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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ

>Current Quixalted Extended QE Version (Fanmade Supplement)
https://files.catbox.moe/rjgmo5.pdf

>Optional Quixalted Exalts
https://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file

>4thchan Edition (4.2E)
https://docs.google.com/document/d/1XqjkwQIR38ov7uZVSZGpcjI0QCPIiFaQkVosZVlhGH8/

>Exalted Demake/Black Vault (Now with updates):
https://pastebin.com/Tt1PjuYt
https://pastebin.com/qHRW9N51

>collection of Exalted Hacks
https://pastebin.com/gtZnycJs

>stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/

Last thread: >>94113618

TQ: I'm trying to think of a way to let Exalted improvise their charms, but I'm having trouble coming up with anything that doesn't boil down to 3e Lore stuff, Godbound, or Mage. Help?
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>TQ
The various iterations of Quixalted do that, whether it be Jarvis, Daiklave, Aakin or the one by QE Anon. Have a look at them and see if they inspire you.
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>>94209867
Did you check Hero?
>>
My ExWoD campaign continues smoothly in play by post and I’ve decided to post another play example, this time the entire previous Scene wherein the Circle [a group of teenagers with attitude who had no knowledge of the paranormal Exalting] now very knowledgeable and powerful invade the Infernal’s Inner World, the planet sized cyberpunk city of Tenmakai inhabited by humans and Demons, with the planet currently ruled over by a Demon supremacist known as the Supreme Demonic Tyrant and his Demon Force. It’s basically King Cold and the Freeza Force. The Infernal’s prior incarnation was until recently worshipped as the god of Tenmakai until the SDT outlawed the faith.

The Circle is entering the palace in disguise with the goal of killing the Tyrant and accessing the Old Palace ruins beneath the castle in search of more lore of the Age of Legends.
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>>94213912
Oh, sounds interesting
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Sincere thoughts about Alchemicals?
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>>94216565
Should probably stop being called Celestial Exalted, since it gives players and developers expectations for them that distort the way they're written and used. Pretty neat powers, and I like the implementation of limited total powers that can be swapped around. They'd probably benefit from being wholly metal instead of clay-with-implants, because the idea that they're robots is so prevalent that it's become near-core to their identity.
>>
>>94216702
They're not usually called it, but they're typically said to be on the low end of the power scale of Celestial Exalted. Also, they aren't, strictly speaking, robots; the idea is that they're synthetic people in general. This include the Golem.
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>>94216742
>the low end of the power scale of Celestial Exalted
'Lunars but they actually do something' is still the kind of description that sometimes warps what's expected of them. You get things thrown into the mix like, '...but they're still Celestial Exalted, and any one of them could change the direction of events,' or 'They think they'll be fine until they realise the Alchemicals are Celestial Exalted and are terrified' or whatever. Baggage is attached just to being Celestial Exalted, and Alchemicals then get amped up to fit the hype.

>Also, they aren't, strictly speaking, robots; the idea is that they're synthetic people in general. This include the Golem.
Yes, that was my point. Making them full on robots/automata might be a good direction to take them, because it's fit their mythos better, and then you compromise by making some of the forms of robot they can take animated claybots.
>>
>>94216788
What exactly about Alchemicals is hurt by that baggage?
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>>94216788
>Making them full on robots/automata might be a good direction to take them, because it's fit their mythos better, and then you compromise by making some of the forms of robot they can take animated claybots.
Being made from clay fits better, since it is more magitech, and ties to mythology.
>>
>>94216809
>What exactly about Alchemicals is hurt by that baggage?
It makes them an immediate bigger deal whenever they show up that gets disproportionate responses and gets treated with disproportionate power. Might as well ask how Dragonbloods becoming 'Celestial Exalted' with nothing else changing would hurt them.
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>>94217113
But aren’t Alchemicals as others have noted worthy of that kind of response?
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>>94217222
No. Not in the same way, especially not as individuals. And what do you mean, 'as others have noted'?
>>
>>94216788
>>94217347
I mean these quotes of yours.
> '...but they're still Celestial Exalted, and any one of them could change the direction of events,
> 'They think they'll be fine until they realise the Alchemicals are Celestial Exalted and are terrified'

These seem to me to just be factually accurate statements. I don't understand how they aren't just thematically Celestials even if they're declared the weakest of them.
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>>94213912
Didn't the lunar player quit
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>>94217707
Yeah he did. Writer's block. His PC had ran out of immediate goals so while he still had a couple long term things he wanted to do he was stuck with way too much 'I follow the others' wallflower RP in the meantime. Basically he had gotten bored of his character and combined with the long hiatus [which has been over for about two months now but lasted like four before that, which was itself a comeback from a long hiatus] he decided to drop. It's cool, he's still part of our group he's just no longer in ExWoD. In setting she went with Mogar the Shadow Ape and Adamantra to rescue Arsinoe's captured followers from the Locust Mines. When the arc ends I plan to remove her from the story's next and final arc with something mundane like saying Claire went to Space Camp for two weeks. When the campaign ends I'll get his commentary to write her an epilogue.
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>>94217754
Sorry to hear bro, it's always sad when shit like that happens.
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>>94217635
Celestial Exalted are the Exalted of the Celestial Incarnae. Alchemical Exalted... are not Exalted by the Celestial Incarnae. They're about as potent, but are the creations of the Primordial Autochthon. They also get put together in the opposite fashion - instead of a spark from the gods in a human, experts in their crafts collaborate to construct a body out of clay and magical materials and then put a human soul in it. They don't get a Second Breath getting that spark in; it's just another component, supplied by Autochthon, in the mix.
>>
>Alchemicals.
Is it better to get them reclassified as "prototypal exalted?" Neither celestial or terrestrial.
>>
>>94219599
Honestly it's better to just stop using Celestial and Terrestrial as power levels, and to only call them Terrestrials because Alchemical Exaltations are perishable and more can be produced, which is much closer to the key classifier of what was a Terrestrial Exaltation and what wasn't.
>>
>>94216565
>Sincere thoughts about Alchemicals?
They're ok but their society and sub setting doesn't really click with me.
>>
>>94219731
Couldn't the celestial incarna make more exaltations if they wanted to do so or is Auto the only one who knows how to build the damned things? I honestly don't remember of the top of my head.
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>>94219775
In GSA Conky created more Exaltations.
>>
>>94219775
It's always been thought that no more could be created, and in 1e/2e Autochthon was critical to the process. However, in 3e he's not involved. On the other hand, diminishment is a factor in 3e and maybe also late 2e.

>>94220291
No, he didn't. Infernals are still captured and twisted Solars from the first round of Exalted.

>In the aftermath of the Primordial War, the Empyreal Chaos commanded the conquered Sun to create a new rank of Chosen who would serve the Primordials. With the emerald flame of his new master burning at the very core of his Essence, the Sun was able to twist and remake the Exaltations of Solars captured in the war to empower the first Chosen of the Primordials, and to harness the Spiral’s wellsprings of cosmic energy and primal matter in forging new Exaltations. These are the Green Sun Princes, the Ti-tanic Exalted, though they are called Infernal by their Celestial foes.
>>
>>94220315
>and to harness the Spiral’s wellsprings of cosmic energy and primal matter in forging new Exaltations.
It seems to be a mix of both
>>
>>94220315
Now that I think about it.
>With the emerald flame of his new master burning at the very core of his Essence, the Sun was able to twist and remake the Exaltations of Solars captured in the war to empower the first Chosen of the Primordials
>Infernals as twisted mirrors.

