>get new tableNeat, I think I'll go with something standard and just make some ranger-esque mercenary with a sword and bow>remember magic is really coooooolOk I should maybe make a mage then, I like casting spells and stuff...>remember how due to mages having innate magic most GMs give the cooler magical items to non-mages so they can do cool stuff tooHmmm maybe I should just make a regular warrior, improvise my way through situations instead of relying on magic... use poison, use potions, hope the GM gives me cool stuff to use>but maybe that would be kind of tedious... maybe I should compromise and play some kind of spellbladeAnd so on and so forthHow do YOU pick what to play, /tg/ ? Do you do this ? You'll spend a few months with your character after all. So many choices
>>93195955I'll be playtesting every option in every combination eventually, so that's how I pick what to play.
>>93195955I mean, I typically see what the rest of the party needs. Generally if left to my own devices (assuming something fantasy) I either play conventionally heroic divine spellcasters or the more social sort of rogue.
>>93195955>How do YOU pick what to play>So many choicesThere's less choices when you GM all the time and rarely get to play. I can narrow things down pretty quickly: exclude the nonmagic classes first, next eliminate the clerics and cultists, and finally remove any frontliners.What's left is usually a fairly small list and what I decide on largely depends on what I know about the GM's habits and quirks. Is he a Howard fan that hates wizard players? I'll pick out a druid or shaman type. Does he pitch a fit whenever players use any minions or pets? Stick to blasters or terrain controllers. So on and so forth.
>>93195955>How do you pick what to play?I only play Monk. Not due to a lack of trying mind you but inevitably I find that with the right 3rd party sources you can make Monks be better versions of other classes and so I always end up just always playing Monk.
I have a character for every class in my preferred system, so unless I'm really raring to go with one of them, or the setting is unique enough to warrant a brand-new concept, I'll get the sense of the party's general composition and pick a character that fills a needed role and/or fits the game's apparent themes and demographics
>>93195955>talk with group>see what kind of campaign we're playing>see what other people want to play>draw from ideas I already have or come up with something new, possibly based on those ideasI'm not going to play my spy idea when we're going to be dungeon-diving, or my barbarian idea we're playing Vampire intrigue.
>>93195955>Learn what the campaign concept is>Try to create a character who has a personal goal that is connected to the campaign's goal, and then shape his backstory>based on the above choose the most powerful abilities or class for the character to be while still fitting the above criteriaThis is my process generally
>>93195955My very first character was a cleric because I had this miniature lying around, and then past that I've just been trying every other class.
>>93195955>just rolling / using a random character generator>pick 2-3 character stereotypes, mesh together and try to replicate it within the system
Usually a mundane, direct combatant, ranged if that makes sense for the genre, melee if not, with occasional exceptions to the rule. I rarely play casters both because I don't really want to and because when I do, I usually defer to another player's desire to do so.>>93196132Party need also plays a role. Last time I played a beefy frontliner was because everyone else had made fragile types.
>>93198504cute thing
>>93195955I pick a cool concept and see how it can be replicated using the system. One time I made a mongolian horse archer, another I made Braum from LoL.
If you really can't decide on what to play, just roll randomly for it.