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Paralysis Demon Edition

>Previous Thread
>>94278656

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ
>General Creation Kit
https://mega.nz/#F!FWJgBTbb!f7d5rARWHYzuI8-8aI-Bxw
>Ideas: BJ Zanzibar's WoD
http://167.99.155.149/
>Anders Mage Page
http://mage.gearsonline.net/anders/
>White Wolf Wiki:
https://whitewolf.fandom.com/wiki/Main_Page

>Thread Question
How does your players deal with spirits or similar entities?
>>
>>94321264
>My opinion is objectively correct, but the opinions of other people are just opinions.
Okay, buddy.
>>
>>94321264
>Cleaner combat mechanics
Doesn't have any difference to me. Both are good.
>better XP system
I disagree. The amount of XP I received in a 2e campaign was roughly the same in a 1e campaign. It's just a matter of how do you reward XP for your players.
>and the splats feel more distinct in their powers since "we have to follow how VtR was designed" was dropped as a concept.
They were already distinct enough in 1e. Only difference is that there's no more 6+ powers (with MtAw being the exception), so more powers came out through Combination Powers/Magic Rites/Endless Bloodlines, Lodges, Legacies and etc.
CofD is just nWoD 1.5
It's an okay update.
>>
>>94321337
>How does your players deal with spirits or similar entities?
They either use their powers or investigation skills to find it's weakness.
>>
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>>94321337
>How does your players deal with spirits or similar entities?

Paradox Spirits and spirits of FEET [/spoiler}
>>
>>94321495
>It's an okay update.
Except for Geist and Promethean. Forsaken and Requiem are improved, Vigil is fine, Descent and Renegades are Chronicle exclusive and good, Awakening and Lost are probably better in nWoD but still playable in CofD, no one cares about Mummy and Beast exists.
>>
>>94323426
What's so bad about Promethean?
Everything I read about it seems really cool and makes me want to run a game. What am I missing?
>>
>>94323621
Promethean1 is fine, it's the P2 upgrade that they messed up. The same goes for Geist.
>>
>>94320191
>Marauders’ whole thing is that they’re able to go “Nuh uh” to reality through sheer delusion and do whatever they want
Except while maruaders have access to a system that's not too far removed from nwod (if and only if you have stats high enough that you can cast practically anything in owod, because of course mages don't start with magic and quiet doesn't let you get around that), it's still mediated by asking your spirit buddy to do it for you and not actually a product of your will.

>>94321495
Splats feel a lot less distinct in their powers because they killed progression for most splats so you just get a sloppuddle of basic powers instead now.
Combat mechanics are infinitely less clean, oh yay dexterity is the godstat now, oh yay there aren't any sorts of chracter build options, oh yay 1000 tilts and random bullshit instead of just straightforward dice bonuses.
Comedically worse XP system that kills the last trace of any reason to ever not just beeline to max points in one gimmick.

There's no point replying to OPP employees.
>>
>>94323785
>it's still mediated by asking your spirit buddy to do it for you and not actually a product of your will
Wrong, but a common misunderstanding. I know there’s countless discussions over how WoD Mages do magic and why is it different from the linear, or “hedge”, magic of sorcerers. I’ll put it simply. The why and the how of Awakened magick. The why is the Avatar, it empowers the Mage’s belief to affect reality. The how is the paradigm, how the Mage believes their will can affect reality. Generally, most Mages don’t have to consult their Avatar to do magick. Which leads to Quiet, because the Avatar will automatically empower whatever belief the Mage has, no matter how disconnected from reality it may be. And before you say “but it’s still a separate entity”, the whole hero’s journey for a Mage is trying to become one with their Avatar. With a total merge resulting in Ascension.
>>
>>94323634

I enjoyed Geist well enough in concept, and Promethean, though I only even ran Geist and it did require a lot of ruling to avoid some of the more broken shit.

What fucked up in the 2nd editions of htese?
>>
>>94324551
And unlike MtA, where ascension is real and has been achieved, including by discreet antagonists, Ascension in MtAss is a fairy tale that nobody has ever achieved and the only (even in any alternate metaplot) thing that could possibly be called ascension are the marauders who get ejected from reality and are in a realm of their own sculpting.
>Wrong, but a common misunderstanding.
Right, and a common understanding. You say 'wrong' and then write an entire paragraph agreeing with me.
If you need to merge with the avatar (which you can't do) then it's by definition not already you. Incidentally, it can never be you, but that's besides the point that even if you ascended in MtAss you'd just now be on the same starting line as any freshly awakened mage in nwod, i.e. actually able to do magic under your own power for the first time in your life.

>>94324756
Geist both overhauled the lore and made the only possible chronicle into a railroad where you rebel against authority and then bring your gang of mortals and ghosts (which you must have, and always has the same organization and character) into the underworld and upheave the social order.
It's basically someone's awful wraith fanfiction instead of anything to do with geist. Geists aren't even part-spirit anymore.

I'm given to understand that P2 did something similar but
>playing promethean
>>
>>94321495
>CofD is just nWoD 1.5
Not every system needs to completely change its entire playstyle every edition like DnD, buddy. Or would you have preferred trying to apply a mountain of erratta and optional rules instead?
>>
>everyone ITT gets isekaid to nwod
>but has to play Beast The Primordial
>>
>>94325432
>Or would you have preferred trying to apply a mountain of erratta and optional rules instead?
You mean like during the peak of nwod?
>>
>>94325487
Beast doesn't scale like at all past your starting character but you can just get supernatural striking looks and obliterate any social challenge.
In the vein of
>become the loli and then seduce the anon who picked the toilet of wisdom
Just use your social stats to seduce some mages before they become archmages and then get them to fix your shit when they've got excision/etc.

Beast isn't from nwod though.
>>
>>94325517
BTP is from Chronicles of Darkness though
>>
>>94325618
Sure, but the post said "isekaid to nwod"
>>
>>94325653
chronicles of darkness is synonymous with new world of darkness?
>>
>>94325750
It is not.
>>
Are there any disciplines that emulate Dracula’s powers in the original novel to teleport to any inhabited area he’s been invited to or location he knows the path to and automatically phase through weapons?
>>
>>94325795
Sadhana pretty much works like that
>>
>>94325488
Hence why they made the new edition, after showing how much work the system needed after several years of lessons learned about what did and didn't work.

>>94325750
It's the second edition with a new name to make it clearly stand out from oWoD.
>>
>>94325759
???
>>
>>94320367
I mostly dislike how some authors write nephandi as just "evil mages" with selfish motivations such as hedonism or greed.
In my opinion, a Nephandus should be someone whose Avatar is fucked beyond repair and commits evil acts not because it gives them pleasure or material gain but because it drives existence closer to its collapse. A Nephandus doesn't want to be rich and powerful, but considers wealth and influence valuable tools. They are self-destructive by nature, but not necessarily eager to die (not because of self-preservation, but because they believe they can do more harm in life). They poison Pleasure through their depravity and corrupt Science through nihilistic pessimism (as opposed to optimistic imagination). They shouldn't worship gods, spirits or even demons, at least not in the traditional way - for in their endgame even those will be destroyed. At best they would align themselves with irredeemable spirits like Apophis/Apep. They shouldn't even be driven by hate, at least not the hate we humans normally feel. It should be something deeper, more eldritch.
To me, the Nephandi aren't meant to simply be "chaotic evil." They're meant to be "apocalyptic evil", which often feels closer to "stupid evil" but I'd much rather have that than what we've had so far.
>>
>>94325824
In my mind owod is: VTM, WTA, MT(As), CTD, etc
while chronicles/nwod is: VTR, WTF, MT(Aw), CTL, BTP, etc
>>
>>94325847
(Hope I make sense, sleep deprived, yesterday I was barely, if I don't now disregard.)
Nephandi are hard to pull in my opinion/experience. In around two decade, i only ever used them twice, and one I find was half-baked. The other managed to go under the player's skin so bad, to this day one of the players still jokes she doesn't want me near her kids.
I think at its core, a Nephandi needs to be edgy, but in a quiet, subdued way. Standing beyond despair, in quiet contemplative hatred of hope, of love, faith - everything that at some point could have made you think things could get better. They won't. They're just the jailers of our misery. The stars in the sky are not beacons against the dark, they're dead eruptions of savage violence that ravished everything around them in their explosions, and whose echoes we only perceive because light is too slow to reach us.
To a Nephandi, it's not enough to destroy those things. One must teach others to hate them. Should one meet !Hope, one should spit to its face for daring to lie to us, for daring to make us feel we could be greater than the collective and individual horrors we are, then leave it broken, tortured as it tortured us, in the infinite empty corridors of our indifference. The world is orgasms without joy. Pain without growth. Victories without accomplishments. Which we all cover with lies to make us feel better. And the only way out is through truth, and its contagious revulsion.
>>
>>94325857
The big difference is that nWoD/CofD has a unified core book and game system that all the splats apply templates over, rather than a sloppily similar idea of how the dice work in separate game lines like in oWoD.

And it's great for running various "regular people" games unrelated to the setting.
>>
>>94325829
???
CofD isn't the same game, nor made by the same people. It has no more relationship to nwod than 4e D&D does to 3.5. Less, in most ways.
>>
Anons you really have to stop feeding the troll. You know he's a retard, he knows he's a retard, stop giving him an excuse to be retarded because he won't stop as he's too retarded to have any impulse control.
>>
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>>94326347
It's the same game with eratta applied and later developed optional rules like Automatic Damage from Armory Reloaded replacing the objectively worse weapon dice rules from the original version. It's not "the same game" in a similar way that VtM 2E and Revised aren't "the same game."
>>
>>94326391
>>94326398
>>>OPP discord
Do you faggots actually get paid for shitting up this thread or do you do it out of passion?
>>
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>>94326438
>>
>>94326218
I like how you think anon.
>>
Have you tried running chronicles set in the current year?
How much do things change when everyone has a smartphone with internet connection at hand?
>>
>>94326949
>trusting technocratic devices
>>
>>94323785
>oh yay 1000 tilts and random bullshit instead of just straightforward dice bonuses
It's funny because in a 2e campaign I played, Tilts and Conditions almost weren't put to use at all. Only Condition people used the most was that one you converted a normal success into a critical.
We used more Door System more than those.
Can't say Tilts and Conditions aren't a nice addition, but I think it should be an optional rule.
>inb4 But everything in TTRPG is optional

>>94325432
Never said this was a bad thing. The fact it's a nWoD 1.5 means I can get things from 1.0 without too much hassle and put in new edition.

