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Alright, let's do this.

the blabber blabber of japan-make TRPGs, be-eth Nechronica, Sword World, Ryuutama, or even the upcoming SMTX translation that's being worked on.

now fer the obligatory pasted stuff:
>Japanese RPG Troves:
https://pastebin.com/rnu3nU0D

>Wanna provide raws so maybe we can get a translation going?
You can find a guide here: https://pastebin.com/t4pnDT4K

>Wanna help get more games translated but you know next to no japanese?
Check this guide: https://pastebin.com/LWnc2tmT

>Want some japanese TRPG Tools? Try these.
https://udonarium.app/
https://ccfolia.com/
https://trpg-studio.com/

>Wanna read some replays?
https://pastebin.com/Jssx8zD0
>>
>>94033151
So did we ever find out what happened with the troves losing a bunch of files suddenly?
>>
No Nechronica in the mega?
>>
>>94033309
dunt need to.
https://nechronica.miraheze.org/wiki/Main_Page
>>
>>94033151
Are they even RPGs? They essentially boil down to giving everyone a script and repeating it word for word? The replays, as they say.
>>
>>94033538
The replays are someone else's game rewritten for reading, they're not meant to be a game themselves and have never been called a game themselves. They're solo entertainment and/or a tool for introduction or inspiration for running or playing in a specific game, much like reading storytime threads here.
>>
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>>94033151
Been reading Raxia live since it got translated this week.
Will be using it in my game, the work skills are really flavourful.

>>94033538
Low effort.
>>
>>94033151
We're back again. Uploading this previously shared PDF, but there's much more available on the discord.
I ended up not working much on SMT X things this weekend, other projects and jobs demanded my attention. I'm on the home stretch, so I really want to knock out the 1.0 PDF and have some time to look in the direction of other things that I've done well to ignore...
>>
>>94034174
Looking forward to the 1.0 release. Good luck on wrapping it up.
>>
Embryo Engine(?) released recently, right? Does anyone have that? A Japanese mecha ttrpg sounds like it'd be great.
>>
>>94035312
Check the Mecha Monday thread for Embryo Machine.
>>
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Is the Nechronica storytime poster still around? I really want this map
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Hello, hello!
I am running a game of Goblin Slayer right now.
Anyone interested in story time?
>>
>>94040407
Knock yourself out.
>>
>>94040407
>Anyone interested in story time?
Always
>>
>>94040416
* thumps head on keyboard so hard i i do exactly that *
>>
>>94040407
Ok, I wasn't being too creative, and I wasn't sure these guys would like it.
this group usually played Battletech Mini's. RPG was different.
So...
>it's the preview adventure from the book, but i change a few things: the village was closer, and the woman showed up in an emergency, the wagoneer was ready to turn right around with the help.
>characters are:
>WARPRIEST: a Fighter/Scout/Priest who thinks about the Roman Empire everyday (scout class rolled at random)
>ALCHEMIST: spear and shield wielding sorceror/scout who makes potions and can light blades on fire. A cool dude.
>LIZARD RENDER: not part of the adventure guild, this freelancer is a poor bastard who bareclaws it. Monk/Dragon Priest
>and i had to run a character as well, (no ranged boys) so i rolled one up at random.
>RHEA SHOOTIST: on the surface, a short-bow wielder, but has a level in Shaman that gets him 2 uses of Firebolt
>(fuck around and find out, the party)
>Ep.1
>The Warpriest happens to spot the bare hilltop after grilling the driver for information. Avoiding the village, he tells the driver to stop 100 yards down the road, then tactical deploys out the back, right then. Lands hard, but is able to start sneaking down the cliff.
>Rhea Shootist has a WTF moment and decides to just follow suit. Lands better, but has a time trying to get down the cliff easily.
>(the party is split, somewhat)
>The Alchemist totally botches the roll to see the Wolves guarding the bare hilltop, and he and the Lizard just wiggle down the cliff once they stop.
>Warpriest sees the wolves. Shootist comes up behind him a turn later, the two decide on a plan. not a good plan....
>but a plan nonetheless. Shootist takes up a sniping spot in a tree, Warpriest decides to bait the wolves...
>By shaking a bush and making a little noise.
>Wolves hear it and aggro....

Cont.
>>
>>94040594
>Combat takes three turns, by which the end the other 2 have caught up.
>Warpriest pretty much solo'd the wolves, Shootist helped a little.
>OK.
>They have a hell of a time finding the house, because the boys are looking for a house.
>this was a Rhea house, it's half in the ground.
>Alchemist spots the chimney, and then a window. The party goes stealthy and eventually find the door. One Goblin guard.
>Alchemist has a sling. Trying it out, he beans the Gobbo, after which the party rushes up and gaks the fool.
>party clears the body away from the door, and proceeds to find every last possible entrance except the hidden back-door
>there is movement inside the house. Concern from the party, they catch a few glimpses of gobbo's inside. no one gets spotted.
>Nice.
>Once the kitchen-side settles down, Alchemist uses some scout-tools to undo the inside latch and slowly open the window.
>On the other side, Warpriest has found the study window and is wondering how to get in. (it is higher up, like a skylight almost)
>Lizard is seriously thinking of just walking in the front door.
>Alchemist and Shootist slip inside the window, but Rhea lands a little hard. Alchemist hides behind the door, Rhea hides in the pantry.
>One Gobbo checks the room with a glance, grunts, and leaves.
>Lizard opens the door and springs the Oil Trap
>closing the door, he goes aside and uses some dirt n' moss to mop up the oil.
>Warpriest decides to remove the panels from the study window, then drop in.
>someone on the inside goes to investigate that opening and closing door though...
>Lizard goes to walk back inside the door.
>Open the Door,
>steps on the floor
>.....no one walks the dinosaur
> Hobgoblin seen the Lizard just walk in from down the hall.
>Lizard man steps back and does the "Homer into the Bushes" thing with the door closing nicely.
>Hobgoblin has a WTF, then charges....
>>
>>94040786
>...meanwhile, it took the Warpriest 2 turns to remove one of the window panes so he could drop in.
>Hobgoblin tries to Kool-Aid man the door
>rolls a 3
>he smashes into it, breaking the glass, and wrecking the door, but most of the timber is still there.
>initiative is rolled....
>Alchemist goes first. He comes round behind the Hobgoblin and crits him in the back. Zero Armor result
>Lizard sees the Hobgobbo's head is even with the broken-out door-glass, and pokes his claws into those eyes, 3 Stooges style.
>also a crit! result: goes prone.
>whole party agrees that the Hobgoblin is too big a thread to be left alive.
>Alchemist is next to the prone Hobgobbo's head, so he aims for the ass...
>...with a Firebolt. rolls okay on the spell check.
>on 3d6, rolls a 4, 5 and 5. vs. zero-armor... 14 damage finishes the deed.
>I declare the firebolt drills through the ass and charbroils the Hobgobbo's balls.
>Hobgoblin dies curled in a fetal position cradling his roasted nuts, smoking out the ass.
>at this point, every other goblin has been alerted.
>which is a great time for Warpriest to drop in via the study-room window.
>lands right next to the Goblin Shaman.
>roll initiative, everyone!
>>
>>94040944
oh, clarification; Rhea was using Firebolt, and trying not to hit the Alchemist.
>>
>>94040944
>Warpriest maxes his initiative, Gobbo Shaman botches it with a 2
>Warpriest jabs his weapon into the Shaman, and though to-hit is ok, Gob.Shamans only have 10 HP.
>Shaman gurgles his last upon the Warpriests' blade.
>meanwhile, almost every Goblin is in the front door hallway, archers in front get off shots.
>Rhea dodges, Alchemist blocks and has a new decoration in his shield.
>Alchemist and Lizard charge, hewing the Gobbo Archers
>Gobbo fighters then engage over the top of their fallen support. One gets a hit, measly 3 damage.
>Ruckus ensues over 2 turns.
>...meanwhile, Warpriest has come up from behind and took out the goblins covering the objective door.
> he secures the prisoner
>Alchemist is going full protagonist, and has killed a Goblin every turn of combat
>Lizard did as well, but it's more savage: Bite, Rip and Tear!
>dust clears and 10 goblins lay dead.
>the party likes the result, and casually decides to take up Goblin Slaying

What We Learned:
-- block is very effective against low level enemies. if they do less than d6 damage, you might as well be immune.
-- spells are rare by comparison to other fantasy, but they hit harder...usually.
-- the mechanic numbers are smaller than in other RPG's, but the effect comes off about the same.
-- being 2d6 based, you don't see crits that often...seeing 2 at a time is super effective!
-- the system is surprisingly comedy friendly.
>>
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>>94040594
>>94040786
>>94040944
>>94041223
Nice, thanks, anon.
>>
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I'm planning on running Ventangle for 3 players on Halloween as a one-shot break from our regular game, with an appropriately thematic short story.

