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What happened to the weekend /tgesg/ threads? The last one was nine months ago.
>>
a thread can only carry on so long after lack of content. All that can be discussed with TES has been discussed until 6 comes out.
>>
>>94401598
TES6 will only further deteriorate the setting and you know it. I’d honestly be happier if it never came out and we could just be left to circlejerk over what we already have in peace.
>>
>>94401693
yeah we can circlejerk like we do in our regular /tgesg/ threads.
>>
>>94401693
>TES6 will only further deteriorate the setting and you know it
Counterpoint: outside of memes trying to prop it up, TES setting was never interesting in the first place. And people who usually masturbate to it are at best familiar with something from Skyrim, but desperately try to "fit in" and huff and puff how great the setting and lore are.
They never were.
>>
>>94401773
boring contrarian opinion.
>>
>>94401805
It's not me who wants to circlejerk, anon
>>
>hmm today we will try uesrpg 3e
>system fun, however I struggle with just how much SHIT is in the setting and I refuse to dumb it down, end up burned out in 3 sessions from all the homework
>make my own setting with the same mechanical caveats to run the system with
>it is now fun
>read 2e and restart our game in it because it is genuinely a better system
>>
>>94401815
>go into thread about setting
>actually setting is dumb and boring
>everyone claps at your grand wisdom
>>
>>94401693
my table my setting
>>
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>>94401548
They're all busy reenacting Vivec's Sermons.
>>
I don't get why you guys care about TES so much. It has hardly any remarkable or interesting features at all, its basically just /v/baby's first setting. I don't understand why you guys made the same general thread on repeat for weeks about it with absolutely no new good official content in sight.

Explain. Why do you obsess over it? If there's features you like about it, surely you can just incorporate those into your own games and settings? I don't see how there is that much going on in TES that it's specifically worthwhile playing in TES over anything else.
>>
>>94401598
>All that can be discussed with TES has been discussed until 6 comes out.
When's it coming out? Genuine question, Starfield seems to have bombed but it took most of Bethesda's resources for 10 years to make it. When did they start on TES6? When will they reasonably finish?

I do want to play it, if it has new TES lore and a cool setting.
>>
>>94401904
>Point
>(You)
The funniest part is that you are trying to play a victim card, while being clearly clueless how TES general works
>>
>>94401548
the elder scrolls is a series of video games. not traditional games.
>>
>>94401548
for its traffic it really didn't deserve a weekly thread, it doesn't really belong on /tg/ to start with (forgivable but it is still a point against it), and there's hardly anything to talk about TES these days
>>
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I remember the anons in these threads working on some really cool highly detailed linguistic maps of Tamriel, I don’t know how long ago that was or if the project was ever completed.
Anyone know anything about that?
>>
>>94401548
TES is video games dumb dumb.
>>
>>94409473
Yes but it is the only setting with lore on the same level as Runequest/Glorantha.
>>
>>94409493
>on the same level
Ok Todd. Anything else you want to say for your adoring fans?

>only
/vg/ secondaries
>>
>>94402725
This was a discussion on /v/ not too long ago, That, Bethesda has a huge amount of employees for a game studio, why can they only release games at a snail's pace?
>>
>>94402725
>throwing
>drinking
sensible chuckle
>>
>>94402725
>if it has new TES lore
There is new lore in the mmo. Nobody cares about it.
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>>94402650
It has an interesting mythology/religion and you actually interact with it in a manner that feels integrated with the game's setting.
>>
She's the only Et'Ada worth any praise by mortals and you're Gay if you disagree
>>
>>94402650
>you guys made the same general thread on repeat for weeks
Years.

>>94416424
Being the second or third least evil Daedra doesn’t automatically make her a benign god.
>>
>>94401773

I've always liked TES, though I feel like it just has too much stuff.

There's nine provinces, and also an extra, and each of them has subregions and factions, and the ten races have complicated interactions that keep going back and forth (it's good to have interactions between races, but 10 is too many), and it has this really long history, and it's somewhat inconsistent but the devs don't believe in retconning so instead we end up with these bizarre convoluted explanations.

