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Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97823957
>Can i evolve the megidramon and then immidiately kill it to play chaos gallantmon?
Yes, EX4 Chaosgallant triggers at EoT regardless of whether or not an appropriate target is on your on board it just won't be able to do anything if a target isn't there.
>>
>>97823957
Anything that is not part of a trigger event/condition is only relevant on effect activation. Just like Megidramon's effect, ChaosGallantmon's effect is pending once you hit "End of Turn", then when you chose to activate it, you have to decide either perform the "By" action or not (assuming you are able - if you can not do it in full, the effect will resolve without being activated). As long as you can do it at that point, you can activate the effect.

>Can i evolve the megidramon and then immidiately kill it to play chaos gallantmon?
Not what you meant, but technically no. Megidramon's [When Digivolving] and any other effects triggered by that digivolution have to resolve first, but then afterwards you can chose to activate ChaosGallantmon's effect next (assuming the card is still in the trash of course). There are effects officially called "immediate-type effects" (aka "interruptive" effects), which is why I bring it up.
>>
>>97822673
i am convinced that ouryu digipolice is the most difficult deck to pilot. In this format what would other digi-anons say contenders for this title are?
>>
>>97824293
in second place I would put the mexichink purple hybird build - you can pool so many resources in your hand and blow them all at once.
>>
Galacticmon doesn't actually kill all that quickly, does it? Decks these days just sorta shit out bodies like it's funny. You know what that means? We should get a Vemmon floodgate to stop the opponent's on plays.

How hard is it to create an interesting campaign without backstory? After reading the classic Sword and sorcery stories, I wanted to do something that didn't rely on backstory and was completely focused on the present. But how do you make it interesting?
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>>
>>97817618
... by just making it an interesting campaign?
Backstories are in top 3 things that make campaigns boring as fuck and likely hallmark you are playing someone's railroaded novel attempt
>>
>>97821111
>You can't create an interesting story without a backstory.
>Proceeds to talk about things with no backstory whatsoever
Autistic faggots who think statements in tune of "King of Utesh was an old man" are backstory are beyond fucking retarded
>>
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>>97817618
>After reading the classic Sword and sorcery stories, I wanted to do something that didn't rely on backstory and was completely focused on the present.
https://www.gutenberg.org/files/42182/42182-h/42182-h.htm
You cannot. World building is more important than story
>>
The best and longest campaign I GMed was with the players just handing in a two liner as background that boiled down to place of origin and profession that would explain their skill set.
At one point I was giving them some chances to take a deeper leap into their past and setting up some background but it wasn't really a priority for them so we just continued going from adventure to adventure making them grow this way.
It was barbarians of Lemuria by the way.

It's sword and sorcery. Adventure awaits around every corner and it matters not if you were a beggar, a thief or a king from a now fallen country. Seize the day with your stregth and your fist.
Then revel in the riches you aquired.
>>
>>97817618
Easiest way would probably be something like a dungeon-crawler set in a megadungeon. Either limit the PCs to staying in the local town or don't allow them to leave the dungeon at all. From there, you can probably just explain as much or as little as you want about the megadungeon's inhabitants and how it was created. This kind of campaign is basically just about clearing rooms, speaking to dungeon inhabitants only when it might benefit the players.

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What're your top 5 favorite tabletop miniatures games?
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>>
>>97814883
>Five Core Skirmish Essentials and Company Commander
>Fantastic Battles
>En Garde!
>Battlefleet Gothic
>Xenos Rampant
>>
>>97814883
Sellswords & Spellslingers
Mordheim
Song of Blade &Heroes
RT-era Warhammer 40K
Warhammer Fantasy Battles 3rd edition.

Bonus:
Oathmark
Dragon Rampant
>>
>>97814883
kitty!
>>
>>97814883
How the fuck do people manage to take a photo of these fuckers, every single time i have been to a zoo in my life they were hiding somewhere in their enclousure and i couldn't see them.
>>
>>97814883
Mordheim
Warmaster
KDM
Townsfolk Tussle
WarmaHordes 2e (RIP)

I'd be interested in ATO and TC, but can't justify the commitment at the moment.

>>97814957
I get filtered by battletech, my brain struggles thinking in hexes.

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He was in his prime during the 1920s.
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>>
>>97822953
The guys right, though. There are thousands of cops and soldiers that train other troops in hand to hand combat and riot tactics, but no one would consider them legendary masters. They're just dudes who can kinda fight better than the average dude.
It is stupid when MMA nutriders claim every trad martial artist was a fraud, but it is equally dumb that trad ma enthusiasts get outraged at any suggestion that their heroes were decent fighters, as opposed to unstoppable crawling machines.

