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/tg/ - Traditional Games


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Looking for a ttrpg system with these features, pls halp
>rules medium, not all gm fiat but not tons and tons of complex procedures
>classless or "class-lite" (not dnd tier defining the entire character by class)
>low fantasy or suitable for low fantasy
>good "survival" procedures (food, shelter, etc)
>bonus: good procedures for a low fantasy setting, like travel, settlement stuff, etc
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forbidden lands
>>
Cloud Empress, ignore the lib stuff in the intro. Most mechanics are in the free booklet, wilderness exploration is in the Land of Cicadas book. It has a very specific setting so check if it's something you're interested in running.
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>>93938445
I actually ran it a few sessions and the travel mechanics look cool at first glance but are kinda ass
>>
I'm sure you'll fund what you're looking for either in RuneQuest, the system that the Basic RP system that also powers Chaosium's Call of Cthulhu game evolved out from or GURPS Fantasy which is the narrowed Fantasy implementation of the very broad and rules heavy Generic Universal RP System.
>>
>>93938424
There's a decent homebrew or two in /osrg that meets these goals. Ask over there.
>>
>>93938424
What do you think low fantasy means?



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