Mondstille Edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/the-old-world-downloads/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97229508>TQZuvassin is fun
>>97229542The Great Maw, but if you mean in the colloquial sense, Katya, the goddess of Disarming Beauty and prostitutes exists, and she's basically the safe sex god but only exists in the Reikland
>>97229542Nurgle.
>>97229508>TQSigmar any day of the week, any week of the year.The other canon imperial gods are okay. The "Lady in the Lake" is just an elven nature spirit with delusions of grandeur and an unquenchable thirst for French men.
Happily getting my old AOS chaos models rebased onto squares. They look much more handsome this way. Hopeful to get a game against some Tomb Kings on the calendar for next year.
Wasted edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97229497extremely so. I'd present xir to my parents without an ounce of shame
>>97229326Simic flash was hot garbage and I know because I played it.
I haven't played standard in over a year. How bad is it? I liked Golgari back in the day but I'm not sure how viable it is without cut down
>>97229596Still shit
>>97229596You can splash one or two black removal and/or discard cards with one the current green shells right now and have it be alright but conventional BG midrange isn't really a thing currently
How do you run an all dwarf campaign
>>97223015Accents from north of wherever yours is, if there's no more north you wrap around to the south
>>97191361kek
Thread themehttps://www.youtube.com/watch?v=QjZ1B897Tuk
Real thread theme:https://www.youtube.com/watch?v=34CZjsEI1yU
>>97223015Bostonion
Give the princeps the reigns edition>Previous Thread:>>97216117>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8https://pastebin.com/8riDmnhS>30k TACTICA & TIPSComment too long. Click here to view the full text.
>>97229572I'm not taking anybody who defends that polish inbred retard seriously. For starters, his army wasn't "just cavalry" but also spammed dreadnoughts on the side because of course, it was a 2.0 WAAC army after allThen he also gets the vast majority of the rules wrong all the time, refuses to understand tactics or strategy, and can't comprehend even simple math and statistics. An army of bikes, jetbikes and dreadnoughts totally has a good chance at winning games, heck if played right it could even be quite an oppressive list. But all that fucking idiot does is gnashing his teeth, cry and seethe, whilst continuing to learn nothing and refusing to understand anything. No actual person who builds an army of what they think is cool ends up with an army of nothing but basic bitch inductii and a praetor, or any other of the complete nonsense armies you conjure up with your delusional mental gymnastics.
>>97229642Shame you can't have fists on the shoulder attachment points.
>>97229633i have a very addictive terrain. i fell into depression 10 years ago and alcool made me feel better for a short time.
>>97229723please demonstrate what an actual person who builds an army of what they think is cool would come up with
>>97229800Tfw no wrecking ball weapon
It's Da PDF Share Thread!Get ready to stuff your hard drive like Santa's Magic Sack!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Humbly requesting:Wasted Earth — Post-Apocalyptic Roleplaying
>>97228844<3 thank you Anon
>>97229433Nah, it’s alright. Was hoping to see the new EXP table in the Psi-Ops book, and just general habit of wanting to collect updated books - even if it’s marginal edits - from Palladium’s catalogue. I appreciate the offer all the same, though, I’ll just wait until then.
Looking for Call of Cthulhu Classic 2" Deluxe Boxed Set PDFs.These are remastered versions of the classic 1981 books, not just scans of old copies.Thanks!
>>97229674You're welcome.
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.PREVIOUS THREAD>>97206318
>>97228267No actually I'm here to talk about ACKS
>>97228398Do you ever have anything to say other than just bumping the thread? You ask inane questions over and over, and the only contribution you have to discussion is "Mm, yeah, mhm"
>>97229458>thanks to the BrOSNobody even knows who that is or why the fuck you are so obsessed with it, but I've never heard of it outside of these threads and I've been playing D&D actively for over 20 years. I highly recommend you just go apply to join them, or if you did and failed, you just get the fuck over it already
>>97228501>>97229343No, this is /ACKSg/ as proven by the fact that literally all the game discussion ITT is about ACKS.>>97229756Yeah, that's a rare case of a bad rule by Macris.>class is called Explorer>they can't leave their area of origin to explore distant lands, otherwise they lose abilities"Any known settled territory" is probably too much instead, though. As you level up it just means you know the entire map. I think on each level up you should be allowed to choose between either increasing your radius, OR starting a new "seed" hex somewhere.
>>97229818>or why the fuck you are so obsessed with itIt's just the name his paranoid schizophrenic mind has given to the evil cabal of roleplayers he thinks is gangstalking him. You can find out where he got it if you feel like it but I wouldn't overthink it.
Previous thread: >>97111514GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: How often do you use an official GURPS setting? Which are your favorites?
