Nightmare From A Previous Loop Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked cook-off adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, cook off and fight each other for victory (and the best meal).A campaign mode is currently in the works, hoping to post a first Campaign Scenario within the next week or two. (you) are more than encouraged to contribute.3 versions of the rules exist, TWO of which have been playtested. The main one is 2e, to be found :> https://app.mediafire.com/us7vnek39dc6kas with maps, tokens and lore ressources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionhttps://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8>3e Rules Doc (READY FOR MORE PLAYTESTS)https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/> Unit Spreadsheet - Currently outdated, requires an updatehttps://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E>Unit Design Dochttps://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA>What can I do?Shitpost, meme, get comfy. Read over the docs to settle in.Familiarize yourself with rules and plan some playtests.Contribute if you have ideas. Give feedback on contributions if you don't.> TQ : Please suggest names for Map Anon's settlement maps (see next posts). It doesn't need to come with with any large blurb, the name itself is fine, if you have a reason and want to explain it go for it, same for a little bit of lore, but its not 100% necessary.
Forgot to link the previous: >>941526111 - https://suptg.thisisnotatrueending.com/archive/2023/884539022 - https://suptg.thisisnotatrueending.com/archive/2023/884997753 - https://suptg.thisisnotatrueending.com/archive/2023/885218414 - https://suptg.thisisnotatrueending.com/archive/2023/885460205 - https://suptg.thisisnotatrueending.com/archive/2023/885737646 - https://suptg.thisisnotatrueending.com/archive/2023/886099447 - https://suptg.thisisnotatrueending.com/archive/2023/886446088 - https://suptg.thisisnotatrueending.com/archive/2023/886734409 - https://suptg.thisisnotatrueending.com/archive/2023/8869251810 - https://suptg.thisisnotatrueending.com/archive/2023/8870859411 - https://suptg.thisisnotatrueending.com/archive/2023/8872768212 - https://suptg.thisisnotatrueending.com/archive/2023/8877822813 - https://suptg.thisisnotatrueending.com/archive/2023/8887035914 - https://suptg.thisisnotatrueending.com/archive/2023/8891475815 - https://suptg.thisisnotatrueending.com/archive/2023/8897788816 - https://suptg.thisisnotatrueending.com/archive/2023/8902575417 - https://suptg.thisisnotatrueending.com/archive/2023/8911522518 - https://suptg.thisisnotatrueending.com/archive/2023/8920020319 - https://suptg.thisisnotatrueending.com/archive/2023/8929798920 - https://suptg.thisisnotatrueending.com/archive/2023/8938211621 - https://suptg.thisisnotatrueending.com/archive/2023/8946100822 - https://suptg.thisisnotatrueending.com/archive/2023/8954485223 - https://suptg.thisisnotatrueending.com/archive/2023/8963108024 - https://suptg.thisisnotatrueending.com/archive/2023/8971319625 - https://suptg.thisisnotatrueending.com/archive/2023/89792722
26 - https://suptg.thisisnotatrueending.com/archive/2023/8986912727 - https://suptg.thisisnotatrueending.com/archive/2023/8994703728 - https://suptg.thisisnotatrueending.com/archive/2023/9002579529 - https://suptg.thisisnotatrueending.com/archive/2023/9010556130 - https://suptg.thisisnotatrueending.com/archive/2023/9018164031 - https://suptg.thisisnotatrueending.com/archive/2023/9025715032 - https://suptg.thisisnotatrueending.com/archive/2023/9033631033 - https://suptg.thisisnotatrueending.com/archive/2023/9041310834 - https://suptg.thisisnotatrueending.com/archive/2023/9049920335 - https://suptg.thisisnotatrueending.com/archive/2023/9058465036 - https://suptg.thisisnotatrueending.com/archive/2023/9067330937 - https://suptg.thisisnotatrueending.com/archive/2023/9075346838 - https://suptg.thisisnotatrueending.com/archive/2023/9082974739 - https://suptg.thisisnotatrueending.com/archive/2023/9090892640 - https://suptg.thisisnotatrueending.com/archive/2023/9098649441 - https://suptg.thisisnotatrueending.com/archive/2023/9106534442 - https://suptg.thisisnotatrueending.com/archive/2023/9113732543 - https://suptg.thisisnotatrueending.com/archive/2023/9120498444 - https://suptg.thisisnotatrueending.com/archive/2023/9127553845 - https://suptg.thisisnotatrueending.com/archive/2024/9133879446 - https://suptg.thisisnotatrueending.com/archive/2024/9141616847 - https://suptg.thisisnotatrueending.com/archive/2024/9151047248 - https://suptg.thisisnotatrueending.com/archive/2024/9159282049 - https://suptg.thisisnotatrueending.com/archive/2024/9170193650 - https://suptg.thisisnotatrueending.com/archive/2024/9178410051 - https://suptg.thisisnotatrueending.com/archive/2024/9185756652 - https://suptg.thisisnotatrueending.com/archive/2024/9192548053 - https://suptg.thisisnotatrueending.com/archive/2024/9206711854 - https://suptg.thisisnotatrueending.com/archive/2024/9213340955 - https://suptg.thisisnotatrueending.com/archive/2024/92198903
56 - https://suptg.thisisnotatrueending.com/archive/2024/9226861457 - https://suptg.thisisnotatrueending.com/archive/2024/9233873658 - https://suptg.thisisnotatrueending.com/archive/2024/9241636859 - https://suptg.thisisnotatrueending.com/archive/2024/9249388260- https://suptg.thisisnotatrueending.com/archive/2024/92579565/61- https://suptg.thisisnotatrueending.com/archive/2024/92646124/62- https://suptg.thisisnotatrueending.com/archive/2024/92679993/63- https://suptg.thisisnotatrueending.com/archive/2024/92748455/64- https://suptg.thisisnotatrueending.com/archive/2024/92815189/65- https://suptg.thisisnotatrueending.com/archive/2024/92949461/66- https://suptg.thisisnotatrueending.com/archive/2024/93012689/67- https://suptg.thisisnotatrueending.com/archive/2024/93073590/68- https://suptg.thisisnotatrueending.com/archive/2024/93142524/69- https://suptg.thisisnotatrueending.com/archive/2024/93213106/70- https://suptg.thisisnotatrueending.com/archive/2024/93343390/71- https://suptg.thisisnotatrueending.com/archive/2024/93406555/72- https://suptg.thisisnotatrueending.com/archive/2024/93611222/73 - https://suptg.thisisnotatrueending.com/archive/2024/93679678/74 - https://suptg.thisisnotatrueending.com/archive/2024/93813764/75 - https://suptg.thisisnotatrueending.com/archive/2024/93876241/76- https://suptg.thisisnotatrueending.com/archive/2024/93937759/
If someone could archive the previous thread, please do so!And, as always, remember to RETVRN TO GORG.
BRITISH SPONSOR TAKE ONE:-Lloyds of London:The insurance industry has found it cheaper to prevent some losses than to pay out for them. Being able to predict the future, and set premiums accordingly, doesn't hurt profits either.Recruitment:You may recruit Analytical engineers as Elite, not specialists (or characters? What is up with that?)Your expedition must have at least one Analytical engineer unit.Only one recruited Analytical engineer may use the Deploy engine action. Additional engines equal to the number of Analytical engineers total may be purchased (it unlocks the action on other Analytical engineers instead of letting you deploy the unit at start of battle)Battle:Analytical Engines may attempt high prophecies but gain deadly on any resulting differential failure checks when doing so. Gain 5 silver for each successful high prophecy, and 2 silver for each successful low prophecy.Campaign:By the end of the campaign you must have completed at least two of the following four, losing 25% of your silver chest if you fail.Never lost an Analytical Engine unitNever lost an Analytical Engineer unitCompleted 15 low propheciesCompleted 6 high prophecies>COMMENTARY:This is my first try at a sponsor unit. From what I gather by reading the US book they encourage specific playstyles and unlock more mechanical depth in that lane. This is the prophecy sponsor. Others I’m considering are the Admiralty (Destroy all monsters), the Royal Society (Study things), the Crown Colonies (Mining), and maybe more like the Agarthan Society or the Blackwatch.
>>94265197I'm glad to see the sponsors getting experimented with. I was always curious to see how they would be implemented.
Posting the name maps with updated names.
>>94265655
>>94265657
>>94265655What did you use to make these?
An idea I've had floating in my head for a bit. It might be a little too silly.Laputa:>Rogue Hyperborean flying fortress-city. Never in the same place twice. Propels itself through the void via advanced magnetism technology.>A haven for those brought to Hyperborea against their will. Populated by disaffected Hyperwarriors (who have perhaps indulged in too much despair), Priests of things other than Pain (whose churches have all been destroyed), Skinfreedmen (Still peddling their pain to earn a pittance), and various Epigean and Agarthan refugees (most of them time-displaced).>Cromwell kept an apartment here for many years, if a "year" is even a useful measure of time, but now it stands empty.>Many Hyperwarlords seek to conquer it and harvest its people's pain.>LAITON has vowed to destroy it himself and has come pretty close on multiple occasions.>Protected by the enigmatic wielder of the false GLVR EMANATION. Something about his powers shields Laputa from even the BRAIN-MANIFOLD'S divination.>People who need Laputa tend to find it. People who want to find it tend not to, unless they have GLVR's approval.>Frequent supplier of mercenaries to the Layers below. Dishonored Hyperwarriors wash up on Laputa and either hitch a ride down or join the local forces. Mostly they descend to Epigea and below.>Laputa has a timeless quality, perhaps a consequence of its many time-displaced citizens. Buildings are a bizarre mishmash of architectural styles. Strange, barely functioning technology of many eras can be found here.>Everyone is either resigned to the inevitability of Laputa's destruction or utterly ignorant to it, and they spend a lot of time day drinking and playing cards.
>>94265830>Wielder of the false GLVR EMANATION is perhaps an American astronaut stranded in time, wielding a sword and wearing a cloak of starlight.This is the main part of the idea I think might be too silly.
>>94265830I don't like it. We're already referencing Laputa through Laputite, and I think it makes the Hyperborean influence down below way too strong before the Deluge. There's already an entire fortress of kidnapped/displaced people AND they frequently descend to the lower Layers as mercs? Bringing with them some highly advanced weaponry and technology, I assume? We have the American government competing for just scraps of it with an international criminal syndicate that formed or less in response to Paraguay shit. There's some implication that somebody in Germany is catching mere glimpses of the Hyperborean tech and using it to make imperfect immitations like Landsknechts. And now here come these guys all like "Hey, we're from Hyperborea. Yeah, yeah, the one with all the PAIN. Did you hear the one about the BRAIN-MANIFOLD's many folds?"
>>94265939> I don't like it.Fair enough. As I said, it’s probably not a good fir.>We're already referencing Laputa through Laputite,I somehow failed to make the Laputa-Laputite connection, I will admit.>I think it makes the Hyperborean influence down below way too strong before the Deluge.It’s more intended to be a patch of sanity in Hyperborea and a source for the Hyperborean mercenaries we’ve already got than a Hyperborean stronghold in Epigea.>Bringing with them some highly advanced weaponry and technology, I assume?Nothing more advanced than the Time-Displaced Contractors, Hyperborean mercs, and Hyperborea-adjacent groups like Whalurs would have. Most of what they’ve got is busted, besides.>"Hey, we're from Hyperborea. Yeah, yeah, the one with all the PAIN. Did you hear the one about the BRAIN-MANIFOLD's many folds?"It’s probably the right call not to have too much going on in Hyperborea be outright stated. I’m content to call this one vetoed.
>>94265726Photoshop.
>Greater Morlock: (25 Silver)7-HEX MODEL, SpecialistAP: 2Movement: *Accuracy: 5Strength: 6Discipline: 4Labour: 4Evasion: 5Awareness: 3>Armour:0 in all>Health:2 Box Limbs5 Box Body3 Box Head>General Abilities:-Amphibious-Water and Swamp Affinity-Quick Strike [Jaws]>Special Abilities:-Barely Amphibious:This model has 5 movement on Swamp and Water hexes. It only has 1 movement when moving on non-Swamp and Water hexes. For each turn it ends not on top of at least 3 water and/or swamp hexes take 1 [X] to the body.-Belly of the Beast:Keep track of each 1 Hex unit with Mechanical and/or Amphibious slain by this model with Jaws. When this model is killed, place those units at the centre of the corpse with as much health as they had left before the killing blow.>Equipment:Jaws, nothing else- Jaws: (Melee)Acc: 0Eva: 0Pen: +3Threshold: 7Weak/Strong: [Black][/] / [Black][Black]Cost: FreeSpecial: >Recruitment:Morlock>COMMENTARY:Morlocks are like Goldfish, they never stop growing. They also have trouble coming onto land after a certain size due to those pesky physics laws. This one swims around and snaps at nearby enemies. In traditional Morlock fashion it is downright pitiful on land. Much like the Tall Fin it has evolved past Morlock constitution, though the belly of the beast rule represents all the guts and stuff exploding out when you kill it because of the poor biology.
>>94266023>It’s more intended to be a patch of sanity in HyperboreaWell, that's not the problem, I was mainly against the frequent and direct contact with the surface the idea implied. And I'm not against writing stuff for HyBo. Hell, I even thought some kind of eventual "space exploration" expansion could be fun, if we live to see it. But I'd set it sometime in the setting's future, closer to WW1 and the Deluge itself. But that's the point - in the future.
>>94267558I feel like these guys run Morlock society, but a lot of the busywork is managed by the Tall Fins.
>>94268319>the frequent and direct contact with the surface the idea implied.That's probably just an issue of my phrasing then.>Frequent supplier of mercenaries to the Layers below.I didn't mean this to be read as "this place is constantly sending mercs to the surface" but rather "when mercenaries come out of Hyperborea, they usually come through Laputa first, but they're still as rare pre-deluge as they've always been">"space exploration" expansionSpace exploration could probably be done by retooling naval warfare rules, though that would require us to have those first.Alternatively, it might work better less as a wargame and more as an RPG expansion. I think someone was working on RPG rules a while ago, I'm assuming that never panned out?
>>94268456My thoughts when writing them was that they're not especially bright. The brain of a Morlock does not grow in proportion to the body (another of their MANY biological defects)They snap wildly at nearby food and survive mostly by the inertia of having not died yet.This doesn't mean they can't be in charge anyways. Morlocks have a hard time electing based on wisdom when most of them die before they know how to recognize their own reflection. At least this way leadership is stable, albeit cannibalistic.Next unit might be a Morlock tadpole swarm unit which works as an NPC/grenade/terrain type.
>>94269147>At least this way leadership is stable, albeit cannibalistic.Plus, they're huge, which means the average Morlock is probably terrified into submission by them. Cue grapes and fans.>Morlock tadpole swarm unitI think the terrain type is the best idea here. Morlocks are already swarmers by default, I'm not sure that tadpoles as swarmers would really add much.
>>94269801I didn't mean NPC, or grenade, or Terrain: I meant all three.
>>94269952Well, now you've certainly piqued my interest.
>>94267558This is really cool, I wonder if with Morlocks it might not be costed a bit higher than 25 because they do have great ways to drop water tiles, but then again, its not incredibly strong. I'll add him on at 25 to the Morlock book but I'll also take note of trying him out soon enough to see. > re picrelI think this and the Ephebos are going to be the core of the list for the game on the 30th. Either a Specialist & Hero heavy list, or if we play at higher than 150, Armourclads. How much are you thinking? I probably won't have many models regardless of the cost we set.
>>94266962Gotcha I had figured you had used something specifically made for map making
>>94265830>>94266023I don't mind the idea, but I don't think it should be Hyperborean. Survivors of other loops and cycles in a strange city that appears and disappears at will between the layers however, I could get onboard with. A safe haven of sorts for those who believe that the deluge cannot be stopped. But I don't think it should be a major part of the setting, just something you'd hear whispered of in taverns or glimpsed in the distance. At best it's a dungeon/stopover in the rpg.
>>94265655Jubilee for 1 in Franklin, which is meant to be closer to the entrance.Tecumseh (Sherman's middle name, old Indian chief, it's a town with obvious military connections) for 2.Julia (Grant's wife), for 4. I suggested Leeward before, but Julia is better. If that doesn't work, then Julia for 1, and Varina for 4. Leeward doesn't work half as well a name when it is not on the way to a place with Lee in the name, and it was already a bit of a stretch.Bringing up again the idea of renaming Sous Orleans to Reunion, New Kirkwall as a territory to Victoria something, and New Alamo territory to Jefferson.
>>94260164I think you did a great job with it, and all the little details are on point.>>94260128This, however, feels underdeveloped. Revealing themselves, at least in that way, instead of being discovered doesn't make sense to me. One community doing it leading to the others being discovered could be a good middle ground of sorts. They have no way of knowing the response will be generally positive, and have reason to assume it wouldn't be. I'm also not sure that they would ever think to reveal themselves, not for any particular reason, just because the thought would not occur to them. It almost feels too clever for them. The other thing is just how positive the reception is, they are after all yellow-eyed fishmen from the underworld with ties, broken or otherwise, to public enemy number one. Aside from being jarring, it seems to me too straight forward. It also rather clashes with how Morlocks are presented elsewhere.The only other real thing is the timeline. The New Mu attack on New York should happen before the Halifax Disaster and lead directly into it. My reasoning being that having some kind of flow between the events helps give a more fluid feel to a faction. It also allows for a brief ‘entrance rush’ of sorts in New England with people looking for the entrance used so they can profit off it, maybe the government even put out a reward for it. Maybe the third Fenian Raid could be about capturing the Halifax entrance, and part of the tension between America and Britain could be because America believes New Mu used the Halifax entrance to attack, and blames in part British negligence for the attack. It has more potential and gives a better flow if the Halifax Disaster comes after the New Mu attack, that’s the point.
