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Lounging around edition

>Previous Thread
>>94282645 #

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!

>TQ
What is one thing you would change about your favourite specialist game?
>>
>>94338690
>What is one thing you would change about your favourite specialist game?
No FineCast(tm) models. Everything that was metal goes back to metal.
>>
>>94338690
>tq
Take the license away from gw.
>>
>>94338690
>TQ
What has been forgotten by GW stays forgotten by GW and any official modern attempts to """revive""" it are retroactively removed from existence.
>>
Are there any places or videos that explain and show how to play Inquisitor? It is quite hard to google.
>>
>>94338869
Don't know of any videos about it, but I would highly recommend the series of WD articles about it. The uk number of WD to look for is 257, May 2001. There should be a bunch of archives with pdf scans of the magazines, so it should not be too difficult to find.
It's really more of an RPG than a wargame though, which is why it maybe be difficult to find rules explanations.

You'll probably find a lot more about Inq28 (some people also spell stuff with =][= which may make searches even more unreliable), i.e. people playing the game with 28mm figures instead of 54mm ones. Of course there are a ton of hombrew and spin-off versions of the game, which may be why it's difficult to google for. A notable variant of here is "In the Emperor's Name" which got eventually made into a stand-alone game called "In Her Majesty's Name" with it's own range of Victorian Sci-fi miniatures by Northstar Miniatures.
>>
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Thanks to the Rise of Angmar book Arnor has a couple of extra unit choices to round out the army (aside from Hobbit archers), but besides the Hatred rule and being unable to ally with basically anyone they seem like a less flexible Gondor variant.
Unless you really like the models is there something that would make you pick Arnor over Gondor in terms of rules?

Because the models were basically never available I didn't really look into them too much before.
>>
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>>94338690
tq
Sometimes dead is better.
>>
>>94338968
Wow quite complicated but to be expected from such a niche game. Yea i wanted the 28mm scale version anyway but googled with "inquisitor28" instead of the short version. Thx maybe now it is a bit easier to find.
>>
>>94338690
Remove Bladeborn
>>
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>T.Q.
Return of Warband specific rival decks (or at least objective decks)

The new edition looks bad.
>>
>>94338968
Do you want the rule book?

>>94339003
I actually enjoyed the new edition. Have seen it be quite divisive, seems like some people hate it, but haven't seen reasons why.
What do you dislike about it?
>>
Is Kill Team better than Newcromunda?
>>
>>94339359
That's like asking if diarrhea is better than constipation.
>>
>>94339396
That would imply that kill team is better
>>
>>94339400
I think you need to get your head checked.
Both are shitty in an irregular dysfunctional way.
>>
>>94339411
>I think you need to get your head checked.
You've clearly never had to deal with constipation. Looking down into the toilet bowl to see a sea of blood is a real fun experience.
>>
>>94339420
You're missing the core concept.
>>
>>94339437
Just saying. After having to deal with both due to taking certain medications I'd definitely take one over the other.
>>
>>94339411
>constipation
Hurts, is annoying, never passes, is random pain, will usually be over within 8 hours.
>diarrhea
You go shit yourself regularly each 30 minutes for like 5 hours, you can drink medicine to get better within 2 hours, or you can keep going to the bathroom that you will be fine next day (also you need to drink water).

I agree with anon.
One is better than the other.
But I haven't played both games to recommend any of them.
>>
>>94339359
I enjoy both games.
Kill Team I play more as a competitive style see how good and sneaky my strategies are.
Necromunda is the narrative, make my dudes do retarded shit and watch them injure themselves.

I really enjoy both
>>
>>94338690
>>94339003
Do Escher fuck?
Normally? This doesn't feel right.
Or are they lesbians?
Or are they into femdom shit?
>>
>>94339411
diarrhea:
>90% of issues are solved straight up by having access to a shower
>minor sanitary/convenience issue
>only dangerous if you're a starving african without access to unlimited clean water
constipation:
>kills you
>incomprehensible debilitating pain, basically prevents you from working
>major surgery to remove it in dangerous cases has one of the higher rates of failure because of what happens if you perforate bowels and the likelihood of the bolus doing so itself, especially if agitated to promote passing or breakup

You're retarded. Diarrhea independent of vomiting is such a non-issue compared to constipation it's insane.

>>94339437
You just picked a bad example and don't have the grasp on context and human communication to understand that that is what you were being picked up on.
>>
>>94339467
>>94339578
Both are symptoms of illness that are (pun) shitty
You autist retards are really digging too deep into it.
>>
>>94339540
I forgive you android-kun
>>
>>94339540
Well , there is a short story with Goliath guy/Escher couple. Are Goliath pps still functional?
>>
>>94339699
Yes they would. Roids give you outrageous boners
>>
>>94339540
It changes between groups some completly forbid any kind of man contact other than fighting, some hold man as slaves. I am not entirely sure if this is canon but i once read that most escher groups just exist throug recruting and do not reproduce on their own.

>>94339699
Some goliath groups reproduce completly natural so yes they work. They even have a specific name for those that where born normally instead of testtube cloning but i can't remember it.
>>
>>94338968
>>
>>94340409
>>94339540

>I am not entirely sure if this is canon

They got pregnant and gave birth but how it was conceived is a mystery. All Escher carry a genetic defect that cause the male babies to be weak and withered but the woman grown up fit and strong.
>>
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>>94340409
>>94339540
>>
>>94339540
On the one hand, it's pretty clear their inspirations include riot grrrl culture and second wave feminist political lesbians. On the other hand, they canonically fuck.
>>
>>94339743
they also shut down your testicles.
>>
>>94340536
Yeah because your body has so much test that they don't need to produce any. It's why you can't just blast it, need to cycle and do post cycle therapy

>>94340446
>>94340441
>>94340409

Intriguing. They fuck, but it sounds like it's definitely a dommy vibe
>>
>>94340559
>Yeah because your body has so much test that they don't need to produce any. It's why you can't just blast it, need to cycle and do post cycle therapy
yeah, just saying it because the question started out about reproduction. You should probably put some of your stuff on ice before you start hopping on anything, if you ever want to have kids.
>>
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Anyone got an archive of art from the old underworlds cards?
>>
>>94338968
Playing Inquisitor for the game today is rather dumb. You can achieve the same autism using the dark heresy rules with all their extra books like the marine and guard books.
For the idea of Inquisitor you do not need the Inquisitor rules. Since like anon it is and RPG without the role part being the main thing
>>
>>94340709
All of it is on vk under wunderworlds.
>>
>>94339540
I definitely recall reading that Escher-Orlock relationships aren't uncommon.
>>
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>>94339003
Just because I have a slightly better version of that image
>>
>Found a Mordheim Undead team sealed and untouched at a car boot sale from a guy selling his grandads stuff after he passed away for £35
Granted its really only 4 unique models and the rest are the old WHFB zombies but now they are OOP i miss those fugly guys so this is a nice way to start another warband after my Witch Hunters.

Also its no carnival of chaos but probably the best find i'll ever get.
>>
If i could change one thing i'd have Kill Team veer even more away from "Heres your basic bitch skirmish for your 40k models" and more an Underworlds style "heres some silly shit that wouldn't work in a full wargame for a number of reasons".

Like shit bring the genestealer orks back for it or something.
>>
>>94341639
>Like shit bring the genestealer orks back for it or something.
Some stuff doesn't need rules, it just needs a nicely converted and painted army to sell the theme, imo.
>>
>>94340603
I'm not cycling yet. Probably will jump on gear when test production starts to plummet
>>
>>94339000
the fact that they are op would make me pick them over gondor. Their troops are 1 point too cheap for no reason so you just spam tons of f4 niggas. You can easily bin the army bonus to ally khazad, rivendell and/pr gwaihir or get teh foresight rule for free for no reason in the LL
>>
>>94339359

Killteam is like e-sport cancer, Necromunda is like a comfy rpg with action and violence
>>
>>94341639
.Just sell it online to some nostalgic consoomer and spend a fraction of your earnings on getting someone to 3dprint all the stls of the minis.
>>
>>94342940
if you mean >>94341586 This wasn't a "speculator investor purchase". Its one of the three warbands i couldn't afford as a kid but dearly wanted. Now i've got Undead and Witchhunters my only white whale left is the Carnival of Chaos.