TQ; A martial arts master would be a great pc in CoC.
>>
>>97822953
Ip Man famously got his ass kicked so hard, twice, that he stopped telling people he was a martial artist.

China has thousands of fake masters leading massive cult-like kung fu organizations who make McDojo tough guys look like world class killing machines. If they ever get conceited enough to believe the lies they tell their students about how powerful they are, they usually end up in an exhibition match with some low tier wannabe pro fighter and then they get their shit rocked so hard that the Chinese government has to step in and run a demoralization campaign against the fighter for daring to expose some retarded fraud who is otherwise good for tourism and PR.
>>
>>97819486
>He was in his prime during the 1920s.
Try playing Feng Shui instead. There are still horrifying monstrosities to fight.
>>
>>97822953
Imagine being a tcmcuck in 2026
>>
>>97823800
>Ip Man famously got his ass kicked so hard, twice, that he stopped telling people he was a martial artist.

Yeah, when he was a teenager, by two accomplished Kung Fu masters that would eventually become his teachers.

Look, the fact that the Gracies exclusively invite China's biggest lolcows to fight against people that have actual training so they can promote their sham of a fighting system at the expense of their competitors doesn't mean that each and every single chinese martial artist ever is or was an incompetent Bullshido dealer. Especially since there's plenty of MMA champions (such as Anderson Silva and Tony Ferguson) that have incorporated Wing Chun in their personal fighting styles. You can't really say that a dude that quelled riots for a living and taught other dudes to do so "didn't regularly fight people", nor you can affirm that "he wasn't a good fighter" despite him having managed to come on top of 1950s Hong Kong fighting circles. Ip Man certainly wasn't the invincible superman the chinese propaganda movies based on his life describe, but he was by no means someone a run-of-the-mill modern MMA jobber could have a go with in a street fight and expect not to be put into a coma before he can even think about tackling him to the ground.

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It's Da PDF Share Thread!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:
>>97757836

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>>
Does anyone have Quests From The Keep On The Borderlands by Jeff Stevens Games?
>>
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>>97815011
Requesting Darkened Hill & Dale
>>
Requesting The Perilous Void by Lampblack & Brimstone. Thanks in advance.
>>
>>97822050

Thanks based sharer
>>
>>97822050
Thank you so, SO much for all the Drakkenheim stuff! Just missing Smuggler's Secrets now but this is already far more than enough.

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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97824780
You gotta take over the farm.
>>
>>97824802
After Oathbreaker and Death Cleric were removed from the DMG I knew they'd add it back at some point.
>Neither
W-wha?
>Has a trigger warning
Nani the fuck?
>>
>>97823049
Mmm, and I bet it plays like an overcomplicated absolute mess.
>>
>>97824890
Ooo, interesting.
Say, what is this country's laws on polygamy and are her neighbors' daughters similarly priced and similarly beautiful?

I know they say never mix business and pleasure but I smell a doozy of an opportunity here.
>>
>>97824802
I don't dislike the feat chains conceptually, but it's kind of lame how the death knight chain is effectively just a spell list.

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>I can fix her
>she can make me worse
Which way, Terran man?
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>>
>>97815377
I like how the Umiak bridge is vaguely retrofuturistic, especially with the monitors embedded in the walls compared to the floating displays of the Loroi.
>>97818876
A lot of the similarities might just be general features shared by their ethnic group like having a sharper nose, being skinny etc.
>>
>>97821058
>A lot of the similarities might just be general features shared by their ethnic group like having a sharper nose, being skinny etc.
Which probably remind Stillstorm of her homeworld.
She is old by wartime Loroi standards, and has seen generations of warriors die. She probably experiences some form of survivors guilt when she sees another interceptor squadron almost die to the last Loroi, especially one from her homeworld.
>>
>>97809079
Danke

>>97809378
>>97808565
Beryl obviously just wants to ride Alex raw and bear his many children
>>
>>97816355
>Patreon is just under 70 pages ahead
WTF is that true?
>>
>>97814917
Lurk for 30 more years, tourist

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Now that the dust has settled, is it the D&D killer it was hyped up to be?
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>>
>>97824302
It really is inspired by dnd!
>>
>>97820448
My one curiosity about this game;

