[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: Trio_2048x2048.jpg (402 KB, 2048x1638)
402 KB
402 KB JPG
>Previous thread:
>>94252237

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, Kings of War,
Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules for alternative wargames.
Atomic Mass Games, Black Site Studios, CMON, Mantic, OnePageRules, Osprey, Para Bellum, TTCombat, Warlord Games...
...and many other publishers.

>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for more up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

>TQ
2024 comes to an end soon. What hobby goals do you want to fulfil in the next two months?
>>
>>94320222
>2024 comes to an end soon. What hobby goals do you want to fulfil in the next two months?
Get in another game with my gaming bro. Make the custom bases for my Gamma Wolves mechs. Finish the big Mutant Chronicles project I'm working on before interest dies in the thread again. Get a package to an old hobbyfren before Christmas. Maybe even get more paint on a model or two.
>>
File: 1710774308244389.gif (2.68 MB, 250x170)
2.68 MB
2.68 MB GIF
>>94320222
>2024 comes to an end soon. What hobby goals do you want to fulfil in the next two months?
I want to get my 3D printer set up and running while also at least building and priming my Evil Dwarf army that has been boxed since being purchased.
>>
Played a vehicles only game of Grimdark Future today. Amazing fun, managed to beat my opponent thanks to the power of melee routing and the fact that my walkers had melee attacks and Fear 1/2 and he did not have melee vehicles so automatically took wounds and lost combat. I know the game is not perfect, but damn is it nice to roll dice and hang out while playing something that is fun.
>>
can you use your own terrain with deadzone or do you have to use the stupid grid mat?
>>
>>94320922
Also, is there any skirmish game that's like deadzone but more advanced?
>>
picking up this Hexbug space station later today

Perfect for Stargrave et al
>>
>>94320922
you don't need the official grid but you definitely need to have a grid somehow.

>>94321009
what does more advanced mean in this context? deadzone is already pretty complex.
>>
>>94321213
like more customizable
>>
>>94321165
I used to love that hexbug shit
>>
>>94320222
The heavy Eisenkern absolutely look like they should have more than one melee weapon option per sprue.
>>
>>94320222
Going off the lasts thread's conversation on activation systems. one dynamic I really liked, although its primarily a solo game, is inRangers of shadow deep. Where you essentially have a priority phase and a regular phase. In the priority phase, which is first in a turn you can activate your character and a unit within a range of them. The next phase in the enemy phase, and the last phase is the rest of your troops. It actually made you really think tacticly for a pretty basic system.

I kinda like the idea that you can stipulate a number of units you want to activate first in a turn before the bulk of the enemy's forces goes. Like in a pvp game, when you roll for initiative, a turn goes: First player moves 2 priority units they definitely want to get off first, the second player moves thier 2 priority units, then the rest of the first player's army goes, then the rest of the second player's army goes.

So you can get the shit off you most want first without the entire army bearing down at you at once. And even iff you go second, its only 2 units the enemy can do something with before you can do your own important moves.
>>
Has anyone done any deep autism dives on how the original Dreamforge(?) Eisenkern differ from the re-made Wargames Atlantic ones?
>>
>>94320222
>TQ
Mostly to playtest the mission generation and item conversion from Mordhiem to En Garde! I've been working on.
Nothing in pdf format yet, nor is it very ambitious really but
>Characters drawn from Kreb's Persona Deck, quick stating and items
>Models are chess pieces
>Map generation and drawn on sketch paper, measurements in CM
Needs work but have gotten it down to about 2 hours total for making 2 warbands, a quick dice drop urban map and having them stab each other.
Been mixing in random tables from Maze Rats for missions and urban stuff but am trying to make something a bit more automated rather than requiring a lot of setup.
Map size limit is for current living space, no room for a game table.
Seems like 5ish characters per side is going to be a limit though.
>>
>>94321884
Are they literally not the same moulds? Like, the sprues on WGA site has both those guns on it. It's just that WGA bought the moulds and slapped them into their box. The same way Warlord bought the samurai and ashigaru moulds from Wargames Factory and repackaged them as their own stuff.
>>
>>94322095
They're apparently totally resculpted, the WA one looks slimmer and the armour panels are more obvious

https://mustcontainminis.com/2020/09/eisenkern-stormtroopers-return-with-wargames-atlantic.html
>>
File: wgf sprue1.jpg (268 KB, 950x1471)
268 KB
268 KB JPG
>>94322095
Also, Warlord actually did fuck about with some of the Wargames Factory stuff. The "Erewhon" Skeletons got re-tooled sprues with extra shields and stuff.
>>
>>94320339
Would it not make sense for all vehicles in that game to have basic CCW?
>rammin and slammin
>>
>>94322183
https://www.battlebrushstudios.com/2024/10/review-wargames-atlantic-oathmark.html
>>
>>94322174
Has anyone compared unpainted models to each other, because paint can do a lot. I'm looking at old painted models of the Dreamforge ones and I can't tell any real difference. To make them slimmer, you'd have to redo the moulfd, which sort of defeats the whole purpose of buying them in the first place.
>>
>>94322224
His vehicles had the Impact rule, which deals X hits on a charge. Mine did not, but had an actual attack by the vehicle itself.
>>
>>94322767
ah I see, makes sense.
I wonder how good OPR is for fast paced mech or tank action.
>>
File: IMG-20241104-WA0001.jpg (2.12 MB, 3840x2160)
2.12 MB
2.12 MB JPG
I just got F28!
What did I think about it?
>>
>>94323862
Not much apparently.
>>
>>94323862
I've played it once or twice, it's another 28mm miniature agnostic skirmish wargame. I had a pretty good time playing it. The creators are very active on the swedish game convention circuit which is pretty neat
>>
>>94323862
Well, jokes aside, here's my actual thoughts:
From a cursory reading of it, it seems like another 40k heartbreaker, with mostly one twist (but a fairly elegant one), which fits in one page:
Pic related, being built around actions and reactions.
I really like that, but it really feels like everything else could have been distilled into a much slimmer (and therefore cheaper) rulebook.

On top of that, you get a lot of variants of the games, and general guidelines on how to create and balance army lists (it's both really nice, because that kind of thinking is very rarely found in rule books, but still I think I would have preferred either a slimmer book, or more crunch).

Another weird thing about the system: characters have a "target" value (how easy they are to hit), rather than a "shooting" skill (how good they are at shooting). Which would all be fine and dandy if not every single character ended up having the same target value, including the bigger ones, because it also represents how small the vital points are. I can't make any sense of that.

There are army lists, which are a bit of a cross between 40K and Fallout (or rather: straight 40k expy, but if they were in the Fallout universe), which is absolutely fine for me.

All in all, it seems like a game which will be easy to teach, but with a bit of a tactical side to it, and is coop vs GM-friendly, which is... well, exactly what I was looking for, so it's nice.
Still, I would have preferred if it was slimmer and cheaper.
>>
>>94321882
Dust Warfare (I think it was Warfare...) had a scheme like that. It was really cool.
>>
>>94321882
Sounds neat. Might be a fun bluff/push your luck mechanic if initiative is a roll off with a penalty for the number of units your trying to get priority on.

So you have to choose between activating fewer and improving your odds, going for the middle or activating more knowing you'll lose priority. All while trying to figure out what your opponent is going to try.
>>
>>94325605
>Another weird thing about the system: characters have a "target" value (how easy they are to hit), rather than a "shooting" skill (how good they are at shooting).
That was the one rule I actually liked in Flames of War (the rest of those rules can fuck right off, though). Representing a unit's ability to avoid fire and assuming all units are, at a base level, trained enough to shoot at stuff is actually pretty cool.

>Which would all be fine and dandy if not every single character ended up having the same target value, including the bigger ones, because it also represents how small the vital points are. I can't make any sense of that.
That, on the other hand, is dumb as shit. Why even have the stat if literally every model will have the same value? Seems like a wasted opportunity to me.

>>94323261
It could probably do it reasonably well, now that I think about it.
>>
>>94322183
here's the Warlord skellie sprues for reference.

>>94322174
From what I've seen: they removed a couple undercutty detail areas like the mask filters, changed some poses and proportions around, consolidated a few parts to give them room for adding more weapons, and changed some of the detail from cuts in the model into raised plates. Even in the pic you posted, you can see that the head is slimmer with several changed details, the knees and shoulderpad contours are slightly different, the belt and codpiece are completely changed, and the ankle, boot sole, and thigh detail stand out much more from the rest of the model.
>>94322325
>To make them slimmer, you'd have to redo the moulfd, which sort of defeats the whole purpose of buying them in the first place.
The original Wargames Factory molds for them were in China and got held hostage/stolen, along with much of the rest of the line. The Iron Forge guy contracted with WGA to cut new molds based on his designs to start getting the range back into print. That's one of the reasons they've been taking so damned long to get the whole line up and running
If you look at the sprues on Wargames Atlantic's page (https://wargamesatlantic.com/cdn/shop/products/EisenkernSprue_2048x2048.jpg?v=1610716089 ) you can see they very clearly use the same distinctive layout as Wargames Atlantic's other kits, and lack the big extraction rings on the corners that all the original WGF sprues had. Or for that matter the circular connecting sprue and stacking pegs that Warlord uses. And no, you cannot just use parts of an old mold and put new sprue channels in it. You have to completely re-cut a whole new mold.

>>94323862
This is Not a Test exists, is excellent, and there is an active play group in my area. In addition [foo]28 games historically seem to be trying to eat GW's table scraps rather than cut any new ground. Is there any particular reason why should I give a fuck?
>>94325605
...I dislike many of those design decisions.
>>
File: Chronopia.jpg (568 KB, 1280x1280)
568 KB
568 KB JPG
Alright you grogs, hit me with your favourite Chronopia recasters. Prince August no longer seems to sell any of the awesome shit that game had so I need to find a new store/recaster to buy from.
>>
File: DrsgangsansDR.jpg (308 KB, 1229x1229)
308 KB
308 KB JPG
>>94320222
TQ: Paint up and play with my new doctors gang at least once or twice before the year is over, as well as finish my 15mm board I'm building and the en guarde minis I printed, mostly, for it.
>>
>>94328418
>And no, you cannot just use parts of an old mold and put new sprue channels in it.
Provided it's a solid two-piece mould. You can make a mould that's in parts and you swap out pieces for different configurations. But there's no way to rearrange the Eisenkern pieces to make one mould into another, so new moulds would seem likely.
>were in China and got held hostage/stolen, along with much of the rest of the line
Is there anything official on this or just online speculation?
>>
>>94328418
>Is there any particular reason why should I give a fuck?
I really like games built around a reaction system. There aren't so many around.
I also usually play players vs GM, so that's pretty much up my alley.
I agree that some of the design decisions, like >>94326735
are a bit puzzling. That's why I wanted to see if anyone tried it and could explain them perhaps.
>>
>>94321792
The old had specific boxes for melee, range and 'heavy' range back in the days.
>>94321884
You can see for yourself, brueckenkopf still has all the reviews of dreamforge stuff. The options and poses are very limited, due to WGA's sprue limitation.
>https://www.brueckenkopf-online.com/2014/review-dreamforge-games-eisenkern/
>https://www.brueckenkopf-online.com/2016/review-dreamforge-valkir-heavy-troopers/
>https://www.brueckenkopf-online.com/2015/review-eisenkern-valkir-assault-troop/
>https://www.brueckenkopf-online.com/2015/review-eisenkern-valkir-support-troopers/
>https://www.brueckenkopf-online.com/2013/review-leviathan-crusader/
>https://www.brueckenkopf-online.com/2015/review-dreamforge-games-keilerkopf-apc/
>https://www.brueckenkopf-online.com/2014/review-dreamforge-games-15mm-leviathan-crusader/
>>
>>94329040
>You can make a mould that's in parts and you swap out pieces for different configurations.

You can, but hardly any model maker (especially not miniatures) does use moving molds. For other parts of the injection molding industry, thats pretty much standard tho.
>>
>>94325605
The Full Action and Partial Action counters is pretty dumb.
Also seems convoluted that a Full Action gives two markers and a Partial Action gives one, but you can't take a Partial Action with no markers, and you can't take an action with two markers. So how do you get to take Partial Actions at all outside of after a reaction?
Needlessly convoluted.
>>
What companies make MDF miniatures rather than just terrain?
>>
>>94329870
TT Combat has some vehicles
>>
File: feels_great_man.jpg (137 KB, 840x845)
137 KB
137 KB JPG
Finished painting my last quar. I'll do a big group shot of the whole core set, maybe with the terrain cut out too.
>>
>>94329870
Are those w8mm scaled Hardwar mechs? Or can the regular models be posed in such ways?

