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Infinity is a 28mm tabletop skirmish game about worms produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official updates:
https://infinitytheuniverse.com/blog/hacker-pilots
https://youtu.be/ZDHt5do5r4w?si=lyR7cccCKAvjm50Y [Embed]

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5
https://pastebin.com/xUBR7QFU

>Model identifiers (what each faction can take):
https://drive.google.com/drive/folders/1T2IiNCg093KtAte3Pvry-OaHyk59ZzlH

>Semi-unofficial catalogue of fluff, dossiers, and unit models:
https://human-sphere.com/index.php

>Unit Dossiers archive:
https://drive.google.com/drive/folders/1YlopTsqhvT4yfgsEAYr6L_XxJ4Ovc7a0

>Infinity Army (official list-builder app) and hacking helper:
https://infinitytheuniverse.com/army-app
https://www.captainspud.com/n4/

>Books:
https://mega.nz/folder/NkglXaCD#Kj16fd7nQhEcaId8hKD4oA

Previous thread:
>>92490174
>>
>>92582082
>All TAGs, All The Time
I wish
>>
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is it too late to start an Onyx army?
>>
>>92582082
Do we know how Maxiumus' pilot status is supposed to work modelwise?
>>
>>92582550
Just cram his Aristeia model onto a 25mm.
>>
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>>92582550
>>
I still don't know why I should apologize for being from poland. Also, found out single Warcor email for my city, on CB map. I hope he picks it up but I'm afraid to write.
>>
>>92582294
I'm happy that the silly, glorious orbital ass bomb bugs are back, but I'm sad that they stripped them of their insect-characteristics.
>>
>>92582622
But that barely fits 25mm
>>
>>92582921
Aleph turned him into manlet, dot worry.
>>
>>92582961
Digital Satan strikes again
>>
>>92582921
Neither do the patchers lmao. I'm going to have him stand on an a wide table like the marksman rifle ment.
>>
>>92582197
Are Anacondas that bad? With the specialist pilot and point cost I think that they are better than Iguanas at least.
>>
>>92583146
They used to be a lot worse and a lot of people still meme on them because of that, but I don’t think they're very good even today. BS13 and normie guns, the pilot loses the TacAware order when the TAG falls (which it will do sooner due to having only 2 STR), and generally a very barebones profile make it unappealing, at least in my opinion.

Also for only ten points the Iguana pilot is 2W and keeps both of its orders upon ejecting, and the TAG has +1 BS, a repeater in a faction with a ton of elite hackers, and ECM (Hacking). All that it loses out on is a Panzerfaust. If you’re comparing them directly, the Iguana is way better.
>>
Is there an Infinity Discord? Thanks in advance
>>
>>92583146
Goonhammer list them as one of best TAGs in game, right next to Cutters so I guess opinions are varied.
>>
>>92582794
Because poles and the polish meta is the reason for the 15 troop limit.
Also i guess the other anon ment the whole ww2 thing and the polish death camps.
>>
>>92583800
>polish death camps
The only proper polish death camp is current Gaza, and even that also has active Ukrainian and Russian assistance.
>>
>>92583846
>>92583800
/pol/ please leave.
>>
>>92582294
They just resculpted the Anathematic...
>>
>>92582921
You realise you can downscale 3d prints? Besides, mine fit fine.
>>
>>92583398
https://discord.com/invite/pFbpERkm
>>
>>92585017
I don't need to print.
>>
>>92584623
It's over for Onyx...
>>
>>92585682
>>92584623
Onyx would literally be fixed overnight if we got any of the Mnemonica units. Onyx has poor Lt options and no CoC (well, now they get a shitty obvious Exrah CoC). Even if the profiles were altered, possibly even removing Mnemonica and the Avatar to keep CA's uniqueness, just having access to a Charontid or Anathematic would be a game changer.
>>
EI sectorial when
>>
>>92587201
I actually think it's weird we don't have a "normal" CA sectorial. Onyx is the elite vanguard, Morats are brutal ape savages, and Shavastii are cunning infiltrators. Where are the basic middle-of-the-road normal dudes who don't lean massively in one direction?
>>
>>92582082
>>92582082
that dude has rockin tits
>>
>check the RPG book, it's neat
>check the models, they're cool
>lots of stuff apparently missing
Where are the Tohaa models?
>>
>>92588379
Out of production.
>>
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>>92588389
...but why? They removed a whole faction?
>>
>>92588398
Nobody bought Tohaa and they needed the range space for O-12. First they swapped out most of the Tohaa range for the new stuff from Spiral Corps, then after five-odd years that went out of production as well.
>>
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>>92588424
I can get that they were removed because they didn't sell, but does another faction of generic humans actually sell more than aliens?
>>
>>92588433
Yes, that's specifically why they did it. Every game does this, you'll notice 40k hasn't added a new alien race since Tau 20 something years ago but we keep getting new flavours of human.
>>
>>92584035
Who do you think will be left if that happens?
infinity will then be part of the awg and won't even have its own general
>>
>>92588476
>40k hasn't added a new alien race since Tau 20 something years ago
They did bring the Squats back.
>>
>>92588550
They are literally mildly deformed humans. They are more human than Space Marines or Custodes.
>>
>>92588476
One could argue that in 40k factions have design differences nuanced enough to justify different ranges, and adding new races in 40k has always been a once per decade thing. But if you had unpainted o-12 and panoceania or some other human faction models you would struggle to tell which is which unless you memorized the catalogue before.
>>
>>92588592
You can tell the difference if you know faction identofiers. Even people fresh into the game can sort them out even if they can't tell which faction is which.
>>
>>92588493
>/pol/ is the one keeping threads alive!
lol
/pol/ could not keep a hamster alive.
>>
why is there no kitbashing/conversion scene in infinity?
I've never seen one converted mini, feel free to post some and prove me wrong
>>
>>92588493
>Who do you think will be left if that happens?
People with functional brain, I'm assume.

