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Previous: >>93815677

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:
https://mtgcommander.net/

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.
http://mtglands.com/

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.
http://www.tappedout.net
https://www.archidekt.com
https://www.moxfield.com

>CARD SEARCH
https://scryfall.com

>Proxy a deck or a cube for cheap
https://pastebin.com/9Xj1xLdM (embed)

>how to proxy using any printer
https://mtgprint.cardtrader.com/

>Thread Question/Prompt:
What's your favorite card with multiple modes?
>>
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>>93821186
>TQ
Good removal piece
>>
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>>93821203
Same but green
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>>93821186
He's been powercrept but he's still a fucking monster.
>>
>>93821186
>Tq
>>
There needs to be more flood support
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>>93821222
What do you mean?
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>>93821186
>TQ
I love Abrade for its ability to get rid of a pesky utility creature or an artifact, but i think i'm just replacing it with pic related from this new set. You can either kill an artifact, redirect some spell (effectively also being a counter-counterspell) or get two blockers out of the way, it's pretty versatile
>>
Gay Bolas
>>
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>>93821186
>What's your favorite card with multiple modes?
I run a lot of the charms in my child of alara deck, naya charm has got to be the best of the bunch
rakdos can kill players
boros is excellent as well
simic is probably my favorite
but naya charm, effectively an instant speed 3 mana regrow, seems to win me more games than anything. the tap down is so sick too and a lot of commanders die to 3 damage but I almost never use it for that mode.
>>
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https://www.moxfield.com/decks/U6UvgjSPvk29o5Q4UkzjWQ
Need 8+ cuts. Considering board is cards I want to add but haven't bought yet.
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Straight Bolas
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>>93821212
This should be more of a green staple than Cultivate.
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Bisexual Ugin
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>>93821238
Obviously the big powercreep legendary creatures and "do thing twice" cards get most of the attention but I feel like there's always some rando uncommon that I end up wanting a dozen copies of and it's this one for DSK
>>
>>93821250
You arent playing a legal commander, I cant support this.
>>
Stupid sexy Ojutai
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>>93821258
They are very different things, buy it is quite good, yeah.
>>
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>>93821240
you got it boss
>>
>>93821215
Were the Shattergang Bros ever that good? I remember trying to make them work back in the day & feeling like they weren't quite there
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>>93821283
They were always too expensive, but they still make the board squirm
>>
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>>93821232
Floor counter support I mean
>>
>>93821283
working in edh is such a relative term that the only reasonable answer is yes
considering it came in the prossh precon though I'd hazard its probably never been better than the dragon
>>
>>93821283
Yes. When they first came out they were objectively the strongest jund commander.
>>
More like GAYlazeth Prismari LOL
>>
>>93821283
imagine sacing treasures to make everyone else sac their sol rings haha
>>
>>93821309
Honey, they came in the prossh precon
>>
>>93821326
imagine rancor being even better than it already is
daily reminder to play rancor in edh
>>
>>93821255
Same energy.
>>
I hate this general so god damn much.
>>
Alright were building a shattergang deck as a community
one card per post plz
I'll start
>sol ring
>>
Now that the dust has settled what do we think of the entire duskmourn set
>>
>>93821362
Exactly a 7 power level.
>>
>>93821362
reddit set
>>
>>93821275
Cultivate is an effect many Green decks don't actually want, while Collective Resistance is great in any deck that cares about its commander or a high priority creature sticking around. I genuinely think it should be in more decks than cultivate.
>>
>>93821362
Literally has only one card I want personally
>>
>>93821362
I like the doll full of spiders
>>
You too bby
>>
>>93821362
Have they revealed a dinosaur for it yet?
>>
>>93821360
The Fugitive Doctor.
>>
>>93821360
Apocalypse
>>
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>>93821360
>>
>>93821362
B movie spookie shit them is trash along with all the other sets this year-- BLB was okay, but fuck furries.
>>
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>>93821255
>>93821343
Eternalized
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>>93821360
>>
>>93821186
>tq
Gix's Command, as you've posted. If your opponents have creatures it basically cannot be a dead draw.
>>
>>93821360
Heartfire Hero
>>
>>93821360
Berserk
>>
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>>93821360
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>>93821215
I love the design but three mana to do a thing is just not happening in 2024
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Is najeela at all playable at more casual tables?
>>
Post real decks!
>>
>>93821556
najeela, yuriko, voja, winota, nadu, ob nixilis are all pubstompers and deserve their own table
>>
Is Dark Confidant still good these days? I cant remember the last time I saw him used
>>
>>93821360
Phage
>>
>>93821648
Hello retard anon.
>>
Thirty (30) starting life is objectively superior to fourty (40)
>>
>>93821685
Why? 40 life lets life as a resource decks go off without worrying early on about dying too fast to 3 other players.
>>
Fifty (50) starting life is objectively inferior to fourty (40)
>>
>>93821360
meathook massacre II
>>
>>93821362
I think I want to consume the next product
that being the duskmourn commander decks
when are they revealed?
>>
>>93821360
Island
>>
I've always found lighning bolt very underwhelming in EDH, but is it worth running in a spell copy deck?
>>
>>93821810
Ghostfire Slice above Bolt (what a fucking awful time to be alive)
Bolt if your colors don't offer better removal.
>>
>>93821810
Only if you don't have access to better removal
>>
>>93821810
I'd say only if you wanna make it a meme "wincon" where you copy it for lethal
>>
>>93821810
Depends on the local meta. Can be especially good if you expect to run into planeswalkers often, or if your deck takes advantage of battles (fat chance). Can also be good with a burn or aggro theme, or if you need to buy time against decks that get off the ground sooner than you.
>>
>>93821283
I have played shattergang brothers for a decade since they came out. My friends hate playing my deck even when they are as high a power. Edicts on a stick can be oppressive if your opponent doesnt set up correctly.
https://www.moxfield.com/decks/vjb9SC2ELUyVPa97LIQtMg love me these 3 gobos
>>
>>93821186
They should put the Command cards in more Commander decks they're so much fun to play with
Oh well maybe when we go back to Lorwyn they'll reprint them for cheap
>>
>>93821810
I was bored so I counted.
> 16 of the top 50 commanders die to bolt (32%)
>36 of the top 100 die to bolt
>>
>>93821362
Mechanically pretty good (better than BLB and MKM, worse than OTJ)
Aesthetically mixed (survivors and technology seem really out of place and uninspired, monsters/spirits are cool though)
Face precon commanders all seem pretty reasonably good aside from Animatou
It's a 6/10 for me so far.
>>
why

every set makes me hate treasures more
>>
>>93822010
Aristocrat decks are getting like a dozen new generic aristocrat staples to play with. The dark age of commander is coming.
>>
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>>93822010
She's a good Christian girl saving people from demonic contracts
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>>93821362
Verge Land Cycle is fucking insanely good and since they're Allied colors they'll be cheap as fuck
Floodfarm - Rex Cyber Hound/Geist of Saint Traft
Gloomlake - The Scarab God/Nashi, Moon's Legacy
Blazemire - Cruelclaw/Windgrace
Thornspire- Tovolar/Bello/Gishath
Hushwood- Arahbo/Gishath

