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>https://wiki.rpg.net/index.php/FATALReviewRebuttal
>Points out that Darren refuses to offer counter evidence against FATAL being difficult and complex; indeed, Darren also admits the game is difficult and complex as part of his "criticism"
>Points out that boss monsters such as Cerberus are still possible in FATAL
>Explains the origin of "where the dice never lie"
>Explains that Darren is overgeneralizing all of FATAL's possible gameplay when he calls FATAL the "date rape rpg"
>Points out that Jason's responses are more juvenile than the language used in FATAL
>Explains that FATAL has potential for much more varied gameplay than Vampire, and has more realistic combat too
>Explains that concepts like ether and physiognomy do not have to be accepted by the author of a role-playing game to write about them, just as a designer of a game with magic does not have to believe in real-world magic
>Explains that a woman can be nearly any class in the game, rather than only a prostitute as the reviewers claim
>Explains that FATAL's averaging rolling method emulates the normal distribution of real-world stats more accurately than games which use a single flat roll
>Explains that the standard deviation of intelligence scores is different between men and women, but changing the standard deviation does not require changing the mean
Where is YOUR evidence to back up your ridiculus claims about FATAL being the worst RPG? By all means, read the entire rebuttal, i promise you that you can't debunk it.
>inb4 I get told to shut the fuck up by someone who hasn't read the review and is triggered
>inb4 someone posts the anal circumference chart without context as an "argument" and without an analysis of WHY Hall included it in his game
>inb4 someone uses anecdotal evidence
>inb4 someone says 5E is better
>inb4 someone defends Sartin & Mclellan's safe edgy humor
>inb4 someone links to 1d4chan
>>
Roll
>>
>>94402892
Faragio the greasy turnip shepherd? Thoughbeit this won't work well with only d10s
>>
>>94402956
>>15396072
>>
Rolled 15, 13, 19 = 47 (3d20)

>>94402892
>>94402961
I thought you were rolling when you posted it
>>
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>>94402739
Nice baby's first contrarianist troll, but the game's only relevant worth is being a subject of mockery, plain and simple. And I can summarize why with one single sentence: When the simple act of making a character and playing the game is such an unbearably boring waste of time, then that alone is enough to condemn any game even before you get to the retarded and the shitty charts. Cause at least the autism in fucking GURPs serves some kind of purpose. FATAL is just unpleasant as a whole.
>>
>>94402739
one thing the book can't calculate:

Swing Force.

also inb4 eventual Aristocrats joke.
>>
>>94402739
Anyone who thinks that FATAL is anything but horrible has never played it.

>inb4 someone uses anecdotal evidence

Oh, I'm sorry then. I guess "I played it and it was fucking horrible" is anecdotal.

I do really enjoy how you pretend that you want to have a debate but then disqualify the only actual criterion that matters.
>>
>>94402739
>Did Byron Hall just BTFO all of rpg.net's moralfag arguments?
>just
This is from two decades ago.
>>
>>94403112
ah, so it's insinuated that OP may be bringing it up again because of how ridiculous it is.
>>
>>94403095
>one thing the book can't calculate:
>Swing Force.
What part of fulcrum range do you not understand? Page 432 if you don't know.
>>
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>>94403158
Lies
>>
>>94402739
One thing I always thought was stupid about the F.A.T.AL. review was the line:

>Flipping through kids' mythology books and watching Hercules: the Legendary Journeys, and realizing (with the help of a large, skull-shaped bong) that Zeus and Odin must have been total ass-bandits and they just left that part out, and "mythological" just means whatever the fuck you want to make up.

The thing is . . . they did leave the part about Zeus being a total ass-bandit out. The one conquest Zeus lusted after the most was a young boy named Ganymede.

They left out the stuff about Ares fucking a tree and having sons because he jizzed on a rock and god cum is just fucking magic.
>>
>>94402739
Jewy jewbacca is still in poor taste
>>
Rolled 12, 8, 11 = 31 (3d20)

>>94402892
Let's see.
>>
>>94402739
>Where is YOUR evidence to back up your ridiculus claims about FATAL being the worst RPG? By all means, read the entire rebuttal, i promise you that you can't debunk it.
A couple of years ago, we randomly generated a character according to FATAL's rules over a couple of threads.
Without going through the process all over again, it's hard to demonstrate just how fucking bad FATAL's mechanics, but we had a lot of fun laughing at how shit the character generation process is, how absurd the dice-rolling is and how ridiculous all of the different stats are.
If this thread is still around in seven or eight hours, I'll see about generating a new FATAL character with you guys. Maybe we will make a character that will match the teenage ogre manlet with a greasy mullet, a brilliant mind, an obscenely tight asshole and nipples that could poke your eyes out.
>>
>>94403677
>just how fucking bad FATAL's mechanics
It's been a bit since I've looked at FATAL, but can't you min-max pissing so that even with the largest penalty for not drinking you can piss forever?
>>
>>94403822
Far be it for me to defend FATAL (or the existence of rules for pissing in any system), but you shouldn't hold min-max'ed edge cases against a system.
>>
>>94402739
Did you forget to take your meds?
>>
>>94404009
It depends on the system.
You're correct regarding rules-light systems that are intended for theatre kids and focus on roleplaying.
You're correct regarding systems that are focused on providing entertaining gameplay for a beer and pretzels experience.
You're wrong regarding systems like FATAL, which prides itself on being a supposedly accurate simulation of reality and history based on true-to-reality mathematics.
>>
>>94404035
He's never been able to afford them.
>>
>>94402739
>inb4 someone links to 1d4chan
You mean the website that doesn't work anymore and hasn't for months and months, tourist?
>>
>>94404196
Not to defend OP, faggot that he is, but 1d6 works just fine and it's basically the same damn site.
>>
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Right, let's generate a FATAL character according to the official rules.

It starts with this race chart. Someone roll a 1d100 for me, by typing "dice+1d100" into the options field and we can consult the chart and see what race our character will be.
>>
>>94402739
I can find out the square root of anything, as can anyone, because we all have scientific calculators in our pockets these days.

That doesn’t mean that an RPG ruleset should require you to ever find the square root of anything. It’s needlessly complex. The fact that FATAL does is perhaps the least of the black marks against it, but it *is* a mark against it.
>>
Rolled 49 (1d100)

>>94404997
Sure, I’m down.
>>
>>94405006
Looks like we're a human but looking at that chart it's kind of expected.
>>
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>>94405006
That gives us a generic human. So far, so normal. Here's the page that summarises humans, along with the page for the next stage, determining our character's gender. When generating gender randomly, we use Offspring Gender chart from a completely different chapter.

Once again, I need a roll of 1d100. A roll of 52 or lower gives us a female character, a roll of 53 or higher gives us a male character.
>>
Calling the GM the Aedile is the most autistic, Romaboo shit I've ever seen. I love it.
>>
>>94402739
Roll for anal cicumference.
>>
>>94403567
The Ganymed myth was a later addition, I understand. In that, it's on par with the Romans compiling all the disconnected myth into a single forced transfromation vore saga.
>>
>>94405064
I gotchu
>>
Rolled 65 (1d100)

>>94405290
I don’t gotchu. Now I gotchu.
>>
>>94405078
He was originally the Maim Master in 1e. “Aedile” was selected for 2e in FATAL’s attempts to make itself more palatable.
>>
>>94405298
Oh good. Female.
>>
>>94405308
It's just such a weird pull since a Roman aedile was just like a state party planner.
>>
>>94402739
>just BTFO all
>post from about 20 years ago
>>
>>94402739
He could just point to beast tge primordial if he wanted to blow the fuck out of rpgnet.

Specially the kkk supplement
>>
>>94404997
Why are dwarfs 3x as likely to be black rather than brown or white?
>>
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>>94402739
>prove FATAL is actually bad
FATAL's badness is self-evident to anyone who isn't a brainless contrarian.
>>
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>>94405298
>>94405322
I'm afraid that "<53" means "less than 53," so you'd need to roll lower than 53 for the character to be female. A roll of 65 is male.

We've got a male human. Being male earns the following modifiers to abilities and temperament:
>+5% Physique: Physical Fitness
>+30% Physique: Strength.
>-3% Physique: Bodily Attractiveness.
>-3% Charisma: Facial.
>-2% Intelligence: Language.
>+3% Intelligence: Math.
>+3% Intelligence: Spatial.
>+2% Wisdom: Drive.
>-5% Wisdom: Intuition.
>-4% Wisdom: Reflection.
>-2 Sanguine Temperament.
>+2 Choleric Temperament.

Before we move on to generate bodily features, there's one last section of the Race and Gender Chapter: Racial Hatred. While each race has default racial prejudices, each character has individual racial prejudices. For each of the sixteen races, a roll of 3d10 is required. The result is then compared to an array based on the default racial hatred. From this, we can gain insight into how our character feels towards every different race.

16 rolls of 3d10 are required, which makes a total of 48d10, but /tg/ can only roll 25 dice at a time, so we'll need to split that into two lots of 24.

So, please give me two separate rolls of 24d10, by typing "dice+24d10" in the options field.
>>
Rolled 6, 2, 10, 9, 1, 8, 3, 4, 2, 1, 9, 3, 5, 1, 3, 5, 9, 9, 9, 5, 2, 9, 1, 2 = 118 (24d10)

>>94406052
>>
>>94403061
This. It's basically Magical Realm GURPS for people who have even less sex than people who play GURPS.
>>
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>>94402739
MY EVIDENCE IS THAT YOU'RE VIRTUALOPTIM AND YOU'RE BAN EVADING!
>>
Rolled 7, 17, 7 = 31 (3d20)

>>94402892
>>
>>94402739
Isn't it possible for a character to unintentionally rape their opponent to death in the middle of combat?
>>
>>94406052
>16 rolls of 3d10 are required, which makes a total of 48d10
Fucking lel
>>
Rolled 9, 10, 3, 9, 8, 6, 9, 4, 1, 3, 2, 3, 2, 9, 1, 7, 8, 3, 1, 2, 5, 9, 1, 1 = 116 (24d10)

>>94406052
>>94406223
2nd set
>>
>>94403061
>Consider the following!
>anime reddit meme reaction image
>No point of substance, just bitching about not liking character creation
>>
>>94402739
Didn't read, go back to your site and then kill yourself faggot.
>>
Rolled 14, 11, 17 = 42 (3d20)

>>94402892
Literally the only practical thing to do in their thread
>>
>>94402739
rpg.net btfo'd themselves. The faggots who did this review turned out to be total faggots themselves and if someone else were to post stuff like this in present day they'd have a meltdown over it and ban them forever.
>>
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>>94406223
>>94406621
After all of this rolling, we have determined how our human man feels about other races.

