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Previous >>94287451

This general encompasses all board game genres, whether it be Euro, American, Warfare, or Card-driven

>TQ: When a game has an advanced rules variant, do you like to go with that from the very start? Or ease into things? Are the any games where you prefer the "beginner" rules?
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>>94338972
>When a game has an advanced rules variant, do you like to go with that from the very start?
Yes. Otherwise my group won't touch the advanced rules.
>Are the any games where you prefer the "beginner" rules?
Dune comes to mind. The only advanced rule I like is the Guild picking their own turn order.
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Local game shop has a copy of the Red Cathedral on clearance, I think it's only between $15-$20. Is the game any good? It looks neat from what I've seen.
They put lots of stuff on clearance, it's not unusual to find really good games for cheap there.
>>
>>94338997
Yeah it's a very neat mid-complexity Rondel Euro packed in an extremely small package. There's enough variability to keep it fresh and it's pretty interactive with the stealing of dice and reserving/rushing parts of the Cathedral to screw other players.
>>
Caverna > Agricola
>>
>>94338972
>>TQ: When a game has an advanced rules variant, do you like to go with that from the very start? Or ease into things? Are the any games where you prefer the "beginner" rules?
I basically always play with everything included and find that games that have an advanced or full rules mode basically ask you if you want to to play the actual game or just an inferior but easier to learn version.
The only time that made sense for me was Pericles in which I feel you need to play a test game to fully grasp the implications of your actions.
Oh and I use the apprentice disproving method in alchemists when we are playing with someone new, in my experience they're too focussed on getting the deduction right to see how it can be used more broadly as tactical deception method or pre-publish bullshit results just snatch away elemental composition theories. They are not ready for the sweet frustration of someone publishing absolute trash theories juuuust before them, yet not being able to disprove them and losing that action.
>>
>>94339061
That's a neat way to get more posts, but the thread is new, there's no need
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>>94338972
I understand the idea of "beginner" rules but I personally found them useless and honestly a bit insulting. "You're too retarded to understand the game, play this gimped version instead"; it probably also gives a bad idea of what the game really is to people, imagine playing Horseless Carriage without Trucks and Sport Cars, or Barrage without the patent office. It's really not the intended way to play, and I trust people aren't idiots and that the game knows how to explain itself.
>>
>>94338972
>>TQ: When a game has an advanced rules variant, do you like to go with that from the very start? Or ease into things? Are the any games where you prefer the "beginner" rules?
For me, rules variants or modular expansions often just fall into the extremely annoying guesswork of what the pure experience, as designed or intended, is. I sometimes feel like it is similar to the problems of videogames fixing things in updates ad hoc. So many designers really aren't fussed with proper playtesting or understanding the audience in any measurable way because the board game audience is full of consumers defending any old slop. The fact that 99% of Kickstarter games are developed post-funding is evident of this. Easing people into a game is as simple as:
>Maybe having a test game.
>Having a group that actually reads the rules or attempts to, on their own time.
>Potentially having the organiser sit out and take a game master type role, to go back to the ruleback and give everyone else a nice flow in learning. (I see far too many people who own the game and do the teach, win early games because they actually understand the damn thing compared to others.)
Far too many people seem to be forcing people to play some games and not giving them that initial headspace of working out what you're supposed to be doing.
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>>94339373
>Having a group that actually reads the rules [...] on their own time.
Unicorn shit.
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>>94339448
https://youtu.be/gUrRsx-F_bs
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>>94339448
No kidding. I've even told people "hey, while I'm setting this up why not skim through the manual?"
never once has it happened
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I hate point salad games
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>>94339573
Why? Name some you dislike and why they're bad
>>
Too Many Bones is a great game.

Is unbreakable any good though?
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>>94339448
I have a bit of luck if there is an okay youtube explainer people can watch through.
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>>94339631
>great
https://www.youtube.com/watch?v=MhIlVn-jIkA
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>>94339584
Dungeon Petz ends up a complete snore. I can go on ig
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Before I do much more, the last thing before its ready for testing is to finish 10 (or 4) more maps. Each map is supposed to be double sided, but for testing i might just say fuck it and make 4 more.
Hows that map look? Testable?
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>>94340036
Yes, insanely so
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>>94340031
Anything that replaces the letter S with a Z is a retard test. You got what you deserved.
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>>94340238
It sounded fun on paper and I had a GF at the time that would have loved it but alas, I think you're right.
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>>94339373
All of these are correct, yet I feel similar to >>94339448
Most of these require amounts of time I simply don't have. Or rather, I am unwilling to spend what precious game time I have with a game with training wheels on (isn't every first time you play something new a test game of sorts or am I misunderstanding?) or sitting out a session.
In truth, in person teaching is best and I do understand the apprehension of seeing someone posting a 47 minute youtube video you should watch. Because if one of them doesn't, it saves no time at all. We all have jobs and kids and time is the bottleneck. If you are merely someone who just likes to play all sorts of boardgames but aren't a faggot like me who keeps thinking and reading about boardgames, you are likely not that motivated to put that much non-dedicated game time into it. You know if new games are 90% bought and taught by you.
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>>94340036
Looks very playable for a prototype to me. Actually to the point where I am intrigued by it
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>>94339061
By now this is a known fact.
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>>94340031
I found it quite excellent with the bidding on turn order being one of the most amazing mechanisms in a while and the fulfilling petz' needs a clever puzzle in the Mage Knight vein. To put it simply, if you don't like it and don't find it exciting, you're a swine and you ain't my nigga.
>>
>6 siege kickstarter
>customers get message saying if they don't pay extra for shipping, they won't get their game
>they pay extra shipping
>Mythic Games still goes bankrypt
>kickstarter backers still don't get their games
>you can now buy 6 siege core box on ebay for 80$
remember, never back a kickstarter
>>
>>94340070
>>94340758
Aight that's good. I can finish at least 4 more maps tonight after work and start on the rule book. Depending on distractions I might even get that done tonight.

I might make a vid of people playing my physical version this weekend. See if they want to be on video or not.
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Saw this cheap-ish second hand and its on the euro classics list. Did I get memed?
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>>94340031
Imagine shitting on Vlaada's one good game
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>>94341967
I don't know if I want them to be burnt at the stake for extorting +3 million from customers, apparently without ever even planning to fulfil the KS or to award them medals for most efficient exploitation of the mentally ill that want to be exploited
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>>94342142
>never gonna fulfill monsterpocalypse
burn them
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>>94341967
>video game IP kickstarter

Unless you're the guys who made deep rock, I ignore

There's no reason to back those things, they ALWAYS end up used on the second hand market day 1.
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>>94342142
>apparently without ever even planning to fulfil the KS
really? What did they want the money for then? To give bonuses to themselves before the roof came down? I figured mythic was just a case of incompetence, not evil intend.

>>94341967
Always run to read a story of someone still waiting for their delivery being at a convention and seeing the game he's waiting for getting sold over the counter.
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>>94342227
Maybe I'm mixing up things, but I remember reading a gulag post that went into detail why. I think one of the key points was that they ordered a bunch of copies from their chink supplier and sold the vast majority of them via their homepage before even beginning to fulfil the KS. It does seem weird but a large portion of backers has gotten nothing and they went bankrupt whoopsie, so where did the money go?