5 color feasts on all of these

Everything else in the set so far? Ehhh. Did they spoil the new Nashi card or does he not exist?
>>
>>93821982
But how many of them are regularly buffed by anthems, counters, equipment, etc, and therefore wouldn't die most of the time? I have 8 decks (of 24) with a commander that "could" die to bolt, but onlt 3 of those decks don't buff the commander out of bolt range.
>>
>>93822010
Oooo tech for lagomos. My boy is staving.
>>
>>93821982
I exclusively build commanders that can take a bolt or wanna die
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>>93821982
Haha because of thos I realised that i have a ton of commanders with 4 toughness.
>>
>>93821802
All I know is the Simic one is revealed tomorrow Friday. The rest are at random parts of the next two weeks.
>>
>>93822010
Treasure was a fucking mistake
>>
>>93821950
>austere
great card, was one of the best board wipes available for a very long time. still decent.
>cryptic
triple U is a big ask, and 4 mana for (probably) a counter bounce or counter draw is just a really bad rate in today's environment. i run it in baral and nothing else.
>profane
black fireball as a budget replacement for torment of hailfire isn't terrible, other modes are decent. my most used modes for it are reanimation/removal, and black sun's twilight does it better.
>incendiary
very underwhelming modes for the cost paid. would never run.
>primal
not great but not terrible. if i am running a budget deck, sure, i could throw it in. it is very underwhelming, but used to be a very good card.
>>
Can you guys give me some advice? My playgroup is casual. One friend plays birds tribal, we have someone doing ezio, one guy is shrines, and I play Lands.

The shrines guy is mad at my deck. He says it’s always the same. He says my ugin is unfair. My deck wins with field of the dead or dark depths/stage or lumra/multani.

I already took out most ramp because it ends games kinda fast. Then I took out a vesuva combo. I removed a bunch of removal from my deck. Still, he wants the Ugin out. But, I literally cannot win if I remove ugin or force of vigor because he plays cards like collective restraint and ghostly prison. Nobody ever allies with him because, I think, everyone wants me to remove those cards first.
Now he just says that my deck is "samey". I haven't gotten complaints from anyone else. Is he just an asshole or am I wrong for using Ugin and relying on cards like tatyova to draw out of problems?

To clarify, my deck has 3 board-wipes (including Ugin) and 5 other cards that can remove enchantments, two of which are two for ones.

Am I wrong or running too much hate?

I suggested that he would consider removing collective restraint and ghostly prison because I feel like he cannot persuade other players to ally with him if he holds those cards over the table’s head but "They’re my favorite cards" he says.

Any feedback or advice would be tops.
>>
>>93822010
>Tap symbol getting phased out because these retards don't want to create a scenario the ability isn't usable
AAAAAAAAAAAAAAA
>>
>>93822231
You're a moron sorry
>>
>>93822226
Post the list you tard.
>>
>>93822226
This post reeks of you wanting validation for getting upset at a player that may or may not exist.
>>
Where are all the legendary creatures?
>>
>>93822223
5 mana wheel of fortune and 2 damage to all token creatures which is practically a boardwipe?
Ehh, I disagree, but we probably have different pod situations
>>
>>93822226
I am always flummoxed by these posts saying "my friend doesn't like my deck and told me to change it". I'm even more flummoxed when you guys say "so then I did".
My friends run plenty of decks I don't like. Not once have I gone "remove cards so I don't get gwumpy >:(". The only exception is if someone brings an actual CEDH deck, in which case it's not a matter of powering down, you need to replace the entire thing.
Your friend needs to adapt or die
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>four components of edh
>building your deck
>acquiring cards
>playing the game
>tuning your deck to the things you're likely to see
Why cant the average edh player figure this out? It's not rocket science.
>>
>>93821853
Nice list. Similar to mine. I'm taking my Shatterbros apart right now, making it more artifact heavy.
>>
>>93822270
it's not wheel of fortune bro
>>
>>93822270
if it drew everyone 7 cards like wheel it'd be much better. I'd really only say run it if you're running the red burn synergies to increase the damage it deals
>>
>>93822270
>wipes all token creatures
too situational. if they are a token deck, they probably have anthems that will keep their creatures alive. if they aren't a token deck, their losses are minimal. would rather a rolling earthquake, because at five mana it will take out anything 4 toughness or less, and can scale.
>wheel of fortune
this is not that. it is a five mana winds of change, and i barely play that at one mana. there is a world of difference between wheel of fortune and winds of change.
>>
>>93821648
True. People who play with those kinds of commanders are people who aren't good enough to actually play cedh, but want to power trip.
>>
>>93821648
How is ob nix a pubstomper?
>>
>>93822378
Most players are bad at Magic before you ask them to learn beneficial strategy and parsing uncommon permanent interactions. Worse, most of them just want to see cool thing in their hand and don't even care about playing well.
>>
>>93821648
oof what baby table are you playing at where this guy is a big scary
>>
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>>93822559
looks like it's just a bunch of kos commanders that can combo off with few board resources
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pansexual ur-dragon!
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>>93822610
Canon
>>
2 years from now we're going to get the dragon sexuality set and this thread will be the reason why.
>>
>>93821310
Alt art is cool tho. Is he really a homo? I have a deck of him!!
>>
>>93821310
FAGDICKS Silverquill!
>>
>>93822632
>>93821310
Yeah he really is a faggot
>>
>>93822624
>Bolas Comes Out
>1RUC
what does it do
>>
>>93822636
>is a bard in his d&d statblock
oh no no no ahahahaha he's the one seducing the player!
>>
>>93821362
>design one of the most interesting legendaries
>but you have to play our tranny fucking UGGO oc character!!
I swear they do this on purpose, hate the set already
>>
>>93822624
I will go into debt just to buy an entire case and livestream the opening on twitch
They've made some hot dragon thighs already though over the years
>>
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>>93822644
Shuffles two target creatures with different controllers into their owners' library.
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>>93822598
Maybe I'm retarded but I never understood how to build this
>>
>>93822644
>1RUB
>Nicol Bolas, Unbound
>if target opponent is white and male gain protection from that player and all spells and permanents that player controls for the rest of the game
>partners with Ugin, the glassbreaker
he shattered the glass ceiling
>>
>>93822226
Ugin's a cunt. Any deck that tutors specific wincons is boring. I know, I have a zur deck, and it's boring.
>>
>>93822668
Play lots of one mana spells that deal exactly one damage and now you whole deck is cantrips that deal damage and make your guy beeg
>>
>>93822641
I demand source and I will disassemble him
>>
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stop memeing about gay dragons, we're at risk of a bad dragon secret lair. post paper decks instead.
>>
>>93822675
he doesn't have B mana anymore he's fixed by ugin's big colorless mana
>>
>>93822685
complaining about ugin is like complaining about cyclonic rift
get good
>>
>>93822697
without black my joke is less funny
>>
secret lair by famous furry artist Narse, when?
>>
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>>93822696
List is a little outdated but whatever
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>>93822657
At least his design here looks like less of a ridiculous faggot than on kaldhiem.
>>
>>93822725
>no infect
my, what restraint you have!
>>
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>>93821186
Speaking of multiple modes, Riku of Many Paths has performed surprisingly well for me. My pod isn’t exactly super high power, but once you hit a critical mass of modal spells you reach a point where you can do ‘something’ about almost anything. His first choice is by far the most important one in my opinion.
>>
>>93822698
Cyclonic rift is also a cunt, yes.
>>
>>93821360
Borborygmos Enraged
>>
>>93821360
Genesis
>>
>>93822740
I run Inkmoth but aside from that yeah. I also exclude the Ezuri infinite turns combo. These choices reflect my group's preferences and make it easier to not get immediately hated down every game
>>
>>93822743
i was in the process of making a deck called "the headache", where every card is split, modal, or otherwise has multiple activated abilities. it was originally going to be a kenrtih deck, but now i kinda want to put riku at the helm.
>>
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>>93821613
>>93822696
out of my current decks, I think this is the one I've had the longest
the last major revision was setting up the manabase to use maximize land tax effects
>>
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>>93822668