>>94326251
>And it's great for running various "regular people" games unrelated to the setting.
Agreed. This is were nWoD shines the most.
>>
Do people still use unmod chat to play?
>>
>>94326949
>How much do things change when everyone has a smartphone with internet connection at hand?
Neonates, Glass Walkers, and Virtual Adepts all suddenly become much more powerful. It’s THEIR time to shine.
>>
>Br*jah
>F*anna
>V*rbena
>R*dcaps
Why does every splat always have THAT one subhuman group?
>>
>>94327223
IIRC, Rein-Hagen actually said the Brujah were his favourite clan.
>>
>>94327223
Not every idea is a winner.

>>94327237
They and the anarchs were supposed to be the mcs.
>>
>>94327248
>They and the anarchs were supposed to be the mcs.
Thank god they didn't force us to play as brujah.
>>
>Iteration X: Building a better humanity
>NWO: Shapes Humanity’s view of reality through information control
>Progenitors: Mastering the secrets and full potential of life through science
>Void Engineers: Expanding Man’s domain by exploring the unknown
>…


>The Syndicate:
https://www.youtube.com/watch?v=ULeDlxa3gyc
>>
>>94327356
Furthering society by supporting economy and enterprise.
>>
>>94327356
>progenitors: i'm a neurosurgeon. i cum on your brain, i don't give a shit.
>>
Tips for playing any WoD game solo?
I have no friends and don't want to make friends online.
>>
>>94327428
>>
Unrelated to basically anything going on itt, I wonder: what do anons think would happen if Caine - like OWoD Caine - were to actually become contrite and apologize for his crime in the Final Nights?

Do you think it would be too late and nothing would happen because God and all except two angels fucked off, leaving only Lucifer and the last two angels in Heaven to see the Plan through?
>>
>>94327454
>what do anons think would happen if Caine - like OWoD Caine - were to actually become contrite and apologize for his crime in the Final Nights?
He would basicaly have his curse lift and welcome to heaven or whatever.
>>
>>94327135
>The fact it's a nWoD 1.5 means I can get things from 1.0 without too much hassle and put in new edition.
Hell, Hurt Locker just says "if you want to use a specific weapon, we have a huge list in the Armory books, here's how you use them in CofD."
>>
>>94327428
There's V20 tourniquet if you want some stuff made for WoD.
>>
>>94326949
I honestly don't see it as much of a hurdle. The vibe is going to be different, a lot more apathy and bleak outlooks under a seemingly more clean exterior, but I don't see it as totally alien. Phones don't make you murder-proof, security cameras don't actually solve or stop that many crimes, and the advantages of the internet in sharing data are drowned out in white noise and junk data. Horror is plenty alive, especially due to increased feelings of social isolation to make up for instant communication.

If anything, I think there isn't enough stuff taking on horror in a digital world, probably because of the amount of people who don't want to think about current year concerns, which I can get. Still, even with just vampires there's a lot of new opportunities you can have since vampires are the consumate social predator and the Camarilla's love of information control. Ventrue, as the elite metaphor and Nosferatu as the tech savvy dregs especially have a lot you can do with, but they're hardly the only ones. Maybe one of these days I'll make a 2020s setting fanbook for Masquerade.
>>
Why is most CofD and Scion art so bad compared to niche games like The World Below?
>>94327135
CofD isn't aWoD 1.5, that would be Armory Reloaded.
>>
>>94327454
caine can still go to heaven if he just says he is sorry and god is also going to raise caine from the dead if he somehow manages it to die without saying that he is sorry... it's probably my least favorite piece of lore in wod because it means that god plays favorite, but it is in there
>>
>>94327959
>Why is most CofD and Scion art so bad compared to niche games like The World Below?
i have no idea especially because the world below made no money in comparision to the scion 2e corebook
>>
If Celerity and True Celerity were to used together by a single vampire would the result be additive or multiplicative?
>>
>>94328224
It may be the willingness to use b/w art for some pieces instead of having only full color stuff. Exalted is their biggest seller and some of it's art and covers are atrocious (what tumblr has wrought). Even that stupid dog game has better art.
In terms of art quality:
World Below > The came from > CofD > Trinity > Exalted > Scion
>>
>>94327198
Virtual Adepts would just become vtubers
>>
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>SOVL vs soulless
Why did they pick such a lame art direction is beyond me
>>
>>94328618
It's like all art has gone for this bland look that you see in any other book, and then artists wonder why they're being replaced by ai.
>>
>>94328618
>>94329107
It's called photobashing and it's a very fast way of producing a detailed, photorealistic image. Everything from the stance, the hair, the belt buckle, the pistol, the tattoo and the ghostly face in the background are probably stolen from stock art found on the internet and fused together into an ugly amalgamation, because it's quick and easy to do. People need to encourage a return to more stylised, less grounded art like the left image.
>>
>>94327223
There's nothing wrong with Fianna. Fucking sassenachs.
>>
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>>94329167
We need more art like this:
>>
>>94321337
>Wake up, Billy. It's time for Wraith.
>>
>>94327223
>Fianna
>Not the Red Talons (Who literally want to shed their humanity)
>>
So can you have dog kinfolk or do they have to be wolves?
>>
>>94329276
Has to be wolves, though that doesn't stop some werewolves from using "dogfucker" as a slur for Glass Walkers and Bone Gnawers, due to their distance from nature and their lack of wolves to interact with.

In the case of Bone Gnawers, there is some truth behind the slur, though they're very embarrassed about it and try to prevent ignorant and freshly changed Bone Gnawers from perpetuating the stereotype.
>>
>>94329276
Wolves, although you could probably do some illusion stuff to make them look like dogs, and you could probably fudge things by having a Bone Gnawer with like 1 dot of pure breed who looks ever so slightly like a breed of dog.
>>
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STs of /wodg/, will the Garou ever catch a break? Win a significant battle somewhere, maybe even come out of the apocalypse as the victors? If not, what would have to change to make it happen?
>>
>>94329265
Red Talons are actually fucking interesting, I don't give a shit if you disagree with them.
>>
>>94329342
They'd win if they listened to the Children of Gaia. They're fighting a spiritual war that is mirrored in the physical world. If they got humans to listen and change their hearts, the Wyrm would go back to normal. You could kill 100 CEOs 1,000 fomori, 10,000 banes, and they'd just keep coming back. Too bad the Children are spineless and fall in line with however is in power.
>>
>>94329342
I mean, the typical chronicle is meant to focus on the adventures of modern Garou who learn from the mistakes of their tribe and try to improve things for the Garou Nation. It's meant to be difficult and other Garou are meant bound to try and sabotage them because they're too stuck in their old ways, but if the players are just being retarded meatheads like all of the other Garou who came before them, they're not playing the game as it was intended to be played.
>>
>>94328301
>would the result be additive or multiplicative?
the result would be a ashpile

>Any attempt to stack extra actions through Celerity, subsequent applications of Clotho’s Gift or other powers results in immediate Final Death, as the vampire collapses into ash as though burned by the sun.
v20 corebook 469
>>
>>94329342
This is one of my favourite WtA art. It pictures perfectly the relationship between Changing Breeds and their Kinfolks.
>>
>>94329342
No. Canonically the woofs fail and reality ends
However, if you want to change this, the Garou (as a whole) need to: get fucking (literally), improve kinfolk relations by giving them more influence (yes, including the wolves), improve shifter relations, ally with those few traditions that agree with them, ally with the changelings to kill banality (which is probably the Weaver), agree to deal with the vampires later. Priorities for the war would be annihilating the BSDs first, then Pentex, then collectively agree to aid in making caerns. You're gonna have to make a group of woofs like 400 strong but if you can do that you can continue to make level 5 caerns on a consistent basis. Bye bye gauntlet!

