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Since we’re getting closer to Halloween, let’s talk necromancy, undead, and necromancy-related magic items. Art is fine too. As for me, in my setting to become a necromancer, one must be touched by the hands of a Reaper but escape of their own volition, which is what lets you reach beyond the veil again. But a necromancer must always be careful, for if they reach beyond too frequently, or too deeply, the Reaper can take notice and try to correct their mistake.
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>>94119829
>in my setting
but what about your traditional game, anon? what game do you run/play this setting with?
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>>94119919
I just use D&D mechanics, my group won’t do anything else.
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>>94123980
Epic bump faggot
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>>94119829
>>94123980
Reminder that if nobody wants to touch your thread, it deserves to die.
And in case you can't wrap your head around such concept - thankfully, we have a 7 day autosage
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>>94120340
Irrelevant topic then, since D&D doesn't have good mechanical support for the necromancer playstyle.
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>>94124849
5e doesn't, but has just enough scaffolding to bring forward the nice stuff from older editions. Really autistic number-crunching needs.
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>>94119829
Necromancy used to just be mediumship, "necro" meaning dead, and "mancy" meaning divination. It was summoning spirits to gain knowledge, strangely often of the future. It's not a common association now that the dead know the future, but I feel like it's something that should make a comeback, so necromancers become not just fortune-tellers and soothsayers but potentially agents of fate.
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>>94124140
Here's another.
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>>94119829
Why don't we see more liches that reinforce themselves like this? After all, even if they can use their phylactery to revive, avoiding 'needing' to do that in the first place is always a good thing.
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>>94128937
Why don't you fuck off?
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>>94119829
my current character in one of the groups im in is a revivified skeleton constructed of the bones of several people from several different races
the revival spell went haywire and parts of all the souls from the bones owners got dragged through the gate of the dead to constitute a patchwork soul to inhabit this new patchwork body.
this made them(plural) a revenant, bent on not only destroying the necromancer who assembled the skeleton, but also the guy who casted the spell.
i got the idea from a porn game
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>>94129852
I'm a revived skeleton that ended up gaining sentience during 2 wizards duel getting out of hand and magic flowing everywhere. He was just one of the wizards skeleton guards but the battle gave him sentience and he fled during battle and into the night. He ended up with a band of mercs and mostly keeps his body hidden while just existing and trying to sort what he is. its pretty wild and has been alot of fun.
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>>94125539
That sounds just like "Divination should get the spotlight more, stop just focusing on mages animated the dead".

I'd like to see more of these types of necromancers, but you know that fantasy/Vidya have already established "mancy" as just an easy way to generate fields of magic.
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I want more boring and edgeless necromancy. Like it's all so "reach into the DARKNESS and pay HEAVY PRICES and be SHUNNED for BEING EVIIIIIL" and other equally vapid shit. Gimme necromancy that isn't very hard and isn't very useful, like you can make skeletons that harvest wheat or something but they require constant oversight so they don't start cutting down farmhouses. Give necromancy something it can do without it being EVIIIIIL. If all your thing can do is edgy and covered in spikes, you need to rethink your world and the place necromancy has in it.
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>>94134285
Personally I feel what you're suggesting is the most common trend lately, with everyone and their dog wanting a "good necromancer" who animates skellies to help his 90 yo farmer dad or similar shit.

Necromancy without the edgy stuff is just making golems/constructs/animated objects. Turning necromancy into that is a disservice to both.
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>>94131475
Yeah, but essentially we have to offer a hand to those who might not yet be aware of kino ideas so that they can rise up and join us, rather than letting them wallow in the muck of modern D&D/WoW necromancers. The plebs will always fall back on concepts without nuance (gods are just Pokemon with a "type", every mythical entity becomes just a mundane race, elves are just forest archers and dwarves are drunken miners, dragons are just a colour palette, etc), however there will be those few with potential who will take on board something more.
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>>94135456
>Yeah, but essentially we have to offer a hand to those who might not yet be aware of kino ideas so that they can rise up and join us, rather than letting them wallow in the muck of modern D&D/WoW necromancers.
I wish.
But plebs pretty much take D&D as authority on how fantasy is supposed to work.

>gods are just Pokemon with a "type", every mythical entity becomes just a mundane race, elves are just forest archers and dwarves are drunken miners, dragons are just a colour palette, etc
Ugh I hate all these so much.
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>>94134285
The whole point of necromancy being evil is that it's a hangover from later Christian traditions. Communing with spirits was dark magic and practitioners were in league with the Devil, so it inherently was considered immoral/evil. When it got shifted to ignorant tabletop and video games, it didn't matter where it came from, only that subconsciously they still knew necromancy is evil. You can certainly try to deviate from that, to make some claim that animating corpses or summoning spirits of the dead can be good, but you're fighting centuries of tradition embedded in western culture, so you better make it good and not just "wouldn't it be cool if skelly farmers", which has been an idea bandied around in tabletop for decades but is too bland to go much further.
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>>94135506
>But plebs pretty much take D&D as authority on how fantasy is supposed to work.
True, they do, but the ones that refuse to advance can just be ignored, while the few that do take an interest can grow. It would be unfair for them to miss out on a better path due to the idiocy and immaturity of the plebs causing apathy.
>Ugh I hate all these so much.
Agreed. Thing is that I'm fine with this sort of thing on occasion, if it's a deviation for a purpose or to fit an aesthetic and is used sparingly. The issue comes when it becomes the default for the plebs, because a lot of the time it's the most ideas that do so (a very odd phenomena, but I suppose simplicity wins out).

Take something like hobgoblins, for example. Technically, it's just a household goblin, a smaller and often more refined or sophisticated goblin that might do some chores. Some may prefer a brownie to fill that role, so they tweak hobgoblins to be different. You probably already know where I'm going with this, but the plebs now have fixated on hobgoblins being bigger goblins, often bizarrely pseudo-Oriental in aesthetic, discount uruks, and bright orange. A trashy deviation from an original they aren't even aware of, sadly now the default.
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>>94119829
The best necromancer setting hands down is Hollowfaust.

>city built on top of the corpse of a city that was suddenly killed by a volcano pompeii-style
>ruled by lawful neutral necromancers who are more interested in study than evil
>they don't even really like to rule but they know they have to
>zombies are kept away from the population because they're unsanitary
>the most menial labor is done by skeletons so the people are actually relatively well-off
>necromancers use knowledge of anatomy and life forces to keep everyone healthy and free of disease
>necromancer apprentices are forced to teach citizenry's children so that they have a connection to them; so everyone can read and write at least a little
>becoming undead is looked-down on (though not forbidden)
>brutal secret police whose role is tightly controlled by its leader, a lawful good lich (who was made a lich involuntarily)
>everyone feels like they should hate the necromancers on general principles but can't actually point to anything they do that's bad
>devs invent special cloth that always stay cool so that they can have big england-style longcoats and hats even in the middle of the desert
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>>94136851
>city built on top of the corpse of a city
I suppose that's true of most modern cities.
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>necromancer doesn't actually use magic revive the corpses
>it's just deep knowledge of medicine, biology and alchemy
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>>94141354
That's less of a necromancer and more of a Frankenstein.
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>>94145174
So, a Lich?
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>>94128957
Ooooooo, tough guy.
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>>94136851
>city built on top of the corpse of a city
So any european city/village with a roman name.
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>>94141354
>alchemy
alchemy is magic, so they're still using magic
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>>94136851
that's just a wordier version of "wouldn't it be cool if skelly farmers"
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So every now and then You read some self proclaimed smart guy who drops the idea that corpse robots can be used in fantasy as a source of free labor by the good guys. The usual counter-argument to this hogslop will be something about either cultural notions of the value of a body, or some variable extra factor made up to make it even more obviously dangerous, both easy to shrug off for the enlightened setting and value relativist. No more. It's time to point out that its defining limitation really does make it just as evil as it looks no matter what, when a corpse robot can only come from a corpse, and a corpse comes only from a person. Specifically a dead one, every corpse robot made came from the end of a life, when the beginning of one is already a little bit of a moral pickle whenever it's being measured in economic terms.