Let me introduce you to a card.
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>>93822770
Keep in mind, because of the wording on Riku, he essentially only works with instants and sorceries, so the deck is necessarily much more of a spellslinger deck
>>
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>>93822813
and his gay cousin
>>
>>93821360
Pithing Needle
>>
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>>93822823
i am aware.
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>>93822842
player takes zero damage, right?
>>
>>93822240

https://www.moxfield.com/decks/8BpeR8EQA0mhCzkRHboJlg

The idea was random lands things. It's 100% proxied. Our group's rule 0 agreement was that we're aiming for a turn 6 win. My deck tries to stall until turn 10/12. My winrate is a little bit below 1/4th.

>>93822263
They're my friend, our friendgroup wanted a reason to get together and magic was a good excuse. I feel like he's mad because everyone at the table plays around his collective brutality/ghostly prison. I think that they would end up with better results if they removed cards that force players to not attack them. I'm asking you guys because I don't play a ton of EDH. I've played once a week with the boys for the last couple of months. I don't know the answer.

>>93822344
It started off well. People were like "no stax" and it made deckbuilding pretty fun. Graveyards are really open, etc., and everyone is just kind of balancing around everyone else. We have folks bringing different monocolor decks, anthems win a lot of games. We wanted a kitchen-table vibe with timmy things and it's been really fun.

I just don't know if he's being honest about Ugin being the problem because I don't have enough experience to know, and I thought you guys might know better than me. That's his "problem card" in my deck. He doesn't care about anything else nearly as much as the Ugin. I don't know if Ugin is a card that people commonly complain about.
>>
>>93822842
big fat ZERO
>>
>>93822842
6 of player A's creatures die and Player A takes 0 damage. The damage gets doubled, but it's still assigned to 6 (18÷3) creatures.
>>
>>93822842
21 commander damage
>>
>>93822842
>18/18 trample
>really 36/18 trample
>8 2/3s
>24 toughness
>8 trample damage goes through
>doubled to 16 damage because of gratuitous violence
And this is exactly why combat math is for gay fags.
>>
>>93822855
>>93822857
>>93822863
This is why I don't play with randos
>>
>>93822842
Zero tramples over but a Clever player A can assign damage such that they destroy all of Player B's creatures.
>>
>>93822668
You're probably retarded, but this instance it's okay because group slug is a trap archetype that's too slow for high-power/cEDH and will get you hated out by Timmy at casual tables.
>>
>>93822842
This is a trick question because you can assign 18 damage to a single blocker that gets doubled to 36, then loses three for a blocker and gets doubled to 66. Combat is one of the worst parts about magic.
>>
>>93822842

Trick question, they have changed the rules for Trample so many times that the rule is in a quantum flux and doesn't exist as far as current science can prove
>>
>>93822873
False.
You have to apply 2 damage to each of the blockers in order for it to be lethal to the creature, so 16 of your 16 damage will be blocked.
>>
>>93822909
Trample is decided when damage is assigned, not when damage is dealt. You need to assign lethal damage to all defending creatures before you can assign damage to whatever your creature was attacking. GV is a replacement effect for damage dealt and happens when damage is dealt not when damage is assigned, meaning you will deal excess damage to each creature and there's no way to assign excess damage with trample.
>>
>>93822909
>This is a trick question because you can assign 18 damage to a single blocker
since when does double blocking not reduce trample damage?
>>
>>93822842