Which lets be honest is never ever fucking happening because they sold like dogshit and came out when GW was giving up on specialist games for a solid decade. But hey you never know, maybe in another 20 years.
>>
how would you guys suggest making some of the Linemen in the Reikland Reivers box look more like Bruisers? The Bruisers are mostly the same save for the extra waist armour and the shin guards. SHould I jsut not worry?
>>
Why is Mordheim so popular it has international events and the original creators making new content for it but BFG, Olcromunda and the like are dead as dicks?
>>
>>94343072
Probably in part for the same reason as Nucromunda: its a enclosed setting. Theres a single setting be it a city or planet and that lends a tangibility and sense of real consequence to campaigns stuff set in an effervescent throwaway void just can't. Same reason Malifaux still hums along while generic skirmish systems with no singular setting get forgotten more often than not.
>>
>>94343072
Because some popular content creators on YouTube and Instagram started shilling it. Before that all those games had about the same fan made community editions chugging another. Mordheim just seems so much more popular now because it got a spot light.
>>
>>94338690
>>TQ
>What is one thing you would change about your favourite specialist game?
It's not my favorite and I guess it probably doesn't count as one thing but I'd like Warcry to be more like Mordheim or Necromunda, in the vein of more individual unit customization and a focus on just a few small gangs like how it started, they never should have done that release of cards and profiles for every AoS army and unit and each big release shouldn't just be new factions that will only ever exist as that one team of monopose monobuild models.
>>
>>94343243
That and its a damn sight easier to get into it. You want to play Mordheim? theres a bunch of sites that archived everything including the magazines and have proxies, 3rd party minis and 3d sculpts for 1:1 warbands to jump in.

You want to get into Battlefleet Gothic in the 2020"s? go fuck yourself.
>>
>>94343072
What are the creators doing?
>>
>>94343277
Tobias Perinen is writing up the fluff and rules for a few new warbands balanced against the rest along with a 3rd party model company doing pewter minis.

if memory serves the first two are a Slaaneshi pleasure cult inspired by the Diaz sculpts and a group of empire "saurian hunters" that are basically lizardmen conquistadors with like kroxigor scales nailed over their shields and the like.

After that i think its Cathay and Kislev which had the TOWfags a little miffed.
>>
>>94343266
huh? it's not at all difficult to get in to BFG. 3rd party and printable ships are everywhere, rules are free, you just need a black tablecloth. compared to the 826,493,113,419 hours you're going to invest in to building terrain before your first mordheim game that's fucking nothing.
>>
>>94343305
>the 826,493,113,419 hours you're going to invest in to building terrain before your first mordheim game
That's just a bonus.
And if you can't have your first game on a city of literal cardboard boxes, go apologize to your inner child.
>>
>>94343305
Get with the times old man, the future is now. Mordheims easier and cheaper to get into than Warcry now.
>>
>>94343344
Its interesting even GW is getting back into these flatpack push fit card/mdf terrain kits. I have to imagine they realised their terrain was such a huge expense it felt like a barrier to entry.
>>
>>94343030
You mean blitzers?
Use the lineman sculpt with the most aggressive looking punch daggers as blitzers.
Trim the punch daggers and helmet crests off the others.
>>
>>94343365
>I have to imagine they realised their terrain was such a huge expense it felt like a barrier to entry.
lol, no. They are not selling that for any cheaper. They realized they can put cheaper stuff into their boxes and increase their profit margin, while still being able to say that you get terrain in the box.
>>
>>94343443
Oh i dont mean the plastic shit will get cheaper, just that no beginner was ever buying that overpriced tat and having this stuff is a nice addition thats been gone from GW starter boxes for too long.

Like imagine when they do WD issues with a focus like the orktober issue they start putting card terrain in again like in the 90's?
>>
>>94338690
>TQ
I'd focus more on the narrative aspect and make Warcry what it was meant to be, the AOS version of Necromunda.
>>
Wait there is no more magic dice in Warhammer Underworlds? WTF?

The more I read into it the worst it looks.
>>
>>94344816
Can't have magic as a real mechanic because all the decks have to be universal and not every team has wizards.
Enjoy your mastery of the eldritch art equating to one ranged attack comparable to a generic stormcast's hand crossbow.
>>
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Imperial nobility put together. Managed to fingerprint the breastplate of one of my bodyguards sadly, and slightly mess up the location of the eagle on Griff, but otherwise they came together pretty well. Anyone know a good way to fill in the cut out like on the bases? Or maybe I'll just pick up some normal 32mm next time I'm at the game shop.

Playing with a friend at a local game shop Sunday, won't have time to get them painted beforehand but still looking forward to it.
>>
>>94345257
>fill in the cut out
Cut piece of the sprue to fit the slot
>fingerprint
Fine (1200-2000) sandpaper.
>>
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>>94345271
The sprue is a good idea, I'll give that a try. Sandpaper sounds good too but I'm somewhat skeptical. Still worth a shot, although not really sure how to get it into the little areas
>>
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>>94345293
That's a pretty fucked up model, might be possible to change it into battle damage instead. carve some slight cuts on it with your knife, don't over do it.

If you do the sanding route it's easier to shave off the detail like the star and turn it into a smooth surface, it's possible to remake the star and the collar with putty/greenstuff/tiny pieces of the sprues. The detail is simple enough to fix, it's just take more time.

Also use extra thin cement, these won't fuck up your model as bad if spilled/fingered.
>>
>>94345320
I use Tamiya extra thin, just didn't catch it in time and was pressing down hard to try and seal the torso together. Battle damage might be a better option. Or I could just try to find another one ebay.
>>
>>94345329
Oh i didn't see the bottle from the big pic, but the changing color of the plastic indicate that you might have used a bit too much glue. That's only happen to me when i use the normal cement, on terreain pieces.
>>
>>94345344
Yeah. I think I maybe accidentally put a big drop on the inside that came spilling out when I pushed the pieces together. Definitely do not usually use a large amount of glue but maybe there was a big drop on the brush that I missed.

It's fine. I found one on eBay for like $7. He'll be in grey plastic which won't match for now but it'll be fine once I get them primed and painted. Thanks for trying to help though.
>>
>>94344830
It is so retarded (imo).
If they wanted a easy peasy game with appeal they could have just revamped the game with 40k warbands instead of AoS ones. No magic, no warband specific decks, no specific warrior abilities, just weapon/defend/move/defend/etc stats on card... It would all kind of be alright.
People wouldn't complain about it imo.
>>
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>>94339359
The real question is which one can you play by yourself
>>
>>94346811
Necromunda.
>>
>>94343320
>>94343344
you misunderstand. I have tons of mordheim terrain and I enjoyed making it. It's great. I was just arguing against the point that it's easier to get in to than BFG. there's almost nothing with miniatures that's easier to get in to than BFG. maybe gaslands with cereal box terrain? you could know nothing about it now, decide you want to go to a tournament for it next weekend, and have enough time to show up with a fully painted fleet.
>>
I've been looking for archives of some old blood bowl podcasts for awhile now and cannot find Pitch Invasion, Reikland Sports Network or ReBBl Alliance. If anyone has these downloaded and could share it'd be greatly appreciated.
>>
>>94345442
Some company have done it, but as a mobile game. It is called Warhammer 40k Tacticus.
For why they don't print a underworlds version for 40k, I have no idea.
>>
>>94347558
>why they don't print a underworlds version for 40k
Because nobody fucking want it, it was made in the first place because that single year x-wing is top of the chart in profit beating 40k and GW want some of that shit.
>>
>>94347584
Isn't Aeronautica Imperialis GW's answer to X-Wing?
>>
>>94347774
>Aeronautica Imperialis
Not this fake news shit again, AI is Jervis Johnson's little project to swindle GW into making an Epic comeback alongside Adeptus Titanicus because a full blown Epic release proved too costly. The game were never advertised as competitive like WU, It does not have the collectible element like WU or X-wing, you know the thing that make shit ton of money? The rule was handled to a retard who can do whatever the fuck he want, because it's a placeholder for epic, no one care.
>>
Was Aeronautica Horus Heresy ever scanned?
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>>94338690
>TQ

Remove Officious Ref. Yes it is a lot better than Throw a Rock but don't remove a player out of pure chance!
>>
Anyone have a collection/link for the Spike! Magazine PDFs?
>>
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new Khand designs
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>>94351203
pure cancer
>>
>>94351203
I can't see how these in mini form will fit in aesthetically with the rest
>>
>>94338690
I want to be an Escher slave and I'm tired of pretending
>>
>>94339540
Escher kidnap men, rape and have rape slaves only to produce more Escher women. The boys get groomed into becoming future slaves.
>>
>>94351763
>>94351777
Oh god I wish that was me
>>
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Hey lads, new Blood Bowl rules and starter set is dropping '25 summer, at the beginning of the fiscal year.

