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File: s-l960.jpg (92 KB, 843x845)
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Lame Models For What Should've Been A Slam Dunk imo Edition

Now with scans of the new books
PSA: Free online PDF rules for the Kill Teams have extremely high-rez images of the models

Previous thread: >>94308852

>Rules Scans
https://gofile.io/d/AinK04

>News
https://www.warhammer-community.com/en-gb/articles/yk1xvxpw/storm-volkus-with-orks-and-ratlings-in-the-latest-kill-team-expansion/
>All team rules for KT24 are out:
https://www.warhammer-community.com/en-gb/articles/xfV8vUOg/download-the-kill-team-app-and-faction-rules-today/
>Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
KT24 is now fully playable.

>Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
>Rules and Teams
https://wahapedia.ru/kill-team2/the-rules/introduction/ (KT21 only for now)
https://ktdash.app/
>Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/ni93d1.png
>Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA
>Game assistant-database thing
https://kt.albecortes.com/

>Thread Question
What Universal Equipment do you find yourself taking all the time, and why?
>>
>TQ
I've had a surprising amount of use from taking the Comms Device in a place with decent cover/visibility and just sitting my Technomancer on top of it all game

Boosting every one of his abilities to 9" range lets him just sit there and doublecast while bouncing his shots off other operatives
>>
>>94344374
who's worse for /tg/ WOTC or Games workshop?
>>
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kt in progress
>>
>>94344518
Impressive. Very nice.
>>
>>94344400
GW for all the shit I give them at least haven't sold out their soul to fucking Spongebob of all things.
>>
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>>94344546
SOON
>>
>>94344374
LMAO
>>
The votann are so fucking lame holy shit
>>
Other than a box of cultists, what's needed for chaos cults?
>>
rules for plague marines are up on the app if you haven't heard

or you can watch CYRAC seethe about them cause they're probably pretty good against legionaries
>>
>>94344374
TQ: Ladders

Since we're on the topic of squats: The Tough Survivalists ploy states that you can halve the damage when "the first time an attack dice inflicts damage." However, the rules for shooting don't give any order to how dice are resolved. It simply states "All successful unblocked attack dice inflict damage on the operative." So who gets to decide the first damage, the shooter or the model being shot?
>>
>>94344615
>>94344602
What the fuck were they thinking? They could've lifted dwarfs from fantasy almost 1:1, thrown them in a set of armor that looked slightly more grimdark sci-fi, and they would've been an overnight hit.
>>
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>>94344712
>So who gets to decide the first damage, the shooter or the model being shot?
Presumably the player with initiative apparently. Hopefully it'll get cleaned up later.
>>
>>94344615
>>94344740
Meanwhile, over in Necromunda
>>
>>94344772
yeah the dude with the hammer there is a winner. the rest still might not be amazing but htey're better than fucking votanns
>>
>>94344772
I feel like they could look even better, like really good with the right paint job, but I don't know what it is.
>>
>>94344374
>TQ
I usually grab kraks in HotA since the flayer doesn't have a gun but can reroll to hit with pain tokens to make 4+ more reliable.
I also take light barricades on a lot of maps just so everyone can deploy in cover.
>>
>>94344546
This, when they had some fucking homosexual cowboy adventure with SpongeBob and captain America fighting along with 25 versions of half head shaved lesbian black elves and shit. It's gone. Our turns coming though. Enjoy it now. I played whfb before end times, and the signs are all there.
>>
>>94344400
Wotc in it's current incarnation, 100%. Despite GW attempting to kill their own brands they somehow never do. WotC has only avoided suicide by virtue of being such a trashy virulent cancer that they persist anyway.

>>94344602
I want to like Yaegir's but it's shit like this. My proxy kin look so much better.
>>94344772
Necormunda dwarves fucking mogging kin/yaegirs. Unironically going to be ordering this.

>>94345380
Kraks are almost always good unless you get them free on your boys or grenadier. Most of the universal kit is honestly good Both grenades good for either Omph or utility depending on what your team needs, The comcaster is probably the most meh out of the bunch but it rocks for some teams. The barriers let you fix cover/maps issues, ladders/mines/barbed are all good depending on the map. I feel like ladder/barbed wire are lowkey op. I think a lot of teams should probably pick the 5th equipment option as their scouting step.
>>
>>94344615
>>94344740
YEAAAAAAAAHHHH!!!
>>
what is the worst teams and best teams rn?
>>
>>94345688
Best WarpCoven
>Worst Kasrkin
>honorary mention of Kroot for 2nd worst.
>>
>>94345690
thats unfortunate i wish guardsmen got more love then fagmarines
>>
>>94345460
>Both grenades good for either Omph or utility depending on what your team needs,
People don't appreciate the lesser used grenades. I got a double kill and injured two more operatives with a frag on Gallowdark the other day. It was amazing. Two matches before that, some cheeky bastard ruined my day with stuns.
>I think a lot of teams should probably pick the 5th equipment option as their scouting step.
There's so many things to keep track of that I think most players aren't ready for it, but I think equip will become the meta scouting option once people have have had enough time to internalize their options
>>
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>>94344374
Squats returning was such a letdown, these models are so ugly
>>
>>94345801
I like them and they are one of my favorite kill teams.
>>
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Second heavy and portable barricades painted. Decided to try working in some transfers for the first time in my life so I can say I know how to use them.
>>
>>94344640
>no extra options in the full rules, just the cookie-cutter loadouts from the heroes boxes
Disappointing and extremely boring but not particularly surprising. I was really hoping to see something there that would renew my enthusiasm for KT but I guess not. Ah well, I'll keep working on my Mordheim stuff and maybe get to working on the last few operatives I need for the team in 6-12 months.
>>
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I loved this terrain we got to borrow from our local club yesterday, I feel like Kill Team really comes alive once you have multiple levels of elevation and actual rooms.
>>94345961
Really nice, black priming, silver drybrush and then painting individual highlights on those Kasrkin?
>>
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>>94346083
Oh yeah, that's some good shit. HoR used example pics of the same type of terrain and it always looked amazing. As I said last thread, I really wish I could get a bunch of it for more buildings myself. They are truly the perfect size for KT.

