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Beasties

>The Latest Warhammer The Old World News
https://www.warhammer-community.com/2024/04/19/make-elisse-duchaard-shine-with-painting-tips-from-the-warhammer-team/
https://www.warhammer-community.com/2024/04/19/of-bones-and-barons-the-warhammer-studio-shows-off-their-tomb-kings-and-bretonnians/

>TOW Official Website and Resources:
https://www.theoldworld.com/
https://www.warhammer-community.com/the-old-world-downloads/

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
Warhammer Chronicles: https://files (dot) catbox (dot) moe/0xt777 (dot) zip
Time of Legends: https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
ET: https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip
TOW: https://gofile.io/d/ffbanD

>Warhammer Wikis:
https://warhammerfantasy.fandom.com/wiki/Warhammer_Wiki
https://whfb.lexicanum.com/wiki/Main_Page

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous Thread: >>93170375

>TQ: How did you come to choose your played army/ies?
>>
>>93194584
I thought about what I wanted to play and paint, checked what my friends were going to play, looker over available 3D prints and gw sculpts and then decided taking everything into account.
>>
>>93194584
>>TQ: How did you come to choose your played army/ies?
DE:
Liked the box art of the warriors
WoC:
Seemed cheap to start for a league.
>>
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>>93194584
luv egypt
luv skeletons
luv big monsters
luv Settra

Ate chaos
ate orcs
ate nagash

My choice was very simple. I dont really get why the TK's arent as popular. I think they should at least be more popular then VC. Or maybe they will be now.
>>
>>93194584
>How did you come to choose your played army/ies?
I fell in love with the Troll Soup trolls.
They are defunct now and while I got some heads and a couple that were still in stock, I never did pick up the ones I really wanted. But they ended up being the basis of an Ogre warband I put together for KoW and Vanguard.
Them bring TOW playable sucked me back in.

For Wood elves I had a bunch of treeman from a long abandoned project. I was one $30 box of Oathmark Elves away from a playable army, so I started them too.

After I finish these, Night Goblins are up, because I want to convert some toy dinosaurs into a Squigasaurus Rex and a Tricerasquig (Mangler Squigs).
>>
>>93194584
>TQ
Tomb Kings: I really really really like sepulchral stalkers and they just instantly sold the entire concept for me. Just any and all of the animated constructs are cool as balls.

High Elves: I like men
>>
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>>93194584
>Mordheim Minotaur
Okay! Which one of you chucklefucks has ACTUAL taste here?
>>
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>>93194584
>be me, 13 year old lad
>always had been enchanted with things like LotR, Dragonlance, the Forgotten Realms, a few DnD experiences
>friends showed me the GW website
>Wood Elves were the very last army on the sidebar
>click
>Forest Dragons, Eagles, Archers gallore, Treeman and Dryads
>Waywatchers are the coolest fucking thing since sliced bread and ice skates
Looking back, I had no chance really. It was inevitable. I still think Waywatchers are cool as all hell, even if they're just Dnd/Legolas rip-offs. Add their angsty 'they don't hang around other elves and retreat to the forest' in 6th ed, and my young angsty teenage brain practically rewired itself. I'd post my 10 WWs here, but they're packed up in moving boxes a thousand miles away for now.
>>
>>93194584
>TQ

It was between them and lizardmen and then I learned lizardmen would be legends.
>>
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>>93195518
Forgot picrl
>>
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>TQ
Teenage edge lord. Suck my dick.
>>
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>>93195191
>>
>>93195626
Same. Skaven and Dark Elves were my main draw getting into Fantasy.
>>
>TQ
Necromancy in most other games/systems are rarely ever done well for the player to use, so I kind of just stuck with the vampire counts in its fantasy settings.
>>
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>>93195704
look at those dirty, dirty beasts! randy buggers! look how horny they are!
>>
how long until TOW starts seeing poinflation and armies become much bigger.
>>
>>93194584
>Beastmen
I like their lore, the models, and the army play style. Civilization is for cucks and needing gifts from Chaos are for bitches.

True Children of Chaos or nothing motherfuckers.
>>
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Saw this on eBay, trying to muster up the courage to buy it…
>>
>>93196093
>royal clans + engineer expedition
Straight from the 6th ed book.
>>
>>93196022
>Pointflation
>armies being bigger
What? If pointflation means what I think it means. I.E., units cost more points. That would shrink armies?
>>93196093
I got 10$ thats another edition with a ripped cover and they just glued that on.
>>
>>93196022
Second or third edition. They need people to start buying armies before they try to sucker them in to buying more models
>>
>>93196159
Well, one of my club mates just bought it, so I guess we’ll find out in a week
>>
>>93196222
>Trips
You have to tell us if he got scammed or if this is an actual leak somehow.
How much was it?
>>
>>93194584
I played Battlemasters as a kid and loved the Beastmen of Chaos, even though they had only one card and barely got to do anything in the game.

As a result, I've been a Herdnerd for 18 years.
>>
>>93196360
>herdnerd
I have the sudden temptation to throw you into a locker and smash your dice
>>
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>>93196346
It was $100. I was about to pull the trigger myself when he accused me of “pussyfooting around” and bought it before me.

I love my club
>>
>>93196411
I'm a Herdnerd too
>>
>>93196093
BY THE ANCESTORS
>>
>>93196022
First all the whiners over monsterhammer has to get their way.
Then empire has to get buffed to the point of dominance because it's always empire who wants to turn fantasy into a terrible copy of historicals.
>>
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>>93196711
>>
>>93194584
>TQ: How did you come to choose your played army/ies?
I still have all my 8th edition armies so apart from adding new units to make them all 2000pts, not a big deal
>>
>>93196815
So what led you to get those 8th ed armies?
>>
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>>93194839
They're too cool.
>>
>>93197182
how the fuck do you get stomped by a mummy
>>
>>93194584
>How did you come to choose your played army/ies?
Dwarfs was my first, cause I was gifted the Battle for Skull Pass box set and thought the dwarfs were outmatched, thus needing more troops. As I bought the army book I liked their stubborness in the face of calamity and bitter determination reclaim what's theirs.

The old GW page also contributed to that, through the hobby sections on underground terrain and battles, the Bugman's Lament campaign and other such.

As for Dogs of War, well I enjoyed looking at their models in the webstore, as well as reading what little fluff they had in the old GW page. I particularly liked the "How to make mercenary dwarfs" article that came out with the release of the then new plastic dwarf kit (the one for 7th I believe). Shame I never could fond it again.

Unfortunately didn't make an army of them when they were available since they didn't have updated rules, but when GW "blew up" the setting I just stopped caring about "what's actual" and began collecting an army of mercs.
>>
>>93194584
So if I run Questing Knights in a Bretonnian Exiles army, can they still pray? My thinking is that they don't have to take the exiles vow.
>>
>>93195866
Its funny how the mordheim warhounds look more like "regular" beastmen that are on all fours that mutated hounds.

Then again, it's chaos, it ain't got to explain shit
>>
>>93196093
Why? You'll pay an extortionate price for something that will release in a few months.
>>
>>93195265
Wood elves were my favorite as well. Those waywatchers were so fucking cool.
>>
>>93195626
After all these years I just noticed the witch has a symbol of khorne on her head piece.
>>
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>>93197368
I'm not racist when I'm Khorny
>>
>>93196472
Imagine paying 100 bucks for like 17 pages of meaningless slop you could just have bought or pirated in a month or two
>>
Got the latest skaven. The clanrats are different in posing and style but I think they will be good for pestilens-themed clanrats.
>>
>>93194839
>I dont really get why the TK's arent as popular.
Hideously bad core infantry. Less of on an issue in TOW since crappy old models seem to be half the appeal for some, but that's why they were never very popular historically.
>>
>>93197416
What about when horny?
>>
>>93197557
The same but it gets Khorny post coitus
>>
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>>93197368
either willingly or in denial about their amount of control, dark elves have always been chaos elves
>>
>>93196093
surprised they was no a slayer throng as one for the AoIs
>>
Squigsssss.
>>
Corsairs of Captain Flariel hasn't been added to the WFRP mega yet if anybody has it
>>
>>93194839
>I dont really get why the TK's arent as popular.
poor army books
no army book at all during 7th
didn't bother updating their old skeletons with extra parts when VC got new skeletons in 7th
>>
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Why has this board been such a shithole recently
>>
>>93197732
I've been taking a break, but don't worry, I'm back now.
>>
>>93194584
>TQ: How did you come to choose your played army/ies?
split the 6th starter with mates
can't remember why I picked VC specifically as my second army but probably
-evil
-none of my close mates had them already
good point of difference
>>
>>93194584
>TQ: How did you come to choose your played army/ies?
I always play dwarves in fantasy settings. I don't even remember when it started or why.
>>
Guess the named character
4 out of 5 are canonical
>>
>>93194584
>not playing this game until I see
Wood elves
Empire
Chaos

