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Combat Vomit [Digestive, General]
Prerequisites:A digestive system.
Benefit:During any round in which you are sickened or nauseated, you can vomit on any one creature within 5' as a standard action. This provokes an attack of opportunity. The target creature must make a Fortitude save against a DC of 10 + (twice your Dex bonus [if any] because accuracy counts) + (your Con modifier because a sturdy digestion counts). The victim is dazed, blinded, and disgusted for 1d4 rounds. The GM may apply a modifier to the Combat Vomit attack depending on how recently you have eaten and what you have eaten. A light or empty stomach may result in a -1 or -2 circumstance penalty to the DC, while a stomach full of foul matter might award a +1 or +2 circumstance bonus to the save DC. (Although, for you to eat something so foul as to gain a +2 bonus usually requires that you have a feat like Great Fortitude, Eat Anything, Cast Iron Stomach, or be *undead [imagine a day when a ghoul doesn't get a +2 bonus].)
Special:*If you are immune to the sickened or nauseated condition, you can still vomit as a full round action.
*At 3rd level, you need not be sickened or nauseated to use this feat as a standard action.
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- Acid Stomach [Digestive, General]
Prerequisites:Combat Vomit.
Benefit:In addition to effects, your puke is laced with hydrochloric acid. 1d4 acid damage to you and your victim.
Side-Effects:The acid tends to damage your teeth if you do not have resistance to acid, a healing power like fast healing, or are the regular recipient of cure spells. At the GM's option, you might suffer a -1 circumstance penalty to Cha-based checks and bite damage rolls from the damage.

- Dry-Heave [Digestive, General]
Prerequisites:Combat Vomit, Bluff 2 ranks, Intimidate 2 ranks.
Benefit:As a standard action, you, through a show of violent gesticulation and retching noises, can make your opponent believe he's going to get showered horribly. By making a Bluff check (opposed by Sense Motive) you can inflict a -1 morale penalty to AC, attack rolls and skill checks for 1d2 rounds to the designated victim.
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- Improved Combat Vomit [Digestive, General]
Prerequisites:Combat Vomit, Great Fortitude.
Benefit:The range of the vomit attack is the same as the creature's natural reach. The DC is increased by ½ the creature's racial hit dice, if any, or +2, whichever is greater.

- Quickened Vomit [Digestive, General]
Prerequisites:Combat Vomit.
Benefit:Use of the Combat Vomit attack is a free action, and the attack no longer provokes attacks of opportunity.

- Spew [Digestive, General]
Prerequisites:Combat Vomit.
Benefit:Combat-vomiting now has a conical area of effect. Without the Improved Combat Vomit feat, the area of effect is one 5-foot square adjacent to the vomiter.
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Cast Iron Stomach [Digestive, General]
Benefit:You can consume and derive nourishment from just about any organic matter. You gain a +2 bonus on Fortitude saves to resist ingested poisons or diseases, or any disease that affects or spreads through the digestive system.

- Eat Anything [Digestive, General]
Prerequisites:Con 15+, Cast Iron Stomach.
Benefit:You can consume and derive nourishment from any organic matter. You are immune to ingested poisons and diseases, and any poison or disease that affects or spreads through the digestive system.

- Gastric Eruption [Digestive, General]
You emit toxic gases that impress even fiends.
Prerequisites:Con 15+, Cast Iron Stomach, Eat Anything.
Benefit:Once per day, as a full round action, you can flex your abdominals and expel a repugnant belch or fart. This acts as either cone 10 ft long plus an additional 10 ft per size category you are larger than small or a spread 5 ft in radius plus an additional 5 ft per size category you are larger than small. Any creature caught in this gastric eruption must make a fortitude save (DC 10 + 1/2 your HD or level + your Constitution bonus) or suffer nausea for 1d6 rounds due to the immense stench. Creatures one or more sizes smaller than you must also make a Reflex save (DC 10 + 1/2 of your Hit Dice + your Constitution bonus, with a -4 penalty per size category smaller the target is than you after the first). If the save is failed the target suffers -2 to all ranged attacks for the round, If failed by 5 or more, the target is checked for one full round, if failed by 10 or more the target is knocked down and if failed by 15 or more the target is blown away. The effects of being nauseated, checked, knocked-down and blown away can be found in the System Reference Document.
Special:You can gain this feat multiple times. Each add. time you gain this feat you gain an add. use of this feat per day.
>>
- Improved Gastric Eruption [Digestive, General]
Prerequisites:Con 15+, Cast Iron Stomach, Eat Anything, Gastric Eruption (x3).
Benefit:You can use Gastric Eruption, as a Full-round Action, once per 1d4 hours. Add., if you have Combat Vomit feats (inc. Acid Vomit, etc.) you can freely combine your Gastric Eruption w/your Combat Vomit feats, your Gastric Eruption gaining the effects of your Combat Vomit feats in add. to its own.

- Greater Gastric Eruption [Digestive, General]
Prerequisites:Con 15+, Cast Iron Stomach, Eat Anything, Gastric Eruption (x3), Improved Gastric Eruption.
Benefit:You can use Gastric Eruption, as a Standard Action, once per 1d4 minutes.

- Perfect Gastric Eruption [Digestive, General]
Prerequisites:Con 15+, Cast Iron Stomach, Eat Anything, Gastric Eruption (x3), Greater Gastric Eruption, Improved Gastric Eruption.
Benefit:You can use Gastric Eruption, as a Standard Action, once per 1d4 rounds. Add., your Gastric Eruption is considered a Breath Weapon for any/all purposes.
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- Silent But Deadly [Digestive, General]
Prerequisites: Con 15+, Cast Iron Stomach, Eat Anything, Gastric Eruption (x3).
Benefit:Your belches and farts can be as silent as the grave. This boosts the save DCs of your belches and farts by +4 and permits you to feign your innocence normally. However, your belches and farts lose their secondary effects, if you do so, retaining only their horrid stench.
Special:If you have Combat Vomit feats (inc. Acid Vomit, etc.), you can't combine a Silent But Deadly Gastric Eruption w/your Combat Vomit feats.

- Thundercracker [Digestive, General]
Prerequisites: Con 15+, Cast Iron Stomach, Eat Anything, Gastric Eruption (x3), Silent But Deadly.
Benefit:Your belches and farts can be as thunderous as the gods. This boosts the save DCs of your belches and farts by +4 and permits you to Intimidate everyone within hearing range.
Special:If you have Combat Vomit feats (inc. Acid Vomit, etc.), you can't combine a Thundercracker Gastric Eruption w/your Combat Vomit feats.
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Context:I used these in a campaign involving demonic possession, barbarians, and dwarves.
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these read like something from Black Tokyo



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