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File: 5850813hm.png (4.31 MB, 1174x1529)
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Art Edition

>2024 PHB Scan (Gencon copy, not DnDshorts)
https://files.catbox.moe/88h924.pdf
>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): bit<dot>ly/2Y1w4Md

>Resources:
https://pastebin.com/X1TFNxck

>Previous thread: >>94248344

Have you ever made or gotten art for your game, /5eg/?
>>
Since someone posted this link right before the new thread went up, reposting for visiblity. Guy paging through the 5.5 DMG which is a useful stopgap until someone uploads a scan
https://www.youtube.com/watch?v=VKmf1cWxq5I
>>
>>94272042
TQ: We play online, and I use Heroforge to make tokens for all my characters if that counts. Used to be I'd take screenshots of all the materials they had and kind of paper doll it, cutting out pieces and messing with the saturation and tint and stuff in GIMP. Been much easier and better quality since they added the official color minis a few years back
>>
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How would you do cursed items, and how would you get players to willingly opt to use them?
Do you prefer cursed items to be something with an upside that has some sort of RP tangent (New power, but you constantly sneeze), or something with a noticeable advantage that carries a gameplay drawback?
>t. piratefag looking to add more cursed treasure to the game with players that are oftentimes very shy of cursed shit
>>
>>94272254
"rp" and gameplay should never be dissociated. This is a role playing game.
if the drawback is always sneezing, then you can translate that mechanically if you have to as something like "every turn when hiding, you must succeed at a constitution saving throw to avoid giving away your position". Whether or not your table requires a spelled out mechanical translation of everything depends on style and expectations (ie are they brainrot rawlets or not) ultimately what matters is that always sneezing has consequences.
In terms of narrative, I think cursed items should provide a short term benefit but always result in a net negative over the long term. They serve to create situations of greed and temptation. Even if the specific of the curse is unkown, there should be a bad feeling, a vibe, a sensation that not all is quite right. Like when you're eating slightly spoiled food and your mouth tells you something is off, but you keep eating because you're super hungry, and regret it later.
>>
Saw a couple threads back that the trove vault links were all completely dead. Now that Internet Archive is back up, I was able to retrieve the magnet links. I've not tested them, but lnkfwd<dot>com/u/LV66ndvt has that old paste copied to a new one
>>
>>94270542

I was the one who asked. This crossbow feels amazing, something out of an old satam cartoon
>>
Anyone have a shareable copy of the new Bastion rules yet?
>>
>>94273056
There's a Youtube link of someone paging through in 4k at the top of the thread, that'll be as best as we get until someone uploads a proper scan. Bastion section starts at 21:31, could frame by frame through and screenshot
>>
/5eg/, I need help naming an NPC. He's an archdevil of pride, and he's sealed in a mirror of life-trapping
>>
>>94273499
Priamastastus.
>>
>>94272042
>TQ
Yep, one of the players in my current campaign is an artist, so he draws all the PCs and a good number of the NPCs, then uses his references to commission pieces from other artists while he continues cranking out new refs.
>>
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TQ: Lich BBEG I got commissioned for my game
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>>94272254
one of the best curses i did was a bracelet, which ate up all of the healing the character got, as it constricted and spread its gold roots into him the more it ate, like midas touch
i forgot the benefit, but it was then used to kill a boss, as it spread into golden brambles when they tried to destroy it with attacks
>throw under boss
>attack repeatedly
>spread out brambles
>hit it with lightning
it was a good fight, im just sad i didnt remember the benefit
>>
have any of the replicate magic item options been buffed/nerfed? Only one I know about is the boots of striding and springing and periapt of wound-closing, neither of which are particularly interesting
>>
So what's the consensus with the new book? Any new bomb to rage about?
>>
>>94274067
The youtubers are all happy.
I'm disappointed that Proficiency Dice, flanking and other variant rules didn't make it in.
>>
>>94274142
You can just use them anyway. You know what the rules are, and it's not as if they'd be universally used in games if they were in there.
>>
>>94273821
looks incredible.

>2 hours with no response

sad
>>
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New elemental sucks, new succ, incubus is shit, but the new knight, oh boy. 2x attacks of 2d10+1d8 is literally a ranged unit now.
>>
>>94274182
If course. It's more about making sure base VTTs use them.
At least foundry shouldn't remove dice proficiency as a choice, even though I dislike their implementation of half and double proficiency for it and mod it to my tastes anyway.
>half proficiency 2d(2*PB)kl1
>proficiency d(2*PB)
>expertise 2d(2*PB)kh1
The probability distributions for these are simply excellent.
>>
>>94274521
Huh? Where are you seeing new monsters?
>>
>>94263121
>>94268343
>>94268351
>>94272749
Glad ya'll like them.
>>
>>94272042
>TQ
A player commissioned art for my CoS game. I’m a player atm and my pc’s portrait is AI generated with some touch ups from our resident photoshop expert.

I waited 30 minutes to post this and it won’t get a single (you)
>>
>>94273499
Bob
>>
Is it possible to find players who arent autistic or narcissitic anymore? The last party I dm'd for was a bunch of weird autists who could not stop interrupting ecah other, constantly talking offtopic bullshit, talking over each other, not paying attention when it wasnt there exact turn, and just endlessly monologuing. i had to walk away. the current party has 2 guys that do not stop talking. they monologue forever whenever they "speak". nobody remembers even basic things like how to attack with a melee weapon. i made the mistake of introducing them some deities and now they assume every single time they pray something is going to happen. the paladin quit because he got mad at me for saying every prayer he makes should be answered adn i caught him cheating on dice rolls and just giving himself an extra d4 to everything for no reason. i told the party i was ending our sessions and to find a new DM.
growing up i played with 4 friends and we hda the best games ever. all players these days just self insert, bring their personal problems to the table, dont stop talking, and expect the game to cater to them.
>>
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94274821
correct
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>>94274868
I had to implement a "magic stick" solution once at a table. Mostly because we had a player from Ireland and the Irish are known for not understanding basic conversational etiquette. The rule was the party rolled initiative even outside of combat and anytime they wanted to speak or roleplay an action, they had a 30 second window to do that. After the 30 seconds were up or they passed, the magic stick moved to the next player. Eventually we kicked out 3 people (1 autistic girl with serious family problems she would introduce to the table, the Irish guy and his wife who would drink and non-stop talk and argue). The game ran smoothly after we ejected those 3 players and we removed the "magic stick" rule. Good luck.
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>>94272042
What would you build Kraven the hunter?
>>
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>DM doesn't give me any loot for the entire campaign because I'm playing a spellcaster
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>>94275048
You should borrow one if your friends' items that does an attack spell, then quicken your best attack spell and throw down 20d6 in one turn, that'll show him how right he is.
>>
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>>94275048
>Be thankful we let you into the party, you disgusting support, loot are only for brave warrior heroes.
>>
>>94275048
dont matter. at high lvls youll just 1 shot all enemies. hopefulyl the new mm makes the game actually hard.
>>
>>94275103
I had an entire party quit playing when I introduced an enemy with Legendary Actions.
>that isn't fair
>gimmick
>you're railroading
>>
>>94275109
They're getting rid of legendary actions, in favour of multiple reactions.
How is this different you might ask?
It isn't.
>>
>>94275048
I've had this happen, and it's lame. Got a +1 sword, a ring with Protection from Evil & Good, and a divination tome. No bonuses to spell attack, DC's, or magic armor. Just a +1 sword that I used for attack. After 4 years I got to loot an archmagi robes, only because a player joined with it and died within the span of 5 sessions. This was the death knell of the campaign.
>>
>>94275154
It's worse because it doesn't contain the word 'legendary'
>>
>>94275109
Epic.
>>
>>94275158
>>94275048
>DMs don't use rolltables for loot
Why are your DMs averse to dice? Do they know what game they're playing?
>>
>>94273821
Lichfag here. That is 10/10 lichcore and love it, hope you players like it too. Love when people has weird and unique takes on them, but few things have the flawless presence of a traditional lich. One of those things players see and go "oh it's gaming time, allright"
>>
>>94275171
no good rolltables for loot available.
>>
>>94275173
Making roll tables is like DM bread and butter.
>>
>>94275177
yeah if youre in your 70s
>>
>>94275103
>You'll one shot enemies
That's an over simplification. If you you are built around attacks you can do it, but rarely does this happen will a spell. AoE damage and crowd control is cool. Fireball, and so on, deals with fodder. But it's always the ones with weapons or eldritch beams that clean up bosses. Burning legendary resistance is a meme.
>>
>>94275177
If I find myself in the situation where I have to make a rolltable because existing ones suck, I jsut hand them items I think they'll enjoy or offer a chocie between 2-3. I also tweak or homebrew a lot of items, but not from scratch, jsut adjust them to better fit the player themes. Specially the "only X class can use this" which are dumb as fuck 90% of the time beyond the basic stuff like "wizards shouldn't heal".

Usually use regular tables for shorter or mroe combat focused campaigns where going crazy is more managable.
>>
>>94275172
Does anyone else remember MacDuff, the lich-pimp? He was known for his signature (permanent IIRC) spell, "MacDuff's Unequivocally Classy Jaunt", which turned everything around him into a catchy MacDuff-themed musical.
>>
>>94275103

That's gonna be a tough order. WotC designers would have to give an actual shit about stuff like that.
>>
>>94275103
If you're playing casters are glass cannons you're doing it wrong. Why be a glass cannon when you could be a god?
>>
>>94274868
kek what is it with Paladin players and being actual cancer? I don't think I've played a table where the Paladin was a decent guy. They always wind up cheating, faking rolls, spying behind the dm screen, etc.
>>
>>94275083
>>94275103
>>94275158
Its just lame. Going through a dungeon, getting to the end and seeing all the other players get new stuff to add to their inventory that give them special things they can do. Getting their rewards etc, and its like that for the whole game while the spellcaster just sits and waits to level up. Nothing to make them stand out from other characters/spellcasters besides maybe some differences in spell choice.
>>
>>94275245
If it makes you feel better when I'm DM I'm sure to put in items for casters. Here's an example:

Ring of Spell Conservation
Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard)
This golden ring is adorned with six small rubies.

When a spellcaster who is attuned to the ring casts a spell of 1st through 5th level, they may choose to roll a d6. On a roll of 6, the spell does not expend a spell slot, but otherwise resolves as normal. On a result of 1 through 5, the spell uses a spell slot as normal, and one of the rubies on the ring shatters. If the final ruby shatters, the ring permanently loses its magic, becoming a mundane golden ring.

The ring magically regains one shattered ruby each day at dawn.

Notes: sorcerer, warlock, or wizard
>>
This game starts to drop off around level 5 in my opinion. Everything becomes pretty easy and dungeons become less of a threat and more of just something the DM had to come up with.
>>
>>94275243
paladin in our game hijacked the entire board. i shit you not. he complained he wasnt getting enough attention as a player and asked the dm if he could co-dm with him. the dm agreed for it cautiosuly and let him play as a few npcs. it was ok for a bit, but then the paladin started to take more and more. eventually the dm was on the backseat. we eventually had to kick the paladin out of the party and not invite him to games anymore. that class just attracts megalomaniacs. its weird to see its not just my experience
>>
>>94275243
What do you expect with the designated protagonist class?
>>
>>94275243
As a Paladin player I've cheated and fake rolls. I've also fallen asleep during a 4e game because it wasn't my turn. It was a LAN party/D&D party and I'd stayed up too late playing Dawn of War.

>Verification not required
>>
dumb question Does Guidance work on Saving throws?
>>
>>94275351
No
>>
>>94275243
>>94275317
>>94275318
>>94275333
This used to be conventional wisdom. After 3.0 dropped a lot of threads were basically just "My party has a paladin and why is he such a psycho?" This was exacerbated by the explicit roleplay restrictions placed on paladins (while the class continued to attract the kinds of players who were least likely to live up to those roleplay restrictions).
As a counterpoint some of my favorite (helpful, intelligent, open-minded) forum posters back in the day were totally obsessed with paladins. So I know there's such a thing as a good paladin player, I've just never seen one in person.
>>
>>94275389
>This was exacerbated by the explicit roleplay restrictions placed on paladins (while the class continued to attract the kinds of players who were least likely to live up to those roleplay restrictions).
I think this is a big part of it. The way the class is designed naturally leans towards the player being the main character of sorts. They have a code to follow which can interfere with other party members and cause conflicts, they're set up like the heroic frontliner who gets into the thick of the action/leads the charge/has staying power. They have heals so they're an important and very influential asset, and on top of it, they scale off of charisma so they naturally become the party face, or can very easily get into the social encounters.
>>
>>94275441
>they're set up like the heroic frontliner who gets into the thick of the action/leads the charge/has staying power. They have heals so they're an important and very influential asset, and on top of it, they scale off of charisma so they naturally become the party face, or can very easily get into the social encounters
I do this with my fighter except my charisma is only 12 so I fail all the persuasion rolls and annoy all the NPCs by being an arrogant nobleman who tolerates none of the backchat the DM seems to believe peasants would have.
>>
>Party has a druid/ barbarian, Sorc/ blood hunter, Paladin/ Bard and Rogue
What should I play? Campaign is set in the ice-wind dale
>>
>>94275512
fighter or wizard
>>
>>94275512
Without knowing their actual builds a list of classes is fucking useless. Ask what they actually do in terms of roles because many of those classes can do different things.

