>playing a super persuasive/influence-heavy bard>group needs to get onto a passenger ship that's nobles only>decide to have some fun, tell GM I try and intimidate the dockworker into letting us on>roll, get a 27 with all my bonuses>RP about drawing my dagger and threatening to gut the guy if he doesn't let us on>instead of letting us on, dockworker runs into the boat, screaming about intruders>WTF GM that 27 should have beaten whatever hidden DC you had>Gm tells me it was a very high roll, the dockworker is extremely terrified as if under the frightened condition>he did leave the boarding plank unattended so we could have snuck on thoughSo because I rolled so high, I essentially alerted the entire map? What the fuck?Anyways, times your GM made a decision you thought was stupid.
>>94235052Had a Pathfinder GM which ruled you had to have the Tactics skill to make plans.
Yeah all my DMs make the retarded decision to stop campaigns prematurely so I don't really get invested into anything until we get to 10 sessions with a clear goal ahead of us
>playing a super persuasive/influence-heavy bardYou deserve everything you get.
>>94235052>diplomancy character>Insane bonuses to bluff, intimidate, persuade, etc>threaten to gut random dock worker>"heckin no gm, why is he running away terrified after I drew a knife and told him I was going to gut him, this isn't very wholesome, why are you railroading me"
>>94235052>>group needs to get onto a passenger ship that's nobles onlythis is an incredibly strange statement, the kind you expect to see in a poorly translated/localized japanese videogame
>>94235052It's a common issue with certain GMs, where they assume a roll is some kind of 'oomph' quotient rather than a measure of how well you do something, which ends with ridiculous circumstances such as terrorizing a guy you merely wanted to spook, or jumping 20 meters into the air to smash your head on the ceiling rather than just hopping a small gap.To actually answer the thread question, I've suffer a bunch of times where I built a character to do a specific thing, confirm with the GM that my understanding of how the thing works is correct before I built the character, then can't do the thing ingame because the GM changed their mind on how that mechanic works in his game.
>>94235651>Have a knife to your throat>Able to run away without repercussionIt's a bad DM moment
>>94235052>Be me>Be playing a healer/alchemist who was taught medicine by her mother, one of the best healers in the entire region>Plot hook comes up about a plague in my character's hometown>Excitedly expect a cool plot arc about my character and her mom trying to find a cure and the party having to go on a quest for rare ingredients and such to formulate this cure. Exciting stuff!>DM instead says, without letting us do any skill rolls or roleplay out any kind of investigation, that the plague is magical and incurable.>The party Paladin can still cure it with Lay on Hands though because fuck you that's whyThe sad part is, I don't even think this was done to spite me specifically, but damn it felt bad.
>>94235987Was the plague tied into something greater or it was just a plague that you couldnt interact with?
>>94236012It was summoned by some cult who were the actual objective of the plot arc, but I'm still mad that I wasn't even able to TRY formulating a cure because "LOL magical disease", but the Paladin was allowed to handwave it away because "lol MAGICAL cure". As if a fucking fantasy world wouldn't have magical plants or something my character could have used. Basic-ass healing potions are considered MAGIC items, but nope, my character whose whole thing was basically being a doctor couldn't do anything to interact with a plothook about a disease.
>>94236049I'm sorry for you. That was indeed bad Game and World Design by your GM.
>>94235987>>94236049DnD 5e just tends to be like this, unfortunately. After about level 5 or so, if you're not a caster you basically don't get to meaningfully interact with the plot aside from killing stuff. Mundane skills are unreliable crapshoots even with Proficiency and often can't achieve the same results that even low-level spells manage to do 100% of the time. One of the many reasons I stopped playing that shit system.>>94235052Here's mine. Back before I had moved on from 5e, I was in a game I found through a listing at my college. The DM of said game had explicitly banned evil-aligned characters. Later in the campaign one of our party members stole a bunch of our shit to pay off a gambling debt. Somehow the DM decided this wasn't evil. One of the other players then rightfully wanted to kick the thief's ass, only to be told that "PvP wasn't allowed and would result in being kicked from the game". Cue us asking why stealing from party members was allowed, but giving an ass-beating to an asshole wasn't. We were all told to shut our mouths or else there wouldn't be a next session. It was at this point that I thanked him for having me but said this game wasn't really what I was looking for and that I wasn't interested in another session. I then got up and left. I don't know what happened after that, but I know the following weekend when I was at the store he wasn't there and I never did see him again.