>black priming, silver drybrush and then painting individual highlights on those Kasrkin?
Black undercoat, then two layers of gray drybrush and silver details (though those really don't stand out from the black on camera).
>>
>>94346110
Thanks, I may just steal that scheme for my aquillons
>Two layers
Genuine question: Whats the difference between two layers and just one thick layer? Different shades of grey?
>>
>>94346177
Different shades of grey yeah
The first is darker and heavier, then the second one is lighter and, uh, lighter. Makes for a more nuanced effect.
Oh, and don't forget to reapply black on the flat areas afterwards to clean them up.
>>
>>94344374
>TQ
Kraks are an obvious choice but I find smokes to be really good for Blooded melee operators
>>94346083
>I feel like Kill Team really comes alive once you have multiple levels of elevation and actual rooms.
That's the one thing I prefer about Necromunda, aesthetic terrain with multiple different elevations is much more fun to play on versus a random hodgepodge of whatever terrain happens to be present which I find many people using.
>>
>>94344374
I was a little surprised how many female head bits this kit has, like almost half. Bugs me a little and almost made me forget these were suppose to be space dwarves
>>
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>>94344615
>>94344740
>>94345801
Convert everything!
>>
>>94346274
I got the free one yesterday, put some scout's legs and now it's a guardsman
>>
>>94344374
New to Kill Team. Is there value in buying the cards for my faction or will they just be made useless during the first FAQ?
>>
>>94346470
Don't buy them, just print out the PDF if you don't want to use your phone.
>>
>>94344740
Same with Novitiates. Just give them long hair and girlish faces, and coomers would have kept them out of shelves for years to come.
>>
>>94346470
They're pointless. Websites such as KTdash or https://kt.albecortes.com/ are much better for datacards & rules.
>>
>>94346083
>>94346110
I miss those old buildings so much
>>
>>94346486
Novitiates can be good coomer bait with very little work.
>>
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>>94347543
>expecting coomers to put in even the slightest modicum of effort towards their hobbies instead of just bitching online how everything isn't catered to them
>>
>>94347633
>Being a coomer used to mean something.
>>
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guys how do i field a beaky space marine kill team? I'm leaning towards buying the horus heresy stuff but not sure how to field heavy bolter, sniper and melee wepons without buying like 5 boxes.
>>
>>94347820
You could also just run them as Phobos since mk6 was the 'covert' armor mark
>>
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>Played KT twice this week
>Wanna go again
>Hobbyclub is closed until next thursday
Hold me brahs
>>
>>94347909
You could go to another place or play joined ops.
>>
Is Bheta-Decima still shit?
>>
Does anybody play on "homebrew" killzones? Like just set up terrain and play? Why's everyone play on Volkus/Beta-Decima/ITD/etc
>>
>>94348199
Yes you faggot, just check the thread >>94346110
>>94346083
>>
>>94348199
Thats most of the play my group does. We just set up cool looking stuff with kitbashed terrain. Sometimes we make up stories to go along with it, like city streets just bombed, old HQ hold outs, or clearing space hulks.
Imagination should take priority over rules when playing with friends. I don't care if I have shit lines of sight or my team has no vantage, the stories you can pull from the games like that are more fun.
>>
>>94347820
Either go for legionnaries (painting the possesed as a blood angels death company marine with claws, and you'd need a libby and a melta/plasma/flamer and a heavy bolter/cannon/missile launcher) or as phobos, the MKVI kit comes with a bomb, a comms servoskull and an auspex so you'd need something to mark the veteran's bolter, a narthecium, and reiver heads (or you could paint skull facepaint for reivers and use the bayonet for knives).
>>
>>94348199
We rarely use the official map layouts (except ITD there we use nearly alwas official maps and we don't play beta-decima at all). For context we are a group of 4 players that only play at home together.
>>
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Anyone with experience playing hierotek circle in KT24, tell me which 'mancer should I probably avoid? The models all look cool but psychomancer is extra cooler looking.
>>
>>94348408
All three of the crypteks are much better matched against each other this time around, theres not necessarily a single clear winner or loser among them

That being said, I personally consider the psychomancer to be the weakest of the three (but not by much)
And you could always just choose whichever model you think is coolest and proxy it. Its not like there will ever be more than one cryptek on the field to cause any potential confusion for your opponent after all
>>
>>94348408
haven't played them but my friends say the psycho is still the worst, though the margin is quite smaller now
>>
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TQ: I always take the comms device its prob not even that good but it always makes a difference in my games.

Also john plasma pistol number 9
>>
>>94348408
Chronomancer>Technomancer>>>Psychomancer
>>
>>94348408
Yea you can play all 3 if you want but Psychomancer is still the worst i think (haven't actually tried the technomancer yet but chronomancer felt quite better than psychomancer.
>>
What's the most ___fun space elf kill team? Corsair Voidscarred? Void-Dancer Troupe? Hand of the Archon?
>>
why did they write the crit ops the way they did? I still cant wrap my head around the minutia of the different missions. they mostly seem bad with the exception of maybe 3 of them
>>
>>94348641
clowns, far and away, corsairs and drukhari are too swingy, aspect shenanigans are close, but aren't as fun.
>>
>>94348644
they certainly optimized them playing well rather than reading easily. They also didn't want them to be that easy, they're meant to be hard to max out
>>
>>94348717
>corsairs and drukhari are too swingy,
What do you mean by swingy? The harlequin seem cool but sorta one-dimensional and flat, because they only have a couple types of operatives
>>
>>94348641
Corsairs are generally considered one of the most balanced and versatile teams in the game, and in my experience are a lot of fun and probably the best of the elf teams for a newbie
>>
So what PM operative are people thinking of leaving behind? The heavy gunner?
>>
>>94348717
harlequin are sorta unfun with the whole severe + curtain falls + fall back + shoot thing
>>
>>94347820
>>94348270
Could also do Nemesis claw. You already have a claw guy and easily substitute the skin thief with a heavy chain sword. Don't bother guy the weapon upgrade kits and instead just buy the bits on ebay unless you really want extras.
>>
>>94348870
pain tokens require you to kill models, if you don't get pain tokens it makes it harder to get pain tokens.
corsairs are just regular high damage low hp
>>94349102
personally I'm leaving the melee dude, 7 inch charges are sad, still, heavy gunner is pretty strong compared to regular warrior
>>
>>94349236
need too many bolt pistols, plus it's difficult to separate chainsword, chainblade and chainglaive
>>
>>94349245
>>94348870
Seconding Hand of the Archon is a team that snowballs hard but can have trouble getting the ball rolling. They also have a lot of power in a few specific operatives that each only pop-off in specific circumstances and losing the wrong one early can keep them from ever building that momentum. Not certain how their new rules have changed this or not.
>>
>>94348870
>>94349245
>>94349283
You shouldn't give out advice based on last edition if you haven't at least read the new edition rules. HotA gets free pain tokens in the strategy phase now.
>>
>>94344374
wtf are these.

They are goofy, but not like goofy with a specific theme. Are they supposed to be... cowboys? Fucking tubby mother fuckers in space suits and trench coats?
>>
>>94345709
Blooded and Brood are good.
>>
>>94350998
They're members of the turtle club.
>>
>>94344374
>Lame Models For What Should've Been A Slam Dunk imo Edition
I can't even play this edition due to life events. Too bad!
>>
>>94351088
just kill your problems.
>>
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>>94344374
>no bayonets
I am disappointed.
>>
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>>94344374
See what's happen when you buy everything GW shit out ? You merit this.
>>
>>94351004
I don't play heretic scum
>>
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Got the Foxcorps finished. Maybe I'll manage to get a game with them today.
>>
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>>94352068
>>
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>>94352076
>>
>>94352068
>>94352076
>>94352086
sry mate but >>94351039
otherwise look great
>>
>>94352068
>>94352076
>>94352076
They're really nice but why did you go with a blue french uniform, are you a retarded white flag french monkey? If yes fuck off from here
>>
>>94352172
Because nobody gives a fuck about real life in a tabletop game and the color is cool. (btw at least us navy and airfoce use blue trenchcoats as well, you are a terrible person and you should shut the fuck up)
>>
>>94352238
Seeth more fr*g
>>
>>94352172
Your average Frenchmen from WW1 would beat the shit out of you and you'd be afraid to look him in the eye.
>>
>>94352068
>>94352076
>>94352086
>No snout
Like an angel without wings
>>
>>94348641
>>94348717
>>94348870
>>94348893
>>94349245
>>94349283
You can’t go wrong with any wild team, even if Blades are weak rn. They’re still really thematic and fun to play. Each elf team takes the glass cannon archetype and plays with it a bit to great success I think, especially in 3rd.

Hand of the Archon went from a snowballing team to a super consistent, surprisingly durable murderball. You have access to 3APL, a heal on injury or kill, two guaranteed pain tokens a turn and then access to ceaseless on attack or defense rolls, balanced, rending, plus all the lethal 5+ the team already has. They’re extremely powerful

Corsairs are now a toolbox team with an answer for basically every situation. They’re extremely fast with a free dash every turn, and now have reliable access to rerolls. They have a lot of really fun tricks you can do with their abilities and the sky is the limit really. They reward creativity a lot.

Void dancers are all about breaking rules. They climb for 1 inch, can shoot while moving, teamwide ignore piercing. Stuff like murderous entrance and curtain falls deliberately break combat sequencing, domino field lets you survive attacks in the most swingy way possible. They’re really fun and I think they lost a lot of the toxicity that people didn’t like about them last edition while still remaining very powerful. But don’t let that stop you from playing a team you enjoy. If your opponent is the type to bitch about the way your team plays, fuck em. Play what you want to play.