Ie the only factions that ever mattered
The SOVL boys
>>
>>93197770
Those are 6 characters.
>>
>>93197770
the first guy is one Beast Wizard from the end times who became supreme patriarch the second guy is Brunner the bounty hunter with seems like an extrapolation of his design from that one image. I have no idea about the orc and goblin characters however
>>
>>93197770
>Savage orc with a warpstone axe eating a rat
It's like a result of AI reading your prompt in a wrong way
>>
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>>93197808
>the first guy is one Beast Wizard from the end times who became supreme patriarch
Damn, Gregor lost a lot of weight for the End Times.
>>
>>93197821
well it was the end times I doubt many people were farming
>>
>>93197825
Amber Wizards probably don't eat a lot of farmed foods.
>>
>>93197760
oops, first army was Empire
>>
>>93197847
there probably wasn't much game either considering the raise of Beastmen and Chaos armies either
>>
>>93197770
no idea about the orcs, but the spiky git reminds me of that gobbo that killed a dragon by getting stuck in its throat

the pirate is cool
>>
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>somehow, gorbad returned
>>
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Which one has more SOVL?
>>
>>93198182
left has cool details and a cooler hat, despite the uglier pose and face
>>
>>93198182
Hand Sculpted Miniatures will ALWAYS be more SOVLful than CADslop ...
>>
>>93198182
Right looks like it was sculpted by a one armed mong
>>
>>93198281
These were sculpted by the two armed one
>>
>>93198182
the one with shoes
>>
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>>93198182
>heroic scale
there is nothing "heroic" about being a fat ugly retard... what was GW thinking
>>
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>>93194584
The Undead army book made its way into my hands when I was at an impressionable young age. I still remember marvelling at the art throughout the book, this one of Nagash especially, while listening to the music from Super Castlevania 4. Then I went on to play as a Necromancer in Diablo 2 and as Necropolis in Heroes of Might and Magic 3.

It permeated my soul then and still does today.
>>
>>93194839
>dont really get why the TK's arent as popular. I think they should at least be more popular then VC. Or maybe they will be now.
Because on a fundamental level, they are just not built to be interesting. Literally the NPCs of the setting.
>>
>>93197732
It was worse before.
>>
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>>93197808
Goblin is captain Skabend from the 6th ed Bugmans Lament mini campaign
>>
>>93194584
>TQ: How did you come to choose your played army/ies?

Wood Elves/Dark Elves are the only factions I like in WFB. The lore for the rest didn't interest me, or their models were too shit so when my friends decided to play WFB I was forced to pick an army. I'll admit do love my Welfs though.
>>
>>93198481
I agree that "heroic scale" is a retarded term. However, the reason for making the models in this scale is to make it easier to read models on a table from a distance.

This stylized sculpting method was never meant for extreme closeups or to be display pieces.
>>
>>93198481
Wow. best Korea looks cozy
>>
So I have never played before and am using the list from the Bretonnia Core Box with slight modification (as the one given in the box is illegal) and added in Lady Élisse Duchaard to take it close to 1500 points. Are there any obvious changes I should make?

Kingdom of Bretonnia

1492 / 1500 pts

Characters

Duke - 306 pts
-Hand weapon, Lance (if appropriately mounted), Heavy armour, Shield, General, Royal Pegasus, Gauntlet of the Duel, Virtue of Heroism

Lady Élisse Duchaard - 225 pts
-Hand weapon, Chalice of Brionne, The Staff of the Elements, Elementalism

Core Units

6 Mounted Knights of the Realm - 190 pts
-Hand weapons, Lances, Shields, Heavy armour, First Knight (champion), Standard bearer [War Banner], Musician

6 Mounted Knights of the Realm- 190 pts
-Hand weapons, Lances, Shields, Heavy armour, First Knight (champion), Standard bearer [War Banner], Musician

18 Men-At-Arms - 121 pts
-Hand weapons, Polearms, Shields, Light armour, Yeoman (champion), Standard bearer, Musician, Grail Monk [Blessed Triptych]

18 Men-At-Arms - 121 pts
-Hand weapons, Polearms, Shields, Light armour, Yeoman (champion), Standard bearer, Musician, Grail Monk [Blessed Triptych]

24 Peasant Bowmen - 167 pts
-Hand weapons, Longbows, Unarmoured, Defensive Stakes, Burning Braziers, Villein (champion), Standard bearer, Musician

Special Units

3 Pegasus Knights - 172 pts
-Hand weapon, Lances, Shields, Heavy armour, First Knight (champion)
>>
>>93198828
I really think that's cope. I think they sculptors are just bad. It makes sense back in the 80s when sculpting mastery was overall lower in the field, but nowadays there is no excuse to call bad sculpting "heroic." You can easily tell what the Perry fig is supposed to be from tabletop height, giving it larger hands and feet and a squatting pose doesn't help distinguish the model in any way from a distance
>>
>>93194584
>TQ
>Skaven
Played Orks in 40k, Skaven fit the wacky machines vibe better than O&G.
>DE
Am an edgelord, love the art and feel of the army
>WoC
Still an edgelord, wanted a new army for TOW.
>>
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>>93198895
First off newfag, it best you learn this early - since the death of WHFB we have always been a slower and less competitive cousin to other GW games. We build thematic armies based on what we think looks cool. It's best you keep the listbuilding where it belongs, in 40kg. Since TOW released we have had an influx of newfags coming here from 40k and Total War, posting lists and trying to bring WAACfaggotry into our community, but it really has no place here. Not trying to be an ass, but you will enjoy the game more if you forget all the habits you learned in 40k and approach the game more casually with having fun in mind