>>97229610Well, that one is not on high tech either lolunless I missed it.
>>97229604Take the makarov damage and add RoF 12. The gun's unloaded weight is easily available. Like the PM it can't use any high power loads.
>>97229623It's on p. 99 'TOZ TT-33'
>>97229662>>97229706Thanks!
>>97229604Tactical Shooting p.55 as 'Molot APS'
>They were never an actual threat to the world because the literal God of the world and his angels would never let them win. Do you cuck your dark lord on purpose or give them an actual fighting chance in your game?
Tolkien was just a midwit Christian, he wrote a wonderful children's story but it breaks to pieces the moment you read any of his thoughts that went into it. Gygax was correct when he tried to avoid using it as inspiration, because>God says so lolDoes not make for good ttrpg play, despite what Brennan Lee Muligan might tell you
>>97227404I tend not to include dark lords in my games at all. I like my villains to be either "ends justify the means" fallen heroes, evil cults, or morally apathetic forces of nature.
>>97229514Sauron was the "end justify the means" villain (he was weaponazing his autism to achieve his vision of perfect order), morgoth was the giant baby throwing a tantrum.
>>97227404Most settings have evil gods that support the villains as well, making this question irrelevant.
>>97227419Huh. It's real.SPBP
What should I play / modify if I want to run Dark Souls? Specifically like a super dungeon crawl, old-school on a grid.I want to run something people can drop in and out of, and something where I don't have to think about plot, just focus on mechanics. I thought the Undead from DS was a perfect fit for this - stick with one character who can die over and over. Focus on map design, enemy placement and behaviour, and big set-piece boss encounters.I know there's a few systems out there, by all accounts Dark Souls RPG is dogshit. I don't need anything with RP elements, just something that will feel good on a grid; something with that reactive/dodge+block based combat. I've thought about ways to adapt 5e, 3.5, PF, but not sure how to get that 'speed and spacing' kinda combat.
>>97228830Fantasy Craft, without a hint of irony. Gotta design your own dungeon though.
>>97228830I did this exact thing a few years ago and realized the grid was a hinderance and not a positive. I literally mapped out the entire campaign on a grid map, ds1 style, with loops and secret areas and hidden bosses. I thought having exact markers for player location at all times would givelegitimacy to the gritty hardcore playstyle, where players would have to move on the grid to find secrets/not get lost, rather than it being handwaved with dice rolls. It was actually a huge waste of time and the grid got thrown out on like the second session. Dark souls thrives on atmosphere and counting squares is the antithesis of that. If I did it again I would lean into rule of cool with more descriptive theatre of the mind areas, and focus more on the boss rush with interesting boss mechanics that will kill the players and make them respawn until they master the gimmick needed to win.
>>97228830>Specifically like a super dungeon crawl, old-school on a grid.B/X largely as-is except with a houserule that when you die, you instead lose a level and spawn at a bonfire. Go to level 0, you hollow and it's game over.
>>97229495I'd say the TSR era works because it has a similar attitude towards lethal combat and careful dungeon crawling. It doesn't replicate the action aspects well, but it's pretty clear that chasing that feeling is very hard mechanically and you're Dark probably better focusing on other aspects of the atmosphere for authenticity. Souls magic is just directly Vancian, at least. Just with different spells and schools.
>>97228830Depends how close you want to be to Dark Souls power level and how complex you want the game to be.>maximum trash to godlike powerlevel but high complexityRunequest >highly involved and reactive combat with that sweet back and forth but actually not that time consuming, and powerlevel largely realistic to heroic Mythras. Note that HP are pretty much never changing. Powerful heroes are much better at avoiding getting stabbed, but a proper hit still has decent chances to take someone out of the fight. It's Runequest but a bit more modern and with a lower power ceiling.>vaguely OSR deadly feel but actually surprisingly durable and heroic PCs if they know what they're doing Dragonbane. Also derived from Runequest and it manages to keep lots of what makes mythras great, while being a lot simpler and gentler at the table.It also depends how your players are. Mythras would be my first pick, because combat hits that sweet complexity level of 5e in levels 5 to 10. The problem is that you start right there already so your slower players might struggle with the onboarding. Dragonbane is a lot gentler here.
Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.>What is NSR?>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.>What is this thread NOT for?Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)>stay on topic>gamesShadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc. >links, resources, more games!, etc:https://pastebin.com/0W8WmbCk (BROKEN we're working on it) Comment too long. Click here to view the full text.
>>97227761>Mork Bork literally has nothing in common mechanically with other OSR systemsBait>It's not a clone of any degree of distance, it's a system created entirely from scratch Lmao WHAT
>>97227930Hi, you failed to provide the information that was requested!>Can you quote the post that says>>Please take all discussion of those games to /osrg/?Would you like to try again?