Actual answer: the doubling effect applies when the damage is dealt, not when it's assigned. For any trample damage to spill over, damage needs to be ASSIGNED in such a way that all blockers take lethal. This means you don't get to calculate the 2X for trample's benefit, as the 2X effect happens at a later step. No matter how you distribute, no damage tramples through. However, you can put 2 damage on each blocker and this will be doubled to 4, killing all of them (defending player still takes no damage).
>>
>>93822948
No, you can assign all your damage to one blocker and trample just fine. I didnt really know how gratuitous violence worked, I assume you're right.
>>
>>93822952

He's actually right, except he's quoting rules that are like 20 years old. You used to be able to smash through a single guy even if multiple guys blocked.
Like said, trample rules have been changed MANY times in the game's lifespan.
>>
>>93822952
Since always? This isnt banding. Same with protection.
>>
>>93822963

Not been the case since like 9th edition bro. They changed the rule
>702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once ALL those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking.
>>
>>93822959
So with trample excess damage dealt isn't automatically redirected to the controller of the blocking creature? It has to be 'available' for lack of a better word when damage is assigned to be assigned to the defending player?
>>
>>93822985
But if the creature doesnt have trample, you can still assign all the damage to one blocker in the hypothetical that it was adventageous to do so?
>>
>>93822873
You just quadrupled the damage
>>
>>93822952
This was actually the trample rules for a little while there lol
>>
>>93823005
You can assign all the damage to a lone blocker all you want, trample or no trample bruh. But absolutely no trample damage will go through unless it's assigned in such a way that it kills all blockers.
>>
>>93823005
You can always choose to assign excess damage as you wish. Even if your 10/10 trample is blocked by a 5/5, you could assign 9 damage to the 5/5 and 1 to the player if you wanted to deal exactly 1 damage, for some reason. The only time You don't get to choose how your attacking creatures' damage is assigned is when the defending creature(s) have banding, in which case the defending creature's controller decides how damage is assigned.
>>
>>93823003
There's no "automatic spill-over" anymore.

The new rule is based on damage assignment.
Quite literally what it says: you have to assign the damage in such a way that all blockers die. Then, whatever extra damage is left, can be assigned to the defending player, planeswalker, battle, or you can assign it to the blocking creatures if you want them extra dead for some reason. But you have to decide where ypoint of damage goes first, before any of it is actually dealt.
>>
>>93823020
But what if one of the creatures has protection from the colour of the attacking creature?

>>93823025
Neat, I didnt know that.
>>
>>93822976
What's banding?
>>
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>>93823046
>protection
Then you still have to assign what would be lethal damage in order to trample through. For instance, picrel would only need to be assigned 2 damage, and then the rest would trample through.
>>
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>>93823046
Same thing as if they had indestructible. Assigning damage doesn't "see" protection or indestructible, so you assign what would be lethal damage, then their abilities either prevent that damage or stop them from dying respectively, then you can assign excess damage as normal.

>>93823047
a jank old defensive ability
>>
>>93823046
>But what if one of the creatures has protection from the colour of the attacking creature?

Protection is ignored when assigning "lethal" damage. So is every other ability except deathtouch.

So if you attack with a 6/6 trampler and opponent blocks with a 2/2 protection-from-your-shit, you will assign 2 damage to the blocker, those 2 damage are reduced to 0 by protection, but the other 4 go through. Or you can assign everything to the blocker and it all goes to 0 if you want to be weird.
>>
>>93823065
It's insane to me that they used to not print reminder text next to keywords when the keywords were first introduced.
>>
>>93823047
"Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)"
And this is in modern rules language.
>>
>>93823065
Years later I still don't understand banding
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>>93823088
it's hilarious too for banding since they printed it as "Banding, Bands, Bands with other, May Band with other" and knowing which ones were functionally identical and which ones were different was hilarious. I make good use of the legends bands with lands in my Anzrag deck tho
>>
>>93822813
there's also this, but
>limited by the amount of snow-covered swamps you control
the mana doesn't necessarily need to come from those snow-covered swamps, however.
>>
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>>93823095
Fascinating
>>
>>93823088

Back then the game came with an actual paper rulebook, and players were expected to read it and internalize it.
>>
>>93823102
i'm retarded
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>>93823100
basically you lump a bunch of creatures into one massive creature and when that creature takes combat damage you get to assign it to the creatures inside of it. Banding lets you get as many creatures with banding and one without. "Bands With Other" only requires 1 creature with BWO but restricts which creatures can join the band.
>>
band aid
>>
>>93823100
>Years later I still don't understand banding

It's really not that hard as a concept, it just becomes weird when described in legalese like >>93823095
The concept of banding is "These creatures agree to travel together. If one of them is blocked, they all gang up on the blocker. They also take hits for each other."
Once you put that mental image in your head, the rules are relatively easy to grok.
>>
>>93823100
Functionally whenever creature with banding attacks, that creature can band with any number of creatures with banding and up to one that doesn't have banding. That group attacks as if it were one creature, and if blocked, decides how the damage it takes from the blocking creature(s) is distributed.
>>
>>93823126
I found this in the bulk bin and put it in a deck as a "lmao banding" bit but then it saved me a few times.
>>
>>93823038
Thanks for the explanation
>>
>>93823072
>>93823065
>>93823064
Thanks anons. Honestly I rarely swing in combat so it's never come up.
>>
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>>93823126
>>93823147
it's so fun asking "so do you block 30 damage and give me an extra combat or die?"
>>
>>93823147

Helm of Chatzuk is no joke my dude. The main flaw with banding always was that creatures that had it natively were really weak. The helm lets you slap it on actual good creatures, and that changes things a lot.

Zoomers may not know this because they've never played in formats where it existed, but banding isn't that weak an ability. A single banding creature in the defender's side can make all attacks unprofitable.
>>
>>93823174
banding is a super strong defensive ability, it goes from having to beat 1 creature's toughness to having to clear 2 which is a much bigger ask.
I wish they'd bring it back because I don't think it's that complicated of a concept, you just need to play with it more than never and it becomes pretty intuitive.
>>
>>93823186