And the measurements are themselves grim. Corpse robots have, at minimum, no human needs. We may also assume that they're absent of any free willed consciousness just to make this look even "less" evil and cut to the bone of how that's worse. We're talking about something worker-like whose economic value is inherently positive.

Human beings have an inherently negative economic value. They need food, they need housing, they need to be cleaned and have their waste disposed of, to say nothing of whatever further damage their erratic nature may cause. Half of the economic benefits of the living are just ways of exploiting these costs. Most of their worth (in purely economic terms it should be mentioned) has to be added to them by extra means that take years to pay off, and need dedicated institutions. The simplest of improvements, to make them a usable form of uneducated labor, are obsolete compared to having a corpse robot.
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>>94150001
The world as We know it already struggles with incentives to define someone as a worthless person. Most of the people making this proposition have already crossed the line of promoting the prison industrial complex into an execution industrial complex, which is a need, and use, not just for killing people but for having a section of the population that is useful to kill.

The more that these people would depend on corpse robots, the easier that it has to be to end someone's life. Getting your way into building a modern standard of living, or better, off the backs of the dead would mean escalating this system into either comitting genocide, or "taxing" the lifespan in a way that would exceed the limited mercies of genocide if it happened for long enough.

Anyone trying to automate the world like this would be sewing the seeds of either a bandit state that massacres growing portions of its neighbors to hold up the untenable living standards of its citizenship, or the most extreme expressions of stratification that are possible where one kind of person is worth literally less than his own dead body while another is allowed absolute luxury.

Necromancy is the communism of supernatural abilities. It promises a utopia through the achievement of mass murder, but may never drink enough blood to automate its promised future. There is no hope under necromancy, just a vigilant search for the next wastrel to process into factory labor, only hatred for whomever you need to dispose of.
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>>94148396
London(ium) is basically on 5th layed of "corpse on a corpse" now
>sacked in Boudica's Revolt
>fallen to ruin after Roman's left
>burned to ground in Great Fire of 1666
>savagely damaged in WW2 blitz
>brexit
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How would do you justify the study of necromancy in an arcane university in a good aligned society?
Beside the "learn it to defend against evil necromancers" route
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>>94119829
In my works a cosmic war has caused the afterlives to merge with the planes of Light and Shadows, so now all necromancers draw from one of those two planes to power their spells. I figured that it would be a good way to justify having both good and evil necromancers in the same setting. For instance, they can use light or shadows to create the imprint of a deceased soul to act as a guardian or spy, respectively. What do you think, and what are some other things I can do with light or shadow necromancy, because I’m hitting some writer’s block, my best idea there is light and shadow versions of zombies and other undead, and I want to avoid getting too close to Twilight vampires for the former, lol.
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>>94119829
Certain key concepts for how Necromancy works for my D&D remake that I'll probably never do anything with.

1. Physical undead are a byproduct of the actual study in the nature of how souls work since the soul is the source of all magic. they are not actually useful outside of few select scenarios and purposes.
2. People who practice necromancy are distinct , especially if they work with corpses because the body is naturally resistant to spiritual energy that isn't its own. Learning how to manipulate a corpse is like learning how to manage a puppet.
3.Full on reviving someone from death and the pursuit of immortality are impossible but the people in setting don't know this.
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>>94119829
Different perspectives on Necromancy & Undeath in different parts of the current homebrew world I've been using.

Origin of Necromancy falls with the Giants, whose expansion was checked by someone seeing their eventual world conquest as a problem and giving the goblin neighbors easy access to Evocation. Giants got blasted back and destroyed in ways that didn't leave more bodies for them to raise. Now there are hardly any living giants left, and the undead ones were sought out by smaller humanoids who wanted to learn their arts. In return, the inheritors of necromancy were to likewise learn and preserve the Giant's culture, and at least carry that forward into the future. The people that now occupy it treat Necromancy as a way to preserve cultures, not only their own, but also that of others put at risk, in the form of long-un-lived scholars and examples of societies, stories, and philosophies long past.

The Theocratic Empire on the opposite side of the continent has 5 material deities that walk among their folk. 3 of them have necromantic applications of their faith.
>Deity of Mortal Physicality is fine with Necromancy used to understand or work with living bodies, but dead ones are off limits, and sentient undead are failures who couldn't figure out how to not die in the first place. Lost a high-end Oracle to heresy because of it.
>Deity of Last Moments & Legacies is fine with the idea of using undeath to get that final wish done, or to ensure a legacy is carried on.
>Deity of Desires & Ambition doesn't actually care, but thinks being a Demi-Lich with a gem-encrusted body is a fantastic way to flaunt their wealth.

Then there's the far-north wild undead zone, where nothing stays dead for long and has been split between the Controlled Half where the parasitic undead like vampires, ghouls, and the like have set up societies that favor their respective dietary needs, and the Wild half where random weird undead pop out of the ground.
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>>94155405
So far I've run two campaigns here, and one short form game while the group's usual DM was on a hiatus.

First one didn't have much to do with all this undead stuff, mostly spent their time in either the Goblin Empire that resulted from the first part or the Guild/Financial power kingdom in the west.

Second one had a Necropolitan PC if I remember right, but again, more in the middle of the continent in the failed-state scenario.

The mini-campaign was on the border of the Lands of the Wild Dead, and centered around the trio of bards getting black-mailed into helping a ghostly creature smuggle humanoids out of the undead-controlled lands, through the wilds, and into more safe places.
(The people were also getting ghost-possessed along the way to smuggle more undead into the borderlands and try to break the dwarf bastion against the Wild Dead, but only one of them was worried about that.)

System-wise,
3.P mix of 3.5 and PF1e, and the short-form one was 5e. Been thinking about trying to run some PBTA game elsewhere in the world, but haven't had the chance yet.
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>>94119829
What are some settings with particularly cool takes on necromancy, like picture related?
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>>94155405
What causes the dead to rise in the undead zone? Also, do you have any specific homebrew mechanics for this?
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>>94135566
Like what? Necromancy or at least raising the dead is largely just a a shortcut to automation. Farming, construction, factories, maybe even elaborate undead computers the size of warehouses... other than that and being an army/guard force what else is there? Necro-mechas?
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>>94160648
No, I didn't mean making automated skeletons better, I think that's a trash idea that doesn't morally address or deal with the fact you're using granny's bones to plough a field. I'm saying if you want a good necromancer, you need to make raising the dead have a viable argument as to why it overcomes centuries of tradition to be considered good or even neutral.
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>>94120340
Then just use DnD's necromancy rules.