The only people who truly get fucked over by the woofs winning are the technocracy, but even they've probably realised they went too hard on the stasis juice.
>>
>>94329470
>The only people who truly get fucked over by the woofs winning are humanity as a whole.
That scenario would trigger a magical apocalypse and thrust the entire world into a permanent dark age, during which humans are lorded over by wizards, hunted by werewolves and bewitched by fey entities. It would be a low-tech world of magical tyranny.
>>
>>94329470
>Canonically the woofs fail and reality ends
That's for all scenarios, mate.
But when you insert player agency in game, you can change things (because duh it's a TTRPG).
>>
>>94329342
>STs of /wodg/, will the Garou ever catch a break?
No, why would they? Even if you don't go for the apocalypse/dystopian route they don't get anything by themselves, the only reason why they aren't dead is because humans made an effort to preserve their animal kin because they are useful. The dogs killed their chances of getting anything done thousands of years ago and now it's a matter of gambling on humanity's decisions and hope they don't get killed killed as collateral.
>>94329440
>Oh no, Ted is freaking out again.
>At least he only destroyed some furniture this time instead of mauling one of our children.
>>94329344
They have interesting concepts but as characters you really can't tell the difference between most of them. They all fill one of three archetypes with minimal variations.
>>94329424
>v20 corebook 469
In other words
>We are so shit at balancing our game we needed a "rocks fall, you die" solution.
Gotta love White Wolf's retarded mechanics.
>>
>>94329516
I mean the alternative is reality ending, so it's sort of your choice of poison.
The best case scenario is the Fera winning and then all inexplicably dying, leaving the surviving mages and vampires to come to a compromise.
>>
>>94329470
>However, if you want to change this, the Garou (as a whole) need to: get fucking (literally), improve kinfolk relations by giving them more influence (yes, including the wolves), improve shifter relations, ally with those few traditions that agree with them, ally with the changelings to kill banality (which is probably the Weaver), agree to deal with the vampires later. Priorities for the war would be annihilating the BSDs first, then Pentex, then collectively agree to aid in making caerns. You're gonna have to make a group of woofs like 400 strong but if you can do that you can continue to make level 5 caerns on a consistent basis. Bye bye gauntlet!
That's literaly what all WtA games are about when people are playing. The players play the role of changing a poorly aged society into something better.
It feels like you never played WtA or none of your campaigns focused on at least one of these aspects.
>>
>>94329551
Why are the other shifters called Fera when there are no Were-Pangolins?
>>
>>94329651
Because they just took a Portuguese word for beast rather than come up with something else.
>>
>>94329679
WtA's naming convention is all over the place, but I like how they named one of the Auspices Philodox. I still have no idea what Ahroun is supposed to mean.
>>
>>94329694
it's the sound a wolf makes when it howls
>>
>>94329167
Honestly that sounds just as bad as AI slop and only gets slightly more respect because there's a human behind it.
But you're right. From now on I will refuse to pay for any book that doesn't have stylized art.
>>
>>94329746
>*detects bulge* Ahroun, what's that?
>>
>>94329539
>They all fill one of three archetypes with minimal variations
Ah yes, as opposed to the Fianna where you can be; fun alcoholic, moody alcoholic, angry alcoholic.
>>
>>94326763
Given the subject matter, that's damning praise (pun intended).
I just wish I had anything more practical to contribute than a paragraph of trying to get into the character head-space.
>>
>>94330268
I mean, they're not right because that art isn't photo bashed. At most there is some tracing.
>>
>>94328206
Devil Survivor handled something similar, but in a better way. Abel's death was a planned out, so Caine reincarnates every time he dies until he repents as almost an apology for forcing his hand.
>>
>>94329746
Forsaken 2e went to hard on using the First Tongue, but I respect it for having a consistent naming scheme.
>>
Is the rulebook the best way to learn about vampire lore?
I need to familiarise myself with it for something, my working knowledge is just memories of playing the videogame from years ago
>>
>>94334366
The core rulebook would probably be the most efficient way, if all you need are the basics.
Anything in particular you need to do a deep dive on, or just general 'what's the camarilla?' tier common knowledge?
>>
>>94334412
Just general, it's for non-game rp. I'll grab the rulebook and go from there.
>>
>>94334366
>>94334430
Read the core book, read the old clanbook for your character, read the books for your character's sect, look up where your character comes from on the wiki or what they might have interacted with then check the references and read those books. It's what I did
Remember that V20 largely unfucked the setting and shit like week of nightmares is very much optional and not assumed
>>
>>94328618
How do you recreate the style of 90s WoD?
As in actually drawing that stuff
>>
>>94334704
Ink and markers.
>>
Would the Doctor be a good template for an Etherite?
>>
>>94329342
there are several time of judgement scenarios where they win
>>
>No Tzimisce former noblewoman gf to go curb stomping Tremere with
>>
>>94334955
No, but he works pretty well as an Unchained.
>>
>>94334955
I'd say he's an Etherite, but not an archetypal one. That's more like Frankenstein imo.
>>
>>94335054
>>No Tzimisce former noblewoman gf
They are all busy being in torpor, taking lasombra cock or taking gargoyle cock.
>>
I've been GMing M20 for some time now, at least 8 sessions, and for sometime i was having the feeling that having a dice pool of at least 6 dice makes 8 or less difficult extremely reliable...

Then i saw someone make a probability sheet online that almost saying that a dice pool of 6 on a difficult 8 have more or less 68% chance for success, which was a surprise, but something that feels true.

Is just me or the 20th edition rolls are "too easy"? If that's true, what you guys do to give a challenge without just bloating the difficult?
>>
>>94335152
https://en.wikipedia.org/wiki/Law_of_large_numbers
It's a feature of dice pool systems compared to percentile or quasi percentile (d20) systems.
A dice pool of 6 reflects high competency, so why wouldn't it be reliable? If you want challenge, remember that opponents can be competent, too.
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>>94335179
i get that using contested rolls can help with that, but sometimes just the scenario is the current problem and i got the feeling that just spending one Willpower with a okish dice pool like 4 can get you off most situations.

My least physical player avoided a dangerous trap dodging it just spending one willpower and not botching, maybe i'm thinking this the wrong way, but it feels kinda off.
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>>94335226
Are you trying to run the game like D&D? That's not going to work, especially with Mage. There are some early VtM dungeons about diablerizing elders, but even Werewolf is a pretty social game.
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>>94335259
No, but when the players try to sneak their way into a mad vampire haven to get something and find some nasty traps, i expected my frail Mind mage to at least get some strays for resorting to "trust me bro, let's just go ahead without planing".

It was fun and all, the majority of situations are the social conflict, but that felt wrong and with no challenge for the fuck up.
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>>94335267
Well, he had to spend Willpower.
And the Vampire should have used lethal traps.
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>>94335292
maybe is just me need to mentally adjust, but the draining a willpower felt neglectable and the situation was not that dangerous.

I even used the a nasty weapon profile to be dangerous to represent the trap, with a set difficulty of 8, i seemed appropriate, going further than that feels oppressive and not "realistic", but maybe it's exactly what i needed to make the tension at the moment just right. At least in the "game" part.
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>>94335313
>"realistic"
If you set a trap, you either want to kill the target or incapacitate it to deal with it easier. Considering that vampires are rather sluggish during the day, it's more likely that it will be lethal trap.
A vampire would (rightfully) assume that anyone that intrudes in his haven intends to kill him or at least put him in a situation of extreme disadvantage. And considering that there's a high chance that those intruders would be more than ordinary humans, there's a need to make the traps extra lethal.
Of course, there's also the idea of scaring an intruder to make him leave, but for a vampire, the chances of that to succeed are to low to risk destruction.
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>>94335329
that's a fair point honestly
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>>94325847
>>94326218
Thank you!
I ran a Mage game years ago and I remember reading about the Nephandi and just giving up on trying to use them. Partly because I couldn't figure out how their magic is suppossed to work (Like, can a Nephandi even do basic Matter transmutation, or can he only destroy? And if you leave a hole in reality whenever you use Correspondence, doesn't that really limit the kinds of effects you can pull off with it?), but partly because their motivation didn't seem to line up with "worship demons". Like, if your Avatar is demon themed, sure, but actual demons just seem kind of useless compared to sphere magic. Nephandi don't seem like they should be worshipping an omnicidal elder god so much as just enabling one.

I ended up just pitting them against a cult of linear sorcerers that worshipped an Earthbound, with a cult leader up to the gills in Investments. Worked great.
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>>94335226
>spending one willpower and not botching
Spending Willpower also prevents botches. The automatic success is unremovable.

Willpower really is too cheap and too strong.
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>what if CofD was just a toolbox? no setting, no flavor
The more I hear about Curseborne the more I think, who the fuck would be seriously interested in this beyond a handful of sessions just to try it.
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>>94336562
It has setting and flavour, it's just that its personality is split between five different lineages which are all radically different and encompass vastly different fantasies. By catering so many themes, each lineage comes across as less detailed and fleshed-out as its WoD and CofD equivalents.

So Curseborne will only really appeal to you if:
>You want a crossover game featuring every type of supernatural that is actually sane and balanced, and not a mishmash of conflicting mechanics and cosmologies.
>You are really supportive of Onyx Path Publishing and want to purchase their next game because you're not just a WoD or CofD fan, you're a really big fan of OPP as a company.
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>>94330656
At what point did I even imply they were the only ones with that problem?
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>>94336562
>what if CofD was just a toolbox? no setting, no flavor
Early 1e nwod?
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>>94336794
>Early 1e nwod?
Not really, they were on the "ok, what can we keep from old world without writing ourselves into a corner again?" Phase.
If anything 2e has the "Lego" design where you can add and discard pretty much anything.
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>>94336617
I don't think that's really the case with it. It's got some fairly strong themes that run throughout the game as a whole and the lineages in isolation. It's just the unlike clans or auspices or whatever each has more freedom to bring its own baggage. They're all playing to the games core concepts in their fantasies and each of them aligns with the game's themes, they're just also more distinct from each other than a WoD splat tends to be. That's not the same thing though I don't think. The personality isn't split 5 ways there are just 5 things bringing more personality while playing to the core themes. So there is a third option for people playing it which is people that like what the game is for its core themes and mechanics. It's the same reason you might play VtM over CtL.
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>>94338076
Sorry, but the Hungry don't appeal to me at all when I already have VtR 2e. Sorcerers don't appeal to me at all when I already have MtAw 2e. Primals don't appeal to me at all when I already have WtF 2e.

CofD has already given me everything that Curseborne promises, written with far greater love, care, detail and attention. But if those things are just "baggage" to you, then I hope you enjoy a game that lacks all of those things.
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>>94336095
>Willpower really is too cheap and too strong.
The idea is that is supposed to be balanced by how much of a pain in the ass it is to recharge.
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>>94338148
That's probably why they're different games. MtAw doesn't appeal to me in the least but I'm probably going to play a Sorcerer first. Truly a bizarre take for that last bit though, please read more carefully.
>>
Had a LONG hiatus from all things WOD. Is my instinctual assumption that v5 is abysmal dogshit correct?
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>>94338358
/wodg/ generally agrees with your assessment, but different people think V5 is shit for different reasons.
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>>94338148
>written with far greater love, care, detail and attention
You don't even have the final book in hands to say such thing lmao
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>>94338466
There isn't a single excerpt from CB which wasn't hot trash that the authors themselves (in this thread) were able to defend. Every time someone posted a section it was blatantly clear that they didn't even understand what they had written.
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>>94338484
>authors themselves (in this thread) were able to defend
>implying they are here trying to defend their work
>defending their work
>on a 4chan thread that clearly isn't interested on CB
Just because Dave B used to come here, does not mean all other authors are doing the same. They have more things to do with their time.
Don't be a schizo.
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>>94338148
Sorcerers don't really sound like mages to be honest.
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>>94338499
>I [OPP freelancer with no success as an author whose works are universally maligned even though they were riding off of the names of other people's products] have far more valuable time than one of the most influential developers of the company which I'm a hostile diversity hire of
Lmao
This is the wildest cope. Are you writing this to try to convince yourself? Do you need to psyche yourself out of posting here because the pushback is starting to damage your ego?
>on a 4chan thread that clearly isn't interested on CB
If you could accept this and fuck off instead of endlessly shilling it offtopic in our thread that'd be great, yes.
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>>94338520
Obsessed.
>>
>Be the Sabbat
>Supposed to destroy the Antediluvians, tear down the Masquerade, and rule the world in some sort of "every man a king" vampire realm.
>Both Antediluvians they think they killed took them on a ruse cruise, have only become larger threats if they ever wake up/get out.
>Still keep a shitty version of the Masquerade because they know deep down they'd lose if they tried to solo humanity.
>Spend infinitely more time fighting the Camarilla for territory rather than actually hunting down the other torpid Antediluvians, despite Gehenna being just around the corner.
>Thinks the games of instinct will harden them into vampire super-soldiers, but 90% of the games of instinct are just bullying some lone terrified mortal.
>Code of Milan is unironically more restrictive than the Traditions, the only thing you're free to do in the Sabbat is act like a monster.

