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Yu-Gi-Oh! General #555

Doing Her Best Edition

Previous Thread: >>93798530

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:https://projectignis.github.io/download.html
●EDOPro:https://discord.gg/ygopro-percy
●YGO Omega:https://discord.gg/duelistsunite
●Dueling Nexus:https://duelingnexus.com/
●Master Duel:https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●https://www.duelingbook.com/

>TCG Event Streaming
NA:https://www.youtube.com/user/OfficialYuGiOhTCG
EU:https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official:https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference:https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook:https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki:https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator:https://yugioh.party/
Stock Market:https://yugiohprices.com/
Database:https://www.db.yugioh-card.com/
For boomers:https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG:https://roadoftheking.com
TCG:https://yugiohtopdecks.com/decklists
ALT: https://ygoprodeck.com/

>News Sites
OCG:https://yugioh-starlight.com/
TCG:https://ygorganization.com/

>Upcoming Releases
OCG:
●World Premiere Pack (Sep 28)
●Supreme Darkness (Oct 26)
●Terminal World 2 (Nov 23)

TCG:
●25th Anniversary Tin: Dueling Mirrors (Sep 19)
●Rage of the Abyss (Oct 11)
●Quarter Century Bonanza (Nov 7)
●Crossover Breakers (Dec 6)

>TQ:
What is the most ridiculous card you have won with or lost to?

>CaC
Create a card that does not have its ATK or DEF end in a 00.
>>
>What is the most ridiculous card you have won with or lost to?
I barely didn't lose to it, but a ghoti player resolved Inferno Tempest against me recently and made for a very memorable game.
>>
>>93865493
>CaC
Some Bug Monster
WIND
Level 2
860/780
Insect/Effect
You can only use the (1)(2) effects of "Some Bug Monster" each once per turn.
(1)This card likes to be Normal Summoned.
(2)This card really likes to be Normal Summoned.
>>
>>93865670
>860/780
>>
>>93865905
Alternate universes are home to many a strange phenomena.
>>
At the end of the damage step, if this card battled: Reduce your opponent's LP to its square root.
>>
>>93865493
I've been looking for a new deck to play, and I've come across the F.A. cards, and I think they are super cool. Like, I like the themeing of the whole thing, the fact their field spells are race tracks, and the idea that they get stronger as their levels increase, so it is like they are speeding up over the course of the duel. Super flavorful and cool. I was just wondering like... what is the main goal of the deck. Like are they just a uunga bunga machine deck? What kind of boards are they ending on? And what goes well with them? Like I think there are some speedroids that might go with them but I am unsure which ones would or not. Ideas are appreciated. Thank you.
>>
>>93865493
>TQ
I've lost to Floodgate Charmers in the past. I suppose that's moreso losing to Summon Limit, but it was a very humbling moment for me. I never hold back against petdecks because of it.

>TCaC
Witchcrafter Witchcraft Hexdoll
>[Level 3/EARTH/Spellcaster]
>[ATK 750/DEF 225]
If this card is added to your hand, except by drawing it: You can Special Summon this card. You can tribute this card; Take 5 "Witchcrafter" cards from your deck, then your opponent chooses 1 to add to your hand, then, send the others to the GY. You can only use each effect of "Witchcrafter Witchcraft Hexdoll" once per turn.
>>
>>93865493
Managed to eke out a win after screwing over my opponent's turn with a Vanity's Call in my counter fairy deck against a Tearlament player, totally made up for the dozen or so times it sat there uselessly.
>>
>>93865493
CaC:

Grim Reaper of the Cards
DARK
Level 7
1880/3030
Fiend/effect
1) You can special summon this card from your hand or GY during your main phase by destroying a spell or trap on either player's field. Your opponent cannot activate monster effects in response to this cards activation. You can only use this effect once per turn.
2) This card can only be used as material for the summon of a DARK extra deck monster.
3) Once per duel (quick effect), you can banish this card and 3 other Fiend monsters with different names from your hand, field, or GY, banish all spell and traps on the field.
>>
>>93866060
A lot of them work off of different continuous effects, some of them leaning towards Floodgating. One build I was able to find is:

>Monsters:
>3 x F.A. Auto Navigator
Your main tuner that can summon itself for free (kinda) and a Field Spell searcher.
>3 x F.A. Hang On Mach
Becomes a larger and larger lite Towers monster and once above 7, Macro Cosmos (Opp only)
>3 x F.A. Whip Crosser
Starts out applying a tax on monster effects, and once above 7, opponent is locked out of most handtraps and any other discard/send from hand for cost cards.
>1 x F.A. Sonic Meister
Just a battle trick with its effects, generally brought out to close out games.
>2 x F.A. Dark Dragster
An inherent summon Extender with a your turn removal effect, though it is the weakest form, targeting destruction. The special summon is not limited to one time and the removal is a soft once per turn, so its to help break boards while going through combo.