He dislikes Anakim, as is typical.
He has a typical hatred of Bugbears.
He dislikes Black Dwarves, rather than the more common hatred.
He is accepting of Brown Dwarves, as is typical.
He is accepting of White Dwarves, rather than harbouring a more common indifference.
He has a typical hatred of Dark Elves.
He is accepting of Light Elves, as is typical.
He has a preference for Humans, as is typical.
He has a typical hatred of Kobolds.
He has a typical hatred of Ogres.
He has a typical hatred of Cliff Ogres.
He dislikes Gruagach Ogres, rather than the more common hatred.
He has a typical hatred of Kinder-fresser Ogres.
He has a typical hatred of Borbytingarna Trolls.
He dislikes Hill Trolls, rather than the more common hatred.
He has a typical hatred of Subterranean Trolls.

Fascinating. The only useful information we can glean from this is that he seems to be more positively predisposed towards dwarves, on average.

Next, we determine our male human's age. For humans, their age is determined with a roll of (4d100)/4 - 30.

Someone roll 4d100 for me, by typing "dice+4d100" into the options field.
>>
>>94406623
Dude, if the first step of a game is unworkable garbage, literally doesn’t matter what the rest is like. FATAL’s takes hours. besides, the end result is invariably always some gormless cocksucking retard anyways. Who would ever want to play that? Besides maybe virt. Also,
>40k
>anime
What a turbofag lol
>>
Rolled 66, 41, 79, 52 = 238 (4d100)

>>94406897
rollan
>>
Rolled 40, 1, 48, 2 = 91 (4d100)

>>94406897
> (4d100)/4
Is that 4d100 divided by 4? Why isn’t it just d100?
>>
>>94406977
Because Bryon Hall knows more about manufacturing, rocketry, public transport and the jewish question than Elon Musk.
>>
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>>94406977
Bell curve. Probably to generate a result that is closer to the average.
>>94406970
(238/4) - 30 = 29.5. FATAL discards decimals, so that's an age of 29, making our human man a young adult. No additional modifiers to worry about yet.

Next, height. Male humans are 6d6 + 49 inches tall.
Someone roll this for me by typing "dice+6d6+49" in the options field.
>>
Rolled 2, 6, 4, 2, 3, 1 + 49 = 67 (6d6 + 49)

>>94407007
Our human is shockingly average so far.
>>
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>>94406623
>complaining about 40k
>on the board originally meant to be a containment board for 40k
here's some board culture, newfag
>>
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>>94407026
Unfortunately, our human is a bit of manlet, at a height of 5'7". He is three inches shorter than average, which gives him the following modifiers:
>-12 lbs. in weight.
>-9 Strength.
>-6 Bodily Attractiveness.

Next, we determine weight. Using weight and height, I will be able to calculate our male human's BMI. A human male weighs (6d20) + 87. Due to his height, we must subtract 12 from this.

Someone give me a roll of "dice+6d20+75" in the options field, please.
>>
>>94407045
.>5'7"
>predisposed to liking dwarves
Checks out.
>>
>>94407051
This kind of emergent storytelling is the one good thing about random chargen, really.
>>
Rolled 10, 9, 16, 15, 15, 15 + 75 = 155 (6d20 + 75)

>>94407070
Nothing like a good d100 table of bullshit to build a weird little guy.
>>
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>>94406977
>>94407007
Keks.
>>
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>>94407088
Our fella weighs 155 lbs. which is 5 lbs. above the average. For this, he gets a modifier:
>+2 Strength.

His BMI is 705, multiplied by his weight in lbs. divided by the square of his height in inches. In this case, that's 705 * ( 155 / 67^2 ) = 24.3. Our fella is a little shorter than average and a little heavier than average. He's chunky, but he's not quite overweight.

Next, the start of the fun stuff. We need to determine his most attractive feature and his most repulsive feature.

For this, I will require two separate rolls of "dice+1d100" in the option field. If the same feature is rolled twice, I'll ask for a reroll.
>>
Rolled 71 (1d100)

>>94407131
ere we go.
>>
>>94407088
Fat fuck
>>
Rolled 28 (1d100)

>>94407131
Rollan for an ugly crotch
>>
>>94407139
>>94407155
Despite being borderline-overweight, our twenty-nine year old human man's most attractive feature is his waist. Maybe he does a lot of crunches and has really good abs.
However, his least attractive feature is his lips. Maybe they're fat and blubbery, or maybe they're pale and wispy thin. I'm leaning towards the former.

I require two separate rolls of "dice+1d10" in the options field. The first will determine his positive Bodily Attractiveness modifier from his sick abs, while the second will determine his negative Facial Charisma modifier from his ugly fucking lips.
>>
>>94407045
Hold up, does women being underweight make their bodily attractiveness rise? Oh, I am laughing
>>
>>94407170
Byron Hall does not like the thiccness.
>>
Rolled 8 (1d10)

>>94407165
Rolling for washboard abs
>>
>>94407174
Anorexics are now 1000 bodily attractiveness
>>
Rolled 2 (1d10)

>>94407177
>>94407165
Rolling for fat fish lips
>>
>>94406052
>-3% Physique: Bodily Attractiveness.
>Even though human male's are the perfect divine form
>>
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>>94407177
>>94407193
>+8 Bodily Attractiveness.
>-2 Facial Charisma.
His abs are so excellent that they counteract the negative modifier he gets from being a short-ass. It turns out that the stereotype about manlets working out to compensate for their lack of height is actually realistic, at least in FATAL. As for his lips, they're actually not that bad. Just a little on the big side.

Next, skin colour. Don't worry, Byron Hall doesn't allow people of colour in his games, no chance of rolling a character who is anything other than white.

Give me a roll of "dice+1d100" in the options field.
>>
Rolled 9 (1d100)

>>94407220
Please Jesus anything but tan (i.e. a Greek)
>>
I'm still half convinced this must have been an elaborate troll job. How can anyone have such little self awareness as to have published this uniornically
>>
>>94407174
>>94407186
In his defense - he got his fist stiffie during the 90s when that really was the paradigma.
>>
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>>94407231
He's pale. Obviously, he rarely goes outdoors, according to Byron. He just stays inside and does crunches all day.

No need to split this into multiple posts. Let's do hair and eyes all in one go. We're going to roll for hair colour, hair length, hair thickness and type and eye colour.

For this, I want four separate rolls of "dice+1d100" in the options field.
>>
>>94407263
>Most infants will be balding
Top kek
>>
Rolled 10 (1d10)

>>94407263
>>
Rolled 66 (1d100)

>>94407283
>>94407263
Oh fuck
>>
Rolled 84 (1d100)

>>
>>94407278
Infants do usually have MPB.
>>
Rolled 29 (1d100)

Rolling for balding
>>
Rolled 33 (1d100)

>>94407301
>you can have ass length hair as an infant and you'll probably be balding
>>
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>>94402739
OP can't inb4 idort
>>
>>94407317
Ignore the 10 roll, I rolled d10 not d100
>>
>>94407325
Good catch.
>>94407286
>>94407301
>>94407302
>>94407312
So our manlet has brown eyes and thick, kinky, oily brown hair that's over two feet long and reaches his lower back.

I require a roll of "dice+2d10" in the options field to determine the negative Facial Charisma modifier that he gets from his rancid, greasy fucking hair.
>>
Rolled 7, 7 = 14 (2d10)

>>94407350
Maximum overgrease
>>
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>>94407356
>-14 Facial Charisma
Forget the fish lips, someone needs to get this motherfucker some Head & Shoulders for his awful fucking hair.

Next, a simple "dice+1d100" is required to determine the quality of his vision.
>>
Rolled 95 (1d100)

>>94407380
>>
>>94407356
His name shall be Guy Fry.
>>
Rolled 12, 5, 6 = 23 (3d20)

>>94402892
Fuggit
>>
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>>94407390
His eyes are just as shit as his hair. He has trouble looking at anything that is closer than 20 feet without getting headaches.

Next, physiognomy. What sort of facial feature does he have that other people judge him for, for good or ill? For this, another roll of "dice+1d100" is needed.
>>
>>94407040
>>94406921
That's not 40k, it's some gay little anime fan image of 40k. Stop being disingenuous and misrepresenting your arguments to worm out of them.
Furthermore, you've yet to present any arguments that aren't complaining about your own personal preferences
>>
>>94407414
Rolling for jawbone, diminished
>>
Rolled 88 (1d100)

Ah fuck
>>
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Rolled 25 (1d100)

>>94407414
>Next, physiognomy.
>>
Just how many d100 do we roll here?
>>
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>>94407449
He's got a bony nose, which has no actual impact on him. People think he's dumb but people also think he's healthy because of his hefty nasal bones.
>>94407453
A shame, frog eyes would've been fun.
>>94407459
If you think we're anywhere close to done, you're dead fucking wrong.

Next, the most useless fucking roll in the entire game. We must determine if our fella is going to be a freak of nature.