There, thread done
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>>94124319
>we have a 7 day autosage
Not anymore
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>>94128937
You tell us. Be detailed and specific.
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>>94119829
I’d certainly like to see more non-human necromancers.
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>>94164383
>>94164577
>>94164755
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Can a thread that was never alive even truly die?
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>>94166220
Looks pretty alive to me.
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>>94119829
What are your thoughts on good necromancers and while I have a feeling it might be a cliche how is it done right?
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>>94172793
You go first. Be detailed and specific.
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>>94166822
Thanks for the free reply.
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>>94135566
>it's a hangover from later Christian traditions
Even early Christian traditions looked down upon Necromancy, because it was a form of pagan superstition (superstitio). They banned it for the same reason they banned haruspicy, because Christians thought it was unreal bunk.
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I feel like Blazing Skeletons are underused. Especially in magitech. Imagine all the hassle of summoning and binding a fire elemental, and having the risk of incurring the wrath of an intelligent monster that is capable of scheming for its freedom.

Burning skeletons are too insane/mad with pain to even scheme. If it can’t claw or burn it’s way out, you got yourself a free heat engine. Plus with them in constant pain and working your machines you’d make a good impression on any devil coming your way. Plus bones are pretty compact, it’d be easy to stuff one or a few into whatever you’re working on. Also they’re dirt cheap to make. Essentially, take someone evil and burn them alive. Improve your odds with throwing some necrotic energy, even better if the person was a wizard.
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>>94186145
>Even early Christian traditions looked down upon Necromancy
Apart from the elephant in the room, of Jesus himself doing necromancy...
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>>94128937
Arcane spell failure chance. Counts as heavy armor.
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>>94131334
>He ended up with a band of mercs and mostly keeps his body hidden while just existing and trying to sort what he is.
I gotta try roleplaying a skelly who's hiding his skeletal form at some point. Sounds fun
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>>94134285
I dislike magic being treated as mundane and commonplace in general. It should have an air of mystery and danger around it, just like in real life (except, you know, it works).
Necromancy makes more sense when it's the spirits of the dead being enslaved anyway. If they're just puppets, you could use something less grotesque and scary instead
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>>94150001
>>94150044
This has made me wonder what a dystopian corporate necromancy setting would be like.

Imagine Amazon skeleton kill squads stalking the night to find more hobos to fill their deathless warehouses with, or to be remade into grotesque delivery flesh-drones.

Imagine algorithms determining your value to society and the desperate race to stay above the "get skeletonized" threshhold. The ultra-rich get to become ultra-Lich instead.
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>>94119829
I'm a fan of what they did with necromancy in The Locked Tomb (Gideon the Ninth, etc). Gothic space future that runs on necromancy doing spooky magic shit but most necromancers just act like its science even when dealing with eldritch shit beyond their control. They are so used to people warping flesh and bone that its just normal to them, with only the fringes of the necromantic sciences still being considered weird and spooky.

The noteworthy thing in terms of day to day applications is that as long as you have enough ambient thanergy (death energy, essentially) around you? You don't need a corpse. Like Medea sowing dragon's teeth, a necromancer can throw out a couple of chips of bone and have each of them grow into complete skeletons before they hit the ground. Or, in one notable case, feed a soup made with bone marrow to an enemy and have it erupt into a group of skeletons from inside of his stomach.

A necromancer in The Locked Tomb that wears a bunch of bone ornaments on their clothing and bone earrings and shit isn't just doing it for ambiance. They are walking armed and armored. Any bit of that can become walls, soldiers, spears of bone on a dime.
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>>94119829

I'm enjoying a flipped necromancer trope ATM. Basically my BBEG's lieutenant is an undead necromancer. The twist is he's got the physique of a physical 100 contestant, fights with gauntlets and is infuriatingly hard to dislike. He runs a town of dead people (though some are living) existing out their unlives and prospering from tourism and cuisine.

He was booted from his kingdom not because necromancy was banned but because he pissed off the magic community by calling anyone who can only raise rotting flesh and bones, or do darkness and pain as being shit at necromancy. He's gone on to perfect ressing so things look normal as they did in life, retain all their cognitive functions, can enjoy things like food and sex or even sleep if they want. They are indistinguishable from the living unless you were to decapitate or harm them, and their bodies would look for their head or just stand there upset with a sword sticking through them. They also speak oddly because they don't breathe: so talk in a continuous steam and then stop awkwardly mid sentence to suck in air.

He can even do it to a level to bring back people as their "ideal body" except undead. So loads of nobles are trying to win his favour so they can be eternally beautiful. His one rule is he won't raise children or teenagers.

The party is torn at the moment because he's a pretty cool guy but has sided with BBEG. There's also a whole subplot at the moment where a Lich and a Cabal of Vampire Lords want their help to take him down as they are pissed at him for making a mockery of undeath. Meanwhile the churches are upset because he undermines all the "being undead is bad" dogma. By his view he hasn't done anything actually evil, he has reunited families who had members die and even has a dog familiar which is an undead St.Bernard called Flapjack who spends most of its time being lazy on the porch and playing with the living kids of his little undead town.

It's pretty comfy and my favourite NPC.
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>>94186243
>you got yourself a free heat engine
This has always been my problem with a lot of magical creatures. There's an implication that they have unlimited energy available, which breaks not only the laws of thermodynamics but also immediately implies a post-scarcity society. And yet fantasy settings are almost always in medieval stasis, with peasants and knights.
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>>94191911
So them being skeletons isn't the problem for you it's that they break IRL physics?

You're that guy who moans that superman is unrealistic because he works for a newspaper company that's profitable - rather than being an alien who he can fly and shoot lasers from his eyes, aren't you?
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>>94191968
>So them being skeletons isn't the problem for you it's that they break IRL physics?
Yes, it's the unlimited nature of them. Have them requiring a fuel source, even if they're capable of generating more heat than they should from it, and it's a bit more acceptable. Otherwise, you're creating a bunch of issues that you're forced to turn your brain off for. For example, skeletons are fine in a setting if it's implied they're being animated by some other force, but if you then say that force constantly animates them, from any distance, with no ending, then you get the questions of "then why isn't it being used for xyz".