>and to harness the Spiral’s wellsprings of cosmic energy and primal matter in forging new Exaltations.
>second type of Infernal.
Is this from where they got true Infernals from?
>>
>>94220315
>It's always been thought that no more could be created
That feels off to me even if it is coherent with the setting always decreasing in power as time passes.
>>
>>94220425
Not much, since Dragon-Blooded Exaltations keep being created.
The law was made for Solars and Exigents.
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Did your circle ever released some ancient behemoth/demon/god/etc... ?
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>>94220645
The closest thing to that was attracting an abyssal to their location after massacring a group of bandits on holy ground.
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>>94220645
There was a demon-possessed warstrider that fed on blood and worship and ate it's pilots who they fed a barbarian tribe to. They also set someone on the path to Abyssal Exaltation, then when they spotted their anima go up they jumped them and killed the fresh Abyssal's girl in cold blood right in front of them.
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>>94219337
>Morning Glory
I laughed.
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>>94220984
Was the girl a random? Or a "major" npc?
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I can't remember this and I don't know which book to look at to check, but did Third Circle demons get access to Solar circle sorcery? In 2e specifically, although I don't know if it's different in 1e and 3e.
>>
>>94223857
No. No one, not even Primordials, get Solar Sorcery. They *can* however know thematically appropriate Spells as Charms however.
>>
>>94224149
I see. I could've sworn at least the Primordials could use Solar circle sorcery, what with it allegedly being the tool they used to make Creation or something. Thanks for the answer anyway.
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>>94224183
Nope just Celestial. The heavy lifting was their Sorcerous Charms in 2E. Sorcery wasn’t world creation it was their souls admin rights.
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>>94224149
>>94224289
>A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize).
Patron charms at it again.
>>
>>94224331
Wasn't this the proto-sorcerous initiation?
>>
>>94224183
You were right. Infernal Charms = Yozi Charms, including Sorcerous Initiation, after all.

>>94221731
They were an NPC the players had already run into and one who was already on their hit list. They're Dragonblood outcaste wandering through, she was the queen of the city, they'd already killed the king a few days earlier, and the Abyssal was a guard captain who'd intercepted a revolutionary assassination attempt (instigated by the players) on her life. They killed her immediately as a target of opportunity once the Abyssal was incap'd.
>>
>>94224475
It wasn't Errata'd away as far as I know if that's what you're asking.
>>
>>94220315
>and maybe also late 2e
As a huge late 2e fan, bullshit. There was never even a hint of it.
>>
>>94224149
This is a weird retcon, because Infernals 2e says Yozi can use 3rd Circle Sorcery.
>>
What editions of the game allowed Lunars to craft magi tech? I'm looking for inspiration for a lunar artefacts.
>>
>>94220405
What even were the true infernals?
>>
>>94228397
One of developers thought the internals as a solar corruption was a shit idea so he tried to make its own thing.
>>
>>94228382
I think they can do it just fine in 3e or 2e.
It is just that being magitech crafters is against Lunars' style, so no named lunar does it.

>>94228397
No idea, we only know that they were going to replace the twisted mirrors Infernals down the line.
>>
>>94209867
Weekly Update
>Art Direction
Alchemicals (KS) – Should be seeing color comps soon
>Layout
Essence Pillars of Creation – Fixes being made to full pagers…
Essence Deeds Yet Undone – Getting art over to Paradox for approvals
>Press
Exigents – Prepping press files
Exigents Screen – Looking at proofs
Sidereals – Wrapping up XXs and PoD prep Monday
Essence Jumpstart – Inputting page xx and uploading PoD files
Sidereals Novella – PoD proof on the way
potentially three releases around november/december if the PoDs come together quick enough. the plan seems to be alchemicals KS in november as well
>>
>>94229774
Thanks, I couldn't post it.

>Alchemicals.
Probably by the mid/end of November
>>
>>94229774
I'd ask if there have been any recent hints about what Infernals will be like, but at this point I don't even want to know
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How does you character deals with being a "unholy Anathema"?
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>>94232477
Depends on the character. I had an astrologer flee Varangia with the Wyld Hunt on her heels, called by her peers and family, and her main coping mechanism was taking control of the direction of her life and building a new something-like-a-family that would accept her. My hardcore Twilight sorcerer from out of the middle of nowhere desert felt that because he would be hunted down for being an unholy demon sooner or later he needed to do as much good for the world as soon as possible, to do whatever he could before the Hunt caught up.

I also played a casteless Lunar whose goal was to free the people of Creation from static reality by dissolving the world into the Wyld. She coped with being unholy Anathema by saying, 'No, the world is wrong'.
>>
>>94232245
they're supposed to vary more ability from solars than abyssals (not that hard because day and moonshadow castes only vary by 1 fucking ability), yozi have themes for ability charms more esoteric than the deathlord themes for abyssals, and will probably have a supernal/apocalyptic ability equivalent. the will file down things like unwoven adjudicators and devil-tiger forms to be less gonzo or lore-implicative but presumably still useful, and of course their themes have changed to defying the world and opposition more than defying their own failures
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Would love anyone familiar with Solars 3e / Lunars 3e to explain something to me.

What do Solars excel at when it comes to Familiar buffing that Lunars can't match them at? Like if you'd have to say what themes Solar Familiar charms have compared to Lunars, what would that be?

Please no homebrew or what it 'should be', just looking for the state of how things are now.
>>
>>94233850
>What do Solars excel at when it comes to Familiar buffing that Lunars can't match them at? Like if you'd have to say what themes Solar Familiar charms have compared to Lunars, what would that be?
Solars are better at team-building, and at peak familiar performance. Both at pokemon, where you've got one guy fighting, and at the primitive version of combined warfare where a hunter has his dog and horse and hawk and bow and arrow and all of them contribute. The Solar is better at training up a team and using them in useful ways in a fight. They have more Permanent charms that attach to specific familiars, which is an advantage because it lets them recoup more of their xp costs while switching up their team later by killing the familiars they're invested in, and because they don't take motes so the Solars aren't taking themselves out of the fight to have a team. In general, their charms are also more mote efficient and often do more.

The Solar excellency-for-pets is better than the Lunar one. Ambush Predator Style is some powerful JB and Lunar familiars don't get anything similar. And finally, Deadly Predator Method is silly for the simple reason that decisive attacks don't reset initiative, which combined with high JB lets you bully people pretty hard if you can set up a pokemon situation where you as the pokemon master are hard to attack.
>>
>>94233988
So the one mega pet buff Solars have is better than the two Lunars have, and overall Solars tend to have better mote efficiency and higher returns at making them do their job as attack / defense beasts? Good to know!

Also, /are/ Solars actually better at /training/ multiple? Dragonblooded and Lunars get abilities to recruit Familiars, meanwhile Spirit Tied Pet only works on familiars.
>>
>>94234102
>Dragonblooded and Lunars get abilities to recruit Familiars, meanwhile Spirit Tied Pet only works on familiars.
Familiar is a Story merit. It doesn't cost xp in play. Untamed Soul Unity's effects are increased speed and reliability, rather than enabling a character who did not have the ability to gather familiars.