>>94349110
>caring about whether your opponent enjoys play against something you enjoy
Imagine limiting yourself to play by someone else’s rules
>>
>>94352758
>imagine having games to play
There's a give and take.
>>
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bugz in progress
>>
>>94344374
So, is there an explanation on the trench coats?
>>
>>94353179
They're redditors.
>>
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Got hit with the dark eldar snowball today. Whiffed all my shots T2 (except the one by my superbuffed pistolier, who at least delivered), and by the time I started dealing damage T3 I had lost too much to turn it around. Also definitely picked the wrong tac op, was experimenting and only noticed the "in your opponent's territory" clause on surveillance after setup, and that prevented me from scoring any points on that. Ooops. Confirm kill on the other hand worked really well again, the more I see it and compare it to other ops it seems like it's the big winner for tac ops.
Terrain was cool. I think it definitely favoured the more mobile team with a seeking bird (which injured two of my operatives before I could even start attacking), but we both struggled to move forward so scoring was pretty low. Looked ballers so it was worth it.
>>
So, when running angels of death, is there any reason not to just take as many Auxiliary Grenade Launcher Intercessor Gunners as you can?
>>
>>94353692
>Other than WARRIOR operatives, your kill team can only include each operative on this list once.
>>
I just played a match of KT3 (my Vets vs my friend's Kommandoz) and got ruthlessly destroyed. I get that I'm supposed to sacrifice some weaker units and mostly go for points, but is there any other tips beyond that? Got the full1 4-man experience by the way
>>
>>94353716
Im retarded and only noticed the asterisk restriction somehow.
>>
>>94353692
How come that this exact question comes up every couple of days....
Because you can't.
>>
>>94353739
Imma be honest, I was drunk when I first read the rules
>>
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>>94352068
Actually had a game, the Nemesis claw were my models as well. the places poor lightning didn't help that I can't take good pictures with my phone.
As it was the first time playing for both of us, we ended up leaving out ploys and a number of other siderules, just to get used to the gameplay. It did not go well for the Foxcorps. Only scored an objective once. Marines really have too easy a time scoring with only three objectives on the board and AP3 plus counteract. On the upside, I killed all but one, and the Visionary in meele as well.
>>
>>94353761
Yea i mean if a person asks that question every couple of month it would be totall normal but just a few days ago and just a few days befor that the question was asked as well. Juste striked me as odd.
>>
>>94352086
These are awful
>>
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>>94344374
I know they won't but if they made a world eaters KT how would they do it
and no legionaries/CSM where the models are slightly different with different weapon options available
>>
>>94354469
Kharn the betrayer, that's it, that is the team.
>>
>>94354469
Heavy close range & melee team with the ability to pick a champion to gain lifesteal at the cost of weakening his brothers (khorne thought they were lame and took away 1 point of damage on their chainaxes as punishment)
>>
>>94354469
four red butchers that recover wounds on kills
>>
>>94353663
That seems like way to much open area
>>
>>94353663
Looks like fun anon. What was your takeaway regarding hand of the archon for the next time you face em?
>>
>>94347756
yikes!
>>
>>94354469
Five Jackhals plus three Berserkers maybe a flesh hound.
>>
>>94354889
>and no legionaries/CSM where the models are slightly different with different weapon options available
>>
>>94354469
Leader with power axe and plasma pistol
Big chainaxe guy
Double chainaxe guy
Blood priest with magic blood powers
Gunner with plasma pistol and chainaxe
Icon bearer with melee buffing power and chainaxe
Possessed guy with daemon chain-claws and bolt pistol
Regular Warriors with chainaxe and bolt pistols

Pick 6
>>
>>94353769
you're playing them as death korps, right? how was trying to deal with the obscured?
>>
>>94353769
>>94352068
>>94352076
>>94352086
also good paint job, won't lie i'd hang myself before I played with cat ear ladies in french WW1 uniforms but the uniforms and bases themselves look amazing
>>
>every eldar is a psychic
>look up eldar teams
>one psyker per team at most
how psychically powerful is the average aspect warrior/harlequin?
>>
>>94355589
dark eldar eschew it completely and uniformly, aspect warriors and harlequins do their own thing
>>
>>94355589
If a random regular human psyker is a 100 on the psyker scale, a regular non-psyker human would be like a 1 and an eldar might be a 3 or something. Basically, they're more psychic than human equivalents and have more strong psykers on average, but the regular guys aren't going to be casting vortex of doom any time soon.
>>
>>94355589
Enough to use Eldar "tech," but no more. Potentially the same as the teams' psyker, they just don't exercise it.
>>
If I wanna play imperial guard that don't feel like shit what do I do
>>
>>94357504
Play blooded and turn all those chaos stars into imperial eagles. Alternatively play inquisition.
>>
>>94357504
>If I wanna play imperial guard that don't feel like shit what do I do
>that don't
ogryn
>>
>>94355351
Since he moved everything up to where I could shoot them with my gunners, that wasn't as big a problem, we also forgot that rule at the start, so that may have been why he did that. There was a lot we didn't pay attention to, as it was more learning the flow of the game. I had more a problem with the fact that even a Bolt Pistol shot would kill one of my models outright.
>>
>>94357901
A guardsman taking a solid hit from a bolt pistol should die to be fair
But yes, KT is a lethal game
>>
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>>94357504
Play Karskin or wait for Ratling/Ogyrns.
>>
>>94358571
ETA on the Ratligns?
>>
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>>94358781
Either by the end of the month or the beginning of December. It'll definitely be out before the new year.
>>
>>94351649
>tfw still no proper Nid KT
BLH-HL-HL-HL-HL-HL-HL-HL-HL-HL-HL-HL-LA-HA-HA-HA
>>
>>94352068
Nice fox ladies, i would fuck them all day long.
>>
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>>94358847
Uuh... your pic make me depressed knowing i'll never get this...
>>
Doing Pathfinders, what's some good ideas for basing?
>>
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>>94359148
Imaginary women never let you down, anon. Seclude yourself in your hobbies, wallow in your fantasies, it's safer in the end.
>>
>>94355753
This is wrong, any eldar can become a farseer given enough training, it's a training thing.
>>
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>>94359180
Assuming you're straight and doing Farsight Enclaves then a snowy base really contrasts well against the red armor.
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>>94359326
That's kind of misleading. Aeldari don't dedicate themselves to an aspect on a whim, they're deep religious and psychological affinities that draw them down their path and most never change them throughout their extended lifespan. You don't just get tired of being a Warlock one day and decide to become a Swooping Hawk.
>>
>>94359350
that's self-selection, the ones that don't have a preference for mono-focus become corsairs.
>>
>>94344374
>TQ
smoke grenades
>>
>>94359386
No. If they can do many aspects they become Autarchs. Corsairs are ones that don't want to be regular warriors and want to go on adventures .
Most aren't aspect warriors
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>>94344518
it's going to take a while
>>
>>94347633
How come you spiteful mutants hate everything feminine and sexy so much?
>>
>>94360195
Good progress
>>
>>94344374
So when are we getting Knights?
>>
>>94361557
You jest but back during the 2018 edition one of the regulars at my LGS was dumb enough to genuinely ask this question.
>>
>>94361603
Honestly I think a Knight kill team would be really cool as a concept.

Aka pilots on foot with heirloom weapons and the armsmen and sacristans that exist in canon but not on the tabletop
>>
>>94361557
>>94361603
Technically there could be a Secutarii kill team that are usually not part of the mechanicus but part of some titan legion and are used as escords to protect knights and titans against swarms of small enemys. A bit far fetched and most people would not be happy with this but closest i coudl come up with other than pilots and boxencrew.
>>
>>94361662
>>94361664
Now I want this as well. It sounds cool and it'd be amazing to see GW announce there'll be Imperial Knights finally coming to Kill Team, watch the sperg-out, then see them reveal the actual team and watch the second sperg-out.
>>
>>94359148
3d printer
>>
Custodes kill team when?
>>
>>94361557
>>94363362
Primarch Kill Team when?
>>
>>94363383
You're memeing but custodes makes sense, existed before
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>>94363362
2021. If you're not playing with bootlicking fags who refuse to allow anything not explicitly sanctioned by daddy GW, you should be able to port over their rules from the previous edition with pretty minimal effort.
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>>94363629
That would require friends to discuss and agree on the rules with
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>>94363383
I do sort of want three or five termies as a kill team. Five Custodes (with the option to trade 1 custodes for two sisters) works find.