>>94235987I had a warlock with the cursed library homebrew get railed over by the DM inserting his own nonsense survival diety on the generally vague and ominous patron. He hid things from my character intentionally that I should have known through the library's resources.
>>94237671ESL?
>>94235052>>group needs to get onto a passenger ship that's nobles onlySo even the sailors are part of the nobility?>>decide to have some fun, tell GM I try and intimidate the dockworker into letting us onWhy would the dockworker be in charge of letting you on the ship? Is he a noble as well?Also, you don't seem to know how social interaction works in 5e. You roleplay to determine the attitude of the NPC, then the DM might ask for a Charisma check for their reaction. The dockworker was probably indifferent, you did everything you could to make them hostile. You beat the DC to make a hostile creature do as asked as long as no risks or sacrifices are involved. Apparently there were, so he didn't comply. DM did everything right, OP is a faggot.
>>94235791sometimes it's funny to punish a player for a really really high roll and give them what they want, without the expected mechanics of how they get ithowever, like most things in life, once is enough
>>94235052if i wanted to block you from entering the ship then I'd just say someone saw you clearly threatening the workerlike the other anon said, it's one thing to intimidate a thug or whatever, intimidating someone that can fuck you over at the drop of a hat seems ill advised anyway
>>94235052Yeah, most people run away when you draw a lethal weapon in front of them. Are you retarded? Have you ever interacted with humans?
>>94235843He never said he had the knife at his throat. Are you hallucinating?
>>94235791Intimidate isn't mind control. He successfully caused the target to be intimidated. The results of that intimidation are entirely dependent on the situation and who is being intimidated.
>>94238388The GM didn't punish the player in any way.
>>94240071I'm not arguing against situational dependency, I'm arguing against good rolls suddenly indicating clearly useless results. If a roll is intended to represent the quality of the attempt, rather than the oomph, which is the case in 99% of other rolls, a high roll should indicate success. Now in the situation, a clearly fearful individual should at least somewhat acquiesce to the demands made of him, else the intimidate skill is useless for anything but crudely panicking people. Considering the idea of threatening people into doing what you want, rather than just panicking them is clearly a real thing, a character just panicking should be the result of a mediocre or bad roll. Alternatively, a second roll should've been given to provide a way to direct the fear response to a useful direction, which no indication of the presence of such was given. Since neither of these are the case, this was antagonistic GMing, plain and simple, subverting basic expectations of the skill roll system to enforce a negative result on the player.
>>94235052Tell your GM that skill tests are not measures of how hard you do something, but how proficiently you perform the skill in question.A high intimidation roll doesn't mean "very scary", it means "just as scary as I want". The same goes for climbing, for example: you don't keep climbing just because you score a 30 on a 20 DC, it just means you climb faster or better than you need ro.
>>94240086>dockworker runs into the boat, screaming about intrudersreading comprehension, igor
>>94235052Played a d% game where literally every use of a statted skill required a check, even for mundane everyday situations outside of combat or other opposition, even though the rulebook clearly stated that this was unnecessary, especially at stat levels that represented professional levels of competence. The GM just thought constant, random catastrophic failures was funny. Nobody else did and there was a player rebellion.
A pro golfer doesn't always hit drives, he uses force appropriate for the situation. If he has a good day of golf he doesn't hit the ball as far as he can every shot.