>>97226602We mostly talked about mothership, which had enough hype to get enough people playing it a bit. The rest is a lot harder to get into beyond very basic dungeon outline or room content advice and even then mechanical distinctions in a lot of nsr is all over the place so the discussions get very vague and abstract. Which is feasible for a bit but one can only say >make sure the room has interactivity in some many ways.
>>97226610>>97227753Its cross compatibility that most of the fanatics are missing the point of. One of the highlights of actual osr material is that its cross compatible. You can run B1 in it with minimal effort and you can run any module from it with Basic with minimal effort. There can be much wailing and gnashing of teeth about what that effort entails but most of the nsr systems get far away enough it is more effort than with a retroclone to the extent it may very well be a different game. Being a different game is okay, its just harder to tie in or for the wider community to get much out of. Oh there we go. NSR just takes, it doesn't contribute. lmao We're the orcs.
>>97229467If we're being honest a big problem is also that a lot of NuSR enthusiasts really are "collectors" who don't run the games they buy, ie nogames paypigs. That's the unfortunate reality: many of these games are *primarily* reading material for guys who buy them instead of Funko Pops. Which means a significant part of any given print run never gets used, which further reduces the available conversation about those games.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97207832That's it? Those are far less taxing than AD&D poindexters make it out to be. It's negligible even. OD&D has higher upkeep and even that is easy to afford. ACKS characters will be collecting taxes at a certain point and will have no problems affording their upkeep when it starts to ramp up.
>>97228131>>97228201I think I remember something about taxing dungeon loot directly.Not upkeep cost but local lord smells the gold and pops in to take his tenth (or more) because the dungeon is on land he claims to own.
>>97225946NP. There's buckets of character generators for most of the retroclones and such.
>>97228131>FOE>a year ago Hasn't really been a thing in circulation nearly as much even then. >I asked a thing years ago and different anons said different things Funny that. I find more often than not, how you pitch an idea here has a lot of impact on how its received. If you have a houserule or an approach you want to investigate or brainstorm about, starting with a specific mechanical situation works a lot better than just flinging >thoughts? out there. >>97228444>Something about taxation is theft.Oh lol. Someone was being ironic about treading on snakes and you took it for cereal.
>>97229566FOE has been a meme for years, retard
Mobile Siege Platform EditionA thread for discussing the Star Wars franchise and its various media and tabletop games.Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNOld links>https://pastebin.com/yUVx32wBComment too long. Click here to view the full text.
>>972287132024 release with some episodes in 2025
Can you nerds help me? I'm returning to Star Wars after many years for RP and I realize I don't know shit about this setting. I wanna play a Stormtrooper deserter/rogue: Are all clones Jango copies or is there variation in the batches? Do the clones have some kind of shorted lifespans or fail safes if they break fence?
>>97229304Stormtroopers are mostly conscripts because the clones had accelerated aging, yes. All Kamino clone troopers were based from Jangos DNA.
>>97229327Thanks pal. I appreciate it.
I'm quite fond of these new customizable sets.I think I also finally learned how to make good-looking faces
Surprise Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97227847Kidatsu Tennkou was so much fun
>>97227833>>97227833Tiefling dont strike me as any hotter than aasimarEspecially in official artwork lmfao
Which is the best subclass to fight the GM and steal the spotlight and all the fun from the other players? Go!!!!
>>97229608Unrestricted moon druidJust filter 5etools by beasts and you can do literally anything
>>97229622There are some beasts that are too high CR.
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97228806I'm getting a chain soon, so there is that.
>>97228806Not much. Shard finally finished his Hazbin Hotel jump, and speaking of Gene, he just finished a Generic Portal Invasion Jump, so that is fun.
>>97228869That is indeed good to hear.>>97228912Somehow, I'm not surprised it was Shard who finally made a jump for that.
>>97226632I could have sworn her backstory was released months ago and she's one of the kids of the ever flame mansion guy that Archeron killed?
>>97229729Yes, she apparently went around joining a few factions and betraying them, the Everflame Mansion being one of them. There's some nonsense about actually fulfilling her duty as part of those factions even after betraying and leaving them but TL;DR she's a treacherous bitch going around backstabbing people.
always glad to see thog :)
>>97229250been so long I don't even remember what's Nale supposed to do
>>97229324The fiends want Nale to ensure that the Snarl gets released, because they think that if they end the world early the gods will be weakened and the fiends can take over when the gods are exhausted from dealing with the end of the world. Nale is going to betray them, because of course he is.
>>97229324He's supposed to destroy the last gateKILL EVERY LAST LIVING SOULThen he gets to be director of one of the hells and such.
upscale.roy not wanting to talk? Character development.