>>94330088
Hell yeah, Anon!

>>94328686
Can't wait to see them painted, Anon.
>>
File: IMG_20241105_173058.jpg (4.67 MB, 3951x2017)
4.67 MB
4.67 MB JPG
These guys were a real joy to paint. Warp miniatures has such nice sculpts.
>>
File: IMG_5928.jpg (500 KB, 1678x1292)
500 KB
500 KB JPG
>>94320222
>TQ
I have my gangs finished now I have to get to my judges.
>>
how do I cope with having to make a collection of more or less random monsters and wild animals for the pile of PvPvE and coop games that exists these days?
The games themselves seem cool but jeez
>>
>>94331162
Proxy.
>>
>>94330911
I am the LAW!
>>
>>94331298
I would have to compile a list of the enemy types in all the different rules and categorize them in generic classes to create a list of generic types of minis I would need to get that would sort-of fit in every one of them.
Might be doable actually. More brainwork than paintwork
>>
>>94331162
Buy random lots of shit on ebay, get those big plastic buckets of farm animals, maybe snag a roughly 28mm Nativity scene, and improvise. It's okay to skew a table to match the monsters you have. I put together a quick poorfag list a while ago. To summarize:
>Frostgrave "Undead Encounters"
8 skellies, one "small construct"/giant skeletal rat, 4 ghouls/zeds, 3 zeds, all for about $15-20.
>A couple Reaper familiars/animal packs
Will get you bears, panthers, and some miscellaneous beasties for about $15. Reaper also has a two-pack of "Tomb Rats" the size of large dogs, and a sixer of "giant rats" the size of, well, giant rats for $7-8 each
>WGA Dark Ages Irish box
Huge pack of wolfhounds and 20+ models you can use for generic humans, cultists, barbarians, or even orcs if you can't be arsed to buy seperate stuff
>pack horses
Reaper and Nolzurs both have cheap plastic donkeys and horses. Or you can get a sprue of WGA or Warlord horses and add baggage - everyone from Scotia to Ral Partha to Reaper sells cheap packs of bedrolls, sacks, and crates. You can also go to a craft store and get a back of small wooden barrels for very cheap to make terrain and baggage. A pack of the small ones is like $2-3 See https://www.hobbylobby.com/crafts-hobbies/wood-crafts-blank-surfaces/wood-turnings/wood-pickle-barrels/p/20792
>other animals
The figure tubes are cheap and about half the models (pig, cows, sheep, ass) are usable. More if you like having goblins ride around dire waterfowl
https://www.hobbylobby.com/crafts-hobbies/hobbies-collecting/diorama-figurines/mini-farm-animals/p/80910592
>Big boys
Ral Partha has some exceptionally cheap trolls and giants socked away. Like, good Bob Olley metals for cheaper than Reaper's plastics. On that note, Reaper is your second-best choice and they have a lot of weird shit in their catalog. Rubber dinosaurs are also always a good choice
>>
File: 20241105_112554.jpg (1.73 MB, 4032x2268)
1.73 MB
1.73 MB JPG
Which dropfleet PHR dreadnought should I build, the Remus or Romulus? The Romulus has better antiship weapons and not trash torpedos but the Remus has the big fuckoff bombardment canon.
>>
>>94331523
Build a fucking sandwich and fucking nourish yourself.
>>
>>94331523
the one without a limp mushroom dick gun
>>
>>94331704
t. UCM
>>
>>94331523
Romulus, every time, in both editions. you should be playing 1e though
>>
File: 20241105_214852 (1) (1).jpg (343 KB, 1024x1081)
343 KB
343 KB JPG
Anyone have the faintest idea where this is from? I've had it for years -it arrived with a load of Kryomek, Future Wars and Starship Troopers models. Never seen it in catalogues....
>>
File: phr.jpg (2.11 MB, 4032x2268)
2.11 MB
2.11 MB JPG
>>94332530
I've done a single game of 2.0 and I'm not particularly sold that it's an improvement. New weapon stats are kinda wonky, groups instead of battlegroups is retarded, and the new orders don't really require any particular forward planning. The admiral abilities at least are a decently fun addition.
>>
The new clear plastic dropfleet bases are absolutely awful and I'll be replacing them as soon as possible.
>>
>>94332631
Too be fair, all the dropfleet bases suck.
>>
>>94332624
This is the same company that won't sell the God Gundam for religious reasons. You might be a sinner anon.
>>
>>94332695
My local Hobby Lobby store sells the God Gundam. I almost bought it, but I already own two HGs, the MG and the SD.
>>
File: IMG_5929.jpg (867 KB, 2400x1611)
867 KB
867 KB JPG
>>94320222
Uses for these? They were too cheap to pass up, but don’t have a real use.
>>
>>94332789
Any generic sci fi skirmish game with a xenomorp/arachnid/tyranid/-inspired faction

Which is to say, fuckin' all of them.
>>
>>94320222
TQ: Get into a routine of regularly painting. I've been buying minis all summer and not doing anything with them because I've had very little time. It's much easier to buy then actually sit down and paint or, god forbid, actually play.
If I can start painting and stop buying I will be golden
>>
>>94332586
There's an insane amount of copium in the reviews I've seen. Combat is fucked beyond repair, like write the whole edition off. Activation and orders dumbed down to attract the zoomy/tarded crowd. Pour one out for Hawk, TT took another water shit on its grave.
>>
>>94333192
Being able to turn on a weapons free order is pretty stupid. Why ever go on standard orders once the fleets meet? Not being able to construct battlegroups to work together with the support ships is silly.
>>
Important Quar Question here.

Were the 15mm models ever metal/resin? specifically the tanks.
I got an order of 15mm Quar & al the vehicles are 3d prints, they aren't bad prints I'd rather just print the STLs myself if that's what they are.

I paid back in May & some Shipping fuckups meant Zombiesmith had to send me another one. I definitely thought they were going to be metal, Were they originally metal & replaced with 3d prints so the one guy wo makes these can keep up with demand?
>>
>>94334091
>Were they originally metal & replaced with 3d prints so the one guy wo makes these can keep up with demand?
This is what I believe yes. I think they completely dropped metal model orders for the time being.
>>
>>94334100
I'm starting to think they were metal when I ordered them. Which sucks because I wouldn't have spent that much on 3d-Prints.
>>
I'm poor, do any of you just do paper stand ins? where do you get them from? I'm striking out on finding good sci fi dudes, but found tons of furries
>>
Are pill bases really that useful? Everyone seems to use them. Or the new GW cav bases.
>>
>>94334585
Moonstone has a complete set and free rules. I learned to play, early on, with them. (Bought into Leshavult, completely) Kings of war can be played with cardboard blocks of the right size with the words "goblins" or "eleven archers" on it. Toy soldiers could be used for any number of Osprey-type games. Don't forget just how good, and cheap, historicals are.
>>
>>94334585
Paper standies are legitimately kino.

It is really cool to have whole armies you can fit in a folder. With the exception of dice you could fit everything you need for a half a dozen people to play in a single file organizer.
>>
>>94334585
Go into the trove and find the Peter Dennis paperboys books, then print them off, the terrain too, and there you go.
>>
File: IMG_20241106_092736.jpg (3.38 MB, 2660x2999)
3.38 MB
3.38 MB JPG
My first mantic models came from the mail today. These are newer plastics so the details are quite crisp, much better than the horror stories I heard of old mantic. What surprised me is that apparently they produce at least some of their stuff in Poland.
>>
>>94335487
They are produced by archon studio iirc. Hence the quality, modern look of the sprues and place of origin.
>>
>>94334781
They look good along round based infantry and you can easily convert them to square for rank and file, if you want to. Ovals also look nice, and are more useful for monsters and vehicles, but you can't feasibly convert them to square, except for the smallest cavalry ones.
>>
>>94332789
Two boxes is enough to proxy all the Genestealers you need for Space Hulk. If not that, then Alien has made sure that virtually all SF systems have some kind of fast, stealthy bugs that are close combat monsters.

>>94334585
It's a long and storied tradition in mecha games. Pretty much anything that uses silhouette line of sight (E.G., Infinity and Heavy Gear) works great with them, but you need to hack in some kind of silhouette system for TLoS games. Fortunately that's really easy and doesn't fuck up balancing in almost anything. When I was in the Navy we did a lot of gaming with fold-up papercraft terrain and standees because you could fit an entire 10-player Necromunda or Mordheim campaign and all the rulebooks into a cereal box.
>where do you get them?
Get pictures of models or lineart. Make a template on a single sheet of paper that's roughly one inch wide by three and a half inches tall (~1.5" tall on each side, plus a quarter-inch to clip into the base). If you did it right you should be able to get 24 mini slots per page. Paste and scale images into the template. Print. I recommend 300 dots-per-inch. It's fast and simple. If you're decent with a pen you can even do conversions on the fly.
Check /po/ for terrain, and the Dropzone Commander downloads page on TTCombat has free downloadable city terrain. Print that off at 250% size, it's foldable. Or just get some of the oldshool cardboard stuff and roll.
>>
>>94332789
Just do games of anything else and just proxy them as the swarmers unit.
>>
Does anyone here know what would be considered a "standard" sized game for Wargods? It seems like even at 1,000 points you get a good handful of units and characters. It seems like maybe 1500 could be good for a big game? I feel like bigger than that and the units might get unruly.
>>
Remember Starcide
>>
>>94329639
I think it's a more clever mechanism than it seems at first.
It forces you to carefully choose which characters you want to activate and which ones you want to keep ready to react.
>>
File: PXL_20241106_161441096.jpg (2.3 MB, 3072x4080)
2.3 MB
2.3 MB JPG
Any small skirmish/warband size game where I could use these guys?
>>
>>94333502
I about beat my head against a wall arguing with a dumb fuck that kept insisting that alternating unit activation instead of by groups meant you had a more tactical game. I could not get it through their thick presumably sloped skull that shooting a ship when it's out of aegis coverage because there's a moment between it moving and support ship does not make you a tactical genius, it just means you aren't brain dead. It's the wargaming equivalent of clapping when the square fits in the square hole.
The worst part about Dropfleet catering to stupid people is they're almost all to stupid to understand why it's a worse game.
>>
>>94337322
ib4
>to
instead of 'too', I'm not going to put more effort into proofreading than the publisher does, deal with it.
>>
>>94336553
What about it?
>>
>>94337322
for the sake of your sanity don't go back and read the previous thread. there were about 200 posts that can be summarized as:
>any turn structure or activation scheme except my pet favorite is the literal devil
>>
>>94337607

Mike Hutchinson recently released a video of him playing hobgoblin with Gav thorpe. While I have an irrational aversion to cards in a wargame, they seemed quite fun, like allowing a unit to move out of sequence (the game has alternating phases), recover X amount of damage etc.
>>
>>94338112
I'll need to watch that at some point. I've been curious about Hobgoblin but the free version is too bare and they've been really stingy with giving insight into its hooks. ASOIAF also uses cards for its system and it really adds a lot to the game. Even a slightly more generic version of that would be excellent.
>>
>>94338112
I like card activation best when it can be done with a standard pack of playing cards, if I have to buy or make a custom deck then it gets annoying.
>>
File: heimin_shi_promo_copy.jpg (189 KB, 1600x1052)
189 KB
189 KB JPG
Has anyone given bushido a go? Played it for the first time with a friend this last weekend, wanted some folks thoughts

>Had a bunch of models through trade
>Friend grabbed random ascension models
>I grabbed open rebellion box models
>Kind of felt like my guys were fairly OP compared to his. Exhaustion didn't do much to me in melee, my dogs could put a fear test on him that, if he failed, seriously crippled his units (got it off on a guy). Meanwhile his guys just seemed kind of inferior to mine in combat while costing a point more, or less
>Weapons with reach are amazing. Is this by design? I mean it makes sense but man, if you don't have something with reach you really really dont want to fight someone who has it
>Played the king of the hill scenario with the the 3 points

I think my friend got a little dejected because it was a blow out. He killed like one of my dogs but nothing else, meanwhile I took out like half his army. I want to say ascension is a a kind of high mobility faction that he didn't play right, while the wolf clan is kind of brainless tough melee expert sluggers army wide. We also didn't use much equipment or upgrades. (I used like, 2 pieces of gear and he used 1 for a 99 rice game)

I really enjoyed how crunchy combat was, curious what /awg/ thinks about it.
>>
>>94335487
It looks better than my not-chaos dwarfs. They were free with a magazine and I was still disappointed.
>>
>>94338223
I was the opposite recently, I felt bad for tabling a new player who was running the open rebellion box with my tengu. I like the game over all. It is very flavorful and I like how the dice system and some of the objectives let you psych your opponent out. The sculpts are very good too. They are somehow top notch despite GCT being three people. I also like the terrain deployment rules. It can keep the game fair so you aren't losing due to playing on the wrong table and lets you bring in more terrain pieces if on top of that with your list. The game feels like a larger formation based game with strict facing requirements for running and being able to block other models with your zone of control in the front arc.