At a guess I'm thinking Druid/Barbarian is the lump of HP with wildshape/rage. Sorc/Blood Hunter (the fuck is this homebrew class shit?) is the glass cannon, paladin/bard the face/"leader", and rogue the skill monkey/every party in 5e has a rogue because they're degenerates.

Go read Treantmonk's guide to being a God Wizard. Proper battlefield control is probably what the party is missing. Druid can kinda do that though so without knowing their build a list of classes is fucking garbage.
>>
>>94275512
Monk. It's always Monk.
>>
>>94275512
Shadow monk
>>
>>94274868
Yeah, of the nearly 20 players I play with or DM for across my 4 games, there are no narcissists and four autists: two of them are mature adults who understand and manage their neurodivergences to the point you wouldn't know, one is a teenager who struggles to read the room and gets carried away to the annoyance of others but is generally sweet with her heart in the right place and then there's one fuck no one likes, whose autism really only compounds his personality problems.
There's also one other player who's a tosspot but he's not so bad that anyone wants to kick him out, though he won't be invited back after the game he's in finishes.
>>
>>94275154
End-of-turn is more fun than mid-turn. Unless the reaction trigger is "creature ends its turn".
>>
>>94273499
Tyriux
>>
>>94275293
You forgot bard.
>>
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>>94275789
>generally sweet with her heart in the right place
>her
I hope it's a troon because I strongly recommend not playing with female players. In my experience they constantly cause drama, are just there to get male attention, and just aren't there for the game at all.

I've made a rule that players can only be characters with their own gender. I refuse to DM for women and will only play with one if it's a one shot.

I've found that trans people who are biological men are generally pretty good players. At least in my experience. Guess there's no fighting biology.
>>
>>94274911
>had to run a dayscare center instead of playing
kek
>>
>>94275351
The description of the spell tells you what it does.
Be neat if there were a cantrip that made you better at resisting stuff like saving throws though.
>>
>>94275171
I wish my DM would use roll tables, we're almost always broke and glut with worthless common magic items. Got to level 14 in one campaign and nobody ever got a weapon better than a +1 with a small bonus effect, think we earned 2,000 gp per player overall as well
>>
>>94275495
Sounds fun.
>>
>>94275812
It sounds like your world is much simpler and much more comfortable than mine.
>>
>>94275243
>know a guy who plays paladin
>when we arent even playing dnd he makes paladins
>always super edgy OCs with backstories that justify all their evil behavior
>endless long drawn out monologuing (was a debate fag, so all his characters are too)
>>
>>94275812
I don't get it. Do you think your personal anecdotes and prejudices will somehow change the reality of what has already happened in my sessions?
>>
>>94275812
the 2 girls in my game one is autistic and cries a lot, bringing her personal drama into the game and the other is really infantile and gets drunk and ruins the game. women are generally poor roleplayers.
>>
>>94275893
Found the femoid
>>
>>94275898
lol
Yea your world is definitely a lot simpler and a lot more comfortable than mine. You have my pity but also my envy. Stupid people are happier than smart people.
>>
>>94275898
nazi
>>
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>>94275898
>>
>>94274868
every party ive ever been in, the players always take the game way to seriously and take things personally what happens on the table
>>
>>94274521
I honestly like the new Fire Elemental, I'm very curious if this is how they'll be handling BPS resistance in the Monster Manual, cause if so BPS damage is gonna get a lot worse.
Also big thing: Monsters/NPCs CAN cast Bonus Action Spells confirmed. So you could have this Cultist Fanatic cast Hold Person then cast Spiritual Weapon. If you gave them the reaction Counterspell like the Mage NPC has- they would be able to cast all three in the same turn.
>>
>>94275808
Nah he got his own item.

Bongo Drums of Major Scales
Wondrous Item, rare (requires attunement by a bard)
These bongo drums are made of a light wooden material with a pure white top. The metal parts on the sides are golden.

This instrument has 3 charges. It regains all charges at dawn. While playing the instrument, you gain the following benefits:

• You can expend a charge to increase the size of one of your Bardic Inspiration die as if you were 5 bard levels higher, provided the die is used to assist yourself or an ally.
• You can expend a charge when using Song of Rest to add your Charisma modifier to the amount healed.
• You can expend a charge to double your proficiency bonus on ability checks using Performance if you play a tune that is cheerful, inspiring or uplifting.
>>
>>94274868
Play with your friends and these problems disappear. Admittedly, sometimes because you realize that you need new friends, but that realization tends to have other longterm benefits as well.
>>
>>94275302
1-4 is the best for gritty dungeon delving
5-10 is the best for a wide variety of awesome fights with cool character builds
11+ is just straight power fantasy
>>
>>94275171
My DM just likes to make up random magic items rather than give us basic shit. I think we only picked up a single +1 item in our 40+ sessions and it's a shitty warpick none of us want to use.

We've talked to him about this before and he's made some effort to give us better loot and just reward us more.
>>
>>94275512
>str/wis
>cha/dex
>str/cha
>dex
Strength is well covered
Dex is well covered
Cha is well covered
Wis is slightly covered
Int is open

Best options are Wizard or Cleric since they lack any true fullcasters.
>>
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>>94275956
New Pirate Captain's stronk, I like that it has a consistent bonus action and reaction option! Also makes me a little upset that a 20th level Fighter has to juggle their Pistols to make only 3 attacks (No way to do the 4th...) whereas this guy just blasting off 3 shots with one Pistol. Gunner should have been in the 2024 PHB.
>>
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>>94275983
New Stone Golem. Looks stronger- though unlike the Fire Elemental it didn't retain its BPS resistance- got more HP and deals more damage in return.
>>
>>94275859
It is for me, probably not for the party>>94275956
>So you could have this Cultist Fanatic cast Hold Person then cast Spiritual Weapon
They took away their inflict wounds, which is a travesty. Nothing like landing the combo on a cocky barbarian
>>
>>94275956
im so fucking mad i cant summon this baller
the new """spirit""" summoning is only cool if the stat blocks were actually interesting
>>
>>94274521
>lost bonus against frightened condition
>lost leadership
>gained ranged multiattack
Did pack tactics design the new monsters?
>>
>>94276014
Why the hell do they have the radiant damage rider? It's a knight, not a paladin
>>
>>94276036
Knights are mini-paladins in dnd lore now I suppose
>>
>>94274521
Why the fuck is the knight doing radiant damage?
Why would vampires ever be a threat when you'd have a dozen of these guys in any given city. What's the point of finding a holy cleric or a righteous paladin when npcs can feasibly get the job done.
>>
>>94276036
>I can't change a simple damage type on an NPC or the world will fall apart
Clearly their vision of a Knight is different to yours. Literally change the damage type and move on.
>>
>>94276063
He's still only a martial, vampire would rape him to death
>>
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>>94276012
I like the Summon Elementals (and really all the summon spells + giant insect), I do kinda wish they had one more trait or bonus action thing to go with their element. The different movement speeds and resistances and damage type shifts are okay- but could have just one more thing. Like maybe an aura or something.
>>
>>94276073
Sure, a single knight would still loose to a vampire spawn, but there are going to be tons of them in any given city.

It's not impossible for them to take down a vampire which diminishes the importance of getting a specialist to take care of it. It also makes shitty spells mostly used for flavour like crusader's mantle even more useless because some random joe shmoe can already do radiant damage.
>>
>>94276153
>but there are going to be tons of them in any given city
A dozen at most really, most knights are spread across the countryside managing their peasants
>>
>>94276063
>He can steal yo girl and knows his way around a gun better than you
Oh no... Fighter bros..
>>
>>94276068
>Clearly their vision of a Knight is different to yours
Yes, since they're no longer a military leader from the landowning classes and instead have divine favor permacast.
>>
>>94276115
right? the undead summons, the beast summons get their own little perk, while the elemental doesn't at a higher spell-slot?
extremely dissapointing!

i hope the upcoming conjurer wizard gets features to expand summoning, like warlock gets a free skelebro as a familliar
>>
Did guns get weapon masteries in the new handbook?
>>
>>94275909
>>94275923
>>94275927
This amount of samefagging.
Triggered femoid indeed.
>>
>>94275929
I quit my last table because the DM takes himself way too seriously
Always going on and on how he spent hours or days prepping for the game
Like I give a shit.
>>
>>94275243
Got a grill paladin at my table.
Other than a slightly anarchic penchant she's pretty chill
>>
>>94276201
Yes. All weapons have masteries, however Gunner didn't get reprinted.
>>
>>94275956
Where are you getting these?!
>>
>>94276304
Am I still forced to go for artificer if I want to shoot multiple times?
>>
>>94274521
The 2d10 for a heavy crossbow has to be a misprint?
>>
>>94271864
>Another full flip through
Based content creator.

This should become a DMG PDF in no time
>>
>>94276334
Nerd Immersion uploaded all the monsters from the new adventure that's coming out either tonight or sometime today.
>>94276350
Kinda. Since Gunner didn't get reprinted (The Gunner feat btw let you ignore the Loading Property for Firearms just as you would with Crossbow Expert for Crossbows) you can still only shoot a Pistol or Musket once per Action, Bonus Action, and Reaction- however they did change how 'Equipping and Unequipping' weapons works. You are able to equip and unequip weapons once per attack you make during an attack action so you could do this

>Level 20 Fighter
>Wielding Pistol and carrying three more
>Attack 1: Attack with Pistol A, at the end of this attack sheath Pistol A
>Attack 2: Draw Pistol B, attack with Pistol B
>Item Interaction Sheathe Pistol B
>Attack 3: Draw Pistol C, attack with Pistol C
>Attack 4: Attempt to Sheathe Pistol C but realize you couldn't draw Pistol D. Punch Ground.
Action Surge
>Attack 1: Attack with Pistol C, Sheathe Pistol C
>Attack 2: Draw Pistol D, Attack with Pistol D
>Attack 3: Sheathe Pistol D...Punch the ground
>Attack 4: Draw Pistol A, Attack with Pistol A
You do the gun bandolier thing, but its really not perfect. Ask your DM to let you use the Gunner Feat.
>>94276380
Nope, I doubt that's a misprint. NPCs can do more damage with weapons- they just stopped putting Traits for it. Kinda like Astral Elf NPCs just deal extra damage with no stat block explanation its just there. I imagine we'll see this text like we saw in a lot of the recent books:
"Some creatures have weapons that deal unusual damage types and spellcasting that functions in an atypical way. For example, many astral elves deal extra radiant damage with their weapon attacks. This extra damage isn't a feature of the weapon. Such an exception is a special feature of a stat block and represents how the creature uses its weapon or casts its spells; the exception has no effect on how a weapon or spell functions for a different creature."
>>
>>94276277
lol
Thanks for clowning the place up, I don't know what we'd do without you, we'd probably be forced to talk about D&D.
>>
>>94276446
>NPCs can do more damage with weapons- they just stopped putting Traits for it
Thank fuck for that. I've already been doing it alright (but my players protest claiming its unfair because they take damage now). A lot of players are leaving tables because DMs have been unable to provide good challenges without players claiming they're being "artifically challenged". Plenty of tables breaking up as players are demanding even higher AC (was in a game where a player had 25 AC and claimed it wasnt enough -- he walked when the DM wouldnt give him additional AC bonuses). The game is already heavily stacked against DMs building a challenging experience and most players dont want one. Hoping that WoTC finally gets some balls and just goes all out so players get filtered out of playing. Enough is enough. Take back the table.
>>
>>94276446
What damage die are pistols/ muskets now and what properties did they get? I imagine the sharpshooter nerf hurt them pretty bad.
>>
>>94275956
oh man pcs are not going to like this. auto damage from proximity? lmaaaao
>>
>>94276288
This is why no-prep is the superior path.
No burn out either, feels good.
>>
>>94276288
blame 5e. players walk if they take damage.
>>
>>94276288
I can't stand GMs that constantly bring up prep time, how hard it is to run games and how complex their world and plot is. At the table, I mean.
Either do it because you want and enjoy it or fuck off, I don't come here to listen how cool your game is, specially if playing it doesn't convey that.
And before anyone says anything, I am the usual GM at 2 tables, where I draw PCs and NPCs, set up music, sometimes even prepare small aniamtions for bosses and usually make all the maps myself (because I do love to make the maps), so having to listen to a guy talk about how good his game is mroe than playing it irks me off to no end.
>>
It has always annoyed me that Clerics are less good at inspiring people and diplomacy and oration than Paladins. Like, it just doesn't make sense to me. They're literally prophets and harbingers.
Here I am trying to be the heart of the party and the smite-happy psychopath is more convincing to NPCs than I am.
>>
>>94276704
Yeah that never made any sense to me either. I guess it's because they tried to make Paladins the "knight in shining armor" motif. In reality though, you'd think Paladins wouldn't be very charismatic at all. Clerics would be the ones doing all the actual religious lifting, including maintaining shrines, "the flock", etc. But WoTC wanted to make a class (Paladin) that would appeal to narcissists that want to be able to be OP easily and do everything easily. So thats why its like that.
>>
>>94276704
Clerics are interpreters of divine mysteries. Paladins are chosen heroes.
>>
>>94276704
for the last time, paladin is a class for assholes and people that will ruin your game 9/10 times.
>>
>>94276704
Your mistake is thinking that Priests are Clerics and not Bards.
>>
>>94276549
>Pistol. Martial weapon, ranged weapon, firearm 250 gp, 3 lb. Mastery: Vex. 1d10 piercing - Ammunition (30/90 ft.), Loading
>Musket. Weapon Martial weapon, ranged weapon, firearm 500 gp, 10 lb. Mastery: Slow. 1d12 piercing - Ammunition (40/120 ft.), Loading, Two‑Handed
These things are so expensive you can't afford them at level 1 with any classes starting gold.
>>
Daymnn I might need to craft the new Boots of Striding and Springing.
>>
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>>94276919
All Potions are a bonus action to drink and administer.
>>
I fucking hate players. My favorite thing is to put up an ad, find people, get them really excited for a game, talk about all the awesome things Im trying to do, work together to make their character and talk about goals and what they can accomplish etc, how it will fit and change the world possibly etc.