Why are they so ass?
I love them though. Not in spite of, but because of this stuff.
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>>94338392
Isn't the general consensus that V5 is by far the best of the WoD5 games?
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>>94339941
Low IQ
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I’m a new ST, and i’ve realized that I think I really rarely ask for rolls from my players, is this bad? Like for obvious stuff like picking a lock or spotting someone i’ll ask, but I think i’ve only ever had them roll for persuasion twice so far, out of maybe 5-6 sessions with a lot of talking
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>>94340092
No, it's normal. Plenty of STs prefer doing things your way.
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>>94340092
World of Darkness, both old and new, is less mechanically involved than most other games. Maybe try and push for more rolls so the stats actually mean something, but generally, if you guys are having fun, then it's probably fine.
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>>94340092
You probably are throwing out too few rolls, but don't overcompensate and start asking for social rolls when they're unreasonable. Just try to ask yourself when coming up with an NPCs reaction to something the PCs say or do "Would this person need convincing to believe the PCs or do the thing the PCs want? If so, how hard would it be?" and go from there. There's plenty of times where I don't have the PCs roll because the NPC in question would naturally agree or it would be in that NPCs interest to help them anyway. I also rarely don't let the PCs roll at all because an NPC could only be convinced through supernatural means.

One time when I was playing a Ventrue half the time I didn't even need to roll because apparently my arguments were that convincing. So it's something you'll develop a feel for.
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>>94340092
You're probably doing it right. You should only ask for a roll if it's combat, rolling for a Discipline, Virtue/Humanity/Willpower, or if the DC is higher than their total pool. So if I have 7 dice to pick locks, I shouldn't have to roll to pick a lock with DC 6.
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>>94326949
I try to lean into it but my players and I are all boomers who don't fuck with that garbage IRL so we're all hilariously inept at portraying cyber-security, hacking etc.
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>>94340114
>There's plenty of times where I don't have the PCs roll because the NPC in question would naturally agree or it would be in that NPCs interest to help them anyway. I also rarely don't let the PCs roll at all because an NPC could only be convinced through supernatural means.
That's not how social skills work
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>>94338533
>>
PSA: Shallow Graves (for Deviant) and The Lost Athanaeum (for awakening) are finally in newvola.
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>>94330268
>From now on I will refuse to pay for any book that doesn't have stylized art.
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>>94342641
Thanks for the heads up, mate!
Lost Athaneaum seems nice, but Shallow Graves is a good addition for Deviant.
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>>94343562
Weird how slow it is for STVault stuff to be shared. V5 and W5 shit gets shared almost instantly.
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>>94343888
didn't a anon in the share thread say that he buys v5 stuff just to share it because he hopes it means a few more people don't buy it
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>>94344138
kek
I didn't see that. Was he one of the BR anons posting dirty pdfs?
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>>94344150
i don't remember it was a while ago. like i think the convo was originally about the first cult of the blood gods backer versions
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Given the option, would you want to get shovelheaded? Assume that's your only chance of getting supernatural powers.
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>>94344296
No. I wouldn't even want to become a vampire or any supernatural splat period. They pretty much all have sucky lives, especially in Old World of Darkness.
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>>94344799
>especially in Old World of Darkness
just embrace Lord Jesus Christ and set forth on Road of Heaven
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>>94344834
No. I will embrace the mark of Cain and become Vampire Jesus.
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So, it's been a little while. but here's some storytime for my SF chronicle.

>When we left off my players had just managed to trick a low level Orpheus jobbie into a blood bond.
>Everyone in the city gets called to the Ivory Tower for Elysium. Everyone, including the reclusive Malkavian elder, the Nos, etc.
>Prince Julian announces that two kindred corpses have been found and identified. The childe of the Toreador primogen (and a Harpy) and a Tremere (my former player's character). And that one of the Malkavian primogen has gone missing as well.
>My players are anxious but the Brujah starts politicking a little, trying to get some inroads with the Sheriff while everyone else is upset and blaming her and the Prince for this. They manage to get a couple of leads out of the Toreador Primogen and an agreement to help from the Tremere's sire Jezebel.
>They head over to the Harpy's place, a brothel he used to sell the girls as easy blood dolls and "good time" (while of course recording things for blackmail material) and find some clues, dried vitae that doesn't match Tremere or Toreador, and a recording of the incident where 3 guys in hoodies burst in and managed to stake the Harpy and Tremere victims in a quick scuffle before escaping. The players decide to break the laptop that was being used for blackmail, no good can come of that hanging around after all.
>They do some more investigating, the Daughter of Cacophany gets a meeting with the Toreador Primogen to try and get some information on the harpy and why someone might have targeted the two of them only to find out that she blames the Brujah player's character due to the Brujah being in league with her estranged Anarch childe. The players desperately try to smooth this over so she doesn't decide to escalate it.
>The Tremere meanwhile uses the blood sample they took to power a Scry ritual, finding our ne'er do wells in a dark stone room laughing and flexing their powers to each other while passing around a bottle.
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>>94344296
i wouldn't join the sabbat normally and you ask if i would want to be a shovelhead? fuck no
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>>94344867
>Some more looking around notices marks like brands on all their faces, and arched roofs,and open stone caskets... My players pretty quickly figure out this is a church or crypt. Meanwhile the Brujah makes a deal with the Tremere sire to get some more intel as they look around the bodies and find a note written so only people with Auspex can read it. The Tremere sire says it's a warning about the Sabbat, the Brujah believes her and doesn't even check, whether it does mean that or not... I have yet to reveal :)
>They get back together and cross reference churches which might be locations for this, finding a couple but one strikes a note, a church which got taken over a few years ago by "The embrace of the while lady". Now, my Brujah player ran into these cultists before while on another mission, this was like 6 months ago real time but I can see the (few) cogs turning in that Anarch head.
>The three go to check it out, managing to sneak in during a service and witnessing a ritual where something is moving in the haze of incense smoke and the whole church smells like oil and opium. The Brujah manages to slip down the stairs to the crypt and overhears the yahoos down there bragging about how awesome these "blessings" are and all they had to do was grab two weaklings and bring them back here.
>The players decide to be sensible (boo) and call the Sheriff.
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>>94344931
>They explain the situation and how they believe these are 1. a masquerade breech, and 2, probably responsible for the two final deaths recently and probably the Malkavian's disappearance.
>The Sheriff is obviously unhappy at being undermined here but the Brujah manages to leverage things into being allowed to come along on the raid, the DoC and Tremere players want to stay further back because neither is really suited for combat.
>The raid itself goes pretty smoothly, the Sheriff's hounds and a few ghouls in gas masks to avoid the drugged up incense manage the crowds upstairs while the Sheriff tears into the basement boys like a bat out of hell. I rolled high enough on one hit that she basically severed a guy in two by hitting him in the midriff with a steel walking cane. The Brujah player manages to stop one from escaping by earth melding with a wall and another one tries to psyche her out before catching a bullet. A few stakes later and the hounds are interrogating the remaining cultists who didn't manage to get away, they openly wail about the bodies of the Blessed being carted out so they know too much and get put down for it.
>All this bloodshed, fear, and anguish as well as fresh bodies though... And around a Pigment Cult's church? Some of the bodies get back up, now as Specter possessed walking monsters. It takes a molotov or two (Sheriff and hound passed Rot test but BOTH the Hounds failed hard and ran away) and LOTS of firepower to put down even the half dozen that got up and by the time that's done and the flames are licking at the church there are police sirens. The DoC sings depression at the cops as she sails past on a motorcycle to buy enough time for the Sheriff and player to get the bodies in the van and get the hell out of dodge.
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>>94344978
>DoC
Is the player a girl(female)?
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>>94345176
Yes, she's also a terror at the table for reasons I am about to expand on.
>>94344978
>My Brujah grabbed her real price for the intel, one of the shovelheads (I randomly picked one from the list) and secured a meat fridge behind a butcher's shop she could use to interrogate him.
>Physical interrogation up to and including shooting him, slicing him up a bit, and cutting his dick off didn't do much to break his cult conditioning, so my Brujah called the other two over. He did try to Dominate her but she's a lower gen than him so, sucks to suck my dude.
>My DoC player has been extremely inventive with Melpolminee during this, including singing madness into a guy's head for spying on her, and now, she chooses psychological warfare on this poor shovelhead.
>First, she tells him she's going to start singing, and it's going to make him feel terrible. Madrigal can only be resisted by spending Willpower and only if they suspect their emotions are being manipulated. So, after 20 minutes of singing the Suicide Aria at him and crushing his willpower into dust under that weight of depression, she finished the job with a quick Presence: Entrancement that he can't resist anymore.
>They figured out some more information from the further interrogation, some more about the inner workings of the cult, how he was made by being brought into the "inner circle" then branded on the face and made into vampires.
>When it comes to "What can you do?" he lists off "I can make people do what I tell them... sometimesI can see things.... and, I guess sometimes I can do stuff with my blood? I don't know how it works but one of the priests told me it was special." At this my Tremere player instantly checks him for either the T or a third eye, nothing. She tests his blood, it's all... muddy, mixed together, like paint water after someone's done with an easel.
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>>94345459
>cutting his dick off
Grim.