Price is set for 125 pounds, 145 euros, 160 USD. Two new teams, same size pitch, reworked dugouts and injury system with more recover options between drives. The box teams will be High Elves Vs Orcs, no new sprue design for the later, but blitzers will be dropped to 0-2 for everyone in the next edition, so you are fine with one box from hereon out. Tomb Kings will be the first release going forward, then Humans, Dwarfs and Undead will follow with new models for everyone.

Bash gets a heavy nerf with the rework of block, passing will remain largely the same except wildly inaccurate will deviate from target, not thrower now, and the passing skills will see a huge rework. Gone are the 12/tree approach, we are down to a 8 on mutations and passing at least. I cannot confirm the GAS trees yet, book is not yet finalised, but expect a big shuffle.

I'll post more when I know more.
>>
>>94339359
KT and 'Munda are two totally different games so you may as well ask if a chair is a better piece of furniture than table.
KT is a sorry attempt of a pick-up skirmish game, one-shot competitive games being the main reason to play it. Customization and personalization is almost non-existent there. I would rather not play at all than play the last two editions of Kill Team.
'Munda is a campaign-driven game designed around the concept of expanding your customizable team and using it for playing inter-linked games in a long period of time. There is a way to play one-shot games of course but I believe the balance is questionable at best but the last time I played Necromunda was ages ago so I hope 'munda enjoyers will either correct me or give us confirmation.
If you are looking for a skirmish game so you can have fun with a handful of 40k minis I recommend you exploring the infinite range of alternative sci-fi skirmish wargames. If your local scene is fully committed to the GW brainrot, I would rather play pocket-sized games of Boarding Actions or 500pts games so at least you can learn the main game rules instead of splitting your attention between two different games.
>>
>>94352005
Nah, fake and gay. BB3 is still supported and the game is supposed to be THE digital port of the tabletop game.
>>
>>94351704
>the rest
Squatted
>>
>>94352110
One shot games for necromunda are fun if you go for Meme gangs like Venators and go full tacticool operatives with 2k credits and some starting exp.
Basically operators doing dumb missions like escort some lost rich dude during a zombie infestation or secure some data thingy from a mad Magos lair with a bunch of robots.
>>
In Necromunda, am I missing something or is there no reason to take a Flamer over a Balefire Thrower? The latter is cheaper and has a more interesting profile, more damage and can make targets Insane. The only downside is an I9 instead of R7.
>>
>>94352611
There are no reason to take flamer ever outside of cawdor, meme and 2d munda (which is a terrible idea),

it's I13 for Law Abiding gangs. It's a strong gun, but generally black market items should be treated "modelling opportunity" rather than a power play.
>>
>>94351203
These look like bad guys from a late 90s/early 2000s kids cartoon
>>
>>94351203
Holy fucking cancer, batman. This aesthetic has been creeping into the game for a while now, sadly. Luckily there are still plenty of recasters that have the original designs
>>
>>94352611
Tournamentfag mentality should stay at 40kfag
>>
>>94351307
>>94352744
>not sure what the issue is they ton't look THAT hideous?
>look up previous designs
haha what, they're so much worse it's not even funny.
>>
>>94351203
The Legend of K*rra-tier design.
>>
>>94343458
>Oh i dont mean the plastic shit will get cheaper
The KT boxes that include terrain won't get cheaper either, despite MDF being even cheaper to make/box/etc than terrain sprues.
>>
Anyone know of a good guide for running a blood bowl league? I want to start one for my friends and our local game shop but I've only really played exhibition games myself.
>>
>>94353105

Consider looking at Tourplay.
>>
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Any tips for a delaque starting roster? I want to wysiwyg and I still have bodies and special weapons on the sprue, is why I'm asking.

I went for numbers, a leader that stays back, some pin power and meatshields. The plasma Champ and Nacht Ghul do most of the work.

I'm unsure about the second long rifle though. Maybe a second shotgun or an autogun is better?
>>
>>94351203
Looks a lot better and more in line with the aesthetics of mesbg than the squatted sculpts
I like that they look less like minis for a historical game
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>>94354536
>Looks a lot better and more in line with the aesthetics of mesbg than the squatted sculpts
That is the opposite of what I think when I look at those.

>I like that they look less like minis for a historical game
LotR is fantay, but not really the high fantasy where those designs fit in. The more sensible "historical" designs seem to be more in line with Tolkien's ideas, imo. After the all the whole point of the story is that the age of magic is coming to an end and the age of (non-magical) men begins.
>>
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>>94351203
bro on the right lookin like
>>
>>94338690
>TQ
More releases for everyone. Nevromunda updates and releases so damn slow.
Then again it could be so much worse. Poor LOTR players.
>>
Is there any place selling the miniatures for the Inquisitor game? It got so many cool ones.
>>
>>94355464
best bet is to get them on ebay. GW stopped selling them ~15 or so years ago. There are a lot of 1:32 or 1:35 minis you could convert into Inquistor figures if you like the idea of painting something at that scale. If you put a lasrifle into the hands of a ww2 soldier you have a basic Imperial Guard guy. The 28mm heroics scale with true scale minis you might even get away with just using the 28mm weapons.
>>
Quick question for necromundudes
How do you go about wysiwyg upgrades?
Do you literally chop finished models up, pre-magnetise (ugh) or just build a new dude and stick the same head on him?
>>
>>94355023
>The more sensible "historical" designs seem to be more in line with Tolkien's ideas
The purpose of Tolkiens work was partly to create a mythos and legendarium for the English, as the myths and legends they do "have" are all borrowed from either invading or colonizing people. The Third Age is still in a time of myth(Middle Earth is supposed to be our Earth), and if The Fourth Age was ~3000 years, like the second, it's quite some time before "historical" happens. Tolkiens world is clearly high fantasy, just not in the way we usually see.

All depictions of the east and south are quite fantastical, and all we really know about the two blue wizards, is that they created cults of sorcery in the east.
And therefore I like it when the more we know about a group of men, the less fantastical they seem, and the less we know, the more fantastical they seem. This also seems to mirror how we used to view the east in Europe not that long ago.

And also, just because the amount of magic and cool is winding down, doesn't mean there isn't still a lot of it, and the age of men is from The Fourth Age and beyond.
>>
>>94355568
I know you'll hate that answer but it depends to be honest.

For leaders/champions? Magnetise in advance. They are zre the centerpieces of the gang after all so I don't mind spending a bit more time. Especially when you can represent an upgrade with nice additions like furs, bionics, scopes etc.
Gangers I'll just get another dude if need be.
>>
>>94355610
>the myths and legends they do "have" are all borrowed from either invading or colonizing people
Nonsense, Anglo-Saxons are a German tribe(s) and the e cyclopedic works of the brothers Grimm documentic German myth and folklore mostly predates christianity and is purely born of the German peoples, being a common root to all Germanic Europeans and itself sharing more ancient common roots with all other non-iberiaan European mythos, like Celtic (covering Britons), Slavic and Hellenic.
The only myths and lore in the European tapestry which belong to invading culture are the semitic elements, and even there the christian branch was heavily blended into the native European lore to be made palatable to Europeans.
It is only judaism (in Tolkiens time) which is both invasive and wholly alien to Europe.
>>
>Frealaf is brown
That's funny.
>>
>>94355568
>or just build a new dude and stick the same head on him?

You can give them something like gun+pointing arm and choose whatever melee weapon you want.
Or vice versa, melee weapon and choose a shooting weapon.

Also just generally tell your opponent what your guess have, what they can do etc.
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>>94356445
Incase it wasn't obvious from my post, build new dude.
Also for any weapon that we don't know what it looks like, e.g. Mole Launcher, Neural Flayed, Rak'gol Razor gun etc, give them something very different, I use elder weapons for mine. As there is no official art, the same model can have any of those weapons
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>>94355704
You are a historically illiterate midwit
A demon of the Dunning Kruger effect made manifest
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>>94357742
I havent seen such a great but also sophisticated insult in a long time.
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>>94355568

I don't chop parts off but I do have a mini with each possible configuration. More than one if it's a common weapon combination (like two autopistols etc...)

