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File: 1675070840951597.pdf (1.59 MB, PDF)
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Previous thread: >>93166217

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by those who pay attention to file extensions.
Never post direct links to the archive anywhere.

If you're wondering where to start:
The Basic Set covers everything, including a lot of optional rules you probably won't use.
A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
How To Be a GURPS GM is a good read even for players.
GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread Question: Which are your favorite TL9+ weapons?
>>
>>93213791
>TQ
18.5mm CAWs. Load them up with APHEX rounds and you've got yourself a Legally Distinct Boltgun.
>>
Dungeon Fantasy should have a sci-fi alternative
>>
>>93213791
>TQ

GURB's revised Ultra-Tech Gauss Rifle
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>>93217226
As in a scifi Powered by GURPS box set, like DFRPG? Or a DF alternate that is scifi dungeon delving?
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>>93217226
Template Toolkit 3: Starship Crew
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Wtf is their problem?
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>>93220732
You don't understand, he just HAD to eat that baby, he just HAD to devour its soul so he can feel a bit younger and do it all over again next year, he just HAD to, okay???
>>
Can dogs kick?
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>>93225591
Why wouldn't they be able to?
They do get −1 to kicking damage due to the Horizontal disadvantage, though.
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>>93220732
They came first
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>looked at converting the Tales of the Solar Patrol ships into Spaceship stats

Kinda odd they didn't do it themselves in the appendix.
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Ultra-Tech says that APEP rounds that grant an armor divisor of (3) is not available for gauss weapons since they already use similar ammunition. Fair enough, they usually have AD(3) by default anyway. However, is that still the case for the few gauss weapons that lack an innate divisor, like shotguns? Can I allow APEP gauss shotgun rounds?

I'm not so much looking for permission as I am a reality check from someone who knows more about (sci-fi) gun tech than I do. I understand that as the GM I can theoretically do whatever, but I'd like to avoid making dumb mistakes within the fiction of the setting if possible.
>>
Has anyone picked up the PDF version of GURPS Meta-Tech? Dropped today, looks interesting.
>>
>>93229286
Already added to archive if you want to check it out.
>>
>>93229474
Oh nice.

Okay, this is actually pretty solid. I haven't gone over it all with a fine-toothed comb looking for problems, but nothing is jumping out at me. Rice or his editor reined in his worst impulses--there are only five pages of examples, I was really worried it'd be over 30% of the pagecount--and there don't seem to be any weird unstated assumptions (Fusion Alchemy) or half-finished mechanics (Realm Management) making the book harder to use. I admit I rolled my eyes when I saw all the origins listed, but I was surprised that they were actually fairly thought-out and had both direct mechanical effects as well as suggestions on how to keep metatech within that origin's theming. This is great, that's what GURPS crunch should have.

I think my only complaint is that it continues to promote using ST-based enhancement on Innate Attack rather than acknowledging the Natural Weapons article, but at this point I think SJGames is the one behind that since I never see anyone use it despite it being so much easier to use than futzing with Innate Attack. Rice did, if nothing else, carry some concepts form Natural Weapons into the book via new types of the Melee Attack mod, and that's appreciated.

All in all, I think I've got to give this an A, since I don't really see any room for massive improvement. I'm as surprised as anyone about that, I was bracing myself for another disappointment and another 8-12 months of the general not shutting the fuck up about how much they hated Rice. He still has a ways to go before I'll get optimistic when I learn his name will be on a project, but yeah, this way exceeded my expectations.
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>>93229286
I was expecting more of a list of templates for gadgets but it really was just a more extensive Metatronic Generators. It was ok
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>>93229286
>>93229919
>>93230261
I know nothing about metatech nor metatronic generators.
What's the metatech book about?
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>>93230704
Building equipment with points and converting them in cash
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>>93230704
It's an expansion of the Pyramid article "Metatronic Generators." Basically you build an ability using points like normal, decide on the device's size (and, new to this book, origin), run it through some simple math, and bam you've got a piece of equipment that can do the thing you described and has a listed weight and cash cost. It's useful for mad scientist/artificer/gadgeteer PCs since the inventing rules use your inventions price at multiple stages, and it's useful for GMs that want a little more rigor when adding new tech to a setting, something more crunchy than pure GM fiat.
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>>93230745
>>93230772
Sounds pretty cool, actually. I'll check it out, thanks anons.
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heh
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>>93232061
>misspelled "revengeance"
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lmao the seethe
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>>93232785
jej
Taking over Mook's discord really got into his head.
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>>93232785
Why are you in his discord server?
>>
>>93233578
I wanted to see if he posted any outtakes. Apparently, they will be paywalled
>>
Why are GURPscucks such massive paypigs ?
>can't have a proper wikia; have to pay for official reference sheets instead
> can't have gurps.tools like 5e.tools or pf2.tools, have to pay for their decrepit old character designer app instead
> D&dogshit gets unearthed arcana for free, GURPscucks have to pay for pyramid magazine
>>
>>93234488
I have literally never paid for a GURPS product and I won't consider it until they put their books back into print.
>>
>>93229286
Did a cursory readthrough. Didn't really get too in depth yet. Its Metatronic Generators, but more. I liked metatronic generators, but never used it exactly as written. I think I like Meta-Tech, but I don't think I'll ever use it as written. I do like origins, and the new tables. Like me a good table. I'm probably going to rip out what I like, and incorporate it into my existing cybernetics system.

Looking forward to see what Ryujin, or Mailanka can do with it.
>>
more like metatroonic generators lol
>>
>>93234488
D&Dogshit has sales big enough to make the company tolerate the losses from things like 5etools (which is also hosted in a difficult place, iirc). GURPS doesn't sell near as well, so they nickel and dime the customer. But also, to be fair, (most) GURPS content is of a much higher quality than D&Dogshit material on a much lower budget.
But maybe I'm completely wrong, who tf knows.
>>
>>93234488
>implying
I own everything
I am happy
>>
Are the templates from SEALs in Vietnam a good base for modern spec ops characters?
I've heard it's very old and poorly built template.
>>
>>93213791
TQ: payload rifle because it can take a lot of weird ammo types
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>>93237355
I don’t know if I would call it “poorly built” as much as I’d call it “bloated.” It draws a generous, very hoo-ra picture of our enlisted; I’d say the stats are appropriate for if you’re running a very cinematic game where being a SEAL is just a convenient explanation for why they can do action movie shtick… but at that point just use Action.
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stat this abomination
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>>93234488
>have to pay for their decrepit old character designer app instead
But you don't though?
gurpscharactersheet.com
>>
>>93238088
In pathfinder 1E, due to the Eilodon Mechanics, it would have infinite speed due the fact that each pair of legs add +5 ft of speed
>>
>>93238088
The legs doesn't look very functional, at least not the ones past the fourth or so pair.
So Extra Legs (8legs) and the rest is a feature.
>>
>>93228593
Gauss, or coil, weapons need the slug to me magnetic, unlike railguns which can get by with the bullet being encased in a conductive armature.
Now, can a gauss slug only have a magnetic shell/core and work? Probably not, irl ones afaik need to be fully magnetic, but maybe that's because current ones are incredibly weak and need all the help they need, or maybe even with better tech they'd still be underpowered if partially magnetic.