The actual training of them is definitely on the Solar's side, yes.

>overall Solars tend to have better mote efficiency and higher returns at making them do their job as attack / defense beasts?
Also as everything else, outside sorcery. Familiar Honing Instruction, the Solar excellency for familiars, can enhance any dicepool, and is significantly better than the Lunar variant in both efficiency and caps. It's particularly useful because it makes the Solar omnicompetent, always able to throw at least ~12-15 dice at any problem even outside their specialty, much like the Lunar Excellency guarantees they'll always be able to throw at least 9 dice at anything. Then specific animals specialize beyond that with their base pools and talents.
>>
>>94235031
>Familiar is a Story merit. It doesn't cost xp in play.
NTA but lmao, most STs will not let you just lolrecruit animals like Lunars and DBs can. Solars will not have the same abilities field Familiars like those Exalts can.

Also for the other anon, Solars can get familiars to learn magical skills. One of the examples was a Tyrant Lizard learning how to breathe fire iirc.
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>>94210003
Fancy way of bypassing invisibility
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>>94233475
Oh yeah I know and hate all of that already, I was just asking after anything new is all
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>>94241833
>Alchemicals be like
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>>94235031
>>94235640
While I could see someone waving the XP requirements for a familiar they acquired during play, like they encountered a random animal and decided to tame them, I presume most STs would make you pay for it in XP if you wanted the actual mechanical benefits long term.
>>
>>94241890
>While I could see someone waving the XP requirements for a familiar they acquired during play, like they encountered a random animal and decided to tame them, I presume most STs would make you pay for it in XP if you wanted the actual mechanical benefits long term.
There are no xp requirements. You only pay for them in chargen. That's how Story merits like Familiar, Followers, or Influence work.
>>
>>94242250
in the same mind as >>94235640 , u're overestimating how solars will be able to get new familiars.
>>
>>94242418
No other 1-2 dot story merits are hard to get, though? They're so easy you get them by accident, usually. Three dots are easy too, if you try even a little. Heck, rules as written if you listen to natural language you can just use the mundane training rules detailed in Beast-Mastering Behavior to rule for them becoming familiars. The only reason it seems that might not be the case now is because Lunars have another way to do it.
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>>94242471
Familiars aren't just roll to get it though, otherwise there wouldn't be DB / Lunar charms about getting familiars.

BMB and the training description at the back also doesn't natural language toward Familiars either, it actually separates Familiars out from trained beasts.
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Did your character ever interact with the clayman?
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Generally speaking, how many sorcerers is too many in a location?
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>>94244147
Depends on the location, and if thaumaturges are considered sorcerers.
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>>94244147
That depends on the location too much for there to be a reasonable general answer, anon. If it's a random Threshold town then even one is noteworthy and more than one is probably too much, unless the place is noteworthy specifically for having a bunch of sorcerers and there's a reason for it to have them. If it's a place like Nexus that's fuckhuge and has an abundance of opportunities to draw in people with unusual talents, then there'll probably be several sorcerers. If I absolutely had to give a general answer, I'd say that sorcerers should be rare enough that each of them will be an individual on note and renown, and having so many of them that this is not the case is too much. Like, a random Nexan should be able to give you a list of all the sorcerers in Nexus and tell you a bit about their reputations.
>>
Did the thread auto sage?
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>>94220315
>and maybe also late 2e.
Gonna need a cite on this bro
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>>94244147
100 is the peak of Ysyr, which is a large island.

Generally anything above 12 is quite significant. Too many, as in year round, would be like 50 in a city.
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>>94245857
Nah, just not many people seem to be finding interesting things to talk about, just retarded bumpfag tier posts like >>94244147 , >>94243114
>>94232477 though at least >>94216565 worked
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>>94244147
There’s 25,000 Terrestrials globally and of those one fourth are said to be sorcerers, defined as ‘they know at least one spell besides Emerald Countermagic”. So we can say there are 6250 Terrestrial Sorcerers at most though in practice actual sorcerers are probably some fraction of that, let’s be generous and say 10% of Terrestials are sorcerer sorcerers. That’s 2500 sorcerers of whom only 1000 are Dynasts. If mortal sorcerers greatly outnumbered the Terrestrial Host Creation would be a very different place so there is at most let’s say 50,000 mortal sorcerers at the ultra-generous end and as few as a couple thousand if we assume a more strict assumption that Terrestrials are the predominant sorcerers in Creation. Moving on to specific population figures. There are stated to be 1 Terrestrial per 1000 to 5000 mortals [which would put Creation’s total population at only 25 to 125 million]. If that’s accurate and there’s 2500 mortal sorcerers in Creation then there are between 20 and 100 Sorcerers per million people. If we presume Creation is much more populated, say, 1 billion people it’s instead 2.5 Sorcerers per million people.

TLDR between 2 and 100 per million mortals depending on a lot of variables of assumption. They’re not common but they’re also not desperately rare.
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>>94247269
I said it because the thread went to page 7 too fast.
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>>94244147
In my mind merits that are equivalent dot ratings are generally about as common, unless they specifically call out rarity as being different beyond that for some reason (like Cult almost solely being for gods, or Exalted Healing being more common because of all the classes of being that get it automatically). So, I usually peg them as being about as common as city leaders, greater manses, and guild factors. So, they're uncommon, but they're not that uncommon. They also tend to either not be around, have been tempted to be somewhere alone by very good circumstances, or have a lot of them (i.e. a handful/circle-worth, or a few dozen in a medium-sized society) around at once, because sorcerers get powerful benefits from collaborating.

>>94244194
Nexus specifically should have more than a handful, because it's central, has a high quality of living, lots of money to throw to drag people in, historically treats sorcerers very well by comparison to everywhere else, and has a bunch of occult stuff in it and going through it daily. It's also closely allied with Lookshy and gets a lot of traffic from there coming across on vacation, which means it'll be dragging in sorcerers from the Valkhawsen Academy of Sorcery.
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>>94247531
>There’s 25,000 Terrestrials globally and of those one fourth are said to be sorcerers
Where's this from? Because if it's 2e, then the global number of Terrestrials is a lot smaller.
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>>94249717
Hopefully not 2e, because the numbers in 2e were one in ten know a spell or two, one in twenty five know a handful and define themselves as sorcerers, and one in fifty is truly adept. One in four is from the ass so far as I can tell, at least.
>>
>>94249717
IIRC, the 25,000 number is from both 1e and 2e, though I'm struggling to find the cite for that
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>>94249387
>Nexus specifically should have more than a handful, because it's central, has a high quality of living, lots of money to throw to drag people in, historically treats sorcerers very well by comparison to everywhere else, and has a bunch of occult stuff in it and going through it daily. It's also closely allied with Lookshy and gets a lot of traffic from there coming across on vacation, which means it'll be dragging in sorcerers from the Valkhawsen Academy of Sorcery.
More than a handful, sure, but it'd definitely be way excessive if there were so many sorcerers that the average Nexan on the street doesn't them all at least vaguely by reputation.
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>>94249750
>one in twenty five know a handful and define themselves as sorcerers

That’s right. My mistake. I misremembered 1 in 25 as 25%. So even less sorcerers then I guessed.
>>94249717
>>94249779
It is both 1E and 2E. There’s 10,000 Dynasts, 3000 Lookshyans and 12,000 outcastes.
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I just want everyone here to know that I give Haltan and Linowans elf ears.