Might also have been darkest dungeon. Anyway it was a great source of salt and even the gulag inmates largely agreed it was a deliberate scam rather than bad business
>>
>>94342305
from my understanding of their timeline
>they've ran campaigns that cost more to make and ship than what they charged
>the next campaign always helped paid for the previous ones
>got even worse with their darkest dungeon one, since the chinese upped the cost of production and shipping
>tried to make more campaigns to cover the darkest dungeon loses, but people got wise to them
they thought that once they got the injection molds and prints paid for, all their games could sell in retail for a profit, but they just kept fucking up their customer relations
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>>94342047
No, it's solid dice chucking fun.
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>>94341505
I just find point salads bland so ig we can't be friends
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>>94342010
I think you are onto something here
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>>94342141
It's easy. It sucks. Form follows function, lad
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>>94342206
That did look really good tbf
>>
how come no one here is talking about SETI
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>>94343074
Looks interesting. Will very much wait what others I trust say because it very much is the year of euroslop. I have long refused to use that term as I thought it was grossly overused but I've come to agree that the majority of euro designs are designed for the 0-2 times they get played on average. Interesting in the first game, tiresome already by the second.
I also want to complain how so many people liked and even awarded Carnegie. It is utter slop, and I have no clue what anyone that ever played a decent euro sees in it
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>>94342516
It's not a point salad, you've got 3 sources of points in the game: exhibiting petz, selling petz and claiming trophies. It's an easy trap for beginners to focus on the other stuff and make fuckall points in the end as a result. You should play more games because your definition of a point salad is completely off.
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>>94339057
bought it, it was only twenty bucks.
"extremely small" is right, how the hell does the game manage to take up more space in the box after the counters are punched and the meeples are un-bagged?
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>>94343326
>how the hell does the game manage to take up more space in the box after the counters are punched and the meeples are un-bagged?
Isn't that always the case?
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>>94343074
i don't like the CGE eurogames and SETI looks like a CGE eurogame
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>>94343375
Not really. Off the top of my head, Carcassonne is boxed air once you get rid of the huge counter sheets that hold the tiles. The Wolves has a shitload of empty space in the box because that game came with like 7 or 8 sheets, and the trays fit everything very well.
But yeah, reboxing Concordia and Pax Pamir 2 was a pain, especially if you sleeve them. Fuck Root's inserts, I'm baffled the "storage solution" to save space is to make cardstock player boards. Not having a solution to carrying around FIVE boxes if you want a base, riverfolk, underworld, marauder, and homelands faction playing together.
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>>94343380
Oh it is by CGE? Nevermind my earlier criticism, that actually makes me want to play it. Though it'll probably be 70 euros and I can't really justify yet another midheavy 2-4p euro when my shelf is near full
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>>94343292
But in the end, it boils down to who has the most points. I will accept being wrong tho
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>>94343538
>In the end it boils down to who wins
You are in the wrong hobby
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>>94343425
Oh you meant "the box is harder to close after punching out all the stuff". I was confused because obviously the box and trays are more full afterwards.
I do get your puzzlement now
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>>94343588
Because he plays VP games with the goal of accruing the most VPs?
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>>94343588
That's not what I said or even implied, stop smoking crack
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Should I get marco polo 2 or 3d printed inserts for clank catacombs, quacks of quedlinburg and feast for odin? I already have lorenzo, GAH and teotihuacan for dice placement.
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Its been too long, my beloved.
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Is the retail version of Arcs any different than the KS version?
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>>94345398
nope. you'll just need to get the base game, the leaders and lore pack, and the blighted reach "campagin" expansion piecemeal.
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>>94345510
It's not too hard getting those. The hardest part about getting into Arcs, just like any Wehrleshit, is admitting to your friends and family you're a tranny.
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>>94345510
Are the expansions even worth getting?
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>>94345398
It was a lot cheaper than buying retail, but that's it.

>>94345701
Leaders and lore is whatever, just a few extra cards for base game. Blighted Reach takes the game to a whole new level and is definitely worth it if you want that sort of game.

>>94345608
>triggered by games he doesn't like
pathetic.
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>>94345711
>people are 'triggered' if they don't felate your favorite kingmaking simulator
Try playing actual games
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>>94345711
>Blighted Reach takes the game to a whole new level and is definitely worth it if you want that sort of game.

What changes from base Arc?
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>>94345398
KS had optional miniatures for ships and agents but retail always ships with meeples instead
>>94345608
I know Leder is popular enough that hating them is a whole genre now, but you don't have to be a trend-chaser here, anon.
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>>94345734
The entire game.
With Blighted Reach you play a 3-game mini campaign instead of just one game. The whole map is open, but players start in only two sectors of it, the rest is covered in Blight. The other additions include
>an Empire with tax collecting and big-brother-is-watching mechanics
>Summits where players get together and can actually trade resources peacefully
>Events and Crisises which do bad things depending on what the cards say happens to them during an Event/Crisis
>instead of leaders there's Fates, each is a whole deck of cards that you might get to use if you complete objectives, but if you fail you'll have to switch your fate in the next game
>two ways to win: have the most VP total after three games, or pick a C fate at the beginning of act 3 and complete its Final Objective to win instantly
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>>94345731
I do play games. I'm going to play Bios Origins tonight actually, which is why I don't have time to cry online about how everyone who doesn't share my exact taste is a tranny.

>>94345734
pretty much >>94345762
To add on to that though, each of the fates you play changes the game by adding or changing rules and components which makes every game feel quite different. I'll happily play base game Arcs but Blighted Reach is where I think it shines the brightest.
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>>94345731
I think kingmaking has been abused as a term.

It's usually used these days to refer to when player C gets to choose between players A and B wins. That's different from the more classical phrasing, which is when C has that choice, but importantly that it's arbitrary. As in, the term is used for a circumstance when player C has that choice but doesn't care if A or B wins.

In the vast majority of games I play, arbitrary kingmaking basically never happens. C almost always has a valid, in-game reason to prefer A or B. C basically can choose which player was the least assholeish and have them win.

This means that the choice isn't arbitrary, and is completely enveloped into the overall strategic diplomacy of the game. In fact, I'd argue it tends to make games far more competitive and interesting, because it encourages players to assist weaker players, as that may be enough to "win their vote" so to speak if a king must be crowned.

And, in my experience... the people who complain about kingmaking of this sort usually either a) expect to play like selfish assholes the entire game but not to be punished for it or b) simply struggle at speaking diplomatically all around. They want crunchy MPS Euros because knowing how to convince someone isn't in their oevre.
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>>94345795
Here comes another werhleslurper with a hot take on intratabular realpolitik. Why play a game with good mechanics when you can let tyrone fuck your wife so he lets you win as cats.
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>>94345792
>I'm going to play Bios Origins tonight actually,
based, tell us how it goes afterwards
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>>94345889
that's not an ingame reason
next time read what you're responding to so you don't look like a fool
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>>94345795
Solid take, although I wish such diplomatic games would offer in-game mechanics for all the tabletalk, rather than expecting the players to do it. Something like dune, for instance.
Besides, while the "who was the least asshole?" can make sense as the kingmaking criterion, sometimes other unrelated matters come into play, like your relationships with such players, which should definitely not affect the outcome of the game.
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>>94345795
>As in, the term is used for a circumstance when player C has that choice but doesn't care if A or B wins.
So, every circumstance in every game ever played?
>And, in my experience... the people who complain about kingmaking of this sort usually either a) expect to play like selfish assholes the entire game but not to be punished for it or b) simply struggle at speaking diplomatically all around. They want crunchy MPS Euros because knowing how to convince someone isn't in their oevre.
This is comically wrong, though I can imagine your <70IQ struggles to realize it. People don't play kingmaking 'games' because they're capable of playing social games irl and don't need the confined space of tit-for-tat inside a metagame of asking people to throw in order to achieve things through it. To everybody else the process is so simple that you may as well not even open the box.

>>94345953
There is no ingame reason to choose to lose.
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>>94345795
I semi-agree with yourndefinition and the fact that almost every game that is not entirely solitaire theoretically can see kingmaking in the wider sense that as a consequence of As actions, C wins (by, say, taking a crucial spot that gives him 2 vp but B desperately needed it).
I fundamentally and utterly disagree about the rest. If a designer wants to have the people engage in diplomatic relations, give people the ingame instruments or rules framework to do so. Else all is metagaming, and metagaming is everything not in the game. It is not just a diplomatic layer on top, but it is sympathies, relationships, being tired and wanting to go home, the fact brian hasn't won the last 10 games, is autistic or just 14 and you'd like to see him win. Of course, games that include said framework don't 100% prevent it, and the more interactive a game is the more you will be confronted with the option of kingmaking. Yet I have not played any game with a diplomatic element that features it to such an extent as Root or Oath. Not in Chinatown, not in Archipelago, not Santiago, not even in Ti. I blame this mostly on your only interaction being to punch someone. You know the factions curve, you learn to know when someone needs to be punched. But you kind of don't want to as you face the ire of the punched player as well as (likely) playing a less efficient turn. You see where I'm going with this.

Wehrle gets a lot of shit and he is by no means the only one who does that; but he IS someone who gives you a game that desperately wants you to have diplomatic relations yet gives you basically no instrument to interact but punching each other in the face.

At the end this all is just preference. saying it is inherently stupid is disregarding an entire aspect of boardgaming, saying people who don't like it are autistic/want solitaire is disregarding an equally valid stance. Especially considering you hear this kingmaking criticism very often specifically about wherle games.
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>>94346077
>saying it is inherently stupid is disregarding an entire aspect of boardgaming
It's literally an aspect NOT of boardgaming
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>>94346082
Fair fair. I just wanted to defend something I hate and lost coherence
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>>94346068
Nta but you don't choose to lose, as you have lost already. You choose who will win based on the match.
>>
>>94346579
Nta but that's the whole crux tho, in a boardgame the only decisions should be to improve your own standing. Forcing players to make choices that don't affect their standing but only that of other players is antithetical to the idea of games. In chess tournaments, you get disqualified for losing on purpose to improve other players' standing.
>>
Gonna shill for Churchill again. The game where, if you lose, it's solely because you're dumb.
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>>94346579
That situation theoretically exists (though it just means you should walk away from the table before it ever arises because the game in itself isn't worth playing) but every time I've seen someone try to justify their kingmaking ITT they were throwing away a 0.2% winchance for a 0.02% one out of spite.
I'll have my cake and eat it too here. Games with REAL kingmaking aren't worth playing. If you kingmake in a game WITHOUT real kingmaking you yourself are committing a sin out of pure malice against your playgroup and they would be justified under every law and set of ethics in executing you through scaphism. Thus, anyone who kingmakes under any circumstances could be put to death and it would never impact a single group that actually played boardgames.
>>
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>look at the latest deals
>archeos society's price has been cut in half
they're afraid

>>94338997
I like it but for some reason my group doesnt.