Then first game session I ghost everyone 1min before. Get fucked players, haha
>>
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>>94276704
Shut up you fucking nerd.
>>
I just read DnD has multiple different worlds as standard settings, and all of them have different lore even for the same races?

I based my background on Forgotten Realms lore, is it totally different in Greyhawk?
>>
>>94276929
>All Potions are a bonus action to drink and administer.
Yeah, no thanks.
>>
>>94276539

Which is awesome, I actually welcome not having the same ruleset for PCs and monsters.
>>
>>94276963
Yeah, pretty different. Fortunately, that stuff's all been catalogued for ages.
>>
>>94276929
Here's a few items that caught my eye. Before anyone asks- the Flame Tongue Weapon (and the Sword of Wounding) both deal an extra 2d6 Fire (or Necrotic) damage and still require attunement while the Vicious Weapon does not. All of them are Rare items.
>>
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>>94276993
One more picture- the Magic Item Tracker page and suggestions on how to handle the group getting magic items.
>>
>>94276982
I don't, that's the main thing 4e got wrong, 4e stopped pretending that the world didn't revolve around the PCs. Any good ruleset needs to pretend that the world doesn't revolve around the PCs. Even if it actually does it's still important to pretend.
>>
>>94275956
>>94276446
>>94276539
Hm. I'm of such split minds on all of this. I hate the new formats/changes to spells and the like, had hated it since they introduced some of it in MPMM. Much prefer the older formats/standards. I also think some of it makes no sense like Knights randomly getting radiant like they're all Paladins, and other flavor shit like that from what I've seen so far.

However, I do appreciate a pumping up of enemy power. I love giving players options, but lethality has been well-known to be much lower in 5e, and I like it gritty and hard. So if they actually bring some more challenge to it in individual creature power vs. having to swarm/balance tons of enemies in a full load of encounters per rest, that'd be nice, if a bit surprising compared to their normal design philosophy.

I do wonder once the DMG gets fully picked apart/put up officially and we get the MM if there will be adjustments to how CR works or a blanket re-assignment. It seems the same numerically so far, which is interesting considering the more powerful options. Hell, the old DMG didn't even really explain it clearly in the fucking first place. I'm all for more lethality/difficulty/challenge, but I'm very interested to see if this is an intentional design philosophy, or if they just punched up a few numbers and called it a day.
>>
>>94276992
From what I can see, the lore in Greyhawk is kind of fucking lame compared to Forgotten Realms though.
>>
>>94276982
yeah me too. monsters/creatures/npcs, etc shouldnt have to conform to any tangible rule that PCs do in my view. it takes away from the game a lot. im happy to see them changing it up and players won't be able to protest about it.
>>
>>94277021
>No separation between consumables and permanent items
>>
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>>94277031
I like the new approach of "every monster has a trait that is very obvious and easy to use" but some of the flavor changes seem weird, like why are bullywugs fey with rapiers now, wtf is an insectile rapier
>>
>>94276963
>is it totally different
Not as much as you'd think, especially with regard to races and classes, because it's all based on the same basic archetypes as established by Tolkien and REH and Vance and 70s/80s pulp fiction derived from those guys. So whatever idea you have can PROBABLY be translated from Forgotten Realms into whatever-your-DM-is-doing with only minor changes. Your job now is to go to your DM and describe your basic character concept and then ask "Yea so what is your setting like and what are elves/dwarves/etc/whatever doing in your setting?"
>>
>>94276982
I really don't like it. As a player it will just make me frustrated when I pick up an enemies weapon and my DM says it's just a normal weapon despite them doing insane damage with it in the previous encounter.

As a DM I'll have to make up some bullshit on the spot as to why they do extra damage and why my players can't have that same benefit. I much prefer there to be a reasonable explanation as to why NPCs and monsters don't follow the rules rather than making it up myself or brushing it aside when a player asks.
>>
>>94277164
Because they all count towards the total count.
>>
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>>94277241
Eh, I'm fine with it. I've had players ask similar questions and simply explain to them its how they trained. Its like how this Necromancer NPC can do all this damage at-will but the PC Wizard can't without spell slots.
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>>94277247
>DM gives the party 11 potions of storm giants strength throughout the entire campaign.
Xanathar's at least tried. 5.24 once again failing to be better than that they're trying to replace.
>>
>>94276982
I don't, not even in regualr vidya. In order to have an actual world that feels believable, everyone should work udner the same rules. The more you separate both, the mroe you encourage storyshitting and "fake gaming" where the GM is indeed acting like a Comptuer and teacher giving candies than an arbtier or middle man between the world and the players.
>>
>>94276704
Yes, because scripture is full of people who initially believed Moses, Jesus, Muhammad, Zoroaster, and whoever else you’d like to name. Typically, the prophets really have to struggle to get people to listen to the literal word of god.
>>
Which spells make building a bastion faster and cheaper, besides obvvious stuff like wall of stone?
>>
>>94277294
Sure, there's subtext there and that's fine and dandy. What I have an issue here is what's already been mentioned, the knights with radiant damage or 2d10 damage on the crossbow.

It's fine if it's a giant with a 4d6 greatsword or a Blackguard that deals extra 2d8 necrotic damage because that can be easily rationalised. I would prefer it if they just cranked up their modifiers rather than giving them extra dice out of nowhere.
>>
>>94277237
It looks like in Greyhawk Drow are just a bunch of hedonists that live underground. I'm not sure they even have any of the same deities or cultural practices.
>>
>>94276733
>Paladins are chosen heroes.
According to 5e class descriptions, Clerics are the chosen ones not Paladins
>>
>>94277352
Utterly dense mindset
>storyshitting
Fuck off with your forced meme
>>
>>94277767
Asyncrous gaming is fun, but it's never fair as one side will always be inehrently stronger. Ofc this already happens since msot systems still provide players with more tools or there's exceptional situations like Legendary stuff in 5e, but the idea is to keep these at the minimum so things make sense come from one side or the other. If one side already plays by much more different rules, then not only are you asking the GM to "balance" with 2 different views, but to rely more on one, usually their own side, meaning they have to change or adapt stuff more frequently as "leave it to the rules" isn't that viable.
It does not make up for a bad system per se, but it does make for a much more "gamer" one where you already have the idea that players are gonna have an easier/harder time than usual regardless of what you do.
>Fuck off with your forced meme
Memem or not, I played at enough tables with that mindset of "players/monsters should be special" to notice how the tricks and smoke becomes more transparent and we're not really playing a game as much as we're waiting for the GM to decide that's enough or clap at you for picking the good options, since the system itself told them to do that rather than fair play.
>>
>>94277716
lol, yea you're right, that's one of the most extreme examples because Forgotten Realm drow got a bunch of (mostly-coomer) development from Greenwood and others and then Drizzt happened and developed them even further. I'm pretty sure Greyhawk drow are still matriarchal but the only thing I remember for sure is that the males are ugly and surly with a charisma penalty (people used to joke that Forgotten Realms male drow had to be sexy in order to please their even-more-matriarchal females).
>>
>>94273592
Terrible
>>
>>94274850
No
>>
>>94276929
Thank god
>>
>>94274963
This was answered about four threads ago, there's a way to find it in the archive, I think, unless you're just wanting new thoughts on it
>>
>>94275220
This
>>
>>94273499
Sacristalic.
>>
>>94275803
Nb, nb
>>
>>94276485
Oh heavens no. Talking about d&d in a d&d thread?!
>>
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Releasing the DM guide for 5.5e so late after the PHB seems like a horrible decision. They should have released together.
>>
>>94278228
cant print twice as many books at the same time and dont wanna pay for storage costs to just hold them in wait, it's just business really
>>
>>94278228
yeah i dont understand this at all. why is everything being released in such a massive gap?
>>
>>94278395
That's just another example of why all of these companies are fucking dirt bags. With the DnD Beyond gimmick, the god damn SaaS bullshit being pushed by every consulting firm that is bloodsucking people out of existence. I'm so fucking tired.
>>
>>94278419
I mean im not trying to defend wotc, they make garbage and I dont pay for it
but if you wanna print 3 books, you cant print them all at the same time, there isnt infinite printing capacity from the printing company you do business with, so it's obviously staggered
then the only choice is "do pay storage for 6 months just so all books release at same time so some anon on 4chan doesnt complain instead of immediately trying to recoup my years-long investment by selling them and not having to spend more in storage"
it's pretty straightforward what anyone would do
>>
>>94276682
That sounds cool, got any animations or maps to share?
>>
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>>94278556
Do take into account I make this on a weekly or biweekly basis on top of regular prep time so I can't get too crazy with it, this aniamtion is kinda choppy but I liked it anyway. Yes it's a faction that ltierally have stands from Jojo, down to being named after albums.
https://streamable.com/ifevog

Pic related are all the stuff I did for a shortish campaign, a prequel to our current one we were taking a break about an archaeological expedition set in the past, where they learned the past of the 3 characters on the top elft, who are improtant in the main one.
I like to have all my campaigns connected in some way so players always have something to look forward, discover or prepare for later.
>>
>>94278228
>>94278414
fucking newfags
>>
>>94278816
They're actually shills trying to generate conversations about [current product].
You can tell after a while. They all type the same, even across separate IPs.
>>
>>94272042
>2024 DMG
>Players Exploiting the Rules
Some players enjoy poring over the D&D rules and looking for optimal combinations. This kind of optimizing is part of the game (see “Know Your Players” in chapter 2), but it can cross a line into being exploitative, interfering with everyone else’s fun.
Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind:

>Rules Aren’t Physics
The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world. Don’t let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line. The Ready action facilitates heroic action; it doesn’t define the physical limitations of what can happen in a 6-second combat round.

>The Game Is Not an Economy
The rules of the game aren’t intended to model a realistic economy, and players who look for loopholes that let them generate infinite wealth using combinations of spells are exploiting the rules.

>Combat Is for Enemies
Some rules apply only during combat or while a character is acting in Initiative order. Don’t let players attack each other or helpless creatures to activate those rules.
Combat starts when—and only when—you say it does. You, not the players, decide if and when Initiative is rolled. A high-level Barbarian can’t just punch their Paladin friend and roll Initiative to regain expended uses of Rage.

>Rules Rely on Good-Faith Interpretation
The rules assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and is reading the rules in that light.

Outlining these principles can help hold players’ exploits at bay. If a player persistently tries to twist the rules of the game, have a conversation with that player outside the game and ask them to stop.
>>
>>94279916
>or helpless creatures to activate those rules
Bag of rats got fucked (thank God)
>>
>>94279916
holy shit rawlets and "everyone is a storyfag but me" fags btfo
>>
>>94279916
Part of me is okay with this because having something on the book that I can throw at the retard to stop them from veing minmaxing faggots at a table that's more casual is good.
The other 80% of me knows this is to cover ass for actual huge issues like bullet speed tabaxi monk, coffeelock or multiclassing in general.
>>
>>94279916
While I agree with this, this seems Ai generated.