I had to roll a Perception Check to see if the person I'm talking to is wearing a captains hat.
>>94240655I remember needing to roll to open up a normal door once, is that a universal experience?
>>94235052GM should've given you the option to inflict an auto-crit on him, and if you failed to incapacitate him, he'd manage to scream a warning. Otherwise, a terrified man fleeing someone threatening to kill him makes sense.
>>94235052Plenty. Some have even devolved into bitter arguments but, we've always come back together in the end. We've gotten a lot better over the years (including the DM). The worst was probably his on the fly decision that Dimension Door (5e) could be used on someone without their choosing or a save, and that there was no fall damage cap. >5 undead gunmen show up, want to bring us to a lich we met before>battle ensues >one of them grabs our barbarian and dimension doors them both 500ft up>Only reason she doesn't instantly die is because the DM decided there was a turn before she hits the ground, uses the npc to hit her with banishing smite before she hits the groundWe had some disagreements on how it was used and that he didn't include a save, but he wouldn't budge. So we used it against him twice. >evil dracolich in disguise tries to poison us>my sorc grabs him and appears 500ft above the temple (i had winged boots)He was allowed to use an innate ability to teleport away after i blew the finger with a magical ring granting his human form flight off, so next time we tried what I called 'The Holy Diver'>We're coming back to deal with this bishop POS>Barbarian so tired of his shit that she rips a cannon off our ship and conscripts a loading crew to follow her>we bust down his temple gate, the door, then his head before he transforms>my divine soul reaches out and grabs the barbarian, who is carrying the cannon>500ft above the dragon>monks knock the dragon prone>bring a cannon slamming down on him with terminal velocity, damage STARTED at 50d6 just for distance dropped>DM decides it may be a good idea to bring back fall damage caps and not to use DD as a no save attack We're largely past such things now and are much better at talking things out in a constructive back and forth.
>>94240839>talking things out in a constructive back and forth.People are capable of playing games and and acting like adults simulataneously?!
>>94235052He should've let you on, then told everyone you forced yourself on board. Either way they're all alerted due to your boneheaded decision. It was a bit risky/foolish for the NPC to turn their back on someone convincingly asserting a willingness to murder them.
>>94240839Good job tard wrangling your DM. Also, Dimension Door is supposed to only work on yourself and one willing creature. (no save since you both are willing)
>>94235052You acted like psychotic murderhobo and the GM responded in the most logical and fair way possible. A high roll shouldn't make up for a bad decision
>>94240135The result wasn't useless. You don't get to choose the results of your action. When you intimidate someone, whether they flee or not depends on the person.It wasn't antagonistic GMing.
>>94240196No. A successful intimidation means they're intimidated. The effects of intimidation depend on the target.
>>94240294That isn't a punishment. Sometimes, actions have unintended consequences, just like in real life. When the characters make mistakes, that has nothing to do with the players.
>>94240477The target fleeing was not a result of intensity, so your post has no relevance to the topic.
>>94240816How do you know he was in melee range?
>>94240852No. He should behaved as the GM decided.
>>94240839DM was right and you were wrong.
>>94235052Rolling high doesn't mean you get to decide the consequences if your action, just that you succeed into doing that specific Action.You succeeded in intimidating the guy, and his reaction wasn't what you expected. That's fine. So yeah, I see nothing wrong with that scenario.I will say that I'd be pissed if the GM pulled that kind of thing all the time. That would be a dick move.