>>92589083
Probably because you can't play with converted minis. Proxy rules state that any model used must be official one. Yes, this kinda applies to, say, Warhammer as well but GW minis are plastic and thus much easier to modify, greenstuffed or kitbash than metal ones.
>>
>>92589111
>functional brain
>thinks you can't play with converted minis cos proxy rules state that any model used must be official one
where will you go?
>>
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>>92589083

There's a bunch you can do with conversions, if you put your mind to it. Pic related is my Chimera, it's just Robin Hook with some O-yoroi bits, and I like the result. Haven't painted her yet though. I also have a converted Penitent, a Neko Oyama, and O-yoroi. I'm trying to make the pupniks with kaauri, though it's not going well lol.
>>
>>92589111
That's not what the proxy rule says, retard. And it's only relevant in official CB events and that is if the organizer bothers to enforce it.
>>
>>92589149
Yeah, unlike /pol/ posters, I actually have working brain.
>>
>>92589083
Lack of spare parts and metal being hard to work with is one thing, proportions is another. With your average multipart plastic kit it's easy enough to part swap even if the proportions don't match exactly. With Infinity you usually need to make the whole limb from scratch, which is demands more effort and skill than most people are ready to tolerate. Aliens/robots are a bit easier.
>>
>>92589187
Nice, post your other ones
>>92589244
good point, lack of parts means you have to destroy other minis to get them I suppose
>>
>>92589111
Pure nonsense, that's not what the rules say and in any case no casual TO cares even about fully 3d printed armies
>>
>>92587801
It's Vanilla.
>>
>>92589083
Where would you even get the spare bits to do it? Can't even use stuff from most other ranges because of scale differences, so you'd have to cut up two metal models to get one. There's an oznat around the market that misses an arm but even if I got her I would have no way to do anything with her.
>>
>>92589881
yeah and? do a head swap or a weapon swap between two minis, add beards, capes, fur, wires/cables, why would you want two of the same mini?
>>
>>92589083
Most Infinity minis are monopose with 2-3 components and no optional pieces, so you basically have to take (metal) minis apart to modify them. The cleaner sci-fi aesthetic also makes it harder to hide mistakes as you combine different pieces. You also won't need many copies of the same exact mini so you won't really need to differentiate them for variety.
>>
>picked out my paints for painting MO
>Already painting the knights with their specific color
>look through and notice Hospitalors and Santiago have plenty of model
>can't decide if I am going to paint my order Sergeants in Holy Sephulcre or Montesa Knights scheme