Also maybe you should try to fix shitty rulings, exploits, and mechanics instead of just going "can't be bothered, let the DMs deal with it"
>>
So what was in chapter 9 of 2014's DMG was pretty much gutted, with the exception of firearms/bombs and initiative score?
>>
>>94279916

Amazing insight, now where is their own effort?

There are no excuses for rules abuse and oversights, when some of those where made well known by playtesters

Where is the good faith in shit like control minor elemental or that new rule with spirit guardian triggering on each turn due to grappling shit?

Or even weapon properties interactions like nick+ dual wielder + light being confusing as fuck?

This is just some BS calling their own lame ass design like "bad faith"
>>
>>94280188
>Or even weapon properties interactions like nick+ dual wielder + light being confusing as fuck?
Dual Wielder doesn't interact with the Light property's feature. They are separate features that allow you to use your bonus action.
>>
>>94280188
There's so much bad shit like how easy it is to craft magic items now and how bad attunement and rarity are. this game always needs a lot of talking between players and DM.
>>
>>94280001
>this seems Ai generated
Not really?
>>
I'm converting my Sorcerer with a 2 level Warlock dip. I think I'm going to go straight one or the other instead, as the dip doesn't make a lot of sense anymore with the new rules.
How many combats per short rest does my party need to take for Warlock to make sense?
>>
>>94280748
4
>>
>>94280748
The assumption is 2 short rests a day, which leads to the often misunderstood observation that characters run out of steam after 6 to 8 medium or hard encounters.
So the answer is 2 or 3 battles on average.
>>
>>94279916
>Rules Rely on Good-Faith Interpretation
>The rules assume that everyone reading and interpreting the rules has the interests of the group’s fun at heart and is reading the rules in that light.

this really should be on page 1 of the players handbook and in a permanent banner on every book page on beyond.
>>
>>94280961
So we'd need to have 9 battle days? We generally do like... 2 encounters, short rest, 2 encounters, or sometimes just big boss fights. Sounds like Sorcerer is the way to go.
>>
>>94280748
>I'm converting my Sorcerer with a 2 level Warlock dip. I think I'm going to go straight one or the other instead, as the dip doesn't make a lot of sense anymore with the new rules.
>How many combats per short rest does my party need to take for Warlock to make sense?
how about playing a class because maybe it makes sense for the character like maybe if the character has innate/blood powers he should be a sorcerer and maybe if the character has made a pact with an entity he should be a warlock
>>
>>94280294
the issue, if you can call it that, is that when you a light weapon like daggers with nick and the mastery feat for that weapon, it no longer costs a bonus action to use the second attack from the light property weapon.

dual weilder states you can ready and stow a weapon as part of the attack so attack—>nick attack(no cost)->bonus action attack from dual weilder.

very minor “rule abuse” and its hard to know if it was intended that these things could combine thus or id they where meant to be different routes to dual weilding, not expecting players to double up.
>>
>>94281047
This much obfuscation over a niggling little rule is why the whole system needs a revamp
>>
>>94281125
Sorry anon, actual sensible rules like 4e's tag system are unfashionable, what the community really wants is "natural language" to argue about for years.
>>
>>94281047
>dual weilder states you can ready and stow a weapon as part of the attack so attack—>nick attack(no cost)->bonus action attack from dual weilder.
That has to be an intended feature, otherwise the feat would be near useless.
You wouldn't consider it abuse to use the saved-up bonus action to drink a potion or activate any other bonus action feature.
>>
>>94281135
Ugh, no thanks. I like clinical language when it comes to games. Be clear or begone
>>
bros so like one day all the half-elves and half-orcs just fucking poof, they vanish, and nobody bats an eye. like they never existed, sinister shit I bros do NOT trust celestials.
>>
>>94281236
Nah, man, they just get their features replaced with one of their parents'.
>>
>>94281035
That's crazy talk, anon.
>>
>>94281236
They still exist, they've just decided not to make two out of hundreds of possible mixed ancestries mechanically distinct. And you can still bring the half-elf or half-orc race into a new game if you feel like it anyway.
>>
>>94281180
whats wrong with the english language ?
>>
>>94281386
That's not what they wrote or meant.
>>
>>94281135
I wouldnt mind the natural language if the natural language used the same words consistently.
Turns out using the same words consistently is useful and that's why systems then develop keywords, categories, tags etc.
But the 5e designers thought they could reinvent the wheel and ended up just making a fucking mess.
>>
>>94281236
>he didn't notice they were race-switching NPCs in adventures before
>>
>>94281386
Nothing. It's the best for conveying knowledge as far as I'm concerned
>>
>>94272082
Wizards claimed it lol
>>
You ever get a player's first ideas for their character and excitedly start preparing or even just brainstorming the details behind it and plot hooks and backstory revelations, only for that player to then change their ideas to something generic that doesn't give you anywhere near as many fun ideas?
>>
>>94281460
Hopefully some charitable anon grabbed the pages.
>>
>>94281464
I was going to grab it with youtube-dl last night but I forgot
>>
>>94281462
yes
players always get a good first idea and terrible follow up ones
and then you have the guy that just gives you this prewritten shit with no room for workshopping together, which is the worst
>>
>>94281252
I feel bad for the half-elves who ended up getting the human features. THIS close to getting a massively increased lifespan, now they're scheduled to die considerably sooner instead.
>>
>>94272082
did anyone get a chance to download this?

even if you don't plan on doing the screen grabs yourself did you grab the video so someone else can? anyone?

I will do my OCR and extensive bookmarking thing just like the PHBs in OP if anyone gets me a PDF copy somehow.

I was hoping it would still be here tonight so I could download it myself but WotC hopped on that FAST.
>>
>>94272082
his entire comment section was about how they were going to pinkerton him and him going "lol yeah right, there's no way they'll copyright strike me"
>>
>>94281236
they didn't disappear, they just became full elves and full orcs, or fully human.
>>
>>94281601
sure but now they have a free feat.
>>
>>94281699
Dunno if I'd call it "free" at that point.
...But on the other hand feats are pretty nice.
>>
>>94281460
>>94281464
>>94281472
>>94281656
>>94281668
Made sure to download it as soon as I saw the link since this was the obvious thing that was going to happen, especially on Youtube. mega nz mc0SmQYT#dEa1NW96L-5xBvfTZt4qDe0PmazxGydGiOImIl_nBnU
>>
>>94281699
But elven feet>human feet though
>>
>>94281730
access denied
>>
>>94281601
come on, human lifespan irl already feels way longer than it should be
>>
>>94281730
link doesn't work, reup?
>>
>>94281770
>>94281747
Works for me even putting it in on a different device on a different internet connection. nz/file/code not nz/code if that's what you're trying
>>
>>94281755
Suppose some people would be thankful and just want to reach their cool afterlife sooner, that's fair.
>>
>>94280748
Just bully your cleric into buying scrolls of Prayer of Healing and take SR automatically. Per the 2024 DMG, I believe one of those should cost around 600 GP.
>>
>>94281730
huh, it keeps telling me insufficient disk space, even though i have over 400mb to work with.

>>94281808
Guess I'm relying on you for those page grabs anon.

>>94280748
according to WotC, the number of short rests per day that the game is balanced around is 2, 1 at 1/3rd of a days worth of combat XP, and 1 at 2/3rds.

If you take a sorcerer and always convert their slots below 6th to their highest 5th or lower slot, you get a slot progression very similar to warlock with 2 short rests.

>>94280961
>which leads to the often misunderstood observation that characters run out of steam after 6 to 8 medium or hard encounters.
if you do the exact XP math, it's

12 Easy
6 Medium
4 Hard
3 Deadly

the 8 number comes from 4 medium 4 easy.
>>
OK I BOUGHT IN
now what?
>>
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>>94281954
FORGOT PIC LIKE dumass
>>
>>94281888
1fichier com /?cjh8gmg455eq85yx17yi
If this one doesn't work, I don't know
>>
>>94281983
Find friends to play with, I guess.
>>
>>94281730
>>94281987
Your efforts are deeply appreciated, anon.
>>
>>94281983
Scan the DMG
>>
>>94281954
crack it open on a scanner one page at a time.
>>
>>94281987
got it.

though it looks like video is already about to become obsolete lmao.
>>
>>94280188
>>94281047
A more annoying example is stuff like being able to use the Light property while still holding a shield. Crawford did confirm that the Dual Wielder feat is intended to allow you to get an extra bonus action attack off when you use a light weapon and the nick mastery. However the fact that the Nick Mastery lacks the “with this weapon” clause (Making it possible to use it without even wielding or attacking with the Nick Mastery weapon) and the Light property being usable with a shield by just equipping and unequipping two weapons seems odd and might be unintended.


Also all of this stuff on Temporary Hit Points: https://youtu.be/DdvHJ-bRNtU
>>
>>94281983
>lolth has a double-sidecut now
gross
but she is a militantly thirdwave terf, so I suppose that makes sense.
>>
>>94280001
>While I agree with this, this seems Ai generated.
it definitely does yeah. this is straight up a chat GPT list.

>>94279916
>Don’t let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line.
WE MADE IT IN BOOOOOOOYS

THAT'S *OUR* CHEESE. *OUR* SHITPOSTING.
https://1d6chan.miraheze.org/wiki/Peasant_Railgun
>>
>setting up new game with online strangers
>all going well, voice calls, talking about potential characters, etc
>no messages for 1 full day
they got together in dms and decided to make their own game without me right, just like highschool
>>
>>94282218
While the Peasant Railgun isn’t possible or even was possible- the Peasant rugby league is! Cast Spirit Guardians or Conjure Woodland Beings or Regal Presence and get grappled and moved around by a group of commoners to deal infinite damage.
>>
>>94282218
Actually, I think literally every specific entry in that entire list is out doing over the years.
>peasant railgun
>wall of iron + fabricate
>great cleave bag of rats (actually this one might be Giant in the Playground, I'm not 100% sure)
>dhampir +40 skillcheck bonus teammate juicebox
>>
>>94282161
>terf
Tranny speak, kill yourself
>>
>>94282302
she's decidedly a feminist, to an absurdist comical degree of misandry.
and she hates elves that change gender, either naturally or as part of her daughter's priestessly rituals, because moving between castes fucks with her highly divided matriarchal gender roles and also probably remind her of her fruit of an ex-husband.

there is not a more accurate term to describe Lolth in this regards.
>>
>>94282314
She's also a chaotic troll who lives to stir shit.
>>
>>94282340
I already said she was a feminist anon
>>
>>94282231
If they will do that to you, they will do it to each other
>>
>>94282345
TERFs aren't really feminists, though, they just pretend they are. They have no problem working with anti-women groups like the Proud Boys.
>>
I wish I was in a 5e game right now playing a fey touched glamour bard who picked up bless with it and carries the party with mantle of inspiration and aid.
>>
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>>94281983
>>94282133
Oof, and a good thing too, a PDF made from this video would be absolute scuffed. All of the left hand pages are warped as fuck on the right because he never flattens them out.

Please tell me me you are indeed scanning your physical copy.
Or if you don't have a proper scanner then even just taking phone pics where the pages are actually flat, have no glare, and are zoomed in enough to be readable?
>>
>>94282374
>TERFs aren't really feminists, though, they just pretend they are. They have no problem working with anti-women groups like the Proud Boys.

see

>>94282340
>She's also a chaotic troll who lives to stir shit.
>>94282345
>I already said she was a feminist anon
>>
>>94282409
Praise be to Allah, your words are wisdom.