>>94235052>playing Star Wars Saga Edition>make a bounty hunter who specializes in stun weaponry because he prefers to take his targets in alive>didn't know that stun in SE is op>GM apparently didn't know that either but kept treating my attacks as lethal>repeatedly point out that's horseshit but get brushed off until the rest of the group weighs inalso>party is given a ship piloted by an npc to get from place to place>GM tells us to make a piloting roll to get from one planet to the next>point out the npc should be the one making any piloting rolls>get told to roll diplomacy or whatever to convince the npc to do his damn job
>>94235843>literally just got finished chopping off the dock worker's arms and legs>somehow he still has enough energy to scream and run away
>>94242504No
>>94240655>>94240787Sure is. Sometimes the GM has a different idea of what's going on, but sometimes the GM is also just overtaken by an ancient spirit of immense stupidity. On the flip side once I played a game where a character was supposed to dispose of some chemicals, and when the player was asked to make a roll he said 'is that really necessary?' and then went on to explain exactly how to create a bomb, not realising he was remembering what not to do, he basically wanted to pour a drum of water into a drum of acid - not exactly rocket science. He was 28 years old. The ancient spirit of immense stupidity moves between us.
>>94240086The players deserve to be punished, and will grow up spoiled if not punished regularly. In truth, players yearn for punishment, and would be lost without it.
>>94235987This kind of situation happens all the time, just off the top of my head>My character died, other PCs run into his sister>They don't even mention my PC died to her>My next character died, begged the other PCs to complete his quest>They forgot next sessionWhat do you do when the DM and/or the other PCs lose your trust? I'm in this situation now, my group is fun to run for because I can always make sure nothing is forgotten and always pays off, even in a little way. But when I play in their games it's never that satisfying. Most fizzle out after a few sessions, and the long one usually sees lots of stuff forgotten. I've kind of given up and just treat it like an OSR game at this point, despite the obvious influence being critical role. There's all these character interactions with their backstories but they're always lame and lead nowhere. I can't think of a way to tell the DM other than saying "Most of your plot hooks are either boring or not even plot hooks"
>>94245004>They don't even mention my PC died to her>They forgot next sessionWhy didn't you remind the other players out of character?You as a human being are allowed to talk to the other human beings about things that they as people with real lives would easily forget but that their fantasy elves likely wouldn't.
>>94245056I did, they said it would be too awkward and left it at that.
>>94240071>Having a high skill represents being a master manipulator who knows how to apply pressure to people to get what they want>But if you roll too well then you have a retard moment and forget what you want and instead just make them cum, shit and piss everywhereA successful roll isn't a measure of how well you do the thing, it's a measure of how well you do the thing in acting towards your intended goal.Anyone who plays it otherwise is riding the short bus convoy.
>>94245069If the DM didn't have the sister become an antagonist towards them, hunting them down for letting you die then taking advantage of your name to get one over on her your DM is a scrub.
>>94246015They didn’t even mention my PC to be fair, I suppose, but yeah just a big wasted opportunity. I’ve taken the OSR character pill as a way to test campaigns, if it goes at least 10 sessions, has had cool moments, and has a cool goal to look forward to then I’ll start caring. Otherwise my guy will just say funny one liners, be generally helpful and not be too well defined.
>>94240655I looked behind a curtain, made a perception roll and because of that didn't notice the zombie that was standing right fucking in front of me.
>>94245069>they said it would be too awkward and left it at thatThey are kind for saying that instead of "we don't give a shit and don't want to waste time on a roleplaying scene for your dead PC."
>>94235052>be me>playing in game with first time players>running 30 mins late to session>tell DM its fine to take over my character if he needs to since we're all at camp, including a few no shows>I come back to the session to find my character tied upside down and swinging from a tree>ask what happened>get sheepish non-answers, apparently one character just decided to bully my character and everyone, including the no-shows went along with it>it's all OOC banter, it's cool>get asked what my character is feeling about the campaign while he's upside down from a tree>not sure if serious, don't really understand the siltation I'm in>on the one hand the banter is being treated as matter of fact, on the other hand I'm being asked how my character feels about the campaign>get cut down and all my possessions robbed by more OOC opportunism>DM rolls a surprise encounter>immediately surrounded>my character runs away to hide>"wtf anon why did you flee, you must be a spy">retire my character and quitI can excuse the banter if it was glossed over, but the DM has a problem with letting metagaming influence the game, which is frustrating when playing with noobs that have a tendency to flip flop all the time.I don't agree with rolling an encounter like at the start of a session when there's multiple uncontrolled player characters. Especially at camp, when you can just roll the encounter and then delay it for when the party are away from the no-shows.