>F.A. Spells
>2 x U.A. Locker Room
While named U.A., it's always treated as an F.A. and its effect applies to them as well (decent amount of others that do so too). Time card and recovers some resources. Reload effect may come up occasionally if you drew a lot of normal summons.
>2 x F.A. Test Run
Field Spell that's Removal + recovery as it can turn near any draw into an E-Tele.
>3 x U.A. Hyper Stadium
Another card that's U.A. but also F.A. It's a ROTA + (if you have a field spell in hand) double summon.
>3 x F.A. City Grand Prix
Free double level up (with their effects to increase level, this puts Hang On and Whip Crosser to level 7 immediately) + Protection + Search on Destruction. Test Run can trigger that destruction search.
>3 x F.A. Pit Stop
Draw spell and monster reborn.
>>
>>93866605
>Psi-Engine
>3 x Psi-Reflector
>1 x Assault Beast
>1 x Assault Mode Activate
>3 x Emergency Teleport
A small engine that you go through by summoning Reflector that makes Synchros between 6 and 9. Emergency Teleport makes this free.

>Speedroid Engine
>3 x Speedroid Terrortop
>1 x Speedroid Taketomborg
On your opening turn or if your board got broken, Terrortop can special itself for free and search Taketomborg who can also summon itself for free. You now have free F.A. Link-2.

>Misc
>3 x Staples of Choice
This brew is heavily focused around having a high ceiling, so there's unfortunately not much room for outside cards. Big impact Board Breakers or Dark Ruler-style may be what you want here.

>Extra Deck
>2 x F.A. Shining Star GT
Monster Effect negate combined with an ability to get a decent attack stat to clear boards for the actual damage dealers.
>1 x F.A. Dawn Dragster
Spell Negate + Piercing
>1 x F.A. Motorhome Transport
Big Body/Wall + Monster Reborn
>1 x Psychic End Punisher
Board breaker + Towers + OTK tool.
>1 x Swordsoul Supreme Sovereign - Chengying
Banish-based removal triggered off of any banishing, including its protection.
>1 x Virtual World Kyubi - Shenshen
Macro Cosmos (All Players) + Recursion.
>1 x Hi-Speedroid Kitedrake
Nuke or Bigger Dark Ruler No More
>1 x Scarlight Red Dragon Archfiend
More targeted board wipe of just monsters + burn.
>1 x Accel Synchro Stardust Dragon
Lets you revive Auto-Navigator over combo as well as climb into a 9.
>1 x Crystal Wing Synchro Dragon
1 Negate of Monsters; Big Beater
>1 x Clear Wing Synchro Dragon
Two Negates of monsters Level 5 or higher
>1 x Shooting Riser Dragon
Flexibility with Synchroing and Foolish Burial
>1 x Ancient Fairy Dragon
Field Spell swapping, life gain for time, additional summon
>1 x Ancient Pixie Dragon
Free draw + Fissure

==

>Endboard
I'm just eyeballing it, but I'd expect your average board to be something like 2 Interaction, 1 Floodgate.
>>
>>93866614
Oh, and a final thought to keep in mind. The Level up effects? They also trigger off of activating the in-graveyard effects of F.A. spell cards, not just from hand to field.
>>
>>93866614
I hate synchro so much it's unreal.
>>
>>93866605
>>93866614
Thank you man. Much appreciated. It gives me an idea of what to build
>>93866968
I get ya, it tends to be really combo-y which gives me a bit of trouble in terms of what I wanna build towards. The only real other synchro deck i play with is Penguin, and that doesnt seem as bad as like... PUNK or something.
>>
at this point I have to ask, does anyone actually realize there's a Speed Duel box set coming out next month? you guys never post it in the OP, it's as if you don't know it's coming out or something.
>>
>>93867420
I want it to have more of the original booster cards that have never had a tcg release
>>
>>93867420
>30 Prismatic Secret Rare cards to add to your collection! Find cards such as Joker’s Knight, Lava Golem, Mudora the Sword Oracle, Doomcaliber Knight, Injection Fairy Lily, Breakthrough Skill, Swords of Revealing Light, and Maxx “C”!

>Mudora in Speed Duel
what the fuck

>inb4 someone pointing out maxx sneed in Speed Duel
>>
my waifu battler app is COMPLETE, i just need to add a bunch more waifus to it before i start matches to find out who's my TRUE top waifu
>>
>>93867420
Aren't they "going on a little break" (aka corpo speak for killing off) with SD after this release?
I had a passive intrest in the format but after seeing the recent box include maxx c I lost all intrest. And if this is the last product that means we're going to be stuck with it for the rest of time since I doubt konami will bother maintaining a banlist after this for a dead product.
I'll give konami this, what a head's up move to kill general intrest in a format by releasing maxx c into it so nobody cares when it dies.