On the other hand the distribution of the rules is awful. They only make eratta'd versions of cards sometimes and the fanmade Companion app is mandatory to keep up. Some of the newer factions like Kinshi and the Awoken are extremely convoluted to the taste of the very experienced playtesters. It leads the game to fall into the worst of both worlds with very wide and complex core rules alongside involved faction/model specific unique rules. You can get around that by just playing simpler factions like Ryu of course.
>>
>>94338509
So, question then for you. The powerful strike special melee rule. In the rules it says it adds 3 to the damage roll. So that's going to be

>determine success level
>Roll 2d6
>Add 3 to the result

Correct? Also, it says it adds 3 to the roll but some of my units have Powerful strike (1) or (2). Does that mean it adds 1 or 2 and not 3? Is this the case of just old cards not being updated? I imagine if it has no number its 3, but if it has a number in brackets its that number. Just seems like Powerful Strike (X) where X is the bonus is a much cleaner way of doing it.

Neat that it's only 3 people. I'm bummed that my friend was put off by the system, I really want to get a kaze kage faction (I've got the board game they did the kickstarter for, so technically I've already got enough stuff to make one), and the spider faction looks sick as well.

Also, just to touch on it again, if you have a guy with a weapon without reach, and ive got a guy with it, how would you deal with me if it's your activation?
>>
>>94338545
Yeah. You add the 3 at the same time you factor in armor and weapon strength when using powerful attack (Or any special attack). The number next to it is the amount of dice you need to spend for powerful attack. So if you were at 4 dice you would only be able to have 3 in your final pool.

When it comes to reach it stops working when anything enemy model is in base contact. So you can run a cheap model up to the spear dude and full defend to waste one of its activations and get rid of reach. If your model is at full health and you aren't doing something silly like full attacking you can usually deal with the damage as chances are both models will survive no matter who had initiative.
>>
>>94338596
Aha, we played the game a bit wrong then. Helps if you read the rules a few times, otherwise you end up with reach weapons always going first and every attacking getting special attack traits without paying any dice for it lol.

Charging bonus Fear (6) on a 6 point dog model still seems crazy strong yeah? I guess you want to snipe those off the table before they get to you?
>>
>>94338667
Yeah, forcing your opponent to go defensive really helps the dog stick around. If you friend is play Descension that he should have a lot of decent archers that can get really good theme buffs for dealing with scary models like that.
>>
>>94338667
>Charging bonus Fear (6) on a 6 point dog model still seems crazy strong yeah? I guess you want to snipe those off the table before they get to you?
That or deny them the charge. Fear 6 is brutal, but means nothing I'd you charge them first.

But yeah, shooting them can do wonders. Their low health can be a detriment.
>>
>>94336486
When in doubt on anything that scale, shoot for ~40-50 figures and see how it plays. That's usually the baseline people build and balance for.

>>94336854
Pretty much anything aimed at knights or samurai eras will let you use mounted troops in some way. Although I usually like to have dismounts of the same character as an option.

>>94338123
>>94338112
Cards are fine as long as the game creator acknowledges that the damn things wear out eventually. I don't mind making my own, but I have to use stencils or block printing for the backs because I'm too autistic not to notice the differences otherwise. Mechanically !-probability does some cool things that curves and linear distributions can't, and cards are the easiest way of achieving it.
>>
Anyone have any suggestions for a proxy for this fucker? He's cool and all, but being the required leader of that faction and $100 model is really unappealing. Titans seem fun, but this mitherfucker needs to be resin if he's going to be a literal auto-include.
>>
File: Drsgangalmostdone.jpg (483 KB, 1536x1536)
483 KB
483 KB JPG
>>94330226
Just about done. The sculpt for the hollowman had lots of errors, I tried filing it down but my files were not making much progress. Other then that, I'm just comparing the official paint jobs to mine, looking for more details I can put in to make them look a bit better.
>>
>>94339798
>Anyone have any suggestions for a proxy for this fucker? He's cool and all, but being the required leader of that faction and $100 model is really unappealing. Titans seem fun, but this mitherfucker needs to be resin if he's going to be a literal auto-include.
You can check Reaper, obviously.
https://www.reapermini.com/search/cyclops/latest/44181 <- 9 inches tall
Their Storm Giants are about 5"-6" tall and one of them is a dead ringer for Zeus, which would be funny
>>
>>94338240

I also bought the abyssal dwarfs along with butchers. Decent sculpts, but drilling the barrels will be a tedious task.
>>
>>94336553
ARCHON WY FJUTY JEDNE, CHCE TE GWIEZDNE WAMPIRY!!!
>>
File: rs=w_600,h_600,cg_true.png (268 KB, 600x600)
268 KB
268 KB PNG
What alternative wargames deserves the same cult status as Mordheim in your opinion?
>>
>>94340449
Mordheim arguably has that status because of the artwork and not the actual gameplay. So unless there is a game that had a full stable of professional artists labouring to put insanely detailed art on every page of the book there is no contest.

I don't think you can make an argument that Mordheim "deserves" cult status for it's rules, really.
>>
>>94340546
>Mordheim arguably has that status because of the artwork and not the actual gameplay
Do you honestly believe thousands of people kitbash warbands, buy 3rd party minis and run campaign 25 years after the game's release because of artwork in a book many of them never seen in person and use Mordheimer instead?
>I don't think you can make an argument that Mordheim "deserves" cult status for it's rules, really.
Balance in this game is non-existent of course but people seem to enjoy the "core" rules and the campaign system. Many attempts to clarify and modernize the rulebook's language took place and they can be considered successful in many cases.
>>
>>94338223
I looked at the new spider set, but it looks like they are all 3d prints now, is this the case?
>>
>>94340563
>Do you honestly believe thousands of people kitbash warbands, buy 3rd party minis and run campaign 25 years after the game's release because of artwork
Absolutely. It's what made 30k and WHFB successful as well. Good artwork makes the setting come to life in your imagination.
>in a book many of them never seen in person and use Mordheimer instead?
GW made the book available for free on their website after shutting down specialist games. You don't need a hardcopy to be inspired by it. Not to mention there was a ton of WD coverage. If you were a wargamer around that time and maybe even had internet it had a huge footprint culturally.

>Balance in this game is non-existent of course but people seem to enjoy the "core" rules and the campaign system.
I think people like the idea. Because the actual implementation results in feedback-spirals that lead you down a dead end in terms of developing your warband. Common problem with campaign systems. You want to reward success, but in a way that does not make it impossible for people to play against you after a loss or to.
>Many attempts to clarify and modernize the rulebook's language took place and they can be considered successful in many cases.
Sure. It's not exactly an idication of quality rules-writing if the community "fixes" those issue to make it playable.

That said I'm not shitting on the game. It was a pretty monumental achievement. I'm just saying that the thing that makes it stand out it the visual presentation and style. Like you said it inspired thousands of people for ~25 years and going.
>>
>>94340449
Mordheim was an expression of Millenial hysteria fused with the last gasp of Blanche and several other men's creative independence. It was a phenomenon and a vibe. It was also kind of a bad game. A lot of people remember Mordheim semi-fondly from ancient campaigns but it basically died in 2002-3, there are maybe a few hundred people left in active campaigns right now.
The actual, hardcore cult /gwsg/ is Blood Bowl. Kinda always has been.

>what /awg/ deserves a bigger cult following
This is Not a Test is the game that plays the way everyone *remembers* Necromunda and Mordheim. I just hope the new edition doesn't fuck anything up to egregiously.

MonPoc only has a cult-level following because Privateer were run by a colossal grifting faggot that cheated, stole, lied, and sleazed his way through life. Right up until he got buttfucked back when he tried to go up against film industry sleazes which also happened to the decent and relatively based guy running Dream Pod Nine. And fucked over the entire demo team to the tune of thousands of dollars when it turned out that you can't just refuse to pay employees by calling them "volunteers" on the paperwork, which turned several of them into virulent anti-PP crusaders. I live in his backyard, I know some of the ground-level crew from back in Northgate and Rat City, and I watched him pilot the company like a stolen donkey in the Iditarod.
That shit should be more popular than Monopoly, Christ knows it's a better game.
>>
>>94340449
mordheim is kind of its own thing in terms of having that mythical status. as a couple other anons said it's probably talked about more than actually played, especially now when there's a lot of alternatives doing the same thing.

if you mean cult status in the sense of "dead but still popular", then classic blood bowl, epic armageddon, battlefleet gothic, and warmaster are all played more. with clubs, regional organization and a whole constellation of manufacturers serving them specifically. in the case of BB and epic, they probably have more monthly players than mordheim by a couple orders of magnitude.
>>
>>94340844

There's even a museum display piece of Mordheim in Tampere, Finland with models from Andy Chambers and Tuomas Pirinen.
>>
>>94340449
Judge Dredd: I am the Law. It's basically the exact same gameplay, but set in the Dreddverse.
>>
>>94340599
I'm going to go with...no? I don't think? The open rebellion minis I have show a 3d file as a gallery image but they're metal
>>
>>94340909
yeah, I've seen pics. that's what I mean about mythic status. it's very iconic, much in the same way rogue trader is for 40k. but in terms of actual play it's fallen way back. there's probably more than the "few hundred" globally, it's got decent fan-maintained rules support and it's an easy gateway game. but there's so, so many alternatives for "warhammery skirmisher" these days. and a lot of games like Frostgrave that scratch the same itch while being more polished and offering a lot more publisher support and splats.

of the other games I mentioned, Blood Bowl enjoys comparable iconic status, and it's popularity never really waned. the community was heavily divided when GW got back in with nu-Bowl, but the total number of players between that and the LRB version has remained pretty consistent. and the other big ones (well, smol ones) stand the test by very active fan maintenance, and having relatively little competition from the /awg/ sphere.
>>
>>94340168
Yeah, I was wondering about Reaper. Gonna have 5o browse through their monsters I guess if I decide to pursue a Titan army.

>>94340449
Relic Blade and World of Twilight. Teo excellent games made with total love and devotion and deserve more respect.

>>94340546
>I don't think you can make an argument that Mordheim "deserves" cult status for it's rules, really.
Mordhiem does two things really well: warband creation and the campaign rules. They let you get invested in the story of your dudes.

However, the core mechanics of the game are fucking trash. I still can't fathom why anyone would think I Go You Go and a phase system is a good idea in a skirmish game.

Other games have come along and done the same thing, but better. Burrows and Badgers has just as deep, if not a deeper, campaign system, even more flexibility in warband construction and better mechanics overall.

The problem is so many people have put Mordhiem on some sort of pedestal and view it through rose tinted glasses and act like it can do no wrong. It can be fun with the right people, but when people act like it's some flawless game just because they have nostalgia for it or because it's Warhammer drives me nuts.
>>
>>94341355
>However, the core mechanics of the game are fucking trash

Fwiw I feel that way about all the old games GW brought back. Sigmar has a decent enough rule set, or rather it did, haven't touched it in a year or so, but it is bewildering to see so many people enjoying necromunda and bloodbowl when they're mechanics feel so ancient to play. I want to play both because I love the setting and the artwork, but...idk they just suck. Playing other game systems has really ruined my ability to play GW stuff. I mean I know this is something that's incredibly obvious but still. I WANT to enjoy necromunda at least because the setting, but bleh.
>>
>>94341406
I guess I lucked out there, because I don't care for the 40k setting at all. So Necromunda coming back and being shit is no loss for me.