Also the writing about how Haltans TOTALLY don't cook because treefires is utter retard writing that makes them sound like total fucking retards.
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>>94249908
>it'd definitely be way excessive if there were so many sorcerers that the average Nexan on the street doesn't them all at least vaguely by reputation
You underestimate Nexus. Out of named locations, it's in the top three for highest density of mortal magic and sorcery in the Scavenger Lands after Lookshy, and I'm not sure who would be number two. In 2e picrel shows that the number of sorcerers are very high, the actual quote being 'uncountable'.
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>>94250726
*in the Threshold after Lookshy
And honestly if I said Creation I'd only be able to reasonable say that it comes after the Heptagram, Imperial City, and Lookshy. Mahalanka, Iceholme, Sunken Luthe, all the usual offenders are written much less sorcery-heavy.
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>>94250726
That's 2E, which is neither the original edition nor the current one, so I don't think that's terribly relevant. Especially not considering how different 3E's approach to sorcery is compared to 1E and 2E. Besides, weren't the terms "savant" and "sorcerer" used in a different meaning from the usual in 2E's...was it Mandate of Heaven system? The system for rulership, at any rate.
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>>94250422
Yeah, there's a lot of dumb writing when it comes to Halta.
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>>94250422
It would be OK if they used chemical cooking like some native American tribes.
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Is there a published splat describing the "humanoids" of Creation?

The only two divergent that i can recall are the Snake-men like Ses and the panda looking girl, both minor characters in the 1e Night caste book. Further the snake-men were not beast-men, their people exist and can reproduce without using anything Wyld.
Panda girls story only briefly described her people, Even less than the snake-men.
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>>94250926
Those are just mutants.

The actual inhuman mortal races are in the 1e player guide, and "the scroll of the fallen races" for 2e
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>>94250933
Thanks, I stand corrected. Is there a list of other stable mutants for 1e? Not the Wyld influenced mentioned in Lunars 1e.
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>>94250912
They do use acid marinades (think ceviche). However, acid marinades are pretty bad at preventing parasites or diseases.

However, it's still stupid imho - like surely there'd just be a culture among Haltans that they go out for food in communal areas since kitchens would be specially made. I'm thinking having sand/debris as stopgaps to prevent leaking fires, ovens needing to be sophisticated and en masse (since clay and things like that are not impossible but still uncommon resource for Haltans) and things like that.

Also btw noticed that the Kronii image posted was NOT canon, so I recolored it to give her green hair and darker skin. enjoy, all 2 haltan fans in this thread
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I think that cooked meat would be a luxury item - little Whispering Brook whose family is poor wouldn't have grown up on roasted bird, smoked salmon and the like. Maybe as treat, something they had to save up for.

But richer Haltans can afford cooked fare, either imported from neighbors, or cooked in big communal spaces. Some might even maintain their own ovens, specially designed by fey artisans. Or on something pulled from First Age ruins.
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>>94250818
>That's 2E, which is neither the original edition nor the current one, so I don't think that's terribly relevant
Your opinion is trash, and the original poster didn't specify an edition, but sure, why not. 1e Scavenger Sons Nexus is still treating sorcerers as master artisans common in Nexus that're expected to be available for hire, the Astrologer casually has 'a few sorcerers' in her personal entourage, and here's another quote indicating that they're common enough even to the general populace:

>Many Nexus residents are carrying as many talismans and charms as they can to ward off illness. Blessings to further ensure good health have become the order of the day, along with increased supplications to the spirits and more business for legitimate sorcerers.

>current edition
Everything else still stands, plus now it's got a sorcerer in the Council of Entities and sorcerers are even less stigmatised. It's still central, a huge melting pot, still getting vacationers from Valkhawsen, economically powerful with all sorts of occult crap going through it, and so on.

>Mandate of Heaven system
The natural language is accurate, here. You can see a Savant Academy in it's specialties. Also, 'considering its absurdly high level of supernatural activity' can't really be denied as mechanical.
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>>94251087
Not that I remember, snakemen stats are in caste book night.
There is also the minikin from 2e, but I don't remember which book they are in.

Stable abhumans don't get much focus, the small panda people only exist because one artist kept drawing them.

>>94251228
>However, it's still stupid imho.
Yes, despite food production and agriculture being an easy way to portray the fundamentals of a society, the devs screwed up the non-standard society.
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>>94251228
Air dry thin strips of meat in the sun. Hang meat strips in rafters of homes.
Sun ovens,a low tech non-sorcerous option, direct sunbeams to dehydrate, slow cook or fast cook.
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>>94251377
Abhumans is a much better word. Thanks
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>>94250422
>Also the writing about how Haltans TOTALLY don't cook because treefires is utter retard writing that makes them sound like total fucking retards.
Where are you getting this from? Is this 3e tripe or something?
From Kingdom of Halta:

>pg 19. Haltan nut bread is as fine as good wheat bread, but many visitors find Haltan food extremely strange.
Bread would imply fire.
>pg 24. Trained animals harvest fruits and nuts, carry messages, stoke forge fires, clean and perform a wide range of similar tasks.
Trained animals being allowed near lit forges.
>pg 89. Coldvine has one unique and very useful property — it is completely fireproof. Haltans, so careful of even small cookfires because of the potential for forest fire, often build fires in baskets of coldvine.
Outright states they do build fires and use cookfires.
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>>94251385
nta but again, a lot of complex shit when regular ass ovens and shit WOULD be fine.
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>>94251359
The communal spaces is the best angle here. I think it's a misplay of writing that there's supposedly officials who oversee the installation of ovens and cooks into private homes...rather than just government backed cooking facilities that people go to, like you see in certain parts of India where lots of people go to the temple to have their food. Would build on the very communal aspects of Halta, appreciate their uniqueness as being literally high as hell above water and gives more shit for cooking fags to snoy over.
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>>94251366
>Your opinion is trash
It's not an opinion. It's a fact that 2E's neither the original nor the current vision.

>Many Nexus residents are carrying as many talismans and charms as they can to ward off illness. Blessings to further ensure good health have become the order of the day, along with increased supplications to the spirits
Since we're talking about 1E and 2E, that part sounds more like thaumaturgy than sorcery.

>and more business for legitimate sorcerers
This part, meanwhile, doesn't say anything about how common sorcerers are.

>Everything else still stands, plus now it's got a sorcerer in the Council of Entities and sorcerers are even less stigmatised. It's still central, a huge melting pot, still getting vacationers from Valkhawsen, economically powerful with all sorts of occult crap going through it, and so on.
Sure. Nexus definitely should have a bunch of sorcerers. It just shouldn't have so many that each of them isn't a figure of note and some individual fame.

>The natural language is accurate, here. You can see a Savant Academy in it's specialties
I didn't say anything about natural language. The Mandate of Heaven system has specific meanings for terms savant and sorcerer, and these meanings differ from how these terms are generally used. 2E Storyteller's Companion's section on Mandate of Heaven defines savants as people who "tangentially affect a dominion’s direction and often do so behind the scenes" and sorcerers as people who "openly affect a dominion’s direction". There are specific mechanics associated with being a savant or sorcerer, and in this context being a sorcerer has nothing to do with knowing sorcery. Yes, it's weird and confusing to use already established terminology like this, but it is what it is.
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>>94251718
>It's not an opinion. It's a fact that 2E's neither the original nor the current vision.
Guy, when the response is to an opinion and a fact and specifically calls out the opinion, maybe don't be so dishonest as to argue that they're talking about the fact. "I don't think [2e]'s terribly relevant" is an opinion.