Any anons have any tips on how to GM this well?
>>
>>94034174
... The Pro US MIC faction is run by a Viking?
>>
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>>94042255
ERP or non-ERP? And are you specifically asking for how to GM with multiple players? The wiki has that here: https://ventangle.miraheze.org/wiki/Sessions_With_Multiple_PCs
>>
>>94033151
Close.
>>
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>>94042209
Do Itashimash'te!
>>
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>>94042320
Commander Thorman is indeed Thor incarnate!
>>
What sort of thing distinguishes "Japanese" games, mechanically? Have there been any movements a la OSR, ruleslite, etc?
>>
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>>94042919
On a very broad and assumptive level, JTRPGs can be pretty focused in scope and more conducive to one-shots than prolonged campaigns. It's a wide space with plenty of stuff going on; like all scenes, there is no singular monolith.
>>
>>94042919
>>94043144
This.
I'll add that it's more a stylistic thing than mechanics-related. Japan likes to make/play 1-shot adventures over long campaigns b/c of time constraints from work, so they tend to fall into easily identifiable/common stereotypical characters who are easy to pick up and roleplay on the fly. I could be wrong, but I get the idea that being able to make a character fast is important, as most games have quickstart rules and/or very clear steps to char-creation, and many adventures come w/pregens so you can start playing ASAP.
>>
>>94043144

I'm currently trying to make my own game based on these rules. Since its easier for me to use rules as a baseline. Think it would be possible to sell it on my own or would you need permission from FEAR? I also plan to add a whole bunch of my own unique mechanics so it wouldn't be exactly one for one a copy of these rules.
>>
>>94042320
It's not the first time either. In SMT1 instead of Commander Thorman there was US Ambassador to Japan Thorman. No matter what you do he nukes the fuck out of Japan.
>>
>>94040594
Nice, I only tangentially know how GS plays but its cool to see a little writeup. I was gifted the rulebook for Christmas last year, but I haven't made time to read it.
>>
>>94044476
the book should be easy to read, despite it's absolute girth. (600+ pages)

Again, I wish that the supplement could have gotten officially translated...
>>
>>94042505
Thanks, but I'm laughing at the
>for many players, just multiply the HP x # of players, lol
advice.
>>
Is anyone interested in translating Nobunaga Mork Borg?
How popular is MB in Japan?
>>
>>94046257
It was made by the veritable Yusuke Tokita, though I'm sure he did not do anything within the design space. So I've not looked at it at all.
But the man is one of the most experienced designers of japanese ttrpgs.
>>
>>94046439
What did he do besides the SMT games?
The design is pretty good. It takes the MB aesthetic and collage concept but is mostly original art. It has a few weak abstract pages but most of it goes hard.
>>
>>94046567
He also worked on the Tokyo mono Harashi trpg, which is crazy excellent. Paradise Fleet, for a space-faring game (didn't read it yet, but I own it)
I need to buy his Abyss games, but their designs change a lot to suit whatever his recent fantasies are, or so it seems.

You can find a pretty comprehensive list here https://bookmeter.com/search?author=%E6%9C%B1%E9%B7%BA%E7%94%B0+%E7%A5%90%E4%BB%8B%2C%E8%A5%BF%E4%B8%8A+%E6%9F%BE&page=1
>>
>>94046600
any of his work is translated?
>>
>>94046621
Lionwing is doing an official localization of SMT III Nocturne TRPG ~Tokyo Conception~
Then there's my WIP fan translation of SMT TRPG Devil City Tokyo 200X, and various supplements and replays therein.
Actually, his fantasy file on cinematography in ttrpgs is translated. drive google com/file/d/1f-TuZURiq4bg-poRR-vKl5OLDAMprzF2/view
>>
>>94046257
>How popular is MB in Japan?
If the western game does not get an official J-translation, you can assume it's not known at all.
Also
Some things get stilted... if every white person in japan plays an RPG, it will
probably overshadow what any native plays.
>this is how influencer fags say japan has D&D as the top game.
>>
>>94050701
but this was a succesful kickstarter for a JP only game, and it's pretty text heavy at parts so the target audience isn't gaijin.
>>
>>94050746
Ok, so you had a good question.
i dunno.
the Japanese do not throw their numbers everywhere.
>>
>>94033610
It is perhaps worth noting that the origin of Sword World, Record of Lodoss War, is so called because it started as a written replay of a DnD campaign.
>>
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>>94051074
Yes, Record of Lodoss War started as a D&D replay. They tried to pitch Lodoss as an official setting for D&D, but it fell through, so they said "fuck it" and decided to make their own TTRPG. Thus, Sword World was born, and the Lodoss setting was moved there.
>>
>>94051344
that's sadly a myth.
The legend includes TSR giving them an apointment and then not showing as the final straw.
>>
>>94051636
Wait, TSR no-showed the meeting?
>>
>>94051661
I wish to believe they dismissed this weird people with their theatre novels and character cards, and then they took over Japan to show them off.
Absolutely a myth with no source tho.
>>
Well, might as well add this to one's Embryo Machine arsenals. the full supplement will come later.
>>
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>>94051671
I'll be hard to get to the bottom of that unless we ask any of the remaining players if they know.
Even then, it'll still be in the shroud of mystery.

>>94033276
one of the troves got it's files zapped, the other is still up.
>>
>>94034174
Is there a draft pdf of everything done so far? I got a prior draft though it lacks the skills, equipment stats and demons.
(I don't have discord)
Super eager to see the pdf in full when you release it!
>>
>>94053181
Yep, but too big to upload here for now; so I have triple crispy fried it. When I have the whole doc done, I'll make a lighter version that's under 8MB (currently only 35MB which is pretty good). The current draft has every page (~313) but many are still blank or templated. The last thing on my list for the "playable version" is the demon list, which I'm just around halfway finished with as of last night. (Not in the PDF yet)
>>
>>94053099
Answer's far simpler than the other anon made it out to be. Group SNE's representative Hitoshi Yasuda said in an interview that TSR wasn't particularly interested in the Japanese market beyond rubber stamping their own translated content, and at the time the rights to publish D&D material in Japan were divided up between two different companies, so they'd have to pay licensing fees on top of the other legal issues of working out who gets to publish what. So Group SNE basically just took what they had and repurposed their homebrew material into an official setting so they could better profit off of what they created. That's basically it. If TSR's representative blew them off is mainly conjecture, since in the end it primarily came down to them realizing they would deal with far less red tape to just shave off the remaining obvious D&D bits and make it their own legally distinct setting and system.

(And if you don't want to take my word for it, which I'd say is valid since trusting anything blindly on the internet's not good for you, a lot of interviews with the creators of Record of Lodoss War/Sword World are compiled in their own separate book https://www.kadokawa-zaidan.or.jp/product/301712000897.html)
>>
>>94054273
...well then...