Probably why the only GW game I touch anymore is Warmaster, and even then trying to find people playing it since Old World came out is getting hard. Because why play the perfectly good game with more armies t a logical scale when you can play the inferior game with less armies at a fucking idiotic scale?
>>
>>94341406
for those kind of old homey games there's usually good alternates. This Is Not a Test can be very easily used to run a necromunda-esque campaign, and in the necromunda setting if you like.

>>94341680
>why play the perfectly good game with more armies t a logical scale when you can play the inferior game with less armies at a fucking idiotic scale?
your Consume Chip is broken. please report to your nearest Conformance Center for mandatory servicing.
>>
>>94340449
>>94340563
>>94340929
I'm late to the party. Which specific niche did Mordheim fill, so that *Judge Dredd*, of all games, has the same gameplay?
I always thought it was just some sort of primitive Frostgrave
>>
>>94342110
>I always thought it was just some sort of primitive Frostgrave

Frostgrave could barely scratch Mordheim's arse

And I like both
>>
>>94342127
Ok, then I don't understand anything anymore.
>>
>>94342110
It’s the same people who worked for GW back in the day and stuck with their basic gameplay for skirmish gang warfare.
>>
>>94341680
>>94341939

Yeah, TOW seems tedious as hell to actually play and from what I hear, the best tourney armies don't even have any ranked units. Nostalgia is a hell of a drug.
>>
>>94342179
NTA
The skirmish specialist games of Necromunda, Mordhime, Gorkamorka and Inquisitor were highly influential and enjoyable at the time partially for lack of other options and partially for their in depth campaign rules, warband customization and high production value art/rules and starter boxes.
Many later skirmish games have been deeply influenced by them. They are
>Primitive
in the sense that they are 90s style games with a variety of rules tacked together rather than unified mechanics or contemporary streamlining. This isn't necessarily bad or whatever and getting caught up in game design as some sort of progressive tech tree is consumerist nonsense.
Frostgrave in particular is much more skimmed down game. This has its benefits but doesn't provide as much warband customization or change over time many find appealing about the aforementioned GW games and other options.
There is a general filling in of a perceived gap between the 2010s skirmish rules lite trends and gradually increasing complexity available, as well as things that never left coming back into fashion.
>>
>>94342218
>TOW seems tedious as hell to actually play
well yeah, it's warhammer. it would be pretty dishonest of them to make it not tedious.
>>
>>94342340
> it has less customization
And 99.99% of the customization in Mordheim is just shit. Pure shit. Like 'you are only paying for this is you are so cash rich you don't care anymore, because buy it otherwise is actively gimping you' or 'pointlessly worse than [insert club/sling/etc here].' You don't get points for customization if it's overwhelmingly shit options.
>>
>>94342127
>>94342340
man, I dunno anon. I'm a bit of a mordheim apologist too. I played it back then, have again more recently, still have a lot of love for it. but I don't get this shitting on frostgrave. mordheim IS clunky, even for its time, and frostgrave IS way more polished. the opposed d20 gives you a nice curve and tons of granularity that's tough to get in d6 vs TN of any type. its internal systems are much more consistently put together, has a lot more effort invested in the balancing, and when you consider all the splats its got way more options for both the campaign and the crew building. it doesn't have the art or flavor, nor the benefit of being in the larger old world setting, but there's a hell of a lot to like about it.
>>
I am a simple man.
I see a GW label and I instantly hate it.
>>
File: Invoke Prejudice.jpg (233 KB, 1024x824)
233 KB
233 KB JPG
>>94343468
made me chuckle
>>
>>94343281
>the opposed d20
Garbage mechanic. I hate it.
>>
File: OPR.png (79 KB, 498x337)
79 KB
79 KB PNG
>One Page Rules
>Look inside
>The basic rules are 17 pages
>>
What are some good alternative wargames where I can use this APC vehicle from WGA's The Damned project?
>>
>>94343596
do you have an actual argument or just set in your ways and too old to change?
>>
>>94343753
NTA but d20's having a "nice big curve" is the problem. I remember moving away from d20 based ttrpg's because that variance always felt awful and its definitely one of my complaints with frostgrave. It just ends up feeling like only the outlier rolls really matter.
>>
>>94342110
>>94342179
Mordheim has a bunch of stuff left over from being cobbled together out of a much earlier skirmish system (Path to Glory from early Fantasy) and rules for a rank-and-flank wargame. It also has many design ideas that were once common but go almost unused now, like base-six tables (each dice represents a digit, like a D100 or 1000, but with 36/216 results). MH has special results for rolling doubles and triples, with 666 being EXTREMELY BAD. There are a bunch of other decisions that were made to help force a specific tone, like making armor and guns expensive and largely a money sink. Unforseen balance problems cropped up pretty early in the run, but were never really addressed. MH lives and dies on how you set up your terrrain and they never really had guidelines for that either

Most modern skirmish games partly define themselves by the decisions they make differently. Frostgrave kept some of the core themes of MH, but recontextualized them. It deliberately streamlined and heavily constrained warband building and campaign tracking. It doubled down on both of those in the new edition, partly to ensure people have to actually fight each other and partly to end the whole Campaign Death Spiral thing. Likewise it very deliberately attacks things like swamping people with two-dagger, one-sling ratmen, went for a staged-hybrid IGYG initiative system and used an opposed roll for more swingy gameplay that still reliably puts people in the dirt. Terrain rules are more thematic and explicit. In general the game emphasizes more random gameplay, and incentivizes picking up treasure and exfiltrating where Mordheim is more about sending a gang of new recruits in behind a couple "heroes" to slit the throats of the people the boss knocks down. And pray your own doesn't eat it.

TLDR Frostgrave is very clearly a response to Mordheim. It has very different design goals, however, and both games use their mechanics to reinforce their own style and flavor.
>>
>>94343753
I have an irrational hatred of the D20 years of dealing with DND and DnD players.
Mechanically, I'm not a big fan of either opposed rules or the d20 unless the system is well designed for it. A lot of d20 systems are stuck in D&D land where the modifiers matter very little next to your random number generator.
>>
>>94320222
Anyone have any experience with the batman miniatures game? Whats the mini quality like?
>>
>>94343936
There's a resident Batman miniatures guy who can actually go into the details with you, hopefully he's around to see your post, but man it's kinda disappointing to hear that the game from thematic 1st edition where every group had its own style and victory conditions to just being run-of-the-mill skirmish fight like every other game on the market with 2nd edition.
>>
>>94343956
Its in third edition now, im not sure about 2nd and 1st edition since ive never played it. But from what i can tell the gangs do have a different playstyle in this edition.
>>
Any consensus on OPR's age of fantasy? Iv'e been disappointed with sigmar the last two editions. But im itching to paint some fantasy minis and put them on the table. Their free rules seem basic and fun, and their army build is fantastic from what ive messed with so far.
>>
>>94335818
Quality post.
Also, great, now I went down the rabbit hole of vintage paper models.
>>
>>94344085
If you bolt on the optional rules it becomes a lot better than AoS.
>>
>>94343867
So it doesn't sound like you have an argument against the system itself.
>>
>>94343867
I prefer D10/D20 systems because they give more design space for buffs and equipment to matter. 5 or 10% chunks are a lot more interesting to work with than 17% with a D6 and 13% with a D8. Frostgrave's thresholding damage system also means that a +2 to damage is more effective than it looks on the surface.
...but also I get not wanting to work with twenties, they're pretty fiddly.
>>
>>94344085
Not sure about a consensus, but I enjoy the system. Feels good to get a quick game in, even with optional/advance rules added it plays fast and feels satisfying in my personal opinion.
>>
File: 709876543.png (81 KB, 321x738)
81 KB
81 KB PNG
>still waiting for my FLGS to stock WGA's Renaissance Heavy Cavalry
i want them and i want them now
>>
>>94344151
Yes. I have no arguments other than the one I just made.
>>
>>94344155
D10 is nice.
>>
>>94343867
My first wargame used d20's, so I'm kind of partial to it. But I can see how people might not like them.

>>94343936
Mini quality is usually quite good. Crisp, clean sculpts.

>>94343956
>kinda disappointing to hear that the game from thematic 1st edition where every group had its own style and victory conditions to just being run-of-the-mill skirmish fight like every other game on the market with 2nd edition.
2nd edition still had that thematic element to it. Can't speak to how 3rd edition handles it, though.

It's a shame, because I liked the game. I like Batman, and that gritty street brawl feeling was good fun. Then they moved to 3rd edition, removed one of the most unique mechanics with the action counters and shitcanned a ton of the existing models for no good reason (except to replace some of them with bigger, more expensive, versions of the same character). Knight Models really fumbled it if you ask me.

>>94344085
Good fun. Plays nice and quick, nothing too fiddly even with optional stuff added on.

>>94344155
I agree. Especially for a skirmish game, I think if you're going to use a single type of die the d10 gives you the variety you really need to make stuff stand apart.

I really like the tiered dice system that stuff like Burrows and Badgers and Freeblades uses.
>>
>>94343936
I would also like to know, I want him for Dredd games.
>>
>>94320222
Ive always wanted to make a bloodborne kinda inspired army of bloodstarved were-beast monsterous creatures, eldritch post human casters, and duel weilding hunters stuck somewhere between the two.
>>
>>94345065
What does that look like mechanically to you?
Imo, If you don't have a very clear mechanical goal you're probably better off re-skinning another game.
>>
>>94345092
Well, I was thinking of using it for any generic wargame system. Im talking about minis rather than a specific game. Oathmark plays different from Dragon rampent.

But the general mechanical concept? Low armor high damage. Special rules where hunters may turn into either the melee capable beasts or ranged/magic capable Eldritch horrors under right circumstances. Connecting to that whole transhuman/devolution theme in bloodborn. DESU I could probably reskin Chaos if I was playing it in warhammer fantasy/old world.

As a side note, I like it when a human faction has a few dedicated monsters with them. jews and golemn style.
>>
>>94345125
>golemn
golem
>>
Anyone played both Fallout Wasteland Warfare, and This is Not A Test? Which is better?
And besides Anvil Industry what are some good specific sources of minis for each game?
>>94343625
Pretty sure that OPR/Xenos Rampant can support that vehicle, but I think OPR and Xenos Rampant are essentially the games to dust off your 40k and 40k like minis from the shelf when you move to other games.
But there should be more games. I hope.
>>
>>94345125
Check out the /awg/ Homebrew Hunters of the First Blood in the novice trove. Its an incomplete mess, but it has the bones for a game like that.
>>
>>94345337
noice, thanks. It may be an incomplete mess, but any stepping stone is better then none.