>What would 1 Primarch look like as a Kill Team, probably him and a handful of favoured sons. 1 primarch and 4 regular marines (That closely match angels of death in terms of stat lines), Primarch probably with like 8 activations divided into 4 peudo turns, flat 1 damage reduction on every retained dice against him, no double shoot but good enough support actions/iconic actions that you wouldn't want to anyway. Absolute limit of like 9 inches of movement per turn. I like the idea of angron just starting by himself but spawning three blood letters at the end of every turning point. Probably use the no cover from light cover ogre rules (unless thematic , I would expect stealth orientated heroes to retain cover saves, etc).

So now that we've had a hot second what do people think of Plague Marines?
>>
>>94363704
>primarch only replaces two marines, meaning any normal elite kill team is 6 minis and primarch kill team is 5
Sounds legit homo
>>
>>94363636
Surely you have friends you play with and you're not one of those cretins who hangs around at game stores desperate for matches with randos, right?
>>
>>94363704
There was/is a homebrew terminator kill team on KTDash, a friend of mine played it on TTS a couple times.
You get four beefy as fuck termies and they're pretty kitted out. Getting melta shots off on them was beyond satisfying, but obviously they'd really fuck anything they opened fire on. Assault cannons don't fuck around.
https://ktdash.app/fa/HBR/kt/SHV
>>
>>94363383
Never.
However, a Kill Team attempting to assassinate a Primarch as a mission would be cool.
>>
>>94344615
I love the Ironkin though.
>>
>>94344374
Why aren't Grey Knights in kill team? why do they remove teams that already had rules?
t. completely new to the hobby
>>
>>94364244
They were as compendium team in the last edition. Like all compendium teams they were pretty lackluster and boring.
>>
>>94344772

Of all the Necromunda ranges, could its Squats be directly usable in KT? I mean they're DWARVES, their size and scale are meant to be off.
>>
>>94364244
Compendium teams were a stop gap or else the last edition would have launched with only 2 kill teams available so they dropped them for KT24 but they're going to slowly add back some of them slightly reworked for KT24
>>
>>94364548
>directly
No
>>
>>94364585
>they're going to slowly add back some of them slightly reworked for KT24
Is that based on anything or just speculation?
>>
>>94364752
They've added back plague marines/death guard so far
>>
>>94364752
They already added plague marines and spess mehreens
>>
Which hordes have an easier time killing elites? My tables basically implemented Elite vs Elite and Horde vs Horde rules right now but we're trying to see what all actually has a chance for mixed play.
>>
>>94364799
Inquisition
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>>94360195
looks good!
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>>94361662
>a bunch of foppish nobles running around in elaborate dresses and suits killing the peasant filth the other factions send
would be an incredibly kino killteam ngl
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>>94365304
Meanwhile, over in Necromunda
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>>94365304
It should be a kill team of like 2 or 3 nobles tops, and the rest are their squires and retinue of ass-wipers.
maybe even give them some kind of cyborg greyhound or dachshund with as many frills and bows and guns.
>>
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What chapter do I paint up my Marines from the starter set up as?
>Be boring and paint em as Ultramarines (It's what's on the box plus I could always swap in the Titus mini for one of the Assault Intercessors)
>Crimson Fists (Blue but not Smurf)
>Salamanders (Favorite first founding chapter but doesn't really make sense thematically for the force since only the Assault Intercessor Sergeant gets a hand flamer, plus having green marines fight other green marines is kinda dumb)
>Blood Ravens (Don't have a red-painted army yet and they'd contrast well with the Plague Marines)

Open to other suggestions too.
>>
>>94364548
Assuming that they're also on 28mm bases, then proxying them as hearthkyn should be pretty easy I would imagine
>>
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>>94365352
I really want to buy this crusty bastard but jesus christ 44 dollaridoos, 15 more dolaridoos of shipping and 15 of tariffs feels like a gut punch.
>>
>>94365811
Red Scorpions
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>>94365811
Out of those, crimson fists and blood ravens are more interesting. Might I suggest checking some less well-known chapters like the Fire Lords, Hawk Lords, and Scythes of the Emperor though?
>>
Thoughts on using Horus Heresy models to make an Angels of Death team? Or would Legionary be easier
>>
>>94365975
Either could probably work equally as well, depending on which HH models you wanted to use
>>
>>94365352
Not to mention spyrers.
>>
>>94365304
elucidian starstriders are basically that already, except you only get one noble and their D&D party.
>>
>If you want to play Wyrmblade you have to buy at least 3 seperate HQs for 20 Euro a pop
What the fuck
>>
>>94366222
GSC are the most kitbashable army in the game, just get 3 pistols, 1 sniper rifle or two swords, two capes, and two legs. the neophyte kit already has two extra torsos and a bunch of heads.
>>
>>94364759
>>94364773
Plague marines were only readded because they wanted to re-release the heroes 3 line. Marines were already in the game. We're still at the mercy of the model pipeline, so the only thing that'll determine if nids, gk, dw, daemons etc get teams is if GW is producing a kit including them as models for KT.

>>94365975
The real question is how to do the specialists. For AoD, you need melee and shooty guys, something to represent the aux grenade launcher, and either a HB or sniper. For legionary, you'd need a selection of their specialists to taste. If you've got a good idea of how to do either, the rest of the team is easy.
>>
>>94364799
Inquisition, novitiates, blooded, brood brothers
>>
>>94365975
>>94366348
It is also worth mentioning that AoD have a few options who go on 40mm bases, while Legionary are all 32mm
>>
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>>94364752
>>94366348
PM were added to tank the hold out market on SMH3/JP Plague caster. AoD was added because they did a second run "panic buy" for SMH4 through Target to tap the fomo crowd that missed the initial release and then punish them on the flip side by bundling it into the Starter.