>You're that guy who moans that superman is unrealistic because he works for a newspaper company that's profitable - rather than being an alien who he can fly and shoot lasers from his eyes, aren't you?
No, I'm the guy that says Superman shouldn't be able to do things like pick up planes or entire islands without issue, because those objects would literally break apart around him. I also say the Flash shouldn't be able to move so fast without causing sonic booms and gale force winds at the very least. These are things that add complexity to a concept which I prefer because it's more interesting to see supernatural events dealing with consequences, rather than "lol magic go brrrr".
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>>94157990
Cool setting, shame about the writing of all the books besides the first one.
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>necromancy makes thermodynamics shut up by making ye ol' bones generate infinite energy
>only need occasional maintenance to mend skelly bones using negative energy or whatnot, cheaper than golems, doesn't rely on rare materials, recycle-friendly
>even one inexperienced necromancer basically becomes a small business owner and a powerful one becomes a one man megacorp
>undead don't need to breathe and are immune to harmful radiation, can survive in space
>just need to make specialized undead constructs out of skelly bone matter capable of levitation and space flight and start exploiting all the natural resources on other planets with basically no competition (in most pessimistic cases, just make the skelly wheel spin faster and transform that energy it into thrust using regular old science)
>lichdom guarantees that a necromancer is as safe as he can be from most causes of death
Necromancy should be the most progressive school of magic, not enchantment with its gay golems and shit. Would singlehandedly lead the world from shitty dirt-farming society through industrial age and to post-scarcity
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Why'd they remove the autosage at 7+ days?
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>>94119829
What game are you talking about newfriend?
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>>94193759
because it has done serving its purpose
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>>94195288
Clearly not, given this shit bumpfag thread
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>>94195963
Thanks for doing your part, too!
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>>94193998
Get a load of this fag playing games.
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>>94119829
How do your necromancers cheat the Reaper besides becoming Liches? Because losing all my flesh and becoming unable to enjoy things like taste or touch seems like an extreme last resort. And a big way to make it harder to hide yourself, a walking skeleton is a lot more noticeable than a pale guy in robes.
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>>94200788
Transfer your consiousness into the ̶f̶l̶e̶s̶h̶ ̶g̶o̶l̶e̶m̶ body of a hot young lady
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>>94202239
I'd prefer a male body, but a flesh golem body might work, assuming that you don't need to worry about anyone recognizing your new face. It's certainly a better choice than this.
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>>94204076
just hide it under illusion or something
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>>94200788
Depends on the game
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>>94205027
There's still the sensation bit, but I wonder why more liches 'don't' hide like that.
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>>94128937
Many methods of becoming a lich suggest a certain disregard or even distaste for the lich's own body. The mortification of the flesh is a key element, either in the process or as a direct result. So I'd imagine that some undead magicians just don't care enough about their corpse to remake it or plate it in metal. Others might lack the knowledge of how to do so, or perhaps the magic they studied is not the same magic that would let them pull it off. An armored lich might require special training, because you have to be able to move a much heavier body than you had in life. Or maybe there are precious few materials suitable for this purpose, lest common steel disrupt your necromantic energies.

>>94134285
>edgeless necromancy
From my personal setting:

The Perfect Dark are a gloomy-but-benevolent order of monks and scholars that study death, learning to manipulate entropic effects within their own bodies. They harden their flesh, slow their aging, stave off their inevitable demise while searching for a way to break the "cruel cycle" of reincarnation. Along the way, they use their understanding of the body to give healing or fight disease, and their knowledge of death to perform exorcisms or offer the dead a chance to say goodbye. They also have an evil offshoot organization that feeds on pain and death, but that's not the main group's fault

In the Southern Archipelago, priestesses trained in the Arts of the Dead will bind souls to their corpses or to family shrines, keeping them from reincarnating right away. These ghosts can then advise their living family members, pass on important wisdom, or even serve as protectors. One such service is the "Watchful Reliquary," where a corpse is bound into a waterproof cask and dragged behind a sailing ship. The ghost's eyes can see through darkness and depth, so if a threat approaches from beneath the sea or during the night, the spirit can warn their descendant aboard the ship.
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>>94207199
Pick one you pretend to have played and then answer.
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>>94135566
>The whole point of necromancy being evil is that it's a hangover from later Christian traditions. Communing with spirits was dark magic and practitioners were in league with the Devil, so it inherently was considered immoral/evil. When it got shifted to ignorant tabletop and video games, it didn't matter where it came from, only that subconsciously they still knew necromancy is evil.

It predates Christianity, most cultures were at minimum very suspicious of people who fucked around with corpses.
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>>94211574
Apart from all the cultures (with just a few examples) like the Egyptians, Tibetan Buddhists, the Malagasy, the Filipinos, the Cambodians, the Australian Aborigines, the Aztecs, the Chinese, the Burmese, the Thai, the Vietnamese, the Koreans, the Japanese, the Cornish, the Welsh, the Gaels, various North American natives, and even the Greeks as mentioned in the image you posted, all of which practiced (and many still do practice) veneration of and communion with the dead. But yeah, "most cultures".

Are you American, by any chance?
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>>94211768
>and even the Greeks as mentioned in the image you posted

Yeah, it says they practiced it and it was "at times subject to harsh legal sanctions" and "was associated with the theft of corpses, ritual murder and infanticide". There's a difference between practicing something and it being socially acceptable.

I'm guessing you're casting a pretty wide net here if you're going to equivocate between necromancy in the sense the image is describing and ancestor veneration.
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>>94211833
>"at times subject to harsh legal sanctions"
Yep, just vague enough to be meaningless. But it did follow up with:
>"... its existence and validity appear, nevertheless, to have been widely accepted on a popular level."

>"was associated with the theft of corpses, ritual murder and infanticide"
And just prior to that:
"... it is clear that the spirits of the dead were thought to be of crucial importance in empowering many techniques of ancient Greek magic..."

I think we've established your suggestion that it wasn't socially acceptable has no actual basis, just some disconnected musings.

>I'm guessing you're casting a pretty wide net here if you're going to equivocate between necromancy in the sense the image is describing and ancestor veneration.
Not wide at all, nor am I limited to your image in particular just because you posted it to try to redirect from the initial post. Necromancy is communing or summoning spirits of the dead. Ancestor veneration in all the cultures I listed is about that, my young American friend.
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>>94119829
Besides blood magic, demon summoning, and command over darkness, what kinds of spells do your necromancers learn for when they don’t have any undead available and their foes are resilient against just blasting them with death magic?
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>>94213080
Probably illusions.
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>>94213941
Any particular reason why?
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>>94216537
You first. Be detailed and specific.
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>>94213080
I would go with blood magic, but controlling scavengers and insects, if just to keep them away from the zombies, is a close second.
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>>94213080
I typically give them blood magic, demon summoning, and command over darkness
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>>94216537
Yes, a few reasons.
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>>94218980
Ice magic. Good for preservation of flesh.
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>>94119829
When I started as a PC as a cleric, I wanted to be a necromancer. My DM kept telling me I couldn't because that's evil, I would fight that it should be fine. I even changed my deity to Wee Jas, but he kept telling me that necromancer was evil.
Nowadays, I see where she was coming from. I don't allow my PCs to be Necos now either.
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>>94164755
I'd like to see non-sapient necromancers.
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>>94223071
How would that even work?
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>>94125539
I never really got where that came from. How did people reason the dead would know of the future? The past and anything going on sure, I guess that can be explained. But how the hell would someone how died years ago or know about something that's going to happen next week?
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>>94128937
Unsure. Would be cool to see a lich who instead of making a big undead army and spreading his power around focused it into his own body. Maybe even bringing that army inward and making himself an amalgam.
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>>94150246
That's a tricky one depending on how you handle necromancy in setting. Maybe make it so the only dead you are allowed to commune with and reanimate are previous professors, students, headmasters, and other volunteers who gave permission for their bodies to be reanimated after death so that the school of magic can be studied without the concern of who's bodies are used? If you roll with the idea that the soul is dredged up as well or can be depending on the skill of the necromancer in question then it could just be another level volunteers can allow before death if they're comfortable with the idea of their souls being questioned after too. But I still struggle to see a justification beyond this if they have to jump through so many hoops to make it ethical and not evil.
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>>94224800
Maybe something like a tree or fungus in forest that is naturally, or unnaturally, swelling with magic power that is causing it to animate dead around it to defend itself? Sort of like how spores and pollen are spread around. Turning a whole forest worth of dead into antibodies automatically defending the tree or fungus inside. Antibodies that replace and add to their ranks the more living they kill in autonomous self defense.
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>>94190374
I like the sound of this. Grinds down death and life until it's effectively one and the same for profit. I don't think most of my usual players would be able to last in a setting like this but as a far off place they hear about in whispers and rumors that they eventually visit for a while I think it could work.
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>>94192612
>can survive in space
I don't think I've seen necromancy used in science fiction stuff but this feels like an interesting point for it. Using undead as the ideal space explorers.
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>>94119829
If I read another one of those "but I want to be a good necromancer"-posts I might roll my eyes so hard they will roll out of my sockets.
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>>94226759
It is odd how hard some are trying to make necromancy but good a thing. I mean, I get wanting to explore different avenues of an idea but it's hard to pretty up puppeting around corpses.
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>>94225322
For those who have English as a second language, sapience =/= sentience. Animals are not sapient, so you don't need to limit yourself to plants and fungi...
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>>94119829
Are there any kinds of undead, particularly sapient ones, that you wished were used more often/less obscure? I personally wish that we saw more of the Demilich. Perhaps if they had a better name…
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The dead, raising the dead, down the line of the ages. An army constantly foraging for new corpses/troops with which to fight a war that has long since faded from living memory. A tide of death.
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>>94229670
>Animals are not sapient
Eh, that's already debated strongly by some. In a magical setting with God knows what going on I imagine it would be even harder to know for sure.
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>>94204076
>not wanting to become a badass fucking skeleton
Your loss dude
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>>94230690
Well, we have flesh in part to protect our bones for one. Even the Lich from Adventure Time tends to be partially covered in meat suits.
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>>94225037
IIRC the idea was that either time is not linear after death or death opens you up to knowledge beyond that of mortals, including that of the future.
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>>94149393
Alchemy is just chemistry with some mysticism and philosophy. Nothing says it has to be innately magic.
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>>94150246
A setting my friend cooked up had a dedicated necromantic university because necromancy wasn't just something you learned, it was a mutation you were either born with or that was imposed on you by interaction with undead forces. Like it or not, there was a section of population that would always be innately predisposed to necromancy and there's no real way to have perfect control over bloody conflicts spawning haunted grounds in civilian areas or a noble getting around and spreading his funky ghost bone bloodline around until the red light district is filled with ghosts of aborted babies that cling to their mothers.