> She tests his blood, it's all... muddy, mixed together, like paint water after someone's done with an easel.
Interesting... were are you going with that?
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>>94345459
>My Brujah tries to act like she knows what's going on but the DoC reminds her "2 minutes ago you didn't even know what the Vaulderie was." but the Tremere has ideas of her own for this prisoner, first though, she blood bonds him, taking advantage of his not really knowing what he is or how this works. Then she cuts him down and takes the scared, mostly broken guy home to explain some more. Meanwhile the Brujah pays a visit to the Sheriff. The other guys are not getting as merciful a treatment at the hands of the law but the Sheriff is interested to know more about what they found out, especially since all these guys seem to be know nothings, and all they know about the Malkavian is they dropped her off where they were told to and went back to their bloody party in the crypt.
>Meanwhile, the Tremere is talking a bit more to her captive and being the Good Cop out of Good Cop, Bad Cop, Please Never Sing To Me Again. She explains a little of what he is, and some of her plans. She wants to adopt him as a foster childe, but he absolutely cannot mention the word "Caitiff" around anyone here or anywhere else even if he hears it. As far as anyone is concerned, he's a fledgling Tremere she's helping to get on his feet.
>Did I mention that the Brujah delivered his cut off cock to the sire of the Tremere he killed as part of a bargain? Surely that won't come up again at an awkward moment. But yes, he's struggling to adjust from cult indoctrination and being told how awesome and special he was as a Blessed to now being below the lowest rung of the Camarilla's slippery ladder.
>The Tremere did learn a couple of small but useful things though, the markings on his face are written in Classical Syriac, a writing form of Aramaic common to the Turkik and Greek regions such as Cappadocia. He also has a cat named Basil after St Basil The Elder, a favorite within the cult. Oh, and the White Lady herself, he's only ever seen her at a distance, and she's always wearing a mask.
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>>94345485
>Grim
He's a vampire, it'll grow back. But yes, I winced. He DID kill her friend though so...
>Interesting... were are you going with that?
He's a caitiff made by the Sabbat members behind this cult mixing their blood together and using that mix to create their pack of minions. He doesn't really have a stable lineage because of that, he just rolled well on his disciplines and managed to get the Tremere ones by accident. One guy got Protean and another one got Obfuscate as other examples. I'm saying the process makes an equivalent to 12th or 13th gen vampires to keep it from being this amazing rite that everyone would use to make strong caitiff otherwise.

Anyway, my next game is tomorrow, my Brujah player is taking a week off but my Nosferatu player is back.
>Hi everyone!
>*Confused shovelhead shrieking* WHAT ARE YOU!?
Anyway, that's how my players sent a cult scurrying underground, fought zombies, tortured a guy by singing at him, and are trying to rehabilitate this shovelhead like a lost puppy.
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>>94345517
>he just rolled well on his disciplines and managed to get the Tremere ones by accident.
I hope Tremerebro destroys this abomination.
BTW, how do you deal with those who have Thaumaturgy in clan but no teachers?
In my group we always figured out said vampire would naturally develop a path (probably one of the "simpler" ones - the ones DA calls "minor paths") but would need a tutor or a very high level of occult and experimentation to get rituals or a second path.
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>World of Darkness General Creation Kit
Is this kill?
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>>94329470
>but even they've probably realised they went too hard on the stasis juice.
Did you just insinuate that Control is ever wrong citizen? Better update your programming just to make sure.
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>>94327140
Yes
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>>94345537
They have an aptitude for it but not innate knowledge, they might be able to do one or two dot things but nothing more than that and with great effort since they're basically figuring this out from scratch with no books or pre-existing knowledge from others of how it works.
We'll see if he survives. He might become a bargaining chip getting passed around first. The Sheriff might also have something to say about the shovelhead she helped take down now pretending to be a Tremere, and that's if she doesn't immediately escalate it to the Prince when she finds out.
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So Demon: the Fallen is really just Devilman, huh?
Like, I thought people were kidding when they described it as such but the similarities are there. Down to the themes and even some mechanics (i.e. taking over the body of a dying human like in the 70s Devilman anime). I like it.
Now I wanna run a Demon game about just fighting monsters.
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Magebros,i need your help,i want to make a Verbena necromancer with a fixation on the ocean,living in a lighthouse and bringing back sea animals from the dead to fight corporate fishers,wyrm related sea monsters and/or technocrats,how much am i in shit for wanting to do so ? In the campain i'm building,the power of this mage comes from an old chinese artifact which is a Fetish with a spirit of pure vitality taking the form of a horse trapped inside.
Am i lost in what mages can do or am i going too far ?
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>>94345868
Possible as long as it aligns with your paradigm but it could easily invite Paradox.
If anything, when I think of a Verbena sea necromancer I think of a scottish or norse pagan, or maybe even ainu.
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>>94345868
Is the horse alive? If yes, I'll recommend changing that.. Making it a personal focus is possible. This means you'll be worse at magic when outside of your mage tower, you'll have to plan for that. Verbena are not Chinese, so you may come into conflict with an Akashic who discovers this fetish or even the local Fera who would be pretty upset that you're doing necromancy. Otherwise it's a solid idea.
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>>94345887
Ah,true,didn't thought about Paradox since it's a NPC,i should mark him with some scars from it then. I wanted to do an old Breton at first but a scot would be good too.
>>94345902
Nah,the horse is an old spirit. A personal focus would be a good idea,thanks.
Yeah i know about that,one of my players is a Wu Lung disguised as a Extatic that was sent in France to retrieve this artifact and several others but would Akashic fit more to that ?
I honestly didn't thought about the local Fera,maybe i'll put a Rokea in the scenario,thanks for the ideas
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>>94345909
No, no a Wu Lung would also work, it's just that they're the first thing that comes to my mind when I think of chinese mages.
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>>94345909
>but would Akashic fit more to that?
Well, the Wu Lung are Akashics now, so wouldn’t change much at all.
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>>94345909
I miss the time when Paradox only messed up Mages and not all of the WoD and CofD.
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>>94345925
>paradox is now somehow responsible for cofd
desperate
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>>94345914
Well it's gonna be a npc but thanks,i'm gonna use that as a basis then
>>94345919
Well perfect then,even though aren't Akashic from Tibet or something like that while Wu Lung were mages from the Emperor's court ?
>>94345922
Care to explain,please ? Didn't read this retcon
>>94345925
Same bruv
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>>94346179
The Technocracy have a hold over China; the traditions of the Wu-Lung no longer applied. Communism especially worked to remove the influence of ancient Chinese tradition. In effect, the Wu-Lung have been shrinking, and many have allied with the Akashic Brotherhood or the Order of Hermes as part of House Hong Lei for support after the Avatar Storm cut the Craft off from their leader. What few remaining Wu-Lung exist have allied with a disparate alliance of crafts in the aim of self-preservation.
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>>94346179
>Care to explain,please ? Didn't read this retcon
During revised most of their members had to join the akashics because of a prophecied doom and general desperation that in m20 was rectonned into communist china having killed most their master mages before then also pulling a "aCtUAlLY half of the craft is still here as real scotsmans to join our craft alliance" just like they did with the solificati in the same book
>>
starting a v5 vampire campaign tomorrow and wondering, do vampires instinctively know they can ghoul mortals? or something close to knowing that, maybe not knowing specifics or something?
or do they need to be taught?
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>>94346669
They need to be taught. Even Caine had to learn
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>>94339941
I'll agree with at least the fact that all that is part of why the faction can be made to work.

>>94346669
Personal take, as with everything: pick what works best for your game.
At the very least: anyone that as memory of the embrace can easily intuit that ingesting blood does /something/.
Experimentally learning/disovering ghouling (and the blood bond) can make for very good story beats. But in the end what matters is whether the players around the table are interested in making that story happen. If not, cheating a bit for pacing purpose is perfectly acceptable.

>>94327356
There's a lot of interesting stuff to do about magic using economy if you have the will, mainly about substance and essence. Mirroring the recent debate between "there is no magic money" vs "there is *only* magic money".
One scholastic argument I always liked against usury was that, to misquote, it manifest tomorrow's fruits today, that is to say it gives effective control of the future to greed. A time aspect that we tend to forget but opens doors for mage.
See also how, counter-intuitively, insurance is based on a mathematical model that offers the worse individual cover, but the best collective one (if well managed anyway).
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>>94346208
>in m20 was rectonned into communist china having killed most their master mages before then
So much for taking away the drama between Wu Lung x Wu Keng.
>"aCtUAlLY half of the craft is still here as real scotsmans to join our craft alliance"
But they can't retcon Wu Keng into an "aCtUAlLY the evil transexuals were a loud minority that was extinguised/purified and the real ones are still there, but still seeking revenge against Wu Lung for what they did to them".

>>94346669
>do vampires instinctively know they can ghoul mortals?
No. Someone needs to teach them about it.
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How do I know if i’m railroading my players? I just feel like I’m having to really push them to get them to do anything. Is that normal? Or am I messing something up?
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>>94347412
Figure out what they like, use that as incentive. If they're completely passive, then yeah push them. Some people prefer having a more structured game vs a sandbox.
>>
So Im not normally into the World of Darkness but the more I heard about Demon the Descent the more I've been interested. The only issue is I sort of have a hard time picturing how normal sessions would go.
Does anyone who have had experience with it be willing to sort of explain how their session to session stuff went?
>>
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Is Telekinesis tactile? Can you feel the things you touch with it as if you were actually touching it?
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>>94343888
People aren't really sharing what they're buying, or the stuff people are asking for is expensive (like that retarded $40 Sabbat book that is literally 700 pages of fanfic) and no one wants to cough up the cash. I buy a few things up to about $10-15 here and there for the stvtrove, but I'm not interested in dropping much more than that on books.
>>
>>94343888
>>94348805
They need to be bought first to be shared. Less people by those than official products by a wide margins (the fact that they can be of wildly varying quality doesn't help: people want to pirate those more because they lack trust in the books, if only to get an idea of what theyre like, meaning even less buys). That leaves less chances of finding one that is also willing/able to share.
>>
>>94348540
depends on the version.
>>
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>>94321337
>How does your players deal with spirits or similar entities?


