstacles
Yes, you should reward creativity, even when they find a way to just talk their way out of a combat encounter or tunnel around your trap infested corridor.
>>
>>97278789
>I hate “Insight” rolls- I feel like whenever a player asks, “can I roll insight/investigation?” to get an answer, I’ve failed to immerse them in the experience.
You are telling them this shit ahead of time, right, so they don't waste skill points buying skills you aren't going to let them use?
>>
>>97283385
You're mistaking a disguised railroad for a bluntly applied railroad. The point of a railroad is not that things must 100% stick to an exact script and not a single beat can be missed. It is that you are being forced to take a particular path, and the GM will not let you deviate. This simply IS linearity at its core.
A game where the GM says
>Ok I made a room with a left, right, and middle door. You have to go through the middle door btw.
And a game where the scenario simply is
>There is only a middle door, but you can kick it in or quietly open it.
Are both still railroads.

Btw, railroads only suck when the players realize they're on rails. If they genuinely don't care or believe they're making their own choices, they can go fine. Good GMs don't use them anyways though because it's risky and not very fun to run unless you're a narcissist.
>>
>>97283385
>Don't start in the briefing, start in the plane about to halo-drop into the hot zone. If possible, start in media res. This is a perfectly sensible way to start a campaign, and isn't "railroading."
If you have an actual game like this, the GM should make a ready loadout for the players. In a dungeon game part of the fun is how prepared the team is but in a milsim game nobody wants to hear "what do you mean nobody brought detcord and C4?"

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>97276424
>Secret World of Alex Mack
Fuck, dude. I completely forgot about that show. Now that I think about it, the Demon: the Descent campaign I ran a while ago accidentally had a bunch of Pete & Pete shit in it, from taking place in a small town full of weirdos that was weirdly isolated from the rest of the world and strangely without place to seemingly everything in town being owned or manufactured by a monolithic corporation with robotic, unsettling employees.

How much has my lens for perceiving World of Darkness been informed by Nickelodeon shows from the 90's?
>>
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>>97282060
what is magic like? spellslots or can you just do it however you like?
What level of space opera are we talking about? Only psykers like star wars and starcraft or space magic?
>>
>>97283540

As explained here >>97217944, the game cares about five "Clades," Cephalists, Chimerics, Coactives, Invasives, and Mutants. Beyond this, the game does not bother distinguishing magic and super-science from one another; they are essentially two sides of the same coin. Even in-setting, the lines between magic and super-science are very blurry.

Here are some examples of various flavorings for powers: >>97242552

Even then, two characters within the same Clade might have wildly different flavor. A Coactive could manipulate quantum mechanics, or they may be an outright wizard. An Invasive might be a cyborg, but they could just as easily be the bearer of a cursed blade instead.

>What level of space opera are we talking about? Only psykers like star wars and starcraft or space magic?
Given the sheer diversity of Clades, it is closer to a kitchen sink space fantasy setting than anything. You can play a Chimeric space druid or a Coactive space wizard just as easily as an Invasive space cyborg or a Mutant bioweapon.
>>
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>>97283573
i'm sorry that i can't really interpret those examples. i'm rather unfamiliar with vtm. from what i know the game does not have classes but different vampire orders, so those clades are similar to those orders giving you ideas about what you could be able to do? or are they more hard coded like classes and what you describe are similar to feats?
>>
>>97284076
CoD works in a two axis system, typically your 'race' (vampire bloodline, type of mage, werewolf breed, etc) and your 'guild' (order, association, tribe, school, etc), and each thing gives you access to different powers or abilities or schools

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GET FUCKED I WON
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>>97276070
Not be Ohio.
>>
>>97275889
No? Prices are still going up
>>
>>97275946
Total Michigan Death
>>
>>97275889
Very nice called shot, anon.
>>
>>97284078
Stop being so islamiphobic

Previously on /slop/: >>97261394

▶ Thread Task: Moonlight

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>Goatposting
>>
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>>97282979
>Thread Task
>>
>>97282979
>TT
>>
>>97282979
>It's close to midnight
>Something evil's lurking in the dark
>Under the moonlight
>You see a sight that almost stops your heart