I guess it's your call if gauss weapons can use specialty ammo, then
>>
How do you guys handle statting skills for your new characters? Do you have a quick cheat sheet made up for them? I always find it the worst chore part of character creation.
>>
>>93240797
Template Toolkit 1 pp. 11–13
>>
>>93240797
Pick an already existing template and go from that, also GSC made that process far easier to do so there is that.
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>>93240797
What's the chore for you? Choosing the skills, assigning the points or looking up for the difficulty, the stat and calculating the final skill number?
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>>93240797
>>
>>93240985
>>93241061
I'm reading through the template toolkit right now, thanks for pointing me in that direction.
>>93241150
>What's the chore for you?
Mainly its the keeping track of skill difficulty costs followed by going through the skill list looking for what skills would fit the character.
>>
I want an advantage that works like Extra Life with the copy special limitation tied to a sarcophagus device that creates copies whenever the original dies. How would I price that as the DM, and if it matters all the players will have it.
>>
Is there a good free 3rd edition character builder?
>>
>>93238088
ST: 21 HP: 25
DX: 8
IQ: 7
HT: 9
Will 12; Per 10; Speed 4; Dodge 7; Move 4
SM+1
Wild Animal; Enhanced Move 1 (Ground Speed 8); Hooves; Blindness; Deafness; No Sense of Smell/Taste; Doesn't Breathe; Doesn’t Eat or Drink; Injury Tolerance (No Head, No Neck, No Eyes); Extra Legs (Four Legs); Unfit; Chronic Pain (Severe, 4 hour interval, 9 or less); Social Stigma (Monster); Terror (-4 fright check); Vibration Sense; One Arm (Extra Flexible, Long +1)
>>
>>93241226
If they regenerate a limited number of times, then go with Extra Life with gadget limitations.
If they can do it an infinite numbers of times, then go with Unkillable 3 with the same Copy limitation from Extra Life, some gadget limitations, and Regeneration with Unkillable Only [-40%] so it doesn't take forever to come back. You could also offer a -10% limitation "Set Respawn Point" on Unkillable 3 since while you can't be easily trapped like Unkillable 2, it's still a possibility.
>>
>>93241458
I thought about unkillable, but I really don't like the whole 'no HT roll to die thing' that comes with it.
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>>93241480
There's a homebrew limitation for Unkillable called "Mortal" that's -20%. It means you still make the HT rolls to avoid dying.
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>>93241516
I'll just do that then. Thanks for all the help.
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>>93241533
No problem.
>>
>>93241174
... Don't look for skills that fit the character. Look for the skills relevant for the next 2 adventures and that's it.
If you need consistency, ask chatGPT to create a 100 point character for GURPS 4th edition.
It does good on theme, but it fails hilariously at adding. Sometimes it gest creative with Skill and advantages names...
>>
>>93241347
ChatGPT, but double check the numbers.
>>
>>93242022
>chatGPT
And also there is other LLMs.

So, rate my Gemini 1.5 Pro boy:
"Create a 100 points character for GURPS system. It's a modern horror campaign, and character is a Men in Black (as urban legend, not movie) cosplayer, now trapped in spatial anomaly where unknown creatures lurk, along with other trapped souls."
Agent K (100 Points)

Concept: Cosplayer turned reluctant hero, trapped in a Lovecraftian nightmare.

Point Total: 100
Attributes (20 Points)
Strength (ST): 10
Dexterity (DX): 12
Intelligence (IQ): 10
Health (HT): 11

Advantages (45 Points)

Appearance (Attractive): 12 points (Nuisance Effect: Mistaken Identity - People think he's a real agent, -5 points)
Combat Reflexes: 15 points
High Pain Threshold: 10 points
Luck: 8 points

Disadvantages (35 Points)

Amnesia (Partial): Can't remember how he got here, -10 points
Code of Honor (Men in Black): Protect the innocent, maintain secrecy, -15 points
Delusion (Self-Importance, Mild): Thinks he's more capable than he is, -10 points
Secret (MIB Cosplayer): Doesn't want anyone to know he's not a real agent, -5 points

Skills (45 Points)

Acting: (IQ/A): 10
Brawling: (DX/E): 14
Fast-Talk: (Social/A): 11
Guns (Pistol): (DX/E): 14
Intimidation: (Voice/A): 11
Observation: (Per/A): 11
Stealth: (DX/A): 12
Urban Survival: (Per/A): 11

Gear (10 Points)

MIB Suit (Good Quality): +1 to Appearance, +1 to Intimidation, concealable holster
Glock 19 (Loaded): 9mm pistol with 2 spare magazines
Sunglasses (Mirrored): Provides eye protection, +1 to Intimidation
Smartphone: Useless in the anomaly, but he keeps it anyway
Wallet with ID, $50: Proof he's "Agent K"
.
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>>93242290
Yep, that certainly looks like the product of a machine that knows what a GURPS statblock looks like with zero understanding of how character creation actually works. 0/10, banned from the table, told to commit suicide.
>>
>>93242290
>>93242331
Gotta admit, it's impressive how it would totally pass for a real gurps sheet to someone not familiar with the system, and equally uncanny how it made up the (dis)advantages that are very coherent
>>
Sorry can I have more of a clue as to how the archive? I assume the instructions are in a pdf posted here given the clue in the OP but I’m too smoothbrained
>>
Jesus fuck never mind I got there
>>
>Air power has gone from being an important supporting role for the army to being THE primary defining factory for whether a war gets bogged down into trench warfare or finishes quickly
>95% of GURPS games undervalue it and try to find ways to diminish its importance
Why?
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>>93241174
>skill difficulty costs
Use gcs, it will make your life must easier
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>>93243996
It's a slippery slope. First you use GCS to automate character generation and then you use Tyrone to automate wife impregnation.
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>>93243209
Use the scroll wheel you fucking amoeba
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>>93243221
every time lol
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All TL9+ guns include an aiming/ranging laser by default,. is there any technical reason military ones wouldn't also be able to designate targets? UT doesn't say much about it.