Cut for space and for feeling pointless, but i guess it is worth posting.The 1861 US-Mexico deal over the Chicxulub Entry should happen either right before or right after the Alaska purchase, for the same reasons Alaska was purchased and in the year that it was. In addition to the war delaying such a deal, there is the fact that I doubt entrances would be properly recognized for their value yet, making the U.S seem almost supernaturally shrewd. Exploration of the entrance and negotiations before the end of the war is fine, but the deal it’s self should only happen after. Before or after Alaska isn’t a big difference. Maybe there is an initial deal for mundane mining rights, that is then expanded in the following years? How it is is fine, really, I don’t know what I’m writing at this point. This is exceptionally nit-picky, sorry. Moving on.
>>94225427This is all pretty cool. I like the Grimsvotn Guard having more purpose.>>94225433This is really good too. Reminds me of the paper soldiers in France.>>94255617>Maybe they're easily frightened by the sound of gunfire?That all makes perfect sense to me. It could also be that, although loving guns, they aren't very good with them. Neanderthal Grenadiers >Maybe they learned necromancy by studying the husks there?Or to go with the whole aping others thing, maybe they learned it from pictures carved in the walls? I like the idea of Neanderthal Necormancers too, I just like my idea of a Troglodyte ancestor race better. Guess that’s only natural though, and the ideas don’t really conflict. Maybe they learned Necormancy from Husked Troglodytes there back when they were still somewhat intelligent.Should it be on the 4, you think? It could use the extra stuff, and it seems to have some connection with Husking. Would also explain why it is lost.
>>94272894I agree. Maybe it has something to do with Sky People. Maybe they claim that they are descendants of the people who built it, and believe the true Sky Emperor will be able to capture it. Kinda like how they try to chase the INNER SVN.>>94265197This looks really good to me. I love the idea of insurance companies using Analytical Engines.
>>94272295I'm fine with 150, but I don't mind if you want to raise it.By the way, I'm looking at the Warmaster and I don't get the upgrade rule for Elite Corps? It says in the Titanium rules that you can upgrade your weapons as it is.
>>94273986Let's do 150 then, I'll build something in the morning. It still needs to be "unlocked", or in the loadout section indicated as a "t" weapon to show you can purchase it. The rule just means any melee weapons can be upgraded.
Is the latest version of Atlan the one that is uploaded?
“If he was good at his job, he wouldn't be relying on husks. Bu he isn’t, so he has to cavort around with the walking dead like some kind of poor person”Mu Malpractition: Cost 7SpecialistAP: 2Movement: 3, Accuracy: 3, Strength: 5, Discipline: 6, Evasion: 4, Labor: 3, Awareness: 6Health: 2Armor: 000Necromancer, MedicVirility of the Living:While this model is not Husked, it rolls two dice when resolving Necromatic Spells and chooses one to keep, however 9s and 10s must always be kept.Death’s Price: Whenever this model casts a Necromantic Spell, if the Discipline’s roll result is a 10, test this model’s Strength. If failed, you must pay 5 Silver or have this model suffer a Grievous Wound. If successful, this model gains the Husk keyword and takes a Graze Wound.Is this good for the Mu Necromancer Mercenary idea?
>>94274020Should be yeah.
>>94274988It may be too late now, and that's fine, but it doesn't look like it to me. All the changes and additions from around our Atlan vs Italy game aren't there.
Mu Missionary: Cost 12Auxiliary, WorkerAP: 2Movement: 3, Accuracy: 4, Strength: 5, Discipline: 5, Evasion: 5, Labor: 5, Awareness: 5Health: 1Armor: 000ToughCounter Attack: If this model succeeds it’s Evasion test against a Melee Attack, it may immediately resolve a Melee Attack against the model that Attacked it for no AP cost.Strange Symbol: When resolving Counter Attack, if the relevant Melee Attack caused Wounds on this model, this model gains +1 Accuracy and Strength for the Counter Attack.On a Mission: When this model would die, you may test Discipline and if successful reduce it’s Wounds to a Deep. The first time this is done, reduce to a Graze instead. >equipmentAny Mu Melee, Shovels, Pickaxes, Materials, Rations, Torch, LanternHow is this take on Mu Missionaries?
>>94273587I had an idea regarding the Sky People, too. Namely, myths about a city of Immortals (in the Buddhist folklore sense) with a foundation of the purest Laputite. Everyone in the city, even the lowliest street sweepers, are technically Higher than even the Sky Nobles for their feet have never once touched even a solid ceiling, only the Highest stones of their glorious city of philosophers and alchemists.
>>94277654I like this idea.
>>94276122Yeah, those and some of the modifications suggested last thread aren't there yet, that's a bit unavoidable at the pace I'm going right now, otherwise Atlan is going to take up 1/3 of all I do. >>94273464>The other thing is just how positive the reception is, they are after all yellow-eyed fishmen from the underworld with ties, broken or otherwise, to public enemy number one. Aside from being jarringEither them revealing themselves or being found out, or rumors of their existence predating the attack and the Feds being prompted by it to check up on it works for me. However in regards to this, I'll say, in general I've tried to avoid "grimness" into the setting when I was shitposting the entries that had little to no content, in part because I thought it was too easy & comparable to other franchises, and in part because I felt like this "storyline" lent itself more to a slow descent into delirium than the usual way horror elements plays out in this. The [current moment] represent to me a moment when everyone is already engaged into the madness, but not to the point where its horrifying at nearly every turn, more, rationality is sometimes slipping away. To me, manifesting this relies as much on horror elements and "whimsical" elements. US seeing New England Morlocks as a threat and reacting as one would expect by either culling them or putting them into concentration camps is the reasonable ("grim") expectation, its a lot weirder (and that's imho a good thing!) to have our Deep Ones stand-in be so pathetic that upon being found people don't feel threatened.
>>94274098I like this, but it strikes me that there could be some mechanic in there about turning targets of Healing actions into Husks when he fails them to push the "malpractitionner" angle of it?>>94276195I like this, just to be sure for Strange Symbol, the +1 applies only to further triggered Counter Attacks?
Here are the links to the last 2 threads, to be added to these >>9426501677 - https://suptg.thisisnotatrueending.com/archive/2024/94053855/78 - https://suptg.thisisnotatrueending.com/archive/2024/94152611/
>>94280108In E:AD the Earth is the only world that isn’t flat. All the others are suspended in the void above the firmament, with the myriad worlds of Hyperborea being like flat discs floating in the air. The primary means of travel to the surface of the firmament relies on gravity and exceptional thrusters to cushion the fall.Y/N
>>94280108I propose a radical new theory of the world, the layers, and the nature of the "hollow" earth. It is said by many esteemed scientists and authorities that the world is in fact a globe, which itself is hollow, containing a number of layers of which modern science has identified 9. But my friends, are we really to believe this obvious falsity? How can it be that there are 9 layers, held up by pillars beneath the earth? Has any among you ever visited the so-called third layer, or even the fourth? Why, there are vast stretches of land where not a pillar is to be seen! And then, there are the great walls of stone about the poles, which they tell us also hold up the world! But they also say that there is another layer above us, a firmament, where dwell even stranger peoples and things! But if that is the case, where are the pillars on this Earth! All our mountains are topped by peaks, and it was once believed that the sky above us was indeed that, an empty sky! What is the meaning of this? I will tell you.The world is not a globe. It is, as our ancestors knew, a flat basin, placed in some other great landscape which we have no knowledge of. The firmament is in fact a great glass dome, stretching out over the Earth, protecting us from the horrors beyond. The "poles" are not in fact poles, but the walls that surround us and hold us within the bowl. And friends, we must break though them! For it is our destiny as explorers, creators, conquerors to exert our will on the lands above us and below us and beside us, to go out and spread the light of civilisation! Donate to the Firmament Exploratory Society today, and put your name down in history as a benefactor of the future![Donations are not tax deductible]
>>94280207So-called "Agarthan Entrances" are merely wormholes which transmit you by way of quantum energies to other locations upon the great ice ball that is the true surface of the Earth.
Behold! The true nature of the loop is revealed to you.
It is known.
I will be doing some tweaks to it but this will be more or less what it looks like. Senator Bophades 15Ephebos 10 (27)- Celebrated 10- Fast 2- Pigheaded 3Kopis 1Shield 1Alexander the Lesser 5 (21)- Middling Philosopher 4- Ambrosia Addict 3 - Pigheaded 3- Duelist 3- Spy 1Kopis 1Shield 1 Hierophant of Atlas (30)3x Akritai 9 (36)Kopis 1Shield 1 Verutum 1 3x Psycho Socialite (6)
>Morlock Brood Swarm: (6 Silver)*-HEX MODEL, Deep, Beast, Hostile NPCAP: 1Movement: 2Accuracy: 4Strength: 2Discipline: 2Labour: 1Evasion: 7Awareness: 2>Armour:0 in all>Health:3 Box>General Abilities:-Amphibious-Water and Swamp Affinity-Immune to Morale>Special Abilities:-Swarm:This model does not count as a model for purposes of LOS blocking or movement. It counts as difficult terrain and does not block LOS. It attempts a free attack with Innumerable Jaws on anything that passes over it or starts activation on its tiles. This includes itself.-Flowing Swarm:This model takes up 3 hexes worth of space, in any shape. It may only move one swarm tile with each movement point spent, and must remain continuous. When a health box is full remove one swarm tile, never do this in a way to break continuity (I.E, always remove outermost swarm tiles first)-Egg Cluster: (THIS RULE ONLY APPEARS IN THE MORLOCK RULES, WHEN USED AS AN NPC REMOVE IT)When this model is recruited it is a grenade-type item which may be equipped. At the start of each turn the unit holding that item must save awareness or use the grenade on itself.-Morlock Egg Cluster (Ranged)Range: 7Skill: -1Pen: -5Lethal: N/AReload: N/ACost: 6Special:Scatter D3 if missed, releases this unit where it lands.>Equipment:Innumerable Jaws, nothing else- Innumerable Jaws: (Melee)Acc: 0Eva: 0Pen: +1Threshold: 2Weak/Strong: [/] / [/][/]Cost: FreeSpecial: >Recruitment:Morlock as equipment (SEE RULE), otherwise NPC
>>94282441>COMMENTARY:This unit is a hostile NPC even if you recruit it while playing Morlocks. They’re spawnlings they don’t know better yet. They are also too stupid to fear anything.The rules might look complicated but in effect it’s 3 tiles of difficult terrain that must remain contiguous, it can move around slowly and if you go over it you get attacked. Good for screening weaker units but stronger guys can just waltz right through without a care. The awareness check is the desperate Morlock in question quietly burbling lullabies to keep the bundled up sack of eggs from exploding in its arms. They also attack themselves once a turn, maybe more if you fuck up the repositioning badly. Each individual swarmlet has Morlock constitution but there are hundreds in the swarm.Think less like Pirannah and more like a pile of Haddock.
For the game tomorrow I should be ready at 19:00 UTC +3, doesn't matter if its a bit later however, I'll be here.
>>94282787I think 20:00 will work a bit better for me. I'll post the list in a sec.
Warmaster 9 (29) - Born to Lead- Duelist- Mil. Training- Elite Corps- Grand Strategist- T. Kopis- Shield- Caltrops x 2Hospitalier (20) -T. Bonesaw-Medkit x 2Immortals x 2 (46)- T. Rhompaia- RationReclaimer (17) - T. Acanthus Pike- Material x 2Springgunner (12) -Spring Gun-Stiletto-Caltrops x 2Slave Soldiers x 5 (20) -Rhopala-Verutum-BucklerShould be 144
>>94283202I have to go run some errands quickly, I may be 15~30 minutes late but maybe not either, I'll do as fast as I can.
5 more minutes and I'll put up the room, sorry for this.
Room's up! https://www.owlbear.rodeo/room/j-G3cl76twQ-/TheNarySob
Had a great game!Here's the short summary.
>>94287606did Alexander end up mutating? This was the first test of Ambrosia in that capacity I think so I am curious if it worked.
>>94287919Almost, I'll let 2e anon do his thing, though.
>>94287981>>94287919Sorry about the delay, had to run somewhere. >>94287606Painfully accurate. > PicrelSen. Bophades has the regrettable habit of organizing or framing battles and skirmishes as duels and jousts, occasions to prove to everyone and themselves the superiority of Atlantis, and to bolster morale. This might work with other opponents, but with Atlan, which refuses to see a battle as anything else than a battle, especially against its former motherland. In this case, Bophades set up a feast for an Ephebos and one of Alexander's many descendant (bit of a druggie), some hoes and one old wise man before sending them to charge a small Atlan force. Knowing Alexander might crash too quick, Bophades hands him a stash of Ambrosia, starting the Hero with 5 in total. > This is slightly late in the turn, apologies for that.
>>94288536> Atlantis spend its entire turn partying on the other side, by the end of the festivities the Ephebos has 5 stored AP, Alexander has 3> On Atlan's side, the Reclaimer sets up a fire, but unfortunately proceeds to burn the Immortal's meal, who walks away understandably pissed.> The Spring Gunner goes and drop a Caltrop on the top in case I later try for some cheeky flank attack. > The rest of the line advances as quickly as possible.
>>94264995This movie by the way is absolute kino. It starts out with a holocaust and ends with a philosophical crisis. The monsyer cannot find the last surviving family, but he can broadcast terror messages to the television.
>>94288570> Next turn Atlantis moves up in formation, making sure to remain behind the Hierophant's aura, while the Psycho Socialite goes to hide in the woods, hoping to perhaps charge the Immortal and cause some Fire Damage to remove some of the Titanium Armour they have. > The Atlan line continues to advance carefully and start dropping Caltrops. No shots are exchanged. > The Reclaimer manages this time to cook the other Immortal's meal and hands him over a Warm Meal.
>>94288624> Seeing Alexander down his Ambrosia this quickly starts stressing me out and I decide to get them stuck in. I have a better chance to kill Slaves than Immortals anyways. The Ephebos charges in, and despite having 7 AP to spend, cannot even kill one slave (he does manages to land 2XX on it). An Akrites is forced to move in to finish it, but the Hospitalier tells him to Walk It Off. > Before I get to form up on the Ephebos however the Slaves manages to deal 3 wounds, filling his limbs and spilling a Graze over. Concussive is good. > However even after Alexander and the Hierophant forms up, the Club attacks from the Slaves end up being the perfect counter to Middling Philosopher & Soothing, because all Casaveglia has to do is hit and it doesn't matter if I save or not, that's one less wound, which turns Middling Philosopher into a Dread Bomb against me, really. I spread the wounds as much as I can but by the end of the turn I have only 3 left out of 7. > I killed another Slave, I believe an Akrites in the backline managed to hit the Slaves Alexander had Grazed and triggered Deadly.
>>94288712> The Slave Solders continue to boink Alexander and the Ephebos as well as they can, which leaves me without Soothing, and grants me 3 Dread, however in the exchange I manage to kill another. > Which leaves the Immortal which just Snacks with a clear charge lane to the Ephebos. After the 4 attacks I only took one G to the Body however, which was incredibly lucky on my part. > The Psychos goes into Frenzy and charges their own line, grazing an Akrites. > I manage to kill one other Slave but once again the Hospitalizer cockblocks me and the dude remains until the end of the turn. > I believe we both rally this turn.
>>94288768> Unfortunately this turn Alexander will run out of juice, so I'm pretty much on a clock, and its not looking great. > The Ephebos and one Akrites tries in vain to pierce the Titanium Armour of the Immortal engaging them, but only manages to remove T on one of the warrior's helmet. > An Akrites kills the last Slave, opening up a lane on the Warmaster for Alexander to charge. He manages to land a Head wound on the Atlan General. However between the return attacks of the Warmaster and a Charge from the Hospitalizer, Alexander bites it before he can turn into a Devolved Deepfolk, sparing him the humiliation. Titanium Bonesaws are really fucking good. The Hospitalizer finishes his turn healing the Warmaster (Casaveglia had given him Medkits and we rolled with it, I think it works personally, since he doesnt have Medic)> The Psychos once again Frenzy, however one can get stuck with an Immortal... and succeed in resisting blowing up (I wanted her to blow up...)> The Immortal in melee with the Ephebos wrecks him on the spot, removing pretty much any chance of recovering, I don't have the tools necessary anymore, really. > I give the game to Atlan Anon. End Score > Atlantis : 20 Silver, 5 Dread> Atlan : 48 Silver, 2 Dread Victory for Atlan!
>>94288860> The Immortal in melee with the Ephebos wrecks him on the spot, removing pretty much any chance of recovering, I don't have the tools necessary anymore, really.That was the Reclaimer, actually. Shot him with Acanthus.
Things brought up in the game> Slave Soldier should be Movement 3 and Labour 4, boost their cost to 3. > AP cost should be removed on Caltrops, and rule reworded so that its easier to drop at any point in a Move action. > We played with the proposed Morale rules (= Shaken, +2 Panicked, +4 Broken), it worked well, but we absolutely have to adapt Discipline in order for it to work properly. 2 should barely exist, and not on models meant to be there the whole game. > Psycho Socialite should be reworked anyways, it triggers to early, is too easy to forget and is just such a fucking pain once you do remember them, it renders them annoying (which I guess is on point for them...). I think I ended up hurting myself by taking both the Ephebos and Alexander, and both Alexander and the Hierophant. It would have been better to save up Silver to really build Alexander into a bigger threat, and replace the Akritoi with Armourclad. Really like how the game looked however, to me this right here was awesome.
>>94288890Yeah, I realize I missed a couple of things, and missed the order on a few others. Sorry about that. The Grand Strategy, which once again didn't really do much. That's another one I should add to >>94288948 because its been pretty much disappointing every time its been used.
