Most sandbox campaigns and scenarios sold are strictly linear, which kinda sucks, I only ever saw sandboxes for OSR stufff. Has anybody made an open ended sandbox campaign for the Pulp genre?
>>93420400OD&D is pulp stuff.
>>93420400Pulp aa a genre suits itself better to short, punchy, episodic adventures. But you can perfectly easily keep continuity on pulp adventurers wandering around between their whims and make it work.>>93420441This is true, at least by intended design.
>>93420400Most of the sandboxes you'll find will be aimed at or around OSR. World of the Lost and the Kalunga Plateau are both probably in some of the areas you'd find interesting. Carcossa is pulp, also sandbox. A lot of the Purple stuff Venger did, Chalt and such, are very pulpy and have hexcrawl sandbox design. Hubris for DCC is quite pulpy and is a fun fantasy world builder handbook. Yoonsuin is more towards orientalism but that's easy to shift into pulp/overlaps. Times that Fry Men's Souls and Arizona Goes to Hell are more towards gunbox if you want that.
>>93420400Barbarians of Lemuria is good for it
>>93422485It has a whole family of daughter systems to do different genres, too.
Black Sword Hack is recommended. Everything about it, flavor and mechanics, are pulp inspired. And it's fun in its own right.
>>93420400Buzzword buzzword campaigns? Oh my science! Trope!
>>93425535I'm sorry that you're too dumb to use a fucking dictionnary.
>>93425535No games?