Looked quick and rifle mounted target/designation units already exist, TL9 when?
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>>93244459
Ultra Tech, lacking any real references for obvious reasons, had to make some assumptions to stat the equipments.
Maybe they didn't include laser designators on aiming aids because of said assumptions, or more likely because they didn't think about it.
If you feel your military could use laser designators on every gun, go ahead.
>>
So by GURPS standards are we still in TL8 and approaching 9, or should we already be in TL9 with the advancements made in microtechnology?
Or is TL9 "microtech" more sci-fi with nanobots and the like?
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>>93244733
We're in advanced TL8
Even SJGames mocked their own foretelling, a game published in the 90s never had a chance to foretell that we wouldn't get flying cars before a glorified chatbot could produce coherent characters for its own rulesystem.
Just pick & match the different areas of technology (Biology, microtech, transportation, guns) and assign the TL you feel it has (TL 7, 8, 9) and that's it.
>>
>>93242290
NICE!
It has similar problems (Attributes add to 30 points; DX costs 20 per increment), but that's a concept that with minimal fiddling would work.
For every character I usually ask for an A/N/N statement, instead of the quirks; something they ALWAYS do, something that they'd NEVER do and something they're doing NOW (based on a modified Lady Blackbird campaing called Always/Never/Now)
>>
What are TL4 games like in play? Do characters still use melee weapons or is it all about guns at that point?
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>>93244982
For adventuring scenarios, yeah melee is still an important element. Engagements are typically very close range, so after your initial volley you’ll usually move into hand-to-hand rather than try and reload. That being said, you will still see some niche builds that have, like, a dozen tiny pistols in their frock coat or sharpshooters that use a rifle and has multiple levels of Quick Reload.
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>>93244982
Even TL5 has plenty of melee, as guns still take quite some time to load. In a TL4 pirate game, a character might begin a fight by firing one or more pistols and then drawing their cutlass.
>>
>TL9 Robot tank in Reign of Steel 3E has DR 1200 with 2400 on the front and sides(vs approx DR 1700 for M1A1 Abrams frontal armour)
>4E conversion book just gives it 800 all over

Whats the deal here? 2400/1200 is pretty reasonable for a TL9 tank but 800 is pretty bad for something weighing 62 tons.
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>>93246684
The 30-ton TL9 tank on Ultra-Tech p. 226 has DR 500.
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>>93246827
The 4E version weighs as much as a Leopard 2 but has less than half the protection. Is there some issue with converting DR from 3E?
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>>93246684
The damage of the tank's main gun ("particle beam cannon") was reduced from 6d×100 (average 2100) to 10d×10 (average 350), so there's no need to have DR 2400.
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>>93246684
2400 is honestly possible for a TL8 tank. Some informed estimates on the forums put the latest variants of the M1A2 at ~2500 DR for the upper front armor.
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>>93247097
That's the same max damage as the TL11 particle cannon from Ultra Tech, 6dx100 is crazy, the only weapon in 4E that hits that hard is the 150 ton 160mm railgun from that Pyramid issue or space battleship weapons.
>>
>>93247226
No wonder they didn't give us Ultra Tech MBT's, they'd have 5000 DR on the front or something absurd.
>>
I'm running a 3rd ed play-by-post with some friends. Should I just make the character sheets manually as PDFs? I tried using GCA and it sucks, and GCS is 4th ed only as far as I know

>inb4 why 3e
because it's comfy, I own it all, it's what I'm used to playing, and I don't want to convert all my stuff up to 4th ed. also passive defense rocks
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>>93248090
>Should I just make the character sheets manually as PDFs?
If GGA sucks, then yeah, probably.
I'm relatively new to GURPS and have only played 4e. Tell me more about Passive Defense.
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>>93249117
armour in 3e gives both DR and PD. PD represents the armour deflecting blows, like a sword sliding off of a breastplate. You add PD to your active defenses, and can roll against PD even in situations when you can't roll active defenses.
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>>93249133
That's neat. What're some ways for attackers to overcome PD?
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>>93249145
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Have you guys ever used the Space Atlas implied setting? And did they ever expand on it?
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I sort of want a gurps fifth edition. I doubt they would ever make it though. GURPS is probably only alive because SJ has some emotional attachment to it.

Clearly GURPS is a project of passion. The supplements are usually very well researched and very high quality. I think it could do with a refresh though. I would love to see a new writeup for Ultra tech for example.

Another thing i would love to see is new versions of the setting books, like gurps Japan, gurps greece etc.

Or does the talent even exist anymore? I dont think that chris rice is such a a good writer. Are any of the OG niggas even active in gurps, or have any new proper autist writers appeared?
>>
>>93249145
"Getting good rolls"
>>
>>93251493
I love the system; but I think they're intentionally gaging themselves in the niche market.
The illustrations they have at the books are ugly, the layout is generic, and they don't offer sizable help for beginners (as a system). You have to love the system to make a deep dive in order to get the character that you want, and the first time, that's a leap of faith.
In order to overcome that, I'm creating several pregens for my players (small town RPG club, most of them haven't played DnD yet), running some adventures I devised and establishing what I like about the system.
But each step is demanding, there are a few adventures, almost no character help (and no Spanish books, but that's not their fault).
Compare that with the PbtA tide, or DnD or FATE system or even the indie movoement and it's obvious -for me at least- that SJGames are missing a lot of market by following principles that they are not disclosing.
Gimme a book of pregens, gimme canned playable adventures, gimme stock villains AND THEN, after knowing the systen, I'll create my horribly incompatible -and personal- homebrew.
I love them, but it's tough.
>>
>>93252020
There is Dungeon Fantasy, but beside that, yeah, they never really followed through to make genre or setting books easily accessible.
>>
>>93251493
Revised 4e, yes. 5e, no. There are no massive rules change to justify making it another edition.

>>93252020
Pregens, yes. Dumbing down the system to please the same crowd as 5e or PbtA, hell no.
>>
>>93252079
>Revised 4e
Actually, this would be perfect. Maybe create a new basic set, or a basic set companion type thing, which is geared towards actually presenting the system with examples and such. I love the system, but damn, the basic set is not easy to get into if you are just sort of perusing the book to see what it is about.

I think their How to be a gurps gm is sort of designed to help newcomers to get into it, but i think they are a bit too "philosophical" rather than just a pragmatic guide that helps players to just get into it.

Also i would love some premade adventures in a few different settings. Some cool looking pick up and play type thing. Maybe even a revised Gurps lite, so that you can just pick up the campaign guide and character sheets and run it like that. A couple of them for the different styles of gurps, like Gurps Action, Gurps Horror, Banestorm, some UT-cyberpunk shit...

I think they are a little bit too comfortable/complacent with their strategy of nickle and dimeing their dedicated (probably shrinking) fanbase with small pdf releases. I guess they got scared after dungeon fantasy was not that succesfull after all?