For this, I require a roll of "dice+1d1000000" in the options field. Yes, that's six zeroes. If you roll a 1, our character is a Freak of Nature and we roll on the Freak of Nature chart. If you roll anything else, our character is "normal."
>>
>>94407459
Hopefully one for each feature. Otherwise it wouldn't be proper Pod Racing.
>>
Rolled 566179 (1d1000000)

>>94407484
>>
>>94407414
>Jawbone, diminished
>-1d4 cha if male, +1d4 cha if male
I see
Holy shit, this really has to be the most boring character creation procedure ever.
>>
I assume we eventually do the infamous roll for anal circumference?
>>
Rolled 285243 (1d1000000)

>>94407484
rolling rolling rolling
>>
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>>94407504
Despite being a manlet with fat lips and greasy-ass hair long enough to touch his ass, he's not a freak of a nature. That was a waste of time. Oh well.

Time for nipples.

I require four separate rolls of "dice+1d100" in the options field for areola size, areola colour, whether his nipples are inverted and nipple length if they aren't inverted. I'll personally apply a negative modifier of -15 to areola size and nipple length for being male.
>>
Rolled 42 (1d100)

>>94407544
Rapidly losing the will to live
>>
>>94407525
That will probably come up tomorrow or the day afterwards, if we keep going at a good pace.
>>
Rolled 31 (1d100)

>>94407544
>>
Rolled 61 (1d100)

Inverted nipples (on men) are one of my many fetishes
>>
Rolled 35 (1d100)

>>94407544
>Areola diameter
>Make a roll that does literally nothing if you're male, and does less than nothing if you're a child.
Riveting
>>
>>94407587
I haven't read enough japanese gay porn comics to ever happen upon a case of anybody giving a fuck about the shape of a man's nipples.
>>
>>94407602
How many japanese gay porn comics have you read?
>>
>>94407602
Was mainly joking but there are some BL douninshi with a nipple focus.
>>
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>>94407566
>>94407579
Our fella's areola are light in hue and an inch and a half in diameter. As for his nipples, they are a quarter of an inch long when fully erect. His nipples are entirely mundane and mediocre.

But how far can he extend his tongue out of his mouth?

I require just one roll of "dice+1d100" for this.
>>
Rolled 32 (1d100)

>>94407625
Make it end
>>
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>>94407628
He has a normal size tongue.

But what about his ANAL CIRCUMFERENCE POTENTIAL?

For this, I require a roll of "dice+1d100+5" in the option field. Also, I provided the following page as well, for your reading pleasure.
>>
>>94407611
Not a lot, to be honest. I was into BL manga for a couple years and read a lot of those, but that was years before any of the actual gay stuff started getting scanned or translated.
>>
Rolled 93 + 5 (1d100 + 5)

>>94407647
A classic
>>
>>94407647
>Those rules for breaking a hymen and impregnation
Feels like I need a fucking degree in probability
>>
>>94407647
>But what about his ANAL CIRCUMFERENCE POTENTIAL?
That's the first thing I ask of all of my dates.
>>
>>94407672
Howling, I've rolled for a 10-15inch anal circumference
>>
>>94407647
Firstly, why does this game have stats for the anal circumference of children, let alone infants?
Secondly, shouldn't we have rolled for that by now if it was going to be relevant, or did we skip it? Because going by the table, if we're middle aged, we would have +15 instead of plus +5 to our boipussy.
>>
>>94407715
>Firstly, why does this game have stats for the anal circumference of children, let alone infants?
The fuck do you think, Sherlock?
>>
>>94407715
>Firstly, why does this game have stats for the anal circumference of children, let alone infants?
The writers are disgusting greasy neckbeards
>>
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>>94407672
He's got a big 'un. The potential circumference of his anus is eight to ten inches, enough to fit a whole woman's fist! If you rolled just a little higher, he could fit an entire man's fist up in that sphincter.

But what about his manhood? First of all, we must determine the length.
His Base Manhood Length is his height in feet converted directly to inches. At 5'7", that's a Base Manhood Length of 5.583".
Next, we need to make a Manhood Roll using [(10d100 / 5) - 1]. This Manhood Roll will be compared to the chart in the image to produce a percentage that will be applied to the Base Manhood Length to produce his True Manhood Length.

Give me a roll of "dice+10d100" in the option field, please.
>>
Rolled 11, 72, 17, 58, 58, 85, 67, 70, 94, 86 = 618 (10d100)

>>94407754
HELLOOOOOOOOO
>>
>>94407715
>Firstly, why does this game have stats for the anal circumference of children, let alone infants?
Bryon Hall clearly never asked himself that question either, you see.
>>
>>94407762
62.5 or so?
>-38%
BRUTAL
>>
>>94407779
It's double that, it's 10d10/5
>>
>>94407762
(618 / 5) - 1 = 122, after ditching the decimal. His Manhood Size Modifier is +33% which is applied to his Base Manhood Length, which produces a True Manhood Length of 7.425".

Not bad! But what about circumference?

The Base Manhood Length is multiplied by 0.85 to produce a Base Manhood Circumference. This gives us a Base Manhood Circumference of 4.745", which must be modified by a percentage from the Manhood Size Modifier chart, which is generated with a Manhood Roll of [(10d100 / 5) - 1].
Once again, I require a Manhood Roll of "dice+10d100" in the option field.
>>
Rolled 52, 34, 81, 16, 88, 97, 45, 38, 68, 37 = 556 (10d100)

>>94407819
>20 d100 just to determine your cock
Fucking end my life
>>
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>>94407830
(556 / 5) - 1 = 110, after ditching the decimal. His Manhood Size Modifier for his Base Manhood Circumference is +16%, giving him a True Manhood Circumference of 5.504". Again, not bad at all.

So far, we have produced a twenty-nine year old human man with pale skin, brown eyes and thick, kinky disgustingly greasy brown hair that almost reaches his backside. He's a bit on the short side at 5'7" and he's a bit heavy at 155 lbs, but he's got washboard abs. Unfortunately, he also has fat fish lips and a bony nose. He has a reasonably impressive manhood, his nipples are painfully average but he's got the loosest, juiciest asshole you could ask for.

But now we've gotten that out of the way, let's focus on rare features unlikely to come up in a game, such as your character's foot size, fist size, their favoured hand and their head circumference.

For this, I will require four rolls of "dice+1d100" in the option field.
>>
Rolled 94 (1d100)

>>94407898
>>
Rolled 41 (1d100)

>>94407898
Juicy asshole...
>>
>>94407438
I don’t have to. Just look at this very thread for objective proof of how much creating a character is absolutely pointlessly complicated and stupid, and a good indicator of how shitty the rest of the game is. Retard.
>>
Rolled 70 (1d100)

>>94407898
>>
Rolled 94 (1d100)

>>94407898
>>
>>94407945
u just can't deal with this being the most realistic RPG representation of life in the ancient roman empire.
>>
>>94407934
>>94407940
>>94407946
>>94407975
Subtracting 30 from the roll 94 gives us 64 for Foot Size, with a Foot Size of 11-12".
A roll of 41 means that the character is going to be right-handed.
The character's Base Head Circumference is 23.9" thanks to the roll of 70. I should've asked for a fifth roll, but I flipped a coin instead. The Base Head Circumference is going to be increased by 0.94", providing a Final Head Circumference of 24.84". That's a big noggin.

Now that we've gotten that out of the way, we can move on to generating actual gameplay stuff like our boy's ability scores sometime tomorrow. For now, I'm taking a break to sleep and do other stuff.
>>
>>94407999
>Now that we've gotten that out of the way, we can move on to generating actual gameplay stuff like our boy's ability scores sometime tomorrow.
Man, at least Aryans can swim in this one.
>>
>>94407484
One of my childhood friends had a funnel chest. It's sort of funny to see it depicted as this insanely rare and bizarre thing, as opposed to something that's roughly one in a thousand. Still very uncommon, but not as vanishingly rare as some of those other things.
>>
>>94408505
All the 5 things there are similarly "around one in a thousand" except hermaphroditism.
>>
>>94408505
I had a teacher and a friend who had the condition. I forget what prompted the teacher to volunteer that he had this condition, but in fairness, he taught biology, so it was probably relevant in some manner and it was in the 12th grade so it's not like we were minors any more.
>>
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Going to be posting more irregularly for a while, but let's roll some ability scores.

FATAL has twenty ability scores, separated into five groups of four. We are starting with Physique, which is divided into Physical Fitness, Strength, Bodily Attractiveness and Health.
An ability score is determined by the same roll as a Manhood Roll, [(10d100 / 5) - 1]. Byron Hall really likes his bell curves. Here are the modifiers for all of the four sub-abilities:
>+5% (Male) to Physical Fitness.
>+30% (Male) and -9 (Height) and +2 (Weight) to Strength.
>-3% (Male) and -6 (Height) and +8 (Most Attractive Feature: Waist) to Bodily Attractiveness.
>No modifiers for Health.

I require four separate rolls of "dice+10d100" in the option field. I will apply the modifiers myself later, applying the percentage-based modifiers first and then the additive/subtractive modifiers.
>>
>>94403195
Thats an earlier version.
>>
Rolled 85, 54, 19, 82, 99, 43, 60, 87, 7, 61 = 597 (10d100)

>>94409374
I'll chip in, why not
>>
>>94408948
"Volunteer", wut?
How is being minors or not relevant?
>>
Rolled 80, 10, 23, 3, 15, 49, 99, 89, 72, 23 = 463 (10d100)

>>94409374
>>
Rolled 36, 13, 29, 74, 45, 68, 85, 66, 34, 97 = 547 (10d100)

>>94409374
Fuck me, you need 40 d100 rolls for just one stat group? 200 for the lot?
Autism.
>>
Rolled 61, 23, 71, 23, 50, 100, 14, 68, 35, 29 = 474 (10d100)

>>94409374
>>
>week 37, we have just managed to roll the stat for arsehole necromancy
>>
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>>94409602
>>94409719
>>94410290
>>94410384
That gives us:
>A Physical Fitness of 124.
His stand-out sub-ability in this category. He's a good sprinter.
>A Strength of 112.
Less than most men, due to a subpar roll and being a fucking manlet.
>A Bodily Attractiveness of 107.
Not bad for a man, especially one on the shorter side. Not enough to turn heads though.
>A Health of 93.
A little unhealthier than average, but not awful.