(again though, thinking less of a game, and more finding/making/painting a miniature army that gets at that theme to use across various games)
>>
>>94345369
I know, but you described a game like that, and figured might as well use the chance to plug it. Some day I'll finish it...
>>
>>94343625
The older 5core stuff has specific vehicle crew campaign rules. Haven't run one but I like the infantry stuff. Wouldn't be hard to extrapolate the various SciFi stuff on skirmish essentials to SciFi afvs.
>>
>>94345378
fair enough, of interest to my topic anyways. quickly skimmed and seems interesting. Has that potential to transform and trying to control it that I was interested in as a potential specialty mechanic. Seems like a neat mordheim-like.
Bloodborne really does seem like its begging for that kind of warband developing skirmish system now that I think of it.
>>
Lost another battle (in oathmark) again today against my pops. How do I cope with this?
>>
>>94344085

Great army building app, rather mediocre game. Good for dipping out of the gw plantation. That seems to be the /awg/ consensus. The advanced rules add a lot to the base game.
>>
>>94345307
>FOWW:
Has a very simple design that's mostly based on graphics. It also has a decent single-player AI and okay campaign systems and scenario packs that integrate with an RPG. That said, the game uses cards for *everything*. Character tracking, salvaging, all equipment, plus multiple decks for events and the like. All movement is done with color-coded sticks, there are multiple custom large dice, and there are literally hundreds of counters, some of them the size of pencil eraser. Each dice roll is a D20 plus a couple modifier dice that you have to crossreference to icons on your various cards. Game itself is reasonably balanced and plays pretty fast once its set up. Rulebooks are accessible, well laid-out, and last I checked errata was easy to find
Licensed miniatures for everything, although some factions are difficult to find. The mini quality is a spread- the resins are quite expensive and decent, the PVCs are cheap and shitty.
It's probably worth it if you really like Fallout specifically

>This is Not a Test
With the caveat that he's busy publishing a new edition --
Minis-agnostic. The factions in the book cover everything in Fallout, plus many other archetypes including 2000AD and Necromunda. Your choice of leader dramatically affects the way your force plays, so two groups taken off the same one often feel very different. It handles asymmetrical matches well. Dice system is D10s, uses a deck of playing cards for the postgame. Not many statuses or table cruft. The "official" minis range has some really good stuff in it and you can choose to go wackier or more gritty easily. It plays pretty tight and fast, and the campaign system is excellent
On the downside it's pretty bad for solo. Only a couple scenarios, mostly chit-driven. The rulebook situation is/was a huge mess, with FAQs and errata scattered across a bunch of books in a very 1990s kind of way instead of just centralized on the website.
>>
>>94345564
<cont>
Because I ran out of space.
TNT has a couple hard YMMV mechanical things, mostly related to the initiative and Relic system. If you blow an activation, the character you were activating only gets a partial action instead of two, and then you hand off to the other player until he screws up. Turn ends when everyone's activated. You also have to roll to see if you get one or two actions even if the other side is out of units. This means small, elite groups tend to be able to coordinate really well even though you have to waste a lot more actions on overwatch. Hordes dump quite a few actions per turn but get to run semi-rampant late in the turn. There's also a very narrow spread between all quality levels of units' activation stat and few ways to manipulate it.
If you fumble activation in armor or while shooting and you have Relic (IE, sci-fi) hardware, it locks up and you have to waste time trying to unjam/reboot it. When that's your power armored leader and the opposing warband is dragging up a rocket launcher, it really really sucks. Relics also have some very harsh limits on how many you can deploy
So there's a pretty common house-rule around that when people want to play SF instead of post-apocalyptic. If you pull the limit off of total number of Relics in the warband, add 10-15% to the cost, and drop the malfunction rules it works really well
>>
File: UVt9GbN.png (204 KB, 500x771)
204 KB
204 KB PNG
>>94343846
>>94343281
>>94342340
Hey, thank you very much for the detailed answer, folks!
>>
>>94344085
OPR games - both skirmish and full-scale - are really fun and well-written. Most of the criticism comes from people who count words instead of reading the rules and play a single game with no advanced rules added. Even then basic rules are much better than 90% of the random "labour of love" slop with shitty editing and no proof-reading with a $20 price tag on Wargame Vault.
>>
>>94343794
>>94343867
maybe I'm missing something, but this sounds like you're complaining more about d20 vs target number systems? which are a flat distribution and tend to swinginess (5% chance of each of a 1 and 20 result). opposed d20 doesn't work like that, since it's two dice combined you get a triangular curve. far and away the most common result in the distribution is +0, with the vast majority of rolls clustering tightly around the middle. the extremes of -19 and +19 only hit at 0.25% each.
plus it's only one roll and minimal/easy math, so resolution time is quick.

>>94345307
TINAT is awesome, I'll always second that rec if asked.
OPR is very much "just pop in your 40k army and go". the XR design is a little further afield, and vehicles are pretty limited. model counts in XR in general tend to be lower though. I think their vision for 40k compatibility was looking at 2nd ed, so like 1 vehicle, a hero, a couple squads.
>>
>>94346410

I'm pretty sure even a 50 point XR game would run pretty fast if you went really crazy with unit upgrades etc.
>>
>>94346075
>Strawmanning
My criticism of OPR is without the advanced rules it's so simple it's shit, and with them it's merely bad. Their design style is to cut core rules down to the bone, and again I'm talking about the advanced rules because the literal 'one page' basic rules aren't worth playing let alone discussing, which just means all the detail moves into unit cards and now you have to know a whole lot of one-off keywords and what they mean that don't apply to anything you have. I get it's a popular style of wargame design, but I hate it. It has obfuscated stats just to try to make the cards look slimmer except they don't because they spend a whole sentence laying out what could be two letters and a number (shooting).
In particular I would like to direct my vitriol at FTL:Warfleets which is without a shred of exaggeration the worst spaceship game I have ever played. They made a game worse than both Full Thrust and BFG in every dimension, with no compromise, just plain took the most boring choices between the two of them to churn out some pathetic slop.
>>
>>94345530
Put him in a really shitty home.
>>
>>94346717

My worst experience with OPR community was being attacked for saying that people should paint their models and that ideally greytiders should be shamed and people should refuse to play with them. I was told that maybe the hobby isn't for me if I have a problem with unpainted models on the tabletop. I like rules-light games that are model-agnostic, but I dislike the slovenly lol-just-have-fun-bro- attitude.
>>
>>94346799
>I was told that maybe the hobby isn't for me if I have a problem with unpainted models on the tabletop.
I always throw that right back at them, if you aren't going to paint your models you don't belong in miniature wargaming. Go play some hex and chit wargames.
>>
>>94346415
XR is generally pretty quick playing yeah. it's hard to really pad length with that because by default you tend to have relatively small armies, and if a player does go swarm then their command sucks and they miss a lot of activation rolls. I think even when we were learning we were knocking games out in an hour.
>>
>>94346075
>>94346717
I never really understand people getting worked up about OPR. either the high praise or the extreme criticism. yes, it's a very simple, dumbed-down ruleset. it's basically just push models up and roll. but it's intended as a stepping stone for players breaking out of GW. it's not *more* than that, never will be, and I don't think it tries to be. that kind of a thing has a place. once players have made that leap in to the wider hobby they're set up to explore better /awg/ games on their own.

>>94346799
gotta expect that. since it's serving primarily as a conduit for GW players (esp 40k players) in to the wider community, you're gonna get some of the cancerous gw-sphere opinions bleeding over. all you can do is hope they outgrow those by the time they outgrow OPR.
>>
>>94347014
OPR is just that. Something to play when the regular GWfag finally learns that the two big main games of GW are shit and have been shit for decades now.
>>
What are some good options for asymmetric warfare? I've got a kid who's really into werewolves right now, I'd like to set up a game where it's a single werewolf vs the town guard. Do I need something more RPG based, like Savage Worlds for that?
>>
>>94347023
>when the regular GWfag finally learns that the two big main games of GW are shit

Especially then its not time to play yet another bad ruleset when there are so many good games out there.
>>
>>94346799
Man that's sad. The main reason I avoid GW games is because of the greytiders who make every game look awful. I'm glad that the dudes I play Bushido and Infinity with are always fully painted with few exceptions.
>>
File: IMG_5978.jpg (72 KB, 700x457)
72 KB
72 KB JPG
>>94347033
Any RPG lite or regular RPG could work if it’s a fantasy setting or sci-fi even, Judge Dredd fought werewolves.
>>
>>94347376
I wish we had more sci-fi werewolves. Mostly unexplored niche.
>>
How did Wargames Atlantic do it? And continue to do it again?
Seriously how did this company start? They just seemed to have popped out of nowhere and started spitting out good plastic model kits.

Did a literally who multi-billionaire decide one day to make making miniatures his hobby?
Pact with the devil and were all damned for liking it?
Aliens?
>>
>>94346410
what you're missing is that while its obviously a little different, frostgrave does behave like a vs target number system even during the opposed rolls because whoever wins the roll ignores the opposing roll.(With ties being an exception.)
maybe I'm retarded about statistics but it still seems fairly obvious that combat in frostgrave is swingy, most of the time anything actually happens its because someone rolled high or had an exceptionally high bonus like from elemental blast.
and just to clarify I like the game, I just have a distaste for d20s.
>>
>>94347033
>I'd like to set up a game where it's a single werewolf vs the town guard. Do I need something more RPG based, like Savage Worlds for that?
En Garde has a fantasy supplement for exactly that. I ran a scenario not long ago where a group of samurai were having to doorkick through a village that an Earth-spider had hypnotized, while trying not to kill any of the zombie peasants. Have also done one where the Four Musketeers fought an ogre in a bar brawl.

>>94347085
>>94346799
I don't mind playing against a half-painted army. Even a quarter. I'd rather you at least primed and drybrushed stuff before you take it to the table, but I can deal with a few bare minis. It's a sign the person is putting in work and progressing themselves. Lord knows I can't always get everything done before game night.
If you're going to put in no effort at all? Proxy your shit with paper standees. It's fine. No-one will come after you. They look infinitely better than bare plastic

>>94348023
The founder was independently wealthy and wanted to take over the 2000s Games Workshop niche as the guy what makes kitbashable, cheap, generic minis. Helps that he's been cutting molds and doing production in the States so his lead times are 6-9 months on a kit and they can mold more pretty much on-demand. He also went with a fixed box size and number of sprues-per-box to streamline other parts of production and keep them cheaper. They started off doing polls for new units, realized that people would wishlist kits instead of buying them. So instead they ask people to stump up a couple bucks to vote in the next poll, and then make it immediately available in store credit. They make stuff that people want, and subcontract to companies that can't afford to work with Reaper, IWM, Warlord, and Renedra
It's working. I've been seeing more and more WGA stuff on the tables at 40k and Sigmar nights in my LGS, not just the nights people play indie games
>>
>>94348023
Ever since they released a box of multipart plastic giant spiders with optional scifi ray gun parts, I've just assumed they're some kind of money laundering operation for a Saudi prince or something.

Still, it works out nicely for wargamers so I'm not complaining.
>>
File: Sci-fiSpider1_1031x1031.jpg (190 KB, 1031x1031)
190 KB
190 KB JPG
>>94348466
Apologise to your arachnid overlords!
>>
>>94348127
This is a very good explanation.
I think they've got some weaponized autism in their sculpting department too. They produce a lot. Not just for their plastic kits but for their digital stuff too.
>>
>>94348023
And they just announced a box of gristly bits. This one at least has an explanation that it came from someone's kickstarter and they just hired WGA to make it exist outside of the computer, but still a genuine hard plastic bits box in the year of our lord 202X
>>
>>94349007
>>
File: dab2.png (1.34 MB, 2048x1054)
1.34 MB
1.34 MB PNG
>>94349007
>box of gristly bits
Dead Animal Bits is the meme name.
>>
>>94349007
They already sell a couple of those. Generic horses and an upgrade sprue for their Excuse Game. But also a decent competitor to the GW Skulls box kind of kicks ass. I'll probably buy a box and sell a couple sprues to the guys at the LGS.
Which is another factor in WGA getting ahead, really. People are willing to buy a box at retail and sell sprues at a 15-20% markup on the secondary market for all those boxes with weird quantities of models. $30-40 for a dozen ogres when I need six is kinda steep. A sprue of three at three bucks each seems fine, especially when they look so much better than Mantic's and Reaper is charging $7-15 a pop.

>>94348816
One of the other things they've done is go around to digital sculptors and said, "hey, want off the Patron grind? We'll just pay you reasonable commission prices for your work and give you reliable contracts". Not only are they offering profit-sharing to the ones who really want plastics for an existing line, they don't seem to have fucked anyone over yet. That last part will get you a LONG way considering what dealing with a lot of other companies is like.
>>
>>94349098

Is it exaggerated to say that WGA is the best miniature manufacturer on the awg scene? I really like north star plastics as well, but wga just has a ruthless tempo and such a wide range of different releases that others can't compete.
>>
File: 101447.jpg (165 KB, 1024x590)
165 KB
165 KB JPG
>>94349209
Don't think it is exaggeration, they're cool dudes

A similar, but not quite, story is Archon Studio in Poland. Just loads of hard plastic Fantasy miniatures and monsters, more with a D&D bent.

I do find it kind of odd that wargamers don't seem to have quite fully embraced them, mostly seem in the RPG scene. Maybe because it's all huge Kickstarter type deals. But then people use Reaper Bones in their KoW and Oathmark armies.
>>
>>94349230

I think these guys produced the nightstalker butchers which I posted earlier in this thread, I was surprised that Poland has someone doing miniatures in hard plastic. Will have to check what plastics archon has in their shop.
>>
>>94349230
>Archon Studio
I had to Google who these guys were. For some reason dungeons and lasers sticks in my head as their name instead of a product line.