>>94245004>>94245069>>94250408Going to pretend I'm these people now>Be fictionally someone else, me>Anon's character dies in battle with the Troglodyte People of the Butthole Caverns>It was pretty good and dramatic, we love melodrama>Want to continue the hunt for King Trog with the posse>Anon says that it is important that we attend to his dead character's affairs>So we gotta take an heirloom to the Fuckbog or something? Take revenge on the man who killed his father?>No you gotta go tell his sister, roleplay it out, and then handle the funeral>Doesn't seem very fun, pretending to break the news that a guy died is pretty miserable. Why doesn't anon do it?>Anon's new character has no connection to his old and has no interest in informing of casualties in the family>GM introduces dead guy's sister, don't tell her>What the fuck?>I am in the age range of 15 to 23 and so lack the ordinary functioning that requires me to say 'I don't think it's fun to put all the attention on your dead character and roleplay out his domestic life, I think it is pretty self-absorbed, and not really why we came together to play this game'>Instead I say "It would be too awkward.">Anon acts pissy about>Whatever, if we keep ignoring it maybe the problem will go away>Onward to find King Trog!The problem with all this 'let's play out our characters as if they are real written characters in a directed story' shit is that you don't have a writer or a show runner, and most people aren't interested in acting out your fanfiction. If it matters then make your next character intimately tied to your old, why isn't the new character the sister? Or just stop this nonsense and start playing for action tropes. In my last campaign I loaded a car with explosives and ramped it into a building.
>>94250901I would accept this explanation if those same players didn’t make me sit through their own personal life RPs>multiple sessions of one PC catching up with her boyfriend and family>not even adventure related stuff, just chatting>same thing with another PC and the barista at his home townIf they didn’t dig in their heels about proper adventuring and request “beach episodes” every few sessions I would assume they just prefer adventuring too, which I’m fine with because adventuring kicks ass
>>94235987>Excitedly expect a cool plot arc about my characterIsn't this you been self absorbed? Why would you expect that?
>>94250979Yeah, alright, I retract my greentext. If that is the calibre of the game then they are quite rude to not indulge your interest as well. Eh, some people are just a bit selfish I guess. The one quality in RPG players I value above any other is that they enter the game with a desire to make other people have fun, because in my teens I did play with a lot of people like you describe; that want their thing to get attention but didn't have any interest in returning the favour. And it sucked, I stopped playing with those people and I stopped playing RPGs for almost 15 years.There's always the hope that you can talk to them and tell them straight out 'hey, I indulged you when you talked to the barrista, can't you indulge this?' and if people don't commit to indulging each other then I'd pack my shit and leave at least.
>>94250979The lesson is clear, don't play with critical rollers>multiple sessions of one PC catching up with her boyfriend and familyhow could you not see this red flag>beach episodesanon you are lost
>>94235052> playing a super persuasive/influence-heavy bard> threaten to gut a rando Tell me it is not a bait.
>>94240655This is why you should never listen to /tg/ and always err on the side of letting your players do shit without rolling.>If it sounds reasonable, let them do it
My GM thinks he's making a film so anything we try that doesn't fit his story plans is unsuccessful
>>94251220Anyone who expects anything from D&D other than a combat-focused dungeon-crawl is probably being self-absorbed. However, at the same time, this plot practically wrote itself, assuming anon wasn't lying about what went down. I'm a fairly new DM who's been doing this less than a year, and even know I should throw my players a bone related to their backstories every once in awhile, preferably in a way where another player can't completely steal the spotlight.