At a point it just made more sense to institutionalize necromancy and control your own population of necros by training them to be legalized ghost hunters/mediums/exorcists, etc.
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>>94233710
lmao everyone look at this retard
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>>94232199
Wrong way around. We have bones to support our flesh.
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>>94162531
bump :)
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>>94135456
If your ideas were actually fun, they'd already be in use. Players don't want to jerk off with ouija boards, they want to blow shit up. Faggot.
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>>94134285
Cringe
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>>94134285
In my setting, necromancy is just a common medical practice where people harvest tissue from cadavers and use it to repair the bodies of living human beings.
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I want more cool and edgy necromancy. Like it's all so "use undead as labor saving devices for the good of the living" and other equally vapid shit. Gimme necromancy that's dangerous and evil, like you can make giant skeletons out of smaller skeletons that have magic powers. Give necromancy something it can do without it being GOOOOOD. If all your thing can do is good and mundane, you need to rethink your world and the place necromancy has in it.
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>>94235173
Look at the poor little D&Drone cry.
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>>94135456
I agree with your general point, but if you think your pic related is good, I have no respect for your tastes.
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>>94119919
>>94124849
this is why you dont have a girlfriend
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Been planning a sorta-kinda zombie apolypse based D&D game for a while now, like a year and a half. (It's gotten a little sad how much time I've spent making various encounters that nobody is ever going to see). But the problem is that zombies just aren't really that scary mechanically.
I've been leaning into that by making it so that the prime threat is that it's being totally ignored by the authorities (Who are using it as a way to get rid of other political factions), but you're still left with the fact that the average zombie apart from having weirdly high HP for their CR is a borderline pointless opponent after level 1.
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>>94235603
I don't care.
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>>94236318
You manifestly care
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>>94235527
retard.
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>>94236703
There, there, poor baby.
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>>94119829
Which make better soldiers for a necromancer bent on conquest, skeletons or zombies?
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>>94239618
Skeletons.
>faster
>mostly immune to stabbing damage
>not as stupid
>can hide in smaller places for ambushes
>much less chance of disease being spread
>make a cool rattling sound
>can build them into one big mecha-skeleton to pilot if you want
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>>94128937
>Why don't we see more liches that reinforce themselves like this? After all, even if they can use their phylactery to revive, avoiding 'needing' to do that in the first place is always a good thing.

I always liked how Warmachinw did it with their Iron Lich, which are essentially liches in powered armor fueled by souls and coal. You get a lot more physical and magical power in exchange for being tied to a fuel source. It not only gives the iron lich a reason to be out doing things (needs more fuel) but also explains why they would go dormant (low power, conserve resources). The only limits put on the design of an iron lich is 'what can they afford' and they can build, rebuild and upgrade their bodies as they see fit. It's a different take on lichdom.
I really miss the old Iron Kingdoms RPG.
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>>94229211
Thats the really weird part to me.
One has to be some sort of Turboautist to not understand that there isnt a morally good way to ever justify parading around the corpses of somebody's loved ones.
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>>94242463
>not as stupid
I can see the reasoning for most of these points (though I would argue that the rattling sound would make complicate ambushes), but where's the reasoning for skeletons being smarter than zombies?
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>>94245084
A nonexistent brain is better than a rotting one? Zombies do often feel like they're raw and animalistic while skeletons often seem organized and having more decorum to their movements and armament.
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>>94245084
To me, there's 2 versions of zombies:
>stupid, instinctual, stumbling cadaver
>mind-controlled, robotic, programmed automaton
Neither really have the ability to re-assess a situation like a skeleton could.
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>>94245692
Maybe it's some kind of undead evolution, so to speak, undead getting stronger over time?

>>94246101
But what in particular makes a skeleton so much better at that?
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>>94248252
>But what in particular makes a skeleton so much better at that?
Are you retarded? I just told you what.
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>>94249614
That's bumpfag, he's a special sort of autistic
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>>94135308
It’s harder in classical dnd settings were any insight into necromancy tells you it’s basically converting the deceaseds soul into negative energy and using it to power their corpse as a macabre puppet.
It’s like discovering the atom, slicing it, and not really even harnessing the power for anything good, purely to poison the environment towards your own selfish goals.
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>>94245084
unencumbered by the firmament of flesh, the dark energies grip and twist the mortal coil as a testicular torsion spell, but by anchoring the pitiful remains of the soul in its once living bones
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>>94249614
You say that neither type of zombie has the ability to re-assess a situation like a zombie can, but not what GIVES the skeleton said ability in comparison, is it what I said to the other anon about it being some kind of pseudo-evolutionary development over time as the flesh decays, or something else?
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>>94235202
So, like IRL then?
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>Necromance if you want to
>We can leave your friends behind
>'Cause your friends aren't dead
>And if they aren't dead
>Then they're
>No friends of mine!
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I'd just like to mention for everyone pointing out that D&D is shit for necromancy that ACKS not only lets you play a necromancer, but lets you build your own necromancer tower, then stand on top of it laughing manically while building custom spells to enhance your bone-zone.
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>>94252970
https://www.youtube.com/watch?v=0RVeo79yfw0
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>>94119829
In my world, undead are created by elemental energy that either gets trapped in a corpse and replaces its life force to animate it again, or creates an imprint of the deceased being’s personality in the case of less corporal undead. This can happen “naturally” due to the emotions of traumatic deaths affecting the energy in the area, especially with the latter possibility, but necromancers later discovered how to intentionally create undead by forcing the energy into corpses, leading to a rise in physical undead. Also as a result of this, all undead have an elemental aspect. Generally speaking, the more energy an undead was created with, the more intelligent they are, so you rarely see a fire skeleton who can do more than making their eyes glow and resisting heat, but a lich of fire would be more like Ghost Rider, and cast fire spells favored by death, like flames that burn the soul away from the body, or tracking the living in total darkness by seeing their body heat. How good of an idea is this, and how can I improve it?
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>>94131475
You could do this pretty easily in a low-fantasy setting, where the numerically small buffs from it are a big deal.