I love Acon for what they are but the black and purple robes are just too nice. I really can't make up my mind at the moment but what do you guys think?
>>
>>92589930
>>
>>92589902
>do a head swap or a weapon swap between two minis
That's the cutting up two models to get one, yes.
>add beards, capes, fur, wires/cables
That's sculpting and has nothing to do with spare parts.
>why would you want two of the same mini?
If I had two of the same minis there would be little point in cutting up one to put its bits onto the other, wouldn't it?
The problem is not ideas on what to do, it's that it's more of a hassle and it gets more expensive fast.
>>
>>92589930
HS look much better I think. Black + white + blue is a good colour combination and you can use violet as an accent.
>>
>>92589949
Are you tarded?
swap, they get swapped, so they each get a different head
And sculpting = kitbashing
>>
>>92589964
Yeah, I'm going Sepulchre. the robes are what do it for me
>>
>>92590004
>sculpting = kitbashing
They are different things, anon. They're both converting, but not the same.
>>
>>92590109
I miss this model.
>>
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>>92590182
I miss these guys but I guess combining them with Teutonics made them better but still...
>>
>>92590143
Yes and sculpting falls under kitbashing when it's modyfing a mini
>>
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PanO won.
>>
>>92591283
Military Orders won
>>
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>>92589292
>>
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>>92589292
The Chonk
>>
>>92582082
I bought a pack of Infinity once. I what I can only describe as 3 pop idol assassin fembots. Were nice to paint wish I had a catgirl.
>>
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>>92591833
They resculpted those semi-recently.
>>
>>92582197
I'd overcharge her reactor core ifywim
>>
>>92591850
Oh those are the ones I have! It's like a gag out of an anime OVA of the silly sexy robot mascots trying to murder a target
>>
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>>92592285
>gag out of an anime OVA
yeah, that is pretty much JSA
>>
I was looking for a second army and I noticed a theme with all the Sectorials. Most of them can be considered major armies but some of them really are super insular to even the factions they are in.

>Military Orders
>Invincible Army
>USariadna
>Onxy Contact Force
>Steel Phalanx
>JSA
>Spiral Corps

these armies are so small and honestly could not even care about the rules. are these the most popular second armies?
>>
>>92592787
I'd say MO and JSA are surely some of the most popular. Spiral and Onyx not so much.
>>
>>92592328
OC DONUTSTEEL!
>>
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>>92589083
No you.
>>
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>>92593147
Still no you.
>>
>>92593147
>>92593158
Looking good.
>>
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>>92593217
I must convert because CB either doesn't make the profiles I want or fucks up the thing I like about a design to begin with.
>>
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>>92589083
That's bait... Also, obviously metal is a lot more of a pain than plastic for conversion and Infini models are relatively fine structured etc in many cases.
>>
>>92592787
Most of those are really big though, with lots of units only or mostly available in those factions.
>>
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>>92594318
to be fair, you can collect almost the entire MO range by getting their two separate action packs
>>
just a reminder, this is peak firepower.
>>
>>92582082
>All TAGs, All The Time

how exactly does the escape system work? the rule states

>In the Active or Reactive Turn, the Escape System activates automatically at the end of any Order during which the TAG lost its last STR point.

What is the Anaconda fails three save throws in the same activation. does this mean the pilot is also killed and the escape system never goes off?
>>
>>92595875
>The activation process must always be completed, even if the Operator is already Unconscious or Dead, and even if the TAG is Immobilized (due to Hacking, Ammunition Effects or any other reason).
>>
>>92595927
maybe I should have re-read the whole thing. thanks
>>
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Trying to learn this game and thank you Infinity, but I respectfully fucking disagree that orange can see blue in that second one.
>>
>>92596076
Pretty fucking weird, yes. In fact, if the blue trooper was to move and peak a few mm more beyond the edge, the orange guy wouldn't be able to see him, which makes no fucking sense at all.
>>
>>92596076
Yeah it's weird, but every game is going to include dumb edge cases, and if nothing else I appreciate CB going "yes, this is explicitly how the rules work, now you don't have to argue about corner-peeking minutia in the middle of a game."
>>
>Avatar has immunity (POS)
>Click hyperlink
>Takes me to immunity page and still have no idea what (POS) means
>>
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>>92596331
It means it's immune to possession.
>>
>>92596361
Oh, that makes sense. Thank you
>>
>>92596076
What the fuck
>>
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>>92596076
There is a very specific reason for this to be how it is now. Pic rel.