As for why it's not in the OP is because SD has it's own general on /vg/, /dlsg/. By all means you're free to discuss it here, it's just that the audience for it is mostly in another thread.
>>
>>93865493
>CaC
Enraged Darklord
DARK Lvl 4
1850 ATK / 1150 DEF
Fairy / Effect
If your opponent activates a monster effect that would target your Fairy-type monster(s), (Quick Effect): Special summon this card and negate that activation, then destroy that card. If this card is normal or special summoned, you can pay 1000 LP and immediately Fusion summon one monster from your Extra Deck using this card and cards from your hand or field. You can only use each effect of "Enraged Darklord" once per turn.
>>
>>93868750
sneed in speed duel is just about as inconsequential as summon limit in GOAT. they can capitalize on it, for sure, but only for one or two draws at most. They'd be better off adding Upstart Goblin.
>>
>>93868961
I agree that it's less impactful than what it is in TCG/OCG. But the theory is all the same. The card at minimum self replaces, meaning it's inconsequential to play. After that it's only upside.
If you haven't played speed duels it probably will surprise you how much special summoning still goes on. It's not T-set-pass format if that's what you think it is. Go read through some of the skills from the mid term box and it will give you a decent idea of how the format is actually playing now. If you don't want to hassle yourself with it, it's become more monster summoning dependent.
>>
>>93869071
I'm well-aware of how much special summoning happens. It's still not nearly as impactful as it could be, especially if it (very likely) ends up on the Limit 1 list.
>>
it's obviously so they can start trickling in anti roach techs in new boxes to sell them
>>
>>93865493
Buying new sleeves for my decks, which color do i pick for traptrix? Purple, blue and black are taken, and i'm not gonna buy pink anything. I'm using white for the extra by the way.
>>
>>93870492
Red or green, I guess.
Kind of a pussy move to not use bright pink for the cunny deck.
>>
>>93870492
Pink or bust.
>>
>>93869205
You're giving Konami a lot of credit where they're definitely not deserving it. This is the last product before the indefinite hiatus (death) of Speed duels. Once this box drops this is likely the final revision of the format and how it will be until they stop supporting it at events because it's then dead to them.
They won't even hit maxx c in the OCG/MD, what makes do you think they're going to hit it in SD?
>>
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>>93870492
Custom print art sleeves with pic on them. The ratio is actually pretty close.
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>>93871839
YES but customize it so he's got a duel disk!!
>>
anyone petdeck revendread?
>>
>>93871953
You probably wouldn't be able to see it with his hands/wrists behind him like that. Doesn't make a lot of sense.
>>
For a deck using Zombie World, could Mannequin Cat be a decent tech card? It wouldn't be hard to go into with Vampire Retainer or even Uni-Zombie, and could let you retrieve a card you absolutely have to have if you get put in a pinch.
>>93872076
No, because I think Vampires are a better zombie deck. I did try them though, kinda just not a fun strategy.
>>
>>93872353
What would you use to make it?
>>
>>93872076
I still have Avendread Savior on my Extra even if I rarely summon it. I want to have representatives of as many Zombie archetypes as possible.
>>
New player here, why does everyone hate Max C, what does it do that's so bad? I remember seeing why stuff like Pot of Greed is banned and I guess I can see why that's the case.
>>
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>>93872813
go try master duel and find out
>>
>>93872813
For a lot of decks it effectively means you have to end your turn, because giving your opponent free advantage while you build your board is rarely if ever going to work out in your favor
>>
>>93872579
Two Vampire Retainers is the most obvious choice, but using Uni-Zombie you could level up Glow-Up Bloom, Vampire Familiar, and Scapeghost in a pinch if needed.
>>
>>93872813
1) It's a card that is so strong that every deck starts with 3 x Maxx "C", 3 x Ash, 1 x Called by, 1 x Crossout (~1/5th of your deck) before you start building any other part of the deck and it doesn't matter if the other cards are good or bad in the format.
2) Your options to "play around it" are either skip your turn, or give multiple Pot of Greeds.
3) Because despite what a lot of its defenders claim, it gives far more advantage going first compared to going second because going through combo will typically draw you several cards and you can activate Maxx "C" with a full board established.
>>
>>93873110
>>93873473
Counterpoint: someone on reddit crunched the numbers for the Master Duel WCS with regards to the roach. Maxx C had no statistically significant impact when resolved by the player going first. When resolved by the player going second, it had a significant boost to their win rate, BUT the boost was not actually enough to reach a 50% winrate. In other words, at high level play, Maxx C is not even strong enough to overcome the advantage of winning the coin flip.

Now, you could argue that the different tournament structure means this data isn't relevant to the TCG, but I think it's still a strong indicator that going first is still more overpowered than anything else.
>>
>>93873659
if its mere presence in a format requires a 1/3 of every deck be the same cards it should go
simple as
>>
>>93873767
*even more so if it doesn't actually accomplish what it should be doing (in theory)
>>
>>93871810
The fact that Speed Duel is a TCG-based format?
>>
>>93873856
If it was TCG based then why introduce Maxx C at all in the first place if it's banned?
>>
>>93872813
While it's in relation to master duel, just about all of the content carries over to the game as a whole and even touches on it.
It's pretty comprehensive and informative.
https://youtu.be/1AR8-sCypYY?si=pXRaCEyOS4gX_7J8
>>
>>93872813
It's the freakish amount of advantage it generates with zero condition for usage. Non-players hail it as a going second staple, but the first turn player can just activate sneed during their turn and get the benefits of a fully established board in addition to a completely cracked out hand. All it does is throttle the player that it resolves against, be they at an advantage or not.