Alright, here's something that I've been sitting on for a while.The Atlantis-Atlan colonial split was better than the Yucatan colony idea and I'm tired of pretending it wasn't. There. I said it.I did raise this point before, but it seemed like people still wanted to run with it. Well, it seems to me that people *say* they want the (proto-)Mesoamerican stuff, but they don't actually do anything with it. Beyond a couple of small references like Toltaikos we have yet to explore this connection in any meaningful way. That would require somebody to really flex their Mesoameican autism and I certainly can't do it.But there are several problems it has beyond plain underdevelopment, which is why I have come to believe the entire idea is not worthwhile:The way the lore is set up now the Eternal War has been going for MILLENNIA. You could of course, push the date of Atlantis and Atlan reuniting forward, you're still looking for potentially thousands of years before they rediscover each other. Neither really makes sense to me.Atlan itself, a republic recently overthrown by a charismatic strongman, doesn't really feel like a millenia old regime to me either. Everything about it actually feels much more appropriate for a state founded fairly recently (several centuries at most) on freedom and independence, only to succumb to the ravages of war and becoem what it is now.The Epigean migrations to Atlantis also raise an eyebrow if their power projection beyond the 5th Layer has been compromised for such a long time. It's not impossible I suppose, but it feels weird. It actually makes much more sense if in the past Atlantis controlled most of the areas now held by Atlan, if it was some kind of Agarthan superpower. It could be that during Antiquity they were at the peak of their power, subtly influencing the Classical civiliations and siphoning population from them over time. Basically if they were like Lemuria or Mu now but less overt.
I'll repost a brief outline I proposed a long time ago that we could go by instead:>Atlantis falls>Civilization collapses and you have different factions of survivors rebuild and then vie for supremacy>Eventually one of them reunites all of the survivors into a single kingdom/republic>They expand on the Fifth and the Fourth Layers (since Layers form retroactively, the Fourth Layer was always there)>What will become Atlan starts as a frontier military colony locked in constant struggle agaisnt the rising power of New Mu>Atlantis enters a new Golden Age and starts dabbling in "ancient aliens"-style contacts with Epigean cultures>Several waves of Epigean migrants start changing the Atlantean culture>The enlightend republic-monarchy slowly grows more corrupt and dominated by the major aristocratic families>Resentment grows among the colonists of the Fourth Layer over what they see as the corruption of the Old Atlantean ideals and culture and their increasingly unequal relationship with the metropole>By this point Atlan is home to the finest warriors in the empire and they are sitting on tons of Titanium they don't feel like sharing>The Eternal War starts and the Inner Sun sets on the Atlantean empire>Atlan independence war starts as a republican and anti-Epigean revolt, but Atlan grows more Titanium-schizo and militaristic as the war goes on, culminating in the Tit King takeover>Meanwhile, as time goes on, many Atlanteans are starting to wonder why they can't defeat Atlan and recapture their lost glory, blame the incompetent Epimethean dynasty and their cronies, culminating in the Revolution and the election of Perseus IIYou will barely even have to change anything, like a couple of names tops. Nor does it really break the conquistador contact or anything else I can think of.
>>94290567>>94290670The Eternal War being thousands of years is stupid but I like the Yucatán angle. Crystal Skulls, feathered clothing, cool masks (third one needs to be tapped into but that's on me once I get back to the immortals)I am 100% down for the post-fall split thing with the caveat that I think we should keep the experience Atlan had fighting Hyperborea during the fall. The nobility and city-dwellers of Atlantis were sucked under or went quickly but those who lived on the outside fought a desperate losing battle as they were forced underground which began their long path towards militarist hellscape.As for how to tie the Mesoamerican angle in we had someone pitch a Deep Aztec unit a while ago so I vote we have the angle come in via Epigean contact with the Soon-to-be Atlan regions come in the form of Aztec refugees to parallel Atlantis accepting Byzantine refugees, but with the twist that instead of accepting them and eventually elevating them to kingship the proto-Atlans enslaved them to work the Titanium mines and the cultural influence bled upwards as slave soldiers got promoted. Fuck we could even say that this happened at the same time as the Conquistador contact if we wanted.
>>94290828>the cultural influence bled upwards as slave soldiers got promoted.You know, this makes a lot of sense for the Aztecs in particular. Being successful as a warrior was one of the primary methods of advancement to higher social classes in their culture. If a bunch of Aztecs got enslaved by the Atlans, become slave soldiers, and then get promoted to higher classes because of success in battle then basically nothing much has really changed for them. That provides a lot of ways for their culture to bleed into the wider Atlan culture.How does Atlan handle the families of slave soldiers who get promoted? Is there any way for them to ride the coattails of their slave soldier family member, or be sponsored by him somehow?
Did anyone have any thoughts on the "Three 8th Layers" idea? Three different zones separated from each other by impassable rock walls, leading to geography deciding which version of the 8th you can pass into.>Perditio: Half-sunk ruins full of morlocks and sickly black water. An awful place to be, really. The detritus of past Loops collects here. Ruins of countless civilizations that were old when Mu was young.>Parachae: The sprawling Palace of Shadows dominates this Layer. It stretches from one wall to the next, filling the entire landscape.>Ulida (Probably could use a better name, actually): A silent, idyllic landscape. Most do not linger here, filled with unease. Not because there's anything horrible going on, but because people can't help but feel like they sully it with their presence. Akhmnandag lives here, among the countless lazy curves of the Alph. He has a very nice estate, though his garden is woefully undertended.
>>94291163Works for me, though I imagine that there are traditional cave-tunnels connecting the sub-layers.
>>94293272Perhaps they're about as rare as passages between layers?
>>94291163I don't like the 3/8ths layer idea. It doesn't feel like a real solution. >>94288860Medkit on Hospitalizer does make sense, same for the Veiled Daughters and Surgeon Major. Hospitalizers should probably lose Cook in exchange, especially seeing as Tough to be Tender won't trigger as much thanks to the Melee changes. I posted a different version of Titanium Bonesaw a while ago, will repost in a bit along with a new new idea for it.>>94288948>AP cost should be removed on Caltrops, and rule reworded so that its easier to drop at any point in a Move action. I think they should be a general equipment instead of something exclusive to Atlan. What about having no AP cost if they are placed as part of a Move, but only 1 may be placed? I worry that otherwise they would be too good. Could also make them cheaper.>New Dread rulesI think Panicked and Broken will happen too easily, Broken especially. So, i would like to see and play more games with them. Shaken at equal is good though. What I’m thinking is Panic at +3 and Broken at x2>Slave Soldier should be Movement 3 and Labour 4, boost their cost to 3Also, armor on head should be lowered to 3.
>>94294474> It doesn't feel like a real solution.Could you elaborate? I always pictured the 8th as mundane cave tunnels like in our own world, except full of horrible monsters and sentient darkness so having it be a bunch of smaller layers makes sense to me.
>>94277654That's really good.>>94278683>that's a bit unavoidableThat's fair.>US seeing New England Morlocks as a threat and reacting as one would expect by either culling them or putting them into concentration camps is the reasonable ("grim") expectation, its a lot weirder (and that's imho a good thing!) to have our Deep Ones stand-in be so pathetic that upon being found people don't feel threatened.That baseline being so bad is why the seeming smoothness of their integration is so jarring. Just not killing them all is already weird, an they don't have to be threatening for people to want them gone. All i'm saying is that it's underdeveloped, lacking texture. That does make sense, given the context, but it's still worth bringing up. >>94278842>there could be some mechanic in there about turning targets of Healing actions into Husks when he fails them to push the "malpractitionner" angle of it?I worry that would be too good, but i could try and come up with something. Malpractitioner is mostly there for almighty alteration. Medic and being able to dodge damage from Death's Price by paying is enough for me, personally. If he did get a mechanic like that, his price and The Death's Price penalty payment probably could do with being increased. >just to be sure for Strange Symbol, the +1 applies only to further triggered Counter Attacks?I meant just that one Counter Attack. If that's too little, changing it to Counter Attacks against model's that have wounded it was what i originally had in mind. The problem with that, i think, is that it would be too much tracking for what is meant to be a fairly simple unit. Having it be a general buff to all Counter Attacks defeats the point, to me at least. >>94294767Yes, but not right now. It takes a while to get my thoughts in order, and maybe once a i do i will see that my bad impression is based of some small and important detail. I will make of point of elaborating soon.
>>94294767>I always pictured the 8th as mundane cave tunnels like in our own worldThat's an option, too. Not a lot of lore to work with, so I'm open to more ideas.>>94294848>maybe once a i do i will see that my bad impression is based of some small and important detail.Even if it's a rather large and important detail that doesn't sit right, details of any size can be changed. Nothing is set in stone until we reach a group consensus, and even then we might later decide to change it up somewhere down the line.
>>94290828>I am 100% down for the post-fall split thing with the caveat that I think we should keep the experience Atlan had fighting Hyperborea during the fall.So the idea is that the survivors from the Yucatan colony make their way underground on their own, rejoin Atlantis when they meet each other, and then their descendants revolt down the line?
>>94295080Perhaps resentment over feeling like they were left to fend for themselves lead them to eventually split?
>>94295250It strikes me as a bit off. It's not like Atlantis *chose* to sink or didn't struggle afterwads. They'd likely have some sort of superiority complex as the "tougher" stock that survived the Hyperborean onslaught before the skies got sealed (they also likely had to kill off some straglers), but the real resentment would have to build over the years after their reunion. Something along the lines of "we're out here serving as the Wall against the Muic barbarians and whatever the fuck those "Konkistadores" were, mining precious Titanium, while they are sitting all safe down there, chugging wine by the gallons at lavish parties, paid for with our blood and sweat, the Epigeans are corrupting our faith and culture with their fairy tales, and we of course get no say in any of this etc etc"
>>94294474>I think Panicked and Broken will happen too easily, Broken especially. So, i would like to see and play more games with them. Shaken at equal is good though. What I’m thinking is Panic at +3 and Broken at x2Broken at x2 might actually make it happen more often at lower levels (and Discipline could use some lowering).Discipline 3+4=Broken at 7Discipline 3x2=Broken at 6At Disc 4 there is no difference.You could make it something like Panicked at +3, Broken at +5, but then we're looking at something like 8 Dread for Panicked and 10 for Broken for someone with Discipline 5 (supposedly average). Even 8 is pretty hard to stack from my experience, limited as it may be. Discipline 6+ might as well mean "this model ignores Dread" at this point.I would also consider limiting Rallies to LP only.
>>94295080>>94295467The way I see it there is no Yucatan colony, it's just that the sinking of Atlantis was slow enough/incomplete that there were groups who had to stay behind and defend or make their way below.The reason I want to keep the Atlan-Hyperborea contact point is that it really builds up the threat of Hyperborea. In the lore (somewhere) it's written that Atlan is one of the few factions with an idea of the scale and power of Hyperborea which is partially why they're like the way they are.How does this sound:>Atlantean Deluge begins>Main islands sink, and Hyperborea is pouring down after them>Outlying islanders who didn't sink/military elements have to hold the entrance against endless rainbow hordes until Deluge stops and the entrance stabilizes>Rumours circulate about if the islands were sunk intentionally to save the rich central-Atlanteans at the cost of those living in outer regions>Other conspiracies say that Atlantean kings brought down the deluge with foul science (Someone left a mirror laser pointing up and it melted a hole, whoops)>Fast Foward several ??? to 1450s+ (AD)>Fall-era debates relegated to philosophical debates and myths>Modern problems regarding Epigeans (Turks and the Spanish driving refugees downwards) and Mu getting fiesty and Titanium boom build up resentment>An encounter with Jesuit Hyperborean artifacts happens (From the same strain that would later lead to the triple alliance incident)>Someone digs up the old Hyperboric Dialogues and makes the connection>Brief panic on the frontier, Spanish are seen as a possible portent of future Hyperborean incident>Atlantean capital says "Lol, Lmao" >This is not the primary cause of the war, but more a microcosm of larger issues. If Atlantis won't take even a single step to prevent another deluge (no matter how unlikely) it can no longer rule the proto-Atlan.>Fast fowards more>Titking builds on the persistent undercurrent of "What if we fell again", may or may not believ
>>94295853>Tl;DrThe Atlan are using the millennia-old image of the last surface holdouts against Hyperborea to connect to their own militarist tendencies, but it's more about having a mythic past than actually stopping another Deluge. Those deeply versed in philosophy/those who drank too much titanium juice and had a vision might know that there was/will be a Deluge but by and large Atlan is about shitting on Atlantis and not defending against the sky-creatures.Speaking of, The Titan may be one of the earliest lifeforms to experience a loop-cycle. (I refer to it as singular since I'm like 30% sure it was a mineral-based structure which lived as a single giant superorganism like Pando. but that is headcanon and unrelated)
>>94295853>>94295893Yeah, that works for me.>Speaking of, The Titan may be one of the earliest lifeforms to experience a loop-cycle. (I refer to it as singular since I'm like 30% sure it was a mineral-based structure which lived as a single giant superorganism like Pando. but that is headcanon and unrelated)Not 100% sure about this, but I don't hate it.My idea was that the Titan(s) were either aliens (maybe from Titan? Kek) or Loop-surviving lifeform(s) that tried to uplift humanity in the form of Atlantean civilization as part of some kind of plan to defeat the Hyperboreans by exploiting their link with humanity. We really should settle on whether we want aliens to exist as non-Hyperborean denizens of the 1st Layer or not, though the Pale Dweller would suggest that we do.
>>94296027I'm up for aliens being a thing, we can call back to Verne's Lunarians and John Carter and classic TWoT Martians with it.My assumption is that they're mostly either part of Hyperborea (TWoT Martians), extinct (Pale Dwellers), or enslaved/hiding (others)
>>94295893>I refer to it as singular since I'm like 30% sure it was a mineral-based structure which lived as a single giant superorganism like Pando.Consider: Gigantic mineral structure superorganism which is host to multiple competing intelligences.>>94296027>We really should settle on whether we want aliens to exist as non-Hyperborean denizens of the 1st Layer or notI was under the impression that the aliens beyond the firmament had all been enslaved by Hyperborea, and any others like the Pale Dweller had to flee into the Layers in order to survive. No complaints about adding aliens, though.
>>94252920>Adding a [Criminal] keywordCould also have a complementary Lawman keyword.>Hostile ActivationOnly half relevant, but in games with larger expeditions, activating in groups could really speed things up.>Weaker version of Deadly + spill over?Maybe it spills over, but can't cross locations? I think we could also put it on Ranged weapons, for cases where Deadly or Headshot! would be too much, and as a middle ground between Deep and Grievous wounds on a profile. >could also change Stun and even Knockback to work the same way. Currently its on a Critical (which stacks a lot of effects on Criticals, won't happen that often, and the rate of it happening only increases if you stack things like Quick Strike or Dual Wielding on top of it, not by either increasing your stats or decreasing the opponent). I like the idea for all the reasons you give. Stun works better as failing the Evasion, otherwise there would need to be a separate Stun for electrical attacks. It would be cool if Knockback tied into strength somehow, but that might be too complex. Something like, if your Evasion roll is over your Strength you suffer Knockback. That way something like an Olm isn’t taking hits from someone like Titking something like a stone wall.
>>94295853>Other conspiracies say that Atlantean kings brought down the deluge with foul scienceI may not have posted it (i did, on the third of this month), but i wrote something like this a few threads ago. Atlan believes that Atlanteans are descendants of Eos and Atlas, while they are either descendants, creations, or reincarnations (haven't settled) of Atlas and his brothers (what they consider the only true Titans, the rest are Titaniods or something).
>>94296080>Consider: Gigantic mineral structure superorganism which is host to multiple competing intelligences.That is a very good thing to consider.>TFW you blackout drinking titanium juice with your buddy and when you wake up the warmaster says you two loudly debated "substrate growth patterns" before you both collapsed.
>>94296080>I was under the impression that the aliens beyond the firmament had all been enslaved by Hyperborea, and any others like the Pale Dweller had to flee into the Layers in order to survive. No complaints about adding aliens, though.That was the idea, yeah, but the point is they existed or still exist.>>94296063I do prefer the idea that Wellsian Martians are also either slaughtered or hiding. They were the on their way to become an existential threat to everyone else across the Layers in their own right before HyBos conquered them and appropriated their tech.I also had this image of pulpy Venusian "Amazons" (perhaps there's a connection there too) as feminine-looking humanoids with antennae becoming space nomads and fighting a doomed guerilla war against HyBos.
>>94296177I'd think Wellsian Martians would be given to joining Hyperborea on account of their methods. I don't like tying Hyperborea to just humans, it limits the scope of what is theoretically the end (and start?) of history.Plus there's UR-CA so pain-feeding is already a thing other creatures can do.Odd they come up on today of all days, but fitting.
>>94296164>Atlas and his brothers (what they consider the only true Titans, the rest are Titaniods or something)But why? They are literally second generation (and Eos too, as she's supposed to be Hyperion's and Theia's/Aethre's daughter). At the very list Kronos et al. should also be real to them. Titanic Atlanteans already trace their lineages from Atlas and others having human brides (like Progonia or how there was the Epimethean dynasty). If anything, coming from the union of two second-generation Titans would be superior. They would maybe do something like deny modern Atlanteans any Titanic lineage whatsoever, and say they were actually brought in somewhere from, say, Greece after the foundation of Atlantis. Hence why they like the Epigeans so much.
>>94296256Well, just because you enjoy war, pain and suffering doesn't mean you're automatically friends with the others that do (and on a whole another level). Maybe they forcefully incorporated the survivors by torturing/corrupting them until they became eternal-agony-pilled instead of just warlike. But it really depends on how Hyperborea works and that's still rather nebulous.