>>94282388
Patience, with effort you shall manifest this desire before long.
>>
I just read a recap of the Greyhawk stuff and it's not looking too good. I'm reading this as a fumble as big at Ravenloft's rollout, which was terrible
>>
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any tips for getting into ttrpgs online? i made a campaign once when ppl said they were interested in playing but they couldn't even make it through the first level up
>>
>>94282314
>she hates trannies
anon, she hates everyone, she even does horrible shit to her priestesses for fun
>>
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>>94282314
Nice magical realm, anon, in my games she's a tsuntsun weak to knight's seed.
>>
>>94282491
That's chaos for you
>>
>>94282502
yeah, it's retarded to fixate on defining lolth as a tranny hater when she hates everyone tho
>>
>>94282501
aren't drow breeding slaves literally all male
>>
>DMG has the custom background rules
I mean, I guess that makes sense. But why not just make them PHB? It's not like you can really make a backstory without running it by the DM anyways.
>>
>>94282482
Online with randos? Mostly just perseverance in my own case, lot of flaky games that lasted 0-2 sessions before I got one that stuck around. Sometimes if the game actually gets through a session before crashing and you "click" with another person or two you can try and keep some momentum going to have them stick around for your next attempt.
On the GM side, Chatting with the players both individually and as a group about their characters and the sort of direction they want to go with them can help, give them a taste of shaping the campaign setting with how you slot in their backstory to it even before they start and it can help them get invested.
>>
>>94282539
They took essential rules and spread them over 3 books for Moloch aka $$$$$$
>>
>>94282548
>On the GM side, Chatting with the players both individually and as a group about their characters and the sort of direction they want to go with them can help, give them a taste of shaping the campaign setting with how you slot in their backstory to it even before they start and it can help them get invested.
i did that too. spent probably 10 hours over 2 weeks building up the characters into stories people were excited about. even had 2 more people tag on a day before and gave them imo pretty interesting backgrounds as well. they still got bored 1 session in.
i guess i'll just join one of the big discords maybe for roll20. maybe i'll just make a one-shot as a creative outlet and if i want to play still i'll ask some friends for 2 days sometime to do it.
>>
did any of the replicate magic item options change? I can't get an answer out of anyone
>>
>>94282502
But surely chaos will occasionally love me right? Hating me at all time would be way too predictable!
Then again, that's the problem with chaos, you can never tell.
>>
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>modern and futuristic weapons got mastery properties too
neat

>wotc expects fireball to generally hit 10 targets
w-what?
>>
>>94282604
Sometimes yes, sometimes no and sometimes just blind ambivalence
>>
>>94282594
do you think crawford broke into your house and physically changed the text in your books?
>>
>>94282594
well, there's new common items, so in that respect yes.
but artificer has not been printed in 24 yet, so in that respect no.
>>
>>94282617
That chart makes absolutely no sense. So, par for course so far in 2024
>>
>make a DMPC in small parties
>just start telling the party enemy ACs and DCs and initiative in large parties
>don't use random traps, don't include them at all unless it's narratively relevant
>always telegraph when encounters are coming so they can run away early, set up ambushes, or cast pre-combat buffs
>players that constantly space out or get on their phone deserve a full recap of everything that happened in combat that round, every round
>if they fail by 1 or 2, maybe give it to them anyways but with a minor penalty
>monsters make a DC10 wis save or flee when they're bloodied and either frightened or half their allies are dead but the party is all still alive.

wtf
>>
>>94282637
In other words, just completely neuter the game part of RPG
>>
>>94282628
>>94282631

I just want to know how the magic items that were already on the list were changed. Did the pipes of haunting get nerfed? Is the rope of climbing worth picking now? I just want to know that.

I know you fuckers take sick pleasure in being as unhelpful as possible, but jesus christ at least try to be overt about it
>>
>drow poison renamed to lolth's sting
>poison prices unchanged, still paying for basically an uncommon item worth of gold for a single use dc13 maybe 3d6 poison for 3 out of 6 turns.
>warhorse still costs an uncommon item too. still only 19 health and 11hp with a +1 dex save, guaranteed to die to the first AoE
>plate armor still costed like a rare
>meanwhile scrolls can now be bought at the corner store and are cheaper

why does wotc hate martials?
>>
>>94282648
don't know yet, haven't gotten there yet i'm busy looking at the new siege equipment.
>>
>>94282654
because they're fuckwits. Next question
>>
>>94282654
WIZARDS of the Coast
>>
>>94282654
don't think of it as plate armor, think of it as non-magical +1 Splint.
>>
>party needs to get somewhere, but there's one enemy wizard who we need to distract
>I end up being the one in charge of distracting him since I rolled 20 for convincing him to play cards with me
>Party gets where they need to get, except I'm still playing cards with the wizard
>Fighting noises, the wizard doesn't care and keeps playing cards with me
>I know my party is chaotic and has bombs, I don't trust being left behind, so I attack the wizard (who was distracted by the card game)
>1v1 dwarf duel between me (cleric) and the wizard, manage to defeat him and get back to the rest of the party who had succeeded
>>
>>94282664
Reddit tier joke
>>
>>94282617
>20-ft radius sphere hits roughly 36 squares
>assuming 10 monsters are within that range is absurd
These are rules for adjudicating mobs, meaning large amounts of enemies, why the fuck would they not assume high for large areas of effects? The math averages to 25%-33% of an area hitting a target. For large groups that's perfectly acceptable.
>>
>>94282637
None of these are bad advice in a vacuum, even if they shouldn't be global rules the reasoning is solid or vice-versa, they should be global and the reasoning is irrelevant.
>>
>>94282676
Might have made a bad choice honestly, that wizard sounds like a bro. and your party sounds unstable.
>>
>>94282648
why don't you stop acting like a retard and figure it out yourself?
>>
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VERY simplified encounter building.
now you just add up the XP budget, that's it. no multipliers, no nothing.

if the fight is more than 2 monsters per party member, it says some of them should be fragile so they're easy to kill.

There's no more Easy Medium Hard Deadly, it's just Low, Moderate, High.
Basically, it just looks like they removed Easy, and then slightly bumped up everything over like level 8ish.
>>
>get normalfag friends to try DnD
>they are suspicious of literally anything and everything not initiated by themselves
>full hostile interrogation mode every time they meet a new NPC regardless of who or what it is
>tell us your entire life story before we even hear you out
>now also tell us your friend's/boss' life story too since they asked you to come to us
>can never just take the plot bait without knowing they're 100% not at risk in the moment
It's just so tiresome sometimes
>>
>>94282637
>make a DMPC in small parties
Cringe
>just start telling the party enemy ACs and DCs and initiative in large parties
Based
>don't use random traps, don't include them at all unless it's narratively relevant
Based
>always telegraph when encounters are coming so they can run away early, set up ambushes, or cast pre-combat buffs
Generally based unless you're planning an ambush, then obviously cringe
>players that constantly space out or get on their phone deserve a full recap of everything that happened in combat that round, every round
Cringe, they get the QRD and they'll APPRECIATE it
>if they fail by 1 or 2, maybe give it to them anyways but with a minor penalty
Cringe, but giving them a less harsh failure is based, i.e. they fail to disarm the trap but avoid activating it on their own ass
>monsters make a DC10 wis save or flee when they're bloodied and either frightened or half their allies are dead but the party is all still alive.
Cringe, retreat should be a decision not a status

2.5/7 this DMG is looking pretty cringe.
>>
>>94282824
have fun with it
>add in inconsistencies
>weird timelines
>they tie in together into a conspiracy
either they care enough to spot and investigate or they are actually just fucking with you
if the latter you have free reign to fuck with them in return

designing a conspiracy may seem like a tiresome investment, but after setting up a few ground players and their minions, the misinformation writes itself
should take 3 hours of focused prep work to cover your ass against retards like that for a few sessions
>>
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Magic items have specific costs now.

it's just item + rarity, half if consumable but not a scroll.
scroll costs are 2x scribing cost.
>>
>>94282850
nta but the problem is they are playing themselves instead of their characters
a cleric walking into a temple of their god or whatever should not be suspicious of the priest, regardless of how much the player suspects everything to be a trap
>>
>>94282824
>Have the quest-giver blow them off and say they'll just get someone else if the party isn't interested
>Ask the party what they would like to do next without giving them any hooks
>Take a load off for the next hour while they pointlessly argue to cook something new
They'll learn.
>>
>>94282856
>this is how many items we expect a character to have by this point, please actually give them their gubbins so they're not behind
>B-BUT THE GAME TOTALLY ISN'T BALANCED AROUND THEM HAVING MAGIC HANDOUTS THEY'RE TOTALLY OPTIONAL AND MAYBE EVEN MAKE THEM TOO STRONG BECAUSE THEY CAN TOTALLY FIGHT ON EQUAL FOOTING WITHOUT HAVING THEM

it's just comical at this point. why stick to this narrative so hard? are there groups that demand to play without any magic items ever or something?
>>
>>94282871
no, it's just their way of not having to take responsability for everything being unbalanced
>here's magic items
>you should give them
>the game isnt balanced around them however
>dont blame us about balance if you give items
>>
>>94282856
permanent HP gain from consummables? that's powerful
>>
>>94282881
At a 1% chance? Doubtful that it'll even be an issue for 99% of campaigns.
Who even acquires 200+ potions in a campaign to hit that expected 1-in-100 success?
>>
>>94282856
>FIVE (5) days to craft a common magic item that's not a scroll or basic bitch health potion

>>94282881
sure but how lucky do you feel?
>>
>>94282848
>DMPC in small parties
based desu, take the sidekick template so they cover deficiencies in composition and make them unreliable outside of combat

>>94282862
>playing themselves
ive had these people and they are generally incurable, save by their own will
so far ive seen one player get more into character when it became obvious that i rewarded proactive roleplay and "player worldsculpting" with benefits that are not RAW
>"wtf i have all this magical gear and shit why do i feel like a secondary character"
>because the other guy actually interacted and built relationships and alliances with npcs
>"wtffff what is this preferential treatment!!!!"
players cure players, either through example or sheer envy
the mentioned example also broke the group, they were mad i gave the player "unsanctioned" solo-sessions for an "unfair" advantage, even when the option was presented multiple times to the group, who specifically asked for base and faction building in the game
the excuse was "i didnt have time", while we were blocked by his scheduling for six months
>>
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>>94282911
sure, but only 10 days for an uncommon. taking a week off to make a +1 sword is actually halfway reasonable.
>>
>>94282766
the wizard was a duergar slaver and my own dwarf was a hill dwarf who managed to disguise as a duergar
>>
>>94282594
>I can't get an answer out of anyone
i figured out part of your problem. they're in full list alphabetical order instead of by rarity, like would be sane.

So far the only difference i see is cast-off armor is a magic action. I'll keep you posted because i too am a common item aficionado.
>>
>>94282926
Aahh, fair enough then, is a bad idea to build a relationship on falsehoods.
>>
>>94281462
Worse still, I'm starting a public game in a week and a half and I have 4 characters back, and nothing from 3 players. Guess it'll be the adventures of the 4 musketeers, and the 3 random assholes.
>>
>>94282918
Almost nobody uses Rarity the way it is, gauntlets of ogre power, googles of the night or winged boots, are all uncommon and should not have the same pricings, for example.
>>
>cast dispel magic
>"roll with disadvantage because spell is super complex"
>fail because of it
that shit was mega-gay and i did not appreciate it
neither did i like having to roll insight to deduce the current of a magical stream
>>
>>94283061
>insight to deduce the current of a magical stream
come on, insight is for reading people
that sounds more like detect magic than a skill check
>>
>>94283077
idk, dm was off his meds for that session apparently
i didnt argue because it would've been a waste of time
hopefully the next one will be better
>>
>>94282944
>Ersatz eye is now a magic action to attach or remove. Also it can be removed from your corpse now, or by someone else if you're willing. Same wording as prosthetic limb.
>Hat of Wizardry and Dark Shard specify it must be an Action spell, no main action magic stone or 1 action mending anymore.
>Horn of Silent Alarm now works even if the target is deafened.
>Perfume of Bewitching no longer cares about CR, but only works with in 5ft and no longer helps when intimidating.
>POT OF AWAKENING, MY FAVORITE ITEM, HAS BEEN REMOVED ENTIRELY NEVERMIND SOMEONE JUST DOESN'T KNOW HOW TO ALPHABETIZE.
>Prosthetic limb no longer auto-detaches when you die. Still specifies only LOST limb instead of lost or missing like the eye, so no adding appendages you didn't used to have, like a leg you were born without or say a ftm gaining a working dick. Seems kind of ableist imho.
>NEW ITEM: RIVAL COIN 1 charge daily. magic action: Heads - enemy in 60ft dc 13 or takes 2d4 psycic and disadvantage on next attack for 1 turn, half on a save. Tails - you take 1d4 psychic.
>Ruby of warmage no longer mentions AMF.
>NEW ITEM: SILVERED WEAPON
when you crit a shapeshifter, +1 die.
>staff of birdcalls, and wands of pyrotechnics and conducting had their range doubled
>NEW ITEM: SYLVAN TALON understand nonwritten fey communication, and message 1/day
>veteran's can can now change back

>WAND Of SCOWLS/SMILES AND UNBREAKABLE ARROW ACTUALLY GONE

Looks like literally only XGE common items got in. Not even tashas stuff, much less anything from an adventure or eberron.

As for Pipes of haunting question specifically, it did get reworded, but i'd arguably say it got buffed.
It went from hits everyone but you can exclude non-hostiles to creatures of your choice. technically a nerf in the case of sudden mind control but very negligible
And it went from needing to hear you to just needing to be in range, so now even a Silence doesn't protect you.

>>94283010
winged boots got nerfed to fit its rarity.
>>
>>94283118
most notably, a change i was looking for and definitely did not see, people were looking to see if magic weapons would change damage type to get past immunity to BSP.

no. no they do not.

a +5 holy avenger does literally nothing against a werewolf other than help you make the saves to not contract lycanthropy.