>Why yes, I DO have a board with a minimum of 6 points of interaction, with 2 or 3 of them being negates, and my GY loaded with more points of interaction in the event that you break through my defenses. Pass for turn
>During your Draw Phase: Activate Maxx "C". Response?
>>
>>93873887
They add cards that can work in that format all the time. Maxx "C" being added doesn't really fucking matter, considering that they have no handtraps, no extra deck outside of Fusion monsters, and half the deck size which makes decking themselves out while drawing useless cards all the more likely.
>>
>>93873659
I like to push back on WCQ format being a good representation of the whole game. This is not the disparage the talking points in your own post but I think it's somewhat important to have some context.
In the MD WCQ deck building is very different where you're limited on the number of copies of a card you can play across several decks. And you can only play a playset across all of those decks except for a few cards you designate as shared cards. Meaning your general play of cards is very different than a regular game of MD and other formats. Mostly with how it messes with statistics as well as the sample size being relatively small.
>>
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It's Crystron time boys
>>
>>93873995
There are other Crystrons besides Halq?
>>
>>93873995
Crystron? They're giving Halq his own archetype?
>>
>>93873951
I don't quite agree that you're drawing to "useless cards", deckbuilding is mostly streamlined and every draw is going to be good in some manner once it's your turn. Ironically, the lack of handtraps (Ash, droll) is beneficial as there's not counterplay to maxx c and the person looking one down won't have interaction that isn't on the board to handle player 2. You don't need to be drawing into handtraps because removal is the equivalent. With a generally reduced number of protections and negates, finding about 2 pieces of removal will bait all interaction from player 1, at which point player 2 then gets to play all their other cards unimpeded because there are no hand traps in the format to stop player 2.
Either A) Player 1 went off harder and gave player 2 a bunch of cards, killing player 1 into the sun. Or B) Player 1 commited less hard and player 2's equal or slightly larger hand is enough to overcome player 1's weak board and killed.
It's a lose-lose situation.

I doubt you're getting to the point of deckout, the summons aren't that intense. But drawing something like 4 cards is super impactful as it's 1/4 of your deck and almost certainly you are finding your play makers.
>>
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i'm a lil drunk but wanted to contribute to the CaC. Not sure if I made a playable flip monster or not actually
>>
Maxx C isn't a problem.
You're just buckbroken by the TCG slop format.
>>
>>93867932
Can you explain how your waifu battler app works
>>
>>93875368
B8
>>
>>93875422
NTA but the concept of a "waifu battler" iscthat it presents the user with 2 women and you pick one over the other like a bracket. Repeat until they are sorted into an order/rank according to your picks of one vs another.
Don't think of it as a game, but more of something that helps you make a personal tier list.
>>
>>93875422
>>93877855
yup, exactly right!

After thousands of games (autistically clicking away for hours) it looks like pic related
>>
>>93880446
but it's kind of a useless exercise. over many games i've found that a ton of bias creeps in.

things like "how recently have I interacted with X?" or "how horny am I right now?" play a huge role in the results. For example, if I put a bunch of YouTube channels into this game, maybe like 80-90% of the result would just mirror which YouTube channels I'm currently watching, and that's kinda lame because I already know what I'm watching :/

Also, for MOST of the games, it's simply impossible to choose a winner. See pic related. Both are top tier waifus! How could I possibly pick???
>>
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>>93865493
TQ: I genuinely got hit with a Gryphon Wing (the guy was running a Paleo deck) a few months ago and it perfectly countered my Harpie's Feather Duster; never in a million years would I have expected that to happen.

On another note, I'm not the anon from last thread who asked about Branded tech, but I did also just pick up three of the structure deck; is there anything I should know about it? I have primarily been running RDA and have most of the tech for it (Flame Crimes, Uvualoop, Shining Star Dragon, Bystials) with exception of a singular extra Lubellion and a Crimson Dragon. Naturally I lose against most of the more powerful meta decks, but it sure is fun to play, even if I've only been playing the TCG for a few months now.
>>
>>93882295
Playing Branded optimally is significantly harder than playing Red Dragon. Expect a longer learning curve period. Other than that, pick up all of the relevant cards that aren't in the SD (everything but Quem and Granguinol should be cheapish now) and enjoy how flexible it is. I strongly recommend getting at least 1 more Saronir and Bystial Lubellion if you want to match what standard lists run, but I'm personally running a far more expansive package with 3 Saronir, 1 Baldrake, 1 Magna, 1 Druis, 2 Bystial Lubellion because Saronir is one of the best things send off Branded in High Spirits as well as being one of the best fusion materials for Granguinol if you naturally access it. He and Shrouded Albion are some of your better engine pieces. Get in the mindset that you're playing Foolish Burial (Goods) Toolbox Turbo and less Branded Fusion Turbo to get the most out of Branded.
>>
>>93882295
>I'm not the anon from last thread who asked about Branded tech, but I did also just pick up three of the structure deck; is there anything I should know about it?
The optimized "Branded" build, or just in the context of Albaz Strike? AlbaStrike is a pretty straightforward structure deck and doesn't really have much to it. Most people would just buy it so that they could get easy access to the core engine with the intent to splash it into other stuff. It's otherwise a pretty underwhelming structure deck, all things considered.