In any single game, things are fine. But all 6 games together is a bit much. And of course, once you go MMO, everything gets fucked, and they insist on keeping all of the MMO lore in the canon.
>>
>>94416424
>>94416599
>be allegedly non-evil
>curse at least two races with permanent changes
>>
>>94416599
>Being the second or third least evil Daedra doesn’t automatically make her a benign god.
oh yeah enlighten me on how she's evil
>>94416734
>curse at least two races with permanent changes
Deserved. Nobody said she was blindly benevolent. That said there isn't anyone nearly quite as helpful as her except for maybe talos.
>>
>>94416734
>The "curse" is gray skin and red eyes
Their punishment is pretty lackluster.
>>
>>94401773
I disagree, I think TES is one of the best settings not just in a game but in fantasy as a whole
>>
>>94416728
god you're lame. 10 races is too little and the game worlds are 2 pathetically tiny to be anything worth shit. I want huge giant mmo sized worlds to explore that have huge massive regions and stuff not these pathetic babbies first backyard adventure sized maps they think are awesome when its barely above pathetic. and as for races there needs to be like 50-100 races not this pussies tiny world selection of 10. but no companies are capable of actually doing this because the industry is overrun with subhuman things like indians that cant make anything that isnt slop and the rest are woke modern retards with modern thinking and a lack of creativity. so the actual games we should have by now will never happen because to many subhumans making games now and thus the current state of the industry and why its ass.
>>
>>94416728
>>94402650
For me, the appeal of Tamriel has always come from it sort of being a “free-play” Middle Earth. Tolkien’s legendarium exists in a very specific context and is trying to achieve very specific ends with its romantic mythopoeia, but TES is irreverent, its convoluted and layered mythology and history exists only for the sake of those in-setting. Additionally, the clutter is a huge part of the appeal for me, I like to see it as an example of a “tasteful” or “restrained” kitchen sink setting.

I’m glad they don’t retcon lore, if they did then the setting would have been ruined like they did to Fallout.

>>94409493
What do you mean “same level”? Idk what your measure of quality is but WH Fantasy is also really good IMO.
>>
>>94401548
TES merchandising has been neglected for Fallout, and we aren't getting any more until the next game.
>>
>magic is very common, has low barriers to entry, can do virtually anything and has little or no drawbacks, but society in most places still resembles a theme park version of medieval Europe

dogshit setting
>>
>>94417478
Have you ever made a game? What you’re proposing is essentially impossible outside of random generation for the map.
>>
>>94420783
>magic is very common
Yes, but not commonly used. Most of the people who you see using it are adventurers or people with power. The commom folk may learn one or two out of conveninence, like ignite a fire or find key.

>has low barriers to entry
Yes, but you ain't going that far wihtout work on it.

>can do virtually anything
Exactly, virtually. Doesn't mean people do everything with it.

>has little or no drawbacks
Draining Magicka and possibly casuing destruction seen like a huge drawnback. That's why the Mage's Guild exist, to make sure people learn magic properly.
>>
>>94420783
nigga doesn't know anything about the setting
>>
>>94401548
Lack of content. Also NOBODY has faith in Bethesda to deliver on TES VI anymore so the series is in limbo with all the new developments being done by big mod projects that aren’t canon.
>>
>>94401773
people who masturbate to it are nearly all memewind fans
>>
>>94404632
self important retard
>>
>>94423556
after 12 years of NORDS, 76 , and SPACE BALLS, I don't understand how anyone but the greatest beaten wives cna even care, fuck I saw the writing on the wall when skyrimjob came out
>>
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the Reach belongs to the Forsworn
>>
>played a one shot (5e)
>I wanted to play paladin but I was a lazy ass so ended up picking a premade bard since I didn't bring a sheet (I knew DM would bring premade though so I didn't stress over it)
>2 girls who roleplayed way too much made it drag far longer than it should have, so we'll have to set a second session
Idk why but I just have so much fun playing fairly amoral (but not truly evil) bards.
>>
>>94428640
Until they learn to play nice with others they'll forever be nothing more than fodder for adventures like pre-TES3 Orcs.