TTRPG's have been having a huge renaissance so they could ride the wave by doing something with it
>>
Of course I don't want whac-a-mole content. But I need -as a DM- and easy intro for players.
I think Dungeon Fantasy WAS conceived to please the 5e crowds (power hungry psychos, storyless dungeon delving, treasure), but they missed the hit with the handouts and the design :-/
Loved the cardboard minis; a preprinted character sheet would've been better.
>>
>>93252079
I agree with a revised 4e. Mainly just the formatting in the book. I asked the TL8/9 question earlier and when looking up tech levels I noticed that on page 22 of the basic set it describes what tech levels are, but doesn't actually list them all until page 27. I understand why it does this because it has to explain wealth as well before listing all the tech levels due to starting wealth, but I can also understand why formatting like this can make it tough for new players to understand. It would be nice to have the information I'm reading about on the same page as its description.
More pregens would also be great.
>>
>>93252205
The part of "more Pregens" is something we can take care of, as a community X-)
>>
>>93252205
I'm new to it myself and something that stands out to me as needing a rework is the Advantages section, where they're all lumped together even though a ton of them are only relevant in superhero games and just get in the way of looking for the ones that are relevant if you aren't playing one.
>>
>>
>>93252653
I think it would be nice to have a section where you have a list of advantages separated in a cohesive way with page numbers to find the advantage description. They should be separated by theme and cinematic level, tech level etc.

They do have a pdf that is sort of like this floating around
>>
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>>93252653
As someone who played 3e, no. I hated that most advantages were scattered around and I much prefer them in alphabetic order to look.

>>93252891
B297-301
>>
>>93252653
Sorry but no, I think that would be a terrible change. Basic Set is a reference book for a rules set that is supposed to be generic and universal. I do not want them complicating the hunt for certain traits because an editor felt that an advantage is better suited towards superheroes or fantasy or horror. Let me make the call instead.

Alphabetical is the least worst way to organize them.
>>
>>93253090
I think what he meant was moving exotic and supernatural traits to their own alphabetic sections away from mundane traits.
>>
>>93250867
I haven't used the setting itself, but I'm mining it for ideas for my own space opera setting.
>>
>>93253154
nta, but it's still, imo, a bad idea
>>
>>93253257
Its so easy, you just go through and steal/adapt all the good planets to bulk out your own sectors.

>what if the precursors were mindflayers?
>>
>>93252168
>TTRPG's have been having a huge renaissance so they could ride the wave by doing something with it
Idk man, GURPS has an infamous reputation, deserved or not. It's "that" RPG, the super mega complex one you have to make yourself and so on. It needs to offer something ready made to hook people in, not just premade chars or adventures. Only autists will even delve into the two massive basics books
>>
>>93253749
I still don't understand that reputation. I know and I've played DnD, I DM'd a campaign from lvl 1 to lvl 15, I played a character from lvl 1 to level 12.
DnD IS more complex, each character requieres more dedicated knowledge, more spells, variants, feats and templates than the ones you need to know to make a working GURPS Character.
GURPS offers more possibilities, but it does not demand for complexity. In DnD/pathfinder if you go for the straightforward vanilla rules, you're being suboptimal and will need a lot of help, luck or die.
>>
>>93253791
Nta but same, the bad reputation imo comes mainly from 2 sources: Vehicles and shit newblood GMs throwing the whole basic set at players saying "make a character" and/or (in my experience) shit adhd GMs picking gurps and presenting it with ass houserules without spelling it.
>>
>>93253885
First game you ever play of any TTRPG game should be with your character numbers, backstory and some fancy pictures.
If you like it, you ask for the basic/lite rules.
If you like it, you may ask for the core rules.
If you still like it, you go into the advanced/homebrew rules.
And that's in the shit-ballistical "using dynamite as fuel" fast track.
>>
>>93253791
I totally understand it: it's not laid out like a normal rpg. Everything else is a complete, ready-to-go package, almost always with a setting attached. GURPS is laid out like a reference book, which it basically is. It's not an "rpg", it's just a "g". You far, far overestimate the abilities and interest kf average tabletop player, most don't value it much beyond fucking around with friends and randomly throwing dice
>>
>>93255025
<rant>
But *I* also enjoy fucking around with friends and randomly throwing dice.
Would love to do so with a system that doesn't punish me harshly for not taking the 2nd ratial template at lvl 5 to get the MultiCleave feat that enables me to be a Cleavemaster at Lvl9 in order to stay marginally ahead of a red queen racing regarding DPS vs what basically are goblins with higher AC and more HP.
</rant>
That's a value I reckon to some of the PbtAs: they concede so easily to martial victory that ther are unfulfilling, so players and DMs have to focus in _other_ sources of satisfaction to make the story work. Things like plot, or story, or consistence. Because strategic combat is a big null space for dopamine, so you end up playing their game... wich was their whole plan.
::looks at :aggravated damage: in Monsterheart:: PFFFF
>>
>>93251493
>I dont think that chris rice is such a a good writer
Just shut the fuck up. You're literally the only one who disliked Meta-Tech for retarded reasons you made up just to farm engagement by being contrarian. Everyone loved it. Discord loved it. Forum people loved it. Even Mailanka loved it. Fuck off and stop posting, nobody gives a fuck about your deranged ESL reviews you piece of contrarian shit
>>
>>93253791
Most people don't know dnd. They play roll and shout while GM handwaves everything. Not even /tg/ complains about powergamers anymore, it's all about theater kids these days.
>>
>>93256773
That's a lot of seething for someone who doesn't give a fuck.
>>
>>93256773
How in god’s name do you “farm engagement” on an anonymous Polynesian basketweaving forum?
>>
>>93256898
Don't be coy, we all know who you are. Do you write for a living? No. How much do you earn on Patreon? Nothing. How many GURPS writing credits you've got? None. Shut the fuck up
>>
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Took a crack at Meta-Tech to make a Fallout power fist at starting wealth 1000. Does this look right?
Power Fist
Origin: High Tech (+1 BCM)
Shots: 10 (3)
SM -4 (.125 size multiplier)
Meta Statistics: Crushing Attack 1d (ST Based THR +80%; Melee Attack C -30%, Limited Uses 10 Fast Reload (3) -5%, Occupies one hand -15%, Requires ST 10 -15%, ) [5.75]

Total Cost: 1000*.125*2*5.75=$1437.50


As an aside, I don't really like how the cost is based off of character starting wealth. I arbitrarily used $1000 dollars for the value. (my players were given $600 in actuality)