This means, first of all, that you really need to like the gang youre making, and second, that you'll need 30-40 minis for a single gang
>>
>>94355568
>pre-magnetise (ugh)
Skill issue. I will never understand people not willing to spend 3 extra minutes per mini to magnetize arm sockets and the first pair of arms to add more magnetized bits later on if needed.
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>>94358005
It's boring.
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>>94358005
>I will never understand people not willing to spend 3 extra minutes per mini to magnetize arm sockets and the first pair of arms to add more magnetized bits later on if needed.
having a box of lose arms kicking around and painting shit like that is worse than just building another mini. It sucks all the fun out of the miniature hobby. If you want that kind of customization you are better off just playing videogames.
I'm saying this with a couple of hundred magnets built into various miniatures. It only makes sense to swap weapons on tanks, but on infantry it's a terrible idea. Not to mention you can lose the separate parts and then you got half a miniature. The logistics of storage and setting up for a game alone are fucking annoying as hell.
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>>94358178
Now this is autism.
>having a box of lose arms kicking around
It is absolutely not. How stupid one has to be to not be able to store a few pairs of extra arms attached to a piece of metal tape or a bigger magnet?
>painting shit like that is worse than just building another mini
Can you explain how? You are literally painting the same bits as you would on a glued miniature but you can remove them if needed which makes painting even easier. How in the fucking world painting two extra bits is worse than spending extra hours on cleaning, assembling, basecoating and building a whole new mini?
>It sucks all the fun out of the miniature hobby
Schizo, your meds are waiting lmao.
>If you want that kind of customization you are better off just playing videogames.
God forbid being able to add extra new bits and bling to your beloved miniatures in the future.
>Not to mention you can lose the separate parts and then you got half a miniature
Again, skill issue and brain damage on your side. First of all, what a clumsy imbecile you have to be to lose bits. Secondly, if I lose my mini's arm I can easily make a new one thanks to magnets.
>The logistics of storage and setting up for a game alone are fucking annoying as hell.
Holy shit, this is some hard no-game cope.
Holy shit Anon if you are too lazy or too stupid to drill two holes and put magnets in them it's fine and no one is forcing you to do so but please stop creating made-up stories to deal with your intellectual impotency.
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>>94358219
Damn. That's a lot of cursing and an anime reaction pic. Talk about autism...lel
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>>94358242
>Please mind your language on my Mongolian cartoon porn forum buddy
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>>94358178
>It sucks all the fun out of the miniature hobby.
This. I build plastic minis for fun and I don't wanna end up like the "I've got 99% problems but my death ain't one" anon.
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>>94358256
it's just funny how angry you are about a post on the "mongolion cartoon porn forum"
If you like putting magnets into your models have fun. Sperging out like this because somebody points out the reality is less practical than the idea makes you look kind of retarded though.
>>
>>94358263
>the reality is less practical than the idea
This is my problem. It is not less practical at all. You may piss your pants over me pointing out your idiocy, feel free to. I'm free to point at such simpletons like you and laugh at them just like I do with printer-lets and LARPers claiming that setting up a resin printer in your living room is totally safe. Turning a blind eye from ignorance is never a good idea.
>>
>>94358284
you seem like a miserable loser. I feel sorry for you. Whatever it is that makes you unhappy, I hope you figure it out.
>>
>>94357742
You're a brainwashed golem puppet.
>>
>>94358178
this anon gets it
there are good reasons to magnetize (some) minis, but usually it's more for practical transport and storage, especially where large wings and banners are concerned, than anything to do with modularity. there are *some* exceptions, but they're much rarer than anon is suggesting.
if Stillmania is one ideal taken to its most retarded, impractical extreme, then the obsession with modular minis and always having every available option in the box is its mirror opposite.
>>
>>94358628
Even the tanks I got magnetised. I usually end using whatever weapon I like the looks more and with dumb systems like 40k 10th there is little reason to every magnetised something since you will just pick the best option because there is not reason to ever pick the worst one.
It is just an extra step that unless you have turbo autism really does not matter
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>>94358284
pure autistic meltdown
do you magnetise grenades too?
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>>94358885
>do you magnetise grenades too?
You don't? Next time I see you playing, I'm reporting you for cheating by non-WYSIWYG number of grenades on a model.
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>>94358885
I often magnetize heads to update my dudes with new designs. Some of my CSM have magnetized backpacks to change between color options depending on the Mark of Chaos.
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>>94352120
Significant F take.

BB3 started development in 2018, was announced in 2020, set release for early 2021, and arrived in 2023. The season DLCs were supposed to have ran their course by now with the original 2021 release date, and all teams should be out and playable. Instead, they are at 19 out of 30 teams and started stepping up to double releases with the last season.

I cannot give you sources, but they have to wrap it up real fucking fast. Nacon is legally obliged to release every team, but if they get a new edition of rules, they want a new product out for it also. This will be a 1-1 carbon copy of the current BB3 game except for the rules and roster changes (internal placeholder UI is currently the same but will be reworked, not so much animations because internal budget is kept small due to the flop of BB3).

If you think GW will push back their own release because an IP licencee cannot keep their deadlines you are naive and you should listen to the shareholder meeting records. Company expects a worse year than the current fiscal because the new edition of 40k made so much money, and they safety-padded things out with KT and Undeworld in case ToW underperforms (it overperformed big time).

'We only have new editions for specialist games for the next fiscal year and will not be able to match the success of 10th edition 40k, but that is to be expected.' - the CEO
>>
>>94359018
I know a new ruleset is due next year for BB, what changes can we expect? Heard some whispers in Warhammer World.

>Expect a BB4 this soon

Cyanide cocked up bad
>>
>>94358947
>I'm reporting you
Why do all glowboots have this mentality?
>>
>>94359018
>>94360620
Anyone who didn't see this coming 4 years ago is a drooling consumer retard ruled by cprporate whim and FOMO, it has been well established for a long time that HW's business model does npt allow for a rule set to be tested, finished or polished before being released or replaced.

LRB6/2016/BB2 is the best you are ever going to get unless Jervis reassembles the BBRC to continue their independent work, period.
>>
I was told that Psy-Gheist cant be turned into very good psykers. Have I missed something or are they not stuck with the 3 domains from Delaque?
>>
>>94360881

Depends on the arbitrator
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>>94360689
BB20 is better than BB16 was, especially the spp system.
>>
>>94361200
I only lump it with LRB6 because it's the same core, all the deathzone/spike extras are compatible. the changes to stuff like piling on, spp, expensive mistakes+spiralling expenses, etc... are retarded
>>
>>94361200

2020 has good ideas, the execution is dogshit. Wildly Innacurate should never have gotten past playtesting (what little they had of it, thanks to Covid) and Stat Increases are basically now none-existant.

But the idea of SPP being able to spend on precise upgrades, and random rolls being a cheaper alternative is good.
The idea of a Passing stat, is also good. Hell, the desire to simplify passing and agility rolls in general made perfect sense... but they needed to make sure that the left hand knew what the right hand was doing. They basically made all but maybe three or four positionals in the entire game take a -1 to pass, meaning that some teams will now literally never pass the ball except under the most DIREST of circumstances, and that's before you get into the dogshite that was wildly inaccurate, which punished you even further for trying to have fun and play the game.

Then we get into the catalog of unforced errors that was the skills section. Where skills that had been perfectly fine in the previous edition, weren't just copy and pasted over, resulting some skills going back to pre-errata rulings in at least one case, and actively getting WORSE in the case of Shadowing. Then we get to the new skills that were just hamfistedly rammed in their because Random Skills require their to be 12 skills in each catagory. So we get pointless shite like old Iron Hard Skin and Arm-Bar.