If all they do is fight with outsiders then all outsiders will do is fight them back.
>>
>>94428640
it's telling that they produced emperors of Tamriel and so few other races have
>>
>>94416728
>and they insist on keeping all of the MMO lore in the canon
No one of any reasonable intelligence actually goes along with this, same with the Fallout show's canon changes.
>>
>>94429450
The MMO lore is fine you insufferable faggotron.
>>
The real problem with most TES lore discussions is that they start sucking off Kirkbride who is the fucking middest of wits. Most of TES is pretty interesting in the sense that it's a high fantasy world with some stuff swapped around, a bit of gnosticism, a dash of weebshit. And then you have Morrowind, which is like fucking weirdo central. And the fact that Kirkbride can't stop writing fanfiction that the various lore retards try to pass off as canon.
>>
>>94401773
No.
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>>94428640
I'd like to reach between her legs for her forsworn pussy.
>>
>>94420783
>can do virtually anything
Flying is illegal now
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>>94428640
>>
>>94429719
eh, levitation act was enacted 6 years before the starting date of Morrowind. Telvanni don't give a shit.
>>
>>94401548
>>94401548
>What happened to the weekend /tgesg/ threads? The last one was nine months ago.
I used to start a lot of the threads, but then I moved to a place that was rangebanned so couldnt post
>>
>>94401773
>And people who usually masturbate to it are at best familiar with something from Skyrim
What the fuck are you talking about?
Morrowind fans are the insufferable ones.
>>
>>94401773
*yawn* Retarded faggot.
>>
>>94401773
>heh, actually, this was never good
Faggiest contribution to any discussion
>>
>>94401548
How does the combat in UESRPG actually play out? It seems a bit slow compared to simpler hit point systems
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>>94401548
Have you heard any news from the provinces?
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>>94434129
They say that syndicates of wizards have led a boycott of women in the land of the Robot9001.
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>>94428640
One day soon...
>>
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In ancient times hundreds of years before the dawn of the 4th Era lived this strange race of people, the Ice Tribe. No one knows who they were or what they were doing, but the legacy remains here into the living rock of Snow Throat.

Give me your best ideas about who and what the Ice Tribes were. Should they have reappeared in Skyrim?
>>
>>94401548
That's a video game, not a tabletop game.
I'm pretty sure /vg/ still has a terrible general about it.
>>
>>94416734
It was a blessing for the Khajiit. Otherwise they'd have been stuck as mindless skinwalkers like the Bosmer used to be.
>>
>>94428640
Reachmen feel like a missed opportunity. They have no actual presence except as that of mindless bandits in tribal wear. Aren't they supposed to be a major ethnic group of Western Skyrim? Where are they then? Since the Forsworn are a political group, and not all Reachmen.
>>
>>94442685
In the Reach, of course. Bretons in Markarth and Rorikstead are mostly Reachmen. The rest are hill barbarians. There aren't many major settlements in the region, but from what I remember most local mines are staffed by Bretons.
I know ESO actually expands Reachmen lore considerably, but I haven't played that part.
>>
>>94416728
I kinda get what you mean but that doesn't apply to TES at all. 10 races isn't too many. Especially when you really only have different flavors of elves, different flavors of humans, cats and lizards. So that's 4.
Same with the provinces, 9 provinces in a world? That's nothing.

>>94417478
Now 50-100 races is too many because at this point they're all just walking animals with no distinctiveness. It overflows back to the same state as having only humans because race becomes meaningless. It's the same freakshit problem with modern dnd.
>>
>>94439726
another offshoot of degenerated snow-elves, unlike the falmer who were enslaved and blinded by the dwemer.
the ice tribes are snow-elves who escaped but their culture degenerated into a violent tribal one

maybe they should have appeared in skyrim but then having another cave enemy might be too much
>>
I just want a pure snow elf waifu
>>
>>94446842
ask >>>/vg/tesg/ for that
>>
>>94442685
a lot of Skyrim is missed opportunities

but yeah Reachmen should have been their own faction to join
>>
>>94428640
I mean, reachmen already outnumber other races in the region 5:1. A single Briarheart could probably solo a hundred civil war legionaries.

It's like, the only things they don't have going for them are not controlling Markarth and not being recognized by the other races because they're wholly comprised of violent reavers practicing ritualistic murder and human sacrifice.
>>
>>94447158
>ritualistic murder
???
>>
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Was there ever a fan-made map of Cyrodiil or Skyrim in the style of the map of Vvardenfell from Morrowind? It's so evocative and inspiring. It's a shame all you ever see of the other two is either something plain or a 3d rendering of the actual game.
>>
>>94446772
They're called the glacier tribes in Dawnstar, maybe you could've found them up North.
>>
>>94446842
I want a haughty two metre tall altmer waifu
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>>94448371
Be careful what your wish for
>>
>>94446842
>elves
>pure
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>>94401548
>there are no race-specific depictions of D/Aedra
Boo.
>>
>>94406196
I don't know either.
>>
>>94447175
okay, fine, replace ritualistic murder with terrorism, then.
>>
>>94456873
Not entirely true.
https://en.uesp.net/wiki/Lore:Varieties_of_Faith...
https://en.uesp.net/wiki/Lore:Khajiit#Religion
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Look at this photograph
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>>94461016
Love me saltrice
>>
are there any elder scrolls "quests" besides prequel?
>>
>>94461016
where's the corn and potatoes
>>
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>>94461016
What is it based on, ESO? I thought Imperial rice is different from the Saltrice. Anequina really doesn't strike me as "barley and wheat" country, same with Hamerfell. They might be growing sorghum or one of those lesser known African cereals. Summerset also should be growing something native. Probably not barley.
>>94462575
wdym?
>>
>>94423630
I never gave a shit about TES but Morrowind seems to be the most creative, at least. It's got some interesting view into the strange stuff like those huge balloon creatures right at the start of the game, and you get to hear all that crazy shit about Vivec. I don't like it since I prefer clean and simple worlbuilding that is driven by characters, but the setting in Skyrim or Oblivion looks like incredibly dry bog standard fantasy with no personality at all and all I ever got to know about it was the titty mods
>>
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>>94463584
>wdym?
they're likely talking about quests as in >>>/qst/