I DO like how much easier this will make modding weapons, armor, etc.
>>
>>93256943
>As an aside, I don't really like how the cost is based off of character starting wealth.
It’s based on *campaign* starting wealth, which is just an analog for TL since the former scales with the latter. Even when TL-based starting costs aren’t used (like in postapoc games), the idea is to keep the cost in-line with what’s appropriate for the setting.
>>
>>93256980
Yeah that's why I went with $1000 in the end, it seemed to output a reasonable cost to what I've seen in the games.
>>
>>93256773
Jeez, chill out, rice, you fat fuck, or you'll get a heart attack
>>
>>93257216
I'm not Rice. I'm someone who loves GURPS and wants the player base to grow instead of pretending to love the system while shitting all over the books, gatekeeping, and pissing yourself when someone disagrees in the comments. You're a literal bottom feeder of the community
>>
>>93257233
No, I'm just a guy mocking you for throwing a literal tantrum because someone said that Rice isn't as good an author as other GURPS authors.
Seriously, chill the fuck out.
>>
>>93257248
Grow the fuck up and get a life eggplant
>>
>>93257278
Obsessed
>>
>>93244982
Having played a lot of tl4, melee remains the primary form of combat. Firearms are something used at the start of combat to take out an enemy, but its very rare to see that end a fight decisively, and I don't think I saw somebody reload more than once during an entire campaign. A lot of people ended up carrying multiple pistols and taking fast draw. This isn't to say guns are ineffective, the statline on a tl4 musket in GURPS will absolutely obliterate most targets, but long reloads makes melee the saner choice.

As for melee choices, rapier is a strong choice for dexchads but the extra starting wealth makes it easier to do full armored knight builds as well.
>>
>>93257322
You're the one suffering from Rice derangement syndrome
>>
>>93257334
Dude, one guy said he didn't think Rice was as good a GURPS author as others ans you start autisticly throwing a shitfit about Eggplant lmao you think you're one to talk about derangement syndromes?
>>
>>93257381
>so mad he can't spell
>>
Did I miss any interesting GURPS news or releases in the last 18 months? I haven't been keeping up with the hobby, unfortunately.
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>>93257661
GURPS Meta-Tech was the only important release in that time
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>>93255101
PF and dnd 3.5 have the reputation they deserve, don't worry. No sane person thinks they're not bloated, unbalanced heaps of shit.

>93256773
>93256935
Bait used to be believable
>>
>>93219430
Bros is it over?
>>
>>93257745
Seething.
>>
>>93257774
It's literally over, GURPS has fallen, millions must play FATE
>>
It's crazy to think that all we've got in the last three years is Meta-Tech, Action 9, Extreme Conditions, and War Galleys.
GURPS is truly dead.
>>
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>>93257774
Well would anybody here use GURPS Lands out of Time instead of a pulpy lost world system like HEX? MI enjoy GURPS for autistic tinkering but I rarely use it as more than a source of ideas, Personally I use Stars Without Number to run space games, if I was running a space game fore my boomer friends i'd probably use Classic Traveler instead of GURPS Space.
>>
>>93257774
>ask group if they want to play GURPS
>HE WAS ON THE EPSTEIN FLIGHT LOGS
>>
>>93259315
>he doesn't vet the entire supply chain to ensure ethical purity of his entertainment
I bet you even play with people you disagree with on some subjects.
>>
>>93256943
doesn't 2d-2cr seem a little weak for a power fist?
>>
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>>93259513
Well that's at ST 10 with no karate. At 14 ST and DX+1 Karate, its 2d+4. (Average 11 damage)

What would you recommend?

I was trying to keep it affordable. This might even be directly described as a low quality fist that they could upgrade later.

See pic related for the fallout pdfs in the mega drive, which I thought were very low. Decided it needed a buff for sure.
>>
>>93257334
>>93257278
>>93257233
>>93256773
What is this autistic spergout? Rice is not as good as some of the OG gurps niggas who wrote the best stuff for the system. His stuff seems very hit and miss. This recent meta tech thing seems fine, but the other recent stuff have not been that great.

He has a very cringe personality though. He thinks now that he is the queen bee of Mooks discord. That discord is now just a circlejerk clique of him, an autist icelander, and that frog guy and some trannies arguing about gun calibers and magazines or getting angry if someone asks if there is /should be a metric conversion of GURPS or whatever, and Chris having a tantrum when someone dares to call him by the name Chris instead of Christopher or disagree with the inside circle.

It is sad that Mook died, he was based. We need a new mook
>>
>>93259632
>or getting angry if someone asks if there is /should be a metric conversion of GURPS or whatever
I've never been to their trannycord but they're right about this
>>
>>93259635
I am an Europoor and for game purposes, yard is basically a meter and pounds are easy enough to deal with. Fuck fahrenheit though, but my games do not have such a high autism level to care about heating cubic feet of water by some amount of fahrenheit per second or whatever.

I do not think the conversion is necessary, but it is funny to see how some of those trannies start to seethe when some brazilian or whatever asks for it.
>>
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>>93259635
>game about building very specific stuff use a clusterfuck unit system for conversions

>>93259653
I will give credit for they at least having a gamified version of it.
>>
Is there anything like Boardroom and Curia for the creation of military units in GURPS?
My first searches point to the WW2 line of books but I only vaguely remember equipment lists and such in those.
>>
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Still looking at Meta-Tech and the power supplies seems a little half baked. This example 100 lb exoskeleton runs stock off of 2 C batteries for 8 hours, 32 hours because of Energy Saver 2.