>I didn't say anything about natural language
You argued that terms being used with assigned meaning didn't match up to their natural language. You don't need to explicitly say 'natural language' to discuss the topic if you still describe it.
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>>94251769
>You argued that terms being used with assigned meaning didn't match up to their natural language. You don't need to explicitly say 'natural language' to discuss the topic if you still describe it.
No, I said those terms are used with a different meaning thsn usual in the context of Mandate of Heaven. Sorcerer in Exalted has a pretty clear meaning, it's someone who knows sorcery. Mandate of Heaven uses the term sorcerer to refer to movers and shakers with direct and open influence over a dominion, however, regardless of whether or not these people know sorcery or have any other form of supernatural power.
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>>94251388
Strange how they don't use it despite the term being nearly a hundred years old when exalted was first written.
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>>94251395
Anon is talking about 3e
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>>94251828
I'd assume the term isn't used because it'd sort of confuse tge fact that beasymen and other mutants are, fundamentally, just humans.
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>>94251846
>The term "abhuman" refers to a separation from normal human existence. It can have multiple meanings and uses, including:
>Literary term: In Gothic fiction, an abhuman is a "Gothic body" that is only partially human and may be becoming monstrous. For example, a vampire or werewolf.

>Fictional universe: In Warhammer 40,000, an abhuman is a human who has mutated to adapt to extreme environments.

>General term: In general, an abhuman is a human variant or mutant.

>The term was first used in the 1910s by William Hope Hodgson in his novel The Night Land and his Carnacki stories. Similar concepts can be found in the works of other authors, including Arthur Conan Doyle, Rudyard Kipling, and Bram Stoker.
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>>94251895
Yes, I, too, have access to Wikipedia.
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>>94251816
>No, I said those terms are used with a different meaning thsn usual in the context of Mandate of Heaven
You keep saying that like you think you're not discussing natural language, when that's exactly what you're talking about.
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>>94252103
No, anon, I'm not. Exalted in general has a specific definition for sorcerer - it's someone who knows sorcery, which is its own distinct thing, not a catch-all term for supernatural shenanigans. This is not natural language. Mandate of Heaven, too, has a clear definition for sorcerer, with specific mechanics associated with being a sorcerer. This is not natural language, either. The definition for sorcerer used by Mandate of Heaven is different from the definition Exalted otherwise uses, however. That's what I'm talking about.
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>>94251846
>>94251924
The word beastman or beastfolk also confuses the fact that they're fundamentally human, we just have the context that they are after the fact. In the timeline where the word abhuman was used to denote things that did not look like an ordinary human, we'd be saying that the terminology of beastfolk would confuse things.
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>>94252418
We live in this timeline, though.
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>>94252467
We could live in this timeline tomorrow if they said "abhumans are humans who don't look like normal humans" Not the barrier you think it is. Otherwise Beastmen/Beastfolk also run afoul of it.
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What's the shovel meme about?
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>>94242603
moonsilver tattoos sometimes ruins a lunar drawing. like it looks neat, but it muddles the design of magnificent jaguar
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>>94252874
Bury it or take the crap out.
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>>94251566
You're right, I was pitching ideas on how to process food without fire in trees. >>94252418
In the context of Exalted I will say abhuman works perfect for those beings in Creation (from Creation) that are mortal non-humanoids.
Beast-men is used throughout Lunar 1e to separate those things made with or made from Wyld help including humans mutated by it. Both are understandably seen as dangerous by Creation.
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>>94252575
Humans = normal humans, and those with small cosmetic differences.

Abhumans = those whose differences have actual gameplay mechanics like minor boons and mutations. Minor X-Blooded, beastmen, wyld mutants, etc...

Supernatural humans: those capable of wielding Essence and have major metaphysical differences from humans; enlightened martial artists, powerful x-blooded, sorcerers, those-dudes-with-seven-fathers, etc...
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>>94253840
What would be the benefit in the gane using those terms?
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>>94254571
It'd satisfy his autism and no one else's
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Where do you get inspiration for artifacts?
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>>94254571
NTA but you could argue that categories like that would be helpful for charms to target specific groups. I don't think it would be a net positive but what do I know?
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>>94254571
takes strides to remove the autism around what counts as a "mortal" in Exalted charm text.
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>>94255056
Adding autism doesn't actually remove autism, and introducing the terms abhuman and supernatural human doesn't really help with anything. Even if you feel the need to have clear categories for Charm purposes, the human/abhuman division seems pretty pointless. Distinguishing Essence-users and non-Essence-users may be more useful, but then you can just use those terms.
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>>94255140
>Distinguishing Essence-users and non-Essence-users may be more useful, but then you can just use those terms.
This doesn't distinguish between what Exalted count as mortals for the purposes of charms though. Essence-user and Non-Essence user takes up a pretty hefty amount of wordcount when repeated rather than one word.

Also, abhuman removes autism lmao.
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>>94255177
Yes, you just have to say that they count as a human for charm activation purposes.
Exalted were a completely different category.
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>>94255177
>This doesn't distinguish between what Exalted count as mortals for the purposes of charms though
Exalted don't ever count as mortals for the purposes of charms, though. They're not mortals.

You might have had a chance with enlightened mortals if it weren't for 3e's response being 'they don't exist' and 'if they do they're not mortal'. 1e/2e there's some fuzzy ground with them though. You might also have some space to argue when it comes to animals - are animals mortals? If it's all down to soul structure, animals don't have hun, so they might not count. Further, what counts as an animal? Are the tool-wielding ape-men of the North, who by some readings make up the infamous Solar Circle-slaying bandit gangs, animals or mortals or both?
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>>94255560
>You might have had a chance with enlightened mortals if it weren't for 3e's response being 'they don't exist' and 'if they do they're not mortal'.
They do, see Adversaries of the Righteous, but it is really muddied.
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>>94220984
Who even made that warstrider? Come to think of it both the Underworld and Malfeas have a giant technology gap over Creation, because they so many First Age and Primordial War survivors, not to mention corrupted Twilights working under both factions.
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>>94243114
>Primordial making 3rd circle demons and its fetich soul
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>>94253186
I think it makes sense for moonsilver tattoos to be all over the body, since it's purpose is to keep your body stable and prevent it from becoming a Wyld blob.
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>>94209867
Not charm-related, but what if your natural attack rate is equal to your wits, and instead of each weapon having their own rating they each have modifiers like +1 or -1 that are applied on your natural attack rate?
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>>94255885
Considering regigigas leaked lore, it is more "ishvara-turned-behemoth creating a bunch of behemoths in the shape of its slain brethren".

>Although he(Regigigas) is usually asleep, it is said that when these created giants(the regis) gather together, he(Regigigas) senses their presence and awakens. In addition, it is said that the various "plates" are Titans other than normal types that once existed that were sealed away by Arceus.
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>>94255874
>Who even made that warstrider?
Shogunate-era Lunar Akuma. It's special power was replacing maintenance with worship and repair with eating people, which is why it was still active despite being out in the middle of the desert being used by barbarians.
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>>94251228
Breedable.