It used to be how you think it should be, but that was back in N3. Fire at target's back arc, and no reaction since the target can't draw LoF from his front arc to your S value. Fine and dandy, very intuitive in rules and in headspace. This mechanic gets exploitable when you add a 3rd dimension. Hollowmen used to run around jumping just high enough from behind cover to see a 3mmx3mm area on the back of a S value and obliterate it with Missiles without an ARO. It wasn't a desired gamestate, and most people agreed that shit was a little too good.

That shit ruled lol
>>
>>92596798
Okay yeah it's like that because of a bullshit cheese strat I should have known, that's hilarious.
>>
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>>92596817
It was hilarious, but I also had the perspective of a Tunguska player during that time. This change was also a nerf to rooftops, as you can get the same angles.
>>
>>92595562
>peak firepower
I raise
>PAC Kurgat
>Chain Rifle Kaitok
>HMG Suryat
>>
>>92596076
In theory, every unit is a "cylinder" with diameter matching his base, to avoid confusions with different poses and such. So as long as blue can measure straight line from his base to part of enemy base, he got LoF.
>>
>>92596798
>superjump
>snipe
>fall back down
Glad they patched that lol.
>>
>>92582082
>IT'S MA'AM!
geez wtf
>>
>>92598468
>>
>>92598468
meds
>>
>>92592787
i think small is better in that case. You dont need to navigate though endless clonical profiles in your sectorial. You have two or three options for every troop type and that's it.
>>
>>92597800
close but Longarms get BS Attack +1 damage. this puts the Portable Autocannon at

Dam 16 B3 AP+EXP while in the cheap haris. that is TAG level MULTI HMG firepower on a S2 model for at least 20 point discount (+at least one extra order)
>>
>>92599363
Ah, but they're still only BS12. If I add another couple of mans to make it a Morat Core, I can get the Kurgat +3 BS. The Longarms can't hit that even with a Tri-Core Taagma, only the +1 that mixed links can get. Personally I'd trade 1 point of DAM for 2 points of BS, never mind the fact that including the CR Kaitok means you also get to dump B4 Chain Rifle all over anybody trying to sneak into the short -3 range of the Autocannon (and HMG).
>>
>>92598468
Least schizoid polyp
>>
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>>92599424
>If I add another couple of mans to make it a Morat Core
the cheapest I could get that CORE team is 118 points. I do like the +2 BS but Spiral Corp can drop the Brawler and just have another cheap 10 chaksa and the holy package cost 50 points and 1.5 swc.
>>
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>>92599465
>>92599424
one a third look, I actually do not like the Morat Core version. When I compare the "Proper" Spiral Corps version, this changes one Chaksa FTO for a Longarm with Combi and E/M mines (allowing the baggage to be useful) and comparing it to a proper Core, there is no way I would pay twice to points and almost twice the SWM, for two extra orders and +2BS on active. if that Core was cheaper, yeah but that shit is pricey.
>>
>>92596189
>>92596259
>>92596259
what's weird?
can your ankle see people behind you?
>>
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How the fuck do you make a legal list from just the Bakunin Action Pack? I am doing something wrong?