I'd recommend going for Branded Chimera or Branded Predaplant if you wanna build something off of it, rather than run the structure deck pure. BranChimera is more meta relevant and primarily uses the Branded engine to extend, while BranPredaplant is about half the cost but pretty fun for what it is.
>>
>>93882473
Also; Unlike structure decks like the RDA deck and Traptrix, there isn't a cheap way to upgrade the Albaz Strike deck in a satisfying way. With those products you just need to get a few bare minimum improvements to get them fangs, while with the Albaz Strike deck (especially after the BranFu limit), you need to either go whole horse on the Branded/Bystial/Despia sets or tech into something cheaper. Modern Branded is 3 archetypes fused together, not just one.
>>
>Burning Algae has a mouth and fangs
>>
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why aren't there dirt cheap prints of the original version of blue eyes? why are the other ugly ass versions printed more often?
>>
>>93889347
The OG is available from LEDE II as a Common for 2 bucks.
>why are the other ugly ass versions printed more often?
Hey man, don't pretend like the original isn't ugly. It's just ugly in an endearing way.
>>
>>93889347
Akshually in the TCG LOB came out a few weeks before the Dark Duel Stories promo or Starter Deck Kaiba so that was the second version of BEWD.
>>
>>93889590
>don't pretend like the original isn't ugly
kys
>>93890006
kys x2
>>
>>93890275
>kys x2
Bro why you so mad at objective facts
>>
>>93889347
The OG looks ugly in the same way that a pug looks ugly. It's ugly but not in a way that is unappealing.

Anyway, your question was answered, in that there are already cheap prints of the card. The reason it doesn't get reprinted more often is probably because it's Kazuki Takahashi's artwork, and reprints with his original artwork have been in a really weird space between Konami and his estate.
>>
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I'm not sure what Konami is doing, but most card shops have stopped carrying Yugioh, and then, those that do, don't hold tourneys anymore and don't bring product to showrooms when an event is taking place.
So what's happening?
>>
>>93894390
The latter sounds like they've already blown thier load for the year/near future for products they want to preview or show.
The former is entirely personal to the stores so anything I could say is just hard guessing.
>>
>Umm, actually select and target are 2 totally different things
I fucking hate how this game rapes the English language.
>>
>>93894729
They aren't. You're just an idiot.
>bu-b-buh-but non-targeting effects...
[Select] is a legacy keyword synonymous with [Target] where both of these things happen upon activation of an effect, before it is able to resolve. [Select] has been rendered obsolete for over a decade, and only exists on older cards printed before the standardization of PSCT.

[Choose] and other non-targeting effects occur on resolution of card effects, after any costs and activation conditions have been paid and the chain begins to resolve.

If you're gonna bump the thread, at least complain about the correct terminology.
>>
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thoughts on 2024 mega tin?
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>>93897222
Shit. Buy singles.
>>
>>93897222
Godawful. Honestly some of the worst tins we've ever had.
>>
>>93865493
TQ: I got absolutely body by Tragodia in like 2016.
>>
>>93897222
I wanted new original booster cards
>>
>>93897222
The Secret Rares are harder to pull from this tin dollar for dollar than they were in their original sets. You're pulling 1 copy of S:P Little Knight every FOUR (4) cases. 97 of the 100 commons in the tin were originally released AS COMMONS. Buy singles. https://youtu.be/cBUw5nfbP7U?si=1H2aAJxQdHSGqfuc
>>
>>93897222
Galaxy getting a few rarity bumps is nice. Not looking at too much else.
>>
>>93897222
It has some good shit in it, but it fails as a reprint tin in that it doesn't actually do anything to impact the availability of most of the cards in the set. High rarity prints were reprinted in high rarities, and low rarity prints were reprinted in low rarities. Whether you're looking at it from the perspective of someone purchasing sealed from Konami, or buying singles from the secondary market, it does nothing for the end user and just maintains the status quo that we were already dealing with.

That's putting aside shortprints, of course.
>>
I just won a crazy 49 turn duel (against myself) where I was down 1200-8000 after 6 turns lol.

I was so screwed I clogged my spell zone with horn of the unicron and sword of deep seated, and I used them on my opponent thinking they would clear up my zones / go on top of THEIR deck, but neither of those things happened lmao, and then both cards were put at the top of my deck at the same time.

Meanwhile I had to beat 3 Blue-Eyes White Dragons!!