So kind of like how bonus languages especially rare languages got way way harder to get and basically only from class features, same thing for BSP-immunity dodging weapon attacks.

The go-to play for non-monk non-bladelock non-moon druid attackers with no Truestrike or Shillelagh access is now just to douse them in oil and hit them with a torch over and over. Or just grapple them and hit them with manacles or nets or whatever so the casters can hit them easier.
>>
>>94283118
>winged boots got nerfed to fit its rarity.
It got nerfed, but it's still way too strong for uncommon, it's also just one example among the many who would need attention.
>>
>>94283140
in fact, i haven't even seen anything that TEMPORARILY lets a martial deal with BSP immunity.

magic weapon doesn't change damage type.
i didn't see any magic items that change damage type, just some of them tack on a little extra fire or radiant or cold or whatever.

also kind of makes Silvered weapons pointless, right? lycanthropes are immune to BSP, dealing an extra die on a crit because they're shapeshifted doesn't matter if they're immune. Very big flavor L.
>>
>>94283171
>tfw can finally make your own +1 weapon without needing a nerd in a bathrobe or taking a community college course and becoming one
>tfw they're pointless aside from a minor number bump now

the eternal martialcuck
>>
>>94283140
pause
did they alter the BSP immunity to not count magical weapons?
did i read this right or am i hallucinating
>>
>>94280188
>spirit guardian triggering on each turn due to grappling shit?
Uh. The grappler can only move on his turn, so don't see the problem.
>>
>>94281035
>how about playing a class because maybe it makes sense for the character like maybe if the character has innate/blood powers he should be a sorcerer and maybe if the character has made a pact with an entity he should be a warlock
Whoah. That would mean role-playing.
>>
>>94282766
>>94282676
Should have romanced the wizard and retire from adventuring.
>>
>>94282804
Nothing an amount of encounters per short rest or long rest?
>>
>>94282913
>>DMPC in small parties
>based desu, take the sidekick template so they cover deficiencies in composition and make them unreliable outside of combat
Also great for railroading lvl1-3 for the start of a campaign around a new table.
>>
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>>94282478
>Always just assumed Greyhawk was the most default default basic shit ever
>Run GoS
>Dive into it
>Realize it's way more flavorful and surprisingly close to what I'd homebrew as a world tonally
>Lots of historical thickening due to all the work Gygax et. al. put into it
>Harder to find a definitive, grouped source of info than you'd think about it as such
>FR more documented due to being the default for a while and when everything got really popular
>Comes back as default in 5.24
>All the shit they've done now and still not a great breakdown of it all

It's a pain to be sure but I still hope something good will come of it, but I don't trust WotC for shit, especially after the Ravenloft book.
>>
>>94283005
Why do you DMs care so much about backgrounds?
Just let the character play itself. It will develop a personality around its skills and interactions with the world.
I don't understand this requirement for out-of-game role-playing.
>>
>>94283077
>>94283114
Should have been Arcane knowledge check.
>>
>>94283190
Everything shown so far either resists all BSP (no immunities shown yet IIRC) or has no BSP resistance at all.
>>
>>94282804
>EMHD vs. LMH

This was already sort of known but confirms it, a bump up ain't bad considering how many encounters people seem to run and how confusing that seemed to be to the public

>Only mention of CR on the encounter building page is the CR 0 monsters

So have they just abandoned that wholesale instead of fixing it? Seemed way more efficient than adding XP if it worked, but I'm fucked if someone asked me to explain what CR even is or how it works at this point with this page in mind unless it's on the next page or some shit.
>>
>>94282654
They hate martials, next question.
>>
>>94283379
i see, if it doesnt have the non-magical clause thats fucking gay
i wanted to write a "then again maybe..." but i have nothing, thats just fucking gay
>>
>>94283452
Got to fuck over the martials more, of course. And it's still all three instead of only two or something, can't have the difference between weapons have any sort of meaning.
>>
>>94283379
That's just comical. Martials will just do flat out less damage than spell casters and they can't do anything about it.

I love how they addressed the martial/caster divide. Figthers were always so overpowered compared to Wizards or Clerics.
>>
>>94283329
>Why do you DMs care so much about backgrounds?
Because I want to create hooks that will motivate the character.
>Just let the character play itself. It will develop a personality around its skills and interactions with the world.
Lolno, you will become a flanderized version of your half-assed character and subject the group to your godawful improv comedy routine every session.

I also don't want to wait until session 1 to tell you to shove your giff gunslinger up your ass.
>>
>>94283337
if it's literally sensing the magic, that's detect magic. But idk, "deduce the current" in that anon's post is a bit ambiguous, if it's just lore then yeah it'd be arcane knowledge check.
>>
>>94283487
>Lolno, you will become a flanderized version of your half-assed character and subject the group to your godawful improv comedy routine every session.
That's pretty based behaviour.
>I also don't want to wait until session 1 to tell you to shove your giff gunslinger up your ass.
Just write a novel.
>>
>>94283560
>you're railroading if the idea of a gun wielding hippo makes your skin crawl
One ancient dragon special coming right up
>>
>>94283478
dont martials clear DPR vs casters on a single target, without burning LR resources?
isnt that the whole point?
>>
>>94283560
NTA

>PC becomes a parody version of himself, full of self referential cheap jokes.
>WOW so based!

>I, the DM want to know what character my players want to play so I can prepare appropriately. Then potentially tell them no if the character concept strays too far from the setting.
>LOL write a novel chud.
>>
>>94283626
Only by about 30%, and they're useless on multiple targets.
>>
>>94283626
dpr isn't what makes casters OP. It's buffs, debuffs, battlefield control etc
>>
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Wanna play a class or build focusing on magic but with the flavour and personality of a western gunslinger. Easy answer would be to play artificer and use an actual gun or warlock and just eldritch blast but i'm not looking for that. Any ideas for something more wizardy?
I just wanna play a magic cowboy running around the icewind dale blasting yetis with spells while ducking and rolling shootout style
>>
>>94283765
This
A single Silence spell can do more than anything a martial wishes they could do in an entire encounter.
>>
>>94283329
Because I will develop subplots or even entire sandbox-style story hooks based on what the player is interested in and has come up with for their own character.
Most players I play with or DM for enjoy it and it enhances my own enjoyment as a fellow player or DM. But it's not a requirement. If a player isn't into all that then you don't push them.
>>
>>94283329
I hope to never play with a CUNT like you. Come up with a basic background, you're not a cardboard cut out. Fuck you.
>>
>>94283718
i thought it was higher, but it still is better than what i expected

>>94283813
>>94283765
desu this wouls be solved if not for the retarded change that most utility items need the Utilize action instead of replacing an attack and being locked into DEX-based saves
i blame rogues and their disgusting ilk
>>
>>94283329
literally a core aspect of the game outlined in the players handbook.
this isn’t a videogame.
>>
>>94283805
Ranger or some non-shitty version or arcane archer
>>
>>94281035
I know this is a mindset thing, but I've seen far too many players make the most uninspired useless builds - only to cry about not having fun with the mechanics. Let anon make his character however he wants.
>>
>>94283848
Me and another player have actually been more useful in combat than the Warlock because we both go heavy into grapples. While the Warlock wanted to burn down several frigates with firebolt while they're ~400ft off shore.
>>
>>94283945
mutual grappling, while sounding extremely gay, should be the standard norm among martials
DEX and STR martial in tandem might be the most disgusting combo since you can synergize extremely well with advantage and Utilize action items
nice, glad to hear youre having a blast
>>
>>94283848
>i thought it was higher, but it still is better than what i expected
It's more with resources and magic items. Still doesn't justify being useless against 20 orcs at level 10.
>>
>>94283995
Yeah, I just wish the warlock picked up hex so he could lend us a hand and be a part of the fun.
>>
>>94283945
What's the grapple gameplan? I don't see how it could do much.
>>
>>94284013
Knock prone and grapple, they have disadvantage on all attacks while we have 3 melee martials ready to kick their asses. We can also drag/push them into dangerous terrain that our DM loves to use.

Like the one time we pushed our enemies into a massive wall of spikes which dealt insane damage. Or the time when I essentially solo'd an encounter our DM didn't even expect us to win because I pushed two massive constructs into what was effectively a gateway to the elemental planes. It took like 3 turns each with two of them. A single hit from one of them instantly bloodied me, which was the only hit they ever got because they kept trying to break the grapple but they never could.
>>
>>94284049
I forgot that you can use it to keep enemies in the AoE of spells like Silence or Hunger of Hadar. Another thing I wish the warlock would use. I genuinely forgot because we've never taken advantage of it.
>>
>>94283805
Arcane Trickster?
Focus on Int over Dex and pick up a damaging cantrip like Toll the Dead or Firebolt. Finger gun people to death.
>>
>>94284049
I've tried to show this tactic in the last with npc helpers. Players see but do not understand.
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>>94284075
>AoE spells cast
>when melee martial
shit makes me fume, thank christ i haven't been caught in the crossfire yet
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>>94284156
>thank christ i haven't been caught in the crossfire yet
'Our party' Sorcerer has cast fireball on the group 9 times. Luckily I have shield master and resilient dex. I have told them if I ever take damage from it I will murder their ass.
>>
>>94284156
Funny, the Warlock actually got me in an AoE because I was surrounded by like 6 mooks. We did end up winning the fight, but I also nearly died. Though the latter is entirely because the DM wouldn't stop targeting me.
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>>94284185
smother him, careful spell isnt expensive metamagic

>>94284201
generally you survive most bs AoE you get caught in, but it still feels like shit
i lied, since i got hypnotic pattered a few times, just remembered
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>>94284312
Yeah it wasn't terrible, we joked a bit about friendly fire, but I didn't die.

We ended up talking about readying spells after that though so that we have a chance to get out of the AoE in the future.
>>
>>94284312
>careful spell isnt expensive metamagic
They want to use their sorcery points on more fireballs. Not murdering them already is my compromise as one of the other players is fond of this player.
>>
>>94284049
Ver game specific. Lot of DM fiat towards spiky terrain. Won't work on Huge or larger without more setup. Still worth considering when applicable, but I view this from a different lens.
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>>94283805
You want to play a Wandslinger. That would be a Wizard with a wand(s) that look like guns. I'd recommend Evoker, Abjurer, or War Wizard and be sure to get Woodcarver's tools so you can craft magical wands. Alternatively- you could play an Artillerist Artificer which is also a Wandslinger but you want to be a Wizard.
The only downside to the Wizard is a rules thing- RAW you can't use a Wand as a focus for Wizard spells that don't have Material components unlike the Artificer who's spell all have Material Components thus must be used with a Wand. Regardless- most DMs won't care about you firing off your Firebolt or Ray of Frost or Magic Missile or what have you form your wand as long as you've got the hand space for it. War Caster exists as well.
>>
Give me an item name and I will make for you an item.
>>
>>94284479
It's not a one size fits all thing I agree. There are tons of situations where I don't even bother to grapple because it's more economical to just hit them or do something else.

If your DM is a bore who only makes you fight in bland grey boxes against an army of giants then yeah don't spec into grappling.
>>
>>94275243
I just want to be a gish that has CHAD spells instead of loser nerd wizard spells but whenever I suggest a paladin the DM either grins so evilly or recoils so hard that I just go back to playing Barbarian....
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>>94284602
>halfcaster
>CHAD spells
i have never seen this
multiclass fighter and cleric
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>>94284533
Surtr's Flame Tongue
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>>94283995
>>94284049
Actually just got an idea, though it may be more for 2014 than 5.24 because they fucked with the grappling rules by making them saves. Can an Eldritch Knight with War Caster grapple with one hand and cast the SCAG/TCE cantrips with the other to hit the proned target? Grappling RAW only needs the one hand, and it's S/M, so if you're using the weapon as a focus and have them proned & grappled I don't see why you couldn't just keep whapping them with GFB on advantage and having the fire jump to an adjacent target or whatever.
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>>94281426
who the fuck is still buying/reading WotC made adventures?
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>>94284531
>>94283805
Check out these cool wand designs for inspiration.
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>>94284653
>though it may be more for 2014 than 5.24 because they fucked with the grappling rules by making them saves.
Yeah, it's one of the many reasons we aren't touching 5.24
>Can you cast spells while grappling?
RAW it should be fine. I don't even know why warcaster is needed if you want to cast spells while holding a weapon. My DM has never brought it up in my case.
>>
>>94284531
>RAW you can't use a Wand as a focus for Wizard spells that don't have Material components

Says who? Is that just because foci technically supplant material costs like a focus pouch? You'd still be casting and doing somatic/verbal things. I don't see why it would *prevent* it, either. Like you said, I don't think there's a DM that would object to that flavor-wise or a way that'd truly conflict or cause issues, but I'm wondering if there's something you're getting at I'm missing.
>>
is there a full list or workup of all the changes from 2014 to 2024?

also, does anyone know why they changed inflict wounds?
>>
>>94284761
>why they changed inflict wounds?
Because they hate martials and anything they might be able to take advantage of.
They nerfed Paladins into the dirt despite not even being anywhere close to the most exploit heavy class.
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>>94284533
Kraken Urn (melee weapon)
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>>94284759
For this kinda character, its 99.9% flavor. LIke pic related here- this guy casting Magic Missile said his verbal components, did his somatic components with his free hand then shot the darts out with the hand he used to somatic components for. For your Wandslinger, you'd do the hand signs with your open hand and just flavor the bolts flying out of your Wand.
The only time where this flavor matters when you use a Wand like the Imbued Wand which says stuff like
>"When you cast a damage-dealing spell using this item as your spellcasting focus, you gain a +1 bonus to one force damage roll of the spell."
For this specific wand you wouldn't be able to use its effect with Magic Missile because your Magic Missile can't use the Wand as a spellcasting focus.
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>>94284533
Roc Blade
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>>94284533
Nature of a Man
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>>94284647
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>>94284759
>Says who?
The rules, which specify AF and such can only be used if a spell has materials components, so those without them but sitll having S and V cannot be cast with them.
Of course, nobody follows this because it's fucking stupid and makes no sense for the wizard or any caster to be pocketing the focus whenever they have to cast a non-M spell, aswell as the fact that most wizards could simply have a wand + free hand and call it a day.

