Are there any board games or ttrpgs that involve kaiju or kaiju containment?
>>92563833Now that I think about it, I bet Pandemic could he modified to be all about Kaiju outbreaks and containment.
>>92563833A friend and I have been putting down notes here and there for a Modiphius 2d20 hack based off of their Star Trek RPG where the PCs play a hastily-assembled task force of fringe scientists, foreign diplomats and disaster relief specialists having to deal with kaiju-related ecological/reconstruction issues in a world where kaiju are essentially walking unstoppable hostile ecosystems. This would be more on the realistic side and have the PCs dealing with disasters and saving lives, less combat.We have experience with the system and I like the extended tests and breakthroughs mechanics, feel like they would suit a G-Force-like game well.
>>92565665That sounds really cool. Hopefully if it ends up being fun you upload it. Kaiju attacks being tackled from a human perspective is always a rarity, especially in any sort of game form.it's why the original godzilla, shin, and minus one are so good compared to the rest.
>>92566879Yeah dude, I love my little teams of fringe weirdos brought together by circumstance and forced to work together to make a difference. It'll still be a ways off, but we're at least playing around with the concept.
>>92564762Have this, it sucks
>>92568675It's good enough as an introduction to "heavier" board games for people that like the theme and have only played Shoots and Ladders or Candlyland as a kid.
>>92568675Me and my friends always have fun with it when I break it out.
>>92563833I feel like you could create a variant on the horrified games to be about kaiju - they're already about humans trying to work together to stop supernatural shit going down, the supernatural shit moves around the board causing trouble and you follow it trying to rescue people and piece together the methods needed to get rid of each creature.The game setup has some issues that I'd want to adjust before making a "fan variant", most glaringly the fact that it feels like the monster-specific abilities oncards in the monster deck don't happen often enough. Aside from that, you'd need to change how the board is laid out if you wanted larger kaiju models to really sell the idea of being the response squad to a Godzilla-Axehead-Sahaquiel three way showdown.I'll have a think on this idea and come back to it if the thread's still up later.
Shin Godzilla would have to be the big scary final monster.
>>92563833There are Kaiju in Pathfinder, even use that word for them. But games don't ever reach a high enough level for the players to actually fight them.
>>92582075I think the real fun would be in creative ways to contain them or set them against each other to mitigate destruction. Straight up fighting them might be cool in a "shadow of the colossus" sort of way. Not that I think about it, a Monster Hunter ttrgp could be cool too.
>>92583720
Anyone have that screencap about powerful wizards living on the moon?
>>92592896This?https://desuarchive.org/tg/thread/70322113/#70322113
>>92567862That's the guy that does Orc Stain. Fucking METAL.
>>92598680YesThank youMy current group of PCs are dealing with something loosely inspired by this. I remember seeing it and loving the idea.
>>92603253Stokoe is a master of his craft
>>92579278Well I've had a think about this.I think it's entirely doable, the core format is fairly similar to the Pandemic core - Player one does a thing, then the game/monster/opposition deck plays a card that fucks with you. Player two does a thing, the game plays a card.Unlike Pandemic there's no single "fuck you" cards like the Epidemic cards in Pandemic, and there's no "reshuffle the discards and put them on top of the deck" mechanic as a part of that.Running out of cards in the monster deck is an instant loss, the reason being that "so much monster activity has taken place in town that the people have left, the government has declared the place a no-go zone, etc"The main design flaw I have found in all the Horrified variants is that the deck contains a lot of cards that say "If Dracula is in play, he does his mega nasty mechanic. Then, monsters with any of these 3 symbols on their monster playmat move". Each monster rolls a monster die when it encounters a player or civilian NPC, and can either damage that target or do a less-nasty special action.And while the mega-nasty monster specific actions are cool, they come up so infrequently as to either be swingy or just disappointingly rare.Horrified contains a mechanic whereby one monster at a time is considered "frenzied", which is a separate attack symbol. I'm spitballing whether there being a slightly slimmer monster deck with a number of "Epidemic" style cards included that each perform a mega-nasty mechanic from the currently Frenzied monster might be a decent way to handle it.Has anyone else here played any of the Horrified games? Any thoughts?
>>92565665based
Anyone know of a sword & sorcery ttrpgs with good rules for fighting big monsters in the style of Shadow of the Colossus?I want run a monster slaying game where a 'boss fight' is more like a dungeon that moves and actively tries to kill you, and killing it involves finding and climbing up to specific areas.
>>92610674That's kinda what I was thinking from the get go which is why I thought >>92564762 would be a really good one to emulate as it already deals with larger than life monsters, you just need to remove the cosmic/supernatural horror angle and deal with certain monsters that can appear that have their own sort of effects to the map. Another mechanic would be getting two of the monster's to face off to mitigate the effects for a bit of time but still causing minor effects. It's a neat concept, but I think it would definitely have to piggyback off Pandemic.>>92619476An anon earlier was talking about how PF2e has rules for kaiju monsters. I'd imagine you'd just homebrew a little quasi dungeon that involved climbing checks but give an exhaustion point on fails so the person doesn't instantly fall down and lose all their progress.
>>92621519Yeah, using Pandemic as a base and cribbing small elements from other co-op-vs-the-board games is a better start, you're right. I've not played any of the legacy versions or expansions, last time I played pandemic was probably 2015/16.
>>925638331. AdEva is 1/2 to 1/3rd about kaiju fights, with the remainder being all the other parts of Neon Genesis Evangelion.2. There's a board game called Kaiju Siege, where you're a feudal Japanese warlord trying to fend off kaiju attacks.3. There was another board game I heard about that uses dominoes to represent buildings in a city, as a giant monster attacks, but I can't recall its name4. Lancer has some templates for making kaiju NPCs to fight5&6. Exalted and Godbound both have stats for kaiju and ways for the PCs to be kaiju themselves (at least temporarily, sometimes permanently)
>>92563833Monster Island, the rpg where everyone is a kaiju.
>>92623522Kaiju Seige both looks and sounds super comfy. Wonder if it's any good?
>tfw watching Godzilla x Donkey Kong in the theater by myself at the moment
>>92624506>>92623522https://www.thegamecrafter.com/games/kaiju-siegeHas anyone ordered off this site before? No box so I'm wondering if the materials are any good.
>>92624707Buhump
>>92623794True devastation
>>92567862>team of fringe weirdosThey dont usually send the A team to deal with disasters, but if thats what makes you smile then its fine
>>92633233I agree, which is another of the reasons why the Star Trek system appealed to me. It has mechanics for running not only individual minor 'extra' characters/redshirts, but also abstractions of larger groups of personnel acting our a particular mission or task. What I'm imagining is actually closer to a troupe-style game where the PCs control main characters that make up an advisory task force that run the broad response - politics, research, operations as a whole - but you still have the ability to focus in on one PC or group of extras and still be able to carry out an important part of an operation without having to explain why you've got a UN dignitary on the ground alongside reconstruction teams (of course, you could definitely do that and have the other players take control of redshirts tasked with protecting that dignitary in the middle of a kaiju attack).
>>92635990That would be kinda neat. Like, you switch to various levels of the task force depending on what the situation is calling for. From the ragtag team following the kaiju, to the politician mitigating the costs of the damages, to the highly trained operatives tasked with capturing a kaiju if they can. It's sounding neat.