Least we got a good system out of it.
>>
>>94033151
Wake me up when the card game RPG gets translated.
>>
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>>94059609
Which one?
>>
>>94059824
Card Ranker.
>>
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>>94059824
Card Ranker, aka Yu-Gi-Oh/MtG the RPG.
>>
Any game with a good evocative and if possible, confy spell list? No ryuutama though, ive read thst one
>>
>>94064832
Sword World has lots of neat spells
>>
>>94033151
Are the barbarous guys in sword world always evil?
>>
>>94067163
Yes but also no. It's more they're (almost) always chaotic. They aren't pure evil like demons and there's playable barbarous in the form of Weaklings, but their society is a brutal "might makes right" one so they're pretty much evil. On the flip side, Kobolds are low enough on the totem pole that they can integrate pretty well into human society.
>>
>>94067254
Thanks.
>>
>>94067254
Weaklings, and also some other Barbarous who can technically integrate, if possible. such as Lamias, Dhampirs, and the Weakling version of Drakes, called "Broken Drakes"
>>
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>>94067545
>Dhampirs
HOL UP I can play those?
>>
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>>94067657
oh yes. You can find rules for them easily in Sword World 2.0, they're in Cardia Grace supplement or the Barbarous Book core book.
for SW2.5, once embargo's done, they'll be available in Barbarous Saga. (in about a few days from now)
>>
>>94067698
Based
>>
>>94067657
So cool.
>>94067698
So cringe.
>>
>>94067865
well, the guy asked for more info, and I had to respond.
>>
Looking to run Double Cross in the future, seems like a good system to do a campaign in the Prototype video game universe. Was curious if any anons had any tips/advice for running the system.
>>
>>94069808
it doesn't have to be set in Japan. You could place it in a small town or a major city damned well anywhere.
>>
>>94038703
I don't usually try to control traffic around the board, but you're lucky in that there's a nechronica thread up, try asking there to have more luck.
>>
I like catgirls.
In submarines.
>>
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>>94033151
I want to play a Japanese RPG because I like anime
>>
>>94078261
then Double Cross, Kamigakari, or Tenra are there for ye... or MAID, or... whatever.
>>
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>>94080427
Where to find dm and players?
>>
>>94080457
Well, you can ask about on specified discords and the like, ye may get lucky with some games, but the more obscure the game, the less likely you'ld find a group. Unless you can somehow gather a group on your own, but it's entirely up to ye how ye want to do it.
>>
>>94080457
https://discord.gg/ryouhu-taku
>>
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>>94080494
I will try to find a game
>>94081826
Anon that's in hieroglyphics
>>
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>>94053181
Update: All demons, rules, and other data are now compiled.
drive ggle com/file/d/1d--vVEC4EwrGuxu_3_14_VP9pauPPekp/view
>>
>>94082465
makes me wonder if the Marin Karin spell scales off of charisma instead of intelligence.
>>
>>94085465
The system is a little basic, so all spells scale with Magic. All melee attacks with Strength, both for damage and potency. Resisting Bad Status is a Vitality check, which easily clears 100% after a certain point.
>>
I did another Goblin Slayer session,
but isn't this thread going to freefall soon?

...would be nice if we could have longer-running threads...
those benefit people who actually spend time playing games more.
>>
>>94089593
oh no, the auto-sage limit was removed recently, from what I recall.

But yeah, go ahead.
>>
>>94089593
>>94090214
It has not yet been a full week since the thread's creation, so if the autosage timer is still a thing, it hasn't kicked in yet.
>>
>>94090225
it might be back at any point, but it has been taken out.
>>
>>94054143
great work, keep at it you crazy anon!
>>
>>94082465
is it done? what else is missing?
>>
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>>94090422
Demon lore and some world setting stuff is missing.
There are some sections I need to re-review, and touch up some mistakes and transposing errors. And there's some shit gone wrong with the text styles that makes some text unsearchable. Ho hum
>>
>>94090627
I super respect that obsessive perfectionism on vanal things like proper search formating.
Awesome work, I'm reading though it and I'll try to run it asap (it might take a few weeks). How do you feel about sharing this incomplete translation? Do you want me to give you some sort of credit? You could set up a blog and post updates, that way I can link to it instead of diseminating an incomplete version (I don't know that many people but still, you never know how shit spreads, maybe it bothers you)
>>
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>>94090719
I think I might just postmark the last page with a date/version. I will update the drive link I posted with new versions, so unless you're downloading it, that link should be the latest version.
I don't have a blog, but my discord is linked on the last page.
>>
>>94033151
safe horny pic
>>
>>94090214
>>94090225
>>94090330
really? OK, give me a bit, i'll give a short synopsis....
>>
>>94086064
>Resisting Bad Status is a Vitality check, which easily clears 100% after a certain point.
Is it not opposed? Can Bad Status builds bypass that in some way? Doesn't sound very fun.
>>
>>94041223
>>94090214
> Party is assigned to hide a Crystal Ball in a forgotten forest fortress no one else knows about.
>Their wagon pulls into a clearing and they pour out. "anything wierd about this clearing?"
>clatter
>The clearing is quite too clear for a forest that everyone else has forgotten.
>party spreads out and searches. Three rolls later, they finally find something behind the supposed forgotten area
>...a primitive treehouse in a thick gnarled tree. complete with Skellington of Child in one corner
>WARPRIEST gets the fine idea to hide the crystal ball behind the skeleton in the top of the house
>says the other players: how does undead reanimation work in this setting. Will that kid eventually rise and own the ball?
>more than likely undead reanimate by spell. however, everyone rethinks the plan.
>they dig a 4 foot hole and bury the crystal ball at the base of the gnarled tree, re-sodding the spot they dug.
>"Mission's Finished, guys!"
>ALCHEMIST speaks up and says they should perhaps investigate the place they were supposed to actually use to hide the ball.
>turns out, this unknown ruin the Guild Girl knew of is now covered in Goblins and stuff.
>well shit. WARPRIEST, doing his usual, runs off alone to go scout the goblins. barely makes his rolls.
>the RHEA decides to follow the dude and keep him out of trouble. they barely avoid being spotted, Warpriest sends the Rhea back.
>rest of the party tries skirting around to the other side. it's a long go, and they have to cross an open road at one point.
>almost everyone does a stellar job of crossing that road stealthily.
>LIZARD RENDER decides to just wide-putin-walk his way across the road.
>immediate spotting by goblins.
>The following combat involves the 2 ranged characters whittling goblins until the Lizard can pounce. Warpriest sneaks up on the others.
>He wounds one while the back is turned, becomes a combat of it's own...
>>
>>94091454
From what I understand, the chance to apply a status effect is predetermined by the skill used, and then the victim gets a recovery roll at the start of their turn based on their vitality. However, it's mentioned multiple times in the rules that even if you have a target number over 100%, you still fail if you roll 96 or higher on your % dice roll. Still awful, but technically usable. I'd probably house rule it so recovery rolls only happen at the end of a turn so they have to suffer the status for at least the one turn.
>>
>>94091629
So:
>Warpriest is off on his own chumming goblins and blocking like a champ. He dodges all flankers.
>Lizard Render has wounded one goblin, and proceeded to tap-dance on his body while surrounded (Dodge rating 10)
>Alchemist and the Rhea Shootist try to keep the flanker goblins occupies and or dead.
>Wapriest eventually kills his last gobbo.
>Lizard has 4 more to go
>Rhea snaps his bowstring and has to fall back.
>Alchemist has already gone to spear n' shield
>WarPriest shows up from behind-ish and further relieves the flanking goblins on easy flank shots
>sluggery of very tactical combat, since the Gobbo's can't destroy the players without flanking and the players
>TECHNICALLY have them surrounded.
>Rhea gets bow re-strung and takes out the goblin's last hope of a flanker.
>100 dice roll later
> everyone is fatigued
>amazingly, no one is wounded.
>Warpriest insists on looting goblins...it's all rusted and improv shit. some metal is salvageable.

>session ends with the part falling back to the treeline and resting, waiting for inevitable gobbo reinforcements.