I'm sure there's some way to tweak it into a mechanically easier version that does 95% the same thing. It's not like they haven't changed other abilities before, Trample has been changed like six fucking times.
>>
>>93823143
Also if a creature with banding blocks a creature you choose how that blocked creature's damage is distributed amoungst your blockers.
Sorry, forgot that part.
>>
>>93823147
Banding is honestly really strong, it's just a bit confusing and most creatures that have it are trash.
>>
>>93823186
The complication if with the small parts that don't fully make sense. The fact that you can band any number of creatures with banding, oh but also one without it. The fact that banding is fuctionally an attack trigger, but it also triggers and kind of sort of functions differently when blocking. It's clunky.
>>
Who is more fun, Isshin or Felix Five-Boots?
>>
today's spoilers sucked ass
>>
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You do know when to scoop to a stax lock, dont you anon?
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>>93823545
I play to my outs
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>>93822632
Unironically probable. Even if he's not gay he's a huge fruit.
>>
>>93821613
>>
>>93823403
Wulfgar
>>
>>93823545
If I have a card in my deck that can solve it, I will keep playing until I'm dead or I get it.
>>
>>93823619
now THAT is some slop. and not even because i'm anti-UB. just because it's a garbo deck.
>>
>>93823665
You can't make a good Doctor Deck.
>>
How do I build the new cute Tamiyo?
>>
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Damn this card is strong, Bloomburrow didn't have much but a lot of these talent enchantments bang.
>>
>>93823623
Does his ability work like Felix, or just Isshin?
>>
>>93823637
100% this. There's also the chance that your opponent will just fuck up and give you the chance to come back. One time playing EDH, my opponent put me in an infinite mindslaver lock, but he thought it would be poetic and funny to let me have my last turn and draw from an empty library. I untapped, activated Misveil Plains, and put my last combo piece back into my deck to draw it and win. One time playing Standard, my opponent sacrificed his last Teferi, Hero of Dominaria to use the -8 ult and I didn't scoop. We kept playing and I lost all my permanents, but he realized that he couldn't win after he locked me out of the game because I had more cards in my deck. One time in a different Standard, my opponent was playing Nexus of Fate Turbofog and he fully set up his infinite turns, but he scooped when I told him I was going to make him actually kill me.
>>
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>>93823713
>8 mana
>>
>>93823637
>>93823547
>>93823545
It depends on a variety of factors, but in general I'm going to scoop in one of two situations:
>an asymetrical lock is presented with a wincon
or
>the tempo advantage in the amount of time it takes me to find my answer will be insurmountable