Through VERY specific magic dances
>>
>>94348805
>>94348950
>not even the carthians are getting people excited
Granted, it's the worst covenant, but still.
>>
>>94348805
>retarded $40 Sabbat book that is literally 700 pages of fanfic
I'd love to read this book, but I don't want to pay 40 bucks for a PDF file.
>>
>>94349377
It's probably just a step above chrischan tier.
>>
>>94349377
If the writing is anything like how the person talks on forums, it'll be epic Stephanie Meyer-level shit. And she has two more of these 700 page things planned. It's just funny as fuck.
>>
>>94349412
>>94349455
I don't mind. I really like Sabbat. 700 pages + more planned sound like a passion project. It's also a different take on the Sabbat than the official sources but with building upon it. Then it's massive, overhaul of Dementation and Vicissitude, 75 discipline powers, 22 rituals, 15 ceremonies, Abyss Mysticism 26 loresheets with 15 of those being bloodlines... There must be some good stuff that can be distilled from it.
>>
>>94349377
>>94349570
You better hope the guy buying all V5 shit >>94344138 shares this.
>>
>>94348366
From my experience you're basically playing Vampire but with less rape metaphors. It's fun.
>>
>>94349412
This reminds me: I should go back to making my ChrisChan marauder. Can't wait to see PCs reactions.
>>
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>>94350865
Oh God
>>
How long does the agoge last for most ventrue?
>>
>>94351030
I got the impression it's a bit under a year.
>>
>>94351030
I can't say I've ever seen any hard numbers put to it. I would assume that in the modern nights, where everything moves faster, that the average is probably a year. Though if the sire is particularly autistic, or remarkably old-school it could be dragged out much longer.

Basically you got to make sure your childe knows clan history well enough to be quizzed on it, and clan decorum well enough to impress your peers and thus not embarrass you and themselves. And then of course, they have to pass the trial. Which is designed as more of a final fraud check rather than an actual epic quest, to make sure the new Ventrue doesn't choke under pressure and with the added benefit of usually giving the neonate their start through either setting up a financial base, establishing themselves in a minor but important political niche, or proving their reliability as a troubleshooter.

I think, especially with how much quicker transportation and sharing information is in the modern nights, you could do that in about a year as a part of their usual fledgling "showing them the ropes".
>>
>>94351030
Reconstructing the approximate timeline given in Lore of the Clans it would be something between 4 -12 months. The lower end is probably what shitty ventrue give their kids.
>>
>>94351030
one of the concept in lore of clans mentions a npc was locked in a tower for 20 years in a tower before the sire was satisfied enough with a ventrue childe to let them out and he hopes his childe will get out in half the time

Rapunzel
You have no idea why your sire picked you. You
were a college student, not that good looking, not
that smart, not that rich. But for some reason, he
picked you and then stuck you in a room on the
top floor of a skyscraper. And you don’t get to
leave until you get a perfect score on his weekly
exams. After three years, your highest score is
65%. He doesn’t get mad though. He just pats
you on your head and reassures you. After all,
he didn’t get out of his room for almost twenty
years before his sire was satisfied. He’s sure
you’ll get out in half that time

this not include the ground work training and feeding mind you
>>
>>94351120
It's hard being a dumb ventrue
>>
>>94351120
oh yeah and the concept below also mentions roughly 20 years before they would earn the respect of their sire and be allowed to run their mafia familly their way (which is usually the last part of the agoge)

Re-Made Man
You spent years climbing the greased poll
that was the Mafia. You worked for a local
bookie at the age of 11. You started running
drugs at 15. You whacked your first guy (a
loser who wouldn’t pay his debts) at 19.
You were finally “made” at 23. Then, at 25,
the Ventrue who really ran the syndicate
decided that you had enough potential
to join La Familia Morte and take over
the operation of his criminal activities. It
shouldn’t take you more than twenty years to
win your sire’s acceptance and be freed to run
the Family your way. Yeah, like you’re seriously
planning on waiting that long.

so low number of decades
still better than the Kiasyd who have to be their sire's trainee for 50 years
>>
>>94351120
>>94351139
It can be much shorter than decades. If you read pages 254 and 255 from Lore of the Clans many Ventrues are out of the agoge way sooner than that.
>>
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>>94351139
To be fair, with how weird the Kiasyd are, I'm glad they get kept on a leash and trained for half a century. Can you imagine if some of the other unruly bloodlines had to go through that? A world where Brujah actually got taught to listen before speaking for example.
>>
>>94351158
My brother in Cain, never forget who is teaching the younger brujah- older brujah. Being around older fuck-ups doesn't help that much.
>>
>>94351161
True. Don't believe that "we were once noble" shit, their big moment in antiquity was making a den of infernalism and human sacrifice. Brujah were always belligerent, emotion driven psychos.
>>
>>94351177
reminder that a brujah, Meneleus, has the highest known death count of all vampires (death count estimations for the Eruption of Mount Vesuvius go up to 16k)... and white wolf originally gave him humanity fucking 10
>>
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>>94351188
He felt kinda bad after that, you see.
>>
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>>94350865
Never forget
>>
>>94351188
Which is hilarious given how much oWoD humanity and really all humanity, even Requiem's suffers from this a little bit is kinda just late 20th century "western" morals.
>>
>>94351120
I mean... 10 years is about as long as long as you need to become a doctor so it sounds like an appropriate time scale for vampire training. Even if you want to write about shorter training regimen I'm sure there are some CIA courses that are comparable to what an agoge should be like.
>>
>>94351232
At least the later iterations of humanity are about how much you behave like a mindless animal.
>>
>>94351244
True. It's admittedly hard to perfectly quantify what makes someone "human", so I understand the occasional fallbacks to morality. In my experience, humanity works best when your group plays it pretty loose and goes off of the feel of the action, the circumstances that led to it, and the character motivation for it.
>>
>>94351255
It's a lot easier to make 10 degrees of monstrosity.
>>
>>94351188
My Nosferatu player is at Humanity 4. I made him roll to see if he remembered the name of the guy he drained dry barely a couple of months ago.
>>
>>94351403
Is he one of those nosferatu with weird bodies that give him any kind of merit?
>>
So I have a small group that wants to play Mage the Ascension. However, they want the story to revolve around exploring the world, making friends within multiple traditions and factions, and overall learning about magic firsthand.
I can think of a more optimistic adaptation of Aleister Crowley's travels combined with the idea of "traveling students" of magic, but I'm not entirely sure where to take the story.
Any suggestions or ideas on how to do this?
>>
>>94351643
i could see this being fun with a mixed tradition group because you can have the character be on a scale between "i travel across the world to learn ancient and forgotten secrets" to "i travel across the world because helping people (and spirits) is my calling towards enlightment"

and of course people are gonna be suspicous if a group of mages just shows up and say that they just want to be helpful, but being good being hard(er) is what makes it rewarding in wod
>>
>>94351618
Nope, pigeon chest, mangled shark teeth mouth, long scrawny limbs, he's basically the epitome of a discord mod. He does have Stereotype though so he goes around with a cape on and speaks overly flamboyantly like a bad B movie Dracula. It's a pretty fun character to bounce off.

>>94345517
Update to this storytime. Tonight's session was very much everyone catching their breaths, getting back together, informing the Nos of what's been going on, and some light interrogation. They caught onto some of the cult stuff I sprinkled earlier in the chronicle so they're figuring out that things are bigger than they thought.
I think they might run into the active Orpheus team in the city as that group also goes after these pigment/specter/vampire cults (Hey, when the leader is a Harbinger of Skulls ghost cults are gonna get pretty fucking wild, pigment and vitae is gonna make for some gloriously fanatical kine to throw at the Giovanni or Ivory Tower).
Also, my players are thinking the leader of the cult is a Tremere antitribbu based on the disciplines of their captured Caitiff shovelhead. Guess I'm probably going to add a low ranking Tremere jobber to the pack to lure them in with a lead.
Oh, and they're absolutely going ahead with "rehabilitate this shovelhead because he's been useful" they're teaching him the Traditions and trying to rebuild his Humanity a bit before presenting him to the Prince to ask permission to take him on as the Tremere's foster childe.
>>
>>94351667
>before presenting him to the Prince to ask permission to take him on as the Tremere's foster childe.
Dark secret flaw acquired.
>>
>>94351667
>he's basically the epitome of a discord mod
Kek
+1 die when interacting with jannies
>>
>>94351680
Oh absolutely. The worst part is, the Sheriff does know these guys were Caitiff, so that sword is hanging over everyone's heads
>Hi Regent, did you know that childe with thaumaturgy isn't actually a Tremere?
And that's before getting into the whole ex-sabbat shovelhead thing. This guy is speeding towards his final death but my players have really latched onto him. Ah well there's always the upcoming execution of his packmates he might have to sit through and not break character, so this might be a short-lived thing.
>>
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In CofD, what's the in-canon reason why Mages haven't just taken over the material world?
>>
>>94351809
the fact that their antagonists current control the cosmos

the entire point of the game is to fight against the lie your enemies casted over reality
>>
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>>94351719
+1 when interacting with Garou
-1 when interacting with Anurana
>>
>>94351809
The true fae have tapes of them raping changelings during their awakenings. Can't risk it
>>
>>94351859
Are those difficulties?
This reminds me of the bonuses and penalties in the first nosferatu (requiem) clanbook.
>>
>>94351881
The awakening makes you trip like you never tripped before.
>>
>>94351892
Ain't no party like a true fae party
>>
>>94351881
S-she told me she was 18 and she consented!
>>
>>94351809
The material world simply is stronger and mages lose like 30-60 iq points on awakening
Also the G-M woukd just reset time if they tried
>>
>>94352014
Tell it to the judge, Gandalf the freaky
>>
>>94352033
Mages truly are the most oppressed group on Earth.
>>
>>94352033
>Gandalf the freaky
New shadow name acquired.
>>
>>94352060
I wouldn't fuck with a mage who called themselves that, to be honest
>>
>>94349570
I read the STV page for that book and I'm also curious to take a look at it.