As far as the """"""compendium team""""" kerfuffle they were always provided as a way of generating NPC/mook teams to run the KT21 engine(game system) and with their removal from KT23 are intended as a legacy rule set to be implemented in Joint-Ops as stand in for the generic profile.
>>
>>94365811
I'm doing mine as blood ravens or black templars, just struggling to freehand the chapter markings
>>
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glad im done with the plasmas. Prob gonna paint the final chieftan with a power chainsword cause I cant be bothered to paint up a 4th one
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>>94347820
Yoooo, I’ve been working on this lately too. Everything seems pretty doable since most guys in that KT are just like “sniper guy” “heavy gunner guy” etc. you may to buy some random bits from eBay, buts it’s very do-able
>>
>>94366539
>gill deeb
>>
>>94366085
>>94366490
So far I've just got 5 MKVI bodies with the sergent sprue I got off ebay because they were cheap so I'll at least need to buy some more bodies and melee weapons
>>
>>94365352
why not use those units in killteam? i've lost the plot on 40k. are necromunda/40k/kill team on different rulesets now or something? maybe i never understood properly.
>>
>>94370333
Yes, they are entirely separate game systems
You can use some KT units in 40k and vice versa, but they have wholly different rules and stats for each
Necromunda has no overlap with either
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>>94370390
i had thought they were different game rules using the same units, or at least using the same standard unit statblocks. i'unno.
>>
>>94370390
>Necromunda has no overlap
Technically your Wyrmblade kill team can double as both 40k units and a Necromunda gang.
>>
>>94370390
You could probably squeeze some 40k things into a venator gang.
>>
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>Got an ITD box
>Navy Breachers are not useable with the current rules and sprues
How are they gonna fix this? They would have to redesign every sprue or add a single IG character on one sprue to the box
>>
>>94371196
To be fair you basically needed a second box previously too, what with the missing gunner
But considering the current state of breachers as a team, if they wanted to rebalance them to be good even with out-of-the-box model setups, it'd have to be a real major buff.
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>>94344374
Alright anons, i picked up kill team kasrkin last night from my flgs. How should I build them for use with both 40k and KT. Which extra bits will i need to buy on ebay? How do you play the boys in green in Kill Team in particular? Yes yes yes google, newfag, go back to 40kids, etc, but most of the info I've found on them is from about the start of the year and i don't know if that's still largely valid
>>
>>94371664
You build each of the specialists, sergeant with either power sword and laspistol or chainsword and plasma pistol (to taste, depending on if you'd prefer stronger shooting or stronger melee; plasma pistol is generally considered really good), and then 4 gunner options from the marksman and the different special weapons (with no more than one of each, again to taste; plasma, melta, grenade launcher, and sniper is considered the standard loadout). You'll be left with a single normal trooper after that which can throw extra smoke/stun grenades.
I dunno how usable that is in bighammer but I'd be surprised if it didn't count as a fully upgraded kasrkin squad.
>>
>>94371196
>>94371607
Making the pets free or lowering the CAT's save to 2+ like the Vespids drone would help. As of right now it just looks at someone and gets instantly shot. I would also argue moving one of the pet abilities to the Sargent, or giving Surveyor and Jammer more abilities since they become slower Armsmen once they lose their pets.
For reference, my gheistskull and CAT still remain unpainted and unbased. I've been playing 50/50 Specialist and Armsmen. And yes, I had to buy 2 boxes to make the team.
>>
I had fun at a demo for kill team last week and I bought a team yesterday (the kasrkin because they look cool + I like IG). Hopefully I can get them put together and at least primed before kill team night at my store this week. If I get to play a whole game I'll come back and let you all know how bad I got my ass beat
>>
>>94372108
I feel like something more drastic would be needed. Breachers struggle really hard against 10 wound teams (since shotguns damage probability drops off a cliff after 9 wounds) and marine-types (lack of piercing damage), and are weak in general. They'd really need some major buffs to be viable as is and to also remove models from their current count would require compensation.
>>
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Decidedly mediocre greenstuffing (and poor picture quality) aside, I've managed to build 8 squad members. Apothecary and extra bolter guy may follow later.
What surprised me is just how separate the sergeant is from the rest of the squad, almost like a separate project - no greenstuffing, a lot more specialized parts, and I'm priming him white in preparation for a red colour scheme while the rest will be primed black once the greenstuff has cured. Not quite a katana and the head isn't perfect, but it's still an asian-style sword and close enough head to be oni-like.
Greenstuff again hasn't ever been my strong suit but I am quite okay with this result. With paint over it it'll probably look pretty good.
>>
>>94372437
I think Breach and Clear along with the group activation from Armsmen is the main reason they kept the shotguns at 3/3. I'm usually able to get 8-12 damage off each turn and remove other horde models, especially when combined with the close assault ploy. Main issue is you have to play so defensively at first to allow for your opponent to get within range of your guys, and I don't have any friends that play or even own ITD/Gallowdark stuff.
Against Marines it sucks, yes, but I think thats more the 14 wounds across 6 models than the shotguns. Last weekend I was able to take out 2 of my friend's Phobos models but the others kept surviving with 3-5 wounds and were able to push me out of most of the areas I was fighting in.
I do agree that more drastic changes need to be made, but I don't know if it would be okay with giving the shotgun 3/4 or similar. On one hand, the short range would be an easy balance factor. On the other, it would turn the close assault ploy + Breach and clear/Group activation into complete slaughter fests against other hordes. I might goof around with it next time I play at my table and see how it goes.
>>
>>94372763
Maybe lethal 5+ on the shotgun or something to help damage come through against elites
But that feels arbitrary, like why don't other shotguns get lethal then
I'd also like to see them get their extra wound back because breachers with only W7 feels off after last edition, and it'd help them tremendously against certain weapons
I've also always been miffed by the unreliability of their special weapons since they hit on 4+, you really need to telegraph your positioning with your attack order to get them to hit stuff and you only get two special weapons where other 12 operative teams get 3 or 4
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>>94373130
>But that feels arbitrary, like why don't other shotguns get lethal then
contextualize it as a breacher ability, maybe only apply it at 3 inches.
>>
>>94373130
shotguns feel incredibly undercooked across the board its a short range weapon with no upside and no keywords
>>
>>94373149
There is an implied benefit to them, where they usually get +1 to hit and deal meaty normal damage
Compare scout bolters and shotguns, and compare breacher shotguns to 4+ lasguns (which is what they would have if they long range weapons); the benefits for that short range are obvious. One of the things that I really like about breachers is the shotguns since they're much more reliable than a vetguard team's lasguns for example.
But they do struggle a lot against high armour targets, where their fat normal damage just gets blocked by saves.
>>
>>94373130
Lethal 5+ on the shotguns brings us back to the problem of them only doing 3/3. The extra wound would help too, as 3/4 on most weapons takes out unlucky Breachers with a perfect 7 most of the time. I think a combination of giving the shotgun 3/4 and upping their wounds to 8 would make them come back stronger without overcomplicating things.
>>
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>>94373175
yeah the baseline 3 is good vs anything else but thats why the breachers are suffering in the first place moreso then the other issues I think adding saturate or seek to them would go a long way. Some kind of consistent identity besides they dont crit and they hit slightly better for running right up to something. giving torrent doesnt seem like a direction they want to take but I do miss the old deathwatch shotgun profiles since the point of a shotgun is variable ammo in the first place
>>
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>>94363383
>>94361557
>>94363362
>>94363383
Kill Team when
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>>94364244
There will probably be a new Grey Knight KT when they get their rules next year.
>>
>>94370390
>>94370586
>>94370874
Out of the box (as mentioned) Wyrmblade, Chaos Cult can be used in KT/Necro/40k and Gellarpox to an extent can be used in KT/Necro.

Also consider that generally speaking Necromunda has so many rules for different "do it yourself" gangs like venators, outcasts and Helot cult that you can sub in just about any KT in it. Some (like Inquisition, Arbites, and Kroot) work better thematically than others but generally speaking you can find rules to justify most KTs.
>>
I'm going to use a Rotbringer Sorcerer as a Malignant Plaguecaster proxy and no one will stop me
>>
>>94374649
>Rotbringer Sorcerer
>Not Fecula Flyblown
>>
>>94373620
>O'Kais
The demons don't even stand a chance.
>>
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Newbie here, I think I fucked up.
>Friends playing, decide to get Farstalker Kinband KT
>It comes in, don't build it because scared of fucking up
>Notice you can build different options
>Just pick whichever looks coolest
I fucked up and made the Kill Broker a Mediator? And then everything would be fine but evidently you have to kitbash to be able to make all the specialists, and I didn't know and made two warriors.
I gotta say paying 55 bucks for this set feels pretty bad if I have to buy another to get all the correct options/guns.

I thought the models were just placeholders for whatever load out you actually went with.
Yeah I know I should have done more research I guess. Just bummed.
>>
>>94376970
What do you mean by a Mediator?
And having two warriors isn't necessarily a terrible idea

Worst comes to worse, as long as your opponent is clear on what each model is supposed to represent it doesn't really matter
>>
>>94376996
I made the guy on the right instead of the guy on the left.yxyhv
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>>94376996
God dammit. I made the guy on the right and not the guy on the left.
>>
>>94377084
Those are both just different weapon loadouts for the Kill Broker, depending on whether you give him a pulse weapon or a kroot rifle
There's arguments for taking either, but at the end of the day you can just declare which one your leader is using for a particular battle and it should be fine
>>
>>94377103
Awesome, I feel a little better then. I'll rock two warriors and just make the rest of them specialists.
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Repainted the scout sergeant's head cause I wasn't satisfied with how I initially painted the skin/flesh.
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What's everyone using to hold their tokens in? I kinda like the look of this model since you can use the containers as terrain during the game.
https://cults3d.com/en/3d-model/game/team-kill-2024-token-storage-container
>>
>>94378156
I just keep them loose in a drawer and if I'm not playing at my place then injust chuck what I think I'll need into whatever container my team is in.
>>
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>>94348408
>psychomancer is extra cooler looking.
It is also by far the worst model I had to built to this day. What a motherfucker, such a tiny body should not consist of 10 even smaller parts. And dont get me started on those metal tentacles...
>>
>>94359324
Kevin nash???
>>
>>94378625
In the sweltering hot summer of '92...
>>
Can I get a clarification on how devastating works? I read that it's bonus damage whenever a critical dice is retained, so it can be blocked by a critical save roll? Or does devastating always inflict the written damage, and then the opponent can block whatever crit damage is left over?
>>
>>94379546
The later one
>>
>>94376970
>>94377191
If all else fails, you can get single units on ebay, body and all. Really just need the body and legs since the sprues usually come with the other gun and head loadouts.
>>
Hey ktg, just getting into this game from a recommendation from the inq28 crowd along with some friends and I have a couple of questions.
1. Was the campaign system from kt21 fun in a narrative sense, and was it balanced enough to keep people interested in playing for about 12 games? Do we know if KT24 will also have a campaign system in the future?