See pic related for the tenants of our faith - learn it and live it
>>
>>93198943
But he wants to win
>>
>>93198955
I'm sorry he missed his chance to excel in sports as a youth, but you cannot make up for it with tabletop wargames, which are for fun not being a competitive nonce
>>
>>93198943
Based
>>93198955
Refer to the rules, numb nuts
>>
>>93198828
>However, the reason for making the models in this scale is to make it easier to read models on a table from a distance.
This is cope. It always has been.
You know what looks more like a human from a distance? A miniature with human proportions.
>>
>>93197732
Summer. Tardwranglees are not at school.
>>
If there is a single Norscan marauder in the warriors of chaos army box, i will be extremely upset.
>>
>>93197732
It's related to Warhammer Fantasy. You expected anything good?
>>
>>93198943
>>93198955
>>
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>>93198828
>>93198995
>>93198900
>You don't understand, if we make them look LESS human, they will look MORE human from 3 feet away!!!
Pure retardation
>>
>>93198182
What is it about hand sculpting that lends itself to creating such sovlfvl poses compared to CAD? Why are computer sculptors so bad at it?
>>
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>>93199117
Google silhouette theory.
>>
>>93199117
Yes, details have to be greatly exaggerated to look like anything at 28mm, even more so at smaller scales
>>
>>93198995
>>93198900
>t. no model secondary who has never seen areal model on an actual table
>>
>>93199161
Ah so you're saying Warhammer is make to look like cartoons for (man)children
>>
>>93199250
Yes, exactly.
>>
>>93199231
I would post my models but that would only make you seethe more
>>
>>93199263
You're the only one who sounds angry that you got called out.
Also
>seethe
>cope
Stop being a terminally online dipshit and learn some proper communication.
>>
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>>93199250
>>93199117
>>93198995
>muh realistic proportions!
Yeah, exaggerating features is clearly not a design decition to help identify miniatures from several feet away.
This proves you've actually never played a game or own any miniatures.
>>
>>93199283
>terminally online
Here is me outside, now let's see you .... Didn't think so
>>
>>93198995
>This is cope. It always has been.
It's not. There's also issues with actually producing the model. Imagine how thin a realistically scaled spear would be on a 28mm model. It would snap off from a breath.
>>
victrix models are kino. All I can say.
>>
>>93199340
I still get a giggle out of how many people went to war naked back in the day.
>>
>>93199356
I dont think they did, not war at least Probably some skirmishes here and there.
>>
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>>93199250
he's saying that the silhouette and expressions become more readable which is why a number of media use the same solutions
>>
100 fucking gobbos.
>>
>>93199406
Just imagine slamming a panic causing template on it...
>>
>>93199356
Plenty of ancient cultures did. Celtics are the most famous examples, but Greeks had naked skirmishers for example.
>>
>>93199494
Which is hot desu.
>>
>>93197811
It probably is. Mobage is the epitome of low effort cash grabs, so using AI instead of actual designers is on point.
>>
>>93197821
I get that they were probably going for a strongman esque build but he just looks skinnyfat.
>>
>>93198995
>You know what looks more like a human from a distance? A miniature with human proportions.
Actually, that's not the case. Details get lost at a distance, so without sculpting them to be bigger empire, bretonnia, high elves, dark elves, wood elves and warriors of chaos would become indistinguishable.
>>
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>>93199658
the Savage orc with the Warpstone axe is apparently the war boss of the Top Knotz who I guess you could easily make it so the Top Knotz have a conflict with the Skaven in some way similar to the Stone Snakes having beef with the Chaos Dwarfs from the Tribes and Tribulations book
>>
>>93199340
Production issues are valid. Claiming that you made them bobbleheads on purpose to look cool is the cope part.
>>
>>93196093
>>93197623
If it's real then I feel vindicated having been poopooed in earlier threads for posting that Slayers wouldn't get an AoI. In any case Ungrim might come with his own minor changes in his army. Going by the 6th edition lists for the two AoI though...
>Royal Clans
No slayers, hammerers are core, 0-1 ironbreakers and 0-1 longbeards core, standard warriors. Thunderers/quarrelers are special, 0-1 miners/rangers. The standard 3 war machines in rare, no gyros/organ guns/flame cannons.
>Engineers Expeditionary Force
Lords and Thanes get Engineer special rules at extra cost. No slayers. Standard 3 war machines in core along with thunderers. Gyros in special along with organ guns/flame cannons. Rangers/Longbeards in rare.

Obviously some things have changed like how Rangers get a core option and gyros are already special these days, but I don't think they'd do something like make gyros core, no way. I'd like to see a gyro as a mount option for engineer lords, but perhaps having a killy runed up lord with fly + extra wounds would be too overpowered for Dwarfs.
>>
>>93199231
>>93199307
Confirmed for only ever consuming GW slop. You guys bought the line hard..
There are hard tons of wargames out there, no one else has gw's mongoloid proportions on purpose. Paint scheme, unit equipment, banners, and the memory capacity of the average chimp are all sufficient to make things distinguish able at a distance. Bad proportions don't help in any meaningful way.
It's cope and always has been.

Even GW is getting away from those proportions, when newer stuff having significantly improved proportions. If there was an ounce of truth to our, they would keep the old heroic retard scale.
>>
>>93196159
Same shit happened with Legions Imperialis shit
It got sent way early then GW had a meltdown and said 'no you can't sell it yet.' Retailers were doing that with the plastic Direwolves
>>
>>93199862
>there are tons of wargames out there
that literally no one plays because the miniatures aren't evocative or inspiring
>even GW is getting away from those proportions
not really, they even doubled down with the foot knights. What chages there are is purely down to CAD versus sculpting and improvements in injection moulding, they still aren't going to start looking like historicals and will keep big embossed shields, fuckhueg swords. It's done for the same reason games like WoW are more iconic and hold up better than things like FF14, there is more to visuals than fidelity and being more easily registered means people will quickly grasp the style and theme of something. On a tabletop it is even more significant, and is why shit like mantic gets btfo despite having very detailed models.
>>
>>93199862
Look, we get it, you have extreme buyers remorse from your perry miniatures and the local historical wargaming scene left you behind.

I could tell you I have models from many different manufacturers and play different games, but frankly you're just not worth the effort. Stay no games.
>>
>>93197243
Exiles straight up cannot pray for the blessing, they can only get it if a unit runs down an enemy unit or if a character kills an enemy character.
The Vow a unit has, is nothing to do with that, besdies QK can't take the Exile's Vow.
>>
>>93199250
Ironically, the less heroic scale proportioned bigger models look more like toys (action figures) than the smaller miniature one in heroic scale, which are more like playing pieces somehow.
>>
>>93200038
>>93200035
I honestly can't tell if you're Kool-Aid drinkers or trolling.
You should post models.
>>
>>93198182
Left isn't great and I'm saying this as someone who's painted 80 state troops. The bodies are fat and there are too many trinkets on the clothes and armor.
Right is realistic scale and style and feels out of place next to an Orc or Chaos Warrior.
>>
>>93198943
Okay. But how do I make a fun Bretonnia army? I have no idea what I am doing or how to play. I need some kind of starting point. I know I want some trebuchets as well. I just want to play with a fun English medieval army.
>>
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>>93197355
My Twigga'!
Seriously though, did you ever get a chance to explore the old forums out there like Asrai.org? And if any of you guys are truly ancient, Machiara's Battle Glade...I want to go back.
>>
>>93198534
Undead 4th edition was my first book to sweet memories..
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>>93198481
i feel like your 30 years late to complain about something like that...
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>>93198727
>begrudgingly comes to love his ugly stepchildren foisted on him by familial obligations.
anon, I might shed a tear or two
>>
>>93198943
pic related
>>93200746
well, first off: what is it you really like about the army? sounds like longbowmen are something you'd like to have. mounted yeoman maybe? but if you're really that new, it's usually good to include a variety of units so that you're doing something in every phase of the game. i.e. archers and trebs in the shooting phase, damsel for a bit of magic, cavalry and flying units for charing in the movement phase and fighting in combat. maybe not '1 of each', but play a small game first and see what you like the most.
>>
>>93199307
never in my life interested in warmaster...but damn those little shits look swanky!
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>>93199704
isn't it weird how Athel Loren is smaller than most imperial provinces and the entirety of the wood elf race STILL has a hard time defending it.
>>
>>93201084
That's feminism for you, women stop breeding.
>>
>>93201084
The trick is that most imperial provinces are mostly not held by imperials. Its just some humans camping in the middle of beastman park.
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>>93201107
alright, take my keks
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>>93201004
If I am honest it sort of overlaps with my D&D campaign, we had some large scale battles using meeples and I wanted something a bit more substantive. So having a mix of everything is nice. But I also want to play TOW as well so Bretonnia overlaps and covers both.
The core box gives a nice balance of starting units I think, but there are a lot of other options and I have no idea which would be fun to use
>>
>>93195626
I picked Dark Elves too, but because of the fact they rode dinosaurs.