>>94351809
The book already gives me a good reason: Paradox.
Also, Mages already conquered the world. Thing is: We normaly don't play on their side and Seer's book feels like it was written by a Pentacle mage.
>>
>>94351809
Because the best mage characters are stuff like
>Johnny Sasuge a butcher who works his awakened reality warping power through different sausages
>Drawing power from Fat, Meat, spice and method of preservation/cooking
>>
>>94352280
Dare you enter my magical realm?
>>
>>94329342
Mostly back in Revised, where the ramping up to the end had them approaching things differently and mending some fences with the Fera. Really, the game can be considered to have been done with Apocalypse (the book), with W20 being a toolkit playing it in different eras in the future, and without a lot of the baggage of old.

W5 was a mistake, but you probably don't need me to tell you that.
>>
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>>94352694
When I picture Mages I think of Doctor Strange or Harry Potter, am I doing it wrong?
>>
>>94354855
Honest question, what would be easiest way to modify mage into a Harry Potter game?
I'm not that familiar with the rules but I'm pretty sure there would be more than "remove creative casting".
>>
>>94354855
My mage is a conspiracy theorist who thinks the world is a Matrix scenario and wants to escape. A sort of Gnostic Don Quixote.
>>
>>94354940
Play Hogwarts Legacy and see if the fiction in your head makes sense in reality
>>
>>94354940
Play a Hermetic in Awakening and watch your ST mald or something I dunno if awakening players hate the OWoD themes
>>
>>94355042
>>94355070
Im mostly talking about how to make spell casting more limited. I think that Awakening had a sub splat about that.
>>
>>94345868
I like the idea a lot, but you'd need to frame a lot of things the right way to not get Paradoxed to death. First off, if you insist on being Verbena, there needs to be some equivalent exchange going on, life for life. My first idea is that this horse needs to be a carnivore, red in hoof and foal. They must consume animal life to restore it. Then, the horse must sleep beside the animal it wishes to restore, under the moon. For your character, they need to be a real nut. A post-modern feminist dabbler is not going to have the resistance to paradox necessary for this. You need a real weirdo, constantly seeming like in a trance. Frankly, it'd be easier if you had a Chorister for this. For example, using your pic, a rural peasant with unbreakable faith in God, and the imminence of his energies and miracles every day.
>>
>>94355021
Ah. So The Invisibles.
>>
Since WoD Mages can kill anything, how would they kill the smile entity from the Smile movies?
>>
I forgot to say after Halloween, I appreciate you all very dearly. I wish all of you well.
>>
>>94356195
Same here. Don't go to the Elysium tomorrow.
>>
>>94356148
I don't remember shit about that movie but odds are that monster/curse could be "killed" with mind or spirit fuckery.
>>
>>94356205
NonoNO I'M SORRY WE ATE YOUR WHOLE CLAN
>>
>>94356257
The Tremere's greatest crime is their incompetence despite their plot armor. Maybe it's just me but the more you understand about them the more retarded everyone involved with their story feels.
>>
>>94356280
It's more like hubris. They were extremely competent and outmaneuvered several clans at once. They just didn't understand why Cainites didn't have powerful, centralized organizations like theirs, and why they can be a hindrance to them.
>>
>>94356280
I honestly don't care. I like the Tremere because it's the closest I get to play as a classical mage in a WoD game.
Ascension just doesn't scratch the itch.
>>
>>94356148
Most direct would be some sort of Spirit spell to damage it. Mind would help defend against the hallucinations and possession. Entropy deals with curses and breaking them. I don't think it would even be that difficult if you were willing to be immoral. Kidnap two people, kill one with the other as a witness to pass the curse to them. Then trap the newly cursed guy alone until they're dead. The crucial part would be Mind to defend yourself, if you're hallucinating then you can never guarantee you're actually doing anything.
>>
So what are the origins of all the games? So far, I understand that Vampire, Mage, and Wraith were all ideas that started as ideas of the founders that predated the company
>Vampire was Rein-Hagen's dream politics and addiction game
>Mage was the Wieck Brothers' dream Magick game
>Wraith grew out of a Rein-Hagen psychomachy game
>>
>>94356431
ctd is heavily based on the sandman comics and most of the books got developed by a guy called Lemke
>>
>>94356331
... I can't tell if this is b8.
>>
How blatantly do you rip off your plots?
>>
>>94356758
I'm about to rip off Dandadan to make a character haunted by a granny ghost
>>
>>94356758
Like I posted a bit above, I'm going to rip-off the shit out of Devilman. Maybe add some Devil May Cry or Bayonetta too.
>>
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>>94356758
i am in the lucky position that my group isn't into weebshit or horror outside of our games while i am really into both so i can just take out stuff from horror vns or chinese gatcha games and use it as filler or side plots and nobody will notice
>>
>>94356946
Thinking of Devilman, for those more familiar with Demon, exactly how mild and benign can a possession be? Can you get anything like Devilman where it's a symbiosis?
>>
>>94357045
i am not familiar with devil man, but people possessed in dtf are usually recently dead or brain dead coma patients

however the line between the person and the demon is kinda blurry because the demon knows it's not the human who's body it's using, but it has all the human memories of the body while it's own are a mess because of the abyss (dtf has several background related to regaining memories and demons don't learn new powers they remember them)
>>
>>94356946
If you're not married to DtF you might want to take a look at Deviant. I had a couple of players in my game of that which were heavily cribbing from Devilman and of the two systems you're going to get a lot more flexibility from DtR.
>>
>>94357045
I think the most benign a dtf possession gets is when the victim is recently dead, their soul already gone. Every other type of possession either involves the demon mercilessly tearing the soul away, or suppressing it until they're a passenger in their own body.
However, the very act of possession creates a symbiosis between the victim and the demon, through the victim's memories. The player guide details a lot of stuff about how you can use the Legacy background to determine which side is dominant.
>>
Demons are just the western version of Hsien. Fallen Celestials that feed on Faiths instead of Glamour.
>>
>>94357255
hisen don't even feed on glamor, hench why their book being sold at the tail end of ctd life was seen as such a insult, they feed on "Yugen" basicly just earth chi aka gnosis so they are yet another of the 20ish splats fighting for caerns in asia
>https://whitewolf.fandom.com/wiki/Yugen
>>
>>94357045
Like other anons said, Possession symbiosis is a thing and nothing stops a player demon from trying to soothe or be kind to host's soul - even if they're essentially corroding it. Very much like some incarnations of Devilman actually.
>>
>>94357263
How was it sold at the tail end of Changeling? It came out in 1998, years before Changeling ended with a whimper. It wasn't even the last non-Arthaus book (that would be Fool's Luck).
The big insult was ending CtD with KB:Eshu and not releasing Steiner's Book of Glamour which was supposed to fix the magic system and bring the game in line with the Revised edition.
But I agree that Hsien are very different from Kithain, similar to how the Kuei-Jin are very different from Cainites. It should have been a supplement for KotE instead of CtL, considering that important parts were only introduced in B&S, the DA supplement for KotE.
>>
>>94357298
> B&S, the DA supplement for KotE.
i haven't read that one anything else interesting in there
>>
>>94356758
I stole pretty heavily from The Shining for my recent Orpheus oneshot. I just changed it from a hotel into an asylum because it fit the story better.

>>94356731
>I put on my robe and my vampire wizard hat
>>
How does Giovanni manage to enslave millions of soul without the Hierarchy doing anything about it? I know the answer is just don't mix splats but they're technically still in the same universe, was this part ever talked about?
>>
>>94357328
Additional options for the Kuei-Jin like the elemental Shintai disciplines and a short overview of the supernatural situation in Asia around 1200, most of it from the perspective of the Wan Kuei.
>>
>>94357344
the giovanni usually keep to the higher ends of the shadowlands above the tempest or ghosts that try to stick around the skinlands and the second reason is just there is not much they can do about it Stygia can barely keep the lights on as it is with all the hostile forces in the underworld so why attack a powerful group of necromancers in the skinlands? which is also a fight they might lose because they barely managed to beat the true black hand in the shadowlands and these guys are not only far smaller than the giovanni they also admitted themselves that they are worse necromancers than the giovanni. So why risk it for some souls that technically haven't joined your kingdom yet when they where snatched by the giovanni? especially when the chinese dead are trying to conquer you and the forces of oblivion are always looking for weakness
>>
>>94352023
Based GodMachine
>>
>>94357401
Buddy, Oblivion doesn't want to hurt you, it just wants to help take the pain away. Isn't it so tiring having to keep fighting back all the time, to not know what the person beside you is thinking, or to know that the next night is going to be more of the same pain as tonight. It's so much better down here, we're all like a big family, but we always know what each other are thinking so drama, strife, etc, all done away with. You guys up there are really just spoiling the good vibes for the rest of us by playing silly politics when you could be enjoying this with us.
>>
I get that they're flawed, but I still like the Tremere.
>>
>>94357713
Based and pyramid-pilled
>>
I'm reading V:DA and looking at the rules for changing roads. Is there really no other way to change roads than reducing you current one to 1?
I'm only asking because some of these roads, Road of Heaven especially, doesn't seem like it would require a complete rejection of Humanity. In fact it would make less sense to me that a vampire has to commit "casual violation of another" to truly walk with Christ or Moses or whatever. I know the hierarchy of sin is just a guideline, but still.
>>
>>94354855
It depends on how you view MAGE
Reality warpers >>94352694
Or classical learning of magic arts>>94354855
>>
>>94358253
The idea is that in order to become something inhuman, you have to abandon your humanity somehow. For that specific road, starvation, a lack of social interaction, and the persecution of those who are not faithful might be a better implementation of the things required to abandon your humanity for true zealotry than cruelty and vice.
>>
>>94358253
some other books have it be humanity 3 instead, but now you get why the road of heaven is all about redemption and martyrdom

they basicly have to make up for what they did while on low humanity and consider vampire inherently evil because they are tossers who couldn't handel the road of humanity
>>
>>94357328
The worst foreign language advice text box ever placed in a WW book, hands down.