The ideas weren't bad, but holy shit they fumbled delivery.
>>
>>94359018
Huh, so we should expect a new edition of Necromunda next year? Or is that for othe specialist games?
>>
>>94361436

Honestly, we're long overdue another reprint of Space Hulk.
>>
>>94361440
first one took twenty years. Wouldn't hold my breath on this being a regular thing.
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>>94360881
FAQ say they had to take power from their house, so no special and shit power.
>>
>>94361436
It seems like mainline is 3 year cycle, specialist isn't
>>
What are the odds sneaky stabbas get a buff at some point? A cost drop or agi primary seems reasonable, I want to run one but the cd budget is already tight and paying 30k for shadowing and stab just isn't justifiable.
>>
In Necromunda, if you have an Outcast delegation gang, for instance a Smuggler Shore Party or Slaver Entourage, and you lose one of the delegations fighters, are they automatically replaced next game like they are if you were in alliance with the same delegation?
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>>94346883
You can?
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>>94346811
if you have a system to use you could play anything by yourself.
Here's a version of an "AI opponent" that is supposed to work for any game for example.
https://colony13.blogspot.com/p/sarge-rules-for-solo-wargaming.html
solo wargaming is a surprisingly popular thing apparently. I've come across at least two books about it.
>>
>>94364055
Nice.
Peachy is big into playing with himself so talks about a bunch of solo games
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>>94361532
Aw, shucks. Thanks nonetheless.
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>>94363353
>What are the odds sneaky stabbas get a buff at some point?
Zero. They are shit even with Agility access they won't live to see the benefits of progression. The costs are so retarded, either next edition will drive all teams into the ground and make the 1000k starting point just plain painful, or they are just retarded at the studio and cannot do simple math.
>>
>>94364055
Solo miniatures wargaming is the saddest fucking thing in the world, right next to solo and solitaire GMT wargaming.
>>
Alright lads, has anyone got any of the pdf's for Legions? Trying to have a look through it before I decide to make the jump
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>>94351203
the left is mostly fine but the right is pure shit the padded collar just worsens the design by several factors
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>>94364439
What the heck is wrong with solo wargaming? If anything those games take so fucking long to play that soloing them is the only way to play them.
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>>94364112
>leaves the painting phase
>starts a youtube channel about playing with himself
Tragic, really.
>>
>>94351203
Avatar: the legend of Hera.
She'll sail into the west with her girlfriend that is never set up and comes literally out of nowhere at the last second.
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>>94364439
How else is the GM going to test the scenario before the game?
You are playing wargames with a GM?
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>>94351203
>>
>>94364697
it's in horus heresy thread.
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>>94351203
These literally just look like worse versions of the Harad line with elements of far harad.
Was squatting 75% of evil man factions really necessary when they could have made one or two wainrider models, stick them in khand and go "yeah you can't use these with war of the ring-era models"
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>>94364838
>Was squatting 75% of evil man factions really necessary
from the point of view of the licence holder, yes.
>>
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https://www.warhammer-community.com/en-gb/downloads/warhammer-underworlds/

I knew it, these lazy motherfuckers ain't gonna make rule for all of the warband, they made some generic rule and just throw it at you. Fucking kek Underworlds frogs got sodomized again, The copium tank finally depleted.
>>
>GW is focusing hard on War of the Rohirrim for their new designs
>unlike sci fi, fantasy always looks like the most generic slop in anime
>everything will look just like >>94351203
MESBG is pretty doomed, isn't it? At least aesthetically, I know the game is still good and will probably be better with the removal of cancer special strikes for generic troops
>>
Neat.
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>>94365035
I mean doomed if you only want to play the gay new shit or are a khandfag I guess
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>>94364964
>oldest warbands don't even get 3 unique abilities, they have to share them with everything from their grand alliance
>repackaged teams do not get their rules uploaded, you'll have to buy either their repackage or the inevitably absurdly priced box of cards for all 16 of them (or proxy them from someone who did)
>all wizardry became at best just 1 damage ranged attacks
At least we have confirmation that individual units attacks can still have keywords, that's one nice thing
>>
>>94365123
Not only a khandfag, I would say a dunlandfag/isenfag as well. And they'll be coming for the rest of the minis soon enough, anon.
>>
>>94365113
How did something with such a (comparatively) small mouth eat a whole human in a way in which they're presumably still alive and asking for help with their hand stretched out and open like that?
>>
Do I have to post Andy Chambers n00ds up in here to get the Chaos Dwarf Spike pdf?
>>
>>94365123
Far Harad and Abrakhân fags...
He forgor about us.
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>>94361425
passing as an individual stat is retarded, it was tried in the early days and scrapped for a reason.
The 3rd edition rules won an award for being thhe best miniatures gaming rules and those are the rules that were only tweaked a bit going all the way to LRB6.
Don't fix what isn't broken.
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>>94365405
Since MESBG is becoming the only mainstream anime tabletop game, it'll be acceptable to use 3d prints of anime characters in the game. Yoko from Gurren Lagan will make an interesting Haradrim chieftain.
Wait.
>if GW doesn't make a figure for it, it won't have rules
Fucking shit, there goes mounted Harad since only Suladan has a fucking mount to lead cavalry since the king got squatted.
>>
>>94365035
I hate all the hobbit garbage as much as this but most of the playes stick to war of the ring era stuff. Hobbit armies were much stronger on release and still didn't replace LotR.

Sucks to play Harad tho.

What gives me hope is new wildmen and rohirrim minis. They look nice and actually kept the two towers design.
>>
>>94367162
It helps a lot of the hobbit stuff is extremely pricey and resin, while wotr era figures are either plastic or cheaper blister packs.
>>
>>94364964
Nu Underworlds is as retarded as X-wing 2.0

Except that the new edition is not shit because of non design stuff but instead is REALLY BAD because the design is shit.
They are trying to chase over the boardgame and pretzels crowd but they are chasing away their competitive crowd as well as the people that bought the game because they found it fun.
>>
>>94364964
Underworlds noob here, I have the sylvaneth warband and was maybe gonna buy the sepulchral guard, just cause I like the minis.
Is all the warband specific stuff I need just the one sheet with their abilities and then each model stat card? From what I remember from earlier underworlds there seemed to be warband specific cards for your deck. Is that not a thing anymore?
>>
>>94367535
>Is all the warband specific stuff I need just the one sheet with their abilities and then each model stat card? From what I remember from earlier underworlds there seemed to be warband specific cards for your deck. Is that not a thing anymore?
Correct and correct, they dropped warband specific cards for this edition so you just pair your single ability sheet and unit cards with any of the fixed decks in the core box.
>>
>>94368367
I see, thank you. A bit of a shame, sounds like that would make each warband less unique if everyone uses generalist cards. Then again if there wasn't this kind of break I probably wouldn't be thinking of starting. From what I heard Underworlds had become pretty difficult to jump into later in the edition's life span, so I was just admiring the minis from afar.
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>>94369417
Even as early as the first season it was a pain in the ass if you wanted the powerful decks, they purposefully spread shit out so you'd want one or two cards from every box and certain setups like the keys didn't work unless you did buy basically everything.
They should have settled for a middle ground of each team having maybe half as many unique cards and then making the deck building just one of the universal core decks + your choice from the teams unique cards. Keeps the burden of knowledge low without completely obliterating all the old teams who had one or two very unique characters, and it would let them keep the magic system.
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>>94367535
"First Edition" had miniature cards showing specific abilities and attack each miniature had + 2 decks. For each Warband you bought you would get the specific mini cards + specific warband "rival deck" (one objective deck and one upgrades&gambits deck of the specific warband)
Under the old rule to play you would need a rivals deck and for this you could either use the specific warband rival deck (that came with them in the box, and was only usable by that warband) or use a general rival deck that were sold separately, or came as extras in some boxes) (there was rules for deckbuilding that was most of times using 2 different rivals decks to build one)
There was less than 4 warband that needed their rivals decks to be able to do anything (the goblin knights warband is the only one that is unplayable without their rival deck)
(Of course there are tournaments that people are allowed to use whatever card they want from whatever pack)

In the new edition you have 1 warscroll for each warband that lists the "specialness" of it and each mini have a stats card. Instead of specific to one warband rival decks, we now just have universal rival decks that will only be available in specific products.
For exemple: the core box has 2 rival decks that will only be available through it, the 2 new warbands will probably have 2 new rival decks, and I think they said they are releasing 2 separated warband decks as well... (aka: you want to play you got to buy everything we release)

At least they are releasing old warbands too.
>>
>>94369417
>From what I heard Underworlds had become pretty difficult to jump into later in the edition's life span
They ditched the "collect everything" format and use rival (1 deck) or nemesis (warband + 1 rival deck) for more than 3 years before the reset. They reset everything so they can reprint some old cards because they're lazy and running out of ideas.
>>
>>94369459
I mean, that was what they were supporting:
Deckbuilding was either build a deck using 2 rival decks (with off faction cards not allowed) -or-- with whatever cards you had.

Most people played with either one rival deck without any changes or the first deck building option (a rival deck made from cards from 2 different rival decks)
>>
>>94369806
The fun thing is that the new edition pretty much makes you have to buy the products with the rivals decks (aka every new WU warband product and the 2 rival decks sold separately) unless you only want to play with one or two warbands and there is only one or two viable rival decks.
I put 2 cents on gws making dogshit warbands that comes with top tier rival decks and good warbands with dog shit rival decks.
>>
>>94371293
the fun thing is that most people buying WU didn't play the fucking game, now they come with no deck guarantee that those people won't be touching the game ever.
>>
Do we have rules leaks for the 16 repackaged Underworlds warbands? I wanted to play Hexbane's Hunters on the weekend but their rules sadly aren't among the digital downloads.
>>
damn boy i thought square muscle sculpting was banned since the releases of Savage Orcs, guess not.
>>
>>94372487
>resin
is everything not in the starter sets for MESBG just going to be resin?
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>>94372700
GW funding to Forgeworld (aka Specialist Studio) is unpredictable. Especially for MESBG, which I reckon was regarded as a bottom tier game in their department. Only thing that would jolt this game back in full scale production is another successful movie run.