>Captcha: MSVAX
even the captcha is having issues with this
>>
>>92601146
You are at 7 swc and no lieutenant so you might want to downgrade your HMG Moira into a lieutenant one.
>>
>>92601350
Do you guys also have an german-themed army?
>>
>>92602077
Svarlheima and Tunguska have a lot of German dudes. There's the Teutonic Knights in military orders of course. I don't think that there's a primarily German army, but nothing stops you from painting all of your PanO knights as Teutons.
>>
>>92602221
Thanks, I´ll go take a look at them then.
>>
>>92602077
Bakunin ist 50% german protestants snd most other units (überfallkomando and morlocks) are either named in german or stuff like taskmasters and mods
>>
>>92599363
*laughs in b4 feuerbach*
Don't forget the karhu and his 10 point friends
>>
>>92602676
>Don't forget the karhu and his 10 point friends
explain
>>
>>92602753
NTA but Svalarheima has Karhu as wildcard options. Take the Feuerbach (+1B) profile and slot him into a haris with two 10-pount Fusiliers for a B4 Feuerbach with MSV1, Mimetism (-3), and NCO.
>>
>>92603057
not as powerful but objectively deadlier. nice.
>>
>>92601146
using Kusanagi Lt +1 SWC and you will be at 296 pts and 7 SWC and legal list
>>
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>>92589083
We exist...but some of us are not motivated enough to play what we converted, you just need to check picrel to know why
>>
>>92604116
>we wuz vikangz!
PanO moment
>>
>>92604240
Keep seething Pan0let, we still numba 1
>>
Do you guys have suggestions for 4'x4' mats I can get in the States? I wanted to get a city mat that would fit with Warsenal's terrain, but the nice looking Deep Cut Studios mats cost an army and a leg to import.
>>
>find a bunch of old combined army models for a decent price
>start thinking about what to get
I have no idea what I'm doing, I never played. I'm leaning towards what looks cool but I also want to have something decent for when I try the actual game out. What would be a good starter list? There's all sorts of stuff from shasvastii seed troopers to morat daturazi.
>>
>>92604493
Probably Vanilla Combined army since you have such a mixed collection.
>>
>>92604823
So a little bit of everything? I guess that can work for a start, then I can see what's good and what I like the playstyle of.
>>
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>>
What model are you supposed to use as a Deva in NCA? If you try to look you get like 4 different results. Is this a case of "just use any Aleph model lol doesn't matter"?
>>
>>92606774
>"just use any Aleph model lol doesn't matter"
Yup. Hell, I use a Danavas as a Zoe proxy, no one cares as long as you tell your opponent what is what and in your case the aleph troop kinda gives away what it is anyway.
You could throw in any knight from MO as a Deva proxy and its cool since NCA doesn't have any of those and they're S2.
>>
>>92606774
Why wouldn't you just use a Deva?
>>
Are newer Infinity models closer to 1/48 or 1/56 scale?
>>
>>92607961
They are all about in that same 32mm scale.
>>
>>92606774
A Deva.
>>
>>92605963
Kino
>>
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I just got all my ALEPH reinforcements for my OSS. I cannot wait to get this on the table.
>>
>>92609381
32? They look smaller than 28...or is it because of no heroic scale?
>>
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>>92614207
>or is it because of no heroic scale?
Yep.
>>
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So I dunno if this is even the place to ask, but I'm trying to fuck around with Infinity on Tabletop Sim and when I try to search for a model, the show up UNDER the search window. Which is fucking weird. I tried asking in the TTS Discord, but that place is completely dead.
>>
>>92614898
Probably ask the IGL rather than TTS or 4chan.
>>
>>92614402
and that 2 bakunin moderators are really old and are sculpted in the old 28mm scale. Now is close to 32mm
>>
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>>92615548
The ~ 32mm modern scale bodies are slightly bigger than the original ~28mm but they don't look disproportionate next to each other; just a matter of around 5'8 next to 6'2 at most and that is for the absolute manlets of N2 before 3D.
The actual biggest difference is weapon size. All of the excess mass from guns has been put into the rest of the mini.
In pic related you can see they really aren't that different in total mass, Even with the smaller than perfect resizing of the jpeg of the right model (just by looking at the base size) they are not disproportionate figures.
>>
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Am I Angel Giraldez yet
>>
which armies have the most warbands/best warband units
>>
>>92617363
>most warbands
Ariadna for vanilla, Caledonian/CHA for sectorial

>best warbands
Way more up for debate. Nomads have Jaguars (11pt regular smoke with E/M CCW) and Uberfallkommandos (20 points for four units that just tear shit up in CC and get eclipse grenades). Combined Army get Gakis (4pt suicide bomber zergs). Ariadna get Apaches (sub-20pt for two wounds, +1B CCW, +1B grenades, and Berserk), Bearpodes (more expensive but 2W, Total Immunity, and ARM5 make them a pain to get rid of), and as mentioked previously they just have a ton of options for warbands; their Tartary sectorial has Antipode packs (arguably worse version of Uberfalls, but still solid IMO) and Carmen Johns (the killiest CC unit in the game).