I did find it funny the group found a way to one-shot speed-run the mission, then decides to find the fort anyway....
>>
>>94091454
>>94091645
Pretty much correct. My personal rule would be to just use 40% + VT (so a range of 41 - 80% chance of recovery).
Also keep in mind BS is subject to affinity multipliers and critical hits too. Speaking of, Magic attacks can score criticals, lol.
If you want Luck to factor into BS%, I would apply something like LK/2 to the chance (or maybe even full Luck, why not). In the supplements a system of "skill ranks" is added, where BS skills of a higher rank have a higher chance to apply by a flat amount.
>>
Finished the Duo Adventure of Sword World and really enjoyed it. Made me really sad I'm not rich enough to commission N+1 two player cyoas. (We're moving onto Revulture now.)
Sword World was neat though, think I might wanna try running it for my group.
What's there a reccomend go-to for a beginner pre-made?
>>
>>94093310
There's a big list of scenarios listed on the drive, just find one that matches the level and you should be good to go. would recommend "The Shard Eater Labyrinth" from Start Guide: Granzale or "Defeat the Barbarous" from Core Rulebook 1. Just fluff when you think needed.
>>
>>94093310
im glad you enjoyed it :)
i really need to get around to checking out Revulture myself...
>>
i have only read a few JTRPG books, but god the design are somewhat really awful to read,
>black and white even illustration
>Next to no highlight text so quick ref something is a pain in the ass
and with physical books some publisher are so fucking cheap their paper are see through so it hurt your eye to look at. First few sword world 2.5 books are like this for some reason
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>>94093310
I like reading campaign books for inspiration and insight into the world but they make the exploration too structured for my liking, almost like a board-game.
Then again, I compensate by reading a lot of stuff to make my own free-form campaign, material like supplements, lorebooks, replays, etc, the recent "Raxia Life", "Barbarous Rage" and the short stories book ("Land of Curses and Blessings") have really flavorful segments.
I know it's kinda autism on my part to want to get to know every inch of the world before running a campaign, you don't need to do this.
>>
>>94093864
That's because most of them are designing into a cost-effective print standard (even indies, because the dream is to print in most cases from what I've seen.)
Check out Silver Rain or Meikyuu Kingdom if you want some full color shit.
>>
>>94093864
hopefully the succes of the mork borg kickstarter will bring the wave of artpunk the japanese market needs
>>
>>94095509
>mork bork
Yuck
>>
>>94081826
it's like 90% CoC... I thought japs would play uniquely jap systems more.
>>
>>94095950
How can you read it? Did I miss a translation button somewhere? I tried but it's all squiggles.
>>
>>94059609
Wake me up when Meikyuu Kingdom finally have official EN release. I've been waiting for a year for any news since announcement
>>
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>>94096416
It looks like it has a lot of bookkeeping and would require special kinds of players. High effort high reward kind of thing. I can't even get players to write simple notes for where the hell they're going most of the time.
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>>94096147
I'm N3, so good enough to read server rules and navigating my way, but certainly not brave enough to chat or participate in these
>>
>>94095950
They're certainly not playing D&D as much as anything else.
>>
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Does anyone have a pdf for MAID? I don't see it in the trove
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>>94101271
https://files.catbox.moe/n09255.pdf
>>
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>>94097006
So when that anon said to find games on Discord, that means there aren't English Discords for translated Japanese games? I need to know Japanese Japanese? There's too many runes!
>>
>>94101777
Nope, I'm in a ton of english JTRPG discords. I've played way more JTRPGs than WTRPGSs in fact.
>>
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>>94102028
Those exist? Where?
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>>94102255
Why would I tell /tg/? Gotta gatekeep my hobbies, after all~
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>>94102280
>>
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>>94102280
You can gatekeep after I get in.
>>
>>94102280
I can think of a reason you wouldn't: Because you're a pathetic lying weeaboo trying to get anonymous clout on 4chan.
>>
>>94102626
>prove me wrong and accept this giant wooden horse into your fort!
Lmao, I bet you thought you were being clever. I'm just bored and shitposting because it's all /tg/ s good for anymore, I have no intention in polluting spaces I actually enjoy with modern /tg/'s absolute shit tastes.
>>
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>>94090214
I guess you were right. They really have lifted the one-week autosage timer.
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>>94102652
you could just share the pdfs
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>>94102652
You'd lose that bet brother.
It was a Catch-22 and you couldn't help but walk right in.

If you are lying, then I'm right and remain outside because there is no inside. A win.
If you weren't lying, then I remain outside a place where insufferable secret club weeaboos who fall for simple tricks, like you have, congregate and play -- and win again.

You're 100 years too early to play with me.
>>
>>94101752
Thank you, sir
>>
>>94102718
Whatever helps you sleep at night in your gameless existence, lil bro.
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>thread has two anonymous nobodies fighting over a secret club Anon B probably can't drive to anyway.
>>
File deleted.
>>94102255
>>94102352
>>94102612
>go to Nechronica discord
>https://discord.gg/VzZ6wMd
>say hello
>make friends
>???
>get links to other discos
>profit
>>
>>94103316
good luck with that.
>>
>>94103316
No wonder this server's gone to shit
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>>94104560
eh, it's a mixed bag, realy.
>>
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Well, new replay for SW2.5 was translated.

along with additional rules for Vagrants and some data on the Aurelm region. Part 2 is also on it's way.
>>
>>94090892
The hells does that mean?

>>94095950
>>94097006
well CoC is one of the most popular TRPGs in japan. Hells, the fact that Chaosium get's most of their income from selling that game there.
>>
huh, didn't know Runequest 90s was being worked on.
>>
>>94111082
OP of the linked thread, someone brought up this japanese RPG called Card Ranker in the thread. Anyone got any info on it?
>>
>>94118283
other then wait till it get's translated, it's all I got.
>>
>>94118283
Super Dimension Card Battle RPG Card Ranker
It's a TRPG that is essentially Yu-Gi-Oh/MtG the RPG. It has three books, all of which were recently secured from Japan, scanned and uploaded to translators. At last check-in, the first book was almost half done. Not sure where it's at now.
>>
>>94112091
Fun Fact:
a lot of Western expatriates play D&D instead, then use that fact to say D&D is japan's no#1 game...
...among non-natives.
the things you hear get skewed...all the time.
>>
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anyone here read QuickStart?
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>>94120639
kinda wish Vol4 could get scanlated, but eh.
>>
>>94120639
Well, for games featured in there. Double Cross 3E has been officially localized, Alshard has been partially translated, Arianrhod 2E has been half translated, but the person behind that translation just vanished off the face of the net. Tokyo Nova has it's translation going of TNX. no news of Aegis Gear or Tenra War, though I suspect that Tenra War will probably occur sometime after Terra the Gunslinger is done.
Seven=Fortress and Night Wizard, well, outside of a text file for Night Wizard "3e", there isn't much done.
Tenka Ryoukan... I think it's kinda close to being done.
Sword World 2.0... no need to worry about that.
now Blade of Arcana... I have absolutely NO idea about.
>>
>>94123696
the 2024 "remake" (? not sure, its like halfway a reprint but includes modern changes) raws have been shared to a couple people. There's not really been any progress on its TL as far as I know.
>>
>>94123896
oops im retarded, I meant Blade of Arcana specifically.
>>
>>94053099
Shame the remaining trove lacks shit like Ryuutama and Nechronica
>>
What games are you playing/trying to play? I've been reading through Shinobigami and Tenra Bansho Zero. Does anyone has any experience with them?
>>
>>94126637
Tenra Bansho Zero makes zero sense with its sublimate shit like wtf are they trying to get across with that mechanic
>>
>>94127488
Letting go of worldly attachments and moving on with your life
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>>94127535
Let go of your earthly tethers
empty yourself
...and become wind
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>>94067163
there's a city where they coexist with humans (beyond just kobolds), probably a shithole to live but ahead of its time
>>
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I find it amazing there are Call of Cthulhu supplements you can only get in Japanese....
>>
Here's a cute, simple system that's getting an English translation.

https://www.kickstarter.com/projects/ynnis/nobi-nobi-rpg
>>
>>94132370
It doesn't look that exciting.
>>
>>94132405
They're just an easy entrypoint for getting into TTRPG's. If you're already in the hobby there's not a whole lot for you outside of the novelty, or trying to bring new friends into the fold. It's the kind of thing I would've liked to have 20 years ago when I was curious about TTRPG's; a cheap starter set with few rules and minimal setting knowledge overhead.
>>
>>94132370
>>94132405
It's clearly another interpretation of "babby's first TTRPG," but from Japan. If you're in the scene already, this doesn't appeal much, but if you have absolute 0 XP newbies, this may provided a guided tour to the types of things you'll find in the hobby.
>>
Has anyone tried Ryuutama?
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>>94133348
I ran a couple of games. What do you want to know?
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>>94133348
Yes. Most people botch it like 'tards.
This is not helped by the fact a lot of the reviewers on the 'net have gotten rules facts wrong.
Like, you DO start with your mastered weapon...
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>>94132370
>https://www.kickstarter.com/projects/ynnis/nobi-nobi-rpg
Novi-Novi is getting a translation?
OK.

I mean, that's cool, but it's like translating the Teletubbies.
>>
>>94133348
Yeah, it's fun, light and easy to grasp.
>>
>>94136732
>>94137011
>>94137075
I have a cafe and we do board game nights. Looking for a light rpg that might be easier to teach to new players - would this maybe fit the bill?
>>
>>94133348
>>94136732
>>94137011
Is it just me or are the weapons in Ryuutama really, horribly balanced? I mean why even bother speccing in unarmed? Why bother with some of the split stat weapons when there are others that derive from double stat? Some are just seriously weak with no upside. It's something I don't like about the system that jumps out for me.
>>
>>94138601
It's a fairly light game. If you're doing it with absolute beginners I'd suggest using picnic rules for equipment and traveling. The only real catch is travel, as while Ryuutama is famous for its traveling rules, they're actually quite light and boil down to just repeating rolls for each day unless you fluff things out to make it interesting.
>>
incoming shenanigens:
a Replay from the SW2.X translation team.
https://youtu.be/Z1yFZ3388xo
the Bio Region is gonna get interesting.
>>
>>94140447
Where do you even find people to play this? And no more moonrune servers come on now.
>>
>>94139776
Thanks for the advice, our cafe is next to a university and there are some students who are interested in learning English by playing a TRPG. I'll try it out!

