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Has your party ever siege a city? Or defend it from one?
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Could your party defend the city from the literal siege of the USMC, realistically?

Can swords and spears survive getting shot with 5.56...
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>>94380488
maybe swords and spears cant but fireball spells are strong enough to leave a dent on any attacking army
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>>94380488
> pay lobbyists to demand more subs
> also pay lobbyists for stricter military spending
> Navy cuts funding for battalion beseiging the city to keep building subs
> they go away
Easy
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>>94380542
Not really a fireball spell has a smaller area of effect than a hand grenade. For a 155mm artillery shell striking in the middle of a football field someone in the endzone is still in danger.
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>>94380452
>pick

I like that they put that nice little house in the middle there, nice and high so it will be easy to hit with cannons.
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>>94380452
Goodberry + Create Water
>>94380488
Protection from Mundane Missiles
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>>94380452
In the last session of my Vaesen campaign, my players defended their castle from an angry mob and a small army of mythical creatures.
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>>94380452
Yes, we went to war against Rome in our Pendragon game. Sir Elias the Swordsaint, my knight, was assigned to siege two of the cities we encountered. The first was Paris. Positioning the bulk of our forces on one side of the city, Elias had mercenaries and fellow knights acquire vast quantities of cooking oils, grease, anything flammable and sent it up the seine river before igniting it, effectively boxing in the bulk of the Franc defenders on one side of the city where they had gathered to defend against the bulk of our forces. With our forces claiming half the city and little recourse remaining, he forced their surrender.

Later, we were charged with capturing Milan. Since one of our party was married to a noblewoman of Milan, and she was desperately trying to convince us not to massacre our way in, we took a decidedly unknightly approach. We snuck in under the cover of a cart while King Arthur's forces camped outside the city. Elias had a good grasp of latin and had read what little there was to read of Roman military tradition. From that he hatched a paln to kidnap the local senator and get the local legion liquored up enough for them to steal their eagle standard. With both in hand and a route into the city secured, we forced a near bloodless surrender of the city for the return of their cherished standard and pudgy senator.
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>>94382495
Were you guys playing Britons?
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>>94382495
>Yes, we went to war against Rome in our Pendragon game.
I keep forgetting that Rome is a Thing in Arthurian Mythos. Kick Lucius in the shins for me.
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>>94382560
Indeed. We've moved onto our third generation now, firmly in the romance period of Arthurian myth. Pic related, Elias' son, Max
>>94382573
More than that, my sword skill was so obscenely high our DM let me invent the mordhau a good bit early. I personally turned his fancy roman helmet and the skull beneath into a punch bowl, Only for Arthur to come up from the side and take his dented head off
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>>94382662
>our DM let me invent the mordhau a good bit early.

The mordhau only makes sense in a world where you're carrying a very large sword and everyone's wearing heavy armor - neither of which is likely true in the setting you're describing.
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>>94382779
We don't play strictly to historical realities. It's only 537 in our game but we've got 15th century armor. Our game's aesthetic is heavily based on the 1981 film Excalibur, though probably a touch more magical.
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>>94380452
What fortress is this? Also what is "tunnel" in glacis from right side? At first I assumed some form of water system to flood area in front of fort, but it's on hill and no good water source in sight.
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Kill yourself autist
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>>94382820
>We don't play strictly to historical realities. It's only 537 in our game but we've got 15th century armor.

Oh, that's fine then. Very much in keeping with the feel of things, now that I think about it.

>>94383787
Nossa Senhora da Graça. It's actually a shitty angle, it looks better from the other direction since there's more works there (which you can see in the picture but they look bad).

I don't know what the tunnel thing is for; it's definitely not to flood the hillside. You can't see it from the image, but there's an identical one (with holes - they're called "wolf traps" and had spikes on the bottom) on the other side as well. If I had to guess, those are entrances.
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>>94384745
>>94383787
>If I had to guess, those are entrances.
Yeah, looks like a sallyport to me. I was thrown by the holes but from your description it makes sense.

My question is, what's up with those little white watchtowers on every corner?
Doesn't look they'd they'd be big enough for you to aim a musket from, barely look big enough to turn around in. I guess they'd let you keep a good eye on the walls/ditches for infiltrators.
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>>94384993
I'd imagine the slits align with some sort of grid coordinates which are then used to describe enemy positions and direct artillery fire. Before smokeless powder became the norm, battlefield visibility got real bad real quick.
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>>94384993
>My question is, what's up with those little white watchtowers on every corner?
Doesn't look they'd they'd be big enough for you to aim a musket from, barely look big enough to turn around in. I guess they'd let you keep a good eye on the walls/ditches for infiltrators.