Also yeah, I give them elf ears. It's fun and only anti fun nerds hate it.
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>>94256307
Classically pulp, exalted needs more of this.
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>>94258983
Everything feels more pulpy in the South/desert.
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>>94259194
Actually, the only non-pulp direction is the center/blessed isle.

For example west is swashbuckler pulp.
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>>94216565
my favorite theme wise but the weakest celestials since 2.5
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>>94216702
alchemicals have a weird advantage not spoken of.

there's a potentially unlimited number of jade caste alchemical.

jade is so common it can be created at will from ambrosia and human souls are effectively unlimited. with alchemicals being unaging its a possibility to create an army of exalt.

of course, this would require a return to creation.
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>>94216565
they also felt aborted. very few colossi and metropoli, mechanics/charms.
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>>94232477
green sun prince.

he enjoys his situation because there is way more worthy people than exaltations available. he just took the opportunity presented. anyway its pretty easy to weasel around the yozi's wishes as they are very insane. you dont even have to be "neutral evil" to please the yozi.
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>>94254914
i literally made homebrewed hyrulian exalted, yes, zelda items make good artifact inspiration.
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how many niggas can I grapple at once?
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>>94232477
>>94260662
Green Sun Prince here as well, his general stance on the IO is "Well, they're not wrong about the Solars, they got the Whys muddled up, but I know enough about the First Age to agree the Anathema were a problem, we just have bigger problems in Creation now, so...."
Other than that, he's largely in the same boat of 'working around the Yozi's insanity" as the second anon is, for the most part though, he considers undeath THE existence issue for Creation and is trying to get everyone to work together to solve the Neverborn problem
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>>94262728
Not sure about other editions, but I know in 2e it's "By default, 1, though you can do more if you stunt it or have charms that let you hit more"
For absolute maximum grappling number at once you either want to be a Lunar or an Infernal, as both have charms that let them grapple someone then fuck off and go do something else while they stay grappled. Though Infernals also have a charm that lets you telekinetically grapple up to (your essence) targets at once (it's actually a prereq for their 'grapple someone and fuck off' charm)
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>>94260530
All Alchemical types are theoretically unlimited. There is an easy source of jade in Yu Shan, but it's actually harder to scale up and industrialize worship to ludicrous levels than it is to scale up soulsteel, orichalcum, or moonsilver. Orichalcum and moonsilver can be created using gold and silver and alchemical processes which you could set up manses for. The actual materials can be sourced directly from material fabrication, more alchemy, or the Wyld, each of those on scales that are more difficult to replicate through ambrosia, as iirc Cult/worship's scaling has an asymptote at Cult 5 or N/A while the other methods are linear. It's similar with soulsteel, except you need souls and can get black iron from the Labyrinth instead of the Underworld and it doesn't have the semi-unreal quality wyld shaped stuff has.

Also even if the worship to ambrosia pipeline scales upward indefinitely organizing a religion that can keep scaling and stay truthful in prayers to it's god sounds harder than the cold certainty of steel.
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ARTCHAD

DRAW KAREN IN MODERN CLOTHING DUAL WIELDING SABERS WHILE LISTENING TO A SONG OF YOUR CHOICE AND KILLING ZOMBIES AND MY REPLY IS YOURS
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>>94264605
What the heck kind of summoning ritual is this?
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>>94264639
A reference to kratos begging ares to destroy his enemies.

Why is the timer so long now??
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>>94263808
cant conquer creation if its flushed down the void, am i right fellow "solar"? heh.
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>>94264985
GSP just want to have fun and kill gods.
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>>94264343
i was going on a safety level, mining the labyrinth or the wyld seem risky as mortal dont do well in those places and exalted cant become common miners, seems like wasted potential. bribing gods for a portion of their extra prayers received seemed easier.

you can make ori/moonsilver from common gold/silver with thaumaturgy? i thought that only the mountainfolk could do that.
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>>94265000
>you can make ori/moonsilver from common gold/silver with thaumaturgy? i thought that only the mountainfolk could do that.
Yeah. Page 23 of Oadenol's Codex, and I think it's in 1e as well but I don't know the book/page number.
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>>94265000
>mining the labyrinth or the wyld seem risky as mortal dont do well in those places and exalted cant become common miners
Exalted use Wyld-Shaping Technique, Nightmare-Carving Murmur, and The Clay of Warped Dreams to generate as many resources as they need out of whichever area they need.

Also the gods can generate gold and silver and probably black iron too from ambrosia, and more easily than they can jade.
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>>94251718
Is Mandate of Heaven worth a read?
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>>94265707
It's almost pure 2e mechanics interfacing purely with mechanical systems, and very little flavor, so if you're already playing 2e or are super invested in population demographics it might be worth reading but otherwise not.
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The 2e trove says the adventures mostly suck. Are they worth looking at anyway if I'm an aspiring GM?
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>>94266345
Uh
look they really suck but
Gun to my head, if I had to pick one I guess I'd pick Under the Rose because it's conceptually simple and has some neat enemy types. Just subtract the Ebon Dragon and the Scarlet Empress for your preferred villainous masterminds, and be prepared for your players to derail the campaign the moment they get their grubby hands on the Sorcery Buffing Plot Device.
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>>94263862
I think Infernals take it because they can duplicate mortal versions of themselves, and can therefore strictly speaking grapple more frequently than everyone else. Especially if they have Cecelyne/Malfeas/Kimbery's mutation bestowment Charms.
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>>94266496
The mortal duplicates are ST controlled, but yeah, I think either way by RAW Infernals can grapple more individuals at once
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>>94266638
Actually, I almost forgot about shintais

>Cecelyne shintai lets you take valid actions to anyone you just swamp with your fat sandy ass (I think?), which gets particularly screwy with Scorpion-Tailed Mirage Technique
>Kimbery's shoggoth Shintai lets you spam tentacles willy-nilly
>SWLIHN's Shintai buffs MHM to be able to affect entire ARMIES at once, and technically one manifestation of MHM is a grapple/snare sort of thing if that counts
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>>94262728
These guys are all wrong >>94266496 >>94266638 because The Empress Lives for All lets you grapple everyone in a thirty mile radius and that's going to be more than any reasonable number of mortal duplicates can coordinate.
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>>94267600
Quick reread shows that the range is actually Essence x 5 or line of sight, take higher, so you can actually perform a Creation-Slaying Oblivion Grapple with it.
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>>94267600
>>94267628
Point of order, it's everyone in within eyeshot or (Essence x 5) miles, whichever is further that are the target's friends, allies, or minions, so you can't Creation-Slaying Oblivion Grapple with it, unless the target is the beloved ruler of all of Creation
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>>94268182
You're entirely correct, but the question was how many they can grapple at once, not how many is reasonable to grapple at once. I think at the point where we're discussing Creation-Slaying Oblivion Grapple we're pretty much past the question of whether it's reasonable for someone to be so well supported by the people of Creation.