>>94253166There's nothing wrong with the DM mining backstory for plothooks. But It's not a core mechanic of the system, despite what modern players believe. That player, the DM and the group are one big giant car crash.
>>94250901Maybe you shouldn't be late
>>94235052just because you succeeded, does not necessarily mean you succeed in a way you wanted.
>>94235651>player attempts to use a skill for something>succeeds>"Actually you succeeded so well that you got the result you didn't want!"This shit is garbage every time
>>94235052>playing a face bard >given a situation where your face skills come into the spotlight, aka navigating court politics and looking presentable >instead of just spending some gold on good clothes and schmoozing your way into the venue, you pull a fucking knife on a dockworker and threaten to gut himHere's a question, dipshit: say that plan works, what's your next move? You're still a band of unwashed mercenaries in fucking full kit brandishing weapons. Do you want to play a face character, or do you want to roll a die and have the universe bend over backwards to acquiesce to your will? Because if it's the latter, you're looking for the Wish spell.
>>94235052Intimidation and persuasion checks are not spells that can make NPCs do whatever you want. That is a reasonable reaction to someone drawing a knife on you. The DM is fine.
>>94235052>I rolled high>Why am I not winning?>And why not in the way that only exists in my head and I never verbalised?Newfags gonna newfag.But to cheer you up: your GM is an equal idiot to your own cluelessness, since he also has a non-verbalised situation in his head.
>>94263180>Player uses wrong skill for the situation he's pulling>Digs himself further by describing shit he should ommit, since he watched too many "real plays" and thinks this is theatre group and roleplaying means using funny voices>Dumb GM penalises the player for the wrong skill for the situation, but is too big pussy to actually draw consequences>In the same time, he leaves a gate for players to pass, except forgot to fully explain that to themA match made in heaven: idiot player playing under idiot GM. Everyone is to be blamed for their stupidity
>>94235052>>94263897Like seriously, I feel like I haven't hammered this in enough.Imagine you want to get into an exclusive nightclub but the bouncer does let you in. And instead of trying to convince the bouncer you're cool, maybe going and getting a new Armani suit or something and either talking some chicks into coming with you or hiring some escorts if you can't, your big idea is to pull a fucking gun on the bouncer and tell him you'll blow his fucking brains out. That is the stupidest, most impulsive Chaotic Stupid move you could have possibly made. Because what the fuck is your next move, dumbass? The bouncer's gonna call the fucking cops on you and you'll have thirty squad cars within 15 minutes or less, ESPECIALLY if it's the kind of club that rich motherfuckers bang each other at. A roll isn't a substitute for common fucking sense.
>>94267970>>94240071>Intimidation and persuasion checks are not spells that can make NPCs do whatever you wantThey are in D&D>The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a -1 penalty to AC whenever fighting for the character or his or her cause. This attitude will remain for one day plus one day per point of the character’s Charisma bonus, at which point the NPC’s attitude will revert to its original attitude (or indifferent, if no attitude is specified).>Treat the fanatic attitude as a mind-affecting enchantment effect for purposes of immunity, save bonuses, or being detected by the Sense Motive skill. Since it is nonmagical, it can’t be dispelled; however, any effect that suppresses or counters mind-affecting effects will affect it normally. A fanatic NPC’s attitude can’t be further adjusted by the use of skills. Nogames get out
>>94272038What a smug looking cat.
>>94263180>Put a couple points into cha and persuasion>I can now permanently mind control any NPC into doing anything I want at willDo you really not see the issue with this?
>>94235052This is why diplomacy is better.Try not being retarded.
>>94272115>nogamesFound the kike.
>>94272115>They are in D&DIf the NPC is unwilling (defined by the DM) it won't comply regardless of if there is a check or not. No amount of persuasion will make the King abdicate his throne to the bard. The DM isn't under any obligation to tell you if the creature can be persuaded by skill checks. (although I usually tell my players when they are wasting their time with a social check).