By the way I just discovered this EDOpro app which is awesome and makes me regret buying all the cards I have in the past month -___-
>>
>>93899906
>49 turn duel
if it was on EDO post a replay
>>
>>93899906
I don't want to take away from you enjoying the game but it sounds like with that long turn count that the decks aren't very focused. IE your one deck sounds like it's equips focused, build more into that play style. Because right now I'm looking at the screenshot and I don't see anything that actually cares about equips.
Inversely, if they deck isn't focused on equips then you ahould cut them for other cards that bolster the core strategy or some removal.
>>
A new card shop opened near me so I finally have a chance to get into the game and play it irl. What deck should I build?
>>
>>93902943
Let's do the quick preliminary questions. What's your general budget cap? $10, 50, 100, or more? Going to be upfront, if you want to build constructed it's likely gonna be in the $50 range.
What play style are you looking for?
What region are you? (US EU, AUS, etc)
How experienced are you, and if inexperienced how much are you willing to learn?
>>
>>93903063
>What's your general budget cap?
I don’t really have a set budget in mind. I guess I’ll just say I don’t really want to break the bank getting the best meta deck but if I really like the deck I might splurge a bit. Wouldn’t go too far over $100 at the very most but a lower price is also very welcome.
>What play style are you looking for?
I think I’m open to most things, like combo or control or whatever else. I like all the summoning mechanics (Xyz>Synchro=Fusion>Pendulum>Ritual>Link). I don’t really like decks that just end on a bunch of generic boss monsters with omni negates. I also don’t really like floodgates or stuff that basically skips your opponent’s turn. Ideally I want a deck that’s fun to play and not super unfun to play against. I guess that doesn’t narrow it down too much but whatever. As long as it’s cool I’ll try it.
>What region are you? (US EU, AUS, etc)
US
>How experienced are you, and if inexperienced how much are you willing to learn?
I played some duel links a long time ago but nothing meta(or even good). I played some master duel when it came out with a time thief/raidraptor deck and got into plat off of the 2-3 combos I learned from a youtube video. Around when Spright and Tearlament were big I went to a locals twice at another shop that closed down with 3 albaz structure decks put together, but I had to stop going because of work. That’s the last time I tried playing but I watch youtube videos on the game still. I don’t think I ever got very good. I’m willing to learn to play a deck but maybe not something super complex right now because I don’t want to embarrass myself messing up a lot.
>>
>>93903673
>$100
You can build just about anything save the top few meta archetypes so you're good then.
>US
TCGplayer is your best bet. Buy verified sellers only (orange symbol next to their name). If you buy from unverified sellers then you're rolling the dice to save maybe a dollar or two. Not worth it IMO.
Learn about the cart optimizer, namely the switches near the top and set them to keep condition and set. You'll often save some good money on shipping and reduces the number of envelopes you're waiting for.
>Experienced
You'll be fine then.

>Deck options
>Purrely
Purrely is an XYZ deck in a strange sense but values playing a lot of in-archetype cards rather than depend on generics. It's a straight forward control playstyle but knowing how to sequence things is where skill comes into play. It was a previously meta deck but got a slight hit on the semi limited list with Deli. and Sleepy. Still super playable but randomness off My Friend can bust your balls sometimes. Lines were retooled so it's good enough though.
Wait for the tin in like a week for a lot of cheap reprints. Likely can be built for around $50 or less depending on how cheap the reprints are.
>PUNK
Previously used mostly as an engine but it's entirely playable as a pure deck. Focuses on synchros, but it has enough level 8s in order to access the generic rank 8 pool easily if you want a few in it. It has 1 fusion but it isn't the goal, it's more of a stepping stone guy you instantly tag out for any 2 names from deck or to give your boss 2x swings.
You can combine this archetype with several other or play it as an engine too. Gold Pride is a common add but I recommend trying it pure first.
Psychic End Punisher is generic but can singlehandedly kill
NOTE: this deck uses LPs as a resource. You can easily lose in time game 3 depending on how time rules at your locals is. Knowing when to scoop in game 1 or 2 in an important skill to have if you're not doing well that game to get the most time next game.
>>
>>93904315
cont.
>PUNK cont
Also a ~$50 deck. Gold pride can cost a little more than pure but it's also in the tin so the prices will likely go down.
>Goblin bikers
I'm not going to beat around the bush, this deck is *fine* but dammit is it fun. The idea is that you can strip any XYZ monster of it's material to do something. This includes the opponent's. You can play some small XYZ engines like Terrortop/Tomborg in order to give yourself some quick fodder to strip for your core plays, other options include e-tele for a free level 3 in paychic wheelder/tracker who also summon themselves if drawn.
Also relatively cheap but again, I don't think this is the best option. Just a fun one with a mid-range playstyle.
>Sharks
Speaking of Armor XYZ, another deck that plays with it well is Armor. It's a rank 3/4/5 deck which sounds strange but it's because some of the guys level modulate. This one is kind of a "pile of water good stuff" deck because shark isn't quite a proper archetype. Plays some nasty ED guys that you can flex into depending on the matchup. It has a control-lite playstyle that can hose down most monster based opponents but struggles vs backrow.
Also decently cheap but there's some expensive cards.
>Branded Chimera
A more "honest" build of branded that isn't just gimmick puppet FTK. It sounds like you might have the bones laying around somewhere and this could be a way to update it. Branded fusion just got limited but it's not the end of the world IMO. Playstyle is midrange.
>>
Can you build Centur-ion with ~50€
>>
>>93904741
Pray the tins actually drop the price, lol
>>
>>93904741
At this very moment? Not even close.
A playset of Primera and Trudea alone costs almost 90 burger bux (80 eurocuck bux). And then the synchros are almost 10€ each.
The tins will lower this hopefully. But keep in mind we are due to get 1 more wave of support for centur-ion and the newer support waves aren't in the tin, only the original releases.
So you might have to pay more later. It likely won't be too bad, maybe another 10 if it's a SE at worst like Auxila.