Same as storm, if you have some long winded nondeterministic nonsense I'm going to make you play it out until a wincon is presented, but if it's possible for me to break the lock and win the game I'm going to play until you win the game.
>>
>>93823744
There's a difference between 8 mana up front and 8 mana in installments.
>>
>>93823713
I continue to be baffled that this card works with non-creature tokens. I wonder if that was another last minute change.
>>
>>93823744
A lot of the time you don't even need the last mode until you're set up to win
>>
>>93823744
>Do you pay the 2?
>>
>>93822657
>>
>no cute animals
shit set. I want redwall CCG
>>
>>93823818
Crawliiiing innnn my skinnnnn
>>
>>93823818
I actually kinda like this one, niko looking like a fag blends in nicely to the rest of the art and feels like a b horror movie poster.
>>
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>>93821186
wizard commander
>>
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worst
leyline
ever
>>
>>93823876
what deck would even use this?
>>
>>93823876
Its specifically very good in Jodah and Morophon
>>
>>93823892
the free part is shit because you wouldn't have use for it until turn 5
>>
>>93823897
Yeah maybe very good was an overstatement but still, it's another copy of jodah outside the command zone that is also more resilient since it's an enchantment, and for Morophon it makes everything of your chosen tribe free, like Fist of Suns. I'd probably run if if i had either of those decks.
>>
>>93823917
It can be a passable card in some decks. It's another fist of suns. But it sucks in the design space of the leylines. The point of them is that you can start the game with them if they're in your open here. But here, the ability is worthless on turn 1, 2, 3, 4 unless you're ramping and also hit every color in your five color deck
It's also Greens leyline for the set cycle, I think? But cannot be used in a mono green commander deck. It's just a real weird design for a leyline
>>
>>93823949
>timeless lotus already spiking
Oh I guess that answers why
>>
>>93823949
I also dislike it because there is a small risk to starting out with it on the field. It isn't immediately useful so it's totally possible it gets hit with removal before turn 4 or 5 before you get any use out of it. Which in that case it probably would have been better to just pay the casting cost on turn 4 instead of hoping it lives through several turn cycles.
>>
>>93823997
>opponent just blows it up before you get to use it
>free tempo
i don't hate it
>>
>>93824064
This assume they were specifically using their naturalize and not some creature with a bonus ETB or effect, which is more my worry.
>>
gay bolas won bigly
>>
>>93824075
i still don't hate it. it's like if someone used a rec sage to blow up a rock. it'll happen rarely, people are going to want to hit rhystic studies and other problem permanents, not your fist of the suns. if your commander is jodah, they would hit jodah because your deck is built around casting massive spells for 5 mana, but a card in the 99 is not reliable enough to build your gameplan off of it, you likely won't have as many bigass spells to cast off of it for cheap, and thus will be less of a threat and also less of a loss.
>>
>>93823403
I play Felix and like him. Build him with a mostly low curve and your hand will always be filled up.
>>
>>93824115
>Ugin is watching this through the thing between his horns at this very moment
really makes me think, why does he have that again?
>>
>>93824115
>Idon'tknowwhatiexpected.gif
>>
>>93824115
reminder mark rosewater reads these threads
>>
>>93824183
Everyone comes to 4chan because we are extremely important. I am not a narcissist.
>>
>>93823744
You're not playing this for the level 3 ability
>>
>>93823246
Banding should be a start of combat trigger, you choose bands before declaring attackers
>>
>>93823545
Never scoop against long slow combo decks. The punishment for playing that deck is to have to play the deck out to the end. If you don't want a long tedious match play something else
>>
>>93824183
Mark can you get the artists to draw Nicol Bolas like this when he comes back to Magic please? Thanks
https://x.com/karino_wagashi/status/1831648748860273032
>>
>>93824218
Dont be a retard, if they've presented a wincon they've won.
>>
>>93824242
Not true. They have to actually kill you.
>>
Really wanted to play my new deck I’ve been building, so I slapped some cards together and made a weaker version of the deck, and totally swept the game I used it in. One guy was on a four game winning streak because his “deck was so strong” and I deconstructed every threat he had. Felt good, bros. Can’t wait to actually tweak the deck to make it more well rounded.
>>
>>93824269
post list
>>
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>>93824249
If you want to waste your own time, sure. That's what a wincon is; conditions that will inevitably win the game. If my opponent drops a t1 trinisphere or plays contamination, bitterblossom and collector ouphe I'm scooping it up.
>>
>>93824317
>He doesn't gather information for game 2 and 3
>>
>>93824274
The moxfield still has 130 cards in it. The list I ran is like, 65% similar with a very shitty mana base. It was Me, The Immortal, though.
>>
I finally got my Dogmeat cards yesterday and it runs as a super fun Voltron
Holy shit I love him
>>
>>93824339
Not in edh. In legacy? Of course, but reads in edh are fundamentally different, and it's a best-of-one anyways.
>>
>>93824208
In a token deck you are
>>
>>93824342
you are that retard posting the Nephilim list arent you
>>
>>93822694
See >>93823554
>>
>>93823547
this, any other response is weaksauce
>>
>>93824358
I am not. Sorry.
>>
>>93824354
If someone plays a turn 1 Trinisphere, Contamination, Bitterblossom, or Collector Ouphe in EDH they're just going to draw the ire of the table. There's no reason to assume that's going to end the game.
>>
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>>93824394
Why doesn't Wizards print more mana costless cards that only require life to unbrick board states like "Pay 10 life and choose creatures/enchantments/artifacts, exile all cards of the selected type"
That way stax is no longer oppressive
>>
>>93823744
>3 mana to draw 1-4+ times a round
>4 mana to copy a token and previous effects
>8 mana to give +2/+2 to your creatures and previous effects
all on one card that can be paid in installments.
>>
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>>93824394
>t. anon who doesnt understand stax
A t1 trinisphere that resolves is one of the strongest plays in magic; three players aint gunna do shit. Same with a contamination lock with nullrod or ouphe out.
>>
>>93824219
Bolas's athetic is so interesting and unique. That would completely ruin him.
>>
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>>93824418
This might be one of the worst ideas ever posted in these threads. Aint even mad, I'm impressed.
>>
>>93824444
I guess but why is he half goblin, did he get born in the Magic plane equivalent of Brazil?
>>
>>93824418
For one, it would be broken.
For two, it's not wotc's job to solve an issue only present in a format that they don't regulate.
Get the rules commitee on banning such oppressive unfun cards.
>>
>>93824432
Most of my cards cost 3 or more mana anyways, so I don't care :)
>>
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>>93822696
We've been powering down and its been fun
>>
>>93822784
Looks fun, mostly win through cmdr dmg?
>>
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>>93824432
>A t1 trinisphere that resolves is one of the strongest plays in magic
Ironically doesn't do much to more casual pods who are just looking to ramp into big threats. Huge pain in the nuts for sweaty decks though. Hoping it gets a creature version someday like Moat and Thorn of Amethyst did.
>>
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>>93824453
I mostly mean his body proportions
>>
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>>93824501
>>93824487
But anons, if it's cast on t1 it means you cannot play anything until t3 at the earliest, and they have free reign to do whatever they want in the interim. You have no hope of coming back after that shit.
>>
>>93824503
Okay but you do know he started bulking up to transcend into a god right?
>>
>>93824538
>You have no hope
>in edh
>a 4 player eternal format
Youve clearly never played against t1 trinisphere
Its more like a coinflip than an autowin
>>
>>93824432
The only thing a T1 Trinisphere does is give you MAYBE two turns to play your 3 mana spells unopposed. Less, if someone has Boseju, Ancient Tomb, or Spirit Guides.
>>
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>>93824557
>>93824567
I play a deck that can easily drop the sphere t1 with protection. If you want to play through it, good fucking luck, but it's not a smart idea.
>>
>>93824497
Yep, sometimes if a player is low I will get them with a regular creature, but usually it's Aurelia herself, either going infinite with Sword of Hearth and Home, or just beating people to death the old fashioned way
>>
>>93824614
Thats just what the genuinely autistic urza player wants you to think
In reality its not that common and rarely an autowin
>>
>>93824631
Let me ask you a different question. Which stax locks would make you scoop? My money is on none, which is just silly. If you dont know any because you're not familiar with the concept I'm happy to list a couple.
>>
>>93824648
Winter Orb + Back to Basics + Static Orb
>>
>>93824552
they've really only done bolas, ugin, and grist for non-humanoid planeswalkers eh, i'd figure there'd be some interesting character space for a multiplaner apex predator or something
>>
Does /edhg/ still play their original favorite card from when they were a noob?
>>
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>>93824674
But anon, that's not a great lock. Your lands still enter untapped, it's symetrical, and you can wiggle out of it with artifacts or basics. I'm too tired to explain this shit.
>>
>>93824724
No, but I still have my foil promo archfiend of depravity in my binder.
>>
>>93824742
What? Anon it's already mid game, I've used the few removal spells I've drawn by then or had them counterspelled
Do you even play the game or do you just sit your ass here being a contrarian all day???
>>
>>93823818
>>93823844
This nigga looking zesty
>>
>>93824753
Real fucking neato anon. I didnt know that was a thing.
>>
>2444 decks on edhrec
What the fuck? Why does nobody play this? It might not be Craterhoof but it's a helluva lot better than Decimator of the Provinces and End-Raze Forerunners, the latter of which is sitting in 65653 decks.
>>
>>93824841
end raze has been in precons
>>
>>93824841
Why would you play this over 4cmc garruk?
>>
>>93824841
no haste and doesn't buff himself
>>
>>93824841
simple, it's 10x more expensive than erf
>>
thugshaker giant
>>
>>93822226
Add all of the cards back into the deck and tell him to fuck off. Why listen to so.eone who wants you to play poorly?
He's salty because you're winning.
>>
>>93824648
>Which is just silly
Are there any t1 stax locks that actually prevent people from coming back? It sounds like you pick up your cards any time your opponent mildly inconveniences you.
>>
So I can't play those cards at instant speed?
>>
>>93825051
They operate under normal timing restrictions. If it's an instant or with flash, it can still be used at instant speed.
>>
>>93824841
End-Raze is cheap, puts a body on the battlefield, and vigilance means you can aim lethal at one or two opponents without getting cracked back by whoever's left standing.
Earthshaker Giant is just Overrun on a stick. At that point, you could just run Overrun at a fraction of the cost. Or, for the price of Earthshaker Giant, run a better overrun like Overwhelming Stampede.
>>
>>93823818
This is literally Willow Smith
>>
i have a set of perfect hards from KMC
i need soft sleeves to double sleeve this shit right?