They seem like a cool company, I had no idea they were polish.
>>
>>94349209
'Best' is subjective, like I'd personally say other companies make higher quality plastics etc. But if what anon says about their business philosophy is true then I would love to see more companies act that way.
>>
>>94349209
I find them both a bit mid tbqh. WGA have great designs but this infuriating thing of multipart plastics occasionally being monopose without their telling you is such a time waster.

North Star fare better on the kit bash and meditative assembly front but you clean them up and realise some of that detail goes...nowhere. I like simple, non GW designs but it's weird to suggest detail in 28mm, either sculpt it or leave it off.
>>
File: 20241105_103442.jpg (500 KB, 1562x1268)
500 KB
500 KB JPG
>>94340449
Not a big fantasy skirmish guy. Maybe forbidden psalm?

But for scifi Space Weirdos does everything I want
mechanicly. And The Doomed is currently giving me everything I want inspiration wise. And 5 parsecs from home gives me everything I want in a solo campaign.

As far as I'm concerned mordheim gave the art, the vibes, and has the full backing of gw's entire line for kitbashing. If you were to sell mordheim on just the rules with none of the art, lore, kitbashing etc, it would fall on its face.
>>
>>94340449

Seconding anon >>94340629 with TnT. It feels a bit weird to act like it's obscure in /awg/, but honestly irl I've never heard anyone talk about it outside of my group of friends who play. I agree that it's basically Necromunda but better, and I also hope 2nd edition doesn't fuck it all up.
>>
>>94349695
>I like simple, non GW designs but it's weird to suggest detail in 28mm, either sculpt it or leave it off.
Can you post an example of what you mean?
>>
Where's a good place to get decent seige weapons like catapults or ballista?
>>
>>94348604
watch out, he's got a gun!
>>
>>94349209
Of someone just making models with no attached rules? Probably.

I appreciate that they, and North Star, understand that plastic models don't need to be super fiddly and a dozen parts a dude.

I'm excited to see how WGA's Grand Battles scale pans out. I want to see their take on Elves and maybe use them for Warmaster.
>>
>>94350575
depends on the style you are after. Reaper sells some high fantasy stuff, both a catapult and ballista in bones and some other stuff like cannons in metal iirc. Those are probably the best high fantasy flavored ones I've seen. Nolzur's also has fantasy stuff like that, that is reasonably affordable. Other options are Ironwind metals/Ral Partha Legacy and alternate armies for fantasy stuff. Ramshackle has a catapult and RalParthaEU (in the Armalion range) has a ballista with crew as well.

If you need something a little more realistic you may want to check historical ranges for things like manuballistas, scorpios, onagers and any other things you can think of. I think a lot of those sculpts actually are nicer as well, because they tend to be more detailed or at least well enough researched that they look like they could work.
Gripping beast sells a trebuchet and roman weapons like a manubalista, scorpio hatra ballista and onager. Blacktree, 1stcorps, Warlord, Old Glory and Foundry also sells the most common warengines. CPModels has a greek gastraphet. Zvesda has a plastic kit for Siege Machines and Fendris has a trebuchet in resin. Forlorn Hope sells a bunch of stuff but It's a bit more medieval.
If you are not too fussed about the scale being correct Forged in battle has some stone throwers that could work for 28mm minis I suppose.

These days you can also look into 3d printed stuff obviously. You'll find generic siege engines for fantasy or historical stuff and an interesting middlepoint with the LotR proxy minis - fantasy, but not too cartoony.
>>
>>94350822
Oh, and victrix recently released their roman scorpios as well.
>>
>>94350822
>>94350847
Thx. Reaper looks like the best fit for what I want with out being cartoonish.
>>
>>94350466
Yes, Frostgrave Knights kit is one. Many of the details particularly on the bodies are not very well defined.
>>
>>94348023
Making plastic kits is not "that" expensive and their first sets weren't "that" good. Just compare their skeleton and Raumjäger sprues with some of their most recent ones. They improved a lot.
My guess is that the founder had two things (besides a bit of cash): working experience with injection molding processes and also business contacts to china, because their tooling and production started there. They only later moved to the US.
Initial cost to make a new (single sprue) set seems to be around 20-30k USD, so they are probably able to fund the next set with sales of the previous one.
>>
>>94349209
Release wise, probably yes.
Communication is F tier tho. The Damned comments section is a good example about that. At this point they should be in full damage control mode as more and more people there asking on how to refund, or just announce that they did it. This whole campaign was a communicative fail from wga side.
Also, their digital releases are sometimes missing parts or missing presupports (despite they advertise for them) and there is zero responses on MMF regarding that.
>>
Since people are talking about it, which not-40k systems (by which I mean something that allows you to play platoon-company sized science-fantasy) are good? What are their pros and cons?
>>
>>94351432

Did the campaign fail or something? Also for some bizarre reason they've partnered with onlygames to print their STLs, it's a company I've ever heard people say bad things about it.
>>
>>94332789
i bought them to use as gaunts in a completely xenomorph themed army.
>>
>>94350666

This supposed to be a pre-verhoeven concept for a Starship Troopers Arachnid?
Which brings up an interesting topic for AWG's discusiion: What actually went wrong with that game?

Was it just Mongoose being Mongoose?
>>
>>94348604
I gave mine cowboy hats so they can be bravestarr cattle rustlers
>>
>>94351876
Kinda, yeah. Goonhammer has a decent article about that game and its history.
>>
Just got this bad boy and a PDF of "Song of Blades and Heroes" on Amazon. What am I in for?
>>
File: BugsGroup.jpg (233 KB, 2048x2048)
233 KB
233 KB JPG
>>94351876
I would kill for some Starship Troopers plastics, they're rarer than hen's teeth in the UK
>>
File: imperial-at-at-7384.jpg (1.83 MB, 1474x1054)
1.83 MB
1.83 MB JPG
Looking at this, someone selling one for £5 near me

Help I've become addicted to buying toys for wargames. Never mind the miniatures.
>>
>>94351536

Xenos rampant and opr are the ones I'm most familiar we with. OPR is more plug -and -play with 40k models, alternative actions. Dead simple and plays fast, needs the optional rules for more depth.

Xenos rampant is slightly more complex, with a push-your-luck activation mechanic, where a failed activation changes the active player. Some units do have reactions, like shooting back or counter-charging an enemy unit that assaults them. Units are build from a selection of broad profiles (elite, heavy, light, recon, berserk and support infantry+ militia rabble, primitives, different vehicles and both greater and lesser xenomorphs) that can then be flavoured with additional rules and abilities, like flying, psychic powers, forcefields etc. You always roll activations on a 2d6, roll 10 dice for attacks, until a unit goes below half strength and rolls only 5.
>>
Any wargames that still use handsculpted, cast resin or metal miniatures? I'm kind of tired of the excessive polish and perfection of modern CAD designed, injection molded and 3d printed minis.
>>
>>94352346
Lots of games let you use whatever figures you want.
>>
>>94351634
>Did the campaign fail or something?

No, it did not fail. Personally i have no doubt that the minis will be delivered and they will end up great. However, they handle communication very weak.

First, they sent out some prototypes to some youtubers (probably paid) for them to make a video. But ever since, nothing on that front.
They teamed up with Miniwargaming (a kinda big yt channel), who were featured as a big name.. they did 2-3 videos and that was it.

Then it was said, shipping would be approx a year after the campaign, (i.e. early summer 24). This date passed but there was a post that they want to fulfill everything before christmas 24. (at that point, for the first time, they posted a timeframe of which sets will be ready when).
In this timeframe, October would have been the months in which all sets were finished.
In August or September the guy who does the updates on the campaign site posted that end of October would be the time when the pledge manager will be closed, so people can finalize all the stuff they want to receive etc.
October passed, nothing. Pledge manager is still open btw, not all sets have been shown yet. (today he posted that a big-ish update with the final sets is coming, but he only mentions Hounds+Handlers and Beastmen/Mutants, no word about the tank/vehicle.. but we will see).

In general, sometimes over that last 1,5 years, there were gaps of almost 2 months without a single update. People were asking that he at least should show off some of the existing frames or build some of the minis, which after a while he eventually did. But still, its often very silent from their side.
>>
>>94352346
Argatoria is 100% hand-sculpted, I believe. Spellcrow often posts wips of their sculpting process on social media. Fun game, soulful minis, likeable company. Some people complain about prices but if you don't plan to end up with a massive 10mm collection, they are more than acceptable.
>>
>>94351634
>>94352367
cont:

Now there is the unanswered question about Artillery and Heavy weapon teams. Before it was said each set will be a single sprue, so guns + crew in one sprue. They decided to make the sprue a separate half sized sprue. Now people are wondering what they will receive if they pick a sprue of Artillery or Heavy weapons for their "freeby" rewards. Will it be a sprue with just the gun? Or is the weapon sprue + crew sprue.
Same with the Cavalry. Sprue with riders does not include horses (here, it was said by the WGA guy horses will be included on top, but its somewhere in the comments of some post, not an official announcement in the updates).
So people now are worried.

Then there is the promise that EU backers get their VAT payment back in the form of more free stuff on top. When he wrote "in october everything will be ready", he said there will be an email, asking each backer what sets they want. Guess this will have to wait until pledges are finally finalized, but still: no word about it so far.

And lastly there is the point that bits that were shown in concept or prototype form get removed from the final sprue layout. In the early days of the campaign, there they would ask the backers which option they prefer, what weapon should be in the sprue etc.. they stopped it (probably time pressure), but again: No communication about why and what. You just see that there is no medic in the command sprue, or no sniper rifle with the infantry etc. And its too late to complain because the tool for sprue is already made when they show the picture of whats included
They also copy pasted some of the bare heads from the infantry sprue to other sprues, giving people essentially a huge army of cloned, screaming bald guys while(personal opinion) cooler looking heads/gas masks or helmets are only once or twice in the sprue (however, after complains, later shown sets show more variety, but again.. people only learned this when the finished sprues were shown)
>>
>>94347376
>>94348023
I do enjoy a nice generic mini. WGA is pretty good for system agnostic minis.
>>
>>94352367
>>94352382
Conclusion:
To me, it does not matter if the campaign ships later than announced. To do it within a year, while at the same time other stuff gets released constantly too was very ambitious anyway. If production and digital design takes more time, so be it.
But them not posting anything for months, reacting to questions weeks later, or instead of asking the backers which option they would prefer (yes, that costs time) just present them with a very lame copy&paste approach to some of the bits feels like this project gets just half the attention it deserves.

I will patiently wait for my minis, but others are less patient or maybe even pissed, and if there are comments that mention refunds etc, i kinda expect any company to try to counter-act instantly, especially if its crowdfunding.
>>
>>94352369
I wish I could get people here playing. It seems like such a solid game, and the wculots are super characterful. But trying to get people to look at any fantasy rank n' flank other than Old World right now is fucking impossible. I'm pretty sure I'd have a better shot st getting Hamas and Isreal to agree to peace than getting these morons to stop throwing all their money at overpriced GW shit.
>>
Plastic Fidwoggers being shown off.
>>
>>94352346
Warp miniatures have an amazing range, as do Northumbrian Tin Soldier. You might find a use for the latter harder. Other than that, I know you asked for current production, but there's enormous amounts of old school forgotten ranges out there. I only recently found out about the brief life of "Chainmail", some great sculpts ron there...
>>
>>94352625
there's always warmaster. you can sell the GW cockgobblers on it, it's stable, and it does not suck. compatible with argatoria figures too (although they are VERY expensive for the scale, even by GW standards).
>>
>>94352199
somebody has got to have STLs for that. I'm sure of it.
>>
File: 1729623716128741.png (82 KB, 633x584)
82 KB
82 KB PNG
>>94352625
>Old World
Why? If you are dead set on playing GW slop, why not play 7E with 6E books instead? TOW is far away from being the best incarnation of Fantasy. People are so ridiculously silly in their attempts to follow the latest thing in the name of brand loyalty.
>>
>>94352683
A bunch of the guys play Warmaster, some have multiple armies. But the second Old World dropped they left all other fantasy gaming behind for it.

>compatible with argatoria figures
I've actually found myself debating building a Norse army using various Argatoria models. Issue is figuring out how much I need to make units. Probably need to grab a pack of four bases and see how many infantry I can fit comfortably onto a 20x40mm stand to figure out my conversion.