>threatening someone with a knife without first ensuring they can't run away or call out>threatening a non-hostile NPC instead of just distracting or bribing themYou got what you deserved OP
>>94235987This is always the gayest shit ever and why I will never touch D&D again. Play a caster and handwave away problems with cheat codes in the most unfun way ever, or play a martial and not be able to do jack shit. Wow, great game design. Have you tried not playing D&D?
>>94235052>Be me, playing Pathfinder 1e >Playing a Paladin>Halfling innkeepers complain about bandits.>Convince the party to lay a trap to apprehend them next time they come.>Catch Bandits non lethally.>"I'm going to take them to the capital so they can have a fair trial.">Instead of just hand-waving it, carting off the bandits or doing a fade to black, GM starts flipping shit.>You HAVE to kill the bandits.>GM goes on a tangent about how the pathfinder setting is "grim dark" that "there is no justice they'll be executed anyway.">Refuse to concede, party thankfully remains quiet and doesn't suck up to the GM.>GM blows a fucking fuse.>The halfling civilians with no combat experience pull out crossbows and execute the bandits and then berate the party.>Leave game and never play with said GM again.>Hear from friends the game ended and the group disbanded two days later.I still don't understand it. If there was a better reason like a time limit or some such sure, but apparently having any sort of lawful good character that isn't morally g(r)ay goes against his vision.
>>94275612>Pathfinder>GrimdarkPlease, Paizo is almost as "modern audience" as Wizards of the Coast nowadays.
>>94251220>Why would you expect that?Anon explained in the post why he expected it
>>94274752god imagine needing rules for this
>>94278973How do you run it?
>>94275612>>"I'm going to take them to the capital so they can have a fair trial.">>Instead of just hand-waving it, carting off the bandits or doing a fade to black, GM starts flipping shit.This is a fine thing to do in your world if it's done correctly.>party wants to send them to capitol >barkeep rolls his eyes and tries to explain that it's better to kill them, this group of bandits was sent to the capitol last year and they are back raiding the town>party is faced with a choice between pissing off the townfolk, and doing an immoral act.
>>94242504Elaborate
>>94275612>Fair trial in a fantasy setting>For bandits, who were slain when caught because they raped, murdered, and pillaged- and were usually desperate, abandoned foreign soldiers that were still lawfully considered 'enemy combatants'.Imagine playing such a faggot, and also being this kind of faggot IRL
>>94235987The part tgat always gets me about stories like this is the fact that the same DMs who do this type of shit are also the ones who always ask for long detailed backstories. Why the fuck am I writing about my character's family and hometown and shit when you're not even going to use it. I might as well just play Bob the Fighter and say his backstory is t "Male Human Fighter".
>>94235052Yeah but like I don't think it's ever been a real dealbreaker. Like in the pokerole game I'm in the GM cut the dice on pokeballs from 4 to 2, and it sucked after 4-5 sessions of it, so we took a vote and majority voted to increase it up to a middle ground of 3.Today I was told I needed proper computer equipment or a power I didn't have to use something else I'd purchased, so I rolled normally, failed, and ultimately just got told it didn't make a huge difference anyway by an NPC.I don't get you people who play with GMs you clearly can't stand, are you that hated by the wider community or that lacking in friends to play with that you're forced to play with other insufferable cunts?
>>94281539Pretty much the same way but I don't need half a page of rules to explain it. It doesn't really matter how its run.A combination of context, common sense and imagination goes a long way. Do people assume something isn't possible unless it's in a rulebook somewhere?
>>94284048A lot of players have some pretty dank autism, and because they're young they haven't been able to adjust for it properly yet. They demand that the rules are written down, clearly stated, and leaves no ambiguity; even when a rule is absolutely nonsensical to document. A few years ago I had a new player born in 98 that got upset when I said their character was covered in dirt and blood from a fight, and demanded to know where in the rulebook it said that combat made you dirty and gave you social penalties.