>>94295893>>94296080>>94296166Is it dead? Is it asleep? Is it dreaming? What was the fate of this primordial edifice?Does it hurt when the men of Atlan strip its bones? Does it weep?
>>94296417>Is it dead? Is it asleep? Is it dreaming?Yes.
>>94296417I don't know man I just dig the funny rocks.
One other thing to consider is that we should move the founding and fall of Atlantis way further than ~5000 BC. Even if you justify the cultural similarities with the later Epigean migrations, the core of their culture is still undeniably Greek-ish, so we'd need to tie their origins to at least some kind of proto-Greek population from the Helladic period (ancestors of the Minyans?), which the Titan(s) could have used to resettle on Atlantis. So maybe Atlantis existed on the Surface from about ~3000 BC and fell somewhen before ~2000 BC? Tying the aborted Deluge to the Bronze Age collapse could also work, but might be too recent.
>>94296262The implication is meant to be that Atlanteans were fucking around with Hyperborean shit and 'opened the gates of dawn' at some point. That's why i brought it up in reference to what i did. In Atlan, Eos probably has strong Hyperborean ties, if she isn't a Hyperborean flat out.>But why?The idea was when i was working off the assumption that Atlan had 1400 years or so to develop it's own religion that only superficially connects to Atlantis'. The idea behind the idea is that Titan is an honorary name. That idea comes, at least in part, from how it was once suggested their surnames would work. Four Titans because of the four Buddhas of the current kalpa (loop basically), and because Atlas happens to have three brothers. It is also a good number for dividing the 'domains' of their Titans (bones, blood. organs, memory. mind, body, spirit, soul. north, south, east, west. 1st-4th, 2nd-4th, 3rd-7th, 4th-8th). Probably those four in particular because of some old heroes from and/or before the fall that had some connection to those four, or were connected to those four latter. Maybe some influence from Titanium caused it. Atlan would probably want to discredit Atlantis, so they say their Titans aren't real Titans. Eos probably did something weird to make Atlanteans, like making a golem out of Atlas's stolen big toe or his molars. I doubt Hyperion is thought well of in Agartha. Maybe the connection to Hyperion is considered why they like the Epigeans so much. Sorry this isn't exactly neat. >At the very list Kronos et al. should also be real to themI'm sure they believe in all them, but the idea is that they consider them separately.
>>94290567>The Atlantis-Atlan colonial split was better than the Yucatan colonyCan you go into details as to what the colonial split means? I never really felt like the mesoamerican angle worked that well, it took me a lot by surprise that anons wanted to work that angle in, especially since in my mind the whole aesthetic meshed a lot better with Mu than with Atlan... but I had the impression this was there from the start and I had missed it, and that other anons had hooked on it. Was Atlan ever somewhere else and we retconned it? >ToltaikosFUUUUUUUCK MEEEEEE. Do you know how many hours I've lost on Lexilogos trying to figure out what that referred to? >The way the lore is set up now the Eternal War has been going for MILLENNIA.I've never had much of an issue with that, I guess I took it more as a statement of intent, like the "all waterways belong to the UK" thing, but I kinda feel that yeah, having Atlan separate much later and be a much younger Nation would make a lot of sense, aside from them being said to be the only "human" nation that recall Hyperborea... >>94295080Seems more like Atlan itself was founded as a colonial outpost post-fall, underground. >>94295853>Atlantean Deluge beginsSo, one thing here that keeps popping up (and maybe that's not your intent here) is the idea that Atlantis fell at the end of their Cycle, which I had never perceived or wanted to suggest. In my mind it doesn't make sense. There's too many survivors of it for Hyperborea, and civilization took too little time to recover afterwards. Also, I had always imagined that previous Loops "Epigeans" might simply not be humans. >>Other conspiracies say that Atlantean kings brought down the deluge with foul scienceThis being an answer as to why there would be a large enough Hyperborean Raid this early,
>>94295893That makes sense. My idea is that they vastly underestimate the Deluge, and also how soon it is coming. They think they can weather the storm, and have plenty of time to prepare, but they can't and don't. It's like Judgment Day. The core of "by and large Atlan is about shitting on Atlantis and not defending against the sky-creatures" holds true in either case. Building great structures and hording titanium is probably also very important to them. How do you think Titking and Phosphorus fit into that? Are they in the know?>>94296080>Gigantic mineral structure superorganism which is host to multiple competing intelligences.Killer. Not sure where that should good, but it really ought to go somewhere.>>94295633+5 does seem better for what i'm going for. Maybe it is best at +2 and +4.>I would also consider limiting Rallies to LP only.This i disagree with. Being able to Rally with AP means that even if the Dread is able to be healed, it at least occupies one of your more powerful units. I would rather limit Rally to only AP, so Dread is still meaningful even if it isn't hitting a threshold. Limiting the models that can Rally could also work. Right now i believe it's Heroes, Charterers, and Leaders. That could be limited to just Heroes and Leaders, or have something like only models with LP may use it to Rally. It allows for more interesting situations, where you have to choice to either ignore the Dread or Rally. Maybe increase the LP cost of Rally.
>>94297192>How do you think Titking and Phosphorus fit into that? Are they in the know?Titking knows Hyperborea is real but he seems more like the type to worry about mundane and stoppable threats (like assassins.) He has no way of knowing how close the Deluge is so I assume he just ignores it.Phosphorus I cannot see giving a single fuck either way, though I doubt he knows too much. I would not be surprised if he goes Cromwell-mode during the Deluge and switches sides though.
>>94296938>Four Titans because of the four Buddhas of the current kalpa (loop basically), and because Atlas happens to have three brothers. It is also a good number for dividing the 'domains' of their Titans (bones, blood. organs, memory. mind, body, spirit, soul. north, south, east, west. 1st-4th, 2nd-4th, 3rd-7th, 4th-8th). Probably those four in particular because of some old heroes from and/or before the fall that had some connection to those four, or were connected to those four latter.>Eos probably did something weird to make Atlanteans, like making a golem out of Atlas's stolen big toe or his molars.Atlan Anon (I assume), I fucking swear, like 75% of stuff you write makes no sense to me but sometimes you're spitting straight fire. Okay, this has some potential.But if we don't have them separated for such a long time, there's a certain limit to how we can revamp the religion. I think they'd still retain the same Titanic pantheon, but they could absolutely venerate the Four Brothers in particular.The other obvious one would be them avoiding the Epigean elements (like the Olympians) so it makes sense if their account of what caused the Deluge would be different and maybe you could work in Eos as their doom-bringing figure somehow.>I doubt Hyperion is thought well of in Agartha.Weeeell, both hail from the Surface, so it makes sense if they have a different perspective. That's why they have a different perspective on the Inner Sun. Come to think of it, the Lemurians also have a somewhat living memory of migrating from the Surface and they are very Inner Sun-pilled.
>>94297106>Can you go into details as to what the colonial split means?That Atlan was founded post-Fall and rebelled, like you've said. At the very least that they were part of Atlantis at some point post-Fall. The other suggestion was that they came down into Agartha independently from the colony Atlantis had in Yucatan, because.. uuuuh... Atlan sounds like Aztlan and Mesoamerica is cool I guess? And when Atlantis met them they demanded submission that Atlan rejected (the version in the doc currently)>So, one thing here that keeps popping up (and maybe that's not your intent here) is the idea that Atlantis fell at the end of their CyclePretty sure that was never the intention. The idea was that the Deluge was either provoked ahead of shcedule or that it was actually on time, and either way the Titan(s) delayed it through their self-sacrifice, sealing the Firmament, which also caused the sinking of Atlantis (perhaps the island/continent was a part of Titan(s)). So it ended up being a half-assed Deluge basically, like a giant Paraguay Incident. It's still the same Cycle, but the seal won't hold forever and even if it did the humanity will always find a way to break the Firmament.
>>94297192>Being able to Rally with AP means that even if the Dread is able to be healed, it at least occupies one of your more powerful units.Then why not just make it 1 LP 1 AP?
>>94297106>I never really felt like the mesoamerican angle worked that well ... but I had the impression this was there from the start and I had missed it, and that other anons had hooked on itDitto on that. >ToltaikosThis too. I've been saying he should be renamed to Iconophile for months. although, now i'm thinking that works better on Wall Priest, seeing as his name doesn't really fit either and he is the one that uses Icon keyword the most by far.>>94290828>The Eternal War being thousands of years is stupid but I like the Yucatán angleFunny, i feel almost the exact opposite way. I guess it is stupid, but it's a fun kind of stupid, to me at least. I like having that massive time gap, it makes stuff like my last post seem less insane. I do like the idea of a Yucatan colony, i just don't like the Proto-Proto-Mayan stuff. Still, having the split be more recent does make sense. I've posted before about a sort of supernatural super plague brought by the Conquistadors, maybe that had some Hyperborean connection? The Rainbow Death? Maybe not, but the idea that Conquistadors caused quite an upset tracks, and having it be in the form of a Jesuit artifact makes more sense. Maybe they reconnect much later, are together for a while after a brief war, then Atlan splits again after the Conquistadors show up?>>94295853Yucatan colony is cool because it implies the asteroid that killed everything was a Hyperborean weapon or something.>>94290868Slave Soldier promotion, at least past a certain point, was meant to be something introduced by the Titanium King. Still, that doesn't mean they couldn't have had an influence. Conquistadors certainly did, despite not integrating. Maybe something to do with the aegis?
>>94297484That would make too much sense. It strikes me as the best way of going about it, now that you mention it.>>94297232I'm thinking rather differently in regards to Titking.>I would not be surprised if he goes Cromwell-mode during the Deluge and switches sides though.I would. I see him as perfectly loyal to Titking. Probably his only real virtue.
>>94297502>Slave Soldier promotion, at least past a certain point, was meant to be something introduced by the Titanium King.As someone who wrote that, I say it still happened before, but much, much less often. The idea is that he treats people like resources. ALL people. Everyone, from slaves to the top brass, holds their position for a purpose. If you're better employed up/down the ladder, you're going there. The real galaxy brain move was introducing slave DEMOTIONS.
>>94297308>At the very least that they were part of Atlantis at some point post-Fall.More I think about it the more I like it. It also resonates much better with the idea that Atlan was introduced later in the storyline of the game's development... Feels a lot less heavyhanded to add them on as something more recent, than something that goes all the way back to the Fall. >>94297308>It's still the same Cycle, but the seal won't hold forever and even if it did the humanity will always find a way to break the Firmament.Cool, that works for me, I might have gotten stuck on the Deluge thing, or mixed two anons together. >Then why not just make it 1 LP 1 AP?Characters and Heroes are able to Rally too, and this would mean you can't rally after losing your Leader (which is not necessarily a bad switch, but it is pretty harsh). 1 AP 1 LP seems too much to me right now, but it might be fine once we rebalance Discipline throughout the units. Limiting it to AP feels better, it also somewhat limits your ability to trigger LP abilities since many of these cost AP anyways on top of things. If its too easy to Rally and deal with Dread, one other option would be to have Rally cost 2 AP.
>>94297536>I see him as perfectly loyal to Titking.Of course he's loyal to the Titking. He wants to share his newfound enlightenment with him, so that he can continue to serve him in the next age of mortal pain of course. Titking just doesn't understand, doesn't realize what a blessing this is. The king will be thankful later, when he KNOWS! Phosphorus just has to MAKE him UNDERSTAND! Etc.
>>94297587I mean, it never made sense to me that Rally doesn't require you to spend LEADERSHIP points, you know? And beyond limiting Dread mitigation (Dread pretty much MELTS on it's own if you're doing well anyway), it would make Dread stacking useful by eating enemy LP that could be used for abilities. So it should be either LP only or 1 LP 1 AP per use, as far as I'm concerned.
-The Admiralty:Savages will die, or kneel, before God, and British steel.Recruitment:All Artillery units gain the diplomat keyword. If at least 75% (more?) of your expedition’s models are soldier (or artillery) units you gain 3 additional starting silver per soldier unit to be spent on equipment for soldier units only. You may not recruit Deep units.Battle:Diplomat units gain the “Gunboat Diplomacy” action-Gunboat Diplomacy (2 LP)Your opponent may accept an unequal treaty. They gain 1 dread per 50 silver of battle-rating (I.E, a 150 silver match would generate 3 dread). The British player may not attack their opponent’s units for the remainder of the turn. If your opponent does not accept the treaty the diplomat unit in question may resolve an immediate ranged or melee attack against a viable target. (Reload rules still apply)Campaign:By the end of the campaign you must have completed at least two of the following four, losing 25% of your silver chest if you fail.Killed four enemy leader unitsEnforced six unequal treatiesKilled fifteen deep unitsLooted 100 silver from sources (Treasure chests, etc)>COMMENTARY:https://youtu.be/AHOfN9eeqKI?si=rYLDc3rm07PGndDIThis is the sponsor if you want to fill the British Museum full of cool statues and name places after the queen. The Admiralty is not here to explore the underground, they are here to neutralize threats to the empire and get stinking rich doing so. Unequal treaties only last one turn because of Perfidious Albion. If you offer it early in the turn it’s a good deal for the opponent but if you offer it late in the turn it’s just 2 LP for 1 AP which is hopefully not a good deal for you.
>>94300870whoops also the opponent can't attack without voiding the treaty. Forgot that part.
>>94300870>All Artillery units gain the diplomat keyword.Kek. Nice Louis de Buade to Admiral Phips vibes. (When asked to parley, his answer was : )> «Je ne vous ferai pas tant attendre. Non, je n'ai point de réponse à faire à votre général que par la bouche de mes canons et à coups de fusil; qu'il apprenne que ce n'est pas de la sorte qu'on envoie sommer un homme comme moi; qu'il fasse du mieux qu'il pourra de son côté, comme je ferai du mien.»> "No need to make you wait. I have no answer for you except from the mouths of our cannons and guns. This is not something that shakes a man such as me. Do your best, I will do the same.">>94298247> (Dread pretty much MELTS on it's own if you're doing well anyway)It can also swing on the other side. Kill two models by criting, that's 4 Dread. So you can technically (but not often) Shake a list built on Discipline 3~4 with 2 rolls. Crit streaks have happened before, and even more if we take out the possibility of crit dodging compensating, I'm worried tying Rally to a very finite ressource might end up causing some very early game losses. That concern however is entirely tied to how we approach rebalancing Discipline, and could also ultimately be balanced by increasing Leadership in the right places. > PicrelI reworded a bit both special rules, but in effect they should be the same. Also added Deep because all other Morlocks have it.
>>94302580That is a viscerally upsetting image you have chosen for the unit. I hope you know that.Don't change it.
>>94302631>That is a viscerally upsettingIs it? I thought he looked dumpy, especially without the tiny diver in view. I only changed the one from >>94267558 because I couldn't really get it to work without stretching it stupid, but I'm glad you like it.
>>94298247>Dread pretty much MELTS on it's own if you're doing well anywayWhat?>>94297587>this would mean you can't rally after losing your LeaderDidn't think of that somehow. I withdraw my first withdraw. At higher Dread games or higher Silver games, being able to rally with both might be just fine. Personally, i would rather Dread come into the limelight less often as the baseline, and have scenarios and conditional rules that make it more of a threat. I had an idea for one where Dread ticks up at the end of every turn. I think it's better to start forgiving and add more harshness the deeper you get into the game. The only change regarding Rally i would spring for now is taking it away from Characters, and having a separate rule for them that grants Rally to them individually. There are a fair few characters that don't make sense to have Rally, and in my experience they are often the ones making Rally too abundant. >>94297572Right, but i doubt it would be happening enough the Mayans or Aztecs or who ever to really leave a mark that way. Why would they promote stinky surface dwellers over superior deep dwellers? The effects should be minor and purely aesthetic, i think.>>94297650It's too sad for me. I have ideas for Titking, but they are all post Boxer and therefor somewhat irrelevant for now. I think Phosphorus knows better than most, but that is saying very little, and i agree he doesn't really care much. Titking, i imagine, does care.>>94297286I will do some retooling and hopefully post something more solid soon.
>>94302963>I think Phosphorus knows better than most, but that is saying very littleYeah, in the context of Hyperborea knowing it exists is already a pretty high bar for most people to clear and knowing that The Deluge is coming is much higher than that.
>>94296938You know, Mesoamerican myth has a thing about four sons/suns. And it also held the belief that there had been four cycles of destruction and rebirth before the current one, the fifth. Interesting how that works out.In more general terms, I think it'd be great to write the worlds various creation myths into the story, each one acting as a different interpretation of the same events, or, perhaps, events that have happened before and will happen again...Each world culture is one that has survived a loop and descended to the current layer, what we know as earth. All the myths of Ragnarok, the Mayan end of the world, the Greek gods overthrowing the Titans, the mythological hindu wars, etc. are all distortions of the truth which has been corrupted by thousands of years. This may also be why there are strange commonalities between cultures above and below, for they have a common ancestor(s) on the timeline.Also, regarding when exactly Atlan came into being, I'm personally a fan of the split happening during or directly after the fall, but I'm not totally opposed to them being more recent. We can always account for it as two separate origins in different editions. In any case, regarding the fall itself, it at least happened before the Fall of Troy considering the presence of Lady K.
Finally managed to put some time into the rosters, here's what I have right now. This does not include Mercs (yet), and does not either include the units I have not yet made profiles for, or were mentioned but does not yet have anything for them rules-wise (next step).
>>94309550
>>94309558
Here's what I did for >>94282441Swarm is already a Hostile rule btw.
>>94310102And the Equipment part of it. I assumed that with its cost it wasn't supposed to have Limited Ammo or anything like that?