That's also another reason you definitely don't want another Specialist game revival, because that would put all other games into the production drought period, very bad.
>>
>>94372773
> another specialist game revival
> in current year

Imagine wanting GW to get involved
Imagine wanting the ghoul of 2024 GW to rip your favourite game to chunks, wear its necrotised face over the latest rules abortion and scatter your community behind a paywall and C&D letters
>>
>>94372487
The troll is pretty good.
>>
is gw colored plastic lower quality than their usual grey stuff? I got the bloodbowl starter set a while back and I want to put a bunch of effort into painting up the imperial nobility and making them look good, but I'm paranoid that the starter set models are worse than the regular ones because while I was building them I saw a bunch of weird stress marks in the plastic that I don't normally see in their grey stuff.
>>
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game of shadow war. from tonight, ambush from CSM vs my genestealer cult.

I've managed to get a bunch of the 10e boys into it since they like the idea of necromunda but obviously only have their own factions. Currently we've got
Orks,CSM nurgle, CSM slaanesh, GSC, joining soon tm imp guard, inquisitorial henchmen.
joining soon soon tm mechanicus

I suggested and incorporated some homerules, such as incorporating the necro/mordheim d66 injury chart, necromunda style spot the dot, and an underdog system but in the end everyones having a great time. We are doing 1v1's or some fun big silly multiplayer og necromunda scenarios.
like presynct 13 unlucky for some, for example as a big Halloween get together. Players including me got fucking domed, easily 90+ zombies on the field as the last one bottled out. curse the toxic slick event that fucked us all up.

Hope everyones playing some games this week
>>
>>94373887
It's placebo/conspiracy theory that the non-gray plastic is worse. You can still do a weight test to somewhat prove there are some different in their properties.

The main problem with the non-gray plastic stuff is that the color suck ass and it's very hard to see the details, especially the yellow plastic, which was retired, thanks fuck. Also if you like to prime thin on non-gray plasstic the color bled through, you had to do a thick coat.

Although I'd say the light gray color look nice.
>>
>>94364757
If you have no friends to play with you have failed and should hero. That's it.
>>
>>94373887
I build a lot of gunpla kits that come with different sprues. There is a noticeable difference between some plastics, mainly darker ones feeling more brittle and lower quality, but I assume that is mostly to be blamed on the kind and/or ratio of pigments and is fairly unavoidable. But if you'll be painting them up I don't see stress marks causing any issues.
>>
>>94374071
Having to depend on others for anything is weak, pathetic and queer.
>>
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before you retards ask, these are from the starter set thats why there are no points and wargear "choices" like shield or shield and thing since those are just the models you get in the set. SV+ is shoot value, C+ is courage (2d6 roll on or above to pass) I+ is the new intelligence stat. Winning the prio roll now means you can choose first or second and light shields are probably you can shield but no +1D.
>>
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Thinking about getting into Kill Team with the Eldar Corsairs. Anything I should think of or know about playing em in the beforehand? I can’t seem to find that starter chart for team difficulty either.
>>
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>>94374425
>>94374434
>>94374445
>>94374455
Huh, neat. Cant wait to for the core rules to leak
>>
>>94374446
As cool as the neuro disruptor looks, you probably want to give your felarch a shuriken rifle. Also, look into your team comp since the kit lets you build more specialists than you're actually allowed to take.
>>
>>94374423
>If a man ever needs a helping hand, he can find two on the ends of his arms
>>
>>94374425
Do you have the page with how Heroic Strike works. Crossing my fingers its 1D3 now
>>
>>94374423
Okay dad.
>>
Was going to use Czarn the cyberorth or The Hermaphage Magos and use some Tech Priest/Magos model as a base model as the original idea.
But it seems I could use the Sump Beast. Maybe finally my old Red Terror model could see some play.
>>
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>>94375519
I don't these are just being leaked from a youtuber (idk who) theres a few the have review copies rn
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>>94375548
Sounds like you have a good dad.
>>
>>94351203
Don't know what you guys are moaning about, they'll fit in fine in Age of Sigmar
>>
>Avatar Haradrim and Khand, not even anime
>loss of wargear options
>cretinous modern GW assembly instructions
Hahahahahahaha.
>>
>>94375734
You mean the old worlds ind and kuresh?
>>
>>94375035
Short and sweet. Nice, thanks matey
>>
>>94372487
these look really good but fuck man i was hoping they'd be plastic
Granted i get that theyre kind of niche characters of a niche subfaction, but im hoping we might get a new plastic orc kit that looks like either of those, but especially the guy on the right
>>
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chek out what I managed to pick up at the flgs for 60 bucks. untouched. some dude came in selling a bunch of old shit - good for me
>>
>>94375617
>A model with the Elite keyword can only be included in the Warband of a Hero who has the Leader (X) special rule, where X is the name of the Elite model.
No sir, I don't like it.
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>>94376604 (me)
UNLESS this is strictly a way to, say, give Hearthguard a seperate profile from Khazad Guard rather than having the upgrade as a rule on Durin's profile.
But I have a feeling that's not what they're doing.
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>>94376634
Hearthguard aren't a figure GW sells, so no rules for them.
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>>94376669
I mean technically they do, it's just the same model as Khazad Guard. There's a bunch of heroes with a rule on their profile to upgrade warriors in their warband, I'm wondering if Elite is just a new way of wording that, or if it's even more bullshit restrictions on listbuilding.
Probably bullshit restrictions.
>>
Pretty sure for the new edition of MESBG we'll just be reenacting movie scenes. Oh boy.
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>>94346811
This is something I like about Blood Bowl, it's wincon and grid layout make it as simple as solo chess.
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>>94367219
Everything except starter set, Helm, maybe Hera and Rohirrim cavalry will be FW resin.
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>>94377215
Mesbg is fucking dead. Imagine paying $62 for six infantrymen in resin, good god.
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>>94377545
lotrbay stock about to go up again
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>>94377545
It was like that since 2012 and game is better than ever
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More pages from MESBG keep popping up. I just want the one with Heroic Actions, to see if they have fixed Strike and Combat at least. Anyone?
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>>94378712
Whats there to fix?
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>>94378730
Strike being 1D6 allows for mediocre heroes (F4-5) to compete with much higher Fight value heroes, which in time reduces the value of the Fight range. Also it completely invalidates most monsters because any cheeky fuck costing 50p. can win fights against big monsters and surround them.

Combat is just busted for allowing full range movement. Snowballs even more in favor of mounted heroes.
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>>94378738
>Strike being 1D6 allows for mediocre heroes (F4-5) to compete with much higher Fight value heroes
That's literally the intention?
>Combat is just busted for allowing full range movement
Yeah I can see maybe dropping the movement range to half. That's fair. Although often Combat is used to just chew through troops and the movement is barely used anyway.
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>>94378758
The intention should be to allow a stopgap to win for underdogs with 1-2 difference in fight, not for a named orc captain with F4 to strike and defeat Treebeard or Gil-Galad. They cost five times more than him.
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>>94378782
Which is why its pretty unlikely a shitty orc captain will win said big heroes? When striking from F4 you're clenching your buttcheeks just to beat regular F5 elves. Nothing is as annoying as going for a Strike and getting 1-2 which ends up being a waste of Might.
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>>94378826
make Strike 1D3 and we'll see more variety of monsters and heroes return to the field as viable picks, thats all i'm saying
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>>94378852
Nah, Strike is already restricted to a limited pool of heroes and you usually trade crucial utility like March to get Strike in. Its fine.
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>>94378852
Also monsters dont in reality care about some mid tier hero going in for a strike.
Without surrounding and getting +wound bonuses its unlikely your standard S4 hero will do anything.
Issues with monsters are complete vulnerability to magic, unreliability in combat and the atrocious big bases which make them clunky and allow multiple models in contact.
Its a complete joke to suggest that your average troll or drake cares if a glorfindel let alone a gorbag goes for a strike.
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>>94378852
You do that and all the strikers will just be replaced with mandatory transfix.
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>>94379045
good, who has transfix? mostly non fighter heroes
maybe this will make Will a relevant stat
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>>94378640
Warbands are fucking cancer people just put up with shut the fuck up.
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>>94379053
Wut
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>>94379053
What's wrong with it?