...5th Edition and the Lizardmen came out about two months afterward.
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>>93200746
Take what you think looks cool. Bretonnia is in a good place balance wise and you are unlikely to accidentally build a lost that isn't good.
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>>93200910
If wasn't selling 30 year old models I'd probably agree.
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>>93201084
I mean an imperial provinces aren't exactly strongholds. Whenever there's an invasion the entire countryside gets ravaged and the actual defensive battles happen exclusively around the dependable cities.
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>>93199250
Yes? This is a fantasy game.
>>
>two months
>no news
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>>93201533
>I NEED NEW PRODUCTS!!!! GIVE ME NEW PRODUCTS TO CONSOOM!!!! FOR ME THE HOBBY ISNT PLAYING AND PAINTING, ITS CONSOOMING NEW PRODUCTS!!!! GIVE ME MORE NOW!!!!
40kg is down the hall
>>
>>93201643
Kek this seems to be the unfortunate reality of most GW fanboys. They aren't wargamers, their hobby is owning GW™ products
>>
>>93200928
Yeah it grew on me. I wasn't that into at first, but these days I think I've read every single thing in existence relating to the Wood Elves (including the Eonir from the TTRPG) and the Dark Elves in Warhammer Fantasy lmao
Still don't give much of a shit for the other factions, but I'm a devoted knife-ear now.
>>
>>93201084
Imperial Provinces aren't magical primordial forests that don't follow the laws of time and space, anon.
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>>93197540
Bad looking, bad at fighting, or a mix of both? Personally love the my skelebros having nothing but a shield and spear. Like the proper peasant levies they are
>>93197718
Tomb Kangers rise up from GW's oppresion of absolutely shit army books. But is being a bad army such a large reason theyre not chosen? I know WAACfags will bump a army's popularity by like 10-20%.
>>93198706
You are fundamentally wrong. Right now they just exist as a punching bag for other factions because the only time theyre talked about is being invaded for their gold. But that also lets ME write a bunch of lore for
>mydudes.
So I dont really care
>>
>>93200035
>that literally no one plays because the miniatures aren't evocative or inspiring
so unpopular = bad? you clearly didn't think before you posted if you're posting this in a Warhammer Fantasy thread
NPC retard
>>
>>93202046
>Bad looking, bad at fighting, or a mix of both?
Bad looking.
>Personally love the my skelebros having nothing but a shield and spear.
Sure, but the sculpts don't look good.
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>>93202087
No he's right, popularity and appealing to midwit masses means quality!!! Clearly Taylor Swift is the best musician and Marvel movies are works of art!
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>>93197704
Yeah, but I doubt it will be added. Pastebinanon is AWOL...
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>>93201643
I do this and sound like this
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>>93202028
>magic bullshit forest
sounds like it would make things easier desu
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>>93199406
That's fucking beautiful. Horrifying and beautiful.
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>>93202514
It does, actually. 99% any attack/incursion into Athel Loren is dealt with easily and quickly. The 1% of foes able to overcome the nature of the forest and actually attack Athel Loren properly, however, are the ones you hear about in novels and such.
Most of the time Greenskins and Beastmen die without even knowing who is attacking them, but that doesn't make fun reading so Black Library and GW don't mention those moments outside of the rule-and-army books.
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>>93202563
The Asrai's greatest foe: Historical editorials.
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So I don't want to go the French route with Bretonnians. I Want to do Welsh knights and will go with a paint scheme like picrel
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>>93203169
As a man who adores Welsh history and loathes the vile fucking French, I greatly approve anon.
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>>93203194
Well the A. The Arthurian legend is originally Welsh in origin I believe. B France has been done to death. and C I am of Welsh ancestry.
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>>93196022
Big armies are a spook from pre-3d printing era
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Today was a wonderful day. Had 3 games of TOW with my warriors of chaos. I took notes of what happened during all 3, so I might post some battle reports for all 3 games later. Even though I lost all 3, they were incredibly fun games.
>>
thats a big banner.
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>>93194584
>>TQ: How did you come to choose your played army/ies?
>Empire
My first army, and the protagonist good guy faction was easy idea to sell to me, and their jack of all trades/combined arms army style felt appealing. The more I learned about the faction, the more I grew to like it over time.
>Dwarfs
Got some BfSP dwarfs for really cheap on the side of another deal. The initial idea of making them into imperial dwarfs just ballooned into an actual army, because I really like the faction and they felt like a natural ally to my existing Empire.
>Beastmen
Got some random beastmen models for really cheap on the side of another deal. I originally intended to make them into a small super cheap army with lots of conversions and DIY, but once again, the idea outgrew its original goals. I love the conversion opportunities the army offers.
>Ogre Kingdoms
Initially I had just some ogres to use alongside my Empire, but eventually... You should see the pattern by now. Not a fan of the tribal aesthetics, but I really like how ogres absorb the culture around them like sponges. They also make for great unit fillers for the Empire.
>Warriors of Chaos
It all started with someone selling the newer metal Chaos Lord of Juggernaut model at a really good price - I just think it is neat. I've always really like the WoC aesthetics, especially Khorne, so once again...

I also have about a full shoebox worth of Bretonnians and Vampire Counts (plus Cursed Company) in various states, most bought 2nd hand.
>>
>>93203565
Very cool minis anon. Post the battle reports!
>That wizard on the horse
Can I see him closer?
>>
>>93203169
I want to give my Bretonnians a Knights Templar scheme. I feel their helmets are far to gaudy/impractical though.
>>
>>93199331
Mirin the calves nice work anon
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>>93199340
It doesn't though; Victrix, RGD gaming, Gripping Beast, Agema, they all come to the top of my head and none of them have issues with spears snapping. Honestly, the biggest culprit for this is ultimately pikes rather than spears, in my experience the ones from uruk-hai and easterlings, which are both GW manufactured figures as none of my Warlord/ProGloria landsknechts had their pikes break off.
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>>93203712
Here you go, anon. I also included the model I use when I want to run him without the horse.
Now then, before I get in to the battle reports, I'll quickly post my list. My general was a level 4 sorcerer lord w/ the mark of chaos undivided on a daemonic mount with a spell familiar, and he was accompanied by two aspiring champions, one with the mark of chaos undivided, the other with the mark of khorne, one of which was his battle standard bearer, and a level 2 sorcerer with the mark of tzeentch. I had two regiments of chaos warriors (1 tzeentch 1 slaanesh), one regiment of knights (tzeentch), one regiment of chosen chaos warriors (bloodletters, so khorne) and finally, 3 chaos spawn (nurgle).
>>
>>93204935
Damn anon, very impressive. If you painted that yourself then nice fucking job! Does the hand holding the reins have a skull on his knuckles? Very cool fire effect when he's standing. Genuinely one of the best models i've seen in weeks.
>One of which was his battle standard bearer
he's the BSB for the sorcerer or does he join another unit?
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>>93204935
Game 1 was against an Empire army on a desert-themed table with two characters on flying mounts, a big block of spearmen, two regiments of flagellants, a lot of guns and some cannons. I gave my opponent the first turn and he proceeded to immediately explode my general with a well-placed cannon shot after I made the grave error of deploying Alvis behind his knights, instead of in their unit. Four wounds, failed all of his armor and ward saves, instant death for both him and one of his knights. An obscene amount of small gunfire followed suit, killing a couple of my warriors while my army started to march forward & prepare to deal with the fliers, who were moving to my flank. Khakull Mageblood, my sorcerer of tzeentch, managed to bring my opponent's chapter master on pegasus down to a single wound with the Blue Fire of Tzeentch as my knights moved to take the central hill.
On turns 2 and 3, cannon and gunfire completely annihilated my 4 remaining knights and around half my warriors as Khakull held his own in combat against the chapter master while reinforcements were on their way. My chaos spawn rolled an 11 for movement and hurtled towards a group of flagellants and my chosen warriors got within charge range of the other flagellants & the block of spearmen they were protecting.
Turn 4, Hilof miraculously survived two cannon shots and single-handedly slew 4 flagellants and the chapter master, while Khakull did absolutely nothing. My chosen warriors charged in to the flagellants and annihilate them, overrunning in to the block of spearmen & getting ready to kill even more.
Turn 5, my chosen warriors slaughtered the spearmen while the cannons continued to decimate what little remained of my army. My champion of Khorne challenged the enemy general and got annihilated.
And finally, on turn 6, the rest of my army got shot to death. My only surviving models were Khakull and Hilof, who had stayed right near my deployment zone the whole time. 358-1371.
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>>93205055
Game 2 was against an army of Tomb Kings, specifically some weird alternate mortuary cult list. The scenario was a flanking attack and I think I misunderstood the rules, because I was the only one being flanked. It made for a cool narrative though, so I didn't mind.
Having ostensibly learned from my horrible mistakes in game 1, I over-corrected my deployment and kept every single character in a unit. Once again, I gave my opponent the first turn. He immediately brought his horse archers closer to my flank, while he advanced with his constructs & shot with his artillery. My chaos spawn, driven by some need for redemption for their lackluster performance during game 1, rolled a 12 for movement and marched halfway across the board. Khakull, who had rolled the 4th battle magic spell, Arcane Urgency, was in range to cast it on them, so they moved again with a roll of 8, landing 2 inches away from the skeleton warriors in a single turn. Foolishly, I took Khoran Bloodaxe out of his unit of chosen warriors, which resulted in him being dogwalked by the flanking horse archers for the entire game until he finally died on turn 5.
On turn 2, the enemy sphinx charged Alvis' regiment, having marked him for death prior to the game starting. He was annihilated. My spawn fought fiercely, rolling 5 attacks each, slaying many skeletons as the rest of my army marched forwards.
On turn 3, it all went to hell. Pretty much everything got shot off the board with a combination of the casket of souls spell and the catapults, while the sphinx, tomb scorpion & skeleton blob made short work of everything else. The last men standing were the chosen chaos warriors, who fought bravely and slew 3 models, which would be the only casualties inflicted to the opposing army by the end of the game.
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>>93205170
And finally, game 3 was against an army of dark elves. This was the closest of the 3 games and I felt like I had a real change at winning if I hadn't made some poor choices. I gave my opponent the first turn again and his army approached carefully, while mine marched at full speed. Khakull managed to cast a very powerful Blue Fire of Tzeentch on the Kharybdiss, bringing it down to 2 wounds. My chaos spawn rolled a 7 to move and marched forward alongside my knights while my chosen warriors of khorne held the left flank with Khoran.
On turn 2, the armies finally met. My chaos spawn were charged by the cold one knights & the kharybdiss, my knights were charged by the chariot & the chosen warriors of khorne charged his dark riders. For once, fate was on my side, as my army won every combat, with the khorne warriors annihilating the dark riders, my spawn holding their own and the knights pursuing the fleeing chariot while my wizards started putting my plan in to action.
On turn 3, I finally remembered the Gaze of the Gods rule, leading to Alvis & Hilof being struck stupid, Khoran receiving +1WS and Khakull receiving +1S and +1I.
What followed my immense gains on turn 3 were a series of very stupid decisions in turn 4. As the block of witch elves, led by a death hag, approached Khakull, I decided to issue a challenge. The death hag had an ogre blade and a very high initiative, so Khakull got gibbed. 3 wounds, failed all his saves, instant death. Meanwhile, Alvis the All-Seeing finally managed to cast Steed of Shadows on my chosen warriors, sending them flying towards the sorceress & the 2nd regiment of dark riders.
On turn 5, everything seemed to be going well. My knights, chosen warriors, Khoran & Alvis completely destroyed the dark riders and the sorceress.
And finally, on turn 6, I made the stupid, stupid decision of charging Alvis in to the block of witch elves and issuing a challenge to the death hag, because I don't learn from my mistakes.
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>>93205279
All in all, it was an incredibly fun day and I thoroughly enjoyed all 3 games. I learned a lot and I'm sure I'll do better next time. I enjoyed the third game the most, but my favourite moment happened during game 2, when my last chaos spawn managed to hold his own with one wound left against half my opponent's army.
Guns, bows, cannons and death hags are horrifying and I'm going to keep issuing stupid challenges, because it's funny.
Sorry for taking up so many posts & I can't wait to play more games. I came up with some fun strategies in game 3 and I want to use them again.
>>93205006
Thank you anon, I did paint them myself. That is indeed a skull in his left hand and I still don't know where I want to put his BSB. I kept him in with my slaanesh warriors today, but I don't know if that's the best idea.
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>>93205279
Very cool anon. Thank you for sharing with the class. What was your favorite moment? What edition?
>>
>>93203244
Ever been to Innsmouth, anon?
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>>93205496
I’ve been Inns ya moms mouth hehe.
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>>93205055
Can a character be targeted by a cannon if within 3", even incidentally through the bounce?
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>>93205055
>>93205170
>>93205279
>Loses, has fun, posts about it.