>>94352704
I don't know, man. All I know is I'm annoyed as shit when someone says "that looks cool and all, but I don't think I can afford it" and then turns around and drops over $100 to buy four fucking Chaos Spawn.

Just say you don't want to play good games. Don't bullshit me about budgets when you've spent at least $100 a week on new Chaos shit for the last month or so.
>>
>>94352704
This, I was speaking to a friend whose group mostly ran the 9th age and he would speak on how the only good thing GW does are miniatures and that he wouldn't touch anything rule related made by them. Then TOW was released and him and his entire group went back to GW's sloppa threadmill. It was chilling seeing him do a 180 and tell me things like
>GW has gotten much better at writing games
>I don't mind the tournament focus
Some people really are just zombies.
>>
>>94352760
>>GW has gotten much better at writing games
It's the same shit rules from 20 years ago, just with fiddlier fucking magic.

I'm trying really hard to be understanding with my local scene, and have a "play what makes you happy" mentality, but Jesus fuck. The wholesale "everything else is dead to me" is mind boggling.
>>
>>94352153
Light but enjoyable afternoons with a friend.
>>
>>94352779
>I'm trying really hard to be understanding with my local scene
I can't, that stuff is cultish and I even tried to get him to play different things once in a while like tnt or the various weird war 1 things that came out these years with my minis too but he just was never that interested. I just checked my chat with him on whatsapp and at one point, when PP was discontinuing the old miniatures, he straight up answered me with
>I only care about warhammer
It's a shame because I managed to grow a small group which plays a bit of everything and I have known the guy for almost a decade at this point.
>>
File: kwklwz.png (779 KB, 1079x1080)
779 KB
779 KB PNG
>>94352760
>GW has gotten much better at writing games
Fucking hell, this is beyond cope.
90% of people in /awg/ are playing GW games as well, there is no need to fool each other. I couldn't name more than five of their rulesets that could be described as "good", not to mention naming any decent enough to compete with their non-GW counterparts.
Adeptus Titanicus is definitely a well-designed game and a lot of fun but I still prefer to play Battletech over it. The level of customization options available is insane tho, nice game for a big hobby project.
MESBG is solid and probably one of the best GW games ever but it was never my skirmish game of choice.
Same is true for Shadow War.
Warcry? Enjoyable, easy to learn, cheap. Plenty other skirmish game do the same thing tho.
I unironically think that the best original game released by GW in the last 10 years is Warhammer Underworlds. Some retards claim it was supposed to compete with X-wing buy I always assume only a simpleton that never played X-wing nor WHU could came up with such a conclusion. The previous edition was insanely good but GW managed to bury it under a pile of bloated gimmick rules and broken promises.
That's it. I can't really think about any other decent GW game. Their Spearhead game-mode for AoS is quite nice and it gave me the most fun I had since the 2nd edition of AoS but I only play it whenever my friends are too lazy to build/bring their own armies for other games so we want to have a battle-in-a-box kind of game.
>>
>>94332789
Kitbash one and make Ridley. I literally googled "Xenomorph miniatures" specifically for that purpose, but I haven't done it yet.
>>
>>94332789
There are a bunch of generic sci-fi wargaming rules, some Aliens games even and of course you could always just play games like space hulk or lost patrol with aliens vs marines. But if you enjoy painting them that is reason enough to want to paint them.
>>
>>94353236
Go with them. They’re the same scale as GW was like 10 years ago.
>>
>>94352899

GW hasn't gotten better, but sometimes they surprise you with stuff that's not bad. Titanicus was probably the best ruleset they pumped out in years. Technically 2016 Bloodbowl wasn't too bad, but that's because they essentially opened up the fan made PDF for the LRB6 for that game, pressed Ctrl-C and then Ctrl-V and called it a day.

TOW, for a ruleset made by modern GW, is far FAR from being the worst thing they've pumped out lately. I'm genuinely surprised that it was even in GW's capabilities to put out a ruleset THIS rules dense any more. I mean, it's a mess in places because of it. But for GW, making this ruleset would be akin to asking a 70 year old Boxer to get back into the ring with a 20 year old slavic world champion. Some brain damage in places is to be expected.

The only REALLY egregious thing that can't be easily fixed is probably what they did to the magic system.
>>
>>94353388
Thanks for the advice, I'll grab a box.
>>
>>94353388
So a bad scale for Ridley, unless Samus is like 15mm.
>>
>>94353561
Yes. Like little muppet baby ridley maybe.
>>
Kind of a weird one: I remember someone once uploading to /tg/ a draft of a miniature game they were working on with a setting/gameplay based on FPS video games. Like there was a faction that was basically the demons from Doom, one that was the Nazis from Wolfenstein, a generic space marine faction, etc. Pretty insane and deliberately ridiculous lore of course.

Anyone remember what it was called?
>>
File: chainsaw warrior.jpg (148 KB, 359x500)
148 KB
148 KB JPG
>>94354026
Can't say that rings a bell as a homebrew thing, but it sounds suspiciously familiar to Chainsaw Warrior.
>>
>>94354026
>>94354070
You're thinking of Nephrite Games' game. He called it "frag", but since that's already the name of an FPS themed boardgame he can't use it officially.

https://nephritegames.co.uk/
>>
>>94352346
>Any wargames that still use handsculpted, cast resin or metal miniatures? I'm kind of tired of the excessive polish and perfection of modern CAD designed, injection molded and 3d printed minis.
There is a HUGE selection of manufacturers in the OP, Anon. Go through them and look at their stuff. There are some very good minis hiding in ranges like Antedluvian, Heresy, Forge of Ice, and Crooked Dice (although Crooked Dice is a clearinghouse that buys up defunct ranges as well, so individual models may not be as great)
>>
>>94354379
>(although Crooked Dice is a clearinghouse that buys up defunct ranges as well, so individual models may not be as great)
Put some fucking respect on Toad King Castings' name
>>
>>94320222
Is there a game for these minis? Or are they just generic scifi nazis?
>>
>>94354791
I love Apocalypse Isle and Colony 87 myself. I was just warning anon that the model range isn't consistently *just* hand-sculpts. I'm a pretty hardcore Kev White and Bobby Jackson fan because they know how to make a paintable mini Mostly because I once spent an entire day staffing a con by chilling out in Reaper's paint-and-take room with Bobby Jackson. Dude was making some stupid post-apocalyptic fruit boardgame and needed someone to talk to, I wound up learning more about sculpting in one afternoon than I had in 20 years.

>>94355506
There was theoretically a game, called Iron-Core. Officially it's Weird War II with some space aliens. Unofficially, the creator mostly wanted to make a new semi-wehraboo Sisters of Battle and Jin-Roh inspired plastic range commercially. He also made excellent and relatively cheap plastic Titans.
The whole thing kinda died on the vine in 2016-17 when his working relationship with WGF started to break down (https://dreamforge-games spogblot com/2018/02/a-little-catching-up-may-be-in-order.html ) and Mark eventually did a couple kickstarters for tanks while spinning his wheels. You can see more breakdown in the other four posts around it.
WGA just showed a preview of the Assault Valkyr (the close combat version of that kit) yesterday, and they've had a new release announcement roughly once every 2-3 months; I wouldn't be surprised to see a tank or a new Leviathan get announced sometime in the next six months. Next kit announcement will probably be the Support/heavy weapon Valkir since it requires minimal extra tooling, followed by either a conversion pack with the robot dog, or the heavy weapons teams kit. His APC kit and the tack-on accessories are pretty complicated, and the STuG kit was on sale until about 8 months ago so it's still at least 9 months to a year out. The Leviathans were a 20-sprue model, which is a huge chunk of WGA's entire output for something that still sells for ~$150-200 on the 'bay
>>
File: Drsgangfull.jpg (398 KB, 1229x1000)
398 KB
398 KB JPG
I know there are a few other Canevale players in here. For you few, what's your favorite faction, or unit? Lets get some talk going about it to get more people looking into it.
Style wise Strigoi are my fave, but gameplay I love the Dr's mechanics. Although I do want to squeeze the painter lady into a gang. It's just my buddy plays Rashaar and the painting guys die instantly in water, so I'm kinda ehhh about running her. Maybe I will order her to paint her for painting sake.
>>
>>94355913
I like the Vatican. Something about fully armored knights stomping around Venice hacking Lovecraftian abominations into little bits fills me with joy.

Also a fan of the Patricians. Insane noble class running around causing chaos, while also still having the city's guard in their pocket. Plus they have access to Ottomans and I'm a sucker for Ottomans.
>>
>>94355913
I'm a big fan of the Rashar monsters, especially the feral stuff.
Recently got some Pulcinellas as my next gang, can't go wrong with a horde of lunatics riding ostriches
>>
>>94356289
Nice, yeah I love their balista mini, where it's just the knight using the squire as a bipod.

>>94356430
Yeah, I was tempted to do an ostrich racing gang, just because of how silly it is.
>>
>>94355913
I've got basic Guild and Rashaar gangs, Patrician City Guard, and Flame That Burns + Sirena (although I haven't played them yet and I feel like they're somewhat redundant). The Patricians I have just because I thought it would be neat to have actual soldiers and the Flame That Burns and Sirena just because I wanted sirens as a theme.
>>
>>94356487
Nice, lots of options to play. Flame That Burns is such a killer model. I was looking at the strigoi soldiers that they have as a gang but decided against them in favor of the Drs.
>>
File: IMG_9897.jpg (2.74 MB, 3231x5115)
2.74 MB
2.74 MB JPG
I finished these guys, and honestly really miss having something to paint. Is this why people get big piles of unpainted minis? You never have nothing to do?
>>
>>94356482
Yeah, the scorpion or whatever is just brutal.

I also like the Golgotha or whatever the big golem is they can summon.

>>94356775
They look great, Anon! Sounds like you need to buy more.
>>
>>94321882
a priority phase with 2 units max move might also give a natural slight repreive for the loosing side. since at the beginning of the round, weither you win or loose initiative, you wont have 6 of your enemy’s units pooring into your remaining 3 before they can attempt to do what they can. getting 2 units off before the enemy’s bulk sounds like it could really soften snowballing, or at least offer a degree of buffer to excessive snowballing.
>>
>>94356984
You can also play with commander auras using priority systems. Rangers and some similar games has that first priority phase going to your leader and one or two allies who are within a close distance of the leader.
Wars of Ozz has a neat system where each unit gets its own activation number and then you roll to see which unit moves, but anything within a certain distance of a commander can have its number hoovered up by that commander and then doled back out in any order as the results come up. If the commander moves out of range for whatever reason, they have to assign a number to the now independent unit on the spot.
>>
>>94356775
Looking good. If they ever do modern style ones they need to call it Modern Quarfair or else...
>>
>>94355698
Thank you for the info. I always wondered because they look pretty good for what they were going for. Same with the not GW imperial guard they do. They just miss the mark on the Warhammer 40 style that seems to elude most third party artists.
>>
>>94356775
I keep buying models because it staves off the depression.
Speaking of which, I decided to order the Quar Clash of Rhyfles box through my LGS. God knows when it's going to arrive but I am really looking forward to building the models.
>>
>>94355913
I don't play, but I do like that they have a werewolf faction.
>>
>>94338121

Hobgoblin is fine but the entirety of its gameplay is aggressively geared towards mass death and destruction, like if you played one page rules and its math was weighted to both of you tableing one another. Certain units just kind of suck, like flying units cannot fly and also engage at the same time. It's a really weird design ethos too since he said rank and flank was basically just a skirmish game but the pieces were bigger.

Otherwise, no campaign rules and none will be forthcoming, the creator recently went a huge diatribe about how the american election is going to destroy the hobby (like it did last time, you know) and they mismanaged the business so badly they had to take out a loan to get the books into the mail, so it's dead in the water.