>>94357263
No, Yugen is from prayers. The relationship is poorly explained, but there's a Discipline for Gui Ren that allows them to get some pallid version of it through prayer, too.

>>94357045
It'd be more like TV Devilman than original manga or OVA Devilman.
>>
painted a mood :[
>>
>>94360749
Mind if I save this?
t. Steve, childe of Rob, childe of Calvin... descendent of Veddhartha
>>
>>94354940
>remove creative casting
>restrict haven merits
>eliminate high speech
>house status (Ravenclaw), etc.
>replace drive with fly or ride (for brooms)
>set limits on what can and can't be acquired at game start depending on blood status, e.g. purebloods shouldn't understand technology too well while mudbloods shouldn't have allies, contacts, etc. in magical world
>replace firearms with "aim" or something? which you would use for casting spells at people directly (but aoe spells wouldn't need it)
>don't use sympathetic magic rules (you could make it illegal dark magic though)
>don't worry about paradox?

I have on my plan to someday run a Harry Potter-esque game set in Salem, Massachusetts. Not in the HP canon, just inspired by it. Though magic- and mechanics-wise it'll go a bit further afield.
>>
>>94361020
>Steve
go for it steve
>>
Fledgling chronicle report

>My Lasombra AT shows the local Toreador club to the Kiasyd and Malkavian #2. While Malk #2 and the Toreador Primogen discuss music like autists, Lasombra and Kiasyd go trade some gossip, discover a Gangrel has been sent here to deliver a message
>Message is a pair of troublemakers showed up in Gangrel territory but they've been handled
>Kiasy mentions our Assamite and Caitiff went to Gangrel territory last night
>Malk #2 gets Gangrel Primogen phone from the Toreador Primogen, I make the call to ask if we can pick them up
>Malk #2 goes to pick them up with his ghoul, I drive Kiasyd to her home

>Malk #1's turn. She has no idea what is happening or what she wants to do, so she... passes.

>Malk #2 picks up Caitiff and Assamite, but it's too late into the night and too far away, they'll have to park their car and sleep somewhere along the way in a sunproof box

>At Kiasyd's house, I ask her if she knows anything about Obtenebration because fuck if my ex-shovelhead has any idea, she talks about the Abyss being another dimension like the underworld and fairy world, but no idea what its deal is
>Someone rings the bell, she goes to see who it is this late
>Skull-faced Samedi lady in a white suit introduces herself, has come to check Kiasyd's book collection
>Kiasyd lends her a book on Cappadocians in exchange for Necromancy tutoring, Samedi leaves
>Asks her who tf was that, she didn't know until now either.
>Kiasyd collections are notorious and interested people might randomly show up at their doorstep
>MFW her haven is now in our territory that we're supposed to safeguard

>Malk #1 finally has an idea: do the same thing she's done twice already, meet up with other Malkavians to discuss the visions she had 20 sessions ago
>She gets the same answer

>ST decides he won't give us any more XP for the rest of this arc because we're at 134 already
>>
>>94361027
While I agree with most of the changes you made, I don't see the point of making them if you are not going to use the Harry Potter setting. Also a Proximi casting pool would probably be better.
>>
>>94361703
I'm telling you (or that anon) how to change it to fit the HP setting. My own potential game is entirely different.
And I don't claim my ideas are the only ones- Mage is one of the settings/systems I'm weakest in.
>>
>>94361781
>I'm telling you (or that anon) how to change it to fit the HP setting. My own potential game is entirely different.
I understand that. I'm just curious why would someone want to play a game with a game with those particular restrictions outside the HP setting besides something along the lines of "using that setting feels weird"
>>
>>94361862
You probably wouldn't?

I mean, generally the reason to use a similar but not the same setting is because you probably want the vibe of a setting rather than the exact trappings. But if you do that you should think about the setting you want to create rather than the one you're copying. So like I said, you wouldn't.
https://mailanka.blogspot.com/2016/01/psi-wars-dont-convert-create.html
>>
Got an old friend that hasn't played in 10 years come to the club today... had a look at V5's (re)definition of the clans, and he immediately fell in love with the idea of selfish Salubri asshole built like a mean survival machine, but compelled by the blood to act like a good samaritan in spite of himself.
On the one hand, I had to warn him that the occurances of bestial failures are probably way lower than what he seems to be expecting, but then I'm then I'm totally willing to try and accomodate his wishes.
Need to devise a proper house rule. Open to suggestions.
Thanks in advance.
>>
Has anyone here ever used the fat vampires from night horrors?
>>
>>94354940
>>94361027
>>94361703
>>94361781
>>94361862
>>94361957
The Mysterium order book tells you on the magical school chapter how you do it.
>>
>>94360749
Looks like a seafront pier by night. I love the smear of red across the middle like the afterimage of a car's light's going past.
Great work anon, thanks for sharing.
>>
>>94362459
No but I did use a really really really fat szlachta executioner with chainhooks for hands.
Honestly I think I went overboard and if it wasn't for one player being a tzimisce with access to Zulo form and me dropping a deus ex machina by having a werewolf track them it would've been a tpk.
>>
>>94361272
>134 xp
Jesus christ and I thought I was generous giving my players 8-10 xp at the end of a big session.
Also, Malk 1 seems to be having problems with character motivation from the sounds of things. Someone should have a chat with that player because Malk 1 sounds kind of lost regarding what to do next.
>>
Some guy going off topic on another thread said there was a blood magic ritual to eat ghosts for merit points in V20.
Is he full of shit or is that an actual thing?
>>
>>94334366
>Is the rulebook the best way to learn about vampire lore?
No. WoD is kind of a piece of shit because the books use unreliable narrator to directly lie to the reader about a number of things.
To get a good grasp of the deeper setting requires reading All of the books for a splat and intuiting things based on where they conflict.
Reading the core book is a great way to learn the lies that are "common knowledge" in-universe though.
>>
>>94363235
not sure about merits points but nagaraja can get blood points from ghosts and harbringer of skulls can steals the stats of dead people who's skulls they have
>>
Ventrue women are weak to anal.
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>>94364060
Which means the Ventrue Anteduvelian was weak to anal!
>>
>>94362011
>Got an old friend that hasn't played in 10 years come to the club today... had a look at V5's (re)definition of the clans, and he immediately fell in love with the idea of selfish Salubri asshole built like a mean survival machine, but compelled by the blood to act like a good samaritan in spite of himself.
>On the one hand, I had to warn him that the occurances of bestial failures are probably way lower than what he seems to be expecting, but then I'm then I'm totally willing to try and accomodate his wishes.
>Need to devise a proper house rule. Open to suggestions.
>Thanks in advance.
I believe V5 companionbupdatrd the rule so that both Bestial Failures and Messy Criticals cannout you into Clan Compulsion
>>
>>94364089
he claims to be zeus meaning he is proto greek so of course he is weak to anal
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>>94362609
thanks!

herse another
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>>94364060
How many Ventrue were raped by the Brujah on the white hot summer carthage was burned?
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>>94364658
Not enough.
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>>94362664
Shit happens, at least you got an encounter out of it.
>>
>the last step to reaching Golconda is raping a ventrue
>>
Just started a W20 chronicle in an already established group, I used to read W:tA books for fun so I'm not totally lost on the fluff, but I have no idea what to do with the crunch, the 60xps that got dumped out of me and the 10 Rage I was instructed to unlock.

No matter, tho. It's all a ruse on my part to get familiar enough with all this shit to run C:tL, because although this is my first actual stint ever with WoD, I luv me sum Abuse:The PTSD
>>
>>94325430
I swear that I feel like the only person who thought Geist should've been an option for the HtV and left at that.

What the nWoD should've done if they wanted a "ghosty game" is revise and expand on Orpheus.
>>
>>94365010
>AAAAAH PRINCE SHEFFIELD DA BRUJAHS
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>>94365100
I'm not quite sure what you mean, do you mean you were forced to get 10 Permanent Rage?
>>
>>94365974
The original Geist was pretty cool. It was also the closest the nWoD had to KotE. Their magic system was somewhat unbalanced but fun.
>>
>>94366382
Nah. Not forced but followed what the veteran players told me to do with the XPs.

It was "Guys I have no idea how to spend all these, I have no point of reference with the system and how is it played and I don't know what makes sense in expending XPs", followed up by "THOSE ARE ROOKIE NUMBERS CRANK THOSE NUMBERS UP" which ended up in R10 among other things.

I have the impression I should be a hair-trigger blender, which I would be fine with if I had a better grasp of the whole thing, but since I don't I kind of rolled with what was happening instead of going "Fuck it, everybody's dying" and tearing the door off the hinges before going crinos and jumping into the night-club-which-was-actually-a-cover-for-a-wyrm-corrupted-prostitution-and-dog-fighting-ring.

Also because I didn't get if it's your permanent score to set your behavior, or your temporary one (as in, if you're not full you're somewhat calmer)
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>>94366610
Your permanent Rage score greatly affects your chances of going into both Frenzy and Thrall of the Wyrm. But it is what it is. Have fun being a living blender.
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>>94366689
Yeah, but I mean, If I have permanent R10 but I have spent and not regained some of it, am I still angry as fuck always forever, or that depends on how many temporary rage a garou currently has?
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>>94366719
Pretty sure it's according to your current (temporary) rage, just like Willpower
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>>94366719
Temporary rage, because your temporary rage can exceed your permanent one at the ST's discretion, suggesting you're in a heightened state of irritability
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>>94366719
I'm going to be the tenth dentist here and say it depends on permanent. Most rage related effects and the effects of the Curse are based on permanent rage, so I'd say permanent rage is how irritable you are in general.
Difference between temporary and permanent rage would then be hot vs cold rage. Temp rage is hot rage that motivates you to do something Now, perm rage is cold dispassionate rage.
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>>94364060
>>94364089
>>94364658
>>94365010
Don't be silly. Ventrue are the ones doing the raping. Even the women. especially the women
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>>94368435
Hot.
>>
Sorta tangential and I never found a thread dedicated to the system, but since has heavily influenced both old and new Mage I'll ask here: has anyone here DMed or played Ars Magica?
How does it play, how hard is it to run, and which editions are considered good?



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