I'm creating a game and i'm trying to crunch the numbers at the moment. I need to work out how to work out the probability of rolling above or bellow certain results on 3d6 without any doubles. Is there a good resource for these sort of things or do i just have to learn how to do maths?
>Is there a good resource for these sort of thingsBasic Mathematics by Serge Lang
https://anydice.com/
>>93407739came here to post this. Once you study its markup a bit and learn how to use it, anydice is THE golden tool for dice odds and has been for a long time.
>>93407640anydice.com
>>93407640I might have figured it outLets say you want 6. Theres only one way to make 6 on three dice without doubles (1+2+3) and since its a sequence of three different numbers it can be arranged 6 different ways (123,132,213,231,312,321) or more simply, 3x2x1. The probability then is that divided by all possible outcomes 6/(6×6×6), for a total of 0.027%. For 8 we have 1+2+5 and 1+3+4. That means we have 3×2×1 + 3×2×1, or 12 possible combinations out of 216, or 0.055%. To get the probability of any number or more/less, i would create a list of all the combinations without doubles and add them together. Actually i'd use anydice but failing that this should work
>>93407640Learn how to use spreadsheet software. I'm not trying to be facetious, it really is the way. Especially in easy cases such as this one.
>>93407640If you have to ask, you should use a simpler dice system
>>93409624Learning is never wrong, anon, and you only learn by reaching the end of your current horizon.
>>93408528>0.027%>0.055%Please please please, learn the difference between "regular" decimal numbers/fractions and percentages.
You can read the counts off the graph if you want to OP. Then you can do all the grouping and calculating of probabilities you want. >>93410256It'd be great if OP learnt the mathematics behind this but I think that other anon is right. OP needing someone to tell him how to work out the values tells us he doesn't know what the values are and therefore he can't know that he needs these values. He's come up with an idea and chances are now that he can see them this is not what he wanted, like the range for unique face values is reduced to 6 - 15 and doubles which it sounds like he wants to be special are more than 40% of the total frequency, if including triples then it's more than 44. When you're approaching half your values being "special" then "special" is no longer special.
>>93410266Lel. i did that within an hour of waking up, my brain wasnt on yet. If thats the only mistake i made its a miracle
>>93410646>I think>chances areYou don't know though. You'd have to ask.
>>93413117Thank you for pointing out that the words I used to indicate that I have an opinion mean that I, in fact, have an opinion.>You'd have to ask.Meantime, more than a day after starting it OP is still silent and this thread continues to slide off the board.
>>93407640Why do you care about the doubles? What are you going for? Have you considered that it might be better to roll a 4th die, and see how many of your 3d6 match it, that way you aren't mangling the 3d6 distribution?