I might need a houserule for overall weight of the item being powered or total # of CP it uses.
>>
>>93257774
>>93259315
That makes it more likely that the predictions on the Illuminati cards were disclosure.
>>93259333
Digits.
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>>93259333
kekked and checked
>>
>>93259315
>>93260313
Nigga do we actually have a source for the claim that Steve was on the Lolita Express or was the Anon in the other thread speaking out of his ass? I tried searching through but I couldn’t find shit.
>>
>>93260204
What do you mean? Boardroom and Curia already has rules for creating military units, including Mass Combat stats.
>>
>>93260630
Nevermind then, I guess I forgot that.
>>
>>93260232
I don't know what you mean by half-baked. Energy requirements are based off the tech's SM and then adjusted as needed by modifiers. It's abstract and generic, sure, but I'd be hard pressed to come up with a better solution for something that's as abstract and generic as meta-tech is in the first place.
>>
>>93259632
I feel like his good stuff is where he takes a prexisting mechanic and reuses it in an interesting new way, while his bad stuff is where he tries to do things off on his own.
>>
>>93260720
I mean that a 100 pound exoskeleton runs on 2 C batteries.
>>
>>93260618
Afaik, there's indeed Steve Jackson on the list but a different one. Anon is just being a retard on purpose
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>>93261264
Oh my bad, I forgot how small C cells were. I was thinking D cells, which are at least canonically used for the Light Exoskeleton in UT.
>>
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How would you break down this combat sequence in GURPS? Obviously enabling the chambara and wirefu rules from martial arts but what else?
>>
>>93253791
>DnD IS more complex, each character requieres more dedicated knowledge, more spells, variants, feats and templates than the ones you need to know to make a working GURPS Character.
Remember that for the first ~15 years of GURPS' existence it wasn't up against the WotC quagmire of interlocking nonsense, it was up against TSR D&D where even in the death throes of AD&D 2e the worst you'd have stacking (outside of a few edge cases) was race, class, kit, and spell reference book.
>>
>>93261689
Can you point out where, though? I couldn’t find anything. Am I just retarded?
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>>93264481
I don't know that myself. I just remember seeing some anon tell that to the schizo anon
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>Tactics
How do I rollplay this game if I'm too tactically inept to roleplay it?
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>>93264746
take the tactics skill and make your GM do it
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>>93262152
Looks like an animation by Knack, but I don't think they can draw so many frames per second.
>>
>>93264746
Take Contact (Tactics 15, Appears Almost All The Time, Completely Reliable) and let your GM figure it out
>>
>>93264746
The right answer is to educate yourself if that's the kind of character you want to portray. Look up common tactics for the TL you are playing in, and try to find something that fits. If you aren't capable/willing to do that, just roll it and ask your GM for advice on what would be a good plan. They'll usually give you whatever they think would be appropriate, which will work because they are also determining it's effectiveness.
>>
>>93264746
Earnestly explain to the GM that you want to make a smart tactical guy but you don't feel confident you can actually make it work in your own head, and ask him to help you out.
>>
>>93253791
I don't know why anyone would wish for a D&D eternal summer for GURPS, the reputation for crunch is the only reason it's in a good state.
If you like GURPS you should be spreading memes that it requires at least a bachelor's degree in mathematics.
>>
When did Rice become such a controversial figure in the GURPS community?
>>
>>93265671
Never. It's just one schizo shitposting about him and Eggplant when the former stays contained on trannycord and the latter hasn't been in this thread for years
>>
>>93265671
>controversial
Everyone agrees he is an asshole, though.
>>
>>93264746
The Foresight advantage from Pyramid: Action. It's a generalized version of Gadget that allows you to take any type of retroactive action, letting you easily pull off Code Geass-esque tactical genius asspulls.
>>
The foreskin advantage.
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>>93266180
how many points does that cost
>>
>>93267285
Ally (parent) [5]
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>>93267285
0 point quirk.
>>
Intolerance (Niggers)
Enemy (CIA; Hunter)
Illuminated
Computer Programming-18
>>
>>93267285
Perk: Non-American
>>
The Striker advantage can take the Limited Arc (−40 %) limitation. What's the equivalent limitation for Innate Attack (e. g., representing a shoulder-mounted cannon that can fire only in the forward direction)? Or is it just a special effect that isn't worth points (Powers p. 54), since 99 percent of the time you will never fire a gun sideways anyway?
>>
>>93217226
The After the End and Steampunk series give the DF treatment to specific sci-fi subgenres, they just aren't as popular.
Monster Hunters using Monster Hunters 5: applied Xenology can be kind of sci-fi.
Dungeons of Mars is a Pyramid article about running DF in the sword-and-planet genre.
Mission X is supposedly an upcoming third-party 'powered by GURPS' sci-fi game.
>>
So if a melee weapon has a reach of something like 2 it can only be used to attack something from 2 yards away and not anything between that range, correct? I think I was doing reach incorrectly for my last game by letting the barbarian attack anything up to 2 yards away when his weapon only had 2 for its reach value.
>>
>>93229919
>I think my only complaint is that it continues to promote using ST-based enhancement on Innate Attack rather than acknowledging the Natural Weapons article, but at this point I think SJGames is the one behind that since I never see anyone use it despite it being so much easier to use than futzing with Innate Attack.
I believe that it's SJG policy to have nothing in actual supplements depend on magazine articles, especially 'Alternate GURPS' ones.
>>
Why does my brain and my chest hurts (like meningitis and a heart attack) when I try to read these books, but when I pretend I remember all the rules and just play Gurps lite I feel fine?

Does it have anything to do with Douglas?

Why does these new Gurps manuals have black borders? Are you trying to waste my ink Steve?
>>
>>93268508
A lot of weapons have multiple range values, but yes a weapon that only has reach 2 can only hit at reach 2. This is very important for things like pikes, which are reach 4-5 exclusive.
>>
>>93241226
>if it matters all the players will have it.
In that case, you don't need to account for it on character sheets since it is a campaign feature. Just define how it works.

>>93265671
Writes a lot, variable (but mostly poor) quality, can't shut up about his politics, cringe personality, annoys playtesters. Perfect combination to piss people off.

>>93268213
Just taking the same Limited Arc seems fine.

>>93268508
Yes. Reach 2 means only 2 yards away. Reach 1-2 is 1 or 2 yards, reach C-3 anything from zero to 3.
>>
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>>93268759
RETVRN to 3e, anon
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>>93268759
That looks like a B&W scan of a color book. what book is that?
>>
>>93265671
I don't think it's that controversial. His Patreon was a scam (exceedingly low quality content, and he purges everything after a couple weeks, but you don't find that out until after you join to read some article he paywalled. Then he *sells* you the articles paypal (which turn out to be crap quality). So I cancelled before the second month. And Realm Management was trash. I also think he's kindof an asshole from interacting with him on facebook and discord and seeing how he interacts with others.

Some people here are just obsessed with him and pitch a fit when anyone suggests he has highly inconsistent game design output quality.

But most people seem to agree that Realm Management was bad and he's an asshole. So it's not really a hot-take.

>>93268006
Access to healthcare and affordable post-secondary education is with more than 1 point.
>>
>>93269107
>Portuguese
>ASS CRUSADERS
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>>93267648
>>
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>>93269614
>ASS CRUSADERS
sounds like a JoJo arc
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>>93269901
I will now ask the question of how do you build jojo stands in GURPS? Is the stand like an ally or just a bunch of advantages?
>>
>>93269918
>Is the stand like an ally or just a bunch of advantages?
I'm not a JoJo expert, but as far as I know they don't have their own lives going on, they're not even extraplanar entities,just anthropomorphic representations of the character psychic/mystical/dontknowreally powers.
so, it should be a collection of powers, maybe appearing anthropomorphic would be some form of quirk
>>
>>93269918
That sounds like an effort that would take a few hours. Thinking about a invisible insubstantial summonable ally as a base. The powers are all over the place.

And some are so weird you might as well build them like a summonable gadget.
>>
>>93269336
Almost every 4e book has this little black strip to make these books impossible to print at home.