I'm taking a wild guess but even with the tin prints those few with hover just under 10 each. Meaning even then it will still cost above 50.
>>
>>93902943
Recs in descending order

>Runick Sky Striker
Easy to pilot and goes for about $60. You can build it one of two ways, where conventionally you build it with floodgates to stun your opponent, but optionally you can forego those in favor of pure deepdraw and control. I personally gravitate towards the latter because it leaves me punchable, and it frankly just feels really, really good to do a sky striker combo to push for game.

>Branded Chimera
The Branded Fusion limit hurts a lot, but you can build it for around the tune of $100-150 depending on your Extra Deck. It sets up conditional negates while you control their archetypal fusions and can optionally floodgate your opponent if you're running Diabellze, but ultimately their power lies in their strong grind game (unless you run Diabellze where their power lies in their Antispell on legs)

>Mimighoul Kashtira
You'd need to do some playing around with the decklist since the only ones online include expensive extra deck staples. Mimighoul function by summoning themselves from the hand to your opponent's field, face-down, with flip effects that hurt the controller (your opponent) and switch control (back to you). They trigger Kashtira effects and also put TTT/Thrust online.

I'll also bat for Virtual World/Tenpai because it's a relatively inexpensive build and fun to play since you're basically just fucking around while you run it.
>>
>unironically recommending Runick Sky Striker
>>
>>93905658
>pfft... unironically participating in a conversation...? how cringe!
>>
>>93905808
Runick Sky Striker is worse than pure Sky Striker or any other Runick variant. You could have just said Runick Stun or Runick Spright, but you went with the most meme build.
>>
>>93905840
I don't care. The deck is fun and it is cheap. I don't need to justify why I run it or why I recommend it when it is that simple.
>>
>>93905561
Virtual World is pretty much the perfect archetype to just fuck around and do dumb shit with
>>
>>93902943
orcust, its a good deck to learn fundamentals with and its dirt cheap.
>>
>>93904315
>>93904623
>>93905561
>>93905916
>>93906186
Thanks for the recommendations i think I’ll end up making Branded Chimera because I do still have a lot of the cards I’d need for it from the structure decks, and I also got one of the chimera fusion from some packs I opened for fun after I stopped playing. I’ll keep your other suggestions in mind for decks to make in the future too. Now I just need to find myself a good decklist to steal.
>>
I have all Icejades cards in 3 copies, what else can I add to make a deck that isn't Ice Barrier?
>>
Are the Ragnaraika cards worth adding into a Traptrix deck? It feels like it would eat up your generic extra deck slots and clog the main deck, but they look cool.
>>
>>93866101
Ah, yes. Witchcrafter painful choice.
>>
>>93911109
I am a firm believer that you can just print archetype-specific versions of banned cards and it'll just work. You could reign it in a bit by making it 3 cards instead of 5 but the point still stands.
>>
>>93865493
It's been so long since I played Yu-Gi-Oh, but I'm getting nostalgic and have the itch to write fanfiction because my soul was crushed a long time ago. As a result, I want to re-learn the game so I don't look like an absolute dumbass writing card interactions.
>CaC
Wistful Hunter
>[Level 2/WIND/Beast-Warrior]
>[ATK 750/DEF 1025]
>"This wild-born youth is charged with watching over the grove of his home forest using his keen senses, but he mostly prefers to nap."
>>
Am on a 25-30€ budget, can I afford a Runick deck with that? I already own staples.
>>
>>93910903
Icejades kind of suck no matter what you try to do with them but you can jam Ran Aegerine and Gymir Aegerine into any Water deck, especially Ghoti since they both have a Synchro focus.