2. Does the tournament community in your area allow non-kt but still GW official models in their tournaments? This matters particularly for base sizing, as almost all the models I use are old enough to still be on 25mm slottas.

3. What design limits have you noticed on strategic and firefight ploys so far? I'm interested in using kt24 for narrative games, but don't want to make something too OP in a game. Making a NPE with a narrative game, or any game without a good balancing system to crutch, can happen all too easily and I figured someone here might have experience in trying to make a custom Killteam.

Any help would be appreciated on any of these questions.
>>
>>94380805
The base spec ops narrative system from kt21 was pretty crap, but the later versions they released for Gallowdark Expeditions and to a slightly lesser extent Bheta-Decima Infiltrations were much better. My group ran campaigns in both that went fairly well

No word on if kt24 will get a similar narrative release. The system does allow for campaigns and Hivestorm includes a short branching mission thing for 2 players

But it would be easy enough to port over the xp system and gallowdark/bd campaign mechanics into kt24
>>
Got a 1v1v1v1 game tomorrow, using the basic objective setup from the hivestorm rulebook and leaving out tac ops and secret ops. Any other suggestions to make the experience not super miserabel? Teams are gonna be Angels of Death, Nemesis Claw, Kasrkin and Kommandos
>>
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>>94372705
>sergeant took a full day to do
>still needs a few details and base rim painted
Well, the other 7 can be batch painted in a much quicker colour scheme at least. Surely I can paint them all tomorrow.
I'm naming this guy Debiru, and one of the other guys Sakura. I'm taking suggestions for other similarly recognizable and weeby names I could employ for the rest of the squad.
>>
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>>94367938
Greetings fellow warriors of the true gods
>>
>>94381137
God bless that poor Kasrkin player...
>>
What is the best way to prime my kill team?
I can't do it inside and people say if I hit them with the aerosol black primer outside it will just be dust all over them.

Any ideas? How do I ... set them on something to paint? Should I just super glue them to a plate?
>>
>>94344374
>TQ
Light barricades is a must imo. If I'm on Volkus, I'll take ladders.
>>
>>94381778
>I can't do it inside and people say if I hit them with the aerosol black primer outside it will just be dust all over them.
People are either living in very odd climates, or just plain fucking morons.

>Any ideas? How do I ... set them on something to paint?
Blu-tac (or whatever knockoff brand you have in your locals tore) and a cardboard box or some such. Or use small strips of tape to tape a longer strip sticky-side-up to the box.
>>
>>94380805
>KT21 Narrative
It wasn't real good
>Design Limits
Most of the custom stuff sort of starts by doign varations off an existing unit so not principles so much. There's a few 'shared' design bits (think the Just a scratch variations, the new FNP reduce damage by 1 per retanied die, mechanic, Comms and some of the other common units).

How would I do a Narrative Game? Focus on the Narrtative. You don't really need a mechanical bonus to winning, winning is generally enough. If you do a exploration type grid as you race to the command center of a space hulk or the breeding chamber of the Tyranids to stop them (A group solo / duo game would actually be interesting, you can redesign the solo encounter pretty easily to give it increased difficulty). You might actually want to put the mechanical boosts on the loser to let them 'catch up'. If anything having the winner be forced to play a complete unit down to make their victory sweeter up to you. There's a lot of fun things you can do.

Doing a solo game of 90 hit points worth of Termaguants x 13 (Trooper Marksmen) then a solo game of 110 hit points worth of Genestealers x11 (Tough BRawlers) and then the last game you lose 1 complete unit (so a six man elite team becomes a 5 man team, a 14 man horde becomes 12 man team, everyone else loses 1 guy) and you have to face 140 pts of mixed units BroodLordsx 3 (Heavy Brawlers ) Hive Guard x2 (Warrior Marksmen) and then 6-10 Hormaguants (Trooper Brawlers +1 HP depending on how much you hate your players) I think that would be a hard fight and anyone who wins thru that should be fairly accomplished.

Let the winners continue thru but any half team that get's bodied forces a new combo team. Losers have to go thru a slightly less hard version with some extra rerolls to call in air support for The the winning teams or some nonsense. I could make a day long event out of this. Make it clear that the game officials can take over for the solo units (aka the hive mind).
>>
>>94371196
I just use one of the Kriegs as a proxy. Fuck buying another box for one guy
>>
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>>94367938
>>94381549
lots of fellow blooded chads good to see
>>
Has there been a definitive community approves homebrew for co-op yet? We tried it a few times but it was literally just us running to the otherside of the table and playing 2 teams. I think kingdom death had a little more in depth with cards along the lines of "if no one's within X of monster, the monster will move in the direction of the closest player" or ect. I just feel like the yes-no system can be worked out alot better. Also it's easy as fuck somtimes. I have to go above 100 wounds and for elites I usually just take an appropriate operative from an existing team.
>>
>>94372705
>>94381217
Where's the sword from?
>>
Completely new to game side of 40K, would I be able to slot in any 6 Space Marines into the Angels of Death Kill Team so long as they have the right weapons? Or do stand ins work fine as long as they have the right info attached regardless?
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I just got my kill team starter set and the spruce are partially broken should I email games workshop?
>>
>>94384619
The base size should be the same, but otherwise as long as its clear what each model represents then its usually fine
>>
>>94344374
What's a good team for a beginner?
>>
>>94384754
yes
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>>94384754
Are the parts broken or they just came off the sprue?
>>
Just finished assembling the starter kit, the legionaries I'm bring to a 3d printer place to see if I can make copies to pass to a friend, have more to practice painting on (these are my second and third boxes, new to the hobby) and maybe see if my other friends would enjoy would like to give these copies a go

I just want myself some pre heresy emperor's children but I have no idea how to proceed

>>94381564
Elaborate, I wanna read some of this
>>
>>94346274
Those still look gay. They rely on the head taking all the attention so you don't notice anything else.
>>
>>94347543
That does not look good.
>>
>>94384937
>What's a good team for a beginner?
There's quite a few. Most of the Marine teams are pretty manageable for beginners. The Plague Marines / Angels of Death is pretty mangeable for any guy starting. If you like a certain other faction, legionary/corsairs/kommandos/Kreig tend to be my go tos if you want ot play Chaos/Aeldar/Xenos/Guard.
>>
>>94385282
>Pre-heresy Emperors Children
You can use the Legioanries and just pick out which bits belong to which marks of armor. If you want a complete set of 3's or 6's (you can find them in the horus heresy line). They used Mark 2-6 so anything in that range should be fine. If you're 3d printing you can find some chaos builders / Mk 3-6 builders out there on Telegram if you search you can probably find some of the odd variant knight heads they seem to use. I tend to like like the Mark II set (which at least has some gribbling to make up for the lack of baroque trim from post heresy) and Cataphract Termies. Alternatives anything in beaky looks good (you can even find some like old style beakie marines based off old metal molds that look a bit silly but a lot more SOVL then you might expect.