I think it's enforces a nice ratio between troops and heroes and allows certain scenarios to exist.
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>>94379159
Anon-kun misses the time when armies were just 100 warriors and blocks of archers were volley firing at each other.
Yeah he's retarded
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>>94364964
>Say they will do a war scroll for every warband keeping them unique
>for every faction 6+ old warbands doesn't have a unique warscroll but a generic ones (two, for those 6+ you can choose between 2 warscroll for the faction)

This is shit
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>>94379330
> Warcry team is lazy for not releasing already released AoS shits until years later.

> Killteam team is lazy for not remaking compendium teams for 3 years.

And then the fuckers from Underworld came and shattered all expectation, they've been cooking this edition for 3 years (since gnarlwood never got repacked), and couldn't even bother to recycled already existed warband's gimmick for the non-competing warbands. It's like a competitions at the GW department to see who can one-up another in being a lazy fucker kek.
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>>94351203
Dead on arrival, I fucking hate anime designs that aren't just hardcore realistic Germaboo shit.
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>>94379321
>100 warriors and blocks of archers were volley firing at each other.
Never happened. Literally a hard model cap of 50 you can easily overcome in the current system. At 800 the old cap of 75 is blown out of the water by stuff like Moria.
It's not like it encourages smaller games, events just got bigger points which defeats the point of a fucking skirmish game because people have to cram more heroes in.
The only actual benefit warbands has is deployment, since before you had to roll for every individual figure in maelstrom and that was ass.
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>>94379418
I wish we got anime instead of those avatar rejects.
I'm not saying "haradrim chieftain that's clearly just Murasaki", but I am heavily implying it.
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>>94379657
i never understood the need to go play 800p and the meta shifting toward big blocks of infantry with high Fight because of course that's the most optimal (and boring) way to play. Rick Prestley recently even came out and said that the system isn't intended to be played that way, it's focused on the smaller conflicts. People who want bigass battles should go play WOTR
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>>94379657
>>94379674
What are you talking about? Like the most common points level is 500-650. Typical armies are ~35 models at that range. But super elite like beornings or horde like goblin town are also typical to see in top tables.

The most recent big 800p tournament in NA had in top 3
>Lothlorien alliance, 40 models
>almost identical lothlorien alliance, 40 models
>pure Isengard horde, 50 models
All of these lists had a ton of D5 or worse models.

800p is considered to be a very high points level and its uncommon compared to 650. Is 40 models at the highest points level some outlandish amount to you?
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>>94379739
>these very elite armies full of powerful pricey heroes have armies up to the old model cap in what's not that unusual a points level
Huh.
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>>94379769
And here I thought the old model cap was 75 like you said >>94379657
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>>94379657
>people have to cram more heroes in
Is this supposed to be a bad thing? Using heroes and managing their resources is what gives mesbg its depth and soul
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>>94379808
Not when you have to. At that point it's just a tax because you want a banner guy somewhere but you arbitrarily can't.
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I just realized something. So you know how now you can pass a banner to a warrior that usually can't have a banner and they then have it?
Since GW already said if they don't make it it won't exist in the rules, do you think that particular rule is just gonna go away?
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>>94379821
So just to clarify you'd prefer if we went from 30-40 models with multiple heroes and resource management to 50-75 models of just warriors and aimlessly chucking dice.
That would in your view improve the experience? You complain about the game not being skirmish but you'd prefer people playing far bigger spam armies?
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>>94379847
It was already a better experience, mostly because what you described never happened. Instead of a more restrictive list building at inflated points people mostly played at 300 back in LOME, so the lists built, and the scenarios that included not even deploying half an army some times, made the game more fluid.
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>>94379870
Just curious, I've never seen anyone dislike warband system. What exactly do you want from the game? Like in terms of model counts and hero numbers? How did the game before warbands offer what you wanted? And how is that now curbed?
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>>94379870
Why not just play 200-400p games?
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Man. All of the new LotR stuff looks like soulless generic 3printed crap. They really lost something there (presumably good sculptors).
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>>94380352
Mike Perry's other hand.
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>>94380425
KEK
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>>94380425
>Mike Perry's other hand.
Could probably sculpt better on its own by sheer muscle memory, despite whatever state it's in.
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>>94374423
Yeah a real man jerks himself off to cum he doesn't need a woman.
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>>94380999
>smoothbrain can't process the subtlety of the phrasing "having to"
No wonder you require help.
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>>94376634
the rule confirms thats not what they are doing since it gives citadel guard as an example. I would be unsurprised if profile upgrades like hearthguard get deleted from t he game and replaced with aura buffs on heroes, or get a standalone profile in the case of black dragons. Chat Ive heard from playtesters is that the game is moving more to heroes being buff pieces which is ie line with what we've seen so far
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Can anyone share the Hive Secundus rulebook scan pdf?
The link in the archive is out of order
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>>94379943
The number of troops that can be led was always been arbitrary, in some armies the removal of a model cap made them bigger(you see armies like Woses or Sharky's rogues which in a more compact points limit function much better and never truly translated over well into the warbands system), it led to the points of games doubling at the minimum, and critically we lost army building flexibility.
I'm not gonna touch on the old alliance system, but more and more GW is taking away the list-buIlding freedom in the game. So instead of making things more consistent, they're gonna further restrict that by the new elite rule.
That's why warbands is something I personally can't get on, but have to just live with, since everyone else adopted it.
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>>94382508
>more and more GW is taking away the list-building freedom in the game
The list building in LotR has always been a complete afterthought. Faction-internal balance is complete ass, and all that "list building freedom" allowed was running cancerous meme lists.
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>>94380425
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>>94343072
>>94343266
>>94343305
>>94343344


Mordheim could use a 2nd edition; if only to make sure that a unified ruleset existed that would be updated to include "Alternating Activiations" or something and make it balanced-enough for both melee and ranged. (or harder to cheese instantly)..

a new mini-range that would be preset for magnetization would also be ideal here.
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>>94358005
>>94358178
>>94358219
the problem with magnetization is making sure that magnets are aligned on different figures
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>>94382945
The problem with magnetization is it's a fucking waste of time and one mistake spilling of the super glue will completely fuck the model up, while using little glue you're at risk of the magnet yank itself apart. And also the model would look like shit because of the seam.

But since anon claimed he did it 3 minutes seamless, no spill, he's the best magnetizer in the world, there are no argue against that.
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Did the flesh on my Chaos Warriors without washes using hand mixed color.
Not 100% happy with it but it could've been worse.
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>>94383871
Should get some washes 2bh lad, theyre a useful tool for painting skin
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>>94383882
I'm not using them to get better, they're training wheels.
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>>94376634
Sounds like they want more homogenous units, especially for expensive models. Not more high defence lads backed with cheap spears. Hopefully that’s not the case.
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>>94382735
Respectfully disagree, alternate history lists were the main draw for me. Running White Council Saruman allied into Rohan is strictly worse than just taking Gandalf the White in every way but I want my "what if Saruman didn't fall?" army.
If all we can do is recreate the armies from the films exactly, I'd rather just put the DVD on again than buy models.
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>>94383871
They don't look bad at all, anon. My advice would be to cover more with your layers, as that brown is showing too much, IMHO. Also if I were you I'd try some glazing on that skin. I don't like washes either, but glazing is a very cool skill and will help ease those transitions. If you do a lighter color glaze over that brown skin, for instance, it will help in making it look more like actual skin.
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>>94383871
The base coat is too dark for the second shade you used, they look like they’re made of raw meat
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>>94382508
You focus so much on points. Why? Isnt points level the arbitrary number? All it translates to is the number of models people tend to take.
Also, 200p tournaments on a 2x2 board are very popular. The game is played at all scales.
>we lost army building flexibility
That's just a fallacy. Everyone just ended up spamming as many warriors as possible. Warbands was added so people would need to take at least a few heroes in their lists (about 1 hero per 15 warriors). Heroes make the game exciting with their resource management.