Chad gamer energy.
>>
>>93205926
The way to live life.
>>93205315
Thanks senpai. I enjoyed them.
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>>93201084
Because the wood elfs and Athel Loren are weird on purpose, the size of the forest change when you're inside but it's not the weirdest thing about it, really.
>>
>>93205835
in theory this is a template. And from him at 2+ hit to the squad. Also
Q: Cannon do not directly target enemy models; they target
a point on the ground. How does this work with Targeting
Lone characters? Can a cannon be fired in such a way as to
hit a Lone character that would normally be protected from
shooting by their proximity to a friendly unit?
A: The purpose of the Targeting Lone Characters rule is to protect
characters from enemy shooting, even from shooting that does
not follow the usual rules (though it does not protect them from
templates). Therefore, and in the spirit of this rule, unless they are
the closest target to the cannon, an enemy character that is within
3" of a friendly unit that contains five or more models of the same
troop type cannot be struck by a cannonball, even if their base lies
directly under the path of the bouncing cannonball. However, if a
Lone character’s base lies directly underneath the strike point of a
cannonball, they are hit.
>>
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Thoughts on pic related?
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>>93207155
You should base your guys on squares to begin with.
>>
Circles ARE objectively better though...
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>>93207209
Go away, AoS writer.
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>>93207192
I understand the orthodox stance but outside of rank and flank every game uses circles, so in the interest of flexibility I think adapters make sense
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>>93207155
I don't mind rounds in sabots, I think it looks nice and they don't have to perfectly lock in with ranking, you can rotate them slightly
I also think the huge thick GW bases with bevelled edges are fuck ugly, they look like they're for single model displays in magazines, not a block of ranked troops
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>>93207223
>but outside of rank and flank
WHFB/TOW is a rank and flank game. Use squares.
>>
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>>93207238
He would be with an adapter
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New player building VC army. Not sure if I should build skeles with spears or hand weapons. Are spears worth the points?
>>
>>93207386
I like it with VC not because it I expect them to kill more but because I get more points back per invocation.
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>>93207155
Orientation of the circles inside doesn't make sense.
Why are they all touching but then you have all the space at the ends. The point of the converters is to still make the appropriate circle based model be in line with a square based model in a similar movement tray. This is all off
>>
>>93205835
Not if the Chaos knight unit was 5 strong (and I'm assuming it was).
So yeah, anon played down hus general and strongest wizard all game. Very scummy of the Empire player to 'not know/forget' that rule as the GAQ has been out forever and it almost specifically applies to his fucking army.
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>>93207480
Because they're war of the ring movement trays, and those are the dimensions of an infantry company with the full 8 figures required.
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>>93207155
Simply better than squares in every conceivable way.
>can use sabot tray to make them serve the same purpose as square bases
>round is simply more aesthetic
>more versatile, you can use them for other rule sets that aren't GW slop
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>>93207522
>those are the dimensions of an infantry company with the full 8 figures required
By "those" you mean the figures or the sabots?
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>>93203244
Sounds good anon! Looking forward to it!
Pob lwc.
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This book was freaking awesome, which is a shock since Gav Thorpe read it, but I'd suggest you lot give it a go! I intend to paint my Dwarf army up as being from Ekrund.

https://files.catbox.moe/qa681p.epub
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>>93207155
I'll probably do that if I ever do a Beastmen army, instead of rebasing my tzaangors.
>>
>>93208268
Thorpe is sometimes ok just so long as it isn't about elves
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>>93208268
With dwarfs (supposedly) coming out soon, it seems like a good time ti read ths thanks anon
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What are you working on? I am having fun painting some marienburg dudes
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>>93208618
Some NMM stuff im learning
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>>93208618
are they social distancing? What's going on here?
>>
>>93208618
Nice striped trousers anon
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>>93199862
>Confirmed for only ever consuming GW slop.
This is a thread for a GW game.
>>
>>93209186
Playing a single GW game means you can only ever consoom GW slop?
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>>93208618
>bases too big
>movement tray unpainted
Pants look good at least
>>
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I'm aware about the intense and antagonistic relationship between the High and Dark elves; but where do the Wood elves fit into this relation? What do these two think of their wood cousins?
>>
>>93208737
Came out sick. Good work.
>>93209186
The difference between bring a Wargamer and a GW player.
>>
>>93208737
Gay reddit cucktuber shit
>>
>>93207663
What non-GW fantasy games use rounds?
Squares are strictly superior for anything that cares about facing.
Hexes are better still.
>>
>>93209294
>What do these two think of their wood cousins?
Pity
>>
>>93209294
it's not particularly positive in either direction
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>>93209294
>but where do the Wood elves fit into this relation? What do these two think of their wood cousins?
Its ironically the same way the others see them, a sense of smug self assured superiority. "oh how petty and quaint, unlike us who know whats really up"

The high elves see the wood elves as barbarous hicks, the dark elves see them as primitives and ambitiounless cucks, the wood elves see the dark elves and high elves as petty idiots
>>
>>93209281
Apparently for you it means you can only ever consume cock
>>
>>93209312
Once sabot/conversion trays are applied, there is zero benefits to using square base over round. On a movement trays it makes no difference what shape the individual bases are.