>>94284198thank god my tism is self aware
>>94283669>I might as well just play Bob the Fighter and say his backstory is t "Male Human Fighter"You can still do that, just have Chat GPT give you something"Bob grew up in a small, quiet farming village, far from any major city or battlefield. As a child, he was often the biggest and strongest in his community, helping with heavy lifting during harvests and protecting the livestock from wild predators. Though content with the simple life, he always felt a pull toward adventure, inspired by tales of wandering heroes and fierce battles he heard around the fire. One night, a band of marauders attacked his village, and Bob joined the fight to defend his home. The experience awakened a latent fighting spirit within him, and after helping drive off the attackers, he decided to leave his village and seek his fortune as a fighter. Armed with only his father's old sword and a battered shield, Bob now roams the land, eager to test his strength and make a name for himself."Now use chat gpt for proper names of the places mentioned:Town: GreenhillMarauder Group: The Blood CrowsBob’s Family:Father: Arlen StonefistMother: Mira StonefistYounger Sister: Tessa StonefistBoom, I do this for all my characters now
>>94284705The point is: Why bother if the DM never uses any of it?
>>94284403No secret that if you're on the internet and engage with a hobby like traditional games that you are almost assuredly autistic, but it manifests in different ways, and self-improvement should always be on the top of the agenda. The younger people are the less likely they have figured out how to adapt to other people, and the less self-awareness they have the less likely they are to have put in an effort to adapt.We live in a golden age of autism.
>>94284855It's to give colour to your character and roleplaying. Backstories are a narrative birth for your character. They're not mechanical elements of gameplay, except in edge cases where your DM may ask if you know about X or it might be pertinent to his internal narrative. Which is just a bonus to you, that's not the point at the end of the day.If you're creating novella backstories in the hopes your DM is going to fish out "plot" for your personal fantasy then you're begging to be disappointed.It doesn't even make sense that you would expect that. How is a DM supposed to weave multiple short stories written by different people into one big fiction? That's a job for a professional writer, that's before even mentioning the non-linear and gamey nature of RPGs.>tl;dr>stop watching voice actors with writing teams "play" RPGs
>>94285097I find it funny how only DnD players ever seem to have this outdated toxic mentality. Every other game out there that's not a shitty DnD clone will tell you that weaving player's stories together is a GOOD thing.
>>94235052>bard>dockworker>passenger ship>nobles only>murdehobo indignation8/10 almost bit
>>94235052>entire thread is people playing a certain edition of a certain couple of systems with a certain type of player mentality/gmAstounding how 99% of game rulesets/culture don’t generate this level of mismanaged expectations but the 1% seems to singularly attract it.
>>94285696>The 1%Rich people?
>>94235052That was entirely on you, you entitled freakazoid. Your roll was good, but the words you say and the actions you have your characters take to convey them matter. You rolled to intimidate. That does not mean that the guy will roll over and instantly do your bidding like some servile dog. You intimidated him by specifically threatening him with lethal force while brandishing a weapon. Have you ever threatened someone with a weapon in real life? We both know the answer, but the fact is that all bets are off at that point. The guy took his chances, not believing himself able to take you in a fight, and ran to warn others. Since you didn't follow through on your threat, your character looks like a massive punk-bitch who tried to act like a cutthroat. The DM's response was entirely appropriate to the course of action you selected for you character. In the same way that characters might react to PCs' choice of dress, armaments, and mannerisms, your choice of action influenced how the roll resolved. Think with your uncooked noodle if you want to "have some fun" with how your character behaves. Flavorfully describing how you carry out the result of your roll is good, but you did it like a complete nincompoop. What kind of loony oaf starts waving a knife around without expecting some fight or flight? Do you go waggling weapons at town guards? No, because that's suicidal. Passing a roll does not mean you have complete control over how events play out. If you interact poorly, then there can be unintended consequences.