>>94225037
>>94233670
In Asatru, and other Indo-European religions, after death the dead who don't fit the general criteria of "too shitty to be allowed to reincarnate" (which just comes down to "being a homosexual, apostasy/destroying-temples, and being an oathbreaker") go hang out in the Halls of the Ancestors for a time as what amounts to minigods. Thus, they have access to epistemologies outside of our own. Because they're outside of Midgard, they're outside of time, and can gather information for you. They can see through the wells (tl;dr Germanic poetry uses "wells" and "temples" as poetic devices to explain how beings outside of Midgard can interact with it) and gather information for you. It's important to stress here that divination in Indo-European religions isn't about "seeing the future", it's about seeing what's going on now and synthesizing that into meaningful information. You don't perform divination to know what your enemy is going to do in a week, you do it to know where he is now so you can go stab him. Remember, this is because Asatruar believe that your soul keeps doing stuff after you die (unless you go to Nastrond, but we're ignoring that for ease) until it's put into a new body, meaning that after death you keep doing stuff. Thus, necromancy, asking the deceased, who are still conscious sentient willful people in the afterlife, for information.
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Cont from >>94254320

>>94211574
In Europe this isn't quite true. "Fucking around with corpses" was okay if you did it in the proper manner. The Romans had elaborate tomb complexes and mausoleums. Part of the reason why Christians were looked upon so poorly is that they'd break into these complexes and deface them (out of the Christian belief that the body is physically resurrected, ergo smashing up a tomb prevents people from resurrecting). This is troublesome because the bodies of the ancestors are needed as tools to contact the spirits of the ancestors. Similarly, in the Germanic world, the licit way of interacting with the dead was sleeping on (or in) a mound. If you're wondering why spending time in graveyards is taboo in the west, this is why: the Church wanted to stamp this practice out as it's competely counter to Christian ideas of how souls work. They never really succeeded, as people still go to graves to speak to the dead (this has actually been illegal at various points in European history).

So to answer the question of "how do you make necromancy nuanced", you just have a social conflict (or conflict between subcultures) wherein one group sees necromancy as just fine ("it's just a golem bro"), and another sees it as evil. In a highfantasy setting like DnD you can easily just say that Gods X, Y, and Z dislike necromancy for their personal reasons, and Gods A, B, and C are okay with it and also aren't comically evil. This is even easier if you don't make knowledge of the soul common, and have various religious disagreements on what to do after death. This is more or less how it works in Unsounded, by the way.
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>>94254187
>undead, elemental energy, emotions, intelligence-levels
Waaaaay too many hats on hats in that unless your entire setting focuses on undead entirely. Cut out the emotions and the intelligence-levels, and swap it from elemental energy to maybe elemental spirits instead (energy alone implies it will run out).
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>>94253254
Cool, thanks!
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>>94192540
>shame about the writing of all the books besides the first one.
What's wrong with the writing in the later books?
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>>94254401
>In a highfantasy setting like DnD you can easily just say that Gods X, Y, and Z dislike necromancy for their personal reasons, and Gods A, B, and C are okay with it and also aren't comically evil.
This came up in a funny way way when I was playing a priest of a God of Memories in 13th Age and had to brainstorm how a religion that focuses on the preservation of knowledge and historical sites would interact with the Lich King Icon. The main point of contention was how burial sites were meant to be exceedingly sacred to the clergy (since their purpose is preserving memory of the dead) and as such defacing and raising undead was a blasphemous violation... but also natural undead exist and you can hardly expect an Archival Autism religion to give up the most reliable source of lost knowledge.

End result was was an uneasy contradictions in the faith that lead to my Priest PC being a hypocrite in how he disdained flagrant use of necromancy by others, but then readily relied on it himself because HIS dogma and HIS purpose made him righteously justified in violating ancient tombs the "right way".
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>>94258058
The negative emotions part was just to make it clear that unless purposefully created by a necromancer, 99% of undead come from someone dying a traumatic death or one filled with anguish instead of dying in your sleep surrounded by family or something. As for the intelligence bit, that's more of a gradient than a levels thing, and to justify why some undead are more intelligent than others, and why sapient ones like vampires tend to have so many abilities. I admit that for the energy part the phrasing could be better, how about "the power of the elements forms a pseudo-spirit that replaces the undead's original soul in the case of corporeal undead"? As for running out, for vampires I was thinking that the reason why they drink blood is because, as one of the more powerful kinds of undead, their power isn't stable like it is for a lich, so it slowly wears down at their bodies and causes it to be replaced by the element in question, and drinking blood allows them to use it to prevent and repair the damage.
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>>94265184
>99% of undead come from someone dying a traumatic death or one filled with anguish instead of dying in your sleep surrounded by family or something.
Better to have that be because of demons trying to find their way into our world, exploiting a traumatic death to inhabit a body.
>I admit that for the energy part the phrasing could be better, how about "the power of the elements forms a pseudo-spirit that replaces the undead's original soul in the case of corporeal undead"?
You're going too technical, and it's losing intrigue. Tolkien didn't bother to go into such details, he just said the Witch-King sent fell spirits to inhabit the Barrow-downs. Done and done. Unless you're making a manga designed for weebs, categorising becomes a detriment for your setting.
>As for running out, for vampires I was thinking that the reason why they drink blood is because
I'm assuming you're also trying to force the whole "elemental" thing onto vampires? As in there's fire vampies, water vampires, etc., and assuming I'm right, I would say to avoid it. If you want elements involved, divide them between types of undead. A vampire is aligned with water, and drinks it from human blood. A wraith is aligned with air, and allows it to become incorporeal. A draug is aligned with earth, and it lets it pass through as easily as swimming.
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>>94253071
That's an appealing hook. What is "ACKS," and does the fact that I've never heard of it before mean nobody actually plays it?
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>>94119829
Magic in my setting comes from the stars. Necromancy, however, comes from the earth itself. It's the magic of fungus, of maggots and mold. There's a lot of divine lore about this, but the tl;dr as to why is because the planet itself was stillborn. It was not created with a divine essence as all the other stars were, yet still life found a way.

Necromancers vary from culture to culture, though in most they're accepted. The slavemongering Zakhars in particular see them as invaluable, as the risen dead are far more suggestable, resilient, and tireless than a human slave.

>>94213080
Death magic cannot necessarily be channeled into a projectile in my setting, so most necromancers take up frost or nature cantrips to defend themselves. It also helps to slow decomposition. Blood magic is generally more associated with healers as well.