>>93209297
I've said this a million times. Most Warhammer players are not wargaming fans, they are simply GW. They have no interest in touching any wargame or miniature not produced by GW. Their "hobby" is consooming GW products
>>
>>93203565
Im glad you had fun anon, although I will be honest your performance does not surprise me, its more or less what I expected since you posted your list a while back.

>>93205055
What do you use bloodletters as? Warriors of khorne? Because I could see them making for decent forsaken, which would both fit their nature as demons better (less armor but a better demonic save) and help spruce up your army with some more mobility elements.

Nurglings as chaos spawn is cute though, big ups.

Also, the cannon could not hit your general if he was within 3" of the unit afaik. If I remember it right per the FaQ cannonballs cant target characters within LoS range and any hits made are ignored (to prevent intentional snipage).
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>>93209384
Yea, here we go.

Obviously its a bit late to change the outcome of the battle, but it should help you in the future. Alvis(?) as a monstrous cavalry model counts as cavalry and as such cant be targeted if within 3" of a chaos knight unit containing 5 or mode models. Also works with warhounds and marauder horsemen. This means you can keep him outside the unit but protected from artillery (benefiting from his 360 vision and movement as a skirmisher)
>>
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I haven't ever played WHFB but I was wondering, most wargames I've played have used scenario based objectives which have been exponentially more fun than boring pitched battles to the death. Stuff like nighttime sortie attacks on entrenched besiegers, coastal raids on village or enemy supply port, etc.
Every pic I see if WHFB is just a mirror match of two armies in a straight like walking towards each other on a flat terrain less table ... Is there scenario or objective I've unaware of, or are you simply just rolling dice until one side is tabled?
>>
>>93208400
Nah if you're doing brastmen you're going to need squares for a lot of your infantry if you ever want to run them as skirmishers
>>
>>93209365
>Once sabot/conversion trays are applied, there is zero benefits to using square base over round. On a movement trays it makes no difference what shape the individual bases are.

There's no flexibility with round base converters, using square bases means you can run any formation with your models you want even if you don't have a tray for it.
>>
>>93209574
There's only like 6 official scenarios at the moment and some of them do have additional objectives on top of getting the usual points for kills.
>>
>>93209574
Reading the rulebook would give you the answers.
>>
>>93209574
unfortunately Warhammer has been plagued by the mentality that the "correct way to play" is the most standardized, symmetrical, 'competitive' kind of scenario
it mostly happened because as Warhammer got more and more popular, more and more people got into the game without a proper gaming group and had to rely on games with random people at the store, justifying the practicality on a standard expected format

the issue is that the game is at large balanced around that, and at best only well suited for more complex scenarios with houserules, which you ARE encouraged to come up with in all rulebooks of all editions, and they do come with at least 6 scenarios for slightly different deployments, situations and objectives
>>
>>93209711
Warhammer doesent use objectives because it is a movement-restrictive game where the difference between regular units and "fast" units is so utterly insane that most forms of objective play are simply not viable.
>>
>Empire with a 64% winrate in the Square Based tournament with 2 armies in top 10.

Empire bro's, are we back?

https://www.newrecruit.eu/app/tournydetails/rankings?id=6667ed53b5f43b3166cc4fd9
>>
>>93209727
In other words, the rules are dogshit
>>
>>93209822
Exactly. Clearly the ideal wargame is 40k, just look at all the objectives there!
>>
>>93209822
In other words it's based on pre-modern warfare where the only objective in a battle was to kill or rout the enemy.
>>
>>93209822
What game do you like?
>>
>wheres le hecking objectives?
Midwit take by retards who dont understand the basics of the system.

>b-but you dont need to do objectives in the form of holding ground or capturing points! you can do bespoke stuff
Custom missions and objectives have and do exist, there are multiple campaigns and scenarios created for them.
Custom missions and objectives do not work for regular games because the whole point is that theyre reliant on specifics and context to function, whether that be story or the specific armies at play.

Tears of isha has multiple missions with their own objectives, you cant just decide to play one of those missions for your game on friday.
>>
>>93209832
>his only conceivable alternative is another GW™ game
Hahahahhaha classic
>>93209847
>anons understanding of historical battle is taken from movies, video games, and fantasy media
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>>93209943
Whats the matter buddy? Too objective based for you?
>>
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Fought a no paint guy today at the club
>>
>>93210013
Is that the new belakor? Surprised he fits on a 50x50.
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>>93210013
>Mortis engine, Blood knights, big Grave Guard block

I'm going to assume you slaughtered him?
>>
>>93210021
IDK, he fucking hates GW and §d prints everything
>>
>>93210031
Is there anything sadder than the GW slave in denial?
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>>93210027
I killed his Bloodthirster in Round 3 with my flying horror vampire count.
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In the fluff, Grungni makes a couple of axes for his brother; one of them he gives to his son Morgrim whilst the other became lost (along with Grimnir).
So then why are there 3 axes of Grimnir instead of 2 in existence?
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>>93209943
Find me a pre-modern battle where victory wasn't solely decided by which side died/lost the will to fight/fled
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>>93210092
because
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>>93210092
Because mythological accounts are nonsense garbage.
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>>93210092
Grimnir can own more axes than just the two uber axes his brother made for him. Who says he cant
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>>93210092
Because the first one is held by Thorgrim, the second lost one was found by Gotrek, and Grombrindal is a ghost of Snorri Whitebeard so his axe is a ghost reflection of Thorgrim's axe. So there's still only two axes.
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>>93210092
Thats because grombrindal is a joke character, like the red gobbo or whatever.
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>>93210169
Just because...? What shitty writing.
>>93210208
It mostly is, and it conveniently benefits mediocre writers into handwave mistakes like this.

Logically, Gotrek's axe is the one Grimnir would have taken to the Northern Wastes. The issue the one Thorgrim & Grombrindal have (and which share in their respective wargears).
>>93210259
>Who says he cant
I do >:(
>>93210267
So that would mean that Morgrim would at some point had his father's axe to his cousin Snorri. Besides, is there an indication that Grombrindal is a ghost?
>>93210279
He may have started as a joke character, however it becomes a problem when GW starts to take him serious (especially in AoS, but who cares about that garbage).
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>>93210307
>however it becomes a problem when GW starts to take him serious (especially in AoS, but who cares about that garbage)
I dont know about AOS, but I cant remember anything he did of note in WHFB.
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>>93210307
>is there an indication that Grombrindal is a ghost?
yeah, snorri died
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>>93210132
NTA but what you're saying is straight up ridiculous circular since the winner of a battle is generally understood to be the side that remains on the battlefield. That being said there are plenty of battles in which the outcome was dictated in ways that can easily be represented on the tabletop.
>The Battle of Aljubarrota
French autism leads one side to throw away their major advantage by doing the dumb thing twice.
>The Battle of Gabiene
Boomers don't like it when their shit gets stolen.
>The Battle of Trebia
The importance of eating your breakfast and avoiding cold baths.
>The Battle of Vítkov Hill
Real life game of Watchtower.
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Anyone Know where I can find a pdf for Malus Darkblade: The Daemon's curse, just found out that GW actually made a audiobook about it, and am eager to listen to it now.
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>>93210132
Yeah obviously routing the enemy was the deciding factor of a battle, the point is that the majority of fighting throughout history was not two blocks of men walking straight at each other. Even in the Napoleonic wars where that was standard practice, for every one battle there was 100 engagements between foraging parties, light cavalry setting upon foragers, rapid strikes on baggage trains, quick night time sorties, raids and pillaging, etc . Battles are less than 5% of fighting in a war. Especially in WHFB where you have like 40 infantry, like a dozen cavalry and some monsters... This few men wouldn't walk in a retarded formation straight towards the enemy, it makes more sense to have them fight in a scenario based objective game...
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>>93194839
Mummy movies are boring.
Vampire movie are cool.
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>>93210865
>the winner of a battle is generally understood to be the side that remains on the battlefield

Yeah and my point is that is what old world tracks for its scoring because that's what matters at the end of day.
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>>93209629
This is a good point. Any changing formation happens a lot this edition.
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>>93211033
>there was 100 engagements between foraging parties, light cavalry setting upon foragers, rapid strikes on baggage trains, quick night time sorties, raids and pillaging, etc

What you're referring to are combats at entirely seperate scale and asymmetric.