>>94343326
>how the hell does the game manage to take up more space in the box after the counters are punched and the meeples are un-bagged?
Because cardboard that lays flat in a punchboard is more packing efficient than tokens stuffed into a bag. A shrinkwrapped cardpack is thinner than an opened cardpack.
I thought red cathedral is okay, but white castle is really just a bit too small to hold its contents.
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>>94344991
>last yearr
>no mention of more SA content from l99
>suddenly an announcement was in the making
>its that they dropped SA
Still hurts bros
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>>94347126
Stings so bad.
At this point im willing to try and figure out how to order from japan or korea and print out the eng translations from TTS.
I want all those megami Lvl99 didnt cover, and experience the updated roster.
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It's out
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>>94347126
still kind of wanting to buy Blast Tactics if it wasn't so expensive and fugly
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>>94347399
shouldve just used the bombergirl brand. Grim aloe alone would sell the game like hotcakes
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>>94347466
Grim Aloe is a guest character. She's from Quiz Magic Academy.
>>
You know what would instantly solve the kingmaking problem? Designing games with player elimination. But yall not ready for this conversation.
>>
got meme'd into buying Alchemists, what am I in for /bgg/? Looks fun to be quite frank.

Also I've been enjoying a lot of conflict heavy games these past few weeks (Arcs, Ahoy, Ankh, COIN, Zoo Vadis) and playing a euro sounds nice.
>>
>>94347552
Alchemists is full of subtle conflict. The joy of publishing a falsified thesis and completely derailing your opponents is such a delight.
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>>94347483
and? "bombergirl, the boardgame, includes guest stars grim aloe and Shiori Fujisaki!"

Hell, make it a kickstarter and make it either a stretchgoal or upgrade to get extra characters in.
>>
>>94347552
It's one of the best euros ever made. But seeing how you buy games without knowing what you are in for, the deductive element might not be for you
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>>94347531
How would that solve anything?
Even if its last man standing wins, I would argue the kingmaking potential is even higher
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>>94347552
It's a worker placement cube-pusher with turn order drafting. That is exactly what you are getting.
Game's like this usually have a gimmick. Alchemists' gimmick is that some resource conversions output clues to a deduction puzzle and the resource conversions that output victory points take partial solutions to the puzzle as inputs.
This adds an extra layer to learning the game and gives you something to think about while your opponents are taking their turn. But don't let the gimmick fool you, it's a worker placement cube-pusher with turn order drafting.
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>>94346850
Personally, I hold no strong negative feelings towards kingmakers. I just think they should all be humanely destroyed.
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>>94347552
Figuring out the alchemy system is neat, although I found that it can slow the game down a lot of someone tries to infer a lot of information based on what he has, since some lines of reasoning can become pretty complex. Also I found it pretty disappointing you cant drink the positive potions yourself to help you out, like being able to cure sickness or do extra actions. Instead those are tied to the assistant cards.

>>94347560
>The joy of publishing a falsified thesis
Even more fun is publishing a false thesis and having others bet on you being right on the one thing youre not right on. Ive had one game end up with everyone cratering because my first publication sent everyone marking the wrong thing.
>>
>>94347721
>Also I found it pretty disappointing you cant drink the positive potions yourself to help you out,
From a gameplay perspective that makes sense. Potion selling already lets you convert ingredients to other resources. Self testing is a worse student testing in the same way transmuting is a worse potion selling. It lets confident or desperate players avoid the risks of taking the "better" action under bad turn order.
>>
>>94347531
>not ready
Anon I've been playing elimination games for 30 years (and anyone older has been playing them for longer) and they're the dominant form of card games as well as the metagame structure of tournaments
This isn't exactly a hot take
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>>94347664
You can't kingmake if you're dead.
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No Amateur Game dev thread this month, and saw the other post about dev, Did a 3 player playtest earlier this week, came out to 62 minutes, and made a couple changes to the cards, but I think this is heading in the right direction.
I've talked about getting this all on TTS but it's taken a bit because some of the core systems went through some dramatic overhauls.
>>
>>94347906
Weird looking Arcs you have there
>>
Looking for expansions that have been out of print for a few years and the prices of the few I can find make me wanna kill myself. How do you guys cope?
>>
>>94347925
I've gotten lucky with my weird expansions, Direwolf restocked the DI promo cards, the Agricola 5-6 player expansion was on eBay for a fair price, and the Hibachi 5 player expansion was on Zatu.
>>
>>94347531
We solve kingmaking by making the losers pay for more of the pizza. The worse you do the more you pay. Going from 4th place to 3rd place is potentially saving you 20%
And yes it's bad form for the winner to literally bribe you.
>>
>>94347923
haha, I've actually been working on this on and off since 2020, Originally it was a much bigger game, but it made more sense to pare it down to where it is now. It's an objective based game, it's also a lot more straightforward than Arcs to teach.
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>>94347925
I'm just not poor.
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>buy a board game
>it's actually an app game
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>>94347925
Which games? The only expansion that's made me feel like this are the Space Hulk Death Angel expansions.
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>>94347943
Nigga do you not read the box? I look at any game I think about buying first, if the box at any point says
>cooperative
or
>app-driven
That thing goes back on the store shelf, and I never look at it again
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>>94347943
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>>94347948
Pick any expansion for an OOP game
Gears of War expansion
Chaos in the Old World expansion
Runewars Banners of War expansion
Dunwich Horror expansion
>>
>>94347721
Agree with >>94347763
Drinking potions would probably be too swingy if you could get positive effects out of it. It'd make using it later more tempting, but it'd add a huge luck element at the beginning where players often chug their vile brews themselves
>>
>>94347940
Not that anon, but there's a difference between not being able to afford a game and refusing to pay exaggerated prices for it.
If you don't differentiate between these... I have a kickstarter game you might be interested in
>>
>>94347953
Holy fuck you are so cool. I hope to be as cool as you one day.
>>
>>94345748
>>94345762
>>94345792
How long does it take to play a 'campaign?'

I don't know if I like having to commit multiple games with how infrequently my group plays.
>>
>>94348201
Read the post I replied to. If you feel like killing yourself by looking at OOP boardgame prices, you need to stop being poor. I don't mind them because I know if I wanted to, I could buy all my grail games tomorrow. But like you said, I don't want to because their elevated prices don't match their value.
>>
>>94347925
>try to find OOP expansion
>can only get it together with the basegame I already have
I get why someone wouldnt just want to sell the expansion but it still sucks.
>>
every day my hype for Spooktacular grows
>>
>>94348977
I've hyped myself up to the point of unreason but find that the excitement wanes after halloween.
Which is excellent as I will have it in my hands by next october and rehype myself. It's a really neat design and I wonder if the retail release will suddenly generate a lot of buzz. It's the lightweight game with a bite and great theme noone knew they needed
>>
I finally checked out arcs and continue to be puzzled by the success of Wehrles games. Is this the new ameritrash? Narratives at any cost?
I usually have no problem seeing why people would like a design even if I dislike it, and that is true for root. Oath and arcs, however, remain a mystery to me.
So, to expand my horizon:
>What about it makes you like Oath/Arcs?
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>>94347399
>https://www.nevermorestudiostts.com/modassets/blasttactics/BlastTacticsRulesFinal.pdf
>another why would i play this when the video game exists
Cool.
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>>94348284
Yeah, I know I am. It's not easy, but you can do it too if you try hard enough.
>>
>>94345945
It went pretty well I think. We struggled through the rules at first but I think we have a decent handle on them after that game. Looking forward to playing again.

>>94346797
Can't wait to lose when I finally get it to the table

>>94347552
The only game that justifies having an app IMO.

>>94348006
It's nice that they included this but fuck making someone sit out and essentially not play, unless they're the fag complaining about apps

>>94348294
A "campaign" is only 3 games, each about as long as a game of base Arcs. First time I'd say 45min-1hour per player per game (because there is a lot of stuff the campaign adds in rules wise), but with experience you can get that down to about 30min per player per game easily.