Very different topic, I'm also trying to figure out ways to maybe get the 40K figures out. Might make a few combat patrols to have ready if anyone wants to try
>>
>>94141517
Golden Sky Stories is another translated game. It's really simple and cute.
>>
>>94140748
Do this >>>94103316 but on any Sword World or official/fan translation or official localization server. Yes, the Sword World server has Reddit-level moderation, but that’s where you can branch out to other fan translation servers.
>>
>>94141700
It's going on the list then!
>>
>>94091716
Finding the system pretty fun & simple, easy to pick up and play, though a surprising amount that's actually emulated from the vidja in a simple manner.
Level 5 starting is very weak though, even with Awakened PCs. Bumping up to a Level 10 Gate Power for the party starts to make them feel more like a party of CoC equivalent adventurers with TNs, may even look into going to Level 15 starting out to make the party feel capable without them going too OP from the start.
You def need to min-max your 5 stats if you want to be capable of doing what you want at a fair consistency for Lv.5 to Lv.10, not a bad thing though, the vidja are made in this manner too. Very punishing to those who want even stats across the board though.
Past that, Demon Fusion is fun and I like that the Demons have a d10 chart for random skill use per turn, similar to the Xeno actions in the Alien rpg. Really glad to see them listed now & run some one-shots.
>>
How much of a difference is there between Sword World 2.0 and Sword World 2.5? I ask because the troves link to the Google drive for the 2.0 material.
>>
>>94144204
They're close enough that you can even use 2.0 material in 2.5, there are some big changes like how turn phases work, how the Fairy Tamer or Alchemist classes works, some magic here and there, etc.
Typically you'll want to dive into more 2.5 material at first, then you can start branching to check 2.0 because it does offer a bunch of unique stuff like a completely different region, lore about the world, niche optional mechanics that simply don't exist in 2.5, etc

https://drive.google.com/drive/folders/1LmF5BxOe71JbHNaYgsIHAKpd-HIRjgFw

SW 2.5 has 3 Corebooks but you only need "Corebook 1" to have a grasp of the game and actually play it.
Read Corebook 1 > Read (or watch >>94140447) one of the Replays for a more tangible idea > After that everything goes, you could alternate between the "Character Building Book" (supplement) while reading the Corebook 2, Corebook 3, Magus Arts (magic), Monstrous Lore (monsters) and Epic Treasury (items, mounts and extras like Advanced Combat). Obviously there's a bunch of other books and stuff.
>>
>>94144122
I'm glad you enjoyed reading it. You're pretty much spot on RE: the power levels. The benefit of starting sub 10 is probably just not overwhelming players w/ too many skills. Since the case is that the TNs will blow way past 100% in short order, esp so if the min maxing continues past the early levels (not to mention adding in weapon modifiers)... The game does not do well with skill-check based gameplay at the low or mid-to-higher levels.
BTW I just updated the drive w/ a redone intro replay. Give it another read if you've already read it before :)
>>
>>94144501
Cool, will do! I dunno about the overabundance of skills, yes there's a ton listed in data, though a Lv.10 Awakened character will have 4 to use. Though perhaps in Japan they have less time to stress on that? I think also starting at Lv.5 gives the players that Soulsborne feel of going up against heavy shit knowing they're weak and seeing how well they can do.
One thing I struggled with was info on the Demon Cards. The info is there, though it's scattered around the book in various places and I'm assuming a Summoner gains a contracted demon once they have access to their Card, though also it says in Fusion that you cannot use more than 1 non-card demon, after referencing a contracted demon as an example of that. Conversation rules says that a demon can give the Summoner their card and then leave.
Having weapons locked behind Gate Power and Vitality of the user seems fair to not get too wild with it, to me as a player I prefer the magic. If I played I'd do a Psychic-Summoner and spend starting macca on Armour. Zan doing 50% chance of inflicting Stone for 3 MP is an excellent Spell when not using contracted Demons for whatever reason.
>>
>>94144501
>>94145789
Doesn't sound like the system functions at higher levels. Why play it?
>>
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Does anyone know a japanese trpg that could possibly be used for something like Bofuri? I don't expect to find something thats going to work 100 percent since the way the characters aquire certain skills and use them is pretty crazy at times. Which is the whole joke with Maple I guess. But maybe there is a game i can workshop a little.
>>
>>94147360
I'ld assume Arianrhod. But again, it's only partially translated.
>>
>>94148677

I'm tempted to get some of the supplement books off bookwalker, might be some potential there.
>>
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TouHou + TTRPG would be fun.
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>>94145789
Ah, a few points of correction. A Lv 10 awakened character should have 3 skills from each of their classes, and two additional skills (1st level and 10th level). That's not too many, but I meant that more in the sense of brand new players.
You're right about contracted demons being odd. The book uses it as a Defined Term, but never actually defines it. Basically, a contract w/ a Demon card just means its "being used" (in a summoner's compendium, an outsider's amulet, or a successor's weapon). Typically a demon cannot be reverted to their card form, so this is a prickly. I think they're just trying to be roundabout in covering their asses about people ending up with "Less" demons. Like two Demon PCs fusion is NG, same as two Outsiders fusing their demons together. In reality, they shouldn't have been so weird about it, and just let players figure it out lol...

Also, Zan (and all Force skills) have a chance to instantly kill targets who are affected BY stone, not inflicting stone in the first place.
>>
>>94146474
It functions just fine, but you need to know what you're going into. It is not really a game that emulates CoC, or D&D, or dungeon crawling. It's a game made up of a mash of systems that intertwine to produce a structured way to present, investigate, and solve, "Mysterious Incidents" to put it vaguely.
You can use those systems to play however you like though, for example the games I've run so far were more focused on exploring an dungeon crawling, but the games I was a player in spent more time on the Approach and info-gathering phases, leaving the dungeon parts more abstract & quick.
If you're saying that in regards to the TNs being crazy... Well, the solution is to not use dice rolls as a crutch for arbitration, or if you must, figure out a different way to calculate them (50% + Stat, 10% + Stat*2, whatever feels best).
>>
>>94149441
There's two out there. One I have yet to read, but it's in one of the troves.

The other on the other hand...
>>
>>94150310
what about it?
>>
This is my list of JTRPGs to check out. Anything else I should add to it? Goal is to find out how different Japanese games are compared to western stuff and games that try to imitate it.