I’m sure there are other good warbands in other factions, I’m just not aware of them.
>>
>>92617336
Looks great!
>>
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VGH...
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>>92617732
Why would Carmen be the killiest? She's a great unit, amazing even, but in terms of performance and killing potential, especially in CC, both the Nazarovas outpace her, so do Domarus, Nourkias, McMurrough, the Chimera.. Even Makauls.
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>>92619911
B3 with heavy pistol and NBW is pretty good.
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I see there's official schemes, but is it like warmachine where you have scheme nazis that skin you alive if you deviate, or can I play with models with any scheme?
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>>92620875
not at all. I think you would be critized more if your paint scheme does look good rather than following the studio scheme
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>>92620875
There are no rules on paint schemes.
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>old morat had clear japanese influences
>new ones look more nordic than anything
I can appreciate viking space monkeys, and i can see them wanting to remove the cheesecake, but the change in aesthetic style makes it look more like a reboot than a redesign. Is there an in-lore explanation or something?
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>>92621609
Yeah, it’s a different battalion/wing/clan/whatever from the earlier models, though I forget the specific details on why the EI called in a different Morat population. I think it might have been as simple as oni Morats are part of the scouting force and viking Morats are part of the main force that arrived semi-recently.
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>>92620875
>warmachine where you have scheme nazis that skin you alive if you deviate
is that just some turboautists on their own, or do events and such (inb4 >2023 >Warmachine events) require canon color schemes?
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>>92621799
Neat. The idea that for once a space/fantasy race has more than a single monolithic culture is actually cool and refreshing.
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>>92620875
All the factions have severa alternative color schemes in the books, and I haven't seen a single person trying to shit on a paintjob because it's not official. Any halfway decent paintjob beats bare metal by virtue of being painted at all.
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>>92621820
Or it would be, if the models weren't absolute crap in comparison with the older ones (and even standing on their own). But yes, the fluff explanation behind it does make it a little bit more bearable.
I can't complain, though, I already have almost all of the old Morat range, only missing the Vanguard box and the engi
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>>92621799
It's a different morat "nation"/ethnic group that got rotated into the human sphere from another front on request of the morat aggression force to scout for the Penny Arcade and the digester as well as stomping the raveneye station.
That's why they look different. Like gow abborigibals look different from finns or mexicans
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>>92621833
What we see on the models are basically parade colors anyway, the uniforms and armor on even basic infantry units should have some sort of camo effect, so it's not like PanO troops walk around in a forest in bright blue.
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I can get picrel new in box for $90. is this a good deal, how hard would it be to collect the rest of the model range for Tohaa?
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>>92623553
Yes. Hard. That shit is pretty rare man, get it even if you don't want to play Tohaa.
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>>92623912
is it really that rare? I thought something like the ALEPH box was waay harder to get. or the Tikbalangs
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>>92623912
I think this would be the list for that box? Also, the Kotail Mobile unit profile looks neat.
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>>92624190
It's been out of production for years now. It's a pretty damn old box.
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>>92627429
>Release date: mid November 2016
Damn. I might pick it up this weekend but I just think it will be too hard to collect the rest of the range...
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So does No Wound Incapacitation mean that when they're at 0 wounds, they can still move and fight? Or is it when they're at 0 wounds they're still immoble, but can still contribute orders?
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>>92627939
Effects, 4th bulletpoint down. NWI treats the Unconscious state as Normal state. It comes with the caveat that, if it were to take one more wound it'd be Dead. Dead meaning removed from play.
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>>92627964
Thank you. There was a bit of contention. I thought that I could still act, but they were telling me that it just means that their order doesn't leave the pool.
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>>92627970
They're retarded, NWI is Dogged but you don't die at the end of the turn. It's basically an extra W unless it's against Shock ammo.
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>>92627981
And you don't get the chance to get revived by doctor or paramedic (or get done something else, possibly mission related) as a proper 2w trooper would.
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Can you destroy enemy repeaters? Or are they just kind of there once they land?
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>>92632425
You can. Deployable repeaters have 1 STR, 0 AMR/BTS, and are Silhouette X. Note that SX means they’re only 3mm tall, so it’s really easy to hide them behind cover.