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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
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>>97235255
Why are you buying into a brand name when there's plenty of games out there? does it need to say Dungeons and Dragons on the cover for you to play it, or are both you and your players flexible enough to try something new? if so, give it a shot. I started a bunch of players off on ICRPG, they had a great time.
>>
>>97282779
It probably would have been better too if i3t had better Dailies. I get they were just Wizard Encounter powers they get 1/day, but that's a stupid gimmick.
>>
>>97276155
>Still waiting for you to 'teach' me.
I don't recall offering, but paypal me a 50 and I'll give you an hour's worth of lessons. I'd charge you my usual rate of free but you've already proven that it's gonna be in one ear and out the other.
>You see, I'm not in love with being 'right'.
He says, desperately trying to prove how right he is and how he doesn't need to work on his craft.
>If you had an opinion on how to run a better game
You would vehemently deny its worth as you already have because you think time spent running = skill.
>because making the best game I can for my players is what is important, not my ego.
>which is why I argued that I am already a good GM because I've been doing this for a long time. Also I don't understand how the rules work and run them RAW.
>>
>>97284064
You are an incredibly obnoxious faggot, fuck off.
>>
>>97284075
Wew a near instant reply. I really ruffled your feathers huh faggot?

This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Starter Dungeons
https://archive.4plebs.org/tg/thread/86342023/#q86358321
PREVIOUS THREAD
>>97226728
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>>97280846
No young fren, I was there when osr was nascent. I had no real need for it. I had my old rule books so didn't need the reprints. Only reluctantly played 3e, even then our DMing and playing was old style in tone even with all those silly feats. Not sure why my friends adopted 3e rules, maybe cult of the new.
I was here when people made the first osr generals. Outside of some trollish 4channers, and apparently outside of your blogger's head as he's wrongly conflating things, osr still means what it meant.
Your opinionated little blogger hero doesn't get to redefine "osr" to suit his means. He's engaging in revisionism and I reject his attempt. Even if 2e was not, as in his opinion it isn't, "old school" it was and is part of osr and has been for 21 years or more.
While it's nice to read him admit Cook wrote frames for modules, though unfortunately mistakenly trying to equate this with railroading, and that
>such a thing isn't really different from several treasured modules released earlier
he has the rather poor and wrong opinion that
>module tells you to place an encounter at a certain point in time
is bad. There's no real difference between a dm deciding to reschedule, omit or add an encounter all on his own, whether for a module or own adventure, and a dm deciding to do that based on advice from a module. It's called being clever, wise, adaptable.
In a footnote he adds
>I'm not arguing that the old-school method is the one true way to play D&D, though it's the one I prefer.
but the trouble is he's talking about "the old school" when there wasn't a universal and monolithic "the old school" and old school isn't synonymous with old school renaissance.

>>97281268
Mine wasn't the first reply so you're being a bit choosy.

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>>97279450
>no doors are visible
>only a stone arch descending into darkness
meh...
it got that heavy "grammatically and technically correct but no human ever conveys information like that" feel
>>
>>97281625
in no universe is 2e not old school, actual 50-something year old grognards that played holmes and molvay when they came out will call even 5e offshoots like shadowdark and olde sword regin OSR. in reality, you are a cavalcade of autismos
>>
>>97283548
"AD&D" 2e is a bowdlerised knockoff for the storygaming special education kids of Satanic Panic moms. It's the worst edition ever published under the D&D brand. It's all unplaytested splatbooks which are literal shit and setting books written for nogame morons to read rather than play. It's unusable for OSR play because it breaks too many of the core OSR mechanics. It's usable for storyfagging in principle, but you have no reasons to choose it over editions that are much better designed for that style, like 3e and 5e.

If you think that pile of absolute garbage qualifies as OSR, it says everything about (You) and nothing about the OSR.
>>
>>97283803
It's kind of funny that you think that your bullshit is anything even remotely connected with reality.

It's just AD&D but written in a clear and easy to understand fashion. All you've done is start with your conclusion ("Everyone must hate 2e") and then done the most pathetic mental gymnastics in hopes of presenting something you hope could be mistaken for an argument.

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>gm said no theatrics or monologues
>two guys leave
Is not being too loud that difficult for some of you?
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>>97280741
May hold up as the funniest /tg/ post of 2026, you paki faggot.
>>
>>97280864
Shameful thing is that his retardation camouflages in perfectly with this place
>>
>you can't do a funny voice
>worse...you can't even have a loveable Halfling catchphrase

What is even the point?
G
A
Y
>>
>>97273433
Bro, that's the dream.
Theater kids with enough self awareness to filter themselves instead of pretending for a session or two them drop a soliloquy on something retarded.

You can find the other two guys that actually want to roll dice and have fun easier that way.
>>
>>97276231
this is what i tell my players when they refuse to settle down. usually followed by me threating to call the police unless they vacate my property.


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