Morlock lists I want to try soon. > The Tall Fin FivesTall Fin (33)- Born to Lead 3- Pigheaded 3- Pilot Swarm Fish 5- Tiderunner 3- Endless Swarm 5- Trident 4- Buckler freeTall Fin (31) x2- Hardened Scales(x3) 6- Ink Sacks 5- Spy 1- Barrel Chested 2- Pigheaded 3- Trident 4- Buckler freeTall Fin (21) x2- Half Piranha 3 - Pigheaded 3- Tiderunner 3- Bioluminescence 1- Sword 1- Bucker Free
Updated version of the Morlock book, also added to the Mediafire.
>>94310122>I assumed that with its cost it wasn't supposed to have Limited Ammo or anything like that?It is supposed to have limited ammo since you spawn an NPC with each use.
>>94316484Oups, I'll fix that!
Also, I had little time today but I did begin updating the Brit faction book. We are missing 1 Hero to bring them up to par with other books, as well as the Faction traits for them, if anyone wants to try themselves. A cavalry unit for them was also mentioned a couple of times, but I don't remember any profiles being posted for it, just to be sure... ?I'll also update the Prediction Engine mechanic to work with the new Prophecies.
>>94316743>A cavalry unit for them was also mentioned a couple of timesBritish Hussars, perhaps? Or maybe Yeomanry Cavalry?
>>94317542I'm looking through the threads right now and I can't find the posts, I think the anon who said he wanted them simply mentioned he wanted a cavalry unit specifically for Brits without ever coming up with a specific one. I just wanted to make sure, but I can't find the post atm... either Hussars or Yeomanry would be cool with me, would you have any idea how to make them?
>>94317687I figured that the Crimea Veterans unit were Hussars since they were amongst the brigade which made the charge.
>>94317836>Highland regiment holds the line against impossible odds.>British cavalry promptly fuck everything up and get themselves killed.And they wonder why Malcolm was so popular.
>>94317542>Or maybe Yeomanry Cavalry?How about Yeomanry Cavalry Officer as a 2nd Hero, with the traits being Lothian/Berwickshire/Dorsetshire/Worcester... ?
>>94318432Seems a little specific, what would you have in mind for what the traits do?
>>94318443I'd have to dig in each regiment's history a bit further, its a bit awkward as well since so many were disbanded specifically from the 1830s until the Boer Wars, but quickly> Lothians : Something something gain Hatred [Lost Men], + something else, at the cost of some low-odds betrayal mechanic. > Queen's Own Worcestershire : After Waterloo, they were mostly used to quell riots, unless I'm mistaken they were pretty good about it too, I recall reading they managed to do so a few times just by talking everyone out of it. So maybe a Parley action that turns Hostiles Denizens and Criminals into Neutral? > Queen's Own Dorset : Like the Worcestershire's, they were kept operating through the 19th, essentially as a reserve police force, however they had to deal with the Bristol Riot. Perhaps the experience left them a taste for burning buildings? Also, seriously, bitching about 250 dead civilians? Really, Britain?
-Department of Agarthan Affairs: (British sponsor)The department is simultaneously the most advanced administration Agartha has seen and the least efficient. Bureaucracy is no longer content with simply running mad, it must now drive others to lunacy too. DAA directives are nonsensical, illegible, and often woefully open to misinterpretation. However, on rare occasions these mandates have saved expeditions and entirely colonies through what seems like sheer coincidence. Supply caches left forgotten are uncovered years later in a moment of need, roads leading nowhere provide marching ground to head off an invasion, and even the seemingly accidental recruitment of Morlocks has aided British efforts on the Fifth.Recruitment:You may go into debt when outfitting your expedition, but only through the purchasing of items on the basic equipment list (lanterns, material, etc.) (I.E, you may have a 150 silver expedition, and then an additional amount of material which sends your silver count into the negatives starting the game)You can only take as much as you can carry on units.Models adjacent to engineers may attempt to construct engineer-only buildings.
>>94318865Battle:During the battle you may create a supply cache structure for 1 AP, or summon one+ at the start of the game for 1 LP for each cache.If summoned, scatter the cache near the centre of the board.If placed, place adjacent to the model selected to do so.The cache contains selected items carried by the unit which created it.If summoned, a cache contains the contents of a cache set up in a previous game (randomly selected) if playing in campaign mode, or the following in a casual battle (roll 1d3 for the number of items, then roll 1d10 for each type as many times as needed)-1-2: 5 Alcohol-3-4: 3x Dynamite-5-6: 5 First Aid Kit-7-8: 15 Material-9-10: 1 British Army Private w/no equipment (“Am I glad to see you lads!”) [Reroll if more than one]If a supply cache is unattended or defended (There are no unfriendly units adjacent) remove an equivalent debt from your warchest. This can send you into the positives if you place items you purchased without debt into the cache. (Example: spending 5 silver on materials, placing them in a cache gives you back 5 silver as long as the cache is unattended)Campaign:By the end of the campaign you must have completed at least two of the following four, losing 25% of your silver chest if you fail.Placed at least 10 supply caches of 15 silver value each (Do not count caches which ended the game captured)Built 20 bridgesBuilt 20 wellsBuilt 20 fortifications>COMMENTARY:I have been watching a fair amount of Yes Minister.The implications here are that either the British Bureaucracy is being run incompetently and they’re getting lucky, or that the gargantuan computer which lives beneath Essex has begun influencing affairs directly without instructions to do so.I don’t know which is scarier.
>Sir Humphrey: Minister, I have some regrettable news to share>Hacker: Yes Humphrey?>Sir Humphrey: In regards to the apportionment of Cyprinus Ambulando to the Agarthan project, that is to say their enshrinement within the hallowed halls of our combatant branches, we have hit upon certain difficulties which shall render the prospects of our endeavor murky if not outright opaque.>Hacker: Oh?>Sir Humphrey: We will not be recruiting Morlocks to the armed forces.>Hacker: Why not? They've shown excellent promise, and experts have assured me of their loyalty!>Sir Humphrey: Experts, Minister?>Hacker: Yes, well->Sir Humphrey: And would these "experts" be of a Lemurian persuasion?>Hacker: Humphrey! I'm appalled at that suggestion.>Sir Humphrey: Minister I am merely suggesting that upon your next meeting with these so-called "experts" you keep watch for, oh say, the blinking of a third eye. It is so very easy to miss such things.>Bernard: Well, a third eye wouldn't blink. You have to have two eyes to do that, so really a third eye would wink.>Sir Humphrey: Yes thank you Bernard.
>>94317542>>94317687I was actually thinking of doing something with the Life Guards as an opposite to the Grimsvotn Guards, a hard hitting heavy cavalry force loyal to the Crown/Government sent down to get accurate intelligence not filtered through Cunningham. Never got round to doing a profile for them though, but I can try throwing something together.
>>94318876>>94318968Kek, perfect. This setting is made for some Yes, Minister level shenanigans.
>>94319242Do the Life Guards really count as heavy cavalry compared to the sort of cavalry the Agarthans are fielding? Kataphractoi, Saur Knights, Cloudelleafints, and Chariots all seem significantly heavier than the relatively lightly armored surface cavalry.Odds of plate and barding resurfacing down the line in Epigean warfare due to contact with Agartha?
>>94320727>Odds of plate and barding resurfacing down the line in Epigean warfare due to contact with Agartha?That's what the KoB started out as in the lore.Having lifeguards be more normal cuirassiers would be preferable I think. Both for the style factor and to keep from having yet another knight unit
>>94321863Oh, no, definitely cuirassiers. I’m talking later down the line, once the Epigean powers have time to adjust to the demands of Agarthan warfare.And then, The Drizzle.
>>94320727Even if they had relatively heavy armor for Colonials, they'll come out as less tanky simply because of the lack of access to Bucklers, Shields and possibly Warhorses (I had not put them in the Brit & French book initially). We could avoid giving them the Counter-Charge rule which is what many "Knights", there's a lot that can be done to make a mounted unit feels "heavier", such as granting the Horse Stun/Knockback/Concussive for example.
>>94317542>>94318432>>94319242How about Life Guard as a Hero, Yeomanry Cavalry as an Elite?
>>94327422Sure, that works for me, also gives a bit more space to work the "loyal only to the Crown" bit into the Life Guard's traits. Yeomanry Cavalry being Elite depends more on their rules, but that can work, they should at least be Auxiliaries. If someone wants to work on these profiles let me know, otherwise I'll shitpost something.
Just a rough idea, but thread has been slow, so figure i'll post it anyway,Maxim Gun:Artillery, MechanicalAP: 2Movement: 2, Accuracy: 3, Strength: 5, Discipline: 7, Evasion: 2, Labor: 2, Awareness: 4Health: 1-5 - Crew 4, 6-9 - Gun 2Armor: Crew 0, Gun 4Ranged Attack:Range 12, Pen 3, Reload 3 [ G ]Set Up, Flurry, Deadly, Ammo Feed 8Sp.Rule 1:This model does not spend AP when making Ranged Attacks. After resolving a Ranged Attack with this weapon place three Smoke tokens adjacent to it.Sp.Rule 2:When resolving a Ranged Attack with this weapon, if the target’s evasion roll is higher than it’s or a friendly model within 3’s discipline stat the owner of that model takes 1 Dread, or In the case of NPCs the model and models friendly within 3 of it must resolve a move action directly away from this model.Sp.Rule 4:For every Crew box filled, reduce Ammo Feed by 2.
>>94329271Would this be for British only? Hiram built his in 1884, but it was very quickly handed over to many, if we say it was developed slightly earlier we could put it as well into Mercs and the Emin Pasha list.
Here's what I'm coming up with for the Analytical Engineer. Grand Calculation enables you to make High Prophecies without the Sponsor, but may significantly slow down the Engine and up the danger it poses to your team when it explodes.The "Reluctant Teacher" bit is to integrate other models more into it. British have access to a large roster of Characters, so this sort of integration makes sense for them, mechanically. Otherwise the Engine and Engineer are basically just clocks ticking down, they feel very "isolated" from the rest of the faction. Obviously Cunningham is probably not very fond of Merc Characters getting their grubby hands on the Engine and learning how it works, but that's where the Dread comes from I guess.
>>94331141And the Prediction Engine. Alternative funny strat now available : Make a High Prophesy, deploy the Engine somewhere safe, and use this, try to get another High Prophesy off and roll really high on the "Computing..." counter roll, then sit on it daring the enemy to come to you while your sitting on a lit powder keg.
So, since I'm on Brits right now, and they kinda stand as the starting point, I thought it might be good to start going over the Discipline rework with them. Going off Disc = Dread : Models become immediately ShakenDisc = Dread +2 : Models become immediately Shaken PanickedDisc = Dread +4 : Models become immediately Broken. Broken at +4 or +5 does not matter at this point, its getting stuck over details that can end up being right or wrong based on things we have yet to decide. Like the baseline Discipline of Factions. I specify "Immediately" because we've also done "at the beginning of next turn", which was the original intent of rules, but if we do that it lowers the impact of Discipline quite a bit (although it is somewhat easier to resolve). We should test both ways but I suspect unless we really lower Discipline quite a bit doing it right away makes more sense. This would mean : Disc 1 = absolute meme, Morale kicks on a single lucky roll of the enemy, or possibly a single Terror model moving within 3. Disc 2 = Meme, Morale kicks in from a lucky roll on a kill. 4 model killed and/or Crit starts removing them from the game. Disc = 3 Lowest possible working Discipline for most situations, but will require management, especially if there's a single Dread pump somewhere. Disc = 4 : Here unless the enemy has a Dread pump or something, Panicked or Broken will not kick in until you've lost ~25% of your Expedition, and unless you forgo dread management completely, avoiding Shaken is the main issue. I feel like this would be a good starting point for Colonial Soldiers. Some could be given Fear [Deep]. Disc 5 : Good Discipline. If your average Disc is here Morale is something you can rely on being a minor problem, Panicked or Broken happens only if you are already losing. Disc 6+ : Varying degrees of "I don't give a fuck about Morale". Shaken is only a really occasional concern.
>>94331141Why's he listed as a character? It used to be specialist, right?
>>94331457Disc 6+ should probably not be on any Follower profiles unless they have some replacement rule for Morale interactions, or are both Immune to Morale and meant to be able to resolve Discipline tests at a high rate of success. This is an additional concern, by lowering Discipline across the board, we also boost the power of all actions resolving on an failed enemy roll (or debuff any actions based on your own success of it targets a lower Discipline model). So we have to account for that. In regards to Brits, they were themed early on as "the best Discipline faction". Their baseline for Soldiers is currently 6, with the Auxiliary being the lowest at 3 (but can boost). This is too high, even for a Faction that is themed as having really good morale. I think 5+Fear[Deep] for the BAP, with some hero traits allowing you to remove the Fear, would be more fun, and would keep in line with the theme of having the best Discipline if we only put in one or two +1 Disc trait in available for Heroes and Specialists.
>>94331473I only added Academic to his keywords this time around, I'll look into the old versions to see when it switched over to Character.
>>943314730.3 to 0.4 is when he changed, so essentially the start of the clean-up around 9 months ago. There was a lot of posting on Babbage at the time so I thought it would be appropriate to have him be represented in some way.
>>94332605I'd prefer it to be a specialist since Charles Babbage is dead by this point and Henry Babbage is getting on in years, and also likely rolling in money and laughing rather than going on expeditions.
>>94332917Sure, I don't see any problem with that.
>>94295061If i'm the sole dissenter (heh), then don't worry about it.>>94294767It doesn’t feel like a real solution, partly, because I don’t feel that there is a real problem to solve. No conception of the 8th i have read directly contradicts another. Canada and the Sahara exist on the same Layer, no rock wall required. As long as the either layer isn't smaller than, say, Australia, I see no reason why all these things require anything so drastic separating them. The 3/8th Layers don’t combine the ideas for the Layer in an interesting way, it just offers an over complicated way for them to co-exist. It makes it feel like less than the sum of it’s parts. It’s like having butter, honey, and pancakes, and eating them one after the other. I'm sure we could think of something worlds better given time, and i don't see why we shouldn't give ourselves that time. I hope that makes sense.Off the top of my head, the idyllic area could be the gardens or conservatories of the Palace, only it's so big if you didn't know better you would think it's outside. >>94330775I was thinking so, yes. Some way for Emin Pasha to take it would be cool. Don't know about Mercs, but it could work. It isn't that realistic for only British to have it, true, but that does feel the most thematic, doesn't it? Anyway. How are the rules, you think? Now i'm thinking it should have an Accuracy of 4 or 5 and a -2 or -3 Long penalty, that way you must take advance of it's mobility to get the full power of it.
>>94331302Kek. I want to try that.>>94331457That makes good sense.
>>94294474Titanium Bonesaw:[ / ] / [ X ]Flurry, Reach*If the target fails it’s Evasion test, increase the severity of all pre-existing Wounds on the hit Location. If the Health Profile is Simple, increase the severity of 1 pre-existing Wound.I imagine this as a sort of serrated rapier. The other idea, that i never made a profile for, was stupid. This is the coolest idea for it. I was going to have something with bleed, but that doesn't work as well with the saw theme, and it is something i had in mind specifically for Hyperborea.Reposting Tuning Bident. Meant to go on Resonant Representative, Wall Priest (rename to Iconophile?), Titanium Gargoyle, and maybe Immortals. Tuning Bidet:[ / ] / [ X ] Pen 0, Acc -1, Eva 0.Concussive*A model wounded by this weapon gains the Evasion stat of the model that wounded it until it succeeds an Evasion test.Atlantis should have accesses to Greek Fire Grease. Also, what about giving Atlantis a special version of black powder for their guns?
Ideas for War Master TraitsBattle Master of the Republic: This model gains Weapons Training: [Battle Axe of the Republic]. All Faction Soldiers in your Expedition may upgrade their Melee Weapons to Titanium Weapons (paying the Cost), as well as equip Caltrops, Mantraps, and Burden Balm. (3 Silver)“And another thing!”: This model gains Diplomat keyword. When this model fails a Parley it may, if possible, make a free Attack or Charge against the model on which it was attempted. Additionally, when a model that attempts a Parley on this model fails, this model may, if possible, make a free Attack or Charge against the model on which attempted the Parley. (3 Silver)Siege Engineer: This model gains Engineer and may be mounted on a Bullsaur or Dire Skysaur, or Woolly Trunk Bat. You may recruit a Stone Shell Snail as a Faction Specialist with the Slave keyword, and up to 6 Spikesaurs as Mercenary Followers with the Slave keyword. If a model recruited through this rule is ever more than 5 hexes away from a model with Siege Engineer it becomes a Neutral NPC until it is back in range. (2 Silver)Slave Driver: All Slaves in your expedition gain +1 Labor. Neodamode and Arkodamode may be recruited for 1 additional Silver and without the Field Promotion and Military Retirement rules.Grand Strategist: This model gains Special Action Grand Maneuver: [2 AP, 1 LP] Immediately resolve a Move, Disengage, or Labor action with up to 5 friendly Slave models; or immediately activate up to 3 friendly Slave models, however they may not take independent Attack Actions (2 Silver)Great Schemer: You may recruit an additional Icon model, ignoring Specialist and Elite limits. This rule must be taken with Wall Veneration and negates it on this model. May only be taken on one model per Expedition. (6 Silver)Slave Driver: All Slaves in your expedition gain +1 Labor. Neodamode and Arkodamode may be recruited, but without the Field Promotion and Military Retirement rules. (4 Silver)
Some For Iconodule, two missing as they are depended on something not yet done.Servant of the Titans: This model gains Slave, and may take a War Master trait (paying and meeting requirements as normal). (1 Silver)Servant of the Wall: This model gains Icon, Bodyguard, and Wall Veneration if it does not have it. (7 Silver)Heavy Metals: When this model takes a Critical hit, Deep Wound, or fails a Fire or Electrical Damage roll to a Location with no Titanium, test Awareness. If you succeed, gain Titanium on that location. Additionally, when this model dies, place a Mineral Vein in the hex it died in. (12 Silver)Crystal Eyes: This model gains Immune to Obscurity and the Special Action Divining Orbs [2 AP 1LP] Target an undiscovered Mineral Vein within LoS and check the Random Mineral Table, adding +3 to the roll. When it is Excavated, the Ore found is the one determined by this roll. (15 Silver).