Next, the Charisma category. It is split into Facial Charisma (how sexy is your face), Vocal Charisma (how sexy is your voice), Kinetic Charisma (how sexy can you move) and Rhetorical Charisma (how sexy can you talk). Here are the modifiers for all of the four sub-abilities:
>-3% (Male) and -2 (Least Attractive Feature: Lips) and -14 (Thick, Kinky and Oily Hair) to Facial Charisma.
>No modifiers for Vocal Charisma.
>No modifiers for Kinetic Charisma.
>No modifiers for Rhetorical Charisma.

I require four separate rolls of "dice+10d100" in the option field. I will apply the modifiers myself later, applying the percentage-based modifiers first and then the additive/subtractive modifiers.
>>
Rolled 16, 41, 50, 95, 33, 88, 89, 19, 15, 65 = 511 (10d100)

>>94410883
Here's a fun exercise, kids:
Try to imagine how long all this pointless crap would take to do with actual dice, especially if you don't have multiple sets of d100.
>>
Rolled 32, 19, 50, 22, 58, 72, 62, 84, 67, 90 = 556 (10d100)

>>94410883
>>
Rolled 37, 35, 86, 41, 84, 40, 46, 28, 57, 15 = 469 (10d100)

I am actually losing the will to live just rolling here
>>
>>94410891
Duke Nukem Forever was only slightly slower than FATAL chargen.
>>
Rolled 37, 11, 95, 84, 25, 33, 11, 12, 44, 23 = 375 (10d100)

Dying
>>
>>94410946
Oof that's a bad one
>>
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>>94410891
>>94410927
>>94410930
>>94410946
This give us:
>A Facial Charisma of 82.
The painfully average roll is sabotaged by the modifiers. He is best described as "plain" but he definitely suffers from his bad looks.
>A Vocal Charisma of 110.
Not bad at all. He's got a decent-sounding voice.
>A Kinetic Charisma of 92.
Less swagger than average, but not too bad.
>A Rhetorical Charisma of 74.
His voice might sound alright, but he's not a very persuasive man. He couldn't haggle to save his life.

Next up is Dexterity, which is a lot less interesting. It's split into Hand-Eye Coordination, Agility, Reaction Speed and Enunciation. We haven't picked up any modifiers for any of these four sub-abilities.

I require four separate rolls of "dice+10d100" in the option field.
>>
Rolled 31, 86, 80, 8, 66, 4, 20, 6, 45, 33 = 379 (10d100)

>>94411008
>>
Rolled 67, 42, 40, 53, 20, 16, 97, 16, 7, 61 = 419 (10d100)

>>94411034
>>
>>94409621
>How is being minors or not relevant?
Presumably it involved the teacher taking off or at least opening up his shirt.
>>
Rolled 72, 71, 21, 70, 98, 19, 71, 36, 11, 55 = 524 (10d100)

Goddamn these rolls
>>
Rolled 92, 41, 47, 74, 19, 60, 39, 45, 92, 9 = 518 (10d100)

>>94411045
>>
Rolled 48, 64, 24, 61, 52, 62, 57, 60, 82, 27 = 537 (10d100)

>>94411008
>My dearest Emma,
>The ongoing struggle to generate a character has taken a most calamitous turn...
>I fear my will to continue will soon be lost...
>>
>>94411052
Damn, extra roll.

>My dearest Emma,
>My efforts at the table have proven utterly fruitless...
>>
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>>94411034
>>94411041
>>94411045
>>94411047
This gives us:
>A Hand-Eye Coordination of 74.
You wouldn't want to play darts near him, unless you want him to hit you.
>An Agility of 82.
Not particularly agile either, but not dismal.
>A Reaction Speed of 103.
Painfully average.
>An Enunciation of 102.
Even more so.

Next up, Intelligence. If we roll really low on all four of these, our boy might end up Retarded, which would grant him Retard Strength! Intelligence is split into Language, Math, Analytic Intelligence and Spatial Intelligence. Here are the modifiers for all of the four sub-abilities:
>-2% (Male) for Language.
>+3% (Male) for Math.
>No modifiers for Analytic Intelligence.
>+3 (Male) for Spatial Intelligence.

I require four separate rolls of "dice+10d100" in the option field. I will apply the modifiers myself later, applying the percentage-based modifiers first and then the additive/subtractive modifiers.
>>
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>>94411088
>use the bell curve as a basis of your chargen system
>get lots of characters who're kinda ugly and not particularily good at doing things
>>
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>>94411104
I think the idea is that it's supposed to generate characters who are average in most fields with only one or two stand-out areas. So far, the only notable sub-abilities our boy has are Physical Fitness, which is in a good place, and Rhetorical Charisma and Hand-Eye Coordination, which are both pretty bad. None of them are exceptional though.
>>
This shit really was made by someone that doesn't want to play and thinks stastics is the most fun the world has to offer
>>
Rolled 64, 51, 31, 37, 48, 50, 28, 93, 25, 11 = 438 (10d100)

>>94411088
>>
Rolled 22, 43, 57, 87, 100, 61, 40, 8, 55, 76 = 549 (10d100)

>>94411088
>>
Rolled 65, 11, 28, 9, 51, 36, 62, 48, 83, 80 = 473 (10d100)

>>94411088
>>
Rolled 23, 25, 2, 13, 39, 95, 99, 35, 20, 12 = 363 (10d100)

>>94411155
>>
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>>94411143
>>94411149
>>94411155
>>94411417
This gives us:
>A Language of 84.
He hasn't got the best vocabulary.
>A Math of 112.
His knowledge of math is sophisticated enough that he's capable of geometry, apparently.
>An Analytic Intelligence of 93.
Not the most logical fellow.
>A Spatial Intelligence of 73.
Another garbage sub-ability. So much for men having superior spatial awareness.

Not low enough to count as a Retard, sadly. Finally, Wisdom, split between Drive, Intuition, Common Sense and Reflection. Let's see if we can get a truly high roll for one of these. Here are the modifiers for all of the four sub-abilities:
>+2% (Male) for Drive.
>-5% (Male) for Intuition.
>No modifiers for Common Sense.
>-4% (Male) for Reflection.

I require four separate rolls of "dice+10d100" in the option field. I will apply the modifiers myself later, applying the percentage-based modifiers first and then the additive/subtractive modifiers.
>>
>>94406623
No, his points have substance, and all of them are correct.
>>
Rolled 91, 91, 40, 50, 8, 90, 89, 32, 39, 17 = 547 (10d100)

>>94411856
> Let's see if we can get a truly high roll for one of these.
Alternatively let’s try for something truly low. Positively abyssal in its nadir. C’mon, ten 1s…
>>
>>94406623
If the first step in playing the game is horrible to the point most people stop at it then there little hope the the rest of the game is playable.
>>
Rolled 54, 31, 63, 14, 33, 57, 84, 81, 50, 5 = 472 (10d100)

>>
Rolled 97, 67, 41, 84, 29, 47, 15, 82, 37, 55 = 554 (10d100)

These rolls are immensely fucking deathly dull
>>
Rolled 8, 73, 23, 82, 53, 91, 54, 93, 17, 42 = 536 (10d100)

>>
>>94411873
>>94411967
>>94411972
>>94411980
Amazing. 4 rolls within 5% deviation from mean. Who would have thought that a 10dX roll would be blandly consistent.
>>
>>94402739
no
>>
man, i was hoping for memes but this method of 10d100 is actually very good at getting consistently average results making for the most boring characters ever.
i guess if i wanted to shitbrew an "average person simulator" this would be the way only with 1/100 of the subcategories found in this game
>>
>>94412490
The body stuff is meme worthy purely for ANAL CIRCUMFERENCE POTENTIAL
>>
Why do we need a 190 post thread about a bad faith meme reply to a bad faith meme review of a bad faith meme ttrpg that was done like 10 fucking ALMOST 20 YEARS AGO
>>
>>94412587
Well what else were you going to do today?
>>
>>94412587
It's a public service.
>>
>>94410891
The most effecient way of roll d100 thst I'm aware of is 2d10s. So we'd be looking at all of these rolls times two.
I like d10s, I like rolling them. If I had to roll that many times to get these results, I wouldn't.
>>
>>94412587
Every so often, someone suggests that FATAL isn't terrible. And so, they must be educated as we roll up the character over the course of actual days.
>>
>>94411873
>>94411967
>>94411972
>>94411980
This gives us:
>A Drive of 110.
Heightened by being a man, but still a little above the male average.
>An Intuition of 89.
Even lower than the male average. He's not got much emotional intelligence.
>A Common Sense of 109.
He's not got a strong understanding of logic, but he makes up for it with common sense.
>A Reflection of 102.
He's better at introspection than your average man, but he still worse at it than your average woman.

After all of these painfully average rolls, I need to consult twenty pages of charts and compare these results to them, to see what this shit actually means for our boy. Once I've compiled this information, I'll get back to you guys.
>>
>>94412587
It's still head and shoulders above the other general threads and shitpost threads for the fact it's got any form of content whatsoever
>>
>>94412647
This
>>
>>94412706
>A Physical Fitness of 124 provides a skill modifier of +12, modifies Bodily Attractiveness by +12 which makes it 119, and provides a Sprint of 61.
>A Strength of 112 provides a skill modifier of +6, a Life Points modifier of +1, a Clean & Jerk of 63, a Bench Press of 127 and a Dead Lift of 190.
>A Bodily Attractiveness of 119 provides a skill modifier of +9.
>A Health of 93 provides a skill modifier of -3, a Life Points modifier of -1, +3 to Intoxication / Vomit, 1 Allergy and 55% Illness Immunity.
>His Physique ability score is the average of the above sub-abilities, which is 112, which provides a skill modifier of +6.