You can actually shoot most (I think all, but definitely most) deployables. Mines are annoying because you have to Discover them first, but you can still dispatch them as well as CrazyKoalas, DropBears, and other deployable bits of gear. Whether that’s an efficient use of your orders is down to the specific scenario, but it can be a useful ace up your sleeve.
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>>92632584
NTA but can you just blast rocket launcher in vicinity and clear mines that way?
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>>92632749
No, the weapon needs to have the Targetless trait to just be placed wherever. Smoke grenades and a few other weapons have that trait, but no actual damaging weapons do. Instead, you need to declare a Main Target when throwing grenades or firing rockets, and that target needs to be valid (so no targeting mines before they're discovered). Even Speculative Attacks need to declare a valid Main Target.

You can, however, take out a camouflaged mine if a *different* enemy is standing near it, you target that one, and the template also covers the mine. Not a common opportunity in my experience, but definitely one you should take advantage of if you can. I actually didn't know this part and assumed templates that caught camo tokens were canceled until I looked it up to make sure, so thank you for asking!
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Are Hollowmen bad? Good? I don't see many nomad players talking about them
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Where should I go to look for terrain? I feel like a lot of places are just straight up sold out.
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>>92636963
They're not bad but nothing to really write home about, especially when you have things like Kriza or MSR Grenzer to steal the spotlight in that sectorial. Outside of super jump and Rem Pres so they are harder to outright kill, they are pretty basic HI with solid BTS. They don't have any visors or mimetism so they are going to be at a disadvantage versus the usual mimetic attack pieces and SJ was nerfed in N4 because people couldn't handle the rocket jumping Hollowman and the edge cases of possessed TAGs yoloing themselves off of buildings to suicide.
They look cool as hell though and that's all that really matters.
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>>92637063
Check the OP, there is a large albeit incomplete list of stores.
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>>92636963
I use them heavily in vanilla since you can duo the Hacker TinBot profile with a Gecko to make a very aggressive and hard to remove strike team.
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I got local Warcor email but I'm still too afraid to write. And still can't use Facebook. I'm afraid that my minis will never see actual game (over 60 in total now).
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>>92640405
>I got local Warcor email but I'm still too afraid to write.
You're a self-solving problem, it seems. Man up now or die in obscurity.
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>>92640405
Forgot to say, I play Nomads if that matters.
>>
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Just to ask, since I never actually played and have thus low experience in making up lists - does this looks okay, for MO? Any suggestions on how to improve it?
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>>92644186
What's the point of the second group? Not really enough orders to do anything with those pieces.
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>>92644191
I was at 260 points with 10 people already.
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>go to random shop and buy two Bao Troop boxes
>Find another random hobby shop and find picrel
I somehow think I am going to randomly get an Imperial Service army from visiting random shop.
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>>92644854
Speaking of Imperial Service, they are an older sectorial, how would one build a beginner/babby's first IS list?
>>
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>>92647200
Tears, cope, and more tears. Your best firefighter is a Dakini, your best LT is a Deva, and your one and only medic/engineer is a Sophotect.
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>>92650139
You're basically building an SSS list, but made almost entirely of overpriced and underperforming profiles
>>
Soooo... where are the updates, what is CB doing apart from warcrow?
The game has lost all the momentum it had during n3.
>>
>>92650139
>>92650158
no, seriously? are they awful or just outdated? I can accept outdated and work around those limitations...
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>>92650230
they're not awful by any stretch, but you can really feel the power difference, other armies just get so much more for way cheaper, it's hard to keep up
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>>92650249
oh, okay. I can deal with that. it may bring something new to the table to people to play against too. a nice change of pace
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Okay then, second attempt to make MO list. How about now?
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>>92650634
you definitely need to make the list closer to 15 order as that kind of list will go south quickly as MO does not have a good Chain of Command option. are you new to the game? do you have a limited collection? I can help you with a list.
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>>92636963
I like that they and all of their link options have super jump. You can actually move a core of them around unlike most core teams. But most of the time I just take one to link with the Kriza.
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>>92650756
New to the game, never played before outside single demo but I saw people like "Radio Free Cerebus" who frequently run 10 people lists and do fine so I thought it would be okay. When I make lists with MO, I always end up with either 12 or 13 people anyway and second group just exist in such case, with little order pool. From models, I mostly misses just few models from MO list that cannot be proxied, like Montessa or TAGs. And S4 remotes (have them but unpainted yet).
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>>92650230
>>92650158
>>92650139
Simple give IS access to the Artalis and the Sectorial get exponential better. remove NCO and drop each profile 1-2 points or fucking keep NCO on the profile and it finally gives them an NCO option.
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>>92650890
>new player
OKAY, I got you. MO is pretty straight forward. it used light infantry to support and enable the Knight. Picrel is my recommended first list after playing with jsut the action pack.