>>94329271>>94334544>Anyway. How are the rules, you think?Without spending AP and with Ammo Feed 8 it seems to me at first very broken. I'm also worried it might not be fun simply because it enables attacking 8 times in a row, with Deadly on top of things. >>94329271>When resolving a Ranged Attack with this weapon, if the target’s evasion roll is higher than it’s or a friendly model within 3’s discipline stat the owner of that model takes 1 Dread, or In the case of NPCs the model and models friendly within 3 of it must resolve a move action directly away from this model.I don't get the intent here, but if I read this right this is broken as fuck. Open up 8 shots of this on a Morlock swarm and it would be hard not to win the game right there.
>>94334922The idea was that the smoke prevents you from attacking more than a few times, but i'm realizing i messed the numbers up on that. It should really have only 1 AP. That way you could only attack up to 4 times, and only if you can move out of the smoke.>When resolving a Ranged Attack with this weapon, if the target’s evasion roll is higher than it’s or a friendly model within 3’s discipline stat the owner of that model takes 1 Dread, or In the case of NPCs the model and models friendly within 3 of it must resolve a move action directly away from this model.The idea there is that even if it isn't hitting much, it is building Dread. The "or a friendly model within 3's" is meant to mean that the guy being shot at can use a near by friendly model's Discipline instead of his own when checking to see if Dread is gained. There is certainly a better way to word that, but i'm drawing a blank right now.
Any more Skypeople units to knock out? Or mechanics, or anything?
>>94337552Balloon Tartaradon?
>>94337596That's what Cloudelleafints are for.
>>94337552Unless I missed it getting posted, we were down to the Sky-Gorgs and the Sky-Gorg Prince. >>94334947Ah I completely missed the interaction with the Smoke tokens, that's really clever. At 1 AP however it having Set Up will make it insanely slow, I think 2 AP with Set Up or 1 AP without it would be fine. >>94334947>The idea there is that even if it isn't hitting much, it is building Dread. The "or a friendly model within 3's" is meant to mean that the guy being shot at can use a near by friendly model's Discipline instead of his own when checking to see if Dread is gained. There is certainly a better way to word that, but i'm drawing a blank right now.Ah! Ok I get it, its not as bad as I thought it would be. >>94334913>>94334900>>94334596I'm fine with the traits but somehow the special weapons don't inspire me. The bonesaw in particular triggers my fencing autism, serrated rapiers are already a thing, a Flambard, and it really does not work as a bonesaw in any way at all, its still 100% a normal rapier in its function, no better, no worse, just prettier. And it feels like a straight downgrade from the one we have right now. Picrel is the most "swordlike" bonesaw I could find and you'd handle this more like a saber or a katana than you would a rapier.
Anyone up for a game this weekend?
Does this work?
>>94339773what's the difference between a unit with soldier and one with aux in your view?
>>94340104Mechanically, only that they are not (always) targeted by the same buffs. Soldiers tend to have better and more buffs, but that's less true with Brits.
>>94339643Brit anon here, I'd be up for a game, been too long since I've had one. Probably won't go Brits again though, maybe America or one of the deep nations.
>>94340746Perfect, let me know when you would be available, tomorrow is a bit last minute for me, but I can arrange for Saturday or Sunday pretty much anytime.
I was thinking Cunningham could use a bit more buffing to represent him being as important as he is. Right now his main use is to unlock US weapons in Brits and drop the Dread bomb, and being a fairly good combat unit himself. This here would bring him more towards a support role, I think. A Snear of Cold Command was changed to allow to automatically succeed Discipline tests as well as ignore Shaken or Broken, giving it more use in a faction that doesn't get Shaken or Broken that much. The Cost of Ambition is for when you see a very bad turn coming up. In a Faction with as high a discipline as Brits, Semi-Expandable should trigger off pretty often. I was thinking of perhaps making it 2 Dread, since its pretty strong, but its an strong answer to a small problem, so maybe its not worth it. Maneuver Warfare will be scarier this way than just a straight up +1 Movement, it doesn't give any free AP but it'll allow to set up the Firing Line earlier within a turn. I lowered his Accuracy and Evasion by 1, he'll still be a fairly good fighter on horse but I feel like that shouldn't be one of his main strength. I don't intend on making a lot of profiles more complex or increasing the power curve, but it seemed weird to have him as barebone as before. Let me know what you think.
>>94345240>Expandable2EAnon please no that's not the right wordThat's not the right word at all.
>>94345253Kek no issue I'll fix that. An idea to fix Beauchamp's Deep Curio Collector's rule : > At the beginning of the first, 3rd and 5th turn of the game, you may purchase any one special item (but not weapons) from any Faction book and give it to an adjacent Friendly model to this one. That way we don't have to come back to the list constantly as we add new special items.
>>94342766Sunday should be good for me! I'll pick a faction and write up a list tomorrow.
>>94345913That works well, but I think only Beauchamp should be able to use the items he can get. I guess that means we either give him a better carrying capacity or expect him to chuck items he's not using.
>>94346855That's going to limit a lot his usefulness but that might not be a bad thing. Otherwise he'll just be handing out Skin Parchments and Mummy Tongues all the time.
>>94347161That's what I was thinking. Even still he'd be a pretty good unit with a cool gimmick. I might do a readthrough of the special item lists to see if there is any disaster waiting to happen just to be safe though.
Pitch for something that's been waiting to be done for a while now.The division and limits between Common and Rare is so that we can have a mostly similar way of resolving the Common ones without it changing too much based on which Anomaly is rolled, and also to not load up too much the non-Player phases of the game, if you had multiple Neutral/Hostiles and multiple types of various Anomalies it could get pretty long between the player's side of things. There's already a lot of scattering "scenario" elements which can skew the game one way or another, so I thought these could be placed in ways that don't advantage any players right from the start. Bubbles I shitposted while writing this, they are just varying size (sometimes very large) of floating spheres of water, probably very much liked by Morlocks, and very much hated by Sky-People (I figure it's gotta suck talking a walk on some Pillar-City street and suddenly your carried off by a giant bubble and dropped over the void) (This is less scatterbrain than you might think, since the Crimean War Veteran's rule is supposed to help him against Anomalies).
>>94337983>FlambardThat's more of an undulation, really. But point taken. I guess some dude running around with a literal actual saw is fine, for some reason it doesn't bother that much anymore.I think the current one is too strong and versatile for what it is, and that it doesn't get across that it's a saw very well. Reach is well suited for Hospitalizes, and increasing the severity of other wounds gets the saw idea across. Although, this version probably should be increased to a G, other wise it won't often make enough of a difference. Could specify that Grievous cause a Graze instead or in addition.>>94345240I thought it was Utterly Expendable? Aside from that, all looks good.>>94345913That's clever. I like the idea of only him being able to use his items. I have an idea for a special item for Atlantis and a unit with a similar gimmick.
>>94348910>I think the current one is too strong and versatile for what it is, and that it doesn't get across that it's a saw very well.That's fair, its a really strong weapon, its true. I thought locking it to Hospitalier might be enough to limit its impact but still. >>94348910>I thought it was Utterly Expendable?It is, thank you for catching that. >>94348910>I like the idea of only him being able to use his items.I'll go with that. I did a quick run through the books and there's really not that many special Items that I think will break him. Starting to hand out Greak Fire Grease to your Expedition would be pretty broken (but also really fucking risky on Colonials). >>94348910>I have an idea for a special item for Atlantis and a unit with a similar gimmick.We need more non-weapons special items. There's also the Cave Merchant which had a long list of items to purchase which we could fix by doing something similar to Beauchamp's, but this one is for other models, and maybe there's a chance he'll rip you off or go to sell the other side? I like the idea of switching those large lists to just a generic "can purchase any [x,y,z] item" in some way similar to this, if only because it'll save me time going back and forth fixing shit, and honestly with the added cost of the model needed to unlock the item on top of the purchase price, if allowing that ends up breaking the game, its probably a good indication that item is broken.
>>94348567Let me know if you need more written up. I've played enough Metro that I think I could do alright.I even read the first book, which gives me an idea for one...
>>94348567Special item for Colonials> Isolation Jar (5 Silver) : Models equipped with this item in an hex containing a Common Anomaly may spend 1 AP to test Labour, if failed, the model must resolve a Trap! test. If successful, remove the Anomaly, this item becomes an Anomalous Jar item with the same number as the removed Anomaly, worth 25 Silver and which drops if this model dies. During the Anomalous Phase, if both players roll the result associated with an Anomalous Jar, place back the Anomaly into play in the same hex as the model carrying the Jar and it immediately triggers.
>>94349153Go for it, and any other anon as well!Personally, I feel you can pretty much shitpost your own freely or take inspiration from the ones in the Worldbook, for Anomalies I think the general idea is obvious enough that not much would seem out of place.
>>94349065I'm worried less about it's impact, and more about it not being thematic for Hospitalizers. It's weird for a sort of support unit to have the best weapon in the book. Same with Beauchamp, i just think it's funnier if he won't share.>Greek Fire GreaseAtlantis should really have accesses to that too. >with the added cost of the model needed to unlock the item on top of the purchase price, if allowing that ends up breaking the game, its probably a good indication that item is broken.I agree. The unit i was thinking of was a Smuggler of Atlantis mercenary. Also thinking of an Atlan Exile sister unit, but i don't know how Titanium Withdraws should be represented yet. >>94349153How is the book? I've heard mixed things about it. Any good translations? I've played the first game, and it was alright, but didn't make me want to read the book.
>For Atlantis, Bad Olm, and Olm Man.Olm Tooth: Sp.AmmoCompatible with Long Bow, Cross Bow, or Atlantean Rifle. The next Attack from a weapon with this Sp.Ammo has +2 Penetration.>For AtlantisBlue Powder: Sp.AmmoCompatible with Musket, Flintlock, or Atlantean Rifle. The next Close Range Attack from this a weapon with this Sp.Ammo has Deadly. After resolving the Attack, place two Chem tokens in front of and adjacent to the attacking model, as well as one in the hex it is in.
>>94349439For Blue Powder, is it a total or 3 or 5 Chem tokens?
Some fixes done on the Auxiliary, sadly the Queen's Own Morlock will no longer be the best snipers available to Colonials, but they can still be rather good. Accuracy stacking has been limited somewhat, and the cost of the traits has been lowered in some cases. As for recruitment restrictions, I was think limiting these to any number of models of one combination of traits, and locking behind a faction trait the ability to bring more.
Ah, 2e anon, what cost do we want to go with for the game? 150?
>>94349302>Smuggler of Atlantis mercenaryI was thinking about Atlantean pirates as mercs. Occasionally tolerated by Atlantis proper when they make themselves useful, mostly found elsewhere on the deep oceans.
>>94352058Your choice, 150 or 200.
>>94353627And most importantly, what time works for you? I'm free pretty much the whole day.
>>94354392sorry, this was meant for >>94352058>>94329271Does picrel works for the wording? Cost is completely up in the air.
I don't want to spend too much time on the British book, so I went ahead and shitposted some traits for them. Since Brits have a very strong ranged offensive game built into them, I didn't want to focus on combat effects, either offensive or defensive, since I feel them being fairly fragile physically is the one aspect we should not fuck around with. They also have access to a lot of Characters, Academics, Diplomats, Engineers, etc, so I went with mostly "econ"-themed traits. These may seem powerful, but you'll pay the additional cost of the Character on top of the trait itself and the opportunity cost. The Queen's Colours is something I had posted a long time ago, since we are talking about restricting Rally to only Leaders I feel its even more appropriate. Good target for assassins, that's for sure. > The Queen’s Colours (5 Silver) : Only one Soldier model in your Expedition may equip this item. Counts as a Spear. While Shaken, this model may spend 2 AP to Rally, and counts as twice its Silver Value toward calculating Control. This item drops when the model equipped with it dies, and can only be picked up by enemy models or NPCs on the Denizens of the Deep, Dangers of the Deep or Colonial Criminal NPC lists, or Friendly Leaders, Heroes or Soldiers identical to the one it was equipped with. At the beginning of every turn, gain 1 Dread if this item is on the Ground, or 2 if it is held by an enemy or NPC model.Let me know if you have an idea for additional traits (especially for Life Guard, I'm drawing a blank here), or renaming traits, or if something really sticks out, because otherwise if I'll take the silence as approval and switch back to Sky-People.
Recap of various proposed global changes throughout the last threads and games, to see what still gets traction, please provide feedback, even if its just "good", "bad", if you see a problem, please mention it. I'm not putting the Morale rework here because it needs specific testing but I expect it 100% to be implemented in some ways. Some other things such as putting the NPC list on a curve are just a given. > Looting mechanic : Killing NPCs no longer automatically provide Silver, you have to do "something" to gain Silver from it, such as resolving an action or gaining Control of it at the end of the game. > Health on Structures, but models no longer damage Structures by attacking them unless they have Fire or Explosion on the Attack or are bigger than 1hex, but...> New generic "Ransack" action : models damage structure by simply spending 1 AP, no rolls, damage is based on their Strength and if they have Torches. > Buckler/Shields rework to be +3 Armour to various locations if you didn't fail your Evasion test. (+2 is too low a bonus given how common Pen 1 is)> New Generic Weapon rule : "if the the target of an attack from this weapon fails its Evasion roll, increase the Lethality of [1, all, spills over?] Wound caused by it. (I think 1 Wound but spills over would be the best, not broken, but good, and spilling wounds should happen a bit more often.)> Criminal/Lawman(Authority?) keyword mechanic of some sort. > Some form of rule for "diminutive" models who do not block LoS and does not cause engagement/prevent moving into (ex : Swarmsaurs). > Some form of rule to represent models even more fragile than Morlocks, such as not having any Health box, the model dies the moment any damage would be done to it (again thinking of Horde and Swarming NPCs such as the Swarmsaur or the Flying Fishes.)Let me know if I missed anything.
>>94355081>Good>Good>Bad>Good>I don't know>Not enough info>Good>No opinionI can elaborate later if need be.
>>94355081>Looting mechanicI didn't bring it up at the time, but one thing in particular i like about this, is it allows us to have guns and ranged weapons a bit stronger.>RansackYes.>Buckler/Shields reworkWe've been playing like that already, so yes.>"if the the target of an attack from this weapon fails its Evasion roll, increase the Lethality1+spill is best i agree. Probably simpler to say "Deal an extra Graze". Could also have a version that does a Deep, but that may be unnecessary. I was thinking Skilled for the name >Criminal/LawmanAs simple as being exclusive, or reducing the number you can take of each other, is what i had in mind. Exceptions for certain factions (Atlan Slaves, Lost Men, La Ombre). I think this should be kept simple.>Some form of rule for "diminutive" models who do not block LoS and does not cause engagement/prevent moving intoFeels necessary to me. Lets Swarmsaurs swarm without feeling like bullshit.>Some form of rule to represent models even more fragile than Morlocks, such as not having any Health box, the model dies the moment any damage would be done to itI don't see a problem with this, but am unsure if it is necessary. Probably good.
>>94355317>As simple as being exclusiveI mean, we gotta have at least one corrupt cop unit who counts as both, right?
>>94355307>I can elaborate later if need be.Please do so!>>94355317>I think this should be kept simple.Yes, I don't intend on putting a lot of meat to it on its own, this would be a keyword, and other rules on profiles would build up on it. By default, I think it should just be full exclusion, and models like >>94355363>corrupt cop unit who counts as both(which 100% needs to be a thing, absolutely) could have a rule on it that modifies that.
Got an Agartha fill in another thread, here you go.
Britanon, mind if we push back the game tomorrow to Monday (or any day next week, but the earlier the better, if you can). Tomorrow will turn out to be a busy day after all, and this will leave me a bit more time to set up the game and come up with a list.
>>94356795Yeah that's fine, no problem. Monday morning your time works for me. I still need to make a list myself, so it actually works out.
>>94356234Nice.>>94355363Would he be allowed to be taken with both, or neither?>>94354454Yes, only for NPCs it should be both the selected model and the target. Thank you. >>94352497No reason we can't have both a Pirate and a Smuggler. The version i've started on is a Specialist. Will post today, was waiting for Criminal keyword to be brought up.>>94350346I had 3 in mind, but if 5 seems better to you then it does to me too. I was thinking of another Item, or a Trait maybe, that would allow you to carry more of it than you would normally, so i don't want it too strong.
>>94357918>Monday morning your time works for me.I'm working Monday - Wednesday 7-15, unfortunately won't be available in the morning unless I call off for it, anytime after that can work, but I understand if its impossible with the time differences. If you prefer we can set it up to Thursday morning, sorry about the delay, but I'll make sure I'm 100% ready for it no matter what.
>>94359418Ah, my apologies, I meant monday evening your time, so about 24 hours from now or after. Anyway, will post my list soon, going for a US army with a hyperborean flavour, but I need some clarification on a few things. Can the generic hero traits be used with the listed hero traits, or are they mutually exclusive?For the Ordinance Sergeant do Hyperborean weapons count as special weapons?Is the Paraguay veteran trait the only way to get Hyperborea weapons into the expedition?
>>94358635>Would he be allowed to be taken with both, or neither?I think he would allow you to take a certain number of both, but more limited than if you were to go all in on either criminals or lawmen.