also going to the LGS today, will pick up a precon for my step-brother so we can play, what do you recommend from
>bloomburrow
>MH3
>wilds of eldraine
>outlaws
the store is the front of a wholesaler and i dont know what the fuck he has available, so i'd need to cover a few choices for the inevitable
>"ok, but do you have..."
>>
>>93825074
>bloomburrow
Squirrel for powerlevel, rabbit for fun
>MH3
Tricky Terrain
>wilds of eldraine
Enchantments
>outlaws
None
>>
>>93825080
ill pick up a rabbit since its the freshest one
the only issue is that he doesnt update his catalog
he is still on wilds of eldraine preorders
>>
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>>93824724
I do.
>>
>>93824724
Yeah
>>
>>93824724
Turns out it actually kinda sucks, so no.
>>
How should one approach a three colors manabase for a deck running mainly two colors + a splash of a third? Think the Commander and 2-3 other cards only. With how little of the third source can I get away?
>>
>>93825246
What are the colours? 3-colour with green looks vastly different from 3-colour without.
>>
>>93825250
Esper. Dimir with a splash of white.
>>
>>93825260
Command tower, path of ancestry (even outside of a tribal deck it's just a better tri-land), tri-land, exotic orchard, scavenger grounds, abstergo entertainment, landscape, myriad landscape. Consider evolving wilds, terramorphic expanse, and the panorama, but only if you think you can make use of them.
For duals grab the tangos, bounce lands, check lands, odyssey filters, and pain lands. If you can afford them, the innistrad filters and slow lands are ideal. Fetchable lands are a low priority since you're not in green, focus on lands with the potential to come in untapped (but don't beat yourself up over lands that might come in tapped if you like the temples for instance)

This is a budget list with a lot of wiggle room. If you're running artifact synergies, consider the artifact lands. If you have a low average cmc, consider the cycling lands.

Run 35 lands plus an extra land for each mana your commander costs.
>but that's too many lands
You want to hit your early land drops as a top priority so you aren't wasting draw or hand filtering on finding lands, or missing land drops and lagging behind when midrange and battlecruiser decks start hitting their stride.
If you do some testing and find you're drawing too many lands, you can always cut them later. It's mentally much easier to cut a land than it is to replace a spell with one, so do your future self a favour.
>>
>>93823818
WAKE ME UP
>>
>>93825314
>>93823818
CAN'T WAKE UP
>>
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>>93821360
Promo sprouting thrinax
>>
The planeswalker characters are out of place every single time in every plane they’re in. It’s exhausting and it breaks the atmosphere of the worlds they’re creating

The trailer with the rat literally felt like a cereal commercial with the trix rabbit or ME WANT HONEYCOMBS
>>
>>93825365
>The trailer with the rat literally felt like a cereal commercial with the trix rabbit or ME WANT HONEYCOMBS

Lost kek
>>
>be me
>haven't spent a single cent on cards in eight years
>friends drop hundreds of dollars on each new set. Buy each new precon.
>I still win consistently with my first deck I put together.
Feels good.
>>
Duskmourn is going to be the set next year that Maro says "didn't quite meet player expectations" but "we crafted one of the most fun limited environments!"
>>
>>93825396
So whats the deck then?
>>
>>93825406
Mayael. All my friends are busy trying to combo out and typically forget creatures can turn sideways during combat.
>>
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>>93825396
>friends have fun exploring new things maybe spending too much cash but enjoying the new mechanics and strategies
>That one guy who keeps playing his same deck that doesn't fit the power level of the rest of the group on purpose
>>
>>93825413
Winning through combat damage is patrician taste
Do you think she still holds up? I remember when she was one of the OG greats and I still have my Jhoira of the Ghitu deck from that time period
>>
Now that some time has passed: how does he hold up? I keep hearing a mix between "cant do shit when hes dead" and "he's busted"
>>
>>93825396
Yeah my Oldest decks like Sheoldred and Proshh are my strongest because they are the most tuned and I have had them for literally like 10 years now and I only update them minorly every once in awhile.
>>
>>93825401
I hate the existence of Limited so much.
Not because I think it or its players are a problem, but because Maro is able to use it as a scapegoat every time he prints a dogshit unplayable common as pack filler in the same set as the most pushed mythic you saw in your life.
>>
>>93825429
>I keep hearing a mix between "cant do shit when hes dead" and "he's busted"
Both of those things are true but not at the same time. Tldr he's powerful but yeah he needs protection, deck doesn't do much when he's gone but he does a lot when he's on the field
>>
>>93825440
At this point Limited exists for the reasons you're describing, it's a scapegoat for criticism of their bad cards and draft chaff that nobody wants and they also used it to justify mythic rarity
>>
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My boi keeps vomiting saproling each turn
>>
>>93825429
None of the bloomburrow commanders really hold up
>>
TIL this exists. Has anyone played it? Is it good? I genuinely didn't know it even existed until earlier today when someone at my LGS mentioned it in passing
>>
>>93825476
>3/4 for 3 with two keywords and two attack triggers that spews card advantage and mana
>and also famous fat tits in a blue tank top
Hard to see how this could be bad.
>>
>>93825462
Wrong
>>
>>93825476
Too honest of a commander.
>>
>>93825425
She still holds up. She's full of ol fuddy duddy cards like deathcoil wurm or butcher Orgg.
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>>93825497
A lot better as the 99 in Xola.
>>
>>93825418
>Anon posts how his first deck still holds up to current meta
>another anon gets salty about it, tranime posts and makes up a bunch of shit
Lel.
>>
Is it just me, or are a lot of the recent alternate art styles some of the absolute worst we've gotten?
>>
>>93825520
If by "a lot of the recent art styles" you mean the duskmourn art style then yes I agree
>>
>>93825499
Mayael let's you slap some truly unplayable garbage onto the board and I love it. I keep this big dumb bastard in mine to occasionally live the dream with Moraug.
>>
>>93825520
Yeah they just seem to be getting worse and worse
I dont know what the fuck they are thinking kek
>>
>>93825462
I feel like once we get more support for what they're trying to do with it, they'll be better. A lot of the commanders want tribal support which just isn't available in such good amounts yet. Also nothing wrong with them being just good, the busted commanders can be played for sweaty pods, but playing around with (thankfully, fairly cheap) moderate power level for casual pods is more fun in my opinion.
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>>93825527
Aren't there better ways to cheat out big dumb creatures now though?
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>>93825527
I love that big green bazzard.
>>
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>Wanted to make her for awhile
>Always none in stock
>Found a card store that has one near me
How does she play? I have a shit ton of mono green fatties I have collected over the years that I thought looked super sweet but had no place for them in any of my decks
>>
>>93825525
>>93825528
Other than extended arts, I mean.
I think Murders is horrendous too. Bloomburrow really isn't that bad actually, it makes it feel like the mosaic style from Redwall. But the alt style feels way too cluttered in Duskmourn, and the legibility of the cards suffers for it. Some of MH3 are nice, the side profiles look stupid as fuck. That's basically what it feels like. There's some good ones here or there, but good lord the stylistic shit they try falls flat constantly. Though I'm still a sucker for the anime shit randomly, it's so different than the other MTG while still being stylistically GOOD.
>>
I like duskmourn
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>>93825547
I don't
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Why isint this more popular? This doesn't seem bad at all
>>
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BREAKING NEWS
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>>93825561
Its Green white
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>>93825541
Go for it she's one of the better mono greens
>>
Any Riku chads mind sharing their decklist or helping me with the direction of my deck? I'm trying to build one now and it's a little unfocused so I have way too many cards that I need to trim out.
>>
>>93825566
So what? That's one of the strongest combinations in the game
>>
>>93825561
Same reason as why no one plays a coven commander, it's shit and boring.
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>>93825574
I feel like its one of those color combos people are just not drawn to for gameplay or fantasy reasons.
Its like people playing Mono white, they just dont really do it a great deal.
>>
i will...... um............... hmmmmmmmmmmmmmmmmmmmmmmm............... uhhhhhhhhhhhhh........................
>>
Is Remora more tolerable than Rhystic?
>>
>>93822887
but judging by the anon's answer who actually went into detail about how it all works, we were correct when we said the player takes zero. do you not play with randos because they aren't your friends who you know you can mentally manipulate, feed wrong answers to, and get the outcome you want even if it isn't correct? or are you acting confident about your own stupidity?
>>
>>93825577
A friend of mine tuned that precon to a ridiculous degree. It's not a HUGE swing just having it, but the incidental value and card draw you get by growing your board (not to mention, any effects that add extra counters) isn't anything bad. It's probably not as good in higher power cubes but there's nothing wrong with that. Those cubes cut off a huge percentage of commanders just by being super tuned and competitive, and that's more boring to me.
>>
>>93825601
Why is everyone talking about Rhystic tutor now?
>>
Here's your monoblue ramp.
>>
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I’m building pic rel