>A Facial Charisma of 82 provides a skill modifier of -10 and is best described as “plain.”
>A Vocal Charisma of 110 provides a skill modifier of +6 and is best described as “normal.”
>A Kinetic Charisma of 92 provides a skill modifier of -3 and is best described as “ordinary.”
>A Rhetorical Charisma of 74 provides a skill modifier of -13 and has an Average Speech Rate of 130 or 220 (50%).
>His Charisma ability score is the average of the above sub-abilities, which is 89, which provides a skill modifier of -6.

>A Hand-Eye Coordination of 74 provides a skill modifier of -13 and a Finger Precision of 1/16th of an inch.
>An Agility of 82 provides a skill modifier of -10, -2 Armor, 2 Brawling Attacks / round and he takes 3 seconds to stand.
>A Reaction Speed of 103 provides a skill modifier of +3 and a Deep Sleep Recovery of 2.
>An Enunciation of 102 provides no skill modifier, a maximum Speech Rate of 200 and no modifier to time to cast a spell.
>His Dexterity ability score is the average of the above sub-abilities, which is 90, which provides a skill modifier of -6.
>>
>>94412889
>A Language of 84 provides a skill modifier of -10, a maximum of 2 possible learned languages and the upper limit of his vocabulary is the word “substantial.”
>A Math of 112 provides a skill modifier of +6 and the highest possible math he is capable of is geometry.
>An Analytic Intelligence of 93 provides a skill modifier of -3.
>A Spatial Intelligence of 73 provides a skill modifier of -13 and an Unfamiliar Object Assembly of 50.
>His Intelligence ability score is the average of the above sub-abilities, which is 90, which provides a skill modifier of -6.

>A Drive of 110 provides a skill modifier of +6, a Life Points modifier of +1 and 15 Hours Relaxing.
>An Intuition of 89 provides a skill modifier of -6.
>A Common Sense of 109 provides a skill modifier of +6.
>A Reflection of 102 provides no skill modifier and his earliest memory was at age 3.
>His Wisdom ability score is the average of the above sub-abilities, which is 102, which provides no skill modifier.

If anyone has any questions about any of these attributes or wishes to see any of the charts I had to consult (not posting all of them, there are literally twenty pages of these fucking tables), let me know. I'll prepare for the next chapter, Disposition.
>>
>>94412889
What the fuck is this? More derived stats?
Did the author of this love playing spreadsheet simulator?
>>
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>>94412918
Yes. I just had to look at page after page of tables laid out like this.
>>
>>94412929
Jesus fucking christ.
I had heard about the rape, anal circumference, eternal pissing and impregnation roles. Didn't realise it was also a spreadsheet simulation.
>>
>>94412940
Its just telling you what your modifiers are according to your strength score... Is it really that complicated for you?
>>
>>94412964
It's not complicated, just incredibly fucking boring and we've bad to roll ablut 5000 D10s to get here
>>
>>94408505
The implication is that any "freaks of nature" are killed at birth by default. The one-in-million odds are of having one of those and not being killed by the midwife.
>>
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Disposition is the alignment of FATAL. Byron Hall does not use the axis of good and evil and law and chaos. Instead, he has an axis of his own, ethics and morals.

Ethics is concerned with actions. Following the law is ethical, breaking the law is unethical.
Morals are concerned with feelings. Feeling good about doing something bad is immoral, while feeling good about doing something good is moral.

But first, we need to determine the Piety Points (PP) of our boy. PP is an abstraction representation of the devotion of a character. There are no bell curves here, just a single straight roll of 1d100 to determine how many PP our character has.

For this, I require just one roll of “dice+1d100” in the option field.
>>
>>94413016
>There are no bell curves here, just a single straight roll of 1d100 to determine how many PP our character has.
Morals is the only thing that's truly completely randomized in this race realism spreadsheeth simulator?
>>
Rolled 26 (1d100)

>>94413016
This has been so many rolls for an very average dude
>>
Rolled 39, 85, 72, 6, 60 = 262 (5d100)

>>94413062
This gives us a base PP of 26.

Additionally, I am personally rolling to see if any of the Piety Point Modifiers will apply, as there is a chance of each modifier applying.

If I roll 75 or less on the first roll, I will apply the Age modifier.
If I roll 25 or less on the second roll, I will apply the Bodily Attractiveness modifier.
If I roll 75 or less on the third roll, I will apply the Drive modifier.
If I roll 25 or less on the fourth roll, I will apply the Facial Charisma modifier.
If I roll 75 or less on the fifth roll, I will apply the Health modifier.

Also, our dude is not average. He's almost capable of fisting himself without incurring a Ripped Orifice. Don't forget his disgusting fucking hair and washboard abs either.
>>
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>>94413086
I must apply every modifier except for the Bodily Attractiveness modifier.

His Age modifier is 4 * (29 / 110 ), which equals +1.
His Drive modifier is his skill modifier, which equals +6.
His Facial Charisma modifier is his skill modifier multiplied by -1, which equals +10.
His Health modifier is his skill modifier multiplied by -1, which equals +3.
Yes, all of this is implying that healthy, beautiful people are apparently less pious.

This provides a final PP of 26 + 1 + 6 + 10 + 3 = 46. Our boy worships intermittently, but may attend regularly. The most average result.

Next, we roll for Disposition. For this, I will require two rolls of 1d100, one for Ethicality and one for Morality.

Please give me two rolls of "dice+1d100" in the option field.
>>
Rolled 32 (1d100)

>UHHHH THIS FORUM POST BTFOS PEOPLE SAYING FATAL IS BAD
>IS FATAL ACTUALLY BASED AND COOL AS FUCK ACTUALLY????
>anon offers a rebuttal by showing the character creation process
>many hours and multiple days later and he's still not done
>>
Rolled 49 (1d100)

>>94413140
>>94413170
It's the ideal rebuttal
>>
Rolled 54 (1d100)

>>94413140
I feel like a lot of this could have been accomplished by just giving our boy completely average stats and then allowing a player to subtract up to 5% from one stat to apply up to 5% to another stat, but no more than a 5% increase or decrease for any one stat.

Someone is keeping track of the total numbers of d100s we’ve rolled, right?
>>
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>>94413170
>>94413234
Our character's disposition is Neutral Neutral. Unfortunately average and boring. After this, there's a fifteen page dissertation regarding moral and ethical conflicts, in which Byron Hall provides a long-winded system that can solve any and all ethical and moral arguments.

After that, there's a new chapter, Mind. A character's personality is as important as their disposition, and their personality is determined by the four Temperaments. Sanguine, Choleric, Melancholic and Phlegmatic.

I require four rolls of "dice+1d100" in the option field, one roll for each Temperament. The two highest rolls will determine our boy's final personality. As he is male, I will apply a -2 modifier to the Sanguine roll and a +2 modifier to the Choleric roll.
>>
Rolled 57 (1d100)

>>94413290
>Someone is keeping track of the total numbers of d100s we’ve rolled, right?
I was only tallying total dice and gave up after 100.

>>94413314
>>
Rolled 86 (1d100)

>>94413314

>>94413400
Assuming this doesn’t take multiple threads I might go back after the fact and count them all up.
>>
Rolled 15 (1d100)

>>94413314
>>
>>94413314
>Neutral Neutral
>>
Rolled 52 (1d100)

>>94413314
>>
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>>94413400
>>94413454
>>94413494
>>94413606
Looks like Choleric comes out on top, with Sanguine narrowly taking second place, making our boy Choleric-Sanguine. Here's a summary of that in this image.

Next, our boy gets a name.
>>
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Time for name generation.

For this, I require two rolls of "dice+1d1000" in the option field, to determine our boy's first name and last name.
>>
>>94413638
Rollan
>>
Rolled 358 (1d1000)

>>94413640
Fuck
>>
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>>94413592
Here's a summary of that, according to Byron Hall.
>>
Rolled 994 (1d1000)

>>94413638
>>
>>94413638
What an absolutely horrendous name generator. Vaguely British-ish, but with some huge gaps in patronymics (Smithson but not Johnson?!), occupation (Smith, Carpenter and Messenger but no Potter, Cooper, Dyer, Farmer, or Fletcher), descriptors (Clare but no Brown), or locative surnames (Wells but no Green, Wood). This looks like "someone took all the instances of names from one single historical book (heavily biased toward aristocracy) and said that'll do".
>>
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>>94413651
>>94413673
The boy is now known as Gregory Winter. I think I'll refer to him as Greg.

Next is Greg's birthday... No. No, fuck that. That roll is fucking nonsensical. No. That is the first roll in this fucking awful system that I am going to skip. Fuck you, Byron. I am not making /tg/ roll that nonsense.

Instead, is our boy Greg a bastard, or was he born into wedlock? I require one roll of "dice+1d100" in the option field.
>>
>>94402739
>i promise you that you can't debunk it.
The vibe people get from a game has a more powerful impact than the minutia of rules, because that's how things work for non-autists. Rebuttal successfully debunked.
>>
>>94402892
let's fucking go
>>
Rolled 20 (1d100)

>>94413700
I like that he couldn't just have 12 months in order to roll a d12 for it.
I'm almost surprised it wasn't 4d100 and then having a table to assign the results to a calender, since 13 months of 31 days is a 403 day year. It'd make about as much sense and be about as simple as everything else so far.
>>
>>94412587
My guess here is that FATAL is a coomer product and coomer stuff seems to make certain types assmad for some reason.
>>
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>>94413732
Greg was indeed born out of wedlock and is categorically a bastard. This gives him a -2 modifier to the next role, which determines his social class in society.

For Greg's social class, I will require a roll of "dice+1d100-2" in the option field. This will be used to determine his occupation further down the line.
>>
Rolled 17 + 2 (1d100 + 2)

>>94413754
Pretty poor guess, because the bulk of these replies are simply going through the character creation process. And we're still not finished with this single character.