I think that they're just generally observation points. There's ones on the very outer corners too, so they're not just for watching the trenchworks.
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>>94380452
I played a game where we were part of an army besieging a city. One of our players had made his character a mercenary who specialized in sieges just as fun backstory, never expecting to use his skill ranks in it, but the GM decided to throw him a bone. It was a lot of fun, we had a map of a castle, and we tried to figure out ways to use magic to help, like we used magic to help perform undermining faster, but then we were attacked by those underground shark things that the enemy had trained for such a defense.

In the end we won by treachery, convincing a lower officer inside to open a side gate.
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>>94385102
I wouldn't have thought theyd be all that much better than just having a dude stick his head over the parapet but, yeah, they must be.
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>>94380488
The party from the game I currently run could do it effortlessly. Power armor, force fields, archeotech weaponry. The Archmagos is completely invincible to anything less powerful than dedicated anti-tank weaponry and is protected by a personal archeotech void shield. The party has a tank regiment, 30000 soldiers, 12 aerospace squadrons, 500 elite skiitarii-grade personal guard, 30 archeotech space marine-grade murder-servitors, access to teleportation, 30 gamma-level+ psykers, mostly telepaths, including 2 beta-level ones. One of them is a master of divination. Most importantly, they also have an entire fleet of 2 raiders, 1 frigate, 1 carrier cruiser and 1 ancient grand cruiser with an archeotech nova cannon. They could subjugate the entire Earth without much trouble.
The USMC wouldn't register even as a minor nuisance to them.
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>>94380542
Fireballs are mega cucked in terms of strategic use because if something can blow up a massed battle war it can likely also hit everything in a dungeon.

If you want to fuck over a modern army with D&D spells you'd want a Druid. Storm of Vengeance acid rain will destroy all military equipment, Control Weather affects everything in a 5-mile radius. Even modern militaries get fucked over by regular hazardous weather, let alone suddenly causing ARCTIC COLD, GALE-FORCE HURRICANE WINDS, and TORRENTIAL BLIZZARDS in the middle of a fucking desert in bumfuck Afghanistan or whatever.

A couple moderately high level druids could utterly destroy any military efforts short of nuclear weapons. And druids have Charm Person so for all you know they snuck into the white house as a fruit fly and already stole the football.
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My current group had to defend the desert metropolis known as Busat from an invasion of undead creatures of Rot, and our former friend, a warforged who was now evil (tl;dr he had an evil AI subroutine the whole time). We managed to fend off the army and blow up our former friend.

It was fun combat, and emotional RP.
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>>94384745
>Nossa Senhora da Graça
Thanks anon.
>>94384745
>>94384993
>. You can't see it from the image, but there's an identical one (with holes - they're called "wolf traps" and had spikes on the bottom) on the other side as well. If I had to guess, those are entrances.
>Yeah, looks like a sallyport to me.
Sallyport it is then, little biger for what I'm used to seeing.
>My question is, what's up with those little white watchtowers on every corner?
Either observation posts or just for decoration. Castles and fortreses, change and evolve, from military fortifications to just residence for nobility that no longer have military fucntion. Multiple medieval castles got useless decoration towers because family living there thought it looks neat. You can see it's made from diferent stone than rest of the wall, so most likely made in diferent perioid.
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>>94380488
Why would you shoot swords and spears with a rifle? Seems to me that you'd want to shoot the guys holding them.
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>>94388452
>>94384993
They're basically to prevent sentries from getting ganked by snipers, and they're from 1840 and onwards.
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Yes. It was a little bit messy since the rulebook didn't particularly delve too much into the strategical side but with making up a few ideas for mass combat players succesfully lay siege to a city of a competing wizard-overlord.
And they did build a Grond.
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>>94380488
if irl peasants can do it then my dudes with scrolls, magic, magic items and potions would wipe the floor with them
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>>94393776
GROND!
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>>94392951
Stupid rifles.
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>>94380488
USMC are tragically bad at sieges. Fallujah 2004 showed that.
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>>94380488
Sure. Fortress is inland far away from coast.
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>>94396276
What are they good at?
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>>94396376
Assaults. They're good at blitzing enemy positions. They're terrible at protracted sieges, they don't train for it and aren't equipped to do it. Once you punch a hole through the defenses though, let them in and they'll make a mess out of whatever's in there.
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>>94380452
hm nyo
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>>94380452
Sieges are dull
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>>94403306
skill issue
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>>94403334
>2 sieges at same time so it gets twice as dull
I sleep
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>>94380452
My D&D party had to defend a city from a horde of undead at one point but we got BTFO and the DM had to save us with reinforcements ex machina
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>>94396390
To be fair sieges require a lot of artillery and heavy equipment and USMC don't have it, It's more Army thing. On other hand Russians are good at sieges, bad on blitzing and punching through defence tho.
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>>94404213
>and the DM had to save us with reinforcements ex machina



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