>>94349040
Arcs is the best parts of Root and Oath with a dash of Pax Pamir. The campaign is a great example of storytelling through mechanics and player actions, not reading walls of flavor text or "story".
>>
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>>94347943
>buy a board game
>it's actually an app game
>app helps keep the book keeping low
>>
>>94348331
sometimes, it's fucking great
>buy used on ebay, description doesn't mention any expansion
>picture looks like it might have some
>win, and find out it's packed full of expansions
>>
>>94349985
>The only game that justifies having an app IMO.
If Alchemists were made in the 90s it would have a gizmo you stick a battery in.
>>94349991
The complaint boils down to: if you need to use a computer, why isn't it all computer
>>
>>94350038
>if you need dice, why isn't it all dice
>if you need cards, why isn't it all cards
>if you need tokens, why isn't it all tokens
>if it needs a cube tower, why isn't it all cube towers
>>
>>94350052
retard
>>
>>94350058
he has a point
>>
>>94350062
No he doesn't? Digital experiences can store significant amounts of data, math programs, scripts etc. It's nothing like dice which have 4-12 faces, cards which are small sheets of paper, tokens which are a disc with an image printed on it. Any app game doesn't need the paper and cardboard pieces, why would it? Elden Ring, Pikmin, Grand Theft Auto, modern Zelda etc are significantly more detailed and expansive than any board game. You can't faithfully recreate that experience with the limitations of physical components. You can try, you'll fail.
>>
>>94350038
You could never have made it in the 90's, at least not with the same possible variance and a palatable price point.
>>
>>94350095
it was more of a "don't be an absolutist". board games have parts and mechanics of many things, app assisted being one of them. games can be a trick taker, dude on a map, area control, dice chucker all together. also to answer your question as to why not just make a video game, its cost and scale. I would love to make a 1 to 1 real life simulation of the universe, and it's potentially possible, but i don't have the resources. board games are easier to produce
>>
>>94350140
>Alchemists could not have been made from 1865 to 2007
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>>94350202
>the 90's was from 1865 to 2007
>>
>>94350148
>board games are easier to produce
Objectively not true. Solo developers dump stuff on Steam, the App store, Google play all the time. To make a board game you need to source printers, people to make the boxes, people to bind the manual, sources to get minis/plastic bits/wooden pieces. It's a much bigger undertaking.
>>
>>94350483
>he doesn't know of the PNP market
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Never played Root before and going to be playing it with the expansion on the weekend. Any tips for the most fun?
>>
>>94350574
If you can, keep the Vagabond out of the game at all costs
>>
>>94350574
Remove vagabond, it's horribly designed

But also, so are all the expansion characters

But also 3 player Root is not that good

I think I just hate Root now
>>
>>94350617
Riverfolk company is the best one
>>
>>94350631
It really is, but I don't like the otters because I have never seen them get close to ever winning, and lizards can be meta gamed out of relevance by people just talking about what cards they'll play
>>
>>94350599
>>94350617
So you're saying I should pick vagabond?

>But also 3 player Root is not that good
It would be 4+ at the very least, there'll be a bunch of people there and at least 4 have said they'll play.
>>
>>94350737
If Vagabond is in the game, then yes you be the one to pick them. It's insanely easy to win as Vagabond, it's busted beyond belief.
>>
>>94350574
Dress up as the opposite sex for maximum engagement with the designer's creative vision.
>>
>>94350826
The forbidden expansions are going to come into play?
>>
>>94348294
the usual base game of Arcs (with leaders/lore optional) lasts like a boardgame, 2~3 hours
Blighted Reach lasts like a game of TI4, so 6~8 hours + tax + tip + teach, but since it's a campaign you can pack the game up at the intermission between games and continue next weekend
>>
>>94343326
The main part is the disarray of counters. Initially they are more or less uniformly distributed throughout the top few millimetres of the box with a packing fraction that can approach 80% for circles, allowing for some card to exist between circles, and 100% for squares which can border each other edge to edge, with some further faction lost for the edges of the sheet. On storage they are untidily arranged with a much lower packing fraction as they aren't stacked and tiled neatly. They're often constrained in a bag which limits their ability to rearrange. If using multiple bags there are gaps between bags which are more wasted volume. Especially with fewer numbers of bags so more items per bag, you can end up with a whole number of bags not fitting in a certain dimension wasting distance somewhere from about 1% to 99% of a bag in that dimension.

Especially with inserts instead of being distributed along the full width and breadth of the box they are often confined to one end meaning the volume at the other end where they were located when shipped isn't used anymore effectively reducing the volume of the box. This is especially true if the full bag has all three dimensions greater than the initial height of the counter sheet pile.

The same sort of bag principle applies if you've cut plastic figures off runners as they get all jumbled too and end up in an interlocked pile that is higher or wider than convenient. You'd have to carefully arrange counters and figures in bags in layers which matched the height of the counter sheets or the figures when on the runners then distribute those across the whole of the box.

I don't know why you'd be unbagging meeples for storing a game. Surely if they're bagged on delivery it means there's no little individual contoured well for each meeple but one rectangular well for all meeples or a well for each player's pieces.
>>
Played Unconscious Mind and here are my thoughts
>Multiplayer solitaire, point salad with multiple ways to score points
>Game's owner is a paypig and had deluxe edition
>Unique theme and top tier art direction
>Gameplay mechanics hardly fit the theme
>Exception is with book set collection and citing other players' work
>Lots of downtime between turns
>The dopamine hit in the game is to chain together synergies on synergies on synergies
2/10 Kickstarter high production euroslop whose presentation eclipses the gameplay. Would not play again. Words cannot express how much I hate these types of games. Don't buy this game and thanks for reading my blog.
>>
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>>94338972
>>
>>94351066
Tha ks for confirming my expectations

Man what happened. 7-8 years ago I'd have been super excited for a grand sprawling euro. Still love euros, but more often than not I check the final product, see 5 decks of cards, 12 types of chits and most of all the symbology that implies the structure of "do x to trigger bonus y to trigger action z which in turn triggers (...)". I have grown so very tired of this. I probably would still find the game ok though
>>
>>94351343
Sell me on brass birmingham
>>
>>94351361
It can help get certain people interested in 18XX
>>
>>94350266
Slavery was abolished (in the US) in 1865.
The iPhone launched in 2007.
But yes, the 90s WERE between 1865 and 2007.
>>
My son just turned two, when is a good time to start playing board games with him?
>>
>>94352072
Allez les escargots! Worked at 3 with my daughter
To the point shell pull it out, set things up, and run things all by herself.
There are certain elements of hive and carc that she understands.
>>
does anyone have a bg stats apk? too obscure to be dumped
>>
>>94352072
Right now, it is never too early. A child that she can learn about new word every 7 seconds. Take advantage of that!
>>
>>94352628
That age*
>>
>>94352628
>>94352630
This. Just getting them started on basics like taking turns, my pieces vs your pieces, roll to move, etc will go far when it's time for them to get crushed in a Pax brouhaha.
. Don't underestimate what kids can learn.
Or how much trouble they can get themselves into.
>>
>>94349067
it was originally using the bomberman IP but got shuttered
but honestly I'm with >>94347466, use that brand to your advantage
>>
>>94352578
Nigga it's like a dollar.
>>
>>94352719
I'm not made of money.
>>
Some friends of mine want to play a campaign game, what is something you would recommend, if you had to play one? We've played GH/FH already.
>>
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the madman cant be stopped
>>
>>94352938
Arkham Horror LCG
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>>94350574
if you can, use ADSET (Advanced Setup)
it makes each faction stronger and makes interaction easier as you can just pick any* clearing as the starting point instead of cats start in a corner, birds start in the opposite corner. and with closer starts you get more intertwined games which is always fun.
>>
>>94352993
Isn't it for 2 players?
>>
>>94353003
Plays up to 4.
>>
>>94353008
Fuck. I meant this for >>94353005
>>
>>94353008
so? you won't ever play Root at more than 4 players
>>
>>94353014
I won't ever play Root.
>>
>>94352072
He's old enough to play tumblin' dice
>>
What are people playing this weekend?
I had the pleasure of teaching Innovation to yet another receptive mind.
He wound up wuppin me. Had 77 points in his score pile by games end, while I stalled at 18 bulbs with Empiricism.
>>
I wish the SMT board game was good but it looks like a box of minis with an afterthought game tossed in the box with them. I do want those minis though
>>
Just came back from a convention:
>skyteam
it was neat but very often it felt the optimal choice was pretty obvious.To be fair the beginner track they had as showcase isnt very difficult. I can imagine if the game is tighter you might need to figure out ways to signal your rolls by placing your dice in a smart way
>forest shuffle
felt a lot like race for the galaxy with how you pay cards to buy cards, although without the action selection its of course very different. The system of paying cards into the middle where people can pick them up is neat, it tells people what youre working towards and you can sometimes recover cards you paid with. The color scheme is pure cancer for colorblindness though, they have little icons but the different pinecone shapes are hard to tell apart.
>wandering towers
wanted to try this because I love el grande and its by the same designers. Was really positively surprised by it. It plays quickly and theres a lot of drama when wizards are captures or freed. Getting carried along by someone else moving a tower feels good too. im not sure if i would pay the asking price for it though. I dont think I can table it often enough. Hope I can snipe it cheap second hand
>middle earth duel
I didnt like 7 wonders duel a lot since it felt a lot of the game was on autoplay. There are obvious best wonders making the wonder draft trivial, obvious good and bad cards making the card draft/pyramid-thing obvious, and only at a few points in the game did you have to stop and think what you were going to do.
ME duel is a lot smarter. It removes the VP buildings and replaces them with the ring track. It simplifies the resource system and makes yellow less OP making the economy a lot better. A lot more times I felt like taking a card rather than just selling was a difficult choice. Military, guilds and science also had some nice improvements
Shame the theme is pasted on and the fellowship is identical to sauron. Would love to have some assymetry.
>>
>>94353012
With two copies of the core box, right? Plus you need all the expansions to keep it fresh, as a single campaign is supposed to be only a couple of scenarios long iirc.
If I'm correct it doesn't sound like a great deal.
>>
>>94353421
you should try playing bad games or games you hate
it will make you appreciate the good ones that much more
if someone only plays good games he needs to try a bad game asap
>>
>>94354589
>skyteam
the real fun is when you start doing timed missions
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>>94354963
I can imagine that helping a lot since it actually can force you to make mistakes. I figure ill play through the maps with someone on BGA,
>>
>>94354912
You didn't ask for a great deal, you asked for a great campaign game. Well, it just so happens that it's not cheap.
>>
>>94352938
Middara or Oathsworn
>>
>>94354407
Spots was a hit with everyone. That and a game of some obscure Spanish wargame.
>>
>>94355323
>spots
I raped everyone in that game with a legendary RUN streak.
>>
>>94354407
El Grande
>>
>>94355122
Suggesting decent things is sort of implied.
>>
>>94352946
I'm glad Orongo is coming back but Money seems like an odd choice
>>
>>94352938
Kingdom death monster or middara like the other poster said. KDM can go up to five if you play with the scout of death.
>>
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How long does a game of Pericles last on average? I know there are one or two anons who have played it.
>>
>>94354407
Played hegemony again. Didn't get it down to below 4h but I suppose letting everyone play a different faction didn't help; it takes more than half the game to play the first 2 turns because everyone needs time to get comfortable with their faction.