I have some hope for Midgard Heroic Battles since it seems to be doing the same stuff but isn't based around your troops suiciding at one another until one guy wins. There will also be campaign battles and it looks like you can theme it as a magic game and you can theme it as a historical game if so wanted, so there's my romans getting a good use out of it. At the end of the day, there's still far too much Woke/Chud bullshit everywhere I go and I honestly wish using either term without irony should cause a small chip to explode in your brain and kill you instantly.
>>
I was pointed this way from TOW. How would you convert the Bretonnia Core box to OPR? I have the core box + Lady Duchard and the Green Knight and just finished painting it all. So I am looking at trying that setup in OPR as well.
>>
>>94359581
What-is-what for GW Brets in OPR. Keep in mind these are just guidelines - not a strict conversion chart set in stone: https://wiki.onepagerules.com/index.php/Chivalrous_Kingdoms_Miniatures
Army builder: https://army-forge.onepagerules.com/armyInfo?gameSystem=4&armyName=Chivalrous+Kingdoms&armyId=FF4UemWHh60T1VRq
I recommend starting with AoF Skirmish before you play a full game tho. Have fun Anon.
>>
>>94359647
I don't like boob armor when it's literally just a shirt.
>>
>>94359730
I do
>>
>>94358563
Nice anon! I'm excited to see your paint jobs.
>>
>>94359133

Very sad to hear of such a bad case of TDS.
>>
File: IMG_20241110_231951.jpg (543 KB, 1080x639)
543 KB
543 KB JPG
Apparently I spent last few years in a cave. Could somebody give ne a quick rundown on QUAR?
Looks super cool
- WWI, albeit goofy, asthetics
- WG
- skirmish size, two forces in one starter box

How does ot play? Is there some more meat to the game or purely beer and pretzels type of experience. Seems like there's room to expand with special units etc
>>
>>94361136
There's actually about 3 or 4 Quar rulesets depending on how you count, but I assume you're talking about the one in the WGA box. The rulebook pdf is available for free so you can just read it yourself if you're thinking of trying it.

It's a squad-level game with card-based activation. You pick a card from a deck which either gives you 3, 4, or 5 activations on your turn, however you don't get to see the card, your opponent does. So there's a bit of push-your-luck where you don't know exactly how many activations you have per turn. It also has a reaction system so if one of your guys gets shot at, you can choose whether he shoots back or dives for cover etc. You also get pluck points which you can spend for all kinds of stuff like special actions or applying bonuses to rolls.
>>
File: 20241110_150448.jpg (3.19 MB, 4000x2252)
3.19 MB
3.19 MB JPG
Does good terrain enhance a game for you guys?
I find it helps make a game far more fun and make it feel less like pushing toys around on a table.
>>
>>94361381
>Does good terrain enhance a game for you guys?
Yes. Big part of making the whole thing come to life in your imagination imo.
>>
>>94361136
I've played a handful of games on TTS, two against people. It's a fun ruleset, lots of options for players even when it's not your turn, and good tense dice rolls. Can be a bit swingy on hotstreaks/bad luck though.
>>
>>94354791
>although Crooked Dice is a clearinghouse that buys up defunct ranges as well
Any sign of the Otherworld Miniatures catalogue finding a new home?
>>
>>94361381
Yes, especially the smaller the scale, both physical scale and small scale amount of models.
>>
>>94353428
It's not really "sometimes they write a ruleset and it's surprisingly good". It's "sometimes they reboot an old ruleset from back then and accidentally let it out the door without fucking it up too badly".
like if you look at any of the "good" modern GW games - Blood Bowl, Middle Earth, Titanicus, Legions Imperialis, Necromunda, etc - none of them are AS good as their predecessors. they're just not so much worse as to be unplayable, and a little bit of the light from the better version shines through the cracks.
>>
File: spaceJames_v0A.pdf (130 KB, PDF)
130 KB
130 KB PDF
>>94337322
They abandoned the most unique thing about DFC, it's such a disaster.

I tried blending 1.0 and 2.0, pdf attached.
>>
>>94361136


Rhyflers is basically battletech. pick a target in LOS, establish the number needed to roll based on cover, distance, weapon, etc, and roll to get it. It's fine for what it needs to be: racist.
>>
>>94352899
You listed 4 good (recent) GW Games and it's still not enough? KT is very decent in the newest edition too.
The fact that "others do it equally good" is not a downside.
>>
File: 20211111_181522.jpg (121 KB, 1080x810)
121 KB
121 KB JPG
Glad Heroscape is back just so I can get tiles for a decent price again.
>>
>>94363150
probably unintentional, but I think that's a little bit of a goalpost move. yes, some more recent GW rulesets are decent. but that's not really the argument. anon (or anon's friend) said "GW is getting better at writing rules", which is a ludicrous statement. If you were to make a top 20 list of the best written GW games and/or editions of games, most of them wouldn't even be from this century, and it's likely none would have a publication date from the last 15-20 years. and if you disregard more recent games that are just copy-pastes of an beloved older version there isn't much that's even in the discussion.
>>
>>94361381
I have this paper back grass mat that is going to tear itself apart any time.
3 2x4 mdf boards might be a bitch to storage, but multiple of those fome things... could work
>>
Is metric a deal breaker in terms of rules?
>>
>>94362110
Man, our locals are doing Bloodbowl league right now and formatting in the rulebook is some of the worst I've seen. God forbid having things be concise and readable, instead of being a jumbled mess that somehow takes more pages despite having less rules.

>>94363888
How you feel about the new formatting and choices of releases for heroes?
>>
>>94359133
>Midgard Heroic Battles
Is made by a literal faggot
>>
>>94364919
I'm fine with how it's being released, honestly just happy with the tiles because me and the buds were playing homebrew armies for the better part of the decade. The new tiles are slightly off, but they're not terrible, and the price beats a lot of the resellers in my area.
>>
Does anything like Japan's Wonder Festival exist in the western space?
I've always found it incredibly fascinating, independent modelers exhibiting and selling their creations in extremely limited runs (sometimes less than a dozen) for just a single day. Some of the models sold there are absolute masterpieces and treasures, and it made me curious if anything similar exists outside of Asia.
>>
>>94364941
>not the creator of Midgard, whatsoever

Oh, look, it's "Mad at Lardies." Is he the same guy upset at Warlord, or Flames of War, or small scales, who knows, who cares
>>
>>94359133
>Hobgoblin

That guy's rules are pretty overrated, given he has just kind of deconstructed wargaming into shapes bumping into one another. Midgard does look promising
>>
>>94365184
>Midgard looks promising
How? I have seen that exact phase said here a dozen times in the exact same way and yet no one has ever mentioned a single design aspect or interesting mechanic, leading me to believe it's samefagging or shilling. How does it look promising? Because its made by gay british boomers? To me it looks like just another forgettable miniature agnostic generic fantasy battle game, except you pointlessly put your morale pool in a pretentious goblet so you can have more clutter on the table
>>
>>94365264

Pretty soon we'll start putting soijaks in posts talking about 28mm miniature agnostic wargames. Very crowded market.
>>
>>94365264
It's not made by gay boomers, it's promising because it offers a toolkit for rank and flank games centred on hero lead warbands.

They've been posting examples of play with the creator (who isn't the person with the allegedly offensive badge) all month.

https://youtu.be/2WRrcq3nX-w?feature=shared

Despite this having been clarified previously there is an obvious agenda
>>
>>94365290
>28mm

Who said Midgard was tied to a scale? Doesn't seem to be. I haven't preordered but I will probably check it out when it's more generally available
>>
>>94365296
>still incapable of mentioning a single aspect or mechanic that distinguishes it from every other generic fantasy battle game
Lmao
>>
>>94365296
Mate, not to pick sides in this argument but James Morris is literally a homosexual married to another man
>>
>>94365353
Is he now?

I guess I don't care. Michelangelo made David and he was a sore hoof too

>>94365348
>posted 1 of a playlist of videos
>>
Hello /awg/,

I'm looking for a new game to play with my brother. We hadn't had a new game to get into in a very long time and we are getting pretty bored and need something to go all in on.

Any recommendations, what game do you thoroughly enjoy the most?
Only thing I'm NOT looking for is something with proprietary model range or vehicle based (like Gaslands)
>>
>>94365374
Midgard Heroic Battles™
>>
>>94365391
Lol cheeky
But it does look good
Fellas blog reveals he is very talented
https://mogsymakes.net/midgard/
https://mogsymakes.net/blog/
>>
>>94365296
Holy shit that boomer has the worst physique I've ever laid eyes on. He looks like melted ice cream
>>
>>94365407
I'm very sorry the middle aged British gay man's body was not to your liking.
>>
>>94365374
Five men in Kursk
>>
>>94365421
Good suggestion
>>
Want to pick up Quar to play with my sister, any reason to buy the starter set instead of 2 separate boxes of infantry?
The rules pdf is free and you get 48 minis instead of 24 for roughly the same price
Am I missing something here?
>>
>>94365429
You get nice cards and some markery bits fwiw
>>
>>94365421
>WW2
*yawn*
>>
>>94365444
nothing stops you from using space marines as proxies.
>>
Any games with decent siege mechanics/rules?
>>
Is gaslands popular and not too elitist? Not a miniguy at all but i think i could totally glue some guns to a hotwheelz.
>>
>>94365538
It's popular enough that I've seen people talk and play it IRL, and it's often brought up when people are looking for non-GW games to play in other online communities. I don't think it necessarily has an actual community, but is generally well liked everywhere and only requirement is just get some hot wheelz cars for most people.
>>
>>94365429
The game is designed for like 10-12 models a side so 48 would be a lot more than you'd actually need.

Also you'd have to get the cards from somewhere or make your own. Not that that would be super hard.
>>
>>94362906
>It's fine for what it needs to be: racist.
wait waht
>>
>>94364845
>metric for grand scale, 10mm and under, navy, space navy, big robots
>imperial for platoon scale and under, 28mm+
is the way.
>>
>>94365132
Scale models for historical and train stuff likely. iirc /toy/ has a scratch build general that would have better info and locations.
A decent amount of miniature wargaem conventions have small indi sales, things like Bring Out Yer Lead.
>>
>>94365945
Selling stuff at BOYL is explicitly against the rules iirc. People do sometimes give away freebies though.
>>
>>94365444
5 Core Skirmish Essentials does ww1 (or earlier if you want I suppose) to plasma guns and aliens.
>>
>>94365958
Noted.
I might be confusing it with another gathering or that the special freebies for that event were just free things.
>>
File: 1720910154212414.png (1.42 MB, 1460x973)
1.42 MB
1.42 MB PNG
>>94365391
>>94365399
>uses centimeters for measurement
Dropped.
>>
>>94365991
>centimetres
It seems the author really is a fag
>>
>>94365444
WW2 is as interesting or as boring as you make it. Its just a setting. Nobody stops you from adding weird minis to it, or do some spec-ops/behind enemy lines stuff or whatever else you want to do.
Or, just use the rules and play anything with them.
>>
>>94363888
It took me a sec to realize that there were two dragon dildos in the picture
>>
>>94366123
Oh wait no there like 5
>>
>>94364941
>>94365264
Your obsession with the days is kinda creepy, anon. I know the other men don't want to kiss you, but you need to take your frustrations somewhere else.
>>
>>94357011
that ozz system sounds kind of over involved. might work well, just sounds like something that is over engineered, at least from the description.

On another note, I could also see the priority phase being disconnected from a leader’s aura, and you just decide which units you want to prioritize. so its more “this is the strategic spearpoint of the current operation(turn)” or schwertpunk. more representing overall strategy rather than a particular leader’s initiative.
>>
>>94365991
>uses centimeters
Picked up.
>>
>>94332789
RPGs with buddies. Have your party face some xenomorphs.
>>
>>94368270
No bowazon? Did they not play Diablo 2?
>>
>>94368291
Far right, anon.
>>
>>94368291

Some of us preferred Necromancer.
>>
File: ripley.gif (171 KB, 600x255)
171 KB
171 KB GIF
NEW THREAD:

>>94368488
>>94368488
>>94368488
>>
File: 20140925_083844.jpg (525 KB, 1600x1200)
525 KB
525 KB JPG
I wanted to try out Mantic's Deadzone.

Can someone give me a rundown on how each faction generally plays?
>>
>>94368555
>>94368506
Fuck!
>>
File: download (6).jpg (10 KB, 299x168)
10 KB
10 KB JPG
I want to run a wargames based on Vermintide. Any coop skirmish games that are based around extremely powerful hero units slicing and casting through hordes of mooks? With the occasional boss monster and elite enemies to throw more challenge at the players
>>
File: 20230907_163230.jpg (6.84 MB, 4624x3468)
6.84 MB
6.84 MB JPG
>>94369706
Warhammer Quest?
First thing that came to mind was BlackstoneFortress for 40k, so I guess Silver Tower or Cursed City for the fantasy version?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.