Technically this means that spell casts withouth the focus don't get the + bonusof the focus but who's gonna play that way.
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>>94284533
Oh, that's where it is! and other important adventuring insider tips in this months edition of THE ADVENTURERS ALMANAC
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>>94284902
>Technically this means that spell casts withouth the focus don't get the + bonusof the focus but who's gonna play that way.
If you're talking about the magic item the Wand of the War Mage it says
>While you are holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Which does work even with spells that don't use it as a focus. Its just a passive boost.

>>94284531
>War Caster exists as well.
My mistake I forgot that War Caster specifies
>Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands.
A wand is neither a shield nor a weapon so if you were say dual wielding magical wands you still wouldn't be able to cast somatic component spells.
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>>94284737
Yeah, I've luckily sung the idiocies of it to my groups and nobody seems interested in switching. Which is probably a problem for Wizards considering most of them were DnD Beyond users or fairly fresher/casual players.

>War Caster
Because one hand would be occupied grappling and the other would have a weapon in it. Honestly, now that I'm thinking of it, Booming Blade would be less optimal, but also hilarious because even if they broke the grapple and de-proned, if they used their movement at all, they'd take the damage. So that's a way to totally lock a fucker down into something. Though I now realize if you did this, you could position it so that you put the grappled target in front of you as a human shield, and use GFB on them since the 5ft. targets them and not you. So that's a fun idea.

>My DM has never brought it up in my case.
Few do. I'm a bit stringent on it for reasons of internal consistency and some caster balance, but also houseruled that Arcane casters can do the shield-engraving like Divine casters as well and would allow people to tie crystal foci to their hands and shit. I've never played under a DM that even seemed to track it unless disarmed/imprisoned.

>>94284722
>The left-hand wands
Well I'm definitely using that for a Gish at some point, that's sick as all fuck

>Wand of Identification being ye olde TSA wand
Kek
>>
best way to get extra attack and high level cleric spells?
>war cleric till 7?
>fighter to 2
>cleric to 10 along with whatever domain you want
>fighter the rest of the way

how retarded is this?
>>
>>94284940
I was talking about any spell focus, but I see they all say the same of "holding".
That said, the general rules for foci are weird af and don't make a lot of sense. It's one of those things I think everyone ignores and does as "intended" rather than written because it's more fun that way and nothing breaks, really.
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>>94284961
I'm fairly certain this all RAW & RAI- its just annoying so a lot of people just ignore it.
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>>94284868
>>94284902
Ah, actually, that makes perfect sense. I was thinking of it in a flavor way primarily or anything that would specifically prevent it. I wasn't aware of the items that would only add a bonus if used *directly* as a focus instead of held. That makes sense RAW.

But like the other anons have pointed out, between
>>94284995 and the inconsistency of some of the items being wands saying "held" and other specifying "use as focus" I'd find it hard to find a DM to be a hardass about it, especially since they'd have given out the item in the first place. Wands are underrated anyhow.
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>>94284956
We have to establish what edition we're talking about. If it's '14, then it's overall going to feel pretty bad.
>Valor Bard 6.
>Cleric 14
This should work eitherway. Not sure how to sort out the ability scores, especially considering True Strike for '24. It's not the best, but you get to keep your spell slot progression at the cost of not getting access to 8th and 9th level spells. You just upcast for those.
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>>94283837
You're such a baby. Typical DM mindset.
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>>94284941
My assumption is just that it just takes so little time to grasp your focus for a quick cast that it causes no problems. Like a Paladin could be wearing an amulet as his focus, grabbing it while holding a shield and a sword both hands shouldn't take a full action. Now that I think about it, I've never had to cast a spell with a material component in combat before.

I'm only ever reminded of this nonsense whenever someone brings up Ruby of the warmage exists or war caster.
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>>94284956
War domain Cleric?
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>>94285096
No extra attack.
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>>94285113
Neither is two levels in fighter. At least you can use the war cleric bonus action attack way more often than an action surge
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>>94284761
I haven't seen one yet but out this together like a month ago. Needs updates with more shit people have noticed for sure, especially now with the DMG out. Generally, the way I view it is actually, a LOT has changed, but in such a way that it's like walking into your house and all the furniture got moved around, so it's just kind of fucking confusing and you have to spend time either getting used to it or moving it all back.

>>93968257
>>93968327
So what I'm seeing the consensus form amongst my groups, here, and elsewhere, I think the idea is some things were objectively improved, at the cost of a lot of befuddling changes. Either in terms of bringing things down that no one complained about or needed adjustment, or making certain things more confusing than they need to be. It also seems to be a slow realization because of how things changed from the playtests to publishing, and seeing all of them in one place while slowly noticing minor changes. This isn't comprehensive, but this is how I see it:

Benefits:
>Some formatting is better (Placing spell lists up in class sections instead of down by the Spellcasting section, better book flow in general)
>Items have more defined use (Almost ambivalent and some have way too high DC, but they have literally anything written now)
>BA Potions, throwing in attacks, actions, etc. make a bit more sense & align with common houserules
>Warlock almost 100% better, could use more slots
>Ranger better than before, ostensibly worse than playtests and Tasha's version, but similar and better than base 5e
>Feats generally better and integral, most are half feats now (More later)
>More short rest recovery options for most abilities
>>
The Rogue is such a severely underrated class.
Can literally slot into any party and cover for any mental attribute and skills that are lacking in the other builds.
>>
>>94284761
>>94285188
Ambivalent/Opinion:
>Splitting of Origin feats/etc., Backgrounds simultaneously more important but restrictive on character build, losing the unique features they had which were rarely used but flavorful
>Weapon Masteries a step in the right direction but require a lot of back-and-forth reference, bit confusing, and generally regarded as worse than just giving martials fucking BM maneuvers
>A few subclasses got very minor tweaks (EK, Valor Bard, etc.) that make them slightly better/less restricted, but not up to snuff with others and generally the same, or strange tonal changes (Archfey Warlock is now about teleporting, less about charm)

>>93969942
Negatives:
>Bunch of spells with strange changes that make them much worse for little reason (Chiefly Counterspell, which is now ostensibly a waste of a slot, does not consume the enemy slot and doesn't have anything to do with spell level being a Con save now)
>Bunch of new spells that seem way overtuned
>Everything is listed as "Prepared Spells" for all classes now, in spite of some still learning some permanently and swapping on levels/rests, or otherwise functioning as before so it's confusing and class level/reference charts are less complete
>Feat changes that made things worse that weren't great to begin with or were widely liked (Mage Slayer no longer attacks nearby spellcasters, GWM/Sharpshooter just add proficiency to damage, several others that were prompted by nothing)
>Epic Boon feats are not great, inconsistent value for 19th level and not as compelling as previous capstones
>Subclass Selecion is all over the fucking place (Some included from expanded material, some very popular ones left out, CLERIC DOMAINS AND WIZARD SCHOOLS MISSING HALF OF THEIR CHOICES, Bards going back to being near-exclusively musicians/performers, don't think anyone asked for fucking Dance Bard)
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>>94284956
I don't understand all these cleric builds with multi-attack.
You're playing a divine wizard. Act like it.
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>>94285211
>Paladin treated very strangely but generally worse (Divine Smite is now always a spell but they get one free use and can't stack with others, no longer able to turn enemies with Channel Divinity, the lesser CD options weren't changed, no Harness Divine Power from Tasha's, Divine Sense is CD now, spell choosing mechanic confusing because of aforementioned "everything is prepared" change, LoH now a BA but can't cure disease, just generally strange)
>Other classes with similar confusing tweaks across the board even if some were more positive
>New character sheet is dogshit in formatting, aesthetic, and flows poorly compared to the past versions
>Monsters no longer have spells/formatting of abilities changed (Was already transitioning to that by MoMM)

Oops, totally fucked up the formatting and included the original post numbers. Wish someone would create a fully comprehensive list. Assorted but mostly negative updates:

>Backrounds all kinds of messed up. More central to creation now, but the ties to ability scores, feats locked to certain ones, and complete lack of the ribbon features or trait tables simultaneously makes them more specifically chosen for certain builds and less roleplay-oriented
>This is exacerbated by the Custom Backgrounds rules only being in rhe DMG and fairly light in implementation, less versatile than the old PHB method
>Sweeping changes to magic item costs/crafting time which opens up certain things
>Monsters now able to do damage that doesn't directly match old format or player options, such as Knights doing Radiant damage and hitting for 2d10 with Heavy Crossbows
>Changed the encounter difficulty in the DMG to just be three-tiered and bumped up a bit to seem harder, does not seem to list a suggested amount of encounters per rest (Unless that's been missed)
>Most items got new or more specific uses, but most of them go off a DEX-related check or save and require the full Utilize action
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>>94284995
In my experience with DMs the somatic component cannot be done with the focus hand.
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>>94285275
He's a nogames rulelet who doesn't understand that War Clerics get an extra attack at three, or that stopping at lvl 10 doesn't get him "high level cleric spells", or that campaigns don't go to level 20.
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>>94285324
>Extra Attack
>Bonus Action attack
Who are you calling rulelet again? Multiclassing to that extent is still worse than pure cleric though.
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>>94285398
>Extra attack
>Two levels in Fighter
Look, nogames friend, Action Surge isn't an extra attack either.
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>>94285427
>>94285398
>>94285324
I just wanted to make a religious fighterman that wasn't paladin. mostly to see if you could and have a fun build at the end of it.

>ruleslet
yeah you got me there.
>games don't go to 20
yeah fuck they really shouldn't either. I'm in two that are both level 13 and oh boy.
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>>94283275
nope. not even XP per day. it's kind of weird tbqh
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>>94283404
each CR has an XP amount anyways. there's no actual change there.

it also mentions CR in the section about "hey an ogre can literally 1hit a wizard, and a rakshasa completely walls spells below a certain level, so if the CR is above their level, check the statblock to make sure it's not unwinnable"

>>94284830
>They nerfed Paladins into the dirt
and yet they're still one of the best classes. cry more paladinfag.
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>>94285427
I can be your friend, but no need to assume people are nogames. This guy just wanted to see what was possible >>94285467
I've played two campaigns to 20th level. The game does break down, but it's fun with the right group. DM does have to homebrew to keep up.
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>>94284961
not quite ALL of them. alchemist artificer specifically is fucked iirc.
or well, would be except that all artificer spells actually have a material component even if they wouldn't.

so it's only actually a kick in the teeth if you take artificer initiate to be able to cast all int spells was your tools as a focus, then multiclass into wizard or ek to pick up more alchemizable spells since your native list is kinda dogwater.
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>>94285564
>DM does have to homebrew to keep up.
No DM that actually got his campaign to lvl 20 hasn't homebrewed a ton of shit at that point.
The introduction of Epic Boons is really just an excuse to introduce homebrew feats anyway.
>>
>>94285545
>Each CR has an XP amount
That's fair. I somehow never thought to combine those two tables because they're almost 200 full pages away in the old DMG, but that's fair. Wish they'd just put them all in the same place or clarify exactly how CR is supposed to be used. The way it's set up in both feels like it should be an alternate shorthand way to create an encounter, but ends up being a doubled system without the use/backing of the other.