Without warbands people tended to take mass warrior armies with one hero. Why do you wish that was the case. How was the gameplay superior? You keep dodging the question.
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>>94385469
The question is not being dodged. You are acting under the assumption people spammed one captain and endless troops when that simply did not happen, both because of the smaller scope and how the game was designed(a lot of warriors were far weaker than they are now, with fight and strength 4 being quite a coveted thing still).
So we did just lose Elrond leading some guys while his sons ran off to be super sand in the corner, or a normal army being a box of troops, command blister, and a hero.
Actually now that I'm thinking about it, Warbands became a thing to excuse the boxes removing half the contents of boxes rather than anything to do with game design at all.
So you have this system to excuse a price hike, limit how you want to field things, making people play larger games, and what did we get out of that? Randomly making it so only 12 guys can be led by a captain?
It's not as if more heroes are being run now than before.
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>>94374455
Light shield?
I do like it that Dunland-hobolos have moar weapon options
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>>94385735
>smaller scope?
What do you refer to with this one? People ran armies with similar or higher model counts than what is typical today. The only difference is that there's more heroes mixed in now. People play everything from 200 to 800. A 200p game is pretty much a battle company level match, you cant get much smaller than that.
>So we did just lose Elrond leading some guys while his sons ran off to be super sand in the corner
You can run Elrond and his sons? What's stopping you? Seriously, what are you trying to say here?
>normal army being a box of troops, command blister, and a hero.
This is literally still the starting point for people and also why Battlehosts have been so well received? A box of troops + command + hero is perfect for getting into the game.
A typical army at 500p is exactly that, a named hero and a captain, fill the warbands with warriors, grab a banner, toss in a cavalry option if you've got it.
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>>94385735
Not that dude. but ummm. It 100% did happen. A lot. It was one of the worst parts of playing back then with the try hards. and they were pretty often all over the place. I don't know what this conspiracy theory hate-on you've got going on is all about but maybe don't be so caught up in being terrible and contributing nothing? maybe take a step back and realize the poison is coming from inside?

There are a great number of easily acquired refutations to your suppositions. maybe just take a step back and try to go enjoy something?
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>>94385786
The arbitrary forced nature of warbands inflated both average points for games and was just done as an excuse to increase prices on consumers. It's one of the most naked hostile designs put into this game.
It's still bad now, you buy a warband of Arnor guys, oh wait you can't use it because the captain can't lead that 13th guy, go buy another hero.

>>94385801
It didn't happen because, much like today, those armies were complete garbage.
Boring to play, didn't win you anything. Anyone that's ever tried to spam goblins to volley fire 20 shots will tell you how little that actually accomplished ever.
Otherwise people would be playing Sharky's Rogues today.
Warbands have never added anything of value to the game and I've had to just live with them for what a decade now?
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>>94385992
Can you answer the questions instead of just spouting nonesense?
You specifically mentioned
>lose Elrond leading some guys while his sons blah blah
What the fuck is stopping you from running Elrond & twins?

>The arbitrary forced nature of warbands inflated both average points for games and was just done as an excuse to increase prices on consumers. It's one of the most naked hostile designs put into this game
Are you just baiting for (you)s with this insane nonesensical drivel? Warbands were designed to increase prices? Complete schizobabble
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>>94383090
>The problem with magnetization is it's a fucking waste of time and one mistake spilling of the super glue will completely fuck the model up

how much superglue are you using? are you using a brush applicator bottle or just squirting it in?
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>>94386707
>just squirting it in?
no one do this because 99,99% it will cause overspill because wow, the giant glue droplet got pushed out of the magnet.
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Where are they? I mean I know they're gonna be FW and like £50 each but still, where are they?
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>>94388138
Are they gonna replace cave trolls in Angmar? They replaced Burhdur with a 60mm base version too.
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>A city in ruins
>People living in filth and detritus
>Out of the darkness a single vampire appears
>Beckoning them to his/her cause, treating them with unexpected kindness
>Surrounded by ghouls and undead

When did you realise the Mordheim vampires are the inspiration for the Flesh Eater Court Abhorrents?
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>>94376602
Cool models but the worst ruleset GW ever produced and it died weeks after release. I've seen people try and play this in store and on youtube and it always ends up with "...that can't be.. okay i guess thats the rule? fuck" style comments and a few turns in everyone losing so one guy who didnt get fucked yet wins by default like that one gif of luigi winning a mario party game by doing nothing. What a shame.
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>>94338690
I’ve gained the Archaeotech Device territory for my Ash Waste Nomads gang(Arbitrator is letting AWN hold territory because half the players are using them).

What if any of the Ash Waste Nomads weapons are worth giving these traits? Currently making the Blast Carbines used by my Juves have the Blaze trait seems a pretty good trade for Unstable.
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Head and mane of the minotaur as a sample for final look of the hide on it and beastmen.
>>94384432
>>94385181
Yeah, after I do the hide on the beastmen I think I'll glaze those recesses a shade lighter.
Although Raw Meat sounds very Blood for the Blood God.
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>>94388161
They technically already replaced them I guess. Cave Trolls are not a part of the Angmar list in Rise of Angmar.
No idea about the base sizes. Could be a 50mm as well. Don't think they'd make Hill Trolls bigger than an Isenguard or Mordor Troll though.
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>>94386023
Yes anon. The rule that went into place as half the contents of boxes was removed, is the sole reason it actually exists.
Going back to 20-24 soldiers a box and keeping the old price(with inflation) was one of the most significant things after the Hobbit version version of the game was replaced by the current one.
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>>94388138
Resting in James workshops swiss bank accounts along with the preslota looking ass snow orcs.
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>>94388551
gay
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Thoughts on the idea of Araby Witch Hunters for Mordheim?
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>>94343443
>>94343365

No, it's because it's easier to assemble. That whole kit is pushfit with terrain that even a kid can put together. The new Kill Team Starter is designed to be a beginner kit.
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>>94389301
Araby as in Witch Hunters from Araby or Araby looks, but using Witch Hunters rules?
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>>94389439
Both.
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what gang should i do next?
>king in yellow psyckerspam outcasts
>white medical themed delaque
>deepsump cawdor who worship rats
first reply decides
>>
>Kind of slept on Underworlds
>Saw those rad as hell new Skaven
>Think I'll pick it up
>Realize the game has just underwent a considerable change

It's to late for me to hop in isn't it? The lack of fancy card art already is making it look inferior.
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>>94390843
The whole point of the considerable changes making it inferior is to make it more palatable for people like you who slept on it to hop in
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>>94390843
I returned to underworlds at the begging of the year (had played a few games in 2019 i think). It was a shame seeing the new "improved design" of the new edition.
Said that I kinda want to buy the starter for the Skaven warband but at the same time I just don't want to support this travesty of a design. I hope they release the models for age of sigmar and then maybe I but them and print proxy fan cards to make a proper underworlds unit cards and rivals deck (chances of this happening are low tho)

If you want to play the old game there are lots of cool warbands still being sold (2 Skaven).
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>>94375519
>>94378712
>>94378738
>>94378852
I HAVE BEEN VINDICATED FAGS
STRIKE 1D3 AS PREDICTED
MAKE HEROIC COMBAT HALF RANGE AND DECLARE ME PROPHET
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>>94392264
Huh, well at least that makes Fight values spread and matter a bit more.
More interestingly Strength straight up doubles your S value. Isildur calling strength goes straight to S10 which is bonkers.
>>
Resolve is now useful. Or at least usable.
And Challenge is an excellent boost even if the opponent declines. Glorfindel challenging WK on the charge seems like a sensible choice now, especially combined with the Strike change (depending if WK is still F5).
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>>94392264
Do you have pics of these updated eroic actions?
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>>94388369
If you are mostly playing on standard boards, having a high chance to hit blaze weapon is always good. If you are playing a lot of AW/vehicles, seismic can be very good as well as sixes auto-damage in combination with shock, as well as cause a Loss of Control check each time you hit.
Also what the fuck is this new timer bullshit pls kill urself Moot2
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>>94392499
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>>94392651
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>>94392659
>>
>those spell changes
Casters on suicide watch
Nerfed to the ground:
>black dart
>compel
>aura of dismay
>fortify spirit
>sorcerous blast
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>>94393039
removed the channeling second effect but kept the heroic action. Probably will make it easier to cast.

Monsterchads we eating good this ed
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>>94393311
>paint an isengard troll pretty early in this edition
>realize its horrible to use
>end up using it maybe 3 times
About damn time for them to be usable
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>>94380425
Lmao.

The fact that the madlad made the Green Knight as one of his first sculpt after teaching himself how to sculpt with his non-dominant hand remains fucking baffling. Fucking legend.
>>
>>94393311
Moriachads, I'm banging the drums, get your dragons and watchers out
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>>94393581
>not being a cave drake enjoyer
Ngmi
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>>94393593
It's in the cart waiting to finish my Isengard before I buy it
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anyway does boromir have 20 fight and 15 wounds yet needs a point reduction too
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>>94393743
>when you paint faster than you delete cookies
impressive.



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