Still an amazing game. Working class ran away with it, possibly because as the capitalist I wanted to put an early dampener on the middle and working classes' rise by increasing immigration to maximum and having them pay a fuckton for prosperity, but it backfired spectacularly. The faggot state privatized a shitty company, radically changed minimum wages from low to high and torpedoed my attempts to increase tariffs. Which would've been in his interest but he wisely wanted to stop everyone from depending on capitalists for food. Love it, there's so much in the dynamics of the 4 way tug of war to explore and it reminds me of churchill in the best way.
>>
>>94355889
Depends entirely on the scenario.
If you want to use the recommended method of teaching, which I very strongly suggest, it'll take like 1,5h or less. But you really won't have played a full game but only a turn of it. I suppose you can calculate 1h per turn with a group that is relatively comfortable with the ruleset, so it entirely depends on which scenario you'll choose to play.
>>
>>94356098
Any scenarios that can be done in six hours max?
>>
>>94356187
There are a couple of scenarios that are less than 5 turns. How prone to analysis paralysis is your group?
>>
>>94351345
They've flooded the market with these types of games. Three guys in my group can't get enough of these games. And our group paypig has a new one every couple of months - I also had the displeasure of playing Revive this year. These massive combos that you pull off typically don't even change the game state for the other players. Not my cup of tea.
>>
>>94356216
Most play lighting fast but there is one old grognard that is slow as molasses. But we can replace him with another guy if necessary.
>>
>>94356187
A bunch. If I recall correctly, the tournament scenario is 3 turns which you should get in in 6h. I'm still unsure if it's enough for all angles of attack to work, but herman knows what he's doing far, far better than me. Also the full suicide of greece scenario (10 turns) seems both really cool and insane.
>>
>>94356226
>They've flooded the market with these types of games
Maybe it's just that I've felt saturated with this type of game for a while. I thought darwin's journey was neat initially and midway through our 2nd game already felt tired of it; the games in this rough euro genre feel really iterative despite having little to do with each other. They're still perfectly pleasant but just not something I want to devote much energy towards nowadays. Do x to be able to do y, place something to activate z which in turn unlocks AA (...) isn't satisfying by itself anymore.
>>
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what are some good "small box" game? I'm not talking about overly small games like Love Letter but something like The Big Book of Madness. something good and deep but is in a box that does not take up 30 sq ft of space on a game shelf (Looking at you Expeditions!!)
>>
I'm starting to think multiplayer solitaire isn't actually a bad thing. Of course there's some merit to player interaction, but sometimes I just want to solve the autistic puzzle alone.

>>94342047
It's okay, but the most interesting part of this game (ties removing both tied players from the running) was perfected by Renature.

>>94356380
Most games aren't that big desu. I guess Carcassonne, Web of Power, and Terra Mystica all have somewhat smaller boxes than the typical game.
>>
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Chat, is this real?
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>>94355500
It's not indecent, if that's what you're implying
>>
>>94356744
>multiplayer solitaire isn't actually a bad thing
It never was, however the issue remains that their autistic puzzle is often exposed as shallow once you get passed their obfuscation on repeated plays. The few that stand the test of repeated plays are worth their weight in gold compared to how many of them are disposable experiences after a handful of plays.
>>
>>94356765
https://boardgamegeek.com/thread/3397096/article/45119493#45119493
real
>>
>>94354936
>eating shit will make you appreciate roast duck even more
You're not wrong but you can get your point across without involving a literal plate of shit
>>
>>94351066
thanks for the warning
>>
>>94357174
He never brought up feces even once, what the hell anon
Are you bad at internet arguments or do you just think about poop a lot
>>
>>94356380
La Famiglia is a reasonable size box.
>>
>>94357196
Back to plebbit
>>
>>94351066
welp, another "highly anticipated thinky euro" that didn't deliver.
>>
>>94356380
>>94357199
I love la famiglia and agree, but it's still on the bigger side of standard sized boxes and I assume anon wanted something smaller. Though I am talking completely out of my ass, no idea what size the game anon mentioned is.
Pax ren 1e comes to mind in terms of game size vs amount of game inside, though I've only played 2e. Chudyk games in general also bring a lot of game in very small boxes (and shit component quality) as does RftG. Paper tales is a meaty lighter game with a lot of replayability (esp with the expansion) but not a filler. Oh, and biblios also is excellent.
>>
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>>94355438
>>
Is Edo any good?
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>>94356380
i bounced super hard off of big book.
after three plays id be fine never touching it again.
supposedly its better at lower player counts, and we only ever played at five, but i am disinclined to test that out.
>>
>>94356380
>something good and deep but is in a box that does not take up 30 sq ft of space on a game shelf
Pax Ren 1s box is so perfect for this. Other great games in small boxes would have to include Valley of the Kings, Mottainai, the Summoner Wars starter box (ya don't need to fill it with every faction pack, just a handful), Innovation, Sakura Arms, Pax Transhumanity, the OG Battlecon War of Indines box, and Warsaw: City of Ruins.
While a standard box size, Assault on Doomrock punches so hard above its weight in terms of content and variety. Could say the same for Sidereal Confluence honestly, though that one does sprawl over your table and then invades the next two rooms over.
>>
>>94358075
yeah, the suggested player count for that game should be 1-3 players. it's a fun but tough game.
>>
>>94358291
It wasnt the difficulty so much as very boring turns a player could ne forced to take.
My understanding from the game owner (this being a convo after sessions held 6+ years ago), was that at 2P, there was a lot more back and forth between player powers and making interesting combos and having the time to do so.
If Ive been waiting around to have my turn and it boils down to "I support next player, heres an element", and that is a fifth of what i do before we win/lose, it's dull.
In Spirit Island at least play is simultaneous so Im not waiting around to do inconsequential stuff, and a dead turn is 90% the result of my own actions the previous turn or two.
On the other hand, deckbuilding and co-op might be a design space that just rubs me the wrong way, despite enjoying both styles seperately.
>>
>>94358445
>In Spirit Island at least play is simultaneous so Im not waiting around to do inconsequential stuff
Too bad that Spirit Island is simply the most boring game in existence.
>a-at least the gameplay is good
"No!" The gameplay is dreadful; the game was terrible. As I played, I noticed that every time a minor power was played, the player did it for the symbols instead of an interesting effect.