You could also try something with Mermail Atlantean after ROTA comes out.
>>
>>93910903
It's going to sound kind of stupid but Mage Power. The deck can play a strong enough control game but being able to close out the game before the opponent finds answers is an issue. Your existing game plan depends on a lot of continuous/equip backrow as well as a field spell, so you're going to have a pretty big boost. Notably it also boosts the Def, meaning if you swing in Def you're getting the boost still.
Ice Barrier (the card, not the archetype) is a great include.
You can put a small Deep Sea Diva engine in the deck to make Repetiteur, and when it's linked off for something it can revive one of your bigger names like Kosmochlor. You can also use it and Tremora to make Gymir. They also have a level 7 synchro tuner that can give your Gymir targeting protection if it's used but it's a little hard to make, you basically have to do Diva+Tremora.
>>
>>93911484
When it comes to fanfiction, the best way to wrangle it is to look at the specific series you want to make it of. Then you can consult that Time Wizard format that's around that era. If you want a rough guide:
>Duel Monsters or GX: Goat or Reaper Formats
>5Ds: Edison Format
>ZeXal: H.A.T. (Hand, Artifact, Traptrix) Format
>Arc-V: ABC Format (alt. YCS Anaheim or November 2016)
>VRAINS: T.O.S.S. (Thunder Dragon, Orcust, Salamangreat, Sky Striker) Format

The ARC-V one is a guess, admittedly, so someone else might be able to give a better recommendation. A good chunk of them will admittedly be playing online rather than at locals, as Goat and Edison are the only ones I know to *consistently* be run IRL. You can get details of all of them in the Format Library link in the OP (Listed under "Alternative Formats" -> "Time Wizard Formats Reference").

Note that each of these eras will have their own quirks from rules of the time so there will be some minor differences between the era and the modern day (ex. Priority during Duel Monsters/GX/5Ds)
>>
>>93911484
I recommend reading the OCG Structures manga (not OCG Stories, different thing) since that's just about people dueling with modern decks. The writers will often do mostly-optimal plays with the decks to showcase what they can do without setting up overwhelming victories for the objectively superior decks.
>>
>>93911050
I've been using them for a couple weeks now, it's fun, if i know my opponent is running nibiru i just go for the usual sera, rafflesia and redoer line, but if he isn't then i go for the ragnaraika one. It doesn't offer negates unless you have enough extenders (rikka princess and extra copies of wicked butterfly/armored lizard are options) and run strenna (to tribute and summon hyperyton), but most decks will be crippled by the (up to) 5 pops of the ragnaraika cards and the bounce from benghalancer alone, never mind your trap holes and sera's banish/backrow removal. It also fixes the notorious lack of power this deck has, as you can keep summoning stag sovereign from grave to swing with it and atypus, but resurrecting mantis monk to climb into cosmic tree irmistil (boosts itself up to 5k) is also an option. It's not too terribly expensive either, 3 structures and a couple inexpensive commons, supers and ultras will get you 90% of the deck, the rest is a single copy of evil seed ($10), benghalancer ($8) and zeus ($10).
>>
>>93910903
Swordsoul of Mo Ye
Adamancipator Risen - Dragite
Lancea, Ancestral Dragon of the Ice Mountain
DAMN IT
>>
Bounces, spins, and pops > negates
>>
>>93922688
They're all fine in moderation, with per-case balance tweaking.
>>
https://www.pixiv.net/en/artworks/122520498
>>
>>93894390
It's kind of store dependant, mine usually asks people playing before they order anything if people are interested in it because what happens is usually after 2 week of a new set, people don't buy anymore sealed for it and just grab what singles they need. It's why the other local game store here has so many left over boxes from old sets(that and they dont host tourneys now because the store owner hates ygo nowadays).
>>
>>93922688
A negate beats all of those other things so you're just wrong.
>>
>>93925363
I think they're speaking from a gamefeel perspective

>>93922688
You say this because bounces and spins are still relatively uncommon. They are far more destructive towards endboards than negation could ever be.
>>
>>93922688
>no banish
>no set (to face down)
>no push
>no suck
>no steal
>no [material] off (IE fuse off via super poly)
>no eating the opponent's card why they look away
NGMI
>>
>>93925406
>I think they're speaking from a gamefeel perspective
And removal that doesn't address on-summon effects also feels bad so long as on-summon effects exist.
>>
>>93925637
What in the world is this supposed to mean? Are you insisting that bouncing and spinning monsters doesn't matter because some monsters trigger effects when they're summoned? You are aware that bouncing and spinning works with more than just monsters, correct?
>>
>>93927152
NTA, but if you're implying that you should be spinning/bouncing backrow that also doesn't make a lot of sense. Only cont and field spells triggering while already face up care about getting spun/bounced. And if it's a normal s/t it's actually a detriment to give it back to them, as you to let them use it a second time later (spin will be harder to reuse but that's not the point). It's actively bad to attempt to bounce or spin back row.
>>
>>93927576
With all the field spells in the format that have activation restrictions and HOPT effects? And the continuous spell/traps that all inexplicably have floating effects? Yes, it is better to spin those than destroy or banish them in a lot of cases.
>>
>>93927623
>field spell with an activation restriction
Name one of any sort of relevancy today.
>cont s/t with floating effects
Again I don't think this is as prominent as you claim. I think of archetype critical cards like king's sarc and they don't have anything like that.
>>
What’s the best non-Labrynth trap deck to build right now?
>>
Autosaging on Page 10. New thread:
>>93929120
>>93929120
>>93929120



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