Can someone explain to me why it's bad?
Every review Ive tried to look up has boiled down to
>Its bad
>Its good
But nobody gets into stuff like mechanics or how the game is played or why someone would prefer Daggerheart over something different, or what it does better or worse than 5e or other systems.
>>
>>97824851
Daggerheart sold itself as character and narrative-focused, but is actually just combat focused. The damage system is more restrictive than you'd expect with a clunky damage threshold system. Nearly all abilities and cards characters have are focused on combat and combat alone. The arbitrary restrictions placed on what cards people can have, because you're not allowed to have two characters with the same domains, even though you can print more, just introduces completely arbitrary game-y-ness to the logic of the game. So instead of being narrative-first, it's mechanics-only in ways that are often baffling because many actions and rational extrapolations of what kinds of abilities and features your character has are tied to the cards they are allowed to hold. And since combat is the only thing that really matters or offers any kind of threat to players, you're incentivized to run combat-heavy card loadouts with the highest chance for broken combos that trivialize battles anyways.

And then there's the hope and fear system, which is just a totally arbitrary meta-currency that controls when or if you are allowed to use many cards. The GM can't really do shit unless you build up some fear, but the loose initiative system usually means the players just do whatever they want, killing everything in sight, until they accidentally roll enough fear for the GM to retaliate. And if you're not rolling fear, that means you've got tons of hope to activate and trigger tons of abilities and synergies on each other's turns, allowing you to snowball harder. Because Initiative order is whatever THE PLAYERS want it to be, they can freely set up the most effective combos.

As for the parts that are seemingly roleplay or character focused, most of them aren't much deeper than D&D's backgrounds, except it's up to the players to make up whatever they want and then choose when they get to give themselves a bonus or when a connection with another PC matters.
>>
>>97824951
IME, the hope/fear dice isn't actually nearly so one sided, unless the entire party is rolling hot nonstop.
It can lead to some curbstomping situations, but as a GM, I am actually fine with the players having a glorious victory every so often.
>>
>>97824851
>Can someone explain to me why it's bad?
No, because it's pretty good. The mechanics are pretty superfluous. You have hope and fear metacurrency that players and dm get. You succeed and fail with hope and fear, and you're obligated to describe some "yes or no and" on the spot. Nobody is an actor with lots of experience so most tables will just ignore that core conceit of the system. When you ignore that stuff, you think why aren't we just playing D&D.

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>97822449
Context?
What happened
>>
>>97824255
They kinda worked for 3-5e, guns were smaller but they were equivalent in size to metal guard.
>>
>>97824352
Metal Trenchers are basically impossible to get these days.
>>
>>97824778
Didnt know they also were metal, only knew about them when they were sold as plastic in large bags.
>>
>>97824778
I've got a full box of Trenchers, untouched by paint or primer. I'm often tempted to ask Prince August if he would cast them for me.

Welcome to TODD!

This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.

>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.

>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.

>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki

2e archive:

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I mentioned this in another thread but the Mothership Warden's Operations Manuel is pretty cool. Not a single rule in it, just 60 pages of advice on how to take notes, prep, and run a good session. Most of it isn't even really system specific, though it's definitely sci-fi and horror focused. I wish I had a book like this 15 years ago when I was a new DM. Though at the same time if I WAS a new DM I'm not sure how effectively I would be able to use all this information.
>>
>>97824955
mothership isnt /todd/ its /nusr/
>>
>>97824973
Gentleman, gentleman, please, this is supposed to be a happy thread.
Let's not bicker and argue about /todd/ vs /nusr/ vs /2eg/
All 3 of them are being folded into this thread at this point.
>>
>>97824955
Mothership looks cool, but a bit too hopeless and incompetent seeming characters for some people. It's got hella good vibes though
>>
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>>97825040
Yeah it's definitely supposed to be about playing characters in a horror movie who are going to die. It does emphasize the importance of not rolling unless absolutely necessary though, and suggests succeeding but with consequences even when you fail.

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I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
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>>
>>97819390

You are welcome.

>>97819423

I am unfamiliar with this build, and I have seen my share of absolutely wacky paragon-tier builds. What is it?
>>
>>97819387
It was almost impossible to actually just bullshit things together in 4e unless you had a good understanding of what worked and why it worked. You couldn't, say, forget how bloody it worked or just fudge grabbing because it was incredibly important how those actually functioned. The vast majority of tables running other editions basically only remember a handful of core mechanics, and that's okay because the game is basically barely designed past that. and
Not only that, it's really hard to Homebrew for 4e. If you want to make a new bullshit class in other versions, you probably can and nobody will notice too much if it's really good or really bad unless they are good at the game. In 4th edition, it will be incredibly obvious that you don't get how the game works if you just slap dash things that sound good together.
>>
>>97821944
This is not the same thing as being hard to DM.
>>
>>97820725
Then why are wilderness rules non-existent?
>>
>>97824276
What would you need them for that would be so important for the game?