I began marking on the back of an envelope every time a card was played for symbols only. I stopped only after I had marked the envelope several dozen times. I was incredulous. Reuss' mind is so governed by bland effects and thinly veiled set collection that he has no other style of gameplay. Later I read a lavish, loving review of Spirit Island by the same Kenneth Johnson. He wrote something to the effect of, "If these manchildren are playing Spirit Island at 31 or 32, then when they get older they will go on to play Phase 10." And he was quite right. He was not being ironic. When you play "Spirit Island" you are, in fact, trained to play Phase 10.
>>
>>94352938
Depends on what you want from the campaign game and how many players.

I like Tainted Grail if you use the 2.0 rules and house rule that menhirs dont run out. But I really can't recommend playing it beyond 2 people.
>>
>>94359223
>Depends on what you want from the campaign game and how many players.
Four players, I'm not sure what they want honestly. Probably just a decent coop campaign that does not cost 400 euro or something like that, but they are not too picky mechanics-wise.
>>
>>94358173
>>94356380
Speaking of which, has any of you ever thrown a box away to store the game into something more efficient?
Sometimes I feel dumb for keeping boxes when I don't really plan on selling the games anyway.
>>
>>94359427
I wish Catan got some giant organizer box already for the game, four major expansions and four extensions
Most of those inserts are incredibly space-inefficient, but there's also a bazillion pieces in catan and I don't want to rely on baggies
>>
>>94354407
Ran Kingdom Death. Still early, but jumping to a level 2 crimson crocodile was the right move. The butcher still fucks and we almost choked to him. Atnas soon and we still need to decide on phoenix or dragon king for our node 3. I hate fighting the phoenix but was looking at the dragon king gear and it's equally uninspiring for such a deadly fight.
>>
>>94350574
I'm no Root expert
but from what I've seen otters and lizards both rely on other players interacting with them
and if other players at the table understand that, there is going to be no fun and no winning for both
lizards are super cool thematically though
come to think of it several factions suffer from the same caveat and for a game with asymmetric design root does a very poor job of balancing the factions
>>
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>dead end skills
>skills that cost both extra turns AND consumes resources AND has a chance to fail
>generally feels like a boss battle casino
>consequently you get no satisfaction from winning battles
Is it just me disliking coop boss battles, or is this game a colossal pile of shit?
>>
>>94359914
It's because the only unifying goal between all the factions is hit 30 points, and because that's it, the faction balance just turns to shit once you go past the base game, since the base game WAS designed with more objectives in mind that were cut during development.

>>94359948
I like too many bones a lot but I think the base game is kind of lack luster and requires 40 days at least.
>>
>>94359968
>I like too many bones a lot
Why?
what do you like about it?
does it do something other coop boss battle games don't? not really knowledgeable in the genre
>>
>>94360002
I think it offers a really fun decision space for leveling up and progressing your character. Your misses turning into bones that can be spent on alternative skills means you aren't going to get ripped apart on RNG that much.

It's more of like a roguelike than anything else, see if you can kill the boss or not, it's nice that I have an RPG that isn't a full blown campaign game with a ton of time investment.

I do think the event cards in the base game are too vanilla, and that the characters in the base game are mostly easy to understand compared to what comes later, but it's still a really fun game. I think I have to auto recommend 40 days in daelore with it though.
>>
>>94359948
It's faux drama dressed up as a game. The game has like a 95% win ratio on the easy mode, and increases to like 75% at hard. As I've said in the past, the game mechanics and systems are neat and interesting, but they're just in the wrong game.
>>
>>94360109
>The game has like a 95% win ratio on the easy mode
Not that anon, but I wonder if this is one big reason why I have learned to dismiss coops as a genre entirely. It rarely poses an actual interesting and fun challenge. It's either (way) too easy or the wrong kind of hard; the RNG driven kind of hard that makes good play much less relevant because you can only win 25% of games you start due to eg unmitigateable rolls. Spirit Island came near what I want from a coop but I didn't find it fun.

The Crew remains the only strict coop I would recommend. Maybe so clover, but it being a partygame somehow overrides the coop aspect for me
>>
>>94360314
you should try Testament on TTS
it's pretty hard but the randomness is relatively limited. it works well solo or 2p
>>
I'm at Kublacon Fall and I just saw an 8 player Cthulhu Wars. Damn, that game looks alluring as hell.
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Redpill me on this, is it any good?

What about the games that came after?
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I'm looking for a game that I don't remember the name of. It was a very generic deck-builder. Literally just doninion, but some cards had atk points that could kill monsters from a deck. The art looked like it was lifted from every generic metal band's album cover and it had "terror" cards with (pic related) on it. Anyone know what I mean?
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>>94362327
Thunderstone?
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>>94362407
No. It had Dragonic or Draconic in its name
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>>94362327
Nevermind I finally found it. Who the fuck designed this lmao... Also this game contains the first instance of the word "Satyress" I've ever heard. What kind of loser would make Satyrs without a penis?
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Strange question. How do you like your rule books formatted? I know you want your introduction and game objective to be the very first things you read about, but after that there are several ways to build a book. Some like to describe all the pieces, others all the actions, some how to setup the standard game, and give you an example game to setup and follow along with.
I'm currently describing the pieces first, but I'm wavering on doing setup first. The problem is if you don't know what the pieces do you can royally fuck up your start.
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>>94362479
played this, it fucking sucks
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>>94364228
Yea I don't know why we keep reinventing Dominion exactly but fantasy/space. Apparently that shit was a Kickstarter with multiple expansions??? Pure slop, but there's always pigs to feed
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>>94363585
The true and very unstatisfying answer is "it depends". But I'd say as someone who still uses rulebooks as main way to learn and reference rules (which isn't a given) I do like component lists at the start. It's only necessary if the game has 5 different decks of cards and 7 kinds of tokens that aren't obviously going here or there, but it does ease a bit. Also give me a fucking index, or at least an appendix I can find specific rules quicker. Noone wants WotR rulebooks that have specific rules pop up here and there throughout the manual but never all of them at once.

To be perfectly honest, I have no idea how many people still learn everything from the book that comes with the game, but I'd assume it gets less and less important...except for playtesters and early reviews where they probably matter the most.
My favorite way is introduction -> index -> component list -> setup -> rules

But that's just my opinion and if it works it works. Playtesters are also here for giving hints what rules are unclear, at least I'd presume so. Given how utterly fucking vague and full of holes some rulesets are...I have no idea.
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Any thoughts on the new version of Tikal, Tikal Legends? Only copy I can find of Tikal in my country is kind of expensive, so I'm wondering if I should wait for the new edition. Do the new features look good, or are they just bloat?
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>>94359914
This is true up until you actually get good at the game and realize that every faction relies on the understanding of the rest of the board. The only factions that don't rely on other people are easier targets than the ones that do.

The otters are a good example of this, if you give them actions to use mercenaries and break up their formations, it's not even just about giving them long term benefit, you can permanently cripple them by giving them additional actions.

When you play the game more, what ends up really happening is people hammer the standalone factions early and often, sometimes 3 on 1, and then the rest of the game is played in the margins. With the exception of the Corvids, who only require you know how to count to 5 to beat them, you don't REALLY need to get outside help to win, and the outside help you will get will almost always be because you are pressed between two bad choices and you say "the lizards are bad, so I'll just give it to them instead of (other faction)" and then you lose to them by a couple points.

The Otters are way stronger than the Cats for example, and the Cats don't rely on any help from others, more often, they require drawing Bird cards to win.
>>
just had my first live board game session (all my prior experience comes from TTS), with some random I've found online. We played TI4. It was fun besides the fact people are all into passive-aggressivenes.