>>94229732
Ghouls, revenants, wights, and draugr are things I wish were generally more defined in fantasy media and were more featured.
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>>94119829
I would personally love to see more animal undead under necromancer control. Like undead horses that never tire to carry goods from place to place, or for the necromancer to ride if nothing else. And surely raising animal undead is less morally objectionable than human ones, right? After horses and apes (for tasks requiring thumbs), what are some other animals that would be particularly useful as undead minions, maybe birds to act as aerial spies and message couriers?
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>>94261685
No worries.
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>>94131475
Arn't all the "-mancy"s forms of divinations? A typical necromancer should be a medium holding a seance :)
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>>94223071
still somewhat humanoid but I've got a few of those.
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>>94128957
He has a point though.
Why don't liches optimize their bodies?
Does it interfere with magic.
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>>94136851
>people have no menial jobs yet are all somehow well off despite all the jobs being taken by subhuman trash for lesser/zero pay
Ok, beaner.
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>>94272684
In an old collaborative thread /tg/ came up with the basic ideas of the Owl Dragons. One aspect was that they could eat and regurgitate the bones of whatever they ate and reanimate them that way . This, along with other such abilities as having an aura that creates a zone of silence, being able to sense any sound within its silence zone and natural affinity for necromancy and hoarding knowledge.
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>>94272769
I ran a campaign in which the party encountered an egyptian-style Lich (the party just assumed he was an undead despite the hints I gave them) who had covered his bones in gold to display his wealth in a mini-quest.

One of the party members had to be a smartass and explain that gold was soft and it wouldn't defend him from their axe, he got absolutely bodied, but they weren't smart enough to actually go look for a phylactery as, like I said, they thought he was just an undead, or a mummy or something.

I brought him back later on down the line as a BBEG, after the party had insulted his pride by essentially calling him a retard for flexing his wealth and then kicking his ass, he replaced the gold leaf over his bones with adamantime, essentially became a pissed-off undead magical Wolverine, and dedicated his undeath to ruining their lives out of sheer pettiness.
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>>94192612
Thankyou for the pic. I play neceromancers and these are the best undead spaceships ever.
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>>94233764
I like this idea.
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>>94253071
D&D 2E and 3.x are great for necromancers.
The reason real D&D is so great is because it's so damn versatile. People who hate it have either never played it, or just never gave it an honest chance. ...or they had a shit DM who didn't know how to DM.

I'm not saying other games aren't great, I'm just saying real D&D is awesome.

>>94272892
Liches ARE undead.
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>>94273301
You know what I mean. They thought he was just a reanimated corpse, not a whole-ass lich.
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>>94273025
Pathfinder/Starfinder has a canon planet of space liches, it's from there.
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>>94269223
>What is "ACKS,
Different anon but according to Google, it stands for "Adventurer Conqueror King System", and it's made for epic fantasy campaigns.
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>>94272861
Shit, THAT'S where I got that idea from. I've spent the last few years patting myself on the back thinking I invented that because I couldn't find it again in the usual places I read lore.
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>>94119829
You know, wearing bones and having a skull staff just screams "necromancer", why don't more necromancers use outfits and staves that are less conspicuous? If it's for the purposes of their magic, even a coat of paint over the bones would do to keep it from being obvious at a glance.
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>>94273830
>You know.
How? Am I a mindreader now?
Try saying exactly what you mean instead of being a stupid faggot that gets everything horribly wrong and demands that others translate his stupidity.
You talk like a retarded woman.
YWNBAW
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>>94274192
More info please? I find that fascinating.>>94281917
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>>94281917
My necromancer is a retired pirate.
He now runs a candy shop.
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>>94284138
Yet not fascinating enough to look it up yourself. Curious....
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>>94284144
Eww, lolsorandumb
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>>94284144
Not really sure I get the connection there, but good for him.
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>>94278388
Maybe it’s just a coincidence? Don’t beat yourself up about it in either case.
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>>94290457
There probably isn't one, it sounds like OSR wank to me.
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>>94281917
Better dead than lame
>>
So how does it work? Do you prepare a skeleton and then summon it to another location if you summon undead?
>>
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>>94119829
WH Fatasy has a decent example. While not exactly necromancy the Amethyst Order does handle death and spirits. It's all about self control and the relieve of spirits for power. Add some more corpse puppetry and you have what you want
>>
>>94119829
Is Halloween or an equivalent time of any particular importance to necromancers in your world? For mine, it becomes much easier to summon and bind spirits, what do you think, and what's the best way to handle that mechanically?
>>
>>94297553
You go first. Be detailed and specific.
>>
>>94298974
I thought that I just did.
>>
>>94298974
You've now posted this 4 times in this thread. Want to actually contribute, or just be a shitposter?
>>
>>94302184
Everyone who asks questions in that particular telltale style is assumed to be a board bogeyman who has been implicitly allowed to control the catalog for years and years now. It's usually accurate, but sometimes a regular poster is mistaken for him.
>>
>>94119829
My setting uses Norse mythology as a basis, so Hel is the patron goddess of necromancy and undeath. Does your setting have a divine patron for those as well, or do the gods all hate necromancy with a passion?
>>
His posts are somehow even more irritating ever since he tried to appear more like a functioning person with them. Christ.
>>
>>94119829
What game?
>>
>>94302184
Trying to "contribute" to a content farm bot thread is the worst form of shitposting.
>>
>>94305162
Then don't open or post at all...
>>
>>
>>94305087
The latter for me, the god of Death in particular gives rewards to clerics that defeat undead and their commanders.
>>
>>94306475
Tell OP that.
>>
>>
>>94311557
But OP clearly wants this thread. All you've done is entered a thread that you knew would upset you, and now throwing a tantrum that it upset you...
>>
>>94128937
Lych wearing an armour also working as his phylactery, basically black knight. Would be cool imo.
>>94150064
>savagely damaged in WW2 blitz
I beg you pardon, take a look at photos of Warsaw or Petersburg from that time and then compare them with London..
>>
>>94150064
>brexit
I'd say the 20 gorillion "economic refugees" killed London before brexit had a chance to.
>>
>>94313522
Wouldn't that put the lich at risk of being more easily killed, though? The whole point of a phylactery is that it's supposed to be hidden so it's safe.
>>
>>94313435
I clearly want to point out that OP's thread is dogshit. All you've done is read a post that you knew would upset you, and now you're throwing a tantrum that it upset you.
>>
>>94316650
Can't they have multiple phylacteries? One for the armor and a hidden one?
>>
>>94317874
The "no u" really isn't helping your case. Also sad to see you're still coming back every day to check on this thread when you could just hide it...
>>
>>94322758
I'm not here to make a case, I'm here to call OP a faggot and I'm going to continue doing it no matter how hard you seethe about it.
>>
>>94324319
No seething from me, I'm not the one getting upset here over I thread I don't like...
>>
>>94325009
>No seething from me
Prove it, don't reply.
>>
>>
>>
This might be a weird one, but does anyone have any art of undead moneylenders or loan sharks? Got an idea for a character centred around "Death does not absolve debt." The images can have knights, wizards, bureaucrats, or anything, just as long as it's abvious the character is all about money.
>>
>>94326248
That proves nothing, but your inevitable reply does...
>>
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>>94330326
I haven't got pics of it, but try looking up the Varna Necropolis.
>>
>>94329513
Necromancers should always be resurrecting animals instead of humans, there's literally nothing an undead human can do that an undead animal can't do better.
>>
>>94330326
Try checking out art of the Orzhov Syndicate, one of the 10 Guilds of Ravnica in MtG, especially the Obzedat, the ghosts who run the thing.
>>
>>94330665
The "no u" really isn't helping your case.
>>
>>94333081
Agreed, what are some animals that would be particularly useful as the reanimated servants of a necromancer, besides undead horses that never tire?
>>
>>94119829
There are ultimately few differences between Golemmancy and Necromancy when it comes to creating life. Both focus on binding Artificial Soul to an inanimate vessel to achieve this. However, the difference between a Stone and a Corpse is immense. A Stone does not want to live. You must shape it, carve it, imbue it with magic such that it resembles the structures of life.
A corpse was alive. It *wants* to be alive. It is expressly built to continue living, even when it is extremely damaged. It is for this reason why the techniques of Necromancy mostly focus on the Control of undead, rather than purely their resurrection: For a Corpse wants to live, and will jealously horde the life you've given it, but it does not want to be controlled.
>>
It's November, don't you have a thread about pilgrims using magical circles to keep alive all month instead?
>>
>>
>>94334597
Doesn't really apply here, but you keep up the footstomps if you want...
>>
>>94334798
Serpents? Tortoises? Elephants? Therapods?
>>
>>94337514
>it's different when i do it
>>
>>94338516
I can see therapods and elephants being useful for intimidation purposes if nothing else, and maybe tortoises as shields, serpents seem like a stretch though. Also, I forgot to specify 'what' the necromancer would use said undead animals for. How about undead monkeys for assistants by the way?
>>
>>94338638
It really is when the issue is who's upset but repeatedly comes back to bump a thread that he doesn't want, i.e. you...
>>
faggot loser spends entire month begging for scraps of attention from strangers, a shameless pig with no humanity
>>
>>94341019
It's okay, I'm sure you've got some good qualities as well.
>>
>>94340827
Who said I was bumping it?
>>
>>94341899
>being this new
Do you not know every post you makes allows for a reply bump...
>>
>>94341043
>n-n-n-no u!
Nta but that was pretty pathetic lil bro
>>
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>>94342152
>Nta
>>
>>94341983
>he still doesn't get it
>>
>>94342258
Oh I totally get that you're obessing over and keeping alive a thread you don't even like...
>>
>>94343063
Nope, guess again.
>>
>>
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>>94344436
be a little less obvious with reposting your deviant art favourites
>>
>>94343514
No need, I already got it. Post again to help keep this bumped...
>>
>>94339274
Serpents are quiet and can get into places most can't, while also remaining dangerous. Perfect assassins.
>>
>>94346316
You really don't.
>>
>>94345783
He's got preggo porn all over it, and I was starting think that the Maiesta shilling was just coincidental.
>>
>>94348032
>danny phantom
>mlp
>steven universe
his tastes are incredibly infantile, it's all either zoomer cartoons or softcore porn
>>
>>94347886
Yep, thanks for the free bump. Come back again soon!
>>
>>94349307
Not surprising, medium- and low-functioning autists tend to have notoriously garbage taste.
>>
>>
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>>94330326