Double Cross Fear
Golden Sky Stories
Maid RPG
Nechronica
Ryuutama
Sword World RPG
Tenra Bansho ZERO
Unicornus Knights
>>
>>94151457
if you really want something different add Floria: the Verdant Way
...you can't even play a normal human in that setting.
>>
>>94146474
I'd say it functions well in mid-levels. I haven't messed around with seeing how end-game levels play out for PCs, as I've yet to run this and I just wanted to make my players moderately capable going in. Lv.15 is for sure a nice sweet spot after having a tweak around, still has limits to what you can do, though being able to do what you can equals roughly how a CoC or DG game with starting players may go. The game recommends in the GM section that Lv.10-20 is a good place to start.
There's 100 Levels for PCs, it's not like how D&D is where Lv.20 is a fair end goal. You're gonna still be in early game at that point.
It's a fun system with easy to understand stats and it isn't bogged down with CoC's overly massive list of skills, so I really like how in theory anyone from a beginner to a veteran rper can get enjoyment from it.
Also Demon Fusion is just really fun after giving it a few tries and going to higher levels give you more options for it.
The d100 system also gives a clear indication of how possible a check will be and you can also multi-action, where if your stat TN is 100%+, you split the TN to do 2 actions (so if your TN is 120%, you instead can do 2 actions at 60%).
Boss monsters at higher levels will be spamming attacks, though also your defences, buffs and debuffs should be just fine to deal with that.
>>
>>94149627
You are correct on skills, I was tired yesterday in all fairness.
The demon contract/card stuff def needed some clarification, though of course I know you didn't write it, plus it's not a biggy.
Thank you also for the clarification on Force spells, that makes way more sense!
>>
>>94151457
I genuinely like Konosuba and Goblin Slayer, both use a very similar system & have official English releases.
Konosuba feels more crunchy though gives lots of choices for building PCs, Goblin Slayer feels lighter though has a more restrictive feel to what PCs get going in.
>>
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>>94151441
https://chireikiden.tumblr.com/narratograph
have a look, yourself.
Notepad didn't like it.
>>
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>>94149627
I got a question on Demon skills (for those a summoner has contracted), they shouldn't have access to the Boss skills, yeah?
It's just, the summoner starts with a Lv.4 Pixie and on her demon card the Dia skill, which is the main draw for having Pixie in the vidja, is listed as an asterixed Skill (that Bosses choose from if they roll a 10 for their Action).
The Demon stat block key mentions that Normal (non-Boss) Demons do not use skills marked as such, though also I'd hazard a guess that doesn't count for a demon card once gained or PC demons (Pixie as a PC has Dia listed as a Skill, however as the pregen PCs all have their bonus Skill included already & Dia is one you can choose, it's hard to tell).
In the vidja when she joins you, she has Dia to use.
Knowing what skills a gained Demon Card has is important for Fusion, say I want to fuse Pixie with another demon my PC gained, I'd like in general in the vidja to pass on Dia for the healing. Her having Zio & Hapilma is fine, though it feels odd if the Summoner's Pixie can't have Dia.
>>
>>94152517
Yea, summoners can use the asterisk skills. It's just a bit of clever design so that not every pixie is sending out Dia's in a fight (Though, just a 10% chance still wouldn't hurt...).
The only skills a summoner (etc) couldn't use are those specifically marked as NPC-only or BOSS-only (Things like Call Ally, or Dragon Eye)
>>
>>94151470
Thanks! Didn’t know about this one!

>>94151700
Thanks! I enjoyed the anime for both of them and interested in giving them a go. If not mistaken they’re something like a lite version of Sword World?
>>
>>94151457
Shinobigami and Kamegakari might be worth adding.
>>
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i saw some people asking about a discord server so Ive just created a new jttrpg discord server. My goal of it is to be where discussion can continue when theres no thread and where games can be organized much easier regardless of the system. Im open to suggesstions to add in order to improve it as needed. It is completely new so please excuse the lack of messages. i hope there will be enough people who visit that will fill it out after a while. do not hesitate to send me dms if need be and invite whoever you think would be interested.
https://discord.gg/N48FJBg9Ws
>>
>>94152158
>https://chireikiden.tumblr.com/narratograph
>notepad didn't like it
Notepad is not the god of anyone,
his opinion is just his opinion.
I will discover what this is worth myself.
>>
>>94159497
Well, the fact it's more a board game with mechanics that can be cheesed VERY EASLY... ...and mostly for cosplayers in mind.
>>
>>94161392
Seeing as NA doesn't actually play games, I'd have to see it in action first.
>>
>>94152663
Cheers, that makes sense.
One more question: Summoner gear is related to Lv.1, it gives Pixie Lv.4 as your starting demon and then equipment for higher levels mentions you may purchase higher level stuff using macca, so a Lv.15 summoner starts with 750 macca (Level x50).
In theory to help boost their starting demon, am I right in theory that a Summoner could purchase a Lv.6 Goblin card (600 macca) from the Cathedral of Shadows using their starting macca & then fuse it with their Lv.4 Pixie to get a Lv.13 Aquans with 1 inherited Pixie skill & 1 inherited Goblin skill?
>>
>>94153351
I believe so, yes.
>>
>>94164784
That's a good call, and the authors provide a many different options for higher starting level PCs. I am working on Diamond Realm right now, and it has a relevant section (snipped):

High-Level PC Creation Guidelines
Guideline 1: Equipment GP
When creating high-level PCs, you may replace initial equipment with items of the same type as long as they do not exceed the current GP limit.
With the GM’s approval, you can start with one melee weapon, one ranged weapon, and a full set of armor (including accessories) within the GP limit. The GM may restrict the available equipment based on the scenario. If using currency to calculate the value, choose the higher amount between "Level × 50 GP" or "Level ^3."

So you can say "Deck yourself out in GP 15 gear" (or limit it to 1 weapon, 1 armor, however you want) or "Here's like 3k Macca" (Even this amount is woefully low compared to the cost of gear / consumables, but I digress). Note that the rule of "exchanging the class' initial equipment with a GP equivalent item" is also valid, when acquiring classes later. Also note that Demon PCs by these rules get their base demon, and up to two demon cards to fuse with (when starting sub level 20). You could say that the Summoner has Pixie, and two cards of their choice, or let the summoner change Pixie out for another demon entirely. Point being, the classes aren't really meant to be grown from Lv0 if you're doing a higher level start (!).
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>>94162794
Smooth Burn!


I do think it's funny you only play as named characters....
not a problem since ( CAST )
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>>94167811
>Smooth Burn!
It's not meant as a burn in the slightest, the guy literally does not playtest the games he reviews. He offers a nice overview and is great for catching obvious glaring issues with games, but I've personally run into multiple games where it didn't really click together for me until I played a proper oneshot in it.

Thus, I take all of his reviews a pretty hefty grain of salt knowing he hasn't actually seen many of the games in action.
>>
Sword World fun. Probably my favorite fantasy TRPG atm
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>>94172727
The translation team on the other hand can go fuck themselves
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>>94172983
What'd they do?
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>>94164948
Dumb question I know, though what is 'Level ^3'? I've never seen that math symbol before.
I'll be running the game at some point and after toying around, I think Lv.15 is a good starter, starting as a one-shot (dunno what it will be plot-wise yet), though I'm thinking it'll be near time-line wise when the Douman fight in the original SMT is. If that goes down well, I'll let the players keep their PCs and go through a lil campaign if they want to.
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>>94173403
It's pretty rare to see it, but that means a power/exponent calculation (usually the 3 would be superscript). In short, it's "Level cubed" or "L x L x L."

By all means let us know how your one-shot goes :)
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>>94168590
>>94150310
meanwhile, I discover there are 3 TTRPG's for TouHou:
- Narratograph
- Flowers
- and the Canadian MS Paintjob.

The link to Flowers is on the wiki....our wiki.
>>
>>94176347
They're playing Battletech in that image, btw.

Also, what Canadian MS Paintjob?
>>
>>94172983
What happened? Lancer-tier?
>>
>>94151457
Add Meikyuu Kingdom to this mix.
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>>94172983
First I've really seen of anyone saying anything, positive or negative, about them. Is there a particular reason to dislike them, or for that matter to like them beyond that they release translations?
>>
>>94179286
Definitely first I've heard anything negative. The guy translating 2.5 is a fucking machine and has been putting out a book like every 6-8 weeks it feels like.
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>>94181053
and part of another book this weekend.
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>>94172983