CR's widely been regarded as a bit busted/uneven, so idk, man.
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>>94285188
just by virtue of having prepared casting, and getting 5 more spells of choice rather than specifically the 5 from primeval awareness, and free hunter's mark being largely better than free favored foe, i'd have to say new ranger is decidedly not worse than tashas.
Yes you lose lands stride, yes you likely have 1-2 less uses of nature's veil and tireless. But you have actual honest to god bigboy casting now, you don't have literally fewer spells known than EK, and you can basically swap out your entire list of spells over the course of a week if you need to. That's huge.

>>94285211
>don't think anyone asked for fucking Dance Bard)
dollars to donuts, the gay theater kid critters

I'm more annoyed they made Creation bard something to do with singing god language and not just being painting themed, which is way more archtypal not to mention kino
>>
>>94282804
I know the idea behind it and everyone does it to a degree, but I really can't stand adjusting or balancing encounters on the fly. I'm not talking about extreme cases where GM fucked up big time preparing the encounter, but how it seems that you should be adjusting msot fights along the way. Feels like it removes the entire fun, the consequences of my actions and the choices I make. I'm no longer playing a game because my strategy or decisionmaking isn't the main factor at play nor the outcome of the fight was thanks to me.
Wish mroe systems stood their ground when it comes to GMing and made it clear that cases where the GM has to rule something different on the spot should be exceptions and not rules.
Don't get this mentality that I've seen at many tables where the rules have and should be modified a lot to suit situational cases. You rarely do that in ltierally any other game or videogame unless the change is something everyone already agrees on, like UNO homebrew rules. Comes off as the only reason you're tryint to change the rules is because you'd rather do that than git gud because there's someone on the other side rather than a computer or intructions book telling you to fuck off.
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>>94281808
That worked for me, thanks
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>>94284833
>>
>dryad wails at us
>dc 13 con check
>am barbarian with +6 on consaves
>8
>die
what
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>>94285917
You mean a banshee? Because dryads charm people. Besides, banshee wails don't kill immediately, they drop you to zero HP, at which point the whole death save thing starts up.
>>
>>94285545
>still one of the best classes.
kek, they're not even in the top half. They're hard carried by the bonus to saves they can give to the party.
>>
>>94285917
Has anyone ever tried to run an encounter with banshees against high level players? I imagine 5 banshees would make most players go into panic mode.
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>>94286158
I bust them out once in a while. It's fun.
>>
>>94286158
>>94285937
it was a dryad, some juiced up homebrew thing. we are investigating a mine that got flooded with water from somewhere unknown wich caused plants to grow at absurd speeds and plant-monsters showed up pretty fast.

and yeah i dropped unconcious and my character is currently recovering from the near-heart-attack.
but the juiced up dryads our DM is using are pretty spooky. they seemingly have resistance against every damagetype (fire/acid/ice/piercing all got resisted, psychic damaged them normaly) it was 2 of them and some irrelevant adds that got fireballed turn one. we are 3 players at level 5.
>>
>>94286158
I've done it. There's a funny thing about banshees that some people don't know, which is the mechanics (in PHB14, no longer so in PHB24) say you fall unconscious if damage drops you to 0 HP, not just if you hit 0. So a banshee's song creates a situation whereby you're conscious and dying and thus still able to act while making death saves at the start of your turns until you pass them or regain any HP. If you run banshees like that, it creates immediate terror without robbing players of turns based on one failed save.
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>>94286347
luckily our bard was up in initiative order right before me
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>>94285797
Neat!
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>>94286089
>They're hard carried by the bonus to saves they can give to the party.
Which makes them one of the most valuable classes, especially on high tier play.
>>
I see so many more Paladin players complaining about the class changes than Ranger players. Is it just that more people play Paladin or are Ranger fans just not very critical to begin with?
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>>94286576
I love rangers but I haven't kept up with the changes or nerfs. What did they do to rangers now?
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>>94286576
More people play Paladins for sure.
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>>94286576
Paladins are definitely more popular, given they were one of the strongest base classes in the game in 5e, and some of their features (like smites) were directly nerfed. Meanwhile, most Ranger players had given up on ever getting anything good from Wizards, so the changes weren't all that significant to them.
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>>94284893
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>>94286576
I'm betting it's two parts. Paladins are more popular and the nerfs they received were more numerous and blatant. It's easier to spread distaste for the nerfs because of how simple they are.
>>
>>94286576
Paladins are definitely more popular.
Rangers are actually supposed to get quite a few benefits from exploration rules in the DMG.
>>
>Artificer gets magic item that lets him quicken cantrips
>Suddenly remembers that the extra attack he gets from his subclass is actually "special" and lets him substitute attacks with cantrips
>Attacks three times with GFB with a throwing weapon
>Manged to do more than 50 damage against one guy in a single turn
This is clearly bullshit right? We're level 5 and he apparently cleared everything with the DM.
>>
>>94286576
Paladin as a ckass draws the players who want to be the "main character".
Now that a lvl 5 Paladin can no longer kill an Ettin in one turn they no longer feel like the main character and favorite child of God, thus the whining
>>
>>94287030
GFB has range of 5 feet
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>>94287030
Either he's using some third-party bullshit, or he's cheating to a comical degree. Neither Artificer nor any of its subclasses allow you to substitute individual attacks made as part of the Attack action with cantrips. Hell, even Eldritch Knight, a Fighter subclass based around interweaving cantrips and weapon attacks, doesn't allow you to do that. For starters, because cantrips themselves typically have a casting time of one action.
>>
>>94287030
Automatically using a thrown weapon attack isn't in GFB's purview, especially since GFB's range is...5 feet. There's no artificer subclass that gets the "extra attack can use a cantrip," nor is there ANY effect that allows you to replace _all attacks_ of an extra attack with cantrips, because that'd be fucking stupid. GFB also only deals an extra 1d8 on a hit, and the secondary damage can't target the original target, so a thrown weapon at most has d8 with a trident. Even then:
>1d8 trident + STR +1d8 fire ~ 13ish if they pumped STR before INT means around 40 damage average unless they got very lucky
>OR if they're adding the 1d8+INT to each like a cheating fuck then it's closer to an average of 20 damage per attack which makes 50 damage more likely
So already they're cheating at two levels (class features that don't exist, spell range/activation that contradicts its limits) and maybe even three levels (no, you can't target the same creature with GFB's extra lashing damage). Bring it up to the DM because "clearing it" is a very loose explanation for just fucking lying.
>>
>>94287030
He homebrewed a subclass, I guess. Closest to it is Bladesinger / Valor Bard '24 / Eldritch Knight '24, and they only get to replace one attack from the attack action. The damage looks on par with PAM & GWM.
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>>94284897
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>>94287097
>>94287127
>>94287130
>>94287135
He said that GFB targets himself so he can use it on thrown weapons.

He's using some homebrew subclass. I don't know what it's called but I haven't noticed him do anything out of the ordinary until now with the "bladesinger" extra attack. I know he's using his Int to attack because DM said it's basically a "hexblade" subclass. Said subclass also lets his weapon come back after every attack and he has some homebrew glaive-like weapon. Right now his damage modifier is the same as mine, despite him not having a fighting style.

He got lucky with overall damage, but didn't crit, which is the part that caught my eye. I'll definitely talk to my DM about the "bladesinger" extra attack because we have other gishes at the table and he's the only super special person who has it and he apparently has a better version than what actual bladesingers have. Most of us are fairly new to the game and when he doesn't know how to rule things he just lets the player do the cool thing.
>>
>>94287127
> Hell, even Eldritch Knight, a Fighter subclass based around interweaving cantrips and weapon attacks, doesn't allow you to do that.

Well, the 5.5 version does. 5e's 7th level feature War Magic let you attack as a Bonus Action if you used your Action to cast a cantrip, 5.5's feature of the same name and level gives them what's been casually dubbed "Bladesinger style Extra Attack" (5.5 Valor Bards also get it) where they can swap out one attack of the Attack Action for a cantrip. But yeah, neither of the official Artificer subclasses that get Extra Attack get Bladesinger style (Maybe they will whenever they reprint Artificer for 5.5, maybe not.)
>>
>>94287302
>He said that GFB targets himself
It targets himself to make a melee weapon attack, not a ranged weapon attack, to a target within the range of 5 feet of you. This isn't like, some kind of word twisting, it's very clear about the target being within 5 feet of you in the spell's text and that it needs to be a melee attack.
>it's homebrew
What a fucking cuck.
>glaive-like
Granted I was wrong, with an artificer he could kit out his weapon to be Thrown and Returning, so that itself isn't actually out of the ordinary, and it bumps the average up just a bit to make 50 damage range more likely. Using INT solo on a weapon attack is, well, making artificer more of a SAD class than it already is, but that's the least egregious overall.
>DM is new
Yeah that explains a lot. Hope your DM sides with you rather than being swayed by the sad cheating retard's crying that he's not allowed to have nice things. Just shut down his fucking GFB stuff first before you approach the homebrew: once the DM recognizes that actual rules have been broken, he's likely gonna be more receptive to how the balance is fucked by this homebrew doing something literally nothing else can.
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>>94287303
They're never going to use the artificer
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>>94287302
At no point did GFB work on ranged attacks, so that's an erroneous ruling. Artificers do have infusions that allow thrown weapons to return. And while I dislike player homebrew like this, I wouldn't personally be concerned by the results of this in a vacuum. The issue is that he's not playing with optimizers, or "DMs best friend" type of players.
>>
It's amazing

Bastions have more special unique features per level than Fighters do.
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>>94287345
I'll talk to him. He's mostly lenient with rules and homebrew stuff, but he likes to keep the game fair. Artificer was clearly up to no good, I had no clue how much egregious shit he tried to get away with.

>>94287400
>The issue is that he's not playing with optimizers, or "DMs best friend" type of players.
Now that you mention it, he has known DM for a while so there might be some favouritism there.
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>>94287593
theres no way
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>>94287593
post em
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my favourite part of dnd is the miniatures and you may not respect that or agree but you should at least pretend to be impressed when your dm pulls them out because these things are fucking expensive.
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>>94288951
Any game that uses miniatures is at another level to me. I paint minis so I know just how much work is involved. I haven't played in person game for a few years but when I did I used tokens from the Monster Vault and a few I made myself.
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>>94283196
Have Spirit Guardians/Conjure Woodland Beings/Regal Presence active
>Move towards foes
>Damage all foes
>Action: Ready Action to move when the next person in the turn order does anything
>NEXT TURN
>Person does anything
>Reaction: Move away and then back towards foes
>Damage all foes
>NEXT TURN
>An Ally Grapples you (this automatically works) then moves you away and then back to foes
>Damage all foes
>Process Loops
>[Particularly effective as a Wild Shaped Owl]
This is happening because the timing on these spells has changed to "When the emanation enters the creature's space" the damage is once per turn but not once per round. This strategy isn't even difficult to do- unlike the Spike Growth + Grappling or Pushing strats that require specific class + subclass combos and feats and Invocations- this is just
>I cast one of these spells and now for each turn we have in the initiative we can melt anything
This is good for single target and multi-target.
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>>94288951
>ordered some wolves
>scale is fucked again and they're the size of rats
What do these motherfuckers mean by 32mm?
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87 KB JPG
is this still in 24 dmg and if so how are rawlets and the calvinball autist coping?
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>party is looking for missing children
>they meet a sketchy stranger
>party jokes about "imagine if this was the kidnapper" (it is)
>kidnapper does not directly admit to being a kidnapper
>party moves on to search elsewhere
>party finds no other leads except those that point back to the sketchy stranger
>party refuses to look into them (or just forgot)
>party gets mad at DM for not making it easier
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>>94289316
Goes even further, explicitly pointing out that things like the peasant railgun while technically RAW (for the speed part, the "now we ignore RAW and try to use real world physics" part to get it to deal insane damage was never RAW) are a bad faith interpretation that should be avoided, the rules are not a physics simulator, or an economy simulator, etc. Which you'd think would be obvious, it's fun to whiteroom the RAW to come up with situations that technically fit, but trying to use them in an actual game was always a dick move (outside of the subset where the group enjoys playing that way I suppose, but if it's one person trying to get an advantage from a clearly unintended reading yeah)
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>>94289286
Are you buying WoTC minis??
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>>94287656

Check them yourself, loser
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Do you have your players use the standard array or rolled skills?
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>>94289388
Rolled
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>>94289286
i just got a wolf in a phandelver box and it’s taller than a halfling
>>
New thread:

>>94289455
>>94289455
>>94289455
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>>94289388
Their choice.
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>>94289259
Lmao. Most DMs won't allow this.
The DMG specifically calls out behaviour like this.
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>>94289388
Rolled.
If they are unhappy with the rolls they can point buy.
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>>94291385
The DMG calls against using 2024 version of Spirit Guardians?



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