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Does your party only go on quests if they can make money from them, or are they willing to do it for free?
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>>94409346
Depends. Do YOURS in your game?
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>>94409402
Yes.
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>>94409346
One of the guys would probably due it for fame/glory. But mostly we're motivated by material gain.
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>>94409346
We still get paid in exp, regardless.

Unless there's no exp or the quest doesn't count towards milestones, etc. Otherwise the NPCs have to be someone we'd want to help.
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>>94409476
Cool. What game?
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>>94409542
5e, of course.
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>>94409346
Lately I'm only doing one shots, my last character went on the quest just because it seemed fun and she was very retarded
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>>94409346
Jannies do it for free. I at least have to be commanded by a god to do a job without secular compensation.
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>>94409623
I see.
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>>94409346
If you know your DM and fellow players and think it will be worth it for non-wealth-related reasons, why the hell not? Particularly after the first few levels when you're no longer scraping for money.

Sometimes getting to fuck around in people's business is its own reward. This can be a case of the warm fuzzy feelies, as in "Oh, thank you, Sir Paladin and Miss Ranger, you saved the village from the evil forces!" or it can involve getting attention, power, and influence to try to shape or guide a part of the world in a direction of your choosing. Or both.

In meta game terms, if a DM puts a quest on the table, then even if there is no money there will be some reason why completing it will have an effect or yield a result. As a player you have to analyze the situation on an individual basis and decide if that works for you.
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>>94409346
Depends on the setting
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>>94409346
AI Slop faggot, fuck off to your containment thread.
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>>94409346
My party is currently clearing the land of bandit camps as we have a charter to establish our own realm to rule.
We’re playing kingmaker in pathfinder and it’s pretty fun so far.
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>>94410545
This picture isn't AI, it's real.
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>>94410545
I love watching no skill no gens seethe over ai art something they blow dick at doing because they are too stupid to come up with good descriptions and arent creative enough to think of anything worth making in ai art. the dumb retard seethes because he's a dumb retard that cant ai art.
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>>94410660
>i am an ARTIST!
>AN ARTIST!
>you HAVE to respect me!
Just put the fries in the bag, lil bro
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>>94409346
In my games, characters get money as a natural result of exploring dungeons and fighting monsters, regardless of their thoughts on money or pursuits of it, so being "willing to do it for free" is a secondary abstraction that can be made during gameplay.
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>>94409346
Our party has the whole spectrum from "I'll help regardless of reward" to "I won't do anything that doesn't make me richer/more powerful".
As you can imagine, there's a lot of RP between the PCs trying to decide what to do and when, and once in a while, the group splits up temporarily.
It doesn't happen much, but it happens sometimes.
A result of each character having their own lives, backgrounds, objectives, and wants.
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quests?
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>>94409346
I'm in two D&D games right now and in both games the core campaign was initiated without the possibility of a financial reward. In one case, two of the party members are knights prospect and the quest was undertaken because a huge crime had been committed and whoever brought the perpetrator to justice would be sworn in as a knight proper. In the other case, two members of the party are on a mission for the temple and are taking it as an opportunity for self-discovery.

We've gotten rewards for smaller quests along the way, and in fact we got a pretty significant windfall for accidentally taking out a notorious bandit, but the campaign itself isn't incentivized by monetary or financial reward. I think it's best that way. Once the party has enough money that they basically never have to worry about getting a job again, there's nothing motivating them to do anything but defend their horde from thieves or something. Very few lasting stories were told about the pursuit of wealth; it's much more satisfying, particularly in an RPG, to tell the story of a character's growth, preferably a hero's.
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My recent characters tend to be optimistic dreamers who hear the call to adventure in every excuse to go travel the world.



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