>wow bro two round ago you promised me you wouldn't attack this tile, I even paid you 2 Trade goods you must honor our deal or I may act as you just fucked my mom!
Guess you what, nerd, this game is also about backstabbing, I'm not forfeiting a victory point because some wanky "deal" we made 2 hours ago. I'm afraid they will not call me anymore tho
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>>94366151
I can't tell if this is bait, someone help me
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>>94366174
It could be both. Some people come here to vent about being trolled themselves so they make a troll post.
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>>94366151
>play a game that promotes passive-aggressivenes
>be surprised when players are passive aggressive
Play a better game like Eclipse that actually promotes players being aggressive and you won't have that problem.
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>>94366201
Was more the combination of never having played a physical game and then playing ti4 with fucking randos

>>94366151
I'll give it the benefit of doubt. How did he react that made you type this?
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>>94339462
I'm definitely the "let's play a few turns and we'll just figure it out as we go" guy
fuck :(
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>>94366642
It's fine for some games.
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>>94366151
>this game is also about backstabbing
While the deals should've been better, like 2 goods to never ever enter a place is a bad price, and you should always negotiate territory with a deadline clause like "don't enter it this round (because i need it to score a point)", they would be the bigger fools to kick you out over an action they could see from a mile away.
Just buy and bring Sidereal Confluence next time and tell them about the "all deals are binding" rule and they'll know you're not a crook
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Your most common first three actions in Brass Birmingham? I'm trying to figure out what I'm doing wrong. I already realized it is way better to do research and build Level 2 buildings instead of Level 1 in Canals Era.
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>>94366812
Loan Loan Loan
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>>94366812
Depends on how I start in turn order. If I'm first or someone before me spends money, I loan so I go first. If I'm late and others loan I develop beer. If I'm last and building a canal can still get me first place and I can build a good canal I do that. A good canal is connecting an ironf forge slot I can build on (have the card) to the outside world. Then next time I'm first ( because the others were developing with their starting move, or building. Else the canal wouldn't get me first place in turn order) I can loan and build iron to instantly refill the iron market and make maximum money.

But generally the first 3 actions are some combination of develop, loan, (build iron, build canal) and then either developing again, building iron/coal/beer (depending on what other did) or taking another loan.

You don't want to build tier 1 buildings except for 1 coal or 1 iron (you build the other one and develop away the other so you won't get stuck with tier 1 coal/iron in age 2). Tier one buildings just suck points wise. Hell, if you do build a tier 1 coal/iron, building over it is often a fine decision since the vps suck.
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>>94367073
Why do you build beer in first age rather than working on cotton/anything else?
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Any recommendations for single player games that allow for multiple players?
>inb4 "all games are single player if you're lonely and desperate enough"

Also wtf is with this wait 15 mins for captcha or verify email bullshit? RIP 4chins
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>>94367492
BattleCON has a solo dungeon mode as well as duels and 1v2, 1v3, and 2v2 modes.
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>>94367492
Every solo game allows for multiple players, you just have to vote for every move you make in the game.
>>
Does anyone know where I could find pdf files for print and play games? I'm specifically looking for a bunch of button shy games
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>>94367425
Because beer is king. You want to deliver with multiple factories in one 'fullfill order' action. Building beer in remote locations is needed for that. If they come to rob you can either preempt them or fall back on merchant beer. Second, beer slots are hotly contested. If you get your beer in first you're ahead. Even if someone tries to cuck you by building a network towards your beer breweries to steal from you, you can either preempt him by selling yourself, there might be merchant beer left over, or worst comes to worst, you activate your buildings for free while he has to deliver with an action.


In the first age you put down your level 2 beer (this is why your first dev should be beer, so you can put down t2 beer as soon as you think someone else is trying to contest a spot you have a card for). You build your coal/iron as the market needs it, you dev up your cotton/boxes factories, then build them at the end and activate them to flip both them and your beer.

Age 2 you spam rails and your high tier factories to pump vps. Beer is still good but it can easily get consumed by double rail construction and generally the network gets a lot more connected making beer robberies easier. Not that building beer in age 2 is bad, mind you. Remote beer can be used by yourself to drop double tracks and people making bad moves to consume your beer for you helps you more than it helps them.

Ypu can win on beer-iron-coal if nobody challenges you, and if they are good and they do, you want to get the biggest slice of the pie. And beer is the tastiest slice.
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>>94367803
I do the same, but not in canal era.
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>>94367704
Tabletop Simulator will allow you to make your own.
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>>94367805
If the other player fills the beer slots in the canal era you can't build a lot of beer in the rail era
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>>94367818
What I'm looking for isn't on there. Even PnP arcade is too expensive for me, plus they don't have all of the expansions.
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>>94367826
It's quite hard for so many beer slots to be filled with at least lvl2 breweries in the canal era though. And even if you get them what are you going to do in the rail era? Overbuild and waste vps?
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Should I buy my mom Zombicide 2nd edition or Root plus the bot expansion to play co-op?

Before people dunk on Zombicide, we've owned and played the first series of the game with my mom and her gal pals for many many years and still have fun with it from time to time.

I'm thinking of introducing Root to them, but I anticipate I'll get more opportunity to play 2 player co-op with the Robots set. How easy is Root to teach?
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>>94366333
Worthy trips. But to add Eclipse only gets aggressive with at least 4 players. At 3 everybody just huddles
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>>94367896
The absolute biggest flaw with Root is the fact it is very much not an easy game to teach. Upgrade Zombicide if she knows and likes it.
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>>94367905
Yeah but once it's taught, how enjoyable is it on replays?
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>>94367921
It's alright. I have the bot expansion but haven't played with it yet, looks pretty complicated.
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>>94367926
Well I mean, I taught her how to play KD:M so. How complicated could it be?

That said, I appreciate the input. I looked up 2nd edition of Zombi and there's overall streamlined rules to play faster with less setup time. I am one that absolutely loves the first Zombicide for its modularity; it was effectively an action board game with limiless potential for homebrew and I goremastered the shit out of that system. With 2nd there's fewer zombi spawns but they're deadlier, you have preprinted doors on buildings, there's build in objectives and useful items in the map; all of these I deem a negative because it means they're baked in that way forever. I'm kinda torn between the two.

On the one hand I get to gift my mom a cute woodland animal boardgame, but she might not really get into it. On the other I gift her more Zombicide, when we already have Zombicide at home. She'll probably be happy with either one, but I'm just trying to cover my bases here.
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>>94367898
>Worthy trips. But to add Eclipse only gets aggressive with at least 4 players. At 3 everybody just huddles
Depends how you set up the map. At 2, play a smaller map. At 3, add a bunch of hyperlanes. Eclipse is meant to be aggressive.
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>>94367885
>Even PnP arcade is too expensive
Who's gonna post "that" pic?
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>>94368047
No one. Use your words if you have something to say, nigger
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>>94367886
Assuming others also dev beer, and assuming you don't get the perfect cards to be able to build in all the cities that didn't get beer built, locking in beer locations when you have the chance is a good idea.
>Overbuild them
Of course not, you devved to get to tier 2 so they pay out twice. You build beer in more spots till you run out of breweries. If others build them in age 2 you build double railroads in the best scoring spots.
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>>94367896
>Root plus the bot expansion to play co-op
that is the worst way to play Root so don't do it
only buy Root if you and your playgroup are willing to a) engage in war against other players, and b) get an expansion with the base box so you can play a 4 player game with no Vagabond (the coon was a mistake Cole Wehrle forgot to delete) and with ADSET (letting people start anywhere on the map, and closer to each other, means it's easier to interact with others, means less runaway leaders, means more fun)
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Just played Molly House. Jesus what an obtuse game for what seems simple. Roll to move seems like a wasted idea. The rulebook doesn't make it clear how bad things happen or how to evade it. And then after everything, there's a whole page of rules for informers that's makes every single other part fiddly.
Anyway, Cole's a genius and I can't wait to play again.
>>
Imagine the depths of darkness and depression a man must descend into to even consider playing Root with bots.
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>>94368802
>when you have two players but don't want to play an abstract
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>>94367896
Roots overrated, but if you have to play it you can't play it 2 player with the clockwork shit.

Most of the clockwork shit is giga retarded and wont affect the gameboard enough or just kill themselves off. I'm really shocked they released it like that.
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>>94368751
It’s not Cole’s design, he’s just publishing it.

>please wait 15min
FFS hiroshimoot the elections over, get rid of this shit
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>>94361427
Bumping this, has anyone played Sleeping Gods?
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>>94368846
There is a reason they aren't reprinting it for the kickstarter and hired a new person to create Clockwork But Better instead.
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>was at LGS, discount section has Vindication for 65$
>heard something about it being a story telling euro
any anon got experience with it?
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>>94369321
>Clockwork But Better
what's it called?
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>>94369476
Not an actual product. I'm just extrapolating from them having hired on someone specifically to do solo/low count content
>Just this year, we welcomed Liz Davidson to our full-time staff as a solo developer, and she is very excited to work with Clockwork designer Benjamin Schmauss. As an inaugural project, they will be providing rules for you to play the new Homeland factions against the existing bots for free. This won't come around until after development on the new factions is finalized, but come spring of next year keep an eye on our socials and BGG for that release. (And of course we'll update you here as well!)
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>>94369507
sounds like a rework of clockwork
i bet they'll even try to sell it as an update "Clockwork 2.0"
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>>94369468
Played it once. It's pretty forgettable.
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>>94369643
was it just a meh experience overall?
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>>94369672
Yeah, it was just another point salad euro. Also the story telling part is nonexistent.
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I finally got to play Blood on the Clocktower last weekend. It was... whelming. Some cool ideas here and there but for a game that goes over 2 hours, I expect more game and less social event. Battlestar Galactica shits all over it, both in the social and the deduction aspect.
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Verdict: it's nice
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>>94370124
>goes over 2 hours,
Bad group.
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>>94370134
Oh man I didn't know the art for it was that cool
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>>94370124
That's pretty transphobic of you
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>>94370243
What do you mean? I'm transphobic and that post didn't seem especially based to me.
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>>94369972
thanks anon, might steer clear of it
how the fuck did the gulag praise it so much
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>>94370124
>I expect more game and less social event
>werewolf knock off
>expecting anything BUT a social event
you had the wrong mindset
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What's your favorite board game with either a spooky or eldritch theme? I still really like the the fury of dracula
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Alright yous fucks. I finally got this fucker done not done just playable dear god i hope playable.
Just in time for the thread to die too. Rule book link in the comments on steam.
https://steamcommunity.com/sharedfiles/filedetails/?id=3364383286
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>>94370124
>over two hours
terrible storyteller
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>>94370411
I'll check it out once i'm home from work
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>>94370411
Could be cool, too many stats on everything though, just seems like overkill
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>>94368751
What is the appeal of a game about cross dressing Victorian homos?
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>>94371563
I assume crossdressing modern homos can identify with it and justify their degeneracy. Just like with the other games leder produces