'Prequel' is a webcomic that uses some reader suggestions, like /qst/ threads. Pic related.

Sounds a bit too specific to find many/any results.
>>
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>>94428640
why are Forsworn so cool?
>>
>>94401548
>What happened to the weekend /tgesg/ threads?
this thread is averaging under 10 posts a day, about one post every 2.5 hours.
that might be part of your answer
>>
Did the Direnni have any relations with the Ayleids? And what about the Dwemer, were they even in High Rock? Direnni never get talked about much, which isn't surprising since they more or less are just an Altmer clan on the mainland instead of their own merflake race.
>>
>>94463584
>same with Hamerfell
I can very easily picture Hammerfell as a breadbasket similar to Roman Egypt and Tunisia. I’m sure you’re right in it being more diverse than just wheat though.

>>94464161
I’ve been vaguely aware of slutcat for over a decade but only finally started reading this after running into Kazerad on /co/ the other week. I like how you’re able to see his art and animation abilities improve as the comic goes along. Very cool and fun.

>>94438188
>>94466597
Reachwomen aren’t fauns, you’d want a Wood Elf for that.
>>
>>94468468
They provided refuge to Ayleids running away from the Marukhati Alessian Order. With Ayleid help, Direnni later fought against Alessians and won, but their victory was pyrrhic and their Hegemony over the High Rock collapsed soon after.
>And what about the Dwemer, were they even in High Rock?
I don't think so. They had strong presence in Skyrim and important clan in Hammerfell, but not in the High Rock
https://en.uesp.net/wiki/Lore:The_Last_King_of_the_Ayleids
>remaining Ayleids simply left Cyrodiil, eventually being absorbed into the Elven populations of Valenwood and High Rock. Indeed, the rise of the Direnni Hegemony may be linked to this exodus of Ayleids from Cyrodiil (a connection so far little studied by historians).
>Still, a remnant Ayleid population seems to have survived the rule of the Alessians, because we hear of "the last king of the Ayleids" joining the battle of Glenumbria Moors where the Dirennis decisively defeated the Alessians in 482. How this king's people survived the preceding century is unknown.
>>
>>94468478
never see a wood elf with antlers in the games
>>
>>94469619
They exist in the lore, I think they’re supposed to be more like small little horns rather than antlers though. IIRC it’s a rare recessive trait and I think maybe it’s only females that can have them.

I don’t really remember though, I’m going off of a lore video I watched ages ago.
>>
>>94469619
They're in Morrowind. I think exclusively, unless you count ESO.
>>
>>94468672
Do the Wrothgarians have any interesting lore to them other than being infested by orcs? I mean Red Mountain has Lorkhan's Heart in it. Wrothgarians have some mines, I guess.
Now were the Direnni just a colony of Summerset? Would they consider themselves culturally distinct to the Altmer, or are they just a notable clan?
>>
>>94471357
No. Wrothgar is mostly mentioned in Orcish history, since that's where their capital, Orisinium was traditionally located.
Direnni were colony of Summerset, but independent and culturally distinct. Unlike regular Altmer, obsessed with purity, Direnni mixed with locals, which gave birth to Breton nobility.
https://en.uesp.net/wiki/Lore:De_Rerum_Dirennis
>>
It's a shame how useless of a resource UESP has become with the final acceptance of ESO. The vast majority of ESO content is and always will be dogshit, but they won. There is just more ESO material than all of the other games combined and it now defines what the setting is to "fans" of the setting.
>>
>94401773
>was never interesting in the first place

t. started with Oblivion and never read any books
and yes I'm taking away a > from that so you don't get a (You), putz
>>
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I'm still mad that Oblivion wasn't Rome-Nam.
>>
>>94473158
I'm not. I expected the Empire to be more Pelagiad.

I really wonder how many people actually expected Cyrodiil to look like the description from a couple lines in 1 book instead of extrapolating from what was actually present and realized in the games.
>>
>>94472590
Reading more stuff on them I get the sense that they're no longer elves at all. At least not in Daggerfall. They've all become Bretons at this point except for a few long lived elven holdouts.
>>
>>94473158
I tried Oblivion and I was just really whiplashed at the lack of stylistic cohesion. I don't think Oblivion could've graphically supported a jungle though.

Maybe High Rock will have some temperate rainforest. That'd be nice.
>>
>>94473724
Bangkagori in Hammerfell used to be a jungle before ESO so there's still hope.
>>
>>94472882
What’s so egregious about ESO? I’ve never played it.
>>
>>94473503
IIRC they were just ordinary Bretons in Daggerfall and were retconned into Altmer in Morrowind, or something like that
>>
>>94474477
Mostly it's just really mediocre worldbuilding. I mean it's an MMO, you can't expect much. The real problem is that there's no end to it, and at this point ESO content alone makes up double as much as from every other game combined. Go to any page on UESP. 3/4 of it will be from ESO. Every blank about Tamriel has been filled in, and in the most lackluster and boring way imaginable. This thread was made with the complaint that there's no new discussions to be had because it's been a decade since Skyrim. Well, ESO has been going strong in that whole time, and the fact that no one wants to talk about it should be indictment enough.
>>
>>94473484
The colonial imperial style is explicitly supposed to look more like something you'd see in high rock than in Cyrodiil.
>>
>>94475317
>and the fact that no one wants to talk about it
I mean, there are parts I like such as turning Conoon Chodala from some ghost you forget about into a major antagonist who weakens Vivec to the point Baar Dau comes hurtling towards the city before Vivec can stop it again at the position it was in TES3. That's not boring.
https://www.youtube.com/watch?v=rTNI4d5uLME

But the only lore discussion I think there is to be had about it is that it makes Vivec look even more reckless for keeping that rock up there even after that event. Yes, he's using it as a threat but goddamn. Otherwise it's just a cool, flashy scene.

I also had the impression that if I used ESO lore at all I would get a knee-jerk reaction from the types who frequent /tgesg/ threads. Doesn't matter if the lore was fine, it would get rejected on principal.

Or maybe I'm just over thinking it. Maybe you guys aren't actually that adverse to this stuff.
>>
>>94476914
Personally, I like ESO takes on Sea Elves, Khaiijt, and Reachmen, but I also absolutely despise most of the daedric lore they are trying to introduce.
>>
>>94476968
What's the jist of the new lore?
>>
>The Reach belongs to the Forsworn!
>>
>>94466597
They're not, you're just posting half-naked women in faux tribal dress. Which is hot, but not badass or even unique to the faction
>>
>>94474477
https://en.uesp.net/wiki/Lore:Ithelia
they added this shit ass daedra lord of protagonists which is lame as hell compared to my preferred theory of all Player characters being shezzarines because I love the idea of the "dead god" not being dead at all because thats not dead which can eternal lie.
>>
>>94474477
Everything seems to take artistic cues from it as well out of laziness. Just take a look at any screenshot of the game, the art direction sucks ass. Total death of the fan community over its acceptance of undebatable slop.
>>
>>94478961
show me another faction dressed like deer people with antlers
>>
In Daggerfall people will exclaim things like, by the Wolf! By the Dark Lord! Who exactly are they referring to in these instances?
>>
>>94417478
Then why don't you make it.
>>
>>94480058
the wolf and the dark lord and such. by the grey man, ‘aven’t you got ears?
>>
Are Reachmen the way they are because of Ayleid influence? If the diaspora fled into High Rock it would be much of a reach (heh) that the Heartlanders might be given land of their own in the shittier parts in the east.
>>
>>94482485
>Are Reachmen the way they are because of Ayleid influence?
More Nibense culture with some other mutt influences iirc.
>>
>>94480967
There's no need for you to talk down to me like that
>>
>>94466597
They're unique, even for bandits.
>>
>>94483881
They're a bit far away for the Niben culture sphere though. They neighbor Colovia, and it's always been the Colovians the Empire likes to use as ambassadors (occupying soldiers).
>>
How much acceptance could an orc get around Tamriel before the events of Daggerfall? Either as parts of the community or singular adventurers. I started a new game of Daggerfall and was browsing mods which got me wondering. There's endless debates about whether an Argonian could be the Nerevarine, but realistically could an orc have been the Imperial Agent? They weren't even considered people yet, and it's hard to imagine orcs not being kill on sight for the majority of the Illiac Bay.
>>
>>94486693
>orcish_man-stead.jpg
They were seen as beasts. How much acceptance could a bear have in the court of Charlemange? They obviously stand out but if you want to headcannon one into that role just consider the people having a cheeky sense of humor about it.
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>>94486774
I don't need one to be the Imperial Agent specifically, I'm just curious how far your average orc could get around in society, one that's not a bandit. I mean, in Daggerfall you had the Fighter's Guild, Diabellans, and Zenitharians all requiring Orcish to advance the ranks. The inciting incident of the game involved parlaying, conspiracy, and diplomacy between Bretons and Orcs. And they did have provincial status in the Empire at one point already, according the the PGE first edition . If these are bears, then they are bears that only three decades later would be fully integrated into human society like it was nothing.
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>>94486693
Well 'How Orsinium Passed to the Orcs' was based in the same year as the events of Arena occurred so it tells me that there were people who take an Orc's land claim papers as legal documentation. The judge in the story was noted as being particularly impartial but regardless of how impartial he was the orc would not have gotten to show his papers if the city guard did not let him.

The book also features an orc servant to a Breton palace. One who may have been another one of those roving hostile orcs you encounter some years ago. The servant had been there for "ages" so that means even before Arena orcs were considered a race that could be peaceably interacted with.

So it seems an orc can do fine in society at large, if you take the book as fact, not fiction.
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>>94489367
I wonder what Orc/Illiac relations actually look like post-Warp in the West. Reading through a few sources they apparently gained control of both sides of the Bjoulsae River, an entire fiefdom of Hammerfell, and most of central High Rock. Also, why do so many fan maps put Orsinium in the West Reach when it's clearly the mountainous area north and west of Wayrest, where Sharnholm is located.
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>>94486597
The niben culture used to be all throughout tamriel. It then got ELFED, ATMORANED, and YAKUDANED.
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>>94490620
Because Orsinium has been move and refounded as it was lost and made between wars.
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>>94490896
You're thinking of Nedes, who weren't really a culture at all and more of a catch all for humans native to Tamriel. PGE 1e states that Reachmen are more elf blooded than your average Breton.
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>>94491204
right but I will argue that reachmen are more nedic
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>>94490929
It would be one thing if they didn't also list the Wrothgarians as being located in the East as well.
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>>94491232
They're said to have orc in them as well, and it's not rare for orcs to join and be a member of their tribal bands.
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>>94492958
Source? I've only ever heard of them fighting orcs and sometimes trading.
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>>94494145
>The Reachmen are a mongrel breed, even for Bretons. Descended originally from one of the earliest Atmoran tribes to settle Tamriel, their lineage now partakes of nearly every race imaginable
I might be misremembering, could've sworn it was stated outright somewhere. But either way, that's from PGE1, and their exchange of goods, culture, and magical practices with the neighboring orcs is a good indicator in my mind they probably didn't mind interbreeding with them.
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>>94494555
I've been checking and haven't been able to find anything solid. Wasn't sure if it was in-universe propaganda or something.
Not that it's impossible, Orcs and just Mer anyway.
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File: 1668799123021346.jpg (746 KB, 2665x2242)
746 KB
746 KB JPG
How do y'all feel about the Thalmor?
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>>94497885
just elves doing elf things
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>>94497885
>NOOO YOU DON'T UNDERSTAND
>WE ALL HAVE TO SUFFER FOREVER ON THE SKINBALL SO THAT A HANDFULL MAY ONE DAY ASCEND BEYOND THE REST OF US
The high elves have the right of it. Let's go back to being gods instead of having to live with goblins and harpies and disease all the other shit.
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>>94498207
>>WE ALL HAVE TO SUFFER FOREVER ON THE SKINBALL SO THAT A HANDFULL MAY ONE DAY ASCEND BEYOND THE REST OF US
ah, Highelves are Calvinists.
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>>94497885
One of many missed opportunities in Elder Scrolls for roleplay potential, every Skyrim playthrough forces you to be against them unless you gaslight yourself into some narrative where you're a quadruple agent working against the Thalmor in Skyrim for the Thalmor in Summerset's benefit
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>>94500223
gaslight?



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