One of the reasons for me to change my main system.
>>
>>93269107
I'm starting to think rpg is some sort of honeypot for brainmapping using warcrime.
>>
>>93270140
Nigga, they are color coded for easy browsing through chapters, also they are only black and white if you what you are reading is a shitty scan. Pretty sure there was a printable Basic in the archive so you should look there.
>>
>>93270140
They're color coded by chapter to help you more quickly find the section you want. Also, it'll take you like ~20-40 minutes to remove them all in a big book in a cracked old copy of acrobat, assuming you really want to print them. you have shitty scans. Find better PDFs.
>>
>>93270303
>>93270236
That's probably why I still use second edition.
>>
>>93270342
Sound like a really retarded reason for that.
>>
>>93269918
Alternate Form (Projected Form, -50% (p. P75); Cosmic, Stays Conscious While Projecting, +100%), with any powers or unique physiology of your stand applied as a racial template. Stands themselves have the Spirit meta-trait template (p. B263), modified as needed for the concept, such as manifested stands with physical forms. They also have some trait that limits how far they can move away from their user, and that's the one aspect I haven't settled on yet. I've tried kludging together some Dread (Reversed) hackjob, applying a variant of Environmental to all of their abilities so they're weaker the further the distance from the user, and applying a limitation to Alternate Form directly, ranging from -60% (punchghosts) to -5% (long-range stands). They each have their issues, so pick your poison.

Regardless, the end result is a spiritual entity, usually humanoid but not necessarily (the "racial template" you apply to your AF can be whatever), that is controlled by you directly. Any damage one form takes is scaled and applied to the other--breaking a stand's leg will break the user's--and the two bodies can work in sync. By default, users can control both their own body and their stand's without issue; optionally, reduce the Cosmic enhancement's cost to +50% and use the rules under Telecontrol 2 (p. P67) if the user struggles to meaningfully pilot two bodies simultaneously. A novice user might lack Cosmic altogether and be comatose while their stand is active.
>>
>>93259601
These are really weak relative to a gun, unless you’re using survivable rifles (even then, guns will outpace them) or giving your players a lot of strength. Honestly, most high-tech melee weapons in the fallout setting would one shot an unarmored guy with 10 st and 10 ht provided he did not roll very very well.
I’d be giving those as much as +2d to +5d damage- they’re hard to get and if someone is going to risk it and get that close to a person with a gun, it should count for a lot or there’s really no reason to use it at all.
>>
He's literally giving up and telling others not to criticise his work
https://forums.sjgames.com/showpost.php?p=2530939&postcount=69
>>
does he expect us to believe that meta tech was rushed or ran into deadline issues
they literally haven't written jack fuck all in like four years
they had all the time in the world
>>
>>93271568
>>93271593
>GURPS Meta-Tech was meant to be fully compatible with 4/e. This means the wealth rules too. My writing mandate did not cover that
Can someone explain to me what this means? Because, to my smooth brain, it reads like he's saying that Meta-Tech was means to work with the current edition but his "writing mandate" does not require his work to be compatible with, uh, GURPS, I guess.
>>
this is what happens when all your writers are decrepit old 65-year-old boomers who keep getting sick and dying
why the fuck do they not hire any good young writers
do they seriously not make enough money on munchkin
>>
>>93271568
>So please, let's keep that out of this conversation - it makes me feel like I did a bad job

That's because you did.
>>
>>93271891
Looking at the thread (or hell, just he posts immediately preceding his) gives some useful context. Another user was bitching that MT's pricing scales with TL. Rice said, basically, "no shit, that's how it has worked in every Meta-Tech adjacent thing so far; it's generic and universal." The linked post is an extension of that reply; the "that" in "my writing mandate did not cover that" refers to reworking MT's pricing to be TL-neutral. And yeah, I'm glad his mandate was to stick to existing content and not try and rewrite 4e's pricing/economics systems.

Say what you want about Rice being thin-skinned or habitually wording things poorly, but that specific post is 100% justified, the dude he was replying to is a moron.
>>
>>93271954
Who are they going to hire Anon? It's not like people are clamoring to get inside but Steve has barred the gates. Mailanka has expressed a desire to keep his stuff unofficial and thus completely his. Eggplant just converts D&D junk. Every other GURPS blogger is either already a published writer or is just spitballing half-finished homebrew.

Young, passionate, intelligent fans of GURPS need to exist before they can be hired.
>>
>>93272013
I hated you because you told the truth.
>>
>>93272013
It doesn't help that most GURPS players just sort of tinker with the rules where the things that they want to buy that overlaps with what SJG thinks is worth selling are all books that fill gaps that are so difficult to do successfully that the attempts to do so have been failures. Realm management et al.
>>
Sometimes it feels that Rice doesn't even know GURPS well. Say what you want about Eggplant, but at least he has an autistically deep knowledge of GURPS mechanics, and Mailanka is an expert on game design and actually making the rules playable.
>>
>>93271962
Appreciate the explanation. And I agree, Rice is in the right for this point.
>>
>>93271315
Thanks! If u track my posts (tough ask but I've been actually gming this for a while) I am using survivable guns with some extra rules for parrying guns. Long arms are already /2 damage (2) and bullets are expensive. It's a tough balance for sure. Ive been giving melee bros some nice options with the new book, I'll need to see how it works out in game still.

I get your point with the +2/5 d but the stuff I've started is meant to be 1. Cheaper than a gun to use 2. A rusty version of the real thing

The characters only have 600 bucks to start so basically one dude has a .38 revolver and 6 shots and he's out of money...and now has to beg for food or scrounge in the Florida wasteland.

I'll post my super sledge tomorrow when I wake up and my shoulder arm harness to assist with grappling as well.

Once they gather a bit more I'll let them buy some better mods on the weapons. And for sure, they will need to be able to hurt a dude in power armor eventually. The kind of damage you're talking.
>>
>>93259601
The power fist is really weak, weaker than a normal mace without karate mods. I would suggest either having it grant the user some ranks of striking STR, which is accurate to how the hydraulics aid the user in attacks, or giving it thr+2d damage, 3d for the mega power fist. That brings it on par with a rifle, which is a fair ask for a weapon which requires you to be up close an personal with your enemy.
>>
>>93272853
In my experience, money is only a very temporary barrier in games and you shouldn't rely on it to balance things forever. Even without a DF-style loot treadmill, players will presumably at some point reach a level at which they are no longer scrounging for basics and suddenly guns will dominate and any player that likes melee and sticks with it regardless will be out of luck.

True, you can very severely limit player looting, but even if you manage to keep money out of their hands despite their clever/desperate ploys, then you've simply introduced a different (and IMO worse) problem.
>>
>>93251493
GURPS has a prime opportunity to do official Powered by GURPS products for lesser known settings, settings that have no (or only shitty) ttrpgs.
ASoIaF would be a big one, so would Warhammer Fantasy, Shadowrun and Cyberpunk. The Witcher system is also just worse GURPS. You could do a Weird West setting, or attach to any number of flavour of the month games. They might even manage to make an actually good Dark Souls game.