t. still working on my perfect Iron Warriors
>>
>>94365882
Recasts Anon..
>>
>>94344602
After Concord failed Bazz had to find work elsewhere
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>>94385049
One was broken, got glue all over my hands trying to fix it, at least my death guard plague caster has actual human flesh on him from me ripping my finger off.
>>94385282
Wtf your box looks all nice mein looks like it got stabbed.
>>
>>94385498
Why are you using super glue lil bro
>>
>>94384407
Kill Team Cassius, white scars guy.
>>
How kill Kommandos with vetguard
>>
How come the new set is delayed for FLGS? Are GW just fomo-maxxing?
>>
>>94386300
their demand has massively outstripped their production.
>>
>>94386472
guess I'll worry about it in January
>>
i love kill team but its making me want to start a death guard army (i already have a word bearers collection)
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>>94386886
forgot my picrelated
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>>94386886
Do it.
>>
>>94385412
You mean I should use the legionaries box I have at the moment or you saying I should get my hands on a legionaries box from the hours heresy line? Also I seem to be lucky enough to be an EC fan in the year of our Lord and savior 2024 where there are new EC stuff coming out, like the shoulder pads with the golden aquilla. Do you think I can attach those so I can get the glorious aquillas?
>>
>>94386891
I like your style of painting anon, though that red looks a little clean compared to everything else
>>
I hope if they update the Deathwatch they don’t update their helmets to the Primaris ones. While personally I just like the old face grills better, it fits their status much better as veteran Marines.
>>
>>94344374
Has anyone printed up the Mezgike Dredge marines to proxy the new Plague Marine team yet? Are there enough options to make a 1-for-1 replacement or will they require some additional kitbashing?
>>
>>94386112
Shooty
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>>94386977
You can do either. If it was just special pauldrons you wanted you can definitely swap out from a legionaries kit for some Aquillon Shoulders, if you wanted to be a bit precious about it you could aim for a MkVI kit and those shoulders or you could just work with what you have out of the legionaries kit althought you probably will want to use different Shoulders and maybe legs or just ignore/sand down the worst of the edging from the Legionaries (that being the main difference between the pre and post heresy), Anyway I'm sure someone will be along to give you a better idea.
>>
Just got finished putting together my first minis ever, Farstalker Kinband, really goofed up a lot and didn't make it too clean but, I think they still look alright. Time to prime them, a little nervous about painting them.
>>
>>94385413
Are there recasters out there that focus more on the equivalent of complete kits or is it all higher price items/vehicles?
>>
>>94388107
I like keeping my stuff as close to what you get out of a box as possible so sanding down sounds like irreversible modding to me, but attaching parts from other sets I'm not opposed of (is this what they call "kitbashing"). If this would be the case then from what I understood, look for mkVI kit for the closest I can get to EC with minimal modding

I have a bit of mental retardation so please bear with my slow understanding and shit typing (I'm not declared autistic or a downy or anything of the likes, just someone who about a decade ago went too far off the drug partying and now am paying the price)
>>
>>94388123
Get a small file to file down the burs and clean them up, otherwise when you paint it will drive you insane.
>>
>>94388178
Man, kitbashing and making the little funny space dudes you want is honestly the best part. We'll start converting over Grim Dark and Trench Gayessy stuff after you get your first set done.
>Although now I want some emperors children.
>>
Does anyone have a link or know a way to print off tokens?
My box didn't come with any and I'm not sure how to obtain them.
>>
>>94388801
As in the tokens at the end of each pdf on the warhammer site or actual 3d print files?
>>
I'm brand new to this... how do I list what gear/weapons my team has?
Do people just trust that I'm using whatever the model is holding? What about grenades and stuff?
Can a model holding weapon A use listed weapon B or can they swap between the 2 or what?
>>
>>94385633
The cement mix stuff doesn't seem to work at all so I use some stuff from hobby lobby, some kind of adhesive.
>>
>>94389053
Most people just write down or otherwise record their selections during the appropriate phase of game setup
As for equipment like grenades, you can use the team/universal equipment cards or just record your equipment selections on the same way as above
As for the models themselves, outside of a tournament setting as long as its clear to your opponent what each model represents then anything goes really
>>
Noobie here
What are some rules that are generally considered optional?
Im trying to reduce the mental stack as much as possible for me and my noob friends while we learn the game so we’re probably going to want to avoid stuff like equipment and such until we learn the basics
>>
>>94389371
equipment, but specifically team-exclusive equipment, play with generic stuff like grenades and ladders.
Missions, and tacops too, if you're learning just playing the kill op might be enough, specially because the crit ops are very awkwardly worded this edition.
>>
>>94389371
Weenie Hut Jr? Use only datasheets.

Weenie Hut? No Equipment, no ploys.

Salty Spitoon? Run a campaign. Don't Counteract.
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>>94386891
Lookin good.
Just got ours in today. Wife's gonna do the Death Guard. Guess we'll have to do a once over for mold lines.
>>
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>>94389286
Awesome.
Just primed up my Freestrider Kinband.
Going to attempt at least 3 base colors tomorrow so I can play on Saturday.
>>
>Don't care about moldlines
>Don't care about spurs
>Don't care about painting, just slap colors on them whatever the fuck
>Love the game

I'm sorry guys.
>>
>>94390316
I feel you brother. Though while I'm not too fussed on painting execution I do like coming up with an interesting scheme for my dudes.
>>
would you complain if I showed up with my marine captain on a printed base that added about an inch of height
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>>94344374
WE
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>>94391454
I wouldn't because you're literally making the game harder on yourself as long as the base matches the team description for width.
>>
>>94389387
>wording
Yeah it's not great. If I was learning I would just stick to the first three missions or preliminary ops that they call it out of the book. It's KotH, Loot and BoopPoints which all read and play simply. Once you have Crit and Kill op down maybe add a single Tacop for both sides to play to get you used to that idea.
>>
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A Lesser Catachan Barking Toad has wandered onto the board!
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>>94381564
>>94381137
Played the game, we took three hours to get to the end of TP2 and decided to quit there because we all had work in the morning. Overall quite fun as a novel experience, but next time I would stick to 1v1
>>
>>94388386

>We'll start converting over Grim Dark and Trench Gayessy stuff

Bruh this is the emperor's children we talking about. If I want to Imagine my dudes are a squadron of emperor's children whom through warp fuckery got teleported into the realms of faerun where they obviously own a lot of the creatures and magical bullshit (but not all! Some die) available on the realm then somehow got teleported back but with the magic items they found (this is where I mod in whatever weapon I want from that setting onto my army) still with them is what MY DOODZ are going to be

For the emprah!
>>
>>94389936
>>94387093
>>94386928
starting my pale death guard now, just conscripted some unpainted members of my word bearers, with the squad i have its going to be 500 points exact
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>>94387424
Finally got a chance to sit down and check myself. There are enough 1-for-1 models but spread across like 5 different packs. Anyone know what size bases are used for the starter set plague marines?
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>>94393573
They're all 32mm
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More stat sloppa from cyrac.
>Legionary and Warp Coven over represented by about 300%
For all the talk of novitiates, not much representation here same with circle (which is ranking in at about average interest for a 'strong team'). Inquisitorial is a bit over represented but I feel like they're more bloated from Breacher (and to an extent Krieg and Kasrkin) players who feel squeezed on the guardsmen end of the line.
>Some Farstalkers in there
Which surprised me a little, but aside from the two problem child teams evertyhing else looks reasonable. Interested to see how this plays out, can we get complete WC / Legion victory in our time?
>>
Noobie here back again with another question
Can kill team reasonably be run 2v2?
We’re going to our FLGS and my friend is being a bitch about running 2v2s and just wants to run two separate 1v1s cuz hes scared 2v2 will be too hard :((
>>
>>94394293
There are rules for 3/4 player multiplayer games in the core book, and you could easily just houserule the 4 player game into a 2v2
Alternatively, the joint ops co-op mode also accommodates 2 players vs NPOs
>>
>>94394302
Thanks
Id rather all of us play together, sounds more fun
1v1v1v1 sounds kinda wild though 2v2 just sounded cooler
>>
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>>94392375
Nice looking board, anon.
>>94381564
Us Kasrkin players are used to constant suffering by now. But hey, maybe they'll make playing Kasrkin less dreadful in the next update.
>>
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>>94381217
Well, that was a fun first game. Casual tournament tomorrow for the real gaming.
Models aren't FULLY painted, but I'll do more tonight and they're fully presentable. Bit of a shame, but for a single week of building + painting it's fine.