Nah, I do think it's an interesting theme in a vacuum, a historic curiosity worth exploring, which is doubly fun in the context of a game. But under the light of current years politics it seems like a bit of a statement which I find faggy.
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>>94371563
something something history of persecuted minority is cole's everything see also pax pam and john co., something something hidden traitor mechanics that make sense (you can rat the other players as crossdressers to have the constabulary take their fun and VP away), and plus modern idpol bullshit that we all know and hate
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>>94371563
>why doesn't every game cater solely to me and my ilk? Don't they understand board games are for losers?
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>>94372371
Yes, unironically, they should cater to the core audience instead of alienating it in an attempt to swindle non-core customers.
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>>94360109
>faux drama
what the fuck is up dog?
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>>94371862
The hidden traitor mechanic sounds interesting on paper, the rest looks awfully dull and the theme is the only thing appealing most buyers.
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>>94370411
a friendly advice
make the board cells icons bleaker, that alone will make the pieces pop out somewhat
I understand you are just prototyping, but this should take you just 15 minutes and will make playtesting much easier on your eyes
>>
THIS GAME IS FUCKING FANTASTIC
I usually advocate that boardgames should not overstretch >3h
but as soon as we finished playing a single game for 6 hours I wanted more already
I haven't felt about a board game like that in over a decade
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>>94372861
Thanks, Cole.
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>>94373004
yeah, I know you can't walk a step without running into someone praising cole these days
and ngl a lot of his games are overrated as fuck and ultimately show just how much of a hack game designer he is
but that's just how I feel about this specific game
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>>94372861
It's fine. I enjoy playing it but it's not something I want to play over and over. I definitely wouldn't play the deregulation version of the game. I also found that you could do well regardless how the rest of the game went by fighting early and taking the bonuses and payouts.

I'd much rather play Arcs or Pax Pam.
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>>94367896
Anyone who has root can tell me if it's at least fun with people that know what a wargame is? I'm considering going all in with the latest KS.
>>
Okay okay, but have any of you played Arcs?
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>>94372861
Nice try Cole, I shan't be buying your antiwhite, anticolonial trash, have a good day brotha.
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>>94373424
I would love to know about Arcs too.
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>>94372838
Yeah the cells always looked way too overpowering to me too from a color perspective, but my one major problem is I'm colorblind. I already have a real difficulty seeing the color difference between roads, forest, and grass.

Would a light grey or maybe tan work instead of the white?
>>94371175
I've actually taught the game to complete new players to boardgames. Like this was the 3rd game they've ever played. It definitely looks like a lot of stats, but it's very compartmentalized and easy to follow once you've done a turn or two. I'll agree it has an overwhelming look, and a bit of a front loading problem from a component list. I'll probably have to make a mock game booklet to show people a turn or two of play.
>>
I have not played a single Cole game
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>>94373427
>antiwhite, anticolonial trash
huh?
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>>94372371
>t. cross dressing Victorian homo
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>>94373427
John Company isn't Anti-White and I don't even know if I would call it Anti-Colonial

If anything I'd say it humanized everything, what you're thinking of is Spirit Island
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>>94373726
It is, Cole is just that incompetent as a designer that it doesn't come through. You know he'd absolutely hate your guts if he saw you play the game and enjoy civilizing the poos.
>>
>cole or one of his games mentioned
>spergout ensues
never fails
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>>94374054
>It is
Present proof
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>>94374054
>the creator of the game is in the different ideological camp so I must hate his games
you can just stfu
I don't care
>civilizing the poos
also it's obvious you never played the game and anything you say can be safely disregarded
there is zero culture interaction mechanics in this game
it's all about making wealth and every single mechanic is either about powerplays or generating profit
it's that simple
a province is nothing more than an area that can provide trade and generate a profit
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>>94374119
bumplimit hit there's nothing else to do
Mage Knight is a shitty game
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>>94374155
cont.
I'm not arguing about what cole's intentions were
I'm arguing about what the game turned out to be
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>>94374126
>It is
Cole's entire persona, the things he does and says, the games he publishes.
>Cole is just that incompetent
Cole's games.
QED.
>>94374155
That's a fine nugget of copium you got yourself there.
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>>94373424
I played a couple 2-player matches with the extra cards but no campaign. I really didn't see anything special about it. The objectives being choosen by the players is neat and I like the way you get the guild cards with the majority markers, but everything else and its execution felt really run-of-the-mill. Just nothing about it felt exciting or particularly interesting to see. Just putting some ships on the board, moving stuff around, rolling some amount of dice that you choose, which is kind of smart as a risk control mechanic but nothing special.

I assume the campaign is what people are really raving about, mainly for its narrative, but I wouldn't know of it, and personally speaking, narrative alone can't push me to want to play again.
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>>94373502
>but my one major problem is I'm colorblind. I already have a real difficulty seeing the color difference between roads, forest, and grass.
well you aren't lightness blind?
I'm not talking about tone or hue, I'm talking about lightness
make them all greyscale if you have to and make landscape tiles lighter

also you can make varying degrees of saturation to distinguish more easily between different sets of tiles say grass/trees
>>
>>94374188
copium-shmopium, who gives a fuck?
you are judging a game based purely on author's ideological stance relative to you and that's a smoothbrain take
>>
>>94374188
>Cole's entire persona
>the things he does and says
>the games he publishes.
Elaborate
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>>94374201
Oh just lower the saturation, yeah I can do that quick. I'll see what I can do after work today
>>
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>>94374368
no, not saturation in general, I'm talking about lightness
nvm
long story short you want to make background tiles (landscape tiles) to use as less contrast iconographs as usable
>>
>>94374196
narrative in Wehrle games is so overplayed. Arcs campaign is fun because of the systems for negotiation, the shared incentives and in group/out group dynamics of the empire, and the fun way it parcels out new toys based on how well players accomplished their goals. There are also a lot of ridiculous combos possible in edge case situations where one Fates gets their grimy mitts on another Fate's powerful card
I also like Oath a lot and couldn't be assed to care about the narrative implications of any given game
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>>94374587
.... I will attempt to get someone to help me with this. Colors are beyond me I think.
>>
>>94374162
D=
>>
>>94374196
As a game with trick taking, it starts to shine at 3 and 4 players too. When you're not directly competing with one player, any action to stifle player B means player C is left unchecked. Plus, more players means the resources are even more scarce, and the resources are both how you win 3/5ths of the game AND how you break out of the action card limit to win the rest of it.
The campaign doesn't have a narrative. Just a replayable 3-game scenario where your path to victory is forcibly changed if you fail an objective.
>>
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>>94374219
>>
>>94372861
Same here, it really clicked for me and a group of friends
>>
I want to make the next thread, but I'm out of good OP images and topics
>>
>>94375479
Make it about wargames and really upset people
>>
>>94375569
>>94375479
Table flip edition
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>>94375278
Unconvincing
>>
>>94375479
here you go
>>
>>94375825
>>94375479
alternatively
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>>94375479
I'll do it hold on
Ah fucking hell 900 second wait yet again
Well I suppose 15 minutes more or less won't make that much of a difference
>>
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>>94376023
>>94376023
>>94376023
>>94376023

Migrate before a janny noticed that I made a thread via desktop PC, which apparently is anathema tp 4chan nowadays. We are truly facing trying times when phoneposters get preferential treatment
>>
>>94376040
We migrating still or just letting it die?
>>
>>94376723
It's functional, just the op image got deleted because god forbit you make fun of the people with the small discs on their head



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