The problem is of course that these settings already have ttrpgs, but they suck balls. sj could just make legally distinct copies like they did with DF. Release a powered by GURPS Cyberpunk assasins campaign book. Release a secondary totally not Shadowrun expansion with statblocks for races, enemies, and suggestions for magic systems.
Expand Monster Hunters with a fantasy medieval setting, and just straight up release a fantasy western setting with proper templates, enemies, a small campaign and all relevant rules so players can pick it up and start playing after the GM read for 2 hours or so.

That would be a massive improvement over how new players are introduced by the books right now, which is not at all.
Afaik DFRPG even was profitable, i don't know why they don't expand it to other settings.
>>
what are your personal houserules for crossbows
>>
>>93268759
I believe it has to do with trying to read them on a screen. I have a hard time looking at them more than a couple minutes at a time.
>>
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What do you guys think of GURPS Lite? Cutting the skills and advantages down to less than ten pages really helps, you can pull any specific ones you want from the main book. Is there anything important missing?
>>
>>93273877
Good for intro games with lazy friends and for 1 shots.
Useless for what most people want to actually use GURPS for
>>
>>93272013
Even Eggplant is a published writer at this point. He wrote (as you might expect) a Sorcery supplement.
>>
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>>93273796
I've used deadly spring as a baseline, that is, used the provided sample xbow for reference and adjusted damage + weight in either direction. Note, that one sample crossbow is "bad": only 700 lbs and using steel limbs.
Steel is very, very inefficient as a spring unlike regular wood or composite. So, having a low draw weight steel lath crossbow, while cheaper than an equivalent composite one, is much heavier and also less powerful as it cannot have as long of a draw length. Obviously, people preferred steel in the late middle ages for warfare because it's much faster and cheaper to prepare munitions grade steel limbs than composite or even wooden ones, thanks to the blast furnace.

So, from a "meta" point of view, you want at low draw weights wooden crossbows as they're still cheap (though it takes more time to craft) but also much lighter, and more efficient with higher draw length. In the "middle" weight range (400 to 700), both composite and steel are valid. Composite is more expensive, but significantly lighter and more efficient (and thus, powerful). Above that, unless you want to splurge on composite, use steel, which is also much better as far as moisture, breakage and keeping cocked are concerned (you can keep a steel crossbow cocked basically indefinitely)
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>>93274109
As far as actual houserules, I adjusted the spanning methods. It's insane how slow they are in GURPS: a goat's foot is slower than most windlasses at a ludicrous 20 seconds (mental illness on the author part).
The following spanning times are pure spanning, i.e. do not account for drawing and loading the bolt.

- hand span: 3 seconds to draw
- sitting leg span: 2 seconds + 2 seconds for the posture changes (stand to sit and back)
- stirrup: 3 seconds (it removes the downside of sitting)
- spanning/doubler belt: 5 seconds (3 seconds of actual draw, 2 seconds to turn and hook/unhook)
- goat's foot: 7 seconds (1s retrieve lever, 1s attach, 3s draw, 1s detach, 1s store)
- crannequin: 15 to 40 seconds (mostly handwaved by judging ST and draw weight, but always 1s to retrieve, 3s to attach, 2s detach, 1s store)
- windlass: 30 to 50 seconds (same logic as crannequin, but slower to attach and detach, 4s each).

So a regular hand span crossbow can shoot every 6 seconds, and a goat's foot once every 10. Not standing up from a sitting span is faster, and carries all the (dis)advantages of the posture, and, say, tying the goat's foot to your belt lets you drop it without having to store it back or place it down somewhere, shaving 1 second. You should absolutely consider speeding up the draw times with experience (i.e. high skill) and/or a new version of fast draw. These are inexperienced/deliberately slower times (especially due to the ludicrous 3 seconds to draw). Going by a video of Todd's Workshop, he shot a goat's foot crossbow, going at a relaxed pace, every 7-9 seconds (because it really only takes 1, at most 2 seconds to draw back the string).
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>>93272013
I'm working on a conversion for a setting i like, and took a look at their 'Wish List', it's all kinda boring. Just more for Action, Banestorm, After the End and Dungeon fantasy. Other than that they want more dor their -Tech Series, which are nice but i wouldn't write out of passion.
Also the entire tone of their 'Writing for Steve Jackson Games' page seems smug, it turned me off a lot. And finally they insist on you using microsoft word instead of LaTex or something iirc.
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>>93265322
I sincerely resent the fact that I do have a degree in math and I like GURPS
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>>93274234
Disasters, Social Engineering, Who's Who, Hot Spots, some fun options on the wish list.

I mean other than making a new line everything one would want to write in terms of supplement is there.
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>>93271962
I'm unclear on why prices for meta-tech scaling with TL is more generic and universal than it having a 'fixed' cost (i.e. costing the same at every TL, like most items do) or an arbitrary price scale (i.e. the number which is currently 'starting wealth' can be substituted for anything the GM feels like) so that it is more available in some settings rather than others.
It's perfectly reasonable to say 'that's how I did it in the original article, for arbitrary reasons, and I was told to make this supplement backwards-compatible with that', but I can't make any sense out of saying that changing the pricing scheme would somehow make it incompatible with the existing wealth rules. Psychotronic generators don't change price with TL (or have TLs) so there's certainly precedent for points-to-cash systems at constant prices. More generally, numerous items effectively grant advantages (e.g. night-vision devices, gas masks, armour) without scaling their costs with TL.
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>>93276227
I'd love to write Hot Spots, Disasters, Vehicles, Who's Who and Fantasy Folk supplements, but I lack the expertise or the time for research. I'm hopeful that LLMs will soon make all that much easier.
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So, two of my players have elected to play as 3 inch tall fairies. What implications does this have for melee and ranged combat?
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>>93278037
Extreme ones. Ranged attacks have -8 to hit them, which is a very big deal. In melee, most opponents will be at a large (difference in SM) penalty to hit them (and enjoy a similar reduction in the penalty to hit armour gaps), while the fairies will enjoy up to +4 for their attacks. Size Modifier is ridiculously powerful for a zero-point feature.
At the very least, I recommend weapon scaling rules (the ones from DF3 are harshest for tiny people and therefore what I would go with for balance) and putting a hard cap on ST (probably 1).
As for the 'fairy' part, that varies depending on the setting. In some cases, it's simply a matter of being a 3" tall sapient humanoid. In others, it could involve advantages like Insubstantiality, Morph, Magery, Flight, etc. all of which have their own implications for combat.



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