What >>94334407 says. Art for that faction fits what you're looking for.
>>
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>>94351974
>>
>>94351974
Samefag
>>
>>
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>>94356373
>>
>>94349420
Oh no, how will I ever recover.
>>
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Did generate a few Witch/neco pics back in the days so bump
>>
>>94356999
Probably by freely bumping a thread that causes you constant ass-blasting. Do it again!
>>
>>
>>94358552
>generate
Gross.
>>
>>
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>>94362781
>>
>>94358922
Don't tell me what to do, you're not my real dad.
>>
>>94367605
Again.
>>
>>94369099
Okay, but only because (You) asked for it.
>>
>>
Bump
>>
>>94358552
It's not even good slop...
>>
>>94369438
Good boy.
>>
>>94235213
>like
>like
>like
>omg!!!
Faggot.
>>
>>94235173
Found the virgin.
>>
>>94344436
Looks like my retarded exgirlfriend.
>>
>>94372795
uwu
>>
>>94373003
I like how thos thread stands as testament to why the 7 day autosage was a great idea
>>
>>94373952
It was a garbage idea and still is. There's only one retard who constantly spams zero-content threads and drags them out as long as possible, it would be trivial for the jannies to stop him and yet they refuse to do it for some reason.

Also you could have chosen to not bump this thread but you did it anyway.
>>
>>94374030
>Also you could have chosen to not bump this thread but you did it anyway.
Hey, I'm doing my part by saging
>>
>>94373003
Not like that, you silly.
>>
>>94376549
It is like that and you know it.
>>
>>94330665
>this fuckin guy
>>
>>94190374
thats cruelty squad
https://youtu.be/PvKEKD3eo2Y
>>
>>94377401
It really isn't, I'm not gen z.
>>
>>94372885
And you look like MY retarded ex-girlfriend
>>
>>94376549
>notices ur bulge
i must b a necwomancew, cuz im makin ur bone wise UwU
>>
>>94372869
Finding a virgin on /tg/ is like finding a needle in a needlestack. Finding one in a bumpfag thread is like finding a needle in Needle Mountain.
>>
>>94379319
You sure type like it.
>>
All necromancers are gay: they just wabt to play with everyone's boners.
>>
>>94380910
R00d
>>
>>94380102
Pulled straight out of your ass.
>>
>thread created October 9
Holy fuck I knew this board was dead but I didn't realize it was this bad.
>>
>>94381097
Now if only someone could pull the dick out of your ass
>>
>>94381110
Courtesy of one sole autist dedicated to killing this board and enabled by spiteful jannies
>>
>>94381263
Projection to the max.
>>
>>94381097
pull deez nuts
>>
>>94381352
Obsessed with homosexuality, I see.
>>
>>94381307
>some guy named Max is projecting cum in his ass
lol gheyyyyy
>>
>>94383499
That'd explain my obsession with you, hun ;)
>>
>>94383499
It's current year, that's normal now. Get with the times you bigot.
>>
>>94383499
I can't believe posts like these are allowed in Drumpf's America....
>>
>>94381307
Cope
>>
Time to let go
>>
>>94386156
let me help you friend
>>
>>94386156
we're almost there
>>
>>94386156
just another nudge or two
>>
>>94386156
one more to go
>>
see you you shitty thread
>>
>>94386156
>>94386175
>>94386196
>>94386207
>>94386210
>>94386213
To think, these posts probably shaved two weeks off this thread's life
>>
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After a month of bumping a thread he didn't like, the raging autist can now rest... until the next one.
>>
>>94386502
What will tomorrow's replacement thread be about? Place your bets!
>necromancy (again)
>magic systems
>elements
>children's cartoons
>>
>>94387082
>has been here for 5+ years
>STILL doesn't know what sage is
>>94387115
He's already propping up the dead Bonkle thread, so children's cartoons it is
>>
>>94387115
>Please let it be a BECM thread... please be a let it BECM thread... please be a let it BECM thread...
>>
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>>94387270
>STILL doesn't know what sage is
And you've been here since summer and still not worked out sage doesn't matter if you're giving free bumps for others.
>>
>>94387363
>if you're giving free bumps
So yes, you don't know what sage is. That's some severe mental retardation.
>>
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>>94387648
Amazing, you still don't get it. Let me explain baby words: YOUR SAGE NO WORKIE WHEN IT JUST GIVE OTHERS CHANCE TO BUMP!
>>
>>94389113
>two weeks later and he still hasn't figured it out
See you next thread.
>>
>>94389113
>IT JUST GIVE OTHERS CHANCE TO BUMP!
Everyone always has a "chance" to bump, retardo gordo grande supreme
>>
>>
>>94391465
your thread's over retard, you can't save it now
>>
>>
>>94387115
Looks like it's magic systems + elements.
>>94390262
>>
>>
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>>94392332
caught again retard



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