On a related note but not engaging with the original question, I think I'd be more likely to allow Creation-Slaying Oblivion Grapple via The Empress Lives for All when fighting the Empress or the Unconquered Sun at the top of Mt Meru than I would be to allow Creation-Slaying Oblivion Kick, purely because in the former case the circumstances that went into arranging and fighting that duel must have been incredible. Once your plan to wipe out the vast majority of the world puts 'kung fu battle with the sun' or 'kung fu battle with the world's ruler' as it's prerequisite it immediately becomes so much more reasonable to me, for some reason.
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>>94268467
>You're entirely correct, but the question was how many they can grapple at once, not how many is reasonable to grapple at once.
Well, I think it's important to note, as it's a major limitation on how many the user can grapple at once, it still allows a ludicrous amounts of targets in the right situation, but "Everyone works for one guy" is a harder bar to clear than "Can see all of Creation" ironically enough
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Reading the catalog made me think.

Wasn't exalted going to have a card game? Does somebody know how it was going to play like?
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>>94270311
No clue, I do know it was gonna have a vydia game too at one point though
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Why are Sidereals like this?
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>>94271808
I wonder if it was like vampire's.
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>>94271862
>Why are Sidereals like this?
That honestly looks like the kind of plan my Sidereal PCs would come up with. To answer your question though, Avoidance Kata and Duck Fate leave many Sidereal players (and Sidereals in-character, probably) feeling like their actions have no negative consequences for themselves, while Arcane Fate leaves them feeling removed from the scene they're setting up or watching (in your picture, they don't feel like they're actually there, so much as they're watching their actions happen to other people from afar), and because they can call up and set down destinies both on themselves and others they regularly find that even shitty ideas work anyway, since fate is on their side and coincidences rack up in their favor.
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>In Art Direction
>Ex3 Alchemicals (KS) – KS art is in and approved by Paradox.

>Layout
>Ex Essence Pillars of Creation – Fixes still being made to full pagers….
>Ex Essence Deeds Yet Undone (Dirt Cheap) – Art approved
Looks like we will get some releases next month
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>>94273459
>Infernals 2025 winter guise
>Oh uhm...it's actually a GOOD thing that it's delayed so they're giving it the time it needs
I'm sorry Alchemical fans, but I literally give ZEEEEEEEEERO fucks about Autochthonia and Alchemicals and will never include any of them in my games. You guys have a right to exist, but to exist before Infernals is insane and is a bad sign for how Infernals will turn out.
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>>94274536
Honestly fair, I think I've had one show up for all of one scene over the last ten years because of how they tend to get tied into metaplot or be so divorced from the normal ways things work. I haven't even been playing solely Creation-based Exalted, we had Heaven's Reach and Modern in there too.
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>>94274536
As an Infernalfag, I'm glad about this state of affairs. Because I have seen absolutely positively fucking nothing to inspire confidence in their desiogn. Except the shintais.
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>>94274536
Probably by 2026
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>>94266483
I’ll keep that in mind, but take what’s written there with a grain of salt. I just want some good examples to take notes from for my own adventures, so if other people have made their own premade ones I’d love to see them.
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So haven't been around for a while, any rumblings on getting the 3.5 errata to make Solars playable again? Or do we have to wait until Infernals comes out?
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>>94279141
No official Errata allowed, you will need a fan rewrite.
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>>94279141
As >>94279192 said, they still have their ridiculous "No Errata EVER" rule, either homebrew a fix or pick another edition
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>>94279192
>>94279221
That's disappointing, 2.5 was the best thing that ever happened to 2e
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>>94279192
It's so fucking funny to me how consistently new game concepts 3e tries to introduce like ties/principles, gold/silver/bronze points, or "no Errata allowed" either solve problems that don't exist at best or backfire wildly into creating new ones at worst. Even Initiative is more of a sidegrade than an upgrade to the baseline combat system (before accounting for paranoia combat escalation)
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>>94279141
What was the last splat to be released when you left?
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>>94279141
They unleashed a bunch of alternate rules in Crucible of Legend that could be considered a soft errata, but the only potential errata to the Solar playset they offered was removing Solars from the game. Jade Prison never breaks, or alternatively the Yozi/Deathlords grab all the Exaltations. Carry on as normal but there are no Solars.
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>>94279299
On the other hand Power Combat was the worst thing to happen to 1e
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>>94281094
Resonance/martial tiers are a poorly thought out version of the hero keyword from Chung.

"No errata" is because Rick both don't want to invalidate the core and pay for the work, while the writers don't want to work for free.

Initiative was them copying dissidia.

The eternal solar jankness is also caused because Holdorke wanted to "future proof" them.

>>94281530
I find it weird how they tip for "how to not use the Realm?" Was remove the Dragon-Blooded and keep the Realm as is.
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>>94281609
>The eternal solar jankness is also caused because Holdorke wanted to "future proof" them.
What does that even mean? Solars are SUPPOSED to fucking suck because of charm bloat and bizarre, inane charms like Cup Boils over that don't do anything??
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>>94281530
>the only potential errata to the Solar playset they offered was removing Solars from the game. Jade Prison never breaks, or alternatively the Yozi/Deathlords grab all the Exaltations.
lol
lmao even
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>>94281631
>bizarre, inane charms like Cup Boils over that don't do anything??
Hey now, Cup Boils Over is perfectly effective... against PCs trying to optimize/bullshit their Intimacies, and nobody else. It's the exact kind of power a Storyteller would give an NPC Solar when they got sick of the infinite Intimacy juggernaut.
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>>94281631
In order to avoid bookkeeping with several supplements, they wanted to put everything in a single book, because of this the core was so bloated.

They didn't want to do what 1 and 2e did and publish more Solars charms over the course of the publication.

Solars being jank is because they lacked system mastery.
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>>94281720
I'm not even sure if it's effective against it's intended target desu. If the PC isn't a dumbass whose intimacy is as simple as "I love Creation!" then they could choose one like "I am sworn to honour my master, in the ways of the blade, and to pursue ever-greater heights in the teachings he has passed down to me" to justify spamming his favourite MA. Or to set his Intimacy against the campaign-focused antagonists.

>>94281740
>work on game for 2 decades
>still haven't mastered the system
Exalted is an attempt at making a smart game by very, very stupid people.
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>>94281643
They also suggested how to remove the other Exalted, "Lunars are harder to do than Solars, because of all the stuff they totally did, we swear".

The canon nu-exalt trio got a single paragraph for all them.
>>
>>94281767
>Exalted is an attempt at making a smart game by very, very stupid people.
3e is a different system than the other editions, you can notice them gaining system mastery over the new releases.

But you are right.
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>>94281776
Crucible of Legend feels more like a confession that the devs have no fucking idea what they're doing than an actual guide to the game.
>>
>>94281784
I have autism, and I think the delet-an-exalt really autistically tone deaf.

>the material feels overwhelming, any tips on handle it?
>Exalted is several gamelines in a trench coat, if you don't want to play the full experience™ and hyper-focus on a small part, you should remove the rest from the setting. With the exception of the sacrosanct Realm, it WILL feature in your story.
>>
>>94281767
>If the PC isn't a dumbass whose intimacy is as simple as "I love Creation!" then they could choose one like "I am sworn to honour my master, in the ways of the blade, and to pursue ever-greater heights in the teachings he has passed down to me" to justify spamming his favourite MA. Or to set his Intimacy against the campaign-focused antagonists.
No, it's for people who break up their Intimacies into fifty because they follow the idea that more Intimacies is better, because if you have more intimacies you'll always have something available in a decision point.