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I win the argument.
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>>
>>97820934
You don't seem to understand how your argument doesn't hold weight or is consistent
>>
>>97823593
>say "D&D says to use a sandbox"
>post excerpt saying to use a sandbox
???
>>
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>>97793336
>>
>>97824260
Including the part where it says you need some sort of control, which is too much railroading for you?
>>
y r u gae?

So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>
>>97824968
>Retard can't read
Many such cases! If your system doesn't have a setting, or at least a genre or tone, then you won't know what mechanics to put into the game. You cannot have one without the other, and retards like (you) fail to comprehend this and it's why you are incapable of creating, only gobbling up the slop corporations dump into your trough.
>>
>>97824423
It depends on how successful you want the players to be and how the other mechanics interact with the dice.
>1d20
You want modifiers to matter more than the die, because you have a 5% chance of hitting anything from 1 to 20. Otherwise, you want high randomness and low reliability in the outcomes.
>2d6/3d6/2d10
You want a system that leans towards averages with both the best and worst results being exceptionally rare. It's easier to balance the game around these because you can use the average for the Average Difficulty of checks.
>Roll-under
Mainly with d100s or 2d6, the idea is that you want to emulate a percentage system where instead of adding to the roll modifiers increase odds of success. For example, for a fallout system, 1d100 roll under vs your Skill on a check would work out, and you can add a Complication system to prevent auto-success in all cases at 100 in a skill if you like.
>Pools
These are IMO generally best for combat, but for core checks you can add granularity to your checks. For example, using d10s like Exalted where a 10 is 2 successes instead of 1, and totaling your successes to see if you succeed, critically succeed, fail, or fumble.Of note, it's best not to have d6s for core rolls in pools as they lack the granularity to gain benefit of this type of core roll.

I favor a mix of 2d10 + Modifier, 3d6 + Modifier/D6 pool, and in a couple of odd cases 2d8 + Modifier and d8 pool check options. The fallout example is right out of my currently being reworked Fallout RPG, where it's being changed to be roll-under d100.
>>
>>97824985
Elitist gamechud!
>>
>>97824404
Stop responding to such lazy bait. At least make them work a little.
>>
>>97824985
Uhm actually reading systems is really consumist so no you should not do anything you say and also you are being a chud when you tell people to read because tg cant read so stop being worldbuilderphobic

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Why did the Star Wars RPGs never quite take off for the nuQuels
You'd think there would be a whole new flood of content, but there's just nothing after the sequels.
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>>97814166
Do you have ANY idea how much of licensing drama was going with anything Star Wars since '97?
And how much prior of it?
This franchise is in perpetual state of drama, loicense bullshit, copyright infringement and petty assholes pushing their luck since at least Empire Strikes Back
>>
>>97814854
Dark Rey has surprisingly high amount of high quality porn. Which is probably the best thing that happened via Disney sequels
>>
>>97814854
>dark side rey
Makes more sense than anything else with that attitude and that much potential.
>>
>>97817934
If they wanted to just do a remake of the original trilogy (plucky band of rebels against an evil empire) they should have set it farther in the future. You could have all the same shit and have the legacy characters show up as fucking halocrons or in recordings. One would have thought that Indiana Jones and the Crystal skull would have taught these idiots that we don't want to actually see the heroes of our youths as oldsters.
>>
>>97818606
Making such a smug girlboss does have the pleasing benefit of making porn where she gets the smug fucked out of her that much more satisfying.

>>97814854
Though i don't believe event the power of the Dark Side could give that shapeless creature those tits.

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>they didn't add alternate activation
>again
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>>
>>97810820
Archon Studio is actually pretty cool. Also Blizz is not licensing SC to Archon for money lol, it's a chump change for Blizz.
>>
>>97822786
Bruh Blizz of today is not the same Blizz. Microsoft's gaming division has been bleeding money for over a decade now, and Blizzard is no exception.
>>
>>97822786
Don't care. Blizz needs to stay out of MY hobby
>>
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>>97804525
Damn it must be very much alive then :) such a good game and all
>>
>>97823672
Sopranos is also a dead show


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