If you were building him what pet cards and weird shit would you include? I’ve got all his staples but I want to surprise the table
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>>93825365
Holy fuck my sides are in orbit. How have I forgotten the honeycomb goblin? Why is this so accurate?
>>
>>93825635
>Here's your monoblue ramp.

Dies to ETB effects
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>>93825653
Rottenmouth is cool. Might help keep the board state under control
>>
I’ve had a Borborygmos enraged deck for years and years but it’s pretty bad. Doesn’t win much ever, but I’m attached to it. Should I deconstruct him and make a new deck?
>>
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>>93825429
I like him a lot. He's fun to play and build, he's got strong budget builds, and it's fun to scroll through 4 mana enchantments and find crackhead tech (pic related)

He's a powerful mid-tier commander, a midrange stomper and instant/noncreature interaction checker. He plays very well through sorcery removal and wraths, and you get to run your own wraths and stomp the midrange creature boards. For higher tiers he's held back by attacks getting blanked through instant speed, leaning hard on 4cmc permanents, and not having much instant interaction himself. But he can still pull off wins.
>>
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started buying cards in 6th edition as a kid and playing solitaire. watched a lot of army of darkness. loved the skeletons. still jam em just because.
>>
>>93825573
You'll want cost reducers like Goblin Electromancer because modal spells are overcosted. You'll need fewer Talrand style token producing effects because Riku brings that himself, so keep the premium versions of those ones only. Cards that let you copy instants and sorceries are good but they don't let you choose new modes on your spells, but things like picrel that allow you to recast your spells will let you reselect modes so they're going to be much better for you. Snapcaster and Torrential Gearhulk also seem good because they'll give you access to so many different effects out of your graveyard. If you're having too many modal spells and need to cut them, I would try to keep the ones that are specifically interaction + card draw.
>>
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>>93825653
>>
>>93825689
Based, thank you
>>
My youtube feed always pushing Flesh and Blood in my face these past couple of weeks.
>>
Is bauble still good as a non-green ramp?
>>
>>93825653
Is Heartless Summoning included in the "staples" category?
>>
>>93825829
Yes, but only if you care about land counts or have a way to recur it. If not, I would go with a mana rock of some kind.
>>
>>93825607
retardanon been really silent since this dropped
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>>93825829
Emry likes it.
>>
>>93825453
I'm currently rebuilding my Rith deck from ye back in the day and I'm absolutely including this man as my designated Natural Order target.
>>
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>>93825829
Its pretty bad, you would be better off just running one of the Diamonds
>>
>realize I like Connive as an effect
>start looking for relevant pieces for one of my two graveyard centric decks
Copycrook seems oddly palatable and Scurrilous Sentry might feel slightly expensive, but it comes with consistent looting as well. More stuff for the Sidar Jabari deck.
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>>93825835
Yeah, I have most of the cost reducing things
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>>93825983
Wordpress has free accounts, go pick a name over therr faggot.
>>
>>93825504
Nah I prefer big fish.
>>
>>93821548
filtered
redooce the costs
>>
NEW
>>93826094
>>93826094
>>93826094
>>
>>93825440
>>93825452
draftlets need not apply
>>
>>93825413
>>93825396
I love larp posts so much
>those heckin cedh players just care about combos!!!! They don't even pay attention to the boardstate xd nevermind that most combos..... care intensely about the boardstate!
>>
>>93821255
with yaoi hands like those? no way
>>
>>93823713
Every time I see this I just think the incense burner is a ufo
>>
All these new insects and spiders
Blex bros we eating good
>>
All these new flavors of morph
Kadena bros we eating good
>>
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uooooohhh



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