>Especially in WHFB where you have like 40 infantry, like a dozen cavalry and some monsters...

That'd be a small game of whfb, the least amount of infantry I've seen in a game so far is 60, and even then I've only been playing at 1500 points.

The combats you're referring to would be for something that's covered in warcry or killteam. It's the game of fantasy BATTLES not fantasy raids on the granary.
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>>93211033
What you are describing is skirmish scale combat, something warhammer fantasy is not. Warhammer fantasy is a game about formations fighting formations. It is a rank and flank wargame about regiments fighting other regiments and moving like regiments.
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>>93211207
>12 dudes
>regiment
Lmao
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>>93211282
You know it wasn't rare in medical times for armies to only be 100 or so men right?And even the largest battles with many armies on both sides only numbered in the thousands right?
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>>93211069
You're completely forgetting the very important conditions which effect that though. Battles didn't happen in a vacuum nor did armies, as a rule of thumb, agree to a date and place to do battle. Rather the name of the game was to try to force your opponent to face you in a place (and time) that disadvantaged them.
In the battle of Aljubarrota the several times smaller portugesee force had entrenched itself atop a hill which they had fortified. Rather than do the prudent thing and starve them out or atleast take a day to check things out and get well rested, the french threw a hissy fit about honour and demanded to charge the foe immediately which pretty much pissed off the spanish host they had come to help meaning that when the french knights charged (up hill against an entrenched foe with lots of missile weapons no less) the spaniards just sat back and watched them get massacred until their king managed to convince to come to their rescue. Naturally, charging up the same spot of the hill that is by then covered in dead and dying frenchmen and their horses while arrows fly by is not fun and is certainly not helped by the spanish refusal to dismount. Not very surprisingly, while they did manage to get up the hill and engage with the enemy they lost that one.
Trebia is another good example in which the romans were enticed to go into battle without having had breakfast and also crossing a freezing river meaning that their soldiers were a shivering starving mess before the battle had even started. Meanwhile the carthaginian forces were well-rested, fed and had oiled themself up to stave off the chilly day. Oh, and they also had some cavalry laying in hiding in a nearby wooded area.
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>>93211351
The Battle of Gabiene is noteworthy in that it's a decent example of both sides winning different parts of the battlefield, with the antagonid side winning the cavalry battle on the flank while the eumenid side won the infantry fight thanks to the Silvershields. However what's really relevant here is that the antagonid cavalry sacked the eumenid camp, which lead the Silvershields to betray Eumenes since all their earthly possessions was now in the control of Antigonous.
The Battle of Vítkov Hill is even more on point as the crusading force chose to abandon the field since without control of the tower they couldn't pull off a successful siege of Prague. While they did lose hundreds in that struggle the army itself was likely in the high thousands so the decision to withdraw was purely a strategical one.
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>>93211335
Medieval europe is an outlier.
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>>93211358
>likely in the high thousands
Meant to write 'high tens of thousands'.
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>>93211335
Warhammer isn't medieval.
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>>93211351
>Aljubarrota

Have fun convincing your opponent to play a game where you get to place all the terrain and Fortifications to your own advantage. This battle is certainly playable using the old world ruleset, but no one would want to play it.

>Trebia

"Hey, how about for this match, you just get a bunch of penalties to your combat stats and I don't get any?"

To make the kind of things your suggesting not entirely ass to play for the person who doesn't reap the benefits, you would need a game of much larger scale than the old world is trying to be.
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>>93211375
>>93211424
>what is the empire
>what is brettonia
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>>93211438
Simple , I always play the disadvantaged side
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>>93211454
>Empire
>Medieval
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>>93211069
Hell, if you want a gamified example of how to represent a more interesting battle the Battle of Stamford Bridge seems like a great inspiration.
Have one side start out without any Armour Save to represent that army being caught unprepaired and unarmed. Their units would then have the possibility to 'restore' their proper Armour Save if they end their turn within X inches of an objective marker that represent the camp.
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>>93211478
Could you check the time period during which holy Roman empire existed for me real quick?
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>>93211454
>the Renaissance faction based on the HRE is medieval
And Bretonnia might be feudal, but they have a level of technology mostly analogous to the latter part of the hundred years war so not truly medieval either.
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>>93211501
>Hell, if you want a gamified example of how to represent a more interesting battle the Battle of Stamford Bridge seems like a great inspiration.
Have one side start out without any Armour Save to represent that army being caught unprepaired and unarmed. Their units would then have the possibility to 'restore' their proper Armour Save if they end their turn within X inches of an objective marker that represent the camp.

So your suggestion is to just severely disadvantage one of the players?
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>>93211525
The level of technology is irrelevant, what was important (and what determined the size of the armies) was how the governments were structured and the local population
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>>93211507
Landsknechts are my favorite medieval soldier that only fought small engagements of sub hundred men per side.
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>>93211507
Empire isn't based off the HRE in Charlemagnes day you fucking twit, it's obviously inspired by the German era of the HRE in the Renaissance during the time of the Landsknecht and Arquebusiers
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>>93211454
>what is the empire
Early modern
>what is brettonia
A small region of the world being degenerate savages does not make them the standard for the entire world
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>>93211541
Not particularly, Russia had the largest army in WW1 and it was still basically feudal in its society.
The medieval period is just that, a certain time period. Most of the world still fielded massive armies out of antiquity at this point.
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>>93211534
>So your suggestion is to just severely disadvantage one of the players
Have you never played anything but Warhammer?
Scenarios like these often disadvantage one player, but they either have a larger force (more points) or are playing for a different objective. Like survive till turn 6, instead of win.
TOW or WHFB would need more rules on top, since a beastman army and a dwarf army denied armor saves are going to be in a very different position.
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>>93211544
A company of landsknechts numbers only 400 and you definitely could run 400 infantry in an empire army while staying below 3000 points.

Not to mention the size of your battle is realistically only limited by how many models you have and not the game itself.
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>>93211596
Or like in most rulesets, a figure is not one man but rather about 25. Granted these don't have individual casualty removal as a result.
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>>93211595
Such disadvantages could never be properly balanced for since, as you point out, different armies ate going to suffer from such disadvantages differently.

And again, nothing in the rules prevents you from doing what you're suggesting. It's just that no one wants to do it.
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>>93211617
Not to mention this doesn't solve the initial criticism of the game just primarily being the two armies trying to kill each other above all else.
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>>93211617
>balanced
Simply doesn't matter unless you're a WAACfag/tournament queer or playing boring pitched battles with two armies walking towards each other on an empty table
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>>93211654
And that's how GW designs all their games nowadays.
MESBG only scrapes by because it cam cannibalize older scenarios.
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>>93211564
Calling WW1 Russia feudal is a stretch, it had already abolished serfdom in the mid 1800's and was referred to as a constitutional monarchy at the time. It also notably had an incredibly large population at 125 million.