>>94360615>so about 24 hours from now or after.Ah, that works, its settled for tomorrow afternoon, I'm not sure what I want to use yet, probably some Merc option. >>94360615>Can the generic hero traits be used with the listed hero traits, or are they mutually exclusive?Yes. its 5 total (by default), you can pick up to 5 from the generic list, up to 1 from the Faction list, and up to 2 from the Hero's profile itself (almost always, there are a few exceptions, but not in the US list). >>94360615>For the Ordinance Sergeant do Hyperborean weapons count as special weapons?I'm gonna say yes, because otherwise there's no point to it. I feel like this is something that got broken at some point throughout edits, and because I've held off on translating some of the US weapons to the new standard. >Is the Paraguay veteran trait the only way to get Hyperborea weapons into the expedition?Same here, I think the Miskatonic Advisor and the G-Man were supposed to allow you to unlock them, but that didn't get traction then. I still think they should in some way.
>>94360615>Can the generic hero traits be used with the listed hero traits, or are they mutually exclusive?Has anyone ever played where you couldn't have both?>For the Ordinance Sergeant do Hyperborean weapons count as special weapons?I'd say no, but it's up to you. >Is the Paraguay veteran trait the only way to get Hyperboream weapons into the expedition?Apparently, but that isn't exactly intentional. G-Man, Grant, and maybe Miskatonic should allow you to take Hyperborean Weapons. I'd say if you take G-Man or Grant then Hyperborean weapons can be treated as Special weapons, so Ordinance Sargent buffs them. I will post some proper rules after i see how you guy's games goes, if nobody else does before then.
>>94360757Alright, thanks! I'll post my list sometime later today then.>>94360784Yeah, I'll definitely be taking Grant for this one. I took to assuming that any US.R weapons is the regular ones, while Hyperborean ones are Special. Probably need to clear that up in the rules after the game. I'm thinking of going with a hard hitting cavalry force, get in, shoot off the Hyperborean weapons, then try to get out. We'll see how it goes.
Treasure Hunter should be able to take a Hyperborean Weapon, and should have Training for Shotgun. He should also get Climbing Gear and the regain LP part of Jack's rule. Brits should be able to take Hyperborean Weapons through Cunningham if they can't already. Taiping should have it's own list of Hyperborean Weapons that Brits can also access. Anyway, here are the rules for G-Man and Miskatonic AdvisorPACT Connections: While this model is in your expedition, Hyperborean Weapons are treated as Special Weapons.PACT Research Grant: US Marines, American Expedition Corps, and Los Combras Fumantes may be equipped with Hyperborean Weapons. Up to 6 Hyperborean Weapons may be purchased through this rule. Models that gain a Hyperborean Weapon through this rule gain Critically Unstable.
Actually, fuck it, its gonna be Sky-People. This is far from finished, I need to update the lore, add/edits some Mounts, equipment loadouts, but its more than enough for me to mount a sky-pirate raid on some hapless americans.
>>94363040This bothers me more than it probably should.
>>94363066I know it'll be changed.
USA ListGrant – 30 SilverOrdnance Sergeant + Sabre + Memory Gun = 15 + 1 +3 (19 Silver)Ranger +Skysaur + Thunder Gun + Sabre = 6+7+1+1 Hero Traits: Precise – 1 SilverDuellist – 2 SilverParaguay Veteran – 3 SilverBig Iron – 2 SilverEdison Electrical co – 4 SilverRanger total cost = 27Gunslinger+Horse+Sabre+Memory Gun (From Paraguay veteran) = 6+6+1+3 (16 Silver)Volunteer Rough Rider+Cavesaur +Sabre+Colt 1860– 10+5+1+3 = (19 Silver x3 = 57)Total – 149 SilverI predict these guys are going to melt the enemy or immediately get taken out, no inbetween. My entire conception with this list was to lean into the Hyperborean artifact meme as hard as possible, so we'll see how they perform.
>>94351407With the Aux being my first-ever unit, I'm thinking that the concept could do with a refreshWhat do you think?
>>94365576I like it as it is myself, although the traits could be reworked and maybe cut down a bit, but if you have inspiration for something interesting let me know for sure. In the meantime : https://youtu.be/-CuyLbC2TZo?si=zZLcEreD9WS5_QduSky-Pirate Captain 7 - 28- Born to Lead 3- Sky-Ship of Theseus 2- Sky-Ship Building 10- Strong Limbed 1- Duelist 3Shortbow 1Axe 1Sky-Barge 40 (35 lift) - 52- Observation Nest 2 Silver (2 Equipment)- Launch Strip 10 Silver (15 Equipment)- 12 Material (4 Equiment)- 4x Sky-Drops4x Sky-Pirate 8 - 10Sling FreeClub FreeMace 2Sky-Gorg (14) - 25Mace (2)Buckler FreeStink Juice x3 (9)(There's no way this is a good list, I'm half expecting you to "sink" me by the end of the 2nd turn, but it'll be funny).
>>94367485
>>94364557
Room is all set up, I'll be another 10-15 minutes, gotta eat something quickly, and then I'll hop on disc*rd. https://www.owlbear.rodeo/room/j-G3cl76twQ-/TheNarySob
>>94368035Sure thing, catch you then.
Few things translate the madness of Agartha as well as its randomness. Colonial settlers which have lived for years dodging Saurs in the Deep gets crushed by a falling stalactite, a safe trade route gets claimed by cannibal tribesmen... or a party of high ranking american officials get ambushed by balloon while surveying a nearby swamp. > US gets to Deploy unopposed because SKY-SHIPS REEEEEEE
>>94369323Unnerved by the fact that they keep hearing "Tyme Flyes When You're Havin' Rum" faintly on the winds, the americans rush toward the center of the clearing, to better see what could come at them. > Grant uses Cavalry General to get his Expedition to move faster through the difficult terrain they deployed in, and then rush toward the river. > Again, USA is unopposed by the end of the turn.
>>94369350Suddenly, a gigantic balloon ship appears from over the treeline they just rushed out from, carrying a load of scummy Sky-Pirates on the lookout for easy Floor dwellers to dunk on.
>>94369372> Britanon won the turn roll, and wisely game me the first turn as it was useless to me, and would allow him to at least answer the Sky-Ship deploying in some way. > The Gunslinger moves in, shots his Memory Gun at the Ship and hits, but the hit bounces off the balloon's pods. > The Sky-Barge floats next to the Gunslinger and drops two ballast on its head, hitting it. > The Ranger moves in and shoots the Sky-Barge with its Thunder Gun, and miraculously hits the Engine, destroying it in one shot, but I succeed its Strength test, and thus I don't lose the game right there and then. > The Sky-Captain kills the Gunslinger.
>>94369418(This deserve its own post)> The Sky-Pirates start pelting rocks at the RoughRiders, one of which quickly starts getting bloodied. To add insult to injury, a Sky-Gorg takes a swill of Stink Juice, decides to dive bomb of the Sky-Ship on top of its head, and hits him. Sadly, he does not die of it.
>>94369430> This does not last long however, as the Sky-Gorg is immediately killed (I forgot he had Tough... ) after landing.> Grants uses Man of Action, stacking wounds on a Sky-Barge that is already nearly out of commission.
>>94369449> I activate the Sky-Barge and Burn some Material (should add a rule so that cant be done once the Engine is blown...) to boost its Movement, fly over the wounded Roughrider and drop another ballast on it, killing him, then I move to the other side of the river and land it. The Pirates will have to clear the Americans first if they want to safely takeoff again.
>>94369462> Next turn the Ranger goes for the kill and tries to shoot the Sky-Pirate Captain with its Thunder Gun, which would have very likely killed him, but the Ranger sadly misses its most critical shot. The Sky-Captain throws a few arrows at the offender and manages to kill him. (I am weirdly still in the lead). > The death of the Ranger Panicks a good party of the US group, forcing Grant to Rally on all his remaining LP and one AP to avoid losing the game.
>>94369478> Unfortunately the weight of fire and the Ordinance Officer being set up starts to accumulate, and my Sky-Pirates start dropping off like flies. I keep hoping I'll get a lucky roll and kill Grand, they do have Dual Wielding despite being bad so charging them in once at a time seems worth it... but it doesn't translate.
>>94369486At this point we agree that I'm out of gas, I'll attempt one last hail Mary and Charge Grant once more, if I can kill it than I win, otherwise its Britanon's game. Unfortunately the stress is too much for a scumbag like the Sky-Pirate, and he whiffs on both his attacks. I was technically still leading on Silver but this total here is with the Sky-Ship given to the US, it was pretty much a single wound away from death anyways. Otherwise I guess the Sky-Pirate Captain is left to figure out how to fly an engine-less ship by his lonesome. End of game : USA : 107Sky-Clans : 62Victory for the USA!
So > Hyperborean weapons need to have their cost upped, possibly a lot. Thunder Gun is at least 5 Silver worth, possibly 7~8. > USA need a few more ways to boost Discipline in order to make Faith in the Flag worth using. > Gunslinger needs to be a bit more expensive. > Sky-Gorg should keep its AP if it succeeds its High Altitude Fall.
>>94369518Cheers! Thanks 2e anon for running, it was a good game. First time for me trying out a non-brit faction, and I'm glad it went so well. The rules are really solid.
Sky People look pretty fun to play. I like the transport theme they have going
>>94370311It worked out pretty well during the game, and would likely be a lot more competitive if you went 1 Sky-Bomber and 2~3 Smoke-Balloons. I'm glad the airships themselves have relatively little Damage output in the end, and that the troops are not that great either, the transport option and ranged weapons all being at Reload 0 worried me that it might be really easy to just pour down on units. It'll definitely need more testing, but its fun, and it has the advantage that it makes for really quick games. >>94369626Cheers! It's always a pleasure, and I agree, the game is in a pretty damn good place overall. > UnrelatedTomorrow I'll try to update Atlantis and Atlan with the new Traits, Items and Weapons, and maybe start looking at the French book.
>Atlantean Pirate: (8 Silver)Criminal, CommonerAP: 2Movement: 3Accuracy: 4Strength: 6Discipline: 4Labour: 5Evasion: 6Awareness: 4>Armour:4 in head5 in body0 in limbs>Health:2 Box>General Abilities:>Special Abilities:-Landing Party:This model gains amphibious for the remainder of the turn if it activates on land (or the deck of a ship)-Hold at Ransom: (2 LP for this model to use) Whenever this model deals Wounds to a Leader, Specialist or Character that would result in killing it, you may elect not to deal these Wounds. If you do, the model that would have died becomes Ransomed, it can no longer regain AP or be targeted by any Actions by its owner while in that state. Additionally, any friendly models resolving a Move adjacent to a Ransomed one may reduce its Move to 1 to move the Ransomed model 1 hex adjacent to it, and gain Cover from Attacks that go through it. At the end of the game, add twice the Silver value of any Ransomed model on the board to your Chest. Models remain Ransomed as long as a Friendly model remains adjacent to it.>Equipment:May take standard equipment, standard Atlantean melee and ranged (including apples)>Recruitment:Atlantis and Atlan as mercs, Libertalian as faction>COMMENTARY:Better in combat than the Sky-Pirate, but this unit’s version of Ransom requires LP to use. They are more survivable in theory but slower and more expensive to equip. Atlan recruits them because turtle ships are not very fast and some of the pirates are still willing to supply slaves, Atlantis recruits them because privateers are better for screwing with Atlan and the British without sparking a war, and Libertalia likes them because pirate.The British do not like them.Someone said they were doing a specialist version of the smuggler/pirate idea so this is the follower version.
Before we keep adding on more and more units, since the "cleanup" (at least the part I had initially planned) is mostly done, I think we should take the occasion to look at the Factions as a whole and try to tighten up their thematic, both "theme-wise" and mechanically.First thing, most colonial Factions focus mostly on military units. For Brits I think its mostly fine, France has a Civil Service angle to it that needs to be pushed further, and both are somewhat underusing the Society of Agartha academic angle, I think. One small step to fix this would be to make up a very generic "[Faction] Settler", sort of a in-faction Hired Hand, with a very small bit of flavour to it that changes from one faction to the other (I'm thinking the American Prospector could be the US version of that...)Second, Atlan vs Atlantis needs to be better demarcated, they've grown to be too similar. Both have a specialty in dealing Fire Damage (edge to Atlantis here), both have access to the best Armour values in the game (edge to Atlan), both have insane wound mitigation (more on this later), and neither have much of an edge on the other when it comes to model count. What varies more is the mode of delivery or way the damage is mitigated, but in the end the result is very similar. This is in part because Atlan has drifted quite a bit in theme from its starting iteration. Initially, Atlan was supposed to be the slowest, most armoured Faction with the least access to range weapons and a very low model count. Right now you definitely do not feel like you are pushed toward a lower model count army when building with them. Spring Guns are good enough and cheap enough that you can absolutely support a force with range.
>>94375431Maybe I'm too stuck in my old way of imagining Atlan, but I feel like it would be better for the game's mechanical and thematic space if we tried to go a bit more back toward it. Also, and I hate saying this because I don't see another way than to remove the extraneous profiles, but Atlan should not have 3 "Wall Church" specialists, they are the laconic dudes.
>>94375431> On Damage MitigationOne thing that occurred to me while we were testing Atlan vs Atlantis is how weird it was that Atlan had the "Spare" mechanic to compensate for its lack of healing, and Atlantis had the "Soothsayer" mechanic to represent it being the best healers. It seems to me it would make more sense reversed. Atlantis sparing it wounded Soldiers off the field seems more appropriate (or perhaps just its Workers and Auxiliaries...), while ignoring a set number of Wounds feels more like something Atlan should do, being a brick (ingot?) that you repeatedly hit on until you finally notice some scratches... It almost felt like something that could come standard (perhaps less than 4 wounds however) on Immortals, or through the Titanium rule somehow... I realize this would be an enormous change this late in faction design but at the same time if we use that argument to avoid fixing things that could be fixed then there's no point in playtesting, so I wanted to bring it up...
>>94375446>I don't see another way than to remove the extraneous profiles, but Atlan should not have 3 "Wall Church" specialistsIf we have to kill one, i vote Wall Priest. He is the least interesting mechanically, and the least interesting theme-wise. He is there to justify the Icon keyword more than anything. I would strongly prefer not to, ofcourse, but if it comes down to it, that's my piece. Burdened Whaler can be killed, i have no problem with that at all. Wall Mystics are meant to be involved in war, and Resonant Representatives are meant to be traveling, so it makes sense you would see those more anyway. Wall Priests would probably be off in their titanium tower fighting over how many angels can dance on the tip of a spear.>Spring Guns are good enough and cheap enough that you can absolutely support a force with range.Could make Spring Gunners Elite, or else limit their count, or just raise their cost. Military Retirement could only be for Reclaimers normally, and you have to get a Ranged crit kill or something to promote to a Spring Gunner. Spring Guns could have their reload upped in some way, and Spring Gunners could have a thing about reloading them faster.>specialty in dealing Fire DamageThat wasn't meant to be the case. Greek Fire Grease was just meant to be something Immortals and Phosphorus can take, and i assumed Atlantis would get it aswell. Aside from that, the only other Fire Damage they have is through Terror Tonic crits with Experimental Alchemy trait.>Right now you definitely do not feel like you are pushed toward a lower model count army when building with themAllowing all faction models to upgrade to Titanium Weapons by default might help with that. Upping the costs of the Slave Soldier trio by 1 or 2, and making the basic Slave Soldier more of a Worker that can soldier than a Soldier that can work would be good.
>>94375688I feel the Resonant Representative has enough of his own theme to remain, plus the image of some dude swinging a huge tuning fork and dinging enemies on the head is really growing on me (the "turning bidet" really threw me off for a while there). >If we have to kill one, i vote Wall PriestI agree, at least in comparison its the one that feels the least necessary, the Toltakoi already has a similar rule to his engineer healing. Its Tale of the Scorched Earth is the main thing I'd want to save from it. >>94375688>He is there to justify the Icon keyword more than anything.I realize this now goes against my previous "we need to demarcate Atlan from Atlantis", but is the Icon keyword not something we could replace by the (otherwise used elsewhere) Noble/Aristocrat keyword? It was mentioned how the Icon would go mostly on compass units, is there something more to be done with it beyond that and the special rules calling to it? Or perhaps something lore-wise to justify it (being an 'icon" is a specific rank in Atlan society?).
>>94375688slave soldiers as a 3-hex horde model anyone?They'd count as one unit due to being in a chain gang.That way the unit count is low but you can pretend to have many boys. (And model accordingly)
>>94375856wait did I mean titanium miners? I can't remember.
>>94375865>wait did I mean titanium miners? I can't remember.Hey hey could be both actually, but I remember the whole purpose of the titanium miners as they are right now being brought up at least once if not more. They aren't even good workers. Making them a 3hex unit to represent them being a group chained together could be a nice way to bring some purpose to them.
Perhaps reworking Fire Damage might be a good way to make Titanium more relevant too. right now a single hit from a Fire weapon will very often strip T from the whole model. And its incredibly lethal against anyone without armour, in comparison to stuff like Explosion and Poison its much more reliable. Perhaps we could limit it to a single additional armour roll on the location hit, unless its a crit then it hits adjacent locations (so where it hits is still relevant), causing the same cumulative / for each failed armour test?
Increasing Reconquer Strength to 7 and Labor to 4, and increasing the cost in turn would probably be good. Maybe some kind of Special ration or meal. maybe even a general faction rule, involving eating rocks. Liquid/Powdered Titanium should probably be a real item.>>94375856That's clever! but how would promotion work? Titanium Miners would make more sense for that, would both make them more and less of a joke. >>94375596>SpareSlave Soldiers can become better units, but you lose that potential if they die. If Atlan isn't meant to be a populous and rely on special forces, then it makes sense they would care more about preserving that investment. Atlan strikes me as risk adverse. You aren't meant to be taking many hits at all because of Armor, adding wound negation on top of that would be really annoying. Spare still removes the model, just on your terms. It's all about lowering risk, not compassion.