it uses every single model in the action pack and just adds the remotes to make the list better and splits the force into two separate forces that can do some serious damage, objective capturing, and each group supports the other.

Group one is the had the Crosier-Friar-Commander [+1 LT Order] hybrid Fireteam Core. these are ARO and order for the Santiago Killer hacker and Justice Spitfire. 7 Order can be dumped into the Two knights.

Group two is the Sepulchre NCO group. 5 regular orders and with NCO allows the Sepulchre to use 7 orders to wreck shit.

Both groups have knights that can cover each other weakness. Sepulchre takes care of TAGs and heavy armor units but is hackable. The Santiago Killer hacker can remove hackers that can stop the knights from the wetwork games and allow the justice and sepulchre to move freely. The Justice is a smaller unit that can clear the way for the Santiago to get into position to take care of the hackers.

Boith groups have a Doctor that can heal the nights and the splitting of order means you have extra order to play with before you start feeling limited once units start going down.

1/2
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>>92650890
>>92651312
this list is the upgrade from the action pack list and brings you closer to "big boy" MO lists. is follows the same philosophy as the above list but give you a lot more of the "better" units in MO.

Gone are the Santiago and Justice and in come the Teutonic Haris and Trinitarian. Trin is used the takeout the targets the threaten Sepulchre and Teutonic haris.

This time the Sepulchre NCO and now the Teutonic NCO (which can use the LT orders in the Haris and NCO makes the LT order a regular order) allo the Sepulchre to have effectively 12 orders to work with and the Teutonic Haris 7 orders.

both of the lists are not "the best" but really allow you to get a deeper look and feel of MO as an army. Get used to playing these lists and after this, you will natural learn to incorporate more of the other models in MO and changing models in Fireteams (replacing the Black Friar HLR with a Teutonic Missile Launcher in the Core; Two Teutonic + Crosier in Haris and things like that)

I hope this helps
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Army codes
>>92651312
Zw9taWxpdGFyeS1vcmRlcnMNU3RhcnRpbmcgTGlzdIEsAgEBAAcAhhgBAQAAhhgBBQAAhhgBBgAAhhkBAgAAgwMBAwAAhdEBCAAAGwECAAIBAAUAhc8BAgAAJgECAAATAQEAACYBAQAAHQEEAA%3D%3D

>>92651380
Zw9taWxpdGFyeS1vcmRlcnMQQWN0aW9uIFBhY2sgTGlzdIEsAgEBAAoAhhgBBgAAhhgBBQAAhhgBAQAAhhkBAgAAgwMBAwAAEwEBAACF9wEEAAAmAQEAACYBAQAAHQEEAAIBAAUAHgEGAAAeAQIAAB4BBQAAhjQBAQAAEAEBAA%3D%3D
>>
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>>92589083
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>>92652375
I fucking love this
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>>92651415
>>92651380
>>92651312
Thanks a lot for your hard work. The only problem I have with these lists is how I only have (unpainted yet) two S4 remotes (PanO Dronebots are now sold as both Pathfinder and Bulleteer but made in this odd gray plastic) and your second list wants three. But I get the main idea.
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>>92652707
Sorry I mean Peacemaker and Bulleteer, Pathfinder is the smaller one so I already have two. Sorry for confusion.
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>>92652707
>two S4 remotes (PanO Dronebots are now sold as both Pathfinder and Bulleteer but made in this odd gray plastic)

a little naming confusion for ya but the peacemaker and bulleteer are ARMBOTS. the Dronbots box still exists. picrel.
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>>92582757
Nice.
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>>92652375
Beautiful paintjobs, but the trouble with bases like this is that scenic parts of minis look out of place coming from them.
>>
new thread due to autosage
>>92655981



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