I don't think there's any lore on the empires total population, but for comparison the HRE in the 1700's only had 20-30 million.
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>>93211654
WAACfags don't want balance lol, they juwt wan it balanced in their favor. And who would want to play a game that puts them at a serious disadvantage?
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>>93211685
Yeah that's the point.... GW slop is poorly designed ,thanks for conceding that
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>>93211764
>Who would want to play a game that puts them at a serious disadvantage?
It's called Stillmania, learn it and live it nerd
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>>93211617
>no one wants to do it.
The original guy must have. And I'd be down.
I personally don't get the obsession over using the rules and missions GW puts out like they're some infallible gospel.
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>>93211764
Bretonian players for like decade.
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>>93211438
>Have fun convincing your opponent to play a game where you get to place all the terrain and Fortifications to your own advantage.
Easy. "Hey I have this idea for a siege game, I would get to set up all the terrain and deploy in the center, and you get an extra 500 points."

>This battle is certainly playable using the old world ruleset, but no one would want to play it.
It sounds like you wouldn't, but you're a bit of a mouth breather.
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>>93211791
Based Stillmaniac
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>>93211764
>>93211617
>>93211534
I feel like this guy's head would explode if you made him watch Tilea's Troubles.
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>>93211438
I wasn't saying that you should necessarily try to reenact those battles, ya goofball. They only served as examples of battles not at all being the kind of vacuum-deal the usual warhammer match tend to be in which two equally sized forces face eachother on an impartially decided battlefield.
That being said even if one was to reenact those two battles you're making it seem more silly than it would be.
>Aljubarrota
The portugese side getting to place down all the fortifications and start out on a hill was basically the only real advantages they had. Even so the the battle took place on the most suitable bit for the spanish, with the rest being much more sheer and covered in wood IIRC. Even the fortifications were relatively light on the chosen. Basically, the spanish had complete control over the terrain with the exception of the hill. The spanish side didn't have to attack the way they did. Victority was virtually assured for them but they threw it all away. Even after the french had gotten their shit pushed in they could still have easily won the battle by simply not rushing headlong into obvious and already demomstrated suicide. At the risk of coming off as a complete armchair general nothing really was stopping them from using their massive manpower-advantage by sending soldiers to climb the hill from other points while the foe was engaged dealing with the frenchie-saviors.
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>>93211873
>Easy. "Hey I have this idea for a siege game, I would get to set up all the terrain and deploy in the center, and you get an extra 500 points."

That would be hilariously unbalanced in favor of the side getting the 500 points.
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>>93211920
>Trebia
Obviously the debuffs lend themselves to being the kind of consequences due from a longer campaign-type of gameplay. Even so, they could also easily be integrated into a one-off game. Rather than taking the bait and running off before breakfast to hunt a bunch of skirmishing cavalry the romans could have staid behind in camp where they were all safe until they were actually up for the task of a battle. The Bretonnian Blessings of the Lady-rule is an already existing rule that could easily be made to represent this.
Furthermore, having to consider whether or not wading across a cold stream and suffering a debuff but getting to engage the enemy early or taking the long way round is the best option for you right now seems like a good way to make terrain features matter beyond being sight and movement blockers. It would also open up more tactical roles for units which is unlikely to be a bad thing.
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>>93211926
Maybe learn to be good.
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>>93211953
Being good isn't going to make up for a beastman player potentially getting 2 ghorgons for free
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>>93211926
Huh, it's almost like the battle is famous because the Portuguese pulled out an unlikely win against a superior opponent.
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>>93211970
It is if you don't suck. Lol
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>All these arguments about scenarios
I'm already way of ahead of you all, I've been playing scenarios in my WHFB games all along

>pic related, empire state troops assaulting a fortified artillery battery
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>>93211990
Based roundtard playing 4d chess scenarios against himself.
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>The entire thread derails about medieval societies again.
How many times do we do this in a month?
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>>93194584
>>TQ: How did you come to choose your played army/ies?


Im jewish so Skaven was an easy pick for me and my father.
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>>93212158
>it turns out most WHFB fans would actually be better suited playing superior historical games but can't due to GW brainwash
GW slavery is a true tragedy
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>>93212191
One day I'll convince people to actually play Fantasy Rules! with me.
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>>93211616
>>93211596
It says in the old rulebooks that unit sizes are abstractions, and not a 1-2-1.
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93212191
Oh its the perry fag again. Thats why the thread derailed. The like two resident brettonian players got into shit-flinging contest with him
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>>93212334
They actually say it's both at the same time. Because GW can't be bothered.
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>>93209303
Imagine coping this hard.
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>>93212615
Use leadbelcher and a wash like a man, fag boy. Go back to watching your Age of Squidmar and Dana Howl videos lmao tranny jvxh4x
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this thread has furthered my distaste towards civilized factions of fantasy.
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Odds of ever seeing a made to order run of the legacy metal skaven characters like Queek or Tretch? First one was only available in shitty resin these later years and second one had a pretty limited run.
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>>93209384
I went in expecting to get absolutely destroyed, so even the smallest victories were satisfying.
I appreciate the clarification regarding the insta-death cannon shot situation, but I think it made for a cool narrative where my chaos champions had to pick up the slack & try to win without their lord so I'm not too bothered by it. I also think my opponent just genuinely didn't know about the FAQ, but I'll be sure to remember it for next time. I'd still like to always give my opponent the benefit of the doubt.
Also, I used my bloodletters as chosen warriors of khorne because I thought it'd be appropriate & the closest thing to what a bloodletter would be conceptually, but running them as forsaken sounds like a lot of fun too. I really liked the randomness of the chaos spawn (probably because they were rolling hot all day), so d3 random attacks might be sweet.
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>>93213469
>I also think my opponent just genuinely didn't know about the FAQ
That sounds entirely plausible, its an FaQ and people dont always read those. But its good to know in the future.
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>>93213469
Forsaken absolutely wrecked my trolls when I played against them.
Two small 6 man units managed to roll lucky mutations. They got killing blow and wrecked some trolls. Then the other unit got poison and killed a giant before it could even swing back.
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>>93210013
>necro on mortis engine
>2 blocks of 20 crypt ghouls
>30 grave guards
>count on horror
Neat, how does this list work out for you on average?
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>>93209324
Based innawoods elves.
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>>93211351
>the french threw a hissy fit about honour and demanded to charge the foe immediately
i have, to my own chagrin, read this many a time while reading history. seriously, the french really piss me off. their military retardation has cost their allies in war too many times to count.
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Goddamn, won a tournament yesterday and in the last round I had a Pillar of Flame destroy two eagle claw bolt throwers, about 15 infantry models, and panic a unit of Dragon Princes. In one turn.

That spell is amazing.

Also remember to space your units out with 3" in between.
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>>93207155
Yes, because fuck rebasing.
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Any other anons into digitally sculpting minis for your armies?
Finally decided to give it a go for my Chaos Warrior army, a lot of work but feels nice having something unique. After painting a shit load of Empire knights, feels kino to not have to paint the same model a hundred times.
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>>93215417
hell, looking cool anon. how'd id go about 3d sculpting some lads?

semi related note, was looking for an Engra Deathsword stl earlier today. would be a dope lord on foot
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Cute-ven or nasty-ven?
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>>93215678
Dead-ven
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>>93215690
wow rude
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Post ya armies. Keen to see some Empire as they’re my next project, I need more basic orcs and boar boys but I’m gonna go insane if I paint more rust or green
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>>93215983
I have an Ostermark army and a Skaven army. I'll try to take decent pictures of them later this week.
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>>93215678
nasty is better, but both of those kits are good, so if you can grab both, grab both and mix them up in your unit

also the old kit is the only one you can get plastic slaves from
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>>93215983
Wait until next thread for army posting, this one's going down.
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>>93216149
I've ordered the Skaven half. I'll be curious to put old and new next to each other to see if the difference is too obvious. If it is I'll probably make a regiment of pestilens-themed clanrats.
Pic related will make a WLC variant although there's something that bothers me a bit about the proportions. I think it's because the barrels look small relative to the carriage.
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>>93216208
the visible gunner reminds me of this

you could try homebrewing a smaller version just for that
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>>93216263
>smaller verwsion
>not BIGGER
Idiot-fool! Only weak-small minds think to makebig gun smaller!
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>>93216301
>>93216301
>>93216301
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>>93209288
Bruh we posting WIP's

Where there's a WIP, there's a way
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>>93215417
Not sculpting yet but a fair bit of kitbashing to get my models more unique and using the same heads for mounted options.



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