>>94375959>That's clever! but how would promotion work?We’re promoting one of you, but we only have so many openings in the upper ranks. Here’s a knife, sort it out among yourselves.
>>94375977That works. Should lower their movement back to 2 if we go with this, and compensate with having 3 AP. >>94375926The current Fire Damage could be kept as a superior version of it for special cases. Same deal with Electric. I don't get why either are tied to Armor. >Perhaps we could limit it to a single additional armour roll on the location hit, unless its a crit then it hits adjacent locations (so where it hits is still relevant), causing the same cumulative / for each failed armour test?I think this is a good start. Need to think on it more, maybe. We should play some games like this, see how it feels. I think this would be good. Maybe make it if the target fails Evasion instead of it you crit?>good way to make Titanium more relevant tooAllowing multiple Ts to one location is the best and simplest way to do that i can think of now.What about a full Armor rework?
>>94376104Reducing wounds instead of negating them by default, is what i'm thinking. Wounds are only negated if they are reduced fully. Maybe that isn't worth doing at this point. Save it for the next edition or something. Don't know how that would be done.
Maybe have it so Grievous wounds when blocked by Armor are reduced to a Graze, and Deep and Graze wounds are negated competently like now. Or have Grievous and Deep wounds reduced to a Graze, and Grazes be the only thing totally negated. Titanium would allow Grievous and Deep wounds to be totally negated by Armor in addition to ignoring Penetration. Atlantis should have more Chemical / Poison, that way Orichalcum is useful for them in the same way Asbestos is for Dousicily.
>>94376104>I don't get why either are tied to Armor.Those two are very much in the camp of "this is a mechanic that could be used, here's something it could be themed at, there we go". Would it make more sense as a way to resolve Explosions? >>94376104>Maybe make it if the target fails Evasion instead of it you crit?Yeah that makes sense. >>94376104>What about a full Armor rework?>Reducing wounds instead of negating them by default, is what i'm thinking.I'm not sure why I was so long against that, right now it feels like it could fix a lot of issues with wounds not being granular enough, I'd very much like to try that.
>>94375431>Second, Atlan vs Atlantis needs to be better demarcated, they've grown to be too similar.See, this is why Atlan should have never been a thing. Ever since the 2e split there's never been a good excuse for their existence beyond a blatant cashgrab by the game's creators. I even make it a point to never play games with Atlan players, they deserve to be ignored and mocked.
>>94376985What is it about Atlan that makes it such a bullshit magnet?
>>94376985Are you really going to sit there and act like 1e Atlantis wasn't a blatant mess of ideas that barely fit together? The Atlan split helped fix the whole thing by taking the parts that didn't work with the whole "Noble Kingdom of Atlantis™" image the writers were going for and put them into a faction that wasn't constantly clashing with its own themes.Atlan saved Atlantis lore, and you know it. And it's cooler, too.
JUMP MAN LIVES
>>94377560NO HE DOESN'T
Coming soon!
One issue we didn't address yet with Sky-People is in regards to melee-centric armies with few access to flyers (i.e Atlan, some versions of Mu, some Mercs...) Against a force like the hyperborean-flavoured US it definitely was not an issue at all, but if all you are bringing are spearchuckers... nothing (beside the lack of fun) stops me from just dumping shots... Its not necessarily a huge issue because all games are played here and if players know they'll be facing Sky-People, then they should build their list accordingly, but its not a very elegant solution either. Another would be some kind of "clocked malus", you need to have models on the floor by the x turn or something happens (Sky-People can dunk on Floor dwellers but without landing it doesn't accomplish much...?)
>>94382505It could be as simple as a faction rule that says kills made on the roof without recovering the body/loot don't generate silver.
>>94382750Oh that's good, something "all kills need to be looted, not just NPCs", that could mesh very well with the new tentative Looting/Skinning/Trophy system. Which has been waiting for too long I think, I'll make up a doc with all the general rules change mentioned so that its easier to be tracked through playtest.
>>94382792Might need a caveat for “all kills can be automatically looted if the entire enemy expedition is removed from the map” tacked in there somewhere, or would that defeat the purpose?
>>94382792It might not need to be something unique. The Loot system might solve it alone.>>94382949There is already the "If you're guys all die you lose all your Victory Chest" rule, so having two caveats like that is just unnecessary and might cause some weird unforeseen interactions.
It is somewhat inevitable, i think, in a game this big, that some lists happen to hard counter others. As long as no faction can be entirely boxed out, then i'd say we are doing okay. You should never be punished for an affinity. Incidentally, this is, at least partly, exactly why i've pushing Atlan the way i have mechanically. A slow, low range, high survivability list, does not have high survivability. Best defense is a good offense. It also is just not very fun to play. It would suck for someone to get attached to Atlan because of it's theme, only to be stuck moving guy forward while the opponent litterly runs circles around him. The only way i can see to make a list with those traits viable (not fun mind, just working) is to give it a ridiculous model count.
>>94383013>weird unforeseen interactions.Is there any scenario where a player might be able to continue playing despite losing all their guys?
I really want to like this game, but the presentation is extremely chaotic.Is that a filter?
>>94384750Well, at the moment, we're still figuring a lot out. Is there anything in particular that's putting you off of it, or is it just a general thing?
>>94384750>but the presentation is extremely chaotic.Do you mean the OP's multiple docs makes it really hard to figure out where to go, or the 2e rulebooks themselves in the Mediafire are hard to parse through? The google docs are archives which britanon (mostly, I think) kindly keeps updated with a lot of content from these threads. These are good to familiarize yourself with the setting and factions. The game posted most about (2e) as well as the Worldbook and many stories are on the Mediafire, https://app.mediafire.com/us7vnek39dc6kwith the faction books. Best way to go about it would be to go over the main rulebook and then go the faction book that interest you. I have no prior experience with doc editing or game design or anything similar so if everything looks rough its on me, any feedback is appreciated.
>>94382792>>94382949>>94383013I don't think having loot requirements on opponent kills for all factions is ideal, maybe just for Sky People.If we were going in that direction we would have to buff the economy side of the game since otherwise factions with a ranged focus and limited melee survivability (colonials) would not be able to reclaim any kills they did score at range.
>>94382949>Might need a caveat for “all kills can be automatically looted if the entire enemy expedition is removed from the map” tacked in there somewhere, or would that defeat the purpose?I somewhat see what you mean, you could "succeed" so much as a Sky-People player that the enemy folds faster than you can land someone to set up looting, it would feel weird but I think its very unlikely to happen to. >>94383013>It might not need to be something unique. The Loot system might solve it alone.Yeah that's what I'm thinking, I'll come with a proposal tomorrow for it. >>94383206>Incidentally, this is, at least partly, exactly why i've pushing Atlan the way i have mechanically.Its not a bad reason potentially, but I really feel it comes after the fact. We should at least explore the viability of a low count, slow armoured no range unit run in some fashion, given how much we've been able to represent in the game, and if they are anyone, they should be Atlan. >>94383206>A slow, low range, high survivability list, does not have high survivability.We've both played enough games to know that even Movement 2 is not so slow you'll never reach the enemy in melee, and that you can't reliably dance around units without either boosting to 3 AP somehow or some movement shenanigan being involved. French *are* too fast. Horses could be lowered by 1. But its not like there aren't mechanics to be explored to respect the idea of Atlan as a hard brick with little to no range... Smoke for one, mechanics that force movement on the other player instead of yours, walls summoning, I don't know, but it really feels like a lost opportunity if all factions ends up needing to lose their main thematic purely because they have to be balanced against each other. Slightly unrelated, but> Morlock Courtesan hardcounter back Sky-People lists by being so sultry she turns soldiers mad enough to leap to their death
>>94384943>Courtesan hardcounterThat's genius. Why are the Morlocks always the ones who get the best exploits? (I don't care what people say the infinite morlock list in the 2009 tournament was an exploit NOT A FEATURE)
>>94384943
>>94384974>(I don't care what people say the infinite morlock list in the 2009 tournament was an exploit NOT A FEATURE)That reminds me there's an infinite attack loop in Atlantis that needs to be fixed and removed (Hetara + one of the Heroe traits, not recalling the one right now... )
>>94384750The whole setting is chaotic, but we could improve things somewhat. There is the intro doc, I actually updated it recently to make it better if you're having trouble with the main lore doc.>>94384858>The google docs are archives which britanon (mostly, I think) kindly keeps updated with a lot of content from these threadsSorta, I've fallen behind recently and I need to catch up on the past few threads.>>94385191You should make a list of all the broken rules/exploits we've had and write them as legacy 1e rules.
>Titanium Miner: (1 Silver)Mook, Slave, 3-HEX modelAP: 3Movement: 2Accuracy: 2Strength: 3Discipline: 3Labour: 4Evasion: 2Awareness: 2>Armour:0 in head0 in body0 in limbs>Health:4 Box>General Abilities:-Expendable>Special Abilities:Born in a Hole : If you have any Titanium Miners in your Expedition, other Friendly models cannot count toward controlling Rare Mineral Veins. If this model is adjacent to a Rare Mineral Vein, it count as controlled by its owner, regardless of other model’s presence.>Equipment:Shovel, Pickaxe>Recruitment:Atlan>COMMENTARY:Stats might need some tinkering. I thought about a rule where they can’t move if panicked because they keep pulling the chains in different directions but it’s probably fine.What do people think about an ability where if you excavate one tile you can create a tunnel-portal pathway to another? It would help Atlan mitigate their slowness but they'd have to actually get someone to the other end to dig it out first.
>>94384382If you are playing a series of games, or a campaign, or anything like that, yes. I think if it was limited it would be fine, but otherwise does defeat the purpose. Maybe you are only able to auto-loot as many corpses as you have men left?>>94384943I think you can make a, comparatively, low count, slow, armored, no range list in the current version of Atlan and have it work. I'd like to have an Atlan versus Atlantis test game. I think i can demonstrate my point better than i can explain it. I agree Atlan should have lists like that, all i'm saying is that i think they already do, and that the faction shouldn't be limited to just that kind of list.>you can't reliably dance around units without either boosting to 3 AP somehow or some movement shenanigan being involved. Flyers alone make it possible. Remember our very first game? Yeah i couldn't do it forever, but i still did it, and you had model advantage and better range. I'm convinced you could do it if you put your mind too it, and there wasn't many models to dance around, and they had no support.>>94387369>an ability where if you excavate one tile you can create a tunnel-portal pathway to anotherI think this is great.
Does this seems easier to parse through or refer to during games than the current version? It can't replace a more complete version of the rules, but it might make it easier to remember the less common actions like Go Prone, Hide, etc...?
So this would be my take on the suggested general changes made lately. I did not include the Discipline rework in because I'm going to go with it, there's a few things with the Morale system I might suggest we change/reword soon but the =/+2/+4(or 5) thing just makes sense.
>>94387657Yes, that seems super helpful.>DodgeMissing the part about it needing to be a successful Evasion roll>HideMissing the part about having Hide special rule.>ParleyMissing the LOS requirement>RallyIs there meant to be an "or" between 1AP and 1LP? Only Leaders, not Heroes also?
>>94388814>Is there meant to be an "or" between 1AP and 1LP? Only Leaders, not Heroes also?The "or" is the current version, however last thread and this one a few people mentioned it should be Leader only and LP based to make Dread more relevant. I think both changes are fine *if* we are not too conservative with special rules that allow to Rally on non-leader profiles, and *if* we boost the LP by at least 1~2 across the board.
>>94387419>I think this is great.>>94387369>What do people think about an ability where if you excavate one tile you can create a tunnel-portal pathway to another?While cool, Atlan has too many ways to mitigate their slow speed already. That's the problem, they aren't slow, they are as quick as the average, but with extra steps. The Gargoyle can rush your backlines within the 1st or 2nd turn. 4 out of 5 Atlan Leaders (more than *any* other faction) have access to actions giving extra movement to them. Reconquerers begs to be mounted on Warhorses and given Spring Guns... If we do this I feel we should remove the Burden mechanics from the Titking and the Baron, otherwise they are too common. >>94387419>I'd like to have an Atlan versus Atlantis test game.We can certainly test it, but discussions about the general theme and how cohesive a faction feels should be held mainly here. >and that the faction shouldn't be limited to just that kind of list.Well I really think this is something we should put to the table here, and not something that should be introduced step by step, profile by profile, rule edit by rule edit.
>>94387369Here is a slightly different version of it, let me know what you think. Heavy Traction and Chain Gang represents the group being chained up and not being able to move freely, as well as enemies getting stuck in it. Mechanically I think that would help slower Atlan builds by tying enemies down. The Holing out action is meant to be a bit clunky if you want to use it to push your models forward, I think I'd make the tunneling part "you go in, go into Reserve, then come out next turn". Its not going to be impossible to use that way, but you'll probably want 2 of them, and a way to push one of them forward (Grand Maneuver) so he can start digging backwards and meet the other one halfway. Otherwise, alone, you could use it to shift flank. I thought about allowing it to resolve Excavate actions against all Walls adjacent to it.I added a Health box because its still going to eat everything that targets it, and bumped its price, I think its potentially useful enough like this to justify it. Let me know what you think.
>>94395771Been wanting to do something with this one for a while, really happy how it turned out.
>>94396512Fantastic work, man.
>>94396720Thanks, glad you like it, the original is awesome enough, sometimes I wonder if its really worth it to edit them. Like >>94396720
And now for something different...
>>94391599>If we do this I feel we should remove the Burden mechanics from the Titking and the Baron, otherwise they are too common. The fact they are too common in general is a good point. I think removing it from Titking, regardless, is a good idea. Aside from being yet another movement buff, out of all models, Titking in particular should not have one. It's thematic on The Baron, as he is meant to be the primary alternate and slave focused named leader.>Reconquerers begs to be mounted on Warhorses and given Spring GunsI like them having those options because of the Conquistador connection, but it is probably too much by default. Might be something that could be unlocked with a Sponsor, so you could still have them like that in some cases. They are meant to be something like explorers, so maybe something with Climbing Gear, or just Climbing Gear, as a way to represent that?>Well I really think this is something we should put to the table here, and not something that should be introduced step by step, profile by profile, rule edit by rule edit.Like an outline? What the list archetypes should be, how units contribute to that, and so on?
>>94400232>Like an outline? What the list archetypes should be, how units contribute to that, and so on?Exactly! This way it might be easier for people to associate factions with a specific mechanic, or understand how they fit in, or see when we are shifting a faction's focus and why.Incidentally I started doing something similar for Mu today, after doing picrel. >>94400232>The fact they are too common in general is a good point. I think removing it from Titking, regardless, is a good idea. Aside from being yet another movement buff, out of all models, Titking in particular should not have one. It's thematic on The BaronI agree, its going to be easier to balance as well if we sort of lock it more or less around Slaves. The Heroes should have one because there's a huge opportunity cost to it anyways (all the other Traits you can't take). >I like them having those options because of the Conquistador connection, but it is probably too much by default.Going over a lot of profiles (across all books) make me think I was too liberal with movement boosts in the last pass over the books, and that includes the faster Mounts like Horses and Warhorses. I'm thinking reducing both by 1 would be better and would remove a bit of my worries. It still allow you to threaten 9 away with any reach weapon, but if that's the upper limit and requires 20+ Silver investment, I think it should be fine, or at least not as egregious.
>>94388717While it obviously is in the air, I'd like to settle on the Armour mechanic at the very least before the next game, I feel it has the potential to alter a shitload in regards to balance, and more than the other rule changes, if we drag this one along its going to invalidate a lot of data gathered in the playtests. I like the idea of it, but it'll really change the dynamic of some forces, so if we do that we need to agree that a lot of profiles might need tweaks to continue being functional. Especially against gunlines, going from "cancel the wound" to "causes an X instead of a Grievous" is going to change a lot. It might slow the game down (in turn, not in overall time) purely because Dodging will be more relevant. If we do this my first thought in regards to the special Armour rules would be > Titanium : While a location has this rule to it, ignore Penetration. If a successful Armour roll fails to prevent all wounds dealt to be canceled, remove this rule and cancel those Wounds instead. I'm not in love with the idea of having multiple T on one location, but this would allow it, and would be somewhat equivalent to its current version. > Orichalcum : While a location has this rule to it, ignore Fire & Explosion Damage. Remove this rule whenever this location suffers a Critical attack.
>>94400232>Like an outline?This is just a start, but maybe it can give you an idea of what I'm looking for. I'll expand more on how I think individual units contributes.
>>94397080Is this ai? It's pretty good.
>>94405036Yeah, the overall gens didn't really work well but a lot of elements of it were pretty well consistently drawn (the jap peasant girl in particular, not the gun).
Baking!
>>94403916I see. Shall get right on that.>>94388717>>94403188>Reduces the Lethality of all wounds dealt by 1, if Crit reduce by 2I think it should be reduce all wounds by 2 always, or reduce only the initial wounds by 2 always (so Deadly and such are exemt). Now that i think about it, could try just adding Skilled/Sharp and then exempting that plus Deadly from Armor negations. I think that doing something like one of those would require the least amount of changes and reworks, while still adding that granularity and making Armor feel better to fight against. Another way to do it, if you want the variable reduction, is to reduce all by 2 if your Armor roll is successful and under your Evasion roll, and all by 1 if successful but over. That way fucking up your Evasion roll wouldn't always feel bad, and reducing by 2 is something that could actually happen with some regularity. It wouldn't mean you need Increased In any case, having Titanium work by "ignore Pen; reduce an additional time / don't exempt Deadly and friends. Remove by Crit or failed Fire test". Multiple Titanium wasn't something i thought out and certainly not something i'm attached to. I think it is better to ignore it.
New! >>94405801