>>94173378
>>94178219
>>94179286
>>94181053
A resounding case of "what the fuck are you talking about?"
>>
>>94181053
Yeah it's amazing fucking work for a fan-translation, full PDFs and all. Some real condensed autism at work.
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>>94173458
Okay, so Level 15 would be 3,375 macca - that's quite a bit, though if you got there from Level 1 I could see that being achieved.
A Goblin demon card would still cost 600 macca & desu, for over 3000 macca you could get a single Level 14 or less demon card, or a few to make a party and pre-game fusions.
I'll probably doing it at some point in November, get the pdf on my tablet, show people interested to session 0 make characters with them and my initial thoughts for an opening to have them meet in a prison facility they've been flung in (for whatever reason they each decide) as Tokyo is getting out of control by the appearance of demons running wild. They'll escape, go through Devilman style shiz and I plan to end it at Echo Building in Kichijoji, where they'll discover why demons have started appearing (also Zombies) - or something like that, Douman is higher level in the rpg than the vidja, as is Amanojaku, it'd be fucking rough for to make either a Boss for Level a 15 party, so by necessity things will go different for the party compared to the Heroes of SMT 1.
One thing I want to sorta do if it does go campaign is to make the Alignment points they gain mean something, though I don't know what yet.
Obviously Thorman and Gotou's scuffle will direct them one way or the other (or they can veer to the Rebellion for Neutral).
I'm a lil ropey as a GM though each time I've done it I've learned and improved. I'd love to play, though I find I'm more suited to run games.
>>
>>94176575
>They're playing Battletech in that image, btw.
I gotta question - what Era?
I wonder, does Japan have a battlemech meta where certain eras and/or point totals for Lances/Stars are used?
>>
>>94173458
So basically if the demon card is Level 10 or less, it'll be their Level x100, for Level 11+ it'll use the cubed cost.
Good to know.
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>>94181920
regarding the PDF, I'll be transposing the Demon lore blocks sometime this week. Maybe even tonight. So look out for that, same link as before. I've also been dipping into the Diamond Realm supplement, which does in fact add more systems and rules around Alignment. Mostly, it impacts Conversation checks, but it also adds Faction as a system (Faction Points, Contribution Points) to the end of helping/stopping certain factions from progressing towards their Final Project.
>>
>>94181244
Wait, I think it's that one poster in an earlier thread who wants to curse the Sword World translation team in order to "Restore the Karmic Balance" or something.
>>
anyone got the PDF for SMT?
>>
>>94185378
specifically SMT3 tokyo conception, the one from lionwing. idk if its out yet.
>>
>>94155004
>>94178752
Thanks! Managed to get them, can’t wait to try them all out!
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>>94185423
Not out until November afaik.
An anon here is translating the core for the SMT 1 & 2 version of the same rp rules.
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>>94181988
Cheers anon! The one thing I think would be really helpful also is the Index Page of Demons listed in order of Level, to flick to demon stats quickly and see them in order of Level to help less flicking through the Demon pages during sessions.
Going through the Demons, I'm getting more inspired in what I want the one-shot dungeon to be, I just need to decide on a Boss. I got three Lv.15 candidates, probably won't decide until I see what the PCs do in the scenario.
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>>94186941
Yea after the demon lore blocks are finished, all I need to do is fix up the sheets and printouts, copy them into the PDF, then tackle the index. The Demon-by-level one is a for sure thing, the general index requires me to reorganize it entirely, since its in japanese-alphabetical order, so its still sitting at a "maybe."
Also, its usually recommended for bosses to be ~10 levels higher than the PCs (GP+10), with 1~3 minions. Of course, adjust as you think is necessary; a Boss with Weapon Use is going to be dealing x2 melee damage compared to one without, so be wary of certain modifiers. Part of the approach phase is also learning about the boss (and if they can exploit its weakness), so I would advise against saving it for last.

>>94185423
November 5th~
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>>94182542
Ah, so it's just some schizo faggot being a bitch about things for attention or something then. I'll remember to call him a faggot again in later threads then.
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>>94189817
most I'ld call the bugger is a Lug.

>>94141738
Just mind the fact some of the supplements are of the author's "Personal Touch"
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>>94193450
by personal touch, I mean the Translators. namely adding a bunch of stuff that seem slightly out of place, also adding in a bit of his own supplements blended in.
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Barbarous Saga is now out of Embargo, so far what has been translated is info on the new Races and deities.

G-Drive /file/d/1yUVw2FhPawgx_u5wNEBQggwTsnEBqtJI/view?usp=drive_link

the rest of the supplement is stated to be worked on sometime in 2025.
>>
>>94067254
Also also, not all barbarous are like that, there are civilizations out there where humanoids and barbarous live together.
>>94110112
Can't wait to run a wild west game in Aurelm. It's fucking sick.
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>>94090627
Dhampir is now officially part of 2.5, thank you Barbarous Saga
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>>94198458
Well, the rest of the data on the Aurelm region is in part 2 of that replay, and also the "Griffon Road" campaign book.
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>>94197413
Compared with vargrant campaigns
Barbarous campaigns seem fun as all hell

Keen to see this
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>>94196766
>>94193450
Thanks for the heads up, I'll cross check with the Japanese version as well then since I speak both
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>>94033151
Why are dragon girls a low key staple jttrpg character type that seems to keep popping up across various games?
And in additional supplements for a lot of games you often see rules to play them

A player in my sword world group is playing a lilidraken
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>>94201209
Here is some more art she used for her character
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>>94201214
Lildrakens aren't exactly supposed to look like that, though...

Then again, there's barely any female Lildraken art out there, save for some few replays.
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>>94203503
Well, male and female lildraken basically look the same, or so says the lore. Apparently there are differences, but its hard to tell unless you know what to look for. So.
>>
>>94201209
>>94201214
>Dragons are cool
>Girls are cute
>A dragongirl is cool AND cute
This shit ain't rocket science.

Also, the character is an OC named Solo Vivace. She pops up in Pixiv Fantasia.
>>
>>94201209
What games even have them? Lildraken are dragonfurries rather than proper monstergirls, you'd have to play as a Drake for those pictures to be accurate to SW. I can't think of any other JTRPG that has em as a default pick either.
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>>94207231
truth.
>>
Could someone post the ryuutama 2nd passport supplement PDF? I'm surprised it's never been uploaded in our trove. My phone got destroyed so it's lost. And maybe the first supplement too.
>>
>>94208675
wait, what?

There's more?

yes, I know there's more, it's just that KHI being lugs.
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>>94211502
I mainly want to see the pictures again. Someone bought and shared their scans last year but for some reason , it's not in the ShareThread or if it was, it's all gone and only the core is up
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>>94208675
...you are asking for a holy grail.
I know the raws exist, I'm gonna jump if anyone has even a fan-english translation.
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>>94208675

Just posted it in the Share Thread. Have fun.
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>>94213299
Thank you so much! Just saw

It looks even better than I remembered
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>>94213299
can't wait for them to eventually get Fan-translated.
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>>94214687
I think the gist of 1st passport already got translated and in holiday pack. Passport 2 has translation as well, apparently. Hadn't seen that one personally
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>>94215017
Honestly didn't know about that...
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>>94153351
Konosuba is more like a lite Arianrhod.
Goblin Slayer is more like a lite Sword World RPG, albet changing a few things here and there such as spells having usage limits instead of a dedicated MP system it's related game has. It also has an attrition system that's kinda unique to it. Though a few campaign books in Sword World also have said attrition.

>>94181940
Honestly, no idea... All I know is that they have at least gotten from Succession Wars to the Clan Invasion, from all I know.
I think ye'd likely get your answer from /btg/ if anything.
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>>94207800
unless you're playing something like Arianhrod or Cray Adventure TRPG (which doesn't exist) which have "Dragonmen" and "Dragoroids" as actual races in that setting.
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>>94216629
Is the Konosuba book really poorly translated? Read something about a lot of rules mistakes.
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>>94219474
Well, it's less they're poorly translated and more like there just dull.

Hells, the only available "Races" are Otherworlder, Inhabitant, and Crimson Demon Clan.

Arguably, the only real reason It got translated was Franchise Value.
They could have gone with SNE's Dark Souls or something but well...

Damned hope SNE's Armored Core TRPG does awesome.
>>
Huh, so SMT Tokyo Conception got delayed for three months. Specifically for physical releases. Digital PDFs will still be available next month, though.
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>>94219474
yeahhh in my opinion is just not that great of a game. It lacks options, and there is a very clear mechanical bias towards martials, because you resist magic by evasion, so a thief with high evasion is basically the best defensive character against both physical and magical attacks...
and that is sort of silly. Nothing you can't fix with house rules, but my group just back to Sword World after playing Konosuba for like 5 sessions because SW is just plain the way better game.
Also, there are some formatting and layout problems. The enemy stat blocks are a fucking mess, for example. That didn't help either.
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>>94215017
There is so much good shit in there base game of ryutama is kinda Incomplete without them
Caraven rules, water travel rules
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>>94033151
i can't seem to find (i am still unfamiliar with the books in general) the monster book for sword world v1 and v2, the 2.5 one is called "Monstrous Lore", do the earlier ones have different names? I am referring to the google drive collection with the english translations. Thank you.
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>>94227397
I don't know about 1.0, but 2.0's Monster Book was called Barbarous Tales.
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>>94227559
thank you, we are getting somewhere
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>>94227559
SWRPG's monster book was "Monster Collection", but the complete edition compiles all of that into the book. Said translation of Complete Edition is still forthcoming.

Then again, they also adapted Monster Collection as it's own stand-alone thing. (Which also got a gag series spin-off which barely anything to do with the card game.)
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>>94227742
thanks, so its no available yet.

Are there any amazing monster books from other japanese rpgs i should look into?
>>
>>94227742
I found this show to be hilariously funny at times, its great. Its a shame it shares its name with a Pokemon toy line that far overshadows it
>>
>>94228021
There was?
oh well. I know it was indeed dubbed in EN, by FOX Kids of all groups.

