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How important do you consider it to use background music with period-appropriate instrumentation?
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I use dungeon synth or ambient shit during exploration and metal during combat.
How could you tell?
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>>92615820
It really depends on what the group will tolerate. I like bagpipes while the group does their shopping or daytime urban area activities, string instruments for taverns or after-hours sneaky shenanigans, brass for combat, and metal for traveling. Typically once the campaign's tone is set I just drop the soundtrack routine unless it's early in the day and some of the players are sleepy.
For horror games, I usually stick with ambient tracks or custom soundscapes if I've got the time.
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>How important do you consider it to use background music with period-appropriate instrumentation?
Not at all, because I have no idea what instruments the people in my game worlds would come up with.
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>>92615820
Not.
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>>92615820
period? what period? this is fantasy, anon.
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>>92617523
>period? what period?
1000 AC (After Crowning)
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I really like this dudes music for background music.
https://www.youtube.com/@DerekFiechter
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>>92619094
>3-4 minute tracks
Ain't nobody got time for that.
Just flip on something like this https://youtu.be/E0VCNB9Ep2M?si=UwvF3vkjC88pMxzS and let it ride for most of the game session. Switch tracks for in town, combat and special occasions but return to ambient track for most gameplay.
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>>92615820
Imagine not enjoying some kino 80s music in your medieval tale

https://www.youtube.com/watch?v=hjIT1nLc29M



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