Game ended 12 to 11 for me against hearthkyn. Curiously, the other guy went for a turtling strategy (contain plus kill op) and for hearthkyn it worked pretty well. If he had made slightly better plays he might've straight up won. I managed to pull max primary op crit op plus good kill and some tac op points as well though, so I came out on top overall.
Some fun moments;
My sergeant getting charged and down to 1 wound at the start of T2 from his jump packer - killed in return, thankfully - then doing a suicide charge to kill a gunner and plant a wiretap device. Well-used forward operative.
I used two of my stun grenades during the game, hitting 3 and then 4 operatives. Second one only actually triggered on one, but the first hit hard. I think stun grenades are a lot nicer now.
All the fighting happened pretty much on the right flank. Left flank was just my commsman alone, taking some potshots and two objectives for himself.

Fun, and exciting to see a strategy that would've never worked (gunline without moving forward) work decently well this edition. Will report on tournament tomorrow as well.
>>
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I’m doing a bit of a painting and hobby project for my second Hand of the Archon team. I did the first team really simple and put them on void war bases a few months after I started painting. I went back and repainted them up to my current standards almost 2 years later. Now the second team is a labor of love, I’ve made scenic bases in the ruins of a snow covered city, I’m proxying Incubi in for the Archsybarite, Crimson Duelist, and Flayer. The rest of the team is using Corsair helmets so they have the little ears like the Incubi. Their fluff is they’re a splinter faction led by an ex Incubi and his confidants, calling themselves the Kabal of the Frigid Blade. They use poisons that freeze and crystallize the internals of their victims. I’ll post my test model for the Kabalites in a moment.
>>
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>>94387424
ye I printed them, they look pretty cool, but you willl have to kitbash a bit, If I remember right there are only 4 mariens 1 sorcerer and one lord but that motherfucker is twice the size of a marine.
also I prefer plastic these days resin is just to brittle for my taste
>>
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>>94395055
Here’s the Kablite. I ended up glazing a bit to pump up the vibrancy on the blue and then put some more texture paste and snow on the base.
>>
>>94394302
Nta, but I wish the operatives had some wording changes so I could have my warp coven sorcerer teleport my partners friendly operatives nemesis claw into buildings like a rabid racoon. Most abilities are specific [warp coven operative] and ect in abilities. Would be fun to do a full blown coop campaign where I could buff and debuff.
>>
>>94395493
Just houserule "Warpcoven operative" to "friendly operative" boom done
>>
What did they originally look like?
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>>94396287
My guess is either buddy on the standard was actively being flayed or they had female corpses as ornaments. Funny how GW is eager to shove them down our throats in all other garbage but they are suspiciously absent when it comes to actually being part of the setting.
>>
>>94396287
crucified baby as an ornament
>>
>>94394293
>>94394302
>>94394345
If you actually read the thread you will find someone posting a 1v1v1v1 game literally less than ten posts above you
>>
>>94387424
I printed the normal squad, you can assembly everything with some conversions, the only "hard one" would be the banner boy
>>
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>>94394958
Game two in progress, lunch break now so I can share how it's going.

First game was my Phobos vs Angels of Death. Most competitively minded guy on the tournament and the second time I play against him without having the time to finish a game in the alloted time(we ended at the end of round 3).
Was still fun. Taking on enemy marines as phobos is a tough nut, you have to chip down the right enemies to get rid of them. Piercing on pretty much every shooting weapon helped.
Game ended 11 to 13. Scored some good points off of Implant, but not enough, especially not with the game ending early. He also sent his eliminator up on the tallest vantage point, where I effectively couldn't deal any damage to him, thus controlling the left objective; I scored 2VP from crit op, he scored 3. Finally he beat me on kills, which was his primary.
Funnily enough, despite me taking knives, he kept winning melee fights and I kept winning ranged fights, when the expectation for the matchup would be the opposite. Purity seals helped us both.
>>
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>>94399108
Second game is in progress. Believe it or not, this is the start of T3 in picrel. My 4 wound incursor is carrying the central objective marker worth 1VP, and on the other side of the board my sergeant is fighting tooth and nail to secure his marker. That one is looking tough though, faith points make his kraks cracked. I'm thinking he's in for another heroic sacrifice, like yesterday.
I'm aiming for the crit op, simply stealing all the objective markers. We both have secure kill as our tac op, but with my tokens giving 2VP each I have every incentive to deny him as many as possible. It'll be interesting to see how things pan out VP-wise, and if my gambit pays off.
>>
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Looking for some advice from some more experienced players.
Recently ordered the Veteran Guardsmen because I like the Death Korps a lot. I'm new to 40k so I wanted to start small and maybe upgrade into a proper army later down the line.
Anyway after a month of waiting I got a message from the store that they actually don't have VG and are waiting from Games Workshop to release more. This sucks for me because I've now already bought the paints (and was really looking forward to having some Krieg models).

So my question is, is it realistic to wait for more VG to be released, and if not, which Kill Team would you recommend as replacement, preferable a team you could use the standard 143rd regiment paints on and a team that has a similar "vibe" to Krieg?
>>
>>94399284
So vetguard will probably be rereleased in a future repackage wave, probably not too far away - but when it is, it'll be more expensive as a result of an additional token sheet and price hikes. The previous box won't be released again.
Depending on how your LGS handles that, you either get fucked by GW because no box or they'll get you the new version at no extra cost. If the latter, keep a lookout for rerelease previews. If the former, the most adjacent teams in the game are Kasrkin, Brood Brothers, Wyrmblade, and Blooded.
>>
>>94399144
Nope, didn't work out. After getting myself into that situation I needed just a little bit of good luck to get out of that situation, but got bad luck instead. 9 to 15, I really bit that novitiate hard apple where they just stonewall damage and failed my own saves. Confirm Kill against phobos is also certainly an option. Still managed to pull some plays, those 9 points were well-earned. Stealing all the main objectives sorta worked, and sergeant Debiru got some good blood on the way out.
>>
>>94399284
They'll probably be announced for pre order either tomorrow or next week, so like 4 weeks maximum until they're back in stores
>>
>>94399539
That'd be amazing. Anywhere I can read up on more info on the (possible) release?
>>94399388
Yeah the store owner said if I decided to wait for the new release they'd eat the loss and just send me the new box for the old price, so might be good to wait
>>
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I know hes not the most optimal but I love bringing this guy
>>
>>94399456
Ouch, 3 losses. Lost initiative round 3, nob killed 2 guys and it was all over. 10 to 15 total points. His grot was just completely unstoppable from zipping around and scoring surveillance, 6VP+primary tac op on that was just 9 points on the table that I didn't have the resources to stop. Phobos vs kommandos seems like an issue of break points, a lot of ork weapons kill them in 3 normal hits and they don't reliably kill in melee or at range in return without shooting twice at least. Melee especially is just sort of uncontestable by the numbers, aside from targeted strikes.

Still, I've gotten to pull fun tactics each game. This time was imperator banzai 3: the harpooning; my sergeant just starts TP3 by walking into the ork midst, sabotaging their objective and dropping a beacon, then just stopping there. He was killed of course, but I got a revenge kill after and it was a 3VP swing so definitely worth it I believe.
>>
>>94398224
Thats great I specifically asked about 2v2 so
>>
>>94399284
If you don't want to wait just buy last editions starters set that has vet guard and kommandos. You can still find it in a lot stores including Amazon.
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>>94388151
Wtf are you talking about
>>
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>aspiring champion only has pistols for guns
>>
>>94402022
That's why they're only aspiring and not actually a champion



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