Guess that's five for five for SNE property animes getting dubed?
>>
not a jtrpg but here are some anime girls doing a live play of a murder mystery:
https://www.youtube.com/watch?v=UhFvq4owWSw
behind the scenes:
https://www.youtube.com/watch?v=OLsu9ZOlzjY
>>
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>>94231146
Vtubers are not anime girls and you should kill yourself.
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>>94232461
They are anime girls insofar as anything is anime girls.
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>>94232461
anime girls can only be real if you take the next step, anon
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>>94232461
They are anime girls, except the seiyuu's talk to you in real time.
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>>94231028
Yeah, but I didnt watch it dubbed, though I did see the first few episodes of the dub and the voices are really good in either I think, but its definitely a dub where they change things.

Some jokes are lost like the villain being gay and the old man constantly trying to give him "manliness" training to undo it
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>>94232461
They're 2.9D which is .4D too many for even the most extreme stretches of 2D.
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>>94232605
I think about it every day
>>
If Vtubers make TRPG streams, and it's a legit attempt, I don't see why we can't at least mention it...

Fubuki did Emo-Klore promotions, that's about as JP TTRPG as it gets....
>>
>>94231028
>>94227742
the full series is on youtube:
https://www.youtube.com/playlist?list=PLKlt8XyC_oZhtyQHy3gnCoNcsBKfIVk1x
>>
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now a Curiosity, what the hells happened to ver.Blue Amusements? Fer context, they are the group to brought over Double Cross 3E.

From what I heard, supposedly the lead dev behind the translation actually died or something.

If the group is dissolved, does this means that the missing supplements are open for fan-translation?
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>>94181940
JP meta is all introtech, all the time.
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>>94186941
Just wanted to pop in and say as of 5m ago the SMT 200X PDF is officially Complete with sheets, indicies, and everything else that was missing. >>94090627
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>>94187772
I actually swung by to ask about this. I saw in the book that Bosses are that Level. So I probably will spring in the one-shot the Douman boss fight on them, as it's a one-shot I don't mind if he does a TPK on the party.
That said, looking at the enemy stats, I may just do the Amanojaku fight to end the one-shot instead. It has a decent amount of Defence & HP as is, plus at Level 22 it'll be 7 Levels higher, so makes a decent mid-boss (explaining it's a Mid-Boss encounter also should shit up the players enough to consider there's bigger fish out there too!).
Douman has Row Spells that on avg doing 60 damage are gonna ruin the party's day if they don't have healing items (I'll highly recommend they look at getting some anyway).

>>94246626
Thank you anon, you have done great work!
>>
so... what's particularly distinct in ttrpgs as opposed to western ones?
from games/anime, I can't see much particularly unique, but I'd assume at least some creators might have made cool systems?
please tell me what have you found in japanese games that you really like
>>
>>94255202
The design philosophy is pretty different. For example some of the systems are more designed to have a single long sitting rather than a series of regular length sessions, often with low amounts of character advancement if any at all and the single sitting being the full story.
>>
SMT 20X feels too "videogamey" to me, trying way too much to follow videogame logic that honestly doesn't translate well to a tabletop RPG
>>
>>94240319
>now a Curiosity, what the hells happened to ver.Blue Amusements? Fer context, they are the group to brought over Double Cross 3E.
>From what I heard, supposedly the lead dev behind the translation actually died or something.
>If the group is dissolved, does this means that the missing supplements are open for fan-translation?
From what I know leader was suffering from a serious medical problem and had to abandon the project. I dunno if they are still alive or not.
But after so many years I think it's safe to say that this project is abandoned.
So fan-translation is okay to do if you want to.
>>
>>94256195
>, often with low amounts of character advancement if any at all and the single sitting being the full story.
This led to the popularization of systems that it's not Character that gains EXP but players and GM. So after each session Player can create a new stronger character or improve old one.
>>
Tried Shinobigami as my first JTTRPG, wasn't too impressed.
I have a hard time describing it, but it felt both rules-lite and extremely rigid in structure at the same time. You essentially take turns glazing your own characters and making a single roll. Scene.
I don't know if that's just this system, or that's how JTTRPGs are in general.
Doesn't help at all that the lack of love for the translation was apparent. Seriously, how do you do stuff like forget the cover art in the pdf, or make a table of content only ~4 (!!) entries?
I don''t know if the Kickstarter ever sent out the supplemental material with the rules for "normal" characters to the higher tier backers, but I wouldn't be surprised if they didn't.
>>
>>94261988
Yeah, Kotodama Heavy Industries translated JTRPGs are well... ...both good that they are translated, bad that KHI are just crap.

There's also been a large number of supplements for Shinobigami, that aren't likely to be translated... ...unless someone does.

For stepping into JTRPGs, many would say either Ryuutama (also translated by KHI, but had some of the supplements translated as holiday stuffs) or Kamigakari (Serpent Sea had a bit of an issue, but they did fulfill their initial promise of officially translating the game and the first two supplements, the rest of it have been fan-translated, and many say they are straight-up superior translations).

There's also Sword World that's out there that's dang good, and the Kobold Translator s a bloody machine as translating them, hells, he's currently working on a replay that only recently came out because it had data on two new classes!

So to sum it up. fer first timers for JTRPGs, Ryuutama, Kamigakari, Sword World... ...or Goblin Slayer TRPG (it's in one of the troves or you can buy the book off of amazon or something, it's around $25 CAD.)
>>
>>94261988
Shinobigami is a very specific kind of game.
it's both PVP and a 3 part drama that just happens to have combat.
Any other JTTRPG is a better choice for a 1st.
>>
How adaptable are Sword World or Kamigakari for making heavy adjustments to the setting or substituting in a different setting via reflavoring? Like running KGK in a fantasy setting or running Sword World in Mystara or a homebrew setting?
>>
>>94266829
For Sword World, it would be a lot of work.
The rules are really built around playing in the setting of Raxia. Soulscars, the style of Magitech, the adventurer's guild, has multiple mechanics built into it for the sword shard reputation system.
You might have better luck using Goblin Slayer since that setting is much more generic or give Raxia a chance it's a cool setting.
>>
>>94266829
Sword World is honestly significantly more tricky to homebrew. stuffs without taking out the world setting. Though, if the Monochromatica supplement is any idea, then mayhaps it IS possible, just damned tricky. (There's also a replay that was published on a paid site where the party get's warped to Forcelia)
>>
>>94238671
Don't do it, anon
>>
Does anyone have the Ryuutama raw? I can't find it in the mega, unless I missed it
>>
>>94269826
Nvm, I'm literally blind
>>
>>94199967
What is wrong with Vagrant campaigns? I only saw the concept on the Outlaw book, but couldn't see anything wrong with it.
>>
>>94271161
It's a different feel. no Adventurer's Guild support, rep may be harder to obtain, but also easier to lose unless you have high rep. Pretty much like a classic D&D party, complete with Murderhobo situations.

...and there goes the bump limit.
>>
>>94271714
Bump limit on /tg/ is 310 posts. We've got a few left.
>>
Oh shit, haven't seen a JTRPG thread in a while. Isn't Meikyuu Kingdom finally getting an English release?
>>
>>94069808
Ouroboros is kinda broken, don't let anyone play it Purebreed and you're good. If you're running a longer campaign, ignore the EXP rules at the end and just give it out as you feel like, as the system is very much made for one-shots and less so for longer campaigns even if it's capable of doing so, otherwise the players will forever feel like they make no character progress, though be careful with overall balance.

>>94240319
>>94258962
Speaking of, anyone has scans of any books besides the ones that were translated? Getting a fantranslation going for those would be useful.
>>
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>>94273823
Honestly, I have no idea if there is scans out there, or if they can be acquired as a PDF... but there is a lot of content that's available for it. Such as OverClock which throws in a little Isekai into the mix!
>>
>>94273560
Yes, by CMon. Tho it's promised to be released mid to late of 2024. Haven't heard anything new the past year since the announcement on Oct 3, 2023
>>
>>94279801
wait for real?
>>
>>94283580
Well, it's been a year already and still no news. dunno if there's an issue in the chain of command or something stupid happened or something.
>>
>>94277949
I just saw the RAWs MEGA and apparently there's the Crawling Chaos expansion, which makes it feel very CoC-like in elements, on top of the new syndrome based off of the setting. It's in individual images per page however, which is kinda not ideal, but I'll take that over nothing whatsoever.
>>
>>94288875
well nothing's stopping ye from compiling those images into a PDF.



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