>"I am sworn to honour my master, in the ways of the blade, and to pursue ever-greater heights in the teachings he has passed down to me"
becomes
>Master (Sworn to Honour)
>"I will bring glory to the ways of the blade!"
>"I will pursue ever-greater heights in my master's teachings!"
And then probably also fractionalizes down further by adding
>The Blade (My One True Love)
>My Master's Teachings (Respect)
And so on. Eventually they start tangling even if the character is fairly one dimensional.

...Also it's pretty easy to give someone intimacies, and if they conflict with the intimacies they already have established to the point where they don't make sense and would need to sit down and rethink their life to sort it out they become vulnerable to Finishing Move: Boiling Cup Declaration. Something like Crane Style leaving poetic bruises on your body that kill you when you wake up and look at yourself.
>>
Now that I think about it, "remove an exalted type" may come from the same place of "chosen of hydra" and 3e's "artifacts are the core of the character" paradigm.

>>94281960
Isn't it a good thing? It avoids the problems of "hateful worship", and can be convinced to stop being a sword-autist without disrespecting your master.
>>
>>94281094
Ties and principles are fine, though.>>94281767
>>work on game for 2 decades
>>still haven't mastered the system
>Exalted is an attempt at making a smart game by very, very stupid people.
There are three editions of the game, anon, with significant differences between them, especially between the previous editions and 3E. As >>94281782 says, you can see the devs' system mastery improving over the course of 3E, though the flaws in the foundation keep hampering them.
>>
>>94282015
>Isn't it a good thing?
Yes, but in moderation. That first breakdown was fine and the continuation was acceptable if it's talking about things core to the character, but once you've gotten into the multiple dozens of Intimacies you're probably going too far. It's hard to care about that many things.
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>>94279141
Errata? I sooner expect 4e to be another attempt at fixing the asinine ideas of 3e mechanics.

Errata requires a dedicated and reasonable team of writers who look into feedback and paly the games themselves. The commissioned workers model they are going with right now means that nobody cares about doing any work on Errata without being paid.

And why is Errata the game to please people who already paid you? Sales of digital and physical copies and Backers on Kickstarter are consistent due to hardcore fans and a brainless mass of devout of followers. So they know how to calculate how much they have to do and spend to make it successful but no effort beyond that.
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>>94282303
>Errata? I sooner expect 4e to be another attempt at fixing the asinine ideas of 3e mechanics.
Isn't that exactly what Essence is? And it turned out pretty okay.
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>>94282247
>There are three editions of the game, anon, with significant differences between them, especially between the previous editions and 3E.
Nta, but I'd actually argue that if you look the mechanics of each, there's a very clear progression from 1E to Power Combat to 2E to 2.5E, with each one designed to solve what were seen as problems of the previous, and they actually did a pretty good job solving said problems (now, the nonmechanical changes are a bit of a matter of debate, as are if those problems were actually problems, but....)
Now 3E? Yeah, they tried to start fresh, and they did not do a great job on the core system
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>>94282534
Not really, Crucible of Legend is the closest thing we got to errata
Essence is an attempt to make a rules lite system, mechanically it's not really compatible with 3E content, and you'll have to do some homebrew to convert 3E stuff to Essence. It's closer a side system than errata
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>>94282854
>mechanically it's not really compatible with 3E content
Yeah, because it's fixed too many of 3e's asinine ideas. It's fixed zero sum initiative, it's fixed 1v1-only combat, it's fixed charm bloat, it's fixed janky subsystems, it's fixed nova, and so on. 3e might not be fully compatible with it but 2e is mostly incompatible with 1e too.
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>>94283124
It broke Infernals, but to be fair we haven't seen 3e's inevitably disastrous take on Infernals yet.
>>
How often are your story arcs centred around Exalted players dealing with wholly mortal concerns?
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>>94281303
I have combined drafts for Abyssals and Sidereals, did either of their final versions come out yet?
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>>94283807
No, why would they?
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>>94284141
The final Sidereals version is out, Abyssals is still a draft
>>
Are Efficient Secretary Technique spiders really supposed to be this big? When the charm says you spit one out into the palm of your hand when you learn it, I always figured the spider was small like a redback or most other venomous spiders - the size of a phalange at most. Instead this lady's holding a chonker the size of a small chicken. I don't know much about how thick a thing you can fit down your throat but it looks like you'd fucking die trying with that thing.
>>
>>94284475
I picture them about the size of an average yoyo overall, body the size of a couple of grapes with long spindly legs
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>>94283807
Quite often in our Solars game, it was a large interim between our very celestial concerns part of the campaign and our next celestial concerns arc.
>>
>>94284475
That image seems to depict it as being the size of a pattern spider. It wouldb't be the first time that the size of anything in the art was wrong.
>>
Talking about ExEss, what will be in pillars of Creation?
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>>94284160
Can someone post Sids, I can't find the email with the download link
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>>94285734
It's in the thread header under 3E Core and Splats
>>
>There are multiple times that can be considered the witching hour. Some claim the time is between 12:00 am and 1:00 am, while others claim there is increased supernatural activity between sunset and sunrise. TheNew Zealand Oxford Dictionaryidentifies midnight as the time when witches are supposedly active.[2]

>"the star Simut").[33]

>A number of scholars in the early 20th century, for example Emil Kraeling, assumed that Nergal was in part a solar deity, and as such was sometimes identified with Shamash.[34] Kraeling argued that Nergal was representative of a certain phase of the sun, specifically the sun of noontime and of the summer solstice that brings destruction, high summer being the dead season in the Mesopotamian annual cycle.[34] This view is no longer present in modern scholarship. While some authors, for example Nikita Artemov, refer to Nergal as a deity of "quasi-solar" character, primary sources show a connection between him and sunset rather than noon.[35] For instance, an Old Babylonian adab song contains a description of Nergal serving as a judge at sunset,[25] while another composition calls him the "king of sunset".[23] This association is also present in rituals meant to compel ghosts to return to the underworld through the gates to sunset.[36]

Abyssal castes get funny when you think about them.
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>>94282534
>Isn't that exactly what Essence is? And it turned out pretty okay.
Exactly? No.
Step in right direction for potentialfuture release? Totally.

This is what they should do. Make a simpler basic corebook that covers all basic exalted and then give them own splats that make them more unique from the rest.
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>>94291467
>This is what they should do. Make a simpler basic corebook that covers all basic exalted and then give them own splats that make them more unique from the rest.
I don't agree with that. I think we have something of a biased perspective because we already play the game, because I thought Essence was great too and that the decision to throw in everything at once was great until I showed IRL housemates the actual book. That it goes straight into things and lacks much in the way of gripping setting information or cohesive hype for a specific splat was something that I could see made it hard for them to get invested in, even if being rules lite meant it was easy to grasp the mechanics and chargen for. Having all of the splats in there at once was something they actively disliked, because it meant they constantly had to flip back and forth to get to the parts that were of any relevance for their characters splat, which were always split up into five places.

The thing I think I'd do is release a corebook with universal rules like universal charms, martial arts, and sorcery, mortal heroes, and then (and I can't believe I'm saying I want these things around for a 4e) adding a couple of small Exigent charm trees. This is probably a bad idea, admittedly, and I'd hope that at this point Exigents are godblood. It'd also be better if multiple books were coming out at once, but... well, can't do much about that.
>>
Does Stolen Power Bezoar let you have a bunch of evocations? I noticed Hearthstone don't have a limit to the amount of Evocations it can have, and since Greater ones can have 14 dots of them...can that work?



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