>>94413766
>>
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>>94413814
Oh no, looks like Greg is a fucking slave. This will severely limit his occupational options.

Next, to speed things along, I'll bundle a bunch of rolls together. We'll determine his birth place, the amount of siblings he has and whether he's married (even slaves get marriage apparently) over the course of multiple rolls.

I require three rolls of "dice+1d100" in the option field.
>>
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>>94413766
>to purchase slaves, see chapter 9: equipment
>>
>>94413766
>serfs are free but peasants aren't
WTF
>>
Rolled 20 (1d100)

>>94413846

Let's see how rough it is for slave-Greg.
>>
>>94413846
>This will severely limit his occupational options.
He got a good anus and nobody's dick has eyes, so he'll do just fine.
>>
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Rolled 54 (1d100)

>10.000 rolls to generate a perfectly average guy named Greg
>only noteworthy feature is his loose asshole
Incredible
>>94413846
>Happily Married (reroll if homosexual)
lmao
>>
Rolled 23 (1d100)

>>94413846
>>
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Rolled 6 (1d6)

>>94413900
>>94413973
>>94413975
Looks like Greg the Slave was born in a hamlet, where he has 1d6 sisters and is unhappily married. I'll roll the 1d6 for the number of sisters he has.

Next, back to sex stuff. We need to determine his sexuality and how debauched he is. For this, I require two rolls of "dice+1d100" again, in the option field.
>>
Rolled 4 (1d6)

>>94413973
Guess we're rolling for sisters too.
>>
>>94414013
>>94414014
I'll accept four sisters, instead of six. I feel like I'm cheating a bit whenever I roll something myself.
>>
Rolled 5 (1d100)

>>94414013
>>94414019
Four or six, the way siblings are determined just seems weird.
>>
>>94413887
The most historically and mythologically accurate RPG ever everyone
>>
>>94413846
>Reroll if homosexual
Did we skip the roll to see if you're gay table?
>>
Rolled 32 (1d100)

>>94414013
Lmao he's a bislut
>>
>he's bisexual but won't entertain the thought of anal
>>
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>>94414101
There's no guide regarding how to build a character, so all that I can do is do it page by page and change things retroactively if I must.
>>94414119
Clearly, he's an oral fiend. Fingering is allowed too.
>>94414040
>>94414115
So, Greg is a bisexual slave who isn't willing to go beyond giving oral sex. He's relatively tame and ordinary in the bedroom.

On to occupation. Slave is an occupation in and of itself, but it's also tied to another occupation. We'll need to roll to determine what Greg's slave job is.

Give me a roll of "dice+1d100" in the option field.
>>
Rolled 5 (1d100)

>>94414155
>>
Rolled 6 (1d6)

>>94414019
>>94413846
Rolling for birth rank
>>94414115
>>94414119
What a waste of an amazing asshole circumference roll.
>>
>>94414155
Do we now have to iterate to roll and entire character to be Greg's master? Please say no before I off myself
>>
>he has an ANAL CIRCUMFERENCE POTENTIAL that can fit a small fist
>refuses to do anal
>>
>>94414191
Listen, just because he was born with a divinely loose asshole doesn't mean he has to take it up there
>>
How many more days of character creation are left?
>>
>>94414177
>>94414191
That's why I find it hilarious that people think coomers would like this game. Who wants to spend this long rolling up a character only for the character themselves to refuse the coomer's degeneracy?
>>
>>94402892
checkem
>>
>>94403061
>When the simple act of making a character and playing the game is such an unbearably boring waste of time, then that alone is enough to condemn any game even before you get to the retarded and the shitty charts.

oh thank god someone else hates pathfinder too
>>
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>>94414164
He's a carter. Greg drives carts for his master. As humans begin learning their occupation at the age of ten, he has nineteen years of experience. The square root of 19 is 4, discarding any decimals, meaning he has an occupational level of 4 as a carter, which may be important later on.

As Greg lives in a hamlet, let's assume that his master is a peasant rather than rolling needlessly for social class. I require a roll of "dice+1d1000" in the option field to determine his master's occupation and the sort of goods he will be carting.
>>
Rolled 259 (1d1000)

>>94414317
>>
Rolled 2 (1d6)

>>94414177
Rerolling because four is a reasonable ammount of rolls dedicated to sibling status
>>
Rolled 1267 (1d7919)

Test
>>
Rolled 194765379187 (1d1000000000000)

>>94414332
>>
>>94414323
Greg's master is a butcher, which means that Greg probably carts around livestock, carcasses and/or meat for him.

Give me a minute to try and make section of the Skill chapter coming up next, this shit is giving me a fucking aneurysm. If I'm interpreting this correctly, it might be asking us to roll for skill points for every year of Greg's life and allocate them accordingly for each year, one at a time.
>>
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Okay, having read through this a few times, I think it is genuinely asking for a roll of the appropriate dice for every year of Greg's life and the allocation of skill points acquired during that year, in order to develop a history of the character's life year by year.

This would require twenty-nine separate rolls, each of which is accompanied by us discussing which skills Greg would acquire during that year of his life.

Are we genuinely up for this, or are we happy to stop here and accept that this game is fucking garbage?
>>
>>94414421
Ah but if we were 30 we could skip thos year by year step!
I have now died.
>>
>>94414421
>Casual mention of child rape in the 2nd last paragraph
The nonces behind this shit game should have had their skulls bashed in
>>
Rolled 5, 4, 2, 5, 3, 6, 1, 1, 5, 6, 2, 4, 3, 6, 2, 5, 4, 4, 6, 4, 5, 2, 3, 2, 5 = 95 (25d6)

>>94414459
Because of course, only somebody with a character above 30 could find this process tedious.
Though then again, maybe they assumed that anybody who got this deep into character creation would be fine with this level of tedium.
I'm not even sure what all of the skills are, or really how our fairly average slave carter Greg is meant to have much in the way of skills other than those related to cart operation, moving cargo, and assisting a butcher

We can roll plenty of dice, but I wouldn't even know where to start dumping points
>>
>>94414534
Put all the points into Sexual Adeptness, Spitting, Urinating, Wrestle, and Brawl in that order if you have to pick something, because otherwise you might as well push it all into Sexual Adeptness since that one requires even more mindboggling choices to pick from on how to distribute it.
>>
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>>94414534
I believe the rolls would be according to Greg's age at the time. According to >>94406897, that would mean:
>3d10-3 for three years as an infant.
>8d10-8 for eight years as a child.
>4d8-4 for four years in puberty.
>15d6-15 for fifteen years as a young adult.
And these are all of the skills that we have to choose between.
>>
>>94414596
So points into carting, and maybe shagging about the village?
>>
Rolled 4, 1, 2, 6, 1, 3, 3, 10, 5, 4, 5 = 44 (11d10)

>>94414596
Well, if we take the first 15 d6 rolls from >>94414534, I think that's 40 points.
Child and infant are both d10, so that can be this roll here. That just leaves 4d8 from someone else.

The carter profession earlier only lists Direction Sense as a notable skill. But still no idea where to actually assign all this.
Maybe we can just put half in brawling and half in wrestling and call it a day?
>>
Rolled 2, 3, 2, 8 = 15 (4d8)

>>94414651
>>
>>94414606
The driving of a cart under stressful conditions may fall under Charioteering, which requires Riding, and Direction Sense would probably be wise too. Taking care of the master's horses would probably require Animal Handling, Animal Conditioning, Grooming and Nature, Animals. Looking after the equipment would include Wainwrighting, Wheelwrighting, Rope Use, Saddlemaking and Ropemaking. But getting a bunch of other skills to represent Greg's life experience and not just his talents as a carter might be wise.
>>94414651
>>94414709
44 - 11 = 33 and 15 - 4 = 11.
33 + 40 + 11 = 84 skill points to spend in total.

If anyone's interested in any particular skills, just shout and I can post the skill summary.
>>
>>94414734
>But getting a bunch of other skills to represent Greg's life experience and not just his talents as a carter might be wise.
Potentially, but it also sounds complicated, and so far he's a pretty average slave.

Charioteering needs 15 riding, so maybe
>15 riding
>10 charioteering
>10 direction sense

>6 animal handling
>6 animal conditioning
>6 grooming
>6 nature, animals

>5 rope use
>5 ropemaking
>5 saddlemaking
>5 wainwrighting
>5 wheelwrighting

Which should total exactly 84, with a primary focus on carting, secondary on animal care, and tertiary on equipment repairs. Maybe take points from the last 5 skills for some other basic life skills, but if we debate it too much we're gonna be here even longer.
>>
>>94407987
>Mythras has a much easier Roman setting source book than this hogwash! At least i can create a character in less than a day and not lose friends over it.
>>
>>94414813
Should make sure we skill in urination or else we might fail our can I take a piss roll
>>
>>94414813
>>5 wainwrighting
>>5 wheelwrighting

Does wainwrighting not inherently include wheelwrighting?
>>
>>94415060
According to the list >>94414596 they're two different skills. Different skills that also each use a different sub-ability at that.
Really the entire list of skills is full of some extremely niche trade skills and then extremely generic bodily functions.

I don't know how you could make a worse skill system than this.
>>
>>94415092
>I don't know how you could make a worse skill system than this.

That could be a fun project for /tg/ - to come up with the worst possible system. We can compare it to FATAL as a benchmark.
>>
>>94415139
QWOP: the tabletop game
every single organ your character has (including individual muscles and bones) has an associated skill that needs to be cross-referenced with the action you're trying to take to get an average target number to roll against
>>
>>94415139
The things that make Fatal's system bad, just based on what's been brought up in this thread, is getting a randomized amount of skill points based on age, no apparent skill point maximums, and extremely mis-matched skill quality.

Like when you've got Armor, Basketweaving, and Smell all alongside one another like they should be equal in use and cost, it's hard to really get worse than that beyond just bloating the list even more with redundancy or increasingly lopsided skills.
Maybe add in rolls for skill degradation, where not using a skill often enough can cause you to lose points from it, so even if you do correctly assign all your skills to useful areas, you can still get screwed over if they don't happen to come up during play. Bonus points if you apply that retroactively to the skills gained as part of the initial age assignment, where you have to individually track each skill point from the age you got it at to make sure you don't lose it by the time play starts.
>>
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>>94402739
Okay. Right. But. What about FATAL 2? The perfect game, a sequel to the Greatest Tabletop Roleplaying Game of All Time. It is, instead, the NEW Greatest Tabletop Roleplaying Game of All Time.

Next update is going to be more degen. Because I unfortunately did not do enough methamphetamines when writing. Now that my meth supply has been restocked, I can be as horrible as I was destined to be.

https://lilith-cohen.itch.io/fatal-the-end-of-humanity

Even got b& from RPG Net </3

https://forum.rpg.net/index.php?threads/fatal-2.920809/
>>
>>94413638
>d1000
Byron what the fuck?
>>
>>94413700
Doc, what am I looking at here?
>>
>>94415310
It's just d100, but he has more than 100 names there.
>>
>>94415223
>Even got b& from RPG Net </3

That makes it sound like she was banned for the project instead of for making a bad post.

>Welcome to RPGnet! As you probably know, we have a long history with this franchise. In the early 00s the front page always had at least one FATAL thread. Byron Hall and his collaborators were active parts of those conversations.
>
>That said, the "I Made This" prefix is for threads that spark discussion, not for straight promotion and definitely not blind links. Post some context on this project, and bring up some points for discussion. I'm sure we're all curious what new vision you're bringing aboard.
>>
Sounds like everyone in this thread has been successfully gatekept, not by degeneracy, but by rolling lots of dice.
This warrants further research.
>>
>>94415223
>https://forum.rpg.net/index.php?threads/fatal-2.920809/

That thread is short, but gold.
>>
>>94414651
>>94414709
>>94414734
>>94414813
We're passing up the opportunity to make him grossly incompetent at his job?
>>
>>94415394
God, RPGnet is a cesspit.
>>
>>94415383
Were we gatekept, or is the game just shit?
Roll d 1000 on the following table to find out!
>1-2: we were gatekept
>>2: this game is shit
>>
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>>94415434
>>
>>94415442
Considering you can't make it past character generation, I would say you were successfully gatekept.

Imagine if the actual game was just a bog standard OD&D dungeon crawl but you filtered out all the midwits with a fake game. Makes me want to run Hackmaster 3.0 with all the splatbooks, but in reality it's a bait and switch for OSRIC,
>>
>>94415383
We finished rolling all the dice for making a character though.
It's just obvious looking at the thread that it's an excessive amount of rolling for what ultimately ended up as a very average character in most respects.
>>
>>94407045
>-6 Bodily Attractiveness.
>>
>>94415517
I thought the stocky manlet dwarfaboo with a loose ass that hates being raped was great emergent storytelling. Would it be better if he was a tiefling?

I'm not opposed to complex chargen, especially in game session 0, but I would probably prefer something to the aforementioned hackmaster. I don't need to know how puffy a characters nipples are.
>>
Kek this character is literally the chud meme.
>manlet /fit/fag with greasy hair, poor eyesight, hates every other race but muh dorfs, and a gaping asshole
>>
>>94409621
Yes, volunteer. As in "volunteer information." Nobody prompted him to share the information, as I recall.

And as the other anon who replied to you speculated, he did expose his chest so we could see it.
>>
>>94411042
>>94415671
Yeah sorry it sounded a bit odd to me to say just "volunteer".
And idk seems like a super conservative country if a male showing their chest to minors is a reason for concern.
>>
>>94415722
Fair enough. Maybe it's just me thinking it's weird in retrospect from modern day.
>>
>>94415575
It makes for a fun thread, but not necessarily a fun game
Complex chargen is fine, so long as it's serving an actual purpose. And taking everything together here, it really doesn't seem like it serves any sort of purpose.

Even calling him a dwarfaboo is overstating the impact that the rolls had there, since he's just accepting rather than indifferent to one subtype of dwarf. He has a similarly improved attitude towards certain ogres and trolls where he just dislikes them rather than hates them.
It doesn't really feel necessary to roll 48 dice in order to find out that his opinions about all of the other races in the game were just mostly normal with some that he dislikes slightly less.

>Would it be better if he was a tiefling?
Funnily enough, I think that illustrates the exact problem here.
Right now you're doing the same thing tiefling players do, acting like Greg is cool or special because he's got XYZ unique traits, when in reality he's just a somewhat average character.
Tieflings wouldn't suddenly become better characters if you added extra table to precisely calculate horn length via a bell curve where the majority of character's horns are 6.4 to 7.8 inches long. And the same applies to most aspects of this character creation process.
>>
>>94407220
>people of colour in his games, no chance of rolling a character who is anything other than white.
No one talks like this in real life, seething Twitter fag lmao
>>
>>94415818
>average character
3d6 in order gives you average characters most of the time, is this bad?
for someone looking for a power fantasy, I suppose it would be, the game becomes less about playing a randomly assigned role and more about dressing up a paper doll to use as a thinly veiled self insert, removed from societal constraints, yet most likely still adhering to a modern logos to determine the 'characters' actions
>Tieflings wouldn't suddenly become better characters if you added extra table to precisely calculate horn length via a bell curve where the majority of character's horns are 6.4 to 7.8 inches long.
Better to remove all random charts that offer nothing mechanically, such as height and weight charts. Racial modifiers can also go.
>>
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>>94415818
>Tieflings wouldn't suddenly become better characters if you added extra table to precisely calculate horn length via a bell curve where the majority of character's horns are 6.4 to 7.8 inches long. And the same applies to most aspects of this character creation process.

You're wrong; we need to go back to the tiefling table.
>>
>>94415921
>3d6 in order gives you average characters most of the time, is this bad?
Not at all, and that's exactly my point. There's an excessive amount of dice being rolled when 3d6 also gives you a bell curve.

>>94415938
>we need to go back to the tiefling table.
That's the sort of thing I'm talking about when I say that it needs to serve a purpose. That tiefling table is just a single d100 list of pretty wildly different results. It isn't a page of character creation entirely dedicated to seeing if your horns are an inch shorter or longer than average.
>>
>>94416042
charisma is a dump stat
>>
>>94412929

Note that all of the actual relevant differences for the scores are in groups of six. Why couldn't you just roll d6s instead? Fuck you, that's why.
>>
>>94414201
THE BESSSSTTT....
>>
>>94414467
>the defense in court was an attempt at chargen
>the case was dismissed with prejudice, everybody in court spit on Hall's carcass and called his grieving parents and family names
>>
>>94402739
vaush-sama... i kneel...
>>
>>94414013
>Roll of 2-3 means gay
>D cup gives +4 to the roll
So there are no busty lesbians except elves?
>>
Do people fall for bait this obvious? The whole thing is a parody of the "did Vaush btfo /pol/" thing
>>
>>94415921
Let's not mince words, the fact that the game's tilted towards spitting out average characters is in fact a detriment for what it supposedly is supposed to be, essentially a larger than life mudcore power fantasy. Half the reason anons are laughing and gawking at the emergence of Greg the buttslut meat carter slave was because random chance chose to make the character, but let's say random chance was removed from the equation. How many people would willingly choose to sit down for hours on end, leaving it to random chance for fate to decide that instead of someone of relevance they're instead playing as some podunk unwashed candlemaker or miner or turnip farmer with fat fish lips and greasy hair? If they really did want to be any of those things, why wouldn't one just save time by choosing to be them outright instead of wasting time pouring over unnecessarily complicated charts to run the risk of not actually getting the kind of character they really want to play?

It's like I've said in the thread multiple times. Character generation in FATAL is so backasswards and needlessly complicated, only for the end result to be some gormless cocksucking retard almost every time due to the bell curve. It makes for a funny thread, but it's not that interesting nor that fun for a real game when you consider that you're intended to do this several times to essentially churn out an entire party of Gregs for a bunch of grogs, and then do it all over again when Greg inevitably dies by getting his dick ripped off or anal raped to death or whatever hideous fate the "Aedile" has in store for them. At that point, you might as well do the old practice of using white out on the character's name and then fill in "Grag, Unknown Brother Of Greg", and then dare the GM to actually do something about it if they complain.
>>
>>94417170
Even in the context where the GM and players actively want a campaign with a party of Gregs, it's still a bad choice, because not only is there a chance of getting a character that isn't an unskilled peasant, but for a game where you're basically tossing random townsfolk into a meatgrinder, you'd want character creation to be as quick and simple as possible so that you can get new replacement characters more easily instead of resorting to Greg the 2nd.
>>
>>94417335
>implying you can even form a party
Have you seen the racial hatred chart? Everyone hates everyone, and humans rule the surface world. so your only way to play as a party is to have everyone roll a human. Race is determined by dicerolls too, of course.
The only execption are wood elves, they could party up with humans but they also get bigger and bigger penalties the further they're away from their home forest. So no adventuring for them.
>>
Character generator here, I think I'll stop there because we're close to the end of character creation, with Skills and Equipment as the only remaining sections, which don't really feature random number generation and require the spending of the points we've rolled, which isn't conducive to generating a character on /tg/.

For the skills, I think >>94414813 came up with the best possible selection, though I would personally lace it with a few miscellaneous skills unrelated to his job, such as Sight, Smell, Sound, Taste, Touch, Brawling, Wrestling, Cleaning, Delousing, Spitting and Urinating.

As for his equipment, he starts with 1d4 s.p. which is not really enough to buy anything, so it's not worth even looking at that section. It seems like if you're anything less than a serf, you barely start with any money and you're lucky if you can afford more than a couple of days of rations.

Besides, the thread's in autosage now, so this is it. We've successfully generated Greg, in all of his wonder and splendour, a truly iconic FATAL character.
>>
>>94417439
Thank you, anon. This looks like it's been a lot of work for almost no reward whatsoever. And that, I think, is the most telling review of FATAL - it's just not worth it. It's not, as some have claimed, "so bad it's good". It's just boring. But thank you for helping prove that.
>>
>>94414596
>no barrel-making /cooper skill
incomplete skill list and not worth investing time in it.
Also
>spitting and urinating, but no sexual skills
>>
>>94417560
Those all fall under Sexual Adeptness. I can list off the Sexual Adeptness sub-skills, if you like.
>>
>>94415379
>she
>>
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I'll post it anyway. Here's the basic rules for sex.
>>
>>94417929
I can scarcely think of a greater bonerkiller than having to do math during ERP.
>those latin quotes
I can think one one thing extra now.
>>
>>94415909
You know what? Put your money where your mouth is. Make a FATAL character, get three guys to make their own FATAL characters, get an Aedile, record yourselves actually playing a game, and post it here.
>>
>>94417170
>Let's not mince words, the fact that the game's tilted towards spitting out average characters is in fact a detriment for what it supposedly is supposed to be, essentially a larger than life mudcore power fantasy.
So you can't make the pretense of roleplay unless you're already an elite. Got it. A nu-gamer that does not want to forge a hero from humble beginnings, but is instead some highly trained dilettante that becomes a murderhobo for fun.
>>
>>94418027
There's a difference between playing a hero from humble beginnings and a system that is designed to spit out average, middle-of-the-bell-curve characters.

Can you think of an interesting adventure that could feature Greg, the bastard-born cart-driving butcher's slave with greasy hair, a juicy asshole, who isn't particularly talented at anything and isn't a particularly moral or ethical person either?
>>
>>94418027
Holy shit you retard, that's not what I'm saying. I'm not saying that you can't choose to play Greg the buttslut if you wanted. I'm saying that FATAL the game itself advertises itself being able to play something far higher in concept than that, and yet is so fucked up mechanically that you aren't going to actually see anything beyond a bunch of fat ugly fuckers with maybe one single ridiculous quirk once in a blue moon like Greg the meat slave buttslut. Like fucking look at the sheer cavalcade of species and classes there are theoretically to choose from, like elves and dwarves and ogres and shit, and compare that to the fact that statistically you're more likely to be some inbred fat fuck dirt farmer in the middle of nowhere. Like, if that's what the sort of character you wanted to play, wouldn't you CHOOSE to play that to start with rather than have it rolled up for you randomly? Like even fucking Warhammer Fantasy Roleplay outright presents the option of choosing to willingly play roles like Ratcatcher and Beggars as a no-name schlub with their own journey instead of pretending that there's a chance that you'll randomly beat the odds a thousand to one and start the game as a fucking chancellor and not a literal street whore.
>>
>>94407715
But what about if you need to know whether a kid tears his asshole after a giant shit? Or if a baby's got a tummy bug and you're changing him? Knowing how wide the cone of projectile diarrhea will be if he sharts is vital to maintaining verisimilitude.
>>
>>94404196
>>94404946
the tone in which OP mentions 1d4 also kind of implies he doesnt really like the site. so not knowing its been offline doesnt make him a tourist.
>>
>>94418027
There are games out there that explicitly only allow for humble beginnings though, with the character creation process being far more streamlined.
FATAL however has a chance, however slim, of letting you play as an elite dilettante. A lucky roll would have landed Greg as nobility or royalty, and then where would the humble beginnings you're trying to brag about be?

If you just want a game where the players are random peasants thrown into a dangerous world, WHFRP and SotDL both achieve that far better.
>>
>>94418095
first side quest is hijacking that wagon, off the top of my head, makes it potentially easier to run away if your status is a slave, plus it carries all your swag
>>94418331
again, you missed the point that your origin point is not the end point, the whole hero's journey requires transformation
>>94420055
it's statistically possible, though highly improbable to roll all 18's in OD&D, to roll nobility in UA or generate psychic powers on the AD&D table
congratulations, that character has an edge running through Takeshi's Castle, no guarantees though.

You're all spoiled on modern D&D. That's fine. I prefer a grindier style of play with more grounded characters and complex systems that gatekeep 'lifestyle' gamers and theater kids, as well as the usual problem types. I wouldn't play FATAL simply because I don't need to find out how many melons I can insert in a characters ass, but I have no problem at all with complex chargen.
>>
>>94422397
>I have no problem at all with complex chargen.
You have a problem reading and understanding a handful of posts that haven't mentioned D&D, let alone modern D&D, and in fact have brought up entirely different fantasy RPGs.

You're the only one who seems to have D&D living rent free in your head.
And again, as has been pointed out, a grindier style of play with more grounded characters works better when character generation is faster and it doesn't have any chance at all of those highly improbable outlier characters. The style of gameplay you're claiming to prefer is something that FATAL doesn't promise, doesn't deliver on, and actively works against in many ways.

Zero to hero is a valid style of gameplay. But you don't need hundreds of dice rolls to tell you that your character is a zero.
>>
>>94422397
>the whole hero's journey requires transformation
FATAL is not a game that enables hero's journey storytelling, however, as the hero's journey requires the hero to not be slaughtered the moment they walk out their front door.

If Star Wars was FATAL, then Luke would have been killed by the Sand Raiders while hunting down R2. If The Sword in the Stone was FATAL, then Arthur would have been beaten to death by his uncle for drawing said sword from mentioned stone, and his cousin would usurp him.

>but I have no problem at all with complex chargen
You're missing the point. FATAL's chargen is not merely complex, it's *pointlessly* complex. You could get literally the same result by pegging a character's stats as completely average and then allowing a player to roll 1d4 and add that many percentage points to one stat but requiring him to then roll 1d4 to lower another stat by that many percentage points, and limiting it to one roll per stat.

I mean, look at this: >>94412110
We rolled 40d100s (at a real table it would have been 80 d10s, unless you have a novelty actual d100), just to get four results that are within 5% of average, and that was just for one array of abilities.

And this is all not even touching on the fact that most of these stats never come up in gameplay, both because the rules just don't require them that often, and because an actual game ends inside of about thirty in-game minutes (and ten real-world hours) because, again, FATAL is such a deadly game. So then, your character you spent hours to build having died, you have to roll hundreds upon hundreds of d100s over the course of several hours to once AGAIN generate a perfectly average character.

You're not fooling me, Anon. You don't want this. No one does.
>>
By the way, I warned you I'd do this. Here's every dice we rolled, or in some cases, could have rolled but decided to skip just to keep moving forward.

Race: 1d100
Sex: 1d100
Racial Hatreds: 48d10
Age: 4d100
Height: 6d6
Weight: 6d20
Attractive/Repulsive Features: 2d100
Skin Color: 1d100
Hair & Eyes: 4d100
Vision: 1d100
Physiognomy: 1d100
Freak of Nature?: 1d1000000
Nipples: 4d100
Tongue length: 1d100
ANAL CIRCUMFERENCE: 1d100
Manhood: 10d100
Foot, fist, favored hand, head circumference: 4d100
Physique: 40d100
Charisma: 40d100
Dexterity: 40d100
Intelligence: 40d100
Wisdom: 40d100
Piety Points: 1d100
Piety Point Modifiers: 5d100
Disposition: 2d100
Mind (humors): 4d100
Name: 2d100
Birthday (skipped): 2d20, 1d12, 5d100
Birth Status: 1d100
Social Class: 1d100
Birth place, siblings, marriage: 3d100
Sexuality & Debauchery: 2d100
Occupation: 1d100
Master's social class (skipped): 3d100
Master's occupation: 1d1000
Skill Points: 15d6, 11d10, 4d8

TOTALS:
21d6
4d8
59d10
1d12
85d100
1d1000
1d1000000
172 total dice rolls.

My count my be off, but I did the best I cared to do.
>>
>>94422785
*Oops, forgot to include 6d20 in the totals. 178 total dice rolls.

The rest is silence.
>>
>>94422785
Way off, considering that ability score rolls alone required over 200 rolls of d100. I'll see if I can provide a more accurate count.
>>
Done a count of my own. If we did this in person, generating Greg would have required:
>21 six-sided dice rolled.
>4 eight-sided dice rolled.
>600 ten-sided dice rolled.
>1 twelve-sided die rolled.
>8 twenty-sided die rolled.
This is taking every d100 as two ten-sided dice, every d1000 as three ten-sided dice and the Freak of Nature roll as six ten-sided dice.
>>
>>94422791
Ah fuck you're right. I think I counted 40d100 as 4d100 accidentally.

Uh, revised based on my list I think it's 265d100. Or something.
>>
>>94422397
For what it's worth, I haven't played dungeons and dragons in years, and I can tell you that this isn't "complex". There's nothing inherently complex about what FATAL does, it's just rolling dice over and over again in a level of pointless busy work given that, yet again, you invariably just end up with some fat fucking cocksucking retard due to how the law of averages works. Like, you don't have to be a theater kid or even a normal person to understand how much of a pure waste of time such an force labor of rolling hundreds of dice for an outcome that's unrewarding is objectively far worse than just picking all the choices of your freak of nature by choice. But then again, you're a fucking moron trying to defend FATAL's character creation system for the sake of being contrarian, so I give a hearty fuck you on principle.
>>
>>94422953
>There's nothing inherently complex about what FATAL does
I mean, there's a little more complexity than other RPGs. See >>94417929, rolling for one's performance during vaginal or anal sex requires solving a parabolic equation in order to determine the tightness ratio. What other RPG requires its players to solve parabolic equations as a part of playing the game? Whether this complexity is necessary or not, is a matter of opinion.
>>
>>94423036
Complex in terms of character creation. Parabolic equation for sex is something I'll definitely give you in terms